Files
initiative/packages/domain/src/__tests__/rehydrate-combatant.test.ts
Lukas 94e1806112
All checks were successful
CI / check (push) Successful in 2m18s
CI / build-image (push) Successful in 17s
Add combatant side assignment for encounter difficulty
Combatants can now be assigned to party or enemy side via a toggle
in the difficulty breakdown panel. Party-side NPCs subtract their XP
from the encounter total, letting allied NPCs reduce difficulty.
PCs default to party, non-PCs to enemy — users who don't use sides
see no change. Side persists across reload and export/import.

Closes #22

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:15:12 +02:00

286 lines
7.7 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { rehydrateCombatant } from "../rehydrate-combatant.js";
function validCombatant(overrides: Record<string, unknown> = {}) {
return {
id: "c-1",
name: "Goblin",
initiative: 12,
ac: 15,
maxHp: 7,
currentHp: 5,
tempHp: 3,
conditions: ["poisoned"],
isConcentrating: true,
creatureId: "creature-goblin",
color: "red",
icon: "skull",
playerCharacterId: "pc-1",
...overrides,
};
}
function minimalCombatant() {
return { id: "c-1", name: "Goblin" };
}
describe("rehydrateCombatant", () => {
describe("valid input", () => {
it("accepts a combatant with all fields", () => {
const result = rehydrateCombatant(validCombatant());
expect(result).not.toBeNull();
expect(result?.name).toBe("Goblin");
expect(result?.initiative).toBe(12);
expect(result?.ac).toBe(15);
expect(result?.maxHp).toBe(7);
expect(result?.currentHp).toBe(5);
expect(result?.tempHp).toBe(3);
expect(result?.conditions).toEqual(["poisoned"]);
expect(result?.isConcentrating).toBe(true);
expect(result?.creatureId).toBe("creature-goblin");
expect(result?.color).toBe("red");
expect(result?.icon).toBe("skull");
expect(result?.playerCharacterId).toBe("pc-1");
});
it("accepts a minimal combatant (id + name only)", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result).not.toBeNull();
expect(result?.id).toBe("c-1");
expect(result?.name).toBe("Goblin");
expect(result?.initiative).toBeUndefined();
expect(result?.ac).toBeUndefined();
expect(result?.maxHp).toBeUndefined();
});
it("preserves branded CombatantId", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result?.id).toBe("c-1");
});
});
describe("required field rejection", () => {
it.each([
null,
42,
"string",
[1, 2],
undefined,
])("rejects non-object input: %j", (input) => {
expect(rehydrateCombatant(input)).toBeNull();
});
it("rejects missing id", () => {
const { id: _, ...rest } = minimalCombatant();
expect(rehydrateCombatant(rest)).toBeNull();
});
it("rejects empty id", () => {
expect(rehydrateCombatant({ ...minimalCombatant(), id: "" })).toBeNull();
});
it("rejects missing name", () => {
const { name: _, ...rest } = minimalCombatant();
expect(rehydrateCombatant(rest)).toBeNull();
});
it("rejects non-string name", () => {
expect(
rehydrateCombatant({ ...minimalCombatant(), name: 42 }),
).toBeNull();
expect(
rehydrateCombatant({ ...minimalCombatant(), name: null }),
).toBeNull();
});
});
describe("optional field leniency", () => {
it("drops invalid ac — keeps combatant", () => {
for (const ac of [-1, 1.5, "15"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), ac });
expect(result).not.toBeNull();
expect(result?.ac).toBeUndefined();
}
});
it("drops invalid maxHp — keeps combatant", () => {
for (const maxHp of [0, 1.5, "7"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), maxHp });
expect(result).not.toBeNull();
expect(result?.maxHp).toBeUndefined();
}
});
it("falls back currentHp to maxHp when currentHp invalid", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
maxHp: 10,
currentHp: "bad",
});
expect(result?.maxHp).toBe(10);
expect(result?.currentHp).toBe(10);
});
it("falls back currentHp to maxHp when currentHp > maxHp", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
maxHp: 10,
currentHp: 15,
});
expect(result?.maxHp).toBe(10);
expect(result?.currentHp).toBe(10);
});
it("drops invalid initiative — keeps combatant", () => {
for (const initiative of [1.5, "12"]) {
const result = rehydrateCombatant({
...minimalCombatant(),
initiative,
});
expect(result).not.toBeNull();
expect(result?.initiative).toBeUndefined();
}
});
it("drops invalid conditions — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: "poisoned",
});
expect(result).not.toBeNull();
expect(result?.conditions).toBeUndefined();
});
it("drops unknown condition IDs", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["fake-condition"],
});
expect(result).not.toBeNull();
expect(result?.conditions).toBeUndefined();
});
it("filters valid conditions from mixed array", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
conditions: ["poisoned", "fake", "blinded"],
});
expect(result?.conditions).toEqual(["poisoned", "blinded"]);
});
it("drops invalid color — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
color: "neon",
});
expect(result).not.toBeNull();
expect(result?.color).toBeUndefined();
});
it("drops invalid icon — keeps combatant", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
icon: "rocket",
});
expect(result).not.toBeNull();
expect(result?.icon).toBeUndefined();
});
it("drops isConcentrating when not strictly true", () => {
for (const isConcentrating of [false, "true", 1]) {
const result = rehydrateCombatant({
...minimalCombatant(),
isConcentrating,
});
expect(result).not.toBeNull();
expect(result?.isConcentrating).toBeUndefined();
}
});
it("drops invalid creatureId", () => {
for (const creatureId of ["", 42]) {
const result = rehydrateCombatant({
...minimalCombatant(),
creatureId,
});
expect(result).not.toBeNull();
expect(result?.creatureId).toBeUndefined();
}
});
it("drops invalid playerCharacterId", () => {
for (const playerCharacterId of ["", 42]) {
const result = rehydrateCombatant({
...minimalCombatant(),
playerCharacterId,
});
expect(result).not.toBeNull();
expect(result?.playerCharacterId).toBeUndefined();
}
});
it("preserves valid cr field", () => {
for (const cr of ["5", "1/4", "0", "30"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
expect(result).not.toBeNull();
expect(result?.cr).toBe(cr);
}
});
it("drops invalid cr field", () => {
for (const cr of ["99", "", 42, null, "abc"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
expect(result).not.toBeNull();
expect(result?.cr).toBeUndefined();
}
});
it("combatant without cr rehydrates as before", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result).not.toBeNull();
expect(result?.cr).toBeUndefined();
});
it("preserves valid side field", () => {
for (const side of ["party", "enemy"]) {
const result = rehydrateCombatant({ ...minimalCombatant(), side });
expect(result).not.toBeNull();
expect(result?.side).toBe(side);
}
});
it("drops invalid side field", () => {
for (const side of ["ally", "", 42, null, true]) {
const result = rehydrateCombatant({ ...minimalCombatant(), side });
expect(result).not.toBeNull();
expect(result?.side).toBeUndefined();
}
});
it("combatant without side rehydrates as before", () => {
const result = rehydrateCombatant(minimalCombatant());
expect(result).not.toBeNull();
expect(result?.side).toBeUndefined();
});
it("drops invalid tempHp — keeps combatant", () => {
for (const tempHp of [-1, 1.5, "3"]) {
const result = rehydrateCombatant({
...minimalCombatant(),
tempHp,
});
expect(result).not.toBeNull();
expect(result?.tempHp).toBeUndefined();
}
});
it("preserves valid tempHp of 0", () => {
const result = rehydrateCombatant({
...minimalCombatant(),
tempHp: 0,
});
expect(result?.tempHp).toBe(0);
});
});
});