Replace raw <button> elements with Button variant="ghost" in stat-block panel, toast, player modals. Add icon-sm size variant (h-6 w-6) for compact contexts. Consolidate text button sizes into a single default (h-8 px-3), removing the redundant sm variant. Add size prop to ConfirmButton for consistent sizing. Button now has three sizes: default (text), icon, icon-sm. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
127 lines
3.5 KiB
TypeScript
127 lines
3.5 KiB
TypeScript
import type {
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PlayerCharacter,
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PlayerCharacterId,
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PlayerIcon,
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} from "@initiative/domain";
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import { Pencil, Plus, Trash2, X } from "lucide-react";
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import { useEffect } from "react";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { Button } from "./ui/button";
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import { ConfirmButton } from "./ui/confirm-button";
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interface PlayerManagementProps {
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open: boolean;
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onClose: () => void;
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characters: readonly PlayerCharacter[];
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onEdit: (pc: PlayerCharacter) => void;
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onDelete: (id: PlayerCharacterId) => void;
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onCreate: () => void;
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}
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export function PlayerManagement({
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open,
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onClose,
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characters,
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onEdit,
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onDelete,
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onCreate,
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}: PlayerManagementProps) {
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useEffect(() => {
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if (!open) return;
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") onClose();
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}
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document.addEventListener("keydown", handleKeyDown);
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return () => document.removeEventListener("keydown", handleKeyDown);
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}, [open, onClose]);
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if (!open) return null;
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return (
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// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
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<div
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className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
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onMouseDown={onClose}
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>
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{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
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<div
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className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
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onMouseDown={(e) => e.stopPropagation()}
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>
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<div className="mb-4 flex items-center justify-between">
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<h2 className="text-lg font-semibold text-foreground">
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Player Characters
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</h2>
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<Button
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variant="ghost"
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size="icon"
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onClick={onClose}
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className="text-muted-foreground"
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>
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<X size={20} />
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</Button>
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</div>
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{characters.length === 0 ? (
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<div className="flex flex-col items-center gap-3 py-8 text-center">
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<p className="text-muted-foreground">No player characters yet</p>
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<Button onClick={onCreate}>
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<Plus size={16} />
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Create your first player character
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</Button>
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</div>
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) : (
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<div className="flex flex-col gap-1">
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{characters.map((pc) => {
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const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
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const color =
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PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
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return (
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<div
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key={pc.id}
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className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
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>
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{Icon && (
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<Icon size={18} style={{ color }} className="shrink-0" />
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)}
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<span className="flex-1 truncate text-sm text-foreground">
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{pc.name}
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</span>
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<span className="text-xs tabular-nums text-muted-foreground">
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AC {pc.ac}
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</span>
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<span className="text-xs tabular-nums text-muted-foreground">
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HP {pc.maxHp}
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</span>
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<Button
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variant="ghost"
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size="icon-sm"
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onClick={() => onEdit(pc)}
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className="text-muted-foreground"
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title="Edit"
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>
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<Pencil size={14} />
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</Button>
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<ConfirmButton
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icon={<Trash2 size={14} />}
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label="Delete player character"
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onConfirm={() => onDelete(pc.id)}
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size="icon-sm"
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className="text-muted-foreground"
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/>
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</div>
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);
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})}
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<div className="mt-2 flex justify-end">
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<Button onClick={onCreate} variant="ghost">
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<Plus size={16} />
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Add
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</Button>
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</div>
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</div>
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)}
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</div>
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</div>
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);
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}
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