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86768842ff9d53d99e504de0c2e9036c2c39a624
initiative
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apps
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web
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Lukas
and
Claude Opus 4.6
86768842ff
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Refactor App.tsx from god component to context-based architecture
...
Co-Authored-By: Claude Opus 4.6 (1M context) <
noreply@anthropic.com
>
2026-03-19 15:33:33 +01:00
..
__tests__
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
ui
Add dark and light theme with OS preference support
2026-03-17 13:24:18 +01:00
ac-shield.tsx
Upgrade Biome to 2.4.7 and enable 54 additional lint rules
2026-03-14 14:25:09 +01:00
action-bar.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
bulk-import-prompt.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
bulk-import-toasts.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
color-palette.tsx
Use Readonly props and optional chaining/nullish coalescing
2026-03-14 15:13:39 +01:00
combatant-row.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
condition-picker.tsx
Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
2026-03-16 13:39:44 +01:00
condition-tags.tsx
Fix production class extraction by replacing template-literal classNames with cn()
2026-03-16 12:56:15 +01:00
create-player-modal.tsx
Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
2026-03-16 13:39:44 +01:00
d20-icon.tsx
Implement the 026-roll-initiative feature that adds d20 roll buttons for bestiary combatants' initiative using a click-to-edit pattern (d20 icon when empty, plain text when set), plus a Roll All button in the top bar that batch-rolls for all unrolled bestiary combatants, with randomness confined to the adapter layer and the domain receiving pre-resolved dice values
2026-03-10 16:29:09 +01:00
hp-adjust-popover.tsx
Add dark and light theme with OS preference support
2026-03-17 13:24:18 +01:00
icon-grid.tsx
Use Readonly props and optional chaining/nullish coalescing
2026-03-14 15:13:39 +01:00
player-character-section.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
player-icon-map.ts
Add player character management feature
2026-03-12 18:11:08 +01:00
player-management.tsx
Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
2026-03-16 13:39:44 +01:00
roll-mode-menu.tsx
Add advantage/disadvantage rolling for initiative
2026-03-18 09:16:04 +01:00
source-fetch-prompt.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
source-manager.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
stat-block-panel.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00
stat-block.tsx
Add dark and light theme with OS preference support
2026-03-17 13:24:18 +01:00
toast.tsx
Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
2026-03-16 13:39:44 +01:00
turn-navigation.tsx
Refactor App.tsx from god component to context-based architecture
2026-03-19 15:33:33 +01:00