Files
initiative/apps/web/src/hooks/use-difficulty.ts
Lukas 94e1806112
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Add combatant side assignment for encounter difficulty
Combatants can now be assigned to party or enemy side via a toggle
in the difficulty breakdown panel. Party-side NPCs subtract their XP
from the encounter total, letting allied NPCs reduce difficulty.
PCs default to party, non-PCs to enemy — users who don't use sides
see no change. Side persists across reload and export/import.

Closes #22

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-03 14:15:12 +02:00

63 lines
1.8 KiB
TypeScript

import type {
Combatant,
CombatantDescriptor,
CreatureId,
DifficultyResult,
PlayerCharacter,
} from "@initiative/domain";
import { calculateEncounterDifficulty } from "@initiative/domain";
import { useMemo } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
export function resolveSide(c: Combatant): "party" | "enemy" {
if (c.side) return c.side;
return c.playerCharacterId ? "party" : "enemy";
}
function buildDescriptors(
combatants: readonly Combatant[],
characters: readonly PlayerCharacter[],
getCreature: (id: CreatureId) => { cr: string } | undefined,
): CombatantDescriptor[] {
const descriptors: CombatantDescriptor[] = [];
for (const c of combatants) {
const side = resolveSide(c);
const level = c.playerCharacterId
? characters.find((p) => p.id === c.playerCharacterId)?.level
: undefined;
const cr = c.creatureId
? getCreature(c.creatureId)?.cr
: (c.cr ?? undefined);
if (level !== undefined || cr !== undefined) {
descriptors.push({ level, cr, side });
}
}
return descriptors;
}
export function useDifficulty(): DifficultyResult | null {
const { encounter } = useEncounterContext();
const { characters } = usePlayerCharactersContext();
const { getCreature } = useBestiaryContext();
return useMemo(() => {
const descriptors = buildDescriptors(
encounter.combatants,
characters,
getCreature,
);
const hasPartyLevel = descriptors.some(
(d) => d.side === "party" && d.level !== undefined,
);
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
return calculateEncounterDifficulty(descriptors);
}, [encounter.combatants, characters, getCreature]);
}