Files
initiative/packages/domain/src/__tests__/advance-turn.test.ts
Lukas b39e4923e1
All checks were successful
CI / check (push) Successful in 45s
CI / build-image (push) Successful in 28s
Remove demo combatants and allow empty encounters
Empty encounters are now valid (INV-1 updated). New sessions start
with zero combatants instead of pre-populated Aria/Brak/Cael.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 10:24:26 +01:00

234 lines
6.2 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { advanceTurn, isDomainError } from "../advance-turn.js";
import type { DomainEvent } from "../events.js";
import {
type Combatant,
combatantId,
createEncounter,
type Encounter,
} from "../types.js";
// --- Helpers ---
function makeCombatant(name: string): Combatant {
return { id: combatantId(name), name };
}
const A = makeCombatant("A");
const B = makeCombatant("B");
const C = makeCombatant("C");
function encounter(
combatants: Combatant[],
activeIndex: number,
roundNumber: number,
): Encounter {
const result = createEncounter(combatants, activeIndex, roundNumber);
if (isDomainError(result)) {
throw new Error(`Test setup failed: ${result.message}`);
}
return result;
}
function successResult(enc: Encounter) {
const result = advanceTurn(enc);
if (isDomainError(result)) {
throw new Error(`Expected success, got error: ${result.message}`);
}
return result;
}
// --- Acceptance Scenarios ---
describe("advanceTurn", () => {
describe("acceptance scenarios", () => {
it("scenario 1: advances from first to second combatant", () => {
const enc = encounter([A, B, C], 0, 1);
const { encounter: next, events } = successResult(enc);
expect(next.activeIndex).toBe(1);
expect(next.roundNumber).toBe(1);
expect(events).toEqual([
{
type: "TurnAdvanced",
previousCombatantId: combatantId("A"),
newCombatantId: combatantId("B"),
roundNumber: 1,
},
]);
});
it("scenario 2: advances from second to third combatant", () => {
const enc = encounter([A, B, C], 1, 1);
const { encounter: next, events } = successResult(enc);
expect(next.activeIndex).toBe(2);
expect(next.roundNumber).toBe(1);
expect(events).toEqual([
{
type: "TurnAdvanced",
previousCombatantId: combatantId("B"),
newCombatantId: combatantId("C"),
roundNumber: 1,
},
]);
});
it("scenario 3: wraps from last combatant to first, increments round", () => {
const enc = encounter([A, B, C], 2, 1);
const { encounter: next, events } = successResult(enc);
expect(next.activeIndex).toBe(0);
expect(next.roundNumber).toBe(2);
expect(events).toEqual([
{
type: "TurnAdvanced",
previousCombatantId: combatantId("C"),
newCombatantId: combatantId("A"),
roundNumber: 2,
},
{
type: "RoundAdvanced",
newRoundNumber: 2,
},
]);
});
it("scenario 4: wraps at round 5 to round 6 (not hardcoded)", () => {
const enc = encounter([A, B, C], 2, 5);
const { encounter: next, events } = successResult(enc);
expect(next.activeIndex).toBe(0);
expect(next.roundNumber).toBe(6);
expect(events[0]).toMatchObject({
type: "TurnAdvanced",
roundNumber: 6,
});
expect(events[1]).toEqual({
type: "RoundAdvanced",
newRoundNumber: 6,
});
});
it("scenario 5: single combatant always wraps", () => {
const enc = encounter([A], 0, 1);
const { encounter: next, events } = successResult(enc);
expect(next.activeIndex).toBe(0);
expect(next.roundNumber).toBe(2);
expect(events).toEqual([
{
type: "TurnAdvanced",
previousCombatantId: combatantId("A"),
newCombatantId: combatantId("A"),
roundNumber: 2,
},
{
type: "RoundAdvanced",
newRoundNumber: 2,
},
]);
});
it("scenario 6: two advances on a 2-combatant encounter completes a round", () => {
const enc = encounter([A, B], 0, 1);
const first = successResult(enc);
expect(first.encounter.activeIndex).toBe(1);
expect(first.encounter.roundNumber).toBe(1);
const second = successResult(first.encounter);
expect(second.encounter.activeIndex).toBe(0);
expect(second.encounter.roundNumber).toBe(2);
});
it("scenario 7: empty combatant list returns error", () => {
const enc: Encounter = {
combatants: [],
activeIndex: 0,
roundNumber: 1,
};
const result = advanceTurn(enc);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-encounter");
}
});
it("scenario 8: three advances on [A,B,C] completes a full round cycle", () => {
let enc = encounter([A, B, C], 0, 1);
enc = successResult(enc).encounter;
enc = successResult(enc).encounter;
enc = successResult(enc).encounter;
expect(enc.activeIndex).toBe(0);
expect(enc.roundNumber).toBe(2);
});
});
describe("invariants", () => {
it("INV-1: createEncounter accepts empty combatant list", () => {
const result = createEncounter([]);
expect(isDomainError(result)).toBe(false);
});
it("INV-2: activeIndex always in bounds across all scenarios", () => {
const combatants = [A, B, C];
let enc = encounter(combatants, 0, 1);
for (let i = 0; i < 10; i++) {
const result = successResult(enc);
expect(result.encounter.activeIndex).toBeGreaterThanOrEqual(0);
expect(result.encounter.activeIndex).toBeLessThan(combatants.length);
enc = result.encounter;
}
});
it("INV-3: roundNumber never decreases", () => {
let enc = encounter([A, B, C], 0, 1);
let prevRound = enc.roundNumber;
for (let i = 0; i < 10; i++) {
const result = successResult(enc);
expect(result.encounter.roundNumber).toBeGreaterThanOrEqual(prevRound);
prevRound = result.encounter.roundNumber;
enc = result.encounter;
}
});
it("INV-4: determinism — same input produces same output", () => {
const enc = encounter([A, B, C], 1, 3);
const result1 = advanceTurn(enc);
const result2 = advanceTurn(enc);
expect(result1).toEqual(result2);
});
it("INV-5: every success emits at least TurnAdvanced", () => {
const scenarios: Encounter[] = [
encounter([A, B, C], 0, 1),
encounter([A, B, C], 2, 1),
encounter([A], 0, 1),
];
for (const enc of scenarios) {
const result = successResult(enc);
const hasTurnAdvanced = result.events.some(
(e: DomainEvent) => e.type === "TurnAdvanced",
);
expect(hasTurnAdvanced).toBe(true);
}
});
it("event ordering: on wrap, events are [TurnAdvanced, RoundAdvanced]", () => {
const enc = encounter([A, B, C], 2, 1);
const { events } = successResult(enc);
expect(events).toHaveLength(2);
expect(events[0].type).toBe("TurnAdvanced");
expect(events[1].type).toBe("RoundAdvanced");
});
});
});