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initiative/apps/web/src/components/stat-block-panel.tsx
Lukas 86768842ff
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Refactor App.tsx from god component to context-based architecture
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 15:33:33 +01:00

355 lines
8.6 KiB
TypeScript

import type { CreatureId } from "@initiative/domain";
import { PanelRightClose, Pin, PinOff } from "lucide-react";
import type { ReactNode } from "react";
import { useEffect, useState } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
import { cn } from "../lib/utils.js";
import { BulkImportPrompt } from "./bulk-import-prompt.js";
import { SourceFetchPrompt } from "./source-fetch-prompt.js";
import { SourceManager } from "./source-manager.js";
import { StatBlock } from "./stat-block.js";
import { Button } from "./ui/button.js";
interface StatBlockPanelProps {
panelRole: "browse" | "pinned";
side: "left" | "right";
}
function extractSourceCode(cId: CreatureId): string {
const colonIndex = cId.indexOf(":");
if (colonIndex === -1) return "";
return cId.slice(0, colonIndex).toUpperCase();
}
function CollapsedTab({
creatureName,
side,
onToggleCollapse,
}: Readonly<{
creatureName: string;
side: "left" | "right";
onToggleCollapse: () => void;
}>) {
return (
<button
type="button"
onClick={onToggleCollapse}
className={cn(
"flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral",
side === "right" ? "self-start" : "self-end",
)}
aria-label="Expand stat block panel"
>
<span className="writing-vertical-rl font-medium text-sm">
{creatureName}
</span>
</button>
);
}
function PanelHeader({
panelRole,
showPinButton,
onToggleCollapse,
onPin,
onUnpin,
}: Readonly<{
panelRole: "browse" | "pinned";
showPinButton: boolean;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
}>) {
return (
<div className="flex items-center justify-between border-border border-b px-4 py-2">
<div className="flex items-center gap-1">
{panelRole === "browse" && (
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleCollapse}
className="text-muted-foreground"
aria-label="Collapse stat block panel"
>
<PanelRightClose className="h-4 w-4" />
</Button>
)}
</div>
<div className="flex items-center gap-1">
{panelRole === "browse" && showPinButton && (
<Button
variant="ghost"
size="icon-sm"
onClick={onPin}
className="text-muted-foreground"
aria-label="Pin creature"
>
<Pin className="h-4 w-4" />
</Button>
)}
{panelRole === "pinned" && (
<Button
variant="ghost"
size="icon-sm"
onClick={onUnpin}
className="text-muted-foreground"
aria-label="Unpin creature"
>
<PinOff className="h-4 w-4" />
</Button>
)}
</div>
</div>
);
}
function DesktopPanel({
isCollapsed,
side,
creatureName,
panelRole,
showPinButton,
onToggleCollapse,
onPin,
onUnpin,
children,
}: Readonly<{
isCollapsed: boolean;
side: "left" | "right";
creatureName: string;
panelRole: "browse" | "pinned";
showPinButton: boolean;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
children: ReactNode;
}>) {
const sideClasses = side === "left" ? "left-0 border-r" : "right-0 border-l";
const collapsedTranslate =
side === "right"
? "translate-x-[calc(100%-40px)]"
: "translate-x-[calc(-100%+40px)]";
return (
<div
className={cn(
"panel-glow fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
sideClasses,
isCollapsed ? collapsedTranslate : "translate-x-0",
)}
>
{isCollapsed ? (
<CollapsedTab
creatureName={creatureName}
side={side}
onToggleCollapse={onToggleCollapse}
/>
) : (
<>
<PanelHeader
panelRole={panelRole}
showPinButton={showPinButton}
onToggleCollapse={onToggleCollapse}
onPin={onPin}
onUnpin={onUnpin}
/>
<div className="flex-1 overflow-y-auto p-4">{children}</div>
</>
)}
</div>
);
}
function MobileDrawer({
onDismiss,
children,
}: Readonly<{
onDismiss: () => void;
children: ReactNode;
}>) {
const { offsetX, isSwiping, handlers } = useSwipeToDismiss(onDismiss);
return (
<div className="fixed inset-0 z-50">
<button
type="button"
className="fade-in absolute inset-0 animate-in bg-black/50"
onClick={onDismiss}
aria-label="Close stat block"
/>
<div
className={cn(
"panel-glow absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card",
!isSwiping && "animate-slide-in-right",
)}
style={
isSwiping ? { transform: `translateX(${offsetX}px)` } : undefined
}
{...handlers}
>
<div className="flex items-center justify-between border-border border-b px-4 py-2">
<Button
variant="ghost"
size="icon-sm"
onClick={onDismiss}
className="text-muted-foreground"
aria-label="Collapse stat block panel"
>
<PanelRightClose className="h-4 w-4" />
</Button>
</div>
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
{children}
</div>
</div>
</div>
);
}
function usePanelRole(panelRole: "browse" | "pinned") {
const sidePanel = useSidePanelContext();
const { getCreature } = useBestiaryContext();
const creatureId =
panelRole === "browse"
? sidePanel.selectedCreatureId
: sidePanel.pinnedCreatureId;
const creature = creatureId ? (getCreature(creatureId) ?? null) : null;
const isBrowse = panelRole === "browse";
return {
creatureId,
creature,
isCollapsed: isBrowse ? sidePanel.isRightPanelCollapsed : false,
onToggleCollapse: isBrowse ? sidePanel.toggleCollapse : () => {},
onDismiss: isBrowse ? sidePanel.dismissPanel : () => {},
onPin: isBrowse ? sidePanel.togglePin : () => {},
onUnpin: panelRole === "pinned" ? sidePanel.unpin : () => {},
showPinButton: isBrowse && sidePanel.isWideDesktop && !!creature,
bulkImportMode: isBrowse && sidePanel.bulkImportMode,
sourceManagerMode: isBrowse && sidePanel.sourceManagerMode,
};
}
export function StatBlockPanel({
panelRole,
side,
}: Readonly<StatBlockPanelProps>) {
const { isSourceCached } = useBestiaryContext();
const {
creatureId,
creature,
isCollapsed,
onToggleCollapse,
onDismiss,
onPin,
onUnpin,
showPinButton,
bulkImportMode,
sourceManagerMode,
} = usePanelRole(panelRole);
const [isDesktop, setIsDesktop] = useState(
() => globalThis.matchMedia("(min-width: 1024px)").matches,
);
const [needsFetch, setNeedsFetch] = useState(false);
const [checkingCache, setCheckingCache] = useState(false);
useEffect(() => {
const mq = globalThis.matchMedia("(min-width: 1024px)");
const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
}, []);
useEffect(() => {
if (!creatureId || creature) {
setNeedsFetch(false);
return;
}
const sourceCode = extractSourceCode(creatureId);
if (!sourceCode) {
setNeedsFetch(false);
return;
}
setCheckingCache(true);
void isSourceCached(sourceCode).then((cached) => {
setNeedsFetch(!cached);
setCheckingCache(false);
});
}, [creatureId, creature, isSourceCached]);
if (!creatureId && !bulkImportMode && !sourceManagerMode) return null;
const sourceCode = creatureId ? extractSourceCode(creatureId) : "";
const handleSourceLoaded = () => {
setNeedsFetch(false);
};
const renderContent = () => {
if (sourceManagerMode) {
return <SourceManager />;
}
if (bulkImportMode) {
return <BulkImportPrompt />;
}
if (checkingCache) {
return (
<div className="p-4 text-muted-foreground text-sm">Loading...</div>
);
}
if (creature) {
return <StatBlock creature={creature} />;
}
if (needsFetch && sourceCode) {
return (
<SourceFetchPrompt
sourceCode={sourceCode}
onSourceLoaded={handleSourceLoaded}
/>
);
}
return (
<div className="p-4 text-muted-foreground text-sm">
No stat block available
</div>
);
};
let fallbackName = "Creature";
if (sourceManagerMode) fallbackName = "Sources";
else if (bulkImportMode) fallbackName = "Import All Sources";
const creatureName = creature?.name ?? fallbackName;
if (isDesktop) {
return (
<DesktopPanel
isCollapsed={isCollapsed}
side={side}
creatureName={creatureName}
panelRole={panelRole}
showPinButton={showPinButton}
onToggleCollapse={onToggleCollapse}
onPin={onPin}
onUnpin={onUnpin}
>
{renderContent()}
</DesktopPanel>
);
}
if (panelRole === "pinned" || isCollapsed) return null;
return <MobileDrawer onDismiss={onDismiss}>{renderContent()}</MobileDrawer>;
}