Files
initiative/apps/web/src/components/__tests__/hp-adjust-popover.test.tsx
Lukas 8bf69fd47d Add temporary hit points as a separate damage buffer
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:39:47 +01:00

149 lines
4.8 KiB
TypeScript

// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { HpAdjustPopover } from "../hp-adjust-popover";
afterEach(cleanup);
function renderPopover(
overrides: Partial<{
onAdjust: (delta: number) => void;
onSetTempHp: (value: number) => void;
onClose: () => void;
}> = {},
) {
const onAdjust = overrides.onAdjust ?? vi.fn();
const onSetTempHp = overrides.onSetTempHp ?? vi.fn();
const onClose = overrides.onClose ?? vi.fn();
const result = render(
<HpAdjustPopover
onAdjust={onAdjust}
onSetTempHp={onSetTempHp}
onClose={onClose}
/>,
);
return { ...result, onAdjust, onSetTempHp, onClose };
}
describe("HpAdjustPopover", () => {
it("renders input with placeholder 'HP'", () => {
renderPopover();
expect(screen.getByPlaceholderText("HP")).toBeInTheDocument();
});
it("damage and heal buttons are disabled when input is empty", () => {
renderPopover();
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).toBeDisabled();
});
it("damage and heal buttons are disabled when input is '0'", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "0");
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).toBeDisabled();
});
it("typing a valid number enables both buttons", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "5");
expect(
screen.getByRole("button", { name: "Apply damage" }),
).not.toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).not.toBeDisabled();
});
it("clicking damage button calls onAdjust with negative value and onClose", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "7");
await user.click(screen.getByRole("button", { name: "Apply damage" }));
expect(onAdjust).toHaveBeenCalledWith(-7);
expect(onClose).toHaveBeenCalled();
});
it("clicking heal button calls onAdjust with positive value and onClose", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "3");
await user.click(screen.getByRole("button", { name: "Apply healing" }));
expect(onAdjust).toHaveBeenCalledWith(3);
expect(onClose).toHaveBeenCalled();
});
it("Enter key applies damage (negative)", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "4");
await user.keyboard("{Enter}");
expect(onAdjust).toHaveBeenCalledWith(-4);
expect(onClose).toHaveBeenCalled();
});
it("Shift+Enter applies healing (positive)", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "6");
await user.keyboard("{Shift>}{Enter}{/Shift}");
expect(onAdjust).toHaveBeenCalledWith(6);
expect(onClose).toHaveBeenCalled();
});
it("Escape key calls onClose", async () => {
const user = userEvent.setup();
const { onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "2");
await user.keyboard("{Escape}");
expect(onClose).toHaveBeenCalled();
});
it("only accepts digit characters in input", async () => {
const user = userEvent.setup();
renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "12abc34");
expect(input).toHaveValue("1234");
});
describe("temp HP", () => {
it("shield button calls onSetTempHp with entered value and closes", async () => {
const user = userEvent.setup();
const { onSetTempHp, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "8");
await user.click(screen.getByRole("button", { name: "Set temp HP" }));
expect(onSetTempHp).toHaveBeenCalledWith(8);
expect(onClose).toHaveBeenCalled();
});
it("shield button is disabled when input is empty", () => {
renderPopover();
expect(
screen.getByRole("button", { name: "Set temp HP" }),
).toBeDisabled();
});
it("shield button is disabled when input is '0'", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "0");
expect(
screen.getByRole("button", { name: "Set temp HP" }),
).toBeDisabled();
});
});
});