Combatants can now be assigned to party or enemy side via a toggle in the difficulty breakdown panel. Party-side NPCs subtract their XP from the encounter total, letting allied NPCs reduce difficulty. PCs default to party, non-PCs to enemy — users who don't use sides see no change. Side persists across reload and export/import. Closes #22 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
55 lines
1.1 KiB
TypeScript
55 lines
1.1 KiB
TypeScript
import type { DomainEvent } from "./events.js";
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import {
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type CombatantId,
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type DomainError,
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type Encounter,
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findCombatant,
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isDomainError,
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} from "./types.js";
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export interface SetSideSuccess {
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readonly encounter: Encounter;
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readonly events: DomainEvent[];
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}
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const VALID_SIDES = new Set(["party", "enemy"]);
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export function setSide(
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encounter: Encounter,
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combatantId: CombatantId,
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value: "party" | "enemy",
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): SetSideSuccess | DomainError {
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const found = findCombatant(encounter, combatantId);
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if (isDomainError(found)) return found;
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if (!VALID_SIDES.has(value)) {
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return {
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kind: "domain-error",
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code: "invalid-side",
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message: `Side must be "party" or "enemy", got "${value}"`,
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};
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}
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const previousSide = found.combatant.side;
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const updatedCombatants = encounter.combatants.map((c) =>
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c.id === combatantId ? { ...c, side: value } : c,
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);
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return {
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encounter: {
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combatants: updatedCombatants,
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activeIndex: encounter.activeIndex,
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roundNumber: encounter.roundNumber,
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},
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events: [
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{
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type: "SideSet",
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combatantId,
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previousSide,
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newSide: value,
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},
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],
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};
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}
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