Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
88 lines
1.2 KiB
TypeScript
88 lines
1.2 KiB
TypeScript
import type { LucideIcon } from "lucide-react";
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import {
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Anchor,
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ArrowDown,
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Ban,
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BatteryLow,
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BrainCog,
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CircleHelp,
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CloudFog,
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Drama,
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Droplet,
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Droplets,
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EarOff,
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Eye,
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EyeOff,
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Footprints,
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Gem,
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Ghost,
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Hand,
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Heart,
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HeartCrack,
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HeartPulse,
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Link,
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Moon,
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PersonStanding,
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ShieldMinus,
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ShieldOff,
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Siren,
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Skull,
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Snail,
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Sparkles,
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Sun,
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TrendingDown,
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Zap,
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ZapOff,
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} from "lucide-react";
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export const CONDITION_ICON_MAP: Record<string, LucideIcon> = {
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Anchor,
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ArrowDown,
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Ban,
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BatteryLow,
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BrainCog,
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CircleHelp,
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CloudFog,
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Drama,
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Droplet,
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Droplets,
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EarOff,
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Eye,
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EyeOff,
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Footprints,
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Gem,
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Ghost,
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Hand,
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Heart,
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HeartCrack,
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HeartPulse,
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Link,
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Moon,
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PersonStanding,
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ShieldMinus,
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ShieldOff,
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Siren,
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Skull,
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Snail,
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Sparkles,
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Sun,
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TrendingDown,
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Zap,
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ZapOff,
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};
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export const CONDITION_COLOR_CLASSES: Record<string, string> = {
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neutral: "text-muted-foreground",
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pink: "text-pink-400",
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amber: "text-amber-400",
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orange: "text-orange-400",
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gray: "text-gray-400",
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violet: "text-violet-400",
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yellow: "text-yellow-400",
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slate: "text-slate-400",
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green: "text-green-400",
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indigo: "text-indigo-400",
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sky: "text-sky-400",
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red: "text-red-400",
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};
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