Files
initiative/apps/web/src/components/stat-block-parts.tsx
Lukas e62c49434c
All checks were successful
CI / check (push) Successful in 2m21s
CI / build-image (push) Successful in 24s
Add Pathfinder 2e game system mode
Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.

- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)

Closes dostulata/initiative#19

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 01:26:22 +02:00

91 lines
1.9 KiB
TypeScript

import type { TraitBlock, TraitSegment } from "@initiative/domain";
export function PropertyLine({
label,
value,
}: Readonly<{
label: string;
value: string | undefined;
}>) {
if (!value) return null;
return (
<div className="text-sm">
<span className="font-semibold">{label}</span> {value}
</div>
);
}
export function SectionDivider() {
return (
<div className="my-2 h-px bg-gradient-to-r from-stat-divider-from via-stat-divider-via to-transparent" />
);
}
function segmentKey(seg: TraitSegment): string {
return seg.type === "text"
? seg.value.slice(0, 40)
: seg.items.map((i) => i.label ?? i.text.slice(0, 20)).join(",");
}
function TraitSegments({
segments,
}: Readonly<{ segments: readonly TraitSegment[] }>) {
return (
<>
{segments.map((seg, i) => {
if (seg.type === "text") {
return (
<span key={segmentKey(seg)}>
{i === 0 ? ` ${seg.value}` : seg.value}
</span>
);
}
return (
<div key={segmentKey(seg)} className="mt-1 space-y-0.5">
{seg.items.map((item) => (
<p key={item.label ?? item.text}>
{item.label != null && (
<span className="font-semibold">{item.label}. </span>
)}
{item.text}
</p>
))}
</div>
);
})}
</>
);
}
export function TraitEntry({ trait }: Readonly<{ trait: TraitBlock }>) {
return (
<div className="text-sm">
<span className="font-semibold italic">{trait.name}.</span>
<TraitSegments segments={trait.segments} />
</div>
);
}
export function TraitSection({
entries,
heading,
}: Readonly<{
entries: readonly TraitBlock[] | undefined;
heading?: string;
}>) {
if (!entries || entries.length === 0) return null;
return (
<>
<SectionDivider />
{heading ? (
<h3 className="font-bold text-base text-stat-heading">{heading}</h3>
) : null}
<div className="space-y-2">
{entries.map((e) => (
<TraitEntry key={e.name} trait={e} />
))}
</div>
</>
);
}