Lukas
064af16f95
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Fix persistent damage tag ordering and differentiate condition icons
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- Render persistent damage tags before the "+" button, not after
- Use insertion order for conditions on the row instead of definition order
- Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet)
- Use purple for void persistent damage to distinguish from violet conditions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
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