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24198c25f1
Implement the 023-clear-encounter feature that adds a clear encounter button with confirmation dialog to remove all combatants and reset round/turn counters, with the cleared state persisting across page refreshes
11c4c0237e
Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
fa078be2f9
Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
04a4f18f98
Implement the 020-fix-zero-hp-opacity feature that replaces container-level opacity dimming with element-level opacity on individual leaf elements so that HP popover and condition picker render at full opacity for unconscious combatants
0c0da9b90e
Implement the 019-combatant-row-declutter feature that replaces always-visible HP controls and AC/MaxHP inputs with compact click-to-edit and click-to-adjust patterns in the encounter tracker
e59fd83292
Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker
febe892e15
Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
78c6591973
Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
2793a66672
Implement the 015-add-jscpd-gate feature that adds copy-paste detection to the quality gate using jscpd with a 5% duplication threshold integrated into pnpm check
56bced8481
Implement the 014-inline-hp-delta feature that replaces the damage/heal mode toggle with explicit action buttons and Enter-to-damage keyboard shortcut
97d3918cef
Implement the 013-hp-status-indicators feature that adds visual HP status indicators to combatant rows with a pure domain function deriving bloodied/unconscious states
7d440677be
Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
a0d85a07e3
Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction
1c40bf7889
Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
8185fde0e8
Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
c4a90c9982
Implement the 007-add-knip feature that adds Knip unused code detection to the quality gate and as a standalone command
0bbd6f27f9
Implement the 006-pre-commit-gate feature that enforces a pre-commit quality gate using Lefthook to run pnpm check before every commit
fea2bfe39d
Implement the 005-set-initiative feature that adds initiative values to combatants with automatic descending sort and active turn preservation
a9df826fef
Implement the 004-edit-combatant feature that adds the possibility to change a combatants name
aed234de7b
Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter