Enforce maximum values for PF2e numbered conditions
Cap dying (4), doomed (3), wounded (3), and slowed (3) at their rule-defined maximums. The domain clamps values in setConditionValue and the condition picker disables the [+] button at the cap. Closes #31 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -92,7 +92,11 @@ export function setConditionValue(
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const { combatant: target } = found;
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const current = target.conditions ?? [];
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if (value <= 0) {
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const def = CONDITION_DEFINITIONS.find((d) => d.id === conditionId);
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const clampedValue =
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def?.maxValue === undefined ? value : Math.min(value, def.maxValue);
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if (clampedValue <= 0) {
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const filtered = current.filter((c) => c.id !== conditionId);
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const newConditions = filtered.length > 0 ? filtered : undefined;
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return {
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@@ -106,7 +110,7 @@ export function setConditionValue(
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const existing = current.find((c) => c.id === conditionId);
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if (existing) {
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const updated = current.map((c) =>
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c.id === conditionId ? { ...c, value } : c,
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c.id === conditionId ? { ...c, value: clampedValue } : c,
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);
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return {
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encounter: applyConditions(encounter, combatantId, updated),
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@@ -115,17 +119,25 @@ export function setConditionValue(
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type: "ConditionAdded",
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combatantId,
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condition: conditionId,
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value,
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value: clampedValue,
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},
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],
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};
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}
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const added = sortByDefinitionOrder([...current, { id: conditionId, value }]);
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const added = sortByDefinitionOrder([
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...current,
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{ id: conditionId, value: clampedValue },
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]);
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return {
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encounter: applyConditions(encounter, combatantId, added),
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events: [
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{ type: "ConditionAdded", combatantId, condition: conditionId, value },
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{
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type: "ConditionAdded",
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combatantId,
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condition: conditionId,
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value: clampedValue,
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},
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],
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};
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}
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