Fix stat block panel showing wrong creature on first open
useAutoStatBlock was overriding the user's creature selection when the panel transitioned from closed to open. Now only auto-updates when the active turn index changes (advance/retreat), not when the panel mode changes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
import { useEffect } from "react";
|
||||
import { useEffect, useRef } from "react";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||
|
||||
@@ -8,10 +8,20 @@ export function useAutoStatBlock(): void {
|
||||
|
||||
const activeCreatureId =
|
||||
encounter.combatants[encounter.activeIndex]?.creatureId;
|
||||
const prevActiveIndexRef = useRef(encounter.activeIndex);
|
||||
|
||||
useEffect(() => {
|
||||
if (activeCreatureId && panelView.mode === "creature") {
|
||||
const prevIndex = prevActiveIndexRef.current;
|
||||
prevActiveIndexRef.current = encounter.activeIndex;
|
||||
|
||||
// Only auto-update when the active turn changes (advance/retreat),
|
||||
// not when the panel mode changes (user clicking a different creature).
|
||||
if (
|
||||
encounter.activeIndex !== prevIndex &&
|
||||
activeCreatureId &&
|
||||
panelView.mode === "creature"
|
||||
) {
|
||||
updateCreature(activeCreatureId);
|
||||
}
|
||||
}, [activeCreatureId, panelView.mode, updateCreature]);
|
||||
}, [encounter.activeIndex, activeCreatureId, panelView.mode, updateCreature]);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user