- Render persistent damage tags before the "+" button, not after
- Use insertion order for conditions on the row instead of definition order
- Differentiate Undetected condition (EyeClosed/slate) from Invisible (Ghost/violet)
- Use purple for void persistent damage to distinguish from violet conditions
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Expands persistent damage from 7 to 12 types to cover all PF2e damage
types that have verified persistent damage sources in published content.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Persistent damage displayed as compact tags with damage type icon and
formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold,
electricity, poison, and mental types. One instance per type, added via
sub-picker in the condition picker. PF2e only, persists across reload.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>