Commit Graph

89 Commits

Author SHA1 Message Date
Lukas
228a2603e8 Add Sapped and Slowed conditions for 5.5e weapon mastery
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These D&D 2024 weapon mastery conditions are edition-gated: they only
appear in the condition picker when 5.5e rules are selected. Applied
conditions still render correctly regardless of edition setting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:31:41 +01:00
Lukas
27ff8ba1ad Collapse hover-only buttons to zero width when hidden
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Edit and add-condition buttons now take no space when not hovered,
eliminating the gap between name and condition icons. They slide in
smoothly on hover with a 150ms transition.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:19:47 +01:00
Lukas
4cfcefe6c3 Hide custom stat fields on mobile, fix action bar gap consistency
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Init/AC/MaxHP inputs are hidden on phones — users set these values
directly in the combatant row after adding. Fixes uneven spacing
between action bar elements by using consistent gap-3.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:41:18 +01:00
Lukas
a9ca31e9bc Skip auto-opening stat block panel when adding creatures on mobile
On desktop the panel has room alongside the combatant list, but on
mobile it covers the screen and disrupts the add-combatant flow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:22:54 +01:00
Lukas
64a1f0b8db Add mobile foundation: iOS zoom fix, safe area insets, row padding
- Input base font 16px on mobile to prevent iOS Safari auto-zoom
- Safe area insets for notched phones (top/bottom bars)
- viewport-fit=cover to enable safe area env() values
- Action bar flex-wrap for custom stat field overflow
- Slightly increased row padding on mobile (py-3 sm:py-2)
- Removed redundant font-size classes from Input usages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:19:10 +01:00
Lukas
7092677273 Make layout full-width on mobile with docked top/bottom bars
Remove max-width constraint and horizontal padding on small screens
so content goes edge-to-edge. Turn navigation and action bar lose
rounded corners on mobile and dock flush to top/bottom edges.
Desktop layout (sm: and up) is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:36:01 +01:00
Lukas
e1a06c9d59 Tighten combatant row grid on mobile for better name visibility
Reduce grid gap and initiative column width on small screens,
restoring full layout at the sm breakpoint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:35:42 +01:00
Lukas
4043612ccf Add rules edition setting for condition tooltips (5e/5.5e)
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Introduce a settings modal (opened from the kebab menu) with a rules
edition selector for condition tooltip descriptions and a theme picker
replacing the inline cycle button. About half the conditions have
meaningful mechanical differences between editions.

- Add description5e field to ConditionDefinition with 5e (2014) text
- Add RulesEditionProvider context with localStorage persistence
- Create SettingsModal with Conditions and Theme sections
- Wire condition tooltips to edition-aware descriptions
- Fix 6 inaccurate 5.5e condition descriptions
- Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102

Closes #12

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:08:41 +01:00
Lukas
c4079c384b Fix initiative input clipping inside container
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Widen initiative grid column from 3rem to 3.5rem and use w-full
on the editing input so it fits within the rounded background
container without overflowing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:26:39 +01:00
Lukas
a4285fc415 Polish stat containers and optical alignment
Refine AC shield to use filled shape with border color instead of
stroke outline. Add subtle muted background to initiative container.
Apply optical vertical centering to round badge text (-3px) and
AC shield number (-2px). Unify round badge corners to rounded-md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:23:22 +01:00
Lukas
9c0e3398f1 Move AC shield next to initiative and refine shield style
Place AC between initiative and name to group static reference
stats on the left, leaving HP as the sole dynamic element on
the right. Dim the shield outline to 40% opacity so it recedes
visually, and nudge the number up 2px toward the visual center.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:54:20 +01:00
Lukas
9cdf004c15 Restyle HP display as compact rounded pill
Group current HP, temp HP, and max HP into a single bordered
pill container with a subtle slash separator. Removes the
scattered layout with separate elements and gaps. Temp HP +N
only renders when present (no invisible spacer).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:11:28 +01:00
Lukas
8bf69fd47d Add temporary hit points as a separate damage buffer
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:39:47 +01:00
Lukas
64741956dd Preserve search input and focus when toggling browse mode
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 23:25:40 +01:00
Lukas
6336dec38a Add condition tooltips with 5.5e descriptions
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:48:23 +01:00
Lukas
9def2d7c24 Fix condition picker clipping out of viewport
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Render condition picker via React portal with fixed positioning so it
is no longer clipped by the overflow-y-auto combatant list container.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:34:15 +01:00
Lukas
f729e37689 Replace book icon with name-click stat block toggle and pencil rename
Name click now opens/collapses the stat block panel; a hover-visible
pencil icon next to the name handles renaming. Removes the standalone
book icon for a cleaner, more intuitive combatant row.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:29:56 +01:00
Lukas
86768842ff Refactor App.tsx from god component to context-based architecture
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 15:33:33 +01:00
Lukas
6584d8d064 Add advantage/disadvantage rolling for initiative
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Right-click or long-press the d20 button (per-combatant or Roll All)
to open a context menu with Advantage and Disadvantage options.
Normal left-click behavior is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 09:16:04 +01:00
Lukas
2971898f0c Add dark and light theme with OS preference support
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Follow OS color scheme by default, with a three-way toggle
(System / Light / Dark) in the kebab menu. Light theme uses warm,
neutral tones with soft card-to-background contrast. Semantic colors
(damage, healing, conditions) keep their hue across themes.

Closes #10

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:24:18 +01:00
Lukas
43780772f6 Improve bestiary icon UX and auto-update stat block on turn change
- Use Book/BookOpen icons to indicate stat block open state
- Bump combatant icons (bestiary + PC) from 14px to 16px
- Use text-foreground for bestiary icon visibility
- Auto-update stat block panel to active combatant's creature on turn advance
- Update bestiary spec edge case to reflect new behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:48:38 +01:00
Lukas
7b3dbe2069 Use ghost buttons for turn navigation to blend with top bar
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:18:31 +01:00
Lukas
502adca81b Fix layout shift on turn change and restore concentration border width
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Give all combatant rows a consistent border-l-2 + border on all sides
(transparent when inactive) so toggling active/concentration states
never changes the row's box size. Show purple left border when a
combatant is both active and concentrating.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:57:02 +01:00
Lukas
12e8bf6e69 Constrain rename input width to prevent row layout breakage
Cap the editable name input at max-w-48 so it doesn't stretch the
full column width and push icons/conditions onto separate lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:50:48 +01:00
Lukas
f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
Lukas
8aec460ee4 Fix production class extraction by replacing template-literal classNames with cn()
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Tailwind v4's static extractor missed classes adjacent to ${} in template
literals (e.g. `pb-8${...}`), causing missing styles in production builds.
Migrated all dynamic classNames to cn() and added a check script to prevent
regressions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:56:15 +01:00
Lukas
6e10238fe0 Add filter input to source manager for searching cached sources by name
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:05:45 +01:00
Lukas
b6e882add2 Add explicit text-foreground to ghost and outline button variants
Buttons should declare their own text color rather than relying on
inheritance, which breaks in contexts like native <dialog>. Remove
the text-foreground workaround from the dialog elements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:57:27 +01:00
Lukas
7a87d979bf Fix native dialog centering and text color
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Tailwind v4 preflight resets dialog margins and color inheritance.
Add m-auto to restore showModal() centering, and text-foreground
so ghost buttons inherit the correct color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:55:18 +01:00
Lukas
46b444caba Refactor combatant row: single-click rename, book icon for stat blocks
Replace 250ms click timer and double-click detection with immediate
single-click rename for all combatant types. Add a BookOpen icon before
the name on bestiary rows as the dedicated stat block trigger. Remove
auto-show stat block on turn advance. Update specs to match: consistent
collapse/expand terminology, book icon requirements, no row-click stat
block behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:14:28 +01:00
Lukas
e68145319f Add biome-ignore backpressure script, convert modals to native <dialog>
Adds scripts/check-lint-ignores.mjs with four enforcement mechanisms:
ratcheting count cap (12 source / 3 test), banned rule prefixes,
required justification, and separate test thresholds. Wired into
pnpm check.

Converts player-management and create-player-modal from div-based
modals to native <dialog> with showModal()/close(), removing 8
biome-ignore comments. Remaining ignores are legitimate (Biome
false positives or stopPropagation wrappers with no fitting role).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 16:21:46 +01:00
Lukas
d64e1f5e4a Add integration tests for App.tsx with accessible HP status labels
3 integration tests render the full <App /> and exercise multi-component
flows: add/remove combatant, turn tracking across two combatants, and
HP adjustment with unconscious state. Add aria-label to the clickable HP
button so tests query accessible names instead of CSS classes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 01:46:32 +01:00
Lukas
4be816d10f Add test coverage for 5 components: HpAdjustPopover, ConditionPicker, CombatantRow, ActionBar, SourceManager
Adds aria-label attributes to HP placeholder and source delete buttons
for both accessibility and testability.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:53:01 +01:00
Lukas
32b69f8df1 Use Readonly props and optional chaining/nullish coalescing
Mark component props as Readonly<> across 15 component files and
simplify edit-player-character field access with optional chaining
and nullish coalescing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:13:39 +01:00
Lukas
c94c30e459 Add oxlint for type-aware linting that Biome cannot cover
Install oxlint with tsgolint for TypeScript type information. Enable
rules for unnecessary type assertions, deprecated API usage, preferring
replaceAll over replace with global regex, and String.raw for escaped
backslashes. Fix all violations: remove redundant as-casts, replace
deprecated FormEvent with SubmitEvent, convert replace(/g) to
replaceAll, and use String.raw in escapeRegExp. Add oxlint to the
pnpm check gate alongside Biome.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:41:30 +01:00
Lukas
36768d3aa1 Upgrade Biome to 2.4.7 and enable 54 additional lint rules
Add rules covering bug prevention (noLeakedRender, noFloatingPromises,
noImportCycles, noReactForwardRef), security (noScriptUrl, noAlert),
performance (noAwaitInLoops, useTopLevelRegex), and code style
(noNestedTernary, useGlobalThis, useNullishCoalescing, useSortedClasses,
plus ~40 more). Fix all violations: extract top-level regex constants,
guard React && renders with boolean coercion, refactor nested ternaries,
replace window with globalThis, sort Tailwind classes, and introduce
expectDomainError test helper to eliminate conditional expects.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:25:09 +01:00
Lukas
36dcfc5076 Use useOptimistic for instant source manager cache clearing
Source rows disappear immediately when cleared instead of waiting
for the IndexedDB operation to complete. Real state syncs after.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
Lukas
179c3658ad Use useDeferredValue for search dropdown rendering
Defer rendering of bestiary suggestions and player character matches
in ActionBar so the input stays responsive as the bestiary grows.
Keyboard navigation and selection logic still use the latest values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
930301de71 Rename fold/unfold to collapse/expand across panel code
Aligns terminology with standard UI conventions. Renames props,
state, handlers, aria-labels, test descriptions, and the test file.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
61bc274715 Extract BulkImportToasts component from App.tsx
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
1932e837fb Extract PlayerCharacterSection component from App.tsx
Move player character modal state (createPlayerOpen, managementOpen,
editingPlayer) into a self-contained component with an imperative ref
handle. Closing the create/edit modal now returns to management.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:14 +01:00
Lukas
8c62ec28f2 Rename "Bulk Import" to "Import All Sources" and remove file size mention
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:01:03 +01:00
Lukas
72195e90f6 Show toast when roll-all-initiative skips combatants without loaded sources
Previously the button silently did nothing for creatures whose bestiary
source wasn't loaded. Now it reports how many were skipped and why. Also
keeps the roll-all button visible (but disabled) when there's nothing
left to roll, and moves toasts to the bottom-left corner.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:58:25 +01:00
Lukas
6ac8e67970 Move source manager from combatant area to side panel
Source management now opens in the right side panel (like bulk import
and stat blocks) instead of rendering inline above the combatant list.
All three panel modes properly clear each other on activation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:40:28 +01:00
Lukas
d48e39ced4 Fix input not clearing after adding player character from suggestions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:30:24 +01:00
Lukas
b7406c4b54 Make player character color and icon optional
Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:01:20 +01:00
Lukas
07cdd4867a Fix custom combatant form disappearing when dismissing suggestions
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The "Add as custom" button and Escape key were clearing the name input
along with the suggestions, preventing the custom fields (Init, AC,
MaxHP) from ever appearing. Now only the suggestions are dismissed,
keeping the typed name intact so the custom combatant form renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:30:17 +01:00
Lukas
85acb5c185 Migrate icon buttons to Button component and simplify size variants
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Replace raw <button> elements with Button variant="ghost" in stat-block
panel, toast, player modals. Add icon-sm size variant (h-6 w-6) for
compact contexts. Consolidate text button sizes into a single default
(h-8 px-3), removing the redundant sm variant. Add size prop to
ConfirmButton for consistent sizing.

Button now has three sizes: default (text), icon, icon-sm.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:22:00 +01:00
Lukas
f9ef64bb00 Unify hover effects via semantic theme tokens
Replace one-off hover colors with hover-neutral/hover-destructive tokens
so all interactive elements respond consistently to theme changes. Fix
hover-neutral-bg token value (was identical to card surface, making hover
invisible on card backgrounds) to a semi-transparent primary tint. Switch
turn nav buttons to outline variant for visible hover feedback. Convert HP
popover damage/heal to plain buttons to avoid ghost variant hover conflict
with tailwind-merge.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:58:01 +01:00
Lukas
bd39808000 Declutter action bars: overflow menu, browse toggle, conditional D20
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Top bar stripped to turn navigation only (Prev, round badge, Clear, Next).
Roll All Initiative, Manage Sources, and Bulk Import moved to a new
overflow menu in the bottom bar. Player Characters also moved there.

Browse stat blocks is now an Eye/EyeOff toggle inside the search input
that switches between add mode and browse mode. Add button only appears
when entering a custom creature name. Roll All Initiative button shows
conditionally — only when bestiary creatures lack initiative values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:31:25 +01:00