Lukas
4b1c1deda2
Add PF2e persistent damage condition tags
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CI / check (push) Successful in 2m39s
CI / build-image (push) Successful in 19s
Persistent damage displayed as compact tags with damage type icon and
formula (e.g., Flame + "2d6"). Supports fire, bleed, acid, cold,
electricity, poison, and mental types. One instance per type, added via
sub-picker in the condition picker. PF2e only, persists across reload.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-04-11 12:09:31 +02:00
Lukas
e62c49434c
Add Pathfinder 2e game system mode
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CI / check (push) Successful in 2m21s
CI / build-image (push) Successful in 24s
Implements PF2e as an alternative game system alongside D&D 5e/5.5e.
Settings modal "Game System" selector switches conditions, bestiary,
stat block layout, and initiative calculation between systems.
- Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3)
- 2,502 PF2e creatures from bundled search index (77 sources)
- PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods
- Perception-based initiative rolling
- System-scoped source cache (D&D and PF2e sources don't collide)
- Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[])
- Difficulty indicator hidden in PF2e mode (excluded from MVP)
Closes dostulata/initiative#19
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com >
2026-04-07 01:26:22 +02:00