Commit Graph

45 Commits

Author SHA1 Message Date
Lukas
95cb2edc23 Redesign top bar with dedicated round badge and centered combatant name
Replace the combined "Round N — Name" string with a three-zone flex layout:
left (prev button + R{n} pill badge), center (prominent combatant name with
truncation), right (action buttons + next button). Adds 13 unit tests
covering all user stories including layout robustness and empty state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 12:39:57 +01:00
Lukas
55d322a727 Fix concentration glow clipping at container edges
Add padding to the inner combatant list container so the box-shadow glow
from the concentration-damage animation renders fully on all sides,
preventing clipping by the scrollable parent's implicit overflow-x.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 11:54:22 +01:00
Lukas
0c903bc9a5 Fix ConfirmButton Enter/Space keydown bubbling to parent row handler
The button's onClick stopped mouse event propagation, but keyboard
Enter/Space fired a separate keydown event that bubbled to the
combatant row's onKeyDown, opening the stat block side panel instead
of arming/confirming the button.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 10:04:27 +01:00
Lukas
236c3bf64a Add /issue-to-spec and /sync-issue Claude Code skills
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 10:00:47 +01:00
Lukas
0747d044f3 Implement the 032-inline-confirm-buttons feature that replaces single-click destructive actions with a reusable ConfirmButton component providing inline two-step confirmation (click to arm, click to execute), applied to the remove combatant and clear encounter buttons, with CSS scale pulse animation, 5-second auto-revert, click-outside/Escape/blur dismissal, full keyboard accessibility, and 13 unit tests via @testing-library/react
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 09:51:21 +01:00
Lukas
d101906776 Add /write-issue skill for interactive Gitea issue creation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 01:21:22 +01:00
Lukas
69363d4f7d Implement the 031-quality-gates-hygiene feature that strengthens automated quality gates by adding pnpm audit to the check script, v8 coverage thresholds with per-directory auto-ratchet (domain 96%, adapters 71%, persistence 87%), Biome cognitive complexity enforcement (max 15), and keyboard accessibility for the combatant row, while cleaning up all blanket biome-ignore comments, refactoring 5 overly complex functions into smaller helpers, and codifying the early-enforcement principle in the constitution and CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 00:52:29 +01:00
Lukas
47da942b73 Clean up project documentation and constitution for post-MVP maturity
- CLAUDE.md: replace 32-line per-feature tech changelog with consolidated
  tech stack, add project structure and data/storage sections, remove stale
  Recent Changes
- README.md: rewrite for current feature set, fix bestiary description
  (import-based, not bundled), remove placeholder license section
- Constitution v2.2.0: remove unused Agent Boundary principle (MAJOR),
  add README and CLAUDE.md sync rules to Development Workflow (MINOR)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 23:48:50 +01:00
Lukas
94d125d9c4 Implement the 030-bulk-import-sources feature that adds a one-click bulk import button to load all bestiary sources at once, with real-time progress feedback in the side panel and a toast notification when the panel is closed, plus completion/failure reporting with auto-dismiss on success and persistent display on partial failure, while also hardening the bestiary normalizer to handle variable stat blocks (spell summons with special AC/HP/CR) and skip malformed monster entries gracefully
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 23:29:34 +01:00
Lukas
c323adc343 Add spec, plan, and tasks for 030-bulk-import-sources feature
Defines the "Bulk Import All Sources" feature for the on-demand bestiary
system: one-click loading of all ~104 bestiary sources with concurrent
fetching, progress feedback, toast notifications, and completion reporting.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 22:46:24 +01:00
Lukas
91120d7c82 Implement the 029-on-demand-bestiary feature that replaces the bundled XMM bestiary JSON with a compact search index (~350KB) and on-demand source loading, where users explicitly provide a URL or upload a JSON file to fetch full stat block data per source, which is then normalized and cached in IndexedDB (with in-memory fallback) so creature stat blocks load instantly on subsequent visits while keeping the app bundle small and never auto-fetching copyrighted content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 22:46:13 +01:00
Lukas
99d1ba1bcd Implement the 028-semantic-hover-tokens feature that unifies hover colors across all interactive UI components via six CSS custom property tokens (three text, three background) defined in the Tailwind v4 theme, replacing hardcoded hover classes in 9 component files plus the shared Button primitive with semantic token references so all hover colors can be globally reconfigured from one place
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 19:50:22 +01:00
Lukas
f029c1a85b Implement the 027-ui-polish feature that adds six combatant row improvements (inline conditions, row-click stat block, hover-only remove button, AC shield shape, expanded concentration click target, larger d20 icon) plus top bar redesign with icon-only StepBack/StepForward navigation buttons, dark-themed scrollbars, and multiple UX fixes including stat block panel stability during initiative rolls and mobile touch safety for hidden buttons
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 19:00:49 +01:00
Lukas
d5f7b6ee36 Implement the 026-roll-initiative feature that adds d20 roll buttons for bestiary combatants' initiative using a click-to-edit pattern (d20 icon when empty, plain text when set), plus a Roll All button in the top bar that batch-rolls for all unrolled bestiary combatants, with randomness confined to the adapter layer and the domain receiving pre-resolved dice values
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 16:29:09 +01:00
Lukas
5b0bac880d Implement the 025-display-initiative feature that adds initiative modifier and passive initiative display to creature stat blocks, calculated as DEX modifier + (proficiency multiplier × proficiency bonus) from bestiary data, shown in MM 2024 format on the AC line
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-10 11:27:46 +01:00
Lukas
c6349928eb Implement the 024-fix-hp-popover-overflow feature that switches the HP adjustment popover from absolute to fixed positioning with viewport-aware clamping so it stays fully visible and causes no horizontal scrollbar, even when the HP display is near the right edge of the viewport
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 16:50:39 +01:00
Lukas
24198c25f1 Implement the 023-clear-encounter feature that adds a clear encounter button with confirmation dialog to remove all combatants and reset round/turn counters, with the cleared state persisting across page refreshes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:43:42 +01:00
Lukas
11c4c0237e Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:36:59 +01:00
Lukas
fa078be2f9 Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:01:07 +01:00
Lukas
04a4f18f98 Implement the 020-fix-zero-hp-opacity feature that replaces container-level opacity dimming with element-level opacity on individual leaf elements so that HP popover and condition picker render at full opacity for unconscious combatants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 15:43:27 +01:00
Lukas
0c0da9b90e Implement the 019-combatant-row-declutter feature that replaces always-visible HP controls and AC/MaxHP inputs with compact click-to-edit and click-to-adjust patterns in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 15:07:04 +01:00
Lukas
e59fd83292 Implement the 018-combatant-concentration feature that adds a per-combatant concentration toggle with Brain icon, purple border accent, and damage pulse animation in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 14:41:59 +01:00
Lukas
febe892e15 Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:29:39 +01:00
Lukas
78c6591973 Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 10:41:56 +01:00
Lukas
2793a66672 Implement the 015-add-jscpd-gate feature that adds copy-paste detection to the quality gate using jscpd with a 5% duplication threshold integrated into pnpm check
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 00:13:32 +01:00
Lukas
56bced8481 Implement the 014-inline-hp-delta feature that replaces the damage/heal mode toggle with explicit action buttons and Enter-to-damage keyboard shortcut
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 23:52:03 +01:00
Lukas
97d3918cef Implement the 013-hp-status-indicators feature that adds visual HP status indicators to combatant rows with a pure domain function deriving bloodied/unconscious states
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 23:29:24 +01:00
Lukas
7d440677be Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 23:11:11 +01:00
Lukas
a0d85a07e3 Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 22:43:26 +01:00
Lukas
1c40bf7889 Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 18:36:39 +01:00
Lukas
8185fde0e8 Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 17:18:03 +01:00
Lukas
a9c280a6d6 Implement the 008-persist-encounter feature that saves encounter state to localStorage so it survives page reloads
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 16:24:00 +01:00
Lukas
c4a90c9982 Implement the 007-add-knip feature that adds Knip unused code detection to the quality gate and as a standalone command
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 12:24:27 +01:00
Lukas
0bbd6f27f9 Implement the 006-pre-commit-gate feature that enforces a pre-commit quality gate using Lefthook to run pnpm check before every commit
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-05 11:44:44 +01:00
Lukas
fea2bfe39d Implement the 005-set-initiative feature that adds initiative values to combatants with automatic descending sort and active turn preservation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-04 17:26:41 +01:00
Lukas
a9df826fef Implement the 004-edit-combatant feature that adds the possibility to change a combatants name 2026-03-04 10:05:13 +01:00
Lukas
aed234de7b Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter 2026-03-03 23:46:47 +01:00
Lukas
9d7b174867 Merge branch '002-add-combatant' 2026-03-03 23:15:05 +01:00
Lukas
0de68100c8 Implement the 002-add-combatant feature that adds the possibility to add new combatants to an encounter 2026-03-03 23:12:20 +01:00
Lukas
187f98fc52 Relax INV-1/INV-2 in 001-advance-turn spec to allow empty encounters
Prepares for 002-add-combatant by treating an empty combatant list as
a valid aggregate state (activeIndex must be 0). AdvanceTurn behavior
on non-empty encounters is unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 18:06:13 +01:00
Lukas
2f7b4b82c1 Add CLAUDE.md with project commands, architecture, and conventions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 13:18:01 +01:00
Lukas
4c2e0a47e6 T012–T016: Phase 3 application + web shell (use case, ports, React hook, UI, README)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-03 13:11:33 +01:00
Lukas
42a07a07ff T007–T011: implement AdvanceTurn domain logic (pure function, events, invariants, 8 acceptance tests) 2026-03-03 13:01:08 +01:00
Lukas
7dd4abb12a T001–T006: Phase 1 setup (workspace, Biome, TS, Vitest, layer boundary enforcement) 2026-03-03 12:55:19 +01:00
Lukas
ddb2b317d3 Initial commit from Specify template 2026-03-02 15:08:51 +01:00