Show inline on-hit effects on attack lines (e.g., "plus Grab"), frequency
limits on abilities (e.g., "(1/day)"), and perception details text alongside
senses. Strip redundant frequency lines from Foundry descriptions.
Also add resilient PF2e source fetching: batched requests with retry,
graceful handling of ad-blocker-blocked creature files (partial success
with toast warning and re-fetch prompt for missing creatures).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Extract shared DetailPopover shell from spell popovers. Normalize
weapon/consumable/equipment/armor items from Foundry data into
mundane (Items line) and detailed (Equipment section with clickable
popovers). Scrolls/wands show embedded spell info. Bump IDB cache v7.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Clicking a spell name in a PF2e creature's stat block now opens a
popover (desktop) or bottom sheet (mobile) showing full spell details:
description, traits, rank, range, target, area, duration, defense,
action cost icons, and heightening rules. All data is sourced from
the embedded Foundry VTT spell items already in the bestiary cache.
- Add SpellReference type replacing bare string spell arrays
- Extract full spell data in pf2e-bestiary-adapter (description,
traits, traditions, range, target, area, duration, defense,
action cost, heightening, overlays)
- Strip inline heightening text from descriptions to avoid duplication
- Bold save outcome labels (Critical Success/Failure) in descriptions
- Bump DB_VERSION to 6 for cache invalidation
- Add useSwipeToDismissDown hook for mobile bottom sheet
- Portal popover to document.body to escape transformed ancestors
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Align cutout edges to 45° angles parallel to outer diamond shape.
Multi-action icons use outlined diamonds with matched border width.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace unicode action cost chars with custom SVG icons (diamond
with chevron for actions, outlined diamond for free, curved arrow
for reaction) rendered inline via ActivityCost on TraitBlock
- Add activity icons to attacks (all Strikes default to single action)
- Add trigger/effect rendering for reaction abilities (bold labels)
- Fix nested tag stripping ({@b ...{@spell ...}...}) by looping
- Move icon after ability name to match AoN format
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>