Lukas
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c6349928eb
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Implement the 024-fix-hp-popover-overflow feature that switches the HP adjustment popover from absolute to fixed positioning with viewport-aware clamping so it stays fully visible and causes no horizontal scrollbar, even when the HP display is near the right edge of the viewport
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 16:50:39 +01:00 |
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Lukas
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24198c25f1
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Implement the 023-clear-encounter feature that adds a clear encounter button with confirmation dialog to remove all combatants and reset round/turn counters, with the cleared state persisting across page refreshes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 13:43:42 +01:00 |
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Lukas
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11c4c0237e
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Implement the 022-fixed-layout-bars feature that pins turn navigation to the top and add-creature bar to the bottom of the encounter tracker with only the combatant list scrolling between them, and auto-scrolls to the active combatant on turn change
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 11:36:59 +01:00 |
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Lukas
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fa078be2f9
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Implement the 021-bestiary-statblock feature that adds a searchable D&D 2024 Monster Manual creature library with inline autocomplete suggestions, full stat block display in a fixed side panel, auto-numbering of duplicate creature names, HP/AC pre-fill from bestiary data, and automatic stat block display on turn change for wide viewports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-09 11:01:07 +01:00 |
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Lukas
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04a4f18f98
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Implement the 020-fix-zero-hp-opacity feature that replaces container-level opacity dimming with element-level opacity on individual leaf elements so that HP popover and condition picker render at full opacity for unconscious combatants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 15:43:27 +01:00 |
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Lukas
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0c0da9b90e
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Implement the 019-combatant-row-declutter feature that replaces always-visible HP controls and AC/MaxHP inputs with compact click-to-edit and click-to-adjust patterns in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 15:07:04 +01:00 |
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Lukas
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febe892e15
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Implement the 017-combat-conditions feature that adds D&D 5e status conditions to combatants with icon tags, color coding, and a compact toggle picker in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 11:29:39 +01:00 |
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Lukas
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78c6591973
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Implement the 016-combatant-ac feature that adds an optional Armor Class field to combatants with shield icon display and inline editing in the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 10:41:56 +01:00 |
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Lukas
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2793a66672
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Implement the 015-add-jscpd-gate feature that adds copy-paste detection to the quality gate using jscpd with a 5% duplication threshold integrated into pnpm check
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-06 00:13:32 +01:00 |
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Lukas
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97d3918cef
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Implement the 013-hp-status-indicators feature that adds visual HP status indicators to combatant rows with a pure domain function deriving bloodied/unconscious states
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 23:29:24 +01:00 |
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Lukas
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7d440677be
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Implement the 012-turn-navigation feature that adds a RetreatTurn domain operation and relocates turn controls to a navigation bar at the top of the encounter tracker
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 23:11:11 +01:00 |
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Lukas
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a0d85a07e3
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Implement the 011-quick-hp-input feature that adds an inline damage/heal numeric input per combatant row with mode toggle, keyboard workflow, and visual distinction
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 22:43:26 +01:00 |
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Lukas
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1c40bf7889
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Implement the 010-ui-baseline feature that establishes a modern UI using Tailwind CSS v4 and shadcn/ui-style components for the encounter screen
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 18:36:39 +01:00 |
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Lukas
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8185fde0e8
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Implement the 009-combatant-hp feature that adds optional max HP and current HP tracking per combatant with +/- controls, direct entry, and persistence
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 17:18:03 +01:00 |
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Lukas
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a9c280a6d6
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Implement the 008-persist-encounter feature that saves encounter state to localStorage so it survives page reloads
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 16:24:00 +01:00 |
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Lukas
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c4a90c9982
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Implement the 007-add-knip feature that adds Knip unused code detection to the quality gate and as a standalone command
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 12:24:27 +01:00 |
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Lukas
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0bbd6f27f9
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Implement the 006-pre-commit-gate feature that enforces a pre-commit quality gate using Lefthook to run pnpm check before every commit
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-05 11:44:44 +01:00 |
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Lukas
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aed234de7b
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Implement the 003-remove-combatant feature that adds the possibility to remove a combatant from an encounter
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2026-03-03 23:46:47 +01:00 |
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Lukas
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2f7b4b82c1
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Add CLAUDE.md with project commands, architecture, and conventions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-03-03 13:18:01 +01:00 |
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