Tests verify the get→call→save wiring and error propagation for each
use case. The 15 formulaic use cases share a test file; rollInitiative
and rollAllInitiative have dedicated suites covering their multi-step
logic (creature lookup, modifier calculation, iteration, early return).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Mark component props as Readonly<> across 15 component files and
simplify edit-player-character field access with optional chaining
and nullish coalescing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace escaped backslash in template literal with String.raw in
auto-number.ts. Use RegExp#exec() instead of String#match() in
bestiary-adapter.ts. Enable typescript/prefer-regexp-exec in oxlint
for automated enforcement.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Install oxlint with tsgolint for TypeScript type information. Enable
rules for unnecessary type assertions, deprecated API usage, preferring
replaceAll over replace with global regex, and String.raw for escaped
backslashes. Fix all violations: remove redundant as-casts, replace
deprecated FormEvent with SubmitEvent, convert replace(/g) to
replaceAll, and use String.raw in escapeRegExp. Add oxlint to the
pnpm check gate alongside Biome.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Previously the button silently did nothing for creatures whose bestiary
source wasn't loaded. Now it reports how many were skipped and why. Also
keeps the roll-all button visible (but disabled) when there's nothing
left to roll, and moves toasts to the bottom-left corner.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Persistent player character templates (name, AC, HP, color, icon) with
full CRUD, bestiary-style search to add PCs to encounters with pre-filled
stats, and color/icon visual distinction in combatant rows. Also stops
the stat block panel from auto-opening when adding a creature.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Empty encounters are now valid (INV-1 updated). New sessions start
with zero combatants instead of pre-populated Aria/Brak/Cael.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>