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1 Commits
| Author | SHA1 | Date | |
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458c277e9f |
@@ -54,11 +54,11 @@ describe("TurnNavigation", () => {
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expect(container.textContent).not.toContain("—");
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});
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it("round badge and combatant name are in separate DOM elements", () => {
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it("round badge and combatant name are siblings in the center area", () => {
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renderNav();
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const badge = screen.getByText("R1");
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const name = screen.getByText("Goblin");
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expect(badge.parentElement).not.toBe(name.parentElement);
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expect(badge.parentElement).toBe(name.parentElement);
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});
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it("updates the round badge when round changes", () => {
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@@ -437,26 +437,32 @@ export function ActionBar({
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<Button type="submit" size="sm">
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Add
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</Button>
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<div className="flex items-center gap-0">
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{onManagePlayers && (
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<Button
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type="button"
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size="sm"
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size="icon"
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variant="ghost"
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className="text-muted-foreground hover:text-hover-neutral"
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onClick={onManagePlayers}
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title="Player characters"
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aria-label="Player characters"
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>
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<Users className="h-4 w-4" />
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<Users className="h-5 w-5" />
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</Button>
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)}
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{bestiaryLoaded && onViewStatBlock && (
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<div ref={viewerRef} className="relative">
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<Button
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type="button"
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size="sm"
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size="icon"
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variant="ghost"
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className="text-muted-foreground hover:text-hover-neutral"
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onClick={() => (viewerOpen ? closeViewer() : openViewer())}
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title="Browse stat blocks"
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aria-label="Browse stat blocks"
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>
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<Eye className="h-4 w-4" />
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<Eye className="h-5 w-5" />
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</Button>
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{viewerOpen && (
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<div className="absolute bottom-full right-0 z-50 mb-1 w-64 rounded-md border border-border bg-card shadow-lg">
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@@ -506,14 +512,18 @@ export function ActionBar({
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{bestiaryLoaded && onBulkImport && (
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<Button
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type="button"
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size="sm"
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size="icon"
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variant="ghost"
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className="text-muted-foreground hover:text-hover-neutral"
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onClick={onBulkImport}
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disabled={bulkImportDisabled}
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title="Bulk import"
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aria-label="Bulk import"
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>
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<Import className="h-4 w-4" />
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<Import className="h-5 w-5" />
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</Button>
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)}
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</div>
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</form>
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</div>
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);
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@@ -77,8 +77,16 @@ export function CreatePlayerModal({
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};
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
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<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
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// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
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<div
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className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
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onMouseDown={onClose}
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>
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{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
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<div
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className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
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onMouseDown={(e) => e.stopPropagation()}
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>
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<div className="mb-4 flex items-center justify-between">
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<h2 className="text-lg font-semibold text-foreground">
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{isEdit ? "Edit Player" : "Create Player"}
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@@ -28,8 +28,16 @@ export function PlayerManagement({
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if (!open) return null;
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return (
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<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
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<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
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// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
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<div
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className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
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onMouseDown={onClose}
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>
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{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
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<div
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className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
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onMouseDown={(e) => e.stopPropagation()}
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>
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<div className="mb-4 flex items-center justify-between">
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<h2 className="text-lg font-semibold text-foreground">
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Player Characters
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@@ -1,5 +1,5 @@
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import type { Encounter } from "@initiative/domain";
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import { Settings, StepBack, StepForward, Trash2 } from "lucide-react";
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import { Library, StepBack, StepForward, Trash2 } from "lucide-react";
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import { D20Icon } from "./d20-icon";
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import { Button } from "./ui/button";
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import { ConfirmButton } from "./ui/confirm-button";
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@@ -27,11 +27,8 @@ export function TurnNavigation({
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return (
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<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
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<div className="flex flex-shrink-0 items-center gap-3">
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<Button
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variant="outline"
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size="icon"
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className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
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onClick={onRetreatTurn}
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disabled={!hasCombatants || isAtStart}
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title="Previous turn"
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@@ -39,16 +36,13 @@ export function TurnNavigation({
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>
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<StepBack className="h-5 w-5" />
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</Button>
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<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold">
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<div className="min-w-0 flex-1 flex items-center justify-center gap-2 text-sm">
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<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold shrink-0">
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R{encounter.roundNumber}
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</span>
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</div>
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<div className="min-w-0 flex-1 text-center text-sm">
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{activeCombatant ? (
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<span className="truncate block font-medium">
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{activeCombatant.name}
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</span>
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<span className="truncate font-medium">{activeCombatant.name}</span>
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) : (
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<span className="text-muted-foreground">No combatants</span>
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)}
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@@ -59,7 +53,7 @@ export function TurnNavigation({
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<Button
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variant="ghost"
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size="icon"
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className="h-8 w-8 text-muted-foreground hover:text-hover-action"
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className="text-muted-foreground hover:text-hover-action"
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onClick={onRollAllInitiative}
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title="Roll all initiative"
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aria-label="Roll all initiative"
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@@ -69,25 +63,23 @@ export function TurnNavigation({
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<Button
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variant="ghost"
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size="icon"
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className="h-8 w-8 text-muted-foreground hover:text-hover-neutral"
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className="text-muted-foreground hover:text-hover-neutral"
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onClick={onOpenSourceManager}
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title="Manage cached sources"
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aria-label="Manage cached sources"
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>
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<Settings className="h-5 w-5" />
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<Library className="h-5 w-5" />
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</Button>
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<ConfirmButton
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icon={<Trash2 className="h-5 w-5" />}
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label="Clear encounter"
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onConfirm={onClearEncounter}
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disabled={!hasCombatants}
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className="h-8 w-8 text-muted-foreground"
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className="text-muted-foreground"
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/>
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</div>
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<Button
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variant="outline"
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size="icon"
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className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
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onClick={onAdvanceTurn}
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disabled={!hasCombatants}
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title="Next turn"
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