Compare commits
6 Commits
0.4.0
...
75778884bd
| Author | SHA1 | Date | |
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75778884bd | ||
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72d4f30e60 | ||
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96b37d4bdd | ||
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76ca78c169 | ||
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b0c27b8ab9 | ||
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458c277e9f |
@@ -3,8 +3,13 @@ import {
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rollInitiativeUseCase,
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} from "@initiative/application";
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import type { CombatantId, Creature, CreatureId } from "@initiative/domain";
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import { Plus } from "lucide-react";
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import { useCallback, useEffect, useRef, useState } from "react";
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import {
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useCallback,
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useEffect,
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useLayoutEffect,
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useRef,
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useState,
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} from "react";
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import { ActionBar } from "./components/action-bar";
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import { CombatantRow } from "./components/combatant-row";
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import { CreatePlayerModal } from "./components/create-player-modal";
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@@ -22,6 +27,44 @@ function rollDice(): number {
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return Math.floor(Math.random() * 20) + 1;
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}
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function useActionBarAnimation(combatantCount: number) {
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const wasEmptyRef = useRef(combatantCount === 0);
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const [settling, setSettling] = useState(false);
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const [rising, setRising] = useState(false);
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const [topBarExiting, setTopBarExiting] = useState(false);
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useLayoutEffect(() => {
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const nowEmpty = combatantCount === 0;
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if (wasEmptyRef.current && !nowEmpty) {
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setSettling(true);
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} else if (!wasEmptyRef.current && nowEmpty) {
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setRising(true);
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setTopBarExiting(true);
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}
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wasEmptyRef.current = nowEmpty;
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}, [combatantCount]);
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const empty = combatantCount === 0;
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const risingClass = rising ? " animate-rise-to-center" : "";
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const settlingClass = settling ? " animate-settle-to-bottom" : "";
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const topBarClass = settling
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? " animate-slide-down-in"
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: topBarExiting
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? " absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
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: "";
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const showTopBar = !empty || topBarExiting;
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return {
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risingClass,
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settlingClass,
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topBarClass,
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showTopBar,
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onSettleEnd: () => setSettling(false),
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onRiseEnd: () => setRising(false),
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onTopBarExitEnd: () => setTopBarExiting(false),
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};
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}
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export function App() {
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const {
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encounter,
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@@ -171,6 +214,7 @@ export function App() {
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}, []);
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const actionBarInputRef = useRef<HTMLInputElement>(null);
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const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
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// Auto-scroll to the active combatant when the turn changes
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const activeRowRef = useRef<HTMLDivElement>(null);
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@@ -194,85 +238,109 @@ export function App() {
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setSelectedCreatureId(active.creatureId as CreatureId);
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}, [encounter.activeIndex, encounter.combatants, isLoaded]);
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const isEmpty = encounter.combatants.length === 0;
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return (
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<div className="flex h-screen flex-col">
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<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
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{/* Turn Navigation — fixed at top */}
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<div className="shrink-0 pt-8">
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<TurnNavigation
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encounter={encounter}
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onAdvanceTurn={advanceTurn}
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onRetreatTurn={retreatTurn}
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onClearEncounter={clearEncounter}
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onRollAllInitiative={handleRollAllInitiative}
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onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
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/>
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</div>
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{sourceManagerOpen && (
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<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
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<SourceManager onCacheCleared={refreshCache} />
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<div className="relative mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
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{actionBarAnim.showTopBar && (
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<div
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className={`shrink-0 pt-8${actionBarAnim.topBarClass}`}
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onAnimationEnd={actionBarAnim.onTopBarExitEnd}
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>
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<TurnNavigation
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encounter={encounter}
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onAdvanceTurn={advanceTurn}
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onRetreatTurn={retreatTurn}
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onClearEncounter={clearEncounter}
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onRollAllInitiative={handleRollAllInitiative}
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onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
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/>
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</div>
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)}
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{/* Scrollable area — combatant list */}
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<div className="flex-1 overflow-y-auto min-h-0">
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<div
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className={`flex flex-col px-2 py-2${encounter.combatants.length === 0 ? " h-full items-center justify-center" : ""}`}
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>
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{encounter.combatants.length === 0 ? (
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<button
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type="button"
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onClick={() => actionBarInputRef.current?.focus()}
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className="animate-breathe cursor-pointer text-muted-foreground transition-colors hover:text-primary"
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>
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<Plus className="size-14" />
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</button>
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) : (
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encounter.combatants.map((c, i) => (
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<CombatantRow
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key={c.id}
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ref={i === encounter.activeIndex ? activeRowRef : null}
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combatant={c}
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isActive={i === encounter.activeIndex}
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onRename={editCombatant}
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onSetInitiative={setInitiative}
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onRemove={removeCombatant}
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onSetHp={setHp}
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onAdjustHp={adjustHp}
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onSetAc={setAc}
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onToggleCondition={toggleCondition}
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onToggleConcentration={toggleConcentration}
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onShowStatBlock={
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c.creatureId
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? () => handleCombatantStatBlock(c.creatureId as string)
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: undefined
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}
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onRollInitiative={
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c.creatureId ? handleRollInitiative : undefined
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}
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/>
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))
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)}
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{isEmpty ? (
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/* Empty state — ActionBar centered */
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<div className="flex flex-1 items-center justify-center min-h-0 pb-[15%] pt-8">
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<div
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className={`w-full${actionBarAnim.risingClass}`}
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onAnimationEnd={actionBarAnim.onRiseEnd}
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>
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<ActionBar
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onAddCombatant={addCombatant}
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onAddFromBestiary={handleAddFromBestiary}
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bestiarySearch={search}
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bestiaryLoaded={isLoaded}
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onViewStatBlock={handleViewStatBlock}
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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inputRef={actionBarInputRef}
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playerCharacters={playerCharacters}
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onAddFromPlayerCharacter={addFromPlayerCharacter}
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onManagePlayers={() => setManagementOpen(true)}
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autoFocus
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/>
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</div>
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</div>
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</div>
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) : (
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<>
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{sourceManagerOpen && (
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<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
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<SourceManager onCacheCleared={refreshCache} />
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</div>
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)}
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{/* Action Bar — fixed at bottom */}
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<div className="shrink-0 pb-8">
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<ActionBar
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onAddCombatant={addCombatant}
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onAddFromBestiary={handleAddFromBestiary}
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bestiarySearch={search}
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bestiaryLoaded={isLoaded}
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onViewStatBlock={handleViewStatBlock}
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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inputRef={actionBarInputRef}
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playerCharacters={playerCharacters}
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onAddFromPlayerCharacter={addFromPlayerCharacter}
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onManagePlayers={() => setManagementOpen(true)}
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/>
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</div>
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{/* Scrollable area — combatant list */}
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<div className="flex-1 overflow-y-auto min-h-0">
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<div className="flex flex-col px-2 py-2">
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{encounter.combatants.map((c, i) => (
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<CombatantRow
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key={c.id}
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ref={i === encounter.activeIndex ? activeRowRef : null}
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combatant={c}
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isActive={i === encounter.activeIndex}
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onRename={editCombatant}
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onSetInitiative={setInitiative}
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onRemove={removeCombatant}
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onSetHp={setHp}
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onAdjustHp={adjustHp}
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onSetAc={setAc}
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onToggleCondition={toggleCondition}
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onToggleConcentration={toggleConcentration}
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onShowStatBlock={
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c.creatureId
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? () => handleCombatantStatBlock(c.creatureId as string)
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: undefined
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}
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onRollInitiative={
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c.creatureId ? handleRollInitiative : undefined
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}
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/>
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))}
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</div>
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</div>
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{/* Action Bar — fixed at bottom */}
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<div
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className={`shrink-0 pb-8${actionBarAnim.settlingClass}`}
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onAnimationEnd={actionBarAnim.onSettleEnd}
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>
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<ActionBar
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onAddCombatant={addCombatant}
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onAddFromBestiary={handleAddFromBestiary}
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bestiarySearch={search}
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bestiaryLoaded={isLoaded}
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onViewStatBlock={handleViewStatBlock}
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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inputRef={actionBarInputRef}
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playerCharacters={playerCharacters}
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onAddFromPlayerCharacter={addFromPlayerCharacter}
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onManagePlayers={() => setManagementOpen(true)}
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/>
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</div>
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</>
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)}
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</div>
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{/* Pinned Stat Block Panel (left) */}
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@@ -54,11 +54,11 @@ describe("TurnNavigation", () => {
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expect(container.textContent).not.toContain("—");
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});
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it("round badge and combatant name are in separate DOM elements", () => {
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it("round badge and combatant name are siblings in the center area", () => {
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renderNav();
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const badge = screen.getByText("R1");
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const name = screen.getByText("Goblin");
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expect(badge.parentElement).not.toBe(name.parentElement);
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expect(badge.parentElement).toBe(name.parentElement);
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});
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it("updates the round badge when round changes", () => {
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@@ -32,6 +32,7 @@ interface ActionBarProps {
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playerCharacters?: readonly PlayerCharacter[];
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onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
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onManagePlayers?: () => void;
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autoFocus?: boolean;
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}
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function creatureKey(r: SearchResult): string {
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@@ -50,6 +51,7 @@ export function ActionBar({
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playerCharacters,
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onAddFromPlayerCharacter,
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onManagePlayers,
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autoFocus,
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}: ActionBarProps) {
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const [nameInput, setNameInput] = useState("");
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const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
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@@ -260,6 +262,7 @@ export function ActionBar({
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onKeyDown={handleKeyDown}
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placeholder="+ Add combatants"
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className="max-w-xs"
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autoFocus={autoFocus}
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/>
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{hasSuggestions && (
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<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
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@@ -437,83 +440,93 @@ export function ActionBar({
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<Button type="submit" size="sm">
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Add
|
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</Button>
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{onManagePlayers && (
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<Button
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type="button"
|
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size="sm"
|
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variant="ghost"
|
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onClick={onManagePlayers}
|
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title="Player characters"
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>
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<Users className="h-4 w-4" />
|
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</Button>
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)}
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{bestiaryLoaded && onViewStatBlock && (
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<div ref={viewerRef} className="relative">
|
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<div className="flex items-center gap-0">
|
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{onManagePlayers && (
|
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<Button
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type="button"
|
||||
size="sm"
|
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size="icon"
|
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variant="ghost"
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onClick={() => (viewerOpen ? closeViewer() : openViewer())}
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className="text-muted-foreground hover:text-hover-neutral"
|
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onClick={onManagePlayers}
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title="Player characters"
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aria-label="Player characters"
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>
|
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<Eye className="h-4 w-4" />
|
||||
<Users className="h-5 w-5" />
|
||||
</Button>
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{viewerOpen && (
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<div className="absolute bottom-full right-0 z-50 mb-1 w-64 rounded-md border border-border bg-card shadow-lg">
|
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<div className="p-2">
|
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<Input
|
||||
ref={viewerInputRef}
|
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type="text"
|
||||
value={viewerQuery}
|
||||
onChange={(e) => handleViewerQueryChange(e.target.value)}
|
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onKeyDown={handleViewerKeyDown}
|
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placeholder="Search stat blocks..."
|
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className="w-full"
|
||||
/>
|
||||
</div>
|
||||
{viewerResults.length > 0 && (
|
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<ul className="max-h-48 overflow-y-auto border-t border-border py-1">
|
||||
{viewerResults.map((result, i) => (
|
||||
<li key={creatureKey(result)}>
|
||||
<button
|
||||
type="button"
|
||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
||||
i === viewerIndex
|
||||
? "bg-accent/20 text-foreground"
|
||||
: "text-foreground hover:bg-hover-neutral-bg"
|
||||
}`}
|
||||
onClick={() => handleViewerSelect(result)}
|
||||
onMouseEnter={() => setViewerIndex(i)}
|
||||
>
|
||||
<span>{result.name}</span>
|
||||
<span className="text-xs text-muted-foreground">
|
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{result.sourceDisplayName}
|
||||
</span>
|
||||
</button>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
{viewerQuery.length >= 2 && viewerResults.length === 0 && (
|
||||
<div className="border-t border-border px-3 py-2 text-sm text-muted-foreground">
|
||||
No creatures found
|
||||
)}
|
||||
{bestiaryLoaded && onViewStatBlock && (
|
||||
<div ref={viewerRef} className="relative">
|
||||
<Button
|
||||
type="button"
|
||||
size="icon"
|
||||
variant="ghost"
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
onClick={() => (viewerOpen ? closeViewer() : openViewer())}
|
||||
title="Browse stat blocks"
|
||||
aria-label="Browse stat blocks"
|
||||
>
|
||||
<Eye className="h-5 w-5" />
|
||||
</Button>
|
||||
{viewerOpen && (
|
||||
<div className="absolute bottom-full right-0 z-50 mb-1 w-64 rounded-md border border-border bg-card shadow-lg">
|
||||
<div className="p-2">
|
||||
<Input
|
||||
ref={viewerInputRef}
|
||||
type="text"
|
||||
value={viewerQuery}
|
||||
onChange={(e) => handleViewerQueryChange(e.target.value)}
|
||||
onKeyDown={handleViewerKeyDown}
|
||||
placeholder="Search stat blocks..."
|
||||
className="w-full"
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{bestiaryLoaded && onBulkImport && (
|
||||
<Button
|
||||
type="button"
|
||||
size="sm"
|
||||
variant="ghost"
|
||||
onClick={onBulkImport}
|
||||
disabled={bulkImportDisabled}
|
||||
>
|
||||
<Import className="h-4 w-4" />
|
||||
</Button>
|
||||
)}
|
||||
{viewerResults.length > 0 && (
|
||||
<ul className="max-h-48 overflow-y-auto border-t border-border py-1">
|
||||
{viewerResults.map((result, i) => (
|
||||
<li key={creatureKey(result)}>
|
||||
<button
|
||||
type="button"
|
||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
||||
i === viewerIndex
|
||||
? "bg-accent/20 text-foreground"
|
||||
: "text-foreground hover:bg-hover-neutral-bg"
|
||||
}`}
|
||||
onClick={() => handleViewerSelect(result)}
|
||||
onMouseEnter={() => setViewerIndex(i)}
|
||||
>
|
||||
<span>{result.name}</span>
|
||||
<span className="text-xs text-muted-foreground">
|
||||
{result.sourceDisplayName}
|
||||
</span>
|
||||
</button>
|
||||
</li>
|
||||
))}
|
||||
</ul>
|
||||
)}
|
||||
{viewerQuery.length >= 2 && viewerResults.length === 0 && (
|
||||
<div className="border-t border-border px-3 py-2 text-sm text-muted-foreground">
|
||||
No creatures found
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)}
|
||||
{bestiaryLoaded && onBulkImport && (
|
||||
<Button
|
||||
type="button"
|
||||
size="icon"
|
||||
variant="ghost"
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
onClick={onBulkImport}
|
||||
disabled={bulkImportDisabled}
|
||||
title="Bulk import"
|
||||
aria-label="Bulk import"
|
||||
>
|
||||
<Import className="h-5 w-5" />
|
||||
</Button>
|
||||
)}
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
);
|
||||
|
||||
@@ -49,11 +49,13 @@ function EditableName({
|
||||
combatantId,
|
||||
onRename,
|
||||
onShowStatBlock,
|
||||
color,
|
||||
}: {
|
||||
name: string;
|
||||
combatantId: CombatantId;
|
||||
onRename: (id: CombatantId, newName: string) => void;
|
||||
onShowStatBlock?: () => void;
|
||||
color?: string;
|
||||
}) {
|
||||
const [editing, setEditing] = useState(false);
|
||||
const [draft, setDraft] = useState(name);
|
||||
@@ -143,6 +145,7 @@ function EditableName({
|
||||
onTouchCancel={cancelLongPress}
|
||||
onTouchMove={cancelLongPress}
|
||||
className="truncate text-left text-sm text-foreground cursor-text hover:text-hover-neutral transition-colors"
|
||||
style={color ? { color } : undefined}
|
||||
>
|
||||
{name}
|
||||
</button>
|
||||
@@ -482,10 +485,9 @@ export function CombatantRow({
|
||||
}
|
||||
}, [combatant.isConcentrating]);
|
||||
|
||||
const pcColor =
|
||||
combatant.color && !isActive && !combatant.isConcentrating
|
||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||
: undefined;
|
||||
const pcColor = combatant.color
|
||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||
: undefined;
|
||||
|
||||
return (
|
||||
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
|
||||
@@ -499,7 +501,6 @@ export function CombatantRow({
|
||||
isPulsing && "animate-concentration-pulse",
|
||||
onShowStatBlock && "cursor-pointer",
|
||||
)}
|
||||
style={pcColor ? { borderLeftColor: pcColor } : undefined}
|
||||
onClick={onShowStatBlock}
|
||||
onKeyDown={
|
||||
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
|
||||
@@ -566,6 +567,7 @@ export function CombatantRow({
|
||||
combatantId={id}
|
||||
onRename={onRename}
|
||||
onShowStatBlock={onShowStatBlock}
|
||||
color={pcColor}
|
||||
/>
|
||||
<ConditionTags
|
||||
conditions={combatant.conditions}
|
||||
|
||||
@@ -53,6 +53,15 @@ export function CreatePlayerModal({
|
||||
}
|
||||
}, [open, playerCharacter]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
function handleKeyDown(e: KeyboardEvent) {
|
||||
if (e.key === "Escape") onClose();
|
||||
}
|
||||
document.addEventListener("keydown", handleKeyDown);
|
||||
return () => document.removeEventListener("keydown", handleKeyDown);
|
||||
}, [open, onClose]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
const handleSubmit = (e: FormEvent) => {
|
||||
@@ -77,8 +86,16 @@ export function CreatePlayerModal({
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
|
||||
<div
|
||||
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
|
||||
onMouseDown={onClose}
|
||||
>
|
||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
|
||||
<div
|
||||
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
|
||||
onMouseDown={(e) => e.stopPropagation()}
|
||||
>
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
{isEdit ? "Edit Player" : "Create Player"}
|
||||
|
||||
@@ -3,7 +3,8 @@ import type {
|
||||
PlayerCharacterId,
|
||||
PlayerIcon,
|
||||
} from "@initiative/domain";
|
||||
import { Pencil, Plus, X } from "lucide-react";
|
||||
import { Pencil, Plus, Trash2, X } from "lucide-react";
|
||||
import { useEffect } from "react";
|
||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||
import { Button } from "./ui/button";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
@@ -25,11 +26,28 @@ export function PlayerManagement({
|
||||
onDelete,
|
||||
onCreate,
|
||||
}: PlayerManagementProps) {
|
||||
useEffect(() => {
|
||||
if (!open) return;
|
||||
function handleKeyDown(e: KeyboardEvent) {
|
||||
if (e.key === "Escape") onClose();
|
||||
}
|
||||
document.addEventListener("keydown", handleKeyDown);
|
||||
return () => document.removeEventListener("keydown", handleKeyDown);
|
||||
}, [open, onClose]);
|
||||
|
||||
if (!open) return null;
|
||||
|
||||
return (
|
||||
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
|
||||
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
|
||||
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
|
||||
<div
|
||||
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
|
||||
onMouseDown={onClose}
|
||||
>
|
||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
|
||||
<div
|
||||
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
|
||||
onMouseDown={(e) => e.stopPropagation()}
|
||||
>
|
||||
<div className="mb-4 flex items-center justify-between">
|
||||
<h2 className="text-lg font-semibold text-foreground">
|
||||
Player Characters
|
||||
@@ -83,7 +101,7 @@ export function PlayerManagement({
|
||||
<Pencil size={14} />
|
||||
</button>
|
||||
<ConfirmButton
|
||||
icon={<X size={14} />}
|
||||
icon={<Trash2 size={14} />}
|
||||
label="Delete player character"
|
||||
onConfirm={() => onDelete(pc.id)}
|
||||
className="h-6 w-6 text-muted-foreground"
|
||||
|
||||
@@ -47,7 +47,12 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
|
||||
<span className="text-sm font-semibold text-foreground">
|
||||
Cached Sources
|
||||
</span>
|
||||
<Button size="sm" variant="outline" onClick={handleClearAll}>
|
||||
<Button
|
||||
size="sm"
|
||||
variant="outline"
|
||||
className="hover:text-hover-destructive hover:border-hover-destructive"
|
||||
onClick={handleClearAll}
|
||||
>
|
||||
<Trash2 className="mr-1 h-3 w-3" />
|
||||
Clear All
|
||||
</Button>
|
||||
@@ -69,7 +74,7 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
|
||||
<button
|
||||
type="button"
|
||||
onClick={() => handleClearSource(source.sourceCode)}
|
||||
className="text-muted-foreground hover:text-hover-danger"
|
||||
className="rounded-md p-1 text-muted-foreground transition-colors hover:bg-hover-destructive-bg hover:text-hover-destructive"
|
||||
>
|
||||
<Trash2 className="h-3.5 w-3.5" />
|
||||
</button>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import type { Encounter } from "@initiative/domain";
|
||||
import { Settings, StepBack, StepForward, Trash2 } from "lucide-react";
|
||||
import { Library, StepBack, StepForward, Trash2 } from "lucide-react";
|
||||
import { D20Icon } from "./d20-icon";
|
||||
import { Button } from "./ui/button";
|
||||
import { ConfirmButton } from "./ui/confirm-button";
|
||||
@@ -27,28 +27,22 @@ export function TurnNavigation({
|
||||
|
||||
return (
|
||||
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
|
||||
<div className="flex flex-shrink-0 items-center gap-3">
|
||||
<Button
|
||||
variant="outline"
|
||||
size="icon"
|
||||
className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
|
||||
onClick={onRetreatTurn}
|
||||
disabled={!hasCombatants || isAtStart}
|
||||
title="Previous turn"
|
||||
aria-label="Previous turn"
|
||||
>
|
||||
<StepBack className="h-5 w-5" />
|
||||
</Button>
|
||||
<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold">
|
||||
<Button
|
||||
size="icon"
|
||||
onClick={onRetreatTurn}
|
||||
disabled={!hasCombatants || isAtStart}
|
||||
title="Previous turn"
|
||||
aria-label="Previous turn"
|
||||
>
|
||||
<StepBack className="h-5 w-5" />
|
||||
</Button>
|
||||
|
||||
<div className="min-w-0 flex-1 flex items-center justify-center gap-2 text-sm">
|
||||
<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold shrink-0">
|
||||
R{encounter.roundNumber}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<div className="min-w-0 flex-1 text-center text-sm">
|
||||
{activeCombatant ? (
|
||||
<span className="truncate block font-medium">
|
||||
{activeCombatant.name}
|
||||
</span>
|
||||
<span className="truncate font-medium">{activeCombatant.name}</span>
|
||||
) : (
|
||||
<span className="text-muted-foreground">No combatants</span>
|
||||
)}
|
||||
@@ -59,7 +53,7 @@ export function TurnNavigation({
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
className="h-8 w-8 text-muted-foreground hover:text-hover-action"
|
||||
className="text-muted-foreground hover:text-hover-action"
|
||||
onClick={onRollAllInitiative}
|
||||
title="Roll all initiative"
|
||||
aria-label="Roll all initiative"
|
||||
@@ -69,25 +63,23 @@ export function TurnNavigation({
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
className="h-8 w-8 text-muted-foreground hover:text-hover-neutral"
|
||||
className="text-muted-foreground hover:text-hover-neutral"
|
||||
onClick={onOpenSourceManager}
|
||||
title="Manage cached sources"
|
||||
aria-label="Manage cached sources"
|
||||
>
|
||||
<Settings className="h-5 w-5" />
|
||||
<Library className="h-5 w-5" />
|
||||
</Button>
|
||||
<ConfirmButton
|
||||
icon={<Trash2 className="h-5 w-5" />}
|
||||
label="Clear encounter"
|
||||
onConfirm={onClearEncounter}
|
||||
disabled={!hasCombatants}
|
||||
className="h-8 w-8 text-muted-foreground"
|
||||
className="text-muted-foreground"
|
||||
/>
|
||||
</div>
|
||||
<Button
|
||||
variant="outline"
|
||||
size="icon"
|
||||
className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
|
||||
onClick={onAdvanceTurn}
|
||||
disabled={!hasCombatants}
|
||||
title="Next turn"
|
||||
|
||||
@@ -97,8 +97,9 @@ export function ConfirmButton({
|
||||
size="icon"
|
||||
className={cn(
|
||||
className,
|
||||
isConfirming &&
|
||||
"bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground",
|
||||
isConfirming
|
||||
? "bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground"
|
||||
: "hover:text-hover-destructive",
|
||||
)}
|
||||
onClick={handleClick}
|
||||
onKeyDown={handleKeyDown}
|
||||
|
||||
@@ -80,20 +80,73 @@
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes breathe {
|
||||
0%,
|
||||
100% {
|
||||
opacity: 0.4;
|
||||
scale: 0.9;
|
||||
@keyframes settle-to-bottom {
|
||||
from {
|
||||
transform: translateY(-40vh);
|
||||
opacity: 0;
|
||||
}
|
||||
50% {
|
||||
40% {
|
||||
opacity: 1;
|
||||
}
|
||||
to {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
scale: 1.1;
|
||||
}
|
||||
}
|
||||
|
||||
@utility animate-breathe {
|
||||
animation: breathe 3s ease-in-out infinite;
|
||||
@utility animate-settle-to-bottom {
|
||||
animation: settle-to-bottom 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||
}
|
||||
|
||||
@keyframes rise-to-center {
|
||||
from {
|
||||
transform: translateY(40vh);
|
||||
opacity: 0;
|
||||
}
|
||||
40% {
|
||||
opacity: 1;
|
||||
}
|
||||
to {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@utility animate-rise-to-center {
|
||||
animation: rise-to-center 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||
}
|
||||
|
||||
@keyframes slide-down-in {
|
||||
from {
|
||||
transform: translateY(-100%);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
@utility animate-slide-down-in {
|
||||
animation: slide-down-in 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||
}
|
||||
|
||||
@keyframes slide-up-out {
|
||||
from {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
60% {
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateY(-100%);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
@utility animate-slide-up-out {
|
||||
animation: slide-up-out 700ms cubic-bezier(0.22, 1, 0.36, 1) forwards;
|
||||
}
|
||||
|
||||
@custom-variant pointer-coarse (@media (pointer: coarse));
|
||||
|
||||
Reference in New Issue
Block a user