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5 Commits
0.5.0
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75778884bd
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75778884bd | ||
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72d4f30e60 | ||
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96b37d4bdd | ||
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76ca78c169 | ||
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b0c27b8ab9 |
@@ -3,8 +3,13 @@ import {
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rollInitiativeUseCase,
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} from "@initiative/application";
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import type { CombatantId, Creature, CreatureId } from "@initiative/domain";
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import { Plus } from "lucide-react";
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import { useCallback, useEffect, useRef, useState } from "react";
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import {
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useCallback,
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useEffect,
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useLayoutEffect,
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useRef,
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useState,
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} from "react";
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import { ActionBar } from "./components/action-bar";
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import { CombatantRow } from "./components/combatant-row";
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import { CreatePlayerModal } from "./components/create-player-modal";
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@@ -22,6 +27,44 @@ function rollDice(): number {
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return Math.floor(Math.random() * 20) + 1;
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}
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function useActionBarAnimation(combatantCount: number) {
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const wasEmptyRef = useRef(combatantCount === 0);
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const [settling, setSettling] = useState(false);
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const [rising, setRising] = useState(false);
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const [topBarExiting, setTopBarExiting] = useState(false);
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useLayoutEffect(() => {
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const nowEmpty = combatantCount === 0;
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if (wasEmptyRef.current && !nowEmpty) {
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setSettling(true);
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} else if (!wasEmptyRef.current && nowEmpty) {
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setRising(true);
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setTopBarExiting(true);
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}
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wasEmptyRef.current = nowEmpty;
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}, [combatantCount]);
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const empty = combatantCount === 0;
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const risingClass = rising ? " animate-rise-to-center" : "";
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const settlingClass = settling ? " animate-settle-to-bottom" : "";
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const topBarClass = settling
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? " animate-slide-down-in"
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: topBarExiting
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? " absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
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: "";
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const showTopBar = !empty || topBarExiting;
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return {
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risingClass,
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settlingClass,
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topBarClass,
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showTopBar,
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onSettleEnd: () => setSettling(false),
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onRiseEnd: () => setRising(false),
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onTopBarExitEnd: () => setTopBarExiting(false),
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};
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}
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export function App() {
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const {
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encounter,
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@@ -171,6 +214,7 @@ export function App() {
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}, []);
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const actionBarInputRef = useRef<HTMLInputElement>(null);
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const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
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// Auto-scroll to the active combatant when the turn changes
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const activeRowRef = useRef<HTMLDivElement>(null);
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@@ -194,11 +238,16 @@ export function App() {
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setSelectedCreatureId(active.creatureId as CreatureId);
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}, [encounter.activeIndex, encounter.combatants, isLoaded]);
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const isEmpty = encounter.combatants.length === 0;
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return (
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<div className="flex h-screen flex-col">
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<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
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{/* Turn Navigation — fixed at top */}
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<div className="shrink-0 pt-8">
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<div className="relative mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
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{actionBarAnim.showTopBar && (
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<div
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className={`shrink-0 pt-8${actionBarAnim.topBarClass}`}
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onAnimationEnd={actionBarAnim.onTopBarExitEnd}
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>
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<TurnNavigation
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encounter={encounter}
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onAdvanceTurn={advanceTurn}
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@@ -208,7 +257,33 @@ export function App() {
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onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
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/>
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</div>
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)}
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{isEmpty ? (
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/* Empty state — ActionBar centered */
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<div className="flex flex-1 items-center justify-center min-h-0 pb-[15%] pt-8">
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<div
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className={`w-full${actionBarAnim.risingClass}`}
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onAnimationEnd={actionBarAnim.onRiseEnd}
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>
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<ActionBar
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onAddCombatant={addCombatant}
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onAddFromBestiary={handleAddFromBestiary}
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bestiarySearch={search}
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bestiaryLoaded={isLoaded}
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onViewStatBlock={handleViewStatBlock}
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onBulkImport={handleBulkImport}
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bulkImportDisabled={bulkImport.state.status === "loading"}
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inputRef={actionBarInputRef}
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playerCharacters={playerCharacters}
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onAddFromPlayerCharacter={addFromPlayerCharacter}
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onManagePlayers={() => setManagementOpen(true)}
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autoFocus
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/>
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</div>
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</div>
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) : (
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<>
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{sourceManagerOpen && (
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<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
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<SourceManager onCacheCleared={refreshCache} />
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@@ -217,19 +292,8 @@ export function App() {
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{/* Scrollable area — combatant list */}
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<div className="flex-1 overflow-y-auto min-h-0">
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<div
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className={`flex flex-col px-2 py-2${encounter.combatants.length === 0 ? " h-full items-center justify-center" : ""}`}
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>
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{encounter.combatants.length === 0 ? (
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<button
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type="button"
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onClick={() => actionBarInputRef.current?.focus()}
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className="animate-breathe cursor-pointer text-muted-foreground transition-colors hover:text-primary"
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>
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<Plus className="size-14" />
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</button>
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) : (
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encounter.combatants.map((c, i) => (
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<div className="flex flex-col px-2 py-2">
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{encounter.combatants.map((c, i) => (
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<CombatantRow
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key={c.id}
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ref={i === encounter.activeIndex ? activeRowRef : null}
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@@ -252,13 +316,15 @@ export function App() {
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c.creatureId ? handleRollInitiative : undefined
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}
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/>
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))
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)}
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))}
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</div>
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</div>
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{/* Action Bar — fixed at bottom */}
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<div className="shrink-0 pb-8">
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<div
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className={`shrink-0 pb-8${actionBarAnim.settlingClass}`}
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onAnimationEnd={actionBarAnim.onSettleEnd}
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>
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<ActionBar
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onAddCombatant={addCombatant}
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onAddFromBestiary={handleAddFromBestiary}
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@@ -273,6 +339,8 @@ export function App() {
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onManagePlayers={() => setManagementOpen(true)}
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/>
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</div>
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</>
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)}
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</div>
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{/* Pinned Stat Block Panel (left) */}
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@@ -32,6 +32,7 @@ interface ActionBarProps {
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playerCharacters?: readonly PlayerCharacter[];
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onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
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onManagePlayers?: () => void;
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autoFocus?: boolean;
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}
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function creatureKey(r: SearchResult): string {
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@@ -50,6 +51,7 @@ export function ActionBar({
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playerCharacters,
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onAddFromPlayerCharacter,
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onManagePlayers,
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autoFocus,
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}: ActionBarProps) {
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const [nameInput, setNameInput] = useState("");
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const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
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@@ -260,6 +262,7 @@ export function ActionBar({
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onKeyDown={handleKeyDown}
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placeholder="+ Add combatants"
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className="max-w-xs"
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autoFocus={autoFocus}
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/>
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{hasSuggestions && (
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<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
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@@ -49,11 +49,13 @@ function EditableName({
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combatantId,
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onRename,
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onShowStatBlock,
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color,
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}: {
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name: string;
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combatantId: CombatantId;
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onRename: (id: CombatantId, newName: string) => void;
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onShowStatBlock?: () => void;
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color?: string;
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}) {
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const [editing, setEditing] = useState(false);
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const [draft, setDraft] = useState(name);
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@@ -143,6 +145,7 @@ function EditableName({
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onTouchCancel={cancelLongPress}
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onTouchMove={cancelLongPress}
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className="truncate text-left text-sm text-foreground cursor-text hover:text-hover-neutral transition-colors"
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style={color ? { color } : undefined}
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>
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{name}
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</button>
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@@ -482,8 +485,7 @@ export function CombatantRow({
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}
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}, [combatant.isConcentrating]);
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const pcColor =
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combatant.color && !isActive && !combatant.isConcentrating
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const pcColor = combatant.color
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? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
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: undefined;
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@@ -499,7 +501,6 @@ export function CombatantRow({
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isPulsing && "animate-concentration-pulse",
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onShowStatBlock && "cursor-pointer",
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)}
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style={pcColor ? { borderLeftColor: pcColor } : undefined}
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onClick={onShowStatBlock}
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onKeyDown={
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onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
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@@ -566,6 +567,7 @@ export function CombatantRow({
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combatantId={id}
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onRename={onRename}
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onShowStatBlock={onShowStatBlock}
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color={pcColor}
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/>
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<ConditionTags
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conditions={combatant.conditions}
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@@ -53,6 +53,15 @@ export function CreatePlayerModal({
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}
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}, [open, playerCharacter]);
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useEffect(() => {
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if (!open) return;
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") onClose();
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}
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document.addEventListener("keydown", handleKeyDown);
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return () => document.removeEventListener("keydown", handleKeyDown);
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}, [open, onClose]);
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if (!open) return null;
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const handleSubmit = (e: FormEvent) => {
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@@ -3,7 +3,8 @@ import type {
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PlayerCharacterId,
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PlayerIcon,
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} from "@initiative/domain";
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import { Pencil, Plus, X } from "lucide-react";
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import { Pencil, Plus, Trash2, X } from "lucide-react";
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import { useEffect } from "react";
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import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
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import { Button } from "./ui/button";
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import { ConfirmButton } from "./ui/confirm-button";
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@@ -25,6 +26,15 @@ export function PlayerManagement({
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onDelete,
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onCreate,
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}: PlayerManagementProps) {
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useEffect(() => {
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if (!open) return;
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function handleKeyDown(e: KeyboardEvent) {
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if (e.key === "Escape") onClose();
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}
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document.addEventListener("keydown", handleKeyDown);
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return () => document.removeEventListener("keydown", handleKeyDown);
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}, [open, onClose]);
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if (!open) return null;
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return (
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@@ -91,7 +101,7 @@ export function PlayerManagement({
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<Pencil size={14} />
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</button>
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<ConfirmButton
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icon={<X size={14} />}
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icon={<Trash2 size={14} />}
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label="Delete player character"
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onConfirm={() => onDelete(pc.id)}
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className="h-6 w-6 text-muted-foreground"
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@@ -47,7 +47,12 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
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<span className="text-sm font-semibold text-foreground">
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Cached Sources
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</span>
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<Button size="sm" variant="outline" onClick={handleClearAll}>
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<Button
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size="sm"
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variant="outline"
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className="hover:text-hover-destructive hover:border-hover-destructive"
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onClick={handleClearAll}
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>
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<Trash2 className="mr-1 h-3 w-3" />
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Clear All
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</Button>
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@@ -69,7 +74,7 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
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<button
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type="button"
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onClick={() => handleClearSource(source.sourceCode)}
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className="text-muted-foreground hover:text-hover-danger"
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className="rounded-md p-1 text-muted-foreground transition-colors hover:bg-hover-destructive-bg hover:text-hover-destructive"
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>
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<Trash2 className="h-3.5 w-3.5" />
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</button>
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@@ -97,8 +97,9 @@ export function ConfirmButton({
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size="icon"
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className={cn(
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className,
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isConfirming &&
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"bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground",
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isConfirming
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? "bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground"
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: "hover:text-hover-destructive",
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)}
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onClick={handleClick}
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onKeyDown={handleKeyDown}
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@@ -80,20 +80,73 @@
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}
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}
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@keyframes breathe {
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0%,
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100% {
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opacity: 0.4;
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scale: 0.9;
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@keyframes settle-to-bottom {
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from {
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transform: translateY(-40vh);
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opacity: 0;
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}
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50% {
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40% {
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opacity: 1;
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}
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to {
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transform: translateY(0);
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opacity: 1;
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scale: 1.1;
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}
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}
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@utility animate-breathe {
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animation: breathe 3s ease-in-out infinite;
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@utility animate-settle-to-bottom {
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animation: settle-to-bottom 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
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}
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@keyframes rise-to-center {
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from {
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transform: translateY(40vh);
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opacity: 0;
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}
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40% {
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opacity: 1;
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}
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to {
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transform: translateY(0);
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opacity: 1;
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}
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}
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@utility animate-rise-to-center {
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animation: rise-to-center 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
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}
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@keyframes slide-down-in {
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from {
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transform: translateY(-100%);
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opacity: 0;
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}
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to {
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transform: translateY(0);
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opacity: 1;
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}
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}
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@utility animate-slide-down-in {
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animation: slide-down-in 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
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}
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@keyframes slide-up-out {
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from {
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transform: translateY(0);
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opacity: 1;
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}
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60% {
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opacity: 0;
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}
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to {
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transform: translateY(-100%);
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opacity: 0;
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}
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}
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@utility animate-slide-up-out {
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animation: slide-up-out 700ms cubic-bezier(0.22, 1, 0.36, 1) forwards;
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}
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@custom-variant pointer-coarse (@media (pointer: coarse));
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Reference in New Issue
Block a user