14 Commits
0.7.5 ... 0.9.0

Author SHA1 Message Date
Lukas
2971898f0c Add dark and light theme with OS preference support
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Follow OS color scheme by default, with a three-way toggle
(System / Light / Dark) in the kebab menu. Light theme uses warm,
neutral tones with soft card-to-background contrast. Semantic colors
(damage, healing, conditions) keep their hue across themes.

Closes #10

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:24:18 +01:00
Lukas
43780772f6 Improve bestiary icon UX and auto-update stat block on turn change
- Use Book/BookOpen icons to indicate stat block open state
- Bump combatant icons (bestiary + PC) from 14px to 16px
- Use text-foreground for bestiary icon visibility
- Auto-update stat block panel to active combatant's creature on turn advance
- Update bestiary spec edge case to reflect new behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:48:38 +01:00
Lukas
7b3dbe2069 Use ghost buttons for turn navigation to blend with top bar
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:18:31 +01:00
Lukas
827a3978e9 Show toast and open source panel when rolling initiative without loaded source
When a user clicks the d20 to roll initiative for a single combatant whose
bestiary source isn't cached, show an informative toast and open the stat
block panel so they can load the source directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:11:20 +01:00
Lukas
f024562a7d Auto-open stat block panel when adding first bestiary creature
When the side panel is in its initial closed state (not user-collapsed),
adding a combatant from the bestiary now opens the panel to show its
stat block. This makes the panel discoverable without overriding a
deliberate collapse.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:03:34 +01:00
Lukas
dfef2194a5 Add subtle radial gradient to app background
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Apply a soft blue radial glow centered on the viewport to add depth
to the dark background, replacing the flat solid color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 14:27:38 +01:00
Lukas
502adca81b Fix layout shift on turn change and restore concentration border width
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Give all combatant rows a consistent border-l-2 + border on all sides
(transparent when inactive) so toggling active/concentration states
never changes the row's box size. Show purple left border when a
combatant is both active and concentrating.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:57:02 +01:00
Lukas
12e8bf6e69 Constrain rename input width to prevent row layout breakage
Cap the editable name input at max-w-48 so it doesn't stretch the
full column width and push icons/conditions onto separate lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:50:48 +01:00
Lukas
472574ac31 Bump border radius tokens for rounder UI surfaces
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Increase radius-md from 6px to 8px and radius-lg from 8px to 12px
for a more modern, polished look on buttons, inputs, and card surfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:48:23 +01:00
Lukas
f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
Lukas
8aec460ee4 Fix production class extraction by replacing template-literal classNames with cn()
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Tailwind v4's static extractor missed classes adjacent to ${} in template
literals (e.g. `pb-8${...}`), causing missing styles in production builds.
Migrated all dynamic classNames to cn() and added a check script to prevent
regressions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:56:15 +01:00
Lukas
6e10238fe0 Add filter input to source manager for searching cached sources by name
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:05:45 +01:00
Lukas
b6e882add2 Add explicit text-foreground to ghost and outline button variants
Buttons should declare their own text color rather than relying on
inheritance, which breaks in contexts like native <dialog>. Remove
the text-foreground workaround from the dialog elements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:57:27 +01:00
Lukas
7a87d979bf Fix native dialog centering and text color
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Tailwind v4 preflight resets dialog margins and color inheritance.
Add m-auto to restore showModal() centering, and text-foreground
so ghost buttons inherit the correct color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:55:18 +01:00
23 changed files with 443 additions and 80 deletions

View File

@@ -30,6 +30,8 @@ import { useBulkImport } from "./hooks/use-bulk-import";
import { useEncounter } from "./hooks/use-encounter";
import { usePlayerCharacters } from "./hooks/use-player-characters";
import { useSidePanelState } from "./hooks/use-side-panel-state";
import { useTheme } from "./hooks/use-theme";
import { cn } from "./lib/utils";
function rollDice(): number {
return Math.floor(Math.random() * 20) + 1;
@@ -53,12 +55,12 @@ function useActionBarAnimation(combatantCount: number) {
}, [combatantCount]);
const empty = combatantCount === 0;
const risingClass = rising ? " animate-rise-to-center" : "";
const settlingClass = settling ? " animate-settle-to-bottom" : "";
const risingClass = rising ? "animate-rise-to-center" : "";
const settlingClass = settling ? "animate-settle-to-bottom" : "";
const exitingClass = topBarExiting
? " absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
? "absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
: "";
const topBarClass = settling ? " animate-slide-down-in" : exitingClass;
const topBarClass = settling ? "animate-slide-down-in" : exitingClass;
const showTopBar = !empty || topBarExiting;
return {
@@ -114,8 +116,10 @@ export function App() {
const bulkImport = useBulkImport();
const sidePanel = useSidePanelState();
const { preference: themePreference, cycleTheme } = useTheme();
const [rollSkippedCount, setRollSkippedCount] = useState(0);
const [rollSingleSkipped, setRollSingleSkipped] = useState(false);
const selectedCreature: Creature | null = sidePanel.selectedCreatureId
? (getCreature(sidePanel.selectedCreatureId) ?? null)
@@ -127,9 +131,12 @@ export function App() {
const handleAddFromBestiary = useCallback(
(result: SearchResult) => {
addFromBestiary(result);
const creatureId = addFromBestiary(result);
if (creatureId && sidePanel.panelView.mode === "closed") {
sidePanel.showCreature(creatureId);
}
},
[addFromBestiary],
[addFromBestiary, sidePanel.panelView.mode, sidePanel.showCreature],
);
const handleCombatantStatBlock = useCallback(
@@ -141,9 +148,21 @@ export function App() {
const handleRollInitiative = useCallback(
(id: CombatantId) => {
rollInitiativeUseCase(makeStore(), id, rollDice(), getCreature);
const result = rollInitiativeUseCase(
makeStore(),
id,
rollDice(),
getCreature,
);
if (isDomainError(result)) {
setRollSingleSkipped(true);
const combatant = encounter.combatants.find((c) => c.id === id);
if (combatant?.creatureId) {
sidePanel.showCreature(combatant.creatureId);
}
}
},
[makeStore, getCreature],
[makeStore, getCreature, encounter.combatants, sidePanel.showCreature],
);
const handleRollAllInitiative = useCallback(() => {
@@ -186,6 +205,15 @@ export function App() {
const playerCharacterRef = useRef<PlayerCharacterSectionHandle>(null);
const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
// Auto-update stat block panel when the active combatant changes
const activeCreatureId =
encounter.combatants[encounter.activeIndex]?.creatureId;
useEffect(() => {
if (activeCreatureId && sidePanel.panelView.mode === "creature") {
sidePanel.showCreature(activeCreatureId);
}
}, [activeCreatureId, sidePanel.panelView.mode, sidePanel.showCreature]);
// Auto-scroll to the active combatant when the turn changes
const activeRowRef = useRef<HTMLDivElement>(null);
useEffect(() => {
@@ -200,7 +228,7 @@ export function App() {
<div className="relative mx-auto flex min-h-0 w-full max-w-2xl flex-1 flex-col gap-3 px-4">
{!!actionBarAnim.showTopBar && (
<div
className={`shrink-0 pt-8${actionBarAnim.topBarClass}`}
className={cn("shrink-0 pt-8", actionBarAnim.topBarClass)}
onAnimationEnd={actionBarAnim.onTopBarExitEnd}
>
<TurnNavigation
@@ -216,7 +244,7 @@ export function App() {
/* Empty state — ActionBar centered */
<div className="flex min-h-0 flex-1 items-center justify-center pt-8 pb-[15%]">
<div
className={`w-full${actionBarAnim.risingClass}`}
className={cn("w-full", actionBarAnim.risingClass)}
onAnimationEnd={actionBarAnim.onRiseEnd}
>
<ActionBar
@@ -237,6 +265,8 @@ export function App() {
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
themePreference={themePreference}
onCycleTheme={cycleTheme}
autoFocus
/>
</div>
@@ -265,6 +295,9 @@ export function App() {
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
isStatBlockOpen={
c.creatureId === sidePanel.selectedCreatureId
}
onRollInitiative={
c.creatureId ? handleRollInitiative : undefined
}
@@ -275,7 +308,7 @@ export function App() {
{/* Action Bar — fixed at bottom */}
<div
className={`shrink-0 pb-8${actionBarAnim.settlingClass}`}
className={cn("shrink-0 pb-8", actionBarAnim.settlingClass)}
onAnimationEnd={actionBarAnim.onSettleEnd}
>
<ActionBar
@@ -296,6 +329,8 @@ export function App() {
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
themePreference={themePreference}
onCycleTheme={cycleTheme}
/>
</div>
</>
@@ -359,6 +394,14 @@ export function App() {
/>
)}
{!!rollSingleSkipped && (
<Toast
message="Can't roll — bestiary source not loaded"
onDismiss={() => setRollSingleSkipped(false)}
autoDismissMs={4000}
/>
)}
<PlayerCharacterSection
ref={playerCharacterRef}
characters={playerCharacters}

View File

@@ -75,7 +75,7 @@ describe("CombatantRow", () => {
it("active combatant gets active border styling", () => {
const { container } = renderRow({ isActive: true });
const row = container.firstElementChild;
expect(row?.className).toContain("border-l-accent");
expect(row?.className).toContain("border-active-row-border");
});
it("unconscious combatant (currentHp === 0) gets dimmed styling", () => {

View File

@@ -6,7 +6,10 @@ import {
Import,
Library,
Minus,
Monitor,
Moon,
Plus,
Sun,
Users,
} from "lucide-react";
import React, { type RefObject, useDeferredValue, useState } from "react";
@@ -43,6 +46,8 @@ interface ActionBarProps {
rollAllInitiativeDisabled?: boolean;
onOpenSourceManager?: () => void;
autoFocus?: boolean;
themePreference?: "system" | "light" | "dark";
onCycleTheme?: () => void;
}
function creatureKey(r: SearchResult): string {
@@ -77,7 +82,7 @@ function AddModeSuggestions({
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
}>) {
return (
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
<div className="card-glow absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-lg border border-border bg-card">
<button
type="button"
className="flex w-full items-center gap-1.5 border-border border-b px-3 py-2 text-left text-accent text-sm hover:bg-accent/20"
@@ -137,12 +142,14 @@ function AddModeSuggestions({
<li key={key}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${(() => {
if (isQueued) return "bg-accent/30 text-foreground";
if (i === suggestionIndex)
return "bg-accent/20 text-foreground";
return "text-foreground hover:bg-hover-neutral-bg";
})()}`}
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-foreground text-sm",
isQueued && "bg-accent/30",
!isQueued && i === suggestionIndex && "bg-accent/20",
!isQueued &&
i !== suggestionIndex &&
"hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => onClickSuggestion(result)}
onMouseEnter={() => onSetSuggestionIndex(i)}
@@ -169,7 +176,7 @@ function AddModeSuggestions({
>
<Minus className="h-3 w-3" />
</button>
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground">
{queued.count}
</span>
<button
@@ -213,12 +220,26 @@ function AddModeSuggestions({
);
}
const THEME_ICONS = {
system: Monitor,
light: Sun,
dark: Moon,
} as const;
const THEME_LABELS = {
system: "Theme: System",
light: "Theme: Light",
dark: "Theme: Dark",
} as const;
function buildOverflowItems(opts: {
onManagePlayers?: () => void;
onOpenSourceManager?: () => void;
bestiaryLoaded: boolean;
onBulkImport?: () => void;
bulkImportDisabled?: boolean;
themePreference?: "system" | "light" | "dark";
onCycleTheme?: () => void;
}): OverflowMenuItem[] {
const items: OverflowMenuItem[] = [];
if (opts.onManagePlayers) {
@@ -243,6 +264,16 @@ function buildOverflowItems(opts: {
disabled: opts.bulkImportDisabled,
});
}
if (opts.onCycleTheme) {
const pref = opts.themePreference ?? "system";
const ThemeIcon = THEME_ICONS[pref];
items.push({
icon: <ThemeIcon className="h-4 w-4" />,
label: THEME_LABELS[pref],
onClick: opts.onCycleTheme,
keepOpen: true,
});
}
return items;
}
@@ -263,6 +294,8 @@ export function ActionBar({
rollAllInitiativeDisabled,
onOpenSourceManager,
autoFocus,
themePreference,
onCycleTheme,
}: Readonly<ActionBarProps>) {
const [nameInput, setNameInput] = useState("");
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
@@ -452,10 +485,12 @@ export function ActionBar({
bestiaryLoaded,
onBulkImport,
bulkImportDisabled,
themePreference,
onCycleTheme,
});
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<form
onSubmit={handleAdd}
className="relative flex flex-1 items-center gap-2"
@@ -496,17 +531,18 @@ export function ActionBar({
</button>
)}
{browseMode && deferredSuggestions.length > 0 && (
<div className="absolute bottom-full z-50 mb-1 w-full rounded-md border border-border bg-card shadow-lg">
<div className="card-glow absolute bottom-full z-50 mb-1 w-full rounded-lg border border-border bg-card">
<ul className="max-h-48 overflow-y-auto py-1">
{deferredSuggestions.map((result, i) => (
<li key={creatureKey(result)}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-sm",
i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg"
}`}
: "text-foreground hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => handleBrowseSelect(result)}
onMouseEnter={() => setSuggestionIndex(i)}

View File

@@ -4,7 +4,7 @@ import {
deriveHpStatus,
type PlayerIcon,
} from "@initiative/domain";
import { BookOpen, Brain, X } from "lucide-react";
import { Book, BookOpen, Brain, X } from "lucide-react";
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { AcShield } from "./ac-shield";
@@ -41,6 +41,7 @@ interface CombatantRowProps {
onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
onToggleConcentration: (id: CombatantId) => void;
onShowStatBlock?: () => void;
isStatBlockOpen?: boolean;
onRollInitiative?: (id: CombatantId) => void;
}
@@ -79,7 +80,7 @@ function EditableName({
ref={inputRef}
type="text"
value={draft}
className="h-7 text-sm"
className="h-7 max-w-48 text-sm"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -365,9 +366,13 @@ function rowBorderClass(
isActive: boolean,
isConcentrating: boolean | undefined,
): string {
if (isActive) return "border-l-2 border-l-accent bg-accent/10";
if (isConcentrating) return "border-l-2 border-l-purple-400";
return "border-l-2 border-l-transparent";
if (isActive && isConcentrating)
return "border border-l-2 border-active-row-border border-l-purple-400 bg-active-row-bg card-glow";
if (isActive)
return "border border-l-2 border-active-row-border bg-active-row-bg card-glow";
if (isConcentrating)
return "border border-l-2 border-transparent border-l-purple-400";
return "border border-l-2 border-transparent";
}
function concentrationIconClass(
@@ -392,6 +397,7 @@ export function CombatantRow({
onToggleCondition,
onToggleConcentration,
onShowStatBlock,
isStatBlockOpen,
onRollInitiative,
}: CombatantRowProps & { ref?: Ref<HTMLDivElement> }) {
const { id, name, initiative, maxHp, currentHp } = combatant;
@@ -434,7 +440,7 @@ export function CombatantRow({
<div
ref={ref}
className={cn(
"group rounded-md pr-3 transition-colors",
"group rounded-lg pr-3 transition-colors",
rowBorderClass(isActive, combatant.isConcentrating),
isPulsing && "animate-concentration-pulse",
)}
@@ -476,9 +482,9 @@ export function CombatantRow({
onClick={onShowStatBlock}
title="View stat block"
aria-label="View stat block"
className="shrink-0 text-muted-foreground transition-colors hover:text-hover-neutral"
className="shrink-0 text-foreground transition-colors hover:text-hover-neutral"
>
<BookOpen size={14} />
{isStatBlockOpen ? <BookOpen size={16} /> : <Book size={16} />}
</button>
)}
{!!combatant.icon &&
@@ -491,7 +497,7 @@ export function CombatantRow({
];
return PcIcon ? (
<PcIcon
size={14}
size={16}
style={{ color: iconColor }}
className="shrink-0"
/>

View File

@@ -97,7 +97,7 @@ export function ConditionPicker({
<div
ref={ref}
className={cn(
"absolute left-0 z-10 w-fit overflow-y-auto rounded-md border border-border bg-background p-1 shadow-lg",
"card-glow absolute left-0 z-10 w-fit overflow-y-auto rounded-lg border border-border bg-background p-1",
flipped ? "bottom-full mb-1" : "top-full mt-1",
)}
style={maxHeight ? { maxHeight } : undefined}

View File

@@ -18,6 +18,7 @@ import {
Sparkles,
ZapOff,
} from "lucide-react";
import { cn } from "../lib/utils.js";
const ICON_MAP: Record<string, LucideIcon> = {
EyeOff,
@@ -75,7 +76,10 @@ export function ConditionTags({
type="button"
title={def.label}
aria-label={`Remove ${def.label}`}
className={`inline-flex items-center rounded p-0.5 transition-colors hover:bg-hover-neutral-bg ${colorClass}`}
className={cn(
"inline-flex items-center rounded p-0.5 transition-colors hover:bg-hover-neutral-bg",
colorClass,
)}
onClick={(e) => {
e.stopPropagation();
onRemove(condId);

View File

@@ -106,7 +106,7 @@ export function CreatePlayerModal({
return (
<dialog
ref={dialogRef}
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">

View File

@@ -87,7 +87,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
return (
<div
ref={ref}
className="fixed z-10 rounded-md border border-border bg-background p-2 shadow-lg"
className="card-glow fixed z-10 rounded-lg border border-border bg-background p-2"
style={
pos
? { top: pos.top, left: pos.left }
@@ -113,7 +113,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
<button
type="button"
disabled={!isValid}
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-red-950 hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-hp-damage-hover-bg hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(-1)}
title="Apply damage"
aria-label="Apply damage"
@@ -123,7 +123,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
<button
type="button"
disabled={!isValid}
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-emerald-950 hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-hp-heal-hover-bg hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(1)}
title="Apply healing"
aria-label="Apply healing"

View File

@@ -55,7 +55,7 @@ export function PlayerManagement({
return (
<dialog
ref={dialogRef}
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">

View File

@@ -1,8 +1,15 @@
import { Database, Trash2 } from "lucide-react";
import { useCallback, useEffect, useOptimistic, useState } from "react";
import { Database, Search, Trash2 } from "lucide-react";
import {
useCallback,
useEffect,
useMemo,
useOptimistic,
useState,
} from "react";
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
import * as bestiaryCache from "../adapters/bestiary-cache.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
interface SourceManagerProps {
onCacheCleared: () => void;
@@ -12,6 +19,7 @@ export function SourceManager({
onCacheCleared,
}: Readonly<SourceManagerProps>) {
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
const [filter, setFilter] = useState("");
const [optimisticSources, applyOptimistic] = useOptimistic(
sources,
(
@@ -46,6 +54,15 @@ export function SourceManager({
onCacheCleared();
};
const filteredSources = useMemo(() => {
const term = filter.toLowerCase();
return term
? optimisticSources.filter((s) =>
s.displayName.toLowerCase().includes(term),
)
: optimisticSources;
}, [optimisticSources, filter]);
if (optimisticSources.length === 0) {
return (
<div className="flex flex-col items-center gap-2 py-8 text-center">
@@ -70,8 +87,17 @@ export function SourceManager({
Clear All
</Button>
</div>
<div className="relative">
<Search className="pointer-events-none absolute top-1/2 left-3 h-3.5 w-3.5 -translate-y-1/2 text-muted-foreground" />
<Input
placeholder="Filter sources…"
value={filter}
onChange={(e) => setFilter(e.target.value)}
className="pl-8"
/>
</div>
<ul className="flex flex-col gap-1">
{optimisticSources.map((source) => (
{filteredSources.map((source) => (
<li
key={source.sourceCode}
className="flex items-center justify-between rounded-md border border-border px-3 py-2"

View File

@@ -5,6 +5,7 @@ import { useEffect, useState } from "react";
import { getSourceDisplayName } from "../adapters/bestiary-index-adapter.js";
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
import { cn } from "../lib/utils.js";
import { BulkImportPrompt } from "./bulk-import-prompt.js";
import { SourceFetchPrompt } from "./source-fetch-prompt.js";
import { SourceManager } from "./source-manager.js";
@@ -55,9 +56,10 @@ function CollapsedTab({
<button
type="button"
onClick={onToggleCollapse}
className={`flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral ${
side === "right" ? "self-start" : "self-end"
}`}
className={cn(
"flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral",
side === "right" ? "self-start" : "self-end",
)}
aria-label="Expand stat block panel"
>
<span className="writing-vertical-rl font-medium text-sm">
@@ -152,7 +154,11 @@ function DesktopPanel({
return (
<div
className={`fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel ${sideClasses} ${isCollapsed ? collapsedTranslate : "translate-x-0"}`}
className={cn(
"panel-glow fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
sideClasses,
isCollapsed ? collapsedTranslate : "translate-x-0",
)}
>
{isCollapsed ? (
<CollapsedTab
@@ -194,7 +200,10 @@ function MobileDrawer({
aria-label="Close stat block"
/>
<div
className={`absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card shadow-xl ${isSwiping ? "" : "animate-slide-in-right"}`}
className={cn(
"panel-glow absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card",
!isSwiping && "animate-slide-in-right",
)}
style={
isSwiping ? { transform: `translateX(${offsetX}px)` } : undefined
}

View File

@@ -30,7 +30,7 @@ function PropertyLine({
function SectionDivider() {
return (
<div className="my-2 h-px bg-gradient-to-r from-amber-800/60 via-amber-700/40 to-transparent" />
<div className="my-2 h-px bg-gradient-to-r from-stat-divider-from via-stat-divider-via to-transparent" />
);
}
@@ -54,7 +54,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
<div className="space-y-1 text-foreground">
{/* Header */}
<div>
<h2 className="font-bold text-amber-400 text-xl">{creature.name}</h2>
<h2 className="font-bold text-stat-heading text-xl">{creature.name}</h2>
<p className="text-muted-foreground text-sm italic">
{creature.size} {creature.type}, {creature.alignment}
</p>
@@ -194,7 +194,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
{creature.actions && creature.actions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Actions</h3>
<h3 className="font-bold text-base text-stat-heading">Actions</h3>
<div className="space-y-2">
{creature.actions.map((a) => (
<div key={a.name} className="text-sm">
@@ -209,7 +209,9 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
{creature.bonusActions && creature.bonusActions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Bonus Actions</h3>
<h3 className="font-bold text-base text-stat-heading">
Bonus Actions
</h3>
<div className="space-y-2">
{creature.bonusActions.map((a) => (
<div key={a.name} className="text-sm">
@@ -224,7 +226,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
{creature.reactions && creature.reactions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Reactions</h3>
<h3 className="font-bold text-base text-stat-heading">Reactions</h3>
<div className="space-y-2">
{creature.reactions.map((a) => (
<div key={a.name} className="text-sm">
@@ -239,7 +241,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
{!!creature.legendaryActions && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">
<h3 className="font-bold text-base text-stat-heading">
Legendary Actions
</h3>
<p className="text-muted-foreground text-sm italic">

View File

@@ -24,7 +24,7 @@ export function Toast({
return createPortal(
<div className="fixed bottom-4 left-4 z-50">
<div className="flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3 shadow-lg">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<span className="text-foreground text-sm">{message}</span>
{progress !== undefined && (
<div className="h-2 w-24 overflow-hidden rounded-full bg-muted">

View File

@@ -21,9 +21,9 @@ export function TurnNavigation({
const activeCombatant = encounter.combatants[encounter.activeIndex];
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<Button
variant="outline"
variant="ghost"
size="icon"
onClick={onRetreatTurn}
disabled={!hasCombatants || isAtStart}
@@ -53,7 +53,7 @@ export function TurnNavigation({
className="text-muted-foreground"
/>
<Button
variant="outline"
variant="ghost"
size="icon"
onClick={onAdvanceTurn}
disabled={!hasCombatants}

View File

@@ -9,8 +9,9 @@ const buttonVariants = cva(
variant: {
default: "bg-primary text-primary-foreground hover:bg-primary/90",
outline:
"border border-border bg-transparent hover:bg-hover-neutral-bg hover:text-hover-neutral",
ghost: "hover:bg-hover-neutral-bg hover:text-hover-neutral",
"border border-border bg-background/50 text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
ghost:
"text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
},
size: {
default: "h-8 px-3 text-xs",

View File

@@ -7,6 +7,7 @@ export interface OverflowMenuItem {
readonly label: string;
readonly onClick: () => void;
readonly disabled?: boolean;
readonly keepOpen?: boolean;
}
interface OverflowMenuProps {
@@ -49,7 +50,7 @@ export function OverflowMenu({ items }: OverflowMenuProps) {
<EllipsisVertical className="h-5 w-5" />
</Button>
{!!open && (
<div className="absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-md border border-border bg-card py-1 shadow-lg">
<div className="card-glow absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-lg border border-border bg-card py-1">
{items.map((item) => (
<button
key={item.label}
@@ -58,7 +59,7 @@ export function OverflowMenu({ items }: OverflowMenuProps) {
disabled={item.disabled}
onClick={() => {
item.onClick();
setOpen(false);
if (!item.keepOpen) setOpen(false);
}}
>
{item.icon}

View File

@@ -137,7 +137,9 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
expect(result.current.hasCreatureCombatants).toBe(true);
expect(result.current.canRollAllInitiative).toBe(true);
@@ -158,7 +160,9 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
const combatant = result.current.encounter.combatants[0];
expect(combatant.name).toBe("Goblin");
@@ -183,8 +187,12 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
act(() => {
result.current.addFromBestiary(entry);
});
const names = result.current.encounter.combatants.map((c) => c.name);
expect(names).toContain("Goblin 1");

View File

@@ -17,6 +17,7 @@ import type {
BestiaryIndexEntry,
CombatantId,
ConditionId,
CreatureId,
DomainEvent,
Encounter,
PlayerCharacter,
@@ -265,7 +266,7 @@ export function useEncounter() {
}, [makeStore]);
const addFromBestiary = useCallback(
(entry: BestiaryIndexEntry) => {
(entry: BestiaryIndexEntry): CreatureId | null => {
const store = makeStore();
const existingNames = store.get().combatants.map((c) => c.name);
const { newName, renames } = resolveCreatureName(
@@ -284,7 +285,7 @@ export function useEncounter() {
// Add combatant with resolved name
const id = combatantId(`c-${++nextId.current}`);
const addResult = addCombatantUseCase(makeStore(), id, newName);
if (isDomainError(addResult)) return;
if (isDomainError(addResult)) return null;
// Set HP
const hpResult = setHpUseCase(makeStore(), id, entry.hp);
@@ -317,6 +318,8 @@ export function useEncounter() {
});
setEvents((prev) => [...prev, ...addResult]);
return cId;
},
[makeStore],
);

View File

@@ -0,0 +1,98 @@
import { useCallback, useEffect, useSyncExternalStore } from "react";
type ThemePreference = "system" | "light" | "dark";
type ResolvedTheme = "light" | "dark";
const STORAGE_KEY = "initiative:theme";
const listeners = new Set<() => void>();
let currentPreference: ThemePreference = loadPreference();
function loadPreference(): ThemePreference {
try {
const raw = localStorage.getItem(STORAGE_KEY);
if (raw === "light" || raw === "dark" || raw === "system") return raw;
} catch {
// storage unavailable
}
return "system";
}
function savePreference(pref: ThemePreference): void {
try {
localStorage.setItem(STORAGE_KEY, pref);
} catch {
// quota exceeded or storage unavailable
}
}
function getSystemTheme(): ResolvedTheme {
if (typeof globalThis.matchMedia !== "function") return "dark";
return globalThis.matchMedia("(prefers-color-scheme: light)").matches
? "light"
: "dark";
}
function resolve(pref: ThemePreference): ResolvedTheme {
return pref === "system" ? getSystemTheme() : pref;
}
function applyTheme(resolved: ResolvedTheme): void {
document.documentElement.dataset.theme = resolved;
}
function notifyAll(): void {
for (const listener of listeners) {
listener();
}
}
// Apply on load
applyTheme(resolve(currentPreference));
// Listen for OS preference changes
if (typeof globalThis.matchMedia === "function") {
globalThis
.matchMedia("(prefers-color-scheme: light)")
.addEventListener("change", () => {
if (currentPreference === "system") {
applyTheme(resolve("system"));
notifyAll();
}
});
}
function subscribe(callback: () => void): () => void {
listeners.add(callback);
return () => listeners.delete(callback);
}
function getSnapshot(): ThemePreference {
return currentPreference;
}
const CYCLE: ThemePreference[] = ["system", "light", "dark"];
export function useTheme() {
const preference = useSyncExternalStore(subscribe, getSnapshot);
const resolved = resolve(preference);
useEffect(() => {
applyTheme(resolved);
}, [resolved]);
const setPreference = useCallback((pref: ThemePreference) => {
currentPreference = pref;
savePreference(pref);
applyTheme(resolve(pref));
notifyAll();
}, []);
const cycleTheme = useCallback(() => {
const idx = CYCLE.indexOf(currentPreference);
const next = CYCLE[(idx + 1) % CYCLE.length];
setPreference(next);
}, [setPreference]);
return { preference, resolved, setPreference, cycleTheme } as const;
}

View File

@@ -1,14 +1,14 @@
@import "tailwindcss";
@theme {
--color-background: #0f172a;
--color-background: #0e1a2e;
--color-foreground: #e2e8f0;
--color-muted: #64748b;
--color-muted: #7a8ba4;
--color-muted-foreground: #94a3b8;
--color-card: #1e293b;
--color-card: #1a2e4a;
--color-card-foreground: #e2e8f0;
--color-border: #334155;
--color-input: #334155;
--color-border: #2a5088;
--color-input: #2a5088;
--color-primary: #3b82f6;
--color-primary-foreground: #ffffff;
--color-accent: #3b82f6;
@@ -19,12 +19,47 @@
--color-hover-neutral-bg: oklch(0.623 0.214 259 / 0.15);
--color-hover-action-bg: var(--color-muted);
--color-hover-destructive-bg: transparent;
--color-stat-heading: #fbbf24;
--color-stat-divider-from: oklch(0.5 0.1 65 / 0.6);
--color-stat-divider-via: oklch(0.5 0.1 65 / 0.4);
--color-hp-damage-hover-bg: oklch(0.25 0.05 25);
--color-hp-heal-hover-bg: oklch(0.25 0.05 155);
--color-active-row-bg: oklch(0.623 0.214 259 / 0.1);
--color-active-row-border: oklch(0.623 0.214 259 / 0.4);
--radius-sm: 0.25rem;
--radius-md: 0.375rem;
--radius-lg: 0.5rem;
--radius-md: 0.5rem;
--radius-lg: 0.75rem;
--font-sans: "Inter", ui-sans-serif, system-ui, sans-serif;
}
[data-theme="light"] {
--color-background: #eeecea;
--color-foreground: #374151;
--color-muted: #e0ddd9;
--color-muted-foreground: #6b7280;
--color-card: #f7f6f4;
--color-card-foreground: #374151;
--color-border: #ddd9d5;
--color-input: #cdc8c3;
--color-primary: #2563eb;
--color-primary-foreground: #ffffff;
--color-accent: #2563eb;
--color-destructive: #dc2626;
--color-hover-neutral: var(--color-primary);
--color-hover-action: var(--color-primary);
--color-hover-destructive: var(--color-destructive);
--color-hover-neutral-bg: oklch(0.623 0.214 259 / 0.08);
--color-hover-action-bg: var(--color-muted);
--color-hover-destructive-bg: transparent;
--color-stat-heading: #92400e;
--color-stat-divider-from: oklch(0.55 0.1 65 / 0.5);
--color-stat-divider-via: oklch(0.55 0.1 65 / 0.25);
--color-hp-damage-hover-bg: #fef2f2;
--color-hp-heal-hover-bg: #ecfdf5;
--color-active-row-bg: oklch(0.623 0.214 259 / 0.08);
--color-active-row-border: oklch(0.623 0.214 259 / 0.25);
}
@keyframes concentration-shake {
0% {
translate: 0;
@@ -169,6 +204,38 @@
concentration-glow 1200ms ease-out;
}
@utility card-glow {
background-image: radial-gradient(
ellipse at 50% 50%,
oklch(0.35 0.05 250 / 0.5) 0%,
transparent 70%
);
box-shadow:
0 0 15px -2px oklch(0.623 0.214 259 / 0.2),
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
[data-theme="light"] & {
background-image: none;
box-shadow: 0 1px 3px 0 oklch(0 0 0 / 0.08);
}
}
@utility panel-glow {
background-image: linear-gradient(
to bottom,
oklch(0.35 0.05 250 / 0.4) 0%,
transparent 40%
);
box-shadow:
0 0 20px -2px oklch(0.623 0.214 259 / 0.15),
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
[data-theme="light"] & {
background-image: none;
box-shadow: -1px 0 6px 0 oklch(0 0 0 / 0.1);
}
}
* {
scrollbar-color: var(--color-border) transparent;
scrollbar-width: thin;
@@ -176,6 +243,16 @@
body {
background-color: var(--color-background);
background-image: radial-gradient(
ellipse at 50% 40%,
oklch(0.26 0.055 250) 0%,
var(--color-background) 70%
);
background-attachment: fixed;
color: var(--color-foreground);
font-family: var(--font-sans);
}
[data-theme="light"] body {
background-image: none;
}

View File

@@ -30,6 +30,7 @@
"jscpd": "jscpd",
"oxlint": "oxlint --tsconfig apps/web/tsconfig.json --type-aware",
"check:ignores": "node scripts/check-lint-ignores.mjs",
"check": "pnpm audit --audit-level=high && knip && biome check . && oxlint --tsconfig apps/web/tsconfig.json --type-aware && node scripts/check-lint-ignores.mjs && tsc --build && vitest run && jscpd"
"check:classnames": "node scripts/check-cn-classnames.mjs",
"check": "pnpm audit --audit-level=high && knip && biome check . && oxlint --tsconfig apps/web/tsconfig.json --type-aware && node scripts/check-lint-ignores.mjs && node scripts/check-cn-classnames.mjs && tsc --build && vitest run && jscpd"
}
}

View File

@@ -0,0 +1,47 @@
/**
* Ban template-literal classNames in TSX files.
*
* Tailwind v4's production content extractor does static analysis on source
* files to discover utility classes. Template literals like
* className={`foo ${bar}`}
* can cause the extractor to miss classes adjacent to `${`, leading to
* styles that work in dev (JIT) but break in production.
*
* Rule: always use cn() for dynamic class composition instead.
*/
import { execSync } from "node:child_process";
import { readFileSync } from "node:fs";
const PATTERN = /className\s*=\s*\{`/;
function findFiles() {
return execSync("git ls-files -- '*.tsx'", { encoding: "utf-8" })
.trim()
.split("\n")
.filter(Boolean);
}
let errors = 0;
for (const file of findFiles()) {
const lines = readFileSync(file, "utf-8").split("\n");
for (let i = 0; i < lines.length; i++) {
if (PATTERN.test(lines[i])) {
console.error(
`${file}:${i + 1}: className uses template literal — use cn() instead`,
);
errors++;
}
}
}
if (errors > 0) {
console.error(
`\n${errors} template-literal className(s) found. Use cn() for dynamic classes.`,
);
process.exit(1);
} else {
console.log("No template-literal classNames found.");
}

View File

@@ -148,7 +148,7 @@ While the bulk import is in progress, the user sees a text counter ("Loading sou
If the user closes the side panel while a bulk import is still in progress, a persistent toast notification appears at the bottom-center of the screen showing the same progress text and progress bar.
**US-M6 — Manage Cached Sources (P4)**
A DM wants to see which sources are cached, clear a specific source's cache, or clear all cached data. A management UI provides this visibility and control.
A DM wants to see which sources are cached, find a specific source, clear a specific source's cache, or clear all cached data. A management UI provides this visibility and control, including a filter input to quickly locate sources by name when many are cached.
### Requirements
@@ -174,7 +174,7 @@ A DM wants to see which sources are cached, clear a specific source's cache, or
- **FR-044**: The bulk import MUST run asynchronously and not block the rest of the app.
- **FR-045**: The user MUST explicitly provide/confirm the URL before any fetches occur — the app never auto-fetches content.
- **FR-046**: The "Load All" button MUST be disabled when the URL field is empty or while a bulk import is already in progress.
- **FR-047**: The app MUST provide a management UI showing cached sources with options to clear individual sources or all cached data.
- **FR-047**: The app MUST provide a management UI showing cached sources with a filter input for searching by display name and options to clear individual sources or all cached data.
- **FR-048**: The normalization adapter and tag-stripping utility MUST remain the canonical pipeline for all fetched and uploaded data.
- **FR-049**: The distributed app bundle MUST contain zero copyrighted prose content — only mechanical facts and creature names in the search index.
@@ -198,6 +198,7 @@ A DM wants to see which sources are cached, clear a specific source's cache, or
16. **Given** two sources have been cached, **When** the DM opens the source management UI, **Then** both sources are listed with their display names.
17. **Given** the source management UI is open, **When** the DM clears a single source, **Then** that source's data is removed; stat blocks for its creatures require re-fetching, while other cached sources remain.
18. **Given** the source management UI is open, **When** the DM clears all cached data, **Then** all source data is removed and all stat blocks require re-fetching.
19. **Given** many sources are cached, **When** the DM types a partial name in the filter input, **Then** only sources whose display name matches (case-insensitive) are shown.
### Edge Cases
@@ -263,7 +264,7 @@ As a DM with a creature pinned, I want to collapse the right (browse) panel inde
### Edge Cases
- User pins a creature and then that creature is removed from the encounter: the pinned panel continues displaying the creature's stat block (data is already loaded).
- Active combatant changes while panel is open or collapsed: advancing turns does not auto-show or update the stat block panel. The panel only changes when the user explicitly clicks a book icon. If the panel is collapsed, it stays collapsed.
- Active combatant changes while panel is open: if the new active combatant has a creature, the panel auto-updates to show that creature's stat block. If the new active combatant has no creature, the panel remains on the previous creature. If the panel is collapsed, it stays collapsed. If the panel is closed, it stays closed.
- Viewport resized from wide to narrow while a creature is pinned: the pinned (left) panel is hidden and the pin button disappears; resizing back to wide restores the pinned panel.
- User is in bulk import mode and tries to collapse: the collapse/expand behavior applies to the bulk import panel identically.
- Panel showing a source fetch prompt: the pin button is hidden.