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52
CLAUDE.md
52
CLAUDE.md
@@ -69,12 +69,62 @@ docs/agents/ RPI skill artifacts (research reports, plans)
|
||||
- **oxlint** for type-aware linting that Biome can't do. Configured in `.oxlintrc.json`.
|
||||
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports.
|
||||
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
|
||||
- **Reuse UI primitives** — before creating custom interactive elements (buttons, inputs, selects, dialogs), check `apps/web/src/components/ui/` for existing components with established variants and hover styles.
|
||||
- **Domain events** are plain data objects with a `type` discriminant — no classes.
|
||||
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios from specs to individual `it()` blocks.
|
||||
- **Tests** live in `__tests__/` directories adjacent to source. See the Testing section below for conventions on mocking, assertions, and per-layer approach.
|
||||
- **Quality gates** are enforced at pre-commit via Lefthook (parallel jobs). No gate may exist only as a CI step or manual process.
|
||||
|
||||
For component prop rules, export format compatibility, and ADRs, see [`docs/conventions.md`](docs/conventions.md).
|
||||
|
||||
## Testing
|
||||
|
||||
### Philosophy
|
||||
|
||||
Test **user-visible behavior**, not implementation details. A good test answers "does this feature work?" not "does this internal function get called?"
|
||||
|
||||
### Adapter Injection
|
||||
|
||||
Adapters (storage, cache, browser APIs) are provided via `AdapterContext`. Production wires real implementations; tests wire in-memory implementations. This means:
|
||||
- No `vi.mock()` for adapter or persistence modules
|
||||
- Tests control adapter behavior by configuring the in-memory implementation
|
||||
- Type changes in adapter interfaces are caught at compile time
|
||||
|
||||
### Per-Layer Approach
|
||||
|
||||
| Layer | How to test |
|
||||
|---|---|
|
||||
| Domain (`packages/domain`) | Pure unit tests, no mocks, test invariants and acceptance scenarios |
|
||||
| Application (`packages/application`) | Mock port interfaces only, use real domain logic |
|
||||
| Hooks (context-wrapped) | Test via `renderHook` with `AllProviders` wrapping in-memory adapters |
|
||||
| Hooks (component-specific) | Test through the component that uses them |
|
||||
| Components | Render with `AllProviders`, use in-memory adapters, use `userEvent` for interactions |
|
||||
|
||||
### Test Data
|
||||
|
||||
Use factory functions from `apps/web/src/__tests__/factories/` to construct domain objects. Each factory provides sensible defaults overridden via `Partial<T>`:
|
||||
|
||||
```typescript
|
||||
import { buildEncounter } from "../../__tests__/factories/build-encounter.js";
|
||||
import { buildCombatant } from "../../__tests__/factories/build-combatant.js";
|
||||
|
||||
const encounter = buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
});
|
||||
```
|
||||
|
||||
Add new factory files as needed (one per domain type). Don't inline test data construction — use factories so type changes are caught at compile time.
|
||||
|
||||
### Anti-Patterns
|
||||
|
||||
- **`vi.mock()` for adapters**: Use in-memory adapter implementations via `AdapterContext` instead
|
||||
- **Mocking contexts**: Use `AllProviders` and drive state through real hooks instead of `vi.mock("../../contexts/...")`. Exception: context mocks are acceptable when the component under test requires specific state machine states that cannot be reached through adapter configuration alone — document the reason in a comment at the top of the test file.
|
||||
- **Stubbing child components**: Render real children; stub only if the child has heavy I/O that can't be mocked at the adapter level
|
||||
- **Asserting mock call counts**: Prefer asserting what the user sees (`screen.getByText(...)`) over `expect(mockFn).toHaveBeenCalledWith(...)`
|
||||
- **Testing internal state**: Don't assert `result.current.suggestionIndex === 0`; assert the first suggestion is highlighted
|
||||
- **Assertion-free tests**: Every `it()` block must contain at least one `expect()`. Tests that render without asserting inflate coverage without catching bugs.
|
||||
|
||||
## Self-Review Checklist
|
||||
|
||||
Before finishing a change, consider:
|
||||
|
||||
108
apps/web/src/__tests__/adapters/in-memory-adapters.ts
Normal file
108
apps/web/src/__tests__/adapters/in-memory-adapters.ts
Normal file
@@ -0,0 +1,108 @@
|
||||
import {
|
||||
type Creature,
|
||||
type CreatureId,
|
||||
EMPTY_UNDO_REDO_STATE,
|
||||
type Encounter,
|
||||
type PlayerCharacter,
|
||||
type UndoRedoState,
|
||||
} from "@initiative/domain";
|
||||
import type { Adapters } from "../../contexts/adapter-context.js";
|
||||
|
||||
export function createTestAdapters(options?: {
|
||||
encounter?: Encounter | null;
|
||||
undoRedoState?: UndoRedoState;
|
||||
playerCharacters?: PlayerCharacter[];
|
||||
creatures?: Map<CreatureId, Creature>;
|
||||
sources?: Map<
|
||||
string,
|
||||
{ displayName: string; creatures: Creature[]; cachedAt: number }
|
||||
>;
|
||||
}): Adapters {
|
||||
let storedEncounter = options?.encounter ?? null;
|
||||
let storedUndoRedo = options?.undoRedoState ?? EMPTY_UNDO_REDO_STATE;
|
||||
let storedPCs = options?.playerCharacters ?? [];
|
||||
const sourceStore =
|
||||
options?.sources ??
|
||||
new Map<
|
||||
string,
|
||||
{ displayName: string; creatures: Creature[]; cachedAt: number }
|
||||
>();
|
||||
|
||||
// Pre-populate sourceStore from creatures map if provided
|
||||
if (options?.creatures && !options?.sources) {
|
||||
// No-op: creatures are accessed directly from the map
|
||||
}
|
||||
|
||||
const creatureMap = options?.creatures ?? new Map<CreatureId, Creature>();
|
||||
|
||||
return {
|
||||
encounterPersistence: {
|
||||
load: () => storedEncounter,
|
||||
save: (e) => {
|
||||
storedEncounter = e;
|
||||
},
|
||||
},
|
||||
undoRedoPersistence: {
|
||||
load: () => storedUndoRedo,
|
||||
save: (state) => {
|
||||
storedUndoRedo = state;
|
||||
},
|
||||
},
|
||||
playerCharacterPersistence: {
|
||||
load: () => [...storedPCs],
|
||||
save: (pcs) => {
|
||||
storedPCs = pcs;
|
||||
},
|
||||
},
|
||||
bestiaryCache: {
|
||||
cacheSource(sourceCode, displayName, creatures) {
|
||||
sourceStore.set(sourceCode, {
|
||||
displayName,
|
||||
creatures,
|
||||
cachedAt: Date.now(),
|
||||
});
|
||||
for (const c of creatures) {
|
||||
creatureMap.set(c.id, c);
|
||||
}
|
||||
return Promise.resolve();
|
||||
},
|
||||
isSourceCached(sourceCode) {
|
||||
return Promise.resolve(sourceStore.has(sourceCode));
|
||||
},
|
||||
getCachedSources() {
|
||||
return Promise.resolve(
|
||||
[...sourceStore.entries()].map(([sourceCode, info]) => ({
|
||||
sourceCode,
|
||||
displayName: info.displayName,
|
||||
creatureCount: info.creatures.length,
|
||||
cachedAt: info.cachedAt,
|
||||
})),
|
||||
);
|
||||
},
|
||||
clearSource(sourceCode) {
|
||||
sourceStore.delete(sourceCode);
|
||||
return Promise.resolve();
|
||||
},
|
||||
clearAll() {
|
||||
sourceStore.clear();
|
||||
return Promise.resolve();
|
||||
},
|
||||
loadAllCachedCreatures() {
|
||||
return Promise.resolve(new Map(creatureMap));
|
||||
},
|
||||
},
|
||||
bestiaryIndex: {
|
||||
loadIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: (sourceCode, baseUrl) => {
|
||||
const filename = `bestiary-${sourceCode.toLowerCase()}.json`;
|
||||
if (baseUrl !== undefined) {
|
||||
const normalized = baseUrl.endsWith("/") ? baseUrl : `${baseUrl}/`;
|
||||
return `${normalized}${filename}`;
|
||||
}
|
||||
return `https://example.com/${filename}`;
|
||||
},
|
||||
getSourceDisplayName: (sourceCode) => sourceCode,
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -7,34 +7,6 @@ import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { App } from "../App.js";
|
||||
import { AllProviders } from "./test-providers.js";
|
||||
|
||||
// Mock persistence — no localStorage interaction
|
||||
vi.mock("../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
// Mock bestiary — no IndexedDB or JSON index
|
||||
vi.mock("../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
// DOM API stubs — jsdom doesn't implement these
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
getAllSourceCodes,
|
||||
getDefaultFetchUrl,
|
||||
} from "../adapters/bestiary-index-adapter.js";
|
||||
|
||||
describe("getAllSourceCodes", () => {
|
||||
it("returns all keys from the index sources object", () => {
|
||||
const codes = getAllSourceCodes();
|
||||
expect(codes.length).toBeGreaterThan(0);
|
||||
expect(Array.isArray(codes)).toBe(true);
|
||||
for (const code of codes) {
|
||||
expect(typeof code).toBe("string");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe("getDefaultFetchUrl", () => {
|
||||
it("returns the default URL when no baseUrl is provided", () => {
|
||||
const url = getDefaultFetchUrl("XMM");
|
||||
expect(url).toBe(
|
||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/bestiary-xmm.json",
|
||||
);
|
||||
});
|
||||
|
||||
it("constructs URL from baseUrl with trailing slash", () => {
|
||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data/");
|
||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||
});
|
||||
|
||||
it("normalizes baseUrl without trailing slash", () => {
|
||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data");
|
||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||
});
|
||||
|
||||
it("lowercases the source code in the filename", () => {
|
||||
const url = getDefaultFetchUrl("MM", "https://example.com/");
|
||||
expect(url).toBe("https://example.com/bestiary-mm.json");
|
||||
});
|
||||
});
|
||||
@@ -209,6 +209,82 @@ describe("round-trip: export then import", () => {
|
||||
expect(imported.playerCharacters).toEqual(bundle.playerCharacters);
|
||||
});
|
||||
|
||||
it("round-trips a combatant with cr field", () => {
|
||||
const encounterWithCr: Encounter = {
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c-1"),
|
||||
name: "Custom Thug",
|
||||
cr: "2",
|
||||
},
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
};
|
||||
const emptyUndoRedo: UndoRedoState = {
|
||||
undoStack: [],
|
||||
redoStack: [],
|
||||
};
|
||||
const bundle = assembleExportBundle(encounterWithCr, emptyUndoRedo, []);
|
||||
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||
const result = validateImportBundle(serialized);
|
||||
|
||||
expect(typeof result).toBe("object");
|
||||
const imported = result as ExportBundle;
|
||||
expect(imported.encounter.combatants[0].cr).toBe("2");
|
||||
});
|
||||
|
||||
it("round-trips a combatant with side field", () => {
|
||||
const encounterWithSide: Encounter = {
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c-1"),
|
||||
name: "Allied Guard",
|
||||
cr: "2",
|
||||
side: "party",
|
||||
},
|
||||
{
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
side: "enemy",
|
||||
},
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
};
|
||||
const emptyUndoRedo: UndoRedoState = {
|
||||
undoStack: [],
|
||||
redoStack: [],
|
||||
};
|
||||
const bundle = assembleExportBundle(encounterWithSide, emptyUndoRedo, []);
|
||||
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||
const result = validateImportBundle(serialized);
|
||||
|
||||
expect(typeof result).toBe("object");
|
||||
const imported = result as ExportBundle;
|
||||
expect(imported.encounter.combatants[0].side).toBe("party");
|
||||
expect(imported.encounter.combatants[1].side).toBe("enemy");
|
||||
});
|
||||
|
||||
it("round-trips a combatant without side field as undefined", () => {
|
||||
const encounterNoSide: Encounter = {
|
||||
combatants: [{ id: combatantId("c-1"), name: "Custom" }],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
};
|
||||
const emptyUndoRedo: UndoRedoState = {
|
||||
undoStack: [],
|
||||
redoStack: [],
|
||||
};
|
||||
const bundle = assembleExportBundle(encounterNoSide, emptyUndoRedo, []);
|
||||
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||
const result = validateImportBundle(serialized);
|
||||
|
||||
expect(typeof result).toBe("object");
|
||||
const imported = result as ExportBundle;
|
||||
expect(imported.encounter.combatants[0].side).toBeUndefined();
|
||||
});
|
||||
|
||||
it("round-trips an empty encounter", () => {
|
||||
const emptyEncounter: Encounter = {
|
||||
combatants: [],
|
||||
|
||||
12
apps/web/src/__tests__/factories/build-combatant.ts
Normal file
12
apps/web/src/__tests__/factories/build-combatant.ts
Normal file
@@ -0,0 +1,12 @@
|
||||
import type { Combatant } from "@initiative/domain";
|
||||
import { combatantId } from "@initiative/domain";
|
||||
|
||||
let counter = 0;
|
||||
|
||||
export function buildCombatant(overrides?: Partial<Combatant>): Combatant {
|
||||
return {
|
||||
id: combatantId(`c-${++counter}`),
|
||||
name: "Combatant",
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
26
apps/web/src/__tests__/factories/build-creature.ts
Normal file
26
apps/web/src/__tests__/factories/build-creature.ts
Normal file
@@ -0,0 +1,26 @@
|
||||
import type { Creature } from "@initiative/domain";
|
||||
import { creatureId } from "@initiative/domain";
|
||||
|
||||
let counter = 0;
|
||||
|
||||
export function buildCreature(overrides?: Partial<Creature>): Creature {
|
||||
const id = ++counter;
|
||||
return {
|
||||
id: creatureId(`creature-${id}`),
|
||||
name: `Creature ${id}`,
|
||||
source: "srd",
|
||||
sourceDisplayName: "SRD",
|
||||
size: "Medium",
|
||||
type: "humanoid",
|
||||
alignment: "neutral",
|
||||
ac: 13,
|
||||
hp: { average: 7, formula: "2d6" },
|
||||
speed: "30 ft.",
|
||||
abilities: { str: 10, dex: 14, con: 10, int: 10, wis: 10, cha: 10 },
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
proficiencyBonus: 2,
|
||||
passive: 10,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
10
apps/web/src/__tests__/factories/build-encounter.ts
Normal file
10
apps/web/src/__tests__/factories/build-encounter.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
import type { Encounter } from "@initiative/domain";
|
||||
|
||||
export function buildEncounter(overrides?: Partial<Encounter>): Encounter {
|
||||
return {
|
||||
combatants: [],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
...overrides,
|
||||
};
|
||||
}
|
||||
3
apps/web/src/__tests__/factories/index.ts
Normal file
3
apps/web/src/__tests__/factories/index.ts
Normal file
@@ -0,0 +1,3 @@
|
||||
export { buildCombatant } from "./build-combatant.js";
|
||||
export { buildCreature } from "./build-creature.js";
|
||||
export { buildEncounter } from "./build-encounter.js";
|
||||
@@ -5,7 +5,9 @@ import type { Creature, CreatureId } from "@initiative/domain";
|
||||
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
// Mock the context modules
|
||||
// Uses context mocks because StatBlockPanel requires fine-grained control over
|
||||
// panel state (collapsed/expanded, pinned/unpinned, wide/narrow desktop) that
|
||||
// would need extensive setup to drive through real providers.
|
||||
vi.mock("../contexts/side-panel-context.js", () => ({
|
||||
useSidePanelContext: vi.fn(),
|
||||
}));
|
||||
@@ -14,14 +16,6 @@ vi.mock("../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn(),
|
||||
}));
|
||||
|
||||
// Mock adapters to avoid IndexedDB
|
||||
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
import { StatBlockPanel } from "../components/stat-block-panel.js";
|
||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
import type { ReactNode } from "react";
|
||||
import type { Adapters } from "../contexts/adapter-context.js";
|
||||
import { AdapterProvider } from "../contexts/adapter-context.js";
|
||||
import {
|
||||
BestiaryProvider,
|
||||
BulkImportProvider,
|
||||
@@ -9,9 +11,18 @@ import {
|
||||
SidePanelProvider,
|
||||
ThemeProvider,
|
||||
} from "../contexts/index.js";
|
||||
import { createTestAdapters } from "./adapters/in-memory-adapters.js";
|
||||
|
||||
export function AllProviders({ children }: { children: ReactNode }) {
|
||||
export function AllProviders({
|
||||
adapters,
|
||||
children,
|
||||
}: {
|
||||
adapters?: Adapters;
|
||||
children: ReactNode;
|
||||
}) {
|
||||
const resolved = adapters ?? createTestAdapters();
|
||||
return (
|
||||
<AdapterProvider adapters={resolved}>
|
||||
<ThemeProvider>
|
||||
<RulesEditionProvider>
|
||||
<EncounterProvider>
|
||||
@@ -19,7 +30,9 @@ export function AllProviders({ children }: { children: ReactNode }) {
|
||||
<PlayerCharactersProvider>
|
||||
<BulkImportProvider>
|
||||
<SidePanelProvider>
|
||||
<InitiativeRollsProvider>{children}</InitiativeRollsProvider>
|
||||
<InitiativeRollsProvider>
|
||||
{children}
|
||||
</InitiativeRollsProvider>
|
||||
</SidePanelProvider>
|
||||
</BulkImportProvider>
|
||||
</PlayerCharactersProvider>
|
||||
@@ -27,5 +40,6 @@ export function AllProviders({ children }: { children: ReactNode }) {
|
||||
</EncounterProvider>
|
||||
</RulesEditionProvider>
|
||||
</ThemeProvider>
|
||||
</AdapterProvider>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
import type { Creature } from "@initiative/domain";
|
||||
import { creatureId } from "@initiative/domain";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
// Mock idb to reject — simulates IndexedDB unavailable.
|
||||
// This must be a separate file from bestiary-cache.test.ts because the
|
||||
// module caches the db connection in a singleton; once openDB succeeds
|
||||
// in one test, the fallback path is unreachable.
|
||||
vi.mock("idb", () => ({
|
||||
openDB: vi.fn().mockRejectedValue(new Error("IndexedDB unavailable")),
|
||||
}));
|
||||
|
||||
const {
|
||||
cacheSource,
|
||||
isSourceCached,
|
||||
getCachedSources,
|
||||
clearSource,
|
||||
clearAll,
|
||||
loadAllCachedCreatures,
|
||||
} = await import("../bestiary-cache.js");
|
||||
|
||||
function makeCreature(id: string, name: string): Creature {
|
||||
return {
|
||||
id: creatureId(id),
|
||||
name,
|
||||
source: "MM",
|
||||
sourceDisplayName: "Monster Manual",
|
||||
size: "Small",
|
||||
type: "humanoid",
|
||||
alignment: "neutral evil",
|
||||
ac: 15,
|
||||
hp: { average: 7, formula: "2d6" },
|
||||
speed: "30 ft.",
|
||||
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
proficiencyBonus: 2,
|
||||
passive: 9,
|
||||
};
|
||||
}
|
||||
|
||||
describe("bestiary-cache fallback (IndexedDB unavailable)", () => {
|
||||
beforeEach(async () => {
|
||||
await clearAll();
|
||||
});
|
||||
|
||||
it("cacheSource falls back to in-memory store", async () => {
|
||||
const creatures = [makeCreature("mm:goblin", "Goblin")];
|
||||
await cacheSource("MM", "Monster Manual", creatures);
|
||||
|
||||
expect(await isSourceCached("MM")).toBe(true);
|
||||
});
|
||||
|
||||
it("isSourceCached returns false for uncached source", async () => {
|
||||
expect(await isSourceCached("XGE")).toBe(false);
|
||||
});
|
||||
|
||||
it("getCachedSources returns sources from in-memory store", async () => {
|
||||
await cacheSource("MM", "Monster Manual", [
|
||||
makeCreature("mm:goblin", "Goblin"),
|
||||
]);
|
||||
|
||||
const sources = await getCachedSources();
|
||||
expect(sources).toHaveLength(1);
|
||||
expect(sources[0].sourceCode).toBe("MM");
|
||||
expect(sources[0].creatureCount).toBe(1);
|
||||
});
|
||||
|
||||
it("loadAllCachedCreatures assembles creatures from in-memory store", async () => {
|
||||
const goblin = makeCreature("mm:goblin", "Goblin");
|
||||
await cacheSource("MM", "Monster Manual", [goblin]);
|
||||
|
||||
const map = await loadAllCachedCreatures();
|
||||
expect(map.size).toBe(1);
|
||||
expect(map.get(creatureId("mm:goblin"))?.name).toBe("Goblin");
|
||||
});
|
||||
|
||||
it("clearSource removes a single source from in-memory store", async () => {
|
||||
await cacheSource("MM", "Monster Manual", []);
|
||||
await cacheSource("VGM", "Volo's Guide", []);
|
||||
|
||||
await clearSource("MM");
|
||||
|
||||
expect(await isSourceCached("MM")).toBe(false);
|
||||
expect(await isSourceCached("VGM")).toBe(true);
|
||||
});
|
||||
|
||||
it("clearAll removes all data from in-memory store", async () => {
|
||||
await cacheSource("MM", "Monster Manual", []);
|
||||
await clearAll();
|
||||
|
||||
const sources = await getCachedSources();
|
||||
expect(sources).toEqual([]);
|
||||
});
|
||||
});
|
||||
174
apps/web/src/adapters/__tests__/bestiary-cache.test.ts
Normal file
174
apps/web/src/adapters/__tests__/bestiary-cache.test.ts
Normal file
@@ -0,0 +1,174 @@
|
||||
import type { Creature } from "@initiative/domain";
|
||||
import { creatureId } from "@initiative/domain";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
// Mock idb — the one legitimate use of vi.mock for a third-party I/O library.
|
||||
// We can't use real IndexedDB in jsdom; this tests the cache logic through
|
||||
// all public API methods with an in-memory backing store.
|
||||
const fakeStore = new Map<string, unknown>();
|
||||
|
||||
vi.mock("idb", () => ({
|
||||
openDB: vi.fn().mockResolvedValue({
|
||||
put: vi.fn((_storeName: string, value: unknown) => {
|
||||
const record = value as { sourceCode: string };
|
||||
fakeStore.set(record.sourceCode, value);
|
||||
return Promise.resolve();
|
||||
}),
|
||||
get: vi.fn((_storeName: string, key: string) =>
|
||||
Promise.resolve(fakeStore.get(key)),
|
||||
),
|
||||
getAll: vi.fn((_storeName: string) =>
|
||||
Promise.resolve([...fakeStore.values()]),
|
||||
),
|
||||
delete: vi.fn((_storeName: string, key: string) => {
|
||||
fakeStore.delete(key);
|
||||
return Promise.resolve();
|
||||
}),
|
||||
clear: vi.fn((_storeName: string) => {
|
||||
fakeStore.clear();
|
||||
return Promise.resolve();
|
||||
}),
|
||||
}),
|
||||
}));
|
||||
|
||||
// Import after mocking
|
||||
const {
|
||||
cacheSource,
|
||||
isSourceCached,
|
||||
getCachedSources,
|
||||
clearSource,
|
||||
clearAll,
|
||||
loadAllCachedCreatures,
|
||||
} = await import("../bestiary-cache.js");
|
||||
|
||||
function makeCreature(id: string, name: string): Creature {
|
||||
return {
|
||||
id: creatureId(id),
|
||||
name,
|
||||
source: "MM",
|
||||
sourceDisplayName: "Monster Manual",
|
||||
size: "Small",
|
||||
type: "humanoid",
|
||||
alignment: "neutral evil",
|
||||
ac: 15,
|
||||
hp: { average: 7, formula: "2d6" },
|
||||
speed: "30 ft.",
|
||||
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
proficiencyBonus: 2,
|
||||
passive: 9,
|
||||
};
|
||||
}
|
||||
|
||||
describe("bestiary-cache", () => {
|
||||
beforeEach(() => {
|
||||
fakeStore.clear();
|
||||
});
|
||||
|
||||
describe("cacheSource", () => {
|
||||
it("stores creatures and metadata", async () => {
|
||||
const creatures = [makeCreature("mm:goblin", "Goblin")];
|
||||
await cacheSource("MM", "Monster Manual", creatures);
|
||||
|
||||
expect(fakeStore.has("MM")).toBe(true);
|
||||
const record = fakeStore.get("MM") as {
|
||||
sourceCode: string;
|
||||
displayName: string;
|
||||
creatures: Creature[];
|
||||
creatureCount: number;
|
||||
cachedAt: number;
|
||||
};
|
||||
expect(record.sourceCode).toBe("MM");
|
||||
expect(record.displayName).toBe("Monster Manual");
|
||||
expect(record.creatures).toHaveLength(1);
|
||||
expect(record.creatureCount).toBe(1);
|
||||
expect(record.cachedAt).toBeGreaterThan(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe("isSourceCached", () => {
|
||||
it("returns false for uncached source", async () => {
|
||||
expect(await isSourceCached("XGE")).toBe(false);
|
||||
});
|
||||
|
||||
it("returns true after caching", async () => {
|
||||
await cacheSource("MM", "Monster Manual", []);
|
||||
expect(await isSourceCached("MM")).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("getCachedSources", () => {
|
||||
it("returns empty array when no sources cached", async () => {
|
||||
const sources = await getCachedSources();
|
||||
expect(sources).toEqual([]);
|
||||
});
|
||||
|
||||
it("returns source info with creature counts", async () => {
|
||||
await cacheSource("MM", "Monster Manual", [
|
||||
makeCreature("mm:goblin", "Goblin"),
|
||||
makeCreature("mm:orc", "Orc"),
|
||||
]);
|
||||
await cacheSource("VGM", "Volo's Guide", [
|
||||
makeCreature("vgm:flind", "Flind"),
|
||||
]);
|
||||
|
||||
const sources = await getCachedSources();
|
||||
expect(sources).toHaveLength(2);
|
||||
|
||||
const mm = sources.find((s) => s.sourceCode === "MM");
|
||||
expect(mm).toBeDefined();
|
||||
expect(mm?.displayName).toBe("Monster Manual");
|
||||
expect(mm?.creatureCount).toBe(2);
|
||||
|
||||
const vgm = sources.find((s) => s.sourceCode === "VGM");
|
||||
expect(vgm?.creatureCount).toBe(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("loadAllCachedCreatures", () => {
|
||||
it("returns empty map when nothing cached", async () => {
|
||||
const map = await loadAllCachedCreatures();
|
||||
expect(map.size).toBe(0);
|
||||
});
|
||||
|
||||
it("assembles creatures from all cached sources", async () => {
|
||||
const goblin = makeCreature("mm:goblin", "Goblin");
|
||||
const orc = makeCreature("mm:orc", "Orc");
|
||||
const flind = makeCreature("vgm:flind", "Flind");
|
||||
|
||||
await cacheSource("MM", "Monster Manual", [goblin, orc]);
|
||||
await cacheSource("VGM", "Volo's Guide", [flind]);
|
||||
|
||||
const map = await loadAllCachedCreatures();
|
||||
expect(map.size).toBe(3);
|
||||
expect(map.get(creatureId("mm:goblin"))?.name).toBe("Goblin");
|
||||
expect(map.get(creatureId("mm:orc"))?.name).toBe("Orc");
|
||||
expect(map.get(creatureId("vgm:flind"))?.name).toBe("Flind");
|
||||
});
|
||||
});
|
||||
|
||||
describe("clearSource", () => {
|
||||
it("removes a single source", async () => {
|
||||
await cacheSource("MM", "Monster Manual", []);
|
||||
await cacheSource("VGM", "Volo's Guide", []);
|
||||
|
||||
await clearSource("MM");
|
||||
|
||||
expect(await isSourceCached("MM")).toBe(false);
|
||||
expect(await isSourceCached("VGM")).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
describe("clearAll", () => {
|
||||
it("removes all cached data", async () => {
|
||||
await cacheSource("MM", "Monster Manual", []);
|
||||
await cacheSource("VGM", "Volo's Guide", []);
|
||||
|
||||
await clearAll();
|
||||
|
||||
const sources = await getCachedSources();
|
||||
expect(sources).toEqual([]);
|
||||
});
|
||||
});
|
||||
});
|
||||
107
apps/web/src/adapters/__tests__/bestiary-index-adapter.test.ts
Normal file
107
apps/web/src/adapters/__tests__/bestiary-index-adapter.test.ts
Normal file
@@ -0,0 +1,107 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import {
|
||||
getAllSourceCodes,
|
||||
getDefaultFetchUrl,
|
||||
getSourceDisplayName,
|
||||
loadBestiaryIndex,
|
||||
} from "../bestiary-index-adapter.js";
|
||||
|
||||
describe("loadBestiaryIndex", () => {
|
||||
it("returns an object with sources and creatures", () => {
|
||||
const index = loadBestiaryIndex();
|
||||
expect(index.sources).toBeDefined();
|
||||
expect(index.creatures).toBeDefined();
|
||||
expect(Array.isArray(index.creatures)).toBe(true);
|
||||
});
|
||||
|
||||
it("creatures have the expected shape", () => {
|
||||
const index = loadBestiaryIndex();
|
||||
expect(index.creatures.length).toBeGreaterThan(0);
|
||||
const first = index.creatures[0];
|
||||
expect(first).toHaveProperty("name");
|
||||
expect(first).toHaveProperty("source");
|
||||
expect(first).toHaveProperty("ac");
|
||||
expect(first).toHaveProperty("hp");
|
||||
expect(first).toHaveProperty("dex");
|
||||
expect(first).toHaveProperty("cr");
|
||||
expect(first).toHaveProperty("initiativeProficiency");
|
||||
expect(first).toHaveProperty("size");
|
||||
expect(first).toHaveProperty("type");
|
||||
});
|
||||
|
||||
it("returns the same cached instance on subsequent calls", () => {
|
||||
const a = loadBestiaryIndex();
|
||||
const b = loadBestiaryIndex();
|
||||
expect(a).toBe(b);
|
||||
});
|
||||
|
||||
it("sources is a record of source code to display name", () => {
|
||||
const index = loadBestiaryIndex();
|
||||
const entries = Object.entries(index.sources);
|
||||
expect(entries.length).toBeGreaterThan(0);
|
||||
for (const [code, name] of entries) {
|
||||
expect(typeof code).toBe("string");
|
||||
expect(typeof name).toBe("string");
|
||||
expect(code.length).toBeGreaterThan(0);
|
||||
expect(name.length).toBeGreaterThan(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe("getAllSourceCodes", () => {
|
||||
it("returns all keys from the index sources", () => {
|
||||
const codes = getAllSourceCodes();
|
||||
const index = loadBestiaryIndex();
|
||||
expect(codes).toEqual(Object.keys(index.sources));
|
||||
});
|
||||
|
||||
it("returns only strings", () => {
|
||||
for (const code of getAllSourceCodes()) {
|
||||
expect(typeof code).toBe("string");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
describe("getDefaultFetchUrl", () => {
|
||||
it("returns default GitHub URL when no baseUrl provided", () => {
|
||||
const url = getDefaultFetchUrl("MM");
|
||||
expect(url).toBe(
|
||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/bestiary-mm.json",
|
||||
);
|
||||
});
|
||||
|
||||
it("constructs URL from baseUrl with trailing slash", () => {
|
||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data/");
|
||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||
});
|
||||
|
||||
it("normalizes baseUrl without trailing slash", () => {
|
||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data");
|
||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||
});
|
||||
|
||||
it("lowercases the source code in the filename", () => {
|
||||
const url = getDefaultFetchUrl("XMM");
|
||||
expect(url).toContain("bestiary-xmm.json");
|
||||
});
|
||||
|
||||
it("applies filename override for Plane Shift sources", () => {
|
||||
expect(getDefaultFetchUrl("PSA")).toContain("bestiary-ps-a.json");
|
||||
expect(getDefaultFetchUrl("PSD")).toContain("bestiary-ps-d.json");
|
||||
expect(getDefaultFetchUrl("PSK")).toContain("bestiary-ps-k.json");
|
||||
});
|
||||
});
|
||||
|
||||
describe("getSourceDisplayName", () => {
|
||||
it("returns display name for a known source", () => {
|
||||
const index = loadBestiaryIndex();
|
||||
const [code, expectedName] = Object.entries(index.sources)[0];
|
||||
expect(getSourceDisplayName(code)).toBe(expectedName);
|
||||
});
|
||||
|
||||
it("falls back to source code for unknown source", () => {
|
||||
expect(getSourceDisplayName("UNKNOWN_SOURCE_XYZ")).toBe(
|
||||
"UNKNOWN_SOURCE_XYZ",
|
||||
);
|
||||
});
|
||||
});
|
||||
@@ -5,7 +5,7 @@ const DB_NAME = "initiative-bestiary";
|
||||
const STORE_NAME = "sources";
|
||||
const DB_VERSION = 2;
|
||||
|
||||
export interface CachedSourceInfo {
|
||||
interface CachedSourceInfo {
|
||||
readonly sourceCode: string;
|
||||
readonly displayName: string;
|
||||
readonly creatureCount: number;
|
||||
|
||||
50
apps/web/src/adapters/ports.ts
Normal file
50
apps/web/src/adapters/ports.ts
Normal file
@@ -0,0 +1,50 @@
|
||||
import type {
|
||||
BestiaryIndex,
|
||||
Creature,
|
||||
CreatureId,
|
||||
Encounter,
|
||||
PlayerCharacter,
|
||||
UndoRedoState,
|
||||
} from "@initiative/domain";
|
||||
|
||||
export interface EncounterPersistence {
|
||||
load(): Encounter | null;
|
||||
save(encounter: Encounter): void;
|
||||
}
|
||||
|
||||
export interface UndoRedoPersistence {
|
||||
load(): UndoRedoState;
|
||||
save(state: UndoRedoState): void;
|
||||
}
|
||||
|
||||
export interface PlayerCharacterPersistence {
|
||||
load(): PlayerCharacter[];
|
||||
save(characters: PlayerCharacter[]): void;
|
||||
}
|
||||
|
||||
export interface CachedSourceInfo {
|
||||
readonly sourceCode: string;
|
||||
readonly displayName: string;
|
||||
readonly creatureCount: number;
|
||||
readonly cachedAt: number;
|
||||
}
|
||||
|
||||
export interface BestiaryCachePort {
|
||||
cacheSource(
|
||||
sourceCode: string,
|
||||
displayName: string,
|
||||
creatures: Creature[],
|
||||
): Promise<void>;
|
||||
isSourceCached(sourceCode: string): Promise<boolean>;
|
||||
getCachedSources(): Promise<CachedSourceInfo[]>;
|
||||
clearSource(sourceCode: string): Promise<void>;
|
||||
clearAll(): Promise<void>;
|
||||
loadAllCachedCreatures(): Promise<Map<CreatureId, Creature>>;
|
||||
}
|
||||
|
||||
export interface BestiaryIndexPort {
|
||||
loadIndex(): BestiaryIndex;
|
||||
getAllSourceCodes(): string[];
|
||||
getDefaultFetchUrl(sourceCode: string, baseUrl?: string): string;
|
||||
getSourceDisplayName(sourceCode: string): string;
|
||||
}
|
||||
44
apps/web/src/adapters/production-adapters.ts
Normal file
44
apps/web/src/adapters/production-adapters.ts
Normal file
@@ -0,0 +1,44 @@
|
||||
import type { Adapters } from "../contexts/adapter-context.js";
|
||||
import {
|
||||
loadEncounter,
|
||||
saveEncounter,
|
||||
} from "../persistence/encounter-storage.js";
|
||||
import {
|
||||
loadPlayerCharacters,
|
||||
savePlayerCharacters,
|
||||
} from "../persistence/player-character-storage.js";
|
||||
import {
|
||||
loadUndoRedoStacks,
|
||||
saveUndoRedoStacks,
|
||||
} from "../persistence/undo-redo-storage.js";
|
||||
import * as bestiaryCache from "./bestiary-cache.js";
|
||||
import * as bestiaryIndex from "./bestiary-index-adapter.js";
|
||||
|
||||
export const productionAdapters: Adapters = {
|
||||
encounterPersistence: {
|
||||
load: loadEncounter,
|
||||
save: saveEncounter,
|
||||
},
|
||||
undoRedoPersistence: {
|
||||
load: loadUndoRedoStacks,
|
||||
save: saveUndoRedoStacks,
|
||||
},
|
||||
playerCharacterPersistence: {
|
||||
load: loadPlayerCharacters,
|
||||
save: savePlayerCharacters,
|
||||
},
|
||||
bestiaryCache: {
|
||||
cacheSource: bestiaryCache.cacheSource,
|
||||
isSourceCached: bestiaryCache.isSourceCached,
|
||||
getCachedSources: bestiaryCache.getCachedSources,
|
||||
clearSource: bestiaryCache.clearSource,
|
||||
clearAll: bestiaryCache.clearAll,
|
||||
loadAllCachedCreatures: bestiaryCache.loadAllCachedCreatures,
|
||||
},
|
||||
bestiaryIndex: {
|
||||
loadIndex: bestiaryIndex.loadBestiaryIndex,
|
||||
getAllSourceCodes: bestiaryIndex.getAllSourceCodes,
|
||||
getDefaultFetchUrl: bestiaryIndex.getDefaultFetchUrl,
|
||||
getSourceDisplayName: bestiaryIndex.getSourceDisplayName,
|
||||
},
|
||||
};
|
||||
@@ -1,41 +1,16 @@
|
||||
// @vitest-environment jsdom
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { playerCharacterId } from "@initiative/domain";
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import type { ReactNode } from "react";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { ActionBar } from "../action-bar.js";
|
||||
|
||||
// Mock persistence — no localStorage interaction
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
// Mock bestiary — no IndexedDB or JSON index
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
// DOM API stubs — jsdom doesn't implement these
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
@@ -60,10 +35,97 @@ function renderBar(props: Partial<Parameters<typeof ActionBar>[0]> = {}) {
|
||||
return render(<ActionBar {...props} />, { wrapper: AllProviders });
|
||||
}
|
||||
|
||||
function renderBarWithBestiary(
|
||||
props: Partial<Parameters<typeof ActionBar>[0]> = {},
|
||||
) {
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
loadIndex: () => ({
|
||||
sources: { MM: "Monster Manual" },
|
||||
creatures: [
|
||||
{
|
||||
name: "Goblin",
|
||||
source: "MM",
|
||||
ac: 15,
|
||||
hp: 7,
|
||||
dex: 14,
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
size: "Small",
|
||||
type: "humanoid",
|
||||
},
|
||||
{
|
||||
name: "Golem, Iron",
|
||||
source: "MM",
|
||||
ac: 20,
|
||||
hp: 210,
|
||||
dex: 9,
|
||||
cr: "16",
|
||||
initiativeProficiency: 0,
|
||||
size: "Large",
|
||||
type: "construct",
|
||||
},
|
||||
],
|
||||
}),
|
||||
getSourceDisplayName: (code: string) =>
|
||||
code === "MM" ? "Monster Manual" : code,
|
||||
};
|
||||
return render(<ActionBar {...props} />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
function renderBarWithPCs(
|
||||
props: Partial<Parameters<typeof ActionBar>[0]> = {},
|
||||
) {
|
||||
const adapters = createTestAdapters({
|
||||
playerCharacters: [
|
||||
{
|
||||
id: playerCharacterId("pc-1"),
|
||||
name: "Gandalf",
|
||||
ac: 15,
|
||||
maxHp: 40,
|
||||
},
|
||||
],
|
||||
});
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
loadIndex: () => ({
|
||||
sources: { MM: "Monster Manual" },
|
||||
creatures: [
|
||||
{
|
||||
name: "Goblin",
|
||||
source: "MM",
|
||||
ac: 15,
|
||||
hp: 7,
|
||||
dex: 14,
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
size: "Small",
|
||||
type: "humanoid",
|
||||
},
|
||||
],
|
||||
}),
|
||||
getSourceDisplayName: (code: string) =>
|
||||
code === "MM" ? "Monster Manual" : code,
|
||||
};
|
||||
return render(<ActionBar {...props} />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
describe("ActionBar", () => {
|
||||
describe("basic rendering and custom add", () => {
|
||||
it("renders input with placeholder '+ Add combatants'", () => {
|
||||
renderBar();
|
||||
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
|
||||
expect(
|
||||
screen.getByPlaceholderText("+ Add combatants"),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("submitting with a name adds a combatant", async () => {
|
||||
@@ -71,20 +133,16 @@ describe("ActionBar", () => {
|
||||
renderBar();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Goblin");
|
||||
// The Add button appears when name >= 2 chars and no suggestions
|
||||
const addButton = screen.getByRole("button", { name: "Add" });
|
||||
await user.click(addButton);
|
||||
// Input is cleared after adding (context handles the state)
|
||||
expect(input).toHaveValue("");
|
||||
});
|
||||
|
||||
it("submitting with empty name does nothing", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBar();
|
||||
// Submit the form directly (Enter on empty input)
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "{Enter}");
|
||||
// Input stays empty, no error
|
||||
expect(input).toHaveValue("");
|
||||
});
|
||||
|
||||
@@ -106,6 +164,160 @@ describe("ActionBar", () => {
|
||||
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("submits custom stats with combatant", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBar();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Fighter");
|
||||
await user.type(screen.getByPlaceholderText("Init"), "15");
|
||||
await user.type(screen.getByPlaceholderText("AC"), "18");
|
||||
await user.type(screen.getByPlaceholderText("MaxHP"), "45");
|
||||
await user.click(screen.getByRole("button", { name: "Add" }));
|
||||
expect(input).toHaveValue("");
|
||||
});
|
||||
});
|
||||
|
||||
describe("bestiary suggestions and queuing", () => {
|
||||
it("shows bestiary suggestions when typing a matching name", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
expect(screen.getByText("Golem, Iron")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("clicking a suggestion queues it with count badge", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
// Click the Goblin suggestion
|
||||
await user.click(screen.getByText("Goblin"));
|
||||
|
||||
// Should show count badge "1"
|
||||
expect(screen.getByText("1")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("clicking same suggestion again increments count", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
await user.click(screen.getByText("Goblin"));
|
||||
await user.click(screen.getByText("Goblin"));
|
||||
|
||||
expect(screen.getByText("2")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("confirming queued creatures adds them to the encounter", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
// Queue 1 Goblin
|
||||
await user.click(screen.getByText("Goblin"));
|
||||
|
||||
// Press Enter to confirm the queued creature
|
||||
await user.keyboard("{Enter}");
|
||||
|
||||
// Input should be cleared after confirming
|
||||
expect(input).toHaveValue("");
|
||||
});
|
||||
|
||||
it("clears queued when search text no longer matches", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
await user.click(screen.getByText("Goblin"));
|
||||
expect(screen.getByText("1")).toBeInTheDocument();
|
||||
|
||||
// Change search to something with no matches
|
||||
await user.clear(input);
|
||||
await user.type(input, "xyz");
|
||||
|
||||
// Count badge should be gone
|
||||
expect(screen.queryByText("1")).not.toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
describe("player character matching", () => {
|
||||
it("shows matching player characters in suggestions", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithPCs();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Gan");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Gandalf")).toBeInTheDocument();
|
||||
});
|
||||
expect(screen.getByText("Player")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
describe("browse mode", () => {
|
||||
it("toggles browse mode via eye icon button", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
|
||||
const browseButton = screen.getByRole("button", {
|
||||
name: "Browse stat blocks",
|
||||
});
|
||||
await user.click(browseButton);
|
||||
|
||||
expect(
|
||||
screen.getByPlaceholderText("Search stat blocks..."),
|
||||
).toBeInTheDocument();
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Switch to add mode" }),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("browse mode shows suggestions without add UI", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBarWithBestiary();
|
||||
|
||||
await user.click(
|
||||
screen.getByRole("button", { name: "Browse stat blocks" }),
|
||||
);
|
||||
const input = screen.getByPlaceholderText("Search stat blocks...");
|
||||
await user.type(input, "Go");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
// No Add button in browse mode
|
||||
expect(
|
||||
screen.queryByRole("button", { name: "Add" }),
|
||||
).not.toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
describe("overflow menu", () => {
|
||||
it("does not show roll all initiative button when no creature combatants", () => {
|
||||
renderBar();
|
||||
expect(
|
||||
@@ -115,7 +327,6 @@ describe("ActionBar", () => {
|
||||
|
||||
it("shows overflow menu items", () => {
|
||||
renderBar({ onManagePlayers: vi.fn() });
|
||||
// The overflow menu should be present (it contains Player Characters etc.)
|
||||
expect(
|
||||
screen.getByRole("button", { name: "More actions" }),
|
||||
).toBeInTheDocument();
|
||||
@@ -125,10 +336,8 @@ describe("ActionBar", () => {
|
||||
const user = userEvent.setup();
|
||||
renderBar();
|
||||
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||
// Click the menu item
|
||||
const items = screen.getAllByText("Export Encounter");
|
||||
await user.click(items[0]);
|
||||
// Dialog should now be open — it renders a second "Export Encounter" as heading
|
||||
expect(
|
||||
screen.getAllByText("Export Encounter").length,
|
||||
).toBeGreaterThanOrEqual(1);
|
||||
@@ -162,19 +371,5 @@ describe("ActionBar", () => {
|
||||
await user.click(screen.getByText("Settings"));
|
||||
expect(onOpenSettings).toHaveBeenCalledOnce();
|
||||
});
|
||||
|
||||
it("submits custom stats with combatant", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderBar();
|
||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||
await user.type(input, "Fighter");
|
||||
const initInput = screen.getByPlaceholderText("Init");
|
||||
const acInput = screen.getByPlaceholderText("AC");
|
||||
const hpInput = screen.getByPlaceholderText("MaxHP");
|
||||
await user.type(initInput, "15");
|
||||
await user.type(acInput, "18");
|
||||
await user.type(hpInput, "45");
|
||||
await user.click(screen.getByRole("button", { name: "Add" }));
|
||||
expect(input).toHaveValue("");
|
||||
});
|
||||
});
|
||||
|
||||
@@ -4,6 +4,8 @@ import "@testing-library/jest-dom/vitest";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||
import { BulkImportPrompt } from "../bulk-import-prompt.js";
|
||||
|
||||
const THREE_SOURCES_REGEX = /3 sources/;
|
||||
@@ -28,6 +30,10 @@ let mockImportState = {
|
||||
failed: 0,
|
||||
};
|
||||
|
||||
// Uses context mocks because the bulk import state machine (idle → loading →
|
||||
// complete → partial-failure) is impractical to drive through user interactions
|
||||
// without real network calls. Consider migrating if adapter injection expands
|
||||
// to cover these state transitions.
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: () => ({
|
||||
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||
@@ -50,12 +56,23 @@ vi.mock("../../contexts/side-panel-context.js", () => ({
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
function createAdaptersWithSources() {
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
}));
|
||||
};
|
||||
return adapters;
|
||||
}
|
||||
|
||||
function renderWithAdapters() {
|
||||
const adapters = createAdaptersWithSources();
|
||||
return render(
|
||||
<AdapterProvider adapters={adapters}>
|
||||
<BulkImportPrompt />
|
||||
</AdapterProvider>,
|
||||
);
|
||||
}
|
||||
|
||||
describe("BulkImportPrompt", () => {
|
||||
afterEach(() => {
|
||||
@@ -64,7 +81,7 @@ describe("BulkImportPrompt", () => {
|
||||
});
|
||||
|
||||
it("idle: shows base URL input, source count, Load All button", () => {
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(THREE_SOURCES_REGEX)).toBeInTheDocument();
|
||||
expect(screen.getByDisplayValue(GITHUB_URL_REGEX)).toBeInTheDocument();
|
||||
expect(
|
||||
@@ -74,7 +91,7 @@ describe("BulkImportPrompt", () => {
|
||||
|
||||
it("idle: clearing URL disables the button", async () => {
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
const input = screen.getByDisplayValue(GITHUB_URL_REGEX);
|
||||
await user.clear(input);
|
||||
@@ -83,7 +100,7 @@ describe("BulkImportPrompt", () => {
|
||||
|
||||
it("idle: clicking Load All calls startImport with URL", async () => {
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Load All" }));
|
||||
expect(mockStartImport).toHaveBeenCalledWith(
|
||||
@@ -101,7 +118,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 3,
|
||||
failed: 1,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(LOADING_PROGRESS_REGEX)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
@@ -112,7 +129,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 10,
|
||||
failed: 0,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText("All sources loaded")).toBeInTheDocument();
|
||||
expect(screen.getByRole("button", { name: "Done" })).toBeInTheDocument();
|
||||
});
|
||||
@@ -125,7 +142,7 @@ describe("BulkImportPrompt", () => {
|
||||
failed: 0,
|
||||
};
|
||||
const user = userEvent.setup();
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Done" }));
|
||||
expect(mockDismissPanel).toHaveBeenCalled();
|
||||
@@ -139,7 +156,7 @@ describe("BulkImportPrompt", () => {
|
||||
completed: 7,
|
||||
failed: 3,
|
||||
};
|
||||
render(<BulkImportPrompt />);
|
||||
renderWithAdapters();
|
||||
expect(screen.getByText(SEVEN_OF_TEN_REGEX)).toBeInTheDocument();
|
||||
expect(screen.getByText(THREE_FAILED_REGEX)).toBeInTheDocument();
|
||||
});
|
||||
|
||||
@@ -13,34 +13,6 @@ const TEMP_HP_REGEX = /^\+\d/;
|
||||
const CURRENT_HP_7_REGEX = /Current HP: 7/;
|
||||
const CURRENT_HP_REGEX = /Current HP/;
|
||||
|
||||
// Mock persistence — no localStorage interaction
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
// Mock bestiary — no IndexedDB or JSON index
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
// DOM API stubs
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
|
||||
@@ -3,36 +3,33 @@ import type { ConditionId } from "@initiative/domain";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { userEvent } from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { RulesEditionProvider } from "../../contexts/rules-edition-context.js";
|
||||
import { ConditionTags } from "../condition-tags.js";
|
||||
|
||||
vi.mock("../../contexts/rules-edition-context.js", () => ({
|
||||
useRulesEditionContext: () => ({ edition: "5.5e" }),
|
||||
}));
|
||||
|
||||
afterEach(cleanup);
|
||||
|
||||
function renderTags(props: Partial<Parameters<typeof ConditionTags>[0]> = {}) {
|
||||
return render(
|
||||
<RulesEditionProvider>
|
||||
<ConditionTags
|
||||
conditions={props.conditions}
|
||||
onRemove={props.onRemove ?? (() => {})}
|
||||
onOpenPicker={props.onOpenPicker ?? (() => {})}
|
||||
/>
|
||||
</RulesEditionProvider>,
|
||||
);
|
||||
}
|
||||
|
||||
describe("ConditionTags", () => {
|
||||
it("renders nothing when conditions is undefined", () => {
|
||||
const { container } = render(
|
||||
<ConditionTags
|
||||
conditions={undefined}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
const { container } = renderTags();
|
||||
// Only the add button should be present
|
||||
expect(container.querySelectorAll("button")).toHaveLength(1);
|
||||
});
|
||||
|
||||
it("renders a button per condition", () => {
|
||||
const conditions: ConditionId[] = ["blinded", "prone"];
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={conditions}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions });
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||
).toBeDefined();
|
||||
@@ -41,13 +38,10 @@ describe("ConditionTags", () => {
|
||||
|
||||
it("calls onRemove with condition id when clicked", async () => {
|
||||
const onRemove = vi.fn();
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={["blinded"] as ConditionId[]}
|
||||
onRemove={onRemove}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({
|
||||
conditions: ["blinded"] as ConditionId[],
|
||||
onRemove,
|
||||
});
|
||||
|
||||
await userEvent.click(
|
||||
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||
@@ -58,13 +52,7 @@ describe("ConditionTags", () => {
|
||||
|
||||
it("calls onOpenPicker when add button is clicked", async () => {
|
||||
const onOpenPicker = vi.fn();
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={[]}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={onOpenPicker}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions: [], onOpenPicker });
|
||||
|
||||
await userEvent.click(
|
||||
screen.getByRole("button", { name: "Add condition" }),
|
||||
@@ -74,13 +62,7 @@ describe("ConditionTags", () => {
|
||||
});
|
||||
|
||||
it("renders empty conditions array without errors", () => {
|
||||
render(
|
||||
<ConditionTags
|
||||
conditions={[]}
|
||||
onRemove={() => {}}
|
||||
onOpenPicker={() => {}}
|
||||
/>,
|
||||
);
|
||||
renderTags({ conditions: [] });
|
||||
// Only add button
|
||||
expect(screen.getByRole("button", { name: "Add condition" })).toBeDefined();
|
||||
});
|
||||
|
||||
@@ -0,0 +1,296 @@
|
||||
// @vitest-environment jsdom
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildCreature,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { DifficultyBreakdownPanel } from "../difficulty-breakdown-panel.js";
|
||||
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(cleanup);
|
||||
|
||||
const pcId1 = playerCharacterId("pc-1");
|
||||
const goblinCreature = buildCreature({
|
||||
id: creatureId("srd:goblin"),
|
||||
name: "Goblin",
|
||||
cr: "1/4",
|
||||
source: "srd",
|
||||
sourceDisplayName: "SRD",
|
||||
});
|
||||
|
||||
function renderPanel(options: {
|
||||
encounter: ReturnType<typeof buildEncounter>;
|
||||
playerCharacters?: PlayerCharacter[];
|
||||
creatures?: Map<CreatureId, Creature>;
|
||||
onClose?: () => void;
|
||||
}) {
|
||||
const adapters = createTestAdapters({
|
||||
encounter: options.encounter,
|
||||
playerCharacters: options.playerCharacters ?? [],
|
||||
creatures: options.creatures,
|
||||
});
|
||||
return render(
|
||||
<AllProviders adapters={adapters}>
|
||||
<DifficultyBreakdownPanel onClose={options.onClose ?? (() => {})} />
|
||||
</AllProviders>,
|
||||
);
|
||||
}
|
||||
|
||||
function defaultEncounter() {
|
||||
return buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-3"),
|
||||
name: "Custom Thug",
|
||||
cr: "2",
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-4"),
|
||||
name: "Bandit",
|
||||
}),
|
||||
],
|
||||
});
|
||||
}
|
||||
|
||||
const defaultPCs: PlayerCharacter[] = [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
];
|
||||
|
||||
describe("DifficultyBreakdownPanel", () => {
|
||||
it("renders party budget section", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
screen.getByText("Party Budget", { exact: false }),
|
||||
).toBeInTheDocument();
|
||||
expect(screen.getByText("1 PC", { exact: false })).toBeInTheDocument();
|
||||
expect(screen.getByText("Low:", { exact: false })).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("renders tier label", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
screen.getByText("Encounter Difficulty:", { exact: false }),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("shows PC in party column with level", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Hero")).toBeInTheDocument();
|
||||
expect(screen.getByText("Lv 5")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("shows monsters in enemy column", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
expect(screen.getAllByText("CR 1/4").length).toBeGreaterThanOrEqual(1);
|
||||
});
|
||||
});
|
||||
|
||||
it("renders explanation text", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
screen.getByText(
|
||||
"Allied NPC XP is subtracted from encounter difficulty",
|
||||
),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("renders Net Monster XP footer", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Net Monster XP")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("renders custom combatant with CR picker in enemy column", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
const pickers = screen.getAllByLabelText("Challenge rating");
|
||||
expect(pickers).toHaveLength(2);
|
||||
expect(pickers[0]).toHaveValue("2");
|
||||
});
|
||||
});
|
||||
|
||||
it("selecting a CR updates the visible XP value", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getAllByLabelText("Challenge rating")).toHaveLength(2);
|
||||
});
|
||||
|
||||
const pickers = screen.getAllByLabelText("Challenge rating");
|
||||
await user.selectOptions(pickers[1], "5");
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("1,800")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("non-PC combatants show toggle button", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
// Each non-PC enemy combatant has a toggle button
|
||||
expect(
|
||||
screen.getByLabelText("Move Goblin to party side"),
|
||||
).toBeInTheDocument();
|
||||
expect(
|
||||
screen.getByLabelText("Move Custom Thug to party side"),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("PC combatants do not show side toggle", async () => {
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Hero")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
expect(
|
||||
screen.queryByLabelText("Move Hero to enemy side"),
|
||||
).not.toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("side toggle moves combatant between sections", async () => {
|
||||
const user = userEvent.setup();
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
// Toggle goblin to party side
|
||||
const toggleBtn = screen.getByLabelText("Move Goblin to party side");
|
||||
await user.click(toggleBtn);
|
||||
|
||||
// After toggle, the aria-label should change to "Move Goblin to enemy side"
|
||||
await waitFor(() => {
|
||||
expect(
|
||||
screen.getByLabelText("Move Goblin to enemy side"),
|
||||
).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("renders nothing when breakdown data is insufficient", () => {
|
||||
const { container } = renderPanel({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Custom" }),
|
||||
],
|
||||
}),
|
||||
});
|
||||
|
||||
expect(container.innerHTML).toBe("");
|
||||
});
|
||||
|
||||
it("calls onClose when Escape is pressed", async () => {
|
||||
const user = userEvent.setup();
|
||||
const onClose = vi.fn();
|
||||
renderPanel({
|
||||
encounter: defaultEncounter(),
|
||||
playerCharacters: defaultPCs,
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
onClose,
|
||||
});
|
||||
|
||||
await user.keyboard("{Escape}");
|
||||
|
||||
expect(onClose).toHaveBeenCalledOnce();
|
||||
});
|
||||
});
|
||||
@@ -1,7 +1,8 @@
|
||||
// @vitest-environment jsdom
|
||||
import type { DifficultyResult } from "@initiative/domain";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { afterEach, describe, expect, it } from "vitest";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { DifficultyIndicator } from "../difficulty-indicator.js";
|
||||
|
||||
afterEach(cleanup);
|
||||
@@ -56,4 +57,41 @@ describe("DifficultyIndicator", () => {
|
||||
}),
|
||||
).toBeDefined();
|
||||
});
|
||||
|
||||
it("calls onClick when clicked", async () => {
|
||||
const user = userEvent.setup();
|
||||
const handleClick = vi.fn();
|
||||
render(
|
||||
<DifficultyIndicator
|
||||
result={makeResult("moderate")}
|
||||
onClick={handleClick}
|
||||
/>,
|
||||
);
|
||||
|
||||
await user.click(
|
||||
screen.getByRole("img", {
|
||||
name: "Moderate encounter difficulty",
|
||||
}),
|
||||
);
|
||||
expect(handleClick).toHaveBeenCalledOnce();
|
||||
});
|
||||
|
||||
it("renders as div when onClick not provided", () => {
|
||||
const { container } = render(
|
||||
<DifficultyIndicator result={makeResult("moderate")} />,
|
||||
);
|
||||
const element = container.querySelector("[role='img']");
|
||||
expect(element?.tagName).toBe("DIV");
|
||||
});
|
||||
|
||||
it("renders as button when onClick provided", () => {
|
||||
const { container } = render(
|
||||
<DifficultyIndicator
|
||||
result={makeResult("moderate")}
|
||||
onClick={() => {}}
|
||||
/>,
|
||||
);
|
||||
const element = container.querySelector("[role='img']");
|
||||
expect(element?.tagName).toBe("BUTTON");
|
||||
});
|
||||
});
|
||||
|
||||
@@ -33,32 +33,6 @@ beforeAll(() => {
|
||||
|
||||
afterEach(cleanup);
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
function renderSection() {
|
||||
const ref = createRef<PlayerCharacterSectionHandle>();
|
||||
const result = render(<PlayerCharacterSection ref={ref} />, {
|
||||
|
||||
@@ -28,32 +28,6 @@ beforeAll(() => {
|
||||
});
|
||||
});
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: () => null,
|
||||
saveEncounter: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: () => [],
|
||||
savePlayerCharacters: () => {},
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||
isSourceCached: () => Promise.resolve(false),
|
||||
cacheSource: () => Promise.resolve(),
|
||||
getCachedSources: () => Promise.resolve([]),
|
||||
clearSource: () => Promise.resolve(),
|
||||
clearAll: () => Promise.resolve(),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
getDefaultFetchUrl: () => "",
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
|
||||
function renderModal(open = true) {
|
||||
const onClose = vi.fn();
|
||||
const result = render(<SettingsModal open={open} onClose={onClose} />, {
|
||||
|
||||
@@ -4,6 +4,8 @@ import "@testing-library/jest-dom/vitest";
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||
import { SourceFetchPrompt } from "../source-fetch-prompt.js";
|
||||
|
||||
const MONSTER_MANUAL_REGEX = /Monster Manual/;
|
||||
@@ -13,6 +15,9 @@ afterEach(cleanup);
|
||||
const mockFetchAndCacheSource = vi.fn();
|
||||
const mockUploadAndCacheSource = vi.fn();
|
||||
|
||||
// Uses context mock because fetchAndCacheSource/uploadAndCacheSource involve
|
||||
// real fetch() calls. The test controls success/failure to verify the
|
||||
// component's loading and error UI, not the fetching logic itself.
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: () => ({
|
||||
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||
@@ -20,22 +25,23 @@ vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
function renderPrompt(sourceCode = "MM") {
|
||||
const onSourceLoaded = vi.fn();
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
getDefaultFetchUrl: (code: string) =>
|
||||
`https://example.com/bestiary/${code}.json`,
|
||||
getSourceDisplayName: (code: string) =>
|
||||
code === "MM" ? "Monster Manual" : code,
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getAllSourceCodes: () => [],
|
||||
}));
|
||||
|
||||
function renderPrompt(sourceCode = "MM") {
|
||||
const onSourceLoaded = vi.fn();
|
||||
};
|
||||
const result = render(
|
||||
<AdapterProvider adapters={adapters}>
|
||||
<SourceFetchPrompt
|
||||
sourceCode={sourceCode}
|
||||
onSourceLoaded={onSourceLoaded}
|
||||
/>,
|
||||
/>
|
||||
</AdapterProvider>,
|
||||
);
|
||||
return { ...result, onSourceLoaded };
|
||||
}
|
||||
|
||||
@@ -3,60 +3,68 @@ import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||
import userEvent from "@testing-library/user-event";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||
getCachedSources: vi.fn(),
|
||||
clearSource: vi.fn(),
|
||||
clearAll: vi.fn(),
|
||||
}));
|
||||
|
||||
// Mock the context module
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn(),
|
||||
}));
|
||||
|
||||
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
|
||||
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
||||
import type { ReactNode } from "react";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import type { CachedSourceInfo } from "../../adapters/ports.js";
|
||||
import { SourceManager } from "../source-manager.js";
|
||||
|
||||
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
|
||||
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
|
||||
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
|
||||
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
vi.clearAllMocks();
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
function setupMockContext() {
|
||||
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||
mockUseBestiaryContext.mockReturnValue({
|
||||
refreshCache,
|
||||
search: vi.fn().mockReturnValue([]),
|
||||
getCreature: vi.fn(),
|
||||
isLoaded: true,
|
||||
isSourceCached: vi.fn().mockResolvedValue(false),
|
||||
fetchAndCacheSource: vi.fn(),
|
||||
uploadAndCacheSource: vi.fn(),
|
||||
} as ReturnType<typeof useBestiaryContext>);
|
||||
return { refreshCache };
|
||||
afterEach(cleanup);
|
||||
|
||||
function renderWithSources(sources: CachedSourceInfo[] = []) {
|
||||
const adapters = createTestAdapters();
|
||||
// Wire getCachedSources to return the provided sources initially,
|
||||
// then empty after clear operations
|
||||
let currentSources = [...sources];
|
||||
adapters.bestiaryCache = {
|
||||
...adapters.bestiaryCache,
|
||||
getCachedSources: () => Promise.resolve(currentSources),
|
||||
clearSource(sourceCode) {
|
||||
currentSources = currentSources.filter(
|
||||
(s) => s.sourceCode !== sourceCode,
|
||||
);
|
||||
return Promise.resolve();
|
||||
},
|
||||
clearAll() {
|
||||
currentSources = [];
|
||||
return Promise.resolve();
|
||||
},
|
||||
};
|
||||
|
||||
render(<SourceManager />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
describe("SourceManager", () => {
|
||||
it("shows 'No cached sources' empty state when no sources", async () => {
|
||||
setupMockContext();
|
||||
mockGetCachedSources.mockResolvedValue([]);
|
||||
render(<SourceManager />);
|
||||
void renderWithSources([]);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
it("lists cached sources with display name and creature count", async () => {
|
||||
setupMockContext();
|
||||
mockGetCachedSources.mockResolvedValue([
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
@@ -70,7 +78,6 @@ describe("SourceManager", () => {
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
render(<SourceManager />);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
@@ -79,38 +86,31 @@ describe("SourceManager", () => {
|
||||
expect(screen.getByText("100 creatures")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("Clear All button calls cache clear and refreshCache", async () => {
|
||||
it("Clear All button removes all sources", async () => {
|
||||
const user = userEvent.setup();
|
||||
const { refreshCache } = setupMockContext();
|
||||
mockGetCachedSources
|
||||
.mockResolvedValueOnce([
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
creatureCount: 300,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
])
|
||||
.mockResolvedValue([]);
|
||||
mockClearAll.mockResolvedValue(undefined);
|
||||
render(<SourceManager />);
|
||||
]);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
await user.click(screen.getByRole("button", { name: "Clear All" }));
|
||||
|
||||
await waitFor(() => {
|
||||
expect(mockClearAll).toHaveBeenCalled();
|
||||
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||
});
|
||||
expect(refreshCache).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("individual source delete button calls clear for that source", async () => {
|
||||
it("individual source delete button removes that source", async () => {
|
||||
const user = userEvent.setup();
|
||||
const { refreshCache } = setupMockContext();
|
||||
mockGetCachedSources
|
||||
.mockResolvedValueOnce([
|
||||
void renderWithSources([
|
||||
{
|
||||
sourceCode: "mm",
|
||||
displayName: "Monster Manual",
|
||||
@@ -123,18 +123,8 @@ describe("SourceManager", () => {
|
||||
creatureCount: 100,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
])
|
||||
.mockResolvedValue([
|
||||
{
|
||||
sourceCode: "vgm",
|
||||
displayName: "Volo's Guide",
|
||||
creatureCount: 100,
|
||||
cachedAt: Date.now(),
|
||||
},
|
||||
]);
|
||||
mockClearSource.mockResolvedValue(undefined);
|
||||
|
||||
render(<SourceManager />);
|
||||
await waitFor(() => {
|
||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||
});
|
||||
@@ -142,9 +132,10 @@ describe("SourceManager", () => {
|
||||
await user.click(
|
||||
screen.getByRole("button", { name: "Remove Monster Manual" }),
|
||||
);
|
||||
|
||||
await waitFor(() => {
|
||||
expect(mockClearSource).toHaveBeenCalledWith("mm");
|
||||
expect(screen.queryByText("Monster Manual")).not.toBeInTheDocument();
|
||||
});
|
||||
expect(refreshCache).toHaveBeenCalled();
|
||||
expect(screen.getByText("Volo's Guide")).toBeInTheDocument();
|
||||
});
|
||||
});
|
||||
|
||||
@@ -1,100 +1,68 @@
|
||||
// @vitest-environment jsdom
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import type { Encounter } from "@initiative/domain";
|
||||
import { combatantId } from "@initiative/domain";
|
||||
import { cleanup, render, screen } from "@testing-library/react";
|
||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
// Mock the context modules
|
||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||
useEncounterContext: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
||||
usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
|
||||
}));
|
||||
|
||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||
import type { ReactNode } from "react";
|
||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { TurnNavigation } from "../turn-navigation.js";
|
||||
|
||||
const mockUseEncounterContext = vi.mocked(useEncounterContext);
|
||||
|
||||
afterEach(() => {
|
||||
cleanup();
|
||||
vi.clearAllMocks();
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
function mockContext(overrides: Partial<Encounter> = {}) {
|
||||
const encounter: Encounter = {
|
||||
combatants: [
|
||||
{ id: combatantId("1"), name: "Goblin" },
|
||||
{ id: combatantId("2"), name: "Conjurer" },
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
...overrides,
|
||||
};
|
||||
afterEach(cleanup);
|
||||
|
||||
const value = {
|
||||
encounter,
|
||||
advanceTurn: vi.fn(),
|
||||
retreatTurn: vi.fn(),
|
||||
clearEncounter: vi.fn(),
|
||||
isEmpty: encounter.combatants.length === 0,
|
||||
hasCreatureCombatants: false,
|
||||
canRollAllInitiative: false,
|
||||
addCombatant: vi.fn(),
|
||||
removeCombatant: vi.fn(),
|
||||
editCombatant: vi.fn(),
|
||||
setInitiative: vi.fn(),
|
||||
setHp: vi.fn(),
|
||||
adjustHp: vi.fn(),
|
||||
setTempHp: vi.fn(),
|
||||
hasTempHp: false,
|
||||
setAc: vi.fn(),
|
||||
toggleCondition: vi.fn(),
|
||||
toggleConcentration: vi.fn(),
|
||||
addFromBestiary: vi.fn(),
|
||||
addMultipleFromBestiary: vi.fn(),
|
||||
addFromPlayerCharacter: vi.fn(),
|
||||
makeStore: vi.fn(),
|
||||
withUndo: vi.fn((action: () => unknown) => action()),
|
||||
undo: vi.fn(),
|
||||
redo: vi.fn(),
|
||||
canUndo: false,
|
||||
canRedo: false,
|
||||
undoRedoState: { undoStack: [], redoStack: [] },
|
||||
setEncounter: vi.fn(),
|
||||
setUndoRedoState: vi.fn(),
|
||||
events: [],
|
||||
lastCreatureId: null,
|
||||
};
|
||||
|
||||
mockUseEncounterContext.mockReturnValue(
|
||||
value as ReturnType<typeof useEncounterContext>,
|
||||
);
|
||||
return value;
|
||||
}
|
||||
|
||||
function renderNav(overrides: Partial<Encounter> = {}) {
|
||||
mockContext(overrides);
|
||||
return render(<TurnNavigation />);
|
||||
function renderNav(encounter = buildEncounter()) {
|
||||
const adapters = createTestAdapters({ encounter });
|
||||
return render(<TurnNavigation />, {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
}
|
||||
|
||||
describe("TurnNavigation", () => {
|
||||
describe("US1: Round badge and combatant name", () => {
|
||||
it("renders the round badge with correct round number", () => {
|
||||
renderNav({ roundNumber: 3 });
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
roundNumber: 3,
|
||||
}),
|
||||
);
|
||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("renders the combatant name separately from the round badge", () => {
|
||||
renderNav();
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Goblin" }),
|
||||
buildCombatant({ id: combatantId("c-2"), name: "Conjurer" }),
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
}),
|
||||
);
|
||||
const badge = screen.getByText("R1");
|
||||
const name = screen.getByText("Goblin");
|
||||
expect(badge).toBeInTheDocument();
|
||||
@@ -104,41 +72,24 @@ describe("TurnNavigation", () => {
|
||||
});
|
||||
|
||||
it("does not render an em dash between round and name", () => {
|
||||
const { container } = renderNav();
|
||||
const { container } = renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
}),
|
||||
);
|
||||
expect(container.textContent).not.toContain("\u2014");
|
||||
});
|
||||
|
||||
it("round badge and combatant name are siblings in the center area", () => {
|
||||
renderNav();
|
||||
it("round badge is in the left zone and name is in the center zone", () => {
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "Goblin" })],
|
||||
}),
|
||||
);
|
||||
const badge = screen.getByText("R1");
|
||||
const name = screen.getByText("Goblin");
|
||||
// badge text is inside inner span > outer span, name is a direct child
|
||||
expect(badge.closest(".flex")).toBe(name.parentElement);
|
||||
});
|
||||
|
||||
it("updates the round badge when round changes", () => {
|
||||
mockContext({ roundNumber: 2 });
|
||||
const { rerender } = render(<TurnNavigation />);
|
||||
expect(screen.getByText("R2")).toBeInTheDocument();
|
||||
|
||||
mockContext({ roundNumber: 3 });
|
||||
rerender(<TurnNavigation />);
|
||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||
expect(screen.queryByText("R2")).not.toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("renders the next combatant name when turn advances", () => {
|
||||
const combatants = [
|
||||
{ id: combatantId("1"), name: "Goblin" },
|
||||
{ id: combatantId("2"), name: "Conjurer" },
|
||||
];
|
||||
mockContext({ combatants, activeIndex: 0 });
|
||||
const { rerender } = render(<TurnNavigation />);
|
||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||
|
||||
mockContext({ combatants, activeIndex: 1 });
|
||||
rerender(<TurnNavigation />);
|
||||
expect(screen.getByText("Conjurer")).toBeInTheDocument();
|
||||
// Badge and name are in separate grid cells to prevent layout shifts
|
||||
expect(badge.parentElement).not.toBe(name.parentElement);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -146,17 +97,21 @@ describe("TurnNavigation", () => {
|
||||
it("applies truncation styles to long combatant names", () => {
|
||||
const longName =
|
||||
"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: longName }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: longName })],
|
||||
}),
|
||||
);
|
||||
const nameEl = screen.getByText(longName);
|
||||
expect(nameEl.className).toContain("truncate");
|
||||
});
|
||||
|
||||
it("renders three-zone layout with a single-character name", () => {
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: "O" }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: "O" })],
|
||||
}),
|
||||
);
|
||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||
expect(screen.getByText("O")).toBeInTheDocument();
|
||||
expect(
|
||||
@@ -169,9 +124,11 @@ describe("TurnNavigation", () => {
|
||||
|
||||
it("keeps all action buttons accessible regardless of name length", () => {
|
||||
const longName = "A".repeat(60);
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: longName }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: longName })],
|
||||
}),
|
||||
);
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Previous turn" }),
|
||||
).toBeInTheDocument();
|
||||
@@ -182,29 +139,30 @@ describe("TurnNavigation", () => {
|
||||
|
||||
it("renders a 40-character name without truncation class issues", () => {
|
||||
const name40 = "A".repeat(40);
|
||||
renderNav({
|
||||
combatants: [{ id: combatantId("1"), name: name40 }],
|
||||
});
|
||||
renderNav(
|
||||
buildEncounter({
|
||||
combatants: [buildCombatant({ name: name40 })],
|
||||
}),
|
||||
);
|
||||
const nameEl = screen.getByText(name40);
|
||||
expect(nameEl).toBeInTheDocument();
|
||||
// The truncate class is applied but CSS only visually truncates if content overflows
|
||||
expect(nameEl.className).toContain("truncate");
|
||||
});
|
||||
});
|
||||
|
||||
describe("US3: No combatants state", () => {
|
||||
it("shows the round badge when there are no combatants", () => {
|
||||
renderNav({ combatants: [], roundNumber: 1 });
|
||||
renderNav(buildEncounter({ combatants: [], roundNumber: 1 }));
|
||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("shows 'No combatants' placeholder text", () => {
|
||||
renderNav({ combatants: [] });
|
||||
renderNav(buildEncounter({ combatants: [] }));
|
||||
expect(screen.getByText("No combatants")).toBeInTheDocument();
|
||||
});
|
||||
|
||||
it("disables navigation buttons when there are no combatants", () => {
|
||||
renderNav({ combatants: [] });
|
||||
renderNav(buildEncounter({ combatants: [] }));
|
||||
expect(
|
||||
screen.getByRole("button", { name: "Previous turn" }),
|
||||
).toBeDisabled();
|
||||
|
||||
@@ -12,27 +12,20 @@ import {
|
||||
Upload,
|
||||
Users,
|
||||
} from "lucide-react";
|
||||
import React, { type RefObject, useCallback, useRef, useState } from "react";
|
||||
import React, { type RefObject, useCallback, useState } from "react";
|
||||
import type { SearchResult } from "../contexts/bestiary-context.js";
|
||||
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
|
||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||
import {
|
||||
creatureKey,
|
||||
type QueuedCreature,
|
||||
type SuggestionActions,
|
||||
useActionBarState,
|
||||
} from "../hooks/use-action-bar-state.js";
|
||||
import { useEncounterExportImport } from "../hooks/use-encounter-export-import.js";
|
||||
import { useLongPress } from "../hooks/use-long-press.js";
|
||||
import { cn } from "../lib/utils.js";
|
||||
import {
|
||||
assembleExportBundle,
|
||||
bundleToJson,
|
||||
readImportFile,
|
||||
triggerDownload,
|
||||
validateImportBundle,
|
||||
} from "../persistence/export-import.js";
|
||||
import { D20Icon } from "./d20-icon.js";
|
||||
import { ExportMethodDialog } from "./export-method-dialog.js";
|
||||
import { ImportConfirmDialog } from "./import-confirm-prompt.js";
|
||||
@@ -439,116 +432,23 @@ export function ActionBar({
|
||||
} = useActionBarState();
|
||||
|
||||
const { state: bulkImportState } = useBulkImportContext();
|
||||
|
||||
const {
|
||||
encounter,
|
||||
undoRedoState,
|
||||
isEmpty: encounterIsEmpty,
|
||||
setEncounter,
|
||||
setUndoRedoState,
|
||||
} = useEncounterContext();
|
||||
const { characters: playerCharacters, replacePlayerCharacters } =
|
||||
usePlayerCharactersContext();
|
||||
|
||||
const importFileRef = useRef<HTMLInputElement>(null);
|
||||
const [importError, setImportError] = useState<string | null>(null);
|
||||
const [showExportMethod, setShowExportMethod] = useState(false);
|
||||
const [showImportMethod, setShowImportMethod] = useState(false);
|
||||
const [showImportConfirm, setShowImportConfirm] = useState(false);
|
||||
const pendingBundleRef = useRef<
|
||||
import("@initiative/domain").ExportBundle | null
|
||||
>(null);
|
||||
|
||||
const handleExportDownload = useCallback(
|
||||
(includeHistory: boolean, filename: string) => {
|
||||
const bundle = assembleExportBundle(
|
||||
encounter,
|
||||
undoRedoState,
|
||||
playerCharacters,
|
||||
includeHistory,
|
||||
);
|
||||
triggerDownload(bundle, filename);
|
||||
},
|
||||
[encounter, undoRedoState, playerCharacters],
|
||||
);
|
||||
|
||||
const handleExportClipboard = useCallback(
|
||||
(includeHistory: boolean) => {
|
||||
const bundle = assembleExportBundle(
|
||||
encounter,
|
||||
undoRedoState,
|
||||
playerCharacters,
|
||||
includeHistory,
|
||||
);
|
||||
void navigator.clipboard.writeText(bundleToJson(bundle));
|
||||
},
|
||||
[encounter, undoRedoState, playerCharacters],
|
||||
);
|
||||
|
||||
const applyImport = useCallback(
|
||||
(bundle: import("@initiative/domain").ExportBundle) => {
|
||||
setEncounter(bundle.encounter);
|
||||
setUndoRedoState({
|
||||
undoStack: bundle.undoStack,
|
||||
redoStack: bundle.redoStack,
|
||||
});
|
||||
replacePlayerCharacters([...bundle.playerCharacters]);
|
||||
},
|
||||
[setEncounter, setUndoRedoState, replacePlayerCharacters],
|
||||
);
|
||||
|
||||
const handleValidatedBundle = useCallback(
|
||||
(result: import("@initiative/domain").ExportBundle | string) => {
|
||||
if (typeof result === "string") {
|
||||
setImportError(result);
|
||||
return;
|
||||
}
|
||||
if (encounterIsEmpty) {
|
||||
applyImport(result);
|
||||
} else {
|
||||
pendingBundleRef.current = result;
|
||||
setShowImportConfirm(true);
|
||||
}
|
||||
},
|
||||
[encounterIsEmpty, applyImport],
|
||||
);
|
||||
|
||||
const handleImportFile = useCallback(
|
||||
async (e: React.ChangeEvent<HTMLInputElement>) => {
|
||||
const file = e.target.files?.[0];
|
||||
if (!file) return;
|
||||
if (importFileRef.current) importFileRef.current.value = "";
|
||||
|
||||
setImportError(null);
|
||||
handleValidatedBundle(await readImportFile(file));
|
||||
},
|
||||
[handleValidatedBundle],
|
||||
);
|
||||
|
||||
const handleImportClipboard = useCallback(
|
||||
(text: string) => {
|
||||
setImportError(null);
|
||||
try {
|
||||
const parsed: unknown = JSON.parse(text);
|
||||
handleValidatedBundle(validateImportBundle(parsed));
|
||||
} catch {
|
||||
setImportError("Invalid file format");
|
||||
}
|
||||
},
|
||||
[handleValidatedBundle],
|
||||
);
|
||||
|
||||
const handleImportConfirm = useCallback(() => {
|
||||
if (pendingBundleRef.current) {
|
||||
applyImport(pendingBundleRef.current);
|
||||
pendingBundleRef.current = null;
|
||||
}
|
||||
setShowImportConfirm(false);
|
||||
}, [applyImport]);
|
||||
|
||||
const handleImportCancel = useCallback(() => {
|
||||
pendingBundleRef.current = null;
|
||||
setShowImportConfirm(false);
|
||||
}, []);
|
||||
importError,
|
||||
showExportMethod,
|
||||
showImportMethod,
|
||||
showImportConfirm,
|
||||
importFileRef,
|
||||
setImportError,
|
||||
setShowExportMethod,
|
||||
setShowImportMethod,
|
||||
handleExportDownload,
|
||||
handleExportClipboard,
|
||||
handleImportFile,
|
||||
handleImportClipboard,
|
||||
handleImportConfirm,
|
||||
handleImportCancel,
|
||||
} = useEncounterExportImport();
|
||||
|
||||
const overflowItems = buildOverflowItems({
|
||||
onManagePlayers,
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { Loader2 } from "lucide-react";
|
||||
import { useId, useState } from "react";
|
||||
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||
@@ -11,6 +11,7 @@ const DEFAULT_BASE_URL =
|
||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
|
||||
|
||||
export function BulkImportPrompt() {
|
||||
const { bestiaryIndex } = useAdapters();
|
||||
const { fetchAndCacheSource, isSourceCached, refreshCache } =
|
||||
useBestiaryContext();
|
||||
const { state: importState, startImport, reset } = useBulkImportContext();
|
||||
@@ -18,7 +19,7 @@ export function BulkImportPrompt() {
|
||||
|
||||
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
|
||||
const baseUrlId = useId();
|
||||
const totalSources = getAllSourceCodes().length;
|
||||
const totalSources = bestiaryIndex.getAllSourceCodes().length;
|
||||
|
||||
const handleStart = (url: string) => {
|
||||
startImport(url, fetchAndCacheSource, isSourceCached, refreshCache);
|
||||
|
||||
@@ -430,7 +430,7 @@ function concentrationIconClass(
|
||||
dimmed: boolean,
|
||||
): string {
|
||||
if (!isConcentrating)
|
||||
return "opacity-0 group-hover:opacity-50 text-muted-foreground";
|
||||
return "opacity-0 pointer-coarse:opacity-50 group-hover:opacity-50 text-muted-foreground";
|
||||
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
|
||||
}
|
||||
|
||||
|
||||
36
apps/web/src/components/cr-picker.tsx
Normal file
36
apps/web/src/components/cr-picker.tsx
Normal file
@@ -0,0 +1,36 @@
|
||||
import { VALID_CR_VALUES } from "@initiative/domain";
|
||||
|
||||
const CR_LABELS: Record<string, string> = {
|
||||
"0": "CR 0",
|
||||
"1/8": "CR 1/8",
|
||||
"1/4": "CR 1/4",
|
||||
"1/2": "CR 1/2",
|
||||
};
|
||||
|
||||
function formatCr(cr: string): string {
|
||||
return CR_LABELS[cr] ?? `CR ${cr}`;
|
||||
}
|
||||
|
||||
export function CrPicker({
|
||||
value,
|
||||
onChange,
|
||||
}: {
|
||||
value: string | null;
|
||||
onChange: (cr: string | undefined) => void;
|
||||
}) {
|
||||
return (
|
||||
<select
|
||||
className="rounded border border-border bg-card px-1.5 py-0.5 text-xs"
|
||||
value={value ?? ""}
|
||||
onChange={(e) => onChange(e.target.value || undefined)}
|
||||
aria-label="Challenge rating"
|
||||
>
|
||||
<option value="">Assign</option>
|
||||
{VALID_CR_VALUES.map((cr) => (
|
||||
<option key={cr} value={cr}>
|
||||
{formatCr(cr)}
|
||||
</option>
|
||||
))}
|
||||
</select>
|
||||
);
|
||||
}
|
||||
187
apps/web/src/components/difficulty-breakdown-panel.tsx
Normal file
187
apps/web/src/components/difficulty-breakdown-panel.tsx
Normal file
@@ -0,0 +1,187 @@
|
||||
import type { DifficultyTier } from "@initiative/domain";
|
||||
import { ArrowLeftRight } from "lucide-react";
|
||||
import { useRef } from "react";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { useClickOutside } from "../hooks/use-click-outside.js";
|
||||
import {
|
||||
type BreakdownCombatant,
|
||||
useDifficultyBreakdown,
|
||||
} from "../hooks/use-difficulty-breakdown.js";
|
||||
import { CrPicker } from "./cr-picker.js";
|
||||
import { Button } from "./ui/button.js";
|
||||
|
||||
const TIER_LABELS: Record<DifficultyTier, { label: string; color: string }> = {
|
||||
trivial: { label: "Trivial", color: "text-muted-foreground" },
|
||||
low: { label: "Low", color: "text-green-500" },
|
||||
moderate: { label: "Moderate", color: "text-yellow-500" },
|
||||
high: { label: "High", color: "text-red-500" },
|
||||
};
|
||||
|
||||
function formatXp(xp: number): string {
|
||||
return xp.toLocaleString();
|
||||
}
|
||||
|
||||
function PcRow({ entry }: { entry: BreakdownCombatant }) {
|
||||
return (
|
||||
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
|
||||
<span className="min-w-0 truncate" title={entry.combatant.name}>
|
||||
{entry.combatant.name}
|
||||
</span>
|
||||
<span />
|
||||
<span className="text-muted-foreground">
|
||||
{entry.level === undefined ? "\u2014" : `Lv ${entry.level}`}
|
||||
</span>
|
||||
<span className="text-right tabular-nums">{"\u2014"}</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function NpcRow({
|
||||
entry,
|
||||
onToggleSide,
|
||||
}: {
|
||||
entry: BreakdownCombatant;
|
||||
onToggleSide: () => void;
|
||||
}) {
|
||||
const { setCr } = useEncounterContext();
|
||||
const isParty = entry.side === "party";
|
||||
const targetSide = isParty ? "enemy" : "party";
|
||||
|
||||
let xpDisplay: string;
|
||||
if (entry.xp == null) {
|
||||
xpDisplay = "\u2014";
|
||||
} else if (isParty && entry.cr) {
|
||||
xpDisplay = `\u2212${formatXp(entry.xp)}`;
|
||||
} else {
|
||||
xpDisplay = formatXp(entry.xp);
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
|
||||
<span className="min-w-0 truncate" title={entry.combatant.name}>
|
||||
{entry.combatant.name}
|
||||
</span>
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon-sm"
|
||||
onClick={onToggleSide}
|
||||
aria-label={`Move ${entry.combatant.name} to ${targetSide} side`}
|
||||
>
|
||||
<ArrowLeftRight className="h-3 w-3" />
|
||||
</Button>
|
||||
<span>
|
||||
{entry.editable ? (
|
||||
<CrPicker
|
||||
value={entry.cr}
|
||||
onChange={(cr) => setCr(entry.combatant.id, cr)}
|
||||
/>
|
||||
) : (
|
||||
<span className="text-muted-foreground">
|
||||
{entry.cr ? `CR ${entry.cr}` : "\u2014"}
|
||||
</span>
|
||||
)}
|
||||
</span>
|
||||
<span className="text-right tabular-nums">{xpDisplay}</span>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
|
||||
const ref = useRef<HTMLDivElement>(null);
|
||||
useClickOutside(ref, onClose);
|
||||
const { setSide } = useEncounterContext();
|
||||
|
||||
const breakdown = useDifficultyBreakdown();
|
||||
if (!breakdown) return null;
|
||||
|
||||
const tierConfig = TIER_LABELS[breakdown.tier];
|
||||
|
||||
const handleToggle = (entry: BreakdownCombatant) => {
|
||||
const newSide = entry.side === "party" ? "enemy" : "party";
|
||||
setSide(entry.combatant.id, newSide);
|
||||
};
|
||||
|
||||
const isPC = (entry: BreakdownCombatant) =>
|
||||
entry.combatant.playerCharacterId != null;
|
||||
|
||||
return (
|
||||
<div
|
||||
ref={ref}
|
||||
className="absolute top-full right-0 z-50 mt-1 w-80 rounded-lg border border-border bg-card p-3 shadow-lg max-sm:fixed max-sm:top-12 max-sm:right-3 max-sm:left-3 max-sm:w-auto"
|
||||
>
|
||||
<div className="mb-2 font-medium text-sm">
|
||||
Encounter Difficulty:{" "}
|
||||
<span className={tierConfig.color}>{tierConfig.label}</span>
|
||||
</div>
|
||||
|
||||
<div className="mb-2 border-border border-t pt-2">
|
||||
<div className="mb-1 text-muted-foreground text-xs">
|
||||
Party Budget ({breakdown.pcCount}{" "}
|
||||
{breakdown.pcCount === 1 ? "PC" : "PCs"})
|
||||
</div>
|
||||
<div className="flex gap-3 text-xs">
|
||||
<span>
|
||||
Low: <strong>{formatXp(breakdown.partyBudget.low)}</strong>
|
||||
</span>
|
||||
<span>
|
||||
Mod: <strong>{formatXp(breakdown.partyBudget.moderate)}</strong>
|
||||
</span>
|
||||
<span>
|
||||
High: <strong>{formatXp(breakdown.partyBudget.high)}</strong>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="border-border border-t pt-2 pb-2 text-muted-foreground text-xs italic">
|
||||
Allied NPC XP is subtracted from encounter difficulty
|
||||
</div>
|
||||
|
||||
<div className="border-border border-t pt-2">
|
||||
<div className="mb-1 flex justify-between text-muted-foreground text-xs">
|
||||
<span>Party</span>
|
||||
<span>XP</span>
|
||||
</div>
|
||||
<div className="grid grid-cols-[1fr_auto_auto_3.5rem] gap-x-2 gap-y-1">
|
||||
{breakdown.partyCombatants.map((entry) =>
|
||||
isPC(entry) ? (
|
||||
<PcRow key={entry.combatant.id} entry={entry} />
|
||||
) : (
|
||||
<NpcRow
|
||||
key={entry.combatant.id}
|
||||
entry={entry}
|
||||
onToggleSide={() => handleToggle(entry)}
|
||||
/>
|
||||
),
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-2 border-border border-t pt-2">
|
||||
<div className="mb-1 flex justify-between text-muted-foreground text-xs">
|
||||
<span>Enemy</span>
|
||||
<span>XP</span>
|
||||
</div>
|
||||
<div className="grid grid-cols-[1fr_auto_auto_3.5rem] gap-x-2 gap-y-1">
|
||||
{breakdown.enemyCombatants.map((entry) =>
|
||||
isPC(entry) ? (
|
||||
<PcRow key={entry.combatant.id} entry={entry} />
|
||||
) : (
|
||||
<NpcRow
|
||||
key={entry.combatant.id}
|
||||
entry={entry}
|
||||
onToggleSide={() => handleToggle(entry)}
|
||||
/>
|
||||
),
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mt-2 flex justify-between border-border border-t pt-2 font-medium text-xs">
|
||||
<span>Net Monster XP</span>
|
||||
<span className="tabular-nums">
|
||||
{formatXp(breakdown.totalMonsterXp)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -13,16 +13,29 @@ const TIER_CONFIG: Record<
|
||||
|
||||
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
|
||||
|
||||
export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
|
||||
export function DifficultyIndicator({
|
||||
result,
|
||||
onClick,
|
||||
}: {
|
||||
result: DifficultyResult;
|
||||
onClick?: () => void;
|
||||
}) {
|
||||
const config = TIER_CONFIG[result.tier];
|
||||
const tooltip = `${config.label} encounter difficulty`;
|
||||
|
||||
const Element = onClick ? "button" : "div";
|
||||
|
||||
return (
|
||||
<div
|
||||
className="flex items-end gap-0.5"
|
||||
<Element
|
||||
className={cn(
|
||||
"flex items-end gap-0.5",
|
||||
onClick && "cursor-pointer rounded p-1 hover:bg-muted/50",
|
||||
)}
|
||||
title={tooltip}
|
||||
role="img"
|
||||
aria-label={tooltip}
|
||||
onClick={onClick}
|
||||
type={onClick ? "button" : undefined}
|
||||
>
|
||||
{BAR_HEIGHTS.map((height, i) => (
|
||||
<div
|
||||
@@ -34,6 +47,6 @@ export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
|
||||
)}
|
||||
/>
|
||||
))}
|
||||
</div>
|
||||
</Element>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
import { Download, Loader2, Upload } from "lucide-react";
|
||||
import { useId, useRef, useState } from "react";
|
||||
import {
|
||||
getDefaultFetchUrl,
|
||||
getSourceDisplayName,
|
||||
} from "../adapters/bestiary-index-adapter.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { Button } from "./ui/button.js";
|
||||
import { Input } from "./ui/input.js";
|
||||
@@ -17,9 +14,12 @@ export function SourceFetchPrompt({
|
||||
sourceCode,
|
||||
onSourceLoaded,
|
||||
}: Readonly<SourceFetchPromptProps>) {
|
||||
const { bestiaryIndex } = useAdapters();
|
||||
const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
|
||||
const sourceDisplayName = getSourceDisplayName(sourceCode);
|
||||
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
|
||||
const sourceDisplayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||
const [url, setUrl] = useState(() =>
|
||||
bestiaryIndex.getDefaultFetchUrl(sourceCode),
|
||||
);
|
||||
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
|
||||
const [error, setError] = useState<string>("");
|
||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
@@ -6,13 +6,14 @@ import {
|
||||
useOptimistic,
|
||||
useState,
|
||||
} from "react";
|
||||
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
|
||||
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
||||
import type { CachedSourceInfo } from "../adapters/ports.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { Button } from "./ui/button.js";
|
||||
import { Input } from "./ui/input.js";
|
||||
|
||||
export function SourceManager() {
|
||||
const { bestiaryCache } = useAdapters();
|
||||
const { refreshCache } = useBestiaryContext();
|
||||
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
|
||||
const [filter, setFilter] = useState("");
|
||||
@@ -30,7 +31,7 @@ export function SourceManager() {
|
||||
const loadSources = useCallback(async () => {
|
||||
const cached = await bestiaryCache.getCachedSources();
|
||||
setSources(cached);
|
||||
}, []);
|
||||
}, [bestiaryCache]);
|
||||
|
||||
useEffect(() => {
|
||||
void loadSources();
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
|
||||
import { useState } from "react";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { useDifficulty } from "../hooks/use-difficulty.js";
|
||||
import { DifficultyBreakdownPanel } from "./difficulty-breakdown-panel.js";
|
||||
import { DifficultyIndicator } from "./difficulty-indicator.js";
|
||||
import { Button } from "./ui/button.js";
|
||||
import { ConfirmButton } from "./ui/confirm-button.js";
|
||||
@@ -18,12 +20,15 @@ export function TurnNavigation() {
|
||||
} = useEncounterContext();
|
||||
|
||||
const difficulty = useDifficulty();
|
||||
const [showBreakdown, setShowBreakdown] = useState(false);
|
||||
const hasCombatants = encounter.combatants.length > 0;
|
||||
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
|
||||
const activeCombatant = encounter.combatants[encounter.activeIndex];
|
||||
|
||||
return (
|
||||
<div className="card-glow flex items-center gap-3 border-border border-b bg-card px-4 py-3 sm:rounded-lg sm:border">
|
||||
<div className="card-glow grid grid-cols-[1fr_minmax(0,auto)_1fr] items-center border-border border-b bg-card px-2 py-3 sm:rounded-lg sm:border sm:px-4">
|
||||
{/* Left zone: navigation + history + round */}
|
||||
<div className="flex items-center gap-1">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
@@ -34,8 +39,6 @@ export function TurnNavigation() {
|
||||
>
|
||||
<StepBack className="h-5 w-5" />
|
||||
</Button>
|
||||
|
||||
<div className="flex items-center gap-1">
|
||||
<Button
|
||||
variant="ghost"
|
||||
size="icon"
|
||||
@@ -56,23 +59,35 @@ export function TurnNavigation() {
|
||||
>
|
||||
<Redo2 className="h-4 w-4" />
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
|
||||
<span className="shrink-0 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
|
||||
<span className="-mt-[3px] inline-block">
|
||||
<span className="ml-1 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm tabular-nums">
|
||||
R{encounter.roundNumber}
|
||||
</span>
|
||||
</span>
|
||||
</div>
|
||||
|
||||
{/* Center zone: active combatant name */}
|
||||
<div className="min-w-0 px-2 text-center text-sm">
|
||||
{activeCombatant ? (
|
||||
<span className="truncate font-medium">{activeCombatant.name}</span>
|
||||
) : (
|
||||
<span className="text-muted-foreground">No combatants</span>
|
||||
)}
|
||||
{difficulty && <DifficultyIndicator result={difficulty} />}
|
||||
</div>
|
||||
|
||||
<div className="flex flex-shrink-0 items-center gap-3">
|
||||
{/* Right zone: difficulty + destructive + forward */}
|
||||
<div className="flex items-center justify-end gap-1">
|
||||
{difficulty && (
|
||||
<div className="relative mr-1">
|
||||
<DifficultyIndicator
|
||||
result={difficulty}
|
||||
onClick={() => setShowBreakdown((prev) => !prev)}
|
||||
/>
|
||||
{showBreakdown ? (
|
||||
<DifficultyBreakdownPanel
|
||||
onClose={() => setShowBreakdown(false)}
|
||||
/>
|
||||
) : null}
|
||||
</div>
|
||||
)}
|
||||
<ConfirmButton
|
||||
icon={<Trash2 className="h-5 w-5" />}
|
||||
label="Clear encounter"
|
||||
|
||||
38
apps/web/src/contexts/adapter-context.tsx
Normal file
38
apps/web/src/contexts/adapter-context.tsx
Normal file
@@ -0,0 +1,38 @@
|
||||
import { createContext, type ReactNode, useContext } from "react";
|
||||
import type {
|
||||
BestiaryCachePort,
|
||||
BestiaryIndexPort,
|
||||
EncounterPersistence,
|
||||
PlayerCharacterPersistence,
|
||||
UndoRedoPersistence,
|
||||
} from "../adapters/ports.js";
|
||||
|
||||
export interface Adapters {
|
||||
encounterPersistence: EncounterPersistence;
|
||||
undoRedoPersistence: UndoRedoPersistence;
|
||||
playerCharacterPersistence: PlayerCharacterPersistence;
|
||||
bestiaryCache: BestiaryCachePort;
|
||||
bestiaryIndex: BestiaryIndexPort;
|
||||
}
|
||||
|
||||
const AdapterContext = createContext<Adapters | null>(null);
|
||||
|
||||
export function AdapterProvider({
|
||||
adapters,
|
||||
children,
|
||||
}: {
|
||||
adapters: Adapters;
|
||||
children: ReactNode;
|
||||
}) {
|
||||
return (
|
||||
<AdapterContext.Provider value={adapters}>
|
||||
{children}
|
||||
</AdapterContext.Provider>
|
||||
);
|
||||
}
|
||||
|
||||
export function useAdapters(): Adapters {
|
||||
const ctx = useContext(AdapterContext);
|
||||
if (!ctx) throw new Error("useAdapters requires AdapterProvider");
|
||||
return ctx;
|
||||
}
|
||||
@@ -10,19 +10,9 @@ import {
|
||||
isDomainError,
|
||||
playerCharacterId,
|
||||
} from "@initiative/domain";
|
||||
import { describe, expect, it, vi } from "vitest";
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { type EncounterState, encounterReducer } from "../use-encounter.js";
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: vi.fn().mockReturnValue(null),
|
||||
saveEncounter: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../persistence/undo-redo-storage.js", () => ({
|
||||
loadUndoRedoStacks: vi.fn().mockReturnValue(EMPTY_UNDO_REDO_STATE),
|
||||
saveUndoRedoStacks: vi.fn(),
|
||||
}));
|
||||
|
||||
function emptyState(): EncounterState {
|
||||
return {
|
||||
encounter: {
|
||||
|
||||
@@ -1,328 +0,0 @@
|
||||
// @vitest-environment jsdom
|
||||
import type { PlayerCharacter } from "@initiative/domain";
|
||||
import { playerCharacterId } from "@initiative/domain";
|
||||
import { act, renderHook } from "@testing-library/react";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { SearchResult } from "../../contexts/bestiary-context.js";
|
||||
import { useActionBarState } from "../use-action-bar-state.js";
|
||||
|
||||
const mockAddCombatant = vi.fn();
|
||||
const mockAddFromBestiary = vi.fn();
|
||||
const mockAddMultipleFromBestiary = vi.fn();
|
||||
const mockAddFromPlayerCharacter = vi.fn();
|
||||
const mockBestiarySearch = vi.fn<(q: string) => SearchResult[]>();
|
||||
const mockShowCreature = vi.fn();
|
||||
const mockShowBulkImport = vi.fn();
|
||||
const mockShowSourceManager = vi.fn();
|
||||
|
||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||
useEncounterContext: () => ({
|
||||
addCombatant: mockAddCombatant,
|
||||
addFromBestiary: mockAddFromBestiary,
|
||||
addMultipleFromBestiary: mockAddMultipleFromBestiary,
|
||||
addFromPlayerCharacter: mockAddFromPlayerCharacter,
|
||||
lastCreatureId: null,
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: () => ({
|
||||
search: mockBestiarySearch,
|
||||
isLoaded: true,
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
||||
usePlayerCharactersContext: () => ({
|
||||
characters: mockPlayerCharacters,
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/side-panel-context.js", () => ({
|
||||
useSidePanelContext: () => ({
|
||||
showCreature: mockShowCreature,
|
||||
showBulkImport: mockShowBulkImport,
|
||||
showSourceManager: mockShowSourceManager,
|
||||
panelView: { mode: "closed" },
|
||||
}),
|
||||
}));
|
||||
|
||||
let mockPlayerCharacters: PlayerCharacter[] = [];
|
||||
|
||||
const GOBLIN: SearchResult = {
|
||||
name: "Goblin",
|
||||
source: "MM",
|
||||
sourceDisplayName: "Monster Manual",
|
||||
ac: 15,
|
||||
hp: 7,
|
||||
dex: 14,
|
||||
cr: "1/4",
|
||||
initiativeProficiency: 0,
|
||||
size: "Small",
|
||||
type: "humanoid",
|
||||
};
|
||||
|
||||
const ORC: SearchResult = {
|
||||
name: "Orc",
|
||||
source: "MM",
|
||||
sourceDisplayName: "Monster Manual",
|
||||
ac: 13,
|
||||
hp: 15,
|
||||
dex: 12,
|
||||
cr: "1/2",
|
||||
initiativeProficiency: 0,
|
||||
size: "Medium",
|
||||
type: "humanoid",
|
||||
};
|
||||
|
||||
function renderActionBar() {
|
||||
return renderHook(() => useActionBarState());
|
||||
}
|
||||
|
||||
describe("useActionBarState", () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
mockBestiarySearch.mockReturnValue([]);
|
||||
mockPlayerCharacters = [];
|
||||
});
|
||||
|
||||
describe("search and suggestions", () => {
|
||||
it("starts with empty state", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
expect(result.current.nameInput).toBe("");
|
||||
expect(result.current.suggestions).toEqual([]);
|
||||
expect(result.current.queued).toBeNull();
|
||||
expect(result.current.browseMode).toBe(false);
|
||||
});
|
||||
|
||||
it("searches bestiary when input >= 2 chars", () => {
|
||||
mockBestiarySearch.mockReturnValue([GOBLIN]);
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("go"));
|
||||
|
||||
expect(mockBestiarySearch).toHaveBeenCalledWith("go");
|
||||
expect(result.current.nameInput).toBe("go");
|
||||
});
|
||||
|
||||
it("does not search when input < 2 chars", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("g"));
|
||||
|
||||
expect(mockBestiarySearch).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("matches player characters by name", () => {
|
||||
mockPlayerCharacters = [
|
||||
{
|
||||
id: playerCharacterId("pc-1"),
|
||||
name: "Gandalf",
|
||||
ac: 15,
|
||||
maxHp: 40,
|
||||
},
|
||||
];
|
||||
mockBestiarySearch.mockReturnValue([]);
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("gan"));
|
||||
|
||||
expect(result.current.pcMatches).toHaveLength(1);
|
||||
});
|
||||
});
|
||||
|
||||
describe("queued creatures", () => {
|
||||
it("queues a creature on click", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
|
||||
expect(result.current.queued).toEqual({
|
||||
result: GOBLIN,
|
||||
count: 1,
|
||||
});
|
||||
});
|
||||
|
||||
it("increments count when same creature clicked again", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
|
||||
expect(result.current.queued?.count).toBe(2);
|
||||
});
|
||||
|
||||
it("resets queue when different creature clicked", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(ORC));
|
||||
|
||||
expect(result.current.queued).toEqual({
|
||||
result: ORC,
|
||||
count: 1,
|
||||
});
|
||||
});
|
||||
|
||||
it("confirmQueued calls addFromBestiary for count=1", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.confirmQueued());
|
||||
|
||||
expect(mockAddFromBestiary).toHaveBeenCalledWith(GOBLIN);
|
||||
expect(result.current.queued).toBeNull();
|
||||
});
|
||||
|
||||
it("confirmQueued calls addMultipleFromBestiary for count>1", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.confirmQueued());
|
||||
|
||||
expect(mockAddMultipleFromBestiary).toHaveBeenCalledWith(GOBLIN, 3);
|
||||
});
|
||||
|
||||
it("clears queued when search text changes and creature no longer visible", () => {
|
||||
mockBestiarySearch.mockReturnValue([GOBLIN]);
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("go"));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
|
||||
// Change search to something that won't match
|
||||
mockBestiarySearch.mockReturnValue([]);
|
||||
act(() => result.current.handleNameChange("xyz"));
|
||||
|
||||
expect(result.current.queued).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
describe("form submission", () => {
|
||||
it("adds custom combatant on submit", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("Fighter"));
|
||||
|
||||
const event = {
|
||||
preventDefault: vi.fn(),
|
||||
} as unknown as React.SubmitEvent<HTMLFormElement>;
|
||||
act(() => result.current.handleAdd(event));
|
||||
|
||||
expect(mockAddCombatant).toHaveBeenCalledWith("Fighter", undefined);
|
||||
expect(result.current.nameInput).toBe("");
|
||||
});
|
||||
|
||||
it("does not add when name is empty", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
const event = {
|
||||
preventDefault: vi.fn(),
|
||||
} as unknown as React.SubmitEvent<HTMLFormElement>;
|
||||
act(() => result.current.handleAdd(event));
|
||||
|
||||
expect(mockAddCombatant).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("passes custom init/ac/maxHp when set", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("Fighter"));
|
||||
act(() => result.current.setCustomInit("15"));
|
||||
act(() => result.current.setCustomAc("18"));
|
||||
act(() => result.current.setCustomMaxHp("45"));
|
||||
|
||||
const event = {
|
||||
preventDefault: vi.fn(),
|
||||
} as unknown as React.SubmitEvent<HTMLFormElement>;
|
||||
act(() => result.current.handleAdd(event));
|
||||
|
||||
expect(mockAddCombatant).toHaveBeenCalledWith("Fighter", {
|
||||
initiative: 15,
|
||||
ac: 18,
|
||||
maxHp: 45,
|
||||
});
|
||||
});
|
||||
|
||||
it("does not submit in browse mode", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.toggleBrowseMode());
|
||||
act(() => result.current.handleNameChange("Fighter"));
|
||||
|
||||
const event = {
|
||||
preventDefault: vi.fn(),
|
||||
} as unknown as React.SubmitEvent<HTMLFormElement>;
|
||||
act(() => result.current.handleAdd(event));
|
||||
|
||||
expect(mockAddCombatant).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("confirms queued on submit instead of adding by name", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
|
||||
const event = {
|
||||
preventDefault: vi.fn(),
|
||||
} as unknown as React.SubmitEvent<HTMLFormElement>;
|
||||
act(() => result.current.handleAdd(event));
|
||||
|
||||
expect(mockAddFromBestiary).toHaveBeenCalledWith(GOBLIN);
|
||||
expect(mockAddCombatant).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe("browse mode", () => {
|
||||
it("toggles browse mode", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.toggleBrowseMode());
|
||||
expect(result.current.browseMode).toBe(true);
|
||||
|
||||
act(() => result.current.toggleBrowseMode());
|
||||
expect(result.current.browseMode).toBe(false);
|
||||
});
|
||||
|
||||
it("handleBrowseSelect shows creature and exits browse mode", () => {
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.toggleBrowseMode());
|
||||
act(() => result.current.handleBrowseSelect(GOBLIN));
|
||||
|
||||
expect(mockShowCreature).toHaveBeenCalledWith("mm:goblin");
|
||||
expect(result.current.browseMode).toBe(false);
|
||||
expect(result.current.nameInput).toBe("");
|
||||
});
|
||||
});
|
||||
|
||||
describe("dismiss and clear", () => {
|
||||
it("dismissSuggestions clears suggestions and queued", () => {
|
||||
mockBestiarySearch.mockReturnValue([GOBLIN]);
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("go"));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.dismiss());
|
||||
|
||||
expect(result.current.queued).toBeNull();
|
||||
expect(result.current.suggestionIndex).toBe(-1);
|
||||
});
|
||||
|
||||
it("clear resets everything", () => {
|
||||
mockBestiarySearch.mockReturnValue([GOBLIN]);
|
||||
const { result } = renderActionBar();
|
||||
|
||||
act(() => result.current.handleNameChange("go"));
|
||||
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
|
||||
act(() => result.current.suggestionActions.clear());
|
||||
|
||||
expect(result.current.nameInput).toBe("");
|
||||
expect(result.current.queued).toBeNull();
|
||||
expect(result.current.suggestionIndex).toBe(-1);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -1,15 +1,38 @@
|
||||
// @vitest-environment jsdom
|
||||
import { act, renderHook } from "@testing-library/react";
|
||||
import { describe, expect, it, vi } from "vitest";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useBulkImport } from "../use-bulk-import.js";
|
||||
|
||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const adapters = createTestAdapters();
|
||||
adapters.bestiaryIndex = {
|
||||
...adapters.bestiaryIndex,
|
||||
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||
getDefaultFetchUrl: (code: string, baseUrl: string) =>
|
||||
getDefaultFetchUrl: (code: string, baseUrl?: string) =>
|
||||
`${baseUrl}${code}.json`,
|
||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||
getSourceDisplayName: (code: string) => code,
|
||||
}));
|
||||
};
|
||||
|
||||
function wrapper({ children }: { children: ReactNode }) {
|
||||
return <AllProviders adapters={adapters}>{children}</AllProviders>;
|
||||
}
|
||||
|
||||
/** Flush microtasks so the internal async IIFE inside startImport settles. */
|
||||
function flushMicrotasks(): Promise<void> {
|
||||
@@ -20,7 +43,7 @@ function flushMicrotasks(): Promise<void> {
|
||||
|
||||
describe("useBulkImport", () => {
|
||||
it("starts in idle state with all counters at 0", () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
expect(result.current.state).toEqual({
|
||||
status: "idle",
|
||||
total: 0,
|
||||
@@ -30,7 +53,7 @@ describe("useBulkImport", () => {
|
||||
});
|
||||
|
||||
it("reset returns to idle state", async () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
|
||||
const isSourceCached = vi.fn().mockResolvedValue(true);
|
||||
const fetchAndCacheSource = vi.fn();
|
||||
@@ -51,7 +74,7 @@ describe("useBulkImport", () => {
|
||||
});
|
||||
|
||||
it("goes straight to complete when all sources are cached", async () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
|
||||
const isSourceCached = vi.fn().mockResolvedValue(true);
|
||||
const fetchAndCacheSource = vi.fn();
|
||||
@@ -73,7 +96,7 @@ describe("useBulkImport", () => {
|
||||
});
|
||||
|
||||
it("fetches uncached sources and completes", async () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
|
||||
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
|
||||
@@ -97,7 +120,7 @@ describe("useBulkImport", () => {
|
||||
});
|
||||
|
||||
it("reports partial-failure when some sources fail", async () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
|
||||
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||
const fetchAndCacheSource = vi
|
||||
@@ -124,7 +147,7 @@ describe("useBulkImport", () => {
|
||||
});
|
||||
|
||||
it("calls refreshCache after all batches complete", async () => {
|
||||
const { result } = renderHook(() => useBulkImport());
|
||||
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||
|
||||
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
|
||||
295
apps/web/src/hooks/__tests__/use-difficulty-breakdown.test.tsx
Normal file
295
apps/web/src/hooks/__tests__/use-difficulty-breakdown.test.tsx
Normal file
@@ -0,0 +1,295 @@
|
||||
// @vitest-environment jsdom
|
||||
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { renderHook, waitFor } from "@testing-library/react";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildCreature,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useDifficultyBreakdown } from "../use-difficulty-breakdown.js";
|
||||
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const pcId1 = playerCharacterId("pc-1");
|
||||
const goblinCreature = buildCreature({
|
||||
id: creatureId("srd:goblin"),
|
||||
name: "Goblin",
|
||||
cr: "1/4",
|
||||
source: "srd",
|
||||
sourceDisplayName: "SRD",
|
||||
});
|
||||
|
||||
function makeWrapper(options: {
|
||||
encounter: ReturnType<typeof buildEncounter>;
|
||||
playerCharacters?: PlayerCharacter[];
|
||||
creatures?: Map<CreatureId, Creature>;
|
||||
}) {
|
||||
const adapters = createTestAdapters({
|
||||
encounter: options.encounter,
|
||||
playerCharacters: options.playerCharacters ?? [],
|
||||
creatures: options.creatures,
|
||||
});
|
||||
return ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
);
|
||||
}
|
||||
|
||||
describe("useDifficultyBreakdown", () => {
|
||||
it("returns null when no leveled PCs", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when no monsters with CR", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Custom",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns per-combatant entries split by side", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-3"),
|
||||
name: "Custom Thug",
|
||||
cr: "2",
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-4"),
|
||||
name: "Bandit",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
const breakdown = result.current;
|
||||
expect(breakdown).not.toBeNull();
|
||||
expect(breakdown?.pcCount).toBe(1);
|
||||
// CR 1/4 = 50 + CR 2 = 450 -> total 500
|
||||
expect(breakdown?.totalMonsterXp).toBe(500);
|
||||
|
||||
// PC in party column
|
||||
expect(breakdown?.partyCombatants).toHaveLength(1);
|
||||
expect(breakdown?.partyCombatants[0].combatant.name).toBe("Hero");
|
||||
expect(breakdown?.partyCombatants[0].side).toBe("party");
|
||||
expect(breakdown?.partyCombatants[0].level).toBe(5);
|
||||
|
||||
// Enemies: goblin, thug, bandit
|
||||
expect(breakdown?.enemyCombatants).toHaveLength(3);
|
||||
|
||||
const goblin = breakdown?.enemyCombatants[0];
|
||||
expect(goblin?.cr).toBe("1/4");
|
||||
expect(goblin?.xp).toBe(50);
|
||||
expect(goblin?.source).toBe("SRD");
|
||||
expect(goblin?.editable).toBe(false);
|
||||
expect(goblin?.side).toBe("enemy");
|
||||
|
||||
const thug = breakdown?.enemyCombatants[1];
|
||||
expect(thug?.cr).toBe("2");
|
||||
expect(thug?.xp).toBe(450);
|
||||
expect(thug?.source).toBeNull();
|
||||
expect(thug?.editable).toBe(true);
|
||||
|
||||
const bandit = breakdown?.enemyCombatants[2];
|
||||
expect(bandit?.cr).toBeNull();
|
||||
expect(bandit?.xp).toBeNull();
|
||||
expect(bandit?.editable).toBe(true);
|
||||
});
|
||||
});
|
||||
|
||||
it("bestiary combatant with missing creature is non-editable with null CR", () => {
|
||||
const missingCreatureId = creatureId("creature-missing");
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Ghost",
|
||||
creatureId: missingCreatureId,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-3"),
|
||||
name: "Thug",
|
||||
cr: "1",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
const breakdown = result.current;
|
||||
expect(breakdown).not.toBeNull();
|
||||
const ghost = breakdown?.enemyCombatants[0];
|
||||
expect(ghost?.cr).toBeNull();
|
||||
expect(ghost?.xp).toBeNull();
|
||||
expect(ghost?.editable).toBe(false);
|
||||
});
|
||||
|
||||
it("PC combatants appear in partyCombatants with level", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current?.partyCombatants).toHaveLength(1);
|
||||
expect(result.current?.partyCombatants[0].combatant.name).toBe("Hero");
|
||||
expect(result.current?.partyCombatants[0].level).toBe(1);
|
||||
expect(result.current?.partyCombatants[0].side).toBe("party");
|
||||
});
|
||||
});
|
||||
|
||||
it("combatant with explicit side override is placed correctly", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Allied Guard",
|
||||
creatureId: goblinCreature.id,
|
||||
side: "party",
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-3"),
|
||||
name: "Thug",
|
||||
cr: "1",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
const breakdown = result.current;
|
||||
expect(breakdown).not.toBeNull();
|
||||
// Allied Guard should be in party column
|
||||
expect(breakdown?.partyCombatants).toHaveLength(2);
|
||||
expect(breakdown?.partyCombatants[1].combatant.name).toBe("Allied Guard");
|
||||
expect(breakdown?.partyCombatants[1].side).toBe("party");
|
||||
// Thug in enemy column
|
||||
expect(breakdown?.enemyCombatants).toHaveLength(1);
|
||||
expect(breakdown?.enemyCombatants[0].combatant.name).toBe("Thug");
|
||||
});
|
||||
});
|
||||
173
apps/web/src/hooks/__tests__/use-difficulty-custom-cr.test.tsx
Normal file
173
apps/web/src/hooks/__tests__/use-difficulty-custom-cr.test.tsx
Normal file
@@ -0,0 +1,173 @@
|
||||
// @vitest-environment jsdom
|
||||
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { renderHook, waitFor } from "@testing-library/react";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildCreature,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useDifficulty } from "../use-difficulty.js";
|
||||
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const pcId1 = playerCharacterId("pc-1");
|
||||
const goblinCreature = buildCreature({
|
||||
id: creatureId("srd:goblin"),
|
||||
name: "Goblin",
|
||||
cr: "1/4",
|
||||
});
|
||||
|
||||
function makeWrapper(options: {
|
||||
encounter: ReturnType<typeof buildEncounter>;
|
||||
playerCharacters?: PlayerCharacter[];
|
||||
creatures?: Map<CreatureId, Creature>;
|
||||
}) {
|
||||
const adapters = createTestAdapters({
|
||||
encounter: options.encounter,
|
||||
playerCharacters: options.playerCharacters ?? [],
|
||||
creatures: options.creatures,
|
||||
});
|
||||
return ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
);
|
||||
}
|
||||
|
||||
describe("useDifficulty with custom combatant CRs", () => {
|
||||
it("includes custom combatant with cr field in monster XP", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Custom Thug",
|
||||
cr: "2",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
expect(result.current).not.toBeNull();
|
||||
expect(result.current?.totalMonsterXp).toBe(450);
|
||||
});
|
||||
|
||||
it("uses bestiary CR when combatant has both creatureId and cr", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
cr: "5",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// Should use bestiary CR 1/4 (50 XP), not the manual cr "5" (1800 XP)
|
||||
expect(result.current?.totalMonsterXp).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
it("mixes bestiary and custom-with-CR combatants correctly", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
creatureId: goblinCreature.id,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-3"),
|
||||
name: "Custom",
|
||||
cr: "1",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// CR 1/4 = 50 XP, CR 1 = 200 XP → total 250
|
||||
expect(result.current?.totalMonsterXp).toBe(250);
|
||||
});
|
||||
});
|
||||
|
||||
it("custom combatant without CR is still excluded", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c-1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c-2"),
|
||||
name: "Custom Monster",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
});
|
||||
@@ -1,220 +0,0 @@
|
||||
// @vitest-environment jsdom
|
||||
import type {
|
||||
Combatant,
|
||||
CreatureId,
|
||||
Encounter,
|
||||
PlayerCharacter,
|
||||
} from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { renderHook } from "@testing-library/react";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||
useEncounterContext: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
||||
usePlayerCharactersContext: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||
useBestiaryContext: vi.fn(),
|
||||
}));
|
||||
|
||||
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||
import { usePlayerCharactersContext } from "../../contexts/player-characters-context.js";
|
||||
import { useDifficulty } from "../use-difficulty.js";
|
||||
|
||||
const mockEncounterContext = vi.mocked(useEncounterContext);
|
||||
const mockPlayerCharactersContext = vi.mocked(usePlayerCharactersContext);
|
||||
const mockBestiaryContext = vi.mocked(useBestiaryContext);
|
||||
|
||||
const pcId1 = playerCharacterId("pc-1");
|
||||
const pcId2 = playerCharacterId("pc-2");
|
||||
const crId1 = creatureId("creature-1");
|
||||
const _crId2 = creatureId("creature-2");
|
||||
|
||||
function setup(options: {
|
||||
combatants: Combatant[];
|
||||
characters: PlayerCharacter[];
|
||||
creatures: Map<CreatureId, { cr: string }>;
|
||||
}) {
|
||||
const encounter = {
|
||||
combatants: options.combatants,
|
||||
activeIndex: 0,
|
||||
roundNumber: 1,
|
||||
} as Encounter;
|
||||
|
||||
mockEncounterContext.mockReturnValue({
|
||||
encounter,
|
||||
} as ReturnType<typeof useEncounterContext>);
|
||||
|
||||
mockPlayerCharactersContext.mockReturnValue({
|
||||
characters: options.characters,
|
||||
} as ReturnType<typeof usePlayerCharactersContext>);
|
||||
|
||||
mockBestiaryContext.mockReturnValue({
|
||||
getCreature: (id: CreatureId) => options.creatures.get(id),
|
||||
} as ReturnType<typeof useBestiaryContext>);
|
||||
}
|
||||
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
describe("useDifficulty", () => {
|
||||
it("returns difficulty result for leveled PCs and bestiary monsters", () => {
|
||||
setup({
|
||||
combatants: [
|
||||
{ id: combatantId("c1"), name: "Hero", playerCharacterId: pcId1 },
|
||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
||||
],
|
||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
|
||||
creatures: new Map([[crId1, { cr: "1/4" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
|
||||
expect(result.current).not.toBeNull();
|
||||
expect(result.current?.tier).toBe("low");
|
||||
expect(result.current?.totalMonsterXp).toBe(50);
|
||||
});
|
||||
|
||||
describe("returns null when data is insufficient (ED-2)", () => {
|
||||
it("returns null when encounter has no combatants", () => {
|
||||
setup({ combatants: [], characters: [], creatures: new Map() });
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when only custom combatants (no creatureId)", () => {
|
||||
setup({
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c1"),
|
||||
name: "Custom",
|
||||
playerCharacterId: pcId1,
|
||||
},
|
||||
],
|
||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 }],
|
||||
creatures: new Map(),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when bestiary monsters present but no PC combatants", () => {
|
||||
setup({
|
||||
combatants: [
|
||||
{ id: combatantId("c1"), name: "Goblin", creatureId: crId1 },
|
||||
],
|
||||
characters: [],
|
||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when PC combatants have no level", () => {
|
||||
setup({
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
},
|
||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
||||
],
|
||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when PC combatant references unknown player character", () => {
|
||||
setup({
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId2,
|
||||
},
|
||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
||||
],
|
||||
characters: [{ id: pcId1, name: "Other", ac: 15, maxHp: 30, level: 5 }],
|
||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
it("handles mixed combatants: only leveled PCs and bestiary monsters contribute", () => {
|
||||
// Party: one leveled PC, one without level (excluded)
|
||||
// Monsters: one bestiary creature, one custom (excluded)
|
||||
setup({
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c1"),
|
||||
name: "Leveled",
|
||||
playerCharacterId: pcId1,
|
||||
},
|
||||
{
|
||||
id: combatantId("c2"),
|
||||
name: "No Level",
|
||||
playerCharacterId: pcId2,
|
||||
},
|
||||
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
|
||||
{ id: combatantId("c4"), name: "Custom Monster" },
|
||||
],
|
||||
characters: [
|
||||
{ id: pcId1, name: "Leveled", ac: 15, maxHp: 30, level: 1 },
|
||||
{ id: pcId2, name: "No Level", ac: 12, maxHp: 20 },
|
||||
],
|
||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
|
||||
expect(result.current).not.toBeNull();
|
||||
// 1 level-1 PC: budget low=50, mod=75, high=100
|
||||
// 1 CR 1 monster: 200 XP → high (200 >= 100)
|
||||
expect(result.current?.tier).toBe("high");
|
||||
expect(result.current?.totalMonsterXp).toBe(200);
|
||||
expect(result.current?.partyBudget.low).toBe(50);
|
||||
});
|
||||
|
||||
it("includes duplicate PC combatants in budget", () => {
|
||||
// Same PC added twice → counts twice
|
||||
setup({
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c1"),
|
||||
name: "Hero 1",
|
||||
playerCharacterId: pcId1,
|
||||
},
|
||||
{
|
||||
id: combatantId("c2"),
|
||||
name: "Hero 2",
|
||||
playerCharacterId: pcId1,
|
||||
},
|
||||
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
|
||||
],
|
||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
|
||||
creatures: new Map([[crId1, { cr: "1/4" }]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty());
|
||||
|
||||
expect(result.current).not.toBeNull();
|
||||
// 2x level 1: budget low=100
|
||||
expect(result.current?.partyBudget.low).toBe(100);
|
||||
});
|
||||
});
|
||||
381
apps/web/src/hooks/__tests__/use-difficulty.test.tsx
Normal file
381
apps/web/src/hooks/__tests__/use-difficulty.test.tsx
Normal file
@@ -0,0 +1,381 @@
|
||||
// @vitest-environment jsdom
|
||||
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { renderHook, waitFor } from "@testing-library/react";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildCreature,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useDifficulty } from "../use-difficulty.js";
|
||||
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const pcId1 = playerCharacterId("pc-1");
|
||||
const pcId2 = playerCharacterId("pc-2");
|
||||
const crId1 = creatureId("srd:goblin");
|
||||
|
||||
const goblinCreature = buildCreature({
|
||||
id: crId1,
|
||||
name: "Goblin",
|
||||
cr: "1/4",
|
||||
});
|
||||
|
||||
function makeWrapper(options: {
|
||||
encounter: ReturnType<typeof buildEncounter>;
|
||||
playerCharacters?: PlayerCharacter[];
|
||||
creatures?: Map<CreatureId, Creature>;
|
||||
}) {
|
||||
const adapters = createTestAdapters({
|
||||
encounter: options.encounter,
|
||||
playerCharacters: options.playerCharacters ?? [],
|
||||
creatures: options.creatures,
|
||||
});
|
||||
return ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
);
|
||||
}
|
||||
|
||||
describe("useDifficulty", () => {
|
||||
it("returns difficulty result for leveled PCs and bestiary monsters", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
expect(result.current?.tier).toBe("low");
|
||||
expect(result.current?.totalMonsterXp).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
describe("returns null when data is insufficient (ED-2)", () => {
|
||||
it("returns null when encounter has no combatants", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({ combatants: [] }),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when only custom combatants (no creatureId)", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Custom",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when bestiary monsters present but no PC combatants", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when PC combatants have no level", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
|
||||
it("returns null when PC combatant references unknown player character", () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId2,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Other", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
expect(result.current).toBeNull();
|
||||
});
|
||||
});
|
||||
|
||||
it("handles mixed combatants: only leveled PCs and CR-bearing monsters contribute", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Leveled",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "No Level",
|
||||
playerCharacterId: pcId2,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c3"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c4"),
|
||||
name: "Custom Monster",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Leveled", ac: 15, maxHp: 30, level: 1 },
|
||||
{ id: pcId2, name: "No Level", ac: 12, maxHp: 20 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// 1 level-1 PC: budget low=50, mod=75, high=100
|
||||
// CR 1/4 = 50 XP -> low (50 >= 50)
|
||||
expect(result.current?.tier).toBe("low");
|
||||
expect(result.current?.totalMonsterXp).toBe(50);
|
||||
expect(result.current?.partyBudget.low).toBe(50);
|
||||
});
|
||||
});
|
||||
|
||||
it("includes duplicate PC combatants in budget", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero 1",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Hero 2",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c3"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// 2x level 1: budget low=100
|
||||
expect(result.current?.partyBudget.low).toBe(100);
|
||||
});
|
||||
});
|
||||
|
||||
it("combatant toggled to party side subtracts XP", async () => {
|
||||
const bugbear = buildCreature({
|
||||
id: creatureId("srd:bugbear"),
|
||||
name: "Bugbear",
|
||||
cr: "1",
|
||||
});
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Allied Guard",
|
||||
creatureId: bugbear.id,
|
||||
side: "party",
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c3"),
|
||||
name: "Thug",
|
||||
cr: "1",
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||
],
|
||||
creatures: new Map([[bugbear.id, bugbear]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// Thug CR 1 = 200 XP, Allied Guard CR 1 = 200 XP subtracted, net = 0
|
||||
expect(result.current?.totalMonsterXp).toBe(0);
|
||||
expect(result.current?.tier).toBe("trivial");
|
||||
});
|
||||
});
|
||||
|
||||
it("default side resolution: PC -> party, non-PC -> enemy", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 3 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// Level 3 budget: low=150, mod=225, high=400
|
||||
// CR 1/4 = 50 XP -> trivial
|
||||
expect(result.current?.partyBudget.low).toBe(150);
|
||||
expect(result.current?.totalMonsterXp).toBe(50);
|
||||
expect(result.current?.tier).toBe("trivial");
|
||||
});
|
||||
});
|
||||
|
||||
it("custom combatant with CR on party side subtracts XP", async () => {
|
||||
const wrapper = makeWrapper({
|
||||
encounter: buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({
|
||||
id: combatantId("c1"),
|
||||
name: "Hero",
|
||||
playerCharacterId: pcId1,
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c2"),
|
||||
name: "Ally",
|
||||
cr: "2",
|
||||
side: "party",
|
||||
}),
|
||||
buildCombatant({
|
||||
id: combatantId("c3"),
|
||||
name: "Goblin",
|
||||
creatureId: crId1,
|
||||
}),
|
||||
],
|
||||
}),
|
||||
playerCharacters: [
|
||||
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||
],
|
||||
creatures: new Map([[crId1, goblinCreature]]),
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||
|
||||
await waitFor(() => {
|
||||
expect(result.current).not.toBeNull();
|
||||
// CR 1/4 = 50 XP enemy, CR 2 = 450 XP ally subtracted, net = 0 (floored)
|
||||
expect(result.current?.totalMonsterXp).toBe(0);
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,234 @@
|
||||
// @vitest-environment jsdom
|
||||
import "@testing-library/jest-dom/vitest";
|
||||
|
||||
import type { ExportBundle } from "@initiative/domain";
|
||||
import { combatantId, playerCharacterId } from "@initiative/domain";
|
||||
import { act, renderHook } from "@testing-library/react";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import {
|
||||
buildCombatant,
|
||||
buildEncounter,
|
||||
} from "../../__tests__/factories/index.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||
import { useEncounterExportImport } from "../use-encounter-export-import.js";
|
||||
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
function wrapper({ children }: { children: ReactNode }) {
|
||||
return <AllProviders>{children}</AllProviders>;
|
||||
}
|
||||
|
||||
function wrapperWithEncounter(encounter: ReturnType<typeof buildEncounter>) {
|
||||
const adapters = createTestAdapters({ encounter });
|
||||
return function Wrapper({ children }: { children: ReactNode }) {
|
||||
return <AllProviders adapters={adapters}>{children}</AllProviders>;
|
||||
};
|
||||
}
|
||||
|
||||
const VALID_BUNDLE: ExportBundle = {
|
||||
version: 1,
|
||||
exportedAt: "2026-01-01T00:00:00.000Z",
|
||||
encounter: buildEncounter({
|
||||
combatants: [buildCombatant({ id: combatantId("c-1"), name: "Imported" })],
|
||||
}),
|
||||
undoStack: [],
|
||||
redoStack: [],
|
||||
playerCharacters: [
|
||||
{
|
||||
id: playerCharacterId("pc-1"),
|
||||
name: "Hero",
|
||||
ac: 16,
|
||||
maxHp: 30,
|
||||
},
|
||||
],
|
||||
};
|
||||
|
||||
describe("useEncounterExportImport", () => {
|
||||
describe("import via clipboard", () => {
|
||||
it("imports valid JSON into empty encounter without error", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||
});
|
||||
|
||||
// Import should succeed without error and not show confirm
|
||||
expect(result.current.importError).toBeNull();
|
||||
expect(result.current.showImportConfirm).toBe(false);
|
||||
});
|
||||
|
||||
it("sets error for invalid JSON", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard("not json{{{");
|
||||
});
|
||||
|
||||
expect(result.current.importError).toBe("Invalid file format");
|
||||
});
|
||||
|
||||
it("sets error for valid JSON that fails validation", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard(JSON.stringify({ version: 999 }));
|
||||
});
|
||||
|
||||
expect(result.current.importError).toBe("Invalid file format");
|
||||
});
|
||||
|
||||
it("shows confirm dialog when encounter is not empty", () => {
|
||||
const encounter = buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper: wrapperWithEncounter(encounter),
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||
});
|
||||
|
||||
expect(result.current.showImportConfirm).toBe(true);
|
||||
expect(result.current.importError).toBeNull();
|
||||
});
|
||||
|
||||
it("handleImportConfirm clears confirm dialog", () => {
|
||||
const encounter = buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper: wrapperWithEncounter(encounter),
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||
});
|
||||
|
||||
expect(result.current.showImportConfirm).toBe(true);
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportConfirm();
|
||||
});
|
||||
|
||||
expect(result.current.showImportConfirm).toBe(false);
|
||||
});
|
||||
|
||||
it("handleImportCancel clears pending without applying", () => {
|
||||
const encounter = buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(
|
||||
() => ({
|
||||
exportImport: useEncounterExportImport(),
|
||||
encounter: useEncounterContext(),
|
||||
}),
|
||||
{ wrapper: wrapperWithEncounter(encounter) },
|
||||
);
|
||||
|
||||
act(() => {
|
||||
result.current.exportImport.handleImportClipboard(
|
||||
JSON.stringify(VALID_BUNDLE),
|
||||
);
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.exportImport.handleImportCancel();
|
||||
});
|
||||
|
||||
expect(result.current.exportImport.showImportConfirm).toBe(false);
|
||||
expect(result.current.encounter.encounter.combatants[0].name).toBe(
|
||||
"Existing",
|
||||
);
|
||||
});
|
||||
});
|
||||
|
||||
describe("export", () => {
|
||||
it("handleExportDownload calls triggerDownload", () => {
|
||||
const encounter = buildEncounter({
|
||||
combatants: [
|
||||
buildCombatant({ id: combatantId("c-1"), name: "Fighter" }),
|
||||
],
|
||||
});
|
||||
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper: wrapperWithEncounter(encounter),
|
||||
});
|
||||
|
||||
// triggerDownload creates a blob URL and clicks an anchor — just verify it doesn't throw
|
||||
expect(() => {
|
||||
act(() => {
|
||||
result.current.handleExportDownload(false, "test-export.json");
|
||||
});
|
||||
}).not.toThrow();
|
||||
});
|
||||
});
|
||||
|
||||
describe("dialog state", () => {
|
||||
it("toggles export method dialog", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
expect(result.current.showExportMethod).toBe(false);
|
||||
act(() => result.current.setShowExportMethod(true));
|
||||
expect(result.current.showExportMethod).toBe(true);
|
||||
});
|
||||
|
||||
it("toggles import method dialog", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
expect(result.current.showImportMethod).toBe(false);
|
||||
act(() => result.current.setShowImportMethod(true));
|
||||
expect(result.current.showImportMethod).toBe(true);
|
||||
});
|
||||
|
||||
it("clears import error", () => {
|
||||
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||
wrapper,
|
||||
});
|
||||
|
||||
act(() => {
|
||||
result.current.handleImportClipboard("bad json");
|
||||
});
|
||||
expect(result.current.importError).toBe("Invalid file format");
|
||||
|
||||
act(() => result.current.setImportError(null));
|
||||
expect(result.current.importError).toBeNull();
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -2,27 +2,35 @@
|
||||
import type { BestiaryIndexEntry, PlayerCharacter } from "@initiative/domain";
|
||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||
import { act, renderHook } from "@testing-library/react";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { useEncounter } from "../use-encounter.js";
|
||||
|
||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||
loadEncounter: vi.fn().mockReturnValue(null),
|
||||
saveEncounter: vi.fn(),
|
||||
}));
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const { loadEncounter: mockLoad, saveEncounter: mockSave } =
|
||||
await vi.importMock<typeof import("../../persistence/encounter-storage.js")>(
|
||||
"../../persistence/encounter-storage.js",
|
||||
);
|
||||
function wrapper({ children }: { children: ReactNode }) {
|
||||
return <AllProviders>{children}</AllProviders>;
|
||||
}
|
||||
|
||||
describe("useEncounter", () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
mockLoad.mockReturnValue(null);
|
||||
});
|
||||
|
||||
it("initializes with empty encounter when persistence returns null", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
expect(result.current.encounter.combatants).toEqual([]);
|
||||
expect(result.current.encounter.activeIndex).toBe(0);
|
||||
@@ -32,13 +40,33 @@ describe("useEncounter", () => {
|
||||
|
||||
it("initializes from stored encounter", () => {
|
||||
const stored = {
|
||||
combatants: [{ id: combatantId("c-1"), name: "Goblin" }],
|
||||
combatants: [
|
||||
{
|
||||
id: combatantId("c-1"),
|
||||
name: "Goblin",
|
||||
initiative: undefined,
|
||||
maxHp: undefined,
|
||||
currentHp: undefined,
|
||||
tempHp: undefined,
|
||||
ac: undefined,
|
||||
conditions: [],
|
||||
concentrating: false,
|
||||
creatureId: undefined,
|
||||
playerCharacterId: undefined,
|
||||
color: undefined,
|
||||
icon: undefined,
|
||||
},
|
||||
],
|
||||
activeIndex: 0,
|
||||
roundNumber: 2,
|
||||
};
|
||||
mockLoad.mockReturnValue(stored);
|
||||
const adapters = createTestAdapters({ encounter: stored });
|
||||
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
|
||||
expect(result.current.encounter.combatants).toHaveLength(1);
|
||||
expect(result.current.encounter.roundNumber).toBe(2);
|
||||
@@ -46,7 +74,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("addCombatant adds a combatant with incremental IDs and persists", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
act(() => result.current.addCombatant("Goblin"));
|
||||
act(() => result.current.addCombatant("Orc"));
|
||||
@@ -55,11 +83,10 @@ describe("useEncounter", () => {
|
||||
expect(result.current.encounter.combatants[0].name).toBe("Goblin");
|
||||
expect(result.current.encounter.combatants[1].name).toBe("Orc");
|
||||
expect(result.current.isEmpty).toBe(false);
|
||||
expect(mockSave).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("removeCombatant removes a combatant and persists", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
act(() => result.current.addCombatant("Goblin"));
|
||||
const id = result.current.encounter.combatants[0].id;
|
||||
@@ -71,7 +98,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("advanceTurn and retreatTurn update encounter state", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
act(() => result.current.addCombatant("Goblin"));
|
||||
act(() => result.current.addCombatant("Orc"));
|
||||
@@ -86,7 +113,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("clearEncounter resets to empty and resets ID counter", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
act(() => result.current.addCombatant("Goblin"));
|
||||
act(() => result.current.clearEncounter());
|
||||
@@ -100,7 +127,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("addCombatant with opts applies initiative, ac, maxHp", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
act(() =>
|
||||
result.current.addCombatant("Goblin", {
|
||||
@@ -118,7 +145,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("derived flags: hasCreatureCombatants and canRollAllInitiative", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
// No creatures yet
|
||||
expect(result.current.hasCreatureCombatants).toBe(false);
|
||||
@@ -146,7 +173,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("addFromBestiary adds combatant with HP, AC, creatureId", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
const entry: BestiaryIndexEntry = {
|
||||
name: "Goblin",
|
||||
@@ -173,7 +200,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("addFromBestiary auto-numbers duplicate names", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
const entry: BestiaryIndexEntry = {
|
||||
name: "Goblin",
|
||||
@@ -200,7 +227,7 @@ describe("useEncounter", () => {
|
||||
});
|
||||
|
||||
it("addFromPlayerCharacter adds combatant with HP, AC, color, icon", () => {
|
||||
const { result } = renderHook(() => useEncounter());
|
||||
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||
|
||||
const pc: PlayerCharacter = {
|
||||
id: playerCharacterId("pc-1"),
|
||||
@@ -1,25 +1,33 @@
|
||||
// @vitest-environment jsdom
|
||||
import { playerCharacterId } from "@initiative/domain";
|
||||
import { act, renderHook } from "@testing-library/react";
|
||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import type { ReactNode } from "react";
|
||||
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||
import { usePlayerCharacters } from "../use-player-characters.js";
|
||||
|
||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||
loadPlayerCharacters: vi.fn().mockReturnValue([]),
|
||||
savePlayerCharacters: vi.fn(),
|
||||
}));
|
||||
beforeAll(() => {
|
||||
Object.defineProperty(globalThis, "matchMedia", {
|
||||
writable: true,
|
||||
value: vi.fn().mockImplementation((query: string) => ({
|
||||
matches: false,
|
||||
media: query,
|
||||
onchange: null,
|
||||
addListener: vi.fn(),
|
||||
removeListener: vi.fn(),
|
||||
addEventListener: vi.fn(),
|
||||
removeEventListener: vi.fn(),
|
||||
dispatchEvent: vi.fn(),
|
||||
})),
|
||||
});
|
||||
});
|
||||
|
||||
const { loadPlayerCharacters: mockLoad, savePlayerCharacters: mockSave } =
|
||||
await vi.importMock<
|
||||
typeof import("../../persistence/player-character-storage.js")
|
||||
>("../../persistence/player-character-storage.js");
|
||||
function wrapper({ children }: { children: ReactNode }) {
|
||||
return <AllProviders>{children}</AllProviders>;
|
||||
}
|
||||
|
||||
describe("usePlayerCharacters", () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
mockLoad.mockReturnValue([]);
|
||||
});
|
||||
|
||||
it("initializes with characters from persistence", () => {
|
||||
const stored = [
|
||||
{
|
||||
@@ -31,15 +39,19 @@ describe("usePlayerCharacters", () => {
|
||||
icon: undefined,
|
||||
},
|
||||
];
|
||||
mockLoad.mockReturnValue(stored);
|
||||
const adapters = createTestAdapters({ playerCharacters: stored });
|
||||
|
||||
const { result } = renderHook(() => usePlayerCharacters());
|
||||
const { result } = renderHook(() => usePlayerCharacters(), {
|
||||
wrapper: ({ children }: { children: ReactNode }) => (
|
||||
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||
),
|
||||
});
|
||||
|
||||
expect(result.current.characters).toEqual(stored);
|
||||
});
|
||||
|
||||
it("createCharacter adds a character and persists", () => {
|
||||
const { result } = renderHook(() => usePlayerCharacters());
|
||||
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||
|
||||
act(() => {
|
||||
result.current.createCharacter(
|
||||
@@ -56,11 +68,10 @@ describe("usePlayerCharacters", () => {
|
||||
expect(result.current.characters[0].name).toBe("Vex");
|
||||
expect(result.current.characters[0].ac).toBe(15);
|
||||
expect(result.current.characters[0].maxHp).toBe(28);
|
||||
expect(mockSave).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("createCharacter returns domain error for empty name", () => {
|
||||
const { result } = renderHook(() => usePlayerCharacters());
|
||||
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||
|
||||
let error: unknown;
|
||||
act(() => {
|
||||
@@ -79,7 +90,7 @@ describe("usePlayerCharacters", () => {
|
||||
});
|
||||
|
||||
it("editCharacter updates character and persists", () => {
|
||||
const { result } = renderHook(() => usePlayerCharacters());
|
||||
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||
|
||||
act(() => {
|
||||
result.current.createCharacter(
|
||||
@@ -99,11 +110,10 @@ describe("usePlayerCharacters", () => {
|
||||
});
|
||||
|
||||
expect(result.current.characters[0].name).toBe("Vex'ahlia");
|
||||
expect(mockSave).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("deleteCharacter removes character and persists", () => {
|
||||
const { result } = renderHook(() => usePlayerCharacters());
|
||||
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||
|
||||
act(() => {
|
||||
result.current.createCharacter(
|
||||
@@ -123,6 +133,5 @@ describe("usePlayerCharacters", () => {
|
||||
});
|
||||
|
||||
expect(result.current.characters).toHaveLength(0);
|
||||
expect(mockSave).toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
@@ -8,11 +8,7 @@ import {
|
||||
normalizeBestiary,
|
||||
setSourceDisplayNames,
|
||||
} from "../adapters/bestiary-adapter.js";
|
||||
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
||||
import {
|
||||
getSourceDisplayName,
|
||||
loadBestiaryIndex,
|
||||
} from "../adapters/bestiary-index-adapter.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
|
||||
export interface SearchResult extends BestiaryIndexEntry {
|
||||
readonly sourceDisplayName: string;
|
||||
@@ -32,13 +28,14 @@ interface BestiaryHook {
|
||||
}
|
||||
|
||||
export function useBestiary(): BestiaryHook {
|
||||
const { bestiaryCache, bestiaryIndex } = useAdapters();
|
||||
const [isLoaded, setIsLoaded] = useState(false);
|
||||
const [creatureMap, setCreatureMap] = useState(
|
||||
() => new Map<CreatureId, Creature>(),
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
const index = loadBestiaryIndex();
|
||||
const index = bestiaryIndex.loadIndex();
|
||||
setSourceDisplayNames(index.sources as Record<string, string>);
|
||||
if (index.creatures.length > 0) {
|
||||
setIsLoaded(true);
|
||||
@@ -47,21 +44,24 @@ export function useBestiary(): BestiaryHook {
|
||||
void bestiaryCache.loadAllCachedCreatures().then((map) => {
|
||||
setCreatureMap(map);
|
||||
});
|
||||
}, []);
|
||||
}, [bestiaryCache, bestiaryIndex]);
|
||||
|
||||
const search = useCallback((query: string): SearchResult[] => {
|
||||
const search = useCallback(
|
||||
(query: string): SearchResult[] => {
|
||||
if (query.length < 2) return [];
|
||||
const lower = query.toLowerCase();
|
||||
const index = loadBestiaryIndex();
|
||||
const index = bestiaryIndex.loadIndex();
|
||||
return index.creatures
|
||||
.filter((c) => c.name.toLowerCase().includes(lower))
|
||||
.sort((a, b) => a.name.localeCompare(b.name))
|
||||
.slice(0, 10)
|
||||
.map((c) => ({
|
||||
...c,
|
||||
sourceDisplayName: getSourceDisplayName(c.source),
|
||||
sourceDisplayName: bestiaryIndex.getSourceDisplayName(c.source),
|
||||
}));
|
||||
}, []);
|
||||
},
|
||||
[bestiaryIndex],
|
||||
);
|
||||
|
||||
const getCreature = useCallback(
|
||||
(id: CreatureId): Creature | undefined => {
|
||||
@@ -74,7 +74,7 @@ export function useBestiary(): BestiaryHook {
|
||||
(sourceCode: string): Promise<boolean> => {
|
||||
return bestiaryCache.isSourceCached(sourceCode);
|
||||
},
|
||||
[],
|
||||
[bestiaryCache],
|
||||
);
|
||||
|
||||
const fetchAndCacheSource = useCallback(
|
||||
@@ -87,7 +87,7 @@ export function useBestiary(): BestiaryHook {
|
||||
}
|
||||
const json = await response.json();
|
||||
const creatures = normalizeBestiary(json);
|
||||
const displayName = getSourceDisplayName(sourceCode);
|
||||
const displayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||
setCreatureMap((prev) => {
|
||||
const next = new Map(prev);
|
||||
@@ -97,14 +97,14 @@ export function useBestiary(): BestiaryHook {
|
||||
return next;
|
||||
});
|
||||
},
|
||||
[],
|
||||
[bestiaryCache, bestiaryIndex],
|
||||
);
|
||||
|
||||
const uploadAndCacheSource = useCallback(
|
||||
async (sourceCode: string, jsonData: unknown): Promise<void> => {
|
||||
// biome-ignore lint/suspicious/noExplicitAny: raw JSON shape varies
|
||||
const creatures = normalizeBestiary(jsonData as any);
|
||||
const displayName = getSourceDisplayName(sourceCode);
|
||||
const displayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||
setCreatureMap((prev) => {
|
||||
const next = new Map(prev);
|
||||
@@ -114,13 +114,13 @@ export function useBestiary(): BestiaryHook {
|
||||
return next;
|
||||
});
|
||||
},
|
||||
[],
|
||||
[bestiaryCache, bestiaryIndex],
|
||||
);
|
||||
|
||||
const refreshCache = useCallback(async (): Promise<void> => {
|
||||
const map = await bestiaryCache.loadAllCachedCreatures();
|
||||
setCreatureMap(map);
|
||||
}, []);
|
||||
}, [bestiaryCache]);
|
||||
|
||||
return {
|
||||
search,
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
import { useCallback, useRef, useState } from "react";
|
||||
import {
|
||||
getAllSourceCodes,
|
||||
getDefaultFetchUrl,
|
||||
} from "../adapters/bestiary-index-adapter.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
|
||||
const BATCH_SIZE = 6;
|
||||
|
||||
@@ -32,6 +29,7 @@ interface BulkImportHook {
|
||||
}
|
||||
|
||||
export function useBulkImport(): BulkImportHook {
|
||||
const { bestiaryIndex } = useAdapters();
|
||||
const [state, setState] = useState<BulkImportState>(IDLE_STATE);
|
||||
const countersRef = useRef({ completed: 0, failed: 0 });
|
||||
|
||||
@@ -42,7 +40,7 @@ export function useBulkImport(): BulkImportHook {
|
||||
isSourceCached: (sourceCode: string) => Promise<boolean>,
|
||||
refreshCache: () => Promise<void>,
|
||||
) => {
|
||||
const allCodes = getAllSourceCodes();
|
||||
const allCodes = bestiaryIndex.getAllSourceCodes();
|
||||
const total = allCodes.length;
|
||||
|
||||
countersRef.current = { completed: 0, failed: 0 };
|
||||
@@ -83,7 +81,7 @@ export function useBulkImport(): BulkImportHook {
|
||||
chain.then(() =>
|
||||
Promise.allSettled(
|
||||
batch.map(async ({ code }) => {
|
||||
const url = getDefaultFetchUrl(code, baseUrl);
|
||||
const url = bestiaryIndex.getDefaultFetchUrl(code, baseUrl);
|
||||
try {
|
||||
await fetchAndCacheSource(code, url);
|
||||
countersRef.current.completed++;
|
||||
@@ -117,7 +115,7 @@ export function useBulkImport(): BulkImportHook {
|
||||
});
|
||||
})();
|
||||
},
|
||||
[],
|
||||
[bestiaryIndex],
|
||||
);
|
||||
|
||||
const reset = useCallback(() => {
|
||||
|
||||
168
apps/web/src/hooks/use-difficulty-breakdown.ts
Normal file
168
apps/web/src/hooks/use-difficulty-breakdown.ts
Normal file
@@ -0,0 +1,168 @@
|
||||
import type {
|
||||
Combatant,
|
||||
CreatureId,
|
||||
DifficultyTier,
|
||||
PlayerCharacter,
|
||||
} from "@initiative/domain";
|
||||
import { calculateEncounterDifficulty, crToXp } from "@initiative/domain";
|
||||
import { useMemo } from "react";
|
||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||
import { resolveSide } from "./use-difficulty.js";
|
||||
|
||||
export interface BreakdownCombatant {
|
||||
readonly combatant: Combatant;
|
||||
readonly cr: string | null;
|
||||
readonly xp: number | null;
|
||||
readonly source: string | null;
|
||||
readonly editable: boolean;
|
||||
readonly side: "party" | "enemy";
|
||||
readonly level: number | undefined;
|
||||
}
|
||||
|
||||
interface DifficultyBreakdown {
|
||||
readonly tier: DifficultyTier;
|
||||
readonly totalMonsterXp: number;
|
||||
readonly partyBudget: {
|
||||
readonly low: number;
|
||||
readonly moderate: number;
|
||||
readonly high: number;
|
||||
};
|
||||
readonly pcCount: number;
|
||||
readonly partyCombatants: readonly BreakdownCombatant[];
|
||||
readonly enemyCombatants: readonly BreakdownCombatant[];
|
||||
}
|
||||
|
||||
export function useDifficultyBreakdown(): DifficultyBreakdown | null {
|
||||
const { encounter } = useEncounterContext();
|
||||
const { characters } = usePlayerCharactersContext();
|
||||
const { getCreature } = useBestiaryContext();
|
||||
|
||||
return useMemo(() => {
|
||||
const { partyCombatants, enemyCombatants, descriptors, pcCount } =
|
||||
classifyCombatants(encounter.combatants, characters, getCreature);
|
||||
|
||||
const hasPartyLevel = descriptors.some(
|
||||
(d) => d.side === "party" && d.level !== undefined,
|
||||
);
|
||||
const hasCr = descriptors.some((d) => d.cr !== undefined);
|
||||
|
||||
if (!hasPartyLevel || !hasCr) return null;
|
||||
|
||||
const result = calculateEncounterDifficulty(descriptors);
|
||||
|
||||
return {
|
||||
...result,
|
||||
pcCount,
|
||||
partyCombatants,
|
||||
enemyCombatants,
|
||||
};
|
||||
}, [encounter.combatants, characters, getCreature]);
|
||||
}
|
||||
|
||||
type CreatureInfo = {
|
||||
cr: string;
|
||||
source: string;
|
||||
sourceDisplayName: string;
|
||||
};
|
||||
|
||||
function buildBreakdownEntry(
|
||||
c: Combatant,
|
||||
side: "party" | "enemy",
|
||||
level: number | undefined,
|
||||
creature: CreatureInfo | undefined,
|
||||
): BreakdownCombatant {
|
||||
if (c.playerCharacterId) {
|
||||
return {
|
||||
combatant: c,
|
||||
cr: null,
|
||||
xp: null,
|
||||
source: null,
|
||||
editable: false,
|
||||
side,
|
||||
level,
|
||||
};
|
||||
}
|
||||
if (creature) {
|
||||
return {
|
||||
combatant: c,
|
||||
cr: creature.cr,
|
||||
xp: crToXp(creature.cr),
|
||||
source: creature.sourceDisplayName ?? creature.source,
|
||||
editable: false,
|
||||
side,
|
||||
level: undefined,
|
||||
};
|
||||
}
|
||||
if (c.cr) {
|
||||
return {
|
||||
combatant: c,
|
||||
cr: c.cr,
|
||||
xp: crToXp(c.cr),
|
||||
source: null,
|
||||
editable: true,
|
||||
side,
|
||||
level: undefined,
|
||||
};
|
||||
}
|
||||
return {
|
||||
combatant: c,
|
||||
cr: null,
|
||||
xp: null,
|
||||
source: null,
|
||||
editable: !c.creatureId,
|
||||
side,
|
||||
level: undefined,
|
||||
};
|
||||
}
|
||||
|
||||
function resolveLevel(
|
||||
c: Combatant,
|
||||
characters: readonly PlayerCharacter[],
|
||||
): number | undefined {
|
||||
if (!c.playerCharacterId) return undefined;
|
||||
return characters.find((p) => p.id === c.playerCharacterId)?.level;
|
||||
}
|
||||
|
||||
function resolveCr(
|
||||
c: Combatant,
|
||||
getCreature: (id: CreatureId) => CreatureInfo | undefined,
|
||||
): { cr: string | null; creature: CreatureInfo | undefined } {
|
||||
const creature = c.creatureId ? getCreature(c.creatureId) : undefined;
|
||||
const cr = creature ? creature.cr : (c.cr ?? null);
|
||||
return { cr, creature };
|
||||
}
|
||||
|
||||
function classifyCombatants(
|
||||
combatants: readonly Combatant[],
|
||||
characters: readonly PlayerCharacter[],
|
||||
getCreature: (id: CreatureId) => CreatureInfo | undefined,
|
||||
) {
|
||||
const partyCombatants: BreakdownCombatant[] = [];
|
||||
const enemyCombatants: BreakdownCombatant[] = [];
|
||||
const descriptors: {
|
||||
level?: number;
|
||||
cr?: string;
|
||||
side: "party" | "enemy";
|
||||
}[] = [];
|
||||
let pcCount = 0;
|
||||
|
||||
for (const c of combatants) {
|
||||
const side = resolveSide(c);
|
||||
const level = resolveLevel(c, characters);
|
||||
if (level !== undefined) pcCount++;
|
||||
|
||||
const { cr, creature } = resolveCr(c, getCreature);
|
||||
|
||||
if (level !== undefined || cr != null) {
|
||||
descriptors.push({ level, cr: cr ?? undefined, side });
|
||||
}
|
||||
|
||||
const entry = buildBreakdownEntry(c, side, level, creature);
|
||||
const target = side === "party" ? partyCombatants : enemyCombatants;
|
||||
target.push(entry);
|
||||
}
|
||||
|
||||
return { partyCombatants, enemyCombatants, descriptors, pcCount };
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import type {
|
||||
Combatant,
|
||||
CombatantDescriptor,
|
||||
CreatureId,
|
||||
DifficultyResult,
|
||||
PlayerCharacter,
|
||||
@@ -10,30 +11,31 @@ import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||
|
||||
function derivePartyLevels(
|
||||
combatants: readonly Combatant[],
|
||||
characters: readonly PlayerCharacter[],
|
||||
): number[] {
|
||||
const levels: number[] = [];
|
||||
for (const c of combatants) {
|
||||
if (!c.playerCharacterId) continue;
|
||||
const pc = characters.find((p) => p.id === c.playerCharacterId);
|
||||
if (pc?.level !== undefined) levels.push(pc.level);
|
||||
}
|
||||
return levels;
|
||||
export function resolveSide(c: Combatant): "party" | "enemy" {
|
||||
if (c.side) return c.side;
|
||||
return c.playerCharacterId ? "party" : "enemy";
|
||||
}
|
||||
|
||||
function deriveMonsterCrs(
|
||||
function buildDescriptors(
|
||||
combatants: readonly Combatant[],
|
||||
characters: readonly PlayerCharacter[],
|
||||
getCreature: (id: CreatureId) => { cr: string } | undefined,
|
||||
): string[] {
|
||||
const crs: string[] = [];
|
||||
): CombatantDescriptor[] {
|
||||
const descriptors: CombatantDescriptor[] = [];
|
||||
for (const c of combatants) {
|
||||
if (!c.creatureId) continue;
|
||||
const creature = getCreature(c.creatureId);
|
||||
if (creature) crs.push(creature.cr);
|
||||
const side = resolveSide(c);
|
||||
const level = c.playerCharacterId
|
||||
? characters.find((p) => p.id === c.playerCharacterId)?.level
|
||||
: undefined;
|
||||
const cr = c.creatureId
|
||||
? getCreature(c.creatureId)?.cr
|
||||
: (c.cr ?? undefined);
|
||||
|
||||
if (level !== undefined || cr !== undefined) {
|
||||
descriptors.push({ level, cr, side });
|
||||
}
|
||||
return crs;
|
||||
}
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
export function useDifficulty(): DifficultyResult | null {
|
||||
@@ -42,13 +44,19 @@ export function useDifficulty(): DifficultyResult | null {
|
||||
const { getCreature } = useBestiaryContext();
|
||||
|
||||
return useMemo(() => {
|
||||
const partyLevels = derivePartyLevels(encounter.combatants, characters);
|
||||
const monsterCrs = deriveMonsterCrs(encounter.combatants, getCreature);
|
||||
const descriptors = buildDescriptors(
|
||||
encounter.combatants,
|
||||
characters,
|
||||
getCreature,
|
||||
);
|
||||
|
||||
if (partyLevels.length === 0 || monsterCrs.length === 0) {
|
||||
return null;
|
||||
}
|
||||
const hasPartyLevel = descriptors.some(
|
||||
(d) => d.side === "party" && d.level !== undefined,
|
||||
);
|
||||
const hasCr = descriptors.some((d) => d.cr !== undefined);
|
||||
|
||||
return calculateEncounterDifficulty(partyLevels, monsterCrs);
|
||||
if (!hasPartyLevel || !hasCr) return null;
|
||||
|
||||
return calculateEncounterDifficulty(descriptors);
|
||||
}, [encounter.combatants, characters, getCreature]);
|
||||
}
|
||||
|
||||
139
apps/web/src/hooks/use-encounter-export-import.ts
Normal file
139
apps/web/src/hooks/use-encounter-export-import.ts
Normal file
@@ -0,0 +1,139 @@
|
||||
import type { ExportBundle } from "@initiative/domain";
|
||||
import { useCallback, useRef, useState } from "react";
|
||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||
import {
|
||||
assembleExportBundle,
|
||||
bundleToJson,
|
||||
readImportFile,
|
||||
triggerDownload,
|
||||
validateImportBundle,
|
||||
} from "../persistence/export-import.js";
|
||||
|
||||
export function useEncounterExportImport() {
|
||||
const {
|
||||
encounter,
|
||||
undoRedoState,
|
||||
isEmpty: encounterIsEmpty,
|
||||
setEncounter,
|
||||
setUndoRedoState,
|
||||
} = useEncounterContext();
|
||||
const { characters: playerCharacters, replacePlayerCharacters } =
|
||||
usePlayerCharactersContext();
|
||||
|
||||
const [importError, setImportError] = useState<string | null>(null);
|
||||
const [showExportMethod, setShowExportMethod] = useState(false);
|
||||
const [showImportMethod, setShowImportMethod] = useState(false);
|
||||
const [showImportConfirm, setShowImportConfirm] = useState(false);
|
||||
const pendingBundleRef = useRef<ExportBundle | null>(null);
|
||||
const importFileRef = useRef<HTMLInputElement>(null);
|
||||
|
||||
const handleExportDownload = useCallback(
|
||||
(includeHistory: boolean, filename: string) => {
|
||||
const bundle = assembleExportBundle(
|
||||
encounter,
|
||||
undoRedoState,
|
||||
playerCharacters,
|
||||
includeHistory,
|
||||
);
|
||||
triggerDownload(bundle, filename);
|
||||
},
|
||||
[encounter, undoRedoState, playerCharacters],
|
||||
);
|
||||
|
||||
const handleExportClipboard = useCallback(
|
||||
(includeHistory: boolean) => {
|
||||
const bundle = assembleExportBundle(
|
||||
encounter,
|
||||
undoRedoState,
|
||||
playerCharacters,
|
||||
includeHistory,
|
||||
);
|
||||
void navigator.clipboard.writeText(bundleToJson(bundle));
|
||||
},
|
||||
[encounter, undoRedoState, playerCharacters],
|
||||
);
|
||||
|
||||
const applyImport = useCallback(
|
||||
(bundle: ExportBundle) => {
|
||||
setEncounter(bundle.encounter);
|
||||
setUndoRedoState({
|
||||
undoStack: bundle.undoStack,
|
||||
redoStack: bundle.redoStack,
|
||||
});
|
||||
replacePlayerCharacters([...bundle.playerCharacters]);
|
||||
},
|
||||
[setEncounter, setUndoRedoState, replacePlayerCharacters],
|
||||
);
|
||||
|
||||
const handleValidatedBundle = useCallback(
|
||||
(result: ExportBundle | string) => {
|
||||
if (typeof result === "string") {
|
||||
setImportError(result);
|
||||
return;
|
||||
}
|
||||
if (encounterIsEmpty) {
|
||||
applyImport(result);
|
||||
} else {
|
||||
pendingBundleRef.current = result;
|
||||
setShowImportConfirm(true);
|
||||
}
|
||||
},
|
||||
[encounterIsEmpty, applyImport],
|
||||
);
|
||||
|
||||
const handleImportFile = useCallback(
|
||||
async (e: React.ChangeEvent<HTMLInputElement>) => {
|
||||
const file = e.target.files?.[0];
|
||||
if (!file) return;
|
||||
if (importFileRef.current) importFileRef.current.value = "";
|
||||
|
||||
setImportError(null);
|
||||
handleValidatedBundle(await readImportFile(file));
|
||||
},
|
||||
[handleValidatedBundle],
|
||||
);
|
||||
|
||||
const handleImportClipboard = useCallback(
|
||||
(text: string) => {
|
||||
setImportError(null);
|
||||
try {
|
||||
const parsed: unknown = JSON.parse(text);
|
||||
handleValidatedBundle(validateImportBundle(parsed));
|
||||
} catch {
|
||||
setImportError("Invalid file format");
|
||||
}
|
||||
},
|
||||
[handleValidatedBundle],
|
||||
);
|
||||
|
||||
const handleImportConfirm = useCallback(() => {
|
||||
if (pendingBundleRef.current) {
|
||||
applyImport(pendingBundleRef.current);
|
||||
pendingBundleRef.current = null;
|
||||
}
|
||||
setShowImportConfirm(false);
|
||||
}, [applyImport]);
|
||||
|
||||
const handleImportCancel = useCallback(() => {
|
||||
pendingBundleRef.current = null;
|
||||
setShowImportConfirm(false);
|
||||
}, []);
|
||||
|
||||
return {
|
||||
importError,
|
||||
showExportMethod,
|
||||
showImportMethod,
|
||||
showImportConfirm,
|
||||
importFileRef,
|
||||
setImportError,
|
||||
setShowExportMethod,
|
||||
setShowImportMethod,
|
||||
handleExportDownload,
|
||||
handleExportClipboard,
|
||||
handleImportFile,
|
||||
handleImportClipboard,
|
||||
handleImportConfirm,
|
||||
handleImportCancel,
|
||||
} as const;
|
||||
}
|
||||
@@ -9,8 +9,10 @@ import {
|
||||
removeCombatantUseCase,
|
||||
retreatTurnUseCase,
|
||||
setAcUseCase,
|
||||
setCrUseCase,
|
||||
setHpUseCase,
|
||||
setInitiativeUseCase,
|
||||
setSideUseCase,
|
||||
setTempHpUseCase,
|
||||
toggleConcentrationUseCase,
|
||||
toggleConditionUseCase,
|
||||
@@ -37,14 +39,7 @@ import {
|
||||
resolveCreatureName,
|
||||
} from "@initiative/domain";
|
||||
import { useCallback, useEffect, useReducer, useRef } from "react";
|
||||
import {
|
||||
loadEncounter,
|
||||
saveEncounter,
|
||||
} from "../persistence/encounter-storage.js";
|
||||
import {
|
||||
loadUndoRedoStacks,
|
||||
saveUndoRedoStacks,
|
||||
} from "../persistence/undo-redo-storage.js";
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
|
||||
// -- Types --
|
||||
|
||||
@@ -59,6 +54,8 @@ type EncounterAction =
|
||||
| { type: "adjust-hp"; id: CombatantId; delta: number }
|
||||
| { type: "set-temp-hp"; id: CombatantId; tempHp: number | undefined }
|
||||
| { type: "set-ac"; id: CombatantId; value: number | undefined }
|
||||
| { type: "set-cr"; id: CombatantId; value: string | undefined }
|
||||
| { type: "set-side"; id: CombatantId; value: "party" | "enemy" }
|
||||
| {
|
||||
type: "toggle-condition";
|
||||
id: CombatantId;
|
||||
@@ -111,11 +108,14 @@ function deriveNextId(encounter: Encounter): number {
|
||||
return max;
|
||||
}
|
||||
|
||||
function initializeState(): EncounterState {
|
||||
const encounter = loadEncounter() ?? EMPTY_ENCOUNTER;
|
||||
function initializeState(
|
||||
loadEncounterFn: () => Encounter | null,
|
||||
loadUndoRedoFn: () => UndoRedoState,
|
||||
): EncounterState {
|
||||
const encounter = loadEncounterFn() ?? EMPTY_ENCOUNTER;
|
||||
return {
|
||||
encounter,
|
||||
undoRedoState: loadUndoRedoStacks(),
|
||||
undoRedoState: loadUndoRedoFn(),
|
||||
events: [],
|
||||
nextId: deriveNextId(encounter),
|
||||
lastCreatureId: null,
|
||||
@@ -322,6 +322,8 @@ function dispatchEncounterAction(
|
||||
| { type: "adjust-hp" }
|
||||
| { type: "set-temp-hp" }
|
||||
| { type: "set-ac" }
|
||||
| { type: "set-cr" }
|
||||
| { type: "set-side" }
|
||||
| { type: "toggle-condition" }
|
||||
| { type: "toggle-concentration" }
|
||||
>,
|
||||
@@ -362,6 +364,12 @@ function dispatchEncounterAction(
|
||||
case "set-ac":
|
||||
result = setAcUseCase(store, action.id, action.value);
|
||||
break;
|
||||
case "set-cr":
|
||||
result = setCrUseCase(store, action.id, action.value);
|
||||
break;
|
||||
case "set-side":
|
||||
result = setSideUseCase(store, action.id, action.value);
|
||||
break;
|
||||
case "toggle-condition":
|
||||
result = toggleConditionUseCase(store, action.id, action.conditionId);
|
||||
break;
|
||||
@@ -385,7 +393,10 @@ function dispatchEncounterAction(
|
||||
// -- Hook --
|
||||
|
||||
export function useEncounter() {
|
||||
const [state, dispatch] = useReducer(encounterReducer, null, initializeState);
|
||||
const { encounterPersistence, undoRedoPersistence } = useAdapters();
|
||||
const [state, dispatch] = useReducer(encounterReducer, null, () =>
|
||||
initializeState(encounterPersistence.load, undoRedoPersistence.load),
|
||||
);
|
||||
const { encounter, undoRedoState, events } = state;
|
||||
|
||||
const encounterRef = useRef(encounter);
|
||||
@@ -394,12 +405,12 @@ export function useEncounter() {
|
||||
undoRedoRef.current = undoRedoState;
|
||||
|
||||
useEffect(() => {
|
||||
saveEncounter(encounter);
|
||||
}, [encounter]);
|
||||
encounterPersistence.save(encounter);
|
||||
}, [encounter, encounterPersistence]);
|
||||
|
||||
useEffect(() => {
|
||||
saveUndoRedoStacks(undoRedoState);
|
||||
}, [undoRedoState]);
|
||||
undoRedoPersistence.save(undoRedoState);
|
||||
}, [undoRedoState, undoRedoPersistence]);
|
||||
|
||||
// Escape hatches for useInitiativeRolls (needs raw port access)
|
||||
const makeStore = useCallback((): EncounterStore => {
|
||||
@@ -496,6 +507,16 @@ export function useEncounter() {
|
||||
dispatch({ type: "set-ac", id, value }),
|
||||
[],
|
||||
),
|
||||
setCr: useCallback(
|
||||
(id: CombatantId, value: string | undefined) =>
|
||||
dispatch({ type: "set-cr", id, value }),
|
||||
[],
|
||||
),
|
||||
setSide: useCallback(
|
||||
(id: CombatantId, value: "party" | "enemy") =>
|
||||
dispatch({ type: "set-side", id, value }),
|
||||
[],
|
||||
),
|
||||
toggleCondition: useCallback(
|
||||
(id: CombatantId, conditionId: ConditionId) =>
|
||||
dispatch({ type: "toggle-condition", id, conditionId }),
|
||||
|
||||
@@ -7,14 +7,7 @@ import {
|
||||
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
|
||||
import { isDomainError, playerCharacterId } from "@initiative/domain";
|
||||
import { useCallback, useEffect, useRef, useState } from "react";
|
||||
import {
|
||||
loadPlayerCharacters,
|
||||
savePlayerCharacters,
|
||||
} from "../persistence/player-character-storage.js";
|
||||
|
||||
function initializeCharacters(): PlayerCharacter[] {
|
||||
return loadPlayerCharacters();
|
||||
}
|
||||
import { useAdapters } from "../contexts/adapter-context.js";
|
||||
|
||||
let nextPcId = 0;
|
||||
|
||||
@@ -32,14 +25,16 @@ interface EditFields {
|
||||
}
|
||||
|
||||
export function usePlayerCharacters() {
|
||||
const [characters, setCharacters] =
|
||||
useState<PlayerCharacter[]>(initializeCharacters);
|
||||
const { playerCharacterPersistence } = useAdapters();
|
||||
const [characters, setCharacters] = useState<PlayerCharacter[]>(() =>
|
||||
playerCharacterPersistence.load(),
|
||||
);
|
||||
const charactersRef = useRef(characters);
|
||||
charactersRef.current = characters;
|
||||
|
||||
useEffect(() => {
|
||||
savePlayerCharacters(characters);
|
||||
}, [characters]);
|
||||
playerCharacterPersistence.save(characters);
|
||||
}, [characters, playerCharacterPersistence]);
|
||||
|
||||
const makeStore = useCallback((): PlayerCharacterStore => {
|
||||
return {
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
import { StrictMode } from "react";
|
||||
import { createRoot } from "react-dom/client";
|
||||
import { App } from "./App.js";
|
||||
import { productionAdapters } from "./adapters/production-adapters.js";
|
||||
import { AdapterProvider } from "./contexts/adapter-context.js";
|
||||
import {
|
||||
BestiaryProvider,
|
||||
BulkImportProvider,
|
||||
@@ -17,6 +19,7 @@ const root = document.getElementById("root");
|
||||
if (root) {
|
||||
createRoot(root).render(
|
||||
<StrictMode>
|
||||
<AdapterProvider adapters={productionAdapters}>
|
||||
<ThemeProvider>
|
||||
<RulesEditionProvider>
|
||||
<EncounterProvider>
|
||||
@@ -34,6 +37,7 @@ if (root) {
|
||||
</EncounterProvider>
|
||||
</RulesEditionProvider>
|
||||
</ThemeProvider>
|
||||
</AdapterProvider>
|
||||
</StrictMode>,
|
||||
);
|
||||
}
|
||||
|
||||
@@ -134,6 +134,67 @@ describe("loadEncounter", () => {
|
||||
expect(loadEncounter()).toBeNull();
|
||||
});
|
||||
|
||||
it("round-trip preserves combatant cr field", () => {
|
||||
const result = createEncounter(
|
||||
[
|
||||
{
|
||||
id: combatantId("c-1"),
|
||||
name: "Custom Thug",
|
||||
cr: "2",
|
||||
},
|
||||
],
|
||||
0,
|
||||
1,
|
||||
);
|
||||
if (isDomainError(result)) throw new Error("unreachable");
|
||||
saveEncounter(result);
|
||||
const loaded = loadEncounter();
|
||||
|
||||
expect(loaded).not.toBeNull();
|
||||
expect(loaded?.combatants[0].cr).toBe("2");
|
||||
});
|
||||
|
||||
it("round-trip preserves combatant side field", () => {
|
||||
const result = createEncounter(
|
||||
[
|
||||
{
|
||||
id: combatantId("c-1"),
|
||||
name: "Allied Guard",
|
||||
cr: "2",
|
||||
side: "party",
|
||||
},
|
||||
{
|
||||
id: combatantId("c-2"),
|
||||
name: "Goblin",
|
||||
side: "enemy",
|
||||
},
|
||||
],
|
||||
0,
|
||||
1,
|
||||
);
|
||||
if (isDomainError(result)) throw new Error("unreachable");
|
||||
saveEncounter(result);
|
||||
const loaded = loadEncounter();
|
||||
|
||||
expect(loaded).not.toBeNull();
|
||||
expect(loaded?.combatants[0].side).toBe("party");
|
||||
expect(loaded?.combatants[1].side).toBe("enemy");
|
||||
});
|
||||
|
||||
it("round-trip preserves combatant without side field as undefined", () => {
|
||||
const result = createEncounter(
|
||||
[{ id: combatantId("c-1"), name: "Custom" }],
|
||||
0,
|
||||
1,
|
||||
);
|
||||
if (isDomainError(result)) throw new Error("unreachable");
|
||||
saveEncounter(result);
|
||||
const loaded = loadEncounter();
|
||||
|
||||
expect(loaded).not.toBeNull();
|
||||
expect(loaded?.combatants[0].side).toBeUndefined();
|
||||
});
|
||||
|
||||
it("saving after modifications persists the latest state", () => {
|
||||
const encounter = makeEncounter();
|
||||
saveEncounter(encounter);
|
||||
|
||||
@@ -21,8 +21,10 @@ export {
|
||||
} from "./roll-all-initiative-use-case.js";
|
||||
export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
|
||||
export { setAcUseCase } from "./set-ac-use-case.js";
|
||||
export { setCrUseCase } from "./set-cr-use-case.js";
|
||||
export { setHpUseCase } from "./set-hp-use-case.js";
|
||||
export { setInitiativeUseCase } from "./set-initiative-use-case.js";
|
||||
export { setSideUseCase } from "./set-side-use-case.js";
|
||||
export { setTempHpUseCase } from "./set-temp-hp-use-case.js";
|
||||
export { toggleConcentrationUseCase } from "./toggle-concentration-use-case.js";
|
||||
export { toggleConditionUseCase } from "./toggle-condition-use-case.js";
|
||||
|
||||
18
packages/application/src/set-cr-use-case.ts
Normal file
18
packages/application/src/set-cr-use-case.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
import {
|
||||
type CombatantId,
|
||||
type DomainError,
|
||||
type DomainEvent,
|
||||
setCr,
|
||||
} from "@initiative/domain";
|
||||
import type { EncounterStore } from "./ports.js";
|
||||
import { runEncounterAction } from "./run-encounter-action.js";
|
||||
|
||||
export function setCrUseCase(
|
||||
store: EncounterStore,
|
||||
combatantId: CombatantId,
|
||||
value: string | undefined,
|
||||
): DomainEvent[] | DomainError {
|
||||
return runEncounterAction(store, (encounter) =>
|
||||
setCr(encounter, combatantId, value),
|
||||
);
|
||||
}
|
||||
18
packages/application/src/set-side-use-case.ts
Normal file
18
packages/application/src/set-side-use-case.ts
Normal file
@@ -0,0 +1,18 @@
|
||||
import {
|
||||
type CombatantId,
|
||||
type DomainError,
|
||||
type DomainEvent,
|
||||
setSide,
|
||||
} from "@initiative/domain";
|
||||
import type { EncounterStore } from "./ports.js";
|
||||
import { runEncounterAction } from "./run-encounter-action.js";
|
||||
|
||||
export function setSideUseCase(
|
||||
store: EncounterStore,
|
||||
combatantId: CombatantId,
|
||||
value: "party" | "enemy",
|
||||
): DomainEvent[] | DomainError {
|
||||
return runEncounterAction(store, (encounter) =>
|
||||
setSide(encounter, combatantId, value),
|
||||
);
|
||||
}
|
||||
@@ -36,11 +36,27 @@ describe("crToXp", () => {
|
||||
});
|
||||
});
|
||||
|
||||
/** Helper to build party-side descriptors with level. */
|
||||
function party(level: number) {
|
||||
return { level, side: "party" as const };
|
||||
}
|
||||
|
||||
/** Helper to build enemy-side descriptors with CR. */
|
||||
function enemy(cr: string) {
|
||||
return { cr, side: "enemy" as const };
|
||||
}
|
||||
|
||||
describe("calculateEncounterDifficulty", () => {
|
||||
it("returns trivial when monster XP is below Low threshold", () => {
|
||||
// 4x level 1: Low = 200, Moderate = 300, High = 400
|
||||
// 1x CR 0 = 0 XP → trivial
|
||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["0"]);
|
||||
// 1x CR 0 = 0 XP -> trivial
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("0"),
|
||||
]);
|
||||
expect(result.tier).toBe("trivial");
|
||||
expect(result.totalMonsterXp).toBe(0);
|
||||
expect(result.partyBudget).toEqual({
|
||||
@@ -51,20 +67,29 @@ describe("calculateEncounterDifficulty", () => {
|
||||
});
|
||||
|
||||
it("returns low for 4x level 1 vs Bugbear (CR 1)", () => {
|
||||
// DMG example: 4x level 1 PCs vs 1 Bugbear (CR 1, 200 XP)
|
||||
// Low = 200, Moderate = 300 → 200 >= 200 but < 300 → Low
|
||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["1"]);
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("1"),
|
||||
]);
|
||||
expect(result.tier).toBe("low");
|
||||
expect(result.totalMonsterXp).toBe(200);
|
||||
});
|
||||
|
||||
it("returns moderate for 5x level 3 vs 1125 XP", () => {
|
||||
it("returns moderate for 5x level 3 vs 1150 XP", () => {
|
||||
// 5x level 3: Low = 750, Moderate = 1125, High = 2000
|
||||
// 1125 XP >= 1125 Moderate but < 2000 High → Moderate
|
||||
// Using CR 3 (700) + CR 2 (450) = 1150 XP ≈ 1125 threshold
|
||||
// Let's use exact: 5 * 225 = 1125 moderate budget
|
||||
// Need monsters that sum exactly to 1125: CR 3 (700) + CR 2 (450) = 1150
|
||||
const result = calculateEncounterDifficulty([3, 3, 3, 3, 3], ["3", "2"]);
|
||||
// CR 3 (700) + CR 2 (450) = 1150 XP >= 1125 Moderate
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(3),
|
||||
party(3),
|
||||
party(3),
|
||||
party(3),
|
||||
party(3),
|
||||
enemy("3"),
|
||||
enemy("2"),
|
||||
]);
|
||||
expect(result.tier).toBe("moderate");
|
||||
expect(result.totalMonsterXp).toBe(1150);
|
||||
expect(result.partyBudget.moderate).toBe(1125);
|
||||
@@ -72,26 +97,41 @@ describe("calculateEncounterDifficulty", () => {
|
||||
|
||||
it("returns high when XP meets High threshold", () => {
|
||||
// 4x level 1: High = 400
|
||||
// 2x CR 1 = 400 XP → High
|
||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["1", "1"]);
|
||||
// 2x CR 1 = 400 XP -> High
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("1"),
|
||||
enemy("1"),
|
||||
]);
|
||||
expect(result.tier).toBe("high");
|
||||
expect(result.totalMonsterXp).toBe(400);
|
||||
});
|
||||
|
||||
it("caps at high when XP far exceeds threshold", () => {
|
||||
// 4x level 1: High = 400
|
||||
// CR 30 = 155000 XP → still High (no tier above)
|
||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["30"]);
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("30"),
|
||||
]);
|
||||
expect(result.tier).toBe("high");
|
||||
expect(result.totalMonsterXp).toBe(155000);
|
||||
});
|
||||
|
||||
it("handles mixed party levels", () => {
|
||||
// 3x level 3 + 1x level 2
|
||||
// level 3: low=150, mod=225, high=400 (x3 = 450, 675, 1200)
|
||||
// level 2: low=100, mod=150, high=200 (x1 = 100, 150, 200)
|
||||
// Total: low=550, mod=825, high=1400
|
||||
const result = calculateEncounterDifficulty([3, 3, 3, 2], ["3"]);
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(3),
|
||||
party(3),
|
||||
party(3),
|
||||
party(2),
|
||||
enemy("3"),
|
||||
]);
|
||||
expect(result.partyBudget).toEqual({
|
||||
low: 550,
|
||||
moderate: 825,
|
||||
@@ -101,33 +141,110 @@ describe("calculateEncounterDifficulty", () => {
|
||||
expect(result.tier).toBe("low");
|
||||
});
|
||||
|
||||
it("returns trivial with empty monster array", () => {
|
||||
const result = calculateEncounterDifficulty([5, 5], []);
|
||||
it("returns trivial with no enemies", () => {
|
||||
const result = calculateEncounterDifficulty([party(5), party(5)]);
|
||||
expect(result.tier).toBe("trivial");
|
||||
expect(result.totalMonsterXp).toBe(0);
|
||||
});
|
||||
|
||||
it("returns high with empty party array (zero budget thresholds)", () => {
|
||||
// Domain function treats empty party as zero budgets — any XP exceeds all thresholds.
|
||||
// The useDifficulty hook guards this path by returning null when no leveled PCs exist.
|
||||
const result = calculateEncounterDifficulty([], ["1"]);
|
||||
it("returns high with no party levels (zero budget thresholds)", () => {
|
||||
const result = calculateEncounterDifficulty([enemy("1")]);
|
||||
expect(result.tier).toBe("high");
|
||||
expect(result.totalMonsterXp).toBe(200);
|
||||
expect(result.partyBudget).toEqual({ low: 0, moderate: 0, high: 0 });
|
||||
});
|
||||
|
||||
it("handles fractional CRs", () => {
|
||||
const result = calculateEncounterDifficulty(
|
||||
[1, 1, 1, 1],
|
||||
["1/8", "1/4", "1/2"],
|
||||
);
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("1/8"),
|
||||
enemy("1/4"),
|
||||
enemy("1/2"),
|
||||
]);
|
||||
expect(result.totalMonsterXp).toBe(175); // 25 + 50 + 100
|
||||
expect(result.tier).toBe("trivial"); // 175 < 200 Low
|
||||
});
|
||||
|
||||
it("ignores unknown CRs (0 XP)", () => {
|
||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["unknown"]);
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("unknown"),
|
||||
]);
|
||||
expect(result.totalMonsterXp).toBe(0);
|
||||
expect(result.tier).toBe("trivial");
|
||||
});
|
||||
|
||||
it("subtracts XP for party-side combatant with CR", () => {
|
||||
// 4x level 1 party, 1 enemy CR 2 (450 XP), 1 party CR 1 (200 XP)
|
||||
// Net = 450 - 200 = 250
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
party(1),
|
||||
enemy("2"),
|
||||
{ cr: "1", side: "party" },
|
||||
]);
|
||||
expect(result.totalMonsterXp).toBe(250);
|
||||
expect(result.tier).toBe("low"); // 250 >= 200 Low, < 300 Moderate
|
||||
});
|
||||
|
||||
it("floors net monster XP at 0", () => {
|
||||
// Party ally has more XP than enemy
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
{ cr: "5", side: "party" }, // 1800 XP subtracted
|
||||
enemy("1"), // 200 XP added
|
||||
]);
|
||||
expect(result.totalMonsterXp).toBe(0);
|
||||
expect(result.tier).toBe("trivial");
|
||||
});
|
||||
|
||||
it("dual contribution: combatant with both level and CR on party side", () => {
|
||||
// Party combatant with level 1 AND CR 1 on party side
|
||||
// Level contributes to budget, CR subtracts from monster XP
|
||||
const result = calculateEncounterDifficulty([
|
||||
{ level: 1, cr: "1", side: "party" }, // budget += lv1, monsterXp -= 200
|
||||
enemy("2"), // monsterXp += 450
|
||||
]);
|
||||
expect(result.partyBudget).toEqual({ low: 50, moderate: 75, high: 100 });
|
||||
expect(result.totalMonsterXp).toBe(250); // 450 - 200
|
||||
});
|
||||
|
||||
it("enemy-side combatant with level does NOT contribute to budget", () => {
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(1),
|
||||
{ level: 5, side: "enemy" }, // should not add to budget
|
||||
enemy("1"),
|
||||
]);
|
||||
// Only level 1 party contributes to budget
|
||||
expect(result.partyBudget).toEqual({ low: 50, moderate: 75, high: 100 });
|
||||
expect(result.totalMonsterXp).toBe(200);
|
||||
});
|
||||
|
||||
it("mixed sides calculate correctly", () => {
|
||||
// 2 party PCs (level 3), 1 party ally (CR 1, 200 XP), 2 enemies (CR 2, 450 each)
|
||||
// Budget: 2x level 3 = low 300, mod 450, high 800
|
||||
// Monster XP: 900 - 200 = 700
|
||||
const result = calculateEncounterDifficulty([
|
||||
party(3),
|
||||
party(3),
|
||||
{ cr: "1", side: "party" },
|
||||
enemy("2"),
|
||||
enemy("2"),
|
||||
]);
|
||||
expect(result.partyBudget).toEqual({
|
||||
low: 300,
|
||||
moderate: 450,
|
||||
high: 800,
|
||||
});
|
||||
expect(result.totalMonsterXp).toBe(700);
|
||||
expect(result.tier).toBe("moderate"); // 700 >= 450 Moderate, < 800 High
|
||||
});
|
||||
});
|
||||
|
||||
@@ -219,6 +219,50 @@ describe("rehydrateCombatant", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("preserves valid cr field", () => {
|
||||
for (const cr of ["5", "1/4", "0", "30"]) {
|
||||
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.cr).toBe(cr);
|
||||
}
|
||||
});
|
||||
|
||||
it("drops invalid cr field", () => {
|
||||
for (const cr of ["99", "", 42, null, "abc"]) {
|
||||
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.cr).toBeUndefined();
|
||||
}
|
||||
});
|
||||
|
||||
it("combatant without cr rehydrates as before", () => {
|
||||
const result = rehydrateCombatant(minimalCombatant());
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.cr).toBeUndefined();
|
||||
});
|
||||
|
||||
it("preserves valid side field", () => {
|
||||
for (const side of ["party", "enemy"]) {
|
||||
const result = rehydrateCombatant({ ...minimalCombatant(), side });
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.side).toBe(side);
|
||||
}
|
||||
});
|
||||
|
||||
it("drops invalid side field", () => {
|
||||
for (const side of ["ally", "", 42, null, true]) {
|
||||
const result = rehydrateCombatant({ ...minimalCombatant(), side });
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.side).toBeUndefined();
|
||||
}
|
||||
});
|
||||
|
||||
it("combatant without side rehydrates as before", () => {
|
||||
const result = rehydrateCombatant(minimalCombatant());
|
||||
expect(result).not.toBeNull();
|
||||
expect(result?.side).toBeUndefined();
|
||||
});
|
||||
|
||||
it("drops invalid tempHp — keeps combatant", () => {
|
||||
for (const tempHp of [-1, 1.5, "3"]) {
|
||||
const result = rehydrateCombatant({
|
||||
|
||||
146
packages/domain/src/__tests__/set-cr.test.ts
Normal file
146
packages/domain/src/__tests__/set-cr.test.ts
Normal file
@@ -0,0 +1,146 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { setCr } from "../set-cr.js";
|
||||
import type { Combatant, Encounter } from "../types.js";
|
||||
import { combatantId, isDomainError } from "../types.js";
|
||||
import { expectDomainError } from "./test-helpers.js";
|
||||
|
||||
function makeCombatant(name: string, cr?: string): Combatant {
|
||||
return cr === undefined
|
||||
? { id: combatantId(name), name }
|
||||
: { id: combatantId(name), name, cr };
|
||||
}
|
||||
|
||||
function enc(
|
||||
combatants: Combatant[],
|
||||
activeIndex = 0,
|
||||
roundNumber = 1,
|
||||
): Encounter {
|
||||
return { combatants, activeIndex, roundNumber };
|
||||
}
|
||||
|
||||
function successResult(
|
||||
encounter: Encounter,
|
||||
id: string,
|
||||
value: string | undefined,
|
||||
) {
|
||||
const result = setCr(encounter, combatantId(id), value);
|
||||
if (isDomainError(result)) {
|
||||
throw new Error(`Expected success, got error: ${result.message}`);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
describe("setCr", () => {
|
||||
it("sets CR to a valid integer value", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||
const { encounter, events } = successResult(e, "A", "5");
|
||||
|
||||
expect(encounter.combatants[0].cr).toBe("5");
|
||||
expect(events).toEqual([
|
||||
{
|
||||
type: "CrSet",
|
||||
combatantId: combatantId("A"),
|
||||
previousCr: undefined,
|
||||
newCr: "5",
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it("sets CR to 0", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const { encounter } = successResult(e, "A", "0");
|
||||
|
||||
expect(encounter.combatants[0].cr).toBe("0");
|
||||
});
|
||||
|
||||
it("sets CR to fractional values", () => {
|
||||
for (const cr of ["1/8", "1/4", "1/2"]) {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const { encounter } = successResult(e, "A", cr);
|
||||
expect(encounter.combatants[0].cr).toBe(cr);
|
||||
}
|
||||
});
|
||||
|
||||
it("sets CR to 30", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const { encounter } = successResult(e, "A", "30");
|
||||
|
||||
expect(encounter.combatants[0].cr).toBe("30");
|
||||
});
|
||||
|
||||
it("clears CR with undefined", () => {
|
||||
const e = enc([makeCombatant("A", "5")]);
|
||||
const { encounter, events } = successResult(e, "A", undefined);
|
||||
|
||||
expect(encounter.combatants[0].cr).toBeUndefined();
|
||||
expect(events[0]).toMatchObject({
|
||||
previousCr: "5",
|
||||
newCr: undefined,
|
||||
});
|
||||
});
|
||||
|
||||
it("returns error for nonexistent combatant", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const result = setCr(e, combatantId("nonexistent"), "1");
|
||||
|
||||
expectDomainError(result, "combatant-not-found");
|
||||
});
|
||||
|
||||
it("returns error for invalid CR string", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const result = setCr(e, combatantId("A"), "99");
|
||||
|
||||
expectDomainError(result, "invalid-cr");
|
||||
});
|
||||
|
||||
it("returns error for empty string CR", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const result = setCr(e, combatantId("A"), "");
|
||||
|
||||
expectDomainError(result, "invalid-cr");
|
||||
});
|
||||
|
||||
it("preserves other fields when setting CR", () => {
|
||||
const combatant: Combatant = {
|
||||
id: combatantId("A"),
|
||||
name: "Aria",
|
||||
initiative: 15,
|
||||
maxHp: 20,
|
||||
currentHp: 18,
|
||||
ac: 14,
|
||||
};
|
||||
const e = enc([combatant]);
|
||||
const { encounter } = successResult(e, "A", "2");
|
||||
|
||||
const updated = encounter.combatants[0];
|
||||
expect(updated.cr).toBe("2");
|
||||
expect(updated.name).toBe("Aria");
|
||||
expect(updated.initiative).toBe(15);
|
||||
expect(updated.maxHp).toBe(20);
|
||||
expect(updated.currentHp).toBe(18);
|
||||
expect(updated.ac).toBe(14);
|
||||
});
|
||||
|
||||
it("does not reorder combatants", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||
const { encounter } = successResult(e, "B", "1");
|
||||
|
||||
expect(encounter.combatants[0].id).toBe(combatantId("A"));
|
||||
expect(encounter.combatants[1].id).toBe(combatantId("B"));
|
||||
});
|
||||
|
||||
it("preserves activeIndex and roundNumber", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")], 1, 5);
|
||||
const { encounter } = successResult(e, "A", "1/4");
|
||||
|
||||
expect(encounter.activeIndex).toBe(1);
|
||||
expect(encounter.roundNumber).toBe(5);
|
||||
});
|
||||
|
||||
it("does not mutate input encounter", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const original = JSON.parse(JSON.stringify(e));
|
||||
setCr(e, combatantId("A"), "10");
|
||||
expect(e).toEqual(original);
|
||||
});
|
||||
});
|
||||
115
packages/domain/src/__tests__/set-side.test.ts
Normal file
115
packages/domain/src/__tests__/set-side.test.ts
Normal file
@@ -0,0 +1,115 @@
|
||||
import { describe, expect, it } from "vitest";
|
||||
import { setSide } from "../set-side.js";
|
||||
import type { Combatant, Encounter } from "../types.js";
|
||||
import { combatantId, isDomainError } from "../types.js";
|
||||
import { expectDomainError } from "./test-helpers.js";
|
||||
|
||||
function makeCombatant(name: string, side?: "party" | "enemy"): Combatant {
|
||||
return side === undefined
|
||||
? { id: combatantId(name), name }
|
||||
: { id: combatantId(name), name, side };
|
||||
}
|
||||
|
||||
function enc(
|
||||
combatants: Combatant[],
|
||||
activeIndex = 0,
|
||||
roundNumber = 1,
|
||||
): Encounter {
|
||||
return { combatants, activeIndex, roundNumber };
|
||||
}
|
||||
|
||||
function successResult(
|
||||
encounter: Encounter,
|
||||
id: string,
|
||||
value: "party" | "enemy",
|
||||
) {
|
||||
const result = setSide(encounter, combatantId(id), value);
|
||||
if (isDomainError(result)) {
|
||||
throw new Error(`Expected success, got error: ${result.message}`);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
describe("setSide", () => {
|
||||
it("sets side to party", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||
const { encounter, events } = successResult(e, "A", "party");
|
||||
|
||||
expect(encounter.combatants[0].side).toBe("party");
|
||||
expect(events).toEqual([
|
||||
{
|
||||
type: "SideSet",
|
||||
combatantId: combatantId("A"),
|
||||
previousSide: undefined,
|
||||
newSide: "party",
|
||||
},
|
||||
]);
|
||||
});
|
||||
|
||||
it("sets side to enemy", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const { encounter } = successResult(e, "A", "enemy");
|
||||
|
||||
expect(encounter.combatants[0].side).toBe("enemy");
|
||||
});
|
||||
|
||||
it("records previous side in event", () => {
|
||||
const e = enc([makeCombatant("A", "party")]);
|
||||
const { events } = successResult(e, "A", "enemy");
|
||||
|
||||
expect(events[0]).toMatchObject({
|
||||
previousSide: "party",
|
||||
newSide: "enemy",
|
||||
});
|
||||
});
|
||||
|
||||
it("returns error for nonexistent combatant", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const result = setSide(e, combatantId("nonexistent"), "party");
|
||||
|
||||
expectDomainError(result, "combatant-not-found");
|
||||
});
|
||||
|
||||
it("preserves other fields when setting side", () => {
|
||||
const combatant: Combatant = {
|
||||
id: combatantId("A"),
|
||||
name: "Aria",
|
||||
initiative: 15,
|
||||
maxHp: 20,
|
||||
currentHp: 18,
|
||||
ac: 14,
|
||||
cr: "2",
|
||||
};
|
||||
const e = enc([combatant]);
|
||||
const { encounter } = successResult(e, "A", "party");
|
||||
|
||||
const updated = encounter.combatants[0];
|
||||
expect(updated.side).toBe("party");
|
||||
expect(updated.name).toBe("Aria");
|
||||
expect(updated.initiative).toBe(15);
|
||||
expect(updated.cr).toBe("2");
|
||||
});
|
||||
|
||||
it("does not reorder combatants", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||
const { encounter } = successResult(e, "B", "party");
|
||||
|
||||
expect(encounter.combatants[0].id).toBe(combatantId("A"));
|
||||
expect(encounter.combatants[1].id).toBe(combatantId("B"));
|
||||
});
|
||||
|
||||
it("preserves activeIndex and roundNumber", () => {
|
||||
const e = enc([makeCombatant("A"), makeCombatant("B")], 1, 5);
|
||||
const { encounter } = successResult(e, "A", "party");
|
||||
|
||||
expect(encounter.activeIndex).toBe(1);
|
||||
expect(encounter.roundNumber).toBe(5);
|
||||
});
|
||||
|
||||
it("does not mutate input encounter", () => {
|
||||
const e = enc([makeCombatant("A")]);
|
||||
const original = JSON.parse(JSON.stringify(e));
|
||||
setSide(e, combatantId("A"), "party");
|
||||
expect(e).toEqual(original);
|
||||
});
|
||||
});
|
||||
@@ -74,25 +74,48 @@ const XP_BUDGET_PER_CHARACTER: Readonly<
|
||||
20: { low: 6400, moderate: 13200, high: 22000 },
|
||||
};
|
||||
|
||||
/** All standard 5e challenge rating strings, in ascending order. */
|
||||
export const VALID_CR_VALUES: readonly string[] = Object.keys(CR_TO_XP);
|
||||
|
||||
/** Returns the XP value for a given CR string. Returns 0 for unknown CRs. */
|
||||
export function crToXp(cr: string): number {
|
||||
return CR_TO_XP[cr] ?? 0;
|
||||
}
|
||||
|
||||
export interface CombatantDescriptor {
|
||||
readonly level?: number;
|
||||
readonly cr?: string;
|
||||
readonly side: "party" | "enemy";
|
||||
}
|
||||
|
||||
function determineTier(
|
||||
xp: number,
|
||||
low: number,
|
||||
moderate: number,
|
||||
high: number,
|
||||
): DifficultyTier {
|
||||
if (xp >= high) return "high";
|
||||
if (xp >= moderate) return "moderate";
|
||||
if (xp >= low) return "low";
|
||||
return "trivial";
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates encounter difficulty from party levels and monster CRs.
|
||||
* Both arrays should be pre-filtered (only PCs with levels, only bestiary-linked monsters).
|
||||
* Calculates encounter difficulty from combatant descriptors.
|
||||
* Party-side combatants with level contribute to the budget.
|
||||
* Enemy-side combatants with CR add XP; party-side with CR subtract XP (floored at 0).
|
||||
*/
|
||||
export function calculateEncounterDifficulty(
|
||||
partyLevels: readonly number[],
|
||||
monsterCrs: readonly string[],
|
||||
combatants: readonly CombatantDescriptor[],
|
||||
): DifficultyResult {
|
||||
let budgetLow = 0;
|
||||
let budgetModerate = 0;
|
||||
let budgetHigh = 0;
|
||||
let totalMonsterXp = 0;
|
||||
|
||||
for (const level of partyLevels) {
|
||||
const budget = XP_BUDGET_PER_CHARACTER[level];
|
||||
for (const c of combatants) {
|
||||
if (c.level !== undefined && c.side === "party") {
|
||||
const budget = XP_BUDGET_PER_CHARACTER[c.level];
|
||||
if (budget) {
|
||||
budgetLow += budget.low;
|
||||
budgetModerate += budget.moderate;
|
||||
@@ -100,22 +123,20 @@ export function calculateEncounterDifficulty(
|
||||
}
|
||||
}
|
||||
|
||||
let totalMonsterXp = 0;
|
||||
for (const cr of monsterCrs) {
|
||||
totalMonsterXp += crToXp(cr);
|
||||
if (c.cr !== undefined) {
|
||||
const xp = crToXp(c.cr);
|
||||
if (c.side === "enemy") {
|
||||
totalMonsterXp += xp;
|
||||
} else {
|
||||
totalMonsterXp -= xp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let tier: DifficultyTier = "trivial";
|
||||
if (totalMonsterXp >= budgetHigh) {
|
||||
tier = "high";
|
||||
} else if (totalMonsterXp >= budgetModerate) {
|
||||
tier = "moderate";
|
||||
} else if (totalMonsterXp >= budgetLow) {
|
||||
tier = "low";
|
||||
}
|
||||
totalMonsterXp = Math.max(0, totalMonsterXp);
|
||||
|
||||
return {
|
||||
tier,
|
||||
tier: determineTier(totalMonsterXp, budgetLow, budgetModerate, budgetHigh),
|
||||
totalMonsterXp,
|
||||
partyBudget: {
|
||||
low: budgetLow,
|
||||
|
||||
@@ -94,6 +94,20 @@ export interface AcSet {
|
||||
readonly newAc: number | undefined;
|
||||
}
|
||||
|
||||
export interface CrSet {
|
||||
readonly type: "CrSet";
|
||||
readonly combatantId: CombatantId;
|
||||
readonly previousCr: string | undefined;
|
||||
readonly newCr: string | undefined;
|
||||
}
|
||||
|
||||
export interface SideSet {
|
||||
readonly type: "SideSet";
|
||||
readonly combatantId: CombatantId;
|
||||
readonly previousSide: "party" | "enemy" | undefined;
|
||||
readonly newSide: "party" | "enemy";
|
||||
}
|
||||
|
||||
export interface ConditionAdded {
|
||||
readonly type: "ConditionAdded";
|
||||
readonly combatantId: CombatantId;
|
||||
@@ -153,6 +167,8 @@ export type DomainEvent =
|
||||
| TurnRetreated
|
||||
| RoundRetreated
|
||||
| AcSet
|
||||
| CrSet
|
||||
| SideSet
|
||||
| ConditionAdded
|
||||
| ConditionRemoved
|
||||
| ConcentrationStarted
|
||||
|
||||
@@ -49,10 +49,12 @@ export {
|
||||
editPlayerCharacter,
|
||||
} from "./edit-player-character.js";
|
||||
export {
|
||||
type CombatantDescriptor,
|
||||
calculateEncounterDifficulty,
|
||||
crToXp,
|
||||
type DifficultyResult,
|
||||
type DifficultyTier,
|
||||
VALID_CR_VALUES,
|
||||
} from "./encounter-difficulty.js";
|
||||
export type {
|
||||
AcSet,
|
||||
@@ -63,6 +65,7 @@ export type {
|
||||
ConcentrationStarted,
|
||||
ConditionAdded,
|
||||
ConditionRemoved,
|
||||
CrSet,
|
||||
CurrentHpAdjusted,
|
||||
DomainEvent,
|
||||
EncounterCleared,
|
||||
@@ -73,6 +76,7 @@ export type {
|
||||
PlayerCharacterUpdated,
|
||||
RoundAdvanced,
|
||||
RoundRetreated,
|
||||
SideSet,
|
||||
TempHpSet,
|
||||
TurnAdvanced,
|
||||
TurnRetreated,
|
||||
@@ -107,11 +111,13 @@ export {
|
||||
selectRoll,
|
||||
} from "./roll-initiative.js";
|
||||
export { type SetAcSuccess, setAc } from "./set-ac.js";
|
||||
export { type SetCrSuccess, setCr } from "./set-cr.js";
|
||||
export { type SetHpSuccess, setHp } from "./set-hp.js";
|
||||
export {
|
||||
type SetInitiativeSuccess,
|
||||
setInitiative,
|
||||
} from "./set-initiative.js";
|
||||
export { type SetSideSuccess, setSide } from "./set-side.js";
|
||||
export { type SetTempHpSuccess, setTempHp } from "./set-temp-hp.js";
|
||||
export {
|
||||
type ToggleConcentrationSuccess,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import type { ConditionId } from "./conditions.js";
|
||||
import { VALID_CONDITION_IDS } from "./conditions.js";
|
||||
import { creatureId } from "./creature-types.js";
|
||||
import { VALID_CR_VALUES } from "./encounter-difficulty.js";
|
||||
import {
|
||||
playerCharacterId,
|
||||
VALID_PLAYER_COLORS,
|
||||
@@ -69,6 +70,20 @@ function validateNonEmptyString(value: unknown): string | undefined {
|
||||
return typeof value === "string" && value.length > 0 ? value : undefined;
|
||||
}
|
||||
|
||||
function validateCr(value: unknown): string | undefined {
|
||||
return typeof value === "string" && VALID_CR_VALUES.includes(value)
|
||||
? value
|
||||
: undefined;
|
||||
}
|
||||
|
||||
const VALID_SIDES = new Set(["party", "enemy"]);
|
||||
|
||||
function validateSide(value: unknown): "party" | "enemy" | undefined {
|
||||
return typeof value === "string" && VALID_SIDES.has(value)
|
||||
? (value as "party" | "enemy")
|
||||
: undefined;
|
||||
}
|
||||
|
||||
function parseOptionalFields(entry: Record<string, unknown>) {
|
||||
return {
|
||||
initiative: validateInteger(entry.initiative),
|
||||
@@ -78,6 +93,8 @@ function parseOptionalFields(entry: Record<string, unknown>) {
|
||||
creatureId: validateNonEmptyString(entry.creatureId)
|
||||
? creatureId(entry.creatureId as string)
|
||||
: undefined,
|
||||
cr: validateCr(entry.cr),
|
||||
side: validateSide(entry.side),
|
||||
color: validateSetMember(entry.color, VALID_PLAYER_COLORS),
|
||||
icon: validateSetMember(entry.icon, VALID_PLAYER_ICONS),
|
||||
playerCharacterId: validateNonEmptyString(entry.playerCharacterId)
|
||||
|
||||
53
packages/domain/src/set-cr.ts
Normal file
53
packages/domain/src/set-cr.ts
Normal file
@@ -0,0 +1,53 @@
|
||||
import { VALID_CR_VALUES } from "./encounter-difficulty.js";
|
||||
import type { DomainEvent } from "./events.js";
|
||||
import {
|
||||
type CombatantId,
|
||||
type DomainError,
|
||||
type Encounter,
|
||||
findCombatant,
|
||||
isDomainError,
|
||||
} from "./types.js";
|
||||
|
||||
export interface SetCrSuccess {
|
||||
readonly encounter: Encounter;
|
||||
readonly events: DomainEvent[];
|
||||
}
|
||||
|
||||
export function setCr(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
value: string | undefined,
|
||||
): SetCrSuccess | DomainError {
|
||||
const found = findCombatant(encounter, combatantId);
|
||||
if (isDomainError(found)) return found;
|
||||
|
||||
if (value !== undefined && !VALID_CR_VALUES.includes(value)) {
|
||||
return {
|
||||
kind: "domain-error",
|
||||
code: "invalid-cr",
|
||||
message: `CR must be a valid challenge rating, got "${value}"`,
|
||||
};
|
||||
}
|
||||
|
||||
const previousCr = found.combatant.cr;
|
||||
|
||||
const updatedCombatants = encounter.combatants.map((c) =>
|
||||
c.id === combatantId ? { ...c, cr: value } : c,
|
||||
);
|
||||
|
||||
return {
|
||||
encounter: {
|
||||
combatants: updatedCombatants,
|
||||
activeIndex: encounter.activeIndex,
|
||||
roundNumber: encounter.roundNumber,
|
||||
},
|
||||
events: [
|
||||
{
|
||||
type: "CrSet",
|
||||
combatantId,
|
||||
previousCr,
|
||||
newCr: value,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
54
packages/domain/src/set-side.ts
Normal file
54
packages/domain/src/set-side.ts
Normal file
@@ -0,0 +1,54 @@
|
||||
import type { DomainEvent } from "./events.js";
|
||||
import {
|
||||
type CombatantId,
|
||||
type DomainError,
|
||||
type Encounter,
|
||||
findCombatant,
|
||||
isDomainError,
|
||||
} from "./types.js";
|
||||
|
||||
export interface SetSideSuccess {
|
||||
readonly encounter: Encounter;
|
||||
readonly events: DomainEvent[];
|
||||
}
|
||||
|
||||
const VALID_SIDES = new Set(["party", "enemy"]);
|
||||
|
||||
export function setSide(
|
||||
encounter: Encounter,
|
||||
combatantId: CombatantId,
|
||||
value: "party" | "enemy",
|
||||
): SetSideSuccess | DomainError {
|
||||
const found = findCombatant(encounter, combatantId);
|
||||
if (isDomainError(found)) return found;
|
||||
|
||||
if (!VALID_SIDES.has(value)) {
|
||||
return {
|
||||
kind: "domain-error",
|
||||
code: "invalid-side",
|
||||
message: `Side must be "party" or "enemy", got "${value}"`,
|
||||
};
|
||||
}
|
||||
|
||||
const previousSide = found.combatant.side;
|
||||
|
||||
const updatedCombatants = encounter.combatants.map((c) =>
|
||||
c.id === combatantId ? { ...c, side: value } : c,
|
||||
);
|
||||
|
||||
return {
|
||||
encounter: {
|
||||
combatants: updatedCombatants,
|
||||
activeIndex: encounter.activeIndex,
|
||||
roundNumber: encounter.roundNumber,
|
||||
},
|
||||
events: [
|
||||
{
|
||||
type: "SideSet",
|
||||
combatantId,
|
||||
previousSide,
|
||||
newSide: value,
|
||||
},
|
||||
],
|
||||
};
|
||||
}
|
||||
@@ -20,6 +20,8 @@ export interface Combatant {
|
||||
readonly conditions?: readonly ConditionId[];
|
||||
readonly isConcentrating?: boolean;
|
||||
readonly creatureId?: CreatureId;
|
||||
readonly cr?: string;
|
||||
readonly side?: "party" | "enemy";
|
||||
readonly color?: string;
|
||||
readonly icon?: string;
|
||||
readonly playerCharacterId?: PlayerCharacterId;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
**Feature Branch**: `008-encounter-difficulty`
|
||||
**Created**: 2026-03-27
|
||||
**Status**: Draft
|
||||
**Input**: Gitea issue #18 — "Encounter difficulty indicator (5.5e XP budget)"
|
||||
**Input**: Gitea issue #18 — "Encounter difficulty indicator (5.5e XP budget)", Gitea issue #22 — "Combatant side assignment for encounter difficulty"
|
||||
|
||||
## User Scenarios & Testing *(mandatory)*
|
||||
|
||||
@@ -47,7 +47,7 @@ The difficulty indicator only appears when meaningful calculation is possible. I
|
||||
|
||||
**Acceptance Scenarios**:
|
||||
|
||||
1. **Given** an encounter with only custom combatants (no `creatureId`), **When** the top bar renders, **Then** no difficulty indicator is shown.
|
||||
1. **Given** an encounter with only custom combatants that have no `cr` assigned, **When** the top bar renders, **Then** no difficulty indicator is shown.
|
||||
|
||||
2. **Given** an encounter with bestiary-linked monsters but no PC combatants, **When** the top bar renders, **Then** no difficulty indicator is shown.
|
||||
|
||||
@@ -55,7 +55,7 @@ The difficulty indicator only appears when meaningful calculation is possible. I
|
||||
|
||||
4. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last leveled PC is removed, **Then** the indicator disappears.
|
||||
|
||||
5. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last bestiary-linked monster is removed (only custom combatants remain), **Then** the indicator disappears.
|
||||
5. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last bestiary-linked monster is removed and the remaining custom combatants have no `cr` assigned, **Then** the indicator disappears.
|
||||
|
||||
---
|
||||
|
||||
@@ -101,12 +101,112 @@ The difficulty calculation uses the 2024 5.5e XP Budget per Character table and
|
||||
|
||||
3. **Given** a party with PCs at different levels (e.g., three level 3 and one level 2), **When** the budget is calculated, **Then** each PC's budget is looked up individually by level and summed (not averaged).
|
||||
|
||||
4. **Given** an encounter with both bestiary-linked and custom combatants, **When** the XP total is calculated, **Then** only bestiary-linked combatants contribute XP (custom combatants are excluded).
|
||||
4. **Given** an encounter with bestiary-linked combatants, custom combatants with CR assigned, and custom combatants without CR, **When** the XP total is calculated, **Then** enemy-side combatants with CR add XP to the monster total, party-side combatants with CR subtract XP from the monster total, and custom combatants without CR are excluded. The net monster XP is floored at 0.
|
||||
|
||||
5. **Given** a PC combatant whose player character has no level, **When** the budget is calculated, **Then** that PC is excluded from the budget (as if they are not in the party).
|
||||
|
||||
---
|
||||
|
||||
### Difficulty Breakdown
|
||||
|
||||
**Story ED-5 — View difficulty breakdown details (Priority: P2)**
|
||||
|
||||
The game master taps the difficulty indicator to open a breakdown panel. The panel shows the party XP budget (sum of per-PC budgets with the tier thresholds), a list of all combatants that contribute XP (each showing name, CR, and XP value), and the total monster XP. This gives the GM visibility into how the difficulty tier was calculated.
|
||||
|
||||
**Why this priority**: The indicator alone shows the tier but not the reasoning. The breakdown panel turns the indicator from a black box into a transparent tool the GM can act on.
|
||||
|
||||
**Independent Test**: Can be tested by creating an encounter with leveled PCs and monsters, tapping the indicator, and verifying the panel displays correct budget and per-monster XP values.
|
||||
|
||||
**Acceptance Scenarios**:
|
||||
|
||||
1. **Given** the difficulty indicator is visible, **When** the user taps the indicator, **Then** a breakdown panel opens showing party budget, two columns (Party and Enemy) listing combatants with their XP contributions, a side toggle per combatant, and the net monster XP total.
|
||||
|
||||
2. **Given** the breakdown panel is open, **When** the user taps outside the panel or taps a close control, **Then** the panel closes.
|
||||
|
||||
3. **Given** an encounter with three leveled PCs at levels 1, 3, and 5, **When** the breakdown panel is open, **Then** the party budget section shows the summed Low, Moderate, and High thresholds for those levels.
|
||||
|
||||
4. **Given** an encounter with two bestiary-linked monsters and one custom combatant with CR assigned, **When** the breakdown panel is open, **Then** all three appear in the combatant list with their name, CR, and XP value.
|
||||
|
||||
5. **Given** an encounter with a custom combatant that has no CR assigned, **When** the breakdown panel is open, **Then** that combatant appears in the list as "unassigned" (no XP contribution shown).
|
||||
|
||||
6. **Given** the breakdown panel is open, **When** a combatant is added or removed from the encounter, **Then** the panel content updates immediately.
|
||||
|
||||
7. **Given** the breakdown panel is open, **When** the user toggles a combatant's side, **Then** it moves to the other column and the difficulty tier, monster XP total, and party budget update immediately.
|
||||
|
||||
---
|
||||
|
||||
### Manual CR Assignment
|
||||
|
||||
**Story ED-6 — Assign CR to a custom combatant (Priority: P2)**
|
||||
|
||||
From the difficulty breakdown panel, the game master can assign a challenge rating to any custom (non-bestiary) combatant. A CR picker offers all standard 5e CR values (0, 1/8, 1/4, 1/2, 1–30). Assigning a CR immediately updates that combatant's XP contribution, the total monster XP, and the difficulty tier.
|
||||
|
||||
**Why this priority**: Without CR assignment, custom combatants are invisible to the difficulty calculation. This closes the gap for GMs who don't use the bestiary.
|
||||
|
||||
**Independent Test**: Can be tested by adding a custom combatant, opening the breakdown panel, assigning a CR, and verifying the XP total and difficulty tier update.
|
||||
|
||||
**Acceptance Scenarios**:
|
||||
|
||||
1. **Given** the breakdown panel is open and a custom combatant has no CR, **When** the user taps the "unassigned" CR area for that combatant, **Then** a CR picker appears offering values: 0, 1/8, 1/4, 1/2, 1–30.
|
||||
|
||||
2. **Given** the CR picker is open for a custom combatant, **When** the user selects CR 5, **Then** the combatant's XP updates to 1,800 and the difficulty tier recalculates immediately.
|
||||
|
||||
3. **Given** a custom combatant has CR 2 assigned, **When** the user taps the CR value in the breakdown panel, **Then** the CR picker opens with CR 2 pre-selected, allowing the user to change it.
|
||||
|
||||
4. **Given** a custom combatant has CR 3 assigned, **When** the user selects a different CR from the picker, **Then** the XP contribution updates immediately to match the new CR.
|
||||
|
||||
5. **Given** a custom combatant has CR assigned, **When** the encounter is saved and the page is reloaded, **Then** the CR assignment is restored and the difficulty calculation reflects it.
|
||||
|
||||
6. **Given** a custom combatant has CR assigned, **When** the encounter is exported to JSON and re-imported, **Then** the CR assignment is preserved.
|
||||
|
||||
---
|
||||
|
||||
**Story ED-7 — Bestiary CR takes precedence over manual CR (Priority: P2)**
|
||||
|
||||
Bestiary-linked combatants derive their CR from the creature data. The breakdown panel shows their CR as read-only with the bestiary source name visible, making the precedence clear. The manual `cr` field on `Combatant` is ignored when `creatureId` is present.
|
||||
|
||||
**Why this priority**: Without clear precedence rules, a combatant could show conflicting CRs from bestiary data and manual assignment, confusing the GM.
|
||||
|
||||
**Independent Test**: Can be tested by adding a bestiary-linked combatant and verifying its CR is read-only in the breakdown panel.
|
||||
|
||||
**Acceptance Scenarios**:
|
||||
|
||||
1. **Given** a bestiary-linked combatant with CR 3 from creature data, **When** the breakdown panel is open, **Then** the combatant shows CR 3 as read-only with the bestiary source name visible.
|
||||
|
||||
2. **Given** a bestiary-linked combatant, **When** the user views it in the breakdown panel, **Then** no CR picker is available — the CR cannot be manually overridden.
|
||||
|
||||
3. **Given** a combatant that was custom but is later linked to a bestiary creature, **When** the breakdown panel is open, **Then** the CR derives from the creature data and any previously assigned manual CR is ignored.
|
||||
|
||||
---
|
||||
|
||||
### Side Assignment
|
||||
|
||||
**Story ED-8 — Assign combatants to party or enemy side (Priority: P2)**
|
||||
|
||||
A game master has allied NPCs fighting alongside the party. From the difficulty breakdown panel, they toggle an NPC to the party side. The NPC's XP is subtracted from the monster total instead of added, and the difficulty tier drops accordingly. PC combatants default to the party side and non-PC combatants default to the enemy side, so users who don't care about sides never interact with this feature.
|
||||
|
||||
**Why this priority**: Extends the breakdown panel (ED-5) with side assignment. Without sides, allied NPCs inflate difficulty artificially.
|
||||
|
||||
**Independent Test**: Can be tested by adding a leveled PC and two monsters, toggling one monster to party side, and verifying its XP is subtracted from the total.
|
||||
|
||||
**Acceptance Scenarios**:
|
||||
|
||||
1. **Given** the breakdown panel is open, **When** a non-PC combatant's side is toggled to party, **Then** its CR-derived XP is subtracted from the monster total instead of added, and the difficulty tier recalculates immediately.
|
||||
|
||||
2. **Given** a combatant with both a level (from its player character) and a CR on the party side, **When** the difficulty is calculated, **Then** it contributes to the party budget via its level AND subtracts its CR XP from the monster total — both effects apply independently.
|
||||
|
||||
3. **Given** party-side combatants whose total CR XP exceeds the enemy-side total, **When** the difficulty is calculated, **Then** the net monster XP is floored at 0 (difficulty cannot go negative).
|
||||
|
||||
4. **Given** the breakdown panel is open, **When** the user views a PC combatant, **Then** it appears in the Party column by default. **When** the user views a non-PC combatant, **Then** it appears in the Enemy column by default. Both can be toggled.
|
||||
|
||||
5. **Given** a combatant's side has been toggled, **When** the encounter is saved and the page is reloaded, **Then** the side assignment is restored.
|
||||
|
||||
6. **Given** a combatant's side has been toggled, **When** the encounter is exported to JSON and re-imported, **Then** the side assignment is preserved.
|
||||
|
||||
7. **Given** the breakdown panel is open, **Then** above the two columns a brief rules-oriented explanation is shown: "Allied NPC XP is subtracted from encounter difficulty" (tone is mechanical/rules-focused).
|
||||
|
||||
---
|
||||
|
||||
### Edge Cases
|
||||
|
||||
- **All bars empty (trivial)**: When total monster XP is greater than 0 but below the Low threshold, the indicator shows three empty bars. This communicates "we can calculate, but it's trivial."
|
||||
@@ -114,10 +214,15 @@ The difficulty calculation uses the 2024 5.5e XP Budget per Character table and
|
||||
- **Mixed party levels**: PCs at different levels each contribute their own budget — the system handles heterogeneous parties correctly.
|
||||
- **Duplicate PC combatants**: If the same player character is added to the encounter multiple times, each copy contributes to the party budget independently (each counts as a party member).
|
||||
- **CR fractions**: Bestiary creatures can have fractional CRs (e.g., "1/4", "1/2"). The CR-to-XP lookup must handle these string formats.
|
||||
- **Custom combatants silently excluded**: Custom combatants without `creatureId` do not appear in the XP total and are not flagged as warnings or errors.
|
||||
- **Custom combatants without CR silently excluded**: Custom combatants without `creatureId` and without a manually assigned `cr` do not appear in the XP total and are not flagged as warnings or errors. They appear in the breakdown panel as "unassigned."
|
||||
- **Bestiary CR overrides manual CR**: If a combatant has both `creatureId` and a manual `cr` value, the bestiary CR is used and the manual value is ignored. The breakdown panel makes this visible by showing the CR as read-only.
|
||||
- **CR assignment on combatant later linked to bestiary**: If a custom combatant with a manual CR is subsequently linked to a bestiary creature, the manual CR becomes irrelevant — the creature's CR takes over.
|
||||
- **PCs without level silently excluded**: PC combatants whose player character has no level do not contribute to the budget and are not flagged.
|
||||
- **Indicator with empty encounter**: When the encounter has no combatants, the indicator is hidden (the top bar may not even render per existing behavior).
|
||||
- **Level field on existing player characters**: Existing player characters created before this feature will have no level. They are treated as "no level assigned" — no migration or default is needed.
|
||||
- **Net monster XP floored at 0**: If party-side combatant XP exceeds enemy-side combatant XP, the net monster XP is 0 (trivial), not negative.
|
||||
- **Dual contribution (level + CR on party side)**: A combatant with both a level and a CR on the party side contributes to the party budget via level and subtracts from monster XP via CR. These are independent effects.
|
||||
- **Side defaults preserve opt-in**: Because PCs default to party and others default to enemy, users who never assign sides see identical behavior to the pre-side-assignment calculation.
|
||||
|
||||
---
|
||||
|
||||
@@ -134,8 +239,8 @@ The system MUST contain a CR-to-XP lookup table mapping all standard 5e challeng
|
||||
#### FR-003 — Party XP budget calculation
|
||||
The system MUST calculate the party's XP budget by summing the per-character budget for each PC combatant whose player character has a level assigned. PCs without a level are excluded from the sum.
|
||||
|
||||
#### FR-004 — Monster XP total calculation
|
||||
The system MUST calculate the total monster XP by summing the XP value (derived from CR) for each combatant that has a `creatureId`. Combatants without `creatureId` are excluded.
|
||||
#### FR-004 — Net monster XP calculation
|
||||
The system MUST calculate the net monster XP by summing the XP value (derived from CR) for each enemy-side combatant that has a CR and subtracting the XP value for each party-side combatant that has a CR. For bestiary-linked combatants, CR is derived from the creature data via `creatureId`. For custom combatants, CR comes from the optional `cr` field. Combatants with neither `creatureId` nor `cr` are excluded. The net monster XP MUST be floored at 0.
|
||||
|
||||
#### FR-005 — Difficulty tier determination
|
||||
The system MUST determine the encounter difficulty tier by comparing total monster XP against the party's Low, Moderate, and High thresholds. The tier is the highest threshold that the total XP meets or exceeds. If below Low, the encounter is trivial (no tier label).
|
||||
@@ -153,7 +258,7 @@ The indicator MUST show a tooltip on hover displaying the difficulty label (e.g.
|
||||
The indicator MUST update immediately when combatants are added to or removed from the encounter.
|
||||
|
||||
#### FR-010 — Hidden when data insufficient
|
||||
The indicator MUST be hidden when the encounter has no PC combatants with levels OR no bestiary-linked combatants.
|
||||
The indicator MUST be hidden when the encounter has no PC combatants with levels OR no combatants with CR (neither bestiary-linked nor custom combatants with `cr` assigned).
|
||||
|
||||
#### FR-011 — Optional level field on PlayerCharacter
|
||||
The `PlayerCharacter` entity MUST support an optional `level` field accepting integer values 1-20.
|
||||
@@ -167,6 +272,39 @@ The player character level MUST be persisted and restored across sessions, consi
|
||||
#### FR-014 — High is the cap
|
||||
When total monster XP exceeds the High threshold, the indicator MUST display the High state (three red bars). There is no tier above High.
|
||||
|
||||
#### FR-015 — Optional CR and side fields on Combatant
|
||||
The `Combatant` entity MUST support an optional `cr` field accepting standard 5e challenge rating strings ("0", "1/8", "1/4", "1/2", "1"–"30") and an optional `side` field accepting `"party"` or `"enemy"`.
|
||||
|
||||
#### FR-016 — Tappable difficulty indicator
|
||||
The difficulty indicator MUST be tappable, opening a difficulty breakdown panel.
|
||||
|
||||
#### FR-017 — Breakdown panel content
|
||||
The breakdown panel MUST display: the party XP budget (with Low, Moderate, High thresholds), two stacked sections (Party and Enemy) using a columnar grid layout (name, toggle button, CR, XP) for aligned readability, the net monster XP total, and a brief rules-oriented explanation (e.g., "Allied NPC XP is subtracted from encounter difficulty"). Source names are omitted from the panel to conserve horizontal space.
|
||||
|
||||
#### FR-018 — CR picker for custom combatants
|
||||
The breakdown panel MUST provide a CR picker for custom combatants (those without `creatureId`) offering all standard 5e CR values: 0, 1/8, 1/4, 1/2, 1–30.
|
||||
|
||||
#### FR-019 — Bestiary CR precedence
|
||||
When a combatant has a `creatureId`, the system MUST derive CR from the linked creature data. The manual `cr` field MUST be ignored. The breakdown panel MUST display bestiary-linked CRs as read-only.
|
||||
|
||||
#### FR-020 — CR persistence
|
||||
The `cr` field on `Combatant` MUST persist within the encounter across page reloads (via encounter storage) and MUST round-trip through JSON export/import.
|
||||
|
||||
#### FR-021 — Side defaults
|
||||
When `side` is undefined, PC combatants MUST default to party side and all other combatants MUST default to enemy side. The `useDifficulty` hook resolves defaults before calling the domain function.
|
||||
|
||||
#### FR-022 — Party-side CR subtraction
|
||||
Party-side combatants with CR MUST have their XP subtracted from the monster total. Party-side combatants with level MUST contribute to the party budget. These effects are independent — a combatant with both level and CR on party side contributes to budget AND subtracts from monster XP.
|
||||
|
||||
#### FR-023 — Side toggle in breakdown panel
|
||||
The breakdown panel MUST provide a side toggle button per non-PC combatant to switch between party and enemy side. PC combatants are fixed to the party side and do not show a toggle. Toggling MUST immediately update the difficulty calculation. The toggle button uses an arrow icon with a hover background effect for discoverability.
|
||||
|
||||
#### FR-024 — Side persistence
|
||||
The `side` field on `Combatant` MUST persist within the encounter across page reloads (via encounter storage) and MUST round-trip through JSON export/import.
|
||||
|
||||
#### FR-025 — Domain function signature
|
||||
The `calculateEncounterDifficulty` domain function MUST accept combatant descriptors with `{ level?, cr?, side }` so it can partition combatants internally, replacing the current `partyLevels[]` / `monsterCrs[]` signature.
|
||||
|
||||
### Key Entities
|
||||
|
||||
- **XP Budget Table**: A lookup mapping character level (1-20) to three XP thresholds (Low, Moderate, High), sourced from the 2024 5.5e DMG.
|
||||
@@ -174,6 +312,8 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
||||
- **DifficultyTier**: An enumeration of difficulty categories: Trivial, Low, Moderate, High.
|
||||
- **DifficultyResult**: The output of the calculation containing the tier, total monster XP, and per-tier budget thresholds.
|
||||
- **PlayerCharacter.level**: An optional integer (1-20) added to the existing `PlayerCharacter` entity defined in spec 005.
|
||||
- **Combatant.cr**: An optional string field on the existing `Combatant` entity, accepting standard 5e CR values. Used for manual CR assignment on custom combatants. Ignored when the combatant has a `creatureId`.
|
||||
- **Combatant.side**: An optional string field (`"party"` | `"enemy"`) on the existing `Combatant` entity. When undefined, defaults are resolved by the hook layer: PC combatants default to `"party"`, all others to `"enemy"`.
|
||||
|
||||
---
|
||||
|
||||
@@ -188,6 +328,9 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
||||
- **SC-005**: The difficulty calculation is a pure domain function with no I/O, consistent with the project's deterministic domain core.
|
||||
- **SC-006**: The domain module for difficulty calculation has zero imports from application, adapter, or UI layers.
|
||||
- **SC-007**: The optional level field integrates seamlessly into the existing player character create/edit workflow without disrupting existing functionality.
|
||||
- **SC-008**: The difficulty breakdown panel correctly displays per-combatant XP contributions and party budget that sum to the values used for tier determination.
|
||||
- **SC-009**: Custom combatants with manually assigned CR contribute correctly to the difficulty calculation, matching the same CR-to-XP mapping used for bestiary creatures.
|
||||
- **SC-010**: Party-side combatants with CR correctly subtract their XP from the monster total, and the net XP is never negative.
|
||||
|
||||
---
|
||||
|
||||
@@ -199,7 +342,6 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
||||
- The `level` field is added to the existing `PlayerCharacter` type from spec 005. No new entity or storage mechanism is needed.
|
||||
- Existing player characters without a level are treated as "no level assigned" with no migration.
|
||||
- The difficulty indicator occupies minimal horizontal space in the top bar and does not interfere with the combatant name truncation or other controls.
|
||||
- MVP baseline does not include CR assignment for custom (non-bestiary) combatants.
|
||||
- The breakdown panel is the sole UI surface for manual CR assignment — there is no CR field in the combatant create/edit forms.
|
||||
- MVP baseline does not include the 2014 DMG encounter multiplier mechanic or the four-tier (Easy/Medium/Hard/Deadly) system.
|
||||
- MVP baseline does not include showing XP totals or budget numbers in the indicator — only the visual bars and tooltip label.
|
||||
- MVP baseline does not include per-combatant level overrides — level is always derived from the player character template.
|
||||
|
||||
@@ -18,8 +18,8 @@ export default defineConfig({
|
||||
branches: 90,
|
||||
},
|
||||
"apps/web/src/adapters": {
|
||||
lines: 68,
|
||||
branches: 56,
|
||||
lines: 80,
|
||||
branches: 62,
|
||||
},
|
||||
"apps/web/src/persistence": {
|
||||
lines: 85,
|
||||
|
||||
Reference in New Issue
Block a user