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8 Commits

Author SHA1 Message Date
Lukas a045e3a0f9 Unmount Dialog children when closed
CI / build-image (push) Successful in 38s
CI / check (push) Successful in 2m50s
The native <dialog> wrapper rendered its children unconditionally
and only called dialog.close() on the underlying element when
open went false. The React subtree stayed mounted, so component
state (e.g. a ConfirmButton mid-confirm with a red checkmark
showing) survived a close/reopen cycle and reappeared the next
time the user opened the same dialog.

Gate children on open so the subtree unmounts on close. Next open
gets a fresh tree with default state.
2026-06-19 16:52:17 +02:00
Lukas 934d98025e chore(deps): suppress two new unreachable undici advisories
GHSA-vxpw-j846-p89q (WebSocket DoS via fragment count bypass) and
GHSA-hm92-r4w5-c3mj (SOCKS5 proxy pool cross-origin reuse) just
landed in the registry. Both are fixed in undici>=7.28.0 and both
sit in code paths we don't exercise from tests (no WebSocket
client, no SOCKS5 proxy). Same blocker as GHSA-vmh5-mc38-953g:
jsdom@29.1.1 reaches into undici 7's private module layout, so
we can't move the pin to 7.28+. Added them to the existing
ignoreGhsas list and consolidated the per-entry notes.
2026-06-19 16:51:56 +02:00
Lukas 3b2fb99b37 Fix duplicate player character ids after page reload
The PC id counter lived in a module-level let that reset to 0 on
every page load. After rehydrating PCs from localStorage, the next
create would hand out pc-1 again, colliding with an existing id.
That broke React's keyed reconciliation and caused the wrong PC
to be deleted (deletePlayerCharacter matches the first occurrence
of the id, so deleting the new pc-1 would remove the rehydrated
one instead).

Derive the next id from the max numeric suffix of existing
characters at the moment of creation. No more shared counter, so
no more reset on reload and no collision after import.
2026-06-19 16:36:20 +02:00
Lukas 111b464da5 Add Centaur Youth to bundled bestiary under Homebrew source
CR 1/4 Medium Fey with Gallop (advantage-cancelling skirmisher
trait) and Charge (bonus 1d6 on a 15 ft. straight-line melee),
matching the centaur PC traits players already have access to.
2026-06-19 16:30:01 +02:00
Lukas a97ffe5ed1 chore(deps): bump vite, jsdom; pin undici and suppress unreachable advisory
Bumps vite ^8.0.5 → ^8.0.16 (GHSA-fx2h-pf6j-xcff, server.fs.deny
bypass on Windows) and jsdom ^29.0.1 → ^29.1.1 to unblock the
pre-commit audit gate.

The existing >=7.24.0 undici override was floating to 8.x, which
broke jsdom (it reaches into undici 7's private module layout).
Tightened to ~7.24.0 to keep jsdom working. That leaves
GHSA-vmh5-mc38-953g (undici SOCKS5 ProxyAgent TLS bypass) open —
patched in 7.28+ but we can't move there until jsdom updates its
pin. We never use a SOCKS5 proxy in tests, so the vulnerable code
path is unreachable. Added an auditConfig.ignoreGhsas entry with
a note explaining the rationale and the condition for removing it.
2026-06-19 16:29:42 +02:00
Lukas 1930473753 Bundle The Great Labors bestiary (27 creatures)
CI / check (push) Successful in 2m54s
CI / build-image (push) Successful in 36s
Adds the monsters from appendix B (pages 163-199) of The Great Labors:
Anarch Boar, Blemys, Bronze Automaton/Strategos, Cerberus/Young Cerberus,
Empusa, Goatling/Trickster, Gygan, Keledone, Maenad, Thylean Manticore,
Marble Golem, Minotaur Berserker/Warrior, the three mythic beasts
(White Stag, Golden Lion, Golden Ram), the five nymph lineages
(Aurae, Naiad, Nereid, Oceanid, Oread), Satyr Minstrel, and
Soldier/Soldier Captain.

Generated by scripts/extract-great-labors.py from the source PDF.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 15:50:15 +02:00
Lukas c343fd3cd0 Add bundled-bestiary mechanism for shipping creatures with the app
D&D creatures listed in data/bestiary/dnd-bundled.json are now merged into
the search index and pre-loaded into creatureMap, so they appear alongside
5etools creatures with no "Load source" step. Source codes are derived from
the JSON itself (each creature carries source + sourceDisplayName), so adding
a new book is a pure data change. Bundled sources are excluded from
getAllSourceCodes() so bulk-import skips them, and they never appear in the
source manager (which only lists cached sources).

Includes a reference extractor (scripts/extract-great-labors.py) for the
5.5e revised stat-block format and a /bundle-bestiary skill that future
agents can follow to add monsters from other PDF books.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 15:49:34 +02:00
Lukas d9fb271607 Add PF2e encounter difficulty calculation with 5-tier budget system
CI / check (push) Successful in 2m39s
CI / build-image (push) Successful in 18s
Implements PF2e encounter difficulty alongside the existing D&D system.
PF2e uses creature level vs party level to derive XP, compares against
5-tier budgets (Trivial/Low/Moderate/Severe/Extreme), and adjusts
thresholds for party size. The indicator shows 4 bars in PF2e mode.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-11 15:24:18 +02:00
29 changed files with 4778 additions and 238 deletions
+148
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@@ -0,0 +1,148 @@
---
name: bundle-bestiary
description: Bundle creatures from a third-party PDF into the app's D&D bestiary so they appear in search alongside 5etools creatures, with no "Load source" step. Use when the user asks to add monsters from a PDF book / adventure / supplement to the bundled bestiary.
---
## Instructions
Add the creatures from a PDF to `data/bestiary/dnd-bundled.json` so they appear in the D&D search index and render as normal stat blocks. Bundled creatures bypass the fetch/cache flow — they're shipped in the JS bundle and pre-loaded into `creatureMap` on startup.
### How the bundling works
- `data/bestiary/dnd-bundled.json` is an array of normalized `Creature` objects (the same shape produced by `bestiary-adapter.ts` for 5etools creatures).
- `apps/web/src/adapters/dnd-bundled-adapter.ts` static-imports the JSON and derives:
- `loadBundledDndCreatures()` — full stat blocks for the in-memory creature map
- `loadBundledDndIndexEntries()` — compact summaries for the search index
- `getBundledDndSources()` — source code → display name map, **derived from the JSON itself** (each creature carries its own `source` + `sourceDisplayName`)
- `bestiary-index-adapter.ts` merges the bundled entries into the search index and excludes bundled sources from `getAllSourceCodes()` (so bulk-import skips them).
- `use-bestiary.ts` merges bundled full creatures into `creatureMap` on init/refresh.
This means **adding a new bundled book is purely a data change**: append creatures to `dnd-bundled.json` with the new source's code and display name. No adapter or index code needs editing.
### Step 1 — Confirm scope and source code
Ask the user (don't guess):
1. **PDF path** and the **page range** containing the stat blocks. Many PDFs have hundreds of pages; only a slice has the bestiary.
2. **Source code abbreviation** — short uppercase letters, e.g., `TGL` for *The Great Labors*. Used in creature IDs and the index.
3. **Display name** — the human-readable book title shown in the source column.
4. **Edition / system** — confirm this is D&D (5e or 5.5e). Bundled creatures show in both 5e and 5.5e modes (the bestiary index only differentiates pf2e vs not). PF2e isn't currently supported by the bundled flow — if requested, this would need a parallel `pf2e-bundled-adapter.ts`.
5. **Licensing** — verify the user has the right to bundle the book's content. Don't make assumptions.
### Step 2 — Inspect the PDF
Check Python's PyPDF2 is available:
```bash
python3 -c "from PyPDF2 import PdfReader; print('ok')"
```
If not, the user has `pdftotext`-equivalent tooling configured at `~/Nextcloud/dnd/D&D/PROMPT_prep.md` worth checking.
Then dump and skim the target pages to learn the stat-block format:
```bash
python3 - <<'EOF'
from PyPDF2 import PdfReader
import os
r = PdfReader(os.path.expanduser('PATH/TO/PDF'))
for i in range(START-1, END):
print(f"\n===PAGE {i+1}===\n{r.pages[i].extract_text()}")
EOF
```
Look for the layout — the existing extractor (`scripts/extract-great-labors.py`) assumes the 5.5e/2024 revised format:
- `<Name>` line, then
- `<Size> <Type>(optional subtype), <Alignment>`, then
- `AC X Initiative ±Y (Z)`, then
- `HP N (NdN + N)`, then
- `Speed X ft., …`, then
- A `MOD SAVE MOD SAVE MOD SAVE` header followed by two ability-score rows, then
- Optional meta lines: `Skills`, `Saving Throws`, `Resistances`, `Immunities`, `Vulnerabilities`, `Senses`, `Languages`, then
- `Challenge X (NN XP; PB +N)`, then
- Section blocks: `Traits` / `Actions` / `Bonus Actions` / `Reactions` / `Legendary Actions`, each containing entries shaped like `Name. body...`.
If the PDF format matches, adapt the existing extractor. If it's a different format (5e 2014 with `STR DEX CON …` column layout, an older publisher's layout, a homebrew layout), expect to rework the parser more substantively.
### Step 3 — Adapt or extend the extractor
Copy `scripts/extract-great-labors.py` to a new script per book (e.g., `scripts/extract-<book-slug>.py`) and update:
- `SOURCE_CODE`, `SOURCE_DISPLAY`, `PAGE_START`, `PAGE_END` constants.
- The output path (`data/bestiary/dnd-bundled.json`). **Don't overwrite — merge.** The simplest pattern: read the existing file, drop any entries with the same `source`, then append the new ones.
- The `PROSE_TAIL_PATTERNS` list — every book has its own running headers (`<PageNumber>APPENDIX B … MONSTERS`-style), section-header phrases, and quote-attribution dashes. Run the extractor, audit the output (see Step 4), and add curated trim patterns for any prose tails that bleed in.
Run it:
```bash
python3 scripts/extract-<book-slug>.py PATH/TO/PDF
```
### Step 4 — Audit the output
PyPDF text extraction is messy. Always audit before claiming done:
```bash
python3 - <<'EOF'
import json, re
data = json.load(open('data/bestiary/dnd-bundled.json'))
new = [c for c in data if c['source'] == 'XXX'] # replace XXX with your code
for c in new:
print(f"{c['name']}: CR {c['cr']}, AC {c['ac']}, HP {c['hp']['average']} ({c['hp']['formula']})")
abs_ = c['abilities']
print(f" STR {abs_['str']} DEX {abs_['dex']} CON {abs_['con']} INT {abs_['int']} WIS {abs_['wis']} CHA {abs_['cha']}, PP {c['passive']}")
# Then audit bodies for prose-tail bleed and weird splits.
for c in new:
for sec in ('traits', 'actions', 'bonusActions', 'reactions'):
for e in c.get(sec, []):
body = e['segments'][0]['value']
issues = []
if len(body) > 600: issues.append(f"long({len(body)})")
if re.search(r'\.[A-Z][a-z]', body): issues.append("dot-Capital")
if 'APPENDIX' in body: issues.append("APPENDIX")
if re.search(r'—\s*[A-Z]\w+,\s', body): issues.append("attribution")
if issues:
print(f" {c['name']} [{sec}] {e['name']}: {', '.join(issues)}")
print(f" ...{body[-200:]}")
EOF
```
Common PDF extraction problems to fix in the parser:
- **PDF kerning quirks**: multi-digit values rendered with spaces (e.g., "Passive Perception 1 1" → 11, "Wis 81 1" with no space before negative). The existing parser handles most; check for new ones.
- **Smushed section headers**: lines like `...plants.Actions` where the section header for the next block was concatenated. Handle via `SECTION_HEADER_SMUSH_RE` preprocessing.
- **Cross-page prose bleed**: text from the next page's flavor prose absorbed into the last entry's body. Catch via `PROSE_TAIL_PATTERNS` — add curated phrases observed in this specific book.
- **Sibling-entry inline smush**: `damage.Ram. Melee Attack Roll: …` where two entries got concatenated. Already handled by the mid-line entry boundary regex in the existing parser.
- **Title-cased false positives**: words like `Bloodied.`, `Restrained.`, `Frightened.` at sentence ends would otherwise match the entry-name pattern. Filtered via `NAME_FALSE_POSITIVES` — add to it if the new book uses condition names you haven't seen yet.
### Step 5 — Verify in the app
```bash
pnpm check
```
Then start the dev server and search for one of the new creatures by name:
```bash
pnpm --filter web dev
```
Confirm in the browser:
1. Search finds the creature with the right book name as the source label.
2. Clicking it shows the full stat block immediately — **no "Load source" prompt**.
3. The source manager UI does **not** list the bundled book (it only shows cached sources).
4. Bulk import skips the bundled book.
### Notes for future agents
- **No need to edit `dnd-bundled-adapter.ts` or `bestiary-index-adapter.ts`** when adding a new book — the adapter derives source codes from the JSON.
- `data/bestiary/index.json` is regenerated from 5etools and should **not** be edited to add bundled entries. The merge happens at runtime in `bestiary-index-adapter.ts`.
- Each bundled creature must have:
- A unique `id` like `<sourcecode>:<slug>` (e.g., `tgl:anarch-boar`).
- `source` field matching the source code (e.g., `"TGL"`).
- `sourceDisplayName` field matching the book's display name (e.g., `"The Great Labors"`).
- All the required `Creature` fields from `packages/domain/src/creature-types.ts`.
- The script approach is preferred over hand-editing JSON for >5 creatures. For a single creature or two, hand-editing the JSON is reasonable; just match an existing entry's shape exactly.
- After any change to `dnd-bundled.json`, run `pnpm typecheck` — the static import in the adapter will catch shape mismatches at compile time.
+2 -2
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@@ -27,8 +27,8 @@
"@types/react": "^19.0.0", "@types/react": "^19.0.0",
"@types/react-dom": "^19.0.0", "@types/react-dom": "^19.0.0",
"@vitejs/plugin-react": "^6.0.1", "@vitejs/plugin-react": "^6.0.1",
"jsdom": "^29.0.1", "jsdom": "^29.1.1",
"tailwindcss": "^4.2.2", "tailwindcss": "^4.2.2",
"vite": "^8.0.5" "vite": "^8.0.16"
} }
} }
@@ -0,0 +1,28 @@
import type { Pf2eCreature } from "@initiative/domain";
import { creatureId } from "@initiative/domain";
let counter = 0;
export function buildPf2eCreature(
overrides?: Partial<Pf2eCreature>,
): Pf2eCreature {
const id = ++counter;
return {
system: "pf2e",
id: creatureId(`pf2e-creature-${id}`),
name: `PF2e Creature ${id}`,
source: "crb",
sourceDisplayName: "Core Rulebook",
level: 1,
traits: ["humanoid"],
perception: 5,
abilityMods: { str: 2, dex: 1, con: 2, int: 0, wis: 1, cha: -1 },
ac: 15,
saveFort: 7,
saveRef: 4,
saveWill: 5,
hp: 20,
speed: "25 ft.",
...overrides,
};
}
@@ -1,3 +1,4 @@
export { buildCombatant } from "./build-combatant.js"; export { buildCombatant } from "./build-combatant.js";
export { buildCreature } from "./build-creature.js"; export { buildCreature } from "./build-creature.js";
export { buildEncounter } from "./build-encounter.js"; export { buildEncounter } from "./build-encounter.js";
export { buildPf2eCreature } from "./build-pf2e-creature.js";
@@ -49,10 +49,9 @@ describe("loadBestiaryIndex", () => {
}); });
describe("getAllSourceCodes", () => { describe("getAllSourceCodes", () => {
it("returns all keys from the index sources", () => { it("returns all index sources except bundled ones", () => {
const codes = getAllSourceCodes(); const codes = getAllSourceCodes();
const index = loadBestiaryIndex(); expect(codes).not.toContain("TGL");
expect(codes).toEqual(Object.keys(index.sources));
}); });
it("returns only strings", () => { it("returns only strings", () => {
@@ -0,0 +1,45 @@
import { describe, expect, it } from "vitest";
import {
getBundledDndSources,
loadBundledDndCreatures,
loadBundledDndIndexEntries,
} from "../dnd-bundled-adapter.js";
describe("dnd-bundled-adapter", () => {
it("loads bundled creatures with a valid shape", () => {
const creatures = loadBundledDndCreatures();
const sources = getBundledDndSources();
for (const c of creatures) {
expect(sources.has(c.source)).toBe(true);
expect(c.sourceDisplayName).toBe(sources.get(c.source));
expect(c.id.startsWith(`${c.source.toLowerCase()}:`)).toBe(true);
}
});
it("derives source codes from the creature data", () => {
const creatures = loadBundledDndCreatures();
const sources = getBundledDndSources();
const seen = new Set(creatures.map((c) => c.source));
expect(sources.size).toBe(seen.size);
for (const s of seen) {
expect(sources.has(s)).toBe(true);
}
});
it("derives index entries that match the bundled creatures", () => {
const creatures = loadBundledDndCreatures();
const entries = loadBundledDndIndexEntries();
expect(entries.length).toBe(creatures.length);
const entryNames = new Set(entries.map((e) => e.name));
for (const c of creatures) {
expect(entryNames.has(c.name)).toBe(true);
}
});
it("abbreviates sizes to single-letter codes in index entries", () => {
const entries = loadBundledDndIndexEntries();
for (const e of entries) {
expect(["T", "S", "M", "L", "H", "G"]).toContain(e.size);
}
});
});
@@ -1,6 +1,10 @@
import type { BestiaryIndex, BestiaryIndexEntry } from "@initiative/domain"; import type { BestiaryIndex, BestiaryIndexEntry } from "@initiative/domain";
import rawIndex from "../../../../data/bestiary/index.json"; import rawIndex from "../../../../data/bestiary/index.json";
import {
getBundledDndSources,
loadBundledDndIndexEntries,
} from "./dnd-bundled-adapter.js";
interface CompactCreature { interface CompactCreature {
readonly n: string; readonly n: string;
@@ -55,23 +59,32 @@ export function loadBestiaryIndex(): BestiaryIndex {
if (cachedIndex) return cachedIndex; if (cachedIndex) return cachedIndex;
const compact = rawIndex as unknown as CompactIndex; const compact = rawIndex as unknown as CompactIndex;
const sources = Object.fromEntries( const sources: Record<string, string> = Object.fromEntries(
Object.entries(compact.sources).filter( Object.entries(compact.sources).filter(
([code]) => !EXCLUDED_SOURCES.has(code), ([code]) => !EXCLUDED_SOURCES.has(code),
), ),
); );
for (const [code, name] of getBundledDndSources()) {
sources[code] = name;
}
cachedIndex = { cachedIndex = {
sources, sources,
creatures: compact.creatures creatures: [
.filter((c) => !EXCLUDED_SOURCES.has(c.s)) ...compact.creatures
.map(mapCreature), .filter((c) => !EXCLUDED_SOURCES.has(c.s))
.map(mapCreature),
...loadBundledDndIndexEntries(),
],
}; };
return cachedIndex; return cachedIndex;
} }
export function getAllSourceCodes(): string[] { export function getAllSourceCodes(): string[] {
const index = loadBestiaryIndex(); const index = loadBestiaryIndex();
return Object.keys(index.sources).filter((c) => !EXCLUDED_SOURCES.has(c)); const bundled = getBundledDndSources();
return Object.keys(index.sources).filter(
(c) => !EXCLUDED_SOURCES.has(c) && !bundled.has(c),
);
} }
function sourceCodeToFilename(sourceCode: string): string { function sourceCodeToFilename(sourceCode: string): string {
@@ -0,0 +1,53 @@
import type { BestiaryIndexEntry, Creature } from "@initiative/domain";
import { creatureId } from "@initiative/domain";
import rawBundled from "../../../../data/bestiary/dnd-bundled.json";
type RawBundledCreature = Omit<Creature, "id"> & { id: string };
const SIZE_TO_CODE: Record<string, string> = {
Tiny: "T",
Small: "S",
Medium: "M",
Large: "L",
Huge: "H",
Gargantuan: "G",
};
/** Full normalized stat blocks for bundled D&D creatures. */
export function loadBundledDndCreatures(): Creature[] {
return (rawBundled as RawBundledCreature[]).map((c) => ({
...c,
id: creatureId(c.id),
}));
}
/** Index entries derived from the bundled creatures, in the compact shape
* used by the search index. */
export function loadBundledDndIndexEntries(): BestiaryIndexEntry[] {
return (rawBundled as RawBundledCreature[]).map((c) => ({
name: c.name,
source: c.source,
ac: c.ac,
hp: c.hp.average,
dex: c.abilities.dex,
cr: c.cr,
initiativeProficiency: c.initiativeProficiency,
size: SIZE_TO_CODE[c.size.split(" ")[0]] ?? "M",
type: c.type.split(" ")[0].toLowerCase(),
}));
}
/** Source codes → display names, derived from the bundled creatures' own
* `source` and `sourceDisplayName` fields. Adding a new book just means
* appending creatures with the right `source` field to dnd-bundled.json;
* no code change is required here. */
export function getBundledDndSources(): ReadonlyMap<string, string> {
const map = new Map<string, string>();
for (const c of rawBundled as RawBundledCreature[]) {
if (!map.has(c.source)) {
map.set(c.source, c.sourceDisplayName);
}
}
return map;
}
@@ -38,6 +38,22 @@ describe("Dialog", () => {
expect(dialog?.hasAttribute("open")).toBe(false); expect(dialog?.hasAttribute("open")).toBe(false);
}); });
it("unmounts children when closed so internal state does not persist", () => {
const { rerender } = render(
<Dialog open={true} onClose={() => {}}>
<span>Body</span>
</Dialog>,
);
expect(screen.queryByText("Body")).not.toBeNull();
rerender(
<Dialog open={false} onClose={() => {}}>
<span>Body</span>
</Dialog>,
);
expect(screen.queryByText("Body")).toBeNull();
});
it("calls onClose on cancel event", () => { it("calls onClose on cancel event", () => {
const onClose = vi.fn(); const onClose = vi.fn();
render( render(
@@ -1,7 +1,11 @@
// @vitest-environment jsdom // @vitest-environment jsdom
import "@testing-library/jest-dom/vitest"; import "@testing-library/jest-dom/vitest";
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain"; import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain"; import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { import {
cleanup, cleanup,
@@ -17,6 +21,7 @@ import {
buildCombatant, buildCombatant,
buildCreature, buildCreature,
buildEncounter, buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js"; } from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js"; import { AllProviders } from "../../__tests__/test-providers.js";
import { useRulesEdition } from "../../hooks/use-rules-edition.js"; import { useRulesEdition } from "../../hooks/use-rules-edition.js";
@@ -52,7 +57,7 @@ const goblinCreature = buildCreature({
function renderPanel(options: { function renderPanel(options: {
encounter: ReturnType<typeof buildEncounter>; encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[]; playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>; creatures?: Map<CreatureId, AnyCreature>;
onClose?: () => void; onClose?: () => void;
}) { }) {
const adapters = createTestAdapters({ const adapters = createTestAdapters({
@@ -357,4 +362,157 @@ describe("DifficultyBreakdownPanel", () => {
expect(onClose).toHaveBeenCalledOnce(); expect(onClose).toHaveBeenCalledOnce();
}); });
describe("PF2e edition", () => {
const orcWarrior = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 3,
source: "crb",
sourceDisplayName: "Core Rulebook",
});
function pf2eEncounter() {
return buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
});
}
it("shows PF2e tier label", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Encounter Difficulty:", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows party level", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Party Level: 5", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows creature level and level difference", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
// Orc Warrior level 3, party level 5 → diff 2
expect(
screen.getByText("Lv 3 (-2)", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows 5 thresholds with short labels", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(
screen.getByText("Triv:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Low:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Mod:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Sev:", { exact: false }),
).toBeInTheDocument();
expect(
screen.getByText("Ext:", { exact: false }),
).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("shows Net Creature XP label in PF2e mode", async () => {
const { result: editionResult } = renderHook(() => useRulesEdition());
editionResult.current.setEdition("pf2e");
try {
renderPanel({
encounter: pf2eEncounter(),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
await waitFor(() => {
expect(screen.getByText("Net Creature XP")).toBeInTheDocument();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
}); });
@@ -7,6 +7,7 @@ import {
DifficultyIndicator, DifficultyIndicator,
TIER_LABELS_5_5E, TIER_LABELS_5_5E,
TIER_LABELS_2014, TIER_LABELS_2014,
TIER_LABELS_PF2E,
} from "../difficulty-indicator.js"; } from "../difficulty-indicator.js";
afterEach(cleanup); afterEach(cleanup);
@@ -23,6 +24,7 @@ function makeResult(tier: DifficultyResult["tier"]): DifficultyResult {
encounterMultiplier: undefined, encounterMultiplier: undefined,
adjustedXp: undefined, adjustedXp: undefined,
partySizeAdjusted: undefined, partySizeAdjusted: undefined,
partyLevel: undefined,
}; };
} }
@@ -125,4 +127,64 @@ describe("DifficultyIndicator", () => {
const element = container.querySelector("[role='img']"); const element = container.querySelector("[role='img']");
expect(element?.tagName).toBe("BUTTON"); expect(element?.tagName).toBe("BUTTON");
}); });
it("renders 4 bars when barCount is 4", () => {
const { container } = render(
<DifficultyIndicator
result={makeResult(2)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
expect(bars).toHaveLength(4);
});
it("shows 0 filled bars for tier 0 with 4 bars", () => {
const { container } = render(
<DifficultyIndicator
result={makeResult(0)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
for (const bar of bars) {
expect(bar.className).toContain("bg-muted");
}
});
it("shows correct PF2e tooltip for Severe tier", () => {
render(
<DifficultyIndicator
result={makeResult(3)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
expect(
screen.getByRole("img", { name: "Severe encounter difficulty" }),
).toBeDefined();
});
it("shows correct PF2e tooltip for Extreme tier", () => {
render(
<DifficultyIndicator
result={makeResult(4)}
labels={TIER_LABELS_PF2E}
barCount={4}
/>,
);
expect(
screen.getByRole("img", { name: "Extreme encounter difficulty" }),
).toBeDefined();
});
it("D&D indicator still renders 3 bars (no regression)", () => {
const { container } = render(
<DifficultyIndicator result={makeResult(3)} labels={TIER_LABELS_5_5E} />,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
expect(bars).toHaveLength(3);
});
}); });
@@ -19,12 +19,21 @@ const TIER_LABEL_MAP: Partial<
1: { label: "Low", color: "text-green-500" }, 1: { label: "Low", color: "text-green-500" },
2: { label: "Moderate", color: "text-yellow-500" }, 2: { label: "Moderate", color: "text-yellow-500" },
3: { label: "High", color: "text-red-500" }, 3: { label: "High", color: "text-red-500" },
4: { label: "High", color: "text-red-500" },
}, },
"5e": { "5e": {
0: { label: "Easy", color: "text-muted-foreground" }, 0: { label: "Easy", color: "text-muted-foreground" },
1: { label: "Medium", color: "text-green-500" }, 1: { label: "Medium", color: "text-green-500" },
2: { label: "Hard", color: "text-yellow-500" }, 2: { label: "Hard", color: "text-yellow-500" },
3: { label: "Deadly", color: "text-red-500" }, 3: { label: "Deadly", color: "text-red-500" },
4: { label: "Deadly", color: "text-red-500" },
},
pf2e: {
0: { label: "Trivial", color: "text-muted-foreground" },
1: { label: "Low", color: "text-green-500" },
2: { label: "Moderate", color: "text-yellow-500" },
3: { label: "Severe", color: "text-orange-500" },
4: { label: "Extreme", color: "text-red-500" },
}, },
}; };
@@ -32,6 +41,9 @@ const TIER_LABEL_MAP: Partial<
const SHORT_LABELS: Readonly<Record<string, string>> = { const SHORT_LABELS: Readonly<Record<string, string>> = {
Moderate: "Mod", Moderate: "Mod",
Medium: "Med", Medium: "Med",
Trivial: "Triv",
Severe: "Sev",
Extreme: "Ext",
}; };
function shortLabel(label: string): string { function shortLabel(label: string): string {
@@ -107,6 +119,54 @@ function NpcRow({
); );
} }
function Pf2eNpcRow({
entry,
onToggleSide,
}: {
entry: BreakdownCombatant;
onToggleSide: () => void;
}) {
const isParty = entry.side === "party";
const targetSide = isParty ? "enemy" : "party";
let xpDisplay: string;
if (entry.xp == null) {
xpDisplay = "\u2014";
} else if (isParty) {
xpDisplay = `\u2212${formatXp(entry.xp)}`;
} else {
xpDisplay = formatXp(entry.xp);
}
let levelDisplay: string;
if (entry.creatureLevel === undefined) {
levelDisplay = "\u2014";
} else if (entry.levelDifference === undefined) {
levelDisplay = `Lv ${entry.creatureLevel}`;
} else {
const sign = entry.levelDifference >= 0 ? "+" : "";
levelDisplay = `Lv ${entry.creatureLevel} (${sign}${entry.levelDifference})`;
}
return (
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
<span className="min-w-0 truncate" title={entry.combatant.name}>
{entry.combatant.name}
</span>
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleSide}
aria-label={`Move ${entry.combatant.name} to ${targetSide} side`}
>
<ArrowLeftRight className="h-3 w-3" />
</Button>
<span className="text-muted-foreground">{levelDisplay}</span>
<span className="text-right tabular-nums">{xpDisplay}</span>
</div>
);
}
export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) { export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
const ref = useRef<HTMLDivElement>(null); const ref = useRef<HTMLDivElement>(null);
useClickOutside(ref, onClose); useClickOutside(ref, onClose);
@@ -128,6 +188,8 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
const isPC = (entry: BreakdownCombatant) => const isPC = (entry: BreakdownCombatant) =>
entry.combatant.playerCharacterId != null; entry.combatant.playerCharacterId != null;
const CreatureRow = edition === "pf2e" ? Pf2eNpcRow : NpcRow;
return ( return (
<div <div
ref={ref} ref={ref}
@@ -142,6 +204,9 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
<div className="mb-1 text-muted-foreground text-xs"> <div className="mb-1 text-muted-foreground text-xs">
Party Budget ({breakdown.pcCount}{" "} Party Budget ({breakdown.pcCount}{" "}
{breakdown.pcCount === 1 ? "PC" : "PCs"}) {breakdown.pcCount === 1 ? "PC" : "PCs"})
{breakdown.partyLevel !== undefined && (
<> &middot; Party Level: {breakdown.partyLevel}</>
)}
</div> </div>
<div className="flex gap-3 text-xs"> <div className="flex gap-3 text-xs">
{breakdown.thresholds.map((t) => ( {breakdown.thresholds.map((t) => (
@@ -166,7 +231,7 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
isPC(entry) ? ( isPC(entry) ? (
<PcRow key={entry.combatant.id} entry={entry} /> <PcRow key={entry.combatant.id} entry={entry} />
) : ( ) : (
<NpcRow <CreatureRow
key={entry.combatant.id} key={entry.combatant.id}
entry={entry} entry={entry}
onToggleSide={() => handleToggle(entry)} onToggleSide={() => handleToggle(entry)}
@@ -186,7 +251,7 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
isPC(entry) ? ( isPC(entry) ? (
<PcRow key={entry.combatant.id} entry={entry} /> <PcRow key={entry.combatant.id} entry={entry} />
) : ( ) : (
<NpcRow <CreatureRow
key={entry.combatant.id} key={entry.combatant.id}
entry={entry} entry={entry}
onToggleSide={() => handleToggle(entry)} onToggleSide={() => handleToggle(entry)}
@@ -218,7 +283,9 @@ export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
</div> </div>
) : ( ) : (
<div className="mt-2 flex justify-between border-border border-t pt-2 font-medium text-xs"> <div className="mt-2 flex justify-between border-border border-t pt-2 font-medium text-xs">
<span>Net Monster XP</span> <span>
{edition === "pf2e" ? "Net Creature XP" : "Net Monster XP"}
</span>
<span className="tabular-nums"> <span className="tabular-nums">
{formatXp(breakdown.totalMonsterXp)} {formatXp(breakdown.totalMonsterXp)}
</span> </span>
@@ -6,6 +6,7 @@ export const TIER_LABELS_5_5E: Record<DifficultyTier, string> = {
1: "Low", 1: "Low",
2: "Moderate", 2: "Moderate",
3: "High", 3: "High",
4: "High",
}; };
export const TIER_LABELS_2014: Record<DifficultyTier, string> = { export const TIER_LABELS_2014: Record<DifficultyTier, string> = {
@@ -13,30 +14,49 @@ export const TIER_LABELS_2014: Record<DifficultyTier, string> = {
1: "Medium", 1: "Medium",
2: "Hard", 2: "Hard",
3: "Deadly", 3: "Deadly",
4: "Deadly",
}; };
const TIER_COLORS: Record< export const TIER_LABELS_PF2E: Record<DifficultyTier, string> = {
DifficultyTier, 0: "Trivial",
{ filledBars: number; color: string } 1: "Low",
> = { 2: "Moderate",
0: { filledBars: 0, color: "" }, 3: "Severe",
1: { filledBars: 1, color: "bg-green-500" }, 4: "Extreme",
2: { filledBars: 2, color: "bg-yellow-500" },
3: { filledBars: 3, color: "bg-red-500" },
}; };
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const; const BAR_HEIGHTS_3 = ["h-2", "h-3", "h-4"] as const;
const BAR_HEIGHTS_4 = ["h-1.5", "h-2", "h-3", "h-4"] as const;
/** Color for the Nth filled bar (1-indexed) in 4-bar mode. */
const BAR_COLORS: Record<number, string> = {
1: "bg-green-500",
2: "bg-yellow-500",
3: "bg-orange-500",
4: "bg-red-500",
};
/** For 3-bar mode, bar 3 uses red directly (skip orange). */
const BAR_COLORS_3: Record<number, string> = {
1: "bg-green-500",
2: "bg-yellow-500",
3: "bg-red-500",
};
export function DifficultyIndicator({ export function DifficultyIndicator({
result, result,
labels, labels,
barCount = 3,
onClick, onClick,
}: { }: {
result: DifficultyResult; result: DifficultyResult;
labels: Record<DifficultyTier, string>; labels: Record<DifficultyTier, string>;
barCount?: 3 | 4;
onClick?: () => void; onClick?: () => void;
}) { }) {
const config = TIER_COLORS[result.tier]; const barHeights = barCount === 4 ? BAR_HEIGHTS_4 : BAR_HEIGHTS_3;
const colorMap = barCount === 4 ? BAR_COLORS : BAR_COLORS_3;
const filledBars = result.tier;
const label = labels[result.tier]; const label = labels[result.tier];
const tooltip = `${label} encounter difficulty`; const tooltip = `${label} encounter difficulty`;
@@ -54,13 +74,13 @@ export function DifficultyIndicator({
onClick={onClick} onClick={onClick}
type={onClick ? "button" : undefined} type={onClick ? "button" : undefined}
> >
{BAR_HEIGHTS.map((height, i) => ( {barHeights.map((height, i) => (
<div <div
key={height} key={height}
className={cn( className={cn(
"w-1 rounded-sm", "w-1 rounded-sm",
height, height,
i < config.filledBars ? config.color : "bg-muted", i < filledBars ? colorMap[i + 1] : "bg-muted",
)} )}
/> />
))} ))}
+9 -1
View File
@@ -8,6 +8,7 @@ import {
DifficultyIndicator, DifficultyIndicator,
TIER_LABELS_5_5E, TIER_LABELS_5_5E,
TIER_LABELS_2014, TIER_LABELS_2014,
TIER_LABELS_PF2E,
} from "./difficulty-indicator.js"; } from "./difficulty-indicator.js";
import { Button } from "./ui/button.js"; import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js"; import { ConfirmButton } from "./ui/confirm-button.js";
@@ -26,7 +27,13 @@ export function TurnNavigation() {
const difficulty = useDifficulty(); const difficulty = useDifficulty();
const { edition } = useRulesEditionContext(); const { edition } = useRulesEditionContext();
const tierLabels = edition === "5e" ? TIER_LABELS_2014 : TIER_LABELS_5_5E; const TIER_LABELS_BY_EDITION = {
pf2e: TIER_LABELS_PF2E,
"5e": TIER_LABELS_2014,
"5.5e": TIER_LABELS_5_5E,
} as const;
const tierLabels = TIER_LABELS_BY_EDITION[edition];
const barCount = edition === "pf2e" ? 4 : 3;
const [showBreakdown, setShowBreakdown] = useState(false); const [showBreakdown, setShowBreakdown] = useState(false);
const hasCombatants = encounter.combatants.length > 0; const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0; const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
@@ -87,6 +94,7 @@ export function TurnNavigation() {
<DifficultyIndicator <DifficultyIndicator
result={difficulty} result={difficulty}
labels={tierLabels} labels={tierLabels}
barCount={barCount}
onClick={() => setShowBreakdown((prev) => !prev)} onClick={() => setShowBreakdown((prev) => !prev)}
/> />
{showBreakdown ? ( {showBreakdown ? (
+1 -1
View File
@@ -46,7 +46,7 @@ export function Dialog({ open, onClose, className, children }: DialogProps) {
className, className,
)} )}
> >
<div className="p-6">{children}</div> {open ? <div className="p-6">{children}</div> : null}
</dialog> </dialog>
); );
} }
@@ -1,5 +1,9 @@
// @vitest-environment jsdom // @vitest-environment jsdom
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain"; import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain"; import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { renderHook, waitFor } from "@testing-library/react"; import { renderHook, waitFor } from "@testing-library/react";
import type { ReactNode } from "react"; import type { ReactNode } from "react";
@@ -9,6 +13,7 @@ import {
buildCombatant, buildCombatant,
buildCreature, buildCreature,
buildEncounter, buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js"; } from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js"; import { AllProviders } from "../../__tests__/test-providers.js";
import { useDifficultyBreakdown } from "../use-difficulty-breakdown.js"; import { useDifficultyBreakdown } from "../use-difficulty-breakdown.js";
@@ -42,7 +47,7 @@ const goblinCreature = buildCreature({
function makeWrapper(options: { function makeWrapper(options: {
encounter: ReturnType<typeof buildEncounter>; encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[]; playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>; creatures?: Map<CreatureId, AnyCreature>;
}) { }) {
const adapters = createTestAdapters({ const adapters = createTestAdapters({
encounter: options.encounter, encounter: options.encounter,
@@ -345,4 +350,115 @@ describe("useDifficultyBreakdown", () => {
editionResult.current.setEdition("5.5e"); editionResult.current.setEdition("5.5e");
} }
}); });
describe("PF2e edition", () => {
const orcWarrior = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 3,
source: "crb",
sourceDisplayName: "Core Rulebook",
});
it("returns breakdown with creatureLevel, levelDifference, and XP for PF2e creatures", async () => {
const wrapper = makeWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficultyBreakdown(), {
wrapper,
});
await waitFor(() => {
const breakdown = result.current;
expect(breakdown).not.toBeNull();
// Party level should be 5
expect(breakdown?.partyLevel).toBe(5);
// Orc Warrior: level 3, party level 5 → diff 2 → 20 XP
const orc = breakdown?.enemyCombatants[0];
expect(orc?.creatureLevel).toBe(3);
expect(orc?.levelDifference).toBe(-2);
expect(orc?.xp).toBe(20);
expect(orc?.cr).toBeNull();
expect(orc?.source).toBe("Core Rulebook");
// PC should have no creature level
const pc = breakdown?.partyCombatants[0];
expect(pc?.creatureLevel).toBeUndefined();
expect(pc?.levelDifference).toBeUndefined();
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns partyLevel in result", async () => {
const wrapper = makeWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c-1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c-2"),
name: "Orc Warrior",
creatureId: orcWarrior.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[orcWarrior.id, orcWarrior]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficultyBreakdown(), {
wrapper,
});
await waitFor(() => {
expect(result.current).not.toBeNull();
expect(result.current?.partyLevel).toBe(5);
// 5 thresholds for PF2e
expect(result.current?.thresholds).toHaveLength(5);
expect(result.current?.thresholds[0].label).toBe("Trivial");
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
}); });
@@ -1,5 +1,9 @@
// @vitest-environment jsdom // @vitest-environment jsdom
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain"; import type {
AnyCreature,
CreatureId,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain"; import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { renderHook, waitFor } from "@testing-library/react"; import { renderHook, waitFor } from "@testing-library/react";
import type { ReactNode } from "react"; import type { ReactNode } from "react";
@@ -9,6 +13,7 @@ import {
buildCombatant, buildCombatant,
buildCreature, buildCreature,
buildEncounter, buildEncounter,
buildPf2eCreature,
} from "../../__tests__/factories/index.js"; } from "../../__tests__/factories/index.js";
import { AllProviders } from "../../__tests__/test-providers.js"; import { AllProviders } from "../../__tests__/test-providers.js";
import { useDifficulty } from "../use-difficulty.js"; import { useDifficulty } from "../use-difficulty.js";
@@ -43,7 +48,7 @@ const goblinCreature = buildCreature({
function makeWrapper(options: { function makeWrapper(options: {
encounter: ReturnType<typeof buildEncounter>; encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[]; playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, Creature>; creatures?: Map<CreatureId, AnyCreature>;
}) { }) {
const adapters = createTestAdapters({ const adapters = createTestAdapters({
encounter: options.encounter, encounter: options.encounter,
@@ -424,4 +429,134 @@ describe("useDifficulty", () => {
expect(result.current?.totalMonsterXp).toBe(0); expect(result.current?.totalMonsterXp).toBe(0);
}); });
}); });
describe("PF2e edition", () => {
const pf2eCreature = buildPf2eCreature({
id: creatureId("pf2e:orc-warrior"),
name: "Orc Warrior",
level: 5,
});
function makePf2eWrapper(options: {
encounter: ReturnType<typeof buildEncounter>;
playerCharacters?: PlayerCharacter[];
creatures?: Map<CreatureId, AnyCreature>;
}) {
const adapters = createTestAdapters({
encounter: options.encounter,
playerCharacters: options.playerCharacters ?? [],
creatures: options.creatures,
});
return ({ children }: { children: ReactNode }) => (
<AllProviders adapters={adapters}>{children}</AllProviders>
);
}
it("returns result for PF2e with leveled PCs and PF2e creatures", async () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Orc Warrior",
creatureId: pf2eCreature.id,
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
await waitFor(() => {
expect(result.current).not.toBeNull();
// Creature level 5, party level 5 → diff 0 → 40 XP
expect(result.current?.totalMonsterXp).toBe(40);
expect(result.current?.partyLevel).toBe(5);
});
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns null for PF2e when no PF2e creatures with level", () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Custom Monster",
}),
],
}),
playerCharacters: [
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
],
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
expect(result.current).toBeNull();
} finally {
editionResult.current.setEdition("5.5e");
}
});
it("returns null for PF2e when no PCs with level", () => {
const wrapper = makePf2eWrapper({
encounter: buildEncounter({
combatants: [
buildCombatant({
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
}),
buildCombatant({
id: combatantId("c2"),
name: "Orc Warrior",
creatureId: pf2eCreature.id,
}),
],
}),
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
creatures: new Map([[pf2eCreature.id, pf2eCreature]]),
});
const { result: editionResult } = renderHook(() => useRulesEdition(), {
wrapper,
});
editionResult.current.setEdition("pf2e");
try {
const { result } = renderHook(() => useDifficulty(), { wrapper });
expect(result.current).toBeNull();
} finally {
editionResult.current.setEdition("5.5e");
}
});
});
}); });
@@ -112,6 +112,49 @@ describe("usePlayerCharacters", () => {
expect(result.current.characters[0].name).toBe("Vex'ahlia"); expect(result.current.characters[0].name).toBe("Vex'ahlia");
}); });
it("createCharacter assigns a fresh id after rehydration from persistence", () => {
const stored = [
{
id: playerCharacterId("pc-1"),
name: "Mikka",
ac: 12,
maxHp: 58,
color: undefined,
icon: undefined,
},
{
id: playerCharacterId("pc-3"),
name: "Bob",
ac: 14,
maxHp: 40,
color: undefined,
icon: undefined,
},
];
const adapters = createTestAdapters({ playerCharacters: stored });
const { result } = renderHook(() => usePlayerCharacters(), {
wrapper: ({ children }: { children: ReactNode }) => (
<AllProviders adapters={adapters}>{children}</AllProviders>
),
});
act(() => {
result.current.createCharacter(
"Charlie",
13,
25,
undefined,
undefined,
undefined,
);
});
const ids = result.current.characters.map((pc) => pc.id);
expect(new Set(ids).size).toBe(ids.length);
expect(ids).toContain(playerCharacterId("pc-4"));
});
it("deleteCharacter removes character and persists", () => { it("deleteCharacter removes character and persists", () => {
const { result } = renderHook(() => usePlayerCharacters(), { wrapper }); const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
+9 -1
View File
@@ -9,6 +9,7 @@ import {
normalizeBestiary, normalizeBestiary,
setSourceDisplayNames, setSourceDisplayNames,
} from "../adapters/bestiary-adapter.js"; } from "../adapters/bestiary-adapter.js";
import { loadBundledDndCreatures } from "../adapters/dnd-bundled-adapter.js";
import { normalizeFoundryCreatures } from "../adapters/pf2e-bestiary-adapter.js"; import { normalizeFoundryCreatures } from "../adapters/pf2e-bestiary-adapter.js";
import { useAdapters } from "../contexts/adapter-context.js"; import { useAdapters } from "../contexts/adapter-context.js";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js"; import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
@@ -160,7 +161,11 @@ export function useBestiary(): BestiaryHook {
} }
void bestiaryCache.loadAllCachedCreatures().then((map) => { void bestiaryCache.loadAllCachedCreatures().then((map) => {
setCreatureMap(map); const merged = new Map(map);
for (const c of loadBundledDndCreatures()) {
merged.set(c.id, c);
}
setCreatureMap(merged);
}); });
}, [bestiaryCache, bestiaryIndex, pf2eBestiaryIndex]); }, [bestiaryCache, bestiaryIndex, pf2eBestiaryIndex]);
@@ -300,6 +305,9 @@ export function useBestiary(): BestiaryHook {
const refreshCache = useCallback(async (): Promise<void> => { const refreshCache = useCallback(async (): Promise<void> => {
const map = await bestiaryCache.loadAllCachedCreatures(); const map = await bestiaryCache.loadAllCachedCreatures();
for (const c of loadBundledDndCreatures()) {
map.set(c.id, c);
}
setCreatureMap(map); setCreatureMap(map);
}, [bestiaryCache]); }, [bestiaryCache]);
+113 -14
View File
@@ -1,11 +1,17 @@
import type { import type {
AnyCreature,
Combatant, Combatant,
CreatureId, CreatureId,
DifficultyThreshold, DifficultyThreshold,
DifficultyTier, DifficultyTier,
PlayerCharacter, PlayerCharacter,
} from "@initiative/domain"; } from "@initiative/domain";
import { calculateEncounterDifficulty, crToXp } from "@initiative/domain"; import {
calculateEncounterDifficulty,
crToXp,
derivePartyLevel,
pf2eCreatureXp,
} from "@initiative/domain";
import { useMemo } from "react"; import { useMemo } from "react";
import { useBestiaryContext } from "../contexts/bestiary-context.js"; import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js"; import { useEncounterContext } from "../contexts/encounter-context.js";
@@ -21,6 +27,10 @@ export interface BreakdownCombatant {
readonly editable: boolean; readonly editable: boolean;
readonly side: "party" | "enemy"; readonly side: "party" | "enemy";
readonly level: number | undefined; readonly level: number | undefined;
/** PF2e only: the creature's level from bestiary data. */
readonly creatureLevel: number | undefined;
/** PF2e only: creature level minus party level. */
readonly levelDifference: number | undefined;
} }
interface DifficultyBreakdown { interface DifficultyBreakdown {
@@ -30,6 +40,7 @@ interface DifficultyBreakdown {
readonly encounterMultiplier: number | undefined; readonly encounterMultiplier: number | undefined;
readonly adjustedXp: number | undefined; readonly adjustedXp: number | undefined;
readonly partySizeAdjusted: boolean | undefined; readonly partySizeAdjusted: boolean | undefined;
readonly partyLevel: number | undefined;
readonly pcCount: number; readonly pcCount: number;
readonly partyCombatants: readonly BreakdownCombatant[]; readonly partyCombatants: readonly BreakdownCombatant[];
readonly enemyCombatants: readonly BreakdownCombatant[]; readonly enemyCombatants: readonly BreakdownCombatant[];
@@ -48,9 +59,16 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
const hasPartyLevel = descriptors.some( const hasPartyLevel = descriptors.some(
(d) => d.side === "party" && d.level !== undefined, (d) => d.side === "party" && d.level !== undefined,
); );
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null; if (edition === "pf2e") {
const hasCreatureLevel = descriptors.some(
(d) => d.creatureLevel !== undefined,
);
if (!hasPartyLevel || !hasCreatureLevel) return null;
} else {
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
}
const result = calculateEncounterDifficulty(descriptors, edition); const result = calculateEncounterDifficulty(descriptors, edition);
@@ -65,6 +83,7 @@ export function useDifficultyBreakdown(): DifficultyBreakdown | null {
type CreatureInfo = { type CreatureInfo = {
cr?: string; cr?: string;
creatureLevel?: number;
source: string; source: string;
sourceDisplayName: string; sourceDisplayName: string;
}; };
@@ -74,6 +93,7 @@ function buildBreakdownEntry(
side: "party" | "enemy", side: "party" | "enemy",
level: number | undefined, level: number | undefined,
creature: CreatureInfo | undefined, creature: CreatureInfo | undefined,
partyLevel: number | undefined,
): BreakdownCombatant { ): BreakdownCombatant {
if (c.playerCharacterId) { if (c.playerCharacterId) {
return { return {
@@ -84,6 +104,29 @@ function buildBreakdownEntry(
editable: false, editable: false,
side, side,
level, level,
creatureLevel: undefined,
levelDifference: undefined,
};
}
if (creature && creature.creatureLevel !== undefined) {
const levelDiff =
partyLevel === undefined
? undefined
: creature.creatureLevel - partyLevel;
const xp =
partyLevel === undefined
? null
: pf2eCreatureXp(creature.creatureLevel, partyLevel);
return {
combatant: c,
cr: null,
xp,
source: creature.sourceDisplayName ?? creature.source,
editable: false,
side,
level: undefined,
creatureLevel: creature.creatureLevel,
levelDifference: levelDiff,
}; };
} }
if (creature) { if (creature) {
@@ -96,6 +139,8 @@ function buildBreakdownEntry(
editable: false, editable: false,
side, side,
level: undefined, level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
}; };
} }
if (c.cr) { if (c.cr) {
@@ -107,6 +152,8 @@ function buildBreakdownEntry(
editable: true, editable: true,
side, side,
level: undefined, level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
}; };
} }
return { return {
@@ -117,6 +164,8 @@ function buildBreakdownEntry(
editable: !c.creatureId, editable: !c.creatureId,
side, side,
level: undefined, level: undefined,
creatureLevel: undefined,
levelDifference: undefined,
}; };
} }
@@ -128,41 +177,91 @@ function resolveLevel(
return characters.find((p) => p.id === c.playerCharacterId)?.level; return characters.find((p) => p.id === c.playerCharacterId)?.level;
} }
function resolveCr( function resolveCreatureInfo(
c: Combatant, c: Combatant,
getCreature: (id: CreatureId) => CreatureInfo | undefined, getCreature: (id: CreatureId) => AnyCreature | undefined,
): { cr: string | null; creature: CreatureInfo | undefined } { ): {
const creature = c.creatureId ? getCreature(c.creatureId) : undefined; cr: string | null;
const cr = creature?.cr ?? c.cr ?? null; creatureLevel: number | undefined;
return { cr, creature }; creature: CreatureInfo | undefined;
} {
const rawCreature = c.creatureId ? getCreature(c.creatureId) : undefined;
if (!rawCreature) {
return {
cr: c.cr ?? null,
creatureLevel: undefined,
creature: undefined,
};
}
if ("system" in rawCreature && rawCreature.system === "pf2e") {
return {
cr: null,
creatureLevel: rawCreature.level,
creature: {
creatureLevel: rawCreature.level,
source: rawCreature.source,
sourceDisplayName: rawCreature.sourceDisplayName,
},
};
}
const cr = "cr" in rawCreature ? rawCreature.cr : undefined;
return {
cr: cr ?? c.cr ?? null,
creatureLevel: undefined,
creature: {
cr,
source: rawCreature.source,
sourceDisplayName: rawCreature.sourceDisplayName,
},
};
}
function collectPartyLevel(
combatants: readonly Combatant[],
characters: readonly PlayerCharacter[],
): number | undefined {
const partyLevels: number[] = [];
for (const c of combatants) {
if (resolveSide(c) !== "party") continue;
const level = resolveLevel(c, characters);
if (level !== undefined) partyLevels.push(level);
}
return partyLevels.length > 0 ? derivePartyLevel(partyLevels) : undefined;
} }
function classifyCombatants( function classifyCombatants(
combatants: readonly Combatant[], combatants: readonly Combatant[],
characters: readonly PlayerCharacter[], characters: readonly PlayerCharacter[],
getCreature: (id: CreatureId) => CreatureInfo | undefined, getCreature: (id: CreatureId) => AnyCreature | undefined,
) { ) {
const partyCombatants: BreakdownCombatant[] = []; const partyCombatants: BreakdownCombatant[] = [];
const enemyCombatants: BreakdownCombatant[] = []; const enemyCombatants: BreakdownCombatant[] = [];
const descriptors: { const descriptors: {
level?: number; level?: number;
cr?: string; cr?: string;
creatureLevel?: number;
side: "party" | "enemy"; side: "party" | "enemy";
}[] = []; }[] = [];
let pcCount = 0; let pcCount = 0;
const partyLevel = collectPartyLevel(combatants, characters);
for (const c of combatants) { for (const c of combatants) {
const side = resolveSide(c); const side = resolveSide(c);
const level = resolveLevel(c, characters); const level = resolveLevel(c, characters);
if (level !== undefined) pcCount++; if (level !== undefined) pcCount++;
const { cr, creature } = resolveCr(c, getCreature); const { cr, creatureLevel, creature } = resolveCreatureInfo(c, getCreature);
if (level !== undefined || cr != null) { if (level !== undefined || cr != null || creatureLevel !== undefined) {
descriptors.push({ level, cr: cr ?? undefined, side }); descriptors.push({
level,
cr: cr ?? undefined,
creatureLevel,
side,
});
} }
const entry = buildBreakdownEntry(c, side, level, creature); const entry = buildBreakdownEntry(c, side, level, creature, partyLevel);
const target = side === "party" ? partyCombatants : enemyCombatants; const target = side === "party" ? partyCombatants : enemyCombatants;
target.push(entry); target.push(entry);
} }
+19 -6
View File
@@ -33,9 +33,17 @@ function buildDescriptors(
const creatureCr = const creatureCr =
creature && !("system" in creature) ? creature.cr : undefined; creature && !("system" in creature) ? creature.cr : undefined;
const cr = creatureCr ?? c.cr ?? undefined; const cr = creatureCr ?? c.cr ?? undefined;
const creatureLevel =
creature && "system" in creature && creature.system === "pf2e"
? creature.level
: undefined;
if (level !== undefined || cr !== undefined) { if (
descriptors.push({ level, cr, side }); level !== undefined ||
cr !== undefined ||
creatureLevel !== undefined
) {
descriptors.push({ level, cr, creatureLevel, side });
} }
} }
return descriptors; return descriptors;
@@ -48,8 +56,6 @@ export function useDifficulty(): DifficultyResult | null {
const { edition } = useRulesEditionContext(); const { edition } = useRulesEditionContext();
return useMemo(() => { return useMemo(() => {
if (edition === "pf2e") return null;
const descriptors = buildDescriptors( const descriptors = buildDescriptors(
encounter.combatants, encounter.combatants,
characters, characters,
@@ -59,9 +65,16 @@ export function useDifficulty(): DifficultyResult | null {
const hasPartyLevel = descriptors.some( const hasPartyLevel = descriptors.some(
(d) => d.side === "party" && d.level !== undefined, (d) => d.side === "party" && d.level !== undefined,
); );
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null; if (edition === "pf2e") {
const hasCreatureLevel = descriptors.some(
(d) => d.creatureLevel !== undefined,
);
if (!hasPartyLevel || !hasCreatureLevel) return null;
} else {
const hasCr = descriptors.some((d) => d.cr !== undefined);
if (!hasPartyLevel || !hasCr) return null;
}
return calculateEncounterDifficulty(descriptors, edition); return calculateEncounterDifficulty(descriptors, edition);
}, [encounter.combatants, characters, getCreature, edition]); }, [encounter.combatants, characters, getCreature, edition]);
+12 -4
View File
@@ -9,10 +9,18 @@ import { isDomainError, playerCharacterId } from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react"; import { useCallback, useEffect, useRef, useState } from "react";
import { useAdapters } from "../contexts/adapter-context.js"; import { useAdapters } from "../contexts/adapter-context.js";
let nextPcId = 0; const PC_ID_PATTERN = /^pc-(\d+)$/;
function generatePcId(): PlayerCharacterId { function generatePcId(existing: readonly PlayerCharacter[]): PlayerCharacterId {
return playerCharacterId(`pc-${++nextPcId}`); let max = 0;
for (const pc of existing) {
const match = PC_ID_PATTERN.exec(pc.id);
if (match) {
const n = Number(match[1]);
if (n > max) max = n;
}
}
return playerCharacterId(`pc-${max + 1}`);
} }
interface EditFields { interface EditFields {
@@ -55,7 +63,7 @@ export function usePlayerCharacters() {
icon: string | undefined, icon: string | undefined,
level: number | undefined, level: number | undefined,
) => { ) => {
const id = generatePcId(); const id = generatePcId(charactersRef.current);
const result = createPlayerCharacterUseCase( const result = createPlayerCharacterUseCase(
makeStore(), makeStore(),
id, id,
File diff suppressed because it is too large Load Diff
+14 -1
View File
@@ -3,8 +3,21 @@
"packageManager": "pnpm@10.32.1+sha512.a706938f0e89ac1456b6563eab4edf1d1faf3368d1191fc5c59790e96dc918e4456ab2e67d613de1043d2e8c81f87303e6b40d4ffeca9df15ef1ad567348f2be", "packageManager": "pnpm@10.32.1+sha512.a706938f0e89ac1456b6563eab4edf1d1faf3368d1191fc5c59790e96dc918e4456ab2e67d613de1043d2e8c81f87303e6b40d4ffeca9df15ef1ad567348f2be",
"pnpm": { "pnpm": {
"overrides": { "overrides": {
"undici": ">=7.24.0", "undici": "~7.24.0",
"picomatch": ">=4.0.4" "picomatch": ">=4.0.4"
},
"auditConfig": {
"ignoreGhsas": [
"GHSA-vmh5-mc38-953g",
"GHSA-vxpw-j846-p89q",
"GHSA-hm92-r4w5-c3mj"
],
"_ignoreGhsasNotes": {
"_shared": "All three advisories sit in undici, are reached only via jsdom in test runs, and are fixed in undici>=7.28.0. We can't move there because jsdom@29.1.1 reaches into undici 7's private module layout and crashes on the 7.28+ restructure. None of the vulnerable code paths run in our tests (no SOCKS5 proxy, no WebSocket client). Drop these entries when jsdom updates its undici pin.",
"GHSA-vmh5-mc38-953g": "SOCKS5 ProxyAgent TLS bypass — unreachable, no SOCKS5 proxy in tests.",
"GHSA-vxpw-j846-p89q": "WebSocket client DoS via fragment-count bypass — unreachable, no WS client in tests.",
"GHSA-hm92-r4w5-c3mj": "SOCKS5 proxy pool cross-origin reuse — unreachable, no SOCKS5 proxy in tests."
}
} }
}, },
"devDependencies": { "devDependencies": {
@@ -2,6 +2,8 @@ import { describe, expect, it } from "vitest";
import { import {
calculateEncounterDifficulty, calculateEncounterDifficulty,
crToXp, crToXp,
derivePartyLevel,
pf2eCreatureXp,
} from "../encounter-difficulty.js"; } from "../encounter-difficulty.js";
describe("crToXp", () => { describe("crToXp", () => {
@@ -386,3 +388,234 @@ describe("calculateEncounterDifficulty — 2014 edition", () => {
expect(result.adjustedXp).toBeUndefined(); expect(result.adjustedXp).toBeUndefined();
}); });
}); });
/** Helper to build a PF2e enemy-side descriptor with creature level. */
function pf2eEnemy(creatureLevel: number) {
return { creatureLevel, side: "enemy" as const };
}
/** Helper to build a PF2e party-side creature descriptor. */
function pf2eAlly(creatureLevel: number) {
return { creatureLevel, side: "party" as const };
}
describe("derivePartyLevel", () => {
it("returns 0 for empty array", () => {
expect(derivePartyLevel([])).toBe(0);
});
it("returns the level for a single PC", () => {
expect(derivePartyLevel([7])).toBe(7);
});
it("returns the unanimous level", () => {
expect(derivePartyLevel([5, 5, 5, 5])).toBe(5);
});
it("returns the mode when one level is most common", () => {
expect(derivePartyLevel([3, 3, 3, 5])).toBe(3);
});
it("returns rounded average when mode is tied", () => {
// 3,3,5,5 → average 4
expect(derivePartyLevel([3, 3, 5, 5])).toBe(4);
});
it("returns rounded average when all levels are different", () => {
// 2,4,6,8 → average 5
expect(derivePartyLevel([2, 4, 6, 8])).toBe(5);
});
it("rounds average to nearest integer", () => {
// 1,2 → average 1.5 → rounds to 2
expect(derivePartyLevel([1, 2])).toBe(2);
});
});
describe("pf2eCreatureXp", () => {
it.each([
[-4, 10],
[-3, 15],
[-2, 20],
[-1, 30],
[0, 40],
[1, 60],
[2, 80],
[3, 120],
[4, 160],
])("level diff %i returns %i XP", (diff, expectedXp) => {
// partyLevel 5, creatureLevel = 5 + diff
expect(pf2eCreatureXp(5 + diff, 5)).toBe(expectedXp);
});
it("clamps level diff below 4 to 4 (10 XP)", () => {
expect(pf2eCreatureXp(0, 10)).toBe(10);
});
it("clamps level diff above +4 to +4 (160 XP)", () => {
expect(pf2eCreatureXp(15, 5)).toBe(160);
});
});
describe("calculateEncounterDifficulty — pf2e edition", () => {
it("returns Trivial (tier 0) for 40 XP with party of 4", () => {
// 1 creature at party level = 40 XP, below Low (60)
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.tier).toBe(0);
expect(result.totalMonsterXp).toBe(40);
expect(result.partyLevel).toBe(5);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 40 },
{ label: "Low", value: 60 },
{ label: "Moderate", value: 80 },
{ label: "Severe", value: 120 },
{ label: "Extreme", value: 160 },
]);
});
it("returns Low (tier 1) for 60 XP", () => {
// 1 creature at party level +1 = 60 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(6)],
"pf2e",
);
expect(result.tier).toBe(1);
expect(result.totalMonsterXp).toBe(60);
});
it("returns Moderate (tier 2) for 80 XP", () => {
// 1 creature at +2 = 80 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(7)],
"pf2e",
);
expect(result.tier).toBe(2);
expect(result.totalMonsterXp).toBe(80);
});
it("returns Severe (tier 3) for 120 XP", () => {
// 1 creature at +3 = 120 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(8)],
"pf2e",
);
expect(result.tier).toBe(3);
expect(result.totalMonsterXp).toBe(120);
});
it("returns Extreme (tier 4) for 160 XP", () => {
// 1 creature at +4 = 160 XP
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(9)],
"pf2e",
);
expect(result.tier).toBe(4);
expect(result.totalMonsterXp).toBe(160);
});
it("returns tier 0 when XP is below Low threshold", () => {
// 1 creature at 4 = 10 XP, Low = 60
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(1)],
"pf2e",
);
expect(result.tier).toBe(0);
expect(result.totalMonsterXp).toBe(10);
});
it("adjusts thresholds for 5 PCs (increases by adjustment)", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 50 },
{ label: "Low", value: 75 },
{ label: "Moderate", value: 100 },
{ label: "Severe", value: 150 },
{ label: "Extreme", value: 200 },
]);
});
it("adjusts thresholds for 3 PCs (decreases by adjustment)", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.thresholds).toEqual([
{ label: "Trivial", value: 30 },
{ label: "Low", value: 45 },
{ label: "Moderate", value: 60 },
{ label: "Severe", value: 90 },
{ label: "Extreme", value: 120 },
]);
});
it("floors thresholds at 0 for very small parties", () => {
const result = calculateEncounterDifficulty(
[party(5), pf2eEnemy(5)],
"pf2e",
);
// 1 PC: adjustment = 3
// Trivial: 40 + (3 * 10) = 10
// Low: 60 + (3 * 15) = 15
expect(result.thresholds[0].value).toBe(10);
expect(result.thresholds[1].value).toBe(15);
expect(result.thresholds[2].value).toBe(20); // 80 60
expect(result.thresholds[3].value).toBe(30); // 120 90
expect(result.thresholds[4].value).toBe(40); // 160 120
});
it("subtracts XP for party-side creatures", () => {
// 2 enemies at party level = 80 XP, 1 ally at party level = 40 XP
// Net = 80 40 = 40 XP
const result = calculateEncounterDifficulty(
[
party(5),
party(5),
party(5),
party(5),
pf2eEnemy(5),
pf2eEnemy(5),
pf2eAlly(5),
],
"pf2e",
);
expect(result.totalMonsterXp).toBe(40);
});
it("floors net creature XP at 0", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(1), pf2eAlly(9)],
"pf2e",
);
expect(result.totalMonsterXp).toBe(0);
});
it("derives party level using mode", () => {
// 3x level 3, 1x level 5 → mode is 3
const result = calculateEncounterDifficulty(
[party(3), party(3), party(3), party(5), pf2eEnemy(3)],
"pf2e",
);
expect(result.partyLevel).toBe(3);
});
it("has no encounterMultiplier, adjustedXp, or partySizeAdjusted", () => {
const result = calculateEncounterDifficulty(
[party(5), party(5), party(5), party(5), pf2eEnemy(5)],
"pf2e",
);
expect(result.encounterMultiplier).toBeUndefined();
expect(result.adjustedXp).toBeUndefined();
expect(result.partySizeAdjusted).toBeUndefined();
});
it("returns partyLevel undefined for D&D editions", () => {
const result = calculateEncounterDifficulty([party(1), enemy("1")], "5.5e");
expect(result.partyLevel).toBeUndefined();
});
});
+169 -2
View File
@@ -1,7 +1,7 @@
import type { RulesEdition } from "./rules-edition.js"; import type { RulesEdition } from "./rules-edition.js";
/** Abstract difficulty severity: 0 = negligible, 3 = maximum. Maps to filled bar count. */ /** Abstract difficulty severity: 0 = negligible, up to 4 (PF2e Extreme). Maps to filled bar count. */
export type DifficultyTier = 0 | 1 | 2 | 3; export type DifficultyTier = 0 | 1 | 2 | 3 | 4;
export interface DifficultyThreshold { export interface DifficultyThreshold {
readonly label: string; readonly label: string;
@@ -18,6 +18,8 @@ export interface DifficultyResult {
readonly adjustedXp: number | undefined; readonly adjustedXp: number | undefined;
/** 2014 only: true when the multiplier was shifted due to party size (<3 or 6+). */ /** 2014 only: true when the multiplier was shifted due to party size (<3 or 6+). */
readonly partySizeAdjusted: boolean | undefined; readonly partySizeAdjusted: boolean | undefined;
/** PF2e only: the derived party level used for XP calculation. */
readonly partyLevel: number | undefined;
} }
/** Maps challenge rating strings to XP values (standard 5e). */ /** Maps challenge rating strings to XP values (standard 5e). */
@@ -160,6 +162,133 @@ function getEncounterMultiplier(
}; };
} }
/**
* PF2e: XP granted by a creature based on its level relative to party level.
* Key is (creature level party level), clamped to [4, +4].
*/
const PF2E_LEVEL_DIFF_XP: Readonly<Record<number, number>> = {
[-4]: 10,
[-3]: 15,
[-2]: 20,
[-1]: 30,
0: 40,
1: 60,
2: 80,
3: 120,
4: 160,
};
/** PF2e base encounter budget thresholds for a party of 4. */
const PF2E_THRESHOLDS_BASE = {
trivial: 40,
low: 60,
moderate: 80,
severe: 120,
extreme: 160,
} as const;
/** PF2e per-PC adjustment to each threshold (added per PC beyond 4, subtracted per PC fewer). */
const PF2E_THRESHOLD_ADJUSTMENTS = {
trivial: 10,
low: 15,
moderate: 20,
severe: 30,
extreme: 40,
} as const;
/**
* Derives PF2e party level from PC levels.
* Returns the mode (most common level). If no unique mode, returns
* the average rounded to the nearest integer.
*/
export function derivePartyLevel(levels: readonly number[]): number {
if (levels.length === 0) return 0;
if (levels.length === 1) return levels[0];
const counts = new Map<number, number>();
for (const l of levels) {
counts.set(l, (counts.get(l) ?? 0) + 1);
}
let maxCount = 0;
let mode: number | undefined;
let isTied = false;
for (const [level, count] of counts) {
if (count > maxCount) {
maxCount = count;
mode = level;
isTied = false;
} else if (count === maxCount) {
isTied = true;
}
}
if (!isTied && mode !== undefined) return mode;
const sum = levels.reduce((a, b) => a + b, 0);
return Math.round(sum / levels.length);
}
/** Returns PF2e XP for a creature given its level and the party level. */
export function pf2eCreatureXp(
creatureLevel: number,
partyLevel: number,
): number {
const diff = Math.max(-4, Math.min(4, creatureLevel - partyLevel));
return PF2E_LEVEL_DIFF_XP[diff] ?? 0;
}
function calculatePf2eBudget(partySize: number) {
const adjustment = partySize - 4;
return {
trivial: Math.max(
0,
PF2E_THRESHOLDS_BASE.trivial +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.trivial,
),
low: Math.max(
0,
PF2E_THRESHOLDS_BASE.low + adjustment * PF2E_THRESHOLD_ADJUSTMENTS.low,
),
moderate: Math.max(
0,
PF2E_THRESHOLDS_BASE.moderate +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.moderate,
),
severe: Math.max(
0,
PF2E_THRESHOLDS_BASE.severe +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.severe,
),
extreme: Math.max(
0,
PF2E_THRESHOLDS_BASE.extreme +
adjustment * PF2E_THRESHOLD_ADJUSTMENTS.extreme,
),
};
}
function scanCombatantsPf2e(
combatants: readonly CombatantDescriptor[],
partyLevel: number,
) {
let totalCreatureXp = 0;
for (const c of combatants) {
if (c.creatureLevel !== undefined) {
const xp = pf2eCreatureXp(c.creatureLevel, partyLevel);
if (c.side === "enemy") {
totalCreatureXp += xp;
} else {
totalCreatureXp -= xp;
}
}
}
return { totalCreatureXp: Math.max(0, totalCreatureXp) };
}
/** All standard 5e challenge rating strings, in ascending order. */ /** All standard 5e challenge rating strings, in ascending order. */
export const VALID_CR_VALUES: readonly string[] = Object.keys(CR_TO_XP); export const VALID_CR_VALUES: readonly string[] = Object.keys(CR_TO_XP);
@@ -171,6 +300,7 @@ export function crToXp(cr: string): number {
export interface CombatantDescriptor { export interface CombatantDescriptor {
readonly level?: number; readonly level?: number;
readonly cr?: string; readonly cr?: string;
readonly creatureLevel?: number;
readonly side: "party" | "enemy"; readonly side: "party" | "enemy";
} }
@@ -247,6 +377,41 @@ export function calculateEncounterDifficulty(
combatants: readonly CombatantDescriptor[], combatants: readonly CombatantDescriptor[],
edition: RulesEdition, edition: RulesEdition,
): DifficultyResult { ): DifficultyResult {
if (edition === "pf2e") {
const partyLevels: number[] = [];
for (const c of combatants) {
if (c.level !== undefined && c.side === "party") {
partyLevels.push(c.level);
}
}
const partyLevel = derivePartyLevel(partyLevels);
const { totalCreatureXp } = scanCombatantsPf2e(combatants, partyLevel);
const budget = calculatePf2eBudget(partyLevels.length);
const thresholds: DifficultyThreshold[] = [
{ label: "Trivial", value: budget.trivial },
{ label: "Low", value: budget.low },
{ label: "Moderate", value: budget.moderate },
{ label: "Severe", value: budget.severe },
{ label: "Extreme", value: budget.extreme },
];
return {
tier: determineTier(totalCreatureXp, [
budget.low,
budget.moderate,
budget.severe,
budget.extreme,
]),
totalMonsterXp: totalCreatureXp,
thresholds,
encounterMultiplier: undefined,
adjustedXp: undefined,
partySizeAdjusted: undefined,
partyLevel,
};
}
const { totalMonsterXp, monsterCount, partyLevels } = const { totalMonsterXp, monsterCount, partyLevels } =
scanCombatants(combatants); scanCombatants(combatants);
@@ -268,6 +433,7 @@ export function calculateEncounterDifficulty(
encounterMultiplier: undefined, encounterMultiplier: undefined,
adjustedXp: undefined, adjustedXp: undefined,
partySizeAdjusted: undefined, partySizeAdjusted: undefined,
partyLevel: undefined,
}; };
} }
@@ -294,5 +460,6 @@ export function calculateEncounterDifficulty(
encounterMultiplier, encounterMultiplier,
adjustedXp, adjustedXp,
partySizeAdjusted, partySizeAdjusted,
partyLevel: undefined,
}; };
} }
+2
View File
@@ -64,6 +64,8 @@ export {
type DifficultyResult, type DifficultyResult,
type DifficultyThreshold, type DifficultyThreshold,
type DifficultyTier, type DifficultyTier,
derivePartyLevel,
pf2eCreatureXp,
VALID_CR_VALUES, VALID_CR_VALUES,
} from "./encounter-difficulty.js"; } from "./encounter-difficulty.js";
export type { export type {
+224 -177
View File
@@ -5,7 +5,7 @@ settings:
excludeLinksFromLockfile: false excludeLinksFromLockfile: false
overrides: overrides:
undici: '>=7.24.0' undici: ~7.24.0
picomatch: '>=4.0.4' picomatch: '>=4.0.4'
importers: importers:
@@ -17,7 +17,7 @@ importers:
version: 2.4.8 version: 2.4.8
'@vitest/coverage-v8': '@vitest/coverage-v8':
specifier: ^4.1.0 specifier: ^4.1.0
version: 4.1.0(vitest@4.1.0(@types/node@25.3.3)(jsdom@29.0.1)(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))) version: 4.1.0(vitest@4.1.0(@types/node@25.3.3)(jsdom@29.1.1)(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)))
jscpd: jscpd:
specifier: ^4.0.8 specifier: ^4.0.8
version: 4.0.8 version: 4.0.8
@@ -41,7 +41,7 @@ importers:
version: 5.9.3 version: 5.9.3
vitest: vitest:
specifier: ^4.1.0 specifier: ^4.1.0
version: 4.1.0(@types/node@25.3.3)(jsdom@29.0.1)(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)) version: 4.1.0(@types/node@25.3.3)(jsdom@29.1.1)(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))
apps/web: apps/web:
dependencies: dependencies:
@@ -75,7 +75,7 @@ importers:
devDependencies: devDependencies:
'@tailwindcss/vite': '@tailwindcss/vite':
specifier: ^4.2.2 specifier: ^4.2.2
version: 4.2.2(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)) version: 4.2.2(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))
'@testing-library/jest-dom': '@testing-library/jest-dom':
specifier: ^6.9.1 specifier: ^6.9.1
version: 6.9.1 version: 6.9.1
@@ -93,16 +93,16 @@ importers:
version: 19.2.3(@types/react@19.2.14) version: 19.2.3(@types/react@19.2.14)
'@vitejs/plugin-react': '@vitejs/plugin-react':
specifier: ^6.0.1 specifier: ^6.0.1
version: 6.0.1(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)) version: 6.0.1(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))
jsdom: jsdom:
specifier: ^29.0.1 specifier: ^29.1.1
version: 29.0.1 version: 29.1.1
tailwindcss: tailwindcss:
specifier: ^4.2.2 specifier: ^4.2.2
version: 4.2.2 version: 4.2.2
vite: vite:
specifier: ^8.0.5 specifier: ^8.0.16
version: 8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3) version: 8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)
packages/application: packages/application:
dependencies: dependencies:
@@ -117,19 +117,23 @@ packages:
'@adobe/css-tools@4.4.4': '@adobe/css-tools@4.4.4':
resolution: {integrity: sha512-Elp+iwUx5rN5+Y8xLt5/GRoG20WGoDCQ/1Fb+1LiGtvwbDavuSk0jhD/eZdckHAuzcDzccnkv+rEjyWfRx18gg==} resolution: {integrity: sha512-Elp+iwUx5rN5+Y8xLt5/GRoG20WGoDCQ/1Fb+1LiGtvwbDavuSk0jhD/eZdckHAuzcDzccnkv+rEjyWfRx18gg==}
'@asamuzakjp/css-color@5.0.1': '@asamuzakjp/css-color@5.1.11':
resolution: {integrity: sha512-2SZFvqMyvboVV1d15lMf7XiI3m7SDqXUuKaTymJYLN6dSGadqp+fVojqJlVoMlbZnlTmu3S0TLwLTJpvBMO1Aw==} resolution: {integrity: sha512-KVw6qIiCTUQhByfTd78h2yD1/00waTmm9uy/R7Ck/ctUyAPj+AEDLkQIdJW0T8+qGgj3j5bpNKK7Q3G+LedJWg==}
engines: {node: ^20.19.0 || ^22.12.0 || >=24.0.0} engines: {node: ^20.19.0 || ^22.12.0 || >=24.0.0}
'@asamuzakjp/dom-selector@7.0.4': '@asamuzakjp/dom-selector@7.1.1':
resolution: {integrity: sha512-jXR6x4AcT3eIrS2fSNAwJpwirOkGcd+E7F7CP3zjdTqz9B/2huHOL8YJZBgekKwLML+u7qB/6P1LXQuMScsx0w==} resolution: {integrity: sha512-67RZDnYRc8H/8MLDgQCDE//zoqVFwajkepHZgmXrbwybzXOEwOWGPYGmALYl9J2DOLfFPPs6kKCqmbzV895hTQ==}
engines: {node: ^20.19.0 || ^22.12.0 || >=24.0.0}
'@asamuzakjp/generational-cache@1.0.1':
resolution: {integrity: sha512-wajfB8KqzMCN2KGNFdLkReeHncd0AslUSrvHVvvYWuU8ghncRJoA50kT3zP9MVL0+9g4/67H+cdvBskj9THPzg==}
engines: {node: ^20.19.0 || ^22.12.0 || >=24.0.0} engines: {node: ^20.19.0 || ^22.12.0 || >=24.0.0}
'@asamuzakjp/nwsapi@2.3.9': '@asamuzakjp/nwsapi@2.3.9':
resolution: {integrity: sha512-n8GuYSrI9bF7FFZ/SjhwevlHc8xaVlb/7HmHelnc/PZXBD2ZR49NnN9sMMuDdEGPeeRQ5d0hqlSlEpgCX3Wl0Q==} resolution: {integrity: sha512-n8GuYSrI9bF7FFZ/SjhwevlHc8xaVlb/7HmHelnc/PZXBD2ZR49NnN9sMMuDdEGPeeRQ5d0hqlSlEpgCX3Wl0Q==}
'@babel/code-frame@7.29.0': '@babel/code-frame@7.29.7':
resolution: {integrity: sha512-9NhCeYjq9+3uxgdtp20LSiJXJvN0FeCtNGpJxuMFZ1Kv3cWUNb6DOhJwUvcVCzKGR66cw4njwM6hrJLqgOwbcw==} resolution: {integrity: sha512-Aup7aUOfpbAUg2ROOJN6Iw5f9DMBlzu0mIkm/malLQFN/YQgO48wCj0Kxa3sEHJvPVFg7siR+qRInwXd2qhQKw==}
engines: {node: '>=6.9.0'} engines: {node: '>=6.9.0'}
'@babel/helper-string-parser@7.27.1': '@babel/helper-string-parser@7.27.1':
@@ -144,6 +148,10 @@ packages:
resolution: {integrity: sha512-qSs4ifwzKJSV39ucNjsvc6WVHs6b7S03sOh2OcHF9UHfVPqWWALUsNUVzhSBiItjRZoLHx7nIarVjqKVusUZ1Q==} resolution: {integrity: sha512-qSs4ifwzKJSV39ucNjsvc6WVHs6b7S03sOh2OcHF9UHfVPqWWALUsNUVzhSBiItjRZoLHx7nIarVjqKVusUZ1Q==}
engines: {node: '>=6.9.0'} engines: {node: '>=6.9.0'}
'@babel/helper-validator-identifier@7.29.7':
resolution: {integrity: sha512-qehxGkRj55h/ff8EMaJ+cYhyaKlHIxqYDn682wQD7RNp9UujOQsHog2uS0r2vzr4pW+sXf90NeeayjcNaX3fFg==}
engines: {node: '>=6.9.0'}
'@babel/helper-validator-identifier@8.0.0-rc.3': '@babel/helper-validator-identifier@8.0.0-rc.3':
resolution: {integrity: sha512-8AWCJ2VJJyDFlGBep5GpaaQ9AAaE/FjAcrqI7jyssYhtL7WGV0DOKpJsQqM037xDbpRLHXsY8TwU7zDma7coOw==} resolution: {integrity: sha512-8AWCJ2VJJyDFlGBep5GpaaQ9AAaE/FjAcrqI7jyssYhtL7WGV0DOKpJsQqM037xDbpRLHXsY8TwU7zDma7coOw==}
engines: {node: ^20.19.0 || >=22.12.0} engines: {node: ^20.19.0 || >=22.12.0}
@@ -162,8 +170,8 @@ packages:
resolution: {integrity: sha512-05WQkdpL9COIMz4LjTxGpPNCdlpyimKppYNoJ5Di5EUObifl8t4tuLuUBBZEpoLYOmfvIWrsp9fCl0HoPRVTdA==} resolution: {integrity: sha512-05WQkdpL9COIMz4LjTxGpPNCdlpyimKppYNoJ5Di5EUObifl8t4tuLuUBBZEpoLYOmfvIWrsp9fCl0HoPRVTdA==}
engines: {node: '>=6.9.0'} engines: {node: '>=6.9.0'}
'@babel/runtime@7.29.2': '@babel/runtime@7.29.7':
resolution: {integrity: sha512-JiDShH45zKHWyGe4ZNVRrCjBz8Nh9TMmZG1kh4QTK8hCBTWBi8Da+i7s1fJw7/lYpM4ccepSNfqzZ/QvABBi5g==} resolution: {integrity: sha512-Nq8OhGWiZIZGV6hLHoyAKLLcJihP/xFeBMGJoUrxTX2psI8dCifzLhZISFb+VWS3wFMRDmCGw5R+dOySCqPLhw==}
engines: {node: '>=6.9.0'} engines: {node: '>=6.9.0'}
'@babel/types@7.29.0': '@babel/types@7.29.0':
@@ -247,15 +255,15 @@ packages:
resolution: {integrity: sha512-LMGQLS9EuADloEFkcTBR3BwV/CGHV7zyDxVRtVDTwdI2Ca4it0CCVTT9wCkxSgokjE5Ho41hEPgb8OEUwoXr6Q==} resolution: {integrity: sha512-LMGQLS9EuADloEFkcTBR3BwV/CGHV7zyDxVRtVDTwdI2Ca4it0CCVTT9wCkxSgokjE5Ho41hEPgb8OEUwoXr6Q==}
engines: {node: '>=20.19.0'} engines: {node: '>=20.19.0'}
'@csstools/css-calc@3.1.1': '@csstools/css-calc@3.2.1':
resolution: {integrity: sha512-HJ26Z/vmsZQqs/o3a6bgKslXGFAungXGbinULZO3eMsOyNJHeBBZfup5FiZInOghgoM4Hwnmw+OgbJCNg1wwUQ==} resolution: {integrity: sha512-DtdHlgXh5ZkA43cwBcAm+huzgJiwx3ZTWVjBs94kwz2xKqSimDA3lBgCjphYgwgVUMWatSM0pDd8TILB1yrVVg==}
engines: {node: '>=20.19.0'} engines: {node: '>=20.19.0'}
peerDependencies: peerDependencies:
'@csstools/css-parser-algorithms': ^4.0.0 '@csstools/css-parser-algorithms': ^4.0.0
'@csstools/css-tokenizer': ^4.0.0 '@csstools/css-tokenizer': ^4.0.0
'@csstools/css-color-parser@4.0.2': '@csstools/css-color-parser@4.1.8':
resolution: {integrity: sha512-0GEfbBLmTFf0dJlpsNU7zwxRIH0/BGEMuXLTCvFYxuL1tNhqzTbtnFICyJLTNK4a+RechKP75e7w42ClXSnJQw==} resolution: {integrity: sha512-3chWb7PRLijpJpPIKkDxdu6IBeO5MrFACND57On0j8OPpc0wZibcGc3xAHrSEbOx/KDRyMHoIxGn0w1PhXMYHw==}
engines: {node: '>=20.19.0'} engines: {node: '>=20.19.0'}
peerDependencies: peerDependencies:
'@csstools/css-parser-algorithms': ^4.0.0 '@csstools/css-parser-algorithms': ^4.0.0
@@ -267,8 +275,8 @@ packages:
peerDependencies: peerDependencies:
'@csstools/css-tokenizer': ^4.0.0 '@csstools/css-tokenizer': ^4.0.0
'@csstools/css-syntax-patches-for-csstree@1.1.1': '@csstools/css-syntax-patches-for-csstree@1.1.5':
resolution: {integrity: sha512-BvqN0AMWNAnLk9G8jnUT77D+mUbY/H2b3uDTvg2isJkHaOufUE2R3AOwxWo7VBQKT1lOdwdvorddo2B/lk64+w==} resolution: {integrity: sha512-oNjBvzLq2GPZtJphCjLqXow/cHySHSgtxvKZb7OqSZ/xHgw6NWNhfad+6AB9cLeVm6eA9d/qMll3JdEHjy6M+A==}
peerDependencies: peerDependencies:
css-tree: ^3.2.1 css-tree: ^3.2.1
peerDependenciesMeta: peerDependenciesMeta:
@@ -279,15 +287,24 @@ packages:
resolution: {integrity: sha512-QxULHAm7cNu72w97JUNCBFODFaXpbDg+dP8b/oWFAZ2MTRppA3U00Y2L1HqaS4J6yBqxwa/Y3nMBaxVKbB/NsA==} resolution: {integrity: sha512-QxULHAm7cNu72w97JUNCBFODFaXpbDg+dP8b/oWFAZ2MTRppA3U00Y2L1HqaS4J6yBqxwa/Y3nMBaxVKbB/NsA==}
engines: {node: '>=20.19.0'} engines: {node: '>=20.19.0'}
'@emnapi/core@1.10.0':
resolution: {integrity: sha512-yq6OkJ4p82CAfPl0u9mQebQHKPJkY7WrIuk205cTYnYe+k2Z8YBh11FrbRG/H6ihirqcacOgl2BIO8oyMQLeXw==}
'@emnapi/core@1.8.1': '@emnapi/core@1.8.1':
resolution: {integrity: sha512-AvT9QFpxK0Zd8J0jopedNm+w/2fIzvtPKPjqyw9jwvBaReTTqPBk9Hixaz7KbjimP+QNz605/XnjFcDAL2pqBg==} resolution: {integrity: sha512-AvT9QFpxK0Zd8J0jopedNm+w/2fIzvtPKPjqyw9jwvBaReTTqPBk9Hixaz7KbjimP+QNz605/XnjFcDAL2pqBg==}
'@emnapi/runtime@1.10.0':
resolution: {integrity: sha512-ewvYlk86xUoGI0zQRNq/mC+16R1QeDlKQy21Ki3oSYXNgLb45GV1P6A0M+/s6nyCuNDqe5VpaY84BzXGwVbwFA==}
'@emnapi/runtime@1.8.1': '@emnapi/runtime@1.8.1':
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css-tree: 3.2.1 css-tree: 3.2.1
is-potential-custom-element-name: 1.0.1 is-potential-custom-element-name: 1.0.1
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picocolors: 1.1.1 picocolors: 1.1.1
@@ -1999,6 +2025,8 @@ snapshots:
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@@ -2085,18 +2113,29 @@ snapshots:
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optionalDependencies: optionalDependencies:
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'@csstools/css-tokenizer@4.0.0': {} '@csstools/css-tokenizer@4.0.0': {}
'@emnapi/core@1.10.0':
dependencies:
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tslib: 2.8.1
optional: true
'@emnapi/core@1.8.1': '@emnapi/core@1.8.1':
dependencies: dependencies:
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tslib: 2.8.1 tslib: 2.8.1
optional: true optional: true
'@emnapi/runtime@1.10.0':
dependencies:
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optional: true
'@emnapi/runtime@1.8.1': '@emnapi/runtime@1.8.1':
dependencies: dependencies:
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@@ -2107,6 +2146,11 @@ snapshots:
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'@emnapi/wasi-threads@1.2.1':
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'@exodus/bytes@1.15.0': {} '@exodus/bytes@1.15.0': {}
'@jridgewell/gen-mapping@0.3.13': '@jridgewell/gen-mapping@0.3.13':
@@ -2170,11 +2214,11 @@ snapshots:
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optional: true optional: true
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dependencies: dependencies:
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optional: true optional: true
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@@ -2189,7 +2233,7 @@ snapshots:
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fastq: 1.20.1 fastq: 1.20.1
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optional: true optional: true
@@ -2328,60 +2372,59 @@ snapshots:
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optional: true optional: true
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optional: true optional: true
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optional: true optional: true
'@rolldown/binding-darwin-x64@1.0.0-rc.12': '@rolldown/binding-darwin-x64@1.0.3':
optional: true optional: true
'@rolldown/binding-freebsd-x64@1.0.0-rc.12': '@rolldown/binding-freebsd-x64@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-arm-gnueabihf@1.0.0-rc.12': '@rolldown/binding-linux-arm-gnueabihf@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-arm64-gnu@1.0.0-rc.12': '@rolldown/binding-linux-arm64-gnu@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-arm64-musl@1.0.0-rc.12': '@rolldown/binding-linux-arm64-musl@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-ppc64-gnu@1.0.0-rc.12': '@rolldown/binding-linux-ppc64-gnu@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-s390x-gnu@1.0.0-rc.12': '@rolldown/binding-linux-s390x-gnu@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-x64-gnu@1.0.0-rc.12': '@rolldown/binding-linux-x64-gnu@1.0.3':
optional: true optional: true
'@rolldown/binding-linux-x64-musl@1.0.0-rc.12': '@rolldown/binding-linux-x64-musl@1.0.3':
optional: true optional: true
'@rolldown/binding-openharmony-arm64@1.0.0-rc.12': '@rolldown/binding-openharmony-arm64@1.0.3':
optional: true optional: true
'@rolldown/binding-wasm32-wasi@1.0.0-rc.12(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)': '@rolldown/binding-wasm32-wasi@1.0.3':
dependencies: dependencies:
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transitivePeerDependencies: '@emnapi/runtime': 1.10.0
- '@emnapi/core' '@napi-rs/wasm-runtime': 1.1.5(@emnapi/core@1.10.0)(@emnapi/runtime@1.10.0)
- '@emnapi/runtime'
optional: true optional: true
'@rolldown/binding-win32-arm64-msvc@1.0.0-rc.12': '@rolldown/binding-win32-arm64-msvc@1.0.3':
optional: true optional: true
'@rolldown/binding-win32-x64-msvc@1.0.0-rc.12': '@rolldown/binding-win32-x64-msvc@1.0.3':
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'@rolldown/pluginutils@1.0.0-rc.12': {}
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'@rolldown/pluginutils@1.0.1': {}
'@standard-schema/spec@1.1.0': {} '@standard-schema/spec@1.1.0': {}
'@tailwindcss/node@4.2.2': '@tailwindcss/node@4.2.2':
@@ -2445,17 +2488,17 @@ snapshots:
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'@tailwindcss/oxide-win32-x64-msvc': 4.2.2 '@tailwindcss/oxide-win32-x64-msvc': 4.2.2
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dependencies: dependencies:
'@tailwindcss/node': 4.2.2 '@tailwindcss/node': 4.2.2
'@tailwindcss/oxide': 4.2.2 '@tailwindcss/oxide': 4.2.2
tailwindcss: 4.2.2 tailwindcss: 4.2.2
vite: 8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3) vite: 8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)
'@testing-library/dom@10.4.1': '@testing-library/dom@10.4.1':
dependencies: dependencies:
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'@babel/runtime': 7.29.2 '@babel/runtime': 7.29.7
'@types/aria-query': 5.0.4 '@types/aria-query': 5.0.4
aria-query: 5.3.0 aria-query: 5.3.0
dom-accessibility-api: 0.5.16 dom-accessibility-api: 0.5.16
@@ -2491,6 +2534,11 @@ snapshots:
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optional: true optional: true
'@tybys/wasm-util@0.10.2':
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optional: true
'@types/aria-query@5.0.4': {} '@types/aria-query@5.0.4': {}
'@types/chai@5.2.3': '@types/chai@5.2.3':
@@ -2516,12 +2564,12 @@ snapshots:
'@types/sarif@2.1.7': {} '@types/sarif@2.1.7': {}
'@vitejs/plugin-react@6.0.1(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))': '@vitejs/plugin-react@6.0.1(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))':
dependencies: dependencies:
'@rolldown/pluginutils': 1.0.0-rc.7 '@rolldown/pluginutils': 1.0.0-rc.7
vite: 8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3) vite: 8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)
'@vitest/coverage-v8@4.1.0(vitest@4.1.0(@types/node@25.3.3)(jsdom@29.0.1)(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)))': '@vitest/coverage-v8@4.1.0(vitest@4.1.0(@types/node@25.3.3)(jsdom@29.1.1)(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)))':
dependencies: dependencies:
'@bcoe/v8-coverage': 1.0.2 '@bcoe/v8-coverage': 1.0.2
'@vitest/utils': 4.1.0 '@vitest/utils': 4.1.0
@@ -2533,7 +2581,7 @@ snapshots:
obug: 2.1.1 obug: 2.1.1
std-env: 4.0.0 std-env: 4.0.0
tinyrainbow: 3.1.0 tinyrainbow: 3.1.0
vitest: 4.1.0(@types/node@25.3.3)(jsdom@29.0.1)(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)) vitest: 4.1.0(@types/node@25.3.3)(jsdom@29.1.1)(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))
'@vitest/expect@4.1.0': '@vitest/expect@4.1.0':
dependencies: dependencies:
@@ -2544,13 +2592,13 @@ snapshots:
chai: 6.2.2 chai: 6.2.2
tinyrainbow: 3.1.0 tinyrainbow: 3.1.0
'@vitest/mocker@4.1.0(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))': '@vitest/mocker@4.1.0(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))':
dependencies: dependencies:
'@vitest/spy': 4.1.0 '@vitest/spy': 4.1.0
estree-walker: 3.0.3 estree-walker: 3.0.3
magic-string: 0.30.21 magic-string: 0.30.21
optionalDependencies: optionalDependencies:
vite: 8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3) vite: 8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)
'@vitest/pretty-format@4.1.0': '@vitest/pretty-format@4.1.0':
dependencies: dependencies:
@@ -2729,7 +2777,7 @@ snapshots:
graceful-fs: 4.2.11 graceful-fs: 4.2.11
tapable: 2.3.0 tapable: 2.3.0
entities@6.0.1: {} entities@8.0.0: {}
es-define-property@1.0.1: {} es-define-property@1.0.1: {}
@@ -2938,24 +2986,24 @@ snapshots:
gitignore-to-glob: 0.3.0 gitignore-to-glob: 0.3.0
jscpd-sarif-reporter: 4.0.6 jscpd-sarif-reporter: 4.0.6
jsdom@29.0.1: jsdom@29.1.1:
dependencies: dependencies:
'@asamuzakjp/css-color': 5.0.1 '@asamuzakjp/css-color': 5.1.11
'@asamuzakjp/dom-selector': 7.0.4 '@asamuzakjp/dom-selector': 7.1.1
'@bramus/specificity': 2.4.2 '@bramus/specificity': 2.4.2
'@csstools/css-syntax-patches-for-csstree': 1.1.1(css-tree@3.2.1) '@csstools/css-syntax-patches-for-csstree': 1.1.5(css-tree@3.2.1)
'@exodus/bytes': 1.15.0 '@exodus/bytes': 1.15.0
css-tree: 3.2.1 css-tree: 3.2.1
data-urls: 7.0.0 data-urls: 7.0.0
decimal.js: 10.6.0 decimal.js: 10.6.0
html-encoding-sniffer: 6.0.0 html-encoding-sniffer: 6.0.0
is-potential-custom-element-name: 1.0.1 is-potential-custom-element-name: 1.0.1
lru-cache: 11.2.7 lru-cache: 11.5.1
parse5: 8.0.0 parse5: 8.0.1
saxes: 6.0.0 saxes: 6.0.0
symbol-tree: 3.2.4 symbol-tree: 3.2.4
tough-cookie: 6.0.1 tough-cookie: 6.0.1
undici: 7.24.2 undici: 7.24.8
w3c-xmlserializer: 5.0.0 w3c-xmlserializer: 5.0.0
webidl-conversions: 8.0.1 webidl-conversions: 8.0.1
whatwg-mimetype: 5.0.0 whatwg-mimetype: 5.0.0
@@ -3095,7 +3143,7 @@ snapshots:
lightningcss-win32-arm64-msvc: 1.32.0 lightningcss-win32-arm64-msvc: 1.32.0
lightningcss-win32-x64-msvc: 1.32.0 lightningcss-win32-x64-msvc: 1.32.0
lru-cache@11.2.7: {} lru-cache@11.5.1: {}
lucide-react@0.577.0(react@19.2.4): lucide-react@0.577.0(react@19.2.4):
dependencies: dependencies:
@@ -3140,7 +3188,7 @@ snapshots:
minimist@1.2.8: {} minimist@1.2.8: {}
nanoid@3.3.11: {} nanoid@3.3.13: {}
node-sarif-builder@3.4.0: node-sarif-builder@3.4.0:
dependencies: dependencies:
@@ -3218,9 +3266,9 @@ snapshots:
'@oxlint/binding-win32-x64-msvc': 1.56.0 '@oxlint/binding-win32-x64-msvc': 1.56.0
oxlint-tsgolint: 0.17.1 oxlint-tsgolint: 0.17.1
parse5@8.0.0: parse5@8.0.1:
dependencies: dependencies:
entities: 6.0.1 entities: 8.0.0
path-key@3.1.1: {} path-key@3.1.1: {}
@@ -3232,9 +3280,9 @@ snapshots:
picomatch@4.0.4: {} picomatch@4.0.4: {}
postcss@8.5.8: postcss@8.5.15:
dependencies: dependencies:
nanoid: 3.3.11 nanoid: 3.3.13
picocolors: 1.1.1 picocolors: 1.1.1
source-map-js: 1.2.1 source-map-js: 1.2.1
@@ -3352,29 +3400,26 @@ snapshots:
reusify@1.1.0: {} reusify@1.1.0: {}
rolldown@1.0.0-rc.12(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1): rolldown@1.0.3:
dependencies: dependencies:
'@oxc-project/types': 0.122.0 '@oxc-project/types': 0.133.0
'@rolldown/pluginutils': 1.0.0-rc.12 '@rolldown/pluginutils': 1.0.1
optionalDependencies: optionalDependencies:
'@rolldown/binding-android-arm64': 1.0.0-rc.12 '@rolldown/binding-android-arm64': 1.0.3
'@rolldown/binding-darwin-arm64': 1.0.0-rc.12 '@rolldown/binding-darwin-arm64': 1.0.3
'@rolldown/binding-darwin-x64': 1.0.0-rc.12 '@rolldown/binding-darwin-x64': 1.0.3
'@rolldown/binding-freebsd-x64': 1.0.0-rc.12 '@rolldown/binding-freebsd-x64': 1.0.3
'@rolldown/binding-linux-arm-gnueabihf': 1.0.0-rc.12 '@rolldown/binding-linux-arm-gnueabihf': 1.0.3
'@rolldown/binding-linux-arm64-gnu': 1.0.0-rc.12 '@rolldown/binding-linux-arm64-gnu': 1.0.3
'@rolldown/binding-linux-arm64-musl': 1.0.0-rc.12 '@rolldown/binding-linux-arm64-musl': 1.0.3
'@rolldown/binding-linux-ppc64-gnu': 1.0.0-rc.12 '@rolldown/binding-linux-ppc64-gnu': 1.0.3
'@rolldown/binding-linux-s390x-gnu': 1.0.0-rc.12 '@rolldown/binding-linux-s390x-gnu': 1.0.3
'@rolldown/binding-linux-x64-gnu': 1.0.0-rc.12 '@rolldown/binding-linux-x64-gnu': 1.0.3
'@rolldown/binding-linux-x64-musl': 1.0.0-rc.12 '@rolldown/binding-linux-x64-musl': 1.0.3
'@rolldown/binding-openharmony-arm64': 1.0.0-rc.12 '@rolldown/binding-openharmony-arm64': 1.0.3
'@rolldown/binding-wasm32-wasi': 1.0.0-rc.12(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1) '@rolldown/binding-wasm32-wasi': 1.0.3
'@rolldown/binding-win32-arm64-msvc': 1.0.0-rc.12 '@rolldown/binding-win32-arm64-msvc': 1.0.3
'@rolldown/binding-win32-x64-msvc': 1.0.0-rc.12 '@rolldown/binding-win32-x64-msvc': 1.0.3
transitivePeerDependencies:
- '@emnapi/core'
- '@emnapi/runtime'
run-parallel@1.2.0: run-parallel@1.2.0:
dependencies: dependencies:
@@ -3457,6 +3502,11 @@ snapshots:
fdir: 6.5.0(picomatch@4.0.4) fdir: 6.5.0(picomatch@4.0.4)
picomatch: 4.0.4 picomatch: 4.0.4
tinyglobby@0.2.17:
dependencies:
fdir: 6.5.0(picomatch@4.0.4)
picomatch: 4.0.4
tinyrainbow@3.1.0: {} tinyrainbow@3.1.0: {}
tldts-core@7.0.25: {} tldts-core@7.0.25: {}
@@ -3488,30 +3538,27 @@ snapshots:
undici-types@7.18.2: {} undici-types@7.18.2: {}
undici@7.24.2: {} undici@7.24.8: {}
universalify@2.0.1: {} universalify@2.0.1: {}
vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3): vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3):
dependencies: dependencies:
lightningcss: 1.32.0 lightningcss: 1.32.0
picomatch: 4.0.4 picomatch: 4.0.4
postcss: 8.5.8 postcss: 8.5.15
rolldown: 1.0.0-rc.12(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1) rolldown: 1.0.3
tinyglobby: 0.2.15 tinyglobby: 0.2.17
optionalDependencies: optionalDependencies:
'@types/node': 25.3.3 '@types/node': 25.3.3
fsevents: 2.3.3 fsevents: 2.3.3
jiti: 2.6.1 jiti: 2.6.1
yaml: 2.8.3 yaml: 2.8.3
transitivePeerDependencies:
- '@emnapi/core'
- '@emnapi/runtime'
vitest@4.1.0(@types/node@25.3.3)(jsdom@29.0.1)(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)): vitest@4.1.0(@types/node@25.3.3)(jsdom@29.1.1)(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)):
dependencies: dependencies:
'@vitest/expect': 4.1.0 '@vitest/expect': 4.1.0
'@vitest/mocker': 4.1.0(vite@8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)) '@vitest/mocker': 4.1.0(vite@8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3))
'@vitest/pretty-format': 4.1.0 '@vitest/pretty-format': 4.1.0
'@vitest/runner': 4.1.0 '@vitest/runner': 4.1.0
'@vitest/snapshot': 4.1.0 '@vitest/snapshot': 4.1.0
@@ -3528,11 +3575,11 @@ snapshots:
tinyexec: 1.0.4 tinyexec: 1.0.4
tinyglobby: 0.2.15 tinyglobby: 0.2.15
tinyrainbow: 3.1.0 tinyrainbow: 3.1.0
vite: 8.0.5(@emnapi/core@1.8.1)(@emnapi/runtime@1.8.1)(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3) vite: 8.0.16(@types/node@25.3.3)(jiti@2.6.1)(yaml@2.8.3)
why-is-node-running: 2.3.0 why-is-node-running: 2.3.0
optionalDependencies: optionalDependencies:
'@types/node': 25.3.3 '@types/node': 25.3.3
jsdom: 29.0.1 jsdom: 29.1.1
transitivePeerDependencies: transitivePeerDependencies:
- msw - msw
+561
View File
@@ -0,0 +1,561 @@
#!/usr/bin/env python3
"""Extract D&D 5.5e stat blocks from The Great Labors PDF.
Usage:
python3 scripts/extract-great-labors.py <path-to-pdf>
Reads pages 163-199 (Appendix B: Monsters) and emits
data/bestiary/dnd-bundled.json in the Creature[] shape from
packages/domain/src/creature-types.ts.
Requires: PyPDF2 (pip install PyPDF2)
"""
import json
import os
import re
import sys
from pathlib import Path
from PyPDF2 import PdfReader
# --- Constants ---
SOURCE_CODE = "TGL"
SOURCE_DISPLAY = "The Great Labors"
PAGE_START = 163 # 1-indexed
PAGE_END = 199
SIZE_RE = r"(Tiny|Small|Medium|Large|Huge|Gargantuan)"
TYPE_PIECE = r"[A-Za-z][A-Za-z\- ]*?"
ALIGN_PIECE = r"[A-Za-z][A-Za-z ()]*?"
HEADER_RE = re.compile(
rf"^{SIZE_RE}\s+({TYPE_PIECE}(?:\s+\([^)]+\))?),\s+({ALIGN_PIECE})\s*$"
)
AC_RE = re.compile(r"^AC\s+(\d+)\s+Initiative\s+([+\-]\s*\d+|[+\-]?\d+)")
HP_RE = re.compile(r"^HP\s+(\d+)\s*\(([^)]+)\)")
SPEED_RE = re.compile(r"^Speed\s+(.+?)\s*$")
ABILITY_ROW_RE = re.compile(
r"^(Str|Dex|Con|Int|Wis|Cha)\s+(\d+)\s*([+\-]?\s*\d+)\s+([+\-]?\s*\d+)\s+"
r"(Str|Dex|Con|Int|Wis|Cha)\s+(\d+)\s*([+\-]?\s*\d+)\s+([+\-]?\s*\d+)\s+"
r"(Str|Dex|Con|Int|Wis|Cha)\s+(\d+)\s*([+\-]?\s*\d+)\s+([+\-]?\s*\d+)\s*$"
)
CR_RE = re.compile(
r"^Challenge\s+([\d/]+)\s*\(([\d,]+)\s*XP;\s*PB\s+\+(\d+)\)"
)
SECTION_HEADERS = ("Traits", "Actions", "Bonus Actions", "Reactions",
"Legendary Actions", "Mythic Actions")
# Page running header like "166APPENDIX B MONSTERS..." -- marks the
# transition from stat-block content into prose on the next page.
RUNNING_HEADER_RE = re.compile(r"^\d+APPENDIX B\b")
# Condition / status-word false positives that the title-case entry regex
# would otherwise mistake for a new entry name. These names commonly end a
# sentence inside an entry's body (e.g. "...while it is Bloodied.").
NAME_FALSE_POSITIVES = {
"Bloodied", "Restrained", "Grappled", "Charmed", "Frightened",
"Prone", "Incapacitated", "Stunned", "Paralyzed", "Petrified",
"Poisoned", "Blinded", "Deafened", "Invisible", "Unconscious",
"Exhaustion", "Surprised", "Furious",
"Failure", "Success", "Trigger", "Response", "Hit", "Miss",
"Habitat", "Treasure", "Bonus Actions", "Reactions", "Traits", "Actions",
"Disadvantage", "Advantage",
}
# --- Helpers ---
def norm_dash(s: str) -> str:
return s.replace("", "-").replace("", "-").replace("", "-")
def proficiency_bonus(cr_str: str) -> int:
if "/" in cr_str:
n, d = cr_str.split("/")
cr = int(n) / int(d)
else:
cr = int(cr_str)
if cr <= 4:
return 2
if cr <= 8:
return 3
if cr <= 12:
return 4
if cr <= 16:
return 5
if cr <= 20:
return 6
if cr <= 24:
return 7
if cr <= 28:
return 8
return 9
def make_creature_id(source: str, name: str) -> str:
slug = re.sub(r"[^a-z0-9]+", "-", name.lower()).strip("-")
return f"{source.lower()}:{slug}"
def parse_passive_perception(senses_text: str) -> int | None:
# The PDF sometimes renders multi-digit values with a kerning space
# (e.g. "Passive Perception 1 1" meaning 11). Collapse those.
m = re.search(r"Passive Perception\s+(\d(?:\s*\d)*)\s*$", senses_text)
if not m:
m = re.search(r"Passive Perception\s+(\d+)", senses_text)
return int(m.group(1).replace(" ", "")) if m else None
# --- Page extraction ---
def extract_pages(pdf_path: Path) -> str:
reader = PdfReader(str(pdf_path))
parts = []
for i in range(PAGE_START - 1, PAGE_END):
parts.append(reader.pages[i].extract_text())
return "\n".join(parts)
# --- Block splitting ---
def find_stat_block_starts(lines: list[str]) -> list[int]:
starts = []
for i, line in enumerate(lines):
if AC_RE.match(line.strip()):
header_idx = None
for j in range(i - 1, max(-1, i - 5), -1):
if HEADER_RE.match(lines[j].strip()):
header_idx = j
break
if header_idx is None:
continue
name_idx = header_idx - 1
if name_idx >= 0 and lines[name_idx].strip():
starts.append(name_idx)
return starts
SECTION_HEADER_SMUSH_RE = re.compile(
r"^(?P<body>.+?)\.(?P<hdr>Actions|Bonus Actions|Reactions|Legendary Actions|Traits)\s*$"
)
def block_for(lines: list[str], start: int, next_start: int | None) -> list[str]:
"""Build the line list for one stat block.
Drops page markers and everything from the first running-header line
onward (which marks the transition to a new prose page). Splits PDF
smush lines like "...plants.Actions" into two lines so section header
detection works.
"""
end = next_start if next_start is not None else len(lines)
out: list[str] = []
for ln in lines[start:end]:
if ln.startswith("===PAGE"):
continue
if RUNNING_HEADER_RE.match(ln.strip()):
break
m = SECTION_HEADER_SMUSH_RE.match(ln.strip())
if m:
out.append(m.group("body") + ".")
out.append(m.group("hdr"))
else:
out.append(ln)
return out
# --- Vitals parsing ---
def parse_header(block: list[str]) -> dict:
name = block[0].strip()
header = block[1].strip()
m = HEADER_RE.match(header)
if not m:
raise ValueError(f"Bad header for {name!r}: {header!r}")
size, ctype, alignment = m.group(1), m.group(2).strip(), m.group(3).strip()
return {"name": name, "size": size, "type": ctype, "alignment": alignment}
def parse_ac(line: str) -> int:
m = AC_RE.match(line.strip())
if not m:
raise ValueError(f"Bad AC line: {line!r}")
return int(m.group(1))
def parse_hp(line: str) -> dict:
m = HP_RE.match(line.strip())
if not m:
raise ValueError(f"Bad HP line: {line!r}")
return {"average": int(m.group(1)), "formula": m.group(2).strip()}
def parse_speed(line: str) -> str:
m = SPEED_RE.match(line.strip())
if not m:
raise ValueError(f"Bad Speed line: {line!r}")
speed = m.group(1).rstrip(".").strip()
# Normalize "30 ft" → "30 ft." to match 5etools adapter output style.
speed = re.sub(r"(\d+)\s+ft\b\.?", r"\1 ft.", speed)
return speed
def parse_abilities(row1: str, row2: str) -> dict:
out = {}
for row in (row1, row2):
m = ABILITY_ROW_RE.match(row.strip())
if not m:
raise ValueError(f"Bad ability row: {row!r}")
for off in (0, 4, 8):
ab = m.group(off + 1).lower()
score = int(m.group(off + 2))
out[ab] = score
return out
# --- Meta lines ---
META_KEYS = ("Skills", "Saving Throws", "Resistances", "Immunities",
"Vulnerabilities", "Senses", "Languages", "Gear")
def is_meta_start(line: str) -> str | None:
for key in META_KEYS:
if line.startswith(key + " ") or line.startswith(key + " "):
return key
return None
def parse_meta(lines: list[str], start: int) -> tuple[dict, int]:
meta: dict[str, str] = {}
i = start
current_key: str | None = None
current_val_parts: list[str] = []
def flush() -> None:
nonlocal current_key, current_val_parts
if current_key is not None:
meta[current_key] = " ".join(p.strip() for p in current_val_parts).strip()
current_key = None
current_val_parts = []
while i < len(lines):
line = lines[i].strip()
if not line:
i += 1
continue
if line.startswith("Challenge "):
flush()
return meta, i
key = is_meta_start(line)
if key:
flush()
current_key = key
current_val_parts.append(line[len(key):].strip())
elif current_key is not None:
current_val_parts.append(line)
i += 1
flush()
return meta, i
# --- Section discovery ---
def find_section_starts(block: list[str], start_idx: int) -> list[tuple[str, int]]:
starts = []
for i in range(start_idx, len(block)):
ln = block[i].strip()
if ln in SECTION_HEADERS:
starts.append((ln, i))
return starts
def collect_section_lines(block: list[str], start: int, end: int) -> list[str]:
"""Collect the raw lines for one section (between header indices)."""
out: list[str] = []
for line in block[start:end]:
if not line.strip():
continue
out.append(line.rstrip())
return out
def join_section_text(lines: list[str]) -> str:
"""Join section lines into a single text blob, repairing wrap hyphens."""
text = " ".join(line.strip() for line in lines if line.strip())
text = re.sub(r"\s+", " ", text)
# Repair "civi -li zation" → "civilization" (PDF column-wrap hyphens).
text = re.sub(r"(\w)\s*-\s+(\w)", r"\1\2", text)
return text.strip()
# --- Entry splitting ---
# Entry name: title-case phrase, where each "word" is either a Capitalized
# word, a lowercase connector (of/the/and/or/in/at/on/to/with/from), a roman
# numeral, etc. Optionally followed by parenthesized modifier.
ENTRY_NAME_INNER = (
r"[A-Z][A-Za-z']*"
r"(?:[ \-](?:[A-Z][A-Za-z']*|of|the|and|or|in|at|on|to|with|from))*"
r"(?:\s*\([^)]+\))?"
)
# An entry boundary occurs at the start of the joined section text, or
# immediately after a sentence-ending punctuation. The PDF sometimes drops
# the space between the period and the new entry name, so `\s*` is fine.
ENTRY_BOUNDARY = re.compile(
rf"(?:^|(?<=[\.\?\!]))\s*(?P<name>{ENTRY_NAME_INNER})\.\s+(?=[A-Z“\"(])"
)
# Trim attribution quotes / page-header bleed-through from entry bodies.
PROSE_TAIL_PATTERNS = (
# Em-dash attribution: " —Chondrus, Priest of Lutheria"
re.compile(r"\s+—\s*[A-Z][^—]*$"),
# Smushed section header at end ("...plants.Actions").
re.compile(
r"\.\s*(?:Actions|Bonus\s+Actions|Reactions|Legendary\s+Actions|Traits)\s*$"
),
# Curated prose subheadings / phrase markers that follow stat blocks in
# this book. PDF reflow often merges prose onto the same logical line
# as the last action body, so the leading whitespace is optional.
re.compile(
r"\.?\s*(?:Random Trapped Creature|Maenad Bacchanal|The Phalanx Formation"
r"|Reinforced Portal|TRAPPED|HUNGER FOR|PURSUIT OF|RITUAL|MyTHIC|BRON"
r"|GOlDEN|NyMPH|MARBlE|KElEDONE|SOlDIER|MINOTAUR|SATyRS|GOATlING|EMPUS"
r"|ANARCH|GyGAN|CERBERUS|WHITE STAG|STORM|FEy|VOlKAN).*",
re.DOTALL,
),
# Specific prose sentence-starts observed leaking in.
re.compile(
r"\.(?:will gleefully|Some report that|Storm Dory|This magic weapon"
r"|Thylean soldiers|Some claim|These leaders).*",
re.DOTALL,
),
# All-caps run of 3+ uppercase letters in a word, then a space, then
# another word with 3+ uppercase letters (PDF small-caps section header
# like "BRON zE STRATEGOS", "MyTHIC BEAST", "GOlDEN RAM").
re.compile(r"(?<=[\.\s])[A-Z]{2}\w*\s+[\w ]{0,12}[A-Z]{3}[A-Z\w ]*"),
)
def trim_prose_tail(body: str) -> str:
out = body
for pat in PROSE_TAIL_PATTERNS:
m = pat.search(out)
if m:
out = out[:m.start()].rstrip().rstrip(".") + "."
return out.strip()
def is_valid_entry_name(name: str) -> bool:
"""Filter false-positive matches that aren't really entry names."""
if name in NAME_FALSE_POSITIVES:
return False
# Single short capitalized word that's a common condition or noun is
# usually a false positive when followed by a period. Real entry names
# almost always have either multiple words or a parenthesized modifier.
bare = re.sub(r"\s*\([^)]+\)\s*", "", name).strip()
if bare in NAME_FALSE_POSITIVES:
return False
return True
def split_text_into_entries(text: str) -> list[tuple[str, str]]:
"""Split section text into (name, body) entries by scanning for entry-name
boundaries (start-of-text or after a sentence period)."""
matches: list[tuple[int, int, str]] = []
for m in ENTRY_BOUNDARY.finditer(text):
name = m.group("name").strip()
if is_valid_entry_name(name):
matches.append((m.start(), m.end(), name))
if not matches:
return []
entries: list[tuple[str, str]] = []
for i, (_, body_start, name) in enumerate(matches):
body_end = matches[i + 1][0] if i + 1 < len(matches) else len(text)
body = text[body_start:body_end].strip()
entries.append((name, body))
return entries
def parse_section_traits(lines: list[str]) -> list[dict]:
text = join_section_text(lines)
entries = split_text_into_entries(text)
out = []
for name, body in entries:
body = trim_prose_tail(body)
if body or name:
out.append({"name": name,
"segments": [{"type": "text", "value": body}]})
return out
def parse_legendary(lines: list[str], creature_name: str) -> dict | None:
"""Parse the Legendary Actions section. Text before the first entry whose
body contains action vocabulary forms the preamble.
"""
text = join_section_text(lines)
all_matches: list[tuple[int, int, str]] = []
for m in ENTRY_BOUNDARY.finditer(text):
name = m.group("name").strip()
if is_valid_entry_name(name):
all_matches.append((m.start(), m.end(), name))
action_anchors = ("Saving Throw", "Attack Roll", "Trigger", "Recharge",
"Melee", "Ranged", "Constitution", "Dexterity",
"Strength", "Intelligence", "Wisdom", "Charisma")
first_action_idx = None
for i, (_, body_start, _) in enumerate(all_matches):
body_end = all_matches[i + 1][0] if i + 1 < len(all_matches) else len(text)
body_head = text[body_start:min(body_end, body_start + 100)]
if any(a in body_head for a in action_anchors):
first_action_idx = i
break
if first_action_idx is None:
return None
preamble = text[:all_matches[first_action_idx][0]].strip()
if not preamble:
preamble = f"{creature_name} can take Legendary Actions."
entries = []
for i in range(first_action_idx, len(all_matches)):
_, body_start, name = all_matches[i]
body_end = all_matches[i + 1][0] if i + 1 < len(all_matches) else len(text)
body = text[body_start:body_end].strip()
entries.append((name, body))
if not entries:
return None
return {
"preamble": preamble,
"entries": [
{"name": name,
"segments": [{"type": "text", "value": trim_prose_tail(body)}]}
for name, body in entries if body
],
}
# --- Top-level parse ---
def parse_block(block: list[str]) -> dict:
head = parse_header(block)
ac = parse_ac(block[2])
hp = parse_hp(block[3])
speed = parse_speed(block[4])
if not block[5].strip().startswith("MOD"):
raise ValueError(f"Expected MOD header, got: {block[5]!r}")
abilities = parse_abilities(block[6], block[7])
meta, ch_idx = parse_meta(block, 8)
cr_match = CR_RE.match(block[ch_idx].strip())
if not cr_match:
raise ValueError(f"Bad Challenge line: {block[ch_idx]!r}")
cr_str = cr_match.group(1)
section_starts = find_section_starts(block, ch_idx + 1)
sections: dict[str, list[str]] = {}
for i, (name, idx) in enumerate(section_starts):
end = section_starts[i + 1][1] if i + 1 < len(section_starts) else len(block)
sections[name] = collect_section_lines(block, idx + 1, end)
creature: dict = {
"id": make_creature_id(SOURCE_CODE, head["name"]),
"name": head["name"],
"source": SOURCE_CODE,
"sourceDisplayName": SOURCE_DISPLAY,
"size": head["size"],
"type": head["type"],
"alignment": head["alignment"],
"ac": ac,
"hp": hp,
"speed": speed,
"abilities": abilities,
"cr": cr_str,
"initiativeProficiency": 0,
"proficiencyBonus": proficiency_bonus(cr_str),
"passive": parse_passive_perception(meta.get("Senses", "")) or 10,
}
if "Saving Throws" in meta:
creature["savingThrows"] = meta["Saving Throws"]
if "Skills" in meta:
creature["skills"] = meta["Skills"]
if "Resistances" in meta:
creature["resist"] = meta["Resistances"]
if "Immunities" in meta:
creature["immune"] = meta["Immunities"]
if "Vulnerabilities" in meta:
creature["vulnerable"] = meta["Vulnerabilities"]
if "Senses" in meta:
senses = re.sub(r"[;,]?\s*Passive Perception\s+\d+\s*$", "", meta["Senses"])
senses = senses.strip().rstrip(";").strip()
if senses:
creature["senses"] = senses
if "Languages" in meta:
creature["languages"] = meta["Languages"]
if "Traits" in sections:
creature["traits"] = parse_section_traits(sections["Traits"])
if "Actions" in sections:
creature["actions"] = parse_section_traits(sections["Actions"])
if "Bonus Actions" in sections:
creature["bonusActions"] = parse_section_traits(sections["Bonus Actions"])
if "Reactions" in sections:
creature["reactions"] = parse_section_traits(sections["Reactions"])
if "Legendary Actions" in sections:
leg = parse_legendary(sections["Legendary Actions"], head["name"])
if leg:
creature["legendaryActions"] = leg
return creature
def main() -> int:
if len(sys.argv) != 2:
print("Usage: python3 extract-great-labors.py <path-to-pdf>",
file=sys.stderr)
return 1
pdf_path = Path(os.path.expanduser(sys.argv[1]))
if not pdf_path.exists():
print(f"PDF not found: {pdf_path}", file=sys.stderr)
return 1
text = extract_pages(pdf_path)
lines = text.split("\n")
starts = find_stat_block_starts(lines)
print(f"Detected {len(starts)} stat blocks", file=sys.stderr)
creatures = []
failures = []
for i, s in enumerate(starts):
next_s = starts[i + 1] if i + 1 < len(starts) else None
block = block_for(lines, s, next_s)
try:
creatures.append(parse_block(block))
except Exception as e:
failures.append((block[0] if block else "<empty>", str(e)))
if failures:
print(f"\n{len(failures)} parse failures:", file=sys.stderr)
for name, err in failures:
print(f" - {name}: {err}", file=sys.stderr)
out_path = Path(__file__).resolve().parent.parent / "data" / "bestiary" / "dnd-bundled.json"
out_path.parent.mkdir(parents=True, exist_ok=True)
with out_path.open("w") as f:
json.dump(creatures, f, indent="\t", ensure_ascii=False)
f.write("\n")
print(f"Wrote {len(creatures)} creatures to {out_path}", file=sys.stderr)
return 0 if not failures else 2
if __name__ == "__main__":
sys.exit(main())