5 Commits
0.9.6 ... 0.9.7

Author SHA1 Message Date
Lukas
8baccf3cd3 Merge 006-mobile-touch-targets: mobile foundation and bug fixes
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- iOS zoom fix (16px input font)
- Safe area insets for notched phones
- viewport-fit=cover
- Action bar flex-wrap for narrow screens
- Slightly increased row padding on mobile
- Fix stat block panel showing wrong creature on first open
- Skip auto-opening stat block when adding on mobile
2026-03-24 23:26:33 +01:00
Lukas
a9ca31e9bc Skip auto-opening stat block panel when adding creatures on mobile
On desktop the panel has room alongside the combatant list, but on
mobile it covers the screen and disrupts the add-combatant flow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:22:54 +01:00
Lukas
64a1f0b8db Add mobile foundation: iOS zoom fix, safe area insets, row padding
- Input base font 16px on mobile to prevent iOS Safari auto-zoom
- Safe area insets for notched phones (top/bottom bars)
- viewport-fit=cover to enable safe area env() values
- Action bar flex-wrap for custom stat field overflow
- Slightly increased row padding on mobile (py-3 sm:py-2)
- Removed redundant font-size classes from Input usages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:19:10 +01:00
Lukas
5e5812bcaa Fix stat block panel showing wrong creature on first open
useAutoStatBlock was overriding the user's creature selection when
the panel transitioned from closed to open. Now only auto-updates
when the active turn index changes (advance/retreat), not when the
panel mode changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:18:49 +01:00
Lukas
9e09c8ae2a Sync theme-color meta tag with active light/dark theme
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:59:13 +01:00
8 changed files with 34 additions and 14 deletions

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<meta name="theme-color" content="#0e1a2e" />
<link rel="manifest" href="/manifest.json" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />

View File

@@ -46,7 +46,10 @@ export function App() {
<div className="relative mx-auto flex min-h-0 w-full flex-1 flex-col gap-3 sm:max-w-2xl sm:px-4">
{!!actionBarAnim.showTopBar && (
<div
className={cn("shrink-0 sm:pt-8", actionBarAnim.topBarClass)}
className={cn(
"shrink-0 pt-[env(safe-area-inset-top)] sm:pt-[max(env(safe-area-inset-top),2rem)]",
actionBarAnim.topBarClass,
)}
onAnimationEnd={actionBarAnim.onTopBarExitEnd}
>
<TurnNavigation />
@@ -85,7 +88,10 @@ export function App() {
</div>
<div
className={cn("shrink-0 sm:pb-8", actionBarAnim.settlingClass)}
className={cn(
"shrink-0 pb-[env(safe-area-inset-bottom)] sm:pb-[max(env(safe-area-inset-bottom),2rem)]",
actionBarAnim.settlingClass,
)}
onAnimationEnd={actionBarAnim.onSettleEnd}
>
<ActionBar

View File

@@ -279,7 +279,8 @@ export function ActionBar({
const handleAddFromBestiary = useCallback(
(result: SearchResult) => {
const creatureId = addFromBestiary(result);
if (creatureId && panelView.mode === "closed") {
const isDesktop = globalThis.matchMedia("(min-width: 1024px)").matches;
if (creatureId && panelView.mode === "closed" && isDesktop) {
showCreature(creatureId);
}
},
@@ -521,7 +522,7 @@ export function ActionBar({
<div className="card-glow flex items-center gap-3 border-border border-t bg-card px-4 py-3 sm:rounded-lg sm:border">
<form
onSubmit={handleAdd}
className="relative flex flex-1 items-center gap-2"
className="relative flex flex-1 flex-wrap items-center gap-2 sm:flex-nowrap"
>
<div className="flex-1">
<div className="relative max-w-xs">

View File

@@ -157,7 +157,7 @@ function MaxHpDisplay({
inputMode="numeric"
value={draft}
placeholder="Max"
className="h-7 w-[7ch] text-center text-sm tabular-nums"
className="h-7 w-[7ch] text-center tabular-nums"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -272,7 +272,7 @@ function AcDisplay({
inputMode="numeric"
value={draft}
placeholder="AC"
className="h-7 w-[6ch] text-center text-sm tabular-nums"
className="h-7 w-[6ch] text-center tabular-nums"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -348,7 +348,7 @@ function InitiativeDisplay({
value={draft}
placeholder="--"
className={cn(
"h-7 w-full text-center text-sm tabular-nums",
"h-7 w-full text-center tabular-nums",
dimmed && "opacity-50",
)}
onChange={(e) => setDraft(e.target.value)}
@@ -520,7 +520,7 @@ export function CombatantRow({
isPulsing && "animate-concentration-pulse",
)}
>
<div className="grid grid-cols-[2rem_3rem_auto_1fr_auto_2rem] items-center gap-1.5 py-2 sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem] sm:gap-3">
<div className="grid grid-cols-[2rem_3rem_auto_1fr_auto_2rem] items-center gap-1.5 py-3 sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem] sm:gap-3 sm:py-2">
{/* Concentration */}
<button
type="button"

View File

@@ -106,7 +106,7 @@ export function HpAdjustPopover({
inputMode="numeric"
value={inputValue}
placeholder="HP"
className="h-7 w-[7ch] text-center text-sm tabular-nums"
className="h-7 w-[7ch] text-center tabular-nums"
onChange={(e) => {
const v = e.target.value;
if (v === "" || DIGITS_ONLY_REGEX.test(v)) {

View File

@@ -12,7 +12,7 @@ export const Input = ({
<input
ref={ref}
className={cn(
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-foreground text-sm shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50",
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-base text-foreground shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50 sm:text-sm",
className,
)}
{...props}

View File

@@ -1,4 +1,4 @@
import { useEffect } from "react";
import { useEffect, useRef } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
@@ -8,10 +8,20 @@ export function useAutoStatBlock(): void {
const activeCreatureId =
encounter.combatants[encounter.activeIndex]?.creatureId;
const prevActiveIndexRef = useRef(encounter.activeIndex);
useEffect(() => {
if (activeCreatureId && panelView.mode === "creature") {
const prevIndex = prevActiveIndexRef.current;
prevActiveIndexRef.current = encounter.activeIndex;
// Only auto-update when the active turn changes (advance/retreat),
// not when the panel mode changes (user clicking a different creature).
if (
encounter.activeIndex !== prevIndex &&
activeCreatureId &&
panelView.mode === "creature"
) {
updateCreature(activeCreatureId);
}
}, [activeCreatureId, panelView.mode, updateCreature]);
}, [encounter.activeIndex, activeCreatureId, panelView.mode, updateCreature]);
}

View File

@@ -39,6 +39,9 @@ function resolve(pref: ThemePreference): ResolvedTheme {
function applyTheme(resolved: ResolvedTheme): void {
document.documentElement.dataset.theme = resolved;
document
.querySelector('meta[name="theme-color"]')
?.setAttribute("content", resolved === "light" ? "#eeecea" : "#0e1a2e");
}
function notifyAll(): void {