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@@ -0,0 +1,75 @@
|
|||||||
|
---
|
||||||
|
name: commit
|
||||||
|
description: Create a git commit with pre-commit hooks (bypasses sandbox restrictions).
|
||||||
|
disable-model-invocation: true
|
||||||
|
allowed-tools: Bash(git *), Bash(pnpm *)
|
||||||
|
---
|
||||||
|
|
||||||
|
## Instructions
|
||||||
|
|
||||||
|
Create a git commit for the current staged and/or unstaged changes.
|
||||||
|
|
||||||
|
### Step 1 — Assess changes
|
||||||
|
|
||||||
|
Run these in parallel:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git status
|
||||||
|
```
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git diff
|
||||||
|
```
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git log --oneline -5
|
||||||
|
```
|
||||||
|
|
||||||
|
### Step 2 — Draft commit message
|
||||||
|
|
||||||
|
- Summarize the nature of the changes (new feature, enhancement, bug fix, refactor, test, docs, etc.)
|
||||||
|
- Keep the first line concise (under 72 chars), use imperative mood
|
||||||
|
- Add a blank line and a short body if the "why" isn't obvious from the first line
|
||||||
|
- Match the style of recent commits in the log
|
||||||
|
- Do not commit files that likely contain secrets (.env, credentials, etc.)
|
||||||
|
|
||||||
|
### Step 3 — Stage and commit
|
||||||
|
|
||||||
|
Stage relevant files by name (avoid `git add -A` or `git add .`). Then commit.
|
||||||
|
|
||||||
|
**CRITICAL:** Always use `dangerouslyDisableSandbox: true` for the commit command. Lefthook pre-commit hooks spawn subprocesses (biome, oxlint, vitest, etc.) that require filesystem access beyond what the sandbox allows. They will always fail with "operation not permitted" in sandbox mode.
|
||||||
|
|
||||||
|
Append the co-author trailer:
|
||||||
|
|
||||||
|
```
|
||||||
|
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
||||||
|
```
|
||||||
|
|
||||||
|
Use a HEREDOC for the commit message:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
git commit -m "$(cat <<'EOF'
|
||||||
|
<first line>
|
||||||
|
|
||||||
|
<optional body>
|
||||||
|
|
||||||
|
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
|
||||||
|
EOF
|
||||||
|
)"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Step 4 — Verify
|
||||||
|
|
||||||
|
Run `git status` after the commit to confirm success.
|
||||||
|
|
||||||
|
### If the commit fails
|
||||||
|
|
||||||
|
If a pre-commit hook fails, fix the issue, re-stage, and create a **new** commit. Never amend unless explicitly asked — amending after a hook failure would modify the previous commit.
|
||||||
|
|
||||||
|
## User arguments
|
||||||
|
|
||||||
|
```text
|
||||||
|
$ARGUMENTS
|
||||||
|
```
|
||||||
|
|
||||||
|
If the user provided arguments, treat them as the commit message or guidance for what to commit.
|
||||||
@@ -12,4 +12,6 @@ Thumbs.db
|
|||||||
coverage/
|
coverage/
|
||||||
*.tsbuildinfo
|
*.tsbuildinfo
|
||||||
docs/agents/plans/
|
docs/agents/plans/
|
||||||
|
docs/agents/research/
|
||||||
|
.agent-tests/
|
||||||
.rodney/
|
.rodney/
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
<!--
|
<!--
|
||||||
Sync Impact Report
|
Sync Impact Report
|
||||||
───────────────────
|
───────────────────
|
||||||
Version change: 3.0.0 → 3.1.0 (MINOR — new principle II-A: context-based state flow)
|
Version change: 3.1.0 → 3.2.0 (MINOR — artifact lifecycle guidance)
|
||||||
Modified sections:
|
Modified sections:
|
||||||
- Core Principles: added II-A. Context-Based State Flow (max 8 props, context over prop drilling)
|
- Development Workflow: added artifact lifecycle rules (spec.md living, plan/tasks bounded, tests authoritative)
|
||||||
Templates requiring updates: none
|
Templates requiring updates: none
|
||||||
-->
|
-->
|
||||||
# Encounter Console Constitution
|
# Encounter Console Constitution
|
||||||
@@ -113,6 +113,18 @@ architecture, and quality — not product behavior.
|
|||||||
(which creates a feature branch for the full speckit pipeline);
|
(which creates a feature branch for the full speckit pipeline);
|
||||||
changes to existing features update the existing spec via
|
changes to existing features update the existing spec via
|
||||||
`/integrate-issue`.
|
`/integrate-issue`.
|
||||||
|
- **Artifact lifecycles differ by type**:
|
||||||
|
- `spec.md` is a **living capability document** — it describes what
|
||||||
|
the feature does and is updated whenever the feature meaningfully
|
||||||
|
changes. It survives across multiple rounds of work.
|
||||||
|
- `plan.md` and `tasks.md` are **bounded work packages** — they
|
||||||
|
describe what to do for a specific increment of work. After
|
||||||
|
completion they become historical records. The next round of work
|
||||||
|
on the same feature gets a new plan, not an update to the old one.
|
||||||
|
- Tests are the **executable ground truth**. When a spec's
|
||||||
|
acceptance criteria and the tests disagree, the tests are
|
||||||
|
authoritative. Spec prose captures intent and context; tests
|
||||||
|
capture actual behavior.
|
||||||
- The full pipeline (spec → plan → tasks → implement) applies to new
|
- The full pipeline (spec → plan → tasks → implement) applies to new
|
||||||
features and significant additions. Bug fixes, tooling changes,
|
features and significant additions. Bug fixes, tooling changes,
|
||||||
and trivial UI adjustments do not require specs.
|
and trivial UI adjustments do not require specs.
|
||||||
@@ -156,4 +168,4 @@ MUST comply with its principles.
|
|||||||
**Compliance review**: Every spec and plan MUST include a
|
**Compliance review**: Every spec and plan MUST include a
|
||||||
Constitution Check section validating adherence to all principles.
|
Constitution Check section validating adherence to all principles.
|
||||||
|
|
||||||
**Version**: 3.1.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-19
|
**Version**: 3.2.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-30
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
# CLAUDE.md
|
# CLAUDE.md
|
||||||
|
|
||||||
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
|
**Initiative** is a browser-based combat encounter tracker for tabletop RPGs (D&D 5.5e, Pathfinder 2e). It runs entirely client-side — no backend, no accounts — with localStorage and IndexedDB for persistence.
|
||||||
|
|
||||||
## Commands
|
## Commands
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd)
|
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd + jsinspect)
|
||||||
pnpm oxlint # Type-aware linting (oxlint — complements Biome)
|
pnpm oxlint # Type-aware linting (oxlint — complements Biome)
|
||||||
pnpm knip # Unused code detection (Knip)
|
pnpm knip # Unused code detection (Knip)
|
||||||
pnpm test # Run all tests (Vitest)
|
pnpm test # Run all tests (Vitest)
|
||||||
@@ -30,7 +30,7 @@ apps/web (React 19 + Vite) → packages/application (use cases) → packages
|
|||||||
|
|
||||||
- **Domain** — Pure functions, no I/O, no framework imports. All state transitions are deterministic. Errors returned as values (`DomainError`), never thrown. Adapters may throw only for programmer errors.
|
- **Domain** — Pure functions, no I/O, no framework imports. All state transitions are deterministic. Errors returned as values (`DomainError`), never thrown. Adapters may throw only for programmer errors.
|
||||||
- **Application** — Orchestrates domain calls via port interfaces (`EncounterStore`, `BestiarySourceCache`). No business logic here.
|
- **Application** — Orchestrates domain calls via port interfaces (`EncounterStore`, `BestiarySourceCache`). No business logic here.
|
||||||
- **Web** — React adapter. Implements ports using hooks/state. All UI components, routing, and user interaction live here.
|
- **Web** — React adapter. Implements ports using hooks/state. All UI components and user interaction live here.
|
||||||
|
|
||||||
Layer boundaries are enforced by `scripts/check-layer-boundaries.mjs`, which runs as a Vitest test. Domain and application must never import from React, Vite, or upper layers.
|
Layer boundaries are enforced by `scripts/check-layer-boundaries.mjs`, which runs as a Vitest test. Domain and application must never import from React, Vite, or upper layers.
|
||||||
|
|
||||||
@@ -60,21 +60,70 @@ docs/agents/ RPI skill artifacts (research reports, plans)
|
|||||||
- React 19, Vite 6, Tailwind CSS v4
|
- React 19, Vite 6, Tailwind CSS v4
|
||||||
- Lucide React (icons)
|
- Lucide React (icons)
|
||||||
- `idb` (IndexedDB wrapper for bestiary cache)
|
- `idb` (IndexedDB wrapper for bestiary cache)
|
||||||
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection)
|
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection), jsinspect-plus (structural duplication)
|
||||||
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
|
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
|
||||||
|
|
||||||
## Conventions
|
## Conventions
|
||||||
|
|
||||||
- **Biome 2.4** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
|
- **Biome 2.4** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
|
||||||
- **oxlint** for type-aware linting that Biome can't do (unnecessary type assertions, deprecated APIs, `replaceAll` preference, `String.raw`). Configured in `.oxlintrc.json`.
|
- **oxlint** for type-aware linting that Biome can't do. Configured in `.oxlintrc.json`.
|
||||||
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports when required by the repo's ESM settings (e.g., `./types.js`).
|
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports.
|
||||||
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
|
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
|
||||||
|
- **Reuse UI primitives** — before creating custom interactive elements (buttons, inputs, selects, dialogs), check `apps/web/src/components/ui/` for existing components with established variants and hover styles.
|
||||||
- **Domain events** are plain data objects with a `type` discriminant — no classes.
|
- **Domain events** are plain data objects with a `type` discriminant — no classes.
|
||||||
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios and invariants from specs to individual `it()` blocks.
|
- **Tests** live in `__tests__/` directories adjacent to source. See the Testing section below for conventions on mocking, assertions, and per-layer approach.
|
||||||
- **Feature specs** live in `specs/NNN-feature-name/` with spec.md (and optionally plan.md, tasks.md for new work). Specs describe features, not individual changes. The project constitution is at `.specify/memory/constitution.md`.
|
- **Quality gates** are enforced at pre-commit via Lefthook (parallel jobs). No gate may exist only as a CI step or manual process.
|
||||||
- **Component props** — max 8 explicitly declared props per component interface (enforced by `scripts/check-component-props.mjs`). Use React context for shared state; reserve props for per-instance config (data items, layout variants, refs).
|
|
||||||
- **Export format compatibility** — When changing `Encounter`, `Combatant`, `PlayerCharacter`, or `UndoRedoState` types, verify that previously exported JSON files (version 1) still import correctly. If not, bump the `ExportBundle` version and add migration logic in `validateImportBundle()`.
|
For component prop rules, export format compatibility, and ADRs, see [`docs/conventions.md`](docs/conventions.md).
|
||||||
- **Quality gates** are enforced at pre-commit via Lefthook's `pnpm check` — the project's single earliest enforcement point. No gate may exist only as a CI step or manual process.
|
|
||||||
|
## Testing
|
||||||
|
|
||||||
|
### Philosophy
|
||||||
|
|
||||||
|
Test **user-visible behavior**, not implementation details. A good test answers "does this feature work?" not "does this internal function get called?"
|
||||||
|
|
||||||
|
### Adapter Injection
|
||||||
|
|
||||||
|
Adapters (storage, cache, browser APIs) are provided via `AdapterContext`. Production wires real implementations; tests wire in-memory implementations. This means:
|
||||||
|
- No `vi.mock()` for adapter or persistence modules
|
||||||
|
- Tests control adapter behavior by configuring the in-memory implementation
|
||||||
|
- Type changes in adapter interfaces are caught at compile time
|
||||||
|
|
||||||
|
### Per-Layer Approach
|
||||||
|
|
||||||
|
| Layer | How to test |
|
||||||
|
|---|---|
|
||||||
|
| Domain (`packages/domain`) | Pure unit tests, no mocks, test invariants and acceptance scenarios |
|
||||||
|
| Application (`packages/application`) | Mock port interfaces only, use real domain logic |
|
||||||
|
| Hooks (context-wrapped) | Test via `renderHook` with `AllProviders` wrapping in-memory adapters |
|
||||||
|
| Hooks (component-specific) | Test through the component that uses them |
|
||||||
|
| Components | Render with `AllProviders`, use in-memory adapters, use `userEvent` for interactions |
|
||||||
|
|
||||||
|
### Test Data
|
||||||
|
|
||||||
|
Use factory functions from `apps/web/src/__tests__/factories/` to construct domain objects. Each factory provides sensible defaults overridden via `Partial<T>`:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
import { buildEncounter } from "../../__tests__/factories/build-encounter.js";
|
||||||
|
import { buildCombatant } from "../../__tests__/factories/build-combatant.js";
|
||||||
|
|
||||||
|
const encounter = buildEncounter({
|
||||||
|
combatants: [buildCombatant({ name: "Goblin" })],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
Add new factory files as needed (one per domain type). Don't inline test data construction — use factories so type changes are caught at compile time.
|
||||||
|
|
||||||
|
### Anti-Patterns
|
||||||
|
|
||||||
|
- **`vi.mock()` for adapters**: Use in-memory adapter implementations via `AdapterContext` instead
|
||||||
|
- **Mocking contexts**: Use `AllProviders` and drive state through real hooks instead of `vi.mock("../../contexts/...")`. Exception: context mocks are acceptable when the component under test requires specific state machine states that cannot be reached through adapter configuration alone — document the reason in a comment at the top of the test file.
|
||||||
|
- **Stubbing child components**: Render real children; stub only if the child has heavy I/O that can't be mocked at the adapter level
|
||||||
|
- **Asserting mock call counts**: Prefer asserting what the user sees (`screen.getByText(...)`) over `expect(mockFn).toHaveBeenCalledWith(...)`
|
||||||
|
- **Testing internal state**: Don't assert `result.current.suggestionIndex === 0`; assert the first suggestion is highlighted
|
||||||
|
- **Assertion-free tests**: Every `it()` block must contain at least one `expect()`. Tests that render without asserting inflate coverage without catching bugs.
|
||||||
|
|
||||||
## Self-Review Checklist
|
## Self-Review Checklist
|
||||||
|
|
||||||
@@ -86,21 +135,7 @@ Before finishing a change, consider:
|
|||||||
|
|
||||||
## Speckit Workflow
|
## Speckit Workflow
|
||||||
|
|
||||||
Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Specs are **living documents** that describe features, not individual changes.
|
Specs are **living documents** in `specs/NNN-feature-name/` that describe features, not individual changes. Use `/speckit.*` and RPI skills (`rpi-research`, `rpi-plan`, `rpi-implement`) to manage them — skill descriptions have full usage details.
|
||||||
|
|
||||||
### Issue-driven workflow
|
|
||||||
- `/write-issue` — create a well-structured Gitea issue via interactive interview
|
|
||||||
- `/integrate-issue <number>` — fetch an issue, route it to the right spec, and update the spec with the new/changed requirements. Then implement directly.
|
|
||||||
- `/sync-issue <number>` — push acceptance criteria from the spec back to the Gitea issue
|
|
||||||
|
|
||||||
### RPI skills (Research → Plan → Implement)
|
|
||||||
- `rpi-research` — deep codebase research producing a written report in `docs/agents/research/`
|
|
||||||
- `rpi-plan` — interactive phased implementation plan in `docs/agents/plans/`
|
|
||||||
- `rpi-implement` — execute a plan file phase by phase with automated + manual verification
|
|
||||||
|
|
||||||
**Research scope**: Research should include a scan for existing patterns similar to what the feature needs (e.g., shared UI primitives, duplicated validation logic, repeated state management patterns). Identify extraction and consolidation opportunities before implementation, not during.
|
|
||||||
|
|
||||||
### Choosing the right workflow by scope
|
|
||||||
|
|
||||||
| Scope | Workflow |
|
| Scope | Workflow |
|
||||||
|---|---|
|
|---|---|
|
||||||
@@ -109,24 +144,8 @@ Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Spec
|
|||||||
| Larger addition to existing feature | `/integrate-issue` → `rpi-research` → `rpi-plan` → `rpi-implement` |
|
| Larger addition to existing feature | `/integrate-issue` → `rpi-research` → `rpi-plan` → `rpi-implement` |
|
||||||
| New feature | `/speckit.specify` → `/speckit.clarify` → `/speckit.plan` → `/speckit.tasks` → `/speckit.implement` |
|
| New feature | `/speckit.specify` → `/speckit.clarify` → `/speckit.plan` → `/speckit.tasks` → `/speckit.implement` |
|
||||||
|
|
||||||
Speckit manages **what** to build (specs as living documents). RPI manages **how** to build it (research, planning, execution). The full speckit pipeline is for new features. For changes to existing features, update the spec via `/integrate-issue`, then use RPI skills if the change is non-trivial.
|
**Research scope**: Always scan for existing patterns similar to what the feature needs. Identify extraction and consolidation opportunities before implementation, not during.
|
||||||
|
|
||||||
### Current feature specs
|
## Constitution
|
||||||
- `specs/001-combatant-management/` — CRUD, persistence, clear, batch add, confirm buttons
|
|
||||||
- `specs/002-turn-tracking/` — rounds, turn order, advance/retreat, top bar
|
|
||||||
- `specs/003-combatant-state/` — HP, AC, conditions, concentration, initiative
|
|
||||||
- `specs/004-bestiary/` — search index, stat blocks, source management, panel UX
|
|
||||||
- `specs/005-player-characters/` — persistent player character templates (CRUD), search & add to encounters, color/icon visual distinction, `PlayerCharacterStore` port
|
|
||||||
- `specs/006-undo-redo/` — undo/redo for encounter state mutations
|
|
||||||
- `specs/007-json-import-export/` — JSON import/export for full encounter state (encounter, undo/redo, player characters)
|
|
||||||
- `specs/008-encounter-difficulty/` — Live encounter difficulty indicator (5.5e XP budget system), optional PC level field
|
|
||||||
|
|
||||||
## Constitution (key principles)
|
Project principles governing all feature work are in [`.specify/memory/constitution.md`](.specify/memory/constitution.md). Key rules: deterministic domain core, strict layer boundaries, clarification before assumptions.
|
||||||
|
|
||||||
The constitution (`.specify/memory/constitution.md`) governs all feature work:
|
|
||||||
|
|
||||||
1. **Deterministic Domain Core** — Pure state transitions only; no I/O, randomness, or clocks in domain.
|
|
||||||
2. **Layered Architecture** — Domain → Application → Adapters. Never skip layers or reverse dependencies.
|
|
||||||
3. **Clarification-First** — Ask before making non-trivial assumptions.
|
|
||||||
4. **MVP Baseline** — Say "MVP baseline does not include X", never permanent bans.
|
|
||||||
5. **Spec-driven features** — Features are described in living specs; evolve existing specs via `/integrate-issue`, create new ones via `/speckit.specify`. Bug fixes and tooling changes do not require specs.
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
# Encounter Console
|
# Initiative
|
||||||
|
|
||||||
A local-first initiative tracker and encounter manager for tabletop RPGs (D&D 5e / 2024). Runs entirely in the browser — no server, no account, no data leaves your machine.
|
A local-first initiative tracker and encounter manager for tabletop RPGs (D&D 5e / 2024). Runs entirely in the browser — no server, no account, no data leaves your machine.
|
||||||
|
|
||||||
@@ -34,17 +34,43 @@ Open `http://localhost:5173`.
|
|||||||
| `pnpm --filter web dev` | Start the dev server |
|
| `pnpm --filter web dev` | Start the dev server |
|
||||||
| `pnpm --filter web build` | Production build |
|
| `pnpm --filter web build` | Production build |
|
||||||
| `pnpm test` | Run all tests (Vitest) |
|
| `pnpm test` | Run all tests (Vitest) |
|
||||||
| `pnpm check` | Full merge gate (knip, biome, typecheck, test, jscpd) |
|
| `pnpm test:watch` | Tests in watch mode |
|
||||||
|
| `pnpm vitest run path/to/test.ts` | Run a single test file |
|
||||||
|
| `pnpm typecheck` | TypeScript type checking |
|
||||||
|
| `pnpm lint` | Biome lint |
|
||||||
|
| `pnpm format` | Biome format (writes changes) |
|
||||||
|
| `pnpm check` | Full merge gate (see below) |
|
||||||
|
|
||||||
|
### Merge gate (`pnpm check`)
|
||||||
|
|
||||||
|
All of these run at pre-commit via Lefthook (in parallel where possible):
|
||||||
|
|
||||||
|
- `pnpm audit` — security audit
|
||||||
|
- `knip` — unused code detection
|
||||||
|
- `biome check` — formatting + linting
|
||||||
|
- `oxlint` — type-aware linting (complements Biome)
|
||||||
|
- Custom scripts — lint-ignore caps, className enforcement, component prop limits
|
||||||
|
- `tsc --build` — TypeScript strict mode
|
||||||
|
- `vitest run` — tests with per-path coverage thresholds
|
||||||
|
- `jscpd` + `jsinspect` — copy-paste and structural duplication detection
|
||||||
|
|
||||||
|
## Tech Stack
|
||||||
|
|
||||||
|
- TypeScript 5.8 (strict mode), React 19, Vite 6
|
||||||
|
- Tailwind CSS v4 (dark/light theme)
|
||||||
|
- Biome 2.4 (formatting + linting), oxlint (type-aware linting)
|
||||||
|
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
|
||||||
|
- Knip (unused code), jscpd + jsinspect (duplication detection)
|
||||||
|
|
||||||
## Project Structure
|
## Project Structure
|
||||||
|
|
||||||
```
|
```
|
||||||
apps/web/ React 19 + Vite — UI components, hooks, adapters
|
apps/web/ React 19 + Vite — UI components, hooks, adapters
|
||||||
packages/domain/ Pure functions — state transitions, types, validation
|
packages/domain/ Pure functions — state transitions, types, validation
|
||||||
packages/app/ Use cases — orchestrates domain via port interfaces
|
packages/application/ Use cases — orchestrates domain via port interfaces
|
||||||
data/bestiary/ Bestiary index for creature search
|
data/bestiary/ Pre-built bestiary search index (~10k creatures)
|
||||||
scripts/ Build tooling (layer boundary checks, index generation)
|
scripts/ Build tooling (layer checks, index generation)
|
||||||
specs/ Feature specifications (spec → plan → tasks)
|
specs/ Feature specifications (spec → plan → tasks)
|
||||||
```
|
```
|
||||||
|
|
||||||
## Architecture
|
## Architecture
|
||||||
@@ -55,5 +81,45 @@ Strict layered architecture with enforced dependency direction:
|
|||||||
apps/web (adapters) → packages/application (use cases) → packages/domain (pure logic)
|
apps/web (adapters) → packages/application (use cases) → packages/domain (pure logic)
|
||||||
```
|
```
|
||||||
|
|
||||||
Domain is pure — no I/O, no randomness, no framework imports. Layer boundaries are enforced by automated import checks that run as part of the test suite. See [CLAUDE.md](./CLAUDE.md) for full conventions.
|
- **Domain** — pure functions, no I/O, no randomness, no framework imports. Errors returned as values (`DomainError`), never thrown.
|
||||||
|
- **Application** — orchestrates domain calls via port interfaces (`EncounterStore`, `PlayerCharacterStore`, etc.). No business logic.
|
||||||
|
- **Web** — React adapter. Implements ports using hooks/state. All UI components, persistence, and external data access live here.
|
||||||
|
|
||||||
|
Layer boundaries are enforced by automated import checks that run as part of the test suite.
|
||||||
|
|
||||||
|
## Contributing
|
||||||
|
|
||||||
|
### Workflow
|
||||||
|
|
||||||
|
Development is spec-driven. Feature specs live in `specs/NNN-feature-name/` and are managed through Claude Code skills (see [CLAUDE.md](./CLAUDE.md) for full details).
|
||||||
|
|
||||||
|
| Scope | What to do |
|
||||||
|
|-------|-----------|
|
||||||
|
| Bug fix / CSS tweak | Fix it, run `pnpm check`, commit. Optionally use `/browser-interactive-testing` for visual verification. |
|
||||||
|
| Change to existing feature | Update the feature spec, then implement |
|
||||||
|
| Larger change to existing feature | Update the spec → `/rpi-research` → `/rpi-plan` → `/rpi-implement` |
|
||||||
|
| New feature | `/speckit.specify` → `/speckit.clarify` → `/speckit.plan` → `/speckit.tasks` → `/speckit.implement` |
|
||||||
|
|
||||||
|
Use `/write-issue` to create well-structured Gitea issues, and `/integrate-issue` to pull an existing issue's requirements into the relevant feature spec.
|
||||||
|
|
||||||
|
### Before committing
|
||||||
|
|
||||||
|
Run `pnpm check` — Lefthook runs this automatically at pre-commit, but running it manually first saves time. All checks must pass.
|
||||||
|
|
||||||
|
### Conventions
|
||||||
|
|
||||||
|
- **Biome** for formatting and linting — tab indentation, 80-char lines
|
||||||
|
- **TypeScript strict mode** with `verbatimModuleSyntax` (type-only imports must use `import type`)
|
||||||
|
- **Max 8 props** per component interface — use React context for shared state
|
||||||
|
- **Tests** in `__tests__/` directories — test pure functions directly, use `renderHook` for hooks
|
||||||
|
|
||||||
|
See [CLAUDE.md](./CLAUDE.md) for the full conventions and project constitution.
|
||||||
|
|
||||||
|
## Bestiary Index
|
||||||
|
|
||||||
|
The bestiary search index (`data/bestiary/index.json`) is pre-built and checked into the repo. To regenerate it (e.g., after a new source book release):
|
||||||
|
|
||||||
|
1. Clone [5etools-mirror-3/5etools-src](https://github.com/5etools-mirror-3/5etools-src) locally
|
||||||
|
2. Run `node scripts/generate-bestiary-index.mjs /path/to/5etools-src`
|
||||||
|
|
||||||
|
The script extracts creature names, stats, and source info into a compact search index.
|
||||||
|
|||||||
@@ -0,0 +1,108 @@
|
|||||||
|
import {
|
||||||
|
type Creature,
|
||||||
|
type CreatureId,
|
||||||
|
EMPTY_UNDO_REDO_STATE,
|
||||||
|
type Encounter,
|
||||||
|
type PlayerCharacter,
|
||||||
|
type UndoRedoState,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import type { Adapters } from "../../contexts/adapter-context.js";
|
||||||
|
|
||||||
|
export function createTestAdapters(options?: {
|
||||||
|
encounter?: Encounter | null;
|
||||||
|
undoRedoState?: UndoRedoState;
|
||||||
|
playerCharacters?: PlayerCharacter[];
|
||||||
|
creatures?: Map<CreatureId, Creature>;
|
||||||
|
sources?: Map<
|
||||||
|
string,
|
||||||
|
{ displayName: string; creatures: Creature[]; cachedAt: number }
|
||||||
|
>;
|
||||||
|
}): Adapters {
|
||||||
|
let storedEncounter = options?.encounter ?? null;
|
||||||
|
let storedUndoRedo = options?.undoRedoState ?? EMPTY_UNDO_REDO_STATE;
|
||||||
|
let storedPCs = options?.playerCharacters ?? [];
|
||||||
|
const sourceStore =
|
||||||
|
options?.sources ??
|
||||||
|
new Map<
|
||||||
|
string,
|
||||||
|
{ displayName: string; creatures: Creature[]; cachedAt: number }
|
||||||
|
>();
|
||||||
|
|
||||||
|
// Pre-populate sourceStore from creatures map if provided
|
||||||
|
if (options?.creatures && !options?.sources) {
|
||||||
|
// No-op: creatures are accessed directly from the map
|
||||||
|
}
|
||||||
|
|
||||||
|
const creatureMap = options?.creatures ?? new Map<CreatureId, Creature>();
|
||||||
|
|
||||||
|
return {
|
||||||
|
encounterPersistence: {
|
||||||
|
load: () => storedEncounter,
|
||||||
|
save: (e) => {
|
||||||
|
storedEncounter = e;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
undoRedoPersistence: {
|
||||||
|
load: () => storedUndoRedo,
|
||||||
|
save: (state) => {
|
||||||
|
storedUndoRedo = state;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
playerCharacterPersistence: {
|
||||||
|
load: () => [...storedPCs],
|
||||||
|
save: (pcs) => {
|
||||||
|
storedPCs = pcs;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
bestiaryCache: {
|
||||||
|
cacheSource(sourceCode, displayName, creatures) {
|
||||||
|
sourceStore.set(sourceCode, {
|
||||||
|
displayName,
|
||||||
|
creatures,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
});
|
||||||
|
for (const c of creatures) {
|
||||||
|
creatureMap.set(c.id, c);
|
||||||
|
}
|
||||||
|
return Promise.resolve();
|
||||||
|
},
|
||||||
|
isSourceCached(sourceCode) {
|
||||||
|
return Promise.resolve(sourceStore.has(sourceCode));
|
||||||
|
},
|
||||||
|
getCachedSources() {
|
||||||
|
return Promise.resolve(
|
||||||
|
[...sourceStore.entries()].map(([sourceCode, info]) => ({
|
||||||
|
sourceCode,
|
||||||
|
displayName: info.displayName,
|
||||||
|
creatureCount: info.creatures.length,
|
||||||
|
cachedAt: info.cachedAt,
|
||||||
|
})),
|
||||||
|
);
|
||||||
|
},
|
||||||
|
clearSource(sourceCode) {
|
||||||
|
sourceStore.delete(sourceCode);
|
||||||
|
return Promise.resolve();
|
||||||
|
},
|
||||||
|
clearAll() {
|
||||||
|
sourceStore.clear();
|
||||||
|
return Promise.resolve();
|
||||||
|
},
|
||||||
|
loadAllCachedCreatures() {
|
||||||
|
return Promise.resolve(new Map(creatureMap));
|
||||||
|
},
|
||||||
|
},
|
||||||
|
bestiaryIndex: {
|
||||||
|
loadIndex: () => ({ sources: {}, creatures: [] }),
|
||||||
|
getAllSourceCodes: () => [],
|
||||||
|
getDefaultFetchUrl: (sourceCode, baseUrl) => {
|
||||||
|
const filename = `bestiary-${sourceCode.toLowerCase()}.json`;
|
||||||
|
if (baseUrl !== undefined) {
|
||||||
|
const normalized = baseUrl.endsWith("/") ? baseUrl : `${baseUrl}/`;
|
||||||
|
return `${normalized}${filename}`;
|
||||||
|
}
|
||||||
|
return `https://example.com/${filename}`;
|
||||||
|
},
|
||||||
|
getSourceDisplayName: (sourceCode) => sourceCode,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -7,34 +7,6 @@ import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
|||||||
import { App } from "../App.js";
|
import { App } from "../App.js";
|
||||||
import { AllProviders } from "./test-providers.js";
|
import { AllProviders } from "./test-providers.js";
|
||||||
|
|
||||||
// Mock persistence — no localStorage interaction
|
|
||||||
vi.mock("../persistence/encounter-storage.js", () => ({
|
|
||||||
loadEncounter: () => null,
|
|
||||||
saveEncounter: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../persistence/player-character-storage.js", () => ({
|
|
||||||
loadPlayerCharacters: () => [],
|
|
||||||
savePlayerCharacters: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
// Mock bestiary — no IndexedDB or JSON index
|
|
||||||
vi.mock("../adapters/bestiary-cache.js", () => ({
|
|
||||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
|
||||||
isSourceCached: () => Promise.resolve(false),
|
|
||||||
cacheSource: () => Promise.resolve(),
|
|
||||||
getCachedSources: () => Promise.resolve([]),
|
|
||||||
clearSource: () => Promise.resolve(),
|
|
||||||
clearAll: () => Promise.resolve(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
|
||||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
|
||||||
getAllSourceCodes: () => [],
|
|
||||||
getDefaultFetchUrl: () => "",
|
|
||||||
getSourceDisplayName: (code: string) => code,
|
|
||||||
}));
|
|
||||||
|
|
||||||
// DOM API stubs — jsdom doesn't implement these
|
// DOM API stubs — jsdom doesn't implement these
|
||||||
beforeAll(() => {
|
beforeAll(() => {
|
||||||
Object.defineProperty(globalThis, "matchMedia", {
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
|||||||
@@ -1,40 +0,0 @@
|
|||||||
import { describe, expect, it } from "vitest";
|
|
||||||
import {
|
|
||||||
getAllSourceCodes,
|
|
||||||
getDefaultFetchUrl,
|
|
||||||
} from "../adapters/bestiary-index-adapter.js";
|
|
||||||
|
|
||||||
describe("getAllSourceCodes", () => {
|
|
||||||
it("returns all keys from the index sources object", () => {
|
|
||||||
const codes = getAllSourceCodes();
|
|
||||||
expect(codes.length).toBeGreaterThan(0);
|
|
||||||
expect(Array.isArray(codes)).toBe(true);
|
|
||||||
for (const code of codes) {
|
|
||||||
expect(typeof code).toBe("string");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("getDefaultFetchUrl", () => {
|
|
||||||
it("returns the default URL when no baseUrl is provided", () => {
|
|
||||||
const url = getDefaultFetchUrl("XMM");
|
|
||||||
expect(url).toBe(
|
|
||||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/bestiary-xmm.json",
|
|
||||||
);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("constructs URL from baseUrl with trailing slash", () => {
|
|
||||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data/");
|
|
||||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("normalizes baseUrl without trailing slash", () => {
|
|
||||||
const url = getDefaultFetchUrl("PHB", "https://example.com/data");
|
|
||||||
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("lowercases the source code in the filename", () => {
|
|
||||||
const url = getDefaultFetchUrl("MM", "https://example.com/");
|
|
||||||
expect(url).toBe("https://example.com/bestiary-mm.json");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -209,6 +209,82 @@ describe("round-trip: export then import", () => {
|
|||||||
expect(imported.playerCharacters).toEqual(bundle.playerCharacters);
|
expect(imported.playerCharacters).toEqual(bundle.playerCharacters);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("round-trips a combatant with cr field", () => {
|
||||||
|
const encounterWithCr: Encounter = {
|
||||||
|
combatants: [
|
||||||
|
{
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Custom Thug",
|
||||||
|
cr: "2",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
};
|
||||||
|
const emptyUndoRedo: UndoRedoState = {
|
||||||
|
undoStack: [],
|
||||||
|
redoStack: [],
|
||||||
|
};
|
||||||
|
const bundle = assembleExportBundle(encounterWithCr, emptyUndoRedo, []);
|
||||||
|
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||||
|
const result = validateImportBundle(serialized);
|
||||||
|
|
||||||
|
expect(typeof result).toBe("object");
|
||||||
|
const imported = result as ExportBundle;
|
||||||
|
expect(imported.encounter.combatants[0].cr).toBe("2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("round-trips a combatant with side field", () => {
|
||||||
|
const encounterWithSide: Encounter = {
|
||||||
|
combatants: [
|
||||||
|
{
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Allied Guard",
|
||||||
|
cr: "2",
|
||||||
|
side: "party",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
side: "enemy",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
};
|
||||||
|
const emptyUndoRedo: UndoRedoState = {
|
||||||
|
undoStack: [],
|
||||||
|
redoStack: [],
|
||||||
|
};
|
||||||
|
const bundle = assembleExportBundle(encounterWithSide, emptyUndoRedo, []);
|
||||||
|
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||||
|
const result = validateImportBundle(serialized);
|
||||||
|
|
||||||
|
expect(typeof result).toBe("object");
|
||||||
|
const imported = result as ExportBundle;
|
||||||
|
expect(imported.encounter.combatants[0].side).toBe("party");
|
||||||
|
expect(imported.encounter.combatants[1].side).toBe("enemy");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("round-trips a combatant without side field as undefined", () => {
|
||||||
|
const encounterNoSide: Encounter = {
|
||||||
|
combatants: [{ id: combatantId("c-1"), name: "Custom" }],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
};
|
||||||
|
const emptyUndoRedo: UndoRedoState = {
|
||||||
|
undoStack: [],
|
||||||
|
redoStack: [],
|
||||||
|
};
|
||||||
|
const bundle = assembleExportBundle(encounterNoSide, emptyUndoRedo, []);
|
||||||
|
const serialized = JSON.parse(JSON.stringify(bundle));
|
||||||
|
const result = validateImportBundle(serialized);
|
||||||
|
|
||||||
|
expect(typeof result).toBe("object");
|
||||||
|
const imported = result as ExportBundle;
|
||||||
|
expect(imported.encounter.combatants[0].side).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
it("round-trips an empty encounter", () => {
|
it("round-trips an empty encounter", () => {
|
||||||
const emptyEncounter: Encounter = {
|
const emptyEncounter: Encounter = {
|
||||||
combatants: [],
|
combatants: [],
|
||||||
|
|||||||
@@ -0,0 +1,12 @@
|
|||||||
|
import type { Combatant } from "@initiative/domain";
|
||||||
|
import { combatantId } from "@initiative/domain";
|
||||||
|
|
||||||
|
let counter = 0;
|
||||||
|
|
||||||
|
export function buildCombatant(overrides?: Partial<Combatant>): Combatant {
|
||||||
|
return {
|
||||||
|
id: combatantId(`c-${++counter}`),
|
||||||
|
name: "Combatant",
|
||||||
|
...overrides,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
import type { Creature } from "@initiative/domain";
|
||||||
|
import { creatureId } from "@initiative/domain";
|
||||||
|
|
||||||
|
let counter = 0;
|
||||||
|
|
||||||
|
export function buildCreature(overrides?: Partial<Creature>): Creature {
|
||||||
|
const id = ++counter;
|
||||||
|
return {
|
||||||
|
id: creatureId(`creature-${id}`),
|
||||||
|
name: `Creature ${id}`,
|
||||||
|
source: "srd",
|
||||||
|
sourceDisplayName: "SRD",
|
||||||
|
size: "Medium",
|
||||||
|
type: "humanoid",
|
||||||
|
alignment: "neutral",
|
||||||
|
ac: 13,
|
||||||
|
hp: { average: 7, formula: "2d6" },
|
||||||
|
speed: "30 ft.",
|
||||||
|
abilities: { str: 10, dex: 14, con: 10, int: 10, wis: 10, cha: 10 },
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 2,
|
||||||
|
passive: 10,
|
||||||
|
...overrides,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
import type { Encounter } from "@initiative/domain";
|
||||||
|
|
||||||
|
export function buildEncounter(overrides?: Partial<Encounter>): Encounter {
|
||||||
|
return {
|
||||||
|
combatants: [],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
...overrides,
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
export { buildCombatant } from "./build-combatant.js";
|
||||||
|
export { buildCreature } from "./build-creature.js";
|
||||||
|
export { buildEncounter } from "./build-encounter.js";
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
/**
|
||||||
|
* jsdom doesn't implement HTMLDialogElement.showModal/close.
|
||||||
|
* Call this in beforeAll() for tests that render <Dialog>.
|
||||||
|
*/
|
||||||
|
export function polyfillDialog(): void {
|
||||||
|
if (typeof HTMLDialogElement.prototype.showModal !== "function") {
|
||||||
|
HTMLDialogElement.prototype.showModal = function showModal() {
|
||||||
|
this.setAttribute("open", "");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if (typeof HTMLDialogElement.prototype.close !== "function") {
|
||||||
|
HTMLDialogElement.prototype.close = function close() {
|
||||||
|
this.removeAttribute("open");
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -5,7 +5,9 @@ import type { Creature, CreatureId } from "@initiative/domain";
|
|||||||
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
||||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
// Mock the context modules
|
// Uses context mocks because StatBlockPanel requires fine-grained control over
|
||||||
|
// panel state (collapsed/expanded, pinned/unpinned, wide/narrow desktop) that
|
||||||
|
// would need extensive setup to drive through real providers.
|
||||||
vi.mock("../contexts/side-panel-context.js", () => ({
|
vi.mock("../contexts/side-panel-context.js", () => ({
|
||||||
useSidePanelContext: vi.fn(),
|
useSidePanelContext: vi.fn(),
|
||||||
}));
|
}));
|
||||||
@@ -14,14 +16,6 @@ vi.mock("../contexts/bestiary-context.js", () => ({
|
|||||||
useBestiaryContext: vi.fn(),
|
useBestiaryContext: vi.fn(),
|
||||||
}));
|
}));
|
||||||
|
|
||||||
// Mock adapters to avoid IndexedDB
|
|
||||||
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
|
||||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
|
||||||
getAllSourceCodes: () => [],
|
|
||||||
getDefaultFetchUrl: () => "",
|
|
||||||
getSourceDisplayName: (code: string) => code,
|
|
||||||
}));
|
|
||||||
|
|
||||||
import { StatBlockPanel } from "../components/stat-block-panel.js";
|
import { StatBlockPanel } from "../components/stat-block-panel.js";
|
||||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
import type { ReactNode } from "react";
|
import type { ReactNode } from "react";
|
||||||
|
import type { Adapters } from "../contexts/adapter-context.js";
|
||||||
|
import { AdapterProvider } from "../contexts/adapter-context.js";
|
||||||
import {
|
import {
|
||||||
BestiaryProvider,
|
BestiaryProvider,
|
||||||
BulkImportProvider,
|
BulkImportProvider,
|
||||||
@@ -9,23 +11,35 @@ import {
|
|||||||
SidePanelProvider,
|
SidePanelProvider,
|
||||||
ThemeProvider,
|
ThemeProvider,
|
||||||
} from "../contexts/index.js";
|
} from "../contexts/index.js";
|
||||||
|
import { createTestAdapters } from "./adapters/in-memory-adapters.js";
|
||||||
|
|
||||||
export function AllProviders({ children }: { children: ReactNode }) {
|
export function AllProviders({
|
||||||
|
adapters,
|
||||||
|
children,
|
||||||
|
}: {
|
||||||
|
adapters?: Adapters;
|
||||||
|
children: ReactNode;
|
||||||
|
}) {
|
||||||
|
const resolved = adapters ?? createTestAdapters();
|
||||||
return (
|
return (
|
||||||
<ThemeProvider>
|
<AdapterProvider adapters={resolved}>
|
||||||
<RulesEditionProvider>
|
<ThemeProvider>
|
||||||
<EncounterProvider>
|
<RulesEditionProvider>
|
||||||
<BestiaryProvider>
|
<EncounterProvider>
|
||||||
<PlayerCharactersProvider>
|
<BestiaryProvider>
|
||||||
<BulkImportProvider>
|
<PlayerCharactersProvider>
|
||||||
<SidePanelProvider>
|
<BulkImportProvider>
|
||||||
<InitiativeRollsProvider>{children}</InitiativeRollsProvider>
|
<SidePanelProvider>
|
||||||
</SidePanelProvider>
|
<InitiativeRollsProvider>
|
||||||
</BulkImportProvider>
|
{children}
|
||||||
</PlayerCharactersProvider>
|
</InitiativeRollsProvider>
|
||||||
</BestiaryProvider>
|
</SidePanelProvider>
|
||||||
</EncounterProvider>
|
</BulkImportProvider>
|
||||||
</RulesEditionProvider>
|
</PlayerCharactersProvider>
|
||||||
</ThemeProvider>
|
</BestiaryProvider>
|
||||||
|
</EncounterProvider>
|
||||||
|
</RulesEditionProvider>
|
||||||
|
</ThemeProvider>
|
||||||
|
</AdapterProvider>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,95 @@
|
|||||||
|
import type { Creature } from "@initiative/domain";
|
||||||
|
import { creatureId } from "@initiative/domain";
|
||||||
|
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
// Mock idb to reject — simulates IndexedDB unavailable.
|
||||||
|
// This must be a separate file from bestiary-cache.test.ts because the
|
||||||
|
// module caches the db connection in a singleton; once openDB succeeds
|
||||||
|
// in one test, the fallback path is unreachable.
|
||||||
|
vi.mock("idb", () => ({
|
||||||
|
openDB: vi.fn().mockRejectedValue(new Error("IndexedDB unavailable")),
|
||||||
|
}));
|
||||||
|
|
||||||
|
const {
|
||||||
|
cacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
getCachedSources,
|
||||||
|
clearSource,
|
||||||
|
clearAll,
|
||||||
|
loadAllCachedCreatures,
|
||||||
|
} = await import("../bestiary-cache.js");
|
||||||
|
|
||||||
|
function makeCreature(id: string, name: string): Creature {
|
||||||
|
return {
|
||||||
|
id: creatureId(id),
|
||||||
|
name,
|
||||||
|
source: "MM",
|
||||||
|
sourceDisplayName: "Monster Manual",
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
alignment: "neutral evil",
|
||||||
|
ac: 15,
|
||||||
|
hp: { average: 7, formula: "2d6" },
|
||||||
|
speed: "30 ft.",
|
||||||
|
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 2,
|
||||||
|
passive: 9,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("bestiary-cache fallback (IndexedDB unavailable)", () => {
|
||||||
|
beforeEach(async () => {
|
||||||
|
await clearAll();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("cacheSource falls back to in-memory store", async () => {
|
||||||
|
const creatures = [makeCreature("mm:goblin", "Goblin")];
|
||||||
|
await cacheSource("MM", "Monster Manual", creatures);
|
||||||
|
|
||||||
|
expect(await isSourceCached("MM")).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("isSourceCached returns false for uncached source", async () => {
|
||||||
|
expect(await isSourceCached("XGE")).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("getCachedSources returns sources from in-memory store", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", [
|
||||||
|
makeCreature("mm:goblin", "Goblin"),
|
||||||
|
]);
|
||||||
|
|
||||||
|
const sources = await getCachedSources();
|
||||||
|
expect(sources).toHaveLength(1);
|
||||||
|
expect(sources[0].sourceCode).toBe("MM");
|
||||||
|
expect(sources[0].creatureCount).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("loadAllCachedCreatures assembles creatures from in-memory store", async () => {
|
||||||
|
const goblin = makeCreature("mm:goblin", "Goblin");
|
||||||
|
await cacheSource("MM", "Monster Manual", [goblin]);
|
||||||
|
|
||||||
|
const map = await loadAllCachedCreatures();
|
||||||
|
expect(map.size).toBe(1);
|
||||||
|
expect(map.get(creatureId("mm:goblin"))?.name).toBe("Goblin");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clearSource removes a single source from in-memory store", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", []);
|
||||||
|
await cacheSource("VGM", "Volo's Guide", []);
|
||||||
|
|
||||||
|
await clearSource("MM");
|
||||||
|
|
||||||
|
expect(await isSourceCached("MM")).toBe(false);
|
||||||
|
expect(await isSourceCached("VGM")).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clearAll removes all data from in-memory store", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", []);
|
||||||
|
await clearAll();
|
||||||
|
|
||||||
|
const sources = await getCachedSources();
|
||||||
|
expect(sources).toEqual([]);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,174 @@
|
|||||||
|
import type { Creature } from "@initiative/domain";
|
||||||
|
import { creatureId } from "@initiative/domain";
|
||||||
|
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
// Mock idb — the one legitimate use of vi.mock for a third-party I/O library.
|
||||||
|
// We can't use real IndexedDB in jsdom; this tests the cache logic through
|
||||||
|
// all public API methods with an in-memory backing store.
|
||||||
|
const fakeStore = new Map<string, unknown>();
|
||||||
|
|
||||||
|
vi.mock("idb", () => ({
|
||||||
|
openDB: vi.fn().mockResolvedValue({
|
||||||
|
put: vi.fn((_storeName: string, value: unknown) => {
|
||||||
|
const record = value as { sourceCode: string };
|
||||||
|
fakeStore.set(record.sourceCode, value);
|
||||||
|
return Promise.resolve();
|
||||||
|
}),
|
||||||
|
get: vi.fn((_storeName: string, key: string) =>
|
||||||
|
Promise.resolve(fakeStore.get(key)),
|
||||||
|
),
|
||||||
|
getAll: vi.fn((_storeName: string) =>
|
||||||
|
Promise.resolve([...fakeStore.values()]),
|
||||||
|
),
|
||||||
|
delete: vi.fn((_storeName: string, key: string) => {
|
||||||
|
fakeStore.delete(key);
|
||||||
|
return Promise.resolve();
|
||||||
|
}),
|
||||||
|
clear: vi.fn((_storeName: string) => {
|
||||||
|
fakeStore.clear();
|
||||||
|
return Promise.resolve();
|
||||||
|
}),
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Import after mocking
|
||||||
|
const {
|
||||||
|
cacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
getCachedSources,
|
||||||
|
clearSource,
|
||||||
|
clearAll,
|
||||||
|
loadAllCachedCreatures,
|
||||||
|
} = await import("../bestiary-cache.js");
|
||||||
|
|
||||||
|
function makeCreature(id: string, name: string): Creature {
|
||||||
|
return {
|
||||||
|
id: creatureId(id),
|
||||||
|
name,
|
||||||
|
source: "MM",
|
||||||
|
sourceDisplayName: "Monster Manual",
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
alignment: "neutral evil",
|
||||||
|
ac: 15,
|
||||||
|
hp: { average: 7, formula: "2d6" },
|
||||||
|
speed: "30 ft.",
|
||||||
|
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 2,
|
||||||
|
passive: 9,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("bestiary-cache", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
fakeStore.clear();
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("cacheSource", () => {
|
||||||
|
it("stores creatures and metadata", async () => {
|
||||||
|
const creatures = [makeCreature("mm:goblin", "Goblin")];
|
||||||
|
await cacheSource("MM", "Monster Manual", creatures);
|
||||||
|
|
||||||
|
expect(fakeStore.has("MM")).toBe(true);
|
||||||
|
const record = fakeStore.get("MM") as {
|
||||||
|
sourceCode: string;
|
||||||
|
displayName: string;
|
||||||
|
creatures: Creature[];
|
||||||
|
creatureCount: number;
|
||||||
|
cachedAt: number;
|
||||||
|
};
|
||||||
|
expect(record.sourceCode).toBe("MM");
|
||||||
|
expect(record.displayName).toBe("Monster Manual");
|
||||||
|
expect(record.creatures).toHaveLength(1);
|
||||||
|
expect(record.creatureCount).toBe(1);
|
||||||
|
expect(record.cachedAt).toBeGreaterThan(0);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("isSourceCached", () => {
|
||||||
|
it("returns false for uncached source", async () => {
|
||||||
|
expect(await isSourceCached("XGE")).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns true after caching", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", []);
|
||||||
|
expect(await isSourceCached("MM")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("getCachedSources", () => {
|
||||||
|
it("returns empty array when no sources cached", async () => {
|
||||||
|
const sources = await getCachedSources();
|
||||||
|
expect(sources).toEqual([]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns source info with creature counts", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", [
|
||||||
|
makeCreature("mm:goblin", "Goblin"),
|
||||||
|
makeCreature("mm:orc", "Orc"),
|
||||||
|
]);
|
||||||
|
await cacheSource("VGM", "Volo's Guide", [
|
||||||
|
makeCreature("vgm:flind", "Flind"),
|
||||||
|
]);
|
||||||
|
|
||||||
|
const sources = await getCachedSources();
|
||||||
|
expect(sources).toHaveLength(2);
|
||||||
|
|
||||||
|
const mm = sources.find((s) => s.sourceCode === "MM");
|
||||||
|
expect(mm).toBeDefined();
|
||||||
|
expect(mm?.displayName).toBe("Monster Manual");
|
||||||
|
expect(mm?.creatureCount).toBe(2);
|
||||||
|
|
||||||
|
const vgm = sources.find((s) => s.sourceCode === "VGM");
|
||||||
|
expect(vgm?.creatureCount).toBe(1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("loadAllCachedCreatures", () => {
|
||||||
|
it("returns empty map when nothing cached", async () => {
|
||||||
|
const map = await loadAllCachedCreatures();
|
||||||
|
expect(map.size).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("assembles creatures from all cached sources", async () => {
|
||||||
|
const goblin = makeCreature("mm:goblin", "Goblin");
|
||||||
|
const orc = makeCreature("mm:orc", "Orc");
|
||||||
|
const flind = makeCreature("vgm:flind", "Flind");
|
||||||
|
|
||||||
|
await cacheSource("MM", "Monster Manual", [goblin, orc]);
|
||||||
|
await cacheSource("VGM", "Volo's Guide", [flind]);
|
||||||
|
|
||||||
|
const map = await loadAllCachedCreatures();
|
||||||
|
expect(map.size).toBe(3);
|
||||||
|
expect(map.get(creatureId("mm:goblin"))?.name).toBe("Goblin");
|
||||||
|
expect(map.get(creatureId("mm:orc"))?.name).toBe("Orc");
|
||||||
|
expect(map.get(creatureId("vgm:flind"))?.name).toBe("Flind");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("clearSource", () => {
|
||||||
|
it("removes a single source", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", []);
|
||||||
|
await cacheSource("VGM", "Volo's Guide", []);
|
||||||
|
|
||||||
|
await clearSource("MM");
|
||||||
|
|
||||||
|
expect(await isSourceCached("MM")).toBe(false);
|
||||||
|
expect(await isSourceCached("VGM")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("clearAll", () => {
|
||||||
|
it("removes all cached data", async () => {
|
||||||
|
await cacheSource("MM", "Monster Manual", []);
|
||||||
|
await cacheSource("VGM", "Volo's Guide", []);
|
||||||
|
|
||||||
|
await clearAll();
|
||||||
|
|
||||||
|
const sources = await getCachedSources();
|
||||||
|
expect(sources).toEqual([]);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,107 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
import {
|
||||||
|
getAllSourceCodes,
|
||||||
|
getDefaultFetchUrl,
|
||||||
|
getSourceDisplayName,
|
||||||
|
loadBestiaryIndex,
|
||||||
|
} from "../bestiary-index-adapter.js";
|
||||||
|
|
||||||
|
describe("loadBestiaryIndex", () => {
|
||||||
|
it("returns an object with sources and creatures", () => {
|
||||||
|
const index = loadBestiaryIndex();
|
||||||
|
expect(index.sources).toBeDefined();
|
||||||
|
expect(index.creatures).toBeDefined();
|
||||||
|
expect(Array.isArray(index.creatures)).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("creatures have the expected shape", () => {
|
||||||
|
const index = loadBestiaryIndex();
|
||||||
|
expect(index.creatures.length).toBeGreaterThan(0);
|
||||||
|
const first = index.creatures[0];
|
||||||
|
expect(first).toHaveProperty("name");
|
||||||
|
expect(first).toHaveProperty("source");
|
||||||
|
expect(first).toHaveProperty("ac");
|
||||||
|
expect(first).toHaveProperty("hp");
|
||||||
|
expect(first).toHaveProperty("dex");
|
||||||
|
expect(first).toHaveProperty("cr");
|
||||||
|
expect(first).toHaveProperty("initiativeProficiency");
|
||||||
|
expect(first).toHaveProperty("size");
|
||||||
|
expect(first).toHaveProperty("type");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns the same cached instance on subsequent calls", () => {
|
||||||
|
const a = loadBestiaryIndex();
|
||||||
|
const b = loadBestiaryIndex();
|
||||||
|
expect(a).toBe(b);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sources is a record of source code to display name", () => {
|
||||||
|
const index = loadBestiaryIndex();
|
||||||
|
const entries = Object.entries(index.sources);
|
||||||
|
expect(entries.length).toBeGreaterThan(0);
|
||||||
|
for (const [code, name] of entries) {
|
||||||
|
expect(typeof code).toBe("string");
|
||||||
|
expect(typeof name).toBe("string");
|
||||||
|
expect(code.length).toBeGreaterThan(0);
|
||||||
|
expect(name.length).toBeGreaterThan(0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("getAllSourceCodes", () => {
|
||||||
|
it("returns all keys from the index sources", () => {
|
||||||
|
const codes = getAllSourceCodes();
|
||||||
|
const index = loadBestiaryIndex();
|
||||||
|
expect(codes).toEqual(Object.keys(index.sources));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns only strings", () => {
|
||||||
|
for (const code of getAllSourceCodes()) {
|
||||||
|
expect(typeof code).toBe("string");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("getDefaultFetchUrl", () => {
|
||||||
|
it("returns default GitHub URL when no baseUrl provided", () => {
|
||||||
|
const url = getDefaultFetchUrl("MM");
|
||||||
|
expect(url).toBe(
|
||||||
|
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/bestiary-mm.json",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("constructs URL from baseUrl with trailing slash", () => {
|
||||||
|
const url = getDefaultFetchUrl("PHB", "https://example.com/data/");
|
||||||
|
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("normalizes baseUrl without trailing slash", () => {
|
||||||
|
const url = getDefaultFetchUrl("PHB", "https://example.com/data");
|
||||||
|
expect(url).toBe("https://example.com/data/bestiary-phb.json");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("lowercases the source code in the filename", () => {
|
||||||
|
const url = getDefaultFetchUrl("XMM");
|
||||||
|
expect(url).toContain("bestiary-xmm.json");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("applies filename override for Plane Shift sources", () => {
|
||||||
|
expect(getDefaultFetchUrl("PSA")).toContain("bestiary-ps-a.json");
|
||||||
|
expect(getDefaultFetchUrl("PSD")).toContain("bestiary-ps-d.json");
|
||||||
|
expect(getDefaultFetchUrl("PSK")).toContain("bestiary-ps-k.json");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("getSourceDisplayName", () => {
|
||||||
|
it("returns display name for a known source", () => {
|
||||||
|
const index = loadBestiaryIndex();
|
||||||
|
const [code, expectedName] = Object.entries(index.sources)[0];
|
||||||
|
expect(getSourceDisplayName(code)).toBe(expectedName);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("falls back to source code for unknown source", () => {
|
||||||
|
expect(getSourceDisplayName("UNKNOWN_SOURCE_XYZ")).toBe(
|
||||||
|
"UNKNOWN_SOURCE_XYZ",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -5,7 +5,7 @@ const DB_NAME = "initiative-bestiary";
|
|||||||
const STORE_NAME = "sources";
|
const STORE_NAME = "sources";
|
||||||
const DB_VERSION = 2;
|
const DB_VERSION = 2;
|
||||||
|
|
||||||
export interface CachedSourceInfo {
|
interface CachedSourceInfo {
|
||||||
readonly sourceCode: string;
|
readonly sourceCode: string;
|
||||||
readonly displayName: string;
|
readonly displayName: string;
|
||||||
readonly creatureCount: number;
|
readonly creatureCount: number;
|
||||||
@@ -40,7 +40,7 @@ async function getDb(): Promise<IDBPDatabase | null> {
|
|||||||
}
|
}
|
||||||
if (oldVersion < 2 && database.objectStoreNames.contains(STORE_NAME)) {
|
if (oldVersion < 2 && database.objectStoreNames.contains(STORE_NAME)) {
|
||||||
// Clear cached creatures to pick up improved tag processing
|
// Clear cached creatures to pick up improved tag processing
|
||||||
transaction.objectStore(STORE_NAME).clear();
|
void transaction.objectStore(STORE_NAME).clear();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -0,0 +1,50 @@
|
|||||||
|
import type {
|
||||||
|
BestiaryIndex,
|
||||||
|
Creature,
|
||||||
|
CreatureId,
|
||||||
|
Encounter,
|
||||||
|
PlayerCharacter,
|
||||||
|
UndoRedoState,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
|
||||||
|
export interface EncounterPersistence {
|
||||||
|
load(): Encounter | null;
|
||||||
|
save(encounter: Encounter): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface UndoRedoPersistence {
|
||||||
|
load(): UndoRedoState;
|
||||||
|
save(state: UndoRedoState): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface PlayerCharacterPersistence {
|
||||||
|
load(): PlayerCharacter[];
|
||||||
|
save(characters: PlayerCharacter[]): void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface CachedSourceInfo {
|
||||||
|
readonly sourceCode: string;
|
||||||
|
readonly displayName: string;
|
||||||
|
readonly creatureCount: number;
|
||||||
|
readonly cachedAt: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface BestiaryCachePort {
|
||||||
|
cacheSource(
|
||||||
|
sourceCode: string,
|
||||||
|
displayName: string,
|
||||||
|
creatures: Creature[],
|
||||||
|
): Promise<void>;
|
||||||
|
isSourceCached(sourceCode: string): Promise<boolean>;
|
||||||
|
getCachedSources(): Promise<CachedSourceInfo[]>;
|
||||||
|
clearSource(sourceCode: string): Promise<void>;
|
||||||
|
clearAll(): Promise<void>;
|
||||||
|
loadAllCachedCreatures(): Promise<Map<CreatureId, Creature>>;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface BestiaryIndexPort {
|
||||||
|
loadIndex(): BestiaryIndex;
|
||||||
|
getAllSourceCodes(): string[];
|
||||||
|
getDefaultFetchUrl(sourceCode: string, baseUrl?: string): string;
|
||||||
|
getSourceDisplayName(sourceCode: string): string;
|
||||||
|
}
|
||||||
@@ -0,0 +1,44 @@
|
|||||||
|
import type { Adapters } from "../contexts/adapter-context.js";
|
||||||
|
import {
|
||||||
|
loadEncounter,
|
||||||
|
saveEncounter,
|
||||||
|
} from "../persistence/encounter-storage.js";
|
||||||
|
import {
|
||||||
|
loadPlayerCharacters,
|
||||||
|
savePlayerCharacters,
|
||||||
|
} from "../persistence/player-character-storage.js";
|
||||||
|
import {
|
||||||
|
loadUndoRedoStacks,
|
||||||
|
saveUndoRedoStacks,
|
||||||
|
} from "../persistence/undo-redo-storage.js";
|
||||||
|
import * as bestiaryCache from "./bestiary-cache.js";
|
||||||
|
import * as bestiaryIndex from "./bestiary-index-adapter.js";
|
||||||
|
|
||||||
|
export const productionAdapters: Adapters = {
|
||||||
|
encounterPersistence: {
|
||||||
|
load: loadEncounter,
|
||||||
|
save: saveEncounter,
|
||||||
|
},
|
||||||
|
undoRedoPersistence: {
|
||||||
|
load: loadUndoRedoStacks,
|
||||||
|
save: saveUndoRedoStacks,
|
||||||
|
},
|
||||||
|
playerCharacterPersistence: {
|
||||||
|
load: loadPlayerCharacters,
|
||||||
|
save: savePlayerCharacters,
|
||||||
|
},
|
||||||
|
bestiaryCache: {
|
||||||
|
cacheSource: bestiaryCache.cacheSource,
|
||||||
|
isSourceCached: bestiaryCache.isSourceCached,
|
||||||
|
getCachedSources: bestiaryCache.getCachedSources,
|
||||||
|
clearSource: bestiaryCache.clearSource,
|
||||||
|
clearAll: bestiaryCache.clearAll,
|
||||||
|
loadAllCachedCreatures: bestiaryCache.loadAllCachedCreatures,
|
||||||
|
},
|
||||||
|
bestiaryIndex: {
|
||||||
|
loadIndex: bestiaryIndex.loadBestiaryIndex,
|
||||||
|
getAllSourceCodes: bestiaryIndex.getAllSourceCodes,
|
||||||
|
getDefaultFetchUrl: bestiaryIndex.getDefaultFetchUrl,
|
||||||
|
getSourceDisplayName: bestiaryIndex.getSourceDisplayName,
|
||||||
|
},
|
||||||
|
};
|
||||||
@@ -1,40 +1,16 @@
|
|||||||
// @vitest-environment jsdom
|
// @vitest-environment jsdom
|
||||||
import "@testing-library/jest-dom/vitest";
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
import { cleanup, render, screen } from "@testing-library/react";
|
import { playerCharacterId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
import userEvent from "@testing-library/user-event";
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
import { AllProviders } from "../../__tests__/test-providers.js";
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
import { ActionBar } from "../action-bar.js";
|
import { ActionBar } from "../action-bar.js";
|
||||||
|
|
||||||
// Mock persistence — no localStorage interaction
|
|
||||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
|
||||||
loadEncounter: () => null,
|
|
||||||
saveEncounter: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
|
||||||
loadPlayerCharacters: () => [],
|
|
||||||
savePlayerCharacters: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
// Mock bestiary — no IndexedDB or JSON index
|
|
||||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
|
||||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
|
||||||
isSourceCached: () => Promise.resolve(false),
|
|
||||||
cacheSource: () => Promise.resolve(),
|
|
||||||
getCachedSources: () => Promise.resolve([]),
|
|
||||||
clearSource: () => Promise.resolve(),
|
|
||||||
clearAll: () => Promise.resolve(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
|
||||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
|
||||||
getAllSourceCodes: () => [],
|
|
||||||
getDefaultFetchUrl: () => "",
|
|
||||||
getSourceDisplayName: (code: string) => code,
|
|
||||||
}));
|
|
||||||
|
|
||||||
// DOM API stubs — jsdom doesn't implement these
|
// DOM API stubs — jsdom doesn't implement these
|
||||||
beforeAll(() => {
|
beforeAll(() => {
|
||||||
Object.defineProperty(globalThis, "matchMedia", {
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
@@ -50,6 +26,7 @@ beforeAll(() => {
|
|||||||
dispatchEvent: vi.fn(),
|
dispatchEvent: vi.fn(),
|
||||||
})),
|
})),
|
||||||
});
|
});
|
||||||
|
polyfillDialog();
|
||||||
});
|
});
|
||||||
|
|
||||||
afterEach(cleanup);
|
afterEach(cleanup);
|
||||||
@@ -58,64 +35,341 @@ function renderBar(props: Partial<Parameters<typeof ActionBar>[0]> = {}) {
|
|||||||
return render(<ActionBar {...props} />, { wrapper: AllProviders });
|
return render(<ActionBar {...props} />, { wrapper: AllProviders });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function renderBarWithBestiary(
|
||||||
|
props: Partial<Parameters<typeof ActionBar>[0]> = {},
|
||||||
|
) {
|
||||||
|
const adapters = createTestAdapters();
|
||||||
|
adapters.bestiaryIndex = {
|
||||||
|
...adapters.bestiaryIndex,
|
||||||
|
loadIndex: () => ({
|
||||||
|
sources: { MM: "Monster Manual" },
|
||||||
|
creatures: [
|
||||||
|
{
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "Golem, Iron",
|
||||||
|
source: "MM",
|
||||||
|
ac: 20,
|
||||||
|
hp: 210,
|
||||||
|
dex: 9,
|
||||||
|
cr: "16",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Large",
|
||||||
|
type: "construct",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
getSourceDisplayName: (code: string) =>
|
||||||
|
code === "MM" ? "Monster Manual" : code,
|
||||||
|
};
|
||||||
|
return render(<ActionBar {...props} />, {
|
||||||
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderBarWithPCs(
|
||||||
|
props: Partial<Parameters<typeof ActionBar>[0]> = {},
|
||||||
|
) {
|
||||||
|
const adapters = createTestAdapters({
|
||||||
|
playerCharacters: [
|
||||||
|
{
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Gandalf",
|
||||||
|
ac: 15,
|
||||||
|
maxHp: 40,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
adapters.bestiaryIndex = {
|
||||||
|
...adapters.bestiaryIndex,
|
||||||
|
loadIndex: () => ({
|
||||||
|
sources: { MM: "Monster Manual" },
|
||||||
|
creatures: [
|
||||||
|
{
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
getSourceDisplayName: (code: string) =>
|
||||||
|
code === "MM" ? "Monster Manual" : code,
|
||||||
|
};
|
||||||
|
return render(<ActionBar {...props} />, {
|
||||||
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
describe("ActionBar", () => {
|
describe("ActionBar", () => {
|
||||||
it("renders input with placeholder '+ Add combatants'", () => {
|
describe("basic rendering and custom add", () => {
|
||||||
renderBar();
|
it("renders input with placeholder '+ Add combatants'", () => {
|
||||||
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
|
renderBar();
|
||||||
|
expect(
|
||||||
|
screen.getByPlaceholderText("+ Add combatants"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("submitting with a name adds a combatant", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Goblin");
|
||||||
|
const addButton = screen.getByRole("button", { name: "Add" });
|
||||||
|
await user.click(addButton);
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("submitting with empty name does nothing", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "{Enter}");
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
|
||||||
|
expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
|
||||||
|
expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows Add button when name >= 2 chars and no suggestions", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("submits custom stats with combatant", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Fighter");
|
||||||
|
await user.type(screen.getByPlaceholderText("Init"), "15");
|
||||||
|
await user.type(screen.getByPlaceholderText("AC"), "18");
|
||||||
|
await user.type(screen.getByPlaceholderText("MaxHP"), "45");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Add" }));
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it("submitting with a name adds a combatant", async () => {
|
describe("bestiary suggestions and queuing", () => {
|
||||||
const user = userEvent.setup();
|
it("shows bestiary suggestions when typing a matching name", async () => {
|
||||||
renderBar();
|
const user = userEvent.setup();
|
||||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
renderBarWithBestiary();
|
||||||
await user.type(input, "Goblin");
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
// The Add button appears when name >= 2 chars and no suggestions
|
await user.type(input, "Go");
|
||||||
const addButton = screen.getByRole("button", { name: "Add" });
|
|
||||||
await user.click(addButton);
|
await waitFor(() => {
|
||||||
// Input is cleared after adding (context handles the state)
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
expect(input).toHaveValue("");
|
});
|
||||||
|
expect(screen.getByText("Golem, Iron")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking a suggestion queues it with count badge", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBarWithBestiary();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Click the Goblin suggestion
|
||||||
|
await user.click(screen.getByText("Goblin"));
|
||||||
|
|
||||||
|
// Should show count badge "1"
|
||||||
|
expect(screen.getByText("1")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking same suggestion again increments count", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBarWithBestiary();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Goblin"));
|
||||||
|
await user.click(screen.getByText("Goblin"));
|
||||||
|
|
||||||
|
expect(screen.getByText("2")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("confirming queued creatures adds them to the encounter", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBarWithBestiary();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Queue 1 Goblin
|
||||||
|
await user.click(screen.getByText("Goblin"));
|
||||||
|
|
||||||
|
// Press Enter to confirm the queued creature
|
||||||
|
await user.keyboard("{Enter}");
|
||||||
|
|
||||||
|
// Input should be cleared after confirming
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clears queued when search text no longer matches", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBarWithBestiary();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Goblin"));
|
||||||
|
expect(screen.getByText("1")).toBeInTheDocument();
|
||||||
|
|
||||||
|
// Change search to something with no matches
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "xyz");
|
||||||
|
|
||||||
|
// Count badge should be gone
|
||||||
|
expect(screen.queryByText("1")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it("submitting with empty name does nothing", async () => {
|
describe("player character matching", () => {
|
||||||
const user = userEvent.setup();
|
it("shows matching player characters in suggestions", async () => {
|
||||||
renderBar();
|
const user = userEvent.setup();
|
||||||
// Submit the form directly (Enter on empty input)
|
renderBarWithPCs();
|
||||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
await user.type(input, "{Enter}");
|
await user.type(input, "Gan");
|
||||||
// Input stays empty, no error
|
|
||||||
expect(input).toHaveValue("");
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Gandalf")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
expect(screen.getByText("Player")).toBeInTheDocument();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
|
describe("browse mode", () => {
|
||||||
const user = userEvent.setup();
|
it("toggles browse mode via eye icon button", async () => {
|
||||||
renderBar();
|
const user = userEvent.setup();
|
||||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
renderBarWithBestiary();
|
||||||
await user.type(input, "Go");
|
|
||||||
expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
|
const browseButton = screen.getByRole("button", {
|
||||||
expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
|
name: "Browse stat blocks",
|
||||||
expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
|
});
|
||||||
|
await user.click(browseButton);
|
||||||
|
|
||||||
|
expect(
|
||||||
|
screen.getByPlaceholderText("Search stat blocks..."),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Switch to add mode" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("browse mode shows suggestions without add UI", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBarWithBestiary();
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("button", { name: "Browse stat blocks" }),
|
||||||
|
);
|
||||||
|
const input = screen.getByPlaceholderText("Search stat blocks...");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
// No Add button in browse mode
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: "Add" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it("shows Add button when name >= 2 chars and no suggestions", async () => {
|
describe("overflow menu", () => {
|
||||||
const user = userEvent.setup();
|
it("does not show roll all initiative button when no creature combatants", () => {
|
||||||
renderBar();
|
renderBar();
|
||||||
const input = screen.getByPlaceholderText("+ Add combatants");
|
expect(
|
||||||
await user.type(input, "Go");
|
screen.queryByRole("button", { name: "Roll all initiative" }),
|
||||||
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
|
).not.toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("does not show roll all initiative button when no creature combatants", () => {
|
it("shows overflow menu items", () => {
|
||||||
renderBar();
|
renderBar({ onManagePlayers: vi.fn() });
|
||||||
expect(
|
expect(
|
||||||
screen.queryByRole("button", { name: "Roll all initiative" }),
|
screen.getByRole("button", { name: "More actions" }),
|
||||||
).not.toBeInTheDocument();
|
).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("shows overflow menu items", () => {
|
it("opens export method dialog via overflow menu", async () => {
|
||||||
renderBar({ onManagePlayers: vi.fn() });
|
const user = userEvent.setup();
|
||||||
// The overflow menu should be present (it contains Player Characters etc.)
|
renderBar();
|
||||||
expect(
|
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
screen.getByRole("button", { name: "More actions" }),
|
const items = screen.getAllByText("Export Encounter");
|
||||||
).toBeInTheDocument();
|
await user.click(items[0]);
|
||||||
|
expect(
|
||||||
|
screen.getAllByText("Export Encounter").length,
|
||||||
|
).toBeGreaterThanOrEqual(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("opens import method dialog via overflow menu", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
const items = screen.getAllByText("Import Encounter");
|
||||||
|
await user.click(items[0]);
|
||||||
|
expect(
|
||||||
|
screen.getAllByText("Import Encounter").length,
|
||||||
|
).toBeGreaterThanOrEqual(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onManagePlayers from overflow menu", async () => {
|
||||||
|
const onManagePlayers = vi.fn();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar({ onManagePlayers });
|
||||||
|
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
await user.click(screen.getByText("Player Characters"));
|
||||||
|
expect(onManagePlayers).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onOpenSettings from overflow menu", async () => {
|
||||||
|
const onOpenSettings = vi.fn();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar({ onOpenSettings });
|
||||||
|
await user.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
await user.click(screen.getByText("Settings"));
|
||||||
|
expect(onOpenSettings).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -0,0 +1,163 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||||
|
import { BulkImportPrompt } from "../bulk-import-prompt.js";
|
||||||
|
|
||||||
|
const THREE_SOURCES_REGEX = /3 sources/;
|
||||||
|
const GITHUB_URL_REGEX = /raw\.githubusercontent/;
|
||||||
|
const LOADING_PROGRESS_REGEX = /Loading sources\.\.\. 4\/10/;
|
||||||
|
const SEVEN_OF_TEN_REGEX = /7\/10 sources/;
|
||||||
|
const THREE_FAILED_REGEX = /3 failed/;
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const mockFetchAndCacheSource = vi.fn();
|
||||||
|
const mockIsSourceCached = vi.fn().mockResolvedValue(false);
|
||||||
|
const mockRefreshCache = vi.fn();
|
||||||
|
const mockStartImport = vi.fn();
|
||||||
|
const mockReset = vi.fn();
|
||||||
|
const mockDismissPanel = vi.fn();
|
||||||
|
|
||||||
|
let mockImportState = {
|
||||||
|
status: "idle" as string,
|
||||||
|
total: 0,
|
||||||
|
completed: 0,
|
||||||
|
failed: 0,
|
||||||
|
};
|
||||||
|
|
||||||
|
// Uses context mocks because the bulk import state machine (idle → loading →
|
||||||
|
// complete → partial-failure) is impractical to drive through user interactions
|
||||||
|
// without real network calls. Consider migrating if adapter injection expands
|
||||||
|
// to cover these state transitions.
|
||||||
|
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||||
|
useBestiaryContext: () => ({
|
||||||
|
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||||
|
isSourceCached: mockIsSourceCached,
|
||||||
|
refreshCache: mockRefreshCache,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../contexts/bulk-import-context.js", () => ({
|
||||||
|
useBulkImportContext: () => ({
|
||||||
|
state: mockImportState,
|
||||||
|
startImport: mockStartImport,
|
||||||
|
reset: mockReset,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../contexts/side-panel-context.js", () => ({
|
||||||
|
useSidePanelContext: () => ({
|
||||||
|
dismissPanel: mockDismissPanel,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
function createAdaptersWithSources() {
|
||||||
|
const adapters = createTestAdapters();
|
||||||
|
adapters.bestiaryIndex = {
|
||||||
|
...adapters.bestiaryIndex,
|
||||||
|
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||||
|
};
|
||||||
|
return adapters;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderWithAdapters() {
|
||||||
|
const adapters = createAdaptersWithSources();
|
||||||
|
return render(
|
||||||
|
<AdapterProvider adapters={adapters}>
|
||||||
|
<BulkImportPrompt />
|
||||||
|
</AdapterProvider>,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("BulkImportPrompt", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
vi.clearAllMocks();
|
||||||
|
mockImportState = { status: "idle", total: 0, completed: 0, failed: 0 };
|
||||||
|
});
|
||||||
|
|
||||||
|
it("idle: shows base URL input, source count, Load All button", () => {
|
||||||
|
renderWithAdapters();
|
||||||
|
expect(screen.getByText(THREE_SOURCES_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByDisplayValue(GITHUB_URL_REGEX)).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Load All" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("idle: clearing URL disables the button", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderWithAdapters();
|
||||||
|
|
||||||
|
const input = screen.getByDisplayValue(GITHUB_URL_REGEX);
|
||||||
|
await user.clear(input);
|
||||||
|
expect(screen.getByRole("button", { name: "Load All" })).toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("idle: clicking Load All calls startImport with URL", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderWithAdapters();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Load All" }));
|
||||||
|
expect(mockStartImport).toHaveBeenCalledWith(
|
||||||
|
expect.stringContaining("raw.githubusercontent"),
|
||||||
|
mockFetchAndCacheSource,
|
||||||
|
mockIsSourceCached,
|
||||||
|
mockRefreshCache,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("loading: shows progress text and progress bar", () => {
|
||||||
|
mockImportState = {
|
||||||
|
status: "loading",
|
||||||
|
total: 10,
|
||||||
|
completed: 3,
|
||||||
|
failed: 1,
|
||||||
|
};
|
||||||
|
renderWithAdapters();
|
||||||
|
expect(screen.getByText(LOADING_PROGRESS_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("complete: shows success message and Done button", () => {
|
||||||
|
mockImportState = {
|
||||||
|
status: "complete",
|
||||||
|
total: 10,
|
||||||
|
completed: 10,
|
||||||
|
failed: 0,
|
||||||
|
};
|
||||||
|
renderWithAdapters();
|
||||||
|
expect(screen.getByText("All sources loaded")).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Done" })).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("complete: Done calls dismissPanel and reset", async () => {
|
||||||
|
mockImportState = {
|
||||||
|
status: "complete",
|
||||||
|
total: 10,
|
||||||
|
completed: 10,
|
||||||
|
failed: 0,
|
||||||
|
};
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderWithAdapters();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Done" }));
|
||||||
|
expect(mockDismissPanel).toHaveBeenCalled();
|
||||||
|
expect(mockReset).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("partial-failure: shows loaded/failed counts", () => {
|
||||||
|
mockImportState = {
|
||||||
|
status: "partial-failure",
|
||||||
|
total: 10,
|
||||||
|
completed: 7,
|
||||||
|
failed: 3,
|
||||||
|
};
|
||||||
|
renderWithAdapters();
|
||||||
|
expect(screen.getByText(SEVEN_OF_TEN_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(THREE_FAILED_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,56 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { VALID_PLAYER_COLORS } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
import { ColorPalette } from "../color-palette.js";
|
||||||
|
|
||||||
|
describe("ColorPalette", () => {
|
||||||
|
it("renders a button for each valid color", () => {
|
||||||
|
render(<ColorPalette value="" onChange={() => {}} />);
|
||||||
|
const buttons = screen.getAllByRole("button");
|
||||||
|
expect(buttons).toHaveLength(VALID_PLAYER_COLORS.size);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("each button has an aria-label matching the color name", () => {
|
||||||
|
render(<ColorPalette value="" onChange={() => {}} />);
|
||||||
|
for (const color of VALID_PLAYER_COLORS) {
|
||||||
|
expect(screen.getByRole("button", { name: color })).toBeInTheDocument();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking a color calls onChange with that color", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const onChange = vi.fn();
|
||||||
|
render(<ColorPalette value="" onChange={onChange} />);
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "blue" }));
|
||||||
|
expect(onChange).toHaveBeenCalledWith("blue");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking the selected color deselects it", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const onChange = vi.fn();
|
||||||
|
render(<ColorPalette value="red" onChange={onChange} />);
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "red" }));
|
||||||
|
expect(onChange).toHaveBeenCalledWith("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("selected color has ring styling", () => {
|
||||||
|
render(<ColorPalette value="green" onChange={() => {}} />);
|
||||||
|
const selected = screen.getByRole("button", { name: "green" });
|
||||||
|
expect(selected.className).toContain("ring-2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("non-selected colors do not have ring styling", () => {
|
||||||
|
render(<ColorPalette value="green" onChange={() => {}} />);
|
||||||
|
const other = screen.getByRole("button", { name: "blue" });
|
||||||
|
expect(other.className).not.toContain("ring-2");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -10,34 +10,8 @@ import { CombatantRow } from "../combatant-row.js";
|
|||||||
import { PLAYER_COLOR_HEX } from "../player-icon-map.js";
|
import { PLAYER_COLOR_HEX } from "../player-icon-map.js";
|
||||||
|
|
||||||
const TEMP_HP_REGEX = /^\+\d/;
|
const TEMP_HP_REGEX = /^\+\d/;
|
||||||
|
const CURRENT_HP_7_REGEX = /Current HP: 7/;
|
||||||
// Mock persistence — no localStorage interaction
|
const CURRENT_HP_REGEX = /Current HP/;
|
||||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
|
||||||
loadEncounter: () => null,
|
|
||||||
saveEncounter: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
|
||||||
loadPlayerCharacters: () => [],
|
|
||||||
savePlayerCharacters: () => {},
|
|
||||||
}));
|
|
||||||
|
|
||||||
// Mock bestiary — no IndexedDB or JSON index
|
|
||||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
|
||||||
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
|
||||||
isSourceCached: () => Promise.resolve(false),
|
|
||||||
cacheSource: () => Promise.resolve(),
|
|
||||||
getCachedSources: () => Promise.resolve([]),
|
|
||||||
clearSource: () => Promise.resolve(),
|
|
||||||
clearAll: () => Promise.resolve(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
|
||||||
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
|
||||||
getAllSourceCodes: () => [],
|
|
||||||
getDefaultFetchUrl: () => "",
|
|
||||||
getSourceDisplayName: (code: string) => code,
|
|
||||||
}));
|
|
||||||
|
|
||||||
// DOM API stubs
|
// DOM API stubs
|
||||||
beforeAll(() => {
|
beforeAll(() => {
|
||||||
@@ -257,6 +231,172 @@ describe("CombatantRow", () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
describe("inline name editing", () => {
|
||||||
|
it("click rename → type new name → blur commits rename", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Rename" }));
|
||||||
|
const input = screen.getByDisplayValue("Goblin");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "Hobgoblin");
|
||||||
|
await user.tab(); // blur
|
||||||
|
// The input should be gone, name committed
|
||||||
|
expect(screen.queryByDisplayValue("Hobgoblin")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Escape cancels without renaming", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Rename" }));
|
||||||
|
const input = screen.getByDisplayValue("Goblin");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "Changed");
|
||||||
|
await user.keyboard("{Escape}");
|
||||||
|
// Should revert to showing the original name
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("inline AC editing", () => {
|
||||||
|
it("click AC → type value → Enter commits", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
ac: 13,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
// Click the AC shield button
|
||||||
|
const acButton = screen.getByText("13").closest("button");
|
||||||
|
expect(acButton).not.toBeNull();
|
||||||
|
await user.click(acButton as HTMLElement);
|
||||||
|
const input = screen.getByDisplayValue("13");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "16");
|
||||||
|
await user.keyboard("{Enter}");
|
||||||
|
expect(screen.queryByDisplayValue("16")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("inline max HP editing", () => {
|
||||||
|
it("click max HP → type value → blur commits", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 10,
|
||||||
|
currentHp: 10,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
// The max HP button shows "10" as muted text
|
||||||
|
const maxHpButton = screen
|
||||||
|
.getAllByText("10")
|
||||||
|
.find(
|
||||||
|
(el) => el.closest("button") && el.className.includes("text-muted"),
|
||||||
|
);
|
||||||
|
expect(maxHpButton).toBeDefined();
|
||||||
|
const maxHpBtn = (maxHpButton as HTMLElement).closest("button");
|
||||||
|
expect(maxHpBtn).not.toBeNull();
|
||||||
|
await user.click(maxHpBtn as HTMLElement);
|
||||||
|
const input = screen.getByDisplayValue("10");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "25");
|
||||||
|
await user.tab();
|
||||||
|
expect(screen.queryByDisplayValue("25")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("inline initiative editing", () => {
|
||||||
|
it("click initiative → type value → Enter commits", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
initiative: 15,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(screen.getByText("15"));
|
||||||
|
const input = screen.getByDisplayValue("15");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.type(input, "20");
|
||||||
|
await user.keyboard("{Enter}");
|
||||||
|
expect(screen.queryByDisplayValue("20")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clearing initiative and pressing Enter commits the edit", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
initiative: 15,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(screen.getByText("15"));
|
||||||
|
const input = screen.getByDisplayValue("15");
|
||||||
|
await user.clear(input);
|
||||||
|
await user.keyboard("{Enter}");
|
||||||
|
// Input should be dismissed (editing mode exited)
|
||||||
|
expect(screen.queryByRole("textbox")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("HP popover", () => {
|
||||||
|
it("clicking current HP opens the HP adjust popover", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 10,
|
||||||
|
currentHp: 7,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
const hpButton = screen.getByLabelText(CURRENT_HP_7_REGEX);
|
||||||
|
await user.click(hpButton);
|
||||||
|
// The popover should appear with damage/heal controls
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply damage" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply healing" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("HP section is absent when maxHp is undefined", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(screen.queryByLabelText(CURRENT_HP_REGEX)).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("condition picker", () => {
|
||||||
|
it("clicking Add condition button opens the picker", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow();
|
||||||
|
const addButton = screen.getByRole("button", {
|
||||||
|
name: "Add condition",
|
||||||
|
});
|
||||||
|
await user.click(addButton);
|
||||||
|
// Condition picker should render with condition options
|
||||||
|
expect(screen.getByText("Blinded")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
describe("temp HP display", () => {
|
describe("temp HP display", () => {
|
||||||
it("shows +N when combatant has temp HP", () => {
|
it("shows +N when combatant has temp HP", () => {
|
||||||
renderRow({
|
renderRow({
|
||||||
|
|||||||
@@ -0,0 +1,69 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { ConditionId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { RulesEditionProvider } from "../../contexts/rules-edition-context.js";
|
||||||
|
import { ConditionTags } from "../condition-tags.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderTags(props: Partial<Parameters<typeof ConditionTags>[0]> = {}) {
|
||||||
|
return render(
|
||||||
|
<RulesEditionProvider>
|
||||||
|
<ConditionTags
|
||||||
|
conditions={props.conditions}
|
||||||
|
onRemove={props.onRemove ?? (() => {})}
|
||||||
|
onOpenPicker={props.onOpenPicker ?? (() => {})}
|
||||||
|
/>
|
||||||
|
</RulesEditionProvider>,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("ConditionTags", () => {
|
||||||
|
it("renders nothing when conditions is undefined", () => {
|
||||||
|
const { container } = renderTags();
|
||||||
|
// Only the add button should be present
|
||||||
|
expect(container.querySelectorAll("button")).toHaveLength(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders a button per condition", () => {
|
||||||
|
const conditions: ConditionId[] = ["blinded", "prone"];
|
||||||
|
renderTags({ conditions });
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||||
|
).toBeDefined();
|
||||||
|
expect(screen.getByRole("button", { name: "Remove Prone" })).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onRemove with condition id when clicked", async () => {
|
||||||
|
const onRemove = vi.fn();
|
||||||
|
renderTags({
|
||||||
|
conditions: ["blinded"] as ConditionId[],
|
||||||
|
onRemove,
|
||||||
|
});
|
||||||
|
|
||||||
|
await userEvent.click(
|
||||||
|
screen.getByRole("button", { name: "Remove Blinded" }),
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(onRemove).toHaveBeenCalledWith("blinded");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onOpenPicker when add button is clicked", async () => {
|
||||||
|
const onOpenPicker = vi.fn();
|
||||||
|
renderTags({ conditions: [], onOpenPicker });
|
||||||
|
|
||||||
|
await userEvent.click(
|
||||||
|
screen.getByRole("button", { name: "Add condition" }),
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(onOpenPicker).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders empty conditions array without errors", () => {
|
||||||
|
renderTags({ conditions: [] });
|
||||||
|
// Only add button
|
||||||
|
expect(screen.getByRole("button", { name: "Add condition" })).toBeDefined();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,165 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { playerCharacterId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { CreatePlayerModal } from "../create-player-modal.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderModal(
|
||||||
|
overrides: Partial<Parameters<typeof CreatePlayerModal>[0]> = {},
|
||||||
|
) {
|
||||||
|
const defaults = {
|
||||||
|
open: true,
|
||||||
|
onClose: vi.fn(),
|
||||||
|
onSave: vi.fn(),
|
||||||
|
};
|
||||||
|
const props = { ...defaults, ...overrides };
|
||||||
|
return { ...render(<CreatePlayerModal {...props} />), ...props };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("CreatePlayerModal", () => {
|
||||||
|
it("renders create form with defaults", () => {
|
||||||
|
renderModal();
|
||||||
|
expect(screen.getByText("Create Player")).toBeDefined();
|
||||||
|
expect(screen.getByLabelText("Name")).toBeDefined();
|
||||||
|
expect(screen.getByLabelText("AC")).toBeDefined();
|
||||||
|
expect(screen.getByLabelText("Max HP")).toBeDefined();
|
||||||
|
expect(screen.getByLabelText("Level")).toBeDefined();
|
||||||
|
expect(screen.getByRole("button", { name: "Create" })).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders edit form when playerCharacter is provided", () => {
|
||||||
|
const pc: PlayerCharacter = {
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Gandalf",
|
||||||
|
ac: 15,
|
||||||
|
maxHp: 40,
|
||||||
|
color: "blue",
|
||||||
|
icon: "wand",
|
||||||
|
level: 10,
|
||||||
|
};
|
||||||
|
renderModal({ playerCharacter: pc });
|
||||||
|
expect(screen.getByText("Edit Player")).toBeDefined();
|
||||||
|
expect(screen.getByLabelText("Name")).toHaveProperty("value", "Gandalf");
|
||||||
|
expect(screen.getByLabelText("AC")).toHaveProperty("value", "15");
|
||||||
|
expect(screen.getByLabelText("Max HP")).toHaveProperty("value", "40");
|
||||||
|
expect(screen.getByLabelText("Level")).toHaveProperty("value", "10");
|
||||||
|
expect(screen.getByRole("button", { name: "Save" })).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onSave with valid data", async () => {
|
||||||
|
const { onSave, onClose } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "Aria");
|
||||||
|
await user.clear(screen.getByLabelText("AC"));
|
||||||
|
await user.type(screen.getByLabelText("AC"), "16");
|
||||||
|
await user.clear(screen.getByLabelText("Max HP"));
|
||||||
|
await user.type(screen.getByLabelText("Max HP"), "30");
|
||||||
|
await user.type(screen.getByLabelText("Level"), "5");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(onSave).toHaveBeenCalledWith(
|
||||||
|
"Aria",
|
||||||
|
16,
|
||||||
|
30,
|
||||||
|
undefined,
|
||||||
|
undefined,
|
||||||
|
5,
|
||||||
|
);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows error for empty name", async () => {
|
||||||
|
const { onSave } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("Name is required")).toBeDefined();
|
||||||
|
expect(onSave).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows error for invalid AC", async () => {
|
||||||
|
const { onSave } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "Test");
|
||||||
|
await user.clear(screen.getByLabelText("AC"));
|
||||||
|
await user.type(screen.getByLabelText("AC"), "abc");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("AC must be a non-negative number")).toBeDefined();
|
||||||
|
expect(onSave).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows error for invalid Max HP", async () => {
|
||||||
|
const { onSave } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "Test");
|
||||||
|
await user.clear(screen.getByLabelText("Max HP"));
|
||||||
|
await user.type(screen.getByLabelText("Max HP"), "0");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("Max HP must be at least 1")).toBeDefined();
|
||||||
|
expect(onSave).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows error for invalid level", async () => {
|
||||||
|
const { onSave } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "Test");
|
||||||
|
await user.type(screen.getByLabelText("Level"), "25");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("Level must be between 1 and 20")).toBeDefined();
|
||||||
|
expect(onSave).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clears error when name is edited", async () => {
|
||||||
|
renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
expect(screen.getByText("Name is required")).toBeDefined();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "A");
|
||||||
|
expect(screen.queryByText("Name is required")).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onClose when cancel is clicked", async () => {
|
||||||
|
const { onClose } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Cancel" }));
|
||||||
|
|
||||||
|
expect(onClose).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("omits level when field is empty", async () => {
|
||||||
|
const { onSave } = renderModal();
|
||||||
|
const user = userEvent.setup();
|
||||||
|
|
||||||
|
await user.type(screen.getByLabelText("Name"), "Aria");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
expect(onSave).toHaveBeenCalledWith(
|
||||||
|
"Aria",
|
||||||
|
10,
|
||||||
|
10,
|
||||||
|
undefined,
|
||||||
|
undefined,
|
||||||
|
undefined,
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { Dialog, DialogHeader } from "../ui/dialog.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
describe("Dialog", () => {
|
||||||
|
it("opens when open=true", () => {
|
||||||
|
render(
|
||||||
|
<Dialog open={true} onClose={() => {}}>
|
||||||
|
Content
|
||||||
|
</Dialog>,
|
||||||
|
);
|
||||||
|
expect(screen.getByText("Content")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("closes when open changes from true to false", () => {
|
||||||
|
const { rerender } = render(
|
||||||
|
<Dialog open={true} onClose={() => {}}>
|
||||||
|
Content
|
||||||
|
</Dialog>,
|
||||||
|
);
|
||||||
|
const dialog = document.querySelector("dialog");
|
||||||
|
expect(dialog?.hasAttribute("open")).toBe(true);
|
||||||
|
|
||||||
|
rerender(
|
||||||
|
<Dialog open={false} onClose={() => {}}>
|
||||||
|
Content
|
||||||
|
</Dialog>,
|
||||||
|
);
|
||||||
|
expect(dialog?.hasAttribute("open")).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onClose on cancel event", () => {
|
||||||
|
const onClose = vi.fn();
|
||||||
|
render(
|
||||||
|
<Dialog open={true} onClose={onClose}>
|
||||||
|
Content
|
||||||
|
</Dialog>,
|
||||||
|
);
|
||||||
|
const dialog = document.querySelector("dialog");
|
||||||
|
dialog?.dispatchEvent(new Event("cancel"));
|
||||||
|
expect(onClose).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("DialogHeader", () => {
|
||||||
|
it("renders title and close button", async () => {
|
||||||
|
const onClose = vi.fn();
|
||||||
|
render(<DialogHeader title="Test Title" onClose={onClose} />);
|
||||||
|
|
||||||
|
expect(screen.getByText("Test Title")).toBeDefined();
|
||||||
|
await userEvent.click(screen.getByRole("button"));
|
||||||
|
expect(onClose).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,296 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import {
|
||||||
|
buildCombatant,
|
||||||
|
buildCreature,
|
||||||
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { DifficultyBreakdownPanel } from "../difficulty-breakdown-panel.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const pcId1 = playerCharacterId("pc-1");
|
||||||
|
const goblinCreature = buildCreature({
|
||||||
|
id: creatureId("srd:goblin"),
|
||||||
|
name: "Goblin",
|
||||||
|
cr: "1/4",
|
||||||
|
source: "srd",
|
||||||
|
sourceDisplayName: "SRD",
|
||||||
|
});
|
||||||
|
|
||||||
|
function renderPanel(options: {
|
||||||
|
encounter: ReturnType<typeof buildEncounter>;
|
||||||
|
playerCharacters?: PlayerCharacter[];
|
||||||
|
creatures?: Map<CreatureId, Creature>;
|
||||||
|
onClose?: () => void;
|
||||||
|
}) {
|
||||||
|
const adapters = createTestAdapters({
|
||||||
|
encounter: options.encounter,
|
||||||
|
playerCharacters: options.playerCharacters ?? [],
|
||||||
|
creatures: options.creatures,
|
||||||
|
});
|
||||||
|
return render(
|
||||||
|
<AllProviders adapters={adapters}>
|
||||||
|
<DifficultyBreakdownPanel onClose={options.onClose ?? (() => {})} />
|
||||||
|
</AllProviders>,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function defaultEncounter() {
|
||||||
|
return buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-3"),
|
||||||
|
name: "Custom Thug",
|
||||||
|
cr: "2",
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-4"),
|
||||||
|
name: "Bandit",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const defaultPCs: PlayerCharacter[] = [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
];
|
||||||
|
|
||||||
|
describe("DifficultyBreakdownPanel", () => {
|
||||||
|
it("renders party budget section", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(
|
||||||
|
screen.getByText("Party Budget", { exact: false }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("1 PC", { exact: false })).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Low:", { exact: false })).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders tier label", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(
|
||||||
|
screen.getByText("Encounter Difficulty:", { exact: false }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows PC in party column with level", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Hero")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Lv 5")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows monsters in enemy column", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
expect(screen.getAllByText("CR 1/4").length).toBeGreaterThanOrEqual(1);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders explanation text", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(
|
||||||
|
screen.getByText(
|
||||||
|
"Allied NPC XP is subtracted from encounter difficulty",
|
||||||
|
),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders Net Monster XP footer", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Net Monster XP")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders custom combatant with CR picker in enemy column", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
const pickers = screen.getAllByLabelText("Challenge rating");
|
||||||
|
expect(pickers).toHaveLength(2);
|
||||||
|
expect(pickers[0]).toHaveValue("2");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("selecting a CR updates the visible XP value", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getAllByLabelText("Challenge rating")).toHaveLength(2);
|
||||||
|
});
|
||||||
|
|
||||||
|
const pickers = screen.getAllByLabelText("Challenge rating");
|
||||||
|
await user.selectOptions(pickers[1], "5");
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("1,800")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("non-PC combatants show toggle button", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
// Each non-PC enemy combatant has a toggle button
|
||||||
|
expect(
|
||||||
|
screen.getByLabelText("Move Goblin to party side"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByLabelText("Move Custom Thug to party side"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("PC combatants do not show side toggle", async () => {
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Hero")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(
|
||||||
|
screen.queryByLabelText("Move Hero to enemy side"),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("side toggle moves combatant between sections", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
// Toggle goblin to party side
|
||||||
|
const toggleBtn = screen.getByLabelText("Move Goblin to party side");
|
||||||
|
await user.click(toggleBtn);
|
||||||
|
|
||||||
|
// After toggle, the aria-label should change to "Move Goblin to enemy side"
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(
|
||||||
|
screen.getByLabelText("Move Goblin to enemy side"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders nothing when breakdown data is insufficient", () => {
|
||||||
|
const { container } = renderPanel({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Custom" }),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(container.innerHTML).toBe("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onClose when Escape is pressed", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const onClose = vi.fn();
|
||||||
|
renderPanel({
|
||||||
|
encounter: defaultEncounter(),
|
||||||
|
playerCharacters: defaultPCs,
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
onClose,
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.keyboard("{Escape}");
|
||||||
|
|
||||||
|
expect(onClose).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,97 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { DifficultyResult } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { DifficultyIndicator } from "../difficulty-indicator.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function makeResult(tier: DifficultyResult["tier"]): DifficultyResult {
|
||||||
|
return {
|
||||||
|
tier,
|
||||||
|
totalMonsterXp: 100,
|
||||||
|
partyBudget: { low: 50, moderate: 100, high: 200 },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("DifficultyIndicator", () => {
|
||||||
|
it("renders 3 bars", () => {
|
||||||
|
const { container } = render(
|
||||||
|
<DifficultyIndicator result={makeResult("moderate")} />,
|
||||||
|
);
|
||||||
|
const bars = container.querySelectorAll("[class*='rounded-sm']");
|
||||||
|
expect(bars).toHaveLength(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows 'Trivial encounter difficulty' label for trivial tier", () => {
|
||||||
|
render(<DifficultyIndicator result={makeResult("trivial")} />);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("img", {
|
||||||
|
name: "Trivial encounter difficulty",
|
||||||
|
}),
|
||||||
|
).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows 'Low encounter difficulty' label for low tier", () => {
|
||||||
|
render(<DifficultyIndicator result={makeResult("low")} />);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("img", { name: "Low encounter difficulty" }),
|
||||||
|
).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows 'Moderate encounter difficulty' label for moderate tier", () => {
|
||||||
|
render(<DifficultyIndicator result={makeResult("moderate")} />);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("img", {
|
||||||
|
name: "Moderate encounter difficulty",
|
||||||
|
}),
|
||||||
|
).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows 'High encounter difficulty' label for high tier", () => {
|
||||||
|
render(<DifficultyIndicator result={makeResult("high")} />);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("img", {
|
||||||
|
name: "High encounter difficulty",
|
||||||
|
}),
|
||||||
|
).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onClick when clicked", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const handleClick = vi.fn();
|
||||||
|
render(
|
||||||
|
<DifficultyIndicator
|
||||||
|
result={makeResult("moderate")}
|
||||||
|
onClick={handleClick}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("img", {
|
||||||
|
name: "Moderate encounter difficulty",
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
expect(handleClick).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders as div when onClick not provided", () => {
|
||||||
|
const { container } = render(
|
||||||
|
<DifficultyIndicator result={makeResult("moderate")} />,
|
||||||
|
);
|
||||||
|
const element = container.querySelector("[role='img']");
|
||||||
|
expect(element?.tagName).toBe("DIV");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders as button when onClick provided", () => {
|
||||||
|
const { container } = render(
|
||||||
|
<DifficultyIndicator
|
||||||
|
result={makeResult("moderate")}
|
||||||
|
onClick={() => {}}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
const element = container.querySelector("[role='img']");
|
||||||
|
expect(element?.tagName).toBe("BUTTON");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { ExportMethodDialog } from "../export-method-dialog.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
function renderDialog(open = true) {
|
||||||
|
const onDownload = vi.fn();
|
||||||
|
const onCopyToClipboard = vi.fn();
|
||||||
|
const onClose = vi.fn();
|
||||||
|
const result = render(
|
||||||
|
<ExportMethodDialog
|
||||||
|
open={open}
|
||||||
|
onDownload={onDownload}
|
||||||
|
onCopyToClipboard={onCopyToClipboard}
|
||||||
|
onClose={onClose}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
return { ...result, onDownload, onCopyToClipboard, onClose };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("ExportMethodDialog", () => {
|
||||||
|
it("renders filename input and unchecked history checkbox", () => {
|
||||||
|
renderDialog();
|
||||||
|
expect(
|
||||||
|
screen.getByPlaceholderText("Filename (optional)"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
const checkbox = screen.getByRole("checkbox");
|
||||||
|
expect(checkbox).not.toBeChecked();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("download button calls onDownload with defaults", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onDownload } = renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Download file"));
|
||||||
|
expect(onDownload).toHaveBeenCalledWith(false, "");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("download with filename and history checked", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onDownload } = renderDialog();
|
||||||
|
|
||||||
|
await user.type(
|
||||||
|
screen.getByPlaceholderText("Filename (optional)"),
|
||||||
|
"my-encounter",
|
||||||
|
);
|
||||||
|
await user.click(screen.getByRole("checkbox"));
|
||||||
|
await user.click(screen.getByText("Download file"));
|
||||||
|
expect(onDownload).toHaveBeenCalledWith(true, "my-encounter");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("copy to clipboard calls onCopyToClipboard and shows Copied", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onCopyToClipboard } = renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Copy to clipboard"));
|
||||||
|
expect(onCopyToClipboard).toHaveBeenCalledWith(false);
|
||||||
|
expect(screen.getByText("Copied!")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Copied! reverts after 2 seconds", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Copy to clipboard"));
|
||||||
|
expect(screen.getByText("Copied!")).toBeInTheDocument();
|
||||||
|
|
||||||
|
await waitFor(
|
||||||
|
() => {
|
||||||
|
expect(screen.queryByText("Copied!")).not.toBeInTheDocument();
|
||||||
|
},
|
||||||
|
{ timeout: 3000 },
|
||||||
|
);
|
||||||
|
expect(screen.getByText("Copy to clipboard")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { ImportMethodDialog } from "../import-method-dialog.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderDialog(open = true) {
|
||||||
|
const onSelectFile = vi.fn();
|
||||||
|
const onSubmitClipboard = vi.fn();
|
||||||
|
const onClose = vi.fn();
|
||||||
|
const result = render(
|
||||||
|
<ImportMethodDialog
|
||||||
|
open={open}
|
||||||
|
onSelectFile={onSelectFile}
|
||||||
|
onSubmitClipboard={onSubmitClipboard}
|
||||||
|
onClose={onClose}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
return { ...result, onSelectFile, onSubmitClipboard, onClose };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("ImportMethodDialog", () => {
|
||||||
|
it("opens in pick mode with two method buttons", () => {
|
||||||
|
renderDialog();
|
||||||
|
expect(screen.getByText("From file")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Paste content")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("From file button calls onSelectFile and closes", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onSelectFile, onClose } = renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("From file"));
|
||||||
|
expect(onSelectFile).toHaveBeenCalled();
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Paste content button switches to paste mode", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Paste content"));
|
||||||
|
expect(
|
||||||
|
screen.getByPlaceholderText("Paste exported JSON here..."),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Import" })).toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("typing text enables Import button", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Paste content"));
|
||||||
|
const textarea = screen.getByPlaceholderText("Paste exported JSON here...");
|
||||||
|
await user.type(textarea, "test-data");
|
||||||
|
expect(screen.getByRole("button", { name: "Import" })).not.toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Import calls onSubmitClipboard with text and closes", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onSubmitClipboard, onClose } = renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Paste content"));
|
||||||
|
await user.type(
|
||||||
|
screen.getByPlaceholderText("Paste exported JSON here..."),
|
||||||
|
"some-json-content",
|
||||||
|
);
|
||||||
|
await user.click(screen.getByRole("button", { name: "Import" }));
|
||||||
|
expect(onSubmitClipboard).toHaveBeenCalledWith("some-json-content");
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Back button returns to pick mode and clears text", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderDialog();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Paste content"));
|
||||||
|
await user.type(
|
||||||
|
screen.getByPlaceholderText("Paste exported JSON here..."),
|
||||||
|
"some text",
|
||||||
|
);
|
||||||
|
await user.click(screen.getByRole("button", { name: "Back" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("From file")).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.queryByPlaceholderText("Paste exported JSON here..."),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,89 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { Circle } from "lucide-react";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { OverflowMenu } from "../ui/overflow-menu.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const items = [
|
||||||
|
{ icon: <Circle />, label: "Action A", onClick: vi.fn() },
|
||||||
|
{ icon: <Circle />, label: "Action B", onClick: vi.fn() },
|
||||||
|
];
|
||||||
|
|
||||||
|
describe("OverflowMenu", () => {
|
||||||
|
it("renders toggle button", () => {
|
||||||
|
render(<OverflowMenu items={items} />);
|
||||||
|
expect(screen.getByRole("button", { name: "More actions" })).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not show menu items when closed", () => {
|
||||||
|
render(<OverflowMenu items={items} />);
|
||||||
|
expect(screen.queryByText("Action A")).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows menu items when toggled open", async () => {
|
||||||
|
render(<OverflowMenu items={items} />);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
|
||||||
|
expect(screen.getByText("Action A")).toBeDefined();
|
||||||
|
expect(screen.getByText("Action B")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("closes menu after clicking an item", async () => {
|
||||||
|
const onClick = vi.fn();
|
||||||
|
render(
|
||||||
|
<OverflowMenu items={[{ icon: <Circle />, label: "Do it", onClick }]} />,
|
||||||
|
);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
await userEvent.click(screen.getByText("Do it"));
|
||||||
|
|
||||||
|
expect(onClick).toHaveBeenCalledOnce();
|
||||||
|
expect(screen.queryByText("Do it")).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("keeps menu open when keepOpen is true", async () => {
|
||||||
|
const onClick = vi.fn();
|
||||||
|
render(
|
||||||
|
<OverflowMenu
|
||||||
|
items={[
|
||||||
|
{
|
||||||
|
icon: <Circle />,
|
||||||
|
label: "Stay",
|
||||||
|
onClick,
|
||||||
|
keepOpen: true,
|
||||||
|
},
|
||||||
|
]}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
await userEvent.click(screen.getByText("Stay"));
|
||||||
|
|
||||||
|
expect(onClick).toHaveBeenCalledOnce();
|
||||||
|
expect(screen.getByText("Stay")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("disables items when disabled is true", async () => {
|
||||||
|
const onClick = vi.fn();
|
||||||
|
render(
|
||||||
|
<OverflowMenu
|
||||||
|
items={[
|
||||||
|
{
|
||||||
|
icon: <Circle />,
|
||||||
|
label: "Nope",
|
||||||
|
onClick,
|
||||||
|
disabled: true,
|
||||||
|
},
|
||||||
|
]}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
|
||||||
|
const item = screen.getByText("Nope");
|
||||||
|
expect(item.closest("button")?.hasAttribute("disabled")).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,108 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { act, cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { createRef } from "react";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import {
|
||||||
|
PlayerCharacterSection,
|
||||||
|
type PlayerCharacterSectionHandle,
|
||||||
|
} from "../player-character-section.js";
|
||||||
|
|
||||||
|
const CREATE_FIRST_PC_REGEX = /create your first player character/i;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderSection() {
|
||||||
|
const ref = createRef<PlayerCharacterSectionHandle>();
|
||||||
|
const result = render(<PlayerCharacterSection ref={ref} />, {
|
||||||
|
wrapper: AllProviders,
|
||||||
|
});
|
||||||
|
return { ...result, ref };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("PlayerCharacterSection", () => {
|
||||||
|
it("openManagement ref handle opens the management dialog", async () => {
|
||||||
|
const { ref } = renderSection();
|
||||||
|
|
||||||
|
const handle = ref.current;
|
||||||
|
if (!handle) throw new Error("ref not set");
|
||||||
|
act(() => handle.openManagement());
|
||||||
|
|
||||||
|
// Management dialog should now be open with its title visible
|
||||||
|
await waitFor(() => {
|
||||||
|
const dialogs = document.querySelectorAll("dialog");
|
||||||
|
const managementDialog = Array.from(dialogs).find((d) =>
|
||||||
|
d.textContent?.includes("Player Characters"),
|
||||||
|
);
|
||||||
|
expect(managementDialog).toHaveAttribute("open");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("creating a character from management opens create modal", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { ref } = renderSection();
|
||||||
|
|
||||||
|
const handle = ref.current;
|
||||||
|
if (!handle) throw new Error("ref not set");
|
||||||
|
act(() => handle.openManagement());
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("button", {
|
||||||
|
name: CREATE_FIRST_PC_REGEX,
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Create modal should now be visible
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByPlaceholderText("Character name")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("saving a new character and returning to management", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { ref } = renderSection();
|
||||||
|
|
||||||
|
const handle = ref.current;
|
||||||
|
if (!handle) throw new Error("ref not set");
|
||||||
|
act(() => handle.openManagement());
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("button", {
|
||||||
|
name: CREATE_FIRST_PC_REGEX,
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
|
// Fill in the create form
|
||||||
|
await user.type(screen.getByPlaceholderText("Character name"), "Aria");
|
||||||
|
await user.type(screen.getByPlaceholderText("AC"), "16");
|
||||||
|
await user.type(screen.getByPlaceholderText("Max HP"), "30");
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Create" }));
|
||||||
|
|
||||||
|
// Should return to management dialog showing the new character
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Aria")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,120 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { type PlayerCharacter, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const CREATE_FIRST_PC_REGEX = /create your first player character/i;
|
||||||
|
const LEVEL_REGEX = /^Lv /;
|
||||||
|
|
||||||
|
import { PlayerManagement } from "../player-management.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
});
|
||||||
|
|
||||||
|
const PC_WARRIOR: PlayerCharacter = {
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Thorin",
|
||||||
|
ac: 18,
|
||||||
|
maxHp: 45,
|
||||||
|
color: "red",
|
||||||
|
icon: "sword",
|
||||||
|
};
|
||||||
|
|
||||||
|
const PC_WIZARD: PlayerCharacter = {
|
||||||
|
id: playerCharacterId("pc-2"),
|
||||||
|
name: "Gandalf",
|
||||||
|
ac: 12,
|
||||||
|
maxHp: 30,
|
||||||
|
color: "blue",
|
||||||
|
icon: "wand",
|
||||||
|
level: 10,
|
||||||
|
};
|
||||||
|
|
||||||
|
function renderManagement(
|
||||||
|
overrides: Partial<Parameters<typeof PlayerManagement>[0]> = {},
|
||||||
|
) {
|
||||||
|
const props = {
|
||||||
|
open: true,
|
||||||
|
onClose: vi.fn(),
|
||||||
|
characters: [] as readonly PlayerCharacter[],
|
||||||
|
onEdit: vi.fn(),
|
||||||
|
onDelete: vi.fn(),
|
||||||
|
onCreate: vi.fn(),
|
||||||
|
...overrides,
|
||||||
|
};
|
||||||
|
return { ...render(<PlayerManagement {...props} />), props };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("PlayerManagement", () => {
|
||||||
|
it("shows empty state when no characters", () => {
|
||||||
|
renderManagement();
|
||||||
|
expect(screen.getByText("No player characters yet")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows create button in empty state that calls onCreate", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { props } = renderManagement();
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("button", {
|
||||||
|
name: CREATE_FIRST_PC_REGEX,
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
expect(props.onCreate).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders each character with name, AC, HP", () => {
|
||||||
|
renderManagement({ characters: [PC_WARRIOR, PC_WIZARD] });
|
||||||
|
expect(screen.getByText("Thorin")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Gandalf")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("AC 18")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("HP 45")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("AC 12")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("HP 30")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows level when present, omits when undefined", () => {
|
||||||
|
renderManagement({ characters: [PC_WARRIOR, PC_WIZARD] });
|
||||||
|
expect(screen.getByText("Lv 10")).toBeInTheDocument();
|
||||||
|
// Thorin has no level — there should be only one "Lv" text
|
||||||
|
expect(screen.queryAllByText(LEVEL_REGEX)).toHaveLength(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("edit button calls onEdit with the character", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { props } = renderManagement({ characters: [PC_WARRIOR] });
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Edit" }));
|
||||||
|
expect(props.onEdit).toHaveBeenCalledWith(PC_WARRIOR);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("delete button calls onDelete after confirmation", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { props } = renderManagement({ characters: [PC_WARRIOR] });
|
||||||
|
|
||||||
|
const deleteBtn = screen.getByRole("button", {
|
||||||
|
name: "Delete player character",
|
||||||
|
});
|
||||||
|
await user.click(deleteBtn);
|
||||||
|
const confirmBtn = screen.getByRole("button", {
|
||||||
|
name: "Confirm delete player character",
|
||||||
|
});
|
||||||
|
await user.click(confirmBtn);
|
||||||
|
expect(props.onDelete).toHaveBeenCalledWith(PC_WARRIOR.id);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("add button calls onCreate", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { props } = renderManagement({ characters: [PC_WARRIOR] });
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Add" }));
|
||||||
|
expect(props.onCreate).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { RollModeMenu } from "../roll-mode-menu.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
describe("RollModeMenu", () => {
|
||||||
|
it("renders advantage and disadvantage buttons", () => {
|
||||||
|
render(
|
||||||
|
<RollModeMenu
|
||||||
|
position={{ x: 100, y: 100 }}
|
||||||
|
onSelect={() => {}}
|
||||||
|
onClose={() => {}}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
expect(screen.getByText("Advantage")).toBeDefined();
|
||||||
|
expect(screen.getByText("Disadvantage")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onSelect with 'advantage' and onClose when clicked", async () => {
|
||||||
|
const onSelect = vi.fn();
|
||||||
|
const onClose = vi.fn();
|
||||||
|
render(
|
||||||
|
<RollModeMenu
|
||||||
|
position={{ x: 100, y: 100 }}
|
||||||
|
onSelect={onSelect}
|
||||||
|
onClose={onClose}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByText("Advantage"));
|
||||||
|
|
||||||
|
expect(onSelect).toHaveBeenCalledWith("advantage");
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onSelect with 'disadvantage' and onClose when clicked", async () => {
|
||||||
|
const onSelect = vi.fn();
|
||||||
|
const onClose = vi.fn();
|
||||||
|
render(
|
||||||
|
<RollModeMenu
|
||||||
|
position={{ x: 100, y: 100 }}
|
||||||
|
onSelect={onSelect}
|
||||||
|
onClose={onClose}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
|
||||||
|
await userEvent.click(screen.getByText("Disadvantage"));
|
||||||
|
|
||||||
|
expect(onSelect).toHaveBeenCalledWith("disadvantage");
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,84 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { SettingsModal } from "../settings-modal.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
polyfillDialog();
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
function renderModal(open = true) {
|
||||||
|
const onClose = vi.fn();
|
||||||
|
const result = render(<SettingsModal open={open} onClose={onClose} />, {
|
||||||
|
wrapper: AllProviders,
|
||||||
|
});
|
||||||
|
return { ...result, onClose };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("SettingsModal", () => {
|
||||||
|
it("renders edition toggle buttons", () => {
|
||||||
|
renderModal();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "5e (2014)" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "5.5e (2024)" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders theme toggle buttons", () => {
|
||||||
|
renderModal();
|
||||||
|
expect(screen.getByRole("button", { name: "System" })).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Light" })).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Dark" })).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking an edition button switches the active edition", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderModal();
|
||||||
|
const btn5e = screen.getByRole("button", { name: "5e (2014)" });
|
||||||
|
await user.click(btn5e);
|
||||||
|
// After clicking 5e, it should have the active style
|
||||||
|
expect(btn5e.className).toContain("bg-accent");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking a theme button switches the active theme", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderModal();
|
||||||
|
const darkBtn = screen.getByRole("button", { name: "Dark" });
|
||||||
|
await user.click(darkBtn);
|
||||||
|
expect(darkBtn.className).toContain("bg-accent");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("close button calls onClose", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onClose } = renderModal();
|
||||||
|
// DialogHeader renders an X button
|
||||||
|
const buttons = screen.getAllByRole("button");
|
||||||
|
const closeBtn = buttons.find((b) => b.querySelector(".h-4.w-4") !== null);
|
||||||
|
expect(closeBtn).toBeDefined();
|
||||||
|
await user.click(closeBtn as HTMLElement);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,130 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { AdapterProvider } from "../../contexts/adapter-context.js";
|
||||||
|
import { SourceFetchPrompt } from "../source-fetch-prompt.js";
|
||||||
|
|
||||||
|
const MONSTER_MANUAL_REGEX = /Monster Manual/;
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const mockFetchAndCacheSource = vi.fn();
|
||||||
|
const mockUploadAndCacheSource = vi.fn();
|
||||||
|
|
||||||
|
// Uses context mock because fetchAndCacheSource/uploadAndCacheSource involve
|
||||||
|
// real fetch() calls. The test controls success/failure to verify the
|
||||||
|
// component's loading and error UI, not the fetching logic itself.
|
||||||
|
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||||
|
useBestiaryContext: () => ({
|
||||||
|
fetchAndCacheSource: mockFetchAndCacheSource,
|
||||||
|
uploadAndCacheSource: mockUploadAndCacheSource,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
function renderPrompt(sourceCode = "MM") {
|
||||||
|
const onSourceLoaded = vi.fn();
|
||||||
|
const adapters = createTestAdapters();
|
||||||
|
adapters.bestiaryIndex = {
|
||||||
|
...adapters.bestiaryIndex,
|
||||||
|
getDefaultFetchUrl: (code: string) =>
|
||||||
|
`https://example.com/bestiary/${code}.json`,
|
||||||
|
getSourceDisplayName: (code: string) =>
|
||||||
|
code === "MM" ? "Monster Manual" : code,
|
||||||
|
};
|
||||||
|
const result = render(
|
||||||
|
<AdapterProvider adapters={adapters}>
|
||||||
|
<SourceFetchPrompt
|
||||||
|
sourceCode={sourceCode}
|
||||||
|
onSourceLoaded={onSourceLoaded}
|
||||||
|
/>
|
||||||
|
</AdapterProvider>,
|
||||||
|
);
|
||||||
|
return { ...result, onSourceLoaded };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("SourceFetchPrompt", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
vi.clearAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders source name, URL input, Load and Upload buttons", () => {
|
||||||
|
renderPrompt();
|
||||||
|
expect(screen.getByText(MONSTER_MANUAL_REGEX)).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByDisplayValue("https://example.com/bestiary/MM.json"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Load")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Upload file")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Load calls fetchAndCacheSource and onSourceLoaded on success", async () => {
|
||||||
|
mockFetchAndCacheSource.mockResolvedValueOnce(undefined);
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onSourceLoaded } = renderPrompt();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Load"));
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(mockFetchAndCacheSource).toHaveBeenCalledWith(
|
||||||
|
"MM",
|
||||||
|
"https://example.com/bestiary/MM.json",
|
||||||
|
);
|
||||||
|
expect(onSourceLoaded).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("fetch error shows error message", async () => {
|
||||||
|
mockFetchAndCacheSource.mockRejectedValueOnce(new Error("Network error"));
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPrompt();
|
||||||
|
|
||||||
|
await user.click(screen.getByText("Load"));
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Network error")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("upload file calls uploadAndCacheSource and onSourceLoaded", async () => {
|
||||||
|
mockUploadAndCacheSource.mockResolvedValueOnce(undefined);
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onSourceLoaded } = renderPrompt();
|
||||||
|
|
||||||
|
const file = new File(['{"monster":[]}'], "bestiary-mm.json", {
|
||||||
|
type: "application/json",
|
||||||
|
});
|
||||||
|
const fileInput = document.querySelector(
|
||||||
|
'input[type="file"]',
|
||||||
|
) as HTMLInputElement;
|
||||||
|
await user.upload(fileInput, file);
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(mockUploadAndCacheSource).toHaveBeenCalledWith("MM", {
|
||||||
|
monster: [],
|
||||||
|
});
|
||||||
|
expect(onSourceLoaded).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("upload error shows error message", async () => {
|
||||||
|
mockUploadAndCacheSource.mockRejectedValueOnce(new Error("Invalid format"));
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPrompt();
|
||||||
|
|
||||||
|
const file = new File(['{"bad": true}'], "bad.json", {
|
||||||
|
type: "application/json",
|
||||||
|
});
|
||||||
|
const fileInput = document.querySelector(
|
||||||
|
'input[type="file"]',
|
||||||
|
) as HTMLInputElement;
|
||||||
|
await user.upload(fileInput, file);
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Invalid format")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -3,60 +3,68 @@ import "@testing-library/jest-dom/vitest";
|
|||||||
|
|
||||||
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
import userEvent from "@testing-library/user-event";
|
import userEvent from "@testing-library/user-event";
|
||||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
import type { ReactNode } from "react";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
getCachedSources: vi.fn(),
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
clearSource: vi.fn(),
|
import type { CachedSourceInfo } from "../../adapters/ports.js";
|
||||||
clearAll: vi.fn(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
// Mock the context module
|
|
||||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
|
||||||
useBestiaryContext: vi.fn(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
|
|
||||||
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
|
||||||
import { SourceManager } from "../source-manager.js";
|
import { SourceManager } from "../source-manager.js";
|
||||||
|
|
||||||
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
|
beforeAll(() => {
|
||||||
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
|
writable: true,
|
||||||
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
afterEach(() => {
|
media: query,
|
||||||
cleanup();
|
onchange: null,
|
||||||
vi.clearAllMocks();
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
function setupMockContext() {
|
afterEach(cleanup);
|
||||||
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
|
||||||
mockUseBestiaryContext.mockReturnValue({
|
function renderWithSources(sources: CachedSourceInfo[] = []) {
|
||||||
refreshCache,
|
const adapters = createTestAdapters();
|
||||||
search: vi.fn().mockReturnValue([]),
|
// Wire getCachedSources to return the provided sources initially,
|
||||||
getCreature: vi.fn(),
|
// then empty after clear operations
|
||||||
isLoaded: true,
|
let currentSources = [...sources];
|
||||||
isSourceCached: vi.fn().mockResolvedValue(false),
|
adapters.bestiaryCache = {
|
||||||
fetchAndCacheSource: vi.fn(),
|
...adapters.bestiaryCache,
|
||||||
uploadAndCacheSource: vi.fn(),
|
getCachedSources: () => Promise.resolve(currentSources),
|
||||||
} as ReturnType<typeof useBestiaryContext>);
|
clearSource(sourceCode) {
|
||||||
return { refreshCache };
|
currentSources = currentSources.filter(
|
||||||
|
(s) => s.sourceCode !== sourceCode,
|
||||||
|
);
|
||||||
|
return Promise.resolve();
|
||||||
|
},
|
||||||
|
clearAll() {
|
||||||
|
currentSources = [];
|
||||||
|
return Promise.resolve();
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
render(<SourceManager />, {
|
||||||
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
),
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
describe("SourceManager", () => {
|
describe("SourceManager", () => {
|
||||||
it("shows 'No cached sources' empty state when no sources", async () => {
|
it("shows 'No cached sources' empty state when no sources", async () => {
|
||||||
setupMockContext();
|
void renderWithSources([]);
|
||||||
mockGetCachedSources.mockResolvedValue([]);
|
|
||||||
render(<SourceManager />);
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
it("lists cached sources with display name and creature count", async () => {
|
it("lists cached sources with display name and creature count", async () => {
|
||||||
setupMockContext();
|
void renderWithSources([
|
||||||
mockGetCachedSources.mockResolvedValue([
|
|
||||||
{
|
{
|
||||||
sourceCode: "mm",
|
sourceCode: "mm",
|
||||||
displayName: "Monster Manual",
|
displayName: "Monster Manual",
|
||||||
@@ -70,7 +78,6 @@ describe("SourceManager", () => {
|
|||||||
cachedAt: Date.now(),
|
cachedAt: Date.now(),
|
||||||
},
|
},
|
||||||
]);
|
]);
|
||||||
render(<SourceManager />);
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
@@ -79,62 +86,45 @@ describe("SourceManager", () => {
|
|||||||
expect(screen.getByText("100 creatures")).toBeInTheDocument();
|
expect(screen.getByText("100 creatures")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("Clear All button calls cache clear and refreshCache", async () => {
|
it("Clear All button removes all sources", async () => {
|
||||||
const user = userEvent.setup();
|
const user = userEvent.setup();
|
||||||
const { refreshCache } = setupMockContext();
|
void renderWithSources([
|
||||||
mockGetCachedSources
|
{
|
||||||
.mockResolvedValueOnce([
|
sourceCode: "mm",
|
||||||
{
|
displayName: "Monster Manual",
|
||||||
sourceCode: "mm",
|
creatureCount: 300,
|
||||||
displayName: "Monster Manual",
|
cachedAt: Date.now(),
|
||||||
creatureCount: 300,
|
},
|
||||||
cachedAt: Date.now(),
|
]);
|
||||||
},
|
|
||||||
])
|
|
||||||
.mockResolvedValue([]);
|
|
||||||
mockClearAll.mockResolvedValue(undefined);
|
|
||||||
render(<SourceManager />);
|
|
||||||
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
await user.click(screen.getByRole("button", { name: "Clear All" }));
|
await user.click(screen.getByRole("button", { name: "Clear All" }));
|
||||||
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(mockClearAll).toHaveBeenCalled();
|
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
expect(refreshCache).toHaveBeenCalled();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("individual source delete button calls clear for that source", async () => {
|
it("individual source delete button removes that source", async () => {
|
||||||
const user = userEvent.setup();
|
const user = userEvent.setup();
|
||||||
const { refreshCache } = setupMockContext();
|
void renderWithSources([
|
||||||
mockGetCachedSources
|
{
|
||||||
.mockResolvedValueOnce([
|
sourceCode: "mm",
|
||||||
{
|
displayName: "Monster Manual",
|
||||||
sourceCode: "mm",
|
creatureCount: 300,
|
||||||
displayName: "Monster Manual",
|
cachedAt: Date.now(),
|
||||||
creatureCount: 300,
|
},
|
||||||
cachedAt: Date.now(),
|
{
|
||||||
},
|
sourceCode: "vgm",
|
||||||
{
|
displayName: "Volo's Guide",
|
||||||
sourceCode: "vgm",
|
creatureCount: 100,
|
||||||
displayName: "Volo's Guide",
|
cachedAt: Date.now(),
|
||||||
creatureCount: 100,
|
},
|
||||||
cachedAt: Date.now(),
|
]);
|
||||||
},
|
|
||||||
])
|
|
||||||
.mockResolvedValue([
|
|
||||||
{
|
|
||||||
sourceCode: "vgm",
|
|
||||||
displayName: "Volo's Guide",
|
|
||||||
creatureCount: 100,
|
|
||||||
cachedAt: Date.now(),
|
|
||||||
},
|
|
||||||
]);
|
|
||||||
mockClearSource.mockResolvedValue(undefined);
|
|
||||||
|
|
||||||
render(<SourceManager />);
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
@@ -142,9 +132,10 @@ describe("SourceManager", () => {
|
|||||||
await user.click(
|
await user.click(
|
||||||
screen.getByRole("button", { name: "Remove Monster Manual" }),
|
screen.getByRole("button", { name: "Remove Monster Manual" }),
|
||||||
);
|
);
|
||||||
|
|
||||||
await waitFor(() => {
|
await waitFor(() => {
|
||||||
expect(mockClearSource).toHaveBeenCalledWith("mm");
|
expect(screen.queryByText("Monster Manual")).not.toBeInTheDocument();
|
||||||
});
|
});
|
||||||
expect(refreshCache).toHaveBeenCalled();
|
expect(screen.getByText("Volo's Guide")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -0,0 +1,273 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import type { Creature } from "@initiative/domain";
|
||||||
|
import { creatureId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { afterEach, describe, expect, it } from "vitest";
|
||||||
|
import { StatBlock } from "../stat-block.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
const ARMOR_CLASS_REGEX = /Armor Class/;
|
||||||
|
const DEX_PLUS_4_REGEX = /Dex \+4/;
|
||||||
|
const CR_QUARTER_REGEX = /1\/4/;
|
||||||
|
const PROF_BONUS_2_REGEX = /Proficiency Bonus \+2/;
|
||||||
|
const NIMBLE_ESCAPE_REGEX = /Nimble Escape\./;
|
||||||
|
const SCIMITAR_REGEX = /Scimitar\./;
|
||||||
|
const DETECT_REGEX = /Detect\./;
|
||||||
|
const TAIL_ATTACK_REGEX = /Tail Attack\./;
|
||||||
|
const INNATE_SPELLCASTING_REGEX = /Innate Spellcasting\./;
|
||||||
|
const AT_WILL_REGEX = /At Will:/;
|
||||||
|
const DETECT_MAGIC_REGEX = /detect magic, suggestion/;
|
||||||
|
const DAILY_REGEX = /3\/day each:/;
|
||||||
|
const FIREBALL_REGEX = /fireball, wall of fire/;
|
||||||
|
const LONG_REST_REGEX = /1\/long rest:/;
|
||||||
|
const WISH_REGEX = /wish/;
|
||||||
|
|
||||||
|
const GOBLIN: Creature = {
|
||||||
|
id: creatureId("srd:goblin"),
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
sourceDisplayName: "Monster Manual",
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
alignment: "neutral evil",
|
||||||
|
ac: 15,
|
||||||
|
acSource: "leather armor, shield",
|
||||||
|
hp: { average: 7, formula: "2d6" },
|
||||||
|
speed: "30 ft.",
|
||||||
|
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 2,
|
||||||
|
passive: 9,
|
||||||
|
savingThrows: "Dex +4",
|
||||||
|
skills: "Stealth +6",
|
||||||
|
senses: "darkvision 60 ft., passive Perception 9",
|
||||||
|
languages: "Common, Goblin",
|
||||||
|
traits: [{ name: "Nimble Escape", text: "Disengage or Hide as bonus." }],
|
||||||
|
actions: [{ name: "Scimitar", text: "Melee: +4 to hit, 5 slashing." }],
|
||||||
|
bonusActions: [{ name: "Nimble", text: "Disengage or Hide." }],
|
||||||
|
reactions: [{ name: "Redirect", text: "Redirect attack to ally." }],
|
||||||
|
};
|
||||||
|
|
||||||
|
const DRAGON: Creature = {
|
||||||
|
id: creatureId("srd:dragon"),
|
||||||
|
name: "Ancient Red Dragon",
|
||||||
|
source: "MM",
|
||||||
|
sourceDisplayName: "Monster Manual",
|
||||||
|
size: "Gargantuan",
|
||||||
|
type: "dragon",
|
||||||
|
alignment: "chaotic evil",
|
||||||
|
ac: 22,
|
||||||
|
hp: { average: 546, formula: "28d20 + 252" },
|
||||||
|
speed: "40 ft., climb 40 ft., fly 80 ft.",
|
||||||
|
abilities: { str: 30, dex: 10, con: 29, int: 18, wis: 15, cha: 23 },
|
||||||
|
cr: "24",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 7,
|
||||||
|
passive: 26,
|
||||||
|
resist: "fire",
|
||||||
|
immune: "fire",
|
||||||
|
vulnerable: "cold",
|
||||||
|
conditionImmune: "frightened",
|
||||||
|
legendaryActions: {
|
||||||
|
preamble: "The dragon can take 3 legendary actions.",
|
||||||
|
entries: [
|
||||||
|
{ name: "Detect", text: "Wisdom (Perception) check." },
|
||||||
|
{ name: "Tail Attack", text: "Tail attack." },
|
||||||
|
],
|
||||||
|
},
|
||||||
|
spellcasting: [
|
||||||
|
{
|
||||||
|
name: "Innate Spellcasting",
|
||||||
|
headerText: "The dragon's spellcasting ability is Charisma.",
|
||||||
|
atWill: ["detect magic", "suggestion"],
|
||||||
|
daily: [{ uses: 3, each: true, spells: ["fireball", "wall of fire"] }],
|
||||||
|
restLong: [{ uses: 1, each: false, spells: ["wish"] }],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
function renderStatBlock(creature: Creature) {
|
||||||
|
return render(<StatBlock creature={creature} />);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("StatBlock", () => {
|
||||||
|
describe("header", () => {
|
||||||
|
it("renders creature name", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("heading", { name: "Goblin" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders size, type, alignment", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.getByText("Small humanoid, neutral evil"),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders source display name", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("stats bar", () => {
|
||||||
|
it("renders AC with source", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText(ARMOR_CLASS_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("15")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("(leather armor, shield)")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders AC without source when acSource is undefined", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText("22")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders HP average and formula", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("7")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("(2d6)")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders speed", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("30 ft.")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("ability scores", () => {
|
||||||
|
it("renders all 6 ability labels", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
for (const label of ["STR", "DEX", "CON", "INT", "WIS", "CHA"]) {
|
||||||
|
expect(screen.getByText(label)).toBeInTheDocument();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders ability scores with modifier notation", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("(+2)")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("properties", () => {
|
||||||
|
it("renders saving throws when present", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("Saving Throws")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(DEX_PLUS_4_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders skills when present", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("Skills")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders damage resistances, immunities, vulnerabilities", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText("Damage Resistances")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Damage Immunities")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Damage Vulnerabilities")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Condition Immunities")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("omits properties when undefined", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.queryByText("Damage Resistances")).not.toBeInTheDocument();
|
||||||
|
expect(screen.queryByText("Damage Immunities")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders CR and proficiency bonus", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText("Challenge")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(CR_QUARTER_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(PROF_BONUS_2_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("traits", () => {
|
||||||
|
it("renders trait entries", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.getByText(NIMBLE_ESCAPE_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("actions / bonus actions / reactions", () => {
|
||||||
|
it("renders actions heading and entries", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("heading", { name: "Actions" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(SCIMITAR_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders bonus actions heading and entries", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("heading", { name: "Bonus Actions" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders reactions heading and entries", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("heading", { name: "Reactions" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("legendary actions", () => {
|
||||||
|
it("renders legendary actions with preamble", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("heading", { name: "Legendary Actions" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByText("The dragon can take 3 legendary actions."),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(DETECT_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(TAIL_ATTACK_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("omits legendary actions when undefined", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("heading", { name: "Legendary Actions" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("spellcasting", () => {
|
||||||
|
it("renders spellcasting block with header", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText(INNATE_SPELLCASTING_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders at-will spells", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText(AT_WILL_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(DETECT_MAGIC_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders daily spells", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText(DAILY_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(FIREBALL_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders long rest spells", () => {
|
||||||
|
renderStatBlock(DRAGON);
|
||||||
|
expect(screen.getByText(LONG_REST_REGEX)).toBeInTheDocument();
|
||||||
|
expect(screen.getByText(WISH_REGEX)).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("omits spellcasting when undefined", () => {
|
||||||
|
renderStatBlock(GOBLIN);
|
||||||
|
expect(screen.queryByText(AT_WILL_REGEX)).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,68 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import { userEvent } from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { Toast } from "../toast.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
describe("Toast", () => {
|
||||||
|
it("renders message text", () => {
|
||||||
|
render(<Toast message="Hello" onDismiss={() => {}} />);
|
||||||
|
expect(screen.getByText("Hello")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders progress bar when progress is provided", () => {
|
||||||
|
render(<Toast message="Loading" progress={0.5} onDismiss={() => {}} />);
|
||||||
|
const bar = document.body.querySelector("[style*='width']") as HTMLElement;
|
||||||
|
expect(bar).not.toBeNull();
|
||||||
|
expect(bar.style.width).toBe("50%");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not render progress bar when progress is omitted", () => {
|
||||||
|
render(<Toast message="Done" onDismiss={() => {}} />);
|
||||||
|
const bar = document.body.querySelector("[style*='width']");
|
||||||
|
expect(bar).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onDismiss when close button is clicked", async () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
render(<Toast message="Hi" onDismiss={onDismiss} />);
|
||||||
|
|
||||||
|
const toast = screen.getByText("Hi").closest("div");
|
||||||
|
const button = toast?.querySelector("button");
|
||||||
|
expect(button).not.toBeNull();
|
||||||
|
await userEvent.click(button as HTMLElement);
|
||||||
|
|
||||||
|
expect(onDismiss).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("auto-dismiss", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
vi.useFakeTimers();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
vi.useRealTimers();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("auto-dismisses after specified timeout", () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
render(
|
||||||
|
<Toast message="Auto" onDismiss={onDismiss} autoDismissMs={3000} />,
|
||||||
|
);
|
||||||
|
|
||||||
|
expect(onDismiss).not.toHaveBeenCalled();
|
||||||
|
vi.advanceTimersByTime(3000);
|
||||||
|
expect(onDismiss).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not auto-dismiss when autoDismissMs is omitted", () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
render(<Toast message="Stay" onDismiss={onDismiss} />);
|
||||||
|
|
||||||
|
vi.advanceTimersByTime(10000);
|
||||||
|
expect(onDismiss).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
||||||
|
import { afterEach, describe, expect, it } from "vitest";
|
||||||
|
import { Tooltip } from "../ui/tooltip.js";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
describe("Tooltip", () => {
|
||||||
|
it("renders children", () => {
|
||||||
|
render(
|
||||||
|
<Tooltip content="Hint">
|
||||||
|
<button type="button">Hover me</button>
|
||||||
|
</Tooltip>,
|
||||||
|
);
|
||||||
|
expect(screen.getByText("Hover me")).toBeDefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not show tooltip initially", () => {
|
||||||
|
render(
|
||||||
|
<Tooltip content="Hint">
|
||||||
|
<span>Target</span>
|
||||||
|
</Tooltip>,
|
||||||
|
);
|
||||||
|
expect(screen.queryByRole("tooltip")).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows tooltip on pointer enter and hides on pointer leave", () => {
|
||||||
|
render(
|
||||||
|
<Tooltip content="Hint text">
|
||||||
|
<span>Target</span>
|
||||||
|
</Tooltip>,
|
||||||
|
);
|
||||||
|
|
||||||
|
const wrapper = screen.getByText("Target").closest("span");
|
||||||
|
fireEvent.pointerEnter(wrapper as HTMLElement);
|
||||||
|
expect(screen.getByRole("tooltip")).toBeDefined();
|
||||||
|
expect(screen.getByText("Hint text")).toBeDefined();
|
||||||
|
|
||||||
|
fireEvent.pointerLeave(wrapper as HTMLElement);
|
||||||
|
expect(screen.queryByRole("tooltip")).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -1,99 +1,68 @@
|
|||||||
// @vitest-environment jsdom
|
// @vitest-environment jsdom
|
||||||
import "@testing-library/jest-dom/vitest";
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
import type { Encounter } from "@initiative/domain";
|
|
||||||
import { combatantId } from "@initiative/domain";
|
import { combatantId } from "@initiative/domain";
|
||||||
import { cleanup, render, screen } from "@testing-library/react";
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
import type { ReactNode } from "react";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
// Mock the context modules
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
import {
|
||||||
useEncounterContext: vi.fn(),
|
buildCombatant,
|
||||||
}));
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
|
||||||
useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
|
|
||||||
}));
|
|
||||||
|
|
||||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
|
||||||
import { TurnNavigation } from "../turn-navigation.js";
|
import { TurnNavigation } from "../turn-navigation.js";
|
||||||
|
|
||||||
const mockUseEncounterContext = vi.mocked(useEncounterContext);
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
afterEach(() => {
|
writable: true,
|
||||||
cleanup();
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
vi.clearAllMocks();
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
function mockContext(overrides: Partial<Encounter> = {}) {
|
afterEach(cleanup);
|
||||||
const encounter: Encounter = {
|
|
||||||
combatants: [
|
|
||||||
{ id: combatantId("1"), name: "Goblin" },
|
|
||||||
{ id: combatantId("2"), name: "Conjurer" },
|
|
||||||
],
|
|
||||||
activeIndex: 0,
|
|
||||||
roundNumber: 1,
|
|
||||||
...overrides,
|
|
||||||
};
|
|
||||||
|
|
||||||
const value = {
|
function renderNav(encounter = buildEncounter()) {
|
||||||
encounter,
|
const adapters = createTestAdapters({ encounter });
|
||||||
advanceTurn: vi.fn(),
|
return render(<TurnNavigation />, {
|
||||||
retreatTurn: vi.fn(),
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
clearEncounter: vi.fn(),
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
isEmpty: encounter.combatants.length === 0,
|
),
|
||||||
hasCreatureCombatants: false,
|
});
|
||||||
canRollAllInitiative: false,
|
|
||||||
addCombatant: vi.fn(),
|
|
||||||
removeCombatant: vi.fn(),
|
|
||||||
editCombatant: vi.fn(),
|
|
||||||
setInitiative: vi.fn(),
|
|
||||||
setHp: vi.fn(),
|
|
||||||
adjustHp: vi.fn(),
|
|
||||||
setTempHp: vi.fn(),
|
|
||||||
hasTempHp: false,
|
|
||||||
setAc: vi.fn(),
|
|
||||||
toggleCondition: vi.fn(),
|
|
||||||
toggleConcentration: vi.fn(),
|
|
||||||
addFromBestiary: vi.fn(),
|
|
||||||
addMultipleFromBestiary: vi.fn(),
|
|
||||||
addFromPlayerCharacter: vi.fn(),
|
|
||||||
makeStore: vi.fn(),
|
|
||||||
withUndo: vi.fn((action: () => unknown) => action()),
|
|
||||||
undo: vi.fn(),
|
|
||||||
redo: vi.fn(),
|
|
||||||
canUndo: false,
|
|
||||||
canRedo: false,
|
|
||||||
undoRedoState: { undoStack: [], redoStack: [] },
|
|
||||||
setEncounter: vi.fn(),
|
|
||||||
setUndoRedoState: vi.fn(),
|
|
||||||
events: [],
|
|
||||||
};
|
|
||||||
|
|
||||||
mockUseEncounterContext.mockReturnValue(
|
|
||||||
value as ReturnType<typeof useEncounterContext>,
|
|
||||||
);
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderNav(overrides: Partial<Encounter> = {}) {
|
|
||||||
mockContext(overrides);
|
|
||||||
return render(<TurnNavigation />);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
describe("TurnNavigation", () => {
|
describe("TurnNavigation", () => {
|
||||||
describe("US1: Round badge and combatant name", () => {
|
describe("US1: Round badge and combatant name", () => {
|
||||||
it("renders the round badge with correct round number", () => {
|
it("renders the round badge with correct round number", () => {
|
||||||
renderNav({ roundNumber: 3 });
|
renderNav(
|
||||||
|
buildEncounter({
|
||||||
|
combatants: [buildCombatant({ name: "Goblin" })],
|
||||||
|
roundNumber: 3,
|
||||||
|
}),
|
||||||
|
);
|
||||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("renders the combatant name separately from the round badge", () => {
|
it("renders the combatant name separately from the round badge", () => {
|
||||||
renderNav();
|
renderNav(
|
||||||
|
buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Goblin" }),
|
||||||
|
buildCombatant({ id: combatantId("c-2"), name: "Conjurer" }),
|
||||||
|
],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
}),
|
||||||
|
);
|
||||||
const badge = screen.getByText("R1");
|
const badge = screen.getByText("R1");
|
||||||
const name = screen.getByText("Goblin");
|
const name = screen.getByText("Goblin");
|
||||||
expect(badge).toBeInTheDocument();
|
expect(badge).toBeInTheDocument();
|
||||||
@@ -103,41 +72,24 @@ describe("TurnNavigation", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("does not render an em dash between round and name", () => {
|
it("does not render an em dash between round and name", () => {
|
||||||
const { container } = renderNav();
|
const { container } = renderNav(
|
||||||
|
buildEncounter({
|
||||||
|
combatants: [buildCombatant({ name: "Goblin" })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
expect(container.textContent).not.toContain("\u2014");
|
expect(container.textContent).not.toContain("\u2014");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("round badge and combatant name are siblings in the center area", () => {
|
it("round badge is in the left zone and name is in the center zone", () => {
|
||||||
renderNav();
|
renderNav(
|
||||||
|
buildEncounter({
|
||||||
|
combatants: [buildCombatant({ name: "Goblin" })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
const badge = screen.getByText("R1");
|
const badge = screen.getByText("R1");
|
||||||
const name = screen.getByText("Goblin");
|
const name = screen.getByText("Goblin");
|
||||||
// badge text is inside inner span > outer span, name is a direct child
|
// Badge and name are in separate grid cells to prevent layout shifts
|
||||||
expect(badge.closest(".flex")).toBe(name.parentElement);
|
expect(badge.parentElement).not.toBe(name.parentElement);
|
||||||
});
|
|
||||||
|
|
||||||
it("updates the round badge when round changes", () => {
|
|
||||||
mockContext({ roundNumber: 2 });
|
|
||||||
const { rerender } = render(<TurnNavigation />);
|
|
||||||
expect(screen.getByText("R2")).toBeInTheDocument();
|
|
||||||
|
|
||||||
mockContext({ roundNumber: 3 });
|
|
||||||
rerender(<TurnNavigation />);
|
|
||||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
|
||||||
expect(screen.queryByText("R2")).not.toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("renders the next combatant name when turn advances", () => {
|
|
||||||
const combatants = [
|
|
||||||
{ id: combatantId("1"), name: "Goblin" },
|
|
||||||
{ id: combatantId("2"), name: "Conjurer" },
|
|
||||||
];
|
|
||||||
mockContext({ combatants, activeIndex: 0 });
|
|
||||||
const { rerender } = render(<TurnNavigation />);
|
|
||||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
|
||||||
|
|
||||||
mockContext({ combatants, activeIndex: 1 });
|
|
||||||
rerender(<TurnNavigation />);
|
|
||||||
expect(screen.getByText("Conjurer")).toBeInTheDocument();
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -145,17 +97,21 @@ describe("TurnNavigation", () => {
|
|||||||
it("applies truncation styles to long combatant names", () => {
|
it("applies truncation styles to long combatant names", () => {
|
||||||
const longName =
|
const longName =
|
||||||
"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
|
"Ancient Red Dragon Wyrm of the Northern Wastes and Beyond";
|
||||||
renderNav({
|
renderNav(
|
||||||
combatants: [{ id: combatantId("1"), name: longName }],
|
buildEncounter({
|
||||||
});
|
combatants: [buildCombatant({ name: longName })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
const nameEl = screen.getByText(longName);
|
const nameEl = screen.getByText(longName);
|
||||||
expect(nameEl.className).toContain("truncate");
|
expect(nameEl.className).toContain("truncate");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("renders three-zone layout with a single-character name", () => {
|
it("renders three-zone layout with a single-character name", () => {
|
||||||
renderNav({
|
renderNav(
|
||||||
combatants: [{ id: combatantId("1"), name: "O" }],
|
buildEncounter({
|
||||||
});
|
combatants: [buildCombatant({ name: "O" })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
expect(screen.getByText("O")).toBeInTheDocument();
|
expect(screen.getByText("O")).toBeInTheDocument();
|
||||||
expect(
|
expect(
|
||||||
@@ -168,9 +124,11 @@ describe("TurnNavigation", () => {
|
|||||||
|
|
||||||
it("keeps all action buttons accessible regardless of name length", () => {
|
it("keeps all action buttons accessible regardless of name length", () => {
|
||||||
const longName = "A".repeat(60);
|
const longName = "A".repeat(60);
|
||||||
renderNav({
|
renderNav(
|
||||||
combatants: [{ id: combatantId("1"), name: longName }],
|
buildEncounter({
|
||||||
});
|
combatants: [buildCombatant({ name: longName })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
expect(
|
expect(
|
||||||
screen.getByRole("button", { name: "Previous turn" }),
|
screen.getByRole("button", { name: "Previous turn" }),
|
||||||
).toBeInTheDocument();
|
).toBeInTheDocument();
|
||||||
@@ -181,29 +139,30 @@ describe("TurnNavigation", () => {
|
|||||||
|
|
||||||
it("renders a 40-character name without truncation class issues", () => {
|
it("renders a 40-character name without truncation class issues", () => {
|
||||||
const name40 = "A".repeat(40);
|
const name40 = "A".repeat(40);
|
||||||
renderNav({
|
renderNav(
|
||||||
combatants: [{ id: combatantId("1"), name: name40 }],
|
buildEncounter({
|
||||||
});
|
combatants: [buildCombatant({ name: name40 })],
|
||||||
|
}),
|
||||||
|
);
|
||||||
const nameEl = screen.getByText(name40);
|
const nameEl = screen.getByText(name40);
|
||||||
expect(nameEl).toBeInTheDocument();
|
expect(nameEl).toBeInTheDocument();
|
||||||
// The truncate class is applied but CSS only visually truncates if content overflows
|
|
||||||
expect(nameEl.className).toContain("truncate");
|
expect(nameEl.className).toContain("truncate");
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
describe("US3: No combatants state", () => {
|
describe("US3: No combatants state", () => {
|
||||||
it("shows the round badge when there are no combatants", () => {
|
it("shows the round badge when there are no combatants", () => {
|
||||||
renderNav({ combatants: [], roundNumber: 1 });
|
renderNav(buildEncounter({ combatants: [], roundNumber: 1 }));
|
||||||
expect(screen.getByText("R1")).toBeInTheDocument();
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("shows 'No combatants' placeholder text", () => {
|
it("shows 'No combatants' placeholder text", () => {
|
||||||
renderNav({ combatants: [] });
|
renderNav(buildEncounter({ combatants: [] }));
|
||||||
expect(screen.getByText("No combatants")).toBeInTheDocument();
|
expect(screen.getByText("No combatants")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("disables navigation buttons when there are no combatants", () => {
|
it("disables navigation buttons when there are no combatants", () => {
|
||||||
renderNav({ combatants: [] });
|
renderNav(buildEncounter({ combatants: [] }));
|
||||||
expect(
|
expect(
|
||||||
screen.getByRole("button", { name: "Previous turn" }),
|
screen.getByRole("button", { name: "Previous turn" }),
|
||||||
).toBeDisabled();
|
).toBeDisabled();
|
||||||
|
|||||||
@@ -12,27 +12,20 @@ import {
|
|||||||
Upload,
|
Upload,
|
||||||
Users,
|
Users,
|
||||||
} from "lucide-react";
|
} from "lucide-react";
|
||||||
import React, { type RefObject, useCallback, useRef, useState } from "react";
|
import React, { type RefObject, useCallback, useState } from "react";
|
||||||
import type { SearchResult } from "../contexts/bestiary-context.js";
|
import type { SearchResult } from "../contexts/bestiary-context.js";
|
||||||
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
|
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
|
||||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
|
||||||
import {
|
import {
|
||||||
creatureKey,
|
creatureKey,
|
||||||
type QueuedCreature,
|
type QueuedCreature,
|
||||||
type SuggestionActions,
|
type SuggestionActions,
|
||||||
useActionBarState,
|
useActionBarState,
|
||||||
} from "../hooks/use-action-bar-state.js";
|
} from "../hooks/use-action-bar-state.js";
|
||||||
|
import { useEncounterExportImport } from "../hooks/use-encounter-export-import.js";
|
||||||
import { useLongPress } from "../hooks/use-long-press.js";
|
import { useLongPress } from "../hooks/use-long-press.js";
|
||||||
import { cn } from "../lib/utils.js";
|
import { cn } from "../lib/utils.js";
|
||||||
import {
|
|
||||||
assembleExportBundle,
|
|
||||||
bundleToJson,
|
|
||||||
readImportFile,
|
|
||||||
triggerDownload,
|
|
||||||
validateImportBundle,
|
|
||||||
} from "../persistence/export-import.js";
|
|
||||||
import { D20Icon } from "./d20-icon.js";
|
import { D20Icon } from "./d20-icon.js";
|
||||||
import { ExportMethodDialog } from "./export-method-dialog.js";
|
import { ExportMethodDialog } from "./export-method-dialog.js";
|
||||||
import { ImportConfirmDialog } from "./import-confirm-prompt.js";
|
import { ImportConfirmDialog } from "./import-confirm-prompt.js";
|
||||||
@@ -439,116 +432,23 @@ export function ActionBar({
|
|||||||
} = useActionBarState();
|
} = useActionBarState();
|
||||||
|
|
||||||
const { state: bulkImportState } = useBulkImportContext();
|
const { state: bulkImportState } = useBulkImportContext();
|
||||||
|
|
||||||
const {
|
const {
|
||||||
encounter,
|
importError,
|
||||||
undoRedoState,
|
showExportMethod,
|
||||||
isEmpty: encounterIsEmpty,
|
showImportMethod,
|
||||||
setEncounter,
|
showImportConfirm,
|
||||||
setUndoRedoState,
|
importFileRef,
|
||||||
} = useEncounterContext();
|
setImportError,
|
||||||
const { characters: playerCharacters, replacePlayerCharacters } =
|
setShowExportMethod,
|
||||||
usePlayerCharactersContext();
|
setShowImportMethod,
|
||||||
|
handleExportDownload,
|
||||||
const importFileRef = useRef<HTMLInputElement>(null);
|
handleExportClipboard,
|
||||||
const [importError, setImportError] = useState<string | null>(null);
|
handleImportFile,
|
||||||
const [showExportMethod, setShowExportMethod] = useState(false);
|
handleImportClipboard,
|
||||||
const [showImportMethod, setShowImportMethod] = useState(false);
|
handleImportConfirm,
|
||||||
const [showImportConfirm, setShowImportConfirm] = useState(false);
|
handleImportCancel,
|
||||||
const pendingBundleRef = useRef<
|
} = useEncounterExportImport();
|
||||||
import("@initiative/domain").ExportBundle | null
|
|
||||||
>(null);
|
|
||||||
|
|
||||||
const handleExportDownload = useCallback(
|
|
||||||
(includeHistory: boolean, filename: string) => {
|
|
||||||
const bundle = assembleExportBundle(
|
|
||||||
encounter,
|
|
||||||
undoRedoState,
|
|
||||||
playerCharacters,
|
|
||||||
includeHistory,
|
|
||||||
);
|
|
||||||
triggerDownload(bundle, filename);
|
|
||||||
},
|
|
||||||
[encounter, undoRedoState, playerCharacters],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleExportClipboard = useCallback(
|
|
||||||
(includeHistory: boolean) => {
|
|
||||||
const bundle = assembleExportBundle(
|
|
||||||
encounter,
|
|
||||||
undoRedoState,
|
|
||||||
playerCharacters,
|
|
||||||
includeHistory,
|
|
||||||
);
|
|
||||||
void navigator.clipboard.writeText(bundleToJson(bundle));
|
|
||||||
},
|
|
||||||
[encounter, undoRedoState, playerCharacters],
|
|
||||||
);
|
|
||||||
|
|
||||||
const applyImport = useCallback(
|
|
||||||
(bundle: import("@initiative/domain").ExportBundle) => {
|
|
||||||
setEncounter(bundle.encounter);
|
|
||||||
setUndoRedoState({
|
|
||||||
undoStack: bundle.undoStack,
|
|
||||||
redoStack: bundle.redoStack,
|
|
||||||
});
|
|
||||||
replacePlayerCharacters([...bundle.playerCharacters]);
|
|
||||||
},
|
|
||||||
[setEncounter, setUndoRedoState, replacePlayerCharacters],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleValidatedBundle = useCallback(
|
|
||||||
(result: import("@initiative/domain").ExportBundle | string) => {
|
|
||||||
if (typeof result === "string") {
|
|
||||||
setImportError(result);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (encounterIsEmpty) {
|
|
||||||
applyImport(result);
|
|
||||||
} else {
|
|
||||||
pendingBundleRef.current = result;
|
|
||||||
setShowImportConfirm(true);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[encounterIsEmpty, applyImport],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleImportFile = useCallback(
|
|
||||||
async (e: React.ChangeEvent<HTMLInputElement>) => {
|
|
||||||
const file = e.target.files?.[0];
|
|
||||||
if (!file) return;
|
|
||||||
if (importFileRef.current) importFileRef.current.value = "";
|
|
||||||
|
|
||||||
setImportError(null);
|
|
||||||
handleValidatedBundle(await readImportFile(file));
|
|
||||||
},
|
|
||||||
[handleValidatedBundle],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleImportClipboard = useCallback(
|
|
||||||
(text: string) => {
|
|
||||||
setImportError(null);
|
|
||||||
try {
|
|
||||||
const parsed: unknown = JSON.parse(text);
|
|
||||||
handleValidatedBundle(validateImportBundle(parsed));
|
|
||||||
} catch {
|
|
||||||
setImportError("Invalid file format");
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[handleValidatedBundle],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleImportConfirm = useCallback(() => {
|
|
||||||
if (pendingBundleRef.current) {
|
|
||||||
applyImport(pendingBundleRef.current);
|
|
||||||
pendingBundleRef.current = null;
|
|
||||||
}
|
|
||||||
setShowImportConfirm(false);
|
|
||||||
}, [applyImport]);
|
|
||||||
|
|
||||||
const handleImportCancel = useCallback(() => {
|
|
||||||
pendingBundleRef.current = null;
|
|
||||||
setShowImportConfirm(false);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const overflowItems = buildOverflowItems({
|
const overflowItems = buildOverflowItems({
|
||||||
onManagePlayers,
|
onManagePlayers,
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { Loader2 } from "lucide-react";
|
import { Loader2 } from "lucide-react";
|
||||||
import { useId, useState } from "react";
|
import { useId, useState } from "react";
|
||||||
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||||
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
@@ -11,6 +11,7 @@ const DEFAULT_BASE_URL =
|
|||||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
|
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
|
||||||
|
|
||||||
export function BulkImportPrompt() {
|
export function BulkImportPrompt() {
|
||||||
|
const { bestiaryIndex } = useAdapters();
|
||||||
const { fetchAndCacheSource, isSourceCached, refreshCache } =
|
const { fetchAndCacheSource, isSourceCached, refreshCache } =
|
||||||
useBestiaryContext();
|
useBestiaryContext();
|
||||||
const { state: importState, startImport, reset } = useBulkImportContext();
|
const { state: importState, startImport, reset } = useBulkImportContext();
|
||||||
@@ -18,7 +19,7 @@ export function BulkImportPrompt() {
|
|||||||
|
|
||||||
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
|
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
|
||||||
const baseUrlId = useId();
|
const baseUrlId = useId();
|
||||||
const totalSources = getAllSourceCodes().length;
|
const totalSources = bestiaryIndex.getAllSourceCodes().length;
|
||||||
|
|
||||||
const handleStart = (url: string) => {
|
const handleStart = (url: string) => {
|
||||||
startImport(url, fetchAndCacheSource, isSourceCached, refreshCache);
|
startImport(url, fetchAndCacheSource, isSourceCached, refreshCache);
|
||||||
|
|||||||
@@ -430,7 +430,7 @@ function concentrationIconClass(
|
|||||||
dimmed: boolean,
|
dimmed: boolean,
|
||||||
): string {
|
): string {
|
||||||
if (!isConcentrating)
|
if (!isConcentrating)
|
||||||
return "opacity-0 group-hover:opacity-50 text-muted-foreground";
|
return "opacity-0 pointer-coarse:opacity-50 group-hover:opacity-50 text-muted-foreground";
|
||||||
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
|
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,36 @@
|
|||||||
|
import { VALID_CR_VALUES } from "@initiative/domain";
|
||||||
|
|
||||||
|
const CR_LABELS: Record<string, string> = {
|
||||||
|
"0": "CR 0",
|
||||||
|
"1/8": "CR 1/8",
|
||||||
|
"1/4": "CR 1/4",
|
||||||
|
"1/2": "CR 1/2",
|
||||||
|
};
|
||||||
|
|
||||||
|
function formatCr(cr: string): string {
|
||||||
|
return CR_LABELS[cr] ?? `CR ${cr}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function CrPicker({
|
||||||
|
value,
|
||||||
|
onChange,
|
||||||
|
}: {
|
||||||
|
value: string | null;
|
||||||
|
onChange: (cr: string | undefined) => void;
|
||||||
|
}) {
|
||||||
|
return (
|
||||||
|
<select
|
||||||
|
className="rounded border border-border bg-card px-1.5 py-0.5 text-xs"
|
||||||
|
value={value ?? ""}
|
||||||
|
onChange={(e) => onChange(e.target.value || undefined)}
|
||||||
|
aria-label="Challenge rating"
|
||||||
|
>
|
||||||
|
<option value="">Assign</option>
|
||||||
|
{VALID_CR_VALUES.map((cr) => (
|
||||||
|
<option key={cr} value={cr}>
|
||||||
|
{formatCr(cr)}
|
||||||
|
</option>
|
||||||
|
))}
|
||||||
|
</select>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,187 @@
|
|||||||
|
import type { DifficultyTier } from "@initiative/domain";
|
||||||
|
import { ArrowLeftRight } from "lucide-react";
|
||||||
|
import { useRef } from "react";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { useClickOutside } from "../hooks/use-click-outside.js";
|
||||||
|
import {
|
||||||
|
type BreakdownCombatant,
|
||||||
|
useDifficultyBreakdown,
|
||||||
|
} from "../hooks/use-difficulty-breakdown.js";
|
||||||
|
import { CrPicker } from "./cr-picker.js";
|
||||||
|
import { Button } from "./ui/button.js";
|
||||||
|
|
||||||
|
const TIER_LABELS: Record<DifficultyTier, { label: string; color: string }> = {
|
||||||
|
trivial: { label: "Trivial", color: "text-muted-foreground" },
|
||||||
|
low: { label: "Low", color: "text-green-500" },
|
||||||
|
moderate: { label: "Moderate", color: "text-yellow-500" },
|
||||||
|
high: { label: "High", color: "text-red-500" },
|
||||||
|
};
|
||||||
|
|
||||||
|
function formatXp(xp: number): string {
|
||||||
|
return xp.toLocaleString();
|
||||||
|
}
|
||||||
|
|
||||||
|
function PcRow({ entry }: { entry: BreakdownCombatant }) {
|
||||||
|
return (
|
||||||
|
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
|
||||||
|
<span className="min-w-0 truncate" title={entry.combatant.name}>
|
||||||
|
{entry.combatant.name}
|
||||||
|
</span>
|
||||||
|
<span />
|
||||||
|
<span className="text-muted-foreground">
|
||||||
|
{entry.level === undefined ? "\u2014" : `Lv ${entry.level}`}
|
||||||
|
</span>
|
||||||
|
<span className="text-right tabular-nums">{"\u2014"}</span>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function NpcRow({
|
||||||
|
entry,
|
||||||
|
onToggleSide,
|
||||||
|
}: {
|
||||||
|
entry: BreakdownCombatant;
|
||||||
|
onToggleSide: () => void;
|
||||||
|
}) {
|
||||||
|
const { setCr } = useEncounterContext();
|
||||||
|
const isParty = entry.side === "party";
|
||||||
|
const targetSide = isParty ? "enemy" : "party";
|
||||||
|
|
||||||
|
let xpDisplay: string;
|
||||||
|
if (entry.xp == null) {
|
||||||
|
xpDisplay = "\u2014";
|
||||||
|
} else if (isParty && entry.cr) {
|
||||||
|
xpDisplay = `\u2212${formatXp(entry.xp)}`;
|
||||||
|
} else {
|
||||||
|
xpDisplay = formatXp(entry.xp);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="col-span-4 grid grid-cols-subgrid items-center text-xs">
|
||||||
|
<span className="min-w-0 truncate" title={entry.combatant.name}>
|
||||||
|
{entry.combatant.name}
|
||||||
|
</span>
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
|
onClick={onToggleSide}
|
||||||
|
aria-label={`Move ${entry.combatant.name} to ${targetSide} side`}
|
||||||
|
>
|
||||||
|
<ArrowLeftRight className="h-3 w-3" />
|
||||||
|
</Button>
|
||||||
|
<span>
|
||||||
|
{entry.editable ? (
|
||||||
|
<CrPicker
|
||||||
|
value={entry.cr}
|
||||||
|
onChange={(cr) => setCr(entry.combatant.id, cr)}
|
||||||
|
/>
|
||||||
|
) : (
|
||||||
|
<span className="text-muted-foreground">
|
||||||
|
{entry.cr ? `CR ${entry.cr}` : "\u2014"}
|
||||||
|
</span>
|
||||||
|
)}
|
||||||
|
</span>
|
||||||
|
<span className="text-right tabular-nums">{xpDisplay}</span>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function DifficultyBreakdownPanel({ onClose }: { onClose: () => void }) {
|
||||||
|
const ref = useRef<HTMLDivElement>(null);
|
||||||
|
useClickOutside(ref, onClose);
|
||||||
|
const { setSide } = useEncounterContext();
|
||||||
|
|
||||||
|
const breakdown = useDifficultyBreakdown();
|
||||||
|
if (!breakdown) return null;
|
||||||
|
|
||||||
|
const tierConfig = TIER_LABELS[breakdown.tier];
|
||||||
|
|
||||||
|
const handleToggle = (entry: BreakdownCombatant) => {
|
||||||
|
const newSide = entry.side === "party" ? "enemy" : "party";
|
||||||
|
setSide(entry.combatant.id, newSide);
|
||||||
|
};
|
||||||
|
|
||||||
|
const isPC = (entry: BreakdownCombatant) =>
|
||||||
|
entry.combatant.playerCharacterId != null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
ref={ref}
|
||||||
|
className="absolute top-full right-0 z-50 mt-1 w-80 rounded-lg border border-border bg-card p-3 shadow-lg max-sm:fixed max-sm:top-12 max-sm:right-3 max-sm:left-3 max-sm:w-auto"
|
||||||
|
>
|
||||||
|
<div className="mb-2 font-medium text-sm">
|
||||||
|
Encounter Difficulty:{" "}
|
||||||
|
<span className={tierConfig.color}>{tierConfig.label}</span>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mb-2 border-border border-t pt-2">
|
||||||
|
<div className="mb-1 text-muted-foreground text-xs">
|
||||||
|
Party Budget ({breakdown.pcCount}{" "}
|
||||||
|
{breakdown.pcCount === 1 ? "PC" : "PCs"})
|
||||||
|
</div>
|
||||||
|
<div className="flex gap-3 text-xs">
|
||||||
|
<span>
|
||||||
|
Low: <strong>{formatXp(breakdown.partyBudget.low)}</strong>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
Mod: <strong>{formatXp(breakdown.partyBudget.moderate)}</strong>
|
||||||
|
</span>
|
||||||
|
<span>
|
||||||
|
High: <strong>{formatXp(breakdown.partyBudget.high)}</strong>
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="border-border border-t pt-2 pb-2 text-muted-foreground text-xs italic">
|
||||||
|
Allied NPC XP is subtracted from encounter difficulty
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="border-border border-t pt-2">
|
||||||
|
<div className="mb-1 flex justify-between text-muted-foreground text-xs">
|
||||||
|
<span>Party</span>
|
||||||
|
<span>XP</span>
|
||||||
|
</div>
|
||||||
|
<div className="grid grid-cols-[1fr_auto_auto_3.5rem] gap-x-2 gap-y-1">
|
||||||
|
{breakdown.partyCombatants.map((entry) =>
|
||||||
|
isPC(entry) ? (
|
||||||
|
<PcRow key={entry.combatant.id} entry={entry} />
|
||||||
|
) : (
|
||||||
|
<NpcRow
|
||||||
|
key={entry.combatant.id}
|
||||||
|
entry={entry}
|
||||||
|
onToggleSide={() => handleToggle(entry)}
|
||||||
|
/>
|
||||||
|
),
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mt-2 border-border border-t pt-2">
|
||||||
|
<div className="mb-1 flex justify-between text-muted-foreground text-xs">
|
||||||
|
<span>Enemy</span>
|
||||||
|
<span>XP</span>
|
||||||
|
</div>
|
||||||
|
<div className="grid grid-cols-[1fr_auto_auto_3.5rem] gap-x-2 gap-y-1">
|
||||||
|
{breakdown.enemyCombatants.map((entry) =>
|
||||||
|
isPC(entry) ? (
|
||||||
|
<PcRow key={entry.combatant.id} entry={entry} />
|
||||||
|
) : (
|
||||||
|
<NpcRow
|
||||||
|
key={entry.combatant.id}
|
||||||
|
entry={entry}
|
||||||
|
onToggleSide={() => handleToggle(entry)}
|
||||||
|
/>
|
||||||
|
),
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="mt-2 flex justify-between border-border border-t pt-2 font-medium text-xs">
|
||||||
|
<span>Net Monster XP</span>
|
||||||
|
<span className="tabular-nums">
|
||||||
|
{formatXp(breakdown.totalMonsterXp)}
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -13,16 +13,29 @@ const TIER_CONFIG: Record<
|
|||||||
|
|
||||||
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
|
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
|
||||||
|
|
||||||
export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
|
export function DifficultyIndicator({
|
||||||
|
result,
|
||||||
|
onClick,
|
||||||
|
}: {
|
||||||
|
result: DifficultyResult;
|
||||||
|
onClick?: () => void;
|
||||||
|
}) {
|
||||||
const config = TIER_CONFIG[result.tier];
|
const config = TIER_CONFIG[result.tier];
|
||||||
const tooltip = `${config.label} encounter difficulty`;
|
const tooltip = `${config.label} encounter difficulty`;
|
||||||
|
|
||||||
|
const Element = onClick ? "button" : "div";
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div
|
<Element
|
||||||
className="flex items-end gap-0.5"
|
className={cn(
|
||||||
|
"flex items-end gap-0.5",
|
||||||
|
onClick && "cursor-pointer rounded p-1 hover:bg-muted/50",
|
||||||
|
)}
|
||||||
title={tooltip}
|
title={tooltip}
|
||||||
role="img"
|
role="img"
|
||||||
aria-label={tooltip}
|
aria-label={tooltip}
|
||||||
|
onClick={onClick}
|
||||||
|
type={onClick ? "button" : undefined}
|
||||||
>
|
>
|
||||||
{BAR_HEIGHTS.map((height, i) => (
|
{BAR_HEIGHTS.map((height, i) => (
|
||||||
<div
|
<div
|
||||||
@@ -34,6 +47,6 @@ export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
|
|||||||
)}
|
)}
|
||||||
/>
|
/>
|
||||||
))}
|
))}
|
||||||
</div>
|
</Element>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,9 +1,6 @@
|
|||||||
import { Download, Loader2, Upload } from "lucide-react";
|
import { Download, Loader2, Upload } from "lucide-react";
|
||||||
import { useId, useRef, useState } from "react";
|
import { useId, useRef, useState } from "react";
|
||||||
import {
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
getDefaultFetchUrl,
|
|
||||||
getSourceDisplayName,
|
|
||||||
} from "../adapters/bestiary-index-adapter.js";
|
|
||||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { Input } from "./ui/input.js";
|
import { Input } from "./ui/input.js";
|
||||||
@@ -17,9 +14,12 @@ export function SourceFetchPrompt({
|
|||||||
sourceCode,
|
sourceCode,
|
||||||
onSourceLoaded,
|
onSourceLoaded,
|
||||||
}: Readonly<SourceFetchPromptProps>) {
|
}: Readonly<SourceFetchPromptProps>) {
|
||||||
|
const { bestiaryIndex } = useAdapters();
|
||||||
const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
|
const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
|
||||||
const sourceDisplayName = getSourceDisplayName(sourceCode);
|
const sourceDisplayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||||
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
|
const [url, setUrl] = useState(() =>
|
||||||
|
bestiaryIndex.getDefaultFetchUrl(sourceCode),
|
||||||
|
);
|
||||||
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
|
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
|
||||||
const [error, setError] = useState<string>("");
|
const [error, setError] = useState<string>("");
|
||||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||||
|
|||||||
@@ -6,13 +6,14 @@ import {
|
|||||||
useOptimistic,
|
useOptimistic,
|
||||||
useState,
|
useState,
|
||||||
} from "react";
|
} from "react";
|
||||||
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
|
import type { CachedSourceInfo } from "../adapters/ports.js";
|
||||||
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { Input } from "./ui/input.js";
|
import { Input } from "./ui/input.js";
|
||||||
|
|
||||||
export function SourceManager() {
|
export function SourceManager() {
|
||||||
|
const { bestiaryCache } = useAdapters();
|
||||||
const { refreshCache } = useBestiaryContext();
|
const { refreshCache } = useBestiaryContext();
|
||||||
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
|
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
|
||||||
const [filter, setFilter] = useState("");
|
const [filter, setFilter] = useState("");
|
||||||
@@ -30,7 +31,7 @@ export function SourceManager() {
|
|||||||
const loadSources = useCallback(async () => {
|
const loadSources = useCallback(async () => {
|
||||||
const cached = await bestiaryCache.getCachedSources();
|
const cached = await bestiaryCache.getCachedSources();
|
||||||
setSources(cached);
|
setSources(cached);
|
||||||
}, []);
|
}, [bestiaryCache]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
void loadSources();
|
void loadSources();
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
|
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
|
||||||
|
import { useState } from "react";
|
||||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
import { useDifficulty } from "../hooks/use-difficulty.js";
|
import { useDifficulty } from "../hooks/use-difficulty.js";
|
||||||
|
import { DifficultyBreakdownPanel } from "./difficulty-breakdown-panel.js";
|
||||||
import { DifficultyIndicator } from "./difficulty-indicator.js";
|
import { DifficultyIndicator } from "./difficulty-indicator.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { ConfirmButton } from "./ui/confirm-button.js";
|
import { ConfirmButton } from "./ui/confirm-button.js";
|
||||||
@@ -18,24 +20,25 @@ export function TurnNavigation() {
|
|||||||
} = useEncounterContext();
|
} = useEncounterContext();
|
||||||
|
|
||||||
const difficulty = useDifficulty();
|
const difficulty = useDifficulty();
|
||||||
|
const [showBreakdown, setShowBreakdown] = useState(false);
|
||||||
const hasCombatants = encounter.combatants.length > 0;
|
const hasCombatants = encounter.combatants.length > 0;
|
||||||
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
|
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
|
||||||
const activeCombatant = encounter.combatants[encounter.activeIndex];
|
const activeCombatant = encounter.combatants[encounter.activeIndex];
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="card-glow flex items-center gap-3 border-border border-b bg-card px-4 py-3 sm:rounded-lg sm:border">
|
<div className="card-glow grid grid-cols-[1fr_minmax(0,auto)_1fr] items-center border-border border-b bg-card px-2 py-3 sm:rounded-lg sm:border sm:px-4">
|
||||||
<Button
|
{/* Left zone: navigation + history + round */}
|
||||||
variant="ghost"
|
|
||||||
size="icon"
|
|
||||||
onClick={retreatTurn}
|
|
||||||
disabled={!hasCombatants || isAtStart}
|
|
||||||
title="Previous turn"
|
|
||||||
aria-label="Previous turn"
|
|
||||||
>
|
|
||||||
<StepBack className="h-5 w-5" />
|
|
||||||
</Button>
|
|
||||||
|
|
||||||
<div className="flex items-center gap-1">
|
<div className="flex items-center gap-1">
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
|
onClick={retreatTurn}
|
||||||
|
disabled={!hasCombatants || isAtStart}
|
||||||
|
title="Previous turn"
|
||||||
|
aria-label="Previous turn"
|
||||||
|
>
|
||||||
|
<StepBack className="h-5 w-5" />
|
||||||
|
</Button>
|
||||||
<Button
|
<Button
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
size="icon"
|
size="icon"
|
||||||
@@ -56,23 +59,35 @@ export function TurnNavigation() {
|
|||||||
>
|
>
|
||||||
<Redo2 className="h-4 w-4" />
|
<Redo2 className="h-4 w-4" />
|
||||||
</Button>
|
</Button>
|
||||||
|
<span className="ml-1 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm tabular-nums">
|
||||||
|
R{encounter.roundNumber}
|
||||||
|
</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
|
{/* Center zone: active combatant name */}
|
||||||
<span className="shrink-0 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
|
<div className="min-w-0 px-2 text-center text-sm">
|
||||||
<span className="-mt-[3px] inline-block">
|
|
||||||
R{encounter.roundNumber}
|
|
||||||
</span>
|
|
||||||
</span>
|
|
||||||
{activeCombatant ? (
|
{activeCombatant ? (
|
||||||
<span className="truncate font-medium">{activeCombatant.name}</span>
|
<span className="truncate font-medium">{activeCombatant.name}</span>
|
||||||
) : (
|
) : (
|
||||||
<span className="text-muted-foreground">No combatants</span>
|
<span className="text-muted-foreground">No combatants</span>
|
||||||
)}
|
)}
|
||||||
{difficulty && <DifficultyIndicator result={difficulty} />}
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex flex-shrink-0 items-center gap-3">
|
{/* Right zone: difficulty + destructive + forward */}
|
||||||
|
<div className="flex items-center justify-end gap-1">
|
||||||
|
{difficulty && (
|
||||||
|
<div className="relative mr-1">
|
||||||
|
<DifficultyIndicator
|
||||||
|
result={difficulty}
|
||||||
|
onClick={() => setShowBreakdown((prev) => !prev)}
|
||||||
|
/>
|
||||||
|
{showBreakdown ? (
|
||||||
|
<DifficultyBreakdownPanel
|
||||||
|
onClose={() => setShowBreakdown(false)}
|
||||||
|
/>
|
||||||
|
) : null}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
<ConfirmButton
|
<ConfirmButton
|
||||||
icon={<Trash2 className="h-5 w-5" />}
|
icon={<Trash2 className="h-5 w-5" />}
|
||||||
label="Clear encounter"
|
label="Clear encounter"
|
||||||
|
|||||||
@@ -0,0 +1,38 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import type {
|
||||||
|
BestiaryCachePort,
|
||||||
|
BestiaryIndexPort,
|
||||||
|
EncounterPersistence,
|
||||||
|
PlayerCharacterPersistence,
|
||||||
|
UndoRedoPersistence,
|
||||||
|
} from "../adapters/ports.js";
|
||||||
|
|
||||||
|
export interface Adapters {
|
||||||
|
encounterPersistence: EncounterPersistence;
|
||||||
|
undoRedoPersistence: UndoRedoPersistence;
|
||||||
|
playerCharacterPersistence: PlayerCharacterPersistence;
|
||||||
|
bestiaryCache: BestiaryCachePort;
|
||||||
|
bestiaryIndex: BestiaryIndexPort;
|
||||||
|
}
|
||||||
|
|
||||||
|
const AdapterContext = createContext<Adapters | null>(null);
|
||||||
|
|
||||||
|
export function AdapterProvider({
|
||||||
|
adapters,
|
||||||
|
children,
|
||||||
|
}: {
|
||||||
|
adapters: Adapters;
|
||||||
|
children: ReactNode;
|
||||||
|
}) {
|
||||||
|
return (
|
||||||
|
<AdapterContext.Provider value={adapters}>
|
||||||
|
{children}
|
||||||
|
</AdapterContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useAdapters(): Adapters {
|
||||||
|
const ctx = useContext(AdapterContext);
|
||||||
|
if (!ctx) throw new Error("useAdapters requires AdapterProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
@@ -0,0 +1,406 @@
|
|||||||
|
import type {
|
||||||
|
BestiaryIndexEntry,
|
||||||
|
ConditionId,
|
||||||
|
PlayerCharacter,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import {
|
||||||
|
combatantId,
|
||||||
|
createEncounter,
|
||||||
|
EMPTY_UNDO_REDO_STATE,
|
||||||
|
isDomainError,
|
||||||
|
playerCharacterId,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
import { type EncounterState, encounterReducer } from "../use-encounter.js";
|
||||||
|
|
||||||
|
function emptyState(): EncounterState {
|
||||||
|
return {
|
||||||
|
encounter: {
|
||||||
|
combatants: [],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
},
|
||||||
|
undoRedoState: EMPTY_UNDO_REDO_STATE,
|
||||||
|
events: [],
|
||||||
|
nextId: 0,
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function stateWith(...names: string[]): EncounterState {
|
||||||
|
let state = emptyState();
|
||||||
|
for (const name of names) {
|
||||||
|
state = encounterReducer(state, { type: "add-combatant", name });
|
||||||
|
}
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
function stateWithHp(name: string, maxHp: number): EncounterState {
|
||||||
|
const state = stateWith(name);
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
return encounterReducer(state, {
|
||||||
|
type: "set-hp",
|
||||||
|
id,
|
||||||
|
maxHp,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
const BESTIARY_ENTRY: BestiaryIndexEntry = {
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
};
|
||||||
|
|
||||||
|
describe("encounterReducer", () => {
|
||||||
|
describe("add-combatant", () => {
|
||||||
|
it("adds a combatant and pushes undo", () => {
|
||||||
|
const next = encounterReducer(emptyState(), {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "Goblin",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(1);
|
||||||
|
expect(next.encounter.combatants[0].name).toBe("Goblin");
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(1);
|
||||||
|
expect(next.nextId).toBe(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("applies optional init values", () => {
|
||||||
|
const next = encounterReducer(emptyState(), {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "Goblin",
|
||||||
|
init: { initiative: 15, ac: 13, maxHp: 7 },
|
||||||
|
});
|
||||||
|
|
||||||
|
const c = next.encounter.combatants[0];
|
||||||
|
expect(c.initiative).toBe(15);
|
||||||
|
expect(c.ac).toBe(13);
|
||||||
|
expect(c.maxHp).toBe(7);
|
||||||
|
expect(c.currentHp).toBe(7);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("increments IDs", () => {
|
||||||
|
const s1 = encounterReducer(emptyState(), {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "A",
|
||||||
|
});
|
||||||
|
const s2 = encounterReducer(s1, {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "B",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(s2.encounter.combatants[0].id).toBe("c-1");
|
||||||
|
expect(s2.encounter.combatants[1].id).toBe("c-2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns unchanged state for invalid name", () => {
|
||||||
|
const state = emptyState();
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next).toBe(state);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("remove-combatant", () => {
|
||||||
|
it("removes combatant and pushes undo", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "remove-combatant",
|
||||||
|
id,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(0);
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(2);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("edit-combatant", () => {
|
||||||
|
it("renames combatant", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "edit-combatant",
|
||||||
|
id,
|
||||||
|
newName: "Hobgoblin",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].name).toBe("Hobgoblin");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("advance-turn / retreat-turn", () => {
|
||||||
|
it("advances and retreats turn", () => {
|
||||||
|
const state = stateWith("A", "B");
|
||||||
|
const advanced = encounterReducer(state, {
|
||||||
|
type: "advance-turn",
|
||||||
|
});
|
||||||
|
expect(advanced.encounter.activeIndex).toBe(1);
|
||||||
|
|
||||||
|
const retreated = encounterReducer(advanced, {
|
||||||
|
type: "retreat-turn",
|
||||||
|
});
|
||||||
|
expect(retreated.encounter.activeIndex).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns unchanged state on empty encounter", () => {
|
||||||
|
const state = emptyState();
|
||||||
|
const next = encounterReducer(state, { type: "advance-turn" });
|
||||||
|
expect(next).toBe(state);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("set-hp / adjust-hp / set-temp-hp", () => {
|
||||||
|
it("sets max HP", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "set-hp",
|
||||||
|
id,
|
||||||
|
maxHp: 20,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].maxHp).toBe(20);
|
||||||
|
expect(next.encounter.combatants[0].currentHp).toBe(20);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("adjusts HP", () => {
|
||||||
|
const state = stateWithHp("Goblin", 20);
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "adjust-hp",
|
||||||
|
id,
|
||||||
|
delta: -5,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].currentHp).toBe(15);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets temp HP", () => {
|
||||||
|
const state = stateWithHp("Goblin", 20);
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "set-temp-hp",
|
||||||
|
id,
|
||||||
|
tempHp: 5,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].tempHp).toBe(5);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("set-ac", () => {
|
||||||
|
it("sets AC", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "set-ac",
|
||||||
|
id,
|
||||||
|
value: 15,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].ac).toBe(15);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("set-initiative", () => {
|
||||||
|
it("sets initiative", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "set-initiative",
|
||||||
|
id,
|
||||||
|
value: 18,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].initiative).toBe(18);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("toggle-condition / toggle-concentration", () => {
|
||||||
|
it("toggles condition", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "toggle-condition",
|
||||||
|
id,
|
||||||
|
conditionId: "blinded" as ConditionId,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].conditions).toContain("blinded");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("toggles concentration", () => {
|
||||||
|
const state = stateWith("Wizard");
|
||||||
|
const id = state.encounter.combatants[0].id;
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "toggle-concentration",
|
||||||
|
id,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants[0].isConcentrating).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("clear-encounter", () => {
|
||||||
|
it("clears combatants, resets history and nextId", () => {
|
||||||
|
const state = stateWith("A", "B");
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "clear-encounter",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(0);
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(0);
|
||||||
|
expect(next.undoRedoState.redoStack).toHaveLength(0);
|
||||||
|
expect(next.nextId).toBe(0);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("undo / redo", () => {
|
||||||
|
it("undo restores previous state", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const next = encounterReducer(state, { type: "undo" });
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(0);
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(0);
|
||||||
|
expect(next.undoRedoState.redoStack).toHaveLength(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("redo restores undone state", () => {
|
||||||
|
const state = stateWith("Goblin");
|
||||||
|
const undone = encounterReducer(state, { type: "undo" });
|
||||||
|
const redone = encounterReducer(undone, { type: "redo" });
|
||||||
|
|
||||||
|
expect(redone.encounter.combatants).toHaveLength(1);
|
||||||
|
expect(redone.encounter.combatants[0].name).toBe("Goblin");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("undo returns unchanged state when stack is empty", () => {
|
||||||
|
const state = emptyState();
|
||||||
|
const next = encounterReducer(state, { type: "undo" });
|
||||||
|
expect(next).toBe(state);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("redo returns unchanged state when stack is empty", () => {
|
||||||
|
const state = emptyState();
|
||||||
|
const next = encounterReducer(state, { type: "redo" });
|
||||||
|
expect(next).toBe(state);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("add-from-bestiary", () => {
|
||||||
|
it("adds creature with HP, AC, and creatureId", () => {
|
||||||
|
const next = encounterReducer(emptyState(), {
|
||||||
|
type: "add-from-bestiary",
|
||||||
|
entry: BESTIARY_ENTRY,
|
||||||
|
});
|
||||||
|
|
||||||
|
const c = next.encounter.combatants[0];
|
||||||
|
expect(c.name).toBe("Goblin");
|
||||||
|
expect(c.maxHp).toBe(7);
|
||||||
|
expect(c.ac).toBe(15);
|
||||||
|
expect(c.creatureId).toBe("mm:goblin");
|
||||||
|
expect(next.lastCreatureId).toBe("mm:goblin");
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("auto-numbers duplicate names", () => {
|
||||||
|
const s1 = encounterReducer(emptyState(), {
|
||||||
|
type: "add-from-bestiary",
|
||||||
|
entry: BESTIARY_ENTRY,
|
||||||
|
});
|
||||||
|
const s2 = encounterReducer(s1, {
|
||||||
|
type: "add-from-bestiary",
|
||||||
|
entry: BESTIARY_ENTRY,
|
||||||
|
});
|
||||||
|
|
||||||
|
const names = s2.encounter.combatants.map((c) => c.name);
|
||||||
|
expect(names).toContain("Goblin 1");
|
||||||
|
expect(names).toContain("Goblin 2");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("add-multiple-from-bestiary", () => {
|
||||||
|
it("adds multiple creatures in one action", () => {
|
||||||
|
const next = encounterReducer(emptyState(), {
|
||||||
|
type: "add-multiple-from-bestiary",
|
||||||
|
entry: BESTIARY_ENTRY,
|
||||||
|
count: 3,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(3);
|
||||||
|
expect(next.undoRedoState.undoStack).toHaveLength(1);
|
||||||
|
expect(next.lastCreatureId).toBe("mm:goblin");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("add-from-player-character", () => {
|
||||||
|
it("adds combatant with PC attributes", () => {
|
||||||
|
const pc: PlayerCharacter = {
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Aria",
|
||||||
|
ac: 16,
|
||||||
|
maxHp: 30,
|
||||||
|
color: "blue",
|
||||||
|
icon: "sword",
|
||||||
|
};
|
||||||
|
const next = encounterReducer(emptyState(), {
|
||||||
|
type: "add-from-player-character",
|
||||||
|
pc,
|
||||||
|
});
|
||||||
|
|
||||||
|
const c = next.encounter.combatants[0];
|
||||||
|
expect(c.name).toBe("Aria");
|
||||||
|
expect(c.maxHp).toBe(30);
|
||||||
|
expect(c.ac).toBe(16);
|
||||||
|
expect(c.color).toBe("blue");
|
||||||
|
expect(c.icon).toBe("sword");
|
||||||
|
expect(c.playerCharacterId).toBe("pc-1");
|
||||||
|
expect(next.lastCreatureId).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("import", () => {
|
||||||
|
it("replaces encounter and undo/redo state", () => {
|
||||||
|
const state = stateWith("A", "B");
|
||||||
|
const enc = createEncounter([
|
||||||
|
{ id: combatantId("c-5"), name: "Imported" },
|
||||||
|
]);
|
||||||
|
if (isDomainError(enc)) throw new Error("Setup failed");
|
||||||
|
|
||||||
|
const next = encounterReducer(state, {
|
||||||
|
type: "import",
|
||||||
|
encounter: enc,
|
||||||
|
undoRedoState: EMPTY_UNDO_REDO_STATE,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(next.encounter.combatants).toHaveLength(1);
|
||||||
|
expect(next.encounter.combatants[0].name).toBe("Imported");
|
||||||
|
expect(next.nextId).toBe(5);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("events accumulation", () => {
|
||||||
|
it("accumulates events across actions", () => {
|
||||||
|
const s1 = encounterReducer(emptyState(), {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "A",
|
||||||
|
});
|
||||||
|
const s2 = encounterReducer(s1, {
|
||||||
|
type: "add-combatant",
|
||||||
|
name: "B",
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(s2.events.length).toBeGreaterThanOrEqual(2);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,168 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { useBulkImport } from "../use-bulk-import.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const adapters = createTestAdapters();
|
||||||
|
adapters.bestiaryIndex = {
|
||||||
|
...adapters.bestiaryIndex,
|
||||||
|
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
|
||||||
|
getDefaultFetchUrl: (code: string, baseUrl?: string) =>
|
||||||
|
`${baseUrl}${code}.json`,
|
||||||
|
};
|
||||||
|
|
||||||
|
function wrapper({ children }: { children: ReactNode }) {
|
||||||
|
return <AllProviders adapters={adapters}>{children}</AllProviders>;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Flush microtasks so the internal async IIFE inside startImport settles. */
|
||||||
|
function flushMicrotasks(): Promise<void> {
|
||||||
|
return new Promise((resolve) => {
|
||||||
|
setTimeout(resolve, 0);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useBulkImport", () => {
|
||||||
|
it("starts in idle state with all counters at 0", () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
expect(result.current.state).toEqual({
|
||||||
|
status: "idle",
|
||||||
|
total: 0,
|
||||||
|
completed: 0,
|
||||||
|
failed: 0,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("reset returns to idle state", async () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
|
||||||
|
const isSourceCached = vi.fn().mockResolvedValue(true);
|
||||||
|
const fetchAndCacheSource = vi.fn();
|
||||||
|
const refreshCache = vi.fn();
|
||||||
|
|
||||||
|
await act(async () => {
|
||||||
|
result.current.startImport(
|
||||||
|
"https://example.com/",
|
||||||
|
fetchAndCacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
refreshCache,
|
||||||
|
);
|
||||||
|
await flushMicrotasks();
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => result.current.reset());
|
||||||
|
expect(result.current.state.status).toBe("idle");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("goes straight to complete when all sources are cached", async () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
|
||||||
|
const isSourceCached = vi.fn().mockResolvedValue(true);
|
||||||
|
const fetchAndCacheSource = vi.fn();
|
||||||
|
const refreshCache = vi.fn();
|
||||||
|
|
||||||
|
await act(async () => {
|
||||||
|
result.current.startImport(
|
||||||
|
"https://example.com/",
|
||||||
|
fetchAndCacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
refreshCache,
|
||||||
|
);
|
||||||
|
await flushMicrotasks();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.state.status).toBe("complete");
|
||||||
|
expect(result.current.state.completed).toBe(3);
|
||||||
|
expect(fetchAndCacheSource).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("fetches uncached sources and completes", async () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
|
||||||
|
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||||
|
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
|
||||||
|
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||||
|
|
||||||
|
await act(async () => {
|
||||||
|
result.current.startImport(
|
||||||
|
"https://example.com/",
|
||||||
|
fetchAndCacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
refreshCache,
|
||||||
|
);
|
||||||
|
await flushMicrotasks();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.state.status).toBe("complete");
|
||||||
|
expect(result.current.state.completed).toBe(3);
|
||||||
|
expect(result.current.state.failed).toBe(0);
|
||||||
|
expect(fetchAndCacheSource).toHaveBeenCalledTimes(3);
|
||||||
|
expect(refreshCache).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("reports partial-failure when some sources fail", async () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
|
||||||
|
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||||
|
const fetchAndCacheSource = vi
|
||||||
|
.fn()
|
||||||
|
.mockResolvedValueOnce(undefined)
|
||||||
|
.mockRejectedValueOnce(new Error("fail"))
|
||||||
|
.mockResolvedValueOnce(undefined);
|
||||||
|
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||||
|
|
||||||
|
await act(async () => {
|
||||||
|
result.current.startImport(
|
||||||
|
"https://example.com/",
|
||||||
|
fetchAndCacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
refreshCache,
|
||||||
|
);
|
||||||
|
await flushMicrotasks();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.state.status).toBe("partial-failure");
|
||||||
|
expect(result.current.state.completed).toBe(2);
|
||||||
|
expect(result.current.state.failed).toBe(1);
|
||||||
|
expect(refreshCache).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls refreshCache after all batches complete", async () => {
|
||||||
|
const { result } = renderHook(() => useBulkImport(), { wrapper });
|
||||||
|
|
||||||
|
const isSourceCached = vi.fn().mockResolvedValue(false);
|
||||||
|
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
|
||||||
|
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||||
|
|
||||||
|
await act(async () => {
|
||||||
|
result.current.startImport(
|
||||||
|
"https://example.com/",
|
||||||
|
fetchAndCacheSource,
|
||||||
|
isSourceCached,
|
||||||
|
refreshCache,
|
||||||
|
);
|
||||||
|
await flushMicrotasks();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(refreshCache).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,295 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { renderHook, waitFor } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import {
|
||||||
|
buildCombatant,
|
||||||
|
buildCreature,
|
||||||
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { useDifficultyBreakdown } from "../use-difficulty-breakdown.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const pcId1 = playerCharacterId("pc-1");
|
||||||
|
const goblinCreature = buildCreature({
|
||||||
|
id: creatureId("srd:goblin"),
|
||||||
|
name: "Goblin",
|
||||||
|
cr: "1/4",
|
||||||
|
source: "srd",
|
||||||
|
sourceDisplayName: "SRD",
|
||||||
|
});
|
||||||
|
|
||||||
|
function makeWrapper(options: {
|
||||||
|
encounter: ReturnType<typeof buildEncounter>;
|
||||||
|
playerCharacters?: PlayerCharacter[];
|
||||||
|
creatures?: Map<CreatureId, Creature>;
|
||||||
|
}) {
|
||||||
|
const adapters = createTestAdapters({
|
||||||
|
encounter: options.encounter,
|
||||||
|
playerCharacters: options.playerCharacters ?? [],
|
||||||
|
creatures: options.creatures,
|
||||||
|
});
|
||||||
|
return ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useDifficultyBreakdown", () => {
|
||||||
|
it("returns null when no leveled PCs", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns null when no monsters with CR", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Custom",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns per-combatant entries split by side", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-3"),
|
||||||
|
name: "Custom Thug",
|
||||||
|
cr: "2",
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-4"),
|
||||||
|
name: "Bandit",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
const breakdown = result.current;
|
||||||
|
expect(breakdown).not.toBeNull();
|
||||||
|
expect(breakdown?.pcCount).toBe(1);
|
||||||
|
// CR 1/4 = 50 + CR 2 = 450 -> total 500
|
||||||
|
expect(breakdown?.totalMonsterXp).toBe(500);
|
||||||
|
|
||||||
|
// PC in party column
|
||||||
|
expect(breakdown?.partyCombatants).toHaveLength(1);
|
||||||
|
expect(breakdown?.partyCombatants[0].combatant.name).toBe("Hero");
|
||||||
|
expect(breakdown?.partyCombatants[0].side).toBe("party");
|
||||||
|
expect(breakdown?.partyCombatants[0].level).toBe(5);
|
||||||
|
|
||||||
|
// Enemies: goblin, thug, bandit
|
||||||
|
expect(breakdown?.enemyCombatants).toHaveLength(3);
|
||||||
|
|
||||||
|
const goblin = breakdown?.enemyCombatants[0];
|
||||||
|
expect(goblin?.cr).toBe("1/4");
|
||||||
|
expect(goblin?.xp).toBe(50);
|
||||||
|
expect(goblin?.source).toBe("SRD");
|
||||||
|
expect(goblin?.editable).toBe(false);
|
||||||
|
expect(goblin?.side).toBe("enemy");
|
||||||
|
|
||||||
|
const thug = breakdown?.enemyCombatants[1];
|
||||||
|
expect(thug?.cr).toBe("2");
|
||||||
|
expect(thug?.xp).toBe(450);
|
||||||
|
expect(thug?.source).toBeNull();
|
||||||
|
expect(thug?.editable).toBe(true);
|
||||||
|
|
||||||
|
const bandit = breakdown?.enemyCombatants[2];
|
||||||
|
expect(bandit?.cr).toBeNull();
|
||||||
|
expect(bandit?.xp).toBeNull();
|
||||||
|
expect(bandit?.editable).toBe(true);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("bestiary combatant with missing creature is non-editable with null CR", () => {
|
||||||
|
const missingCreatureId = creatureId("creature-missing");
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Ghost",
|
||||||
|
creatureId: missingCreatureId,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-3"),
|
||||||
|
name: "Thug",
|
||||||
|
cr: "1",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
const breakdown = result.current;
|
||||||
|
expect(breakdown).not.toBeNull();
|
||||||
|
const ghost = breakdown?.enemyCombatants[0];
|
||||||
|
expect(ghost?.cr).toBeNull();
|
||||||
|
expect(ghost?.xp).toBeNull();
|
||||||
|
expect(ghost?.editable).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("PC combatants appear in partyCombatants with level", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current?.partyCombatants).toHaveLength(1);
|
||||||
|
expect(result.current?.partyCombatants[0].combatant.name).toBe("Hero");
|
||||||
|
expect(result.current?.partyCombatants[0].level).toBe(1);
|
||||||
|
expect(result.current?.partyCombatants[0].side).toBe("party");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("combatant with explicit side override is placed correctly", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Allied Guard",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
side: "party",
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-3"),
|
||||||
|
name: "Thug",
|
||||||
|
cr: "1",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficultyBreakdown(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
const breakdown = result.current;
|
||||||
|
expect(breakdown).not.toBeNull();
|
||||||
|
// Allied Guard should be in party column
|
||||||
|
expect(breakdown?.partyCombatants).toHaveLength(2);
|
||||||
|
expect(breakdown?.partyCombatants[1].combatant.name).toBe("Allied Guard");
|
||||||
|
expect(breakdown?.partyCombatants[1].side).toBe("party");
|
||||||
|
// Thug in enemy column
|
||||||
|
expect(breakdown?.enemyCombatants).toHaveLength(1);
|
||||||
|
expect(breakdown?.enemyCombatants[0].combatant.name).toBe("Thug");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,173 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { renderHook, waitFor } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import {
|
||||||
|
buildCombatant,
|
||||||
|
buildCreature,
|
||||||
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { useDifficulty } from "../use-difficulty.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const pcId1 = playerCharacterId("pc-1");
|
||||||
|
const goblinCreature = buildCreature({
|
||||||
|
id: creatureId("srd:goblin"),
|
||||||
|
name: "Goblin",
|
||||||
|
cr: "1/4",
|
||||||
|
});
|
||||||
|
|
||||||
|
function makeWrapper(options: {
|
||||||
|
encounter: ReturnType<typeof buildEncounter>;
|
||||||
|
playerCharacters?: PlayerCharacter[];
|
||||||
|
creatures?: Map<CreatureId, Creature>;
|
||||||
|
}) {
|
||||||
|
const adapters = createTestAdapters({
|
||||||
|
encounter: options.encounter,
|
||||||
|
playerCharacters: options.playerCharacters ?? [],
|
||||||
|
creatures: options.creatures,
|
||||||
|
});
|
||||||
|
return ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useDifficulty with custom combatant CRs", () => {
|
||||||
|
it("includes custom combatant with cr field in monster XP", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Custom Thug",
|
||||||
|
cr: "2",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(450);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("uses bestiary CR when combatant has both creatureId and cr", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
cr: "5",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// Should use bestiary CR 1/4 (50 XP), not the manual cr "5" (1800 XP)
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(50);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("mixes bestiary and custom-with-CR combatants correctly", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: goblinCreature.id,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-3"),
|
||||||
|
name: "Custom",
|
||||||
|
cr: "1",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[goblinCreature.id, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// CR 1/4 = 50 XP, CR 1 = 200 XP → total 250
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(250);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("custom combatant without CR is still excluded", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Custom Monster",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -1,220 +0,0 @@
|
|||||||
// @vitest-environment jsdom
|
|
||||||
import type {
|
|
||||||
Combatant,
|
|
||||||
CreatureId,
|
|
||||||
Encounter,
|
|
||||||
PlayerCharacter,
|
|
||||||
} from "@initiative/domain";
|
|
||||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
|
||||||
import { renderHook } from "@testing-library/react";
|
|
||||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
|
||||||
|
|
||||||
vi.mock("../../contexts/encounter-context.js", () => ({
|
|
||||||
useEncounterContext: vi.fn(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../contexts/player-characters-context.js", () => ({
|
|
||||||
usePlayerCharactersContext: vi.fn(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
vi.mock("../../contexts/bestiary-context.js", () => ({
|
|
||||||
useBestiaryContext: vi.fn(),
|
|
||||||
}));
|
|
||||||
|
|
||||||
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
|
||||||
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
|
||||||
import { usePlayerCharactersContext } from "../../contexts/player-characters-context.js";
|
|
||||||
import { useDifficulty } from "../use-difficulty.js";
|
|
||||||
|
|
||||||
const mockEncounterContext = vi.mocked(useEncounterContext);
|
|
||||||
const mockPlayerCharactersContext = vi.mocked(usePlayerCharactersContext);
|
|
||||||
const mockBestiaryContext = vi.mocked(useBestiaryContext);
|
|
||||||
|
|
||||||
const pcId1 = playerCharacterId("pc-1");
|
|
||||||
const pcId2 = playerCharacterId("pc-2");
|
|
||||||
const crId1 = creatureId("creature-1");
|
|
||||||
const _crId2 = creatureId("creature-2");
|
|
||||||
|
|
||||||
function setup(options: {
|
|
||||||
combatants: Combatant[];
|
|
||||||
characters: PlayerCharacter[];
|
|
||||||
creatures: Map<CreatureId, { cr: string }>;
|
|
||||||
}) {
|
|
||||||
const encounter = {
|
|
||||||
combatants: options.combatants,
|
|
||||||
activeIndex: 0,
|
|
||||||
roundNumber: 1,
|
|
||||||
} as Encounter;
|
|
||||||
|
|
||||||
mockEncounterContext.mockReturnValue({
|
|
||||||
encounter,
|
|
||||||
} as ReturnType<typeof useEncounterContext>);
|
|
||||||
|
|
||||||
mockPlayerCharactersContext.mockReturnValue({
|
|
||||||
characters: options.characters,
|
|
||||||
} as ReturnType<typeof usePlayerCharactersContext>);
|
|
||||||
|
|
||||||
mockBestiaryContext.mockReturnValue({
|
|
||||||
getCreature: (id: CreatureId) => options.creatures.get(id),
|
|
||||||
} as ReturnType<typeof useBestiaryContext>);
|
|
||||||
}
|
|
||||||
|
|
||||||
beforeEach(() => {
|
|
||||||
vi.clearAllMocks();
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("useDifficulty", () => {
|
|
||||||
it("returns difficulty result for leveled PCs and bestiary monsters", () => {
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{ id: combatantId("c1"), name: "Hero", playerCharacterId: pcId1 },
|
|
||||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
|
||||||
],
|
|
||||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
|
|
||||||
creatures: new Map([[crId1, { cr: "1/4" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
|
|
||||||
expect(result.current).not.toBeNull();
|
|
||||||
expect(result.current?.tier).toBe("low");
|
|
||||||
expect(result.current?.totalMonsterXp).toBe(50);
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("returns null when data is insufficient (ED-2)", () => {
|
|
||||||
it("returns null when encounter has no combatants", () => {
|
|
||||||
setup({ combatants: [], characters: [], creatures: new Map() });
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
expect(result.current).toBeNull();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("returns null when only custom combatants (no creatureId)", () => {
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{
|
|
||||||
id: combatantId("c1"),
|
|
||||||
name: "Custom",
|
|
||||||
playerCharacterId: pcId1,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 }],
|
|
||||||
creatures: new Map(),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
expect(result.current).toBeNull();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("returns null when bestiary monsters present but no PC combatants", () => {
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{ id: combatantId("c1"), name: "Goblin", creatureId: crId1 },
|
|
||||||
],
|
|
||||||
characters: [],
|
|
||||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
expect(result.current).toBeNull();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("returns null when PC combatants have no level", () => {
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{
|
|
||||||
id: combatantId("c1"),
|
|
||||||
name: "Hero",
|
|
||||||
playerCharacterId: pcId1,
|
|
||||||
},
|
|
||||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
|
||||||
],
|
|
||||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
|
||||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
expect(result.current).toBeNull();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("returns null when PC combatant references unknown player character", () => {
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{
|
|
||||||
id: combatantId("c1"),
|
|
||||||
name: "Hero",
|
|
||||||
playerCharacterId: pcId2,
|
|
||||||
},
|
|
||||||
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
|
|
||||||
],
|
|
||||||
characters: [{ id: pcId1, name: "Other", ac: 15, maxHp: 30, level: 5 }],
|
|
||||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
expect(result.current).toBeNull();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
it("handles mixed combatants: only leveled PCs and bestiary monsters contribute", () => {
|
|
||||||
// Party: one leveled PC, one without level (excluded)
|
|
||||||
// Monsters: one bestiary creature, one custom (excluded)
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{
|
|
||||||
id: combatantId("c1"),
|
|
||||||
name: "Leveled",
|
|
||||||
playerCharacterId: pcId1,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: combatantId("c2"),
|
|
||||||
name: "No Level",
|
|
||||||
playerCharacterId: pcId2,
|
|
||||||
},
|
|
||||||
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
|
|
||||||
{ id: combatantId("c4"), name: "Custom Monster" },
|
|
||||||
],
|
|
||||||
characters: [
|
|
||||||
{ id: pcId1, name: "Leveled", ac: 15, maxHp: 30, level: 1 },
|
|
||||||
{ id: pcId2, name: "No Level", ac: 12, maxHp: 20 },
|
|
||||||
],
|
|
||||||
creatures: new Map([[crId1, { cr: "1" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
|
|
||||||
expect(result.current).not.toBeNull();
|
|
||||||
// 1 level-1 PC: budget low=50, mod=75, high=100
|
|
||||||
// 1 CR 1 monster: 200 XP → high (200 >= 100)
|
|
||||||
expect(result.current?.tier).toBe("high");
|
|
||||||
expect(result.current?.totalMonsterXp).toBe(200);
|
|
||||||
expect(result.current?.partyBudget.low).toBe(50);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("includes duplicate PC combatants in budget", () => {
|
|
||||||
// Same PC added twice → counts twice
|
|
||||||
setup({
|
|
||||||
combatants: [
|
|
||||||
{
|
|
||||||
id: combatantId("c1"),
|
|
||||||
name: "Hero 1",
|
|
||||||
playerCharacterId: pcId1,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: combatantId("c2"),
|
|
||||||
name: "Hero 2",
|
|
||||||
playerCharacterId: pcId1,
|
|
||||||
},
|
|
||||||
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
|
|
||||||
],
|
|
||||||
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
|
|
||||||
creatures: new Map([[crId1, { cr: "1/4" }]]),
|
|
||||||
});
|
|
||||||
|
|
||||||
const { result } = renderHook(() => useDifficulty());
|
|
||||||
|
|
||||||
expect(result.current).not.toBeNull();
|
|
||||||
// 2x level 1: budget low=100
|
|
||||||
expect(result.current?.partyBudget.low).toBe(100);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
@@ -0,0 +1,381 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { Creature, CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { renderHook, waitFor } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import {
|
||||||
|
buildCombatant,
|
||||||
|
buildCreature,
|
||||||
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { useDifficulty } from "../use-difficulty.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
const pcId1 = playerCharacterId("pc-1");
|
||||||
|
const pcId2 = playerCharacterId("pc-2");
|
||||||
|
const crId1 = creatureId("srd:goblin");
|
||||||
|
|
||||||
|
const goblinCreature = buildCreature({
|
||||||
|
id: crId1,
|
||||||
|
name: "Goblin",
|
||||||
|
cr: "1/4",
|
||||||
|
});
|
||||||
|
|
||||||
|
function makeWrapper(options: {
|
||||||
|
encounter: ReturnType<typeof buildEncounter>;
|
||||||
|
playerCharacters?: PlayerCharacter[];
|
||||||
|
creatures?: Map<CreatureId, Creature>;
|
||||||
|
}) {
|
||||||
|
const adapters = createTestAdapters({
|
||||||
|
encounter: options.encounter,
|
||||||
|
playerCharacters: options.playerCharacters ?? [],
|
||||||
|
creatures: options.creatures,
|
||||||
|
});
|
||||||
|
return ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useDifficulty", () => {
|
||||||
|
it("returns difficulty result for leveled PCs and bestiary monsters", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
expect(result.current?.tier).toBe("low");
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(50);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("returns null when data is insufficient (ED-2)", () => {
|
||||||
|
it("returns null when encounter has no combatants", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({ combatants: [] }),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns null when only custom combatants (no creatureId)", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Custom",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns null when bestiary monsters present but no PC combatants", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns null when PC combatants have no level", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns null when PC combatant references unknown player character", () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId2,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Other", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
expect(result.current).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("handles mixed combatants: only leveled PCs and CR-bearing monsters contribute", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Leveled",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "No Level",
|
||||||
|
playerCharacterId: pcId2,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c3"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c4"),
|
||||||
|
name: "Custom Monster",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Leveled", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
{ id: pcId2, name: "No Level", ac: 12, maxHp: 20 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// 1 level-1 PC: budget low=50, mod=75, high=100
|
||||||
|
// CR 1/4 = 50 XP -> low (50 >= 50)
|
||||||
|
expect(result.current?.tier).toBe("low");
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(50);
|
||||||
|
expect(result.current?.partyBudget.low).toBe(50);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("includes duplicate PC combatants in budget", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero 1",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Hero 2",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c3"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// 2x level 1: budget low=100
|
||||||
|
expect(result.current?.partyBudget.low).toBe(100);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("combatant toggled to party side subtracts XP", async () => {
|
||||||
|
const bugbear = buildCreature({
|
||||||
|
id: creatureId("srd:bugbear"),
|
||||||
|
name: "Bugbear",
|
||||||
|
cr: "1",
|
||||||
|
});
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Allied Guard",
|
||||||
|
creatureId: bugbear.id,
|
||||||
|
side: "party",
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c3"),
|
||||||
|
name: "Thug",
|
||||||
|
cr: "1",
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[bugbear.id, bugbear]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// Thug CR 1 = 200 XP, Allied Guard CR 1 = 200 XP subtracted, net = 0
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(0);
|
||||||
|
expect(result.current?.tier).toBe("trivial");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("default side resolution: PC -> party, non-PC -> enemy", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 3 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// Level 3 budget: low=150, mod=225, high=400
|
||||||
|
// CR 1/4 = 50 XP -> trivial
|
||||||
|
expect(result.current?.partyBudget.low).toBe(150);
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(50);
|
||||||
|
expect(result.current?.tier).toBe("trivial");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("custom combatant with CR on party side subtracts XP", async () => {
|
||||||
|
const wrapper = makeWrapper({
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Hero",
|
||||||
|
playerCharacterId: pcId1,
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c2"),
|
||||||
|
name: "Ally",
|
||||||
|
cr: "2",
|
||||||
|
side: "party",
|
||||||
|
}),
|
||||||
|
buildCombatant({
|
||||||
|
id: combatantId("c3"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: crId1,
|
||||||
|
}),
|
||||||
|
],
|
||||||
|
}),
|
||||||
|
playerCharacters: [
|
||||||
|
{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 },
|
||||||
|
],
|
||||||
|
creatures: new Map([[crId1, goblinCreature]]),
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useDifficulty(), { wrapper });
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(result.current).not.toBeNull();
|
||||||
|
// CR 1/4 = 50 XP enemy, CR 2 = 450 XP ally subtracted, net = 0 (floored)
|
||||||
|
expect(result.current?.totalMonsterXp).toBe(0);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,234 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import type { ExportBundle } from "@initiative/domain";
|
||||||
|
import { combatantId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import {
|
||||||
|
buildCombatant,
|
||||||
|
buildEncounter,
|
||||||
|
} from "../../__tests__/factories/index.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||||
|
import { useEncounterExportImport } from "../use-encounter-export-import.js";
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
function wrapper({ children }: { children: ReactNode }) {
|
||||||
|
return <AllProviders>{children}</AllProviders>;
|
||||||
|
}
|
||||||
|
|
||||||
|
function wrapperWithEncounter(encounter: ReturnType<typeof buildEncounter>) {
|
||||||
|
const adapters = createTestAdapters({ encounter });
|
||||||
|
return function Wrapper({ children }: { children: ReactNode }) {
|
||||||
|
return <AllProviders adapters={adapters}>{children}</AllProviders>;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const VALID_BUNDLE: ExportBundle = {
|
||||||
|
version: 1,
|
||||||
|
exportedAt: "2026-01-01T00:00:00.000Z",
|
||||||
|
encounter: buildEncounter({
|
||||||
|
combatants: [buildCombatant({ id: combatantId("c-1"), name: "Imported" })],
|
||||||
|
}),
|
||||||
|
undoStack: [],
|
||||||
|
redoStack: [],
|
||||||
|
playerCharacters: [
|
||||||
|
{
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Hero",
|
||||||
|
ac: 16,
|
||||||
|
maxHp: 30,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
describe("useEncounterExportImport", () => {
|
||||||
|
describe("import via clipboard", () => {
|
||||||
|
it("imports valid JSON into empty encounter without error", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||||
|
});
|
||||||
|
|
||||||
|
// Import should succeed without error and not show confirm
|
||||||
|
expect(result.current.importError).toBeNull();
|
||||||
|
expect(result.current.showImportConfirm).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets error for invalid JSON", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard("not json{{{");
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.importError).toBe("Invalid file format");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets error for valid JSON that fails validation", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard(JSON.stringify({ version: 999 }));
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.importError).toBe("Invalid file format");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows confirm dialog when encounter is not empty", () => {
|
||||||
|
const encounter = buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper: wrapperWithEncounter(encounter),
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.showImportConfirm).toBe(true);
|
||||||
|
expect(result.current.importError).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("handleImportConfirm clears confirm dialog", () => {
|
||||||
|
const encounter = buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper: wrapperWithEncounter(encounter),
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard(JSON.stringify(VALID_BUNDLE));
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.showImportConfirm).toBe(true);
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportConfirm();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.showImportConfirm).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("handleImportCancel clears pending without applying", () => {
|
||||||
|
const encounter = buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Existing" }),
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(
|
||||||
|
() => ({
|
||||||
|
exportImport: useEncounterExportImport(),
|
||||||
|
encounter: useEncounterContext(),
|
||||||
|
}),
|
||||||
|
{ wrapper: wrapperWithEncounter(encounter) },
|
||||||
|
);
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.exportImport.handleImportClipboard(
|
||||||
|
JSON.stringify(VALID_BUNDLE),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.exportImport.handleImportCancel();
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.exportImport.showImportConfirm).toBe(false);
|
||||||
|
expect(result.current.encounter.encounter.combatants[0].name).toBe(
|
||||||
|
"Existing",
|
||||||
|
);
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("export", () => {
|
||||||
|
it("handleExportDownload calls triggerDownload", () => {
|
||||||
|
const encounter = buildEncounter({
|
||||||
|
combatants: [
|
||||||
|
buildCombatant({ id: combatantId("c-1"), name: "Fighter" }),
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper: wrapperWithEncounter(encounter),
|
||||||
|
});
|
||||||
|
|
||||||
|
// triggerDownload creates a blob URL and clicks an anchor — just verify it doesn't throw
|
||||||
|
expect(() => {
|
||||||
|
act(() => {
|
||||||
|
result.current.handleExportDownload(false, "test-export.json");
|
||||||
|
});
|
||||||
|
}).not.toThrow();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("dialog state", () => {
|
||||||
|
it("toggles export method dialog", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.showExportMethod).toBe(false);
|
||||||
|
act(() => result.current.setShowExportMethod(true));
|
||||||
|
expect(result.current.showExportMethod).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("toggles import method dialog", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.showImportMethod).toBe(false);
|
||||||
|
act(() => result.current.setShowImportMethod(true));
|
||||||
|
expect(result.current.showImportMethod).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clears import error", () => {
|
||||||
|
const { result } = renderHook(() => useEncounterExportImport(), {
|
||||||
|
wrapper,
|
||||||
|
});
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.handleImportClipboard("bad json");
|
||||||
|
});
|
||||||
|
expect(result.current.importError).toBe("Invalid file format");
|
||||||
|
|
||||||
|
act(() => result.current.setImportError(null));
|
||||||
|
expect(result.current.importError).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
+55
-28
@@ -2,27 +2,35 @@
|
|||||||
import type { BestiaryIndexEntry, PlayerCharacter } from "@initiative/domain";
|
import type { BestiaryIndexEntry, PlayerCharacter } from "@initiative/domain";
|
||||||
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
import { act, renderHook } from "@testing-library/react";
|
import { act, renderHook } from "@testing-library/react";
|
||||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
import { useEncounter } from "../use-encounter.js";
|
import { useEncounter } from "../use-encounter.js";
|
||||||
|
|
||||||
vi.mock("../../persistence/encounter-storage.js", () => ({
|
beforeAll(() => {
|
||||||
loadEncounter: vi.fn().mockReturnValue(null),
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
saveEncounter: vi.fn(),
|
writable: true,
|
||||||
}));
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
const { loadEncounter: mockLoad, saveEncounter: mockSave } =
|
function wrapper({ children }: { children: ReactNode }) {
|
||||||
await vi.importMock<typeof import("../../persistence/encounter-storage.js")>(
|
return <AllProviders>{children}</AllProviders>;
|
||||||
"../../persistence/encounter-storage.js",
|
}
|
||||||
);
|
|
||||||
|
|
||||||
describe("useEncounter", () => {
|
describe("useEncounter", () => {
|
||||||
beforeEach(() => {
|
|
||||||
vi.clearAllMocks();
|
|
||||||
mockLoad.mockReturnValue(null);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("initializes with empty encounter when persistence returns null", () => {
|
it("initializes with empty encounter when persistence returns null", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
expect(result.current.encounter.combatants).toEqual([]);
|
expect(result.current.encounter.combatants).toEqual([]);
|
||||||
expect(result.current.encounter.activeIndex).toBe(0);
|
expect(result.current.encounter.activeIndex).toBe(0);
|
||||||
@@ -32,13 +40,33 @@ describe("useEncounter", () => {
|
|||||||
|
|
||||||
it("initializes from stored encounter", () => {
|
it("initializes from stored encounter", () => {
|
||||||
const stored = {
|
const stored = {
|
||||||
combatants: [{ id: combatantId("c-1"), name: "Goblin" }],
|
combatants: [
|
||||||
|
{
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Goblin",
|
||||||
|
initiative: undefined,
|
||||||
|
maxHp: undefined,
|
||||||
|
currentHp: undefined,
|
||||||
|
tempHp: undefined,
|
||||||
|
ac: undefined,
|
||||||
|
conditions: [],
|
||||||
|
concentrating: false,
|
||||||
|
creatureId: undefined,
|
||||||
|
playerCharacterId: undefined,
|
||||||
|
color: undefined,
|
||||||
|
icon: undefined,
|
||||||
|
},
|
||||||
|
],
|
||||||
activeIndex: 0,
|
activeIndex: 0,
|
||||||
roundNumber: 2,
|
roundNumber: 2,
|
||||||
};
|
};
|
||||||
mockLoad.mockReturnValue(stored);
|
const adapters = createTestAdapters({ encounter: stored });
|
||||||
|
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), {
|
||||||
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
),
|
||||||
|
});
|
||||||
|
|
||||||
expect(result.current.encounter.combatants).toHaveLength(1);
|
expect(result.current.encounter.combatants).toHaveLength(1);
|
||||||
expect(result.current.encounter.roundNumber).toBe(2);
|
expect(result.current.encounter.roundNumber).toBe(2);
|
||||||
@@ -46,7 +74,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("addCombatant adds a combatant with incremental IDs and persists", () => {
|
it("addCombatant adds a combatant with incremental IDs and persists", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
act(() => result.current.addCombatant("Goblin"));
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
act(() => result.current.addCombatant("Orc"));
|
act(() => result.current.addCombatant("Orc"));
|
||||||
@@ -55,11 +83,10 @@ describe("useEncounter", () => {
|
|||||||
expect(result.current.encounter.combatants[0].name).toBe("Goblin");
|
expect(result.current.encounter.combatants[0].name).toBe("Goblin");
|
||||||
expect(result.current.encounter.combatants[1].name).toBe("Orc");
|
expect(result.current.encounter.combatants[1].name).toBe("Orc");
|
||||||
expect(result.current.isEmpty).toBe(false);
|
expect(result.current.isEmpty).toBe(false);
|
||||||
expect(mockSave).toHaveBeenCalled();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("removeCombatant removes a combatant and persists", () => {
|
it("removeCombatant removes a combatant and persists", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
act(() => result.current.addCombatant("Goblin"));
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
const id = result.current.encounter.combatants[0].id;
|
const id = result.current.encounter.combatants[0].id;
|
||||||
@@ -71,7 +98,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("advanceTurn and retreatTurn update encounter state", () => {
|
it("advanceTurn and retreatTurn update encounter state", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
act(() => result.current.addCombatant("Goblin"));
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
act(() => result.current.addCombatant("Orc"));
|
act(() => result.current.addCombatant("Orc"));
|
||||||
@@ -86,7 +113,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("clearEncounter resets to empty and resets ID counter", () => {
|
it("clearEncounter resets to empty and resets ID counter", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
act(() => result.current.addCombatant("Goblin"));
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
act(() => result.current.clearEncounter());
|
act(() => result.current.clearEncounter());
|
||||||
@@ -100,7 +127,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("addCombatant with opts applies initiative, ac, maxHp", () => {
|
it("addCombatant with opts applies initiative, ac, maxHp", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
act(() =>
|
act(() =>
|
||||||
result.current.addCombatant("Goblin", {
|
result.current.addCombatant("Goblin", {
|
||||||
@@ -118,7 +145,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("derived flags: hasCreatureCombatants and canRollAllInitiative", () => {
|
it("derived flags: hasCreatureCombatants and canRollAllInitiative", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
// No creatures yet
|
// No creatures yet
|
||||||
expect(result.current.hasCreatureCombatants).toBe(false);
|
expect(result.current.hasCreatureCombatants).toBe(false);
|
||||||
@@ -146,7 +173,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("addFromBestiary adds combatant with HP, AC, creatureId", () => {
|
it("addFromBestiary adds combatant with HP, AC, creatureId", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
const entry: BestiaryIndexEntry = {
|
const entry: BestiaryIndexEntry = {
|
||||||
name: "Goblin",
|
name: "Goblin",
|
||||||
@@ -173,7 +200,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("addFromBestiary auto-numbers duplicate names", () => {
|
it("addFromBestiary auto-numbers duplicate names", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
const entry: BestiaryIndexEntry = {
|
const entry: BestiaryIndexEntry = {
|
||||||
name: "Goblin",
|
name: "Goblin",
|
||||||
@@ -200,7 +227,7 @@ describe("useEncounter", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("addFromPlayerCharacter adds combatant with HP, AC, color, icon", () => {
|
it("addFromPlayerCharacter adds combatant with HP, AC, color, icon", () => {
|
||||||
const { result } = renderHook(() => useEncounter());
|
const { result } = renderHook(() => useEncounter(), { wrapper });
|
||||||
|
|
||||||
const pc: PlayerCharacter = {
|
const pc: PlayerCharacter = {
|
||||||
id: playerCharacterId("pc-1"),
|
id: playerCharacterId("pc-1"),
|
||||||
@@ -0,0 +1,118 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { type CreatureId, combatantId } from "@initiative/domain";
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import type { ReactNode } from "react";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { useInitiativeRolls } from "../use-initiative-rolls.js";
|
||||||
|
|
||||||
|
const mockMakeStore = vi.fn(() => ({}));
|
||||||
|
const mockWithUndo = vi.fn((fn: () => unknown) => fn());
|
||||||
|
const mockGetCreature = vi.fn();
|
||||||
|
const mockShowCreature = vi.fn();
|
||||||
|
|
||||||
|
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||||
|
useEncounterContext: () => ({
|
||||||
|
encounter: {
|
||||||
|
combatants: [
|
||||||
|
{
|
||||||
|
id: combatantId("c1"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: "srd:goblin" as CreatureId,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 1,
|
||||||
|
},
|
||||||
|
makeStore: mockMakeStore,
|
||||||
|
withUndo: mockWithUndo,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||||
|
useBestiaryContext: () => ({
|
||||||
|
getCreature: mockGetCreature,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../contexts/side-panel-context.js", () => ({
|
||||||
|
useSidePanelContext: () => ({
|
||||||
|
showCreature: mockShowCreature,
|
||||||
|
}),
|
||||||
|
}));
|
||||||
|
|
||||||
|
const mockRollInitiativeUseCase = vi.fn();
|
||||||
|
const mockRollAllInitiativeUseCase = vi.fn();
|
||||||
|
|
||||||
|
vi.mock("@initiative/application", () => ({
|
||||||
|
rollInitiativeUseCase: (...args: unknown[]) =>
|
||||||
|
mockRollInitiativeUseCase(...args),
|
||||||
|
rollAllInitiativeUseCase: (...args: unknown[]) =>
|
||||||
|
mockRollAllInitiativeUseCase(...args),
|
||||||
|
}));
|
||||||
|
|
||||||
|
function wrapper({ children }: { children: ReactNode }) {
|
||||||
|
return children;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useInitiativeRolls", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
vi.clearAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("handleRollInitiative calls rollInitiativeUseCase via withUndo", () => {
|
||||||
|
mockRollInitiativeUseCase.mockReturnValue({ initiative: 15 });
|
||||||
|
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
|
||||||
|
|
||||||
|
act(() => result.current.handleRollInitiative(combatantId("c1")));
|
||||||
|
|
||||||
|
expect(mockWithUndo).toHaveBeenCalled();
|
||||||
|
expect(mockRollInitiativeUseCase).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets rollSingleSkipped on domain error", () => {
|
||||||
|
mockRollInitiativeUseCase.mockReturnValue({
|
||||||
|
kind: "domain-error",
|
||||||
|
code: "missing-source",
|
||||||
|
message: "no source",
|
||||||
|
});
|
||||||
|
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
|
||||||
|
|
||||||
|
act(() => result.current.handleRollInitiative(combatantId("c1")));
|
||||||
|
expect(result.current.rollSingleSkipped).toBe(true);
|
||||||
|
expect(mockShowCreature).toHaveBeenCalledWith("srd:goblin");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("dismissRollSingleSkipped resets the flag", () => {
|
||||||
|
mockRollInitiativeUseCase.mockReturnValue({
|
||||||
|
kind: "domain-error",
|
||||||
|
code: "missing-source",
|
||||||
|
message: "no source",
|
||||||
|
});
|
||||||
|
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
|
||||||
|
|
||||||
|
act(() => result.current.handleRollInitiative(combatantId("c1")));
|
||||||
|
expect(result.current.rollSingleSkipped).toBe(true);
|
||||||
|
|
||||||
|
act(() => result.current.dismissRollSingleSkipped());
|
||||||
|
expect(result.current.rollSingleSkipped).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("handleRollAllInitiative sets rollSkippedCount when sources missing", () => {
|
||||||
|
mockRollAllInitiativeUseCase.mockReturnValue({ skippedNoSource: 3 });
|
||||||
|
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
|
||||||
|
|
||||||
|
act(() => result.current.handleRollAllInitiative());
|
||||||
|
expect(result.current.rollSkippedCount).toBe(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("dismissRollSkipped resets the count", () => {
|
||||||
|
mockRollAllInitiativeUseCase.mockReturnValue({ skippedNoSource: 2 });
|
||||||
|
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
|
||||||
|
|
||||||
|
act(() => result.current.handleRollAllInitiative());
|
||||||
|
act(() => result.current.dismissRollSkipped());
|
||||||
|
expect(result.current.rollSkippedCount).toBe(0);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,104 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { useLongPress } from "../use-long-press.js";
|
||||||
|
|
||||||
|
function touchEvent(overrides?: Partial<React.TouchEvent>): React.TouchEvent {
|
||||||
|
return {
|
||||||
|
preventDefault: vi.fn(),
|
||||||
|
...overrides,
|
||||||
|
} as unknown as React.TouchEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useLongPress", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
vi.useFakeTimers();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
vi.useRealTimers();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns onTouchStart, onTouchEnd, onTouchMove handlers", () => {
|
||||||
|
const { result } = renderHook(() => useLongPress(vi.fn()));
|
||||||
|
expect(result.current.onTouchStart).toBeInstanceOf(Function);
|
||||||
|
expect(result.current.onTouchEnd).toBeInstanceOf(Function);
|
||||||
|
expect(result.current.onTouchMove).toBeInstanceOf(Function);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("fires onLongPress after 500ms hold", () => {
|
||||||
|
const onLongPress = vi.fn();
|
||||||
|
const { result } = renderHook(() => useLongPress(onLongPress));
|
||||||
|
|
||||||
|
const e = touchEvent();
|
||||||
|
act(() => result.current.onTouchStart(e));
|
||||||
|
expect(onLongPress).not.toHaveBeenCalled();
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(500);
|
||||||
|
});
|
||||||
|
expect(onLongPress).toHaveBeenCalledOnce();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not fire if released before 500ms", () => {
|
||||||
|
const onLongPress = vi.fn();
|
||||||
|
const { result } = renderHook(() => useLongPress(onLongPress));
|
||||||
|
|
||||||
|
act(() => result.current.onTouchStart(touchEvent()));
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(300);
|
||||||
|
});
|
||||||
|
act(() => result.current.onTouchEnd(touchEvent()));
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(500);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(onLongPress).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("cancels on touch move", () => {
|
||||||
|
const onLongPress = vi.fn();
|
||||||
|
const { result } = renderHook(() => useLongPress(onLongPress));
|
||||||
|
|
||||||
|
act(() => result.current.onTouchStart(touchEvent()));
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(200);
|
||||||
|
});
|
||||||
|
act(() => result.current.onTouchMove());
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(500);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(onLongPress).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("onTouchEnd calls preventDefault after long press fires", () => {
|
||||||
|
const onLongPress = vi.fn();
|
||||||
|
const { result } = renderHook(() => useLongPress(onLongPress));
|
||||||
|
|
||||||
|
act(() => result.current.onTouchStart(touchEvent()));
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(500);
|
||||||
|
});
|
||||||
|
|
||||||
|
const preventDefaultSpy = vi.fn();
|
||||||
|
const endEvent = touchEvent({ preventDefault: preventDefaultSpy });
|
||||||
|
act(() => result.current.onTouchEnd(endEvent));
|
||||||
|
expect(preventDefaultSpy).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("onTouchEnd does not preventDefault when long press did not fire", () => {
|
||||||
|
const onLongPress = vi.fn();
|
||||||
|
const { result } = renderHook(() => useLongPress(onLongPress));
|
||||||
|
|
||||||
|
act(() => result.current.onTouchStart(touchEvent()));
|
||||||
|
act(() => {
|
||||||
|
vi.advanceTimersByTime(100);
|
||||||
|
});
|
||||||
|
|
||||||
|
const preventDefaultSpy = vi.fn();
|
||||||
|
const endEvent = touchEvent({ preventDefault: preventDefaultSpy });
|
||||||
|
act(() => result.current.onTouchEnd(endEvent));
|
||||||
|
expect(preventDefaultSpy).not.toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
+32
-23
@@ -1,25 +1,33 @@
|
|||||||
// @vitest-environment jsdom
|
// @vitest-environment jsdom
|
||||||
import { playerCharacterId } from "@initiative/domain";
|
import { playerCharacterId } from "@initiative/domain";
|
||||||
import { act, renderHook } from "@testing-library/react";
|
import { act, renderHook } from "@testing-library/react";
|
||||||
import { beforeEach, describe, expect, it, vi } from "vitest";
|
import type { ReactNode } from "react";
|
||||||
|
import { beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { createTestAdapters } from "../../__tests__/adapters/in-memory-adapters.js";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
import { usePlayerCharacters } from "../use-player-characters.js";
|
import { usePlayerCharacters } from "../use-player-characters.js";
|
||||||
|
|
||||||
vi.mock("../../persistence/player-character-storage.js", () => ({
|
beforeAll(() => {
|
||||||
loadPlayerCharacters: vi.fn().mockReturnValue([]),
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
savePlayerCharacters: vi.fn(),
|
writable: true,
|
||||||
}));
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
const { loadPlayerCharacters: mockLoad, savePlayerCharacters: mockSave } =
|
function wrapper({ children }: { children: ReactNode }) {
|
||||||
await vi.importMock<
|
return <AllProviders>{children}</AllProviders>;
|
||||||
typeof import("../../persistence/player-character-storage.js")
|
}
|
||||||
>("../../persistence/player-character-storage.js");
|
|
||||||
|
|
||||||
describe("usePlayerCharacters", () => {
|
describe("usePlayerCharacters", () => {
|
||||||
beforeEach(() => {
|
|
||||||
vi.clearAllMocks();
|
|
||||||
mockLoad.mockReturnValue([]);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("initializes with characters from persistence", () => {
|
it("initializes with characters from persistence", () => {
|
||||||
const stored = [
|
const stored = [
|
||||||
{
|
{
|
||||||
@@ -31,15 +39,19 @@ describe("usePlayerCharacters", () => {
|
|||||||
icon: undefined,
|
icon: undefined,
|
||||||
},
|
},
|
||||||
];
|
];
|
||||||
mockLoad.mockReturnValue(stored);
|
const adapters = createTestAdapters({ playerCharacters: stored });
|
||||||
|
|
||||||
const { result } = renderHook(() => usePlayerCharacters());
|
const { result } = renderHook(() => usePlayerCharacters(), {
|
||||||
|
wrapper: ({ children }: { children: ReactNode }) => (
|
||||||
|
<AllProviders adapters={adapters}>{children}</AllProviders>
|
||||||
|
),
|
||||||
|
});
|
||||||
|
|
||||||
expect(result.current.characters).toEqual(stored);
|
expect(result.current.characters).toEqual(stored);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("createCharacter adds a character and persists", () => {
|
it("createCharacter adds a character and persists", () => {
|
||||||
const { result } = renderHook(() => usePlayerCharacters());
|
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||||
|
|
||||||
act(() => {
|
act(() => {
|
||||||
result.current.createCharacter(
|
result.current.createCharacter(
|
||||||
@@ -56,11 +68,10 @@ describe("usePlayerCharacters", () => {
|
|||||||
expect(result.current.characters[0].name).toBe("Vex");
|
expect(result.current.characters[0].name).toBe("Vex");
|
||||||
expect(result.current.characters[0].ac).toBe(15);
|
expect(result.current.characters[0].ac).toBe(15);
|
||||||
expect(result.current.characters[0].maxHp).toBe(28);
|
expect(result.current.characters[0].maxHp).toBe(28);
|
||||||
expect(mockSave).toHaveBeenCalled();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("createCharacter returns domain error for empty name", () => {
|
it("createCharacter returns domain error for empty name", () => {
|
||||||
const { result } = renderHook(() => usePlayerCharacters());
|
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||||
|
|
||||||
let error: unknown;
|
let error: unknown;
|
||||||
act(() => {
|
act(() => {
|
||||||
@@ -79,7 +90,7 @@ describe("usePlayerCharacters", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("editCharacter updates character and persists", () => {
|
it("editCharacter updates character and persists", () => {
|
||||||
const { result } = renderHook(() => usePlayerCharacters());
|
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||||
|
|
||||||
act(() => {
|
act(() => {
|
||||||
result.current.createCharacter(
|
result.current.createCharacter(
|
||||||
@@ -99,11 +110,10 @@ describe("usePlayerCharacters", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
expect(result.current.characters[0].name).toBe("Vex'ahlia");
|
expect(result.current.characters[0].name).toBe("Vex'ahlia");
|
||||||
expect(mockSave).toHaveBeenCalled();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("deleteCharacter removes character and persists", () => {
|
it("deleteCharacter removes character and persists", () => {
|
||||||
const { result } = renderHook(() => usePlayerCharacters());
|
const { result } = renderHook(() => usePlayerCharacters(), { wrapper });
|
||||||
|
|
||||||
act(() => {
|
act(() => {
|
||||||
result.current.createCharacter(
|
result.current.createCharacter(
|
||||||
@@ -123,6 +133,5 @@ describe("usePlayerCharacters", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
expect(result.current.characters).toHaveLength(0);
|
expect(result.current.characters).toHaveLength(0);
|
||||||
expect(mockSave).toHaveBeenCalled();
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -0,0 +1,45 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { afterEach, describe, expect, it } from "vitest";
|
||||||
|
import { useRulesEdition } from "../use-rules-edition.js";
|
||||||
|
|
||||||
|
const STORAGE_KEY = "initiative:rules-edition";
|
||||||
|
|
||||||
|
describe("useRulesEdition", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
// Reset to default
|
||||||
|
const { result } = renderHook(() => useRulesEdition());
|
||||||
|
act(() => result.current.setEdition("5.5e"));
|
||||||
|
localStorage.removeItem(STORAGE_KEY);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("defaults to 5.5e", () => {
|
||||||
|
const { result } = renderHook(() => useRulesEdition());
|
||||||
|
expect(result.current.edition).toBe("5.5e");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("setEdition updates value", () => {
|
||||||
|
const { result } = renderHook(() => useRulesEdition());
|
||||||
|
|
||||||
|
act(() => result.current.setEdition("5e"));
|
||||||
|
|
||||||
|
expect(result.current.edition).toBe("5e");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("setEdition persists to localStorage", () => {
|
||||||
|
const { result } = renderHook(() => useRulesEdition());
|
||||||
|
|
||||||
|
act(() => result.current.setEdition("5e"));
|
||||||
|
|
||||||
|
expect(localStorage.getItem(STORAGE_KEY)).toBe("5e");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("multiple hooks stay in sync", () => {
|
||||||
|
const { result: r1 } = renderHook(() => useRulesEdition());
|
||||||
|
const { result: r2 } = renderHook(() => useRulesEdition());
|
||||||
|
|
||||||
|
act(() => r1.current.setEdition("5e"));
|
||||||
|
|
||||||
|
expect(r2.current.edition).toBe("5e");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,116 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { useSwipeToDismiss } from "../use-swipe-to-dismiss.js";
|
||||||
|
|
||||||
|
const PANEL_WIDTH = 300;
|
||||||
|
|
||||||
|
function makeTouchEvent(clientX: number, clientY = 0): React.TouchEvent {
|
||||||
|
return {
|
||||||
|
touches: [{ clientX, clientY }],
|
||||||
|
currentTarget: {
|
||||||
|
getBoundingClientRect: () => ({ width: PANEL_WIDTH }),
|
||||||
|
},
|
||||||
|
} as unknown as React.TouchEvent;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("useSwipeToDismiss", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
vi.spyOn(Date, "now").mockReturnValue(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
vi.restoreAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("starts with offsetX 0 and isSwiping false", () => {
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
|
||||||
|
expect(result.current.offsetX).toBe(0);
|
||||||
|
expect(result.current.isSwiping).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("horizontal drag updates offsetX and sets isSwiping", () => {
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(50)));
|
||||||
|
|
||||||
|
expect(result.current.offsetX).toBe(50);
|
||||||
|
expect(result.current.isSwiping).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("vertical drag is ignored after direction lock", () => {
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0, 0)));
|
||||||
|
// Move vertically > 10px to lock vertical
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(0, 20)));
|
||||||
|
|
||||||
|
expect(result.current.offsetX).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("small movement does not lock direction", () => {
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(5)));
|
||||||
|
|
||||||
|
// No direction locked yet, no update
|
||||||
|
expect(result.current.offsetX).toBe(0);
|
||||||
|
expect(result.current.isSwiping).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("leftward drag is clamped to 0", () => {
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(100)));
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(50)));
|
||||||
|
|
||||||
|
expect(result.current.offsetX).toBe(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onDismiss when ratio exceeds threshold", () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
|
||||||
|
// Move > 35% of panel width (300 * 0.35 = 105)
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(120)));
|
||||||
|
|
||||||
|
vi.spyOn(Date, "now").mockReturnValue(5000); // slow swipe
|
||||||
|
act(() => result.current.handlers.onTouchEnd());
|
||||||
|
|
||||||
|
expect(onDismiss).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onDismiss with fast velocity", () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
|
||||||
|
// Small distance but fast
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(30)));
|
||||||
|
|
||||||
|
// Very fast: 30px in 0.1s = 300px/s, velocity = 300/300 = 1.0 > 0.5
|
||||||
|
vi.spyOn(Date, "now").mockReturnValue(100);
|
||||||
|
act(() => result.current.handlers.onTouchEnd());
|
||||||
|
|
||||||
|
expect(onDismiss).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not dismiss when below thresholds", () => {
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
|
||||||
|
|
||||||
|
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
|
||||||
|
// Small distance, slow speed
|
||||||
|
act(() => result.current.handlers.onTouchMove(makeTouchEvent(20)));
|
||||||
|
|
||||||
|
vi.spyOn(Date, "now").mockReturnValue(5000);
|
||||||
|
act(() => result.current.handlers.onTouchEnd());
|
||||||
|
|
||||||
|
expect(onDismiss).not.toHaveBeenCalled();
|
||||||
|
expect(result.current.offsetX).toBe(0);
|
||||||
|
expect(result.current.isSwiping).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,63 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { afterEach, describe, expect, it } from "vitest";
|
||||||
|
import { useTheme } from "../use-theme.js";
|
||||||
|
|
||||||
|
const STORAGE_KEY = "initiative:theme";
|
||||||
|
|
||||||
|
describe("useTheme", () => {
|
||||||
|
afterEach(() => {
|
||||||
|
// Reset to default
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
act(() => result.current.setPreference("system"));
|
||||||
|
localStorage.removeItem(STORAGE_KEY);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("defaults to system preference", () => {
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
expect(result.current.preference).toBe("system");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("setPreference updates to light", () => {
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
|
||||||
|
act(() => result.current.setPreference("light"));
|
||||||
|
|
||||||
|
expect(result.current.preference).toBe("light");
|
||||||
|
expect(result.current.resolved).toBe("light");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("setPreference updates to dark", () => {
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
|
||||||
|
act(() => result.current.setPreference("dark"));
|
||||||
|
|
||||||
|
expect(result.current.preference).toBe("dark");
|
||||||
|
expect(result.current.resolved).toBe("dark");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("persists preference to localStorage", () => {
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
|
||||||
|
act(() => result.current.setPreference("light"));
|
||||||
|
|
||||||
|
expect(localStorage.getItem(STORAGE_KEY)).toBe("light");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("applies theme to document element", () => {
|
||||||
|
const { result } = renderHook(() => useTheme());
|
||||||
|
|
||||||
|
act(() => result.current.setPreference("light"));
|
||||||
|
|
||||||
|
expect(document.documentElement.dataset.theme).toBe("light");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("multiple hooks stay in sync", () => {
|
||||||
|
const { result: r1 } = renderHook(() => useTheme());
|
||||||
|
const { result: r2 } = renderHook(() => useTheme());
|
||||||
|
|
||||||
|
act(() => r1.current.setPreference("dark"));
|
||||||
|
|
||||||
|
expect(r2.current.preference).toBe("dark");
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -1,5 +1,12 @@
|
|||||||
import type { CreatureId, PlayerCharacter } from "@initiative/domain";
|
import type { CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
import { useCallback, useDeferredValue, useMemo, useState } from "react";
|
import {
|
||||||
|
useCallback,
|
||||||
|
useDeferredValue,
|
||||||
|
useEffect,
|
||||||
|
useMemo,
|
||||||
|
useRef,
|
||||||
|
useState,
|
||||||
|
} from "react";
|
||||||
import type { SearchResult } from "../contexts/bestiary-context.js";
|
import type { SearchResult } from "../contexts/bestiary-context.js";
|
||||||
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
@@ -31,6 +38,7 @@ export function useActionBarState() {
|
|||||||
addFromBestiary,
|
addFromBestiary,
|
||||||
addMultipleFromBestiary,
|
addMultipleFromBestiary,
|
||||||
addFromPlayerCharacter,
|
addFromPlayerCharacter,
|
||||||
|
lastCreatureId,
|
||||||
} = useEncounterContext();
|
} = useEncounterContext();
|
||||||
const { search: bestiarySearch, isLoaded: bestiaryLoaded } =
|
const { search: bestiarySearch, isLoaded: bestiaryLoaded } =
|
||||||
useBestiaryContext();
|
useBestiaryContext();
|
||||||
@@ -38,6 +46,20 @@ export function useActionBarState() {
|
|||||||
const { showBulkImport, showSourceManager, showCreature, panelView } =
|
const { showBulkImport, showSourceManager, showCreature, panelView } =
|
||||||
useSidePanelContext();
|
useSidePanelContext();
|
||||||
|
|
||||||
|
// Auto-show stat block when a bestiary creature is added on desktop
|
||||||
|
const prevCreatureIdRef = useRef(lastCreatureId);
|
||||||
|
useEffect(() => {
|
||||||
|
if (
|
||||||
|
lastCreatureId &&
|
||||||
|
lastCreatureId !== prevCreatureIdRef.current &&
|
||||||
|
panelView.mode === "closed" &&
|
||||||
|
globalThis.matchMedia("(min-width: 1024px)").matches
|
||||||
|
) {
|
||||||
|
showCreature(lastCreatureId);
|
||||||
|
}
|
||||||
|
prevCreatureIdRef.current = lastCreatureId;
|
||||||
|
}, [lastCreatureId, panelView.mode, showCreature]);
|
||||||
|
|
||||||
const [nameInput, setNameInput] = useState("");
|
const [nameInput, setNameInput] = useState("");
|
||||||
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
|
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
|
||||||
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
|
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
|
||||||
@@ -73,13 +95,9 @@ export function useActionBarState() {
|
|||||||
|
|
||||||
const handleAddFromBestiary = useCallback(
|
const handleAddFromBestiary = useCallback(
|
||||||
(result: SearchResult) => {
|
(result: SearchResult) => {
|
||||||
const creatureId = addFromBestiary(result);
|
addFromBestiary(result);
|
||||||
const isDesktop = globalThis.matchMedia("(min-width: 1024px)").matches;
|
|
||||||
if (creatureId && panelView.mode === "closed" && isDesktop) {
|
|
||||||
showCreature(creatureId);
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
[addFromBestiary, panelView.mode, showCreature],
|
[addFromBestiary],
|
||||||
);
|
);
|
||||||
|
|
||||||
const handleViewStatBlock = useCallback(
|
const handleViewStatBlock = useCallback(
|
||||||
@@ -99,21 +117,10 @@ export function useActionBarState() {
|
|||||||
if (queued.count === 1) {
|
if (queued.count === 1) {
|
||||||
handleAddFromBestiary(queued.result);
|
handleAddFromBestiary(queued.result);
|
||||||
} else {
|
} else {
|
||||||
const creatureId = addMultipleFromBestiary(queued.result, queued.count);
|
addMultipleFromBestiary(queued.result, queued.count);
|
||||||
const isDesktop = globalThis.matchMedia("(min-width: 1024px)").matches;
|
|
||||||
if (creatureId && panelView.mode === "closed" && isDesktop) {
|
|
||||||
showCreature(creatureId);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
clearInput();
|
clearInput();
|
||||||
}, [
|
}, [queued, handleAddFromBestiary, addMultipleFromBestiary, clearInput]);
|
||||||
queued,
|
|
||||||
handleAddFromBestiary,
|
|
||||||
addMultipleFromBestiary,
|
|
||||||
panelView.mode,
|
|
||||||
showCreature,
|
|
||||||
clearInput,
|
|
||||||
]);
|
|
||||||
|
|
||||||
const parseNum = (v: string): number | undefined => {
|
const parseNum = (v: string): number | undefined => {
|
||||||
if (v.trim() === "") return undefined;
|
if (v.trim() === "") return undefined;
|
||||||
|
|||||||
@@ -8,11 +8,7 @@ import {
|
|||||||
normalizeBestiary,
|
normalizeBestiary,
|
||||||
setSourceDisplayNames,
|
setSourceDisplayNames,
|
||||||
} from "../adapters/bestiary-adapter.js";
|
} from "../adapters/bestiary-adapter.js";
|
||||||
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
import {
|
|
||||||
getSourceDisplayName,
|
|
||||||
loadBestiaryIndex,
|
|
||||||
} from "../adapters/bestiary-index-adapter.js";
|
|
||||||
|
|
||||||
export interface SearchResult extends BestiaryIndexEntry {
|
export interface SearchResult extends BestiaryIndexEntry {
|
||||||
readonly sourceDisplayName: string;
|
readonly sourceDisplayName: string;
|
||||||
@@ -32,13 +28,14 @@ interface BestiaryHook {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function useBestiary(): BestiaryHook {
|
export function useBestiary(): BestiaryHook {
|
||||||
|
const { bestiaryCache, bestiaryIndex } = useAdapters();
|
||||||
const [isLoaded, setIsLoaded] = useState(false);
|
const [isLoaded, setIsLoaded] = useState(false);
|
||||||
const [creatureMap, setCreatureMap] = useState(
|
const [creatureMap, setCreatureMap] = useState(
|
||||||
() => new Map<CreatureId, Creature>(),
|
() => new Map<CreatureId, Creature>(),
|
||||||
);
|
);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const index = loadBestiaryIndex();
|
const index = bestiaryIndex.loadIndex();
|
||||||
setSourceDisplayNames(index.sources as Record<string, string>);
|
setSourceDisplayNames(index.sources as Record<string, string>);
|
||||||
if (index.creatures.length > 0) {
|
if (index.creatures.length > 0) {
|
||||||
setIsLoaded(true);
|
setIsLoaded(true);
|
||||||
@@ -47,21 +44,24 @@ export function useBestiary(): BestiaryHook {
|
|||||||
void bestiaryCache.loadAllCachedCreatures().then((map) => {
|
void bestiaryCache.loadAllCachedCreatures().then((map) => {
|
||||||
setCreatureMap(map);
|
setCreatureMap(map);
|
||||||
});
|
});
|
||||||
}, []);
|
}, [bestiaryCache, bestiaryIndex]);
|
||||||
|
|
||||||
const search = useCallback((query: string): SearchResult[] => {
|
const search = useCallback(
|
||||||
if (query.length < 2) return [];
|
(query: string): SearchResult[] => {
|
||||||
const lower = query.toLowerCase();
|
if (query.length < 2) return [];
|
||||||
const index = loadBestiaryIndex();
|
const lower = query.toLowerCase();
|
||||||
return index.creatures
|
const index = bestiaryIndex.loadIndex();
|
||||||
.filter((c) => c.name.toLowerCase().includes(lower))
|
return index.creatures
|
||||||
.sort((a, b) => a.name.localeCompare(b.name))
|
.filter((c) => c.name.toLowerCase().includes(lower))
|
||||||
.slice(0, 10)
|
.sort((a, b) => a.name.localeCompare(b.name))
|
||||||
.map((c) => ({
|
.slice(0, 10)
|
||||||
...c,
|
.map((c) => ({
|
||||||
sourceDisplayName: getSourceDisplayName(c.source),
|
...c,
|
||||||
}));
|
sourceDisplayName: bestiaryIndex.getSourceDisplayName(c.source),
|
||||||
}, []);
|
}));
|
||||||
|
},
|
||||||
|
[bestiaryIndex],
|
||||||
|
);
|
||||||
|
|
||||||
const getCreature = useCallback(
|
const getCreature = useCallback(
|
||||||
(id: CreatureId): Creature | undefined => {
|
(id: CreatureId): Creature | undefined => {
|
||||||
@@ -74,7 +74,7 @@ export function useBestiary(): BestiaryHook {
|
|||||||
(sourceCode: string): Promise<boolean> => {
|
(sourceCode: string): Promise<boolean> => {
|
||||||
return bestiaryCache.isSourceCached(sourceCode);
|
return bestiaryCache.isSourceCached(sourceCode);
|
||||||
},
|
},
|
||||||
[],
|
[bestiaryCache],
|
||||||
);
|
);
|
||||||
|
|
||||||
const fetchAndCacheSource = useCallback(
|
const fetchAndCacheSource = useCallback(
|
||||||
@@ -87,7 +87,7 @@ export function useBestiary(): BestiaryHook {
|
|||||||
}
|
}
|
||||||
const json = await response.json();
|
const json = await response.json();
|
||||||
const creatures = normalizeBestiary(json);
|
const creatures = normalizeBestiary(json);
|
||||||
const displayName = getSourceDisplayName(sourceCode);
|
const displayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||||
setCreatureMap((prev) => {
|
setCreatureMap((prev) => {
|
||||||
const next = new Map(prev);
|
const next = new Map(prev);
|
||||||
@@ -97,14 +97,14 @@ export function useBestiary(): BestiaryHook {
|
|||||||
return next;
|
return next;
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[],
|
[bestiaryCache, bestiaryIndex],
|
||||||
);
|
);
|
||||||
|
|
||||||
const uploadAndCacheSource = useCallback(
|
const uploadAndCacheSource = useCallback(
|
||||||
async (sourceCode: string, jsonData: unknown): Promise<void> => {
|
async (sourceCode: string, jsonData: unknown): Promise<void> => {
|
||||||
// biome-ignore lint/suspicious/noExplicitAny: raw JSON shape varies
|
// biome-ignore lint/suspicious/noExplicitAny: raw JSON shape varies
|
||||||
const creatures = normalizeBestiary(jsonData as any);
|
const creatures = normalizeBestiary(jsonData as any);
|
||||||
const displayName = getSourceDisplayName(sourceCode);
|
const displayName = bestiaryIndex.getSourceDisplayName(sourceCode);
|
||||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||||
setCreatureMap((prev) => {
|
setCreatureMap((prev) => {
|
||||||
const next = new Map(prev);
|
const next = new Map(prev);
|
||||||
@@ -114,13 +114,13 @@ export function useBestiary(): BestiaryHook {
|
|||||||
return next;
|
return next;
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
[],
|
[bestiaryCache, bestiaryIndex],
|
||||||
);
|
);
|
||||||
|
|
||||||
const refreshCache = useCallback(async (): Promise<void> => {
|
const refreshCache = useCallback(async (): Promise<void> => {
|
||||||
const map = await bestiaryCache.loadAllCachedCreatures();
|
const map = await bestiaryCache.loadAllCachedCreatures();
|
||||||
setCreatureMap(map);
|
setCreatureMap(map);
|
||||||
}, []);
|
}, [bestiaryCache]);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
search,
|
search,
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
import { useCallback, useRef, useState } from "react";
|
import { useCallback, useRef, useState } from "react";
|
||||||
import {
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
getAllSourceCodes,
|
|
||||||
getDefaultFetchUrl,
|
|
||||||
} from "../adapters/bestiary-index-adapter.js";
|
|
||||||
|
|
||||||
const BATCH_SIZE = 6;
|
const BATCH_SIZE = 6;
|
||||||
|
|
||||||
@@ -32,6 +29,7 @@ interface BulkImportHook {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function useBulkImport(): BulkImportHook {
|
export function useBulkImport(): BulkImportHook {
|
||||||
|
const { bestiaryIndex } = useAdapters();
|
||||||
const [state, setState] = useState<BulkImportState>(IDLE_STATE);
|
const [state, setState] = useState<BulkImportState>(IDLE_STATE);
|
||||||
const countersRef = useRef({ completed: 0, failed: 0 });
|
const countersRef = useRef({ completed: 0, failed: 0 });
|
||||||
|
|
||||||
@@ -42,7 +40,7 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
isSourceCached: (sourceCode: string) => Promise<boolean>,
|
isSourceCached: (sourceCode: string) => Promise<boolean>,
|
||||||
refreshCache: () => Promise<void>,
|
refreshCache: () => Promise<void>,
|
||||||
) => {
|
) => {
|
||||||
const allCodes = getAllSourceCodes();
|
const allCodes = bestiaryIndex.getAllSourceCodes();
|
||||||
const total = allCodes.length;
|
const total = allCodes.length;
|
||||||
|
|
||||||
countersRef.current = { completed: 0, failed: 0 };
|
countersRef.current = { completed: 0, failed: 0 };
|
||||||
@@ -83,7 +81,7 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
chain.then(() =>
|
chain.then(() =>
|
||||||
Promise.allSettled(
|
Promise.allSettled(
|
||||||
batch.map(async ({ code }) => {
|
batch.map(async ({ code }) => {
|
||||||
const url = getDefaultFetchUrl(code, baseUrl);
|
const url = bestiaryIndex.getDefaultFetchUrl(code, baseUrl);
|
||||||
try {
|
try {
|
||||||
await fetchAndCacheSource(code, url);
|
await fetchAndCacheSource(code, url);
|
||||||
countersRef.current.completed++;
|
countersRef.current.completed++;
|
||||||
@@ -117,7 +115,7 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
});
|
});
|
||||||
})();
|
})();
|
||||||
},
|
},
|
||||||
[],
|
[bestiaryIndex],
|
||||||
);
|
);
|
||||||
|
|
||||||
const reset = useCallback(() => {
|
const reset = useCallback(() => {
|
||||||
|
|||||||
@@ -0,0 +1,168 @@
|
|||||||
|
import type {
|
||||||
|
Combatant,
|
||||||
|
CreatureId,
|
||||||
|
DifficultyTier,
|
||||||
|
PlayerCharacter,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import { calculateEncounterDifficulty, crToXp } from "@initiative/domain";
|
||||||
|
import { useMemo } from "react";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||||
|
import { resolveSide } from "./use-difficulty.js";
|
||||||
|
|
||||||
|
export interface BreakdownCombatant {
|
||||||
|
readonly combatant: Combatant;
|
||||||
|
readonly cr: string | null;
|
||||||
|
readonly xp: number | null;
|
||||||
|
readonly source: string | null;
|
||||||
|
readonly editable: boolean;
|
||||||
|
readonly side: "party" | "enemy";
|
||||||
|
readonly level: number | undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface DifficultyBreakdown {
|
||||||
|
readonly tier: DifficultyTier;
|
||||||
|
readonly totalMonsterXp: number;
|
||||||
|
readonly partyBudget: {
|
||||||
|
readonly low: number;
|
||||||
|
readonly moderate: number;
|
||||||
|
readonly high: number;
|
||||||
|
};
|
||||||
|
readonly pcCount: number;
|
||||||
|
readonly partyCombatants: readonly BreakdownCombatant[];
|
||||||
|
readonly enemyCombatants: readonly BreakdownCombatant[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useDifficultyBreakdown(): DifficultyBreakdown | null {
|
||||||
|
const { encounter } = useEncounterContext();
|
||||||
|
const { characters } = usePlayerCharactersContext();
|
||||||
|
const { getCreature } = useBestiaryContext();
|
||||||
|
|
||||||
|
return useMemo(() => {
|
||||||
|
const { partyCombatants, enemyCombatants, descriptors, pcCount } =
|
||||||
|
classifyCombatants(encounter.combatants, characters, getCreature);
|
||||||
|
|
||||||
|
const hasPartyLevel = descriptors.some(
|
||||||
|
(d) => d.side === "party" && d.level !== undefined,
|
||||||
|
);
|
||||||
|
const hasCr = descriptors.some((d) => d.cr !== undefined);
|
||||||
|
|
||||||
|
if (!hasPartyLevel || !hasCr) return null;
|
||||||
|
|
||||||
|
const result = calculateEncounterDifficulty(descriptors);
|
||||||
|
|
||||||
|
return {
|
||||||
|
...result,
|
||||||
|
pcCount,
|
||||||
|
partyCombatants,
|
||||||
|
enemyCombatants,
|
||||||
|
};
|
||||||
|
}, [encounter.combatants, characters, getCreature]);
|
||||||
|
}
|
||||||
|
|
||||||
|
type CreatureInfo = {
|
||||||
|
cr: string;
|
||||||
|
source: string;
|
||||||
|
sourceDisplayName: string;
|
||||||
|
};
|
||||||
|
|
||||||
|
function buildBreakdownEntry(
|
||||||
|
c: Combatant,
|
||||||
|
side: "party" | "enemy",
|
||||||
|
level: number | undefined,
|
||||||
|
creature: CreatureInfo | undefined,
|
||||||
|
): BreakdownCombatant {
|
||||||
|
if (c.playerCharacterId) {
|
||||||
|
return {
|
||||||
|
combatant: c,
|
||||||
|
cr: null,
|
||||||
|
xp: null,
|
||||||
|
source: null,
|
||||||
|
editable: false,
|
||||||
|
side,
|
||||||
|
level,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if (creature) {
|
||||||
|
return {
|
||||||
|
combatant: c,
|
||||||
|
cr: creature.cr,
|
||||||
|
xp: crToXp(creature.cr),
|
||||||
|
source: creature.sourceDisplayName ?? creature.source,
|
||||||
|
editable: false,
|
||||||
|
side,
|
||||||
|
level: undefined,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
if (c.cr) {
|
||||||
|
return {
|
||||||
|
combatant: c,
|
||||||
|
cr: c.cr,
|
||||||
|
xp: crToXp(c.cr),
|
||||||
|
source: null,
|
||||||
|
editable: true,
|
||||||
|
side,
|
||||||
|
level: undefined,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
return {
|
||||||
|
combatant: c,
|
||||||
|
cr: null,
|
||||||
|
xp: null,
|
||||||
|
source: null,
|
||||||
|
editable: !c.creatureId,
|
||||||
|
side,
|
||||||
|
level: undefined,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function resolveLevel(
|
||||||
|
c: Combatant,
|
||||||
|
characters: readonly PlayerCharacter[],
|
||||||
|
): number | undefined {
|
||||||
|
if (!c.playerCharacterId) return undefined;
|
||||||
|
return characters.find((p) => p.id === c.playerCharacterId)?.level;
|
||||||
|
}
|
||||||
|
|
||||||
|
function resolveCr(
|
||||||
|
c: Combatant,
|
||||||
|
getCreature: (id: CreatureId) => CreatureInfo | undefined,
|
||||||
|
): { cr: string | null; creature: CreatureInfo | undefined } {
|
||||||
|
const creature = c.creatureId ? getCreature(c.creatureId) : undefined;
|
||||||
|
const cr = creature ? creature.cr : (c.cr ?? null);
|
||||||
|
return { cr, creature };
|
||||||
|
}
|
||||||
|
|
||||||
|
function classifyCombatants(
|
||||||
|
combatants: readonly Combatant[],
|
||||||
|
characters: readonly PlayerCharacter[],
|
||||||
|
getCreature: (id: CreatureId) => CreatureInfo | undefined,
|
||||||
|
) {
|
||||||
|
const partyCombatants: BreakdownCombatant[] = [];
|
||||||
|
const enemyCombatants: BreakdownCombatant[] = [];
|
||||||
|
const descriptors: {
|
||||||
|
level?: number;
|
||||||
|
cr?: string;
|
||||||
|
side: "party" | "enemy";
|
||||||
|
}[] = [];
|
||||||
|
let pcCount = 0;
|
||||||
|
|
||||||
|
for (const c of combatants) {
|
||||||
|
const side = resolveSide(c);
|
||||||
|
const level = resolveLevel(c, characters);
|
||||||
|
if (level !== undefined) pcCount++;
|
||||||
|
|
||||||
|
const { cr, creature } = resolveCr(c, getCreature);
|
||||||
|
|
||||||
|
if (level !== undefined || cr != null) {
|
||||||
|
descriptors.push({ level, cr: cr ?? undefined, side });
|
||||||
|
}
|
||||||
|
|
||||||
|
const entry = buildBreakdownEntry(c, side, level, creature);
|
||||||
|
const target = side === "party" ? partyCombatants : enemyCombatants;
|
||||||
|
target.push(entry);
|
||||||
|
}
|
||||||
|
|
||||||
|
return { partyCombatants, enemyCombatants, descriptors, pcCount };
|
||||||
|
}
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
import type {
|
import type {
|
||||||
Combatant,
|
Combatant,
|
||||||
|
CombatantDescriptor,
|
||||||
CreatureId,
|
CreatureId,
|
||||||
DifficultyResult,
|
DifficultyResult,
|
||||||
PlayerCharacter,
|
PlayerCharacter,
|
||||||
@@ -10,30 +11,31 @@ import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
|||||||
import { useEncounterContext } from "../contexts/encounter-context.js";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||||
|
|
||||||
function derivePartyLevels(
|
export function resolveSide(c: Combatant): "party" | "enemy" {
|
||||||
combatants: readonly Combatant[],
|
if (c.side) return c.side;
|
||||||
characters: readonly PlayerCharacter[],
|
return c.playerCharacterId ? "party" : "enemy";
|
||||||
): number[] {
|
|
||||||
const levels: number[] = [];
|
|
||||||
for (const c of combatants) {
|
|
||||||
if (!c.playerCharacterId) continue;
|
|
||||||
const pc = characters.find((p) => p.id === c.playerCharacterId);
|
|
||||||
if (pc?.level !== undefined) levels.push(pc.level);
|
|
||||||
}
|
|
||||||
return levels;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function deriveMonsterCrs(
|
function buildDescriptors(
|
||||||
combatants: readonly Combatant[],
|
combatants: readonly Combatant[],
|
||||||
|
characters: readonly PlayerCharacter[],
|
||||||
getCreature: (id: CreatureId) => { cr: string } | undefined,
|
getCreature: (id: CreatureId) => { cr: string } | undefined,
|
||||||
): string[] {
|
): CombatantDescriptor[] {
|
||||||
const crs: string[] = [];
|
const descriptors: CombatantDescriptor[] = [];
|
||||||
for (const c of combatants) {
|
for (const c of combatants) {
|
||||||
if (!c.creatureId) continue;
|
const side = resolveSide(c);
|
||||||
const creature = getCreature(c.creatureId);
|
const level = c.playerCharacterId
|
||||||
if (creature) crs.push(creature.cr);
|
? characters.find((p) => p.id === c.playerCharacterId)?.level
|
||||||
|
: undefined;
|
||||||
|
const cr = c.creatureId
|
||||||
|
? getCreature(c.creatureId)?.cr
|
||||||
|
: (c.cr ?? undefined);
|
||||||
|
|
||||||
|
if (level !== undefined || cr !== undefined) {
|
||||||
|
descriptors.push({ level, cr, side });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return crs;
|
return descriptors;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function useDifficulty(): DifficultyResult | null {
|
export function useDifficulty(): DifficultyResult | null {
|
||||||
@@ -42,13 +44,19 @@ export function useDifficulty(): DifficultyResult | null {
|
|||||||
const { getCreature } = useBestiaryContext();
|
const { getCreature } = useBestiaryContext();
|
||||||
|
|
||||||
return useMemo(() => {
|
return useMemo(() => {
|
||||||
const partyLevels = derivePartyLevels(encounter.combatants, characters);
|
const descriptors = buildDescriptors(
|
||||||
const monsterCrs = deriveMonsterCrs(encounter.combatants, getCreature);
|
encounter.combatants,
|
||||||
|
characters,
|
||||||
|
getCreature,
|
||||||
|
);
|
||||||
|
|
||||||
if (partyLevels.length === 0 || monsterCrs.length === 0) {
|
const hasPartyLevel = descriptors.some(
|
||||||
return null;
|
(d) => d.side === "party" && d.level !== undefined,
|
||||||
}
|
);
|
||||||
|
const hasCr = descriptors.some((d) => d.cr !== undefined);
|
||||||
|
|
||||||
return calculateEncounterDifficulty(partyLevels, monsterCrs);
|
if (!hasPartyLevel || !hasCr) return null;
|
||||||
|
|
||||||
|
return calculateEncounterDifficulty(descriptors);
|
||||||
}, [encounter.combatants, characters, getCreature]);
|
}, [encounter.combatants, characters, getCreature]);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,139 @@
|
|||||||
|
import type { ExportBundle } from "@initiative/domain";
|
||||||
|
import { useCallback, useRef, useState } from "react";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||||
|
import {
|
||||||
|
assembleExportBundle,
|
||||||
|
bundleToJson,
|
||||||
|
readImportFile,
|
||||||
|
triggerDownload,
|
||||||
|
validateImportBundle,
|
||||||
|
} from "../persistence/export-import.js";
|
||||||
|
|
||||||
|
export function useEncounterExportImport() {
|
||||||
|
const {
|
||||||
|
encounter,
|
||||||
|
undoRedoState,
|
||||||
|
isEmpty: encounterIsEmpty,
|
||||||
|
setEncounter,
|
||||||
|
setUndoRedoState,
|
||||||
|
} = useEncounterContext();
|
||||||
|
const { characters: playerCharacters, replacePlayerCharacters } =
|
||||||
|
usePlayerCharactersContext();
|
||||||
|
|
||||||
|
const [importError, setImportError] = useState<string | null>(null);
|
||||||
|
const [showExportMethod, setShowExportMethod] = useState(false);
|
||||||
|
const [showImportMethod, setShowImportMethod] = useState(false);
|
||||||
|
const [showImportConfirm, setShowImportConfirm] = useState(false);
|
||||||
|
const pendingBundleRef = useRef<ExportBundle | null>(null);
|
||||||
|
const importFileRef = useRef<HTMLInputElement>(null);
|
||||||
|
|
||||||
|
const handleExportDownload = useCallback(
|
||||||
|
(includeHistory: boolean, filename: string) => {
|
||||||
|
const bundle = assembleExportBundle(
|
||||||
|
encounter,
|
||||||
|
undoRedoState,
|
||||||
|
playerCharacters,
|
||||||
|
includeHistory,
|
||||||
|
);
|
||||||
|
triggerDownload(bundle, filename);
|
||||||
|
},
|
||||||
|
[encounter, undoRedoState, playerCharacters],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleExportClipboard = useCallback(
|
||||||
|
(includeHistory: boolean) => {
|
||||||
|
const bundle = assembleExportBundle(
|
||||||
|
encounter,
|
||||||
|
undoRedoState,
|
||||||
|
playerCharacters,
|
||||||
|
includeHistory,
|
||||||
|
);
|
||||||
|
void navigator.clipboard.writeText(bundleToJson(bundle));
|
||||||
|
},
|
||||||
|
[encounter, undoRedoState, playerCharacters],
|
||||||
|
);
|
||||||
|
|
||||||
|
const applyImport = useCallback(
|
||||||
|
(bundle: ExportBundle) => {
|
||||||
|
setEncounter(bundle.encounter);
|
||||||
|
setUndoRedoState({
|
||||||
|
undoStack: bundle.undoStack,
|
||||||
|
redoStack: bundle.redoStack,
|
||||||
|
});
|
||||||
|
replacePlayerCharacters([...bundle.playerCharacters]);
|
||||||
|
},
|
||||||
|
[setEncounter, setUndoRedoState, replacePlayerCharacters],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleValidatedBundle = useCallback(
|
||||||
|
(result: ExportBundle | string) => {
|
||||||
|
if (typeof result === "string") {
|
||||||
|
setImportError(result);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (encounterIsEmpty) {
|
||||||
|
applyImport(result);
|
||||||
|
} else {
|
||||||
|
pendingBundleRef.current = result;
|
||||||
|
setShowImportConfirm(true);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[encounterIsEmpty, applyImport],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleImportFile = useCallback(
|
||||||
|
async (e: React.ChangeEvent<HTMLInputElement>) => {
|
||||||
|
const file = e.target.files?.[0];
|
||||||
|
if (!file) return;
|
||||||
|
if (importFileRef.current) importFileRef.current.value = "";
|
||||||
|
|
||||||
|
setImportError(null);
|
||||||
|
handleValidatedBundle(await readImportFile(file));
|
||||||
|
},
|
||||||
|
[handleValidatedBundle],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleImportClipboard = useCallback(
|
||||||
|
(text: string) => {
|
||||||
|
setImportError(null);
|
||||||
|
try {
|
||||||
|
const parsed: unknown = JSON.parse(text);
|
||||||
|
handleValidatedBundle(validateImportBundle(parsed));
|
||||||
|
} catch {
|
||||||
|
setImportError("Invalid file format");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[handleValidatedBundle],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleImportConfirm = useCallback(() => {
|
||||||
|
if (pendingBundleRef.current) {
|
||||||
|
applyImport(pendingBundleRef.current);
|
||||||
|
pendingBundleRef.current = null;
|
||||||
|
}
|
||||||
|
setShowImportConfirm(false);
|
||||||
|
}, [applyImport]);
|
||||||
|
|
||||||
|
const handleImportCancel = useCallback(() => {
|
||||||
|
pendingBundleRef.current = null;
|
||||||
|
setShowImportConfirm(false);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return {
|
||||||
|
importError,
|
||||||
|
showExportMethod,
|
||||||
|
showImportMethod,
|
||||||
|
showImportConfirm,
|
||||||
|
importFileRef,
|
||||||
|
setImportError,
|
||||||
|
setShowExportMethod,
|
||||||
|
setShowImportMethod,
|
||||||
|
handleExportDownload,
|
||||||
|
handleExportClipboard,
|
||||||
|
handleImportFile,
|
||||||
|
handleImportClipboard,
|
||||||
|
handleImportConfirm,
|
||||||
|
handleImportCancel,
|
||||||
|
} as const;
|
||||||
|
}
|
||||||
+465
-284
@@ -9,8 +9,10 @@ import {
|
|||||||
removeCombatantUseCase,
|
removeCombatantUseCase,
|
||||||
retreatTurnUseCase,
|
retreatTurnUseCase,
|
||||||
setAcUseCase,
|
setAcUseCase,
|
||||||
|
setCrUseCase,
|
||||||
setHpUseCase,
|
setHpUseCase,
|
||||||
setInitiativeUseCase,
|
setInitiativeUseCase,
|
||||||
|
setSideUseCase,
|
||||||
setTempHpUseCase,
|
setTempHpUseCase,
|
||||||
toggleConcentrationUseCase,
|
toggleConcentrationUseCase,
|
||||||
toggleConditionUseCase,
|
toggleConditionUseCase,
|
||||||
@@ -36,15 +38,55 @@ import {
|
|||||||
pushUndo,
|
pushUndo,
|
||||||
resolveCreatureName,
|
resolveCreatureName,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { useCallback, useEffect, useReducer, useRef } from "react";
|
||||||
import {
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
loadEncounter,
|
|
||||||
saveEncounter,
|
// -- Types --
|
||||||
} from "../persistence/encounter-storage.js";
|
|
||||||
import {
|
type EncounterAction =
|
||||||
loadUndoRedoStacks,
|
| { type: "advance-turn" }
|
||||||
saveUndoRedoStacks,
|
| { type: "retreat-turn" }
|
||||||
} from "../persistence/undo-redo-storage.js";
|
| { type: "add-combatant"; name: string; init?: CombatantInit }
|
||||||
|
| { type: "remove-combatant"; id: CombatantId }
|
||||||
|
| { type: "edit-combatant"; id: CombatantId; newName: string }
|
||||||
|
| { type: "set-initiative"; id: CombatantId; value: number | undefined }
|
||||||
|
| { type: "set-hp"; id: CombatantId; maxHp: number | undefined }
|
||||||
|
| { type: "adjust-hp"; id: CombatantId; delta: number }
|
||||||
|
| { type: "set-temp-hp"; id: CombatantId; tempHp: number | undefined }
|
||||||
|
| { type: "set-ac"; id: CombatantId; value: number | undefined }
|
||||||
|
| { type: "set-cr"; id: CombatantId; value: string | undefined }
|
||||||
|
| { type: "set-side"; id: CombatantId; value: "party" | "enemy" }
|
||||||
|
| {
|
||||||
|
type: "toggle-condition";
|
||||||
|
id: CombatantId;
|
||||||
|
conditionId: ConditionId;
|
||||||
|
}
|
||||||
|
| { type: "toggle-concentration"; id: CombatantId }
|
||||||
|
| { type: "clear-encounter" }
|
||||||
|
| { type: "undo" }
|
||||||
|
| { type: "redo" }
|
||||||
|
| { type: "add-from-bestiary"; entry: BestiaryIndexEntry }
|
||||||
|
| {
|
||||||
|
type: "add-multiple-from-bestiary";
|
||||||
|
entry: BestiaryIndexEntry;
|
||||||
|
count: number;
|
||||||
|
}
|
||||||
|
| { type: "add-from-player-character"; pc: PlayerCharacter }
|
||||||
|
| {
|
||||||
|
type: "import";
|
||||||
|
encounter: Encounter;
|
||||||
|
undoRedoState: UndoRedoState;
|
||||||
|
};
|
||||||
|
|
||||||
|
export interface EncounterState {
|
||||||
|
readonly encounter: Encounter;
|
||||||
|
readonly undoRedoState: UndoRedoState;
|
||||||
|
readonly events: readonly DomainEvent[];
|
||||||
|
readonly nextId: number;
|
||||||
|
readonly lastCreatureId: CreatureId | null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Initialization --
|
||||||
|
|
||||||
const COMBATANT_ID_REGEX = /^c-(\d+)$/;
|
const COMBATANT_ID_REGEX = /^c-(\d+)$/;
|
||||||
|
|
||||||
@@ -54,12 +96,6 @@ const EMPTY_ENCOUNTER: Encounter = {
|
|||||||
roundNumber: 1,
|
roundNumber: 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
function initializeEncounter(): Encounter {
|
|
||||||
const stored = loadEncounter();
|
|
||||||
if (stored !== null) return stored;
|
|
||||||
return EMPTY_ENCOUNTER;
|
|
||||||
}
|
|
||||||
|
|
||||||
function deriveNextId(encounter: Encounter): number {
|
function deriveNextId(encounter: Encounter): number {
|
||||||
let max = 0;
|
let max = 0;
|
||||||
for (const c of encounter.combatants) {
|
for (const c of encounter.combatants) {
|
||||||
@@ -72,40 +108,321 @@ function deriveNextId(encounter: Encounter): number {
|
|||||||
return max;
|
return max;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function initializeState(
|
||||||
|
loadEncounterFn: () => Encounter | null,
|
||||||
|
loadUndoRedoFn: () => UndoRedoState,
|
||||||
|
): EncounterState {
|
||||||
|
const encounter = loadEncounterFn() ?? EMPTY_ENCOUNTER;
|
||||||
|
return {
|
||||||
|
encounter,
|
||||||
|
undoRedoState: loadUndoRedoFn(),
|
||||||
|
events: [],
|
||||||
|
nextId: deriveNextId(encounter),
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Helpers --
|
||||||
|
|
||||||
|
function makeStoreFromState(state: EncounterState): {
|
||||||
|
store: EncounterStore;
|
||||||
|
getEncounter: () => Encounter;
|
||||||
|
} {
|
||||||
|
let current = state.encounter;
|
||||||
|
return {
|
||||||
|
store: {
|
||||||
|
get: () => current,
|
||||||
|
save: (e) => {
|
||||||
|
current = e;
|
||||||
|
},
|
||||||
|
},
|
||||||
|
getEncounter: () => current,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function resolveAndRename(store: EncounterStore, name: string): string {
|
||||||
|
const existingNames = store.get().combatants.map((c) => c.name);
|
||||||
|
const { newName, renames } = resolveCreatureName(name, existingNames);
|
||||||
|
|
||||||
|
for (const { from, to } of renames) {
|
||||||
|
const target = store.get().combatants.find((c) => c.name === from);
|
||||||
|
if (target) {
|
||||||
|
editCombatantUseCase(store, target.id, to);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return newName;
|
||||||
|
}
|
||||||
|
|
||||||
|
function addOneFromBestiary(
|
||||||
|
store: EncounterStore,
|
||||||
|
entry: BestiaryIndexEntry,
|
||||||
|
nextId: number,
|
||||||
|
): {
|
||||||
|
cId: CreatureId;
|
||||||
|
events: DomainEvent[];
|
||||||
|
nextId: number;
|
||||||
|
} | null {
|
||||||
|
const newName = resolveAndRename(store, entry.name);
|
||||||
|
|
||||||
|
const slug = entry.name
|
||||||
|
.toLowerCase()
|
||||||
|
.replaceAll(/[^a-z0-9]+/g, "-")
|
||||||
|
.replaceAll(/(^-|-$)/g, "");
|
||||||
|
const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`);
|
||||||
|
|
||||||
|
const id = combatantId(`c-${nextId + 1}`);
|
||||||
|
const result = addCombatantUseCase(store, id, newName, {
|
||||||
|
maxHp: entry.hp > 0 ? entry.hp : undefined,
|
||||||
|
ac: entry.ac > 0 ? entry.ac : undefined,
|
||||||
|
creatureId: cId,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (isDomainError(result)) return null;
|
||||||
|
|
||||||
|
return { cId, events: result, nextId: nextId + 1 };
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Reducer case handlers --
|
||||||
|
|
||||||
|
function handleUndoRedo(
|
||||||
|
state: EncounterState,
|
||||||
|
direction: "undo" | "redo",
|
||||||
|
): EncounterState {
|
||||||
|
const { store, getEncounter } = makeStoreFromState(state);
|
||||||
|
const undoRedoStore: UndoRedoStore = {
|
||||||
|
get: () => state.undoRedoState,
|
||||||
|
save: () => {},
|
||||||
|
};
|
||||||
|
const applyFn = direction === "undo" ? undoUseCase : redoUseCase;
|
||||||
|
const result = applyFn(store, undoRedoStore);
|
||||||
|
if (isDomainError(result)) return state;
|
||||||
|
|
||||||
|
const isUndo = direction === "undo";
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: getEncounter(),
|
||||||
|
undoRedoState: {
|
||||||
|
undoStack: isUndo
|
||||||
|
? state.undoRedoState.undoStack.slice(0, -1)
|
||||||
|
: [...state.undoRedoState.undoStack, state.encounter],
|
||||||
|
redoStack: isUndo
|
||||||
|
? [...state.undoRedoState.redoStack, state.encounter]
|
||||||
|
: state.undoRedoState.redoStack.slice(0, -1),
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleAddFromBestiary(
|
||||||
|
state: EncounterState,
|
||||||
|
entry: BestiaryIndexEntry,
|
||||||
|
count: number,
|
||||||
|
): EncounterState {
|
||||||
|
const { store, getEncounter } = makeStoreFromState(state);
|
||||||
|
const allEvents: DomainEvent[] = [];
|
||||||
|
let nextId = state.nextId;
|
||||||
|
let lastCId: CreatureId | null = null;
|
||||||
|
|
||||||
|
for (let i = 0; i < count; i++) {
|
||||||
|
const added = addOneFromBestiary(store, entry, nextId);
|
||||||
|
if (!added) return state;
|
||||||
|
allEvents.push(...added.events);
|
||||||
|
nextId = added.nextId;
|
||||||
|
lastCId = added.cId;
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: getEncounter(),
|
||||||
|
undoRedoState: pushUndo(state.undoRedoState, state.encounter),
|
||||||
|
events: [...state.events, ...allEvents],
|
||||||
|
nextId,
|
||||||
|
lastCreatureId: lastCId,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleAddFromPlayerCharacter(
|
||||||
|
state: EncounterState,
|
||||||
|
pc: PlayerCharacter,
|
||||||
|
): EncounterState {
|
||||||
|
const { store, getEncounter } = makeStoreFromState(state);
|
||||||
|
const newName = resolveAndRename(store, pc.name);
|
||||||
|
const id = combatantId(`c-${state.nextId + 1}`);
|
||||||
|
const result = addCombatantUseCase(store, id, newName, {
|
||||||
|
maxHp: pc.maxHp,
|
||||||
|
ac: pc.ac > 0 ? pc.ac : undefined,
|
||||||
|
color: pc.color,
|
||||||
|
icon: pc.icon,
|
||||||
|
playerCharacterId: pc.id,
|
||||||
|
});
|
||||||
|
if (isDomainError(result)) return state;
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: getEncounter(),
|
||||||
|
undoRedoState: pushUndo(state.undoRedoState, state.encounter),
|
||||||
|
events: [...state.events, ...result],
|
||||||
|
nextId: state.nextId + 1,
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Reducer --
|
||||||
|
|
||||||
|
export function encounterReducer(
|
||||||
|
state: EncounterState,
|
||||||
|
action: EncounterAction,
|
||||||
|
): EncounterState {
|
||||||
|
switch (action.type) {
|
||||||
|
case "import":
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: action.encounter,
|
||||||
|
undoRedoState: action.undoRedoState,
|
||||||
|
nextId: deriveNextId(action.encounter),
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
case "undo":
|
||||||
|
case "redo":
|
||||||
|
return handleUndoRedo(state, action.type);
|
||||||
|
case "clear-encounter": {
|
||||||
|
const { store, getEncounter } = makeStoreFromState(state);
|
||||||
|
const result = clearEncounterUseCase(store);
|
||||||
|
if (isDomainError(result)) return state;
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: getEncounter(),
|
||||||
|
undoRedoState: clearHistory(),
|
||||||
|
events: [...state.events, ...result],
|
||||||
|
nextId: 0,
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
case "add-from-bestiary":
|
||||||
|
return handleAddFromBestiary(state, action.entry, 1);
|
||||||
|
case "add-multiple-from-bestiary":
|
||||||
|
return handleAddFromBestiary(state, action.entry, action.count);
|
||||||
|
case "add-from-player-character":
|
||||||
|
return handleAddFromPlayerCharacter(state, action.pc);
|
||||||
|
default:
|
||||||
|
return dispatchEncounterAction(state, action);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function dispatchEncounterAction(
|
||||||
|
state: EncounterState,
|
||||||
|
action: Extract<
|
||||||
|
EncounterAction,
|
||||||
|
| { type: "advance-turn" }
|
||||||
|
| { type: "retreat-turn" }
|
||||||
|
| { type: "add-combatant" }
|
||||||
|
| { type: "remove-combatant" }
|
||||||
|
| { type: "edit-combatant" }
|
||||||
|
| { type: "set-initiative" }
|
||||||
|
| { type: "set-hp" }
|
||||||
|
| { type: "adjust-hp" }
|
||||||
|
| { type: "set-temp-hp" }
|
||||||
|
| { type: "set-ac" }
|
||||||
|
| { type: "set-cr" }
|
||||||
|
| { type: "set-side" }
|
||||||
|
| { type: "toggle-condition" }
|
||||||
|
| { type: "toggle-concentration" }
|
||||||
|
>,
|
||||||
|
): EncounterState {
|
||||||
|
const { store, getEncounter } = makeStoreFromState(state);
|
||||||
|
let result: DomainEvent[] | DomainError;
|
||||||
|
|
||||||
|
switch (action.type) {
|
||||||
|
case "advance-turn":
|
||||||
|
result = advanceTurnUseCase(store);
|
||||||
|
break;
|
||||||
|
case "retreat-turn":
|
||||||
|
result = retreatTurnUseCase(store);
|
||||||
|
break;
|
||||||
|
case "add-combatant": {
|
||||||
|
const id = combatantId(`c-${state.nextId + 1}`);
|
||||||
|
result = addCombatantUseCase(store, id, action.name, action.init);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "remove-combatant":
|
||||||
|
result = removeCombatantUseCase(store, action.id);
|
||||||
|
break;
|
||||||
|
case "edit-combatant":
|
||||||
|
result = editCombatantUseCase(store, action.id, action.newName);
|
||||||
|
break;
|
||||||
|
case "set-initiative":
|
||||||
|
result = setInitiativeUseCase(store, action.id, action.value);
|
||||||
|
break;
|
||||||
|
case "set-hp":
|
||||||
|
result = setHpUseCase(store, action.id, action.maxHp);
|
||||||
|
break;
|
||||||
|
case "adjust-hp":
|
||||||
|
result = adjustHpUseCase(store, action.id, action.delta);
|
||||||
|
break;
|
||||||
|
case "set-temp-hp":
|
||||||
|
result = setTempHpUseCase(store, action.id, action.tempHp);
|
||||||
|
break;
|
||||||
|
case "set-ac":
|
||||||
|
result = setAcUseCase(store, action.id, action.value);
|
||||||
|
break;
|
||||||
|
case "set-cr":
|
||||||
|
result = setCrUseCase(store, action.id, action.value);
|
||||||
|
break;
|
||||||
|
case "set-side":
|
||||||
|
result = setSideUseCase(store, action.id, action.value);
|
||||||
|
break;
|
||||||
|
case "toggle-condition":
|
||||||
|
result = toggleConditionUseCase(store, action.id, action.conditionId);
|
||||||
|
break;
|
||||||
|
case "toggle-concentration":
|
||||||
|
result = toggleConcentrationUseCase(store, action.id);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDomainError(result)) return state;
|
||||||
|
|
||||||
|
return {
|
||||||
|
...state,
|
||||||
|
encounter: getEncounter(),
|
||||||
|
undoRedoState: pushUndo(state.undoRedoState, state.encounter),
|
||||||
|
events: [...state.events, ...result],
|
||||||
|
nextId: action.type === "add-combatant" ? state.nextId + 1 : state.nextId,
|
||||||
|
lastCreatureId: null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
// -- Hook --
|
||||||
|
|
||||||
export function useEncounter() {
|
export function useEncounter() {
|
||||||
const [encounter, setEncounter] = useState<Encounter>(initializeEncounter);
|
const { encounterPersistence, undoRedoPersistence } = useAdapters();
|
||||||
const [events, setEvents] = useState<DomainEvent[]>([]);
|
const [state, dispatch] = useReducer(encounterReducer, null, () =>
|
||||||
const [undoRedoState, setUndoRedoState] =
|
initializeState(encounterPersistence.load, undoRedoPersistence.load),
|
||||||
useState<UndoRedoState>(loadUndoRedoStacks);
|
);
|
||||||
|
const { encounter, undoRedoState, events } = state;
|
||||||
|
|
||||||
const encounterRef = useRef(encounter);
|
const encounterRef = useRef(encounter);
|
||||||
encounterRef.current = encounter;
|
encounterRef.current = encounter;
|
||||||
const undoRedoRef = useRef(undoRedoState);
|
const undoRedoRef = useRef(undoRedoState);
|
||||||
undoRedoRef.current = undoRedoState;
|
undoRedoRef.current = undoRedoState;
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
saveEncounter(encounter);
|
encounterPersistence.save(encounter);
|
||||||
}, [encounter]);
|
}, [encounter, encounterPersistence]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
saveUndoRedoStacks(undoRedoState);
|
undoRedoPersistence.save(undoRedoState);
|
||||||
}, [undoRedoState]);
|
}, [undoRedoState, undoRedoPersistence]);
|
||||||
|
|
||||||
|
// Escape hatches for useInitiativeRolls (needs raw port access)
|
||||||
const makeStore = useCallback((): EncounterStore => {
|
const makeStore = useCallback((): EncounterStore => {
|
||||||
return {
|
return {
|
||||||
get: () => encounterRef.current,
|
get: () => encounterRef.current,
|
||||||
save: (e) => {
|
save: (e) => {
|
||||||
encounterRef.current = e;
|
encounterRef.current = e;
|
||||||
setEncounter(e);
|
dispatch({
|
||||||
},
|
type: "import",
|
||||||
};
|
encounter: e,
|
||||||
}, []);
|
undoRedoState: undoRedoRef.current,
|
||||||
|
});
|
||||||
const makeUndoRedoStore = useCallback((): UndoRedoStore => {
|
|
||||||
return {
|
|
||||||
get: () => undoRedoRef.current,
|
|
||||||
save: (s) => {
|
|
||||||
undoRedoRef.current = s;
|
|
||||||
setUndoRedoState(s);
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}, []);
|
}, []);
|
||||||
@@ -116,245 +433,21 @@ export function useEncounter() {
|
|||||||
if (!isDomainError(result)) {
|
if (!isDomainError(result)) {
|
||||||
const newState = pushUndo(undoRedoRef.current, snapshot);
|
const newState = pushUndo(undoRedoRef.current, snapshot);
|
||||||
undoRedoRef.current = newState;
|
undoRedoRef.current = newState;
|
||||||
setUndoRedoState(newState);
|
dispatch({
|
||||||
|
type: "import",
|
||||||
|
encounter: encounterRef.current,
|
||||||
|
undoRedoState: newState,
|
||||||
|
});
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
const dispatchAction = useCallback(
|
// Derived state
|
||||||
(action: () => DomainEvent[] | DomainError) => {
|
|
||||||
const result = withUndo(action);
|
|
||||||
if (!isDomainError(result)) {
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[withUndo],
|
|
||||||
);
|
|
||||||
|
|
||||||
const nextId = useRef(deriveNextId(encounter));
|
|
||||||
|
|
||||||
const advanceTurn = useCallback(
|
|
||||||
() => dispatchAction(() => advanceTurnUseCase(makeStore())),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const retreatTurn = useCallback(
|
|
||||||
() => dispatchAction(() => retreatTurnUseCase(makeStore())),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const addCombatant = useCallback(
|
|
||||||
(name: string, init?: CombatantInit) => {
|
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
|
||||||
dispatchAction(() => addCombatantUseCase(makeStore(), id, name, init));
|
|
||||||
},
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const removeCombatant = useCallback(
|
|
||||||
(id: CombatantId) =>
|
|
||||||
dispatchAction(() => removeCombatantUseCase(makeStore(), id)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const editCombatant = useCallback(
|
|
||||||
(id: CombatantId, newName: string) =>
|
|
||||||
dispatchAction(() => editCombatantUseCase(makeStore(), id, newName)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const setInitiative = useCallback(
|
|
||||||
(id: CombatantId, value: number | undefined) =>
|
|
||||||
dispatchAction(() => setInitiativeUseCase(makeStore(), id, value)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const setHp = useCallback(
|
|
||||||
(id: CombatantId, maxHp: number | undefined) =>
|
|
||||||
dispatchAction(() => setHpUseCase(makeStore(), id, maxHp)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const adjustHp = useCallback(
|
|
||||||
(id: CombatantId, delta: number) =>
|
|
||||||
dispatchAction(() => adjustHpUseCase(makeStore(), id, delta)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const setTempHp = useCallback(
|
|
||||||
(id: CombatantId, tempHp: number | undefined) =>
|
|
||||||
dispatchAction(() => setTempHpUseCase(makeStore(), id, tempHp)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const setAc = useCallback(
|
|
||||||
(id: CombatantId, value: number | undefined) =>
|
|
||||||
dispatchAction(() => setAcUseCase(makeStore(), id, value)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const toggleCondition = useCallback(
|
|
||||||
(id: CombatantId, conditionId: ConditionId) =>
|
|
||||||
dispatchAction(() =>
|
|
||||||
toggleConditionUseCase(makeStore(), id, conditionId),
|
|
||||||
),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const toggleConcentration = useCallback(
|
|
||||||
(id: CombatantId) =>
|
|
||||||
dispatchAction(() => toggleConcentrationUseCase(makeStore(), id)),
|
|
||||||
[makeStore, dispatchAction],
|
|
||||||
);
|
|
||||||
|
|
||||||
const clearEncounter = useCallback(() => {
|
|
||||||
const result = clearEncounterUseCase(makeStore());
|
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const cleared = clearHistory();
|
|
||||||
undoRedoRef.current = cleared;
|
|
||||||
setUndoRedoState(cleared);
|
|
||||||
|
|
||||||
nextId.current = 0;
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
|
||||||
}, [makeStore]);
|
|
||||||
|
|
||||||
const resolveAndRename = useCallback(
|
|
||||||
(name: string): string => {
|
|
||||||
const store = makeStore();
|
|
||||||
const existingNames = store.get().combatants.map((c) => c.name);
|
|
||||||
const { newName, renames } = resolveCreatureName(name, existingNames);
|
|
||||||
|
|
||||||
for (const { from, to } of renames) {
|
|
||||||
const target = store.get().combatants.find((c) => c.name === from);
|
|
||||||
if (target) {
|
|
||||||
editCombatantUseCase(makeStore(), target.id, to);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return newName;
|
|
||||||
},
|
|
||||||
[makeStore],
|
|
||||||
);
|
|
||||||
|
|
||||||
const addOneFromBestiary = useCallback(
|
|
||||||
(
|
|
||||||
entry: BestiaryIndexEntry,
|
|
||||||
): { cId: CreatureId; events: DomainEvent[] } | null => {
|
|
||||||
const newName = resolveAndRename(entry.name);
|
|
||||||
|
|
||||||
const slug = entry.name
|
|
||||||
.toLowerCase()
|
|
||||||
.replaceAll(/[^a-z0-9]+/g, "-")
|
|
||||||
.replaceAll(/(^-|-$)/g, "");
|
|
||||||
const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`);
|
|
||||||
|
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
|
||||||
const result = addCombatantUseCase(makeStore(), id, newName, {
|
|
||||||
maxHp: entry.hp,
|
|
||||||
ac: entry.ac > 0 ? entry.ac : undefined,
|
|
||||||
creatureId: cId,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (isDomainError(result)) return null;
|
|
||||||
|
|
||||||
return { cId, events: result };
|
|
||||||
},
|
|
||||||
[makeStore, resolveAndRename],
|
|
||||||
);
|
|
||||||
|
|
||||||
const addFromBestiary = useCallback(
|
|
||||||
(entry: BestiaryIndexEntry): CreatureId | null => {
|
|
||||||
const snapshot = encounterRef.current;
|
|
||||||
const added = addOneFromBestiary(entry);
|
|
||||||
|
|
||||||
if (!added) {
|
|
||||||
makeStore().save(snapshot);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newState = pushUndo(undoRedoRef.current, snapshot);
|
|
||||||
undoRedoRef.current = newState;
|
|
||||||
setUndoRedoState(newState);
|
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...added.events]);
|
|
||||||
return added.cId;
|
|
||||||
},
|
|
||||||
[makeStore, addOneFromBestiary],
|
|
||||||
);
|
|
||||||
|
|
||||||
const addMultipleFromBestiary = useCallback(
|
|
||||||
(entry: BestiaryIndexEntry, count: number): CreatureId | null => {
|
|
||||||
const snapshot = encounterRef.current;
|
|
||||||
const allEvents: DomainEvent[] = [];
|
|
||||||
let lastCId: CreatureId | null = null;
|
|
||||||
|
|
||||||
for (let i = 0; i < count; i++) {
|
|
||||||
const added = addOneFromBestiary(entry);
|
|
||||||
if (!added) {
|
|
||||||
makeStore().save(snapshot);
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
allEvents.push(...added.events);
|
|
||||||
lastCId = added.cId;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newState = pushUndo(undoRedoRef.current, snapshot);
|
|
||||||
undoRedoRef.current = newState;
|
|
||||||
setUndoRedoState(newState);
|
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...allEvents]);
|
|
||||||
return lastCId;
|
|
||||||
},
|
|
||||||
[makeStore, addOneFromBestiary],
|
|
||||||
);
|
|
||||||
|
|
||||||
const addFromPlayerCharacter = useCallback(
|
|
||||||
(pc: PlayerCharacter) => {
|
|
||||||
const snapshot = encounterRef.current;
|
|
||||||
const newName = resolveAndRename(pc.name);
|
|
||||||
|
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
|
||||||
const result = addCombatantUseCase(makeStore(), id, newName, {
|
|
||||||
maxHp: pc.maxHp,
|
|
||||||
ac: pc.ac > 0 ? pc.ac : undefined,
|
|
||||||
color: pc.color,
|
|
||||||
icon: pc.icon,
|
|
||||||
playerCharacterId: pc.id,
|
|
||||||
});
|
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
|
||||||
makeStore().save(snapshot);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const newState = pushUndo(undoRedoRef.current, snapshot);
|
|
||||||
undoRedoRef.current = newState;
|
|
||||||
setUndoRedoState(newState);
|
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
|
||||||
},
|
|
||||||
[makeStore, resolveAndRename],
|
|
||||||
);
|
|
||||||
|
|
||||||
const undoAction = useCallback(() => {
|
|
||||||
undoUseCase(makeStore(), makeUndoRedoStore());
|
|
||||||
}, [makeStore, makeUndoRedoStore]);
|
|
||||||
|
|
||||||
const redoAction = useCallback(() => {
|
|
||||||
redoUseCase(makeStore(), makeUndoRedoStore());
|
|
||||||
}, [makeStore, makeUndoRedoStore]);
|
|
||||||
|
|
||||||
const canUndo = undoRedoState.undoStack.length > 0;
|
const canUndo = undoRedoState.undoStack.length > 0;
|
||||||
const canRedo = undoRedoState.redoStack.length > 0;
|
const canRedo = undoRedoState.redoStack.length > 0;
|
||||||
|
|
||||||
const hasTempHp = encounter.combatants.some(
|
const hasTempHp = encounter.combatants.some(
|
||||||
(c) => c.tempHp !== undefined && c.tempHp > 0,
|
(c) => c.tempHp !== undefined && c.tempHp > 0,
|
||||||
);
|
);
|
||||||
|
|
||||||
const isEmpty = encounter.combatants.length === 0;
|
const isEmpty = encounter.combatants.length === 0;
|
||||||
const hasCreatureCombatants = encounter.combatants.some(
|
const hasCreatureCombatants = encounter.combatants.some(
|
||||||
(c) => c.creatureId != null,
|
(c) => c.creatureId != null,
|
||||||
@@ -373,27 +466,115 @@ export function useEncounter() {
|
|||||||
canRollAllInitiative,
|
canRollAllInitiative,
|
||||||
canUndo,
|
canUndo,
|
||||||
canRedo,
|
canRedo,
|
||||||
advanceTurn,
|
advanceTurn: useCallback(() => dispatch({ type: "advance-turn" }), []),
|
||||||
retreatTurn,
|
retreatTurn: useCallback(() => dispatch({ type: "retreat-turn" }), []),
|
||||||
addCombatant,
|
addCombatant: useCallback(
|
||||||
clearEncounter,
|
(name: string, init?: CombatantInit) =>
|
||||||
removeCombatant,
|
dispatch({ type: "add-combatant", name, init }),
|
||||||
editCombatant,
|
[],
|
||||||
setInitiative,
|
),
|
||||||
setHp,
|
removeCombatant: useCallback(
|
||||||
adjustHp,
|
(id: CombatantId) => dispatch({ type: "remove-combatant", id }),
|
||||||
setTempHp,
|
[],
|
||||||
setAc,
|
),
|
||||||
toggleCondition,
|
editCombatant: useCallback(
|
||||||
toggleConcentration,
|
(id: CombatantId, newName: string) =>
|
||||||
addFromBestiary,
|
dispatch({ type: "edit-combatant", id, newName }),
|
||||||
addMultipleFromBestiary,
|
[],
|
||||||
addFromPlayerCharacter,
|
),
|
||||||
undo: undoAction,
|
setInitiative: useCallback(
|
||||||
redo: redoAction,
|
(id: CombatantId, value: number | undefined) =>
|
||||||
setEncounter,
|
dispatch({ type: "set-initiative", id, value }),
|
||||||
setUndoRedoState,
|
[],
|
||||||
|
),
|
||||||
|
setHp: useCallback(
|
||||||
|
(id: CombatantId, maxHp: number | undefined) =>
|
||||||
|
dispatch({ type: "set-hp", id, maxHp }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
adjustHp: useCallback(
|
||||||
|
(id: CombatantId, delta: number) =>
|
||||||
|
dispatch({ type: "adjust-hp", id, delta }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
setTempHp: useCallback(
|
||||||
|
(id: CombatantId, tempHp: number | undefined) =>
|
||||||
|
dispatch({ type: "set-temp-hp", id, tempHp }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
setAc: useCallback(
|
||||||
|
(id: CombatantId, value: number | undefined) =>
|
||||||
|
dispatch({ type: "set-ac", id, value }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
setCr: useCallback(
|
||||||
|
(id: CombatantId, value: string | undefined) =>
|
||||||
|
dispatch({ type: "set-cr", id, value }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
setSide: useCallback(
|
||||||
|
(id: CombatantId, value: "party" | "enemy") =>
|
||||||
|
dispatch({ type: "set-side", id, value }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
toggleCondition: useCallback(
|
||||||
|
(id: CombatantId, conditionId: ConditionId) =>
|
||||||
|
dispatch({ type: "toggle-condition", id, conditionId }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
toggleConcentration: useCallback(
|
||||||
|
(id: CombatantId) => dispatch({ type: "toggle-concentration", id }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
clearEncounter: useCallback(
|
||||||
|
() => dispatch({ type: "clear-encounter" }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
addFromBestiary: useCallback(
|
||||||
|
(entry: BestiaryIndexEntry): CreatureId | null => {
|
||||||
|
dispatch({ type: "add-from-bestiary", entry });
|
||||||
|
return null;
|
||||||
|
},
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
addMultipleFromBestiary: useCallback(
|
||||||
|
(entry: BestiaryIndexEntry, count: number): CreatureId | null => {
|
||||||
|
dispatch({
|
||||||
|
type: "add-multiple-from-bestiary",
|
||||||
|
entry,
|
||||||
|
count,
|
||||||
|
});
|
||||||
|
return null;
|
||||||
|
},
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
addFromPlayerCharacter: useCallback(
|
||||||
|
(pc: PlayerCharacter) =>
|
||||||
|
dispatch({ type: "add-from-player-character", pc }),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
undo: useCallback(() => dispatch({ type: "undo" }), []),
|
||||||
|
redo: useCallback(() => dispatch({ type: "redo" }), []),
|
||||||
|
setEncounter: useCallback(
|
||||||
|
(enc: Encounter) =>
|
||||||
|
dispatch({
|
||||||
|
type: "import",
|
||||||
|
encounter: enc,
|
||||||
|
undoRedoState: undoRedoRef.current,
|
||||||
|
}),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
setUndoRedoState: useCallback(
|
||||||
|
(urs: UndoRedoState) =>
|
||||||
|
dispatch({
|
||||||
|
type: "import",
|
||||||
|
encounter: encounterRef.current,
|
||||||
|
undoRedoState: urs,
|
||||||
|
}),
|
||||||
|
[],
|
||||||
|
),
|
||||||
makeStore,
|
makeStore,
|
||||||
withUndo,
|
withUndo,
|
||||||
|
lastCreatureId: state.lastCreatureId,
|
||||||
} as const;
|
} as const;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,14 +7,7 @@ import {
|
|||||||
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
|
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
|
||||||
import { isDomainError, playerCharacterId } from "@initiative/domain";
|
import { isDomainError, playerCharacterId } from "@initiative/domain";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { useCallback, useEffect, useRef, useState } from "react";
|
||||||
import {
|
import { useAdapters } from "../contexts/adapter-context.js";
|
||||||
loadPlayerCharacters,
|
|
||||||
savePlayerCharacters,
|
|
||||||
} from "../persistence/player-character-storage.js";
|
|
||||||
|
|
||||||
function initializeCharacters(): PlayerCharacter[] {
|
|
||||||
return loadPlayerCharacters();
|
|
||||||
}
|
|
||||||
|
|
||||||
let nextPcId = 0;
|
let nextPcId = 0;
|
||||||
|
|
||||||
@@ -32,14 +25,16 @@ interface EditFields {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function usePlayerCharacters() {
|
export function usePlayerCharacters() {
|
||||||
const [characters, setCharacters] =
|
const { playerCharacterPersistence } = useAdapters();
|
||||||
useState<PlayerCharacter[]>(initializeCharacters);
|
const [characters, setCharacters] = useState<PlayerCharacter[]>(() =>
|
||||||
|
playerCharacterPersistence.load(),
|
||||||
|
);
|
||||||
const charactersRef = useRef(characters);
|
const charactersRef = useRef(characters);
|
||||||
charactersRef.current = characters;
|
charactersRef.current = characters;
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
savePlayerCharacters(characters);
|
playerCharacterPersistence.save(characters);
|
||||||
}, [characters]);
|
}, [characters, playerCharacterPersistence]);
|
||||||
|
|
||||||
const makeStore = useCallback((): PlayerCharacterStore => {
|
const makeStore = useCallback((): PlayerCharacterStore => {
|
||||||
return {
|
return {
|
||||||
|
|||||||
+21
-17
@@ -1,6 +1,8 @@
|
|||||||
import { StrictMode } from "react";
|
import { StrictMode } from "react";
|
||||||
import { createRoot } from "react-dom/client";
|
import { createRoot } from "react-dom/client";
|
||||||
import { App } from "./App.js";
|
import { App } from "./App.js";
|
||||||
|
import { productionAdapters } from "./adapters/production-adapters.js";
|
||||||
|
import { AdapterProvider } from "./contexts/adapter-context.js";
|
||||||
import {
|
import {
|
||||||
BestiaryProvider,
|
BestiaryProvider,
|
||||||
BulkImportProvider,
|
BulkImportProvider,
|
||||||
@@ -17,23 +19,25 @@ const root = document.getElementById("root");
|
|||||||
if (root) {
|
if (root) {
|
||||||
createRoot(root).render(
|
createRoot(root).render(
|
||||||
<StrictMode>
|
<StrictMode>
|
||||||
<ThemeProvider>
|
<AdapterProvider adapters={productionAdapters}>
|
||||||
<RulesEditionProvider>
|
<ThemeProvider>
|
||||||
<EncounterProvider>
|
<RulesEditionProvider>
|
||||||
<BestiaryProvider>
|
<EncounterProvider>
|
||||||
<PlayerCharactersProvider>
|
<BestiaryProvider>
|
||||||
<BulkImportProvider>
|
<PlayerCharactersProvider>
|
||||||
<SidePanelProvider>
|
<BulkImportProvider>
|
||||||
<InitiativeRollsProvider>
|
<SidePanelProvider>
|
||||||
<App />
|
<InitiativeRollsProvider>
|
||||||
</InitiativeRollsProvider>
|
<App />
|
||||||
</SidePanelProvider>
|
</InitiativeRollsProvider>
|
||||||
</BulkImportProvider>
|
</SidePanelProvider>
|
||||||
</PlayerCharactersProvider>
|
</BulkImportProvider>
|
||||||
</BestiaryProvider>
|
</PlayerCharactersProvider>
|
||||||
</EncounterProvider>
|
</BestiaryProvider>
|
||||||
</RulesEditionProvider>
|
</EncounterProvider>
|
||||||
</ThemeProvider>
|
</RulesEditionProvider>
|
||||||
|
</ThemeProvider>
|
||||||
|
</AdapterProvider>
|
||||||
</StrictMode>,
|
</StrictMode>,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -134,6 +134,67 @@ describe("loadEncounter", () => {
|
|||||||
expect(loadEncounter()).toBeNull();
|
expect(loadEncounter()).toBeNull();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("round-trip preserves combatant cr field", () => {
|
||||||
|
const result = createEncounter(
|
||||||
|
[
|
||||||
|
{
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Custom Thug",
|
||||||
|
cr: "2",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
);
|
||||||
|
if (isDomainError(result)) throw new Error("unreachable");
|
||||||
|
saveEncounter(result);
|
||||||
|
const loaded = loadEncounter();
|
||||||
|
|
||||||
|
expect(loaded).not.toBeNull();
|
||||||
|
expect(loaded?.combatants[0].cr).toBe("2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("round-trip preserves combatant side field", () => {
|
||||||
|
const result = createEncounter(
|
||||||
|
[
|
||||||
|
{
|
||||||
|
id: combatantId("c-1"),
|
||||||
|
name: "Allied Guard",
|
||||||
|
cr: "2",
|
||||||
|
side: "party",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: combatantId("c-2"),
|
||||||
|
name: "Goblin",
|
||||||
|
side: "enemy",
|
||||||
|
},
|
||||||
|
],
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
);
|
||||||
|
if (isDomainError(result)) throw new Error("unreachable");
|
||||||
|
saveEncounter(result);
|
||||||
|
const loaded = loadEncounter();
|
||||||
|
|
||||||
|
expect(loaded).not.toBeNull();
|
||||||
|
expect(loaded?.combatants[0].side).toBe("party");
|
||||||
|
expect(loaded?.combatants[1].side).toBe("enemy");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("round-trip preserves combatant without side field as undefined", () => {
|
||||||
|
const result = createEncounter(
|
||||||
|
[{ id: combatantId("c-1"), name: "Custom" }],
|
||||||
|
0,
|
||||||
|
1,
|
||||||
|
);
|
||||||
|
if (isDomainError(result)) throw new Error("unreachable");
|
||||||
|
saveEncounter(result);
|
||||||
|
const loaded = loadEncounter();
|
||||||
|
|
||||||
|
expect(loaded).not.toBeNull();
|
||||||
|
expect(loaded?.combatants[0].side).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
it("saving after modifications persists the latest state", () => {
|
it("saving after modifications persists the latest state", () => {
|
||||||
const encounter = makeEncounter();
|
const encounter = makeEncounter();
|
||||||
saveEncounter(encounter);
|
saveEncounter(encounter);
|
||||||
|
|||||||
@@ -0,0 +1,20 @@
|
|||||||
|
# Conventions (detailed)
|
||||||
|
|
||||||
|
These conventions supplement the overview in `CLAUDE.md`. Load this file when working in the relevant areas.
|
||||||
|
|
||||||
|
## Component Props
|
||||||
|
|
||||||
|
Max 8 explicitly declared props per component interface, enforced by `scripts/check-component-props.mjs` (uses the TypeScript compiler API). Run `pnpm check:props` to verify.
|
||||||
|
|
||||||
|
- Use React context for shared state
|
||||||
|
- Reserve props for per-instance config (data items, layout variants, refs)
|
||||||
|
|
||||||
|
## Export Format Compatibility
|
||||||
|
|
||||||
|
When changing `Encounter`, `Combatant`, `PlayerCharacter`, or `UndoRedoState` types, verify that previously exported JSON files (version 1) still import correctly. If not, bump the `ExportBundle` version and add migration logic in `validateImportBundle()`.
|
||||||
|
|
||||||
|
## Domain Patterns
|
||||||
|
|
||||||
|
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical. See [ADR-003](adr/003-branded-types-for-identity.md).
|
||||||
|
- **Domain events** are plain data objects with a `type` discriminant — no classes. See [ADR-002](adr/002-domain-events-as-plain-data.md).
|
||||||
|
- **Errors as values** (`DomainError`), never thrown. See [ADR-001](adr/001-errors-as-values.md).
|
||||||
+27
-2
@@ -1,4 +1,29 @@
|
|||||||
pre-commit:
|
pre-commit:
|
||||||
|
parallel: true
|
||||||
jobs:
|
jobs:
|
||||||
- name: check
|
- name: audit
|
||||||
run: pnpm check
|
run: pnpm audit --audit-level=high
|
||||||
|
- name: knip
|
||||||
|
run: pnpm exec knip
|
||||||
|
- name: biome
|
||||||
|
run: pnpm exec biome check .
|
||||||
|
- name: check-ignores
|
||||||
|
run: node scripts/check-lint-ignores.mjs
|
||||||
|
- name: check-classnames
|
||||||
|
run: node scripts/check-cn-classnames.mjs
|
||||||
|
- name: check-props
|
||||||
|
run: node scripts/check-component-props.mjs
|
||||||
|
- name: jscpd
|
||||||
|
run: pnpm exec jscpd
|
||||||
|
- name: jsinspect
|
||||||
|
run: pnpm jsinspect
|
||||||
|
- name: typecheck-oxlint-test
|
||||||
|
group:
|
||||||
|
piped: true
|
||||||
|
jobs:
|
||||||
|
- name: typecheck
|
||||||
|
run: pnpm exec tsc --build
|
||||||
|
- name: oxlint
|
||||||
|
run: pnpm oxlint -- --deny warnings
|
||||||
|
- name: test
|
||||||
|
run: pnpm vitest run --reporter=dot --coverage.reporter=text-summary
|
||||||
|
|||||||
+2
-2
@@ -31,10 +31,10 @@
|
|||||||
"knip": "knip",
|
"knip": "knip",
|
||||||
"jscpd": "jscpd",
|
"jscpd": "jscpd",
|
||||||
"jsinspect": "jsinspect -c .jsinspectrc apps/web/src packages/domain/src packages/application/src",
|
"jsinspect": "jsinspect -c .jsinspectrc apps/web/src packages/domain/src packages/application/src",
|
||||||
"oxlint": "oxlint --tsconfig apps/web/tsconfig.json --type-aware",
|
"oxlint": "oxlint --tsconfig apps/web/tsconfig.json --type-aware --deny warnings",
|
||||||
"check:ignores": "node scripts/check-lint-ignores.mjs",
|
"check:ignores": "node scripts/check-lint-ignores.mjs",
|
||||||
"check:classnames": "node scripts/check-cn-classnames.mjs",
|
"check:classnames": "node scripts/check-cn-classnames.mjs",
|
||||||
"check:props": "node scripts/check-component-props.mjs",
|
"check:props": "node scripts/check-component-props.mjs",
|
||||||
"check": "pnpm audit --audit-level=high && knip && biome check . && oxlint --tsconfig apps/web/tsconfig.json --type-aware && node scripts/check-lint-ignores.mjs && node scripts/check-cn-classnames.mjs && node scripts/check-component-props.mjs && tsc --build && vitest run && jscpd && pnpm jsinspect"
|
"check": "pnpm audit --audit-level=high && knip && biome check . && node scripts/check-lint-ignores.mjs && node scripts/check-cn-classnames.mjs && node scripts/check-component-props.mjs && jscpd && pnpm jsinspect && tsc --build && oxlint --tsconfig apps/web/tsconfig.json --type-aware --deny warnings && vitest run"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,14 @@
|
|||||||
import type { Encounter, PlayerCharacter } from "@initiative/domain";
|
import type {
|
||||||
import { isDomainError } from "@initiative/domain";
|
Encounter,
|
||||||
import type { EncounterStore, PlayerCharacterStore } from "../ports.js";
|
PlayerCharacter,
|
||||||
|
UndoRedoState,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import { EMPTY_UNDO_REDO_STATE, isDomainError } from "@initiative/domain";
|
||||||
|
import type {
|
||||||
|
EncounterStore,
|
||||||
|
PlayerCharacterStore,
|
||||||
|
UndoRedoStore,
|
||||||
|
} from "../ports.js";
|
||||||
|
|
||||||
export function requireSaved<T>(value: T | null): T {
|
export function requireSaved<T>(value: T | null): T {
|
||||||
if (value === null) throw new Error("Expected store.saved to be non-null");
|
if (value === null) throw new Error("Expected store.saved to be non-null");
|
||||||
@@ -52,3 +60,17 @@ export function stubPlayerCharacterStore(
|
|||||||
};
|
};
|
||||||
return stub;
|
return stub;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export function stubUndoRedoStore(
|
||||||
|
initial: UndoRedoState = EMPTY_UNDO_REDO_STATE,
|
||||||
|
): UndoRedoStore & { saved: UndoRedoState | null } {
|
||||||
|
const stub = {
|
||||||
|
saved: null as UndoRedoState | null,
|
||||||
|
get: () => initial,
|
||||||
|
save: (state: UndoRedoState) => {
|
||||||
|
stub.saved = state;
|
||||||
|
stub.get = () => state;
|
||||||
|
},
|
||||||
|
};
|
||||||
|
return stub;
|
||||||
|
}
|
||||||
|
|||||||
@@ -2,8 +2,10 @@ import {
|
|||||||
type ConditionId,
|
type ConditionId,
|
||||||
combatantId,
|
combatantId,
|
||||||
createEncounter,
|
createEncounter,
|
||||||
|
EMPTY_UNDO_REDO_STATE,
|
||||||
isDomainError,
|
isDomainError,
|
||||||
playerCharacterId,
|
playerCharacterId,
|
||||||
|
pushUndo,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import { describe, expect, it } from "vitest";
|
import { describe, expect, it } from "vitest";
|
||||||
import { addCombatantUseCase } from "../add-combatant-use-case.js";
|
import { addCombatantUseCase } from "../add-combatant-use-case.js";
|
||||||
@@ -14,17 +16,21 @@ import { createPlayerCharacterUseCase } from "../create-player-character-use-cas
|
|||||||
import { deletePlayerCharacterUseCase } from "../delete-player-character-use-case.js";
|
import { deletePlayerCharacterUseCase } from "../delete-player-character-use-case.js";
|
||||||
import { editCombatantUseCase } from "../edit-combatant-use-case.js";
|
import { editCombatantUseCase } from "../edit-combatant-use-case.js";
|
||||||
import { editPlayerCharacterUseCase } from "../edit-player-character-use-case.js";
|
import { editPlayerCharacterUseCase } from "../edit-player-character-use-case.js";
|
||||||
|
import { redoUseCase } from "../redo-use-case.js";
|
||||||
import { removeCombatantUseCase } from "../remove-combatant-use-case.js";
|
import { removeCombatantUseCase } from "../remove-combatant-use-case.js";
|
||||||
import { retreatTurnUseCase } from "../retreat-turn-use-case.js";
|
import { retreatTurnUseCase } from "../retreat-turn-use-case.js";
|
||||||
import { setAcUseCase } from "../set-ac-use-case.js";
|
import { setAcUseCase } from "../set-ac-use-case.js";
|
||||||
import { setHpUseCase } from "../set-hp-use-case.js";
|
import { setHpUseCase } from "../set-hp-use-case.js";
|
||||||
import { setInitiativeUseCase } from "../set-initiative-use-case.js";
|
import { setInitiativeUseCase } from "../set-initiative-use-case.js";
|
||||||
|
import { setTempHpUseCase } from "../set-temp-hp-use-case.js";
|
||||||
import { toggleConcentrationUseCase } from "../toggle-concentration-use-case.js";
|
import { toggleConcentrationUseCase } from "../toggle-concentration-use-case.js";
|
||||||
import { toggleConditionUseCase } from "../toggle-condition-use-case.js";
|
import { toggleConditionUseCase } from "../toggle-condition-use-case.js";
|
||||||
|
import { undoUseCase } from "../undo-use-case.js";
|
||||||
import {
|
import {
|
||||||
requireSaved,
|
requireSaved,
|
||||||
stubEncounterStore,
|
stubEncounterStore,
|
||||||
stubPlayerCharacterStore,
|
stubPlayerCharacterStore,
|
||||||
|
stubUndoRedoStore,
|
||||||
} from "./helpers.js";
|
} from "./helpers.js";
|
||||||
|
|
||||||
const ID_A = combatantId("a");
|
const ID_A = combatantId("a");
|
||||||
@@ -386,3 +392,80 @@ describe("editPlayerCharacterUseCase", () => {
|
|||||||
expect(store.saved).toBeNull();
|
expect(store.saved).toBeNull();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
describe("setTempHpUseCase", () => {
|
||||||
|
it("sets temp HP and saves", () => {
|
||||||
|
const enc = encounterWithHp("Goblin", 10);
|
||||||
|
const store = stubEncounterStore(enc);
|
||||||
|
const result = setTempHpUseCase(store, combatantId("Goblin"), 5);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(false);
|
||||||
|
expect(requireSaved(store.saved).combatants[0].tempHp).toBe(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns domain error for unknown combatant", () => {
|
||||||
|
const store = stubEncounterStore(emptyEncounter());
|
||||||
|
const result = setTempHpUseCase(store, ID_A, 5);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(true);
|
||||||
|
expect(store.saved).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("undoUseCase", () => {
|
||||||
|
it("restores previous encounter and saves both stores", () => {
|
||||||
|
const previous = encounterWith("A");
|
||||||
|
const current = encounterWith("A", "B");
|
||||||
|
const undoRedoState = pushUndo(EMPTY_UNDO_REDO_STATE, previous);
|
||||||
|
const encounterStore = stubEncounterStore(current);
|
||||||
|
const undoRedoStore = stubUndoRedoStore(undoRedoState);
|
||||||
|
|
||||||
|
const result = undoUseCase(encounterStore, undoRedoStore);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(false);
|
||||||
|
expect(requireSaved(encounterStore.saved).combatants).toHaveLength(1);
|
||||||
|
expect(undoRedoStore.saved).not.toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns domain error when nothing to undo", () => {
|
||||||
|
const encounterStore = stubEncounterStore(emptyEncounter());
|
||||||
|
const undoRedoStore = stubUndoRedoStore();
|
||||||
|
|
||||||
|
const result = undoUseCase(encounterStore, undoRedoStore);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(true);
|
||||||
|
expect(encounterStore.saved).toBeNull();
|
||||||
|
expect(undoRedoStore.saved).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("redoUseCase", () => {
|
||||||
|
it("restores next encounter and saves both stores", () => {
|
||||||
|
const previous = encounterWith("A");
|
||||||
|
const current = encounterWith("A", "B");
|
||||||
|
// Simulate: undo pushed current to redoStack
|
||||||
|
const undoRedoState = {
|
||||||
|
undoStack: [],
|
||||||
|
redoStack: [current],
|
||||||
|
};
|
||||||
|
const encounterStore = stubEncounterStore(previous);
|
||||||
|
const undoRedoStore = stubUndoRedoStore(undoRedoState);
|
||||||
|
|
||||||
|
const result = redoUseCase(encounterStore, undoRedoStore);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(false);
|
||||||
|
expect(requireSaved(encounterStore.saved).combatants).toHaveLength(2);
|
||||||
|
expect(undoRedoStore.saved).not.toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns domain error when nothing to redo", () => {
|
||||||
|
const encounterStore = stubEncounterStore(emptyEncounter());
|
||||||
|
const undoRedoStore = stubUndoRedoStore();
|
||||||
|
|
||||||
|
const result = redoUseCase(encounterStore, undoRedoStore);
|
||||||
|
|
||||||
|
expect(isDomainError(result)).toBe(true);
|
||||||
|
expect(encounterStore.saved).toBeNull();
|
||||||
|
expect(undoRedoStore.saved).toBeNull();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|||||||
@@ -21,8 +21,10 @@ export {
|
|||||||
} from "./roll-all-initiative-use-case.js";
|
} from "./roll-all-initiative-use-case.js";
|
||||||
export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
|
export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
|
||||||
export { setAcUseCase } from "./set-ac-use-case.js";
|
export { setAcUseCase } from "./set-ac-use-case.js";
|
||||||
|
export { setCrUseCase } from "./set-cr-use-case.js";
|
||||||
export { setHpUseCase } from "./set-hp-use-case.js";
|
export { setHpUseCase } from "./set-hp-use-case.js";
|
||||||
export { setInitiativeUseCase } from "./set-initiative-use-case.js";
|
export { setInitiativeUseCase } from "./set-initiative-use-case.js";
|
||||||
|
export { setSideUseCase } from "./set-side-use-case.js";
|
||||||
export { setTempHpUseCase } from "./set-temp-hp-use-case.js";
|
export { setTempHpUseCase } from "./set-temp-hp-use-case.js";
|
||||||
export { toggleConcentrationUseCase } from "./toggle-concentration-use-case.js";
|
export { toggleConcentrationUseCase } from "./toggle-concentration-use-case.js";
|
||||||
export { toggleConditionUseCase } from "./toggle-condition-use-case.js";
|
export { toggleConditionUseCase } from "./toggle-condition-use-case.js";
|
||||||
|
|||||||
@@ -0,0 +1,18 @@
|
|||||||
|
import {
|
||||||
|
type CombatantId,
|
||||||
|
type DomainError,
|
||||||
|
type DomainEvent,
|
||||||
|
setCr,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import type { EncounterStore } from "./ports.js";
|
||||||
|
import { runEncounterAction } from "./run-encounter-action.js";
|
||||||
|
|
||||||
|
export function setCrUseCase(
|
||||||
|
store: EncounterStore,
|
||||||
|
combatantId: CombatantId,
|
||||||
|
value: string | undefined,
|
||||||
|
): DomainEvent[] | DomainError {
|
||||||
|
return runEncounterAction(store, (encounter) =>
|
||||||
|
setCr(encounter, combatantId, value),
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
import {
|
||||||
|
type CombatantId,
|
||||||
|
type DomainError,
|
||||||
|
type DomainEvent,
|
||||||
|
setSide,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import type { EncounterStore } from "./ports.js";
|
||||||
|
import { runEncounterAction } from "./run-encounter-action.js";
|
||||||
|
|
||||||
|
export function setSideUseCase(
|
||||||
|
store: EncounterStore,
|
||||||
|
combatantId: CombatantId,
|
||||||
|
value: "party" | "enemy",
|
||||||
|
): DomainEvent[] | DomainError {
|
||||||
|
return runEncounterAction(store, (encounter) =>
|
||||||
|
setSide(encounter, combatantId, value),
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -36,11 +36,27 @@ describe("crToXp", () => {
|
|||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/** Helper to build party-side descriptors with level. */
|
||||||
|
function party(level: number) {
|
||||||
|
return { level, side: "party" as const };
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Helper to build enemy-side descriptors with CR. */
|
||||||
|
function enemy(cr: string) {
|
||||||
|
return { cr, side: "enemy" as const };
|
||||||
|
}
|
||||||
|
|
||||||
describe("calculateEncounterDifficulty", () => {
|
describe("calculateEncounterDifficulty", () => {
|
||||||
it("returns trivial when monster XP is below Low threshold", () => {
|
it("returns trivial when monster XP is below Low threshold", () => {
|
||||||
// 4x level 1: Low = 200, Moderate = 300, High = 400
|
// 4x level 1: Low = 200, Moderate = 300, High = 400
|
||||||
// 1x CR 0 = 0 XP → trivial
|
// 1x CR 0 = 0 XP -> trivial
|
||||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["0"]);
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("0"),
|
||||||
|
]);
|
||||||
expect(result.tier).toBe("trivial");
|
expect(result.tier).toBe("trivial");
|
||||||
expect(result.totalMonsterXp).toBe(0);
|
expect(result.totalMonsterXp).toBe(0);
|
||||||
expect(result.partyBudget).toEqual({
|
expect(result.partyBudget).toEqual({
|
||||||
@@ -51,20 +67,29 @@ describe("calculateEncounterDifficulty", () => {
|
|||||||
});
|
});
|
||||||
|
|
||||||
it("returns low for 4x level 1 vs Bugbear (CR 1)", () => {
|
it("returns low for 4x level 1 vs Bugbear (CR 1)", () => {
|
||||||
// DMG example: 4x level 1 PCs vs 1 Bugbear (CR 1, 200 XP)
|
const result = calculateEncounterDifficulty([
|
||||||
// Low = 200, Moderate = 300 → 200 >= 200 but < 300 → Low
|
party(1),
|
||||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["1"]);
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("1"),
|
||||||
|
]);
|
||||||
expect(result.tier).toBe("low");
|
expect(result.tier).toBe("low");
|
||||||
expect(result.totalMonsterXp).toBe(200);
|
expect(result.totalMonsterXp).toBe(200);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("returns moderate for 5x level 3 vs 1125 XP", () => {
|
it("returns moderate for 5x level 3 vs 1150 XP", () => {
|
||||||
// 5x level 3: Low = 750, Moderate = 1125, High = 2000
|
// 5x level 3: Low = 750, Moderate = 1125, High = 2000
|
||||||
// 1125 XP >= 1125 Moderate but < 2000 High → Moderate
|
// CR 3 (700) + CR 2 (450) = 1150 XP >= 1125 Moderate
|
||||||
// Using CR 3 (700) + CR 2 (450) = 1150 XP ≈ 1125 threshold
|
const result = calculateEncounterDifficulty([
|
||||||
// Let's use exact: 5 * 225 = 1125 moderate budget
|
party(3),
|
||||||
// Need monsters that sum exactly to 1125: CR 3 (700) + CR 2 (450) = 1150
|
party(3),
|
||||||
const result = calculateEncounterDifficulty([3, 3, 3, 3, 3], ["3", "2"]);
|
party(3),
|
||||||
|
party(3),
|
||||||
|
party(3),
|
||||||
|
enemy("3"),
|
||||||
|
enemy("2"),
|
||||||
|
]);
|
||||||
expect(result.tier).toBe("moderate");
|
expect(result.tier).toBe("moderate");
|
||||||
expect(result.totalMonsterXp).toBe(1150);
|
expect(result.totalMonsterXp).toBe(1150);
|
||||||
expect(result.partyBudget.moderate).toBe(1125);
|
expect(result.partyBudget.moderate).toBe(1125);
|
||||||
@@ -72,26 +97,41 @@ describe("calculateEncounterDifficulty", () => {
|
|||||||
|
|
||||||
it("returns high when XP meets High threshold", () => {
|
it("returns high when XP meets High threshold", () => {
|
||||||
// 4x level 1: High = 400
|
// 4x level 1: High = 400
|
||||||
// 2x CR 1 = 400 XP → High
|
// 2x CR 1 = 400 XP -> High
|
||||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["1", "1"]);
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("1"),
|
||||||
|
enemy("1"),
|
||||||
|
]);
|
||||||
expect(result.tier).toBe("high");
|
expect(result.tier).toBe("high");
|
||||||
expect(result.totalMonsterXp).toBe(400);
|
expect(result.totalMonsterXp).toBe(400);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("caps at high when XP far exceeds threshold", () => {
|
it("caps at high when XP far exceeds threshold", () => {
|
||||||
// 4x level 1: High = 400
|
const result = calculateEncounterDifficulty([
|
||||||
// CR 30 = 155000 XP → still High (no tier above)
|
party(1),
|
||||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["30"]);
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("30"),
|
||||||
|
]);
|
||||||
expect(result.tier).toBe("high");
|
expect(result.tier).toBe("high");
|
||||||
expect(result.totalMonsterXp).toBe(155000);
|
expect(result.totalMonsterXp).toBe(155000);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("handles mixed party levels", () => {
|
it("handles mixed party levels", () => {
|
||||||
// 3x level 3 + 1x level 2
|
// 3x level 3 + 1x level 2
|
||||||
// level 3: low=150, mod=225, high=400 (x3 = 450, 675, 1200)
|
|
||||||
// level 2: low=100, mod=150, high=200 (x1 = 100, 150, 200)
|
|
||||||
// Total: low=550, mod=825, high=1400
|
// Total: low=550, mod=825, high=1400
|
||||||
const result = calculateEncounterDifficulty([3, 3, 3, 2], ["3"]);
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(3),
|
||||||
|
party(3),
|
||||||
|
party(3),
|
||||||
|
party(2),
|
||||||
|
enemy("3"),
|
||||||
|
]);
|
||||||
expect(result.partyBudget).toEqual({
|
expect(result.partyBudget).toEqual({
|
||||||
low: 550,
|
low: 550,
|
||||||
moderate: 825,
|
moderate: 825,
|
||||||
@@ -101,33 +141,110 @@ describe("calculateEncounterDifficulty", () => {
|
|||||||
expect(result.tier).toBe("low");
|
expect(result.tier).toBe("low");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("returns trivial with empty monster array", () => {
|
it("returns trivial with no enemies", () => {
|
||||||
const result = calculateEncounterDifficulty([5, 5], []);
|
const result = calculateEncounterDifficulty([party(5), party(5)]);
|
||||||
expect(result.tier).toBe("trivial");
|
expect(result.tier).toBe("trivial");
|
||||||
expect(result.totalMonsterXp).toBe(0);
|
expect(result.totalMonsterXp).toBe(0);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("returns high with empty party array (zero budget thresholds)", () => {
|
it("returns high with no party levels (zero budget thresholds)", () => {
|
||||||
// Domain function treats empty party as zero budgets — any XP exceeds all thresholds.
|
const result = calculateEncounterDifficulty([enemy("1")]);
|
||||||
// The useDifficulty hook guards this path by returning null when no leveled PCs exist.
|
|
||||||
const result = calculateEncounterDifficulty([], ["1"]);
|
|
||||||
expect(result.tier).toBe("high");
|
expect(result.tier).toBe("high");
|
||||||
expect(result.totalMonsterXp).toBe(200);
|
expect(result.totalMonsterXp).toBe(200);
|
||||||
expect(result.partyBudget).toEqual({ low: 0, moderate: 0, high: 0 });
|
expect(result.partyBudget).toEqual({ low: 0, moderate: 0, high: 0 });
|
||||||
});
|
});
|
||||||
|
|
||||||
it("handles fractional CRs", () => {
|
it("handles fractional CRs", () => {
|
||||||
const result = calculateEncounterDifficulty(
|
const result = calculateEncounterDifficulty([
|
||||||
[1, 1, 1, 1],
|
party(1),
|
||||||
["1/8", "1/4", "1/2"],
|
party(1),
|
||||||
);
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("1/8"),
|
||||||
|
enemy("1/4"),
|
||||||
|
enemy("1/2"),
|
||||||
|
]);
|
||||||
expect(result.totalMonsterXp).toBe(175); // 25 + 50 + 100
|
expect(result.totalMonsterXp).toBe(175); // 25 + 50 + 100
|
||||||
expect(result.tier).toBe("trivial"); // 175 < 200 Low
|
expect(result.tier).toBe("trivial"); // 175 < 200 Low
|
||||||
});
|
});
|
||||||
|
|
||||||
it("ignores unknown CRs (0 XP)", () => {
|
it("ignores unknown CRs (0 XP)", () => {
|
||||||
const result = calculateEncounterDifficulty([1, 1, 1, 1], ["unknown"]);
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("unknown"),
|
||||||
|
]);
|
||||||
expect(result.totalMonsterXp).toBe(0);
|
expect(result.totalMonsterXp).toBe(0);
|
||||||
expect(result.tier).toBe("trivial");
|
expect(result.tier).toBe("trivial");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("subtracts XP for party-side combatant with CR", () => {
|
||||||
|
// 4x level 1 party, 1 enemy CR 2 (450 XP), 1 party CR 1 (200 XP)
|
||||||
|
// Net = 450 - 200 = 250
|
||||||
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
party(1),
|
||||||
|
enemy("2"),
|
||||||
|
{ cr: "1", side: "party" },
|
||||||
|
]);
|
||||||
|
expect(result.totalMonsterXp).toBe(250);
|
||||||
|
expect(result.tier).toBe("low"); // 250 >= 200 Low, < 300 Moderate
|
||||||
|
});
|
||||||
|
|
||||||
|
it("floors net monster XP at 0", () => {
|
||||||
|
// Party ally has more XP than enemy
|
||||||
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
{ cr: "5", side: "party" }, // 1800 XP subtracted
|
||||||
|
enemy("1"), // 200 XP added
|
||||||
|
]);
|
||||||
|
expect(result.totalMonsterXp).toBe(0);
|
||||||
|
expect(result.tier).toBe("trivial");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("dual contribution: combatant with both level and CR on party side", () => {
|
||||||
|
// Party combatant with level 1 AND CR 1 on party side
|
||||||
|
// Level contributes to budget, CR subtracts from monster XP
|
||||||
|
const result = calculateEncounterDifficulty([
|
||||||
|
{ level: 1, cr: "1", side: "party" }, // budget += lv1, monsterXp -= 200
|
||||||
|
enemy("2"), // monsterXp += 450
|
||||||
|
]);
|
||||||
|
expect(result.partyBudget).toEqual({ low: 50, moderate: 75, high: 100 });
|
||||||
|
expect(result.totalMonsterXp).toBe(250); // 450 - 200
|
||||||
|
});
|
||||||
|
|
||||||
|
it("enemy-side combatant with level does NOT contribute to budget", () => {
|
||||||
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(1),
|
||||||
|
{ level: 5, side: "enemy" }, // should not add to budget
|
||||||
|
enemy("1"),
|
||||||
|
]);
|
||||||
|
// Only level 1 party contributes to budget
|
||||||
|
expect(result.partyBudget).toEqual({ low: 50, moderate: 75, high: 100 });
|
||||||
|
expect(result.totalMonsterXp).toBe(200);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("mixed sides calculate correctly", () => {
|
||||||
|
// 2 party PCs (level 3), 1 party ally (CR 1, 200 XP), 2 enemies (CR 2, 450 each)
|
||||||
|
// Budget: 2x level 3 = low 300, mod 450, high 800
|
||||||
|
// Monster XP: 900 - 200 = 700
|
||||||
|
const result = calculateEncounterDifficulty([
|
||||||
|
party(3),
|
||||||
|
party(3),
|
||||||
|
{ cr: "1", side: "party" },
|
||||||
|
enemy("2"),
|
||||||
|
enemy("2"),
|
||||||
|
]);
|
||||||
|
expect(result.partyBudget).toEqual({
|
||||||
|
low: 300,
|
||||||
|
moderate: 450,
|
||||||
|
high: 800,
|
||||||
|
});
|
||||||
|
expect(result.totalMonsterXp).toBe(700);
|
||||||
|
expect(result.tier).toBe("moderate"); // 700 >= 450 Moderate, < 800 High
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -219,6 +219,50 @@ describe("rehydrateCombatant", () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("preserves valid cr field", () => {
|
||||||
|
for (const cr of ["5", "1/4", "0", "30"]) {
|
||||||
|
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.cr).toBe(cr);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("drops invalid cr field", () => {
|
||||||
|
for (const cr of ["99", "", 42, null, "abc"]) {
|
||||||
|
const result = rehydrateCombatant({ ...minimalCombatant(), cr });
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.cr).toBeUndefined();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("combatant without cr rehydrates as before", () => {
|
||||||
|
const result = rehydrateCombatant(minimalCombatant());
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.cr).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves valid side field", () => {
|
||||||
|
for (const side of ["party", "enemy"]) {
|
||||||
|
const result = rehydrateCombatant({ ...minimalCombatant(), side });
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.side).toBe(side);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("drops invalid side field", () => {
|
||||||
|
for (const side of ["ally", "", 42, null, true]) {
|
||||||
|
const result = rehydrateCombatant({ ...minimalCombatant(), side });
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.side).toBeUndefined();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("combatant without side rehydrates as before", () => {
|
||||||
|
const result = rehydrateCombatant(minimalCombatant());
|
||||||
|
expect(result).not.toBeNull();
|
||||||
|
expect(result?.side).toBeUndefined();
|
||||||
|
});
|
||||||
|
|
||||||
it("drops invalid tempHp — keeps combatant", () => {
|
it("drops invalid tempHp — keeps combatant", () => {
|
||||||
for (const tempHp of [-1, 1.5, "3"]) {
|
for (const tempHp of [-1, 1.5, "3"]) {
|
||||||
const result = rehydrateCombatant({
|
const result = rehydrateCombatant({
|
||||||
|
|||||||
@@ -0,0 +1,146 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
import { setCr } from "../set-cr.js";
|
||||||
|
import type { Combatant, Encounter } from "../types.js";
|
||||||
|
import { combatantId, isDomainError } from "../types.js";
|
||||||
|
import { expectDomainError } from "./test-helpers.js";
|
||||||
|
|
||||||
|
function makeCombatant(name: string, cr?: string): Combatant {
|
||||||
|
return cr === undefined
|
||||||
|
? { id: combatantId(name), name }
|
||||||
|
: { id: combatantId(name), name, cr };
|
||||||
|
}
|
||||||
|
|
||||||
|
function enc(
|
||||||
|
combatants: Combatant[],
|
||||||
|
activeIndex = 0,
|
||||||
|
roundNumber = 1,
|
||||||
|
): Encounter {
|
||||||
|
return { combatants, activeIndex, roundNumber };
|
||||||
|
}
|
||||||
|
|
||||||
|
function successResult(
|
||||||
|
encounter: Encounter,
|
||||||
|
id: string,
|
||||||
|
value: string | undefined,
|
||||||
|
) {
|
||||||
|
const result = setCr(encounter, combatantId(id), value);
|
||||||
|
if (isDomainError(result)) {
|
||||||
|
throw new Error(`Expected success, got error: ${result.message}`);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("setCr", () => {
|
||||||
|
it("sets CR to a valid integer value", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||||
|
const { encounter, events } = successResult(e, "A", "5");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].cr).toBe("5");
|
||||||
|
expect(events).toEqual([
|
||||||
|
{
|
||||||
|
type: "CrSet",
|
||||||
|
combatantId: combatantId("A"),
|
||||||
|
previousCr: undefined,
|
||||||
|
newCr: "5",
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets CR to 0", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const { encounter } = successResult(e, "A", "0");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].cr).toBe("0");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets CR to fractional values", () => {
|
||||||
|
for (const cr of ["1/8", "1/4", "1/2"]) {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const { encounter } = successResult(e, "A", cr);
|
||||||
|
expect(encounter.combatants[0].cr).toBe(cr);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets CR to 30", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const { encounter } = successResult(e, "A", "30");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].cr).toBe("30");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clears CR with undefined", () => {
|
||||||
|
const e = enc([makeCombatant("A", "5")]);
|
||||||
|
const { encounter, events } = successResult(e, "A", undefined);
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].cr).toBeUndefined();
|
||||||
|
expect(events[0]).toMatchObject({
|
||||||
|
previousCr: "5",
|
||||||
|
newCr: undefined,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns error for nonexistent combatant", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const result = setCr(e, combatantId("nonexistent"), "1");
|
||||||
|
|
||||||
|
expectDomainError(result, "combatant-not-found");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns error for invalid CR string", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const result = setCr(e, combatantId("A"), "99");
|
||||||
|
|
||||||
|
expectDomainError(result, "invalid-cr");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns error for empty string CR", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const result = setCr(e, combatantId("A"), "");
|
||||||
|
|
||||||
|
expectDomainError(result, "invalid-cr");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves other fields when setting CR", () => {
|
||||||
|
const combatant: Combatant = {
|
||||||
|
id: combatantId("A"),
|
||||||
|
name: "Aria",
|
||||||
|
initiative: 15,
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 18,
|
||||||
|
ac: 14,
|
||||||
|
};
|
||||||
|
const e = enc([combatant]);
|
||||||
|
const { encounter } = successResult(e, "A", "2");
|
||||||
|
|
||||||
|
const updated = encounter.combatants[0];
|
||||||
|
expect(updated.cr).toBe("2");
|
||||||
|
expect(updated.name).toBe("Aria");
|
||||||
|
expect(updated.initiative).toBe(15);
|
||||||
|
expect(updated.maxHp).toBe(20);
|
||||||
|
expect(updated.currentHp).toBe(18);
|
||||||
|
expect(updated.ac).toBe(14);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not reorder combatants", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||||
|
const { encounter } = successResult(e, "B", "1");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].id).toBe(combatantId("A"));
|
||||||
|
expect(encounter.combatants[1].id).toBe(combatantId("B"));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves activeIndex and roundNumber", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")], 1, 5);
|
||||||
|
const { encounter } = successResult(e, "A", "1/4");
|
||||||
|
|
||||||
|
expect(encounter.activeIndex).toBe(1);
|
||||||
|
expect(encounter.roundNumber).toBe(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not mutate input encounter", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const original = JSON.parse(JSON.stringify(e));
|
||||||
|
setCr(e, combatantId("A"), "10");
|
||||||
|
expect(e).toEqual(original);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,115 @@
|
|||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
import { setSide } from "../set-side.js";
|
||||||
|
import type { Combatant, Encounter } from "../types.js";
|
||||||
|
import { combatantId, isDomainError } from "../types.js";
|
||||||
|
import { expectDomainError } from "./test-helpers.js";
|
||||||
|
|
||||||
|
function makeCombatant(name: string, side?: "party" | "enemy"): Combatant {
|
||||||
|
return side === undefined
|
||||||
|
? { id: combatantId(name), name }
|
||||||
|
: { id: combatantId(name), name, side };
|
||||||
|
}
|
||||||
|
|
||||||
|
function enc(
|
||||||
|
combatants: Combatant[],
|
||||||
|
activeIndex = 0,
|
||||||
|
roundNumber = 1,
|
||||||
|
): Encounter {
|
||||||
|
return { combatants, activeIndex, roundNumber };
|
||||||
|
}
|
||||||
|
|
||||||
|
function successResult(
|
||||||
|
encounter: Encounter,
|
||||||
|
id: string,
|
||||||
|
value: "party" | "enemy",
|
||||||
|
) {
|
||||||
|
const result = setSide(encounter, combatantId(id), value);
|
||||||
|
if (isDomainError(result)) {
|
||||||
|
throw new Error(`Expected success, got error: ${result.message}`);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("setSide", () => {
|
||||||
|
it("sets side to party", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||||
|
const { encounter, events } = successResult(e, "A", "party");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].side).toBe("party");
|
||||||
|
expect(events).toEqual([
|
||||||
|
{
|
||||||
|
type: "SideSet",
|
||||||
|
combatantId: combatantId("A"),
|
||||||
|
previousSide: undefined,
|
||||||
|
newSide: "party",
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("sets side to enemy", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const { encounter } = successResult(e, "A", "enemy");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].side).toBe("enemy");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("records previous side in event", () => {
|
||||||
|
const e = enc([makeCombatant("A", "party")]);
|
||||||
|
const { events } = successResult(e, "A", "enemy");
|
||||||
|
|
||||||
|
expect(events[0]).toMatchObject({
|
||||||
|
previousSide: "party",
|
||||||
|
newSide: "enemy",
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("returns error for nonexistent combatant", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const result = setSide(e, combatantId("nonexistent"), "party");
|
||||||
|
|
||||||
|
expectDomainError(result, "combatant-not-found");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves other fields when setting side", () => {
|
||||||
|
const combatant: Combatant = {
|
||||||
|
id: combatantId("A"),
|
||||||
|
name: "Aria",
|
||||||
|
initiative: 15,
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 18,
|
||||||
|
ac: 14,
|
||||||
|
cr: "2",
|
||||||
|
};
|
||||||
|
const e = enc([combatant]);
|
||||||
|
const { encounter } = successResult(e, "A", "party");
|
||||||
|
|
||||||
|
const updated = encounter.combatants[0];
|
||||||
|
expect(updated.side).toBe("party");
|
||||||
|
expect(updated.name).toBe("Aria");
|
||||||
|
expect(updated.initiative).toBe(15);
|
||||||
|
expect(updated.cr).toBe("2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not reorder combatants", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")]);
|
||||||
|
const { encounter } = successResult(e, "B", "party");
|
||||||
|
|
||||||
|
expect(encounter.combatants[0].id).toBe(combatantId("A"));
|
||||||
|
expect(encounter.combatants[1].id).toBe(combatantId("B"));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("preserves activeIndex and roundNumber", () => {
|
||||||
|
const e = enc([makeCombatant("A"), makeCombatant("B")], 1, 5);
|
||||||
|
const { encounter } = successResult(e, "A", "party");
|
||||||
|
|
||||||
|
expect(encounter.activeIndex).toBe(1);
|
||||||
|
expect(encounter.roundNumber).toBe(5);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not mutate input encounter", () => {
|
||||||
|
const e = enc([makeCombatant("A")]);
|
||||||
|
const original = JSON.parse(JSON.stringify(e));
|
||||||
|
setSide(e, combatantId("A"), "party");
|
||||||
|
expect(e).toEqual(original);
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -74,48 +74,69 @@ const XP_BUDGET_PER_CHARACTER: Readonly<
|
|||||||
20: { low: 6400, moderate: 13200, high: 22000 },
|
20: { low: 6400, moderate: 13200, high: 22000 },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/** All standard 5e challenge rating strings, in ascending order. */
|
||||||
|
export const VALID_CR_VALUES: readonly string[] = Object.keys(CR_TO_XP);
|
||||||
|
|
||||||
/** Returns the XP value for a given CR string. Returns 0 for unknown CRs. */
|
/** Returns the XP value for a given CR string. Returns 0 for unknown CRs. */
|
||||||
export function crToXp(cr: string): number {
|
export function crToXp(cr: string): number {
|
||||||
return CR_TO_XP[cr] ?? 0;
|
return CR_TO_XP[cr] ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface CombatantDescriptor {
|
||||||
|
readonly level?: number;
|
||||||
|
readonly cr?: string;
|
||||||
|
readonly side: "party" | "enemy";
|
||||||
|
}
|
||||||
|
|
||||||
|
function determineTier(
|
||||||
|
xp: number,
|
||||||
|
low: number,
|
||||||
|
moderate: number,
|
||||||
|
high: number,
|
||||||
|
): DifficultyTier {
|
||||||
|
if (xp >= high) return "high";
|
||||||
|
if (xp >= moderate) return "moderate";
|
||||||
|
if (xp >= low) return "low";
|
||||||
|
return "trivial";
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Calculates encounter difficulty from party levels and monster CRs.
|
* Calculates encounter difficulty from combatant descriptors.
|
||||||
* Both arrays should be pre-filtered (only PCs with levels, only bestiary-linked monsters).
|
* Party-side combatants with level contribute to the budget.
|
||||||
|
* Enemy-side combatants with CR add XP; party-side with CR subtract XP (floored at 0).
|
||||||
*/
|
*/
|
||||||
export function calculateEncounterDifficulty(
|
export function calculateEncounterDifficulty(
|
||||||
partyLevels: readonly number[],
|
combatants: readonly CombatantDescriptor[],
|
||||||
monsterCrs: readonly string[],
|
|
||||||
): DifficultyResult {
|
): DifficultyResult {
|
||||||
let budgetLow = 0;
|
let budgetLow = 0;
|
||||||
let budgetModerate = 0;
|
let budgetModerate = 0;
|
||||||
let budgetHigh = 0;
|
let budgetHigh = 0;
|
||||||
|
let totalMonsterXp = 0;
|
||||||
|
|
||||||
for (const level of partyLevels) {
|
for (const c of combatants) {
|
||||||
const budget = XP_BUDGET_PER_CHARACTER[level];
|
if (c.level !== undefined && c.side === "party") {
|
||||||
if (budget) {
|
const budget = XP_BUDGET_PER_CHARACTER[c.level];
|
||||||
budgetLow += budget.low;
|
if (budget) {
|
||||||
budgetModerate += budget.moderate;
|
budgetLow += budget.low;
|
||||||
budgetHigh += budget.high;
|
budgetModerate += budget.moderate;
|
||||||
|
budgetHigh += budget.high;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (c.cr !== undefined) {
|
||||||
|
const xp = crToXp(c.cr);
|
||||||
|
if (c.side === "enemy") {
|
||||||
|
totalMonsterXp += xp;
|
||||||
|
} else {
|
||||||
|
totalMonsterXp -= xp;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let totalMonsterXp = 0;
|
totalMonsterXp = Math.max(0, totalMonsterXp);
|
||||||
for (const cr of monsterCrs) {
|
|
||||||
totalMonsterXp += crToXp(cr);
|
|
||||||
}
|
|
||||||
|
|
||||||
let tier: DifficultyTier = "trivial";
|
|
||||||
if (totalMonsterXp >= budgetHigh) {
|
|
||||||
tier = "high";
|
|
||||||
} else if (totalMonsterXp >= budgetModerate) {
|
|
||||||
tier = "moderate";
|
|
||||||
} else if (totalMonsterXp >= budgetLow) {
|
|
||||||
tier = "low";
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
tier,
|
tier: determineTier(totalMonsterXp, budgetLow, budgetModerate, budgetHigh),
|
||||||
totalMonsterXp,
|
totalMonsterXp,
|
||||||
partyBudget: {
|
partyBudget: {
|
||||||
low: budgetLow,
|
low: budgetLow,
|
||||||
|
|||||||
@@ -94,6 +94,20 @@ export interface AcSet {
|
|||||||
readonly newAc: number | undefined;
|
readonly newAc: number | undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export interface CrSet {
|
||||||
|
readonly type: "CrSet";
|
||||||
|
readonly combatantId: CombatantId;
|
||||||
|
readonly previousCr: string | undefined;
|
||||||
|
readonly newCr: string | undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface SideSet {
|
||||||
|
readonly type: "SideSet";
|
||||||
|
readonly combatantId: CombatantId;
|
||||||
|
readonly previousSide: "party" | "enemy" | undefined;
|
||||||
|
readonly newSide: "party" | "enemy";
|
||||||
|
}
|
||||||
|
|
||||||
export interface ConditionAdded {
|
export interface ConditionAdded {
|
||||||
readonly type: "ConditionAdded";
|
readonly type: "ConditionAdded";
|
||||||
readonly combatantId: CombatantId;
|
readonly combatantId: CombatantId;
|
||||||
@@ -153,6 +167,8 @@ export type DomainEvent =
|
|||||||
| TurnRetreated
|
| TurnRetreated
|
||||||
| RoundRetreated
|
| RoundRetreated
|
||||||
| AcSet
|
| AcSet
|
||||||
|
| CrSet
|
||||||
|
| SideSet
|
||||||
| ConditionAdded
|
| ConditionAdded
|
||||||
| ConditionRemoved
|
| ConditionRemoved
|
||||||
| ConcentrationStarted
|
| ConcentrationStarted
|
||||||
|
|||||||
@@ -49,10 +49,12 @@ export {
|
|||||||
editPlayerCharacter,
|
editPlayerCharacter,
|
||||||
} from "./edit-player-character.js";
|
} from "./edit-player-character.js";
|
||||||
export {
|
export {
|
||||||
|
type CombatantDescriptor,
|
||||||
calculateEncounterDifficulty,
|
calculateEncounterDifficulty,
|
||||||
crToXp,
|
crToXp,
|
||||||
type DifficultyResult,
|
type DifficultyResult,
|
||||||
type DifficultyTier,
|
type DifficultyTier,
|
||||||
|
VALID_CR_VALUES,
|
||||||
} from "./encounter-difficulty.js";
|
} from "./encounter-difficulty.js";
|
||||||
export type {
|
export type {
|
||||||
AcSet,
|
AcSet,
|
||||||
@@ -63,6 +65,7 @@ export type {
|
|||||||
ConcentrationStarted,
|
ConcentrationStarted,
|
||||||
ConditionAdded,
|
ConditionAdded,
|
||||||
ConditionRemoved,
|
ConditionRemoved,
|
||||||
|
CrSet,
|
||||||
CurrentHpAdjusted,
|
CurrentHpAdjusted,
|
||||||
DomainEvent,
|
DomainEvent,
|
||||||
EncounterCleared,
|
EncounterCleared,
|
||||||
@@ -73,6 +76,7 @@ export type {
|
|||||||
PlayerCharacterUpdated,
|
PlayerCharacterUpdated,
|
||||||
RoundAdvanced,
|
RoundAdvanced,
|
||||||
RoundRetreated,
|
RoundRetreated,
|
||||||
|
SideSet,
|
||||||
TempHpSet,
|
TempHpSet,
|
||||||
TurnAdvanced,
|
TurnAdvanced,
|
||||||
TurnRetreated,
|
TurnRetreated,
|
||||||
@@ -107,11 +111,13 @@ export {
|
|||||||
selectRoll,
|
selectRoll,
|
||||||
} from "./roll-initiative.js";
|
} from "./roll-initiative.js";
|
||||||
export { type SetAcSuccess, setAc } from "./set-ac.js";
|
export { type SetAcSuccess, setAc } from "./set-ac.js";
|
||||||
|
export { type SetCrSuccess, setCr } from "./set-cr.js";
|
||||||
export { type SetHpSuccess, setHp } from "./set-hp.js";
|
export { type SetHpSuccess, setHp } from "./set-hp.js";
|
||||||
export {
|
export {
|
||||||
type SetInitiativeSuccess,
|
type SetInitiativeSuccess,
|
||||||
setInitiative,
|
setInitiative,
|
||||||
} from "./set-initiative.js";
|
} from "./set-initiative.js";
|
||||||
|
export { type SetSideSuccess, setSide } from "./set-side.js";
|
||||||
export { type SetTempHpSuccess, setTempHp } from "./set-temp-hp.js";
|
export { type SetTempHpSuccess, setTempHp } from "./set-temp-hp.js";
|
||||||
export {
|
export {
|
||||||
type ToggleConcentrationSuccess,
|
type ToggleConcentrationSuccess,
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import type { ConditionId } from "./conditions.js";
|
import type { ConditionId } from "./conditions.js";
|
||||||
import { VALID_CONDITION_IDS } from "./conditions.js";
|
import { VALID_CONDITION_IDS } from "./conditions.js";
|
||||||
import { creatureId } from "./creature-types.js";
|
import { creatureId } from "./creature-types.js";
|
||||||
|
import { VALID_CR_VALUES } from "./encounter-difficulty.js";
|
||||||
import {
|
import {
|
||||||
playerCharacterId,
|
playerCharacterId,
|
||||||
VALID_PLAYER_COLORS,
|
VALID_PLAYER_COLORS,
|
||||||
@@ -69,6 +70,20 @@ function validateNonEmptyString(value: unknown): string | undefined {
|
|||||||
return typeof value === "string" && value.length > 0 ? value : undefined;
|
return typeof value === "string" && value.length > 0 ? value : undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function validateCr(value: unknown): string | undefined {
|
||||||
|
return typeof value === "string" && VALID_CR_VALUES.includes(value)
|
||||||
|
? value
|
||||||
|
: undefined;
|
||||||
|
}
|
||||||
|
|
||||||
|
const VALID_SIDES = new Set(["party", "enemy"]);
|
||||||
|
|
||||||
|
function validateSide(value: unknown): "party" | "enemy" | undefined {
|
||||||
|
return typeof value === "string" && VALID_SIDES.has(value)
|
||||||
|
? (value as "party" | "enemy")
|
||||||
|
: undefined;
|
||||||
|
}
|
||||||
|
|
||||||
function parseOptionalFields(entry: Record<string, unknown>) {
|
function parseOptionalFields(entry: Record<string, unknown>) {
|
||||||
return {
|
return {
|
||||||
initiative: validateInteger(entry.initiative),
|
initiative: validateInteger(entry.initiative),
|
||||||
@@ -78,6 +93,8 @@ function parseOptionalFields(entry: Record<string, unknown>) {
|
|||||||
creatureId: validateNonEmptyString(entry.creatureId)
|
creatureId: validateNonEmptyString(entry.creatureId)
|
||||||
? creatureId(entry.creatureId as string)
|
? creatureId(entry.creatureId as string)
|
||||||
: undefined,
|
: undefined,
|
||||||
|
cr: validateCr(entry.cr),
|
||||||
|
side: validateSide(entry.side),
|
||||||
color: validateSetMember(entry.color, VALID_PLAYER_COLORS),
|
color: validateSetMember(entry.color, VALID_PLAYER_COLORS),
|
||||||
icon: validateSetMember(entry.icon, VALID_PLAYER_ICONS),
|
icon: validateSetMember(entry.icon, VALID_PLAYER_ICONS),
|
||||||
playerCharacterId: validateNonEmptyString(entry.playerCharacterId)
|
playerCharacterId: validateNonEmptyString(entry.playerCharacterId)
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
import { VALID_CR_VALUES } from "./encounter-difficulty.js";
|
||||||
|
import type { DomainEvent } from "./events.js";
|
||||||
|
import {
|
||||||
|
type CombatantId,
|
||||||
|
type DomainError,
|
||||||
|
type Encounter,
|
||||||
|
findCombatant,
|
||||||
|
isDomainError,
|
||||||
|
} from "./types.js";
|
||||||
|
|
||||||
|
export interface SetCrSuccess {
|
||||||
|
readonly encounter: Encounter;
|
||||||
|
readonly events: DomainEvent[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export function setCr(
|
||||||
|
encounter: Encounter,
|
||||||
|
combatantId: CombatantId,
|
||||||
|
value: string | undefined,
|
||||||
|
): SetCrSuccess | DomainError {
|
||||||
|
const found = findCombatant(encounter, combatantId);
|
||||||
|
if (isDomainError(found)) return found;
|
||||||
|
|
||||||
|
if (value !== undefined && !VALID_CR_VALUES.includes(value)) {
|
||||||
|
return {
|
||||||
|
kind: "domain-error",
|
||||||
|
code: "invalid-cr",
|
||||||
|
message: `CR must be a valid challenge rating, got "${value}"`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const previousCr = found.combatant.cr;
|
||||||
|
|
||||||
|
const updatedCombatants = encounter.combatants.map((c) =>
|
||||||
|
c.id === combatantId ? { ...c, cr: value } : c,
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
encounter: {
|
||||||
|
combatants: updatedCombatants,
|
||||||
|
activeIndex: encounter.activeIndex,
|
||||||
|
roundNumber: encounter.roundNumber,
|
||||||
|
},
|
||||||
|
events: [
|
||||||
|
{
|
||||||
|
type: "CrSet",
|
||||||
|
combatantId,
|
||||||
|
previousCr,
|
||||||
|
newCr: value,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -0,0 +1,54 @@
|
|||||||
|
import type { DomainEvent } from "./events.js";
|
||||||
|
import {
|
||||||
|
type CombatantId,
|
||||||
|
type DomainError,
|
||||||
|
type Encounter,
|
||||||
|
findCombatant,
|
||||||
|
isDomainError,
|
||||||
|
} from "./types.js";
|
||||||
|
|
||||||
|
export interface SetSideSuccess {
|
||||||
|
readonly encounter: Encounter;
|
||||||
|
readonly events: DomainEvent[];
|
||||||
|
}
|
||||||
|
|
||||||
|
const VALID_SIDES = new Set(["party", "enemy"]);
|
||||||
|
|
||||||
|
export function setSide(
|
||||||
|
encounter: Encounter,
|
||||||
|
combatantId: CombatantId,
|
||||||
|
value: "party" | "enemy",
|
||||||
|
): SetSideSuccess | DomainError {
|
||||||
|
const found = findCombatant(encounter, combatantId);
|
||||||
|
if (isDomainError(found)) return found;
|
||||||
|
|
||||||
|
if (!VALID_SIDES.has(value)) {
|
||||||
|
return {
|
||||||
|
kind: "domain-error",
|
||||||
|
code: "invalid-side",
|
||||||
|
message: `Side must be "party" or "enemy", got "${value}"`,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
const previousSide = found.combatant.side;
|
||||||
|
|
||||||
|
const updatedCombatants = encounter.combatants.map((c) =>
|
||||||
|
c.id === combatantId ? { ...c, side: value } : c,
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
encounter: {
|
||||||
|
combatants: updatedCombatants,
|
||||||
|
activeIndex: encounter.activeIndex,
|
||||||
|
roundNumber: encounter.roundNumber,
|
||||||
|
},
|
||||||
|
events: [
|
||||||
|
{
|
||||||
|
type: "SideSet",
|
||||||
|
combatantId,
|
||||||
|
previousSide,
|
||||||
|
newSide: value,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -20,6 +20,8 @@ export interface Combatant {
|
|||||||
readonly conditions?: readonly ConditionId[];
|
readonly conditions?: readonly ConditionId[];
|
||||||
readonly isConcentrating?: boolean;
|
readonly isConcentrating?: boolean;
|
||||||
readonly creatureId?: CreatureId;
|
readonly creatureId?: CreatureId;
|
||||||
|
readonly cr?: string;
|
||||||
|
readonly side?: "party" | "enemy";
|
||||||
readonly color?: string;
|
readonly color?: string;
|
||||||
readonly icon?: string;
|
readonly icon?: string;
|
||||||
readonly playerCharacterId?: PlayerCharacterId;
|
readonly playerCharacterId?: PlayerCharacterId;
|
||||||
|
|||||||
@@ -9,11 +9,14 @@
|
|||||||
* Only scans component files (not hooks, adapters, etc.) and only
|
* Only scans component files (not hooks, adapters, etc.) and only
|
||||||
* counts properties declared directly in *Props interfaces — inherited
|
* counts properties declared directly in *Props interfaces — inherited
|
||||||
* or extended HTML attributes are not counted.
|
* or extended HTML attributes are not counted.
|
||||||
|
*
|
||||||
|
* Uses the TypeScript compiler API for accurate AST-based counting,
|
||||||
|
* immune to comments, strings, and complex type syntax.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { execSync } from "node:child_process";
|
import { execSync } from "node:child_process";
|
||||||
import { readFileSync } from "node:fs";
|
|
||||||
import { relative } from "node:path";
|
import { relative } from "node:path";
|
||||||
|
import ts from "typescript";
|
||||||
|
|
||||||
const MAX_PROPS = 8;
|
const MAX_PROPS = 8;
|
||||||
|
|
||||||
@@ -25,66 +28,38 @@ const files = execSync(
|
|||||||
.split("\n")
|
.split("\n")
|
||||||
.filter(Boolean);
|
.filter(Boolean);
|
||||||
|
|
||||||
|
const program = ts.createProgram(files, {
|
||||||
|
target: ts.ScriptTarget.ESNext,
|
||||||
|
module: ts.ModuleKind.ESNext,
|
||||||
|
jsx: ts.JsxEmit.ReactJSX,
|
||||||
|
strict: true,
|
||||||
|
noEmit: true,
|
||||||
|
skipLibCheck: true,
|
||||||
|
});
|
||||||
|
|
||||||
let errors = 0;
|
let errors = 0;
|
||||||
|
|
||||||
const propsRegex = /^(?:export\s+)?interface\s+(\w+Props)\s*\{/;
|
|
||||||
|
|
||||||
for (const file of files) {
|
for (const file of files) {
|
||||||
const content = readFileSync(file, "utf-8");
|
const sourceFile = program.getSourceFile(file);
|
||||||
const lines = content.split("\n");
|
if (!sourceFile) continue;
|
||||||
|
|
||||||
let inInterface = false;
|
ts.forEachChild(sourceFile, (node) => {
|
||||||
let interfaceName = "";
|
if (!ts.isInterfaceDeclaration(node)) return;
|
||||||
let braceDepth = 0;
|
if (!node.name.text.endsWith("Props")) return;
|
||||||
let parenDepth = 0;
|
|
||||||
let propCount = 0;
|
|
||||||
let startLine = 0;
|
|
||||||
|
|
||||||
for (let i = 0; i < lines.length; i++) {
|
const propCount = node.members.filter((m) =>
|
||||||
const line = lines[i];
|
ts.isPropertySignature(m),
|
||||||
|
).length;
|
||||||
|
|
||||||
if (!inInterface) {
|
if (propCount > MAX_PROPS) {
|
||||||
const match = propsRegex.exec(line);
|
const rel = relative(process.cwd(), file);
|
||||||
if (match) {
|
const { line } = sourceFile.getLineAndCharacterOfPosition(node.name.pos);
|
||||||
inInterface = true;
|
console.error(
|
||||||
interfaceName = match[1];
|
`${rel}:${line + 1}: ${node.name.text} has ${propCount} props (max ${MAX_PROPS})`,
|
||||||
braceDepth = 0;
|
);
|
||||||
parenDepth = 0;
|
errors++;
|
||||||
propCount = 0;
|
|
||||||
startLine = i + 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
});
|
||||||
if (inInterface) {
|
|
||||||
for (const ch of line) {
|
|
||||||
if (ch === "{") braceDepth++;
|
|
||||||
if (ch === "}") braceDepth--;
|
|
||||||
if (ch === "(") parenDepth++;
|
|
||||||
if (ch === ")") parenDepth--;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Count prop lines at brace depth 1 and not inside function params:
|
|
||||||
// Matches " propName?: type" and " readonly propName: type"
|
|
||||||
if (
|
|
||||||
braceDepth === 1 &&
|
|
||||||
parenDepth === 0 &&
|
|
||||||
/^\s+(?:readonly\s+)?\w+\??\s*:/.test(line)
|
|
||||||
) {
|
|
||||||
propCount++;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (braceDepth === 0) {
|
|
||||||
if (propCount > MAX_PROPS) {
|
|
||||||
const rel = relative(process.cwd(), file);
|
|
||||||
console.error(
|
|
||||||
`${rel}:${startLine}: ${interfaceName} has ${propCount} props (max ${MAX_PROPS})`,
|
|
||||||
);
|
|
||||||
errors++;
|
|
||||||
}
|
|
||||||
inInterface = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (errors > 0) {
|
if (errors > 0) {
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
**Feature Branch**: `008-encounter-difficulty`
|
**Feature Branch**: `008-encounter-difficulty`
|
||||||
**Created**: 2026-03-27
|
**Created**: 2026-03-27
|
||||||
**Status**: Draft
|
**Status**: Draft
|
||||||
**Input**: Gitea issue #18 — "Encounter difficulty indicator (5.5e XP budget)"
|
**Input**: Gitea issue #18 — "Encounter difficulty indicator (5.5e XP budget)", Gitea issue #22 — "Combatant side assignment for encounter difficulty"
|
||||||
|
|
||||||
## User Scenarios & Testing *(mandatory)*
|
## User Scenarios & Testing *(mandatory)*
|
||||||
|
|
||||||
@@ -47,7 +47,7 @@ The difficulty indicator only appears when meaningful calculation is possible. I
|
|||||||
|
|
||||||
**Acceptance Scenarios**:
|
**Acceptance Scenarios**:
|
||||||
|
|
||||||
1. **Given** an encounter with only custom combatants (no `creatureId`), **When** the top bar renders, **Then** no difficulty indicator is shown.
|
1. **Given** an encounter with only custom combatants that have no `cr` assigned, **When** the top bar renders, **Then** no difficulty indicator is shown.
|
||||||
|
|
||||||
2. **Given** an encounter with bestiary-linked monsters but no PC combatants, **When** the top bar renders, **Then** no difficulty indicator is shown.
|
2. **Given** an encounter with bestiary-linked monsters but no PC combatants, **When** the top bar renders, **Then** no difficulty indicator is shown.
|
||||||
|
|
||||||
@@ -55,7 +55,7 @@ The difficulty indicator only appears when meaningful calculation is possible. I
|
|||||||
|
|
||||||
4. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last leveled PC is removed, **Then** the indicator disappears.
|
4. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last leveled PC is removed, **Then** the indicator disappears.
|
||||||
|
|
||||||
5. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last bestiary-linked monster is removed (only custom combatants remain), **Then** the indicator disappears.
|
5. **Given** an encounter with one leveled PC combatant and one bestiary-linked monster, **When** the last bestiary-linked monster is removed and the remaining custom combatants have no `cr` assigned, **Then** the indicator disappears.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -101,12 +101,112 @@ The difficulty calculation uses the 2024 5.5e XP Budget per Character table and
|
|||||||
|
|
||||||
3. **Given** a party with PCs at different levels (e.g., three level 3 and one level 2), **When** the budget is calculated, **Then** each PC's budget is looked up individually by level and summed (not averaged).
|
3. **Given** a party with PCs at different levels (e.g., three level 3 and one level 2), **When** the budget is calculated, **Then** each PC's budget is looked up individually by level and summed (not averaged).
|
||||||
|
|
||||||
4. **Given** an encounter with both bestiary-linked and custom combatants, **When** the XP total is calculated, **Then** only bestiary-linked combatants contribute XP (custom combatants are excluded).
|
4. **Given** an encounter with bestiary-linked combatants, custom combatants with CR assigned, and custom combatants without CR, **When** the XP total is calculated, **Then** enemy-side combatants with CR add XP to the monster total, party-side combatants with CR subtract XP from the monster total, and custom combatants without CR are excluded. The net monster XP is floored at 0.
|
||||||
|
|
||||||
5. **Given** a PC combatant whose player character has no level, **When** the budget is calculated, **Then** that PC is excluded from the budget (as if they are not in the party).
|
5. **Given** a PC combatant whose player character has no level, **When** the budget is calculated, **Then** that PC is excluded from the budget (as if they are not in the party).
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
### Difficulty Breakdown
|
||||||
|
|
||||||
|
**Story ED-5 — View difficulty breakdown details (Priority: P2)**
|
||||||
|
|
||||||
|
The game master taps the difficulty indicator to open a breakdown panel. The panel shows the party XP budget (sum of per-PC budgets with the tier thresholds), a list of all combatants that contribute XP (each showing name, CR, and XP value), and the total monster XP. This gives the GM visibility into how the difficulty tier was calculated.
|
||||||
|
|
||||||
|
**Why this priority**: The indicator alone shows the tier but not the reasoning. The breakdown panel turns the indicator from a black box into a transparent tool the GM can act on.
|
||||||
|
|
||||||
|
**Independent Test**: Can be tested by creating an encounter with leveled PCs and monsters, tapping the indicator, and verifying the panel displays correct budget and per-monster XP values.
|
||||||
|
|
||||||
|
**Acceptance Scenarios**:
|
||||||
|
|
||||||
|
1. **Given** the difficulty indicator is visible, **When** the user taps the indicator, **Then** a breakdown panel opens showing party budget, two columns (Party and Enemy) listing combatants with their XP contributions, a side toggle per combatant, and the net monster XP total.
|
||||||
|
|
||||||
|
2. **Given** the breakdown panel is open, **When** the user taps outside the panel or taps a close control, **Then** the panel closes.
|
||||||
|
|
||||||
|
3. **Given** an encounter with three leveled PCs at levels 1, 3, and 5, **When** the breakdown panel is open, **Then** the party budget section shows the summed Low, Moderate, and High thresholds for those levels.
|
||||||
|
|
||||||
|
4. **Given** an encounter with two bestiary-linked monsters and one custom combatant with CR assigned, **When** the breakdown panel is open, **Then** all three appear in the combatant list with their name, CR, and XP value.
|
||||||
|
|
||||||
|
5. **Given** an encounter with a custom combatant that has no CR assigned, **When** the breakdown panel is open, **Then** that combatant appears in the list as "unassigned" (no XP contribution shown).
|
||||||
|
|
||||||
|
6. **Given** the breakdown panel is open, **When** a combatant is added or removed from the encounter, **Then** the panel content updates immediately.
|
||||||
|
|
||||||
|
7. **Given** the breakdown panel is open, **When** the user toggles a combatant's side, **Then** it moves to the other column and the difficulty tier, monster XP total, and party budget update immediately.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Manual CR Assignment
|
||||||
|
|
||||||
|
**Story ED-6 — Assign CR to a custom combatant (Priority: P2)**
|
||||||
|
|
||||||
|
From the difficulty breakdown panel, the game master can assign a challenge rating to any custom (non-bestiary) combatant. A CR picker offers all standard 5e CR values (0, 1/8, 1/4, 1/2, 1–30). Assigning a CR immediately updates that combatant's XP contribution, the total monster XP, and the difficulty tier.
|
||||||
|
|
||||||
|
**Why this priority**: Without CR assignment, custom combatants are invisible to the difficulty calculation. This closes the gap for GMs who don't use the bestiary.
|
||||||
|
|
||||||
|
**Independent Test**: Can be tested by adding a custom combatant, opening the breakdown panel, assigning a CR, and verifying the XP total and difficulty tier update.
|
||||||
|
|
||||||
|
**Acceptance Scenarios**:
|
||||||
|
|
||||||
|
1. **Given** the breakdown panel is open and a custom combatant has no CR, **When** the user taps the "unassigned" CR area for that combatant, **Then** a CR picker appears offering values: 0, 1/8, 1/4, 1/2, 1–30.
|
||||||
|
|
||||||
|
2. **Given** the CR picker is open for a custom combatant, **When** the user selects CR 5, **Then** the combatant's XP updates to 1,800 and the difficulty tier recalculates immediately.
|
||||||
|
|
||||||
|
3. **Given** a custom combatant has CR 2 assigned, **When** the user taps the CR value in the breakdown panel, **Then** the CR picker opens with CR 2 pre-selected, allowing the user to change it.
|
||||||
|
|
||||||
|
4. **Given** a custom combatant has CR 3 assigned, **When** the user selects a different CR from the picker, **Then** the XP contribution updates immediately to match the new CR.
|
||||||
|
|
||||||
|
5. **Given** a custom combatant has CR assigned, **When** the encounter is saved and the page is reloaded, **Then** the CR assignment is restored and the difficulty calculation reflects it.
|
||||||
|
|
||||||
|
6. **Given** a custom combatant has CR assigned, **When** the encounter is exported to JSON and re-imported, **Then** the CR assignment is preserved.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Story ED-7 — Bestiary CR takes precedence over manual CR (Priority: P2)**
|
||||||
|
|
||||||
|
Bestiary-linked combatants derive their CR from the creature data. The breakdown panel shows their CR as read-only with the bestiary source name visible, making the precedence clear. The manual `cr` field on `Combatant` is ignored when `creatureId` is present.
|
||||||
|
|
||||||
|
**Why this priority**: Without clear precedence rules, a combatant could show conflicting CRs from bestiary data and manual assignment, confusing the GM.
|
||||||
|
|
||||||
|
**Independent Test**: Can be tested by adding a bestiary-linked combatant and verifying its CR is read-only in the breakdown panel.
|
||||||
|
|
||||||
|
**Acceptance Scenarios**:
|
||||||
|
|
||||||
|
1. **Given** a bestiary-linked combatant with CR 3 from creature data, **When** the breakdown panel is open, **Then** the combatant shows CR 3 as read-only with the bestiary source name visible.
|
||||||
|
|
||||||
|
2. **Given** a bestiary-linked combatant, **When** the user views it in the breakdown panel, **Then** no CR picker is available — the CR cannot be manually overridden.
|
||||||
|
|
||||||
|
3. **Given** a combatant that was custom but is later linked to a bestiary creature, **When** the breakdown panel is open, **Then** the CR derives from the creature data and any previously assigned manual CR is ignored.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### Side Assignment
|
||||||
|
|
||||||
|
**Story ED-8 — Assign combatants to party or enemy side (Priority: P2)**
|
||||||
|
|
||||||
|
A game master has allied NPCs fighting alongside the party. From the difficulty breakdown panel, they toggle an NPC to the party side. The NPC's XP is subtracted from the monster total instead of added, and the difficulty tier drops accordingly. PC combatants default to the party side and non-PC combatants default to the enemy side, so users who don't care about sides never interact with this feature.
|
||||||
|
|
||||||
|
**Why this priority**: Extends the breakdown panel (ED-5) with side assignment. Without sides, allied NPCs inflate difficulty artificially.
|
||||||
|
|
||||||
|
**Independent Test**: Can be tested by adding a leveled PC and two monsters, toggling one monster to party side, and verifying its XP is subtracted from the total.
|
||||||
|
|
||||||
|
**Acceptance Scenarios**:
|
||||||
|
|
||||||
|
1. **Given** the breakdown panel is open, **When** a non-PC combatant's side is toggled to party, **Then** its CR-derived XP is subtracted from the monster total instead of added, and the difficulty tier recalculates immediately.
|
||||||
|
|
||||||
|
2. **Given** a combatant with both a level (from its player character) and a CR on the party side, **When** the difficulty is calculated, **Then** it contributes to the party budget via its level AND subtracts its CR XP from the monster total — both effects apply independently.
|
||||||
|
|
||||||
|
3. **Given** party-side combatants whose total CR XP exceeds the enemy-side total, **When** the difficulty is calculated, **Then** the net monster XP is floored at 0 (difficulty cannot go negative).
|
||||||
|
|
||||||
|
4. **Given** the breakdown panel is open, **When** the user views a PC combatant, **Then** it appears in the Party column by default. **When** the user views a non-PC combatant, **Then** it appears in the Enemy column by default. Both can be toggled.
|
||||||
|
|
||||||
|
5. **Given** a combatant's side has been toggled, **When** the encounter is saved and the page is reloaded, **Then** the side assignment is restored.
|
||||||
|
|
||||||
|
6. **Given** a combatant's side has been toggled, **When** the encounter is exported to JSON and re-imported, **Then** the side assignment is preserved.
|
||||||
|
|
||||||
|
7. **Given** the breakdown panel is open, **Then** above the two columns a brief rules-oriented explanation is shown: "Allied NPC XP is subtracted from encounter difficulty" (tone is mechanical/rules-focused).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
### Edge Cases
|
### Edge Cases
|
||||||
|
|
||||||
- **All bars empty (trivial)**: When total monster XP is greater than 0 but below the Low threshold, the indicator shows three empty bars. This communicates "we can calculate, but it's trivial."
|
- **All bars empty (trivial)**: When total monster XP is greater than 0 but below the Low threshold, the indicator shows three empty bars. This communicates "we can calculate, but it's trivial."
|
||||||
@@ -114,10 +214,15 @@ The difficulty calculation uses the 2024 5.5e XP Budget per Character table and
|
|||||||
- **Mixed party levels**: PCs at different levels each contribute their own budget — the system handles heterogeneous parties correctly.
|
- **Mixed party levels**: PCs at different levels each contribute their own budget — the system handles heterogeneous parties correctly.
|
||||||
- **Duplicate PC combatants**: If the same player character is added to the encounter multiple times, each copy contributes to the party budget independently (each counts as a party member).
|
- **Duplicate PC combatants**: If the same player character is added to the encounter multiple times, each copy contributes to the party budget independently (each counts as a party member).
|
||||||
- **CR fractions**: Bestiary creatures can have fractional CRs (e.g., "1/4", "1/2"). The CR-to-XP lookup must handle these string formats.
|
- **CR fractions**: Bestiary creatures can have fractional CRs (e.g., "1/4", "1/2"). The CR-to-XP lookup must handle these string formats.
|
||||||
- **Custom combatants silently excluded**: Custom combatants without `creatureId` do not appear in the XP total and are not flagged as warnings or errors.
|
- **Custom combatants without CR silently excluded**: Custom combatants without `creatureId` and without a manually assigned `cr` do not appear in the XP total and are not flagged as warnings or errors. They appear in the breakdown panel as "unassigned."
|
||||||
|
- **Bestiary CR overrides manual CR**: If a combatant has both `creatureId` and a manual `cr` value, the bestiary CR is used and the manual value is ignored. The breakdown panel makes this visible by showing the CR as read-only.
|
||||||
|
- **CR assignment on combatant later linked to bestiary**: If a custom combatant with a manual CR is subsequently linked to a bestiary creature, the manual CR becomes irrelevant — the creature's CR takes over.
|
||||||
- **PCs without level silently excluded**: PC combatants whose player character has no level do not contribute to the budget and are not flagged.
|
- **PCs without level silently excluded**: PC combatants whose player character has no level do not contribute to the budget and are not flagged.
|
||||||
- **Indicator with empty encounter**: When the encounter has no combatants, the indicator is hidden (the top bar may not even render per existing behavior).
|
- **Indicator with empty encounter**: When the encounter has no combatants, the indicator is hidden (the top bar may not even render per existing behavior).
|
||||||
- **Level field on existing player characters**: Existing player characters created before this feature will have no level. They are treated as "no level assigned" — no migration or default is needed.
|
- **Level field on existing player characters**: Existing player characters created before this feature will have no level. They are treated as "no level assigned" — no migration or default is needed.
|
||||||
|
- **Net monster XP floored at 0**: If party-side combatant XP exceeds enemy-side combatant XP, the net monster XP is 0 (trivial), not negative.
|
||||||
|
- **Dual contribution (level + CR on party side)**: A combatant with both a level and a CR on the party side contributes to the party budget via level and subtracts from monster XP via CR. These are independent effects.
|
||||||
|
- **Side defaults preserve opt-in**: Because PCs default to party and others default to enemy, users who never assign sides see identical behavior to the pre-side-assignment calculation.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -134,8 +239,8 @@ The system MUST contain a CR-to-XP lookup table mapping all standard 5e challeng
|
|||||||
#### FR-003 — Party XP budget calculation
|
#### FR-003 — Party XP budget calculation
|
||||||
The system MUST calculate the party's XP budget by summing the per-character budget for each PC combatant whose player character has a level assigned. PCs without a level are excluded from the sum.
|
The system MUST calculate the party's XP budget by summing the per-character budget for each PC combatant whose player character has a level assigned. PCs without a level are excluded from the sum.
|
||||||
|
|
||||||
#### FR-004 — Monster XP total calculation
|
#### FR-004 — Net monster XP calculation
|
||||||
The system MUST calculate the total monster XP by summing the XP value (derived from CR) for each combatant that has a `creatureId`. Combatants without `creatureId` are excluded.
|
The system MUST calculate the net monster XP by summing the XP value (derived from CR) for each enemy-side combatant that has a CR and subtracting the XP value for each party-side combatant that has a CR. For bestiary-linked combatants, CR is derived from the creature data via `creatureId`. For custom combatants, CR comes from the optional `cr` field. Combatants with neither `creatureId` nor `cr` are excluded. The net monster XP MUST be floored at 0.
|
||||||
|
|
||||||
#### FR-005 — Difficulty tier determination
|
#### FR-005 — Difficulty tier determination
|
||||||
The system MUST determine the encounter difficulty tier by comparing total monster XP against the party's Low, Moderate, and High thresholds. The tier is the highest threshold that the total XP meets or exceeds. If below Low, the encounter is trivial (no tier label).
|
The system MUST determine the encounter difficulty tier by comparing total monster XP against the party's Low, Moderate, and High thresholds. The tier is the highest threshold that the total XP meets or exceeds. If below Low, the encounter is trivial (no tier label).
|
||||||
@@ -153,7 +258,7 @@ The indicator MUST show a tooltip on hover displaying the difficulty label (e.g.
|
|||||||
The indicator MUST update immediately when combatants are added to or removed from the encounter.
|
The indicator MUST update immediately when combatants are added to or removed from the encounter.
|
||||||
|
|
||||||
#### FR-010 — Hidden when data insufficient
|
#### FR-010 — Hidden when data insufficient
|
||||||
The indicator MUST be hidden when the encounter has no PC combatants with levels OR no bestiary-linked combatants.
|
The indicator MUST be hidden when the encounter has no PC combatants with levels OR no combatants with CR (neither bestiary-linked nor custom combatants with `cr` assigned).
|
||||||
|
|
||||||
#### FR-011 — Optional level field on PlayerCharacter
|
#### FR-011 — Optional level field on PlayerCharacter
|
||||||
The `PlayerCharacter` entity MUST support an optional `level` field accepting integer values 1-20.
|
The `PlayerCharacter` entity MUST support an optional `level` field accepting integer values 1-20.
|
||||||
@@ -167,6 +272,39 @@ The player character level MUST be persisted and restored across sessions, consi
|
|||||||
#### FR-014 — High is the cap
|
#### FR-014 — High is the cap
|
||||||
When total monster XP exceeds the High threshold, the indicator MUST display the High state (three red bars). There is no tier above High.
|
When total monster XP exceeds the High threshold, the indicator MUST display the High state (three red bars). There is no tier above High.
|
||||||
|
|
||||||
|
#### FR-015 — Optional CR and side fields on Combatant
|
||||||
|
The `Combatant` entity MUST support an optional `cr` field accepting standard 5e challenge rating strings ("0", "1/8", "1/4", "1/2", "1"–"30") and an optional `side` field accepting `"party"` or `"enemy"`.
|
||||||
|
|
||||||
|
#### FR-016 — Tappable difficulty indicator
|
||||||
|
The difficulty indicator MUST be tappable, opening a difficulty breakdown panel.
|
||||||
|
|
||||||
|
#### FR-017 — Breakdown panel content
|
||||||
|
The breakdown panel MUST display: the party XP budget (with Low, Moderate, High thresholds), two stacked sections (Party and Enemy) using a columnar grid layout (name, toggle button, CR, XP) for aligned readability, the net monster XP total, and a brief rules-oriented explanation (e.g., "Allied NPC XP is subtracted from encounter difficulty"). Source names are omitted from the panel to conserve horizontal space.
|
||||||
|
|
||||||
|
#### FR-018 — CR picker for custom combatants
|
||||||
|
The breakdown panel MUST provide a CR picker for custom combatants (those without `creatureId`) offering all standard 5e CR values: 0, 1/8, 1/4, 1/2, 1–30.
|
||||||
|
|
||||||
|
#### FR-019 — Bestiary CR precedence
|
||||||
|
When a combatant has a `creatureId`, the system MUST derive CR from the linked creature data. The manual `cr` field MUST be ignored. The breakdown panel MUST display bestiary-linked CRs as read-only.
|
||||||
|
|
||||||
|
#### FR-020 — CR persistence
|
||||||
|
The `cr` field on `Combatant` MUST persist within the encounter across page reloads (via encounter storage) and MUST round-trip through JSON export/import.
|
||||||
|
|
||||||
|
#### FR-021 — Side defaults
|
||||||
|
When `side` is undefined, PC combatants MUST default to party side and all other combatants MUST default to enemy side. The `useDifficulty` hook resolves defaults before calling the domain function.
|
||||||
|
|
||||||
|
#### FR-022 — Party-side CR subtraction
|
||||||
|
Party-side combatants with CR MUST have their XP subtracted from the monster total. Party-side combatants with level MUST contribute to the party budget. These effects are independent — a combatant with both level and CR on party side contributes to budget AND subtracts from monster XP.
|
||||||
|
|
||||||
|
#### FR-023 — Side toggle in breakdown panel
|
||||||
|
The breakdown panel MUST provide a side toggle button per non-PC combatant to switch between party and enemy side. PC combatants are fixed to the party side and do not show a toggle. Toggling MUST immediately update the difficulty calculation. The toggle button uses an arrow icon with a hover background effect for discoverability.
|
||||||
|
|
||||||
|
#### FR-024 — Side persistence
|
||||||
|
The `side` field on `Combatant` MUST persist within the encounter across page reloads (via encounter storage) and MUST round-trip through JSON export/import.
|
||||||
|
|
||||||
|
#### FR-025 — Domain function signature
|
||||||
|
The `calculateEncounterDifficulty` domain function MUST accept combatant descriptors with `{ level?, cr?, side }` so it can partition combatants internally, replacing the current `partyLevels[]` / `monsterCrs[]` signature.
|
||||||
|
|
||||||
### Key Entities
|
### Key Entities
|
||||||
|
|
||||||
- **XP Budget Table**: A lookup mapping character level (1-20) to three XP thresholds (Low, Moderate, High), sourced from the 2024 5.5e DMG.
|
- **XP Budget Table**: A lookup mapping character level (1-20) to three XP thresholds (Low, Moderate, High), sourced from the 2024 5.5e DMG.
|
||||||
@@ -174,6 +312,8 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
|||||||
- **DifficultyTier**: An enumeration of difficulty categories: Trivial, Low, Moderate, High.
|
- **DifficultyTier**: An enumeration of difficulty categories: Trivial, Low, Moderate, High.
|
||||||
- **DifficultyResult**: The output of the calculation containing the tier, total monster XP, and per-tier budget thresholds.
|
- **DifficultyResult**: The output of the calculation containing the tier, total monster XP, and per-tier budget thresholds.
|
||||||
- **PlayerCharacter.level**: An optional integer (1-20) added to the existing `PlayerCharacter` entity defined in spec 005.
|
- **PlayerCharacter.level**: An optional integer (1-20) added to the existing `PlayerCharacter` entity defined in spec 005.
|
||||||
|
- **Combatant.cr**: An optional string field on the existing `Combatant` entity, accepting standard 5e CR values. Used for manual CR assignment on custom combatants. Ignored when the combatant has a `creatureId`.
|
||||||
|
- **Combatant.side**: An optional string field (`"party"` | `"enemy"`) on the existing `Combatant` entity. When undefined, defaults are resolved by the hook layer: PC combatants default to `"party"`, all others to `"enemy"`.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -188,6 +328,9 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
|||||||
- **SC-005**: The difficulty calculation is a pure domain function with no I/O, consistent with the project's deterministic domain core.
|
- **SC-005**: The difficulty calculation is a pure domain function with no I/O, consistent with the project's deterministic domain core.
|
||||||
- **SC-006**: The domain module for difficulty calculation has zero imports from application, adapter, or UI layers.
|
- **SC-006**: The domain module for difficulty calculation has zero imports from application, adapter, or UI layers.
|
||||||
- **SC-007**: The optional level field integrates seamlessly into the existing player character create/edit workflow without disrupting existing functionality.
|
- **SC-007**: The optional level field integrates seamlessly into the existing player character create/edit workflow without disrupting existing functionality.
|
||||||
|
- **SC-008**: The difficulty breakdown panel correctly displays per-combatant XP contributions and party budget that sum to the values used for tier determination.
|
||||||
|
- **SC-009**: Custom combatants with manually assigned CR contribute correctly to the difficulty calculation, matching the same CR-to-XP mapping used for bestiary creatures.
|
||||||
|
- **SC-010**: Party-side combatants with CR correctly subtract their XP from the monster total, and the net XP is never negative.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
@@ -199,7 +342,6 @@ When total monster XP exceeds the High threshold, the indicator MUST display the
|
|||||||
- The `level` field is added to the existing `PlayerCharacter` type from spec 005. No new entity or storage mechanism is needed.
|
- The `level` field is added to the existing `PlayerCharacter` type from spec 005. No new entity or storage mechanism is needed.
|
||||||
- Existing player characters without a level are treated as "no level assigned" with no migration.
|
- Existing player characters without a level are treated as "no level assigned" with no migration.
|
||||||
- The difficulty indicator occupies minimal horizontal space in the top bar and does not interfere with the combatant name truncation or other controls.
|
- The difficulty indicator occupies minimal horizontal space in the top bar and does not interfere with the combatant name truncation or other controls.
|
||||||
- MVP baseline does not include CR assignment for custom (non-bestiary) combatants.
|
- The breakdown panel is the sole UI surface for manual CR assignment — there is no CR field in the combatant create/edit forms.
|
||||||
- MVP baseline does not include the 2014 DMG encounter multiplier mechanic or the four-tier (Easy/Medium/Hard/Deadly) system.
|
- MVP baseline does not include the 2014 DMG encounter multiplier mechanic or the four-tier (Easy/Medium/Hard/Deadly) system.
|
||||||
- MVP baseline does not include showing XP totals or budget numbers in the indicator — only the visual bars and tooltip label.
|
|
||||||
- MVP baseline does not include per-combatant level overrides — level is always derived from the player character template.
|
- MVP baseline does not include per-combatant level overrides — level is always derived from the player character template.
|
||||||
|
|||||||
+14
-15
@@ -9,34 +9,33 @@ export default defineConfig({
|
|||||||
enabled: true,
|
enabled: true,
|
||||||
exclude: ["**/dist/**"],
|
exclude: ["**/dist/**"],
|
||||||
thresholds: {
|
thresholds: {
|
||||||
autoUpdate: true,
|
|
||||||
"packages/domain/src": {
|
"packages/domain/src": {
|
||||||
lines: 99,
|
lines: 98,
|
||||||
branches: 97,
|
branches: 96,
|
||||||
},
|
},
|
||||||
"packages/application/src": {
|
"packages/application/src": {
|
||||||
lines: 97,
|
lines: 96,
|
||||||
branches: 94,
|
branches: 90,
|
||||||
},
|
},
|
||||||
"apps/web/src/adapters": {
|
"apps/web/src/adapters": {
|
||||||
lines: 72,
|
lines: 80,
|
||||||
branches: 78,
|
branches: 62,
|
||||||
},
|
},
|
||||||
"apps/web/src/persistence": {
|
"apps/web/src/persistence": {
|
||||||
lines: 90,
|
lines: 85,
|
||||||
branches: 71,
|
branches: 70,
|
||||||
},
|
},
|
||||||
"apps/web/src/hooks": {
|
"apps/web/src/hooks": {
|
||||||
lines: 59,
|
lines: 83,
|
||||||
branches: 85,
|
branches: 66,
|
||||||
},
|
},
|
||||||
"apps/web/src/components": {
|
"apps/web/src/components": {
|
||||||
lines: 52,
|
lines: 80,
|
||||||
branches: 64,
|
branches: 71,
|
||||||
},
|
},
|
||||||
"apps/web/src/components/ui": {
|
"apps/web/src/components/ui": {
|
||||||
lines: 73,
|
lines: 93,
|
||||||
branches: 96,
|
branches: 90,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
|||||||
Reference in New Issue
Block a user