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206
.claude/skills/browser-interactive-testing/SKILL.md
Normal file
206
.claude/skills/browser-interactive-testing/SKILL.md
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@@ -0,0 +1,206 @@
|
|||||||
|
---
|
||||||
|
name: browser-interactive-testing
|
||||||
|
description: >
|
||||||
|
This skill should be used when the user asks to "test a web page",
|
||||||
|
"take a screenshot of a site", "automate browser interaction",
|
||||||
|
"create a test report", "verify a page works", or mentions
|
||||||
|
rodney, showboat, headless Chrome testing, or browser automation.
|
||||||
|
version: 0.1.0
|
||||||
|
---
|
||||||
|
|
||||||
|
# Browser Interactive Testing
|
||||||
|
|
||||||
|
Test web pages interactively using **rodney** (headless Chrome automation) and document results with **showboat** (executable demo reports).
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
Ensure `uv` is installed. If missing, instruct the user to run:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
curl -LsSf https://astral.sh/uv/install.sh | sh
|
||||||
|
```
|
||||||
|
|
||||||
|
Do NOT install rodney or showboat globally. Run them via `uvx`:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney <command>
|
||||||
|
uvx showboat <command>
|
||||||
|
```
|
||||||
|
|
||||||
|
## Rodney Quick Reference
|
||||||
|
|
||||||
|
### Start a browser session
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney start # Launch headless Chrome
|
||||||
|
uvx rodney start --show # Launch visible browser (for debugging)
|
||||||
|
uvx rodney connect host:port # Connect to existing Chrome with remote debugging
|
||||||
|
```
|
||||||
|
|
||||||
|
Use `--local` on all commands to scope the session to the current directory.
|
||||||
|
|
||||||
|
### Navigate and inspect
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney open "https://example.com"
|
||||||
|
uvx rodney waitload
|
||||||
|
uvx rodney title
|
||||||
|
uvx rodney url
|
||||||
|
uvx rodney text "h1"
|
||||||
|
uvx rodney html "#content"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Interact with elements
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney click "#submit-btn"
|
||||||
|
uvx rodney input "#email" "user@example.com"
|
||||||
|
uvx rodney select "#country" "US"
|
||||||
|
uvx rodney js "document.querySelector('#app').dataset.ready"
|
||||||
|
```
|
||||||
|
|
||||||
|
### Assert and verify
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney assert "document.title" "My App" -m "Title must match"
|
||||||
|
uvx rodney exists ".error-banner"
|
||||||
|
uvx rodney visible "#loading-spinner"
|
||||||
|
uvx rodney count ".list-item"
|
||||||
|
```
|
||||||
|
|
||||||
|
Exit code `0` = pass, `1` = fail, `2` = error.
|
||||||
|
|
||||||
|
### Screenshots and cleanup
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx rodney screenshot -w 1280 -h 720 page.png
|
||||||
|
uvx rodney screenshot-el "#chart" chart.png
|
||||||
|
uvx rodney stop
|
||||||
|
```
|
||||||
|
|
||||||
|
Run `uvx rodney --help` for the full command list, including tab management, navigation, waiting, accessibility tree inspection, and PDF export.
|
||||||
|
|
||||||
|
## Showboat Quick Reference
|
||||||
|
|
||||||
|
```bash
|
||||||
|
uvx showboat init report.md "Test Report Title"
|
||||||
|
uvx showboat note report.md "Description of what we are testing."
|
||||||
|
uvx showboat exec report.md bash "uvx rodney title --local"
|
||||||
|
uvx showboat image report.md ''
|
||||||
|
uvx showboat pop report.md # Remove last entry (fix mistakes)
|
||||||
|
uvx showboat verify report.md # Re-run all code blocks and diff
|
||||||
|
uvx showboat extract report.md # Print commands that recreate the document
|
||||||
|
```
|
||||||
|
|
||||||
|
Run `uvx showboat --help` for details on `--workdir`, `--output`, `--filename`, and stdin piping.
|
||||||
|
|
||||||
|
## Output Directory
|
||||||
|
|
||||||
|
Save all reports under `.agent-tests/` in the project root:
|
||||||
|
|
||||||
|
```
|
||||||
|
.agent-tests/
|
||||||
|
└── YYYY-MM-DD-<slug>/
|
||||||
|
├── report.md
|
||||||
|
└── screenshots/
|
||||||
|
```
|
||||||
|
|
||||||
|
Derive the slug from the test subject (e.g., `login-flow`, `homepage-layout`). Keep it lowercase, hyphen-separated, max ~30 chars. If a directory with the same date and slug already exists, append a numeric suffix (e.g., `tetris-game-2`) or choose a more specific slug (e.g., `tetris-controls` instead of reusing `tetris-game`).
|
||||||
|
|
||||||
|
### Setup Script
|
||||||
|
|
||||||
|
Run the bundled `scripts/setup.py` to create the directory, init the report, start the browser, and capture `DIR` in one step. Replace `<SKILL_DIR>` with the actual path to the directory containing this skill's files:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
DIR=$(python3 <SKILL_DIR>/scripts/setup.py "<slug>" "<Report Title>")
|
||||||
|
```
|
||||||
|
|
||||||
|
This single command:
|
||||||
|
1. Creates `.agent-tests/YYYY-MM-DD-<slug>/screenshots/`
|
||||||
|
2. Adds `.rodney/` to `.gitignore` (if `.gitignore` exists)
|
||||||
|
3. Runs `showboat init` for the report
|
||||||
|
4. Starts a browser (connects to existing, launches system Chrome/Chromium, or falls back to rodney's built-in launcher)
|
||||||
|
5. Prints the directory path to stdout (all status messages go to stderr)
|
||||||
|
|
||||||
|
After setup, `$DIR` is ready for use with all subsequent commands.
|
||||||
|
|
||||||
|
**Important:** The `--local` flag stores session data in `.rodney/` relative to the current working directory. Do NOT `cd` to a different directory during the session, or rodney will lose the connection. Use absolute paths for file arguments instead.
|
||||||
|
|
||||||
|
## Workflow
|
||||||
|
|
||||||
|
1. **Setup** — Run the setup script to create the dir, init the report, start the browser, and set `$DIR`
|
||||||
|
2. **Describe the test** — `uvx showboat note "$DIR/report.md" "Testing [subject] for [goals]."` so the report has context up front
|
||||||
|
3. **Open page** — `uvx showboat exec "$DIR/report.md" bash "uvx rodney open --local 'URL' && uvx rodney waitload --local"`
|
||||||
|
4. **Add a note** before each test group — Use a heading followed by a short explanation of what the tests in this section verify and why it matters. Use unique section titles; avoid duplicating headings within the same report.
|
||||||
|
```bash
|
||||||
|
uvx showboat note "$DIR/report.md" "## Keyboard Controls"
|
||||||
|
uvx showboat note "$DIR/report.md" "Verify arrow keys move and rotate the active piece, and that soft/hard drop work correctly."
|
||||||
|
```
|
||||||
|
5. **Run assertions** — Before each assertion, add a short `showboat note` explaining what it checks. Then wrap the `rodney assert` / `rodney js` call in `showboat exec`:
|
||||||
|
```bash
|
||||||
|
uvx showboat note "$DIR/report.md" "The left arrow key should move the piece one cell to the left."
|
||||||
|
uvx showboat exec "$DIR/report.md" bash "uvx rodney assert --local '...' '...' -m 'Piece moved left'"
|
||||||
|
```
|
||||||
|
6. **Capture screenshots** — Take the screenshot with `rodney screenshot`, then embed with `showboat image`. **Important:** `showboat image` resolves image paths relative to the current working directory, NOT relative to the report file. Always use absolute paths (`$DIR/screenshots/...`) in the markdown image reference to avoid "image file not found" errors:
|
||||||
|
```bash
|
||||||
|
uvx rodney screenshot --local -w 1280 -h 720 "$DIR/screenshots/01-initial-load.png"
|
||||||
|
uvx showboat image "$DIR/report.md" ""
|
||||||
|
```
|
||||||
|
Number screenshots sequentially (`01-`, `02-`, ...) and use descriptive filenames.
|
||||||
|
7. **Pop on failure** — If a command fails, run `showboat pop` then retry
|
||||||
|
8. **Stop browser** — `uvx rodney stop --local`
|
||||||
|
9. **Write summary** — Add a final `showboat note` with a summary section listing all pass/fail results and any bugs found. Every report must end with a summary.
|
||||||
|
10. **Verify report** — `uvx showboat verify "$DIR/report.md"`
|
||||||
|
|
||||||
|
### Best Practices
|
||||||
|
|
||||||
|
- Use `uvx rodney waitload` or `uvx rodney wait <selector>` before interacting with page content.
|
||||||
|
- Run `uvx showboat pop` immediately after a failed `exec` to keep the report clean.
|
||||||
|
- Prefer `rodney assert` for checks — clear exit codes and self-documenting output.
|
||||||
|
- Use `rodney js` only for complex checks or state manipulation that `assert` cannot express.
|
||||||
|
- Take screenshots at key stages (initial load, after interaction, error states) for visual evidence.
|
||||||
|
- Add a `showboat note` before each logical group of tests with a heading and a short explanation of what the section tests. Use unique heading titles — duplicate headings make the report confusing.
|
||||||
|
- Always end reports with a summary `showboat note` listing pass/fail results and any bugs found. This is required, not optional.
|
||||||
|
|
||||||
|
## Quoting Rules for `rodney js`
|
||||||
|
|
||||||
|
`rodney js` evaluates a single JS **expression** (not statements). Nested shell quoting with `showboat exec` causes most errors. Follow these rules strictly:
|
||||||
|
|
||||||
|
1. **Wrap multi-statement JS in an IIFE** — bare `const`, `let`, `for` fail at top level:
|
||||||
|
```bash
|
||||||
|
# WRONG
|
||||||
|
uvx rodney js --local 'const x = 1; x + 2'
|
||||||
|
# CORRECT
|
||||||
|
uvx rodney js --local '(function(){ var x = 1; return x + 2; })()'
|
||||||
|
```
|
||||||
|
|
||||||
|
2. **Use `var` instead of `const`/`let`** inside IIFEs to avoid strict-mode eval scoping issues.
|
||||||
|
|
||||||
|
3. **Direct `rodney js` calls** — use single quotes for the outer shell, double quotes inside JS:
|
||||||
|
```bash
|
||||||
|
uvx rodney js --local '(function(){ var el = document.querySelector("#app"); return el.textContent; })()'
|
||||||
|
```
|
||||||
|
|
||||||
|
4. **Inside `showboat exec`** — use a heredoc with a **quoted delimiter** (`<<'JSEOF'`) to prevent all shell expansion (`$`, backticks, etc.):
|
||||||
|
```bash
|
||||||
|
uvx showboat exec "$DIR/report.md" bash "$(cat <<'JSEOF'
|
||||||
|
uvx rodney js --local '
|
||||||
|
(function(){
|
||||||
|
var x = score;
|
||||||
|
hardDrop();
|
||||||
|
return "before:" + x + ",after:" + score;
|
||||||
|
})()
|
||||||
|
'
|
||||||
|
JSEOF
|
||||||
|
)"
|
||||||
|
```
|
||||||
|
For simple one-liners, single quotes inside the double-quoted bash arg also work:
|
||||||
|
```bash
|
||||||
|
uvx showboat exec "$DIR/report.md" bash "uvx rodney js --local '(function(){ return String(score); })()'"
|
||||||
|
```
|
||||||
|
|
||||||
|
5. **Avoid without heredoc**: backticks, `$` signs, unescaped double quotes. The heredoc pattern avoids all of these.
|
||||||
|
|
||||||
|
6. **Prefer `rodney assert` over `rodney js`** when possible — separate arguments avoid quoting entirely.
|
||||||
|
|
||||||
|
7. **Pop after syntax errors** — always `showboat pop` before retrying to keep the report clean.
|
||||||
160
.claude/skills/browser-interactive-testing/scripts/setup.py
Normal file
160
.claude/skills/browser-interactive-testing/scripts/setup.py
Normal file
@@ -0,0 +1,160 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""Set up a browser-interactive-testing session.
|
||||||
|
|
||||||
|
Creates the output directory, inits the showboat report, starts a browser,
|
||||||
|
and prints the DIR path. Automatically detects whether rodney can launch
|
||||||
|
its own Chromium or falls back to a system-installed browser.
|
||||||
|
"""
|
||||||
|
|
||||||
|
import datetime
|
||||||
|
import os
|
||||||
|
import shutil
|
||||||
|
import socket
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
|
import time
|
||||||
|
|
||||||
|
REMOTE_DEBUG_PORT = 9222
|
||||||
|
|
||||||
|
|
||||||
|
def find_system_browser():
|
||||||
|
"""Return the path to a system Chrome/Chromium binary, or None."""
|
||||||
|
for name in ["chromium", "chromium-browser", "google-chrome", "google-chrome-stable"]:
|
||||||
|
path = shutil.which(name)
|
||||||
|
if path:
|
||||||
|
return path
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def port_listening(port):
|
||||||
|
"""Check if something is already listening on the given port."""
|
||||||
|
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
|
||||||
|
s.settimeout(1)
|
||||||
|
return s.connect_ex(("localhost", port)) == 0
|
||||||
|
|
||||||
|
|
||||||
|
def try_connect(port):
|
||||||
|
"""Try to connect rodney to a browser on the given port. Returns True on success."""
|
||||||
|
result = subprocess.run(
|
||||||
|
["uvx", "rodney", "connect", "--local", f"localhost:{port}"],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
)
|
||||||
|
if result.returncode == 0:
|
||||||
|
print(f"Connected to existing browser on port {port}", file=sys.stderr)
|
||||||
|
return True
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def launch_system_browser(browser_path):
|
||||||
|
"""Launch a system browser with remote debugging and wait for it to be ready."""
|
||||||
|
subprocess.Popen(
|
||||||
|
[
|
||||||
|
browser_path,
|
||||||
|
"--headless",
|
||||||
|
"--disable-gpu",
|
||||||
|
f"--remote-debugging-port={REMOTE_DEBUG_PORT}",
|
||||||
|
"--no-sandbox",
|
||||||
|
],
|
||||||
|
stdout=subprocess.DEVNULL,
|
||||||
|
stderr=subprocess.DEVNULL,
|
||||||
|
)
|
||||||
|
# Wait for the browser to start listening
|
||||||
|
for _ in range(20):
|
||||||
|
if port_listening(REMOTE_DEBUG_PORT):
|
||||||
|
return True
|
||||||
|
time.sleep(0.25)
|
||||||
|
return False
|
||||||
|
|
||||||
|
|
||||||
|
def start_browser():
|
||||||
|
"""Start a headless browser and connect rodney to it.
|
||||||
|
|
||||||
|
Strategy order (fastest path first):
|
||||||
|
1. Connect to an already-running browser on the debug port.
|
||||||
|
2. Launch a system Chrome/Chromium (avoids rodney's Chromium download,
|
||||||
|
which fails on some architectures like Linux ARM64).
|
||||||
|
3. Let rodney launch its own browser as a last resort.
|
||||||
|
"""
|
||||||
|
# Strategy 1: connect to an already-running browser
|
||||||
|
if port_listening(REMOTE_DEBUG_PORT) and try_connect(REMOTE_DEBUG_PORT):
|
||||||
|
return
|
||||||
|
|
||||||
|
# Strategy 2: launch a system browser (most reliable on Linux)
|
||||||
|
browser = find_system_browser()
|
||||||
|
if browser:
|
||||||
|
print(f"Launching system browser: {browser}", file=sys.stderr)
|
||||||
|
if launch_system_browser(browser):
|
||||||
|
if try_connect(REMOTE_DEBUG_PORT):
|
||||||
|
return
|
||||||
|
print("WARNING: system browser started but rodney could not connect", file=sys.stderr)
|
||||||
|
else:
|
||||||
|
print("WARNING: system browser did not start in time", file=sys.stderr)
|
||||||
|
|
||||||
|
# Strategy 3: let rodney try its built-in launcher
|
||||||
|
result = subprocess.run(
|
||||||
|
["uvx", "rodney", "start", "--local"],
|
||||||
|
capture_output=True,
|
||||||
|
text=True,
|
||||||
|
)
|
||||||
|
if result.returncode == 0:
|
||||||
|
print("Browser started via rodney", file=sys.stderr)
|
||||||
|
return
|
||||||
|
|
||||||
|
print(
|
||||||
|
"ERROR: Could not start a browser. Tried:\n"
|
||||||
|
f" - Connecting to localhost:{REMOTE_DEBUG_PORT} (no browser found)\n"
|
||||||
|
f" - System browser: {browser or 'not found'}\n"
|
||||||
|
" - rodney start (failed)\n"
|
||||||
|
"Install chromium or google-chrome and try again.",
|
||||||
|
file=sys.stderr,
|
||||||
|
)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
|
||||||
|
def ensure_gitignore_entry(entry):
|
||||||
|
"""Add entry to .gitignore if the file exists and the entry is missing."""
|
||||||
|
gitignore = ".gitignore"
|
||||||
|
if not os.path.isfile(gitignore):
|
||||||
|
return
|
||||||
|
with open(gitignore, "r") as f:
|
||||||
|
content = f.read()
|
||||||
|
# Check if the entry (with or without trailing slash/newline variations) is already present
|
||||||
|
lines = content.splitlines()
|
||||||
|
if any(line.strip() == entry or line.strip() == entry.rstrip("/") for line in lines):
|
||||||
|
return
|
||||||
|
# Append the entry
|
||||||
|
with open(gitignore, "a") as f:
|
||||||
|
if content and not content.endswith("\n"):
|
||||||
|
f.write("\n")
|
||||||
|
f.write(f"{entry}\n")
|
||||||
|
print(f"Added '{entry}' to .gitignore", file=sys.stderr)
|
||||||
|
|
||||||
|
|
||||||
|
def main():
|
||||||
|
if len(sys.argv) < 3:
|
||||||
|
print(f"Usage: {sys.argv[0]} <slug> <report-title>", file=sys.stderr)
|
||||||
|
sys.exit(1)
|
||||||
|
|
||||||
|
slug = sys.argv[1]
|
||||||
|
title = sys.argv[2]
|
||||||
|
|
||||||
|
# Create output directory
|
||||||
|
d = f".agent-tests/{datetime.date.today()}-{slug}"
|
||||||
|
os.makedirs(f"{d}/screenshots", exist_ok=True)
|
||||||
|
|
||||||
|
# Ensure .rodney/ is in .gitignore (rodney stores session files there)
|
||||||
|
ensure_gitignore_entry(".rodney/")
|
||||||
|
|
||||||
|
# Init showboat report
|
||||||
|
subprocess.run(["uvx", "showboat", "init", f"{d}/report.md", title], check=True)
|
||||||
|
|
||||||
|
# Start browser
|
||||||
|
start_browser()
|
||||||
|
|
||||||
|
# Print the directory path (only real stdout, everything else goes to stderr)
|
||||||
|
print(d)
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -11,3 +11,5 @@ Thumbs.db
|
|||||||
.idea/
|
.idea/
|
||||||
coverage/
|
coverage/
|
||||||
*.tsbuildinfo
|
*.tsbuildinfo
|
||||||
|
docs/agents/plans/
|
||||||
|
.rodney/
|
||||||
|
|||||||
27
.oxlintrc.json
Normal file
27
.oxlintrc.json
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
{
|
||||||
|
"$schema": "https://raw.githubusercontent.com/nicolo-ribaudo/tc39-proposal-type-annotations/refs/heads/main/packages/oxlint/configuration_file_schema.json",
|
||||||
|
"plugins": ["typescript", "unicorn", "jest"],
|
||||||
|
"categories": {},
|
||||||
|
"rules": {
|
||||||
|
"typescript/no-unnecessary-type-assertion": "error",
|
||||||
|
"typescript/no-deprecated": "warn",
|
||||||
|
"typescript/prefer-regexp-exec": "error",
|
||||||
|
"unicorn/prefer-string-replace-all": "error",
|
||||||
|
"unicorn/prefer-string-raw": "error",
|
||||||
|
"jest/expect-expect": [
|
||||||
|
"error",
|
||||||
|
{
|
||||||
|
"assertFunctionNames": ["expect", "expectDomainError"]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
"ignorePatterns": [
|
||||||
|
"dist",
|
||||||
|
"coverage",
|
||||||
|
".claude",
|
||||||
|
".specify",
|
||||||
|
"specs",
|
||||||
|
".pnpm-store",
|
||||||
|
"scripts"
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,9 +1,9 @@
|
|||||||
<!--
|
<!--
|
||||||
Sync Impact Report
|
Sync Impact Report
|
||||||
───────────────────
|
───────────────────
|
||||||
Version change: 2.2.1 → 3.0.0 (MAJOR — specs describe features not changes, proportional workflow)
|
Version change: 3.0.0 → 3.1.0 (MINOR — new principle II-A: context-based state flow)
|
||||||
Modified sections:
|
Modified sections:
|
||||||
- Development Workflow: specs are living feature documents; full pipeline for new features only
|
- Core Principles: added II-A. Context-Based State Flow (max 8 props, context over prop drilling)
|
||||||
Templates requiring updates: none
|
Templates requiring updates: none
|
||||||
-->
|
-->
|
||||||
# Encounter Console Constitution
|
# Encounter Console Constitution
|
||||||
@@ -38,6 +38,22 @@ dependency direction:
|
|||||||
|
|
||||||
A module in an inner layer MUST NOT import from an outer layer.
|
A module in an inner layer MUST NOT import from an outer layer.
|
||||||
|
|
||||||
|
### II-A. Context-Based State Flow
|
||||||
|
|
||||||
|
UI components MUST consume shared application state via React context
|
||||||
|
providers, not prop drilling. Props are reserved for per-instance
|
||||||
|
configuration (e.g., a specific data item, a layout variant, a ref).
|
||||||
|
|
||||||
|
- Components MUST NOT declare more than 8 explicit props in their
|
||||||
|
own interface. This is enforced by `scripts/check-component-props.mjs`
|
||||||
|
at pre-commit.
|
||||||
|
- Generic UI primitives (`components/ui/`) that extend HTML element
|
||||||
|
attributes are exempt — only explicitly declared props count, not
|
||||||
|
inherited HTML attributes.
|
||||||
|
- Coordinating hooks that consume multiple contexts (e.g.,
|
||||||
|
`useInitiativeRolls`) are preferred over wiring callbacks through
|
||||||
|
a parent component.
|
||||||
|
|
||||||
### III. Clarification-First
|
### III. Clarification-First
|
||||||
|
|
||||||
Before making any non-trivial assumption during specification,
|
Before making any non-trivial assumption during specification,
|
||||||
@@ -140,4 +156,4 @@ MUST comply with its principles.
|
|||||||
**Compliance review**: Every spec and plan MUST include a
|
**Compliance review**: Every spec and plan MUST include a
|
||||||
Constitution Check section validating adherence to all principles.
|
Constitution Check section validating adherence to all principles.
|
||||||
|
|
||||||
**Version**: 3.0.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-11
|
**Version**: 3.1.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-19
|
||||||
|
|||||||
24
CLAUDE.md
24
CLAUDE.md
@@ -5,13 +5,15 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
|
|||||||
## Commands
|
## Commands
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + typecheck + test/coverage + jscpd)
|
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd)
|
||||||
|
pnpm oxlint # Type-aware linting (oxlint — complements Biome)
|
||||||
pnpm knip # Unused code detection (Knip)
|
pnpm knip # Unused code detection (Knip)
|
||||||
pnpm test # Run all tests (Vitest)
|
pnpm test # Run all tests (Vitest)
|
||||||
pnpm test:watch # Tests in watch mode
|
pnpm test:watch # Tests in watch mode
|
||||||
pnpm typecheck # tsc --build (project references)
|
pnpm typecheck # tsc --build (project references)
|
||||||
pnpm lint # Biome lint
|
pnpm lint # Biome lint
|
||||||
pnpm format # Biome format (writes)
|
pnpm format # Biome format (writes)
|
||||||
|
pnpm check:props # Component prop count enforcement (max 8)
|
||||||
pnpm --filter web dev # Vite dev server (localhost:5173)
|
pnpm --filter web dev # Vite dev server (localhost:5173)
|
||||||
pnpm --filter web build # Production build
|
pnpm --filter web build # Production build
|
||||||
```
|
```
|
||||||
@@ -58,19 +60,29 @@ docs/agents/ RPI skill artifacts (research reports, plans)
|
|||||||
- React 19, Vite 6, Tailwind CSS v4
|
- React 19, Vite 6, Tailwind CSS v4
|
||||||
- Lucide React (icons)
|
- Lucide React (icons)
|
||||||
- `idb` (IndexedDB wrapper for bestiary cache)
|
- `idb` (IndexedDB wrapper for bestiary cache)
|
||||||
- Biome 2.0 (formatting + linting), Knip (unused code), jscpd (copy-paste detection)
|
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection)
|
||||||
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
|
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
|
||||||
|
|
||||||
## Conventions
|
## Conventions
|
||||||
|
|
||||||
- **Biome 2.0** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
|
- **Biome 2.4** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
|
||||||
|
- **oxlint** for type-aware linting that Biome can't do (unnecessary type assertions, deprecated APIs, `replaceAll` preference, `String.raw`). Configured in `.oxlintrc.json`.
|
||||||
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports when required by the repo's ESM settings (e.g., `./types.js`).
|
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports when required by the repo's ESM settings (e.g., `./types.js`).
|
||||||
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
|
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
|
||||||
- **Domain events** are plain data objects with a `type` discriminant — no classes.
|
- **Domain events** are plain data objects with a `type` discriminant — no classes.
|
||||||
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios and invariants from specs to individual `it()` blocks.
|
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios and invariants from specs to individual `it()` blocks.
|
||||||
- **Feature specs** live in `specs/NNN-feature-name/` with spec.md (and optionally plan.md, tasks.md for new work). Specs describe features, not individual changes. The project constitution is at `.specify/memory/constitution.md`.
|
- **Feature specs** live in `specs/NNN-feature-name/` with spec.md (and optionally plan.md, tasks.md for new work). Specs describe features, not individual changes. The project constitution is at `.specify/memory/constitution.md`.
|
||||||
|
- **Component props** — max 8 explicitly declared props per component interface (enforced by `scripts/check-component-props.mjs`). Use React context for shared state; reserve props for per-instance config (data items, layout variants, refs).
|
||||||
- **Quality gates** are enforced at pre-commit via Lefthook's `pnpm check` — the project's single earliest enforcement point. No gate may exist only as a CI step or manual process.
|
- **Quality gates** are enforced at pre-commit via Lefthook's `pnpm check` — the project's single earliest enforcement point. No gate may exist only as a CI step or manual process.
|
||||||
|
|
||||||
|
## Self-Review Checklist
|
||||||
|
|
||||||
|
Before finishing a change, consider:
|
||||||
|
- Is this the simplest approach that solves the current problem?
|
||||||
|
- Is there duplication that hurts readability? (But don't abstract prematurely.)
|
||||||
|
- Are errors handled correctly and communicated sensibly to the user?
|
||||||
|
- Does the UI follow modern patterns and feel intuitive to interact with?
|
||||||
|
|
||||||
## Speckit Workflow
|
## Speckit Workflow
|
||||||
|
|
||||||
Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Specs are **living documents** that describe features, not individual changes.
|
Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Specs are **living documents** that describe features, not individual changes.
|
||||||
@@ -113,9 +125,3 @@ The constitution (`.specify/memory/constitution.md`) governs all feature work:
|
|||||||
4. **MVP Baseline** — Say "MVP baseline does not include X", never permanent bans.
|
4. **MVP Baseline** — Say "MVP baseline does not include X", never permanent bans.
|
||||||
5. **Spec-driven features** — Features are described in living specs; evolve existing specs via `/integrate-issue`, create new ones via `/speckit.specify`. Bug fixes and tooling changes do not require specs.
|
5. **Spec-driven features** — Features are described in living specs; evolve existing specs via `/integrate-issue`, create new ones via `/speckit.specify`. Bug fixes and tooling changes do not require specs.
|
||||||
|
|
||||||
## Active Technologies
|
|
||||||
- TypeScript 5.8 (strict mode, `verbatimModuleSyntax`) + React 19, Vite 6, Tailwind CSS v4, Lucide Reac (005-player-characters)
|
|
||||||
- localStorage (new key `"initiative:player-characters"`) (005-player-characters)
|
|
||||||
|
|
||||||
## Recent Changes
|
|
||||||
- 005-player-characters: Added TypeScript 5.8 (strict mode, `verbatimModuleSyntax`) + React 19, Vite 6, Tailwind CSS v4, Lucide Reac
|
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ A local-first initiative tracker and encounter manager for tabletop RPGs (D&D 5e
|
|||||||
- **Encounter state** — HP, AC, conditions, concentration tracking with visual status indicators
|
- **Encounter state** — HP, AC, conditions, concentration tracking with visual status indicators
|
||||||
- **Bestiary integration** — import bestiary JSON sources, search creatures, and view full stat blocks
|
- **Bestiary integration** — import bestiary JSON sources, search creatures, and view full stat blocks
|
||||||
- **Player characters** — create reusable player character templates with name, AC, HP, color, and icon; search and add them to encounters with pre-filled stats; manage (edit/delete) from a dedicated panel
|
- **Player characters** — create reusable player character templates with name, AC, HP, color, and icon; search and add them to encounters with pre-filled stats; manage (edit/delete) from a dedicated panel
|
||||||
|
- **Undo/redo** — reverse any encounter action with Undo/Redo buttons or keyboard shortcuts (Ctrl+Z / Ctrl+Shift+Z, Cmd on Mac); history persists across page reloads
|
||||||
- **Persistent** — encounters survive page reloads via localStorage; bestiary data cached in IndexedDB; player characters stored independently
|
- **Persistent** — encounters survive page reloads via localStorage; bestiary data cached in IndexedDB; player characters stored independently
|
||||||
|
|
||||||
## Prerequisites
|
## Prerequisites
|
||||||
|
|||||||
@@ -2,7 +2,16 @@
|
|||||||
<html lang="en">
|
<html lang="en">
|
||||||
<head>
|
<head>
|
||||||
<meta charset="UTF-8" />
|
<meta charset="UTF-8" />
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
|
||||||
|
<meta name="theme-color" content="#0e1a2e" />
|
||||||
|
<link rel="manifest" href="/manifest.json" />
|
||||||
|
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
|
||||||
|
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
|
||||||
|
<meta property="og:title" content="Initiative Tracker" />
|
||||||
|
<meta property="og:description" content="D&D combat initiative tracker" />
|
||||||
|
<meta property="og:image" content="https://initiative.dostulata.rocks/icon-512.png" />
|
||||||
|
<meta property="og:url" content="https://initiative.dostulata.rocks/" />
|
||||||
|
<meta property="og:type" content="website" />
|
||||||
<title>Initiative Tracker</title>
|
<title>Initiative Tracker</title>
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
|
|||||||
@@ -20,14 +20,15 @@
|
|||||||
"tailwind-merge": "^3.5.0"
|
"tailwind-merge": "^3.5.0"
|
||||||
},
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@tailwindcss/vite": "^4.2.1",
|
"@tailwindcss/vite": "^4.2.2",
|
||||||
"@testing-library/jest-dom": "^6.9.1",
|
"@testing-library/jest-dom": "^6.9.1",
|
||||||
"@testing-library/react": "^16.3.2",
|
"@testing-library/react": "^16.3.2",
|
||||||
|
"@testing-library/user-event": "^14.6.1",
|
||||||
"@types/react": "^19.0.0",
|
"@types/react": "^19.0.0",
|
||||||
"@types/react-dom": "^19.0.0",
|
"@types/react-dom": "^19.0.0",
|
||||||
"@vitejs/plugin-react": "^4.3.0",
|
"@vitejs/plugin-react": "^6.0.1",
|
||||||
"jsdom": "^28.1.0",
|
"jsdom": "^29.0.1",
|
||||||
"tailwindcss": "^4.2.1",
|
"tailwindcss": "^4.2.2",
|
||||||
"vite": "^6.2.0"
|
"vite": "^8.0.1"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
apps/web/public/apple-touch-icon.png
Normal file
BIN
apps/web/public/apple-touch-icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 12 KiB |
21
apps/web/public/favicon.svg
Normal file
21
apps/web/public/favicon.svg
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 32 32">
|
||||||
|
<defs>
|
||||||
|
<linearGradient id="f" x1="0" y1="0" x2="0" y2="1">
|
||||||
|
<stop offset="0%" stop-color="#60a5fa"/>
|
||||||
|
<stop offset="100%" stop-color="#2563eb"/>
|
||||||
|
</linearGradient>
|
||||||
|
</defs>
|
||||||
|
<g transform="translate(16 15) scale(1.55)" fill="none" stroke="url(#f)" stroke-width="1.4" stroke-linecap="round" stroke-linejoin="round">
|
||||||
|
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76" fill="url(#f)" fill-opacity="0.15"/>
|
||||||
|
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49" fill="url(#f)" fill-opacity="0.25"/>
|
||||||
|
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44" fill="url(#f)" fill-opacity="0.2"/>
|
||||||
|
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44" fill="url(#f)" fill-opacity="0.1"/>
|
||||||
|
<line x1="-4.75" y1="-2.74" x2="-8.19" y2="-4.74"/>
|
||||||
|
<line x1="8.18" y1="-4.74" x2="4.75" y2="-2.74"/>
|
||||||
|
<line x1="-0.01" y1="5.44" x2="-0.01" y2="9.51"/>
|
||||||
|
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76"/>
|
||||||
|
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49"/>
|
||||||
|
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44"/>
|
||||||
|
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44"/>
|
||||||
|
</g>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 1.3 KiB |
BIN
apps/web/public/icon-192.png
Normal file
BIN
apps/web/public/icon-192.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 13 KiB |
BIN
apps/web/public/icon-512.png
Normal file
BIN
apps/web/public/icon-512.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 42 KiB |
31
apps/web/public/icon.svg
Normal file
31
apps/web/public/icon.svg
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
|
||||||
|
<defs>
|
||||||
|
<radialGradient id="bg" cx="50%" cy="40%" r="70%">
|
||||||
|
<stop offset="0%" stop-color="#1a2e4a"/>
|
||||||
|
<stop offset="100%" stop-color="#0e1a2e"/>
|
||||||
|
</radialGradient>
|
||||||
|
<linearGradient id="d20fill" x1="0" y1="0" x2="0" y2="1">
|
||||||
|
<stop offset="0%" stop-color="#60a5fa"/>
|
||||||
|
<stop offset="100%" stop-color="#2563eb"/>
|
||||||
|
</linearGradient>
|
||||||
|
<linearGradient id="d20stroke" x1="0" y1="0" x2="0" y2="1">
|
||||||
|
<stop offset="0%" stop-color="#93c5fd"/>
|
||||||
|
<stop offset="100%" stop-color="#3b82f6"/>
|
||||||
|
</linearGradient>
|
||||||
|
</defs>
|
||||||
|
<rect width="512" height="512" rx="96" fill="url(#bg)"/>
|
||||||
|
<g transform="translate(256 256) scale(8.5)" fill="none" stroke="url(#d20stroke)" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round">
|
||||||
|
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76" fill="url(#d20fill)" fill-opacity="0.15"/>
|
||||||
|
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49" fill="url(#d20fill)" fill-opacity="0.25"/>
|
||||||
|
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44" fill="url(#d20fill)" fill-opacity="0.2"/>
|
||||||
|
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44" fill="url(#d20fill)" fill-opacity="0.1"/>
|
||||||
|
<line x1="-4.75" y1="-2.74" x2="-8.19" y2="-4.74"/>
|
||||||
|
<line x1="8.18" y1="-4.74" x2="4.75" y2="-2.74"/>
|
||||||
|
<line x1="-0.01" y1="5.44" x2="-0.01" y2="9.51"/>
|
||||||
|
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76"/>
|
||||||
|
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49"/>
|
||||||
|
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44"/>
|
||||||
|
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44"/>
|
||||||
|
</g>
|
||||||
|
<text x="256" y="278" text-anchor="middle" dominant-baseline="central" font-family="Inter, system-ui, sans-serif" font-weight="700" font-size="52" fill="#93c5fd" letter-spacing="1">20</text>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 2.0 KiB |
21
apps/web/public/manifest.json
Normal file
21
apps/web/public/manifest.json
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
{
|
||||||
|
"name": "Initiative Tracker",
|
||||||
|
"short_name": "Initiative",
|
||||||
|
"description": "D&D combat initiative tracker",
|
||||||
|
"start_url": "/",
|
||||||
|
"display": "standalone",
|
||||||
|
"background_color": "#0e1a2e",
|
||||||
|
"theme_color": "#0e1a2e",
|
||||||
|
"icons": [
|
||||||
|
{
|
||||||
|
"src": "/icon-192.png",
|
||||||
|
"sizes": "192x192",
|
||||||
|
"type": "image/png"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"src": "/icon-512.png",
|
||||||
|
"sizes": "512x512",
|
||||||
|
"type": "image/png"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -1,387 +1,147 @@
|
|||||||
|
import { useEffect, useRef, useState } from "react";
|
||||||
|
import { ActionBar } from "./components/action-bar.js";
|
||||||
|
import { BulkImportToasts } from "./components/bulk-import-toasts.js";
|
||||||
|
import { CombatantRow } from "./components/combatant-row.js";
|
||||||
import {
|
import {
|
||||||
rollAllInitiativeUseCase,
|
PlayerCharacterSection,
|
||||||
rollInitiativeUseCase,
|
type PlayerCharacterSectionHandle,
|
||||||
} from "@initiative/application";
|
} from "./components/player-character-section.js";
|
||||||
import type { CombatantId, Creature, CreatureId } from "@initiative/domain";
|
import { SettingsModal } from "./components/settings-modal.js";
|
||||||
import { Plus } from "lucide-react";
|
import { StatBlockPanel } from "./components/stat-block-panel.js";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { Toast } from "./components/toast.js";
|
||||||
import { ActionBar } from "./components/action-bar";
|
import { TurnNavigation } from "./components/turn-navigation.js";
|
||||||
import { CombatantRow } from "./components/combatant-row";
|
import { useEncounterContext } from "./contexts/encounter-context.js";
|
||||||
import { CreatePlayerModal } from "./components/create-player-modal";
|
import { useInitiativeRollsContext } from "./contexts/initiative-rolls-context.js";
|
||||||
import { PlayerManagement } from "./components/player-management";
|
import { useSidePanelContext } from "./contexts/side-panel-context.js";
|
||||||
import { SourceManager } from "./components/source-manager";
|
import { useActionBarAnimation } from "./hooks/use-action-bar-animation.js";
|
||||||
import { StatBlockPanel } from "./components/stat-block-panel";
|
import { useAutoStatBlock } from "./hooks/use-auto-stat-block.js";
|
||||||
import { Toast } from "./components/toast";
|
import { cn } from "./lib/utils.js";
|
||||||
import { TurnNavigation } from "./components/turn-navigation";
|
|
||||||
import { type SearchResult, useBestiary } from "./hooks/use-bestiary";
|
|
||||||
import { useBulkImport } from "./hooks/use-bulk-import";
|
|
||||||
import { useEncounter } from "./hooks/use-encounter";
|
|
||||||
import { usePlayerCharacters } from "./hooks/use-player-characters";
|
|
||||||
|
|
||||||
function rollDice(): number {
|
|
||||||
return Math.floor(Math.random() * 20) + 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function App() {
|
export function App() {
|
||||||
const {
|
const { encounter, isEmpty } = useEncounterContext();
|
||||||
encounter,
|
const sidePanel = useSidePanelContext();
|
||||||
advanceTurn,
|
const rolls = useInitiativeRollsContext();
|
||||||
retreatTurn,
|
|
||||||
addCombatant,
|
|
||||||
clearEncounter,
|
|
||||||
removeCombatant,
|
|
||||||
editCombatant,
|
|
||||||
setInitiative,
|
|
||||||
setHp,
|
|
||||||
adjustHp,
|
|
||||||
setAc,
|
|
||||||
toggleCondition,
|
|
||||||
toggleConcentration,
|
|
||||||
addFromBestiary,
|
|
||||||
addFromPlayerCharacter,
|
|
||||||
makeStore,
|
|
||||||
} = useEncounter();
|
|
||||||
|
|
||||||
const {
|
useAutoStatBlock();
|
||||||
characters: playerCharacters,
|
|
||||||
createCharacter: createPlayerCharacter,
|
|
||||||
editCharacter: editPlayerCharacter,
|
|
||||||
deleteCharacter: deletePlayerCharacter,
|
|
||||||
} = usePlayerCharacters();
|
|
||||||
|
|
||||||
const [createPlayerOpen, setCreatePlayerOpen] = useState(false);
|
|
||||||
const [managementOpen, setManagementOpen] = useState(false);
|
|
||||||
const [editingPlayer, setEditingPlayer] = useState<
|
|
||||||
(typeof playerCharacters)[number] | undefined
|
|
||||||
>(undefined);
|
|
||||||
|
|
||||||
const {
|
|
||||||
search,
|
|
||||||
getCreature,
|
|
||||||
isLoaded,
|
|
||||||
isSourceCached,
|
|
||||||
fetchAndCacheSource,
|
|
||||||
uploadAndCacheSource,
|
|
||||||
refreshCache,
|
|
||||||
} = useBestiary();
|
|
||||||
|
|
||||||
const bulkImport = useBulkImport();
|
|
||||||
|
|
||||||
const [selectedCreatureId, setSelectedCreatureId] =
|
|
||||||
useState<CreatureId | null>(null);
|
|
||||||
const [bulkImportMode, setBulkImportMode] = useState(false);
|
|
||||||
const [sourceManagerOpen, setSourceManagerOpen] = useState(false);
|
|
||||||
const [isRightPanelFolded, setIsRightPanelFolded] = useState(false);
|
|
||||||
const [pinnedCreatureId, setPinnedCreatureId] = useState<CreatureId | null>(
|
|
||||||
null,
|
|
||||||
);
|
|
||||||
const [isWideDesktop, setIsWideDesktop] = useState(
|
|
||||||
() => window.matchMedia("(min-width: 1280px)").matches,
|
|
||||||
);
|
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
const mq = window.matchMedia("(min-width: 1280px)");
|
|
||||||
const handler = (e: MediaQueryListEvent) => setIsWideDesktop(e.matches);
|
|
||||||
mq.addEventListener("change", handler);
|
|
||||||
return () => mq.removeEventListener("change", handler);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const selectedCreature: Creature | null = selectedCreatureId
|
|
||||||
? (getCreature(selectedCreatureId) ?? null)
|
|
||||||
: null;
|
|
||||||
|
|
||||||
const pinnedCreature: Creature | null = pinnedCreatureId
|
|
||||||
? (getCreature(pinnedCreatureId) ?? null)
|
|
||||||
: null;
|
|
||||||
|
|
||||||
const handleAddFromBestiary = useCallback(
|
|
||||||
(result: SearchResult) => {
|
|
||||||
addFromBestiary(result);
|
|
||||||
},
|
|
||||||
[addFromBestiary],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleCombatantStatBlock = useCallback((creatureId: string) => {
|
|
||||||
setSelectedCreatureId(creatureId as CreatureId);
|
|
||||||
setIsRightPanelFolded(false);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handleRollInitiative = useCallback(
|
|
||||||
(id: CombatantId) => {
|
|
||||||
rollInitiativeUseCase(makeStore(), id, rollDice(), getCreature);
|
|
||||||
},
|
|
||||||
[makeStore, getCreature],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleRollAllInitiative = useCallback(() => {
|
|
||||||
rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
|
|
||||||
}, [makeStore, getCreature]);
|
|
||||||
|
|
||||||
const handleViewStatBlock = useCallback((result: SearchResult) => {
|
|
||||||
const slug = result.name
|
|
||||||
.toLowerCase()
|
|
||||||
.replace(/[^a-z0-9]+/g, "-")
|
|
||||||
.replace(/(^-|-$)/g, "");
|
|
||||||
const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
|
|
||||||
setSelectedCreatureId(cId);
|
|
||||||
setIsRightPanelFolded(false);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handleBulkImport = useCallback(() => {
|
|
||||||
setBulkImportMode(true);
|
|
||||||
setSelectedCreatureId(null);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handleStartBulkImport = useCallback(
|
|
||||||
(baseUrl: string) => {
|
|
||||||
bulkImport.startImport(
|
|
||||||
baseUrl,
|
|
||||||
fetchAndCacheSource,
|
|
||||||
isSourceCached,
|
|
||||||
refreshCache,
|
|
||||||
);
|
|
||||||
},
|
|
||||||
[bulkImport.startImport, fetchAndCacheSource, isSourceCached, refreshCache],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleBulkImportDone = useCallback(() => {
|
|
||||||
setBulkImportMode(false);
|
|
||||||
bulkImport.reset();
|
|
||||||
}, [bulkImport.reset]);
|
|
||||||
|
|
||||||
const handleDismissBrowsePanel = useCallback(() => {
|
|
||||||
setSelectedCreatureId(null);
|
|
||||||
setBulkImportMode(false);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handleToggleFold = useCallback(() => {
|
|
||||||
setIsRightPanelFolded((f) => !f);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handlePin = useCallback(() => {
|
|
||||||
if (selectedCreatureId) {
|
|
||||||
setPinnedCreatureId((prev) =>
|
|
||||||
prev === selectedCreatureId ? null : selectedCreatureId,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}, [selectedCreatureId]);
|
|
||||||
|
|
||||||
const handleUnpin = useCallback(() => {
|
|
||||||
setPinnedCreatureId(null);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
|
const [settingsOpen, setSettingsOpen] = useState(false);
|
||||||
|
const playerCharacterRef = useRef<PlayerCharacterSectionHandle>(null);
|
||||||
const actionBarInputRef = useRef<HTMLInputElement>(null);
|
const actionBarInputRef = useRef<HTMLInputElement>(null);
|
||||||
|
|
||||||
// Auto-scroll to the active combatant when the turn changes
|
|
||||||
const activeRowRef = useRef<HTMLDivElement>(null);
|
const activeRowRef = useRef<HTMLDivElement>(null);
|
||||||
|
const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
|
||||||
|
|
||||||
|
// Close the side panel when the encounter becomes empty
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
|
if (isEmpty) {
|
||||||
|
sidePanel.dismissPanel();
|
||||||
|
}
|
||||||
|
}, [isEmpty, sidePanel.dismissPanel]);
|
||||||
|
|
||||||
|
// Auto-scroll to active combatant when turn changes
|
||||||
|
const activeIndex = encounter.activeIndex;
|
||||||
|
useEffect(() => {
|
||||||
|
if (activeIndex >= 0) {
|
||||||
activeRowRef.current?.scrollIntoView({
|
activeRowRef.current?.scrollIntoView({
|
||||||
block: "nearest",
|
block: "nearest",
|
||||||
behavior: "smooth",
|
behavior: "smooth",
|
||||||
});
|
});
|
||||||
}, [encounter.activeIndex]);
|
}
|
||||||
|
}, [activeIndex]);
|
||||||
// Auto-show stat block for the active combatant when turn changes,
|
|
||||||
// but only when the viewport is wide enough to show it alongside the tracker.
|
|
||||||
// Only react to activeIndex changes — not combatant reordering (e.g. Roll All).
|
|
||||||
const prevActiveIndexRef = useRef(encounter.activeIndex);
|
|
||||||
useEffect(() => {
|
|
||||||
if (prevActiveIndexRef.current === encounter.activeIndex) return;
|
|
||||||
prevActiveIndexRef.current = encounter.activeIndex;
|
|
||||||
if (!window.matchMedia("(min-width: 1024px)").matches) return;
|
|
||||||
const active = encounter.combatants[encounter.activeIndex];
|
|
||||||
if (!active?.creatureId || !isLoaded) return;
|
|
||||||
setSelectedCreatureId(active.creatureId as CreatureId);
|
|
||||||
}, [encounter.activeIndex, encounter.combatants, isLoaded]);
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex h-screen flex-col">
|
<div className="flex h-dvh flex-col">
|
||||||
<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
|
<div className="relative mx-auto flex min-h-0 w-full flex-1 flex-col gap-3 sm:max-w-2xl sm:px-4">
|
||||||
{/* Turn Navigation — fixed at top */}
|
{!!actionBarAnim.showTopBar && (
|
||||||
<div className="shrink-0 pt-8">
|
<div
|
||||||
<TurnNavigation
|
className={cn(
|
||||||
encounter={encounter}
|
"shrink-0 pt-[env(safe-area-inset-top)] sm:pt-[max(env(safe-area-inset-top),2rem)]",
|
||||||
onAdvanceTurn={advanceTurn}
|
actionBarAnim.topBarClass,
|
||||||
onRetreatTurn={retreatTurn}
|
)}
|
||||||
onClearEncounter={clearEncounter}
|
onAnimationEnd={actionBarAnim.onTopBarExitEnd}
|
||||||
onRollAllInitiative={handleRollAllInitiative}
|
>
|
||||||
onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
|
<TurnNavigation />
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{sourceManagerOpen && (
|
|
||||||
<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
|
|
||||||
<SourceManager onCacheCleared={refreshCache} />
|
|
||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{/* Scrollable area — combatant list */}
|
{isEmpty ? (
|
||||||
<div className="flex-1 overflow-y-auto min-h-0">
|
<div className="flex min-h-0 flex-1 items-center justify-center pt-8 pb-[15%]">
|
||||||
<div
|
<div
|
||||||
className={`flex flex-col px-2 py-2${encounter.combatants.length === 0 ? " h-full items-center justify-center" : ""}`}
|
className={cn("w-full", actionBarAnim.risingClass)}
|
||||||
|
onAnimationEnd={actionBarAnim.onRiseEnd}
|
||||||
>
|
>
|
||||||
{encounter.combatants.length === 0 ? (
|
<ActionBar
|
||||||
<button
|
inputRef={actionBarInputRef}
|
||||||
type="button"
|
onManagePlayers={() =>
|
||||||
onClick={() => actionBarInputRef.current?.focus()}
|
playerCharacterRef.current?.openManagement()
|
||||||
className="animate-breathe cursor-pointer text-muted-foreground transition-colors hover:text-primary"
|
}
|
||||||
>
|
onOpenSettings={() => setSettingsOpen(true)}
|
||||||
<Plus className="size-14" />
|
autoFocus
|
||||||
</button>
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
) : (
|
) : (
|
||||||
encounter.combatants.map((c, i) => (
|
<>
|
||||||
|
<div className="min-h-0 flex-1 overflow-y-auto">
|
||||||
|
<div className="flex flex-col px-2 py-2">
|
||||||
|
{encounter.combatants.map((c, i) => (
|
||||||
<CombatantRow
|
<CombatantRow
|
||||||
key={c.id}
|
key={c.id}
|
||||||
ref={i === encounter.activeIndex ? activeRowRef : null}
|
ref={i === encounter.activeIndex ? activeRowRef : null}
|
||||||
combatant={c}
|
combatant={c}
|
||||||
isActive={i === encounter.activeIndex}
|
isActive={i === encounter.activeIndex}
|
||||||
onRename={editCombatant}
|
|
||||||
onSetInitiative={setInitiative}
|
|
||||||
onRemove={removeCombatant}
|
|
||||||
onSetHp={setHp}
|
|
||||||
onAdjustHp={adjustHp}
|
|
||||||
onSetAc={setAc}
|
|
||||||
onToggleCondition={toggleCondition}
|
|
||||||
onToggleConcentration={toggleConcentration}
|
|
||||||
onShowStatBlock={
|
|
||||||
c.creatureId
|
|
||||||
? () => handleCombatantStatBlock(c.creatureId as string)
|
|
||||||
: undefined
|
|
||||||
}
|
|
||||||
onRollInitiative={
|
|
||||||
c.creatureId ? handleRollInitiative : undefined
|
|
||||||
}
|
|
||||||
/>
|
/>
|
||||||
))
|
))}
|
||||||
)}
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Action Bar — fixed at bottom */}
|
<div
|
||||||
<div className="shrink-0 pb-8">
|
className={cn(
|
||||||
|
"shrink-0 pb-[env(safe-area-inset-bottom)] sm:pb-[max(env(safe-area-inset-bottom),2rem)]",
|
||||||
|
actionBarAnim.settlingClass,
|
||||||
|
)}
|
||||||
|
onAnimationEnd={actionBarAnim.onSettleEnd}
|
||||||
|
>
|
||||||
<ActionBar
|
<ActionBar
|
||||||
onAddCombatant={addCombatant}
|
|
||||||
onAddFromBestiary={handleAddFromBestiary}
|
|
||||||
bestiarySearch={search}
|
|
||||||
bestiaryLoaded={isLoaded}
|
|
||||||
onViewStatBlock={handleViewStatBlock}
|
|
||||||
onBulkImport={handleBulkImport}
|
|
||||||
bulkImportDisabled={bulkImport.state.status === "loading"}
|
|
||||||
inputRef={actionBarInputRef}
|
inputRef={actionBarInputRef}
|
||||||
playerCharacters={playerCharacters}
|
onManagePlayers={() =>
|
||||||
onAddFromPlayerCharacter={addFromPlayerCharacter}
|
playerCharacterRef.current?.openManagement()
|
||||||
onManagePlayers={() => setManagementOpen(true)}
|
}
|
||||||
|
onOpenSettings={() => setSettingsOpen(true)}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
</>
|
||||||
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Pinned Stat Block Panel (left) */}
|
{!!sidePanel.pinnedCreatureId && sidePanel.isWideDesktop && (
|
||||||
{pinnedCreatureId && isWideDesktop && (
|
<StatBlockPanel panelRole="pinned" side="left" />
|
||||||
<StatBlockPanel
|
|
||||||
creatureId={pinnedCreatureId}
|
|
||||||
creature={pinnedCreature}
|
|
||||||
isSourceCached={isSourceCached}
|
|
||||||
fetchAndCacheSource={fetchAndCacheSource}
|
|
||||||
uploadAndCacheSource={uploadAndCacheSource}
|
|
||||||
refreshCache={refreshCache}
|
|
||||||
panelRole="pinned"
|
|
||||||
isFolded={false}
|
|
||||||
onToggleFold={() => {}}
|
|
||||||
onPin={() => {}}
|
|
||||||
onUnpin={handleUnpin}
|
|
||||||
showPinButton={false}
|
|
||||||
side="left"
|
|
||||||
onDismiss={() => {}}
|
|
||||||
/>
|
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{/* Browse Stat Block Panel (right) */}
|
<StatBlockPanel panelRole="browse" side="right" />
|
||||||
<StatBlockPanel
|
|
||||||
creatureId={selectedCreatureId}
|
|
||||||
creature={selectedCreature}
|
|
||||||
isSourceCached={isSourceCached}
|
|
||||||
fetchAndCacheSource={fetchAndCacheSource}
|
|
||||||
uploadAndCacheSource={uploadAndCacheSource}
|
|
||||||
refreshCache={refreshCache}
|
|
||||||
panelRole="browse"
|
|
||||||
isFolded={isRightPanelFolded}
|
|
||||||
onToggleFold={handleToggleFold}
|
|
||||||
onPin={handlePin}
|
|
||||||
onUnpin={() => {}}
|
|
||||||
showPinButton={isWideDesktop && !!selectedCreature}
|
|
||||||
side="right"
|
|
||||||
onDismiss={handleDismissBrowsePanel}
|
|
||||||
bulkImportMode={bulkImportMode}
|
|
||||||
bulkImportState={bulkImport.state}
|
|
||||||
onStartBulkImport={handleStartBulkImport}
|
|
||||||
onBulkImportDone={handleBulkImportDone}
|
|
||||||
/>
|
|
||||||
|
|
||||||
{/* Toast for bulk import progress when panel is closed */}
|
<BulkImportToasts />
|
||||||
{bulkImport.state.status === "loading" && !bulkImportMode && (
|
|
||||||
|
{rolls.rollSkippedCount > 0 && (
|
||||||
<Toast
|
<Toast
|
||||||
message={`Loading sources... ${bulkImport.state.completed + bulkImport.state.failed}/${bulkImport.state.total}`}
|
message={`${rolls.rollSkippedCount} skipped — bestiary source not loaded`}
|
||||||
progress={
|
onDismiss={rolls.dismissRollSkipped}
|
||||||
bulkImport.state.total > 0
|
autoDismissMs={4000}
|
||||||
? (bulkImport.state.completed + bulkImport.state.failed) /
|
|
||||||
bulkImport.state.total
|
|
||||||
: 0
|
|
||||||
}
|
|
||||||
onDismiss={() => {}}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
{bulkImport.state.status === "complete" && !bulkImportMode && (
|
|
||||||
<Toast
|
|
||||||
message="All sources loaded"
|
|
||||||
onDismiss={bulkImport.reset}
|
|
||||||
autoDismissMs={3000}
|
|
||||||
/>
|
|
||||||
)}
|
|
||||||
{bulkImport.state.status === "partial-failure" && !bulkImportMode && (
|
|
||||||
<Toast
|
|
||||||
message={`Loaded ${bulkImport.state.completed}/${bulkImport.state.total} sources (${bulkImport.state.failed} failed)`}
|
|
||||||
onDismiss={bulkImport.reset}
|
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
<CreatePlayerModal
|
{!!rolls.rollSingleSkipped && (
|
||||||
open={createPlayerOpen}
|
<Toast
|
||||||
onClose={() => {
|
message="Can't roll — bestiary source not loaded"
|
||||||
setCreatePlayerOpen(false);
|
onDismiss={rolls.dismissRollSingleSkipped}
|
||||||
setEditingPlayer(undefined);
|
autoDismissMs={4000}
|
||||||
}}
|
|
||||||
onSave={(name, ac, maxHp, color, icon) => {
|
|
||||||
if (editingPlayer) {
|
|
||||||
editPlayerCharacter?.(editingPlayer.id, {
|
|
||||||
name,
|
|
||||||
ac,
|
|
||||||
maxHp,
|
|
||||||
color,
|
|
||||||
icon,
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
createPlayerCharacter(name, ac, maxHp, color, icon);
|
|
||||||
}
|
|
||||||
}}
|
|
||||||
playerCharacter={editingPlayer}
|
|
||||||
/>
|
/>
|
||||||
|
)}
|
||||||
|
|
||||||
<PlayerManagement
|
<SettingsModal
|
||||||
open={managementOpen}
|
open={settingsOpen}
|
||||||
onClose={() => setManagementOpen(false)}
|
onClose={() => setSettingsOpen(false)}
|
||||||
characters={playerCharacters}
|
|
||||||
onEdit={(pc) => {
|
|
||||||
setEditingPlayer(pc);
|
|
||||||
setCreatePlayerOpen(true);
|
|
||||||
setManagementOpen(false);
|
|
||||||
}}
|
|
||||||
onDelete={(id) => deletePlayerCharacter?.(id)}
|
|
||||||
onCreate={() => {
|
|
||||||
setEditingPlayer(undefined);
|
|
||||||
setCreatePlayerOpen(true);
|
|
||||||
setManagementOpen(false);
|
|
||||||
}}
|
|
||||||
/>
|
/>
|
||||||
|
<PlayerCharacterSection ref={playerCharacterRef} />
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
163
apps/web/src/__tests__/app-integration.test.tsx
Normal file
163
apps/web/src/__tests__/app-integration.test.tsx
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { App } from "../App.js";
|
||||||
|
import { AllProviders } from "./test-providers.js";
|
||||||
|
|
||||||
|
// Mock persistence — no localStorage interaction
|
||||||
|
vi.mock("../persistence/encounter-storage.js", () => ({
|
||||||
|
loadEncounter: () => null,
|
||||||
|
saveEncounter: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../persistence/player-character-storage.js", () => ({
|
||||||
|
loadPlayerCharacters: () => [],
|
||||||
|
savePlayerCharacters: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Mock bestiary — no IndexedDB or JSON index
|
||||||
|
vi.mock("../adapters/bestiary-cache.js", () => ({
|
||||||
|
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||||
|
isSourceCached: () => Promise.resolve(false),
|
||||||
|
cacheSource: () => Promise.resolve(),
|
||||||
|
getCachedSources: () => Promise.resolve([]),
|
||||||
|
clearSource: () => Promise.resolve(),
|
||||||
|
clearAll: () => Promise.resolve(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
||||||
|
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||||
|
getAllSourceCodes: () => [],
|
||||||
|
getDefaultFetchUrl: () => "",
|
||||||
|
getSourceDisplayName: (code: string) => code,
|
||||||
|
}));
|
||||||
|
|
||||||
|
// DOM API stubs — jsdom doesn't implement these
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
Element.prototype.scrollIntoView = vi.fn();
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
async function addCombatant(
|
||||||
|
user: ReturnType<typeof userEvent.setup>,
|
||||||
|
name: string,
|
||||||
|
opts?: { maxHp?: string },
|
||||||
|
) {
|
||||||
|
const inputs = screen.getAllByPlaceholderText("+ Add combatants");
|
||||||
|
// biome-ignore lint/style/noNonNullAssertion: getAllBy always returns at least one
|
||||||
|
const input = inputs.at(-1)!;
|
||||||
|
await user.type(input, name);
|
||||||
|
|
||||||
|
if (opts?.maxHp) {
|
||||||
|
const maxHpInput = screen.getByPlaceholderText("MaxHP");
|
||||||
|
await user.type(maxHpInput, opts.maxHp);
|
||||||
|
}
|
||||||
|
|
||||||
|
const addButton = screen.getByRole("button", { name: "Add" });
|
||||||
|
await user.click(addButton);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("App integration", () => {
|
||||||
|
it("adds a combatant and removes it, returning to empty state", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
render(<App />, { wrapper: AllProviders });
|
||||||
|
|
||||||
|
// Empty state: centered input visible, no TurnNavigation
|
||||||
|
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
|
||||||
|
expect(screen.queryByText("R1")).not.toBeInTheDocument();
|
||||||
|
|
||||||
|
// Add a combatant
|
||||||
|
await addCombatant(user, "Goblin");
|
||||||
|
|
||||||
|
// Verify combatant appears and TurnNavigation shows
|
||||||
|
expect(screen.getByRole("button", { name: "Goblin" })).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
|
expect(screen.getAllByText("Goblin").length).toBeGreaterThanOrEqual(2);
|
||||||
|
|
||||||
|
// Remove combatant via ConfirmButton (two clicks)
|
||||||
|
const removeBtn = screen.getByRole("button", {
|
||||||
|
name: "Remove combatant",
|
||||||
|
});
|
||||||
|
await user.click(removeBtn);
|
||||||
|
const confirmBtn = screen.getByRole("button", {
|
||||||
|
name: "Confirm remove combatant",
|
||||||
|
});
|
||||||
|
await user.click(confirmBtn);
|
||||||
|
|
||||||
|
// Back to empty state (R1 badge may linger due to exit animation in jsdom)
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: "Goblin" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("advances and retreats turns across two combatants", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
render(<App />, { wrapper: AllProviders });
|
||||||
|
|
||||||
|
await addCombatant(user, "Fighter");
|
||||||
|
await addCombatant(user, "Wizard");
|
||||||
|
|
||||||
|
// Initial state — R1, Fighter active (Previous turn disabled)
|
||||||
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Previous turn" }),
|
||||||
|
).toBeDisabled();
|
||||||
|
|
||||||
|
// Advance turn — Wizard becomes active
|
||||||
|
await user.click(screen.getByRole("button", { name: "Next turn" }));
|
||||||
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Previous turn" })).toBeEnabled();
|
||||||
|
|
||||||
|
// Advance again — wraps to R2, Fighter active
|
||||||
|
await user.click(screen.getByRole("button", { name: "Next turn" }));
|
||||||
|
expect(screen.getByText("R2")).toBeInTheDocument();
|
||||||
|
expect(screen.getByRole("button", { name: "Previous turn" })).toBeEnabled();
|
||||||
|
|
||||||
|
// Retreat — back to R1, Wizard active
|
||||||
|
await user.click(screen.getByRole("button", { name: "Previous turn" }));
|
||||||
|
expect(screen.getByText("R1")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("adds a combatant with HP, applies damage, and shows unconscious state", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
render(<App />, { wrapper: AllProviders });
|
||||||
|
|
||||||
|
await addCombatant(user, "Ogre", { maxHp: "59" });
|
||||||
|
|
||||||
|
// Verify HP displays — currentHp and maxHp both show "59"
|
||||||
|
const hpButton = screen.getByRole("button", {
|
||||||
|
name: "Current HP: 59 (healthy)",
|
||||||
|
});
|
||||||
|
expect(hpButton).toBeInTheDocument();
|
||||||
|
|
||||||
|
// Click currentHp to open HpAdjustPopover, apply full damage
|
||||||
|
await user.click(hpButton);
|
||||||
|
const hpInput = screen.getByPlaceholderText("HP");
|
||||||
|
expect(hpInput).toBeInTheDocument();
|
||||||
|
await user.type(hpInput, "59");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Apply damage" }));
|
||||||
|
|
||||||
|
// Verify HP decreased to 0 and unconscious state
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Current HP: 0 (unconscious)" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -200,6 +200,7 @@ describe("ConfirmButton", () => {
|
|||||||
const parentHandler = vi.fn();
|
const parentHandler = vi.fn();
|
||||||
render(
|
render(
|
||||||
// biome-ignore lint/a11y/noStaticElementInteractions: test wrapper
|
// biome-ignore lint/a11y/noStaticElementInteractions: test wrapper
|
||||||
|
// biome-ignore lint/a11y/noNoninteractiveElementInteractions: test wrapper
|
||||||
<div onKeyDown={parentHandler}>
|
<div onKeyDown={parentHandler}>
|
||||||
<ConfirmButton
|
<ConfirmButton
|
||||||
icon={<XIcon />}
|
icon={<XIcon />}
|
||||||
|
|||||||
317
apps/web/src/__tests__/stat-block-collapse-pin.test.tsx
Normal file
317
apps/web/src/__tests__/stat-block-collapse-pin.test.tsx
Normal file
@@ -0,0 +1,317 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import type { Creature, CreatureId } from "@initiative/domain";
|
||||||
|
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
||||||
|
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
// Mock the context modules
|
||||||
|
vi.mock("../contexts/side-panel-context.js", () => ({
|
||||||
|
useSidePanelContext: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../contexts/bestiary-context.js", () => ({
|
||||||
|
useBestiaryContext: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Mock adapters to avoid IndexedDB
|
||||||
|
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
|
||||||
|
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||||
|
getAllSourceCodes: () => [],
|
||||||
|
getDefaultFetchUrl: () => "",
|
||||||
|
getSourceDisplayName: (code: string) => code,
|
||||||
|
}));
|
||||||
|
|
||||||
|
import { StatBlockPanel } from "../components/stat-block-panel.js";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
|
||||||
|
const mockUseSidePanelContext = vi.mocked(useSidePanelContext);
|
||||||
|
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
|
||||||
|
|
||||||
|
const CLOSE_REGEX = /close/i;
|
||||||
|
const COLLAPSE_REGEX = /collapse/i;
|
||||||
|
const CREATURE_ID = "srd:goblin" as CreatureId;
|
||||||
|
const CREATURE: Creature = {
|
||||||
|
id: CREATURE_ID,
|
||||||
|
name: "Goblin",
|
||||||
|
source: "SRD",
|
||||||
|
sourceDisplayName: "SRD",
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
alignment: "neutral evil",
|
||||||
|
ac: 15,
|
||||||
|
hp: { average: 7, formula: "2d6" },
|
||||||
|
speed: "30 ft.",
|
||||||
|
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
proficiencyBonus: 2,
|
||||||
|
passive: 9,
|
||||||
|
};
|
||||||
|
|
||||||
|
function mockMatchMedia(matches: boolean) {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
interface PanelOverrides {
|
||||||
|
creatureId?: CreatureId | null;
|
||||||
|
creature?: Creature | null;
|
||||||
|
panelRole?: "browse" | "pinned";
|
||||||
|
isCollapsed?: boolean;
|
||||||
|
side?: "left" | "right";
|
||||||
|
bulkImportMode?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setupMocks(overrides: PanelOverrides = {}) {
|
||||||
|
const panelRole = overrides.panelRole ?? "browse";
|
||||||
|
const creatureId = overrides.creatureId ?? CREATURE_ID;
|
||||||
|
const creature = overrides.creature ?? CREATURE;
|
||||||
|
const isCollapsed = overrides.isCollapsed ?? false;
|
||||||
|
|
||||||
|
const onToggleCollapse = vi.fn();
|
||||||
|
const onPin = vi.fn();
|
||||||
|
const onUnpin = vi.fn();
|
||||||
|
const onDismiss = vi.fn();
|
||||||
|
|
||||||
|
mockUseSidePanelContext.mockReturnValue({
|
||||||
|
selectedCreatureId: panelRole === "browse" ? creatureId : null,
|
||||||
|
pinnedCreatureId: panelRole === "pinned" ? creatureId : null,
|
||||||
|
isRightPanelCollapsed: panelRole === "browse" ? isCollapsed : false,
|
||||||
|
isWideDesktop: false,
|
||||||
|
bulkImportMode: overrides.bulkImportMode ?? false,
|
||||||
|
sourceManagerMode: false,
|
||||||
|
panelView: creatureId
|
||||||
|
? { mode: "creature" as const, creatureId }
|
||||||
|
: { mode: "closed" as const },
|
||||||
|
showCreature: vi.fn(),
|
||||||
|
updateCreature: vi.fn(),
|
||||||
|
showBulkImport: vi.fn(),
|
||||||
|
showSourceManager: vi.fn(),
|
||||||
|
dismissPanel: onDismiss,
|
||||||
|
toggleCollapse: onToggleCollapse,
|
||||||
|
togglePin: onPin,
|
||||||
|
unpin: onUnpin,
|
||||||
|
} as ReturnType<typeof useSidePanelContext>);
|
||||||
|
|
||||||
|
mockUseBestiaryContext.mockReturnValue({
|
||||||
|
getCreature: (id: CreatureId) => (id === creatureId ? creature : undefined),
|
||||||
|
isSourceCached: vi.fn().mockResolvedValue(true),
|
||||||
|
search: vi.fn().mockReturnValue([]),
|
||||||
|
isLoaded: true,
|
||||||
|
fetchAndCacheSource: vi.fn(),
|
||||||
|
uploadAndCacheSource: vi.fn(),
|
||||||
|
refreshCache: vi.fn(),
|
||||||
|
} as ReturnType<typeof useBestiaryContext>);
|
||||||
|
|
||||||
|
return { onToggleCollapse, onPin, onUnpin, onDismiss };
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderPanel(overrides: PanelOverrides = {}) {
|
||||||
|
const callbacks = setupMocks(overrides);
|
||||||
|
const panelRole = overrides.panelRole ?? "browse";
|
||||||
|
const side = overrides.side ?? (panelRole === "pinned" ? "left" : "right");
|
||||||
|
render(<StatBlockPanel panelRole={panelRole} side={side} />);
|
||||||
|
return callbacks;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("Stat Block Panel Collapse/Expand and Pin", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
mockMatchMedia(true); // desktop by default
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
describe("US1: Collapse and Expand", () => {
|
||||||
|
it("shows collapse button instead of close button on desktop", () => {
|
||||||
|
renderPanel();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Collapse stat block panel" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: CLOSE_REGEX }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not show 'Stat Block' heading", () => {
|
||||||
|
renderPanel();
|
||||||
|
expect(screen.queryByText("Stat Block")).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders collapsed tab with creature name when isCollapsed is true", () => {
|
||||||
|
renderPanel({ isCollapsed: true });
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Expand stat block panel" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onToggleCollapse when collapse button is clicked", () => {
|
||||||
|
const callbacks = renderPanel();
|
||||||
|
fireEvent.click(
|
||||||
|
screen.getByRole("button", { name: "Collapse stat block panel" }),
|
||||||
|
);
|
||||||
|
expect(callbacks.onToggleCollapse).toHaveBeenCalledTimes(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onToggleCollapse when collapsed tab is clicked", () => {
|
||||||
|
const callbacks = renderPanel({ isCollapsed: true });
|
||||||
|
fireEvent.click(
|
||||||
|
screen.getByRole("button", { name: "Expand stat block panel" }),
|
||||||
|
);
|
||||||
|
expect(callbacks.onToggleCollapse).toHaveBeenCalledTimes(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("applies translate-x class when collapsed (right side)", () => {
|
||||||
|
renderPanel({ isCollapsed: true, side: "right" });
|
||||||
|
const panel = screen
|
||||||
|
.getByRole("button", { name: "Expand stat block panel" })
|
||||||
|
.closest("div");
|
||||||
|
expect(panel?.className).toContain("translate-x-[calc(100%-40px)]");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("applies translate-x-0 when expanded", () => {
|
||||||
|
renderPanel({ isCollapsed: false });
|
||||||
|
const foldBtn = screen.getByRole("button", {
|
||||||
|
name: "Collapse stat block panel",
|
||||||
|
});
|
||||||
|
const panel = foldBtn.closest("div.fixed") as HTMLElement;
|
||||||
|
expect(panel?.className).toContain("translate-x-0");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("US1: Mobile behavior", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
mockMatchMedia(false); // mobile
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows collapse button instead of X close button on mobile drawer", () => {
|
||||||
|
renderPanel();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Collapse stat block panel" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
// No X close icon button — only backdrop dismiss and collapse toggle
|
||||||
|
const buttons = screen.getAllByRole("button");
|
||||||
|
const buttonLabels = buttons.map((b) => b.getAttribute("aria-label"));
|
||||||
|
expect(buttonLabels).not.toContain("Close");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onDismiss when backdrop is clicked on mobile", () => {
|
||||||
|
const callbacks = renderPanel();
|
||||||
|
fireEvent.click(screen.getByRole("button", { name: "Close stat block" }));
|
||||||
|
expect(callbacks.onDismiss).toHaveBeenCalledTimes(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not render pinned panel on mobile", () => {
|
||||||
|
const { container } = render(
|
||||||
|
(() => {
|
||||||
|
setupMocks({ panelRole: "pinned" });
|
||||||
|
return <StatBlockPanel panelRole="pinned" side="left" />;
|
||||||
|
})(),
|
||||||
|
);
|
||||||
|
expect(container.innerHTML).toBe("");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("US2: Pin and Unpin", () => {
|
||||||
|
it("shows pin button when isWideDesktop is true on desktop", () => {
|
||||||
|
setupMocks();
|
||||||
|
// Override to set isWideDesktop
|
||||||
|
const ctx = mockUseSidePanelContext.mock.results[0]?.value as ReturnType<
|
||||||
|
typeof useSidePanelContext
|
||||||
|
>;
|
||||||
|
mockUseSidePanelContext.mockReturnValue({
|
||||||
|
...ctx,
|
||||||
|
isWideDesktop: true,
|
||||||
|
});
|
||||||
|
render(<StatBlockPanel panelRole="browse" side="right" />);
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Pin creature" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("hides pin button when isWideDesktop is false", () => {
|
||||||
|
renderPanel();
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: "Pin creature" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onPin when pin button is clicked", () => {
|
||||||
|
setupMocks();
|
||||||
|
const ctx = mockUseSidePanelContext.mock.results[0]?.value as ReturnType<
|
||||||
|
typeof useSidePanelContext
|
||||||
|
>;
|
||||||
|
mockUseSidePanelContext.mockReturnValue({
|
||||||
|
...ctx,
|
||||||
|
isWideDesktop: true,
|
||||||
|
});
|
||||||
|
render(<StatBlockPanel panelRole="browse" side="right" />);
|
||||||
|
fireEvent.click(screen.getByRole("button", { name: "Pin creature" }));
|
||||||
|
expect(ctx.togglePin).toHaveBeenCalledTimes(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows unpin button for pinned role", () => {
|
||||||
|
renderPanel({ panelRole: "pinned", side: "left" });
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Unpin creature" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("calls onUnpin when unpin button is clicked", () => {
|
||||||
|
const callbacks = renderPanel({ panelRole: "pinned", side: "left" });
|
||||||
|
fireEvent.click(screen.getByRole("button", { name: "Unpin creature" }));
|
||||||
|
expect(callbacks.onUnpin).toHaveBeenCalledTimes(1);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("positions pinned panel on the left side", () => {
|
||||||
|
renderPanel({ panelRole: "pinned", side: "left" });
|
||||||
|
const unpinBtn = screen.getByRole("button", {
|
||||||
|
name: "Unpin creature",
|
||||||
|
});
|
||||||
|
const panel = unpinBtn.closest("div.fixed") as HTMLElement;
|
||||||
|
expect(panel?.className).toContain("left-0");
|
||||||
|
expect(panel?.className).toContain("border-r");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("positions browse panel on the right side", () => {
|
||||||
|
renderPanel({ panelRole: "browse", side: "right" });
|
||||||
|
const foldBtn = screen.getByRole("button", {
|
||||||
|
name: "Collapse stat block panel",
|
||||||
|
});
|
||||||
|
const panel = foldBtn.closest("div.fixed") as HTMLElement;
|
||||||
|
expect(panel?.className).toContain("right-0");
|
||||||
|
expect(panel?.className).toContain("border-l");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("US3: Collapse independence with pinned panel", () => {
|
||||||
|
it("pinned panel has no collapse button", () => {
|
||||||
|
renderPanel({ panelRole: "pinned", side: "left" });
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: COLLAPSE_REGEX }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("pinned panel is always expanded (no translate offset)", () => {
|
||||||
|
renderPanel({ panelRole: "pinned", side: "left" });
|
||||||
|
const unpinBtn = screen.getByRole("button", {
|
||||||
|
name: "Unpin creature",
|
||||||
|
});
|
||||||
|
const panel = unpinBtn.closest("div.fixed") as HTMLElement;
|
||||||
|
expect(panel?.className).toContain("translate-x-0");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -1,263 +0,0 @@
|
|||||||
// @vitest-environment jsdom
|
|
||||||
import "@testing-library/jest-dom/vitest";
|
|
||||||
|
|
||||||
import type { Creature, CreatureId } from "@initiative/domain";
|
|
||||||
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
|
|
||||||
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
|
|
||||||
import { StatBlockPanel } from "../components/stat-block-panel";
|
|
||||||
|
|
||||||
const CREATURE_ID = "srd:goblin" as CreatureId;
|
|
||||||
const CREATURE: Creature = {
|
|
||||||
id: CREATURE_ID,
|
|
||||||
name: "Goblin",
|
|
||||||
source: "SRD",
|
|
||||||
sourceDisplayName: "SRD",
|
|
||||||
size: "Small",
|
|
||||||
type: "humanoid",
|
|
||||||
alignment: "neutral evil",
|
|
||||||
ac: 15,
|
|
||||||
hp: { average: 7, formula: "2d6" },
|
|
||||||
speed: "30 ft.",
|
|
||||||
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
|
|
||||||
cr: "1/4",
|
|
||||||
initiativeProficiency: 0,
|
|
||||||
proficiencyBonus: 2,
|
|
||||||
passive: 9,
|
|
||||||
};
|
|
||||||
|
|
||||||
function mockMatchMedia(matches: boolean) {
|
|
||||||
Object.defineProperty(window, "matchMedia", {
|
|
||||||
writable: true,
|
|
||||||
value: vi.fn().mockImplementation((query: string) => ({
|
|
||||||
matches,
|
|
||||||
media: query,
|
|
||||||
onchange: null,
|
|
||||||
addListener: vi.fn(),
|
|
||||||
removeListener: vi.fn(),
|
|
||||||
addEventListener: vi.fn(),
|
|
||||||
removeEventListener: vi.fn(),
|
|
||||||
dispatchEvent: vi.fn(),
|
|
||||||
})),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
interface PanelProps {
|
|
||||||
creatureId?: CreatureId | null;
|
|
||||||
creature?: Creature | null;
|
|
||||||
panelRole?: "browse" | "pinned";
|
|
||||||
isFolded?: boolean;
|
|
||||||
onToggleFold?: () => void;
|
|
||||||
onPin?: () => void;
|
|
||||||
onUnpin?: () => void;
|
|
||||||
showPinButton?: boolean;
|
|
||||||
side?: "left" | "right";
|
|
||||||
onDismiss?: () => void;
|
|
||||||
bulkImportMode?: boolean;
|
|
||||||
}
|
|
||||||
|
|
||||||
function renderPanel(overrides: PanelProps = {}) {
|
|
||||||
const props = {
|
|
||||||
creatureId: CREATURE_ID,
|
|
||||||
creature: CREATURE,
|
|
||||||
isSourceCached: vi.fn().mockResolvedValue(true),
|
|
||||||
fetchAndCacheSource: vi.fn(),
|
|
||||||
uploadAndCacheSource: vi.fn(),
|
|
||||||
refreshCache: vi.fn(),
|
|
||||||
panelRole: "browse" as const,
|
|
||||||
isFolded: false,
|
|
||||||
onToggleFold: vi.fn(),
|
|
||||||
onPin: vi.fn(),
|
|
||||||
onUnpin: vi.fn(),
|
|
||||||
showPinButton: false,
|
|
||||||
side: "right" as const,
|
|
||||||
onDismiss: vi.fn(),
|
|
||||||
...overrides,
|
|
||||||
};
|
|
||||||
|
|
||||||
render(<StatBlockPanel {...props} />);
|
|
||||||
return props;
|
|
||||||
}
|
|
||||||
|
|
||||||
describe("Stat Block Panel Fold/Unfold and Pin", () => {
|
|
||||||
beforeEach(() => {
|
|
||||||
mockMatchMedia(true); // desktop by default
|
|
||||||
});
|
|
||||||
|
|
||||||
afterEach(cleanup);
|
|
||||||
|
|
||||||
describe("US1: Fold and Unfold", () => {
|
|
||||||
it("shows fold button instead of close button on desktop", () => {
|
|
||||||
renderPanel();
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", { name: "Fold stat block panel" }),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
expect(
|
|
||||||
screen.queryByRole("button", { name: /close/i }),
|
|
||||||
).not.toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("does not show 'Stat Block' heading", () => {
|
|
||||||
renderPanel();
|
|
||||||
expect(screen.queryByText("Stat Block")).not.toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("renders folded tab with creature name when isFolded is true", () => {
|
|
||||||
renderPanel({ isFolded: true });
|
|
||||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", { name: "Unfold stat block panel" }),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("calls onToggleFold when fold button is clicked", () => {
|
|
||||||
const props = renderPanel();
|
|
||||||
fireEvent.click(
|
|
||||||
screen.getByRole("button", { name: "Fold stat block panel" }),
|
|
||||||
);
|
|
||||||
expect(props.onToggleFold).toHaveBeenCalledTimes(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("calls onToggleFold when folded tab is clicked", () => {
|
|
||||||
const props = renderPanel({ isFolded: true });
|
|
||||||
fireEvent.click(
|
|
||||||
screen.getByRole("button", { name: "Unfold stat block panel" }),
|
|
||||||
);
|
|
||||||
expect(props.onToggleFold).toHaveBeenCalledTimes(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("applies translate-x class when folded (right side)", () => {
|
|
||||||
renderPanel({ isFolded: true, side: "right" });
|
|
||||||
const panel = screen
|
|
||||||
.getByRole("button", { name: "Unfold stat block panel" })
|
|
||||||
.closest("div");
|
|
||||||
expect(panel?.className).toContain("translate-x-[calc(100%-40px)]");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("applies translate-x-0 when expanded", () => {
|
|
||||||
renderPanel({ isFolded: false });
|
|
||||||
const foldBtn = screen.getByRole("button", {
|
|
||||||
name: "Fold stat block panel",
|
|
||||||
});
|
|
||||||
const panel = foldBtn.closest("div.fixed") as HTMLElement;
|
|
||||||
expect(panel?.className).toContain("translate-x-0");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("US1: Mobile behavior", () => {
|
|
||||||
beforeEach(() => {
|
|
||||||
mockMatchMedia(false); // mobile
|
|
||||||
});
|
|
||||||
|
|
||||||
it("shows fold button instead of X close button on mobile drawer", () => {
|
|
||||||
renderPanel();
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", { name: "Fold stat block panel" }),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
// No X close icon button — only backdrop dismiss and fold toggle
|
|
||||||
const buttons = screen.getAllByRole("button");
|
|
||||||
const buttonLabels = buttons.map((b) => b.getAttribute("aria-label"));
|
|
||||||
expect(buttonLabels).not.toContain("Close");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("calls onDismiss when backdrop is clicked on mobile", () => {
|
|
||||||
const props = renderPanel();
|
|
||||||
fireEvent.click(screen.getByRole("button", { name: "Close stat block" }));
|
|
||||||
expect(props.onDismiss).toHaveBeenCalledTimes(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("does not render pinned panel on mobile", () => {
|
|
||||||
const { container } = render(
|
|
||||||
<StatBlockPanel
|
|
||||||
creatureId={CREATURE_ID}
|
|
||||||
creature={CREATURE}
|
|
||||||
isSourceCached={vi.fn().mockResolvedValue(true)}
|
|
||||||
fetchAndCacheSource={vi.fn()}
|
|
||||||
uploadAndCacheSource={vi.fn()}
|
|
||||||
refreshCache={vi.fn()}
|
|
||||||
panelRole="pinned"
|
|
||||||
isFolded={false}
|
|
||||||
onToggleFold={vi.fn()}
|
|
||||||
onPin={vi.fn()}
|
|
||||||
onUnpin={vi.fn()}
|
|
||||||
showPinButton={false}
|
|
||||||
side="left"
|
|
||||||
onDismiss={vi.fn()}
|
|
||||||
/>,
|
|
||||||
);
|
|
||||||
expect(container.innerHTML).toBe("");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("US2: Pin and Unpin", () => {
|
|
||||||
it("shows pin button when showPinButton is true on desktop", () => {
|
|
||||||
renderPanel({ showPinButton: true });
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", { name: "Pin creature" }),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("hides pin button when showPinButton is false", () => {
|
|
||||||
renderPanel({ showPinButton: false });
|
|
||||||
expect(
|
|
||||||
screen.queryByRole("button", { name: "Pin creature" }),
|
|
||||||
).not.toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("calls onPin when pin button is clicked", () => {
|
|
||||||
const props = renderPanel({ showPinButton: true });
|
|
||||||
fireEvent.click(screen.getByRole("button", { name: "Pin creature" }));
|
|
||||||
expect(props.onPin).toHaveBeenCalledTimes(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("shows unpin button for pinned role", () => {
|
|
||||||
renderPanel({ panelRole: "pinned", side: "left" });
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", { name: "Unpin creature" }),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("calls onUnpin when unpin button is clicked", () => {
|
|
||||||
const props = renderPanel({ panelRole: "pinned", side: "left" });
|
|
||||||
fireEvent.click(screen.getByRole("button", { name: "Unpin creature" }));
|
|
||||||
expect(props.onUnpin).toHaveBeenCalledTimes(1);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("positions pinned panel on the left side", () => {
|
|
||||||
renderPanel({ panelRole: "pinned", side: "left" });
|
|
||||||
const unpinBtn = screen.getByRole("button", {
|
|
||||||
name: "Unpin creature",
|
|
||||||
});
|
|
||||||
const panel = unpinBtn.closest("div.fixed") as HTMLElement;
|
|
||||||
expect(panel?.className).toContain("left-0");
|
|
||||||
expect(panel?.className).toContain("border-r");
|
|
||||||
});
|
|
||||||
|
|
||||||
it("positions browse panel on the right side", () => {
|
|
||||||
renderPanel({ panelRole: "browse", side: "right" });
|
|
||||||
const foldBtn = screen.getByRole("button", {
|
|
||||||
name: "Fold stat block panel",
|
|
||||||
});
|
|
||||||
const panel = foldBtn.closest("div.fixed") as HTMLElement;
|
|
||||||
expect(panel?.className).toContain("right-0");
|
|
||||||
expect(panel?.className).toContain("border-l");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
||||||
describe("US3: Fold independence with pinned panel", () => {
|
|
||||||
it("pinned panel has no fold button", () => {
|
|
||||||
renderPanel({ panelRole: "pinned", side: "left" });
|
|
||||||
expect(
|
|
||||||
screen.queryByRole("button", { name: /fold/i }),
|
|
||||||
).not.toBeInTheDocument();
|
|
||||||
});
|
|
||||||
|
|
||||||
it("pinned panel is always expanded (no translate offset)", () => {
|
|
||||||
renderPanel({ panelRole: "pinned", side: "left", isFolded: false });
|
|
||||||
const unpinBtn = screen.getByRole("button", {
|
|
||||||
name: "Unpin creature",
|
|
||||||
});
|
|
||||||
const panel = unpinBtn.closest("div.fixed") as HTMLElement;
|
|
||||||
expect(panel?.className).toContain("translate-x-0");
|
|
||||||
});
|
|
||||||
});
|
|
||||||
});
|
|
||||||
31
apps/web/src/__tests__/test-providers.tsx
Normal file
31
apps/web/src/__tests__/test-providers.tsx
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
import type { ReactNode } from "react";
|
||||||
|
import {
|
||||||
|
BestiaryProvider,
|
||||||
|
BulkImportProvider,
|
||||||
|
EncounterProvider,
|
||||||
|
InitiativeRollsProvider,
|
||||||
|
PlayerCharactersProvider,
|
||||||
|
RulesEditionProvider,
|
||||||
|
SidePanelProvider,
|
||||||
|
ThemeProvider,
|
||||||
|
} from "../contexts/index.js";
|
||||||
|
|
||||||
|
export function AllProviders({ children }: { children: ReactNode }) {
|
||||||
|
return (
|
||||||
|
<ThemeProvider>
|
||||||
|
<RulesEditionProvider>
|
||||||
|
<EncounterProvider>
|
||||||
|
<BestiaryProvider>
|
||||||
|
<PlayerCharactersProvider>
|
||||||
|
<BulkImportProvider>
|
||||||
|
<SidePanelProvider>
|
||||||
|
<InitiativeRollsProvider>{children}</InitiativeRollsProvider>
|
||||||
|
</SidePanelProvider>
|
||||||
|
</BulkImportProvider>
|
||||||
|
</PlayerCharactersProvider>
|
||||||
|
</BestiaryProvider>
|
||||||
|
</EncounterProvider>
|
||||||
|
</RulesEditionProvider>
|
||||||
|
</ThemeProvider>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -300,6 +300,44 @@ describe("normalizeBestiary", () => {
|
|||||||
expect(creatures[0].proficiencyBonus).toBe(6);
|
expect(creatures[0].proficiencyBonus).toBe(6);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("normalizes pre-2024 {@atk mw} tags to full attack type text", () => {
|
||||||
|
const raw = {
|
||||||
|
monster: [
|
||||||
|
{
|
||||||
|
name: "Adult Black Dragon",
|
||||||
|
source: "MM",
|
||||||
|
size: ["H"],
|
||||||
|
type: "dragon",
|
||||||
|
ac: [19],
|
||||||
|
hp: { average: 195, formula: "17d12 + 85" },
|
||||||
|
speed: { walk: 40, fly: 80, swim: 40 },
|
||||||
|
str: 23,
|
||||||
|
dex: 14,
|
||||||
|
con: 21,
|
||||||
|
int: 14,
|
||||||
|
wis: 13,
|
||||||
|
cha: 17,
|
||||||
|
passive: 21,
|
||||||
|
cr: "14",
|
||||||
|
action: [
|
||||||
|
{
|
||||||
|
name: "Bite",
|
||||||
|
entries: [
|
||||||
|
"{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 4 ({@damage 1d8}) acid damage.",
|
||||||
|
],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
|
],
|
||||||
|
};
|
||||||
|
|
||||||
|
const creatures = normalizeBestiary(raw);
|
||||||
|
const bite = creatures[0].actions?.[0];
|
||||||
|
expect(bite?.text).toContain("Melee Weapon Attack:");
|
||||||
|
expect(bite?.text).not.toContain("mw");
|
||||||
|
expect(bite?.text).not.toContain("{@");
|
||||||
|
});
|
||||||
|
|
||||||
it("handles fly speed with hover condition", () => {
|
it("handles fly speed with hover condition", () => {
|
||||||
const raw = {
|
const raw = {
|
||||||
monster: [
|
monster: [
|
||||||
|
|||||||
@@ -30,11 +30,11 @@ describe("stripTags", () => {
|
|||||||
expect(stripTags("{@hit 5}")).toBe("+5");
|
expect(stripTags("{@hit 5}")).toBe("+5");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("strips {@h} to Hit: ", () => {
|
it("strips {@h} to Hit:", () => {
|
||||||
expect(stripTags("{@h}")).toBe("Hit: ");
|
expect(stripTags("{@h}")).toBe("Hit: ");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("strips {@hom} to Hit or Miss: ", () => {
|
it("strips {@hom} to Hit or Miss:", () => {
|
||||||
expect(stripTags("{@hom}")).toBe("Hit or Miss: ");
|
expect(stripTags("{@hom}")).toBe("Hit or Miss: ");
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -50,6 +50,26 @@ describe("stripTags", () => {
|
|||||||
expect(stripTags("{@atkr m,r}")).toBe("Melee or Ranged Attack Roll:");
|
expect(stripTags("{@atkr m,r}")).toBe("Melee or Ranged Attack Roll:");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("strips {@atk mw} to Melee Weapon Attack:", () => {
|
||||||
|
expect(stripTags("{@atk mw}")).toBe("Melee Weapon Attack:");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("strips {@atk rw} to Ranged Weapon Attack:", () => {
|
||||||
|
expect(stripTags("{@atk rw}")).toBe("Ranged Weapon Attack:");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("strips {@atk ms} to Melee Spell Attack:", () => {
|
||||||
|
expect(stripTags("{@atk ms}")).toBe("Melee Spell Attack:");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("strips {@atk rs} to Ranged Spell Attack:", () => {
|
||||||
|
expect(stripTags("{@atk rs}")).toBe("Ranged Spell Attack:");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("strips {@atk mw,rw} to Melee or Ranged Weapon Attack:", () => {
|
||||||
|
expect(stripTags("{@atk mw,rw}")).toBe("Melee or Ranged Weapon Attack:");
|
||||||
|
});
|
||||||
|
|
||||||
it("strips {@recharge 5} to (Recharge 5-6)", () => {
|
it("strips {@recharge 5} to (Recharge 5-6)", () => {
|
||||||
expect(stripTags("{@recharge 5}")).toBe("(Recharge 5-6)");
|
expect(stripTags("{@recharge 5}")).toBe("(Recharge 5-6)");
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -9,6 +9,8 @@ import type {
|
|||||||
import { creatureId, proficiencyBonus } from "@initiative/domain";
|
import { creatureId, proficiencyBonus } from "@initiative/domain";
|
||||||
import { stripTags } from "./strip-tags.js";
|
import { stripTags } from "./strip-tags.js";
|
||||||
|
|
||||||
|
const LEADING_DIGITS_REGEX = /^(\d+)/;
|
||||||
|
|
||||||
// --- Raw 5etools types (minimal, for parsing) ---
|
// --- Raw 5etools types (minimal, for parsing) ---
|
||||||
|
|
||||||
interface RawMonster {
|
interface RawMonster {
|
||||||
@@ -49,6 +51,7 @@ interface RawMonster {
|
|||||||
legendaryHeader?: string[];
|
legendaryHeader?: string[];
|
||||||
spellcasting?: RawSpellcasting[];
|
spellcasting?: RawSpellcasting[];
|
||||||
initiative?: { proficiency?: number };
|
initiative?: { proficiency?: number };
|
||||||
|
_copy?: unknown;
|
||||||
}
|
}
|
||||||
|
|
||||||
interface RawEntry {
|
interface RawEntry {
|
||||||
@@ -168,7 +171,7 @@ function extractAc(ac: RawMonster["ac"]): {
|
|||||||
}
|
}
|
||||||
if ("special" in first) {
|
if ("special" in first) {
|
||||||
// Variable AC (e.g. spell summons) — parse leading number if possible
|
// Variable AC (e.g. spell summons) — parse leading number if possible
|
||||||
const match = first.special.match(/^(\d+)/);
|
const match = LEADING_DIGITS_REGEX.exec(first.special);
|
||||||
return {
|
return {
|
||||||
value: match ? Number(match[1]) : 0,
|
value: match ? Number(match[1]) : 0,
|
||||||
source: first.special,
|
source: first.special,
|
||||||
@@ -371,8 +374,8 @@ function extractCr(cr: string | { cr: string } | undefined): string {
|
|||||||
function makeCreatureId(source: string, name: string): CreatureId {
|
function makeCreatureId(source: string, name: string): CreatureId {
|
||||||
const slug = name
|
const slug = name
|
||||||
.toLowerCase()
|
.toLowerCase()
|
||||||
.replace(/[^a-z0-9]+/g, "-")
|
.replaceAll(/[^a-z0-9]+/g, "-")
|
||||||
.replace(/(^-|-$)/g, "");
|
.replaceAll(/(^-|-$)/g, "");
|
||||||
return creatureId(`${source.toLowerCase()}:${slug}`);
|
return creatureId(`${source.toLowerCase()}:${slug}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -383,8 +386,7 @@ export function normalizeBestiary(raw: { monster: RawMonster[] }): Creature[] {
|
|||||||
// Filter out _copy entries (reference another source's monster) and
|
// Filter out _copy entries (reference another source's monster) and
|
||||||
// monsters missing required fields (ac, hp, size, type)
|
// monsters missing required fields (ac, hp, size, type)
|
||||||
const monsters = raw.monster.filter((m) => {
|
const monsters = raw.monster.filter((m) => {
|
||||||
// biome-ignore lint/suspicious/noExplicitAny: raw JSON may have _copy field
|
if (m._copy) return false;
|
||||||
if ((m as any)._copy) return false;
|
|
||||||
return (
|
return (
|
||||||
Array.isArray(m.ac) &&
|
Array.isArray(m.ac) &&
|
||||||
m.ac.length > 0 &&
|
m.ac.length > 0 &&
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ import { type IDBPDatabase, openDB } from "idb";
|
|||||||
|
|
||||||
const DB_NAME = "initiative-bestiary";
|
const DB_NAME = "initiative-bestiary";
|
||||||
const STORE_NAME = "sources";
|
const STORE_NAME = "sources";
|
||||||
const DB_VERSION = 1;
|
const DB_VERSION = 2;
|
||||||
|
|
||||||
export interface CachedSourceInfo {
|
export interface CachedSourceInfo {
|
||||||
readonly sourceCode: string;
|
readonly sourceCode: string;
|
||||||
@@ -32,12 +32,16 @@ async function getDb(): Promise<IDBPDatabase | null> {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
db = await openDB(DB_NAME, DB_VERSION, {
|
db = await openDB(DB_NAME, DB_VERSION, {
|
||||||
upgrade(database) {
|
upgrade(database, oldVersion, _newVersion, transaction) {
|
||||||
if (!database.objectStoreNames.contains(STORE_NAME)) {
|
if (oldVersion < 1) {
|
||||||
database.createObjectStore(STORE_NAME, {
|
database.createObjectStore(STORE_NAME, {
|
||||||
keyPath: "sourceCode",
|
keyPath: "sourceCode",
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
if (oldVersion < 2 && database.objectStoreNames.contains(STORE_NAME)) {
|
||||||
|
// Clear cached creatures to pick up improved tag processing
|
||||||
|
transaction.objectStore(STORE_NAME).clear();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
return db;
|
return db;
|
||||||
|
|||||||
@@ -14,6 +14,15 @@ const ATKR_MAP: Record<string, string> = {
|
|||||||
"r,m": "Melee or Ranged Attack Roll:",
|
"r,m": "Melee or Ranged Attack Roll:",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const ATK_MAP: Record<string, string> = {
|
||||||
|
mw: "Melee Weapon Attack:",
|
||||||
|
rw: "Ranged Weapon Attack:",
|
||||||
|
ms: "Melee Spell Attack:",
|
||||||
|
rs: "Ranged Spell Attack:",
|
||||||
|
"mw,rw": "Melee or Ranged Weapon Attack:",
|
||||||
|
"rw,mw": "Melee or Ranged Weapon Attack:",
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Strips 5etools {@tag ...} markup from text, converting to plain readable text.
|
* Strips 5etools {@tag ...} markup from text, converting to plain readable text.
|
||||||
*
|
*
|
||||||
@@ -25,55 +34,63 @@ export function stripTags(text: string): string {
|
|||||||
let result = text;
|
let result = text;
|
||||||
|
|
||||||
// {@h} → "Hit: "
|
// {@h} → "Hit: "
|
||||||
result = result.replace(/\{@h\}/g, "Hit: ");
|
result = result.replaceAll("{@h}", "Hit: ");
|
||||||
|
|
||||||
// {@hom} → "Hit or Miss: "
|
// {@hom} → "Hit or Miss: "
|
||||||
result = result.replace(/\{@hom\}/g, "Hit or Miss: ");
|
result = result.replaceAll("{@hom}", "Hit or Miss: ");
|
||||||
|
|
||||||
// {@actTrigger} → "Trigger:"
|
// {@actTrigger} → "Trigger:"
|
||||||
result = result.replace(/\{@actTrigger\}/g, "Trigger:");
|
result = result.replaceAll("{@actTrigger}", "Trigger:");
|
||||||
|
|
||||||
// {@actResponse} → "Response:"
|
// {@actResponse} → "Response:"
|
||||||
result = result.replace(/\{@actResponse\}/g, "Response:");
|
result = result.replaceAll("{@actResponse}", "Response:");
|
||||||
|
|
||||||
// {@actSaveSuccess} → "Success:"
|
// {@actSaveSuccess} → "Success:"
|
||||||
result = result.replace(/\{@actSaveSuccess\}/g, "Success:");
|
result = result.replaceAll("{@actSaveSuccess}", "Success:");
|
||||||
|
|
||||||
// {@actSaveSuccessOrFail} → handled below as parameterized
|
// {@actSaveSuccessOrFail} → handled below as parameterized
|
||||||
|
|
||||||
// {@recharge 5} → "(Recharge 5-6)", {@recharge} → "(Recharge 6)"
|
// {@recharge 5} → "(Recharge 5-6)", {@recharge} → "(Recharge 6)"
|
||||||
result = result.replace(/\{@recharge\s+(\d)\}/g, "(Recharge $1-6)");
|
result = result.replaceAll(/\{@recharge\s+(\d)\}/g, "(Recharge $1-6)");
|
||||||
result = result.replace(/\{@recharge\}/g, "(Recharge 6)");
|
result = result.replaceAll("{@recharge}", "(Recharge 6)");
|
||||||
|
|
||||||
// {@dc N} → "DC N"
|
// {@dc N} → "DC N"
|
||||||
result = result.replace(/\{@dc\s+(\d+)\}/g, "DC $1");
|
result = result.replaceAll(/\{@dc\s+(\d+)\}/g, "DC $1");
|
||||||
|
|
||||||
// {@hit N} → "+N"
|
// {@hit N} → "+N"
|
||||||
result = result.replace(/\{@hit\s+(\d+)\}/g, "+$1");
|
result = result.replaceAll(/\{@hit\s+(\d+)\}/g, "+$1");
|
||||||
|
|
||||||
// {@atkr type} → mapped attack roll text
|
// {@atkr type} → mapped attack roll text (2024 rules)
|
||||||
result = result.replace(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
|
result = result.replaceAll(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
|
||||||
return ATKR_MAP[type.trim()] ?? `Attack Roll:`;
|
return ATKR_MAP[type.trim()] ?? "Attack Roll:";
|
||||||
|
});
|
||||||
|
|
||||||
|
// {@atk type} → mapped attack type text (pre-2024 data)
|
||||||
|
result = result.replaceAll(/\{@atk\s+([^}]+)\}/g, (_, type: string) => {
|
||||||
|
return ATK_MAP[type.trim()] ?? "Attack:";
|
||||||
});
|
});
|
||||||
|
|
||||||
// {@actSave ability} → "Ability saving throw"
|
// {@actSave ability} → "Ability saving throw"
|
||||||
result = result.replace(/\{@actSave\s+([^}]+)\}/g, (_, ability: string) => {
|
result = result.replaceAll(
|
||||||
|
/\{@actSave\s+([^}]+)\}/g,
|
||||||
|
(_, ability: string) => {
|
||||||
const name = ABILITY_MAP[ability.trim().toLowerCase()];
|
const name = ABILITY_MAP[ability.trim().toLowerCase()];
|
||||||
return name ? `${name} saving throw` : `${ability} saving throw`;
|
return name ? `${name} saving throw` : `${ability} saving throw`;
|
||||||
});
|
},
|
||||||
|
);
|
||||||
|
|
||||||
// {@actSaveFail} → "Failure:" or {@actSaveFail N} → "Failure by N or More:"
|
// {@actSaveFail} → "Failure:" or {@actSaveFail N} → "Failure by N or More:"
|
||||||
result = result.replace(
|
result = result.replaceAll(
|
||||||
/\{@actSaveFail\s+(\d+)\}/g,
|
/\{@actSaveFail\s+(\d+)\}/g,
|
||||||
"Failure by $1 or More:",
|
"Failure by $1 or More:",
|
||||||
);
|
);
|
||||||
result = result.replace(/\{@actSaveFail\}/g, "Failure:");
|
result = result.replaceAll("{@actSaveFail}", "Failure:");
|
||||||
|
|
||||||
// {@actSaveSuccessOrFail} → keep as-is label
|
// {@actSaveSuccessOrFail} → keep as-is label
|
||||||
result = result.replace(/\{@actSaveSuccessOrFail\}/g, "Success or Failure:");
|
result = result.replaceAll("{@actSaveSuccessOrFail}", "Success or Failure:");
|
||||||
|
|
||||||
// {@actSaveFailBy N} → "Failure by N or More:"
|
// {@actSaveFailBy N} → "Failure by N or More:"
|
||||||
result = result.replace(
|
result = result.replaceAll(
|
||||||
/\{@actSaveFailBy\s+(\d+)\}/g,
|
/\{@actSaveFailBy\s+(\d+)\}/g,
|
||||||
"Failure by $1 or More:",
|
"Failure by $1 or More:",
|
||||||
);
|
);
|
||||||
@@ -81,7 +98,7 @@ export function stripTags(text: string): string {
|
|||||||
// Generic tags: {@tag Display|Source|...} → Display (first segment before |)
|
// Generic tags: {@tag Display|Source|...} → Display (first segment before |)
|
||||||
// Covers: spell, condition, damage, dice, variantrule, action, skill,
|
// Covers: spell, condition, damage, dice, variantrule, action, skill,
|
||||||
// creature, hazard, status, plus any unknown tags
|
// creature, hazard, status, plus any unknown tags
|
||||||
result = result.replace(
|
result = result.replaceAll(
|
||||||
/\{@(\w+)\s+([^}]+)\}/g,
|
/\{@(\w+)\s+([^}]+)\}/g,
|
||||||
(_, tag: string, content: string) => {
|
(_, tag: string, content: string) => {
|
||||||
// For tags with Display|Source format, extract first segment
|
// For tags with Display|Source format, extract first segment
|
||||||
|
|||||||
121
apps/web/src/components/__tests__/action-bar.test.tsx
Normal file
121
apps/web/src/components/__tests__/action-bar.test.tsx
Normal file
@@ -0,0 +1,121 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { ActionBar } from "../action-bar.js";
|
||||||
|
|
||||||
|
// Mock persistence — no localStorage interaction
|
||||||
|
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||||
|
loadEncounter: () => null,
|
||||||
|
saveEncounter: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||||
|
loadPlayerCharacters: () => [],
|
||||||
|
savePlayerCharacters: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Mock bestiary — no IndexedDB or JSON index
|
||||||
|
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||||
|
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||||
|
isSourceCached: () => Promise.resolve(false),
|
||||||
|
cacheSource: () => Promise.resolve(),
|
||||||
|
getCachedSources: () => Promise.resolve([]),
|
||||||
|
clearSource: () => Promise.resolve(),
|
||||||
|
clearAll: () => Promise.resolve(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||||
|
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||||
|
getAllSourceCodes: () => [],
|
||||||
|
getDefaultFetchUrl: () => "",
|
||||||
|
getSourceDisplayName: (code: string) => code,
|
||||||
|
}));
|
||||||
|
|
||||||
|
// DOM API stubs — jsdom doesn't implement these
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderBar(props: Partial<Parameters<typeof ActionBar>[0]> = {}) {
|
||||||
|
return render(<ActionBar {...props} />, { wrapper: AllProviders });
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("ActionBar", () => {
|
||||||
|
it("renders input with placeholder '+ Add combatants'", () => {
|
||||||
|
renderBar();
|
||||||
|
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("submitting with a name adds a combatant", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Goblin");
|
||||||
|
// The Add button appears when name >= 2 chars and no suggestions
|
||||||
|
const addButton = screen.getByRole("button", { name: "Add" });
|
||||||
|
await user.click(addButton);
|
||||||
|
// Input is cleared after adding (context handles the state)
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("submitting with empty name does nothing", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
// Submit the form directly (Enter on empty input)
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "{Enter}");
|
||||||
|
// Input stays empty, no error
|
||||||
|
expect(input).toHaveValue("");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
|
||||||
|
expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
|
||||||
|
expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows Add button when name >= 2 chars and no suggestions", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderBar();
|
||||||
|
const input = screen.getByPlaceholderText("+ Add combatants");
|
||||||
|
await user.type(input, "Go");
|
||||||
|
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not show roll all initiative button when no creature combatants", () => {
|
||||||
|
renderBar();
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: "Roll all initiative" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows overflow menu items", () => {
|
||||||
|
renderBar({ onManagePlayers: vi.fn() });
|
||||||
|
// The overflow menu should be present (it contains Player Characters etc.)
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "More actions" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
300
apps/web/src/components/__tests__/combatant-row.test.tsx
Normal file
300
apps/web/src/components/__tests__/combatant-row.test.tsx
Normal file
@@ -0,0 +1,300 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { type CreatureId, combatantId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
|
||||||
|
import { AllProviders } from "../../__tests__/test-providers.js";
|
||||||
|
import { CombatantRow } from "../combatant-row.js";
|
||||||
|
import { PLAYER_COLOR_HEX } from "../player-icon-map.js";
|
||||||
|
|
||||||
|
const TEMP_HP_REGEX = /^\+\d/;
|
||||||
|
|
||||||
|
// Mock persistence — no localStorage interaction
|
||||||
|
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||||
|
loadEncounter: () => null,
|
||||||
|
saveEncounter: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||||
|
loadPlayerCharacters: () => [],
|
||||||
|
savePlayerCharacters: () => {},
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Mock bestiary — no IndexedDB or JSON index
|
||||||
|
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||||
|
loadAllCachedCreatures: () => Promise.resolve(new Map()),
|
||||||
|
isSourceCached: () => Promise.resolve(false),
|
||||||
|
cacheSource: () => Promise.resolve(),
|
||||||
|
getCachedSources: () => Promise.resolve([]),
|
||||||
|
clearSource: () => Promise.resolve(),
|
||||||
|
clearAll: () => Promise.resolve(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
|
||||||
|
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
|
||||||
|
getAllSourceCodes: () => [],
|
||||||
|
getDefaultFetchUrl: () => "",
|
||||||
|
getSourceDisplayName: (code: string) => code,
|
||||||
|
}));
|
||||||
|
|
||||||
|
// DOM API stubs
|
||||||
|
beforeAll(() => {
|
||||||
|
Object.defineProperty(globalThis, "matchMedia", {
|
||||||
|
writable: true,
|
||||||
|
value: vi.fn().mockImplementation((query: string) => ({
|
||||||
|
matches: false,
|
||||||
|
media: query,
|
||||||
|
onchange: null,
|
||||||
|
addListener: vi.fn(),
|
||||||
|
removeListener: vi.fn(),
|
||||||
|
addEventListener: vi.fn(),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
dispatchEvent: vi.fn(),
|
||||||
|
})),
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderRow(
|
||||||
|
overrides: Partial<{
|
||||||
|
combatant: Parameters<typeof CombatantRow>[0]["combatant"];
|
||||||
|
isActive: boolean;
|
||||||
|
}> = {},
|
||||||
|
) {
|
||||||
|
const combatant = overrides.combatant ?? {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
initiative: 15,
|
||||||
|
maxHp: 10,
|
||||||
|
currentHp: 10,
|
||||||
|
ac: 13,
|
||||||
|
};
|
||||||
|
return render(
|
||||||
|
<CombatantRow
|
||||||
|
combatant={combatant}
|
||||||
|
isActive={overrides.isActive ?? false}
|
||||||
|
/>,
|
||||||
|
{ wrapper: AllProviders },
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("CombatantRow", () => {
|
||||||
|
it("renders combatant name", () => {
|
||||||
|
renderRow();
|
||||||
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders initiative value", () => {
|
||||||
|
renderRow();
|
||||||
|
expect(screen.getByText("15")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("renders current HP", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 10,
|
||||||
|
currentHp: 7,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(screen.getByText("7")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("active combatant gets active border styling", () => {
|
||||||
|
const { container } = renderRow({ isActive: true });
|
||||||
|
const row = container.firstElementChild;
|
||||||
|
expect(row?.className).toContain("border-active-row-border");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("unconscious combatant (currentHp === 0) gets dimmed styling", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 10,
|
||||||
|
currentHp: 0,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
// The name area should have opacity-50
|
||||||
|
const nameEl = screen.getByText("Goblin");
|
||||||
|
const nameContainer = nameEl.closest(".opacity-50");
|
||||||
|
expect(nameContainer).not.toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows 'Max' placeholder when no maxHp is set", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(screen.getByText("Max")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows concentration icon when isConcentrating is true", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
isConcentrating: true,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const concButton = screen.getByRole("button", {
|
||||||
|
name: "Toggle concentration",
|
||||||
|
});
|
||||||
|
expect(concButton.className).toContain("text-purple-400");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows player character icon and color when set", () => {
|
||||||
|
const { container } = renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Aragorn",
|
||||||
|
color: "red",
|
||||||
|
icon: "sword",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
// The icon should be rendered with the player color
|
||||||
|
const svgIcon = container.querySelector("svg[style]");
|
||||||
|
expect(svgIcon).not.toBeNull();
|
||||||
|
expect(svgIcon).toHaveStyle({ color: PLAYER_COLOR_HEX.red });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("remove button removes after confirmation", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderRow();
|
||||||
|
const removeBtn = screen.getByRole("button", {
|
||||||
|
name: "Remove combatant",
|
||||||
|
});
|
||||||
|
// First click enters confirm state
|
||||||
|
await user.click(removeBtn);
|
||||||
|
// Second click confirms
|
||||||
|
const confirmBtn = screen.getByRole("button", {
|
||||||
|
name: "Confirm remove combatant",
|
||||||
|
});
|
||||||
|
await user.click(confirmBtn);
|
||||||
|
// After confirming, the button returns to its initial state
|
||||||
|
expect(
|
||||||
|
screen.queryByRole("button", { name: "Confirm remove combatant" }),
|
||||||
|
).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shows d20 roll button when initiative is undefined and combatant has creatureId", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
creatureId: "srd:goblin" as CreatureId,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Roll initiative" }),
|
||||||
|
).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("concentration pulse", () => {
|
||||||
|
it("pulses when currentHp drops on a concentrating combatant", () => {
|
||||||
|
const combatant = {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
isConcentrating: true,
|
||||||
|
};
|
||||||
|
const { rerender, container } = renderRow({ combatant });
|
||||||
|
rerender(
|
||||||
|
<CombatantRow
|
||||||
|
combatant={{ ...combatant, currentHp: 10 }}
|
||||||
|
isActive={false}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
const row = container.firstElementChild;
|
||||||
|
expect(row?.className).toContain("animate-concentration-pulse");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not pulse when not concentrating", () => {
|
||||||
|
const combatant = {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
isConcentrating: false,
|
||||||
|
};
|
||||||
|
const { rerender, container } = renderRow({ combatant });
|
||||||
|
rerender(
|
||||||
|
<CombatantRow
|
||||||
|
combatant={{ ...combatant, currentHp: 10 }}
|
||||||
|
isActive={false}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
const row = container.firstElementChild;
|
||||||
|
expect(row?.className).not.toContain("animate-concentration-pulse");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("pulses when temp HP absorbs all damage on a concentrating combatant", () => {
|
||||||
|
const combatant = {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
tempHp: 8,
|
||||||
|
isConcentrating: true,
|
||||||
|
};
|
||||||
|
const { rerender, container } = renderRow({ combatant });
|
||||||
|
// Temp HP absorbs all damage, currentHp unchanged
|
||||||
|
rerender(
|
||||||
|
<CombatantRow
|
||||||
|
combatant={{ ...combatant, tempHp: 3 }}
|
||||||
|
isActive={false}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
const row = container.firstElementChild;
|
||||||
|
expect(row?.className).toContain("animate-concentration-pulse");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("temp HP display", () => {
|
||||||
|
it("shows +N when combatant has temp HP", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
tempHp: 5,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(screen.getByText("+5")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not show +N when combatant has no temp HP", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
expect(screen.queryByText(TEMP_HP_REGEX)).not.toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("temp HP display uses cyan color", () => {
|
||||||
|
renderRow({
|
||||||
|
combatant: {
|
||||||
|
id: combatantId("1"),
|
||||||
|
name: "Goblin",
|
||||||
|
maxHp: 20,
|
||||||
|
currentHp: 15,
|
||||||
|
tempHp: 8,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
const tempHpEl = screen.getByText("+8");
|
||||||
|
expect(tempHpEl.className).toContain("text-cyan-400");
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
72
apps/web/src/components/__tests__/condition-picker.test.tsx
Normal file
72
apps/web/src/components/__tests__/condition-picker.test.tsx
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { createRef, type RefObject } from "react";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { RulesEditionProvider } from "../../contexts/index.js";
|
||||||
|
import { ConditionPicker } from "../condition-picker";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderPicker(
|
||||||
|
overrides: Partial<{
|
||||||
|
activeConditions: readonly ConditionId[];
|
||||||
|
onToggle: (conditionId: ConditionId) => void;
|
||||||
|
onClose: () => void;
|
||||||
|
}> = {},
|
||||||
|
) {
|
||||||
|
const onToggle = overrides.onToggle ?? vi.fn();
|
||||||
|
const onClose = overrides.onClose ?? vi.fn();
|
||||||
|
const anchorRef = createRef<HTMLElement>() as RefObject<HTMLElement>;
|
||||||
|
const anchor = document.createElement("div");
|
||||||
|
document.body.appendChild(anchor);
|
||||||
|
(anchorRef as { current: HTMLElement }).current = anchor;
|
||||||
|
const result = render(
|
||||||
|
<RulesEditionProvider>
|
||||||
|
<ConditionPicker
|
||||||
|
anchorRef={anchorRef}
|
||||||
|
activeConditions={overrides.activeConditions ?? []}
|
||||||
|
onToggle={onToggle}
|
||||||
|
onClose={onClose}
|
||||||
|
/>
|
||||||
|
</RulesEditionProvider>,
|
||||||
|
);
|
||||||
|
return { ...result, onToggle, onClose };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("ConditionPicker", () => {
|
||||||
|
it("renders all condition definitions from domain", () => {
|
||||||
|
renderPicker();
|
||||||
|
for (const def of CONDITION_DEFINITIONS) {
|
||||||
|
expect(screen.getByText(def.label)).toBeInTheDocument();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("active conditions are visually distinguished", () => {
|
||||||
|
renderPicker({ activeConditions: ["blinded"] });
|
||||||
|
const blindedButton = screen.getByText("Blinded").closest("button");
|
||||||
|
expect(blindedButton?.className).toContain("bg-card/50");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking a condition calls onToggle with that condition's ID", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onToggle } = renderPicker();
|
||||||
|
await user.click(screen.getByText("Poisoned"));
|
||||||
|
expect(onToggle).toHaveBeenCalledWith("poisoned");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("non-active conditions render with muted styling", () => {
|
||||||
|
renderPicker({ activeConditions: [] });
|
||||||
|
const label = screen.getByText("Charmed");
|
||||||
|
expect(label.className).toContain("text-muted-foreground");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("active condition labels use foreground color", () => {
|
||||||
|
renderPicker({ activeConditions: ["charmed"] });
|
||||||
|
const label = screen.getByText("Charmed");
|
||||||
|
expect(label.className).toContain("text-foreground");
|
||||||
|
});
|
||||||
|
});
|
||||||
148
apps/web/src/components/__tests__/hp-adjust-popover.test.tsx
Normal file
148
apps/web/src/components/__tests__/hp-adjust-popover.test.tsx
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { HpAdjustPopover } from "../hp-adjust-popover";
|
||||||
|
|
||||||
|
afterEach(cleanup);
|
||||||
|
|
||||||
|
function renderPopover(
|
||||||
|
overrides: Partial<{
|
||||||
|
onAdjust: (delta: number) => void;
|
||||||
|
onSetTempHp: (value: number) => void;
|
||||||
|
onClose: () => void;
|
||||||
|
}> = {},
|
||||||
|
) {
|
||||||
|
const onAdjust = overrides.onAdjust ?? vi.fn();
|
||||||
|
const onSetTempHp = overrides.onSetTempHp ?? vi.fn();
|
||||||
|
const onClose = overrides.onClose ?? vi.fn();
|
||||||
|
const result = render(
|
||||||
|
<HpAdjustPopover
|
||||||
|
onAdjust={onAdjust}
|
||||||
|
onSetTempHp={onSetTempHp}
|
||||||
|
onClose={onClose}
|
||||||
|
/>,
|
||||||
|
);
|
||||||
|
return { ...result, onAdjust, onSetTempHp, onClose };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("HpAdjustPopover", () => {
|
||||||
|
it("renders input with placeholder 'HP'", () => {
|
||||||
|
renderPopover();
|
||||||
|
expect(screen.getByPlaceholderText("HP")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("damage and heal buttons are disabled when input is empty", () => {
|
||||||
|
renderPopover();
|
||||||
|
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply healing" }),
|
||||||
|
).toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("damage and heal buttons are disabled when input is '0'", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "0");
|
||||||
|
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply healing" }),
|
||||||
|
).toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("typing a valid number enables both buttons", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "5");
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply damage" }),
|
||||||
|
).not.toBeDisabled();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Apply healing" }),
|
||||||
|
).not.toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking damage button calls onAdjust with negative value and onClose", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onAdjust, onClose } = renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "7");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Apply damage" }));
|
||||||
|
expect(onAdjust).toHaveBeenCalledWith(-7);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clicking heal button calls onAdjust with positive value and onClose", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onAdjust, onClose } = renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "3");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Apply healing" }));
|
||||||
|
expect(onAdjust).toHaveBeenCalledWith(3);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Enter key applies damage (negative)", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onAdjust, onClose } = renderPopover();
|
||||||
|
const input = screen.getByPlaceholderText("HP");
|
||||||
|
await user.type(input, "4");
|
||||||
|
await user.keyboard("{Enter}");
|
||||||
|
expect(onAdjust).toHaveBeenCalledWith(-4);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Shift+Enter applies healing (positive)", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onAdjust, onClose } = renderPopover();
|
||||||
|
const input = screen.getByPlaceholderText("HP");
|
||||||
|
await user.type(input, "6");
|
||||||
|
await user.keyboard("{Shift>}{Enter}{/Shift}");
|
||||||
|
expect(onAdjust).toHaveBeenCalledWith(6);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Escape key calls onClose", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onClose } = renderPopover();
|
||||||
|
const input = screen.getByPlaceholderText("HP");
|
||||||
|
await user.type(input, "2");
|
||||||
|
await user.keyboard("{Escape}");
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("only accepts digit characters in input", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPopover();
|
||||||
|
const input = screen.getByPlaceholderText("HP");
|
||||||
|
await user.type(input, "12abc34");
|
||||||
|
expect(input).toHaveValue("1234");
|
||||||
|
});
|
||||||
|
|
||||||
|
describe("temp HP", () => {
|
||||||
|
it("shield button calls onSetTempHp with entered value and closes", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { onSetTempHp, onClose } = renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "8");
|
||||||
|
await user.click(screen.getByRole("button", { name: "Set temp HP" }));
|
||||||
|
expect(onSetTempHp).toHaveBeenCalledWith(8);
|
||||||
|
expect(onClose).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shield button is disabled when input is empty", () => {
|
||||||
|
renderPopover();
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Set temp HP" }),
|
||||||
|
).toBeDisabled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("shield button is disabled when input is '0'", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
renderPopover();
|
||||||
|
await user.type(screen.getByPlaceholderText("HP"), "0");
|
||||||
|
expect(
|
||||||
|
screen.getByRole("button", { name: "Set temp HP" }),
|
||||||
|
).toBeDisabled();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
150
apps/web/src/components/__tests__/source-manager.test.tsx
Normal file
150
apps/web/src/components/__tests__/source-manager.test.tsx
Normal file
@@ -0,0 +1,150 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import "@testing-library/jest-dom/vitest";
|
||||||
|
|
||||||
|
import { cleanup, render, screen, waitFor } from "@testing-library/react";
|
||||||
|
import userEvent from "@testing-library/user-event";
|
||||||
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
|
|
||||||
|
vi.mock("../../adapters/bestiary-cache.js", () => ({
|
||||||
|
getCachedSources: vi.fn(),
|
||||||
|
clearSource: vi.fn(),
|
||||||
|
clearAll: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
// Mock the context module
|
||||||
|
vi.mock("../../contexts/bestiary-context.js", () => ({
|
||||||
|
useBestiaryContext: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
|
||||||
|
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
|
||||||
|
import { SourceManager } from "../source-manager.js";
|
||||||
|
|
||||||
|
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
|
||||||
|
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
|
||||||
|
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
|
||||||
|
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
cleanup();
|
||||||
|
vi.clearAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
function setupMockContext() {
|
||||||
|
const refreshCache = vi.fn().mockResolvedValue(undefined);
|
||||||
|
mockUseBestiaryContext.mockReturnValue({
|
||||||
|
refreshCache,
|
||||||
|
search: vi.fn().mockReturnValue([]),
|
||||||
|
getCreature: vi.fn(),
|
||||||
|
isLoaded: true,
|
||||||
|
isSourceCached: vi.fn().mockResolvedValue(false),
|
||||||
|
fetchAndCacheSource: vi.fn(),
|
||||||
|
uploadAndCacheSource: vi.fn(),
|
||||||
|
} as ReturnType<typeof useBestiaryContext>);
|
||||||
|
return { refreshCache };
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("SourceManager", () => {
|
||||||
|
it("shows 'No cached sources' empty state when no sources", async () => {
|
||||||
|
setupMockContext();
|
||||||
|
mockGetCachedSources.mockResolvedValue([]);
|
||||||
|
render(<SourceManager />);
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("No cached sources")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("lists cached sources with display name and creature count", async () => {
|
||||||
|
setupMockContext();
|
||||||
|
mockGetCachedSources.mockResolvedValue([
|
||||||
|
{
|
||||||
|
sourceCode: "mm",
|
||||||
|
displayName: "Monster Manual",
|
||||||
|
creatureCount: 300,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
sourceCode: "vgm",
|
||||||
|
displayName: "Volo's Guide",
|
||||||
|
creatureCount: 100,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
render(<SourceManager />);
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
expect(screen.getByText("300 creatures")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("Volo's Guide")).toBeInTheDocument();
|
||||||
|
expect(screen.getByText("100 creatures")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Clear All button calls cache clear and refreshCache", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { refreshCache } = setupMockContext();
|
||||||
|
mockGetCachedSources
|
||||||
|
.mockResolvedValueOnce([
|
||||||
|
{
|
||||||
|
sourceCode: "mm",
|
||||||
|
displayName: "Monster Manual",
|
||||||
|
creatureCount: 300,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
])
|
||||||
|
.mockResolvedValue([]);
|
||||||
|
mockClearAll.mockResolvedValue(undefined);
|
||||||
|
render(<SourceManager />);
|
||||||
|
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(screen.getByRole("button", { name: "Clear All" }));
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(mockClearAll).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
expect(refreshCache).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("individual source delete button calls clear for that source", async () => {
|
||||||
|
const user = userEvent.setup();
|
||||||
|
const { refreshCache } = setupMockContext();
|
||||||
|
mockGetCachedSources
|
||||||
|
.mockResolvedValueOnce([
|
||||||
|
{
|
||||||
|
sourceCode: "mm",
|
||||||
|
displayName: "Monster Manual",
|
||||||
|
creatureCount: 300,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
sourceCode: "vgm",
|
||||||
|
displayName: "Volo's Guide",
|
||||||
|
creatureCount: 100,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
])
|
||||||
|
.mockResolvedValue([
|
||||||
|
{
|
||||||
|
sourceCode: "vgm",
|
||||||
|
displayName: "Volo's Guide",
|
||||||
|
creatureCount: 100,
|
||||||
|
cachedAt: Date.now(),
|
||||||
|
},
|
||||||
|
]);
|
||||||
|
mockClearSource.mockResolvedValue(undefined);
|
||||||
|
|
||||||
|
render(<SourceManager />);
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
|
||||||
|
});
|
||||||
|
|
||||||
|
await user.click(
|
||||||
|
screen.getByRole("button", { name: "Remove Monster Manual" }),
|
||||||
|
);
|
||||||
|
await waitFor(() => {
|
||||||
|
expect(mockClearSource).toHaveBeenCalledWith("mm");
|
||||||
|
});
|
||||||
|
expect(refreshCache).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -5,11 +5,23 @@ import type { Encounter } from "@initiative/domain";
|
|||||||
import { combatantId } from "@initiative/domain";
|
import { combatantId } from "@initiative/domain";
|
||||||
import { cleanup, render, screen } from "@testing-library/react";
|
import { cleanup, render, screen } from "@testing-library/react";
|
||||||
import { afterEach, describe, expect, it, vi } from "vitest";
|
import { afterEach, describe, expect, it, vi } from "vitest";
|
||||||
import { TurnNavigation } from "../turn-navigation";
|
|
||||||
|
|
||||||
afterEach(cleanup);
|
// Mock the context module
|
||||||
|
vi.mock("../../contexts/encounter-context.js", () => ({
|
||||||
|
useEncounterContext: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
function renderNav(overrides: Partial<Encounter> = {}) {
|
import { useEncounterContext } from "../../contexts/encounter-context.js";
|
||||||
|
import { TurnNavigation } from "../turn-navigation.js";
|
||||||
|
|
||||||
|
const mockUseEncounterContext = vi.mocked(useEncounterContext);
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
cleanup();
|
||||||
|
vi.clearAllMocks();
|
||||||
|
});
|
||||||
|
|
||||||
|
function mockContext(overrides: Partial<Encounter> = {}) {
|
||||||
const encounter: Encounter = {
|
const encounter: Encounter = {
|
||||||
combatants: [
|
combatants: [
|
||||||
{ id: combatantId("1"), name: "Goblin" },
|
{ id: combatantId("1"), name: "Goblin" },
|
||||||
@@ -20,16 +32,46 @@ function renderNav(overrides: Partial<Encounter> = {}) {
|
|||||||
...overrides,
|
...overrides,
|
||||||
};
|
};
|
||||||
|
|
||||||
return render(
|
const value = {
|
||||||
<TurnNavigation
|
encounter,
|
||||||
encounter={encounter}
|
advanceTurn: vi.fn(),
|
||||||
onAdvanceTurn={vi.fn()}
|
retreatTurn: vi.fn(),
|
||||||
onRetreatTurn={vi.fn()}
|
clearEncounter: vi.fn(),
|
||||||
onClearEncounter={vi.fn()}
|
isEmpty: encounter.combatants.length === 0,
|
||||||
onRollAllInitiative={vi.fn()}
|
hasCreatureCombatants: false,
|
||||||
onOpenSourceManager={vi.fn()}
|
canRollAllInitiative: false,
|
||||||
/>,
|
addCombatant: vi.fn(),
|
||||||
|
removeCombatant: vi.fn(),
|
||||||
|
editCombatant: vi.fn(),
|
||||||
|
setInitiative: vi.fn(),
|
||||||
|
setHp: vi.fn(),
|
||||||
|
adjustHp: vi.fn(),
|
||||||
|
setTempHp: vi.fn(),
|
||||||
|
hasTempHp: false,
|
||||||
|
setAc: vi.fn(),
|
||||||
|
toggleCondition: vi.fn(),
|
||||||
|
toggleConcentration: vi.fn(),
|
||||||
|
addFromBestiary: vi.fn(),
|
||||||
|
addMultipleFromBestiary: vi.fn(),
|
||||||
|
addFromPlayerCharacter: vi.fn(),
|
||||||
|
makeStore: vi.fn(),
|
||||||
|
withUndo: vi.fn((action: () => unknown) => action()),
|
||||||
|
undo: vi.fn(),
|
||||||
|
redo: vi.fn(),
|
||||||
|
canUndo: false,
|
||||||
|
canRedo: false,
|
||||||
|
events: [],
|
||||||
|
};
|
||||||
|
|
||||||
|
mockUseEncounterContext.mockReturnValue(
|
||||||
|
value as ReturnType<typeof useEncounterContext>,
|
||||||
);
|
);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
|
function renderNav(overrides: Partial<Encounter> = {}) {
|
||||||
|
mockContext(overrides);
|
||||||
|
return render(<TurnNavigation />);
|
||||||
}
|
}
|
||||||
|
|
||||||
describe("TurnNavigation", () => {
|
describe("TurnNavigation", () => {
|
||||||
@@ -51,88 +93,39 @@ describe("TurnNavigation", () => {
|
|||||||
|
|
||||||
it("does not render an em dash between round and name", () => {
|
it("does not render an em dash between round and name", () => {
|
||||||
const { container } = renderNav();
|
const { container } = renderNav();
|
||||||
expect(container.textContent).not.toContain("—");
|
expect(container.textContent).not.toContain("\u2014");
|
||||||
});
|
});
|
||||||
|
|
||||||
it("round badge and combatant name are siblings in the center area", () => {
|
it("round badge and combatant name are siblings in the center area", () => {
|
||||||
renderNav();
|
renderNav();
|
||||||
const badge = screen.getByText("R1");
|
const badge = screen.getByText("R1");
|
||||||
const name = screen.getByText("Goblin");
|
const name = screen.getByText("Goblin");
|
||||||
expect(badge.parentElement).toBe(name.parentElement);
|
// badge text is inside inner span > outer span, name is a direct child
|
||||||
|
expect(badge.closest(".flex")).toBe(name.parentElement);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("updates the round badge when round changes", () => {
|
it("updates the round badge when round changes", () => {
|
||||||
const { rerender } = render(
|
mockContext({ roundNumber: 2 });
|
||||||
<TurnNavigation
|
const { rerender } = render(<TurnNavigation />);
|
||||||
encounter={{
|
|
||||||
combatants: [{ id: combatantId("1"), name: "Goblin" }],
|
|
||||||
activeIndex: 0,
|
|
||||||
roundNumber: 2,
|
|
||||||
}}
|
|
||||||
onAdvanceTurn={vi.fn()}
|
|
||||||
onRetreatTurn={vi.fn()}
|
|
||||||
onClearEncounter={vi.fn()}
|
|
||||||
onRollAllInitiative={vi.fn()}
|
|
||||||
onOpenSourceManager={vi.fn()}
|
|
||||||
/>,
|
|
||||||
);
|
|
||||||
expect(screen.getByText("R2")).toBeInTheDocument();
|
expect(screen.getByText("R2")).toBeInTheDocument();
|
||||||
|
|
||||||
rerender(
|
mockContext({ roundNumber: 3 });
|
||||||
<TurnNavigation
|
rerender(<TurnNavigation />);
|
||||||
encounter={{
|
|
||||||
combatants: [{ id: combatantId("1"), name: "Goblin" }],
|
|
||||||
activeIndex: 0,
|
|
||||||
roundNumber: 3,
|
|
||||||
}}
|
|
||||||
onAdvanceTurn={vi.fn()}
|
|
||||||
onRetreatTurn={vi.fn()}
|
|
||||||
onClearEncounter={vi.fn()}
|
|
||||||
onRollAllInitiative={vi.fn()}
|
|
||||||
onOpenSourceManager={vi.fn()}
|
|
||||||
/>,
|
|
||||||
);
|
|
||||||
expect(screen.getByText("R3")).toBeInTheDocument();
|
expect(screen.getByText("R3")).toBeInTheDocument();
|
||||||
expect(screen.queryByText("R2")).not.toBeInTheDocument();
|
expect(screen.queryByText("R2")).not.toBeInTheDocument();
|
||||||
});
|
});
|
||||||
|
|
||||||
it("renders the next combatant name when turn advances", () => {
|
it("renders the next combatant name when turn advances", () => {
|
||||||
const { rerender } = render(
|
const combatants = [
|
||||||
<TurnNavigation
|
|
||||||
encounter={{
|
|
||||||
combatants: [
|
|
||||||
{ id: combatantId("1"), name: "Goblin" },
|
{ id: combatantId("1"), name: "Goblin" },
|
||||||
{ id: combatantId("2"), name: "Conjurer" },
|
{ id: combatantId("2"), name: "Conjurer" },
|
||||||
],
|
];
|
||||||
activeIndex: 0,
|
mockContext({ combatants, activeIndex: 0 });
|
||||||
roundNumber: 1,
|
const { rerender } = render(<TurnNavigation />);
|
||||||
}}
|
|
||||||
onAdvanceTurn={vi.fn()}
|
|
||||||
onRetreatTurn={vi.fn()}
|
|
||||||
onClearEncounter={vi.fn()}
|
|
||||||
onRollAllInitiative={vi.fn()}
|
|
||||||
onOpenSourceManager={vi.fn()}
|
|
||||||
/>,
|
|
||||||
);
|
|
||||||
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
expect(screen.getByText("Goblin")).toBeInTheDocument();
|
||||||
|
|
||||||
rerender(
|
mockContext({ combatants, activeIndex: 1 });
|
||||||
<TurnNavigation
|
rerender(<TurnNavigation />);
|
||||||
encounter={{
|
|
||||||
combatants: [
|
|
||||||
{ id: combatantId("1"), name: "Goblin" },
|
|
||||||
{ id: combatantId("2"), name: "Conjurer" },
|
|
||||||
],
|
|
||||||
activeIndex: 1,
|
|
||||||
roundNumber: 1,
|
|
||||||
}}
|
|
||||||
onAdvanceTurn={vi.fn()}
|
|
||||||
onRetreatTurn={vi.fn()}
|
|
||||||
onClearEncounter={vi.fn()}
|
|
||||||
onRollAllInitiative={vi.fn()}
|
|
||||||
onOpenSourceManager={vi.fn()}
|
|
||||||
/>,
|
|
||||||
);
|
|
||||||
expect(screen.getByText("Conjurer")).toBeInTheDocument();
|
expect(screen.getByText("Conjurer")).toBeInTheDocument();
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -173,16 +166,6 @@ describe("TurnNavigation", () => {
|
|||||||
expect(
|
expect(
|
||||||
screen.getByRole("button", { name: "Next turn" }),
|
screen.getByRole("button", { name: "Next turn" }),
|
||||||
).toBeInTheDocument();
|
).toBeInTheDocument();
|
||||||
expect(
|
|
||||||
screen.getByRole("button", {
|
|
||||||
name: "Roll all initiative",
|
|
||||||
}),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
expect(
|
|
||||||
screen.getByRole("button", {
|
|
||||||
name: "Manage cached sources",
|
|
||||||
}),
|
|
||||||
).toBeInTheDocument();
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("renders a 40-character name without truncation class issues", () => {
|
it("renders a 40-character name without truncation class issues", () => {
|
||||||
|
|||||||
@@ -12,25 +12,23 @@ export function AcShield({ value, onClick, className }: AcShieldProps) {
|
|||||||
type="button"
|
type="button"
|
||||||
onClick={onClick}
|
onClick={onClick}
|
||||||
className={cn(
|
className={cn(
|
||||||
"relative inline-flex items-center justify-center text-sm tabular-nums text-muted-foreground transition-colors hover:text-hover-neutral",
|
"relative inline-flex items-center justify-center text-muted-foreground text-sm tabular-nums transition-colors hover:text-hover-neutral",
|
||||||
className,
|
className,
|
||||||
)}
|
)}
|
||||||
style={{ width: 28, height: 32 }}
|
style={{ width: 28, height: 32 }}
|
||||||
>
|
>
|
||||||
<svg
|
<svg
|
||||||
viewBox="0 0 28 32"
|
viewBox="0 0 28 32"
|
||||||
fill="none"
|
fill="var(--color-border)"
|
||||||
stroke="currentColor"
|
fillOpacity={0.5}
|
||||||
strokeWidth={1.5}
|
stroke="none"
|
||||||
strokeLinecap="round"
|
|
||||||
strokeLinejoin="round"
|
|
||||||
className="absolute inset-0 h-full w-full"
|
className="absolute inset-0 h-full w-full"
|
||||||
aria-hidden="true"
|
aria-hidden="true"
|
||||||
>
|
>
|
||||||
<path d="M14 1.5 L2.5 6.5 L2.5 15 Q2.5 25 14 30.5 Q25.5 25 25.5 15 L25.5 6.5 Z" />
|
<path d="M14 1.5 L2.5 6.5 L2.5 15 Q2.5 25 14 30.5 Q25.5 25 25.5 15 L25.5 6.5 Z" />
|
||||||
</svg>
|
</svg>
|
||||||
<span className="relative text-xs font-medium leading-none">
|
<span className="relative -mt-0.5 font-medium text-xs leading-none">
|
||||||
{value !== undefined ? value : "\u2014"}
|
{value == null ? "\u2014" : String(value)}
|
||||||
</span>
|
</span>
|
||||||
</button>
|
</button>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,316 +1,101 @@
|
|||||||
import type { PlayerCharacter, PlayerIcon } from "@initiative/domain";
|
import type { PlayerCharacter } from "@initiative/domain";
|
||||||
import { Check, Eye, Import, Minus, Plus, Users } from "lucide-react";
|
|
||||||
import {
|
import {
|
||||||
type FormEvent,
|
Check,
|
||||||
type RefObject,
|
Eye,
|
||||||
useEffect,
|
EyeOff,
|
||||||
useRef,
|
Import,
|
||||||
useState,
|
Library,
|
||||||
} from "react";
|
Minus,
|
||||||
import type { SearchResult } from "../hooks/use-bestiary.js";
|
Plus,
|
||||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
Settings,
|
||||||
|
Users,
|
||||||
|
} from "lucide-react";
|
||||||
|
import React, { type RefObject, useCallback, useState } from "react";
|
||||||
|
import type { SearchResult } from "../contexts/bestiary-context.js";
|
||||||
|
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
|
||||||
|
import {
|
||||||
|
creatureKey,
|
||||||
|
type QueuedCreature,
|
||||||
|
type SuggestionActions,
|
||||||
|
useActionBarState,
|
||||||
|
} from "../hooks/use-action-bar-state.js";
|
||||||
|
import { useLongPress } from "../hooks/use-long-press.js";
|
||||||
|
import { cn } from "../lib/utils.js";
|
||||||
|
import { D20Icon } from "./d20-icon.js";
|
||||||
|
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
|
||||||
|
import { RollModeMenu } from "./roll-mode-menu.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { Input } from "./ui/input.js";
|
import { Input } from "./ui/input.js";
|
||||||
|
import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
|
||||||
interface QueuedCreature {
|
|
||||||
result: SearchResult;
|
|
||||||
count: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
interface ActionBarProps {
|
interface ActionBarProps {
|
||||||
onAddCombatant: (
|
|
||||||
name: string,
|
|
||||||
opts?: { initiative?: number; ac?: number; maxHp?: number },
|
|
||||||
) => void;
|
|
||||||
onAddFromBestiary: (result: SearchResult) => void;
|
|
||||||
bestiarySearch: (query: string) => SearchResult[];
|
|
||||||
bestiaryLoaded: boolean;
|
|
||||||
onViewStatBlock?: (result: SearchResult) => void;
|
|
||||||
onBulkImport?: () => void;
|
|
||||||
bulkImportDisabled?: boolean;
|
|
||||||
inputRef?: RefObject<HTMLInputElement | null>;
|
inputRef?: RefObject<HTMLInputElement | null>;
|
||||||
playerCharacters?: readonly PlayerCharacter[];
|
autoFocus?: boolean;
|
||||||
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
|
|
||||||
onManagePlayers?: () => void;
|
onManagePlayers?: () => void;
|
||||||
|
onOpenSettings?: () => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
function creatureKey(r: SearchResult): string {
|
interface AddModeSuggestionsProps {
|
||||||
return `${r.source}:${r.name}`;
|
nameInput: string;
|
||||||
|
suggestions: SearchResult[];
|
||||||
|
pcMatches: PlayerCharacter[];
|
||||||
|
suggestionIndex: number;
|
||||||
|
queued: QueuedCreature | null;
|
||||||
|
actions: SuggestionActions;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function ActionBar({
|
function AddModeSuggestions({
|
||||||
onAddCombatant,
|
nameInput,
|
||||||
onAddFromBestiary,
|
suggestions,
|
||||||
bestiarySearch,
|
pcMatches,
|
||||||
bestiaryLoaded,
|
suggestionIndex,
|
||||||
onViewStatBlock,
|
queued,
|
||||||
onBulkImport,
|
actions,
|
||||||
bulkImportDisabled,
|
}: Readonly<AddModeSuggestionsProps>) {
|
||||||
inputRef,
|
|
||||||
playerCharacters,
|
|
||||||
onAddFromPlayerCharacter,
|
|
||||||
onManagePlayers,
|
|
||||||
}: ActionBarProps) {
|
|
||||||
const [nameInput, setNameInput] = useState("");
|
|
||||||
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
|
|
||||||
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
|
|
||||||
const [suggestionIndex, setSuggestionIndex] = useState(-1);
|
|
||||||
const [queued, setQueued] = useState<QueuedCreature | null>(null);
|
|
||||||
const [customInit, setCustomInit] = useState("");
|
|
||||||
const [customAc, setCustomAc] = useState("");
|
|
||||||
const [customMaxHp, setCustomMaxHp] = useState("");
|
|
||||||
|
|
||||||
// Stat block viewer: separate dropdown
|
|
||||||
const [viewerOpen, setViewerOpen] = useState(false);
|
|
||||||
const [viewerQuery, setViewerQuery] = useState("");
|
|
||||||
const [viewerResults, setViewerResults] = useState<SearchResult[]>([]);
|
|
||||||
const [viewerIndex, setViewerIndex] = useState(-1);
|
|
||||||
const viewerRef = useRef<HTMLDivElement>(null);
|
|
||||||
const viewerInputRef = useRef<HTMLInputElement>(null);
|
|
||||||
|
|
||||||
const clearCustomFields = () => {
|
|
||||||
setCustomInit("");
|
|
||||||
setCustomAc("");
|
|
||||||
setCustomMaxHp("");
|
|
||||||
};
|
|
||||||
|
|
||||||
const confirmQueued = () => {
|
|
||||||
if (!queued) return;
|
|
||||||
for (let i = 0; i < queued.count; i++) {
|
|
||||||
onAddFromBestiary(queued.result);
|
|
||||||
}
|
|
||||||
setQueued(null);
|
|
||||||
setNameInput("");
|
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
setSuggestionIndex(-1);
|
|
||||||
};
|
|
||||||
|
|
||||||
const parseNum = (v: string): number | undefined => {
|
|
||||||
if (v.trim() === "") return undefined;
|
|
||||||
const n = Number(v);
|
|
||||||
return Number.isNaN(n) ? undefined : n;
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleAdd = (e: FormEvent) => {
|
|
||||||
e.preventDefault();
|
|
||||||
if (queued) {
|
|
||||||
confirmQueued();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (nameInput.trim() === "") return;
|
|
||||||
const opts: { initiative?: number; ac?: number; maxHp?: number } = {};
|
|
||||||
const init = parseNum(customInit);
|
|
||||||
const ac = parseNum(customAc);
|
|
||||||
const maxHp = parseNum(customMaxHp);
|
|
||||||
if (init !== undefined) opts.initiative = init;
|
|
||||||
if (ac !== undefined) opts.ac = ac;
|
|
||||||
if (maxHp !== undefined) opts.maxHp = maxHp;
|
|
||||||
onAddCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
|
|
||||||
setNameInput("");
|
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
clearCustomFields();
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleNameChange = (value: string) => {
|
|
||||||
setNameInput(value);
|
|
||||||
setSuggestionIndex(-1);
|
|
||||||
let newSuggestions: SearchResult[] = [];
|
|
||||||
let newPcMatches: PlayerCharacter[] = [];
|
|
||||||
if (value.length >= 2) {
|
|
||||||
newSuggestions = bestiarySearch(value);
|
|
||||||
setSuggestions(newSuggestions);
|
|
||||||
if (playerCharacters && playerCharacters.length > 0) {
|
|
||||||
const lower = value.toLowerCase();
|
|
||||||
newPcMatches = playerCharacters.filter((pc) =>
|
|
||||||
pc.name.toLowerCase().includes(lower),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
setPcMatches(newPcMatches);
|
|
||||||
} else {
|
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
}
|
|
||||||
if (newSuggestions.length > 0 || newPcMatches.length > 0) {
|
|
||||||
clearCustomFields();
|
|
||||||
}
|
|
||||||
if (queued) {
|
|
||||||
const qKey = creatureKey(queued.result);
|
|
||||||
const stillVisible = newSuggestions.some((s) => creatureKey(s) === qKey);
|
|
||||||
if (!stillVisible) {
|
|
||||||
setQueued(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleClickSuggestion = (result: SearchResult) => {
|
|
||||||
const key = creatureKey(result);
|
|
||||||
if (queued && creatureKey(queued.result) === key) {
|
|
||||||
setQueued({ ...queued, count: queued.count + 1 });
|
|
||||||
} else {
|
|
||||||
setQueued({ result, count: 1 });
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleEnter = () => {
|
|
||||||
if (queued) {
|
|
||||||
confirmQueued();
|
|
||||||
} else if (suggestionIndex >= 0) {
|
|
||||||
handleClickSuggestion(suggestions[suggestionIndex]);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const hasSuggestions = suggestions.length > 0 || pcMatches.length > 0;
|
|
||||||
|
|
||||||
const handleKeyDown = (e: React.KeyboardEvent) => {
|
|
||||||
if (!hasSuggestions) return;
|
|
||||||
|
|
||||||
if (e.key === "ArrowDown") {
|
|
||||||
e.preventDefault();
|
|
||||||
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
|
|
||||||
} else if (e.key === "ArrowUp") {
|
|
||||||
e.preventDefault();
|
|
||||||
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
|
|
||||||
} else if (e.key === "Enter") {
|
|
||||||
e.preventDefault();
|
|
||||||
handleEnter();
|
|
||||||
} else if (e.key === "Escape") {
|
|
||||||
setQueued(null);
|
|
||||||
setSuggestionIndex(-1);
|
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Stat block viewer dropdown handlers
|
|
||||||
const openViewer = () => {
|
|
||||||
setViewerOpen(true);
|
|
||||||
setViewerQuery("");
|
|
||||||
setViewerResults([]);
|
|
||||||
setViewerIndex(-1);
|
|
||||||
requestAnimationFrame(() => viewerInputRef.current?.focus());
|
|
||||||
};
|
|
||||||
|
|
||||||
const closeViewer = () => {
|
|
||||||
setViewerOpen(false);
|
|
||||||
setViewerQuery("");
|
|
||||||
setViewerResults([]);
|
|
||||||
setViewerIndex(-1);
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleViewerQueryChange = (value: string) => {
|
|
||||||
setViewerQuery(value);
|
|
||||||
setViewerIndex(-1);
|
|
||||||
if (value.length >= 2) {
|
|
||||||
setViewerResults(bestiarySearch(value));
|
|
||||||
} else {
|
|
||||||
setViewerResults([]);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleViewerSelect = (result: SearchResult) => {
|
|
||||||
onViewStatBlock?.(result);
|
|
||||||
closeViewer();
|
|
||||||
};
|
|
||||||
|
|
||||||
const handleViewerKeyDown = (e: React.KeyboardEvent) => {
|
|
||||||
if (e.key === "Escape") {
|
|
||||||
closeViewer();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (viewerResults.length === 0) return;
|
|
||||||
|
|
||||||
if (e.key === "ArrowDown") {
|
|
||||||
e.preventDefault();
|
|
||||||
setViewerIndex((i) => (i < viewerResults.length - 1 ? i + 1 : 0));
|
|
||||||
} else if (e.key === "ArrowUp") {
|
|
||||||
e.preventDefault();
|
|
||||||
setViewerIndex((i) => (i > 0 ? i - 1 : viewerResults.length - 1));
|
|
||||||
} else if (e.key === "Enter" && viewerIndex >= 0) {
|
|
||||||
e.preventDefault();
|
|
||||||
handleViewerSelect(viewerResults[viewerIndex]);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Close viewer on outside click
|
|
||||||
useEffect(() => {
|
|
||||||
if (!viewerOpen) return;
|
|
||||||
function handleClickOutside(e: MouseEvent) {
|
|
||||||
if (viewerRef.current && !viewerRef.current.contains(e.target as Node)) {
|
|
||||||
closeViewer();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
document.addEventListener("mousedown", handleClickOutside);
|
|
||||||
return () => document.removeEventListener("mousedown", handleClickOutside);
|
|
||||||
}, [viewerOpen]);
|
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
|
<div className="card-glow absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-lg border border-border bg-card">
|
||||||
<form
|
|
||||||
onSubmit={handleAdd}
|
|
||||||
className="relative flex flex-1 items-center gap-2"
|
|
||||||
>
|
|
||||||
<div className="relative flex-1">
|
|
||||||
<Input
|
|
||||||
ref={inputRef}
|
|
||||||
type="text"
|
|
||||||
value={nameInput}
|
|
||||||
onChange={(e) => handleNameChange(e.target.value)}
|
|
||||||
onKeyDown={handleKeyDown}
|
|
||||||
placeholder="+ Add combatants"
|
|
||||||
className="max-w-xs"
|
|
||||||
/>
|
|
||||||
{hasSuggestions && (
|
|
||||||
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
|
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className="flex w-full items-center gap-1.5 border-b border-border px-3 py-2 text-left text-sm text-accent hover:bg-accent/20"
|
className="flex w-full items-center gap-1.5 border-border border-b px-3 py-2 text-left text-accent text-sm hover:bg-accent/20"
|
||||||
onMouseDown={(e) => e.preventDefault()}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onClick={() => {
|
onClick={actions.dismiss}
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
setQueued(null);
|
|
||||||
setSuggestionIndex(-1);
|
|
||||||
}}
|
|
||||||
>
|
>
|
||||||
<Plus className="h-3.5 w-3.5" />
|
<Plus className="h-3.5 w-3.5" />
|
||||||
<span className="flex-1">Add "{nameInput}" as custom</span>
|
<span className="flex-1">Add "{nameInput}" as custom</span>
|
||||||
<kbd className="rounded border border-border px-1.5 py-0.5 text-xs text-muted-foreground">
|
<kbd className="rounded border border-border px-1.5 py-0.5 text-muted-foreground text-xs">
|
||||||
Esc
|
Esc
|
||||||
</kbd>
|
</kbd>
|
||||||
</button>
|
</button>
|
||||||
<div className="max-h-48 overflow-y-auto py-1">
|
<div className="max-h-48 overflow-y-auto py-1">
|
||||||
{pcMatches.length > 0 && (
|
{pcMatches.length > 0 && (
|
||||||
<>
|
<>
|
||||||
<div className="px-3 py-1 text-xs font-medium text-muted-foreground">
|
<div className="px-3 py-1 font-medium text-muted-foreground text-xs">
|
||||||
Players
|
Players
|
||||||
</div>
|
</div>
|
||||||
<ul>
|
<ul>
|
||||||
{pcMatches.map((pc) => {
|
{pcMatches.map((pc) => {
|
||||||
const PcIcon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
|
const PcIcon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
|
||||||
const pcColor =
|
const pcColor = pc.color
|
||||||
PLAYER_COLOR_HEX[
|
? PLAYER_COLOR_HEX[pc.color]
|
||||||
pc.color as keyof typeof PLAYER_COLOR_HEX
|
: undefined;
|
||||||
];
|
|
||||||
return (
|
return (
|
||||||
<li key={pc.id}>
|
<li key={pc.id}>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-sm text-foreground hover:bg-hover-neutral-bg"
|
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
|
||||||
onMouseDown={(e) => e.preventDefault()}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onClick={() => {
|
onClick={() => {
|
||||||
onAddFromPlayerCharacter?.(pc);
|
actions.addFromPlayerCharacter?.(pc);
|
||||||
setNameInput("");
|
actions.clear();
|
||||||
setSuggestions([]);
|
|
||||||
setPcMatches([]);
|
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
{PcIcon && (
|
{!!PcIcon && (
|
||||||
<PcIcon size={14} style={{ color: pcColor }} />
|
<PcIcon size={14} style={{ color: pcColor }} />
|
||||||
)}
|
)}
|
||||||
<span className="flex-1 truncate">{pc.name}</span>
|
<span className="flex-1 truncate">{pc.name}</span>
|
||||||
<span className="text-xs text-muted-foreground">
|
<span className="text-muted-foreground text-xs">
|
||||||
Player
|
Player
|
||||||
</span>
|
</span>
|
||||||
</button>
|
</button>
|
||||||
@@ -330,19 +115,20 @@ export function ActionBar({
|
|||||||
<li key={key}>
|
<li key={key}>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
className={cn(
|
||||||
isQueued
|
"flex w-full items-center justify-between px-3 py-1.5 text-left text-foreground text-sm",
|
||||||
? "bg-accent/30 text-foreground"
|
isQueued && "bg-accent/30",
|
||||||
: i === suggestionIndex
|
!isQueued && i === suggestionIndex && "bg-accent/20",
|
||||||
? "bg-accent/20 text-foreground"
|
!isQueued &&
|
||||||
: "text-foreground hover:bg-hover-neutral-bg"
|
i !== suggestionIndex &&
|
||||||
}`}
|
"hover:bg-hover-neutral-bg",
|
||||||
|
)}
|
||||||
onMouseDown={(e) => e.preventDefault()}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onClick={() => handleClickSuggestion(result)}
|
onClick={() => actions.clickSuggestion(result)}
|
||||||
onMouseEnter={() => setSuggestionIndex(i)}
|
onMouseEnter={() => actions.setSuggestionIndex(i)}
|
||||||
>
|
>
|
||||||
<span>{result.name}</span>
|
<span>{result.name}</span>
|
||||||
<span className="flex items-center gap-1 text-xs text-muted-foreground">
|
<span className="flex items-center gap-1 text-muted-foreground text-xs">
|
||||||
{isQueued ? (
|
{isQueued ? (
|
||||||
<>
|
<>
|
||||||
<button
|
<button
|
||||||
@@ -352,9 +138,9 @@ export function ActionBar({
|
|||||||
onClick={(e) => {
|
onClick={(e) => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
if (queued.count <= 1) {
|
if (queued.count <= 1) {
|
||||||
setQueued(null);
|
actions.setQueued(null);
|
||||||
} else {
|
} else {
|
||||||
setQueued({
|
actions.setQueued({
|
||||||
...queued,
|
...queued,
|
||||||
count: queued.count - 1,
|
count: queued.count - 1,
|
||||||
});
|
});
|
||||||
@@ -363,7 +149,7 @@ export function ActionBar({
|
|||||||
>
|
>
|
||||||
<Minus className="h-3 w-3" />
|
<Minus className="h-3 w-3" />
|
||||||
</button>
|
</button>
|
||||||
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
|
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground">
|
||||||
{queued.count}
|
{queued.count}
|
||||||
</span>
|
</span>
|
||||||
<button
|
<button
|
||||||
@@ -372,7 +158,7 @@ export function ActionBar({
|
|||||||
onMouseDown={(e) => e.preventDefault()}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onClick={(e) => {
|
onClick={(e) => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
setQueued({
|
actions.setQueued({
|
||||||
...queued,
|
...queued,
|
||||||
count: queued.count + 1,
|
count: queued.count + 1,
|
||||||
});
|
});
|
||||||
@@ -386,7 +172,7 @@ export function ActionBar({
|
|||||||
onMouseDown={(e) => e.preventDefault()}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onClick={(e) => {
|
onClick={(e) => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
confirmQueued();
|
actions.confirmQueued();
|
||||||
}}
|
}}
|
||||||
>
|
>
|
||||||
<Check className="h-3.5 w-3.5" />
|
<Check className="h-3.5 w-3.5" />
|
||||||
@@ -404,15 +190,77 @@ export function ActionBar({
|
|||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
interface BrowseSuggestionsProps {
|
||||||
|
suggestions: SearchResult[];
|
||||||
|
suggestionIndex: number;
|
||||||
|
onSelect: (result: SearchResult) => void;
|
||||||
|
onHover: (index: number) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
function BrowseSuggestions({
|
||||||
|
suggestions,
|
||||||
|
suggestionIndex,
|
||||||
|
onSelect,
|
||||||
|
onHover,
|
||||||
|
}: Readonly<BrowseSuggestionsProps>) {
|
||||||
|
if (suggestions.length === 0) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="card-glow absolute bottom-full z-50 mb-1 w-full rounded-lg border border-border bg-card">
|
||||||
|
<ul className="max-h-48 overflow-y-auto py-1">
|
||||||
|
{suggestions.map((result, i) => (
|
||||||
|
<li key={creatureKey(result)}>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className={cn(
|
||||||
|
"flex w-full items-center justify-between px-3 py-1.5 text-left text-sm",
|
||||||
|
i === suggestionIndex
|
||||||
|
? "bg-accent/20 text-foreground"
|
||||||
|
: "text-foreground hover:bg-hover-neutral-bg",
|
||||||
)}
|
)}
|
||||||
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
|
onClick={() => onSelect(result)}
|
||||||
|
onMouseEnter={() => onHover(i)}
|
||||||
|
>
|
||||||
|
<span>{result.name}</span>
|
||||||
|
<span className="text-muted-foreground text-xs">
|
||||||
|
{result.sourceDisplayName}
|
||||||
|
</span>
|
||||||
|
</button>
|
||||||
|
</li>
|
||||||
|
))}
|
||||||
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
{nameInput.length >= 2 && !hasSuggestions && (
|
);
|
||||||
<div className="flex items-center gap-2">
|
}
|
||||||
|
|
||||||
|
interface CustomStatFieldsProps {
|
||||||
|
customInit: string;
|
||||||
|
customAc: string;
|
||||||
|
customMaxHp: string;
|
||||||
|
onInitChange: (v: string) => void;
|
||||||
|
onAcChange: (v: string) => void;
|
||||||
|
onMaxHpChange: (v: string) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
function CustomStatFields({
|
||||||
|
customInit,
|
||||||
|
customAc,
|
||||||
|
customMaxHp,
|
||||||
|
onInitChange,
|
||||||
|
onAcChange,
|
||||||
|
onMaxHpChange,
|
||||||
|
}: Readonly<CustomStatFieldsProps>) {
|
||||||
|
return (
|
||||||
|
<div className="hidden items-center gap-2 sm:flex">
|
||||||
<Input
|
<Input
|
||||||
type="text"
|
type="text"
|
||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={customInit}
|
value={customInit}
|
||||||
onChange={(e) => setCustomInit(e.target.value)}
|
onChange={(e) => onInitChange(e.target.value)}
|
||||||
placeholder="Init"
|
placeholder="Init"
|
||||||
className="w-16 text-center"
|
className="w-16 text-center"
|
||||||
/>
|
/>
|
||||||
@@ -420,7 +268,7 @@ export function ActionBar({
|
|||||||
type="text"
|
type="text"
|
||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={customAc}
|
value={customAc}
|
||||||
onChange={(e) => setCustomAc(e.target.value)}
|
onChange={(e) => onAcChange(e.target.value)}
|
||||||
placeholder="AC"
|
placeholder="AC"
|
||||||
className="w-16 text-center"
|
className="w-16 text-center"
|
||||||
/>
|
/>
|
||||||
@@ -428,102 +276,230 @@ export function ActionBar({
|
|||||||
type="text"
|
type="text"
|
||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={customMaxHp}
|
value={customMaxHp}
|
||||||
onChange={(e) => setCustomMaxHp(e.target.value)}
|
onChange={(e) => onMaxHpChange(e.target.value)}
|
||||||
placeholder="MaxHP"
|
placeholder="MaxHP"
|
||||||
className="w-18 text-center"
|
className="w-18 text-center"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
)}
|
);
|
||||||
<Button type="submit" size="sm">
|
}
|
||||||
Add
|
|
||||||
</Button>
|
function RollAllButton() {
|
||||||
<div className="flex items-center gap-0">
|
const { hasCreatureCombatants, canRollAllInitiative } = useEncounterContext();
|
||||||
{onManagePlayers && (
|
const { handleRollAllInitiative } = useInitiativeRollsContext();
|
||||||
|
|
||||||
|
const [menuPos, setMenuPos] = useState<{
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
} | null>(null);
|
||||||
|
|
||||||
|
const openMenu = useCallback((x: number, y: number) => {
|
||||||
|
setMenuPos({ x, y });
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const longPress = useLongPress(
|
||||||
|
useCallback(
|
||||||
|
(e: React.TouchEvent) => {
|
||||||
|
const touch = e.touches[0];
|
||||||
|
if (touch) openMenu(touch.clientX, touch.clientY);
|
||||||
|
},
|
||||||
|
[openMenu],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!hasCreatureCombatants) return null;
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
<Button
|
<Button
|
||||||
type="button"
|
type="button"
|
||||||
size="icon"
|
size="icon"
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
className="text-muted-foreground hover:text-hover-action"
|
||||||
onClick={onManagePlayers}
|
onClick={() => handleRollAllInitiative()}
|
||||||
title="Player characters"
|
onContextMenu={(e) => {
|
||||||
aria-label="Player characters"
|
e.preventDefault();
|
||||||
|
openMenu(e.clientX, e.clientY);
|
||||||
|
}}
|
||||||
|
{...longPress}
|
||||||
|
disabled={!canRollAllInitiative}
|
||||||
|
title="Roll all initiative"
|
||||||
|
aria-label="Roll all initiative"
|
||||||
>
|
>
|
||||||
<Users className="h-5 w-5" />
|
<D20Icon className="h-6 w-6" />
|
||||||
</Button>
|
</Button>
|
||||||
)}
|
{!!menuPos && (
|
||||||
{bestiaryLoaded && onViewStatBlock && (
|
<RollModeMenu
|
||||||
<div ref={viewerRef} className="relative">
|
position={menuPos}
|
||||||
<Button
|
onSelect={(mode) => handleRollAllInitiative(mode)}
|
||||||
type="button"
|
onClose={() => setMenuPos(null)}
|
||||||
size="icon"
|
|
||||||
variant="ghost"
|
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
|
||||||
onClick={() => (viewerOpen ? closeViewer() : openViewer())}
|
|
||||||
title="Browse stat blocks"
|
|
||||||
aria-label="Browse stat blocks"
|
|
||||||
>
|
|
||||||
<Eye className="h-5 w-5" />
|
|
||||||
</Button>
|
|
||||||
{viewerOpen && (
|
|
||||||
<div className="absolute bottom-full right-0 z-50 mb-1 w-64 rounded-md border border-border bg-card shadow-lg">
|
|
||||||
<div className="p-2">
|
|
||||||
<Input
|
|
||||||
ref={viewerInputRef}
|
|
||||||
type="text"
|
|
||||||
value={viewerQuery}
|
|
||||||
onChange={(e) => handleViewerQueryChange(e.target.value)}
|
|
||||||
onKeyDown={handleViewerKeyDown}
|
|
||||||
placeholder="Search stat blocks..."
|
|
||||||
className="w-full"
|
|
||||||
/>
|
/>
|
||||||
</div>
|
)}
|
||||||
{viewerResults.length > 0 && (
|
</>
|
||||||
<ul className="max-h-48 overflow-y-auto border-t border-border py-1">
|
);
|
||||||
{viewerResults.map((result, i) => (
|
}
|
||||||
<li key={creatureKey(result)}>
|
|
||||||
|
function buildOverflowItems(opts: {
|
||||||
|
onManagePlayers?: () => void;
|
||||||
|
onOpenSourceManager?: () => void;
|
||||||
|
bestiaryLoaded: boolean;
|
||||||
|
onBulkImport?: () => void;
|
||||||
|
bulkImportDisabled?: boolean;
|
||||||
|
onOpenSettings?: () => void;
|
||||||
|
}): OverflowMenuItem[] {
|
||||||
|
const items: OverflowMenuItem[] = [];
|
||||||
|
if (opts.onManagePlayers) {
|
||||||
|
items.push({
|
||||||
|
icon: <Users className="h-4 w-4" />,
|
||||||
|
label: "Player Characters",
|
||||||
|
onClick: opts.onManagePlayers,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (opts.onOpenSourceManager) {
|
||||||
|
items.push({
|
||||||
|
icon: <Library className="h-4 w-4" />,
|
||||||
|
label: "Manage Sources",
|
||||||
|
onClick: opts.onOpenSourceManager,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (opts.bestiaryLoaded && opts.onBulkImport) {
|
||||||
|
items.push({
|
||||||
|
icon: <Import className="h-4 w-4" />,
|
||||||
|
label: "Import All Sources",
|
||||||
|
onClick: opts.onBulkImport,
|
||||||
|
disabled: opts.bulkImportDisabled,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
if (opts.onOpenSettings) {
|
||||||
|
items.push({
|
||||||
|
icon: <Settings className="h-4 w-4" />,
|
||||||
|
label: "Settings",
|
||||||
|
onClick: opts.onOpenSettings,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return items;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function ActionBar({
|
||||||
|
inputRef,
|
||||||
|
autoFocus,
|
||||||
|
onManagePlayers,
|
||||||
|
onOpenSettings,
|
||||||
|
}: Readonly<ActionBarProps>) {
|
||||||
|
const {
|
||||||
|
nameInput,
|
||||||
|
suggestions,
|
||||||
|
pcMatches,
|
||||||
|
suggestionIndex,
|
||||||
|
queued,
|
||||||
|
customInit,
|
||||||
|
customAc,
|
||||||
|
customMaxHp,
|
||||||
|
browseMode,
|
||||||
|
bestiaryLoaded,
|
||||||
|
hasSuggestions,
|
||||||
|
showBulkImport,
|
||||||
|
showSourceManager,
|
||||||
|
suggestionActions,
|
||||||
|
handleNameChange,
|
||||||
|
handleKeyDown,
|
||||||
|
handleBrowseKeyDown,
|
||||||
|
handleAdd,
|
||||||
|
handleBrowseSelect,
|
||||||
|
toggleBrowseMode,
|
||||||
|
setCustomInit,
|
||||||
|
setCustomAc,
|
||||||
|
setCustomMaxHp,
|
||||||
|
} = useActionBarState();
|
||||||
|
|
||||||
|
const { state: bulkImportState } = useBulkImportContext();
|
||||||
|
|
||||||
|
const overflowItems = buildOverflowItems({
|
||||||
|
onManagePlayers,
|
||||||
|
onOpenSourceManager: showSourceManager,
|
||||||
|
bestiaryLoaded,
|
||||||
|
onBulkImport: showBulkImport,
|
||||||
|
bulkImportDisabled: bulkImportState.status === "loading",
|
||||||
|
onOpenSettings,
|
||||||
|
});
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="card-glow flex items-center gap-3 border-border border-t bg-card px-4 py-3 sm:rounded-lg sm:border">
|
||||||
|
<form
|
||||||
|
onSubmit={handleAdd}
|
||||||
|
className="relative flex flex-1 flex-wrap items-center gap-3 sm:flex-nowrap"
|
||||||
|
>
|
||||||
|
<div className="flex-1">
|
||||||
|
<div className="relative max-w-xs">
|
||||||
|
<Input
|
||||||
|
ref={inputRef}
|
||||||
|
type="text"
|
||||||
|
value={nameInput}
|
||||||
|
onChange={(e) => handleNameChange(e.target.value)}
|
||||||
|
onKeyDown={browseMode ? handleBrowseKeyDown : handleKeyDown}
|
||||||
|
placeholder={
|
||||||
|
browseMode ? "Search stat blocks..." : "+ Add combatants"
|
||||||
|
}
|
||||||
|
className="pr-8"
|
||||||
|
autoFocus={autoFocus}
|
||||||
|
/>
|
||||||
|
{!!bestiaryLoaded && (
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
|
tabIndex={-1}
|
||||||
i === viewerIndex
|
className={cn(
|
||||||
? "bg-accent/20 text-foreground"
|
"absolute top-1/2 right-2 -translate-y-1/2 text-muted-foreground hover:text-hover-neutral",
|
||||||
: "text-foreground hover:bg-hover-neutral-bg"
|
browseMode && "text-accent",
|
||||||
}`}
|
)}
|
||||||
onClick={() => handleViewerSelect(result)}
|
onMouseDown={(e) => e.preventDefault()}
|
||||||
onMouseEnter={() => setViewerIndex(i)}
|
onClick={toggleBrowseMode}
|
||||||
|
title={browseMode ? "Switch to add mode" : "Browse stat blocks"}
|
||||||
|
aria-label={
|
||||||
|
browseMode ? "Switch to add mode" : "Browse stat blocks"
|
||||||
|
}
|
||||||
>
|
>
|
||||||
<span>{result.name}</span>
|
{browseMode ? (
|
||||||
<span className="text-xs text-muted-foreground">
|
<EyeOff className="h-4 w-4" />
|
||||||
{result.sourceDisplayName}
|
) : (
|
||||||
</span>
|
<Eye className="h-4 w-4" />
|
||||||
|
)}
|
||||||
</button>
|
</button>
|
||||||
</li>
|
|
||||||
))}
|
|
||||||
</ul>
|
|
||||||
)}
|
)}
|
||||||
{viewerQuery.length >= 2 && viewerResults.length === 0 && (
|
{!!browseMode && (
|
||||||
<div className="border-t border-border px-3 py-2 text-sm text-muted-foreground">
|
<BrowseSuggestions
|
||||||
No creatures found
|
suggestions={suggestions}
|
||||||
</div>
|
suggestionIndex={suggestionIndex}
|
||||||
|
onSelect={handleBrowseSelect}
|
||||||
|
onHover={suggestionActions.setSuggestionIndex}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
{!browseMode && hasSuggestions && (
|
||||||
|
<AddModeSuggestions
|
||||||
|
nameInput={nameInput}
|
||||||
|
suggestions={suggestions}
|
||||||
|
pcMatches={pcMatches}
|
||||||
|
suggestionIndex={suggestionIndex}
|
||||||
|
queued={queued}
|
||||||
|
actions={suggestionActions}
|
||||||
|
/>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
)}
|
|
||||||
</div>
|
</div>
|
||||||
|
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
|
||||||
|
<CustomStatFields
|
||||||
|
customInit={customInit}
|
||||||
|
customAc={customAc}
|
||||||
|
customMaxHp={customMaxHp}
|
||||||
|
onInitChange={setCustomInit}
|
||||||
|
onAcChange={setCustomAc}
|
||||||
|
onMaxHpChange={setCustomMaxHp}
|
||||||
|
/>
|
||||||
)}
|
)}
|
||||||
{bestiaryLoaded && onBulkImport && (
|
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
|
||||||
<Button
|
<Button type="submit">Add</Button>
|
||||||
type="button"
|
|
||||||
size="icon"
|
|
||||||
variant="ghost"
|
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
|
||||||
onClick={onBulkImport}
|
|
||||||
disabled={bulkImportDisabled}
|
|
||||||
title="Bulk import"
|
|
||||||
aria-label="Bulk import"
|
|
||||||
>
|
|
||||||
<Import className="h-5 w-5" />
|
|
||||||
</Button>
|
|
||||||
)}
|
)}
|
||||||
</div>
|
<RollAllButton />
|
||||||
|
{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,36 +1,41 @@
|
|||||||
import { Loader2 } from "lucide-react";
|
import { Loader2 } from "lucide-react";
|
||||||
import { useState } from "react";
|
import { useId, useState } from "react";
|
||||||
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
|
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
|
||||||
import type { BulkImportState } from "../hooks/use-bulk-import.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
|
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { Input } from "./ui/input.js";
|
import { Input } from "./ui/input.js";
|
||||||
|
|
||||||
const DEFAULT_BASE_URL =
|
const DEFAULT_BASE_URL =
|
||||||
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
|
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
|
||||||
|
|
||||||
interface BulkImportPromptProps {
|
export function BulkImportPrompt() {
|
||||||
importState: BulkImportState;
|
const { fetchAndCacheSource, isSourceCached, refreshCache } =
|
||||||
onStartImport: (baseUrl: string) => void;
|
useBestiaryContext();
|
||||||
onDone: () => void;
|
const { state: importState, startImport, reset } = useBulkImportContext();
|
||||||
}
|
const { dismissPanel } = useSidePanelContext();
|
||||||
|
|
||||||
export function BulkImportPrompt({
|
|
||||||
importState,
|
|
||||||
onStartImport,
|
|
||||||
onDone,
|
|
||||||
}: BulkImportPromptProps) {
|
|
||||||
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
|
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
|
||||||
|
const baseUrlId = useId();
|
||||||
const totalSources = getAllSourceCodes().length;
|
const totalSources = getAllSourceCodes().length;
|
||||||
|
|
||||||
|
const handleStart = (url: string) => {
|
||||||
|
startImport(url, fetchAndCacheSource, isSourceCached, refreshCache);
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleDone = () => {
|
||||||
|
dismissPanel();
|
||||||
|
reset();
|
||||||
|
};
|
||||||
|
|
||||||
if (importState.status === "complete") {
|
if (importState.status === "complete") {
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col gap-4">
|
<div className="flex flex-col gap-4">
|
||||||
<div className="rounded-md border border-green-500/50 bg-green-500/10 px-3 py-2 text-sm text-green-400">
|
<div className="rounded-md border border-green-500/50 bg-green-500/10 px-3 py-2 text-green-400 text-sm">
|
||||||
All sources loaded
|
All sources loaded
|
||||||
</div>
|
</div>
|
||||||
<Button size="sm" onClick={onDone}>
|
<Button onClick={handleDone}>Done</Button>
|
||||||
Done
|
|
||||||
</Button>
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -42,9 +47,7 @@ export function BulkImportPrompt({
|
|||||||
Loaded {importState.completed}/{importState.total} sources (
|
Loaded {importState.completed}/{importState.total} sources (
|
||||||
{importState.failed} failed)
|
{importState.failed} failed)
|
||||||
</div>
|
</div>
|
||||||
<Button size="sm" onClick={onDone}>
|
<Button onClick={handleDone}>Done</Button>
|
||||||
Done
|
|
||||||
</Button>
|
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -58,7 +61,7 @@ export function BulkImportPrompt({
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col gap-4">
|
<div className="flex flex-col gap-4">
|
||||||
<div className="flex items-center gap-2 text-sm text-muted-foreground">
|
<div className="flex items-center gap-2 text-muted-foreground text-sm">
|
||||||
<Loader2 className="h-4 w-4 animate-spin" />
|
<Loader2 className="h-4 w-4 animate-spin" />
|
||||||
Loading sources... {processed}/{importState.total}
|
Loading sources... {processed}/{importState.total}
|
||||||
</div>
|
</div>
|
||||||
@@ -78,24 +81,20 @@ export function BulkImportPrompt({
|
|||||||
return (
|
return (
|
||||||
<div className="flex flex-col gap-4">
|
<div className="flex flex-col gap-4">
|
||||||
<div>
|
<div>
|
||||||
<h3 className="text-sm font-semibold text-foreground">
|
<h3 className="font-semibold text-foreground text-sm">
|
||||||
Bulk Import Sources
|
Import All Sources
|
||||||
</h3>
|
</h3>
|
||||||
<p className="mt-1 text-xs text-muted-foreground">
|
<p className="mt-1 text-muted-foreground text-xs">
|
||||||
Load stat block data for all {totalSources} sources at once. This will
|
Load stat block data for all {totalSources} sources at once.
|
||||||
download approximately 12.5 MB of data.
|
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex flex-col gap-2">
|
<div className="flex flex-col gap-2">
|
||||||
<label
|
<label htmlFor={baseUrlId} className="text-muted-foreground text-xs">
|
||||||
htmlFor="bulk-base-url"
|
|
||||||
className="text-xs text-muted-foreground"
|
|
||||||
>
|
|
||||||
Base URL
|
Base URL
|
||||||
</label>
|
</label>
|
||||||
<Input
|
<Input
|
||||||
id="bulk-base-url"
|
id={baseUrlId}
|
||||||
type="url"
|
type="url"
|
||||||
value={baseUrl}
|
value={baseUrl}
|
||||||
onChange={(e) => setBaseUrl(e.target.value)}
|
onChange={(e) => setBaseUrl(e.target.value)}
|
||||||
@@ -103,11 +102,7 @@ export function BulkImportPrompt({
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<Button
|
<Button onClick={() => handleStart(baseUrl)} disabled={isDisabled}>
|
||||||
size="sm"
|
|
||||||
onClick={() => onStartImport(baseUrl)}
|
|
||||||
disabled={isDisabled}
|
|
||||||
>
|
|
||||||
Load All
|
Load All
|
||||||
</Button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
44
apps/web/src/components/bulk-import-toasts.tsx
Normal file
44
apps/web/src/components/bulk-import-toasts.tsx
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
import { Toast } from "./toast.js";
|
||||||
|
|
||||||
|
export function BulkImportToasts() {
|
||||||
|
const { state, reset } = useBulkImportContext();
|
||||||
|
const { bulkImportMode, isRightPanelCollapsed } = useSidePanelContext();
|
||||||
|
const visible = !bulkImportMode || isRightPanelCollapsed;
|
||||||
|
|
||||||
|
if (!visible) return null;
|
||||||
|
|
||||||
|
if (state.status === "loading") {
|
||||||
|
return (
|
||||||
|
<Toast
|
||||||
|
message={`Loading sources... ${state.completed + state.failed}/${state.total}`}
|
||||||
|
progress={
|
||||||
|
state.total > 0 ? (state.completed + state.failed) / state.total : 0
|
||||||
|
}
|
||||||
|
onDismiss={() => {}}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state.status === "complete") {
|
||||||
|
return (
|
||||||
|
<Toast
|
||||||
|
message="All sources loaded"
|
||||||
|
onDismiss={reset}
|
||||||
|
autoDismissMs={3000}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state.status === "partial-failure") {
|
||||||
|
return (
|
||||||
|
<Toast
|
||||||
|
message={`Loaded ${state.completed}/${state.total} sources (${state.failed} failed)`}
|
||||||
|
onDismiss={reset}
|
||||||
|
/>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
@@ -9,18 +9,18 @@ interface ColorPaletteProps {
|
|||||||
|
|
||||||
const COLORS = [...VALID_PLAYER_COLORS] as string[];
|
const COLORS = [...VALID_PLAYER_COLORS] as string[];
|
||||||
|
|
||||||
export function ColorPalette({ value, onChange }: ColorPaletteProps) {
|
export function ColorPalette({ value, onChange }: Readonly<ColorPaletteProps>) {
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-wrap gap-2">
|
<div className="flex flex-wrap gap-2">
|
||||||
{COLORS.map((color) => (
|
{COLORS.map((color) => (
|
||||||
<button
|
<button
|
||||||
key={color}
|
key={color}
|
||||||
type="button"
|
type="button"
|
||||||
onClick={() => onChange(color)}
|
onClick={() => onChange(value === color ? "" : color)}
|
||||||
className={cn(
|
className={cn(
|
||||||
"h-8 w-8 rounded-full transition-all",
|
"h-8 w-8 rounded-full transition-all",
|
||||||
value === color
|
value === color
|
||||||
? "ring-2 ring-foreground ring-offset-2 ring-offset-background scale-110"
|
? "scale-110 ring-2 ring-foreground ring-offset-2 ring-offset-background"
|
||||||
: "hover:scale-110",
|
: "hover:scale-110",
|
||||||
)}
|
)}
|
||||||
style={{
|
style={{
|
||||||
|
|||||||
@@ -1,20 +1,27 @@
|
|||||||
import {
|
import {
|
||||||
type CombatantId,
|
type CombatantId,
|
||||||
type ConditionId,
|
type ConditionId,
|
||||||
|
type CreatureId,
|
||||||
deriveHpStatus,
|
deriveHpStatus,
|
||||||
type PlayerIcon,
|
type PlayerIcon,
|
||||||
|
type RollMode,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import { Brain, X } from "lucide-react";
|
import { Brain, Pencil, X } from "lucide-react";
|
||||||
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
|
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
|
||||||
import { cn } from "../lib/utils";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
import { AcShield } from "./ac-shield";
|
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
|
||||||
import { ConditionPicker } from "./condition-picker";
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
import { ConditionTags } from "./condition-tags";
|
import { useLongPress } from "../hooks/use-long-press.js";
|
||||||
import { D20Icon } from "./d20-icon";
|
import { cn } from "../lib/utils.js";
|
||||||
import { HpAdjustPopover } from "./hp-adjust-popover";
|
import { AcShield } from "./ac-shield.js";
|
||||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
import { ConditionPicker } from "./condition-picker.js";
|
||||||
import { ConfirmButton } from "./ui/confirm-button";
|
import { ConditionTags } from "./condition-tags.js";
|
||||||
import { Input } from "./ui/input";
|
import { D20Icon } from "./d20-icon.js";
|
||||||
|
import { HpAdjustPopover } from "./hp-adjust-popover.js";
|
||||||
|
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
|
||||||
|
import { RollModeMenu } from "./roll-mode-menu.js";
|
||||||
|
import { ConfirmButton } from "./ui/confirm-button.js";
|
||||||
|
import { Input } from "./ui/input.js";
|
||||||
|
|
||||||
interface Combatant {
|
interface Combatant {
|
||||||
readonly id: CombatantId;
|
readonly id: CombatantId;
|
||||||
@@ -22,45 +29,36 @@ interface Combatant {
|
|||||||
readonly initiative?: number;
|
readonly initiative?: number;
|
||||||
readonly maxHp?: number;
|
readonly maxHp?: number;
|
||||||
readonly currentHp?: number;
|
readonly currentHp?: number;
|
||||||
|
readonly tempHp?: number;
|
||||||
readonly ac?: number;
|
readonly ac?: number;
|
||||||
readonly conditions?: readonly ConditionId[];
|
readonly conditions?: readonly ConditionId[];
|
||||||
readonly isConcentrating?: boolean;
|
readonly isConcentrating?: boolean;
|
||||||
readonly color?: string;
|
readonly color?: string;
|
||||||
readonly icon?: string;
|
readonly icon?: string;
|
||||||
|
readonly creatureId?: CreatureId;
|
||||||
}
|
}
|
||||||
|
|
||||||
interface CombatantRowProps {
|
interface CombatantRowProps {
|
||||||
combatant: Combatant;
|
combatant: Combatant;
|
||||||
isActive: boolean;
|
isActive: boolean;
|
||||||
onRename: (id: CombatantId, newName: string) => void;
|
|
||||||
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
|
|
||||||
onRemove: (id: CombatantId) => void;
|
|
||||||
onSetHp: (id: CombatantId, maxHp: number | undefined) => void;
|
|
||||||
onAdjustHp: (id: CombatantId, delta: number) => void;
|
|
||||||
onSetAc: (id: CombatantId, value: number | undefined) => void;
|
|
||||||
onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
|
|
||||||
onToggleConcentration: (id: CombatantId) => void;
|
|
||||||
onShowStatBlock?: () => void;
|
|
||||||
onRollInitiative?: (id: CombatantId) => void;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function EditableName({
|
function EditableName({
|
||||||
name,
|
name,
|
||||||
combatantId,
|
combatantId,
|
||||||
onRename,
|
onRename,
|
||||||
onShowStatBlock,
|
color,
|
||||||
}: {
|
onToggleStatBlock,
|
||||||
|
}: Readonly<{
|
||||||
name: string;
|
name: string;
|
||||||
combatantId: CombatantId;
|
combatantId: CombatantId;
|
||||||
onRename: (id: CombatantId, newName: string) => void;
|
onRename: (id: CombatantId, newName: string) => void;
|
||||||
onShowStatBlock?: () => void;
|
color?: string;
|
||||||
}) {
|
onToggleStatBlock?: () => void;
|
||||||
|
}>) {
|
||||||
const [editing, setEditing] = useState(false);
|
const [editing, setEditing] = useState(false);
|
||||||
const [draft, setDraft] = useState(name);
|
const [draft, setDraft] = useState(name);
|
||||||
const inputRef = useRef<HTMLInputElement>(null);
|
const inputRef = useRef<HTMLInputElement>(null);
|
||||||
const clickTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
|
||||||
const longPressTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
|
||||||
const longPressTriggeredRef = useRef(false);
|
|
||||||
|
|
||||||
const commit = useCallback(() => {
|
const commit = useCallback(() => {
|
||||||
const trimmed = draft.trim();
|
const trimmed = draft.trim();
|
||||||
@@ -76,53 +74,13 @@ function EditableName({
|
|||||||
requestAnimationFrame(() => inputRef.current?.select());
|
requestAnimationFrame(() => inputRef.current?.select());
|
||||||
}, [name]);
|
}, [name]);
|
||||||
|
|
||||||
useEffect(() => {
|
|
||||||
return () => {
|
|
||||||
clearTimeout(clickTimerRef.current);
|
|
||||||
clearTimeout(longPressTimerRef.current);
|
|
||||||
};
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
const handleClick = useCallback(
|
|
||||||
(e: React.MouseEvent) => {
|
|
||||||
e.stopPropagation();
|
|
||||||
if (longPressTriggeredRef.current) {
|
|
||||||
longPressTriggeredRef.current = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (clickTimerRef.current) {
|
|
||||||
clearTimeout(clickTimerRef.current);
|
|
||||||
clickTimerRef.current = undefined;
|
|
||||||
startEditing();
|
|
||||||
} else {
|
|
||||||
clickTimerRef.current = setTimeout(() => {
|
|
||||||
clickTimerRef.current = undefined;
|
|
||||||
onShowStatBlock?.();
|
|
||||||
}, 250);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
[startEditing, onShowStatBlock],
|
|
||||||
);
|
|
||||||
|
|
||||||
const handleTouchStart = useCallback(() => {
|
|
||||||
longPressTriggeredRef.current = false;
|
|
||||||
longPressTimerRef.current = setTimeout(() => {
|
|
||||||
longPressTriggeredRef.current = true;
|
|
||||||
startEditing();
|
|
||||||
}, 500);
|
|
||||||
}, [startEditing]);
|
|
||||||
|
|
||||||
const cancelLongPress = useCallback(() => {
|
|
||||||
clearTimeout(longPressTimerRef.current);
|
|
||||||
}, []);
|
|
||||||
|
|
||||||
if (editing) {
|
if (editing) {
|
||||||
return (
|
return (
|
||||||
<Input
|
<Input
|
||||||
ref={inputRef}
|
ref={inputRef}
|
||||||
type="text"
|
type="text"
|
||||||
value={draft}
|
value={draft}
|
||||||
className="h-7 text-sm"
|
className="h-7 max-w-48 text-sm"
|
||||||
onChange={(e) => setDraft(e.target.value)}
|
onChange={(e) => setDraft(e.target.value)}
|
||||||
onBlur={commit}
|
onBlur={commit}
|
||||||
onKeyDown={(e) => {
|
onKeyDown={(e) => {
|
||||||
@@ -137,15 +95,27 @@ function EditableName({
|
|||||||
<>
|
<>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={handleClick}
|
onClick={onToggleStatBlock}
|
||||||
onTouchStart={handleTouchStart}
|
disabled={!onToggleStatBlock}
|
||||||
onTouchEnd={cancelLongPress}
|
className={cn(
|
||||||
onTouchCancel={cancelLongPress}
|
"truncate text-left text-sm transition-colors",
|
||||||
onTouchMove={cancelLongPress}
|
onToggleStatBlock
|
||||||
className="truncate text-left text-sm text-foreground cursor-text hover:text-hover-neutral transition-colors"
|
? "cursor-pointer text-foreground hover:text-hover-neutral"
|
||||||
|
: "cursor-default text-foreground",
|
||||||
|
)}
|
||||||
|
style={color ? { color } : undefined}
|
||||||
>
|
>
|
||||||
{name}
|
{name}
|
||||||
</button>
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
onClick={startEditing}
|
||||||
|
title="Rename"
|
||||||
|
aria-label="Rename"
|
||||||
|
className="inline-flex pointer-coarse:w-auto w-0 shrink-0 items-center overflow-hidden pointer-coarse:overflow-visible rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-all duration-150 hover:bg-hover-neutral-bg hover:text-hover-neutral focus:w-auto focus:overflow-visible focus:opacity-100 group-hover:w-auto group-hover:overflow-visible group-hover:opacity-100"
|
||||||
|
>
|
||||||
|
<Pencil size={14} />
|
||||||
|
</button>
|
||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -153,10 +123,10 @@ function EditableName({
|
|||||||
function MaxHpDisplay({
|
function MaxHpDisplay({
|
||||||
maxHp,
|
maxHp,
|
||||||
onCommit,
|
onCommit,
|
||||||
}: {
|
}: Readonly<{
|
||||||
maxHp: number | undefined;
|
maxHp: number | undefined;
|
||||||
onCommit: (value: number | undefined) => void;
|
onCommit: (value: number | undefined) => void;
|
||||||
}) {
|
}>) {
|
||||||
const [editing, setEditing] = useState(false);
|
const [editing, setEditing] = useState(false);
|
||||||
const [draft, setDraft] = useState(maxHp?.toString() ?? "");
|
const [draft, setDraft] = useState(maxHp?.toString() ?? "");
|
||||||
const inputRef = useRef<HTMLInputElement>(null);
|
const inputRef = useRef<HTMLInputElement>(null);
|
||||||
@@ -187,7 +157,7 @@ function MaxHpDisplay({
|
|||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={draft}
|
value={draft}
|
||||||
placeholder="Max"
|
placeholder="Max"
|
||||||
className="h-7 w-[7ch] text-center text-sm tabular-nums"
|
className="h-7 w-[7ch] text-center tabular-nums"
|
||||||
onChange={(e) => setDraft(e.target.value)}
|
onChange={(e) => setDraft(e.target.value)}
|
||||||
onBlur={commit}
|
onBlur={commit}
|
||||||
onKeyDown={(e) => {
|
onKeyDown={(e) => {
|
||||||
@@ -202,7 +172,12 @@ function MaxHpDisplay({
|
|||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={startEditing}
|
onClick={startEditing}
|
||||||
className="inline-block h-7 min-w-[3ch] text-center text-sm leading-7 tabular-nums text-muted-foreground transition-colors hover:text-hover-neutral"
|
className={cn(
|
||||||
|
"inline-block h-7 min-w-[3ch] text-center leading-7 transition-colors hover:text-hover-neutral",
|
||||||
|
maxHp === undefined
|
||||||
|
? "text-muted-foreground text-sm"
|
||||||
|
: "text-muted-foreground text-xs",
|
||||||
|
)}
|
||||||
>
|
>
|
||||||
{maxHp ?? "Max"}
|
{maxHp ?? "Max"}
|
||||||
</button>
|
</button>
|
||||||
@@ -212,48 +187,47 @@ function MaxHpDisplay({
|
|||||||
function ClickableHp({
|
function ClickableHp({
|
||||||
currentHp,
|
currentHp,
|
||||||
maxHp,
|
maxHp,
|
||||||
|
tempHp,
|
||||||
onAdjust,
|
onAdjust,
|
||||||
dimmed,
|
onSetTempHp,
|
||||||
}: {
|
}: Readonly<{
|
||||||
currentHp: number | undefined;
|
currentHp: number | undefined;
|
||||||
maxHp: number | undefined;
|
maxHp: number | undefined;
|
||||||
|
tempHp: number | undefined;
|
||||||
onAdjust: (delta: number) => void;
|
onAdjust: (delta: number) => void;
|
||||||
dimmed?: boolean;
|
onSetTempHp: (value: number) => void;
|
||||||
}) {
|
}>) {
|
||||||
const [popoverOpen, setPopoverOpen] = useState(false);
|
const [popoverOpen, setPopoverOpen] = useState(false);
|
||||||
const status = deriveHpStatus(currentHp, maxHp);
|
const status = deriveHpStatus(currentHp, maxHp);
|
||||||
|
|
||||||
if (maxHp === undefined) {
|
if (maxHp === undefined) {
|
||||||
return (
|
return null;
|
||||||
<span
|
|
||||||
className={cn(
|
|
||||||
"inline-block h-7 w-[4ch] text-center text-sm leading-7 tabular-nums text-muted-foreground",
|
|
||||||
dimmed && "opacity-50",
|
|
||||||
)}
|
|
||||||
>
|
|
||||||
--
|
|
||||||
</span>
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="relative">
|
<div className="relative flex items-center">
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={() => setPopoverOpen(true)}
|
onClick={() => setPopoverOpen(true)}
|
||||||
|
aria-label={`Current HP: ${currentHp}${tempHp ? ` (+${tempHp} temp)` : ""} (${status})`}
|
||||||
className={cn(
|
className={cn(
|
||||||
"inline-block h-7 min-w-[3ch] text-center text-sm font-medium leading-7 tabular-nums transition-colors hover:text-hover-neutral",
|
"inline-block h-7 min-w-[3ch] text-center font-medium text-sm leading-7 transition-colors hover:text-hover-neutral",
|
||||||
status === "bloodied" && "text-amber-400",
|
status === "bloodied" && "text-amber-400",
|
||||||
status === "unconscious" && "text-red-400",
|
status === "unconscious" && "text-red-400",
|
||||||
status === "healthy" && "text-foreground",
|
status === "healthy" && "text-foreground",
|
||||||
dimmed && "opacity-50",
|
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
{currentHp}
|
{currentHp}
|
||||||
</button>
|
</button>
|
||||||
{popoverOpen && (
|
{!!tempHp && (
|
||||||
|
<span className="font-medium text-cyan-400 text-sm leading-7">
|
||||||
|
+{tempHp}
|
||||||
|
</span>
|
||||||
|
)}
|
||||||
|
{!!popoverOpen && (
|
||||||
<HpAdjustPopover
|
<HpAdjustPopover
|
||||||
onAdjust={onAdjust}
|
onAdjust={onAdjust}
|
||||||
|
onSetTempHp={onSetTempHp}
|
||||||
onClose={() => setPopoverOpen(false)}
|
onClose={() => setPopoverOpen(false)}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
@@ -264,10 +238,10 @@ function ClickableHp({
|
|||||||
function AcDisplay({
|
function AcDisplay({
|
||||||
ac,
|
ac,
|
||||||
onCommit,
|
onCommit,
|
||||||
}: {
|
}: Readonly<{
|
||||||
ac: number | undefined;
|
ac: number | undefined;
|
||||||
onCommit: (value: number | undefined) => void;
|
onCommit: (value: number | undefined) => void;
|
||||||
}) {
|
}>) {
|
||||||
const [editing, setEditing] = useState(false);
|
const [editing, setEditing] = useState(false);
|
||||||
const [draft, setDraft] = useState(ac?.toString() ?? "");
|
const [draft, setDraft] = useState(ac?.toString() ?? "");
|
||||||
const inputRef = useRef<HTMLInputElement>(null);
|
const inputRef = useRef<HTMLInputElement>(null);
|
||||||
@@ -298,7 +272,7 @@ function AcDisplay({
|
|||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={draft}
|
value={draft}
|
||||||
placeholder="AC"
|
placeholder="AC"
|
||||||
className="h-7 w-[6ch] text-center text-sm tabular-nums"
|
className="h-7 w-[6ch] text-center tabular-nums"
|
||||||
onChange={(e) => setDraft(e.target.value)}
|
onChange={(e) => setDraft(e.target.value)}
|
||||||
onBlur={commit}
|
onBlur={commit}
|
||||||
onKeyDown={(e) => {
|
onKeyDown={(e) => {
|
||||||
@@ -318,16 +292,34 @@ function InitiativeDisplay({
|
|||||||
dimmed,
|
dimmed,
|
||||||
onSetInitiative,
|
onSetInitiative,
|
||||||
onRollInitiative,
|
onRollInitiative,
|
||||||
}: {
|
}: Readonly<{
|
||||||
initiative: number | undefined;
|
initiative: number | undefined;
|
||||||
combatantId: CombatantId;
|
combatantId: CombatantId;
|
||||||
dimmed: boolean;
|
dimmed: boolean;
|
||||||
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
|
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
|
||||||
onRollInitiative?: (id: CombatantId) => void;
|
onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
|
||||||
}) {
|
}>) {
|
||||||
const [editing, setEditing] = useState(false);
|
const [editing, setEditing] = useState(false);
|
||||||
const [draft, setDraft] = useState(initiative?.toString() ?? "");
|
const [draft, setDraft] = useState(initiative?.toString() ?? "");
|
||||||
const inputRef = useRef<HTMLInputElement>(null);
|
const inputRef = useRef<HTMLInputElement>(null);
|
||||||
|
const [menuPos, setMenuPos] = useState<{
|
||||||
|
x: number;
|
||||||
|
y: number;
|
||||||
|
} | null>(null);
|
||||||
|
|
||||||
|
const openMenu = useCallback((x: number, y: number) => {
|
||||||
|
setMenuPos({ x, y });
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const longPress = useLongPress(
|
||||||
|
useCallback(
|
||||||
|
(e: React.TouchEvent) => {
|
||||||
|
const touch = e.touches[0];
|
||||||
|
if (touch) openMenu(touch.clientX, touch.clientY);
|
||||||
|
},
|
||||||
|
[openMenu],
|
||||||
|
),
|
||||||
|
);
|
||||||
|
|
||||||
const commit = useCallback(() => {
|
const commit = useCallback(() => {
|
||||||
if (draft === "") {
|
if (draft === "") {
|
||||||
@@ -356,7 +348,7 @@ function InitiativeDisplay({
|
|||||||
value={draft}
|
value={draft}
|
||||||
placeholder="--"
|
placeholder="--"
|
||||||
className={cn(
|
className={cn(
|
||||||
"h-7 w-[6ch] text-center text-sm tabular-nums",
|
"h-7 w-full text-center tabular-nums",
|
||||||
dimmed && "opacity-50",
|
dimmed && "opacity-50",
|
||||||
)}
|
)}
|
||||||
onChange={(e) => setDraft(e.target.value)}
|
onChange={(e) => setDraft(e.target.value)}
|
||||||
@@ -369,12 +361,18 @@ function InitiativeDisplay({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Empty + bestiary creature → d20 roll button
|
// Empty + bestiary creature -> d20 roll button
|
||||||
if (initiative === undefined && onRollInitiative) {
|
if (initiative === undefined && onRollInitiative) {
|
||||||
return (
|
return (
|
||||||
|
<>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={() => onRollInitiative(combatantId)}
|
onClick={() => onRollInitiative(combatantId)}
|
||||||
|
onContextMenu={(e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
openMenu(e.clientX, e.clientY);
|
||||||
|
}}
|
||||||
|
{...longPress}
|
||||||
className={cn(
|
className={cn(
|
||||||
"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
|
"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
|
||||||
dimmed && "opacity-50",
|
dimmed && "opacity-50",
|
||||||
@@ -384,20 +382,28 @@ function InitiativeDisplay({
|
|||||||
>
|
>
|
||||||
<D20Icon className="h-7 w-7" />
|
<D20Icon className="h-7 w-7" />
|
||||||
</button>
|
</button>
|
||||||
|
{!!menuPos && (
|
||||||
|
<RollModeMenu
|
||||||
|
position={menuPos}
|
||||||
|
onSelect={(mode) => onRollInitiative(combatantId, mode)}
|
||||||
|
onClose={() => setMenuPos(null)}
|
||||||
|
/>
|
||||||
|
)}
|
||||||
|
</>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Has value → bold number, click to edit
|
// Has value -> bold number, click to edit
|
||||||
// Empty + manual → "--" placeholder, click to edit
|
// Empty + manual -> "--" placeholder, click to edit
|
||||||
return (
|
return (
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={startEditing}
|
onClick={startEditing}
|
||||||
className={cn(
|
className={cn(
|
||||||
"h-7 w-full text-center text-sm leading-7 tabular-nums transition-colors",
|
"h-7 w-full text-center text-sm tabular-nums leading-7 transition-colors",
|
||||||
initiative !== undefined
|
initiative === undefined
|
||||||
? "font-medium text-foreground hover:text-hover-neutral"
|
? "text-muted-foreground hover:text-hover-neutral"
|
||||||
: "text-muted-foreground hover:text-hover-neutral",
|
: "font-medium text-foreground hover:text-hover-neutral",
|
||||||
dimmed && "opacity-50",
|
dimmed && "opacity-50",
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
@@ -410,9 +416,13 @@ function rowBorderClass(
|
|||||||
isActive: boolean,
|
isActive: boolean,
|
||||||
isConcentrating: boolean | undefined,
|
isConcentrating: boolean | undefined,
|
||||||
): string {
|
): string {
|
||||||
if (isActive) return "border-l-2 border-l-accent bg-accent/10";
|
if (isActive && isConcentrating)
|
||||||
if (isConcentrating) return "border-l-2 border-l-purple-400";
|
return "border border-l-2 border-active-row-border border-l-purple-400 bg-active-row-bg card-glow";
|
||||||
return "border-l-2 border-l-transparent";
|
if (isActive)
|
||||||
|
return "border border-l-2 border-active-row-border bg-active-row-bg card-glow";
|
||||||
|
if (isConcentrating)
|
||||||
|
return "border border-l-2 border-transparent border-l-purple-400";
|
||||||
|
return "border border-l-2 border-transparent";
|
||||||
}
|
}
|
||||||
|
|
||||||
function concentrationIconClass(
|
function concentrationIconClass(
|
||||||
@@ -424,56 +434,71 @@ function concentrationIconClass(
|
|||||||
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
|
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
|
||||||
}
|
}
|
||||||
|
|
||||||
function activateOnKeyDown(
|
|
||||||
handler: () => void,
|
|
||||||
): (e: { key: string; preventDefault: () => void }) => void {
|
|
||||||
return (e) => {
|
|
||||||
if (e.key === "Enter" || e.key === " ") {
|
|
||||||
e.preventDefault();
|
|
||||||
handler();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
export function CombatantRow({
|
export function CombatantRow({
|
||||||
ref,
|
ref,
|
||||||
combatant,
|
combatant,
|
||||||
isActive,
|
isActive,
|
||||||
onRename,
|
|
||||||
onSetInitiative,
|
|
||||||
onRemove,
|
|
||||||
onSetHp,
|
|
||||||
onAdjustHp,
|
|
||||||
onSetAc,
|
|
||||||
onToggleCondition,
|
|
||||||
onToggleConcentration,
|
|
||||||
onShowStatBlock,
|
|
||||||
onRollInitiative,
|
|
||||||
}: CombatantRowProps & { ref?: Ref<HTMLDivElement> }) {
|
}: CombatantRowProps & { ref?: Ref<HTMLDivElement> }) {
|
||||||
|
const {
|
||||||
|
editCombatant,
|
||||||
|
setInitiative,
|
||||||
|
removeCombatant,
|
||||||
|
setHp,
|
||||||
|
adjustHp,
|
||||||
|
setTempHp,
|
||||||
|
setAc,
|
||||||
|
toggleCondition,
|
||||||
|
toggleConcentration,
|
||||||
|
} = useEncounterContext();
|
||||||
|
const { selectedCreatureId, showCreature, toggleCollapse } =
|
||||||
|
useSidePanelContext();
|
||||||
|
const { handleRollInitiative } = useInitiativeRollsContext();
|
||||||
|
|
||||||
|
// Derive what was previously conditional props
|
||||||
|
const isStatBlockOpen = combatant.creatureId === selectedCreatureId;
|
||||||
|
const { creatureId } = combatant;
|
||||||
|
const hasStatBlock = !!creatureId;
|
||||||
|
const onToggleStatBlock = hasStatBlock
|
||||||
|
? () => {
|
||||||
|
if (isStatBlockOpen) {
|
||||||
|
toggleCollapse();
|
||||||
|
} else {
|
||||||
|
showCreature(creatureId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
: undefined;
|
||||||
|
const onRollInitiative = combatant.creatureId
|
||||||
|
? handleRollInitiative
|
||||||
|
: undefined;
|
||||||
|
|
||||||
const { id, name, initiative, maxHp, currentHp } = combatant;
|
const { id, name, initiative, maxHp, currentHp } = combatant;
|
||||||
const status = deriveHpStatus(currentHp, maxHp);
|
const status = deriveHpStatus(currentHp, maxHp);
|
||||||
const dimmed = status === "unconscious";
|
const dimmed = status === "unconscious";
|
||||||
const [pickerOpen, setPickerOpen] = useState(false);
|
const [pickerOpen, setPickerOpen] = useState(false);
|
||||||
|
const conditionAnchorRef = useRef<HTMLDivElement>(null);
|
||||||
|
|
||||||
const prevHpRef = useRef(currentHp);
|
const prevHpRef = useRef(currentHp);
|
||||||
|
const prevTempHpRef = useRef(combatant.tempHp);
|
||||||
const [isPulsing, setIsPulsing] = useState(false);
|
const [isPulsing, setIsPulsing] = useState(false);
|
||||||
const pulseTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
const pulseTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const prevHp = prevHpRef.current;
|
const prevHp = prevHpRef.current;
|
||||||
|
const prevTempHp = prevTempHpRef.current;
|
||||||
prevHpRef.current = currentHp;
|
prevHpRef.current = currentHp;
|
||||||
|
prevTempHpRef.current = combatant.tempHp;
|
||||||
|
|
||||||
if (
|
const realHpDropped =
|
||||||
prevHp !== undefined &&
|
prevHp !== undefined && currentHp !== undefined && currentHp < prevHp;
|
||||||
currentHp !== undefined &&
|
const tempHpDropped =
|
||||||
currentHp < prevHp &&
|
prevTempHp !== undefined && (combatant.tempHp ?? 0) < prevTempHp;
|
||||||
combatant.isConcentrating
|
|
||||||
) {
|
if ((realHpDropped || tempHpDropped) && combatant.isConcentrating) {
|
||||||
setIsPulsing(true);
|
setIsPulsing(true);
|
||||||
clearTimeout(pulseTimerRef.current);
|
clearTimeout(pulseTimerRef.current);
|
||||||
pulseTimerRef.current = setTimeout(() => setIsPulsing(false), 1200);
|
pulseTimerRef.current = setTimeout(() => setIsPulsing(false), 1200);
|
||||||
}
|
}
|
||||||
}, [currentHp, combatant.isConcentrating]);
|
}, [currentHp, combatant.tempHp, combatant.isConcentrating]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!combatant.isConcentrating) {
|
if (!combatant.isConcentrating) {
|
||||||
@@ -482,41 +507,28 @@ export function CombatantRow({
|
|||||||
}
|
}
|
||||||
}, [combatant.isConcentrating]);
|
}, [combatant.isConcentrating]);
|
||||||
|
|
||||||
const pcColor =
|
const pcColor = combatant.color
|
||||||
combatant.color && !isActive && !combatant.isConcentrating
|
|
||||||
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
|
||||||
: undefined;
|
: undefined;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
|
|
||||||
<div
|
<div
|
||||||
ref={ref}
|
ref={ref}
|
||||||
role={onShowStatBlock ? "button" : undefined}
|
|
||||||
tabIndex={onShowStatBlock ? 0 : undefined}
|
|
||||||
className={cn(
|
className={cn(
|
||||||
"group rounded-md pr-3 transition-colors",
|
"group rounded-lg pr-3 transition-colors",
|
||||||
rowBorderClass(isActive, combatant.isConcentrating),
|
rowBorderClass(isActive, combatant.isConcentrating),
|
||||||
isPulsing && "animate-concentration-pulse",
|
isPulsing && "animate-concentration-pulse",
|
||||||
onShowStatBlock && "cursor-pointer",
|
|
||||||
)}
|
)}
|
||||||
style={pcColor ? { borderLeftColor: pcColor } : undefined}
|
|
||||||
onClick={onShowStatBlock}
|
|
||||||
onKeyDown={
|
|
||||||
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
|
|
||||||
}
|
|
||||||
>
|
>
|
||||||
<div className="grid grid-cols-[2rem_3rem_1fr_auto_auto_2rem] items-center gap-3 py-2">
|
<div className="grid grid-cols-[2rem_3rem_auto_1fr_auto_2rem] items-center gap-1.5 py-3 sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem] sm:gap-3 sm:py-2">
|
||||||
{/* Concentration */}
|
{/* Concentration */}
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={(e) => {
|
onClick={() => toggleConcentration(id)}
|
||||||
e.stopPropagation();
|
|
||||||
onToggleConcentration(id);
|
|
||||||
}}
|
|
||||||
title="Concentrating"
|
title="Concentrating"
|
||||||
aria-label="Toggle concentration"
|
aria-label="Toggle concentration"
|
||||||
className={cn(
|
className={cn(
|
||||||
"flex w-full items-center justify-center self-stretch -my-2 -ml-[2px] pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
|
"-my-2 -ml-[2px] flex w-full items-center justify-center self-stretch pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
|
||||||
concentrationIconClass(combatant.isConcentrating, dimmed),
|
concentrationIconClass(combatant.isConcentrating, dimmed),
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
@@ -524,39 +536,40 @@ export function CombatantRow({
|
|||||||
</button>
|
</button>
|
||||||
|
|
||||||
{/* Initiative */}
|
{/* Initiative */}
|
||||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
|
<div className="rounded-md bg-muted/30 px-1">
|
||||||
<div
|
|
||||||
onClick={(e) => e.stopPropagation()}
|
|
||||||
onKeyDown={(e) => e.stopPropagation()}
|
|
||||||
>
|
|
||||||
<InitiativeDisplay
|
<InitiativeDisplay
|
||||||
initiative={initiative}
|
initiative={initiative}
|
||||||
combatantId={id}
|
combatantId={id}
|
||||||
dimmed={dimmed}
|
dimmed={dimmed}
|
||||||
onSetInitiative={onSetInitiative}
|
onSetInitiative={setInitiative}
|
||||||
onRollInitiative={onRollInitiative}
|
onRollInitiative={onRollInitiative}
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{/* AC */}
|
||||||
|
<div className={cn(dimmed && "opacity-50")}>
|
||||||
|
<AcDisplay ac={combatant.ac} onCommit={(v) => setAc(id, v)} />
|
||||||
|
</div>
|
||||||
|
|
||||||
{/* Name + Conditions */}
|
{/* Name + Conditions */}
|
||||||
<div
|
<div
|
||||||
className={cn(
|
className={cn(
|
||||||
"relative flex flex-wrap items-center gap-1 min-w-0",
|
"relative flex min-w-0 flex-wrap items-center gap-1",
|
||||||
dimmed && "opacity-50",
|
dimmed && "opacity-50",
|
||||||
)}
|
)}
|
||||||
>
|
>
|
||||||
{combatant.icon &&
|
{!!combatant.icon &&
|
||||||
combatant.color &&
|
!!combatant.color &&
|
||||||
(() => {
|
(() => {
|
||||||
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
|
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
|
||||||
const pcColor =
|
const iconColor =
|
||||||
PLAYER_COLOR_HEX[
|
PLAYER_COLOR_HEX[
|
||||||
combatant.color as keyof typeof PLAYER_COLOR_HEX
|
combatant.color as keyof typeof PLAYER_COLOR_HEX
|
||||||
];
|
];
|
||||||
return PcIcon ? (
|
return PcIcon ? (
|
||||||
<PcIcon
|
<PcIcon
|
||||||
size={14}
|
size={16}
|
||||||
style={{ color: pcColor }}
|
style={{ color: iconColor }}
|
||||||
className="shrink-0"
|
className="shrink-0"
|
||||||
/>
|
/>
|
||||||
) : null;
|
) : null;
|
||||||
@@ -564,67 +577,56 @@ export function CombatantRow({
|
|||||||
<EditableName
|
<EditableName
|
||||||
name={name}
|
name={name}
|
||||||
combatantId={id}
|
combatantId={id}
|
||||||
onRename={onRename}
|
onRename={editCombatant}
|
||||||
onShowStatBlock={onShowStatBlock}
|
color={pcColor}
|
||||||
|
onToggleStatBlock={onToggleStatBlock}
|
||||||
/>
|
/>
|
||||||
|
<div ref={conditionAnchorRef}>
|
||||||
<ConditionTags
|
<ConditionTags
|
||||||
conditions={combatant.conditions}
|
conditions={combatant.conditions}
|
||||||
onRemove={(conditionId) => onToggleCondition(id, conditionId)}
|
onRemove={(conditionId) => toggleCondition(id, conditionId)}
|
||||||
onOpenPicker={() => setPickerOpen((prev) => !prev)}
|
onOpenPicker={() => setPickerOpen((prev) => !prev)}
|
||||||
/>
|
/>
|
||||||
{pickerOpen && (
|
</div>
|
||||||
|
{!!pickerOpen && (
|
||||||
<ConditionPicker
|
<ConditionPicker
|
||||||
|
anchorRef={conditionAnchorRef}
|
||||||
activeConditions={combatant.conditions}
|
activeConditions={combatant.conditions}
|
||||||
onToggle={(conditionId) => onToggleCondition(id, conditionId)}
|
onToggle={(conditionId) => toggleCondition(id, conditionId)}
|
||||||
onClose={() => setPickerOpen(false)}
|
onClose={() => setPickerOpen(false)}
|
||||||
/>
|
/>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* AC */}
|
|
||||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
|
|
||||||
<div
|
|
||||||
className={cn(dimmed && "opacity-50")}
|
|
||||||
onClick={(e) => e.stopPropagation()}
|
|
||||||
onKeyDown={(e) => e.stopPropagation()}
|
|
||||||
>
|
|
||||||
<AcDisplay ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
{/* HP */}
|
{/* HP */}
|
||||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
|
|
||||||
<div
|
<div
|
||||||
className="flex items-center gap-1"
|
className={cn(
|
||||||
onClick={(e) => e.stopPropagation()}
|
"flex items-center rounded-md tabular-nums",
|
||||||
onKeyDown={(e) => e.stopPropagation()}
|
maxHp === undefined
|
||||||
|
? ""
|
||||||
|
: "gap-0.5 border border-border/50 bg-muted/30 px-1.5",
|
||||||
|
dimmed && "opacity-50",
|
||||||
|
)}
|
||||||
>
|
>
|
||||||
<ClickableHp
|
<ClickableHp
|
||||||
currentHp={currentHp}
|
currentHp={currentHp}
|
||||||
maxHp={maxHp}
|
maxHp={maxHp}
|
||||||
onAdjust={(delta) => onAdjustHp(id, delta)}
|
tempHp={combatant.tempHp}
|
||||||
dimmed={dimmed}
|
onAdjust={(delta) => adjustHp(id, delta)}
|
||||||
|
onSetTempHp={(value) => setTempHp(id, value)}
|
||||||
/>
|
/>
|
||||||
{maxHp !== undefined && (
|
{maxHp !== undefined && (
|
||||||
<span
|
<span className="text-muted-foreground/50 text-xs">/</span>
|
||||||
className={cn(
|
|
||||||
"text-sm tabular-nums text-muted-foreground",
|
|
||||||
dimmed && "opacity-50",
|
|
||||||
)}
|
)}
|
||||||
>
|
<MaxHpDisplay maxHp={maxHp} onCommit={(v) => setHp(id, v)} />
|
||||||
/
|
|
||||||
</span>
|
|
||||||
)}
|
|
||||||
<div className={cn(dimmed && "opacity-50")}>
|
|
||||||
<MaxHpDisplay maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{/* Actions */}
|
{/* Actions */}
|
||||||
<ConfirmButton
|
<ConfirmButton
|
||||||
icon={<X size={16} />}
|
icon={<X size={16} />}
|
||||||
label="Remove combatant"
|
label="Remove combatant"
|
||||||
onConfirm={() => onRemove(id)}
|
onConfirm={() => removeCombatant(id)}
|
||||||
className="h-7 w-7 text-muted-foreground opacity-0 pointer-events-none group-hover:opacity-100 group-hover:pointer-events-auto focus:opacity-100 focus:pointer-events-auto pointer-coarse:opacity-100 pointer-coarse:pointer-events-auto transition-opacity"
|
className="pointer-events-none pointer-coarse:pointer-events-auto h-7 w-7 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-opacity focus:pointer-events-auto focus:opacity-100 group-hover:pointer-events-auto group-hover:opacity-100"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
|
import {
|
||||||
|
type ConditionId,
|
||||||
|
getConditionDescription,
|
||||||
|
getConditionsForEdition,
|
||||||
|
} from "@initiative/domain";
|
||||||
import type { LucideIcon } from "lucide-react";
|
import type { LucideIcon } from "lucide-react";
|
||||||
import {
|
import {
|
||||||
ArrowDown,
|
ArrowDown,
|
||||||
@@ -13,12 +17,17 @@ import {
|
|||||||
Heart,
|
Heart,
|
||||||
Link,
|
Link,
|
||||||
Moon,
|
Moon,
|
||||||
|
ShieldMinus,
|
||||||
Siren,
|
Siren,
|
||||||
|
Snail,
|
||||||
Sparkles,
|
Sparkles,
|
||||||
ZapOff,
|
ZapOff,
|
||||||
} from "lucide-react";
|
} from "lucide-react";
|
||||||
import { useEffect, useLayoutEffect, useRef, useState } from "react";
|
import { useEffect, useLayoutEffect, useRef, useState } from "react";
|
||||||
|
import { createPortal } from "react-dom";
|
||||||
|
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
|
||||||
import { cn } from "../lib/utils";
|
import { cn } from "../lib/utils";
|
||||||
|
import { Tooltip } from "./ui/tooltip.js";
|
||||||
|
|
||||||
const ICON_MAP: Record<string, LucideIcon> = {
|
const ICON_MAP: Record<string, LucideIcon> = {
|
||||||
EyeOff,
|
EyeOff,
|
||||||
@@ -34,6 +43,8 @@ const ICON_MAP: Record<string, LucideIcon> = {
|
|||||||
Droplet,
|
Droplet,
|
||||||
ArrowDown,
|
ArrowDown,
|
||||||
Link,
|
Link,
|
||||||
|
ShieldMinus,
|
||||||
|
Snail,
|
||||||
Sparkles,
|
Sparkles,
|
||||||
Moon,
|
Moon,
|
||||||
};
|
};
|
||||||
@@ -49,37 +60,49 @@ const COLOR_CLASSES: Record<string, string> = {
|
|||||||
slate: "text-slate-400",
|
slate: "text-slate-400",
|
||||||
green: "text-green-400",
|
green: "text-green-400",
|
||||||
indigo: "text-indigo-400",
|
indigo: "text-indigo-400",
|
||||||
|
sky: "text-sky-400",
|
||||||
};
|
};
|
||||||
|
|
||||||
interface ConditionPickerProps {
|
interface ConditionPickerProps {
|
||||||
|
anchorRef: React.RefObject<HTMLElement | null>;
|
||||||
activeConditions: readonly ConditionId[] | undefined;
|
activeConditions: readonly ConditionId[] | undefined;
|
||||||
onToggle: (conditionId: ConditionId) => void;
|
onToggle: (conditionId: ConditionId) => void;
|
||||||
onClose: () => void;
|
onClose: () => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function ConditionPicker({
|
export function ConditionPicker({
|
||||||
|
anchorRef,
|
||||||
activeConditions,
|
activeConditions,
|
||||||
onToggle,
|
onToggle,
|
||||||
onClose,
|
onClose,
|
||||||
}: ConditionPickerProps) {
|
}: Readonly<ConditionPickerProps>) {
|
||||||
const ref = useRef<HTMLDivElement>(null);
|
const ref = useRef<HTMLDivElement>(null);
|
||||||
const [flipped, setFlipped] = useState(false);
|
const [pos, setPos] = useState<{
|
||||||
const [maxHeight, setMaxHeight] = useState<number | undefined>(undefined);
|
top: number;
|
||||||
|
left: number;
|
||||||
|
maxHeight: number;
|
||||||
|
} | null>(null);
|
||||||
|
|
||||||
useLayoutEffect(() => {
|
useLayoutEffect(() => {
|
||||||
|
const anchor = anchorRef.current;
|
||||||
const el = ref.current;
|
const el = ref.current;
|
||||||
if (!el) return;
|
if (!anchor || !el) return;
|
||||||
const rect = el.getBoundingClientRect();
|
|
||||||
const spaceBelow = window.innerHeight - rect.top;
|
const anchorRect = anchor.getBoundingClientRect();
|
||||||
const spaceAbove = rect.bottom;
|
const menuHeight = el.scrollHeight;
|
||||||
const shouldFlip =
|
const pad = 8;
|
||||||
rect.bottom > window.innerHeight && spaceAbove > spaceBelow;
|
|
||||||
setFlipped(shouldFlip);
|
const spaceBelow = window.innerHeight - anchorRect.bottom - pad;
|
||||||
const available = shouldFlip ? spaceAbove : spaceBelow;
|
const spaceAbove = anchorRect.top - pad;
|
||||||
if (rect.height > available) {
|
const openBelow = spaceBelow >= menuHeight || spaceBelow >= spaceAbove;
|
||||||
setMaxHeight(available - 16);
|
|
||||||
}
|
const top = openBelow
|
||||||
}, []);
|
? anchorRect.bottom + 4
|
||||||
|
: Math.max(pad, anchorRect.top - Math.min(menuHeight, spaceAbove) - 4);
|
||||||
|
const maxHeight = openBelow ? spaceBelow : Math.min(menuHeight, spaceAbove);
|
||||||
|
|
||||||
|
setPos({ top, left: anchorRect.left, maxHeight });
|
||||||
|
}, [anchorRef]);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
function handleClickOutside(e: MouseEvent) {
|
function handleClickOutside(e: MouseEvent) {
|
||||||
@@ -91,25 +114,32 @@ export function ConditionPicker({
|
|||||||
return () => document.removeEventListener("mousedown", handleClickOutside);
|
return () => document.removeEventListener("mousedown", handleClickOutside);
|
||||||
}, [onClose]);
|
}, [onClose]);
|
||||||
|
|
||||||
|
const { edition } = useRulesEditionContext();
|
||||||
|
const conditions = getConditionsForEdition(edition);
|
||||||
const active = new Set(activeConditions ?? []);
|
const active = new Set(activeConditions ?? []);
|
||||||
|
|
||||||
return (
|
return createPortal(
|
||||||
<div
|
<div
|
||||||
ref={ref}
|
ref={ref}
|
||||||
className={cn(
|
className="card-glow fixed z-50 w-fit overflow-y-auto rounded-lg border border-border bg-background p-1"
|
||||||
"absolute left-0 z-10 w-fit overflow-y-auto rounded-md border border-border bg-background p-1 shadow-lg",
|
style={
|
||||||
flipped ? "bottom-full mb-1" : "top-full mt-1",
|
pos
|
||||||
)}
|
? { top: pos.top, left: pos.left, maxHeight: pos.maxHeight }
|
||||||
style={maxHeight ? { maxHeight } : undefined}
|
: { visibility: "hidden" as const }
|
||||||
|
}
|
||||||
>
|
>
|
||||||
{CONDITION_DEFINITIONS.map((def) => {
|
{conditions.map((def) => {
|
||||||
const Icon = ICON_MAP[def.iconName];
|
const Icon = ICON_MAP[def.iconName];
|
||||||
if (!Icon) return null;
|
if (!Icon) return null;
|
||||||
const isActive = active.has(def.id);
|
const isActive = active.has(def.id);
|
||||||
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
|
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
|
||||||
return (
|
return (
|
||||||
<button
|
<Tooltip
|
||||||
key={def.id}
|
key={def.id}
|
||||||
|
content={getConditionDescription(def, edition)}
|
||||||
|
className="block"
|
||||||
|
>
|
||||||
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className={cn(
|
className={cn(
|
||||||
"flex w-full items-center gap-2 rounded px-2 py-1 text-sm transition-colors hover:bg-hover-neutral-bg",
|
"flex w-full items-center gap-2 rounded px-2 py-1 text-sm transition-colors hover:bg-hover-neutral-bg",
|
||||||
@@ -122,13 +152,17 @@ export function ConditionPicker({
|
|||||||
className={isActive ? colorClass : "text-muted-foreground"}
|
className={isActive ? colorClass : "text-muted-foreground"}
|
||||||
/>
|
/>
|
||||||
<span
|
<span
|
||||||
className={isActive ? "text-foreground" : "text-muted-foreground"}
|
className={
|
||||||
|
isActive ? "text-foreground" : "text-muted-foreground"
|
||||||
|
}
|
||||||
>
|
>
|
||||||
{def.label}
|
{def.label}
|
||||||
</span>
|
</span>
|
||||||
</button>
|
</button>
|
||||||
|
</Tooltip>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
</div>
|
</div>,
|
||||||
|
document.body,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,8 @@
|
|||||||
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
|
import {
|
||||||
|
CONDITION_DEFINITIONS,
|
||||||
|
type ConditionId,
|
||||||
|
getConditionDescription,
|
||||||
|
} from "@initiative/domain";
|
||||||
import type { LucideIcon } from "lucide-react";
|
import type { LucideIcon } from "lucide-react";
|
||||||
import {
|
import {
|
||||||
ArrowDown,
|
ArrowDown,
|
||||||
@@ -14,10 +18,15 @@ import {
|
|||||||
Link,
|
Link,
|
||||||
Moon,
|
Moon,
|
||||||
Plus,
|
Plus,
|
||||||
|
ShieldMinus,
|
||||||
Siren,
|
Siren,
|
||||||
|
Snail,
|
||||||
Sparkles,
|
Sparkles,
|
||||||
ZapOff,
|
ZapOff,
|
||||||
} from "lucide-react";
|
} from "lucide-react";
|
||||||
|
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
|
||||||
|
import { cn } from "../lib/utils.js";
|
||||||
|
import { Tooltip } from "./ui/tooltip.js";
|
||||||
|
|
||||||
const ICON_MAP: Record<string, LucideIcon> = {
|
const ICON_MAP: Record<string, LucideIcon> = {
|
||||||
EyeOff,
|
EyeOff,
|
||||||
@@ -33,6 +42,8 @@ const ICON_MAP: Record<string, LucideIcon> = {
|
|||||||
Droplet,
|
Droplet,
|
||||||
ArrowDown,
|
ArrowDown,
|
||||||
Link,
|
Link,
|
||||||
|
ShieldMinus,
|
||||||
|
Snail,
|
||||||
Sparkles,
|
Sparkles,
|
||||||
Moon,
|
Moon,
|
||||||
};
|
};
|
||||||
@@ -48,6 +59,7 @@ const COLOR_CLASSES: Record<string, string> = {
|
|||||||
slate: "text-slate-400",
|
slate: "text-slate-400",
|
||||||
green: "text-green-400",
|
green: "text-green-400",
|
||||||
indigo: "text-indigo-400",
|
indigo: "text-indigo-400",
|
||||||
|
sky: "text-sky-400",
|
||||||
};
|
};
|
||||||
|
|
||||||
interface ConditionTagsProps {
|
interface ConditionTagsProps {
|
||||||
@@ -60,7 +72,8 @@ export function ConditionTags({
|
|||||||
conditions,
|
conditions,
|
||||||
onRemove,
|
onRemove,
|
||||||
onOpenPicker,
|
onOpenPicker,
|
||||||
}: ConditionTagsProps) {
|
}: Readonly<ConditionTagsProps>) {
|
||||||
|
const { edition } = useRulesEditionContext();
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-wrap items-center gap-0.5">
|
<div className="flex flex-wrap items-center gap-0.5">
|
||||||
{conditions?.map((condId) => {
|
{conditions?.map((condId) => {
|
||||||
@@ -70,12 +83,17 @@ export function ConditionTags({
|
|||||||
if (!Icon) return null;
|
if (!Icon) return null;
|
||||||
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
|
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
|
||||||
return (
|
return (
|
||||||
<button
|
<Tooltip
|
||||||
key={condId}
|
key={condId}
|
||||||
|
content={`${def.label}:\n${getConditionDescription(def, edition)}`}
|
||||||
|
>
|
||||||
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
title={def.label}
|
|
||||||
aria-label={`Remove ${def.label}`}
|
aria-label={`Remove ${def.label}`}
|
||||||
className={`inline-flex items-center rounded p-0.5 hover:bg-hover-neutral-bg transition-colors ${colorClass}`}
|
className={cn(
|
||||||
|
"inline-flex items-center rounded p-0.5 transition-colors hover:bg-hover-neutral-bg",
|
||||||
|
colorClass,
|
||||||
|
)}
|
||||||
onClick={(e) => {
|
onClick={(e) => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
onRemove(condId);
|
onRemove(condId);
|
||||||
@@ -83,13 +101,14 @@ export function ConditionTags({
|
|||||||
>
|
>
|
||||||
<Icon size={14} />
|
<Icon size={14} />
|
||||||
</button>
|
</button>
|
||||||
|
</Tooltip>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
title="Add condition"
|
title="Add condition"
|
||||||
aria-label="Add condition"
|
aria-label="Add condition"
|
||||||
className="inline-flex items-center rounded p-0.5 text-muted-foreground hover:text-hover-neutral hover:bg-hover-neutral-bg transition-colors opacity-0 group-hover:opacity-100 focus:opacity-100 pointer-coarse:opacity-100 transition-opacity"
|
className="inline-flex pointer-coarse:w-auto w-0 items-center overflow-hidden pointer-coarse:overflow-visible rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-all duration-150 hover:bg-hover-neutral-bg hover:text-hover-neutral focus:w-auto focus:overflow-visible focus:opacity-100 group-hover:w-auto group-hover:overflow-visible group-hover:opacity-100"
|
||||||
onClick={(e) => {
|
onClick={(e) => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
onOpenPicker();
|
onOpenPicker();
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import type { PlayerCharacter } from "@initiative/domain";
|
import type { PlayerCharacter } from "@initiative/domain";
|
||||||
import { X } from "lucide-react";
|
import { X } from "lucide-react";
|
||||||
import { type FormEvent, useEffect, useState } from "react";
|
import { useEffect, useRef, useState } from "react";
|
||||||
import { ColorPalette } from "./color-palette";
|
import { ColorPalette } from "./color-palette";
|
||||||
import { IconGrid } from "./icon-grid";
|
import { IconGrid } from "./icon-grid";
|
||||||
import { Button } from "./ui/button";
|
import { Button } from "./ui/button";
|
||||||
@@ -13,8 +13,8 @@ interface CreatePlayerModalProps {
|
|||||||
name: string,
|
name: string,
|
||||||
ac: number,
|
ac: number,
|
||||||
maxHp: number,
|
maxHp: number,
|
||||||
color: string,
|
color: string | undefined,
|
||||||
icon: string,
|
icon: string | undefined,
|
||||||
) => void;
|
) => void;
|
||||||
playerCharacter?: PlayerCharacter;
|
playerCharacter?: PlayerCharacter;
|
||||||
}
|
}
|
||||||
@@ -24,7 +24,8 @@ export function CreatePlayerModal({
|
|||||||
onClose,
|
onClose,
|
||||||
onSave,
|
onSave,
|
||||||
playerCharacter,
|
playerCharacter,
|
||||||
}: CreatePlayerModalProps) {
|
}: Readonly<CreatePlayerModalProps>) {
|
||||||
|
const dialogRef = useRef<HTMLDialogElement>(null);
|
||||||
const [name, setName] = useState("");
|
const [name, setName] = useState("");
|
||||||
const [ac, setAc] = useState("10");
|
const [ac, setAc] = useState("10");
|
||||||
const [maxHp, setMaxHp] = useState("10");
|
const [maxHp, setMaxHp] = useState("10");
|
||||||
@@ -40,22 +41,48 @@ export function CreatePlayerModal({
|
|||||||
setName(playerCharacter.name);
|
setName(playerCharacter.name);
|
||||||
setAc(String(playerCharacter.ac));
|
setAc(String(playerCharacter.ac));
|
||||||
setMaxHp(String(playerCharacter.maxHp));
|
setMaxHp(String(playerCharacter.maxHp));
|
||||||
setColor(playerCharacter.color);
|
setColor(playerCharacter.color ?? "");
|
||||||
setIcon(playerCharacter.icon);
|
setIcon(playerCharacter.icon ?? "");
|
||||||
} else {
|
} else {
|
||||||
setName("");
|
setName("");
|
||||||
setAc("10");
|
setAc("10");
|
||||||
setMaxHp("10");
|
setMaxHp("10");
|
||||||
setColor("blue");
|
setColor("");
|
||||||
setIcon("sword");
|
setIcon("");
|
||||||
}
|
}
|
||||||
setError("");
|
setError("");
|
||||||
}
|
}
|
||||||
}, [open, playerCharacter]);
|
}, [open, playerCharacter]);
|
||||||
|
|
||||||
if (!open) return null;
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
if (open && !dialog.open) {
|
||||||
|
dialog.showModal();
|
||||||
|
} else if (!open && dialog.open) {
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
}, [open]);
|
||||||
|
|
||||||
const handleSubmit = (e: FormEvent) => {
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
function handleCancel(e: Event) {
|
||||||
|
e.preventDefault();
|
||||||
|
onClose();
|
||||||
|
}
|
||||||
|
function handleBackdropClick(e: MouseEvent) {
|
||||||
|
if (e.target === dialog) onClose();
|
||||||
|
}
|
||||||
|
dialog.addEventListener("cancel", handleCancel);
|
||||||
|
dialog.addEventListener("mousedown", handleBackdropClick);
|
||||||
|
return () => {
|
||||||
|
dialog.removeEventListener("cancel", handleCancel);
|
||||||
|
dialog.removeEventListener("mousedown", handleBackdropClick);
|
||||||
|
};
|
||||||
|
}, [onClose]);
|
||||||
|
|
||||||
|
const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
|
||||||
e.preventDefault();
|
e.preventDefault();
|
||||||
const trimmed = name.trim();
|
const trimmed = name.trim();
|
||||||
if (trimmed === "") {
|
if (trimmed === "") {
|
||||||
@@ -72,39 +99,32 @@ export function CreatePlayerModal({
|
|||||||
setError("Max HP must be at least 1");
|
setError("Max HP must be at least 1");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
onSave(trimmed, acNum, hpNum, color, icon);
|
onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
|
||||||
onClose();
|
onClose();
|
||||||
};
|
};
|
||||||
|
|
||||||
return (
|
return (
|
||||||
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
|
<dialog
|
||||||
<div
|
ref={dialogRef}
|
||||||
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
|
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
|
||||||
onMouseDown={onClose}
|
|
||||||
>
|
|
||||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
|
|
||||||
<div
|
|
||||||
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
|
|
||||||
onMouseDown={(e) => e.stopPropagation()}
|
|
||||||
>
|
>
|
||||||
<div className="mb-4 flex items-center justify-between">
|
<div className="mb-4 flex items-center justify-between">
|
||||||
<h2 className="text-lg font-semibold text-foreground">
|
<h2 className="font-semibold text-foreground text-lg">
|
||||||
{isEdit ? "Edit Player" : "Create Player"}
|
{isEdit ? "Edit Player" : "Create Player"}
|
||||||
</h2>
|
</h2>
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
onClick={onClose}
|
onClick={onClose}
|
||||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
className="text-muted-foreground"
|
||||||
>
|
>
|
||||||
<X size={20} />
|
<X size={20} />
|
||||||
</button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
|
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
|
||||||
<div>
|
<div>
|
||||||
<span className="mb-1 block text-sm text-muted-foreground">
|
<span className="mb-1 block text-muted-foreground text-sm">Name</span>
|
||||||
Name
|
|
||||||
</span>
|
|
||||||
<Input
|
<Input
|
||||||
type="text"
|
type="text"
|
||||||
value={name}
|
value={name}
|
||||||
@@ -116,14 +136,12 @@ export function CreatePlayerModal({
|
|||||||
aria-label="Name"
|
aria-label="Name"
|
||||||
autoFocus
|
autoFocus
|
||||||
/>
|
/>
|
||||||
{error && <p className="mt-1 text-sm text-destructive">{error}</p>}
|
{!!error && <p className="mt-1 text-destructive text-sm">{error}</p>}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex gap-3">
|
<div className="flex gap-3">
|
||||||
<div className="flex-1">
|
<div className="flex-1">
|
||||||
<span className="mb-1 block text-sm text-muted-foreground">
|
<span className="mb-1 block text-muted-foreground text-sm">AC</span>
|
||||||
AC
|
|
||||||
</span>
|
|
||||||
<Input
|
<Input
|
||||||
type="text"
|
type="text"
|
||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
@@ -135,7 +153,7 @@ export function CreatePlayerModal({
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
<div className="flex-1">
|
<div className="flex-1">
|
||||||
<span className="mb-1 block text-sm text-muted-foreground">
|
<span className="mb-1 block text-muted-foreground text-sm">
|
||||||
Max HP
|
Max HP
|
||||||
</span>
|
</span>
|
||||||
<Input
|
<Input
|
||||||
@@ -151,16 +169,14 @@ export function CreatePlayerModal({
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<span className="mb-2 block text-sm text-muted-foreground">
|
<span className="mb-2 block text-muted-foreground text-sm">
|
||||||
Color
|
Color
|
||||||
</span>
|
</span>
|
||||||
<ColorPalette value={color} onChange={setColor} />
|
<ColorPalette value={color} onChange={setColor} />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<span className="mb-2 block text-sm text-muted-foreground">
|
<span className="mb-2 block text-muted-foreground text-sm">Icon</span>
|
||||||
Icon
|
|
||||||
</span>
|
|
||||||
<IconGrid value={icon} onChange={setIcon} />
|
<IconGrid value={icon} onChange={setIcon} />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -171,7 +187,6 @@ export function CreatePlayerModal({
|
|||||||
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
|
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</dialog>
|
||||||
</div>
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
import { Heart, Sword } from "lucide-react";
|
import { Heart, ShieldPlus, Sword } from "lucide-react";
|
||||||
import {
|
import {
|
||||||
useCallback,
|
useCallback,
|
||||||
useEffect,
|
useEffect,
|
||||||
@@ -6,15 +6,21 @@ import {
|
|||||||
useRef,
|
useRef,
|
||||||
useState,
|
useState,
|
||||||
} from "react";
|
} from "react";
|
||||||
import { Button } from "./ui/button";
|
|
||||||
import { Input } from "./ui/input";
|
import { Input } from "./ui/input";
|
||||||
|
|
||||||
|
const DIGITS_ONLY_REGEX = /^\d+$/;
|
||||||
|
|
||||||
interface HpAdjustPopoverProps {
|
interface HpAdjustPopoverProps {
|
||||||
readonly onAdjust: (delta: number) => void;
|
readonly onAdjust: (delta: number) => void;
|
||||||
|
readonly onSetTempHp: (value: number) => void;
|
||||||
readonly onClose: () => void;
|
readonly onClose: () => void;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
|
export function HpAdjustPopover({
|
||||||
|
onAdjust,
|
||||||
|
onSetTempHp,
|
||||||
|
onClose,
|
||||||
|
}: HpAdjustPopoverProps) {
|
||||||
const [inputValue, setInputValue] = useState("");
|
const [inputValue, setInputValue] = useState("");
|
||||||
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
|
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
|
||||||
const ref = useRef<HTMLDivElement>(null);
|
const ref = useRef<HTMLDivElement>(null);
|
||||||
@@ -86,7 +92,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
|
|||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
ref={ref}
|
ref={ref}
|
||||||
className="fixed z-10 rounded-md border border-border bg-background p-2 shadow-lg"
|
className="card-glow fixed z-10 rounded-lg border border-border bg-background p-2"
|
||||||
style={
|
style={
|
||||||
pos
|
pos
|
||||||
? { top: pos.top, left: pos.left }
|
? { top: pos.top, left: pos.left }
|
||||||
@@ -100,39 +106,50 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
|
|||||||
inputMode="numeric"
|
inputMode="numeric"
|
||||||
value={inputValue}
|
value={inputValue}
|
||||||
placeholder="HP"
|
placeholder="HP"
|
||||||
className="h-7 w-[7ch] text-center text-sm tabular-nums"
|
className="h-7 w-[7ch] text-center tabular-nums"
|
||||||
onChange={(e) => {
|
onChange={(e) => {
|
||||||
const v = e.target.value;
|
const v = e.target.value;
|
||||||
if (v === "" || /^\d+$/.test(v)) {
|
if (v === "" || DIGITS_ONLY_REGEX.test(v)) {
|
||||||
setInputValue(v);
|
setInputValue(v);
|
||||||
}
|
}
|
||||||
}}
|
}}
|
||||||
onKeyDown={handleKeyDown}
|
onKeyDown={handleKeyDown}
|
||||||
/>
|
/>
|
||||||
<Button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
variant="ghost"
|
|
||||||
size="icon"
|
|
||||||
disabled={!isValid}
|
disabled={!isValid}
|
||||||
className="h-7 w-7 shrink-0 text-red-400 hover:bg-red-950 hover:text-red-300"
|
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-hp-damage-hover-bg hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
|
||||||
onClick={() => applyDelta(-1)}
|
onClick={() => applyDelta(-1)}
|
||||||
title="Apply damage"
|
title="Apply damage"
|
||||||
aria-label="Apply damage"
|
aria-label="Apply damage"
|
||||||
>
|
>
|
||||||
<Sword size={14} />
|
<Sword size={14} />
|
||||||
</Button>
|
</button>
|
||||||
<Button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
variant="ghost"
|
|
||||||
size="icon"
|
|
||||||
disabled={!isValid}
|
disabled={!isValid}
|
||||||
className="h-7 w-7 shrink-0 text-emerald-400 hover:bg-emerald-950 hover:text-emerald-300"
|
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-hp-heal-hover-bg hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
|
||||||
onClick={() => applyDelta(1)}
|
onClick={() => applyDelta(1)}
|
||||||
title="Apply healing"
|
title="Apply healing"
|
||||||
aria-label="Apply healing"
|
aria-label="Apply healing"
|
||||||
>
|
>
|
||||||
<Heart size={14} />
|
<Heart size={14} />
|
||||||
</Button>
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
disabled={!isValid}
|
||||||
|
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-cyan-400 transition-colors hover:bg-cyan-400/10 hover:text-cyan-300 disabled:pointer-events-none disabled:opacity-50"
|
||||||
|
onClick={() => {
|
||||||
|
if (isValid && parsedValue) {
|
||||||
|
onSetTempHp(parsedValue);
|
||||||
|
onClose();
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
title="Set temp HP"
|
||||||
|
aria-label="Set temp HP"
|
||||||
|
>
|
||||||
|
<ShieldPlus size={14} />
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ interface IconGridProps {
|
|||||||
|
|
||||||
const ICONS = [...VALID_PLAYER_ICONS] as PlayerIcon[];
|
const ICONS = [...VALID_PLAYER_ICONS] as PlayerIcon[];
|
||||||
|
|
||||||
export function IconGrid({ value, onChange }: IconGridProps) {
|
export function IconGrid({ value, onChange }: Readonly<IconGridProps>) {
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-wrap gap-2">
|
<div className="flex flex-wrap gap-2">
|
||||||
{ICONS.map((iconId) => {
|
{ICONS.map((iconId) => {
|
||||||
@@ -19,11 +19,11 @@ export function IconGrid({ value, onChange }: IconGridProps) {
|
|||||||
<button
|
<button
|
||||||
key={iconId}
|
key={iconId}
|
||||||
type="button"
|
type="button"
|
||||||
onClick={() => onChange(iconId)}
|
onClick={() => onChange(value === iconId ? "" : iconId)}
|
||||||
className={cn(
|
className={cn(
|
||||||
"flex h-9 w-9 items-center justify-center rounded-md transition-all",
|
"flex h-9 w-9 items-center justify-center rounded-md transition-all",
|
||||||
value === iconId
|
value === iconId
|
||||||
? "bg-primary/20 ring-2 ring-primary text-foreground"
|
? "bg-primary/20 text-foreground ring-2 ring-primary"
|
||||||
: "text-muted-foreground hover:bg-card hover:text-foreground",
|
: "text-muted-foreground hover:bg-card hover:text-foreground",
|
||||||
)}
|
)}
|
||||||
aria-label={iconId}
|
aria-label={iconId}
|
||||||
|
|||||||
71
apps/web/src/components/player-character-section.tsx
Normal file
71
apps/web/src/components/player-character-section.tsx
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
import type { PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { type RefObject, useImperativeHandle, useState } from "react";
|
||||||
|
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||||
|
import { CreatePlayerModal } from "./create-player-modal.js";
|
||||||
|
import { PlayerManagement } from "./player-management.js";
|
||||||
|
|
||||||
|
export interface PlayerCharacterSectionHandle {
|
||||||
|
openManagement: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export const PlayerCharacterSection = function PlayerCharacterSectionInner({
|
||||||
|
ref,
|
||||||
|
}: {
|
||||||
|
ref?: RefObject<PlayerCharacterSectionHandle | null>;
|
||||||
|
}) {
|
||||||
|
const { characters, createCharacter, editCharacter, deleteCharacter } =
|
||||||
|
usePlayerCharactersContext();
|
||||||
|
|
||||||
|
const [managementOpen, setManagementOpen] = useState(false);
|
||||||
|
const [createOpen, setCreateOpen] = useState(false);
|
||||||
|
const [editingPlayer, setEditingPlayer] = useState<
|
||||||
|
PlayerCharacter | undefined
|
||||||
|
>();
|
||||||
|
|
||||||
|
useImperativeHandle(ref, () => ({
|
||||||
|
openManagement: () => setManagementOpen(true),
|
||||||
|
}));
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<CreatePlayerModal
|
||||||
|
open={createOpen}
|
||||||
|
onClose={() => {
|
||||||
|
setCreateOpen(false);
|
||||||
|
setEditingPlayer(undefined);
|
||||||
|
setManagementOpen(true);
|
||||||
|
}}
|
||||||
|
onSave={(name, ac, maxHp, color, icon) => {
|
||||||
|
if (editingPlayer) {
|
||||||
|
editCharacter(editingPlayer.id, {
|
||||||
|
name,
|
||||||
|
ac,
|
||||||
|
maxHp,
|
||||||
|
color: color ?? null,
|
||||||
|
icon: icon ?? null,
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
createCharacter(name, ac, maxHp, color, icon);
|
||||||
|
}
|
||||||
|
}}
|
||||||
|
playerCharacter={editingPlayer}
|
||||||
|
/>
|
||||||
|
<PlayerManagement
|
||||||
|
open={managementOpen}
|
||||||
|
onClose={() => setManagementOpen(false)}
|
||||||
|
characters={characters}
|
||||||
|
onEdit={(pc) => {
|
||||||
|
setEditingPlayer(pc);
|
||||||
|
setCreateOpen(true);
|
||||||
|
setManagementOpen(false);
|
||||||
|
}}
|
||||||
|
onDelete={(id) => deleteCharacter(id)}
|
||||||
|
onCreate={() => {
|
||||||
|
setEditingPlayer(undefined);
|
||||||
|
setCreateOpen(true);
|
||||||
|
setManagementOpen(false);
|
||||||
|
}}
|
||||||
|
/>
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
};
|
||||||
@@ -1,9 +1,6 @@
|
|||||||
import type {
|
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
|
||||||
PlayerCharacter,
|
import { Pencil, Plus, Trash2, X } from "lucide-react";
|
||||||
PlayerCharacterId,
|
import { useEffect, useRef } from "react";
|
||||||
PlayerIcon,
|
|
||||||
} from "@initiative/domain";
|
|
||||||
import { Pencil, Plus, X } from "lucide-react";
|
|
||||||
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
|
||||||
import { Button } from "./ui/button";
|
import { Button } from "./ui/button";
|
||||||
import { ConfirmButton } from "./ui/confirm-button";
|
import { ConfirmButton } from "./ui/confirm-button";
|
||||||
@@ -24,37 +21,60 @@ export function PlayerManagement({
|
|||||||
onEdit,
|
onEdit,
|
||||||
onDelete,
|
onDelete,
|
||||||
onCreate,
|
onCreate,
|
||||||
}: PlayerManagementProps) {
|
}: Readonly<PlayerManagementProps>) {
|
||||||
if (!open) return null;
|
const dialogRef = useRef<HTMLDialogElement>(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
if (open && !dialog.open) {
|
||||||
|
dialog.showModal();
|
||||||
|
} else if (!open && dialog.open) {
|
||||||
|
dialog.close();
|
||||||
|
}
|
||||||
|
}, [open]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
function handleCancel(e: Event) {
|
||||||
|
e.preventDefault();
|
||||||
|
onClose();
|
||||||
|
}
|
||||||
|
function handleBackdropClick(e: MouseEvent) {
|
||||||
|
if (e.target === dialog) onClose();
|
||||||
|
}
|
||||||
|
dialog.addEventListener("cancel", handleCancel);
|
||||||
|
dialog.addEventListener("mousedown", handleBackdropClick);
|
||||||
|
return () => {
|
||||||
|
dialog.removeEventListener("cancel", handleCancel);
|
||||||
|
dialog.removeEventListener("mousedown", handleBackdropClick);
|
||||||
|
};
|
||||||
|
}, [onClose]);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
// biome-ignore lint/a11y/noStaticElementInteractions: backdrop click to close
|
<dialog
|
||||||
<div
|
ref={dialogRef}
|
||||||
className="fixed inset-0 z-50 flex items-center justify-center bg-black/50"
|
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
|
||||||
onMouseDown={onClose}
|
|
||||||
>
|
|
||||||
{/* biome-ignore lint/a11y/noStaticElementInteractions: prevent close when clicking modal content */}
|
|
||||||
<div
|
|
||||||
className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl"
|
|
||||||
onMouseDown={(e) => e.stopPropagation()}
|
|
||||||
>
|
>
|
||||||
<div className="mb-4 flex items-center justify-between">
|
<div className="mb-4 flex items-center justify-between">
|
||||||
<h2 className="text-lg font-semibold text-foreground">
|
<h2 className="font-semibold text-foreground text-lg">
|
||||||
Player Characters
|
Player Characters
|
||||||
</h2>
|
</h2>
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
onClick={onClose}
|
onClick={onClose}
|
||||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
className="text-muted-foreground"
|
||||||
>
|
>
|
||||||
<X size={20} />
|
<X size={20} />
|
||||||
</button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{characters.length === 0 ? (
|
{characters.length === 0 ? (
|
||||||
<div className="flex flex-col items-center gap-3 py-8 text-center">
|
<div className="flex flex-col items-center gap-3 py-8 text-center">
|
||||||
<p className="text-muted-foreground">No player characters yet</p>
|
<p className="text-muted-foreground">No player characters yet</p>
|
||||||
<Button onClick={onCreate} size="sm">
|
<Button onClick={onCreate}>
|
||||||
<Plus size={16} />
|
<Plus size={16} />
|
||||||
Create your first player character
|
Create your first player character
|
||||||
</Button>
|
</Button>
|
||||||
@@ -62,52 +82,52 @@ export function PlayerManagement({
|
|||||||
) : (
|
) : (
|
||||||
<div className="flex flex-col gap-1">
|
<div className="flex flex-col gap-1">
|
||||||
{characters.map((pc) => {
|
{characters.map((pc) => {
|
||||||
const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
|
const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
|
||||||
const color =
|
const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
|
||||||
PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
|
|
||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
key={pc.id}
|
key={pc.id}
|
||||||
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-background/50"
|
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
|
||||||
>
|
>
|
||||||
{Icon && (
|
{!!Icon && (
|
||||||
<Icon size={18} style={{ color }} className="shrink-0" />
|
<Icon size={18} style={{ color }} className="shrink-0" />
|
||||||
)}
|
)}
|
||||||
<span className="flex-1 truncate text-sm text-foreground">
|
<span className="flex-1 truncate text-foreground text-sm">
|
||||||
{pc.name}
|
{pc.name}
|
||||||
</span>
|
</span>
|
||||||
<span className="text-xs tabular-nums text-muted-foreground">
|
<span className="text-muted-foreground text-xs tabular-nums">
|
||||||
AC {pc.ac}
|
AC {pc.ac}
|
||||||
</span>
|
</span>
|
||||||
<span className="text-xs tabular-nums text-muted-foreground">
|
<span className="text-muted-foreground text-xs tabular-nums">
|
||||||
HP {pc.maxHp}
|
HP {pc.maxHp}
|
||||||
</span>
|
</span>
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
onClick={() => onEdit(pc)}
|
onClick={() => onEdit(pc)}
|
||||||
className="text-muted-foreground hover:text-foreground transition-colors"
|
className="text-muted-foreground"
|
||||||
title="Edit"
|
title="Edit"
|
||||||
>
|
>
|
||||||
<Pencil size={14} />
|
<Pencil size={14} />
|
||||||
</button>
|
</Button>
|
||||||
<ConfirmButton
|
<ConfirmButton
|
||||||
icon={<X size={14} />}
|
icon={<Trash2 size={14} />}
|
||||||
label="Delete player character"
|
label="Delete player character"
|
||||||
onConfirm={() => onDelete(pc.id)}
|
onConfirm={() => onDelete(pc.id)}
|
||||||
className="h-6 w-6 text-muted-foreground"
|
size="icon-sm"
|
||||||
|
className="text-muted-foreground"
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
})}
|
})}
|
||||||
<div className="mt-2 flex justify-end">
|
<div className="mt-2 flex justify-end">
|
||||||
<Button onClick={onCreate} size="sm" variant="ghost">
|
<Button onClick={onCreate} variant="ghost">
|
||||||
<Plus size={16} />
|
<Plus size={16} />
|
||||||
Add
|
Add
|
||||||
</Button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
</div>
|
</dialog>
|
||||||
</div>
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
88
apps/web/src/components/roll-mode-menu.tsx
Normal file
88
apps/web/src/components/roll-mode-menu.tsx
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
import type { RollMode } from "@initiative/domain";
|
||||||
|
import { ChevronsDown, ChevronsUp } from "lucide-react";
|
||||||
|
import { useEffect, useLayoutEffect, useRef, useState } from "react";
|
||||||
|
|
||||||
|
interface RollModeMenuProps {
|
||||||
|
readonly position: { x: number; y: number };
|
||||||
|
readonly onSelect: (mode: RollMode) => void;
|
||||||
|
readonly onClose: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function RollModeMenu({
|
||||||
|
position,
|
||||||
|
onSelect,
|
||||||
|
onClose,
|
||||||
|
}: RollModeMenuProps) {
|
||||||
|
const ref = useRef<HTMLDivElement>(null);
|
||||||
|
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
|
||||||
|
|
||||||
|
useLayoutEffect(() => {
|
||||||
|
const el = ref.current;
|
||||||
|
if (!el) return;
|
||||||
|
const rect = el.getBoundingClientRect();
|
||||||
|
const vw = document.documentElement.clientWidth;
|
||||||
|
const vh = document.documentElement.clientHeight;
|
||||||
|
|
||||||
|
let left = position.x;
|
||||||
|
let top = position.y;
|
||||||
|
|
||||||
|
if (left + rect.width > vw) left = vw - rect.width - 8;
|
||||||
|
if (left < 8) left = 8;
|
||||||
|
if (top + rect.height > vh) top = position.y - rect.height;
|
||||||
|
if (top < 8) top = 8;
|
||||||
|
|
||||||
|
setPos({ top, left });
|
||||||
|
}, [position.x, position.y]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
function handleMouseDown(e: MouseEvent) {
|
||||||
|
if (ref.current && !ref.current.contains(e.target as Node)) {
|
||||||
|
onClose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleKeyDown(e: KeyboardEvent) {
|
||||||
|
if (e.key === "Escape") onClose();
|
||||||
|
}
|
||||||
|
document.addEventListener("mousedown", handleMouseDown);
|
||||||
|
document.addEventListener("keydown", handleKeyDown);
|
||||||
|
return () => {
|
||||||
|
document.removeEventListener("mousedown", handleMouseDown);
|
||||||
|
document.removeEventListener("keydown", handleKeyDown);
|
||||||
|
};
|
||||||
|
}, [onClose]);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div
|
||||||
|
ref={ref}
|
||||||
|
className="card-glow fixed z-50 min-w-40 rounded-lg border border-border bg-card py-1"
|
||||||
|
style={
|
||||||
|
pos
|
||||||
|
? { top: pos.top, left: pos.left }
|
||||||
|
: { visibility: "hidden" as const }
|
||||||
|
}
|
||||||
|
>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-emerald-400 text-sm hover:bg-hover-neutral-bg"
|
||||||
|
onClick={() => {
|
||||||
|
onSelect("advantage");
|
||||||
|
onClose();
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<ChevronsUp className="h-4 w-4" />
|
||||||
|
Advantage
|
||||||
|
</button>
|
||||||
|
<button
|
||||||
|
type="button"
|
||||||
|
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-red-400 text-sm hover:bg-hover-neutral-bg"
|
||||||
|
onClick={() => {
|
||||||
|
onSelect("disadvantage");
|
||||||
|
onClose();
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
<ChevronsDown className="h-4 w-4" />
|
||||||
|
Disadvantage
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
129
apps/web/src/components/settings-modal.tsx
Normal file
129
apps/web/src/components/settings-modal.tsx
Normal file
@@ -0,0 +1,129 @@
|
|||||||
|
import type { RulesEdition } from "@initiative/domain";
|
||||||
|
import { Monitor, Moon, Sun, X } from "lucide-react";
|
||||||
|
import { useEffect, useRef } from "react";
|
||||||
|
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
|
||||||
|
import { useThemeContext } from "../contexts/theme-context.js";
|
||||||
|
import { cn } from "../lib/utils.js";
|
||||||
|
import { Button } from "./ui/button.js";
|
||||||
|
|
||||||
|
interface SettingsModalProps {
|
||||||
|
open: boolean;
|
||||||
|
onClose: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
const EDITION_OPTIONS: { value: RulesEdition; label: string }[] = [
|
||||||
|
{ value: "5e", label: "5e (2014)" },
|
||||||
|
{ value: "5.5e", label: "5.5e (2024)" },
|
||||||
|
];
|
||||||
|
|
||||||
|
const THEME_OPTIONS: {
|
||||||
|
value: "system" | "light" | "dark";
|
||||||
|
label: string;
|
||||||
|
icon: typeof Sun;
|
||||||
|
}[] = [
|
||||||
|
{ value: "system", label: "System", icon: Monitor },
|
||||||
|
{ value: "light", label: "Light", icon: Sun },
|
||||||
|
{ value: "dark", label: "Dark", icon: Moon },
|
||||||
|
];
|
||||||
|
|
||||||
|
export function SettingsModal({ open, onClose }: Readonly<SettingsModalProps>) {
|
||||||
|
const dialogRef = useRef<HTMLDialogElement>(null);
|
||||||
|
const { edition, setEdition } = useRulesEditionContext();
|
||||||
|
const { preference, setPreference } = useThemeContext();
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
if (open && !dialog.open) dialog.showModal();
|
||||||
|
else if (!open && dialog.open) dialog.close();
|
||||||
|
}, [open]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
function handleCancel(e: Event) {
|
||||||
|
e.preventDefault();
|
||||||
|
onClose();
|
||||||
|
}
|
||||||
|
function handleBackdropClick(e: MouseEvent) {
|
||||||
|
if (e.target === dialog) onClose();
|
||||||
|
}
|
||||||
|
dialog.addEventListener("cancel", handleCancel);
|
||||||
|
dialog.addEventListener("mousedown", handleBackdropClick);
|
||||||
|
return () => {
|
||||||
|
dialog.removeEventListener("cancel", handleCancel);
|
||||||
|
dialog.removeEventListener("mousedown", handleBackdropClick);
|
||||||
|
};
|
||||||
|
}, [onClose]);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<dialog
|
||||||
|
ref={dialogRef}
|
||||||
|
className="card-glow m-auto w-full max-w-sm rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
|
||||||
|
>
|
||||||
|
<div className="mb-4 flex items-center justify-between">
|
||||||
|
<h2 className="font-semibold text-foreground text-lg">Settings</h2>
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
|
onClick={onClose}
|
||||||
|
className="text-muted-foreground"
|
||||||
|
>
|
||||||
|
<X size={20} />
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex flex-col gap-5">
|
||||||
|
<div>
|
||||||
|
<span className="mb-2 block font-medium text-muted-foreground text-sm">
|
||||||
|
Conditions
|
||||||
|
</span>
|
||||||
|
<div className="flex gap-1">
|
||||||
|
{EDITION_OPTIONS.map((opt) => (
|
||||||
|
<button
|
||||||
|
key={opt.value}
|
||||||
|
type="button"
|
||||||
|
className={cn(
|
||||||
|
"flex-1 rounded-md px-3 py-1.5 text-sm transition-colors",
|
||||||
|
edition === opt.value
|
||||||
|
? "bg-accent text-primary-foreground"
|
||||||
|
: "bg-card text-muted-foreground hover:bg-hover-neutral-bg hover:text-foreground",
|
||||||
|
)}
|
||||||
|
onClick={() => setEdition(opt.value)}
|
||||||
|
>
|
||||||
|
{opt.label}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<span className="mb-2 block font-medium text-muted-foreground text-sm">
|
||||||
|
Theme
|
||||||
|
</span>
|
||||||
|
<div className="flex gap-1">
|
||||||
|
{THEME_OPTIONS.map((opt) => {
|
||||||
|
const Icon = opt.icon;
|
||||||
|
return (
|
||||||
|
<button
|
||||||
|
key={opt.value}
|
||||||
|
type="button"
|
||||||
|
className={cn(
|
||||||
|
"flex flex-1 items-center justify-center gap-1.5 rounded-md px-3 py-1.5 text-sm transition-colors",
|
||||||
|
preference === opt.value
|
||||||
|
? "bg-accent text-primary-foreground"
|
||||||
|
: "bg-card text-muted-foreground hover:bg-hover-neutral-bg hover:text-foreground",
|
||||||
|
)}
|
||||||
|
onClick={() => setPreference(opt.value)}
|
||||||
|
>
|
||||||
|
<Icon size={14} />
|
||||||
|
{opt.label}
|
||||||
|
</button>
|
||||||
|
);
|
||||||
|
})}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</dialog>
|
||||||
|
);
|
||||||
|
}
|
||||||
@@ -1,28 +1,29 @@
|
|||||||
import { Download, Loader2, Upload } from "lucide-react";
|
import { Download, Loader2, Upload } from "lucide-react";
|
||||||
import { useRef, useState } from "react";
|
import { useId, useRef, useState } from "react";
|
||||||
import { getDefaultFetchUrl } from "../adapters/bestiary-index-adapter.js";
|
import {
|
||||||
|
getDefaultFetchUrl,
|
||||||
|
getSourceDisplayName,
|
||||||
|
} from "../adapters/bestiary-index-adapter.js";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
import { Input } from "./ui/input.js";
|
import { Input } from "./ui/input.js";
|
||||||
|
|
||||||
interface SourceFetchPromptProps {
|
interface SourceFetchPromptProps {
|
||||||
sourceCode: string;
|
sourceCode: string;
|
||||||
sourceDisplayName: string;
|
|
||||||
fetchAndCacheSource: (sourceCode: string, url: string) => Promise<void>;
|
|
||||||
onSourceLoaded: () => void;
|
onSourceLoaded: () => void;
|
||||||
onUploadSource: (sourceCode: string, jsonData: unknown) => Promise<void>;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export function SourceFetchPrompt({
|
export function SourceFetchPrompt({
|
||||||
sourceCode,
|
sourceCode,
|
||||||
sourceDisplayName,
|
|
||||||
fetchAndCacheSource,
|
|
||||||
onSourceLoaded,
|
onSourceLoaded,
|
||||||
onUploadSource,
|
}: Readonly<SourceFetchPromptProps>) {
|
||||||
}: SourceFetchPromptProps) {
|
const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
|
||||||
|
const sourceDisplayName = getSourceDisplayName(sourceCode);
|
||||||
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
|
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
|
||||||
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
|
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
|
||||||
const [error, setError] = useState<string>("");
|
const [error, setError] = useState<string>("");
|
||||||
const fileInputRef = useRef<HTMLInputElement>(null);
|
const fileInputRef = useRef<HTMLInputElement>(null);
|
||||||
|
const sourceUrlId = useId();
|
||||||
|
|
||||||
const handleFetch = async () => {
|
const handleFetch = async () => {
|
||||||
setStatus("fetching");
|
setStatus("fetching");
|
||||||
@@ -46,7 +47,7 @@ export function SourceFetchPrompt({
|
|||||||
try {
|
try {
|
||||||
const text = await file.text();
|
const text = await file.text();
|
||||||
const json = JSON.parse(text);
|
const json = JSON.parse(text);
|
||||||
await onUploadSource(sourceCode, json);
|
await uploadAndCacheSource(sourceCode, json);
|
||||||
onSourceLoaded();
|
onSourceLoaded();
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
setStatus("error");
|
setStatus("error");
|
||||||
@@ -64,21 +65,21 @@ export function SourceFetchPrompt({
|
|||||||
return (
|
return (
|
||||||
<div className="flex flex-col gap-4">
|
<div className="flex flex-col gap-4">
|
||||||
<div>
|
<div>
|
||||||
<h3 className="text-sm font-semibold text-foreground">
|
<h3 className="font-semibold text-foreground text-sm">
|
||||||
Load {sourceDisplayName}
|
Load {sourceDisplayName}
|
||||||
</h3>
|
</h3>
|
||||||
<p className="mt-1 text-xs text-muted-foreground">
|
<p className="mt-1 text-muted-foreground text-xs">
|
||||||
Stat block data for this source needs to be loaded. Enter a URL or
|
Stat block data for this source needs to be loaded. Enter a URL or
|
||||||
upload a JSON file.
|
upload a JSON file.
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex flex-col gap-2">
|
<div className="flex flex-col gap-2">
|
||||||
<label htmlFor="source-url" className="text-xs text-muted-foreground">
|
<label htmlFor={sourceUrlId} className="text-muted-foreground text-xs">
|
||||||
Source URL
|
Source URL
|
||||||
</label>
|
</label>
|
||||||
<Input
|
<Input
|
||||||
id="source-url"
|
id={sourceUrlId}
|
||||||
type="url"
|
type="url"
|
||||||
value={url}
|
value={url}
|
||||||
onChange={(e) => setUrl(e.target.value)}
|
onChange={(e) => setUrl(e.target.value)}
|
||||||
@@ -88,11 +89,7 @@ export function SourceFetchPrompt({
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex items-center gap-2">
|
<div className="flex items-center gap-2">
|
||||||
<Button
|
<Button onClick={handleFetch} disabled={status === "fetching" || !url}>
|
||||||
size="sm"
|
|
||||||
onClick={handleFetch}
|
|
||||||
disabled={status === "fetching" || !url}
|
|
||||||
>
|
|
||||||
{status === "fetching" ? (
|
{status === "fetching" ? (
|
||||||
<Loader2 className="mr-1 h-3 w-3 animate-spin" />
|
<Loader2 className="mr-1 h-3 w-3 animate-spin" />
|
||||||
) : (
|
) : (
|
||||||
@@ -101,10 +98,9 @@ export function SourceFetchPrompt({
|
|||||||
{status === "fetching" ? "Loading..." : "Load"}
|
{status === "fetching" ? "Loading..." : "Load"}
|
||||||
</Button>
|
</Button>
|
||||||
|
|
||||||
<span className="text-xs text-muted-foreground">or</span>
|
<span className="text-muted-foreground text-xs">or</span>
|
||||||
|
|
||||||
<Button
|
<Button
|
||||||
size="sm"
|
|
||||||
variant="outline"
|
variant="outline"
|
||||||
onClick={() => fileInputRef.current?.click()}
|
onClick={() => fileInputRef.current?.click()}
|
||||||
disabled={status === "fetching"}
|
disabled={status === "fetching"}
|
||||||
@@ -122,7 +118,7 @@ export function SourceFetchPrompt({
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
{status === "error" && (
|
{status === "error" && (
|
||||||
<div className="rounded-md border border-destructive/50 bg-destructive/10 px-3 py-2 text-xs text-destructive">
|
<div className="rounded-md border border-destructive/50 bg-destructive/10 px-3 py-2 text-destructive text-xs">
|
||||||
{error}
|
{error}
|
||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
|
|||||||
@@ -1,15 +1,31 @@
|
|||||||
import { Database, Trash2 } from "lucide-react";
|
import { Database, Search, Trash2 } from "lucide-react";
|
||||||
import { useCallback, useEffect, useState } from "react";
|
import {
|
||||||
|
useCallback,
|
||||||
|
useEffect,
|
||||||
|
useMemo,
|
||||||
|
useOptimistic,
|
||||||
|
useState,
|
||||||
|
} from "react";
|
||||||
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
|
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
|
||||||
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
import * as bestiaryCache from "../adapters/bestiary-cache.js";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import { Button } from "./ui/button.js";
|
import { Button } from "./ui/button.js";
|
||||||
|
import { Input } from "./ui/input.js";
|
||||||
|
|
||||||
interface SourceManagerProps {
|
export function SourceManager() {
|
||||||
onCacheCleared: () => void;
|
const { refreshCache } = useBestiaryContext();
|
||||||
}
|
|
||||||
|
|
||||||
export function SourceManager({ onCacheCleared }: SourceManagerProps) {
|
|
||||||
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
|
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
|
||||||
|
const [filter, setFilter] = useState("");
|
||||||
|
const [optimisticSources, applyOptimistic] = useOptimistic(
|
||||||
|
sources,
|
||||||
|
(
|
||||||
|
state,
|
||||||
|
action: { type: "remove"; sourceCode: string } | { type: "clear" },
|
||||||
|
) =>
|
||||||
|
action.type === "clear"
|
||||||
|
? []
|
||||||
|
: state.filter((s) => s.sourceCode !== action.sourceCode),
|
||||||
|
);
|
||||||
|
|
||||||
const loadSources = useCallback(async () => {
|
const loadSources = useCallback(async () => {
|
||||||
const cached = await bestiaryCache.getCachedSources();
|
const cached = await bestiaryCache.getCachedSources();
|
||||||
@@ -17,26 +33,37 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
|
|||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
loadSources();
|
void loadSources();
|
||||||
}, [loadSources]);
|
}, [loadSources]);
|
||||||
|
|
||||||
const handleClearSource = async (sourceCode: string) => {
|
const handleClearSource = async (sourceCode: string) => {
|
||||||
|
applyOptimistic({ type: "remove", sourceCode });
|
||||||
await bestiaryCache.clearSource(sourceCode);
|
await bestiaryCache.clearSource(sourceCode);
|
||||||
await loadSources();
|
await loadSources();
|
||||||
onCacheCleared();
|
void refreshCache();
|
||||||
};
|
};
|
||||||
|
|
||||||
const handleClearAll = async () => {
|
const handleClearAll = async () => {
|
||||||
|
applyOptimistic({ type: "clear" });
|
||||||
await bestiaryCache.clearAll();
|
await bestiaryCache.clearAll();
|
||||||
await loadSources();
|
await loadSources();
|
||||||
onCacheCleared();
|
void refreshCache();
|
||||||
};
|
};
|
||||||
|
|
||||||
if (sources.length === 0) {
|
const filteredSources = useMemo(() => {
|
||||||
|
const term = filter.toLowerCase();
|
||||||
|
return term
|
||||||
|
? optimisticSources.filter((s) =>
|
||||||
|
s.displayName.toLowerCase().includes(term),
|
||||||
|
)
|
||||||
|
: optimisticSources;
|
||||||
|
}, [optimisticSources, filter]);
|
||||||
|
|
||||||
|
if (optimisticSources.length === 0) {
|
||||||
return (
|
return (
|
||||||
<div className="flex flex-col items-center gap-2 py-8 text-center">
|
<div className="flex flex-col items-center gap-2 py-8 text-center">
|
||||||
<Database className="h-8 w-8 text-muted-foreground" />
|
<Database className="h-8 w-8 text-muted-foreground" />
|
||||||
<p className="text-sm text-muted-foreground">No cached sources</p>
|
<p className="text-muted-foreground text-sm">No cached sources</p>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -44,32 +71,46 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
|
|||||||
return (
|
return (
|
||||||
<div className="flex flex-col gap-3">
|
<div className="flex flex-col gap-3">
|
||||||
<div className="flex items-center justify-between">
|
<div className="flex items-center justify-between">
|
||||||
<span className="text-sm font-semibold text-foreground">
|
<span className="font-semibold text-foreground text-sm">
|
||||||
Cached Sources
|
Cached Sources
|
||||||
</span>
|
</span>
|
||||||
<Button size="sm" variant="outline" onClick={handleClearAll}>
|
<Button
|
||||||
|
variant="outline"
|
||||||
|
className="hover:border-hover-destructive hover:text-hover-destructive"
|
||||||
|
onClick={handleClearAll}
|
||||||
|
>
|
||||||
<Trash2 className="mr-1 h-3 w-3" />
|
<Trash2 className="mr-1 h-3 w-3" />
|
||||||
Clear All
|
Clear All
|
||||||
</Button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
|
<div className="relative">
|
||||||
|
<Search className="pointer-events-none absolute top-1/2 left-3 h-3.5 w-3.5 -translate-y-1/2 text-muted-foreground" />
|
||||||
|
<Input
|
||||||
|
placeholder="Filter sources…"
|
||||||
|
value={filter}
|
||||||
|
onChange={(e) => setFilter(e.target.value)}
|
||||||
|
className="pl-8"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
<ul className="flex flex-col gap-1">
|
<ul className="flex flex-col gap-1">
|
||||||
{sources.map((source) => (
|
{filteredSources.map((source) => (
|
||||||
<li
|
<li
|
||||||
key={source.sourceCode}
|
key={source.sourceCode}
|
||||||
className="flex items-center justify-between rounded-md border border-border px-3 py-2"
|
className="flex items-center justify-between rounded-md border border-border px-3 py-2"
|
||||||
>
|
>
|
||||||
<div>
|
<div>
|
||||||
<span className="text-sm text-foreground">
|
<span className="text-foreground text-sm">
|
||||||
{source.displayName}
|
{source.displayName}
|
||||||
</span>
|
</span>
|
||||||
<span className="ml-2 text-xs text-muted-foreground">
|
<span className="ml-2 text-muted-foreground text-xs">
|
||||||
{source.creatureCount} creatures
|
{source.creatureCount} creatures
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={() => handleClearSource(source.sourceCode)}
|
onClick={() => handleClearSource(source.sourceCode)}
|
||||||
className="text-muted-foreground hover:text-hover-danger"
|
className="rounded-md p-1 text-muted-foreground transition-colors hover:bg-hover-destructive-bg hover:text-hover-destructive"
|
||||||
|
aria-label={`Remove ${source.displayName}`}
|
||||||
>
|
>
|
||||||
<Trash2 className="h-3.5 w-3.5" />
|
<Trash2 className="h-3.5 w-3.5" />
|
||||||
</button>
|
</button>
|
||||||
|
|||||||
@@ -1,36 +1,20 @@
|
|||||||
import type { Creature, CreatureId } from "@initiative/domain";
|
import type { CreatureId } from "@initiative/domain";
|
||||||
import { PanelRightClose, Pin, PinOff } from "lucide-react";
|
import { PanelRightClose, Pin, PinOff } from "lucide-react";
|
||||||
import type { ReactNode } from "react";
|
import type { ReactNode } from "react";
|
||||||
import { useEffect, useState } from "react";
|
import { useEffect, useState } from "react";
|
||||||
import { getSourceDisplayName } from "../adapters/bestiary-index-adapter.js";
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
import type { BulkImportState } from "../hooks/use-bulk-import.js";
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
|
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
|
||||||
|
import { cn } from "../lib/utils.js";
|
||||||
import { BulkImportPrompt } from "./bulk-import-prompt.js";
|
import { BulkImportPrompt } from "./bulk-import-prompt.js";
|
||||||
import { SourceFetchPrompt } from "./source-fetch-prompt.js";
|
import { SourceFetchPrompt } from "./source-fetch-prompt.js";
|
||||||
|
import { SourceManager } from "./source-manager.js";
|
||||||
import { StatBlock } from "./stat-block.js";
|
import { StatBlock } from "./stat-block.js";
|
||||||
|
import { Button } from "./ui/button.js";
|
||||||
|
|
||||||
interface StatBlockPanelProps {
|
interface StatBlockPanelProps {
|
||||||
creatureId: CreatureId | null;
|
|
||||||
creature: Creature | null;
|
|
||||||
isSourceCached: (sourceCode: string) => Promise<boolean>;
|
|
||||||
fetchAndCacheSource: (sourceCode: string, url: string) => Promise<void>;
|
|
||||||
uploadAndCacheSource: (
|
|
||||||
sourceCode: string,
|
|
||||||
jsonData: unknown,
|
|
||||||
) => Promise<void>;
|
|
||||||
refreshCache: () => Promise<void>;
|
|
||||||
panelRole: "browse" | "pinned";
|
panelRole: "browse" | "pinned";
|
||||||
isFolded: boolean;
|
|
||||||
onToggleFold: () => void;
|
|
||||||
onPin: () => void;
|
|
||||||
onUnpin: () => void;
|
|
||||||
showPinButton: boolean;
|
|
||||||
side: "left" | "right";
|
side: "left" | "right";
|
||||||
onDismiss: () => void;
|
|
||||||
bulkImportMode?: boolean;
|
|
||||||
bulkImportState?: BulkImportState;
|
|
||||||
onStartBulkImport?: (baseUrl: string) => void;
|
|
||||||
onBulkImportDone?: () => void;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function extractSourceCode(cId: CreatureId): string {
|
function extractSourceCode(cId: CreatureId): string {
|
||||||
@@ -39,25 +23,26 @@ function extractSourceCode(cId: CreatureId): string {
|
|||||||
return cId.slice(0, colonIndex).toUpperCase();
|
return cId.slice(0, colonIndex).toUpperCase();
|
||||||
}
|
}
|
||||||
|
|
||||||
function FoldedTab({
|
function CollapsedTab({
|
||||||
creatureName,
|
creatureName,
|
||||||
side,
|
side,
|
||||||
onToggleFold,
|
onToggleCollapse,
|
||||||
}: {
|
}: Readonly<{
|
||||||
creatureName: string;
|
creatureName: string;
|
||||||
side: "left" | "right";
|
side: "left" | "right";
|
||||||
onToggleFold: () => void;
|
onToggleCollapse: () => void;
|
||||||
}) {
|
}>) {
|
||||||
return (
|
return (
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
onClick={onToggleFold}
|
onClick={onToggleCollapse}
|
||||||
className={`flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral ${
|
className={cn(
|
||||||
side === "right" ? "self-start" : "self-end"
|
"flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral",
|
||||||
}`}
|
side === "right" ? "self-start" : "self-end",
|
||||||
aria-label="Unfold stat block panel"
|
)}
|
||||||
|
aria-label="Expand stat block panel"
|
||||||
>
|
>
|
||||||
<span className="writing-vertical-rl text-sm font-medium">
|
<span className="writing-vertical-rl font-medium text-sm">
|
||||||
{creatureName}
|
{creatureName}
|
||||||
</span>
|
</span>
|
||||||
</button>
|
</button>
|
||||||
@@ -67,50 +52,53 @@ function FoldedTab({
|
|||||||
function PanelHeader({
|
function PanelHeader({
|
||||||
panelRole,
|
panelRole,
|
||||||
showPinButton,
|
showPinButton,
|
||||||
onToggleFold,
|
onToggleCollapse,
|
||||||
onPin,
|
onPin,
|
||||||
onUnpin,
|
onUnpin,
|
||||||
}: {
|
}: Readonly<{
|
||||||
panelRole: "browse" | "pinned";
|
panelRole: "browse" | "pinned";
|
||||||
showPinButton: boolean;
|
showPinButton: boolean;
|
||||||
onToggleFold: () => void;
|
onToggleCollapse: () => void;
|
||||||
onPin: () => void;
|
onPin: () => void;
|
||||||
onUnpin: () => void;
|
onUnpin: () => void;
|
||||||
}) {
|
}>) {
|
||||||
return (
|
return (
|
||||||
<div className="flex items-center justify-between border-b border-border px-4 py-2">
|
<div className="flex items-center justify-between border-border border-b px-4 py-2">
|
||||||
<div className="flex items-center gap-1">
|
<div className="flex items-center gap-1">
|
||||||
{panelRole === "browse" && (
|
{panelRole === "browse" && (
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
onClick={onToggleFold}
|
size="icon-sm"
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
onClick={onToggleCollapse}
|
||||||
aria-label="Fold stat block panel"
|
className="text-muted-foreground"
|
||||||
|
aria-label="Collapse stat block panel"
|
||||||
>
|
>
|
||||||
<PanelRightClose className="h-4 w-4" />
|
<PanelRightClose className="h-4 w-4" />
|
||||||
</button>
|
</Button>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
<div className="flex items-center gap-1">
|
<div className="flex items-center gap-1">
|
||||||
{panelRole === "browse" && showPinButton && (
|
{panelRole === "browse" && showPinButton && (
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
onClick={onPin}
|
onClick={onPin}
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
className="text-muted-foreground"
|
||||||
aria-label="Pin creature"
|
aria-label="Pin creature"
|
||||||
>
|
>
|
||||||
<Pin className="h-4 w-4" />
|
<Pin className="h-4 w-4" />
|
||||||
</button>
|
</Button>
|
||||||
)}
|
)}
|
||||||
{panelRole === "pinned" && (
|
{panelRole === "pinned" && (
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
onClick={onUnpin}
|
onClick={onUnpin}
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
className="text-muted-foreground"
|
||||||
aria-label="Unpin creature"
|
aria-label="Unpin creature"
|
||||||
>
|
>
|
||||||
<PinOff className="h-4 w-4" />
|
<PinOff className="h-4 w-4" />
|
||||||
</button>
|
</Button>
|
||||||
)}
|
)}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@@ -118,48 +106,52 @@ function PanelHeader({
|
|||||||
}
|
}
|
||||||
|
|
||||||
function DesktopPanel({
|
function DesktopPanel({
|
||||||
isFolded,
|
isCollapsed,
|
||||||
side,
|
side,
|
||||||
creatureName,
|
creatureName,
|
||||||
panelRole,
|
panelRole,
|
||||||
showPinButton,
|
showPinButton,
|
||||||
onToggleFold,
|
onToggleCollapse,
|
||||||
onPin,
|
onPin,
|
||||||
onUnpin,
|
onUnpin,
|
||||||
children,
|
children,
|
||||||
}: {
|
}: Readonly<{
|
||||||
isFolded: boolean;
|
isCollapsed: boolean;
|
||||||
side: "left" | "right";
|
side: "left" | "right";
|
||||||
creatureName: string;
|
creatureName: string;
|
||||||
panelRole: "browse" | "pinned";
|
panelRole: "browse" | "pinned";
|
||||||
showPinButton: boolean;
|
showPinButton: boolean;
|
||||||
onToggleFold: () => void;
|
onToggleCollapse: () => void;
|
||||||
onPin: () => void;
|
onPin: () => void;
|
||||||
onUnpin: () => void;
|
onUnpin: () => void;
|
||||||
children: ReactNode;
|
children: ReactNode;
|
||||||
}) {
|
}>) {
|
||||||
const sideClasses = side === "left" ? "left-0 border-r" : "right-0 border-l";
|
const sideClasses = side === "left" ? "left-0 border-r" : "right-0 border-l";
|
||||||
const foldedTranslate =
|
const collapsedTranslate =
|
||||||
side === "right"
|
side === "right"
|
||||||
? "translate-x-[calc(100%-40px)]"
|
? "translate-x-[calc(100%-40px)]"
|
||||||
: "translate-x-[calc(-100%+40px)]";
|
: "translate-x-[calc(-100%+40px)]";
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div
|
<div
|
||||||
className={`fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel ${sideClasses} ${isFolded ? foldedTranslate : "translate-x-0"}`}
|
className={cn(
|
||||||
|
"panel-glow fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
|
||||||
|
sideClasses,
|
||||||
|
isCollapsed ? collapsedTranslate : "translate-x-0",
|
||||||
|
)}
|
||||||
>
|
>
|
||||||
{isFolded ? (
|
{isCollapsed ? (
|
||||||
<FoldedTab
|
<CollapsedTab
|
||||||
creatureName={creatureName}
|
creatureName={creatureName}
|
||||||
side={side}
|
side={side}
|
||||||
onToggleFold={onToggleFold}
|
onToggleCollapse={onToggleCollapse}
|
||||||
/>
|
/>
|
||||||
) : (
|
) : (
|
||||||
<>
|
<>
|
||||||
<PanelHeader
|
<PanelHeader
|
||||||
panelRole={panelRole}
|
panelRole={panelRole}
|
||||||
showPinButton={showPinButton}
|
showPinButton={showPinButton}
|
||||||
onToggleFold={onToggleFold}
|
onToggleCollapse={onToggleCollapse}
|
||||||
onPin={onPin}
|
onPin={onPin}
|
||||||
onUnpin={onUnpin}
|
onUnpin={onUnpin}
|
||||||
/>
|
/>
|
||||||
@@ -173,36 +165,40 @@ function DesktopPanel({
|
|||||||
function MobileDrawer({
|
function MobileDrawer({
|
||||||
onDismiss,
|
onDismiss,
|
||||||
children,
|
children,
|
||||||
}: {
|
}: Readonly<{
|
||||||
onDismiss: () => void;
|
onDismiss: () => void;
|
||||||
children: ReactNode;
|
children: ReactNode;
|
||||||
}) {
|
}>) {
|
||||||
const { offsetX, isSwiping, handlers } = useSwipeToDismiss(onDismiss);
|
const { offsetX, isSwiping, handlers } = useSwipeToDismiss(onDismiss);
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="fixed inset-0 z-50">
|
<div className="fixed inset-0 z-50">
|
||||||
<button
|
<button
|
||||||
type="button"
|
type="button"
|
||||||
className="absolute inset-0 bg-black/50 animate-in fade-in"
|
className="fade-in absolute inset-0 animate-in bg-black/50"
|
||||||
onClick={onDismiss}
|
onClick={onDismiss}
|
||||||
aria-label="Close stat block"
|
aria-label="Close stat block"
|
||||||
/>
|
/>
|
||||||
<div
|
<div
|
||||||
className={`absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-l border-border bg-card shadow-xl ${isSwiping ? "" : "animate-slide-in-right"}`}
|
className={cn(
|
||||||
|
"panel-glow absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card",
|
||||||
|
!isSwiping && "animate-slide-in-right",
|
||||||
|
)}
|
||||||
style={
|
style={
|
||||||
isSwiping ? { transform: `translateX(${offsetX}px)` } : undefined
|
isSwiping ? { transform: `translateX(${offsetX}px)` } : undefined
|
||||||
}
|
}
|
||||||
{...handlers}
|
{...handlers}
|
||||||
>
|
>
|
||||||
<div className="flex items-center justify-between border-b border-border px-4 py-2">
|
<div className="flex items-center justify-between border-border border-b px-4 py-2">
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
onClick={onDismiss}
|
onClick={onDismiss}
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
className="text-muted-foreground"
|
||||||
aria-label="Fold stat block panel"
|
aria-label="Collapse stat block panel"
|
||||||
>
|
>
|
||||||
<PanelRightClose className="h-4 w-4" />
|
<PanelRightClose className="h-4 w-4" />
|
||||||
</button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
|
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
|
||||||
{children}
|
{children}
|
||||||
@@ -212,34 +208,57 @@ function MobileDrawer({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function StatBlockPanel({
|
function usePanelRole(panelRole: "browse" | "pinned") {
|
||||||
|
const sidePanel = useSidePanelContext();
|
||||||
|
const { getCreature } = useBestiaryContext();
|
||||||
|
|
||||||
|
const creatureId =
|
||||||
|
panelRole === "browse"
|
||||||
|
? sidePanel.selectedCreatureId
|
||||||
|
: sidePanel.pinnedCreatureId;
|
||||||
|
const creature = creatureId ? (getCreature(creatureId) ?? null) : null;
|
||||||
|
|
||||||
|
const isBrowse = panelRole === "browse";
|
||||||
|
return {
|
||||||
creatureId,
|
creatureId,
|
||||||
creature,
|
creature,
|
||||||
isSourceCached,
|
isCollapsed: isBrowse ? sidePanel.isRightPanelCollapsed : false,
|
||||||
fetchAndCacheSource,
|
onToggleCollapse: isBrowse ? sidePanel.toggleCollapse : () => {},
|
||||||
uploadAndCacheSource,
|
onDismiss: isBrowse ? sidePanel.dismissPanel : () => {},
|
||||||
refreshCache,
|
onPin: isBrowse ? sidePanel.togglePin : () => {},
|
||||||
|
onUnpin: panelRole === "pinned" ? sidePanel.unpin : () => {},
|
||||||
|
showPinButton: isBrowse && sidePanel.isWideDesktop && !!creature,
|
||||||
|
bulkImportMode: isBrowse && sidePanel.bulkImportMode,
|
||||||
|
sourceManagerMode: isBrowse && sidePanel.sourceManagerMode,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
export function StatBlockPanel({
|
||||||
panelRole,
|
panelRole,
|
||||||
isFolded,
|
side,
|
||||||
onToggleFold,
|
}: Readonly<StatBlockPanelProps>) {
|
||||||
|
const { isSourceCached } = useBestiaryContext();
|
||||||
|
const {
|
||||||
|
creatureId,
|
||||||
|
creature,
|
||||||
|
isCollapsed,
|
||||||
|
onToggleCollapse,
|
||||||
|
onDismiss,
|
||||||
onPin,
|
onPin,
|
||||||
onUnpin,
|
onUnpin,
|
||||||
showPinButton,
|
showPinButton,
|
||||||
side,
|
|
||||||
onDismiss,
|
|
||||||
bulkImportMode,
|
bulkImportMode,
|
||||||
bulkImportState,
|
sourceManagerMode,
|
||||||
onStartBulkImport,
|
} = usePanelRole(panelRole);
|
||||||
onBulkImportDone,
|
|
||||||
}: StatBlockPanelProps) {
|
|
||||||
const [isDesktop, setIsDesktop] = useState(
|
const [isDesktop, setIsDesktop] = useState(
|
||||||
() => window.matchMedia("(min-width: 1024px)").matches,
|
() => globalThis.matchMedia("(min-width: 1024px)").matches,
|
||||||
);
|
);
|
||||||
const [needsFetch, setNeedsFetch] = useState(false);
|
const [needsFetch, setNeedsFetch] = useState(false);
|
||||||
const [checkingCache, setCheckingCache] = useState(false);
|
const [checkingCache, setCheckingCache] = useState(false);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const mq = window.matchMedia("(min-width: 1024px)");
|
const mq = globalThis.matchMedia("(min-width: 1024px)");
|
||||||
const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
|
const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
|
||||||
mq.addEventListener("change", handler);
|
mq.addEventListener("change", handler);
|
||||||
return () => mq.removeEventListener("change", handler);
|
return () => mq.removeEventListener("change", handler);
|
||||||
@@ -258,40 +277,32 @@ export function StatBlockPanel({
|
|||||||
}
|
}
|
||||||
|
|
||||||
setCheckingCache(true);
|
setCheckingCache(true);
|
||||||
isSourceCached(sourceCode).then((cached) => {
|
void isSourceCached(sourceCode).then((cached) => {
|
||||||
setNeedsFetch(!cached);
|
setNeedsFetch(!cached);
|
||||||
setCheckingCache(false);
|
setCheckingCache(false);
|
||||||
});
|
});
|
||||||
}, [creatureId, creature, isSourceCached]);
|
}, [creatureId, creature, isSourceCached]);
|
||||||
|
|
||||||
if (!creatureId && !bulkImportMode) return null;
|
if (!creatureId && !bulkImportMode && !sourceManagerMode) return null;
|
||||||
|
|
||||||
const sourceCode = creatureId ? extractSourceCode(creatureId) : "";
|
const sourceCode = creatureId ? extractSourceCode(creatureId) : "";
|
||||||
|
|
||||||
const handleSourceLoaded = async () => {
|
const handleSourceLoaded = () => {
|
||||||
await refreshCache();
|
|
||||||
setNeedsFetch(false);
|
setNeedsFetch(false);
|
||||||
};
|
};
|
||||||
|
|
||||||
const renderContent = () => {
|
const renderContent = () => {
|
||||||
if (
|
if (sourceManagerMode) {
|
||||||
bulkImportMode &&
|
return <SourceManager />;
|
||||||
bulkImportState &&
|
}
|
||||||
onStartBulkImport &&
|
|
||||||
onBulkImportDone
|
if (bulkImportMode) {
|
||||||
) {
|
return <BulkImportPrompt />;
|
||||||
return (
|
|
||||||
<BulkImportPrompt
|
|
||||||
importState={bulkImportState}
|
|
||||||
onStartImport={onStartBulkImport}
|
|
||||||
onDone={onBulkImportDone}
|
|
||||||
/>
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkingCache) {
|
if (checkingCache) {
|
||||||
return (
|
return (
|
||||||
<div className="p-4 text-sm text-muted-foreground">Loading...</div>
|
<div className="p-4 text-muted-foreground text-sm">Loading...</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -303,33 +314,32 @@ export function StatBlockPanel({
|
|||||||
return (
|
return (
|
||||||
<SourceFetchPrompt
|
<SourceFetchPrompt
|
||||||
sourceCode={sourceCode}
|
sourceCode={sourceCode}
|
||||||
sourceDisplayName={getSourceDisplayName(sourceCode)}
|
|
||||||
fetchAndCacheSource={fetchAndCacheSource}
|
|
||||||
onSourceLoaded={handleSourceLoaded}
|
onSourceLoaded={handleSourceLoaded}
|
||||||
onUploadSource={uploadAndCacheSource}
|
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="p-4 text-sm text-muted-foreground">
|
<div className="p-4 text-muted-foreground text-sm">
|
||||||
No stat block available
|
No stat block available
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
};
|
||||||
|
|
||||||
const creatureName =
|
let fallbackName = "Creature";
|
||||||
creature?.name ?? (bulkImportMode ? "Bulk Import" : "Creature");
|
if (sourceManagerMode) fallbackName = "Sources";
|
||||||
|
else if (bulkImportMode) fallbackName = "Import All Sources";
|
||||||
|
const creatureName = creature?.name ?? fallbackName;
|
||||||
|
|
||||||
if (isDesktop) {
|
if (isDesktop) {
|
||||||
return (
|
return (
|
||||||
<DesktopPanel
|
<DesktopPanel
|
||||||
isFolded={isFolded}
|
isCollapsed={isCollapsed}
|
||||||
side={side}
|
side={side}
|
||||||
creatureName={creatureName}
|
creatureName={creatureName}
|
||||||
panelRole={panelRole}
|
panelRole={panelRole}
|
||||||
showPinButton={showPinButton}
|
showPinButton={showPinButton}
|
||||||
onToggleFold={onToggleFold}
|
onToggleCollapse={onToggleCollapse}
|
||||||
onPin={onPin}
|
onPin={onPin}
|
||||||
onUnpin={onUnpin}
|
onUnpin={onUnpin}
|
||||||
>
|
>
|
||||||
@@ -338,7 +348,7 @@ export function StatBlockPanel({
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (panelRole === "pinned") return null;
|
if (panelRole === "pinned" || isCollapsed) return null;
|
||||||
|
|
||||||
return <MobileDrawer onDismiss={onDismiss}>{renderContent()}</MobileDrawer>;
|
return <MobileDrawer onDismiss={onDismiss}>{renderContent()}</MobileDrawer>;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,10 +16,10 @@ function abilityMod(score: number): string {
|
|||||||
function PropertyLine({
|
function PropertyLine({
|
||||||
label,
|
label,
|
||||||
value,
|
value,
|
||||||
}: {
|
}: Readonly<{
|
||||||
label: string;
|
label: string;
|
||||||
value: string | undefined;
|
value: string | undefined;
|
||||||
}) {
|
}>) {
|
||||||
if (!value) return null;
|
if (!value) return null;
|
||||||
return (
|
return (
|
||||||
<div className="text-sm">
|
<div className="text-sm">
|
||||||
@@ -30,11 +30,11 @@ function PropertyLine({
|
|||||||
|
|
||||||
function SectionDivider() {
|
function SectionDivider() {
|
||||||
return (
|
return (
|
||||||
<div className="my-2 h-px bg-gradient-to-r from-amber-800/60 via-amber-700/40 to-transparent" />
|
<div className="my-2 h-px bg-gradient-to-r from-stat-divider-from via-stat-divider-via to-transparent" />
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function StatBlock({ creature }: StatBlockProps) {
|
export function StatBlock({ creature }: Readonly<StatBlockProps>) {
|
||||||
const abilities = [
|
const abilities = [
|
||||||
{ label: "STR", score: creature.abilities.str },
|
{ label: "STR", score: creature.abilities.str },
|
||||||
{ label: "DEX", score: creature.abilities.dex },
|
{ label: "DEX", score: creature.abilities.dex },
|
||||||
@@ -54,11 +54,11 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
<div className="space-y-1 text-foreground">
|
<div className="space-y-1 text-foreground">
|
||||||
{/* Header */}
|
{/* Header */}
|
||||||
<div>
|
<div>
|
||||||
<h2 className="text-xl font-bold text-amber-400">{creature.name}</h2>
|
<h2 className="font-bold text-stat-heading text-xl">{creature.name}</h2>
|
||||||
<p className="text-sm italic text-muted-foreground">
|
<p className="text-muted-foreground text-sm italic">
|
||||||
{creature.size} {creature.type}, {creature.alignment}
|
{creature.size} {creature.type}, {creature.alignment}
|
||||||
</p>
|
</p>
|
||||||
<p className="text-xs text-muted-foreground">
|
<p className="text-muted-foreground text-xs">
|
||||||
{creature.sourceDisplayName}
|
{creature.sourceDisplayName}
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
@@ -69,7 +69,7 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
<div className="space-y-0.5 text-sm">
|
<div className="space-y-0.5 text-sm">
|
||||||
<div>
|
<div>
|
||||||
<span className="font-semibold">Armor Class</span> {creature.ac}
|
<span className="font-semibold">Armor Class</span> {creature.ac}
|
||||||
{creature.acSource && (
|
{!!creature.acSource && (
|
||||||
<span className="text-muted-foreground">
|
<span className="text-muted-foreground">
|
||||||
{" "}
|
{" "}
|
||||||
({creature.acSource})
|
({creature.acSource})
|
||||||
@@ -194,7 +194,7 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
{creature.actions && creature.actions.length > 0 && (
|
{creature.actions && creature.actions.length > 0 && (
|
||||||
<>
|
<>
|
||||||
<SectionDivider />
|
<SectionDivider />
|
||||||
<h3 className="text-base font-bold text-amber-400">Actions</h3>
|
<h3 className="font-bold text-base text-stat-heading">Actions</h3>
|
||||||
<div className="space-y-2">
|
<div className="space-y-2">
|
||||||
{creature.actions.map((a) => (
|
{creature.actions.map((a) => (
|
||||||
<div key={a.name} className="text-sm">
|
<div key={a.name} className="text-sm">
|
||||||
@@ -209,7 +209,9 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
{creature.bonusActions && creature.bonusActions.length > 0 && (
|
{creature.bonusActions && creature.bonusActions.length > 0 && (
|
||||||
<>
|
<>
|
||||||
<SectionDivider />
|
<SectionDivider />
|
||||||
<h3 className="text-base font-bold text-amber-400">Bonus Actions</h3>
|
<h3 className="font-bold text-base text-stat-heading">
|
||||||
|
Bonus Actions
|
||||||
|
</h3>
|
||||||
<div className="space-y-2">
|
<div className="space-y-2">
|
||||||
{creature.bonusActions.map((a) => (
|
{creature.bonusActions.map((a) => (
|
||||||
<div key={a.name} className="text-sm">
|
<div key={a.name} className="text-sm">
|
||||||
@@ -224,7 +226,7 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
{creature.reactions && creature.reactions.length > 0 && (
|
{creature.reactions && creature.reactions.length > 0 && (
|
||||||
<>
|
<>
|
||||||
<SectionDivider />
|
<SectionDivider />
|
||||||
<h3 className="text-base font-bold text-amber-400">Reactions</h3>
|
<h3 className="font-bold text-base text-stat-heading">Reactions</h3>
|
||||||
<div className="space-y-2">
|
<div className="space-y-2">
|
||||||
{creature.reactions.map((a) => (
|
{creature.reactions.map((a) => (
|
||||||
<div key={a.name} className="text-sm">
|
<div key={a.name} className="text-sm">
|
||||||
@@ -236,13 +238,13 @@ export function StatBlock({ creature }: StatBlockProps) {
|
|||||||
)}
|
)}
|
||||||
|
|
||||||
{/* Legendary Actions */}
|
{/* Legendary Actions */}
|
||||||
{creature.legendaryActions && (
|
{!!creature.legendaryActions && (
|
||||||
<>
|
<>
|
||||||
<SectionDivider />
|
<SectionDivider />
|
||||||
<h3 className="text-base font-bold text-amber-400">
|
<h3 className="font-bold text-base text-stat-heading">
|
||||||
Legendary Actions
|
Legendary Actions
|
||||||
</h3>
|
</h3>
|
||||||
<p className="text-sm italic text-muted-foreground">
|
<p className="text-muted-foreground text-sm italic">
|
||||||
{creature.legendaryActions.preamble}
|
{creature.legendaryActions.preamble}
|
||||||
</p>
|
</p>
|
||||||
<div className="space-y-2">
|
<div className="space-y-2">
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import { X } from "lucide-react";
|
import { X } from "lucide-react";
|
||||||
import { useEffect } from "react";
|
import { useEffect } from "react";
|
||||||
import { createPortal } from "react-dom";
|
import { createPortal } from "react-dom";
|
||||||
|
import { Button } from "./ui/button.js";
|
||||||
|
|
||||||
interface ToastProps {
|
interface ToastProps {
|
||||||
message: string;
|
message: string;
|
||||||
@@ -22,9 +23,9 @@ export function Toast({
|
|||||||
}, [autoDismissMs, onDismiss]);
|
}, [autoDismissMs, onDismiss]);
|
||||||
|
|
||||||
return createPortal(
|
return createPortal(
|
||||||
<div className="fixed bottom-4 left-1/2 z-50 -translate-x-1/2">
|
<div className="fixed bottom-4 left-4 z-50">
|
||||||
<div className="flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3 shadow-lg">
|
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
|
||||||
<span className="text-sm text-foreground">{message}</span>
|
<span className="text-foreground text-sm">{message}</span>
|
||||||
{progress !== undefined && (
|
{progress !== undefined && (
|
||||||
<div className="h-2 w-24 overflow-hidden rounded-full bg-muted">
|
<div className="h-2 w-24 overflow-hidden rounded-full bg-muted">
|
||||||
<div
|
<div
|
||||||
@@ -33,13 +34,14 @@ export function Toast({
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
)}
|
)}
|
||||||
<button
|
<Button
|
||||||
type="button"
|
variant="ghost"
|
||||||
|
size="icon-sm"
|
||||||
onClick={onDismiss}
|
onClick={onDismiss}
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
className="text-muted-foreground"
|
||||||
>
|
>
|
||||||
<X className="h-3 w-3" />
|
<X className="h-3 w-3" />
|
||||||
</button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
</div>,
|
</div>,
|
||||||
document.body,
|
document.body,
|
||||||
|
|||||||
@@ -1,35 +1,30 @@
|
|||||||
import type { Encounter } from "@initiative/domain";
|
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
|
||||||
import { Library, StepBack, StepForward, Trash2 } from "lucide-react";
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
import { D20Icon } from "./d20-icon";
|
import { Button } from "./ui/button.js";
|
||||||
import { Button } from "./ui/button";
|
import { ConfirmButton } from "./ui/confirm-button.js";
|
||||||
import { ConfirmButton } from "./ui/confirm-button";
|
|
||||||
|
|
||||||
interface TurnNavigationProps {
|
export function TurnNavigation() {
|
||||||
encounter: Encounter;
|
const {
|
||||||
onAdvanceTurn: () => void;
|
|
||||||
onRetreatTurn: () => void;
|
|
||||||
onClearEncounter: () => void;
|
|
||||||
onRollAllInitiative: () => void;
|
|
||||||
onOpenSourceManager: () => void;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function TurnNavigation({
|
|
||||||
encounter,
|
encounter,
|
||||||
onAdvanceTurn,
|
advanceTurn,
|
||||||
onRetreatTurn,
|
retreatTurn,
|
||||||
onClearEncounter,
|
clearEncounter,
|
||||||
onRollAllInitiative,
|
undo,
|
||||||
onOpenSourceManager,
|
redo,
|
||||||
}: TurnNavigationProps) {
|
canUndo,
|
||||||
|
canRedo,
|
||||||
|
} = useEncounterContext();
|
||||||
|
|
||||||
const hasCombatants = encounter.combatants.length > 0;
|
const hasCombatants = encounter.combatants.length > 0;
|
||||||
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
|
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
|
||||||
const activeCombatant = encounter.combatants[encounter.activeIndex];
|
const activeCombatant = encounter.combatants[encounter.activeIndex];
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
|
<div className="card-glow flex items-center gap-3 border-border border-b bg-card px-4 py-3 sm:rounded-lg sm:border">
|
||||||
<Button
|
<Button
|
||||||
|
variant="ghost"
|
||||||
size="icon"
|
size="icon"
|
||||||
onClick={onRetreatTurn}
|
onClick={retreatTurn}
|
||||||
disabled={!hasCombatants || isAtStart}
|
disabled={!hasCombatants || isAtStart}
|
||||||
title="Previous turn"
|
title="Previous turn"
|
||||||
aria-label="Previous turn"
|
aria-label="Previous turn"
|
||||||
@@ -37,10 +32,35 @@ export function TurnNavigation({
|
|||||||
<StepBack className="h-5 w-5" />
|
<StepBack className="h-5 w-5" />
|
||||||
</Button>
|
</Button>
|
||||||
|
|
||||||
<div className="min-w-0 flex-1 flex items-center justify-center gap-2 text-sm">
|
<div className="flex items-center gap-1">
|
||||||
<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold shrink-0">
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
|
onClick={undo}
|
||||||
|
disabled={!canUndo}
|
||||||
|
title="Undo"
|
||||||
|
aria-label="Undo"
|
||||||
|
>
|
||||||
|
<Undo2 className="h-4 w-4" />
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
|
onClick={redo}
|
||||||
|
disabled={!canRedo}
|
||||||
|
title="Redo"
|
||||||
|
aria-label="Redo"
|
||||||
|
>
|
||||||
|
<Redo2 className="h-4 w-4" />
|
||||||
|
</Button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
|
||||||
|
<span className="shrink-0 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
|
||||||
|
<span className="-mt-[3px] inline-block">
|
||||||
R{encounter.roundNumber}
|
R{encounter.roundNumber}
|
||||||
</span>
|
</span>
|
||||||
|
</span>
|
||||||
{activeCombatant ? (
|
{activeCombatant ? (
|
||||||
<span className="truncate font-medium">{activeCombatant.name}</span>
|
<span className="truncate font-medium">{activeCombatant.name}</span>
|
||||||
) : (
|
) : (
|
||||||
@@ -49,38 +69,17 @@ export function TurnNavigation({
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div className="flex flex-shrink-0 items-center gap-3">
|
<div className="flex flex-shrink-0 items-center gap-3">
|
||||||
<div className="flex items-center gap-0">
|
|
||||||
<Button
|
|
||||||
variant="ghost"
|
|
||||||
size="icon"
|
|
||||||
className="text-muted-foreground hover:text-hover-action"
|
|
||||||
onClick={onRollAllInitiative}
|
|
||||||
title="Roll all initiative"
|
|
||||||
aria-label="Roll all initiative"
|
|
||||||
>
|
|
||||||
<D20Icon className="h-6 w-6" />
|
|
||||||
</Button>
|
|
||||||
<Button
|
|
||||||
variant="ghost"
|
|
||||||
size="icon"
|
|
||||||
className="text-muted-foreground hover:text-hover-neutral"
|
|
||||||
onClick={onOpenSourceManager}
|
|
||||||
title="Manage cached sources"
|
|
||||||
aria-label="Manage cached sources"
|
|
||||||
>
|
|
||||||
<Library className="h-5 w-5" />
|
|
||||||
</Button>
|
|
||||||
<ConfirmButton
|
<ConfirmButton
|
||||||
icon={<Trash2 className="h-5 w-5" />}
|
icon={<Trash2 className="h-5 w-5" />}
|
||||||
label="Clear encounter"
|
label="Clear encounter"
|
||||||
onConfirm={onClearEncounter}
|
onConfirm={clearEncounter}
|
||||||
disabled={!hasCombatants}
|
disabled={!hasCombatants}
|
||||||
className="text-muted-foreground"
|
className="text-muted-foreground"
|
||||||
/>
|
/>
|
||||||
</div>
|
|
||||||
<Button
|
<Button
|
||||||
|
variant="ghost"
|
||||||
size="icon"
|
size="icon"
|
||||||
onClick={onAdvanceTurn}
|
onClick={advanceTurn}
|
||||||
disabled={!hasCombatants}
|
disabled={!hasCombatants}
|
||||||
title="Next turn"
|
title="Next turn"
|
||||||
aria-label="Next turn"
|
aria-label="Next turn"
|
||||||
|
|||||||
@@ -9,13 +9,14 @@ const buttonVariants = cva(
|
|||||||
variant: {
|
variant: {
|
||||||
default: "bg-primary text-primary-foreground hover:bg-primary/90",
|
default: "bg-primary text-primary-foreground hover:bg-primary/90",
|
||||||
outline:
|
outline:
|
||||||
"border border-border bg-transparent hover:bg-hover-neutral-bg hover:text-hover-neutral",
|
"border border-border bg-background/50 text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
|
||||||
ghost: "hover:bg-hover-neutral-bg hover:text-hover-neutral",
|
ghost:
|
||||||
|
"text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
|
||||||
},
|
},
|
||||||
size: {
|
size: {
|
||||||
default: "h-9 px-4 py-2",
|
default: "h-8 px-3 text-xs",
|
||||||
sm: "h-8 px-3 text-xs",
|
|
||||||
icon: "h-8 w-8",
|
icon: "h-8 w-8",
|
||||||
|
"icon-sm": "h-6 w-6",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
defaultVariants: {
|
defaultVariants: {
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ interface ConfirmButtonProps {
|
|||||||
readonly onConfirm: () => void;
|
readonly onConfirm: () => void;
|
||||||
readonly icon: ReactElement;
|
readonly icon: ReactElement;
|
||||||
readonly label: string;
|
readonly label: string;
|
||||||
|
readonly size?: "icon" | "icon-sm";
|
||||||
readonly className?: string;
|
readonly className?: string;
|
||||||
readonly disabled?: boolean;
|
readonly disabled?: boolean;
|
||||||
}
|
}
|
||||||
@@ -23,6 +24,7 @@ export function ConfirmButton({
|
|||||||
onConfirm,
|
onConfirm,
|
||||||
icon,
|
icon,
|
||||||
label,
|
label,
|
||||||
|
size = "icon",
|
||||||
className,
|
className,
|
||||||
disabled,
|
disabled,
|
||||||
}: ConfirmButtonProps) {
|
}: ConfirmButtonProps) {
|
||||||
@@ -53,17 +55,17 @@ export function ConfirmButton({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleKeyDown(e: KeyboardEvent) {
|
function handleEscapeKey(e: KeyboardEvent) {
|
||||||
if (e.key === "Escape") {
|
if (e.key === "Escape") {
|
||||||
revert();
|
revert();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
document.addEventListener("mousedown", handleMouseDown);
|
document.addEventListener("mousedown", handleMouseDown);
|
||||||
document.addEventListener("keydown", handleKeyDown);
|
document.addEventListener("keydown", handleEscapeKey);
|
||||||
return () => {
|
return () => {
|
||||||
document.removeEventListener("mousedown", handleMouseDown);
|
document.removeEventListener("mousedown", handleMouseDown);
|
||||||
document.removeEventListener("keydown", handleKeyDown);
|
document.removeEventListener("keydown", handleEscapeKey);
|
||||||
};
|
};
|
||||||
}, [isConfirming, revert]);
|
}, [isConfirming, revert]);
|
||||||
|
|
||||||
@@ -94,11 +96,12 @@ export function ConfirmButton({
|
|||||||
<div ref={wrapperRef} className="inline-flex">
|
<div ref={wrapperRef} className="inline-flex">
|
||||||
<Button
|
<Button
|
||||||
variant="ghost"
|
variant="ghost"
|
||||||
size="icon"
|
size={size}
|
||||||
className={cn(
|
className={cn(
|
||||||
className,
|
className,
|
||||||
isConfirming &&
|
isConfirming
|
||||||
"bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground",
|
? "animate-confirm-pulse rounded-md bg-destructive text-primary-foreground hover:bg-destructive hover:text-primary-foreground"
|
||||||
|
: "hover:text-hover-destructive",
|
||||||
)}
|
)}
|
||||||
onClick={handleClick}
|
onClick={handleClick}
|
||||||
onKeyDown={handleKeyDown}
|
onKeyDown={handleKeyDown}
|
||||||
@@ -107,7 +110,8 @@ export function ConfirmButton({
|
|||||||
aria-label={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
|
aria-label={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
|
||||||
title={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
|
title={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
|
||||||
>
|
>
|
||||||
{isConfirming ? <Check size={16} /> : icon}
|
{isConfirming ? <Check size={16} /> : null}
|
||||||
|
{!isConfirming && icon}
|
||||||
</Button>
|
</Button>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,19 +1,21 @@
|
|||||||
import { forwardRef, type InputHTMLAttributes } from "react";
|
import type { InputHTMLAttributes, RefObject } from "react";
|
||||||
import { cn } from "../../lib/utils";
|
import { cn } from "../../lib/utils";
|
||||||
|
|
||||||
type InputProps = InputHTMLAttributes<HTMLInputElement>;
|
type InputProps = InputHTMLAttributes<HTMLInputElement>;
|
||||||
|
|
||||||
export const Input = forwardRef<HTMLInputElement, InputProps>(
|
export const Input = ({
|
||||||
({ className, ...props }, ref) => {
|
className,
|
||||||
|
ref,
|
||||||
|
...props
|
||||||
|
}: InputProps & { ref?: RefObject<HTMLInputElement | null> }) => {
|
||||||
return (
|
return (
|
||||||
<input
|
<input
|
||||||
ref={ref}
|
ref={ref}
|
||||||
className={cn(
|
className={cn(
|
||||||
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-sm text-foreground shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50",
|
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-base text-foreground shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50 sm:text-sm",
|
||||||
className,
|
className,
|
||||||
)}
|
)}
|
||||||
{...props}
|
{...props}
|
||||||
/>
|
/>
|
||||||
);
|
);
|
||||||
},
|
};
|
||||||
);
|
|
||||||
|
|||||||
73
apps/web/src/components/ui/overflow-menu.tsx
Normal file
73
apps/web/src/components/ui/overflow-menu.tsx
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
import { EllipsisVertical } from "lucide-react";
|
||||||
|
import { type ReactNode, useEffect, useRef, useState } from "react";
|
||||||
|
import { Button } from "./button";
|
||||||
|
|
||||||
|
export interface OverflowMenuItem {
|
||||||
|
readonly icon: ReactNode;
|
||||||
|
readonly label: string;
|
||||||
|
readonly onClick: () => void;
|
||||||
|
readonly disabled?: boolean;
|
||||||
|
readonly keepOpen?: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface OverflowMenuProps {
|
||||||
|
readonly items: readonly OverflowMenuItem[];
|
||||||
|
}
|
||||||
|
|
||||||
|
export function OverflowMenu({ items }: OverflowMenuProps) {
|
||||||
|
const [open, setOpen] = useState(false);
|
||||||
|
const ref = useRef<HTMLDivElement>(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
if (!open) return;
|
||||||
|
function handleMouseDown(e: MouseEvent) {
|
||||||
|
if (ref.current && !ref.current.contains(e.target as Node)) {
|
||||||
|
setOpen(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
function handleKeyDown(e: KeyboardEvent) {
|
||||||
|
if (e.key === "Escape") setOpen(false);
|
||||||
|
}
|
||||||
|
document.addEventListener("mousedown", handleMouseDown);
|
||||||
|
document.addEventListener("keydown", handleKeyDown);
|
||||||
|
return () => {
|
||||||
|
document.removeEventListener("mousedown", handleMouseDown);
|
||||||
|
document.removeEventListener("keydown", handleKeyDown);
|
||||||
|
};
|
||||||
|
}, [open]);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div ref={ref} className="relative">
|
||||||
|
<Button
|
||||||
|
type="button"
|
||||||
|
variant="ghost"
|
||||||
|
size="icon"
|
||||||
|
className="text-muted-foreground hover:text-hover-neutral"
|
||||||
|
onClick={() => setOpen((o) => !o)}
|
||||||
|
aria-label="More actions"
|
||||||
|
title="More actions"
|
||||||
|
>
|
||||||
|
<EllipsisVertical className="h-5 w-5" />
|
||||||
|
</Button>
|
||||||
|
{!!open && (
|
||||||
|
<div className="card-glow absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-lg border border-border bg-card py-1">
|
||||||
|
{items.map((item) => (
|
||||||
|
<button
|
||||||
|
key={item.label}
|
||||||
|
type="button"
|
||||||
|
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-foreground text-sm hover:bg-hover-neutral-bg disabled:pointer-events-none disabled:opacity-50"
|
||||||
|
disabled={item.disabled}
|
||||||
|
onClick={() => {
|
||||||
|
item.onClick();
|
||||||
|
if (!item.keepOpen) setOpen(false);
|
||||||
|
}}
|
||||||
|
>
|
||||||
|
{item.icon}
|
||||||
|
{item.label}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
55
apps/web/src/components/ui/tooltip.tsx
Normal file
55
apps/web/src/components/ui/tooltip.tsx
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
import { type ReactNode, useRef, useState } from "react";
|
||||||
|
import { createPortal } from "react-dom";
|
||||||
|
|
||||||
|
interface TooltipProps {
|
||||||
|
content: string;
|
||||||
|
children: ReactNode;
|
||||||
|
className?: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function Tooltip({
|
||||||
|
content,
|
||||||
|
children,
|
||||||
|
className,
|
||||||
|
}: Readonly<TooltipProps>) {
|
||||||
|
const ref = useRef<HTMLSpanElement>(null);
|
||||||
|
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
|
||||||
|
|
||||||
|
function show() {
|
||||||
|
const el = ref.current;
|
||||||
|
if (!el) return;
|
||||||
|
const rect = el.getBoundingClientRect();
|
||||||
|
setPos({
|
||||||
|
top: rect.top - 4,
|
||||||
|
left: rect.left + rect.width / 2,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function hide() {
|
||||||
|
setPos(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<>
|
||||||
|
<span
|
||||||
|
ref={ref}
|
||||||
|
onPointerEnter={show}
|
||||||
|
onPointerLeave={hide}
|
||||||
|
className={className ?? "inline-flex"}
|
||||||
|
>
|
||||||
|
{children}
|
||||||
|
</span>
|
||||||
|
{pos !== null &&
|
||||||
|
createPortal(
|
||||||
|
<div
|
||||||
|
role="tooltip"
|
||||||
|
className="pointer-events-none fixed z-[60] max-w-64 -translate-x-1/2 -translate-y-full whitespace-pre-line rounded-md border border-border bg-background px-2.5 py-1.5 text-foreground text-xs leading-snug shadow-lg"
|
||||||
|
style={{ top: pos.top, left: pos.left }}
|
||||||
|
>
|
||||||
|
{content}
|
||||||
|
</div>,
|
||||||
|
document.body,
|
||||||
|
)}
|
||||||
|
</>
|
||||||
|
);
|
||||||
|
}
|
||||||
23
apps/web/src/contexts/bestiary-context.tsx
Normal file
23
apps/web/src/contexts/bestiary-context.tsx
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useBestiary } from "../hooks/use-bestiary.js";
|
||||||
|
|
||||||
|
export type { SearchResult } from "../hooks/use-bestiary.js";
|
||||||
|
|
||||||
|
type BestiaryContextValue = ReturnType<typeof useBestiary>;
|
||||||
|
|
||||||
|
const BestiaryContext = createContext<BestiaryContextValue | null>(null);
|
||||||
|
|
||||||
|
export function BestiaryProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useBestiary();
|
||||||
|
return (
|
||||||
|
<BestiaryContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</BestiaryContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useBestiaryContext(): BestiaryContextValue {
|
||||||
|
const ctx = useContext(BestiaryContext);
|
||||||
|
if (!ctx) throw new Error("useBestiaryContext requires BestiaryProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
21
apps/web/src/contexts/bulk-import-context.tsx
Normal file
21
apps/web/src/contexts/bulk-import-context.tsx
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useBulkImport } from "../hooks/use-bulk-import.js";
|
||||||
|
|
||||||
|
type BulkImportContextValue = ReturnType<typeof useBulkImport>;
|
||||||
|
|
||||||
|
const BulkImportContext = createContext<BulkImportContextValue | null>(null);
|
||||||
|
|
||||||
|
export function BulkImportProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useBulkImport();
|
||||||
|
return (
|
||||||
|
<BulkImportContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</BulkImportContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useBulkImportContext(): BulkImportContextValue {
|
||||||
|
const ctx = useContext(BulkImportContext);
|
||||||
|
if (!ctx) throw new Error("useBulkImportContext requires BulkImportProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
23
apps/web/src/contexts/encounter-context.tsx
Normal file
23
apps/web/src/contexts/encounter-context.tsx
Normal file
@@ -0,0 +1,23 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useEncounter } from "../hooks/use-encounter.js";
|
||||||
|
import { useUndoRedoShortcuts } from "../hooks/use-undo-redo-shortcuts.js";
|
||||||
|
|
||||||
|
type EncounterContextValue = ReturnType<typeof useEncounter>;
|
||||||
|
|
||||||
|
const EncounterContext = createContext<EncounterContextValue | null>(null);
|
||||||
|
|
||||||
|
export function EncounterProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useEncounter();
|
||||||
|
useUndoRedoShortcuts(value.undo, value.redo, value.canUndo, value.canRedo);
|
||||||
|
return (
|
||||||
|
<EncounterContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</EncounterContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useEncounterContext(): EncounterContextValue {
|
||||||
|
const ctx = useContext(EncounterContext);
|
||||||
|
if (!ctx) throw new Error("useEncounterContext requires EncounterProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
8
apps/web/src/contexts/index.ts
Normal file
8
apps/web/src/contexts/index.ts
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
export { BestiaryProvider } from "./bestiary-context.js";
|
||||||
|
export { BulkImportProvider } from "./bulk-import-context.js";
|
||||||
|
export { EncounterProvider } from "./encounter-context.js";
|
||||||
|
export { InitiativeRollsProvider } from "./initiative-rolls-context.js";
|
||||||
|
export { PlayerCharactersProvider } from "./player-characters-context.js";
|
||||||
|
export { RulesEditionProvider } from "./rules-edition-context.js";
|
||||||
|
export { SidePanelProvider } from "./side-panel-context.js";
|
||||||
|
export { ThemeProvider } from "./theme-context.js";
|
||||||
25
apps/web/src/contexts/initiative-rolls-context.tsx
Normal file
25
apps/web/src/contexts/initiative-rolls-context.tsx
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useInitiativeRolls } from "../hooks/use-initiative-rolls.js";
|
||||||
|
|
||||||
|
type InitiativeRollsContextValue = ReturnType<typeof useInitiativeRolls>;
|
||||||
|
|
||||||
|
const InitiativeRollsContext =
|
||||||
|
createContext<InitiativeRollsContextValue | null>(null);
|
||||||
|
|
||||||
|
export function InitiativeRollsProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useInitiativeRolls();
|
||||||
|
return (
|
||||||
|
<InitiativeRollsContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</InitiativeRollsContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useInitiativeRollsContext(): InitiativeRollsContextValue {
|
||||||
|
const ctx = useContext(InitiativeRollsContext);
|
||||||
|
if (!ctx)
|
||||||
|
throw new Error(
|
||||||
|
"useInitiativeRollsContext requires InitiativeRollsProvider",
|
||||||
|
);
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
29
apps/web/src/contexts/player-characters-context.tsx
Normal file
29
apps/web/src/contexts/player-characters-context.tsx
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { usePlayerCharacters } from "../hooks/use-player-characters.js";
|
||||||
|
|
||||||
|
type PlayerCharactersContextValue = ReturnType<typeof usePlayerCharacters>;
|
||||||
|
|
||||||
|
const PlayerCharactersContext =
|
||||||
|
createContext<PlayerCharactersContextValue | null>(null);
|
||||||
|
|
||||||
|
export function PlayerCharactersProvider({
|
||||||
|
children,
|
||||||
|
}: {
|
||||||
|
children: ReactNode;
|
||||||
|
}) {
|
||||||
|
const value = usePlayerCharacters();
|
||||||
|
return (
|
||||||
|
<PlayerCharactersContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</PlayerCharactersContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function usePlayerCharactersContext(): PlayerCharactersContextValue {
|
||||||
|
const ctx = useContext(PlayerCharactersContext);
|
||||||
|
if (!ctx)
|
||||||
|
throw new Error(
|
||||||
|
"usePlayerCharactersContext requires PlayerCharactersProvider",
|
||||||
|
);
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
24
apps/web/src/contexts/rules-edition-context.tsx
Normal file
24
apps/web/src/contexts/rules-edition-context.tsx
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useRulesEdition } from "../hooks/use-rules-edition.js";
|
||||||
|
|
||||||
|
type RulesEditionContextValue = ReturnType<typeof useRulesEdition>;
|
||||||
|
|
||||||
|
const RulesEditionContext = createContext<RulesEditionContextValue | null>(
|
||||||
|
null,
|
||||||
|
);
|
||||||
|
|
||||||
|
export function RulesEditionProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useRulesEdition();
|
||||||
|
return (
|
||||||
|
<RulesEditionContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</RulesEditionContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useRulesEditionContext(): RulesEditionContextValue {
|
||||||
|
const ctx = useContext(RulesEditionContext);
|
||||||
|
if (!ctx)
|
||||||
|
throw new Error("useRulesEditionContext requires RulesEditionProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
21
apps/web/src/contexts/side-panel-context.tsx
Normal file
21
apps/web/src/contexts/side-panel-context.tsx
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useSidePanelState } from "../hooks/use-side-panel-state.js";
|
||||||
|
|
||||||
|
type SidePanelContextValue = ReturnType<typeof useSidePanelState>;
|
||||||
|
|
||||||
|
const SidePanelContext = createContext<SidePanelContextValue | null>(null);
|
||||||
|
|
||||||
|
export function SidePanelProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useSidePanelState();
|
||||||
|
return (
|
||||||
|
<SidePanelContext.Provider value={value}>
|
||||||
|
{children}
|
||||||
|
</SidePanelContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useSidePanelContext(): SidePanelContextValue {
|
||||||
|
const ctx = useContext(SidePanelContext);
|
||||||
|
if (!ctx) throw new Error("useSidePanelContext requires SidePanelProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
19
apps/web/src/contexts/theme-context.tsx
Normal file
19
apps/web/src/contexts/theme-context.tsx
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
import { createContext, type ReactNode, useContext } from "react";
|
||||||
|
import { useTheme } from "../hooks/use-theme.js";
|
||||||
|
|
||||||
|
type ThemeContextValue = ReturnType<typeof useTheme>;
|
||||||
|
|
||||||
|
const ThemeContext = createContext<ThemeContextValue | null>(null);
|
||||||
|
|
||||||
|
export function ThemeProvider({ children }: { children: ReactNode }) {
|
||||||
|
const value = useTheme();
|
||||||
|
return (
|
||||||
|
<ThemeContext.Provider value={value}>{children}</ThemeContext.Provider>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useThemeContext(): ThemeContextValue {
|
||||||
|
const ctx = useContext(ThemeContext);
|
||||||
|
if (!ctx) throw new Error("useThemeContext requires ThemeProvider");
|
||||||
|
return ctx;
|
||||||
|
}
|
||||||
225
apps/web/src/hooks/__tests__/use-encounter.test.ts
Normal file
225
apps/web/src/hooks/__tests__/use-encounter.test.ts
Normal file
@@ -0,0 +1,225 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import type { BestiaryIndexEntry, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { useEncounter } from "../use-encounter.js";
|
||||||
|
|
||||||
|
vi.mock("../../persistence/encounter-storage.js", () => ({
|
||||||
|
loadEncounter: vi.fn().mockReturnValue(null),
|
||||||
|
saveEncounter: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
const { loadEncounter: mockLoad, saveEncounter: mockSave } =
|
||||||
|
await vi.importMock<typeof import("../../persistence/encounter-storage.js")>(
|
||||||
|
"../../persistence/encounter-storage.js",
|
||||||
|
);
|
||||||
|
|
||||||
|
describe("useEncounter", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
vi.clearAllMocks();
|
||||||
|
mockLoad.mockReturnValue(null);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("initializes with empty encounter when persistence returns null", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
expect(result.current.encounter.combatants).toEqual([]);
|
||||||
|
expect(result.current.encounter.activeIndex).toBe(0);
|
||||||
|
expect(result.current.encounter.roundNumber).toBe(1);
|
||||||
|
expect(result.current.isEmpty).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("initializes from stored encounter", () => {
|
||||||
|
const stored = {
|
||||||
|
combatants: [{ id: combatantId("c-1"), name: "Goblin" }],
|
||||||
|
activeIndex: 0,
|
||||||
|
roundNumber: 2,
|
||||||
|
};
|
||||||
|
mockLoad.mockReturnValue(stored);
|
||||||
|
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
expect(result.current.encounter.combatants).toHaveLength(1);
|
||||||
|
expect(result.current.encounter.roundNumber).toBe(2);
|
||||||
|
expect(result.current.isEmpty).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("addCombatant adds a combatant with incremental IDs and persists", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
|
act(() => result.current.addCombatant("Orc"));
|
||||||
|
|
||||||
|
expect(result.current.encounter.combatants).toHaveLength(2);
|
||||||
|
expect(result.current.encounter.combatants[0].name).toBe("Goblin");
|
||||||
|
expect(result.current.encounter.combatants[1].name).toBe("Orc");
|
||||||
|
expect(result.current.isEmpty).toBe(false);
|
||||||
|
expect(mockSave).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("removeCombatant removes a combatant and persists", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
|
const id = result.current.encounter.combatants[0].id;
|
||||||
|
|
||||||
|
act(() => result.current.removeCombatant(id));
|
||||||
|
|
||||||
|
expect(result.current.encounter.combatants).toHaveLength(0);
|
||||||
|
expect(result.current.isEmpty).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("advanceTurn and retreatTurn update encounter state", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
|
act(() => result.current.addCombatant("Orc"));
|
||||||
|
|
||||||
|
const initialActive = result.current.encounter.activeIndex;
|
||||||
|
|
||||||
|
act(() => result.current.advanceTurn());
|
||||||
|
expect(result.current.encounter.activeIndex).not.toBe(initialActive);
|
||||||
|
|
||||||
|
act(() => result.current.retreatTurn());
|
||||||
|
expect(result.current.encounter.activeIndex).toBe(initialActive);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("clearEncounter resets to empty and resets ID counter", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
act(() => result.current.addCombatant("Goblin"));
|
||||||
|
act(() => result.current.clearEncounter());
|
||||||
|
|
||||||
|
expect(result.current.encounter.combatants).toHaveLength(0);
|
||||||
|
expect(result.current.isEmpty).toBe(true);
|
||||||
|
|
||||||
|
// After clear, IDs restart from c-1
|
||||||
|
act(() => result.current.addCombatant("Orc"));
|
||||||
|
expect(result.current.encounter.combatants[0].id).toBe("c-1");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("addCombatant with opts applies initiative, ac, maxHp", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
act(() =>
|
||||||
|
result.current.addCombatant("Goblin", {
|
||||||
|
initiative: 15,
|
||||||
|
ac: 13,
|
||||||
|
maxHp: 7,
|
||||||
|
}),
|
||||||
|
);
|
||||||
|
|
||||||
|
const goblin = result.current.encounter.combatants[0];
|
||||||
|
expect(goblin.initiative).toBe(15);
|
||||||
|
expect(goblin.ac).toBe(13);
|
||||||
|
expect(goblin.maxHp).toBe(7);
|
||||||
|
expect(goblin.currentHp).toBe(7);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("derived flags: hasCreatureCombatants and canRollAllInitiative", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
// No creatures yet
|
||||||
|
expect(result.current.hasCreatureCombatants).toBe(false);
|
||||||
|
expect(result.current.canRollAllInitiative).toBe(false);
|
||||||
|
|
||||||
|
// Add from bestiary to get a creature combatant
|
||||||
|
const entry: BestiaryIndexEntry = {
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
};
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.addFromBestiary(entry);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.hasCreatureCombatants).toBe(true);
|
||||||
|
expect(result.current.canRollAllInitiative).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("addFromBestiary adds combatant with HP, AC, creatureId", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
const entry: BestiaryIndexEntry = {
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
};
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.addFromBestiary(entry);
|
||||||
|
});
|
||||||
|
|
||||||
|
const combatant = result.current.encounter.combatants[0];
|
||||||
|
expect(combatant.name).toBe("Goblin");
|
||||||
|
expect(combatant.maxHp).toBe(7);
|
||||||
|
expect(combatant.currentHp).toBe(7);
|
||||||
|
expect(combatant.ac).toBe(15);
|
||||||
|
expect(combatant.creatureId).toBe(creatureId("mm:goblin"));
|
||||||
|
});
|
||||||
|
|
||||||
|
it("addFromBestiary auto-numbers duplicate names", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
const entry: BestiaryIndexEntry = {
|
||||||
|
name: "Goblin",
|
||||||
|
source: "MM",
|
||||||
|
ac: 15,
|
||||||
|
hp: 7,
|
||||||
|
dex: 14,
|
||||||
|
cr: "1/4",
|
||||||
|
initiativeProficiency: 0,
|
||||||
|
size: "Small",
|
||||||
|
type: "humanoid",
|
||||||
|
};
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.addFromBestiary(entry);
|
||||||
|
});
|
||||||
|
act(() => {
|
||||||
|
result.current.addFromBestiary(entry);
|
||||||
|
});
|
||||||
|
|
||||||
|
const names = result.current.encounter.combatants.map((c) => c.name);
|
||||||
|
expect(names).toContain("Goblin 1");
|
||||||
|
expect(names).toContain("Goblin 2");
|
||||||
|
});
|
||||||
|
|
||||||
|
it("addFromPlayerCharacter adds combatant with HP, AC, color, icon", () => {
|
||||||
|
const { result } = renderHook(() => useEncounter());
|
||||||
|
|
||||||
|
const pc: PlayerCharacter = {
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Aria",
|
||||||
|
ac: 16,
|
||||||
|
maxHp: 30,
|
||||||
|
color: "blue",
|
||||||
|
icon: "sword",
|
||||||
|
};
|
||||||
|
|
||||||
|
act(() => result.current.addFromPlayerCharacter(pc));
|
||||||
|
|
||||||
|
const combatant = result.current.encounter.combatants[0];
|
||||||
|
expect(combatant.name).toBe("Aria");
|
||||||
|
expect(combatant.maxHp).toBe(30);
|
||||||
|
expect(combatant.currentHp).toBe(30);
|
||||||
|
expect(combatant.ac).toBe(16);
|
||||||
|
expect(combatant.color).toBe("blue");
|
||||||
|
expect(combatant.icon).toBe("sword");
|
||||||
|
expect(combatant.playerCharacterId).toBe(playerCharacterId("pc-1"));
|
||||||
|
});
|
||||||
|
});
|
||||||
100
apps/web/src/hooks/__tests__/use-player-characters.test.ts
Normal file
100
apps/web/src/hooks/__tests__/use-player-characters.test.ts
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { playerCharacterId } from "@initiative/domain";
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
|
import { usePlayerCharacters } from "../use-player-characters.js";
|
||||||
|
|
||||||
|
vi.mock("../../persistence/player-character-storage.js", () => ({
|
||||||
|
loadPlayerCharacters: vi.fn().mockReturnValue([]),
|
||||||
|
savePlayerCharacters: vi.fn(),
|
||||||
|
}));
|
||||||
|
|
||||||
|
const { loadPlayerCharacters: mockLoad, savePlayerCharacters: mockSave } =
|
||||||
|
await vi.importMock<
|
||||||
|
typeof import("../../persistence/player-character-storage.js")
|
||||||
|
>("../../persistence/player-character-storage.js");
|
||||||
|
|
||||||
|
describe("usePlayerCharacters", () => {
|
||||||
|
beforeEach(() => {
|
||||||
|
vi.clearAllMocks();
|
||||||
|
mockLoad.mockReturnValue([]);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("initializes with characters from persistence", () => {
|
||||||
|
const stored = [
|
||||||
|
{
|
||||||
|
id: playerCharacterId("pc-1"),
|
||||||
|
name: "Aria",
|
||||||
|
ac: 16,
|
||||||
|
maxHp: 30,
|
||||||
|
color: undefined,
|
||||||
|
icon: undefined,
|
||||||
|
},
|
||||||
|
];
|
||||||
|
mockLoad.mockReturnValue(stored);
|
||||||
|
|
||||||
|
const { result } = renderHook(() => usePlayerCharacters());
|
||||||
|
|
||||||
|
expect(result.current.characters).toEqual(stored);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("createCharacter adds a character and persists", () => {
|
||||||
|
const { result } = renderHook(() => usePlayerCharacters());
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.characters).toHaveLength(1);
|
||||||
|
expect(result.current.characters[0].name).toBe("Vex");
|
||||||
|
expect(result.current.characters[0].ac).toBe(15);
|
||||||
|
expect(result.current.characters[0].maxHp).toBe(28);
|
||||||
|
expect(mockSave).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("createCharacter returns domain error for empty name", () => {
|
||||||
|
const { result } = renderHook(() => usePlayerCharacters());
|
||||||
|
|
||||||
|
let error: unknown;
|
||||||
|
act(() => {
|
||||||
|
error = result.current.createCharacter("", 15, 28, undefined, undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(error).toMatchObject({ kind: "domain-error" });
|
||||||
|
expect(result.current.characters).toHaveLength(0);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("editCharacter updates character and persists", () => {
|
||||||
|
const { result } = renderHook(() => usePlayerCharacters());
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
const id = result.current.characters[0].id;
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.editCharacter(id, { name: "Vex'ahlia" });
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.characters[0].name).toBe("Vex'ahlia");
|
||||||
|
expect(mockSave).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("deleteCharacter removes character and persists", () => {
|
||||||
|
const { result } = renderHook(() => usePlayerCharacters());
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
|
||||||
|
});
|
||||||
|
|
||||||
|
const id = result.current.characters[0].id;
|
||||||
|
|
||||||
|
act(() => {
|
||||||
|
result.current.deleteCharacter(id);
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(result.current.characters).toHaveLength(0);
|
||||||
|
expect(mockSave).toHaveBeenCalled();
|
||||||
|
});
|
||||||
|
});
|
||||||
159
apps/web/src/hooks/__tests__/use-side-panel-state.test.ts
Normal file
159
apps/web/src/hooks/__tests__/use-side-panel-state.test.ts
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
// @vitest-environment jsdom
|
||||||
|
import { creatureId } from "@initiative/domain";
|
||||||
|
import { act, renderHook } from "@testing-library/react";
|
||||||
|
import { describe, expect, it, vi } from "vitest";
|
||||||
|
import { useSidePanelState } from "../use-side-panel-state.js";
|
||||||
|
|
||||||
|
function mockMatchMedia(matches: boolean) {
|
||||||
|
const listeners: Array<(e: MediaQueryListEvent) => void> = [];
|
||||||
|
const mql = {
|
||||||
|
matches,
|
||||||
|
addEventListener: vi.fn(
|
||||||
|
(_event: string, handler: (e: MediaQueryListEvent) => void) => {
|
||||||
|
listeners.push(handler);
|
||||||
|
},
|
||||||
|
),
|
||||||
|
removeEventListener: vi.fn(),
|
||||||
|
};
|
||||||
|
globalThis.matchMedia = vi.fn().mockReturnValue(mql) as typeof matchMedia;
|
||||||
|
return { mql, listeners };
|
||||||
|
}
|
||||||
|
|
||||||
|
const CREATURE_A = creatureId("creature-a");
|
||||||
|
|
||||||
|
describe("useSidePanelState", () => {
|
||||||
|
it("starts with closed panel, no selection, not collapsed", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
expect(result.current.panelView).toEqual({ mode: "closed" });
|
||||||
|
expect(result.current.selectedCreatureId).toBeNull();
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(false);
|
||||||
|
expect(result.current.bulkImportMode).toBe(false);
|
||||||
|
expect(result.current.sourceManagerMode).toBe(false);
|
||||||
|
expect(result.current.pinnedCreatureId).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("showCreature sets creature mode and selectedCreatureId", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
|
||||||
|
expect(result.current.panelView).toEqual({
|
||||||
|
mode: "creature",
|
||||||
|
creatureId: CREATURE_A,
|
||||||
|
});
|
||||||
|
expect(result.current.selectedCreatureId).toBe(CREATURE_A);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("showBulkImport sets bulk-import mode, selectedCreatureId null", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showBulkImport());
|
||||||
|
|
||||||
|
expect(result.current.panelView).toEqual({ mode: "bulk-import" });
|
||||||
|
expect(result.current.selectedCreatureId).toBeNull();
|
||||||
|
expect(result.current.bulkImportMode).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("showSourceManager sets source-manager mode", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showSourceManager());
|
||||||
|
|
||||||
|
expect(result.current.panelView).toEqual({ mode: "source-manager" });
|
||||||
|
expect(result.current.sourceManagerMode).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("dismissPanel sets mode to closed", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
act(() => result.current.dismissPanel());
|
||||||
|
|
||||||
|
expect(result.current.panelView).toEqual({ mode: "closed" });
|
||||||
|
});
|
||||||
|
|
||||||
|
it("toggleCollapse flips isRightPanelCollapsed", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(false);
|
||||||
|
|
||||||
|
act(() => result.current.toggleCollapse());
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(true);
|
||||||
|
|
||||||
|
act(() => result.current.toggleCollapse());
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("showCreature resets collapse state", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.toggleCollapse());
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(true);
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
expect(result.current.isRightPanelCollapsed).toBe(false);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("togglePin pins the selected creature", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
act(() => result.current.togglePin());
|
||||||
|
|
||||||
|
expect(result.current.pinnedCreatureId).toBe(CREATURE_A);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("togglePin unpins when already pinned to same creature", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
act(() => result.current.togglePin());
|
||||||
|
act(() => result.current.togglePin());
|
||||||
|
|
||||||
|
expect(result.current.pinnedCreatureId).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("togglePin does nothing when no creature is selected", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.togglePin());
|
||||||
|
|
||||||
|
expect(result.current.pinnedCreatureId).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("unpin clears pinned creature", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
act(() => result.current.showCreature(CREATURE_A));
|
||||||
|
act(() => result.current.togglePin());
|
||||||
|
act(() => result.current.unpin());
|
||||||
|
|
||||||
|
expect(result.current.pinnedCreatureId).toBeNull();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("isWideDesktop reflects matchMedia result", () => {
|
||||||
|
mockMatchMedia(true);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
expect(result.current.isWideDesktop).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("isWideDesktop is false on narrow viewport", () => {
|
||||||
|
mockMatchMedia(false);
|
||||||
|
const { result } = renderHook(() => useSidePanelState());
|
||||||
|
|
||||||
|
expect(result.current.isWideDesktop).toBe(false);
|
||||||
|
});
|
||||||
|
});
|
||||||
38
apps/web/src/hooks/use-action-bar-animation.ts
Normal file
38
apps/web/src/hooks/use-action-bar-animation.ts
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
import { useLayoutEffect, useRef, useState } from "react";
|
||||||
|
|
||||||
|
export function useActionBarAnimation(combatantCount: number) {
|
||||||
|
const wasEmptyRef = useRef(combatantCount === 0);
|
||||||
|
const [settling, setSettling] = useState(false);
|
||||||
|
const [rising, setRising] = useState(false);
|
||||||
|
const [topBarExiting, setTopBarExiting] = useState(false);
|
||||||
|
|
||||||
|
useLayoutEffect(() => {
|
||||||
|
const nowEmpty = combatantCount === 0;
|
||||||
|
if (wasEmptyRef.current && !nowEmpty) {
|
||||||
|
setSettling(true);
|
||||||
|
} else if (!wasEmptyRef.current && nowEmpty) {
|
||||||
|
setRising(true);
|
||||||
|
setTopBarExiting(true);
|
||||||
|
}
|
||||||
|
wasEmptyRef.current = nowEmpty;
|
||||||
|
}, [combatantCount]);
|
||||||
|
|
||||||
|
const empty = combatantCount === 0;
|
||||||
|
const risingClass = rising ? "animate-rise-to-center" : "";
|
||||||
|
const settlingClass = settling ? "animate-settle-to-bottom" : "";
|
||||||
|
const exitingClass = topBarExiting
|
||||||
|
? "absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
|
||||||
|
: "";
|
||||||
|
const topBarClass = settling ? "animate-slide-down-in" : exitingClass;
|
||||||
|
const showTopBar = !empty || topBarExiting;
|
||||||
|
|
||||||
|
return {
|
||||||
|
risingClass,
|
||||||
|
settlingClass,
|
||||||
|
topBarClass,
|
||||||
|
showTopBar,
|
||||||
|
onSettleEnd: () => setSettling(false),
|
||||||
|
onRiseEnd: () => setRising(false),
|
||||||
|
onTopBarExitEnd: () => setTopBarExiting(false),
|
||||||
|
};
|
||||||
|
}
|
||||||
316
apps/web/src/hooks/use-action-bar-state.ts
Normal file
316
apps/web/src/hooks/use-action-bar-state.ts
Normal file
@@ -0,0 +1,316 @@
|
|||||||
|
import type { CreatureId, PlayerCharacter } from "@initiative/domain";
|
||||||
|
import { useCallback, useDeferredValue, useMemo, useState } from "react";
|
||||||
|
import type { SearchResult } from "../contexts/bestiary-context.js";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
|
||||||
|
export interface QueuedCreature {
|
||||||
|
result: SearchResult;
|
||||||
|
count: number;
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface SuggestionActions {
|
||||||
|
dismiss: () => void;
|
||||||
|
clear: () => void;
|
||||||
|
clickSuggestion: (result: SearchResult) => void;
|
||||||
|
setSuggestionIndex: (i: number) => void;
|
||||||
|
setQueued: (q: QueuedCreature | null) => void;
|
||||||
|
confirmQueued: () => void;
|
||||||
|
addFromPlayerCharacter?: (pc: PlayerCharacter) => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function creatureKey(r: SearchResult): string {
|
||||||
|
return `${r.source}:${r.name}`;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useActionBarState() {
|
||||||
|
const {
|
||||||
|
addCombatant,
|
||||||
|
addFromBestiary,
|
||||||
|
addMultipleFromBestiary,
|
||||||
|
addFromPlayerCharacter,
|
||||||
|
} = useEncounterContext();
|
||||||
|
const { search: bestiarySearch, isLoaded: bestiaryLoaded } =
|
||||||
|
useBestiaryContext();
|
||||||
|
const { characters: playerCharacters } = usePlayerCharactersContext();
|
||||||
|
const { showBulkImport, showSourceManager, showCreature, panelView } =
|
||||||
|
useSidePanelContext();
|
||||||
|
|
||||||
|
const [nameInput, setNameInput] = useState("");
|
||||||
|
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
|
||||||
|
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
|
||||||
|
const deferredSuggestions = useDeferredValue(suggestions);
|
||||||
|
const deferredPcMatches = useDeferredValue(pcMatches);
|
||||||
|
const [suggestionIndex, setSuggestionIndex] = useState(-1);
|
||||||
|
const [queued, setQueued] = useState<QueuedCreature | null>(null);
|
||||||
|
const [customInit, setCustomInit] = useState("");
|
||||||
|
const [customAc, setCustomAc] = useState("");
|
||||||
|
const [customMaxHp, setCustomMaxHp] = useState("");
|
||||||
|
const [browseMode, setBrowseMode] = useState(false);
|
||||||
|
|
||||||
|
const clearCustomFields = () => {
|
||||||
|
setCustomInit("");
|
||||||
|
setCustomAc("");
|
||||||
|
setCustomMaxHp("");
|
||||||
|
};
|
||||||
|
|
||||||
|
const clearInput = useCallback(() => {
|
||||||
|
setNameInput("");
|
||||||
|
setSuggestions([]);
|
||||||
|
setPcMatches([]);
|
||||||
|
setQueued(null);
|
||||||
|
setSuggestionIndex(-1);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const dismissSuggestions = useCallback(() => {
|
||||||
|
setSuggestions([]);
|
||||||
|
setPcMatches([]);
|
||||||
|
setQueued(null);
|
||||||
|
setSuggestionIndex(-1);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const handleAddFromBestiary = useCallback(
|
||||||
|
(result: SearchResult) => {
|
||||||
|
const creatureId = addFromBestiary(result);
|
||||||
|
const isDesktop = globalThis.matchMedia("(min-width: 1024px)").matches;
|
||||||
|
if (creatureId && panelView.mode === "closed" && isDesktop) {
|
||||||
|
showCreature(creatureId);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[addFromBestiary, panelView.mode, showCreature],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleViewStatBlock = useCallback(
|
||||||
|
(result: SearchResult) => {
|
||||||
|
const slug = result.name
|
||||||
|
.toLowerCase()
|
||||||
|
.replaceAll(/[^a-z0-9]+/g, "-")
|
||||||
|
.replaceAll(/(^-|-$)/g, "");
|
||||||
|
const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
|
||||||
|
showCreature(cId);
|
||||||
|
},
|
||||||
|
[showCreature],
|
||||||
|
);
|
||||||
|
|
||||||
|
const confirmQueued = useCallback(() => {
|
||||||
|
if (!queued) return;
|
||||||
|
if (queued.count === 1) {
|
||||||
|
handleAddFromBestiary(queued.result);
|
||||||
|
} else {
|
||||||
|
const creatureId = addMultipleFromBestiary(queued.result, queued.count);
|
||||||
|
const isDesktop = globalThis.matchMedia("(min-width: 1024px)").matches;
|
||||||
|
if (creatureId && panelView.mode === "closed" && isDesktop) {
|
||||||
|
showCreature(creatureId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
clearInput();
|
||||||
|
}, [
|
||||||
|
queued,
|
||||||
|
handleAddFromBestiary,
|
||||||
|
addMultipleFromBestiary,
|
||||||
|
panelView.mode,
|
||||||
|
showCreature,
|
||||||
|
clearInput,
|
||||||
|
]);
|
||||||
|
|
||||||
|
const parseNum = (v: string): number | undefined => {
|
||||||
|
if (v.trim() === "") return undefined;
|
||||||
|
const n = Number(v);
|
||||||
|
return Number.isNaN(n) ? undefined : n;
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleAdd = (e: React.SubmitEvent<HTMLFormElement>) => {
|
||||||
|
e.preventDefault();
|
||||||
|
if (browseMode) return;
|
||||||
|
if (queued) {
|
||||||
|
confirmQueued();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (nameInput.trim() === "") return;
|
||||||
|
const opts: { initiative?: number; ac?: number; maxHp?: number } = {};
|
||||||
|
const init = parseNum(customInit);
|
||||||
|
const ac = parseNum(customAc);
|
||||||
|
const maxHp = parseNum(customMaxHp);
|
||||||
|
if (init !== undefined) opts.initiative = init;
|
||||||
|
if (ac !== undefined) opts.ac = ac;
|
||||||
|
if (maxHp !== undefined) opts.maxHp = maxHp;
|
||||||
|
addCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
|
||||||
|
setNameInput("");
|
||||||
|
setSuggestions([]);
|
||||||
|
setPcMatches([]);
|
||||||
|
clearCustomFields();
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleBrowseSearch = (value: string) => {
|
||||||
|
setSuggestions(value.length >= 2 ? bestiarySearch(value) : []);
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleAddSearch = (value: string) => {
|
||||||
|
let newSuggestions: SearchResult[] = [];
|
||||||
|
let newPcMatches: PlayerCharacter[] = [];
|
||||||
|
if (value.length >= 2) {
|
||||||
|
newSuggestions = bestiarySearch(value);
|
||||||
|
setSuggestions(newSuggestions);
|
||||||
|
if (playerCharacters && playerCharacters.length > 0) {
|
||||||
|
const lower = value.toLowerCase();
|
||||||
|
newPcMatches = playerCharacters.filter((pc) =>
|
||||||
|
pc.name.toLowerCase().includes(lower),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
setPcMatches(newPcMatches);
|
||||||
|
} else {
|
||||||
|
setSuggestions([]);
|
||||||
|
setPcMatches([]);
|
||||||
|
}
|
||||||
|
if (newSuggestions.length > 0 || newPcMatches.length > 0) {
|
||||||
|
clearCustomFields();
|
||||||
|
}
|
||||||
|
if (queued) {
|
||||||
|
const qKey = creatureKey(queued.result);
|
||||||
|
const stillVisible = newSuggestions.some((s) => creatureKey(s) === qKey);
|
||||||
|
if (!stillVisible) {
|
||||||
|
setQueued(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleNameChange = (value: string) => {
|
||||||
|
setNameInput(value);
|
||||||
|
setSuggestionIndex(-1);
|
||||||
|
if (browseMode) {
|
||||||
|
handleBrowseSearch(value);
|
||||||
|
} else {
|
||||||
|
handleAddSearch(value);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleClickSuggestion = useCallback((result: SearchResult) => {
|
||||||
|
const key = creatureKey(result);
|
||||||
|
setQueued((prev) => {
|
||||||
|
if (prev && creatureKey(prev.result) === key) {
|
||||||
|
return { ...prev, count: prev.count + 1 };
|
||||||
|
}
|
||||||
|
return { result, count: 1 };
|
||||||
|
});
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const handleEnter = () => {
|
||||||
|
if (queued) {
|
||||||
|
confirmQueued();
|
||||||
|
} else if (suggestionIndex >= 0) {
|
||||||
|
handleClickSuggestion(suggestions[suggestionIndex]);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const hasSuggestions =
|
||||||
|
deferredSuggestions.length > 0 || deferredPcMatches.length > 0;
|
||||||
|
|
||||||
|
const handleKeyDown = (e: React.KeyboardEvent) => {
|
||||||
|
if (!hasSuggestions) return;
|
||||||
|
|
||||||
|
if (e.key === "ArrowDown") {
|
||||||
|
e.preventDefault();
|
||||||
|
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
|
||||||
|
} else if (e.key === "ArrowUp") {
|
||||||
|
e.preventDefault();
|
||||||
|
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
|
||||||
|
} else if (e.key === "Enter") {
|
||||||
|
e.preventDefault();
|
||||||
|
handleEnter();
|
||||||
|
} else if (e.key === "Escape") {
|
||||||
|
dismissSuggestions();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleBrowseKeyDown = (e: React.KeyboardEvent) => {
|
||||||
|
if (e.key === "Escape") {
|
||||||
|
setBrowseMode(false);
|
||||||
|
clearInput();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (suggestions.length === 0) return;
|
||||||
|
if (e.key === "ArrowDown") {
|
||||||
|
e.preventDefault();
|
||||||
|
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
|
||||||
|
} else if (e.key === "ArrowUp") {
|
||||||
|
e.preventDefault();
|
||||||
|
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
|
||||||
|
} else if (e.key === "Enter" && suggestionIndex >= 0) {
|
||||||
|
e.preventDefault();
|
||||||
|
handleViewStatBlock(suggestions[suggestionIndex]);
|
||||||
|
setBrowseMode(false);
|
||||||
|
clearInput();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
const handleBrowseSelect = (result: SearchResult) => {
|
||||||
|
handleViewStatBlock(result);
|
||||||
|
setBrowseMode(false);
|
||||||
|
clearInput();
|
||||||
|
};
|
||||||
|
|
||||||
|
const toggleBrowseMode = () => {
|
||||||
|
setBrowseMode((prev) => {
|
||||||
|
const next = !prev;
|
||||||
|
setSuggestionIndex(-1);
|
||||||
|
setQueued(null);
|
||||||
|
if (next) {
|
||||||
|
handleBrowseSearch(nameInput);
|
||||||
|
} else {
|
||||||
|
handleAddSearch(nameInput);
|
||||||
|
}
|
||||||
|
return next;
|
||||||
|
});
|
||||||
|
clearCustomFields();
|
||||||
|
};
|
||||||
|
|
||||||
|
const suggestionActions: SuggestionActions = useMemo(
|
||||||
|
() => ({
|
||||||
|
dismiss: dismissSuggestions,
|
||||||
|
clear: clearInput,
|
||||||
|
clickSuggestion: handleClickSuggestion,
|
||||||
|
setSuggestionIndex,
|
||||||
|
setQueued,
|
||||||
|
confirmQueued,
|
||||||
|
addFromPlayerCharacter,
|
||||||
|
}),
|
||||||
|
[
|
||||||
|
dismissSuggestions,
|
||||||
|
clearInput,
|
||||||
|
handleClickSuggestion,
|
||||||
|
confirmQueued,
|
||||||
|
addFromPlayerCharacter,
|
||||||
|
],
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
// State
|
||||||
|
nameInput,
|
||||||
|
suggestions: deferredSuggestions,
|
||||||
|
pcMatches: deferredPcMatches,
|
||||||
|
suggestionIndex,
|
||||||
|
queued,
|
||||||
|
customInit,
|
||||||
|
customAc,
|
||||||
|
customMaxHp,
|
||||||
|
browseMode,
|
||||||
|
bestiaryLoaded,
|
||||||
|
hasSuggestions,
|
||||||
|
showBulkImport,
|
||||||
|
showSourceManager,
|
||||||
|
|
||||||
|
// Actions
|
||||||
|
suggestionActions,
|
||||||
|
handleNameChange,
|
||||||
|
handleKeyDown,
|
||||||
|
handleBrowseKeyDown,
|
||||||
|
handleAdd,
|
||||||
|
handleBrowseSelect,
|
||||||
|
toggleBrowseMode,
|
||||||
|
setCustomInit,
|
||||||
|
setCustomAc,
|
||||||
|
setCustomMaxHp,
|
||||||
|
} as const;
|
||||||
|
}
|
||||||
27
apps/web/src/hooks/use-auto-stat-block.ts
Normal file
27
apps/web/src/hooks/use-auto-stat-block.ts
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
import { useEffect, useRef } from "react";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
|
||||||
|
export function useAutoStatBlock(): void {
|
||||||
|
const { encounter } = useEncounterContext();
|
||||||
|
const { panelView, updateCreature } = useSidePanelContext();
|
||||||
|
|
||||||
|
const activeCreatureId =
|
||||||
|
encounter.combatants[encounter.activeIndex]?.creatureId;
|
||||||
|
const prevActiveIndexRef = useRef(encounter.activeIndex);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const prevIndex = prevActiveIndexRef.current;
|
||||||
|
prevActiveIndexRef.current = encounter.activeIndex;
|
||||||
|
|
||||||
|
// Only auto-update when the active turn changes (advance/retreat),
|
||||||
|
// not when the panel mode changes (user clicking a different creature).
|
||||||
|
if (
|
||||||
|
encounter.activeIndex !== prevIndex &&
|
||||||
|
activeCreatureId &&
|
||||||
|
panelView.mode === "creature"
|
||||||
|
) {
|
||||||
|
updateCreature(activeCreatureId);
|
||||||
|
}
|
||||||
|
}, [encounter.activeIndex, activeCreatureId, panelView.mode, updateCreature]);
|
||||||
|
}
|
||||||
@@ -3,7 +3,7 @@ import type {
|
|||||||
Creature,
|
Creature,
|
||||||
CreatureId,
|
CreatureId,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { useCallback, useEffect, useState } from "react";
|
||||||
import {
|
import {
|
||||||
normalizeBestiary,
|
normalizeBestiary,
|
||||||
setSourceDisplayNames,
|
setSourceDisplayNames,
|
||||||
@@ -33,8 +33,9 @@ interface BestiaryHook {
|
|||||||
|
|
||||||
export function useBestiary(): BestiaryHook {
|
export function useBestiary(): BestiaryHook {
|
||||||
const [isLoaded, setIsLoaded] = useState(false);
|
const [isLoaded, setIsLoaded] = useState(false);
|
||||||
const creatureMapRef = useRef<Map<CreatureId, Creature>>(new Map());
|
const [creatureMap, setCreatureMap] = useState(
|
||||||
const [, setTick] = useState(0);
|
() => new Map<CreatureId, Creature>(),
|
||||||
|
);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const index = loadBestiaryIndex();
|
const index = loadBestiaryIndex();
|
||||||
@@ -43,9 +44,8 @@ export function useBestiary(): BestiaryHook {
|
|||||||
setIsLoaded(true);
|
setIsLoaded(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
bestiaryCache.loadAllCachedCreatures().then((map) => {
|
void bestiaryCache.loadAllCachedCreatures().then((map) => {
|
||||||
creatureMapRef.current = map;
|
setCreatureMap(map);
|
||||||
setTick((t) => t + 1);
|
|
||||||
});
|
});
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
@@ -63,9 +63,12 @@ export function useBestiary(): BestiaryHook {
|
|||||||
}));
|
}));
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
const getCreature = useCallback((id: CreatureId): Creature | undefined => {
|
const getCreature = useCallback(
|
||||||
return creatureMapRef.current.get(id);
|
(id: CreatureId): Creature | undefined => {
|
||||||
}, []);
|
return creatureMap.get(id);
|
||||||
|
},
|
||||||
|
[creatureMap],
|
||||||
|
);
|
||||||
|
|
||||||
const isSourceCachedFn = useCallback(
|
const isSourceCachedFn = useCallback(
|
||||||
(sourceCode: string): Promise<boolean> => {
|
(sourceCode: string): Promise<boolean> => {
|
||||||
@@ -86,10 +89,13 @@ export function useBestiary(): BestiaryHook {
|
|||||||
const creatures = normalizeBestiary(json);
|
const creatures = normalizeBestiary(json);
|
||||||
const displayName = getSourceDisplayName(sourceCode);
|
const displayName = getSourceDisplayName(sourceCode);
|
||||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||||
|
setCreatureMap((prev) => {
|
||||||
|
const next = new Map(prev);
|
||||||
for (const c of creatures) {
|
for (const c of creatures) {
|
||||||
creatureMapRef.current.set(c.id, c);
|
next.set(c.id, c);
|
||||||
}
|
}
|
||||||
setTick((t) => t + 1);
|
return next;
|
||||||
|
});
|
||||||
},
|
},
|
||||||
[],
|
[],
|
||||||
);
|
);
|
||||||
@@ -100,18 +106,20 @@ export function useBestiary(): BestiaryHook {
|
|||||||
const creatures = normalizeBestiary(jsonData as any);
|
const creatures = normalizeBestiary(jsonData as any);
|
||||||
const displayName = getSourceDisplayName(sourceCode);
|
const displayName = getSourceDisplayName(sourceCode);
|
||||||
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
|
||||||
|
setCreatureMap((prev) => {
|
||||||
|
const next = new Map(prev);
|
||||||
for (const c of creatures) {
|
for (const c of creatures) {
|
||||||
creatureMapRef.current.set(c.id, c);
|
next.set(c.id, c);
|
||||||
}
|
}
|
||||||
setTick((t) => t + 1);
|
return next;
|
||||||
|
});
|
||||||
},
|
},
|
||||||
[],
|
[],
|
||||||
);
|
);
|
||||||
|
|
||||||
const refreshCache = useCallback(async (): Promise<void> => {
|
const refreshCache = useCallback(async (): Promise<void> => {
|
||||||
const map = await bestiaryCache.loadAllCachedCreatures();
|
const map = await bestiaryCache.loadAllCachedCreatures();
|
||||||
creatureMapRef.current = map;
|
setCreatureMap(map);
|
||||||
setTick((t) => t + 1);
|
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import {
|
|||||||
|
|
||||||
const BATCH_SIZE = 6;
|
const BATCH_SIZE = 6;
|
||||||
|
|
||||||
export interface BulkImportState {
|
interface BulkImportState {
|
||||||
readonly status: "idle" | "loading" | "complete" | "partial-failure";
|
readonly status: "idle" | "loading" | "complete" | "partial-failure";
|
||||||
readonly total: number;
|
readonly total: number;
|
||||||
readonly completed: number;
|
readonly completed: number;
|
||||||
@@ -48,7 +48,7 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
countersRef.current = { completed: 0, failed: 0 };
|
countersRef.current = { completed: 0, failed: 0 };
|
||||||
setState({ status: "loading", total, completed: 0, failed: 0 });
|
setState({ status: "loading", total, completed: 0, failed: 0 });
|
||||||
|
|
||||||
(async () => {
|
void (async () => {
|
||||||
const cacheChecks = await Promise.all(
|
const cacheChecks = await Promise.all(
|
||||||
allCodes.map(async (code) => ({
|
allCodes.map(async (code) => ({
|
||||||
code,
|
code,
|
||||||
@@ -73,9 +73,15 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
|
|
||||||
setState((s) => ({ ...s, completed: alreadyCached }));
|
setState((s) => ({ ...s, completed: alreadyCached }));
|
||||||
|
|
||||||
|
const batches: { code: string }[][] = [];
|
||||||
for (let i = 0; i < uncached.length; i += BATCH_SIZE) {
|
for (let i = 0; i < uncached.length; i += BATCH_SIZE) {
|
||||||
const batch = uncached.slice(i, i + BATCH_SIZE);
|
batches.push(uncached.slice(i, i + BATCH_SIZE));
|
||||||
await Promise.allSettled(
|
}
|
||||||
|
|
||||||
|
await batches.reduce(
|
||||||
|
(chain, batch) =>
|
||||||
|
chain.then(() =>
|
||||||
|
Promise.allSettled(
|
||||||
batch.map(async ({ code }) => {
|
batch.map(async ({ code }) => {
|
||||||
const url = getDefaultFetchUrl(code, baseUrl);
|
const url = getDefaultFetchUrl(code, baseUrl);
|
||||||
try {
|
try {
|
||||||
@@ -95,8 +101,10 @@ export function useBulkImport(): BulkImportHook {
|
|||||||
failed: countersRef.current.failed,
|
failed: countersRef.current.failed,
|
||||||
});
|
});
|
||||||
}),
|
}),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
Promise.resolve() as Promise<unknown>,
|
||||||
);
|
);
|
||||||
}
|
|
||||||
|
|
||||||
await refreshCache();
|
await refreshCache();
|
||||||
|
|
||||||
|
|||||||
@@ -1,30 +1,38 @@
|
|||||||
import type { EncounterStore } from "@initiative/application";
|
import type { EncounterStore, UndoRedoStore } from "@initiative/application";
|
||||||
import {
|
import {
|
||||||
addCombatantUseCase,
|
addCombatantUseCase,
|
||||||
adjustHpUseCase,
|
adjustHpUseCase,
|
||||||
advanceTurnUseCase,
|
advanceTurnUseCase,
|
||||||
clearEncounterUseCase,
|
clearEncounterUseCase,
|
||||||
editCombatantUseCase,
|
editCombatantUseCase,
|
||||||
|
redoUseCase,
|
||||||
removeCombatantUseCase,
|
removeCombatantUseCase,
|
||||||
retreatTurnUseCase,
|
retreatTurnUseCase,
|
||||||
setAcUseCase,
|
setAcUseCase,
|
||||||
setHpUseCase,
|
setHpUseCase,
|
||||||
setInitiativeUseCase,
|
setInitiativeUseCase,
|
||||||
|
setTempHpUseCase,
|
||||||
toggleConcentrationUseCase,
|
toggleConcentrationUseCase,
|
||||||
toggleConditionUseCase,
|
toggleConditionUseCase,
|
||||||
|
undoUseCase,
|
||||||
} from "@initiative/application";
|
} from "@initiative/application";
|
||||||
import type {
|
import type {
|
||||||
BestiaryIndexEntry,
|
BestiaryIndexEntry,
|
||||||
CombatantId,
|
CombatantId,
|
||||||
|
CombatantInit,
|
||||||
ConditionId,
|
ConditionId,
|
||||||
|
CreatureId,
|
||||||
DomainEvent,
|
DomainEvent,
|
||||||
Encounter,
|
Encounter,
|
||||||
PlayerCharacter,
|
PlayerCharacter,
|
||||||
|
UndoRedoState,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import {
|
import {
|
||||||
|
clearHistory,
|
||||||
combatantId,
|
combatantId,
|
||||||
isDomainError,
|
isDomainError,
|
||||||
creatureId as makeCreatureId,
|
creatureId as makeCreatureId,
|
||||||
|
pushUndo,
|
||||||
resolveCreatureName,
|
resolveCreatureName,
|
||||||
} from "@initiative/domain";
|
} from "@initiative/domain";
|
||||||
import { useCallback, useEffect, useRef, useState } from "react";
|
import { useCallback, useEffect, useRef, useState } from "react";
|
||||||
@@ -32,6 +40,12 @@ import {
|
|||||||
loadEncounter,
|
loadEncounter,
|
||||||
saveEncounter,
|
saveEncounter,
|
||||||
} from "../persistence/encounter-storage.js";
|
} from "../persistence/encounter-storage.js";
|
||||||
|
import {
|
||||||
|
loadUndoRedoStacks,
|
||||||
|
saveUndoRedoStacks,
|
||||||
|
} from "../persistence/undo-redo-storage.js";
|
||||||
|
|
||||||
|
const COMBATANT_ID_REGEX = /^c-(\d+)$/;
|
||||||
|
|
||||||
const EMPTY_ENCOUNTER: Encounter = {
|
const EMPTY_ENCOUNTER: Encounter = {
|
||||||
combatants: [],
|
combatants: [],
|
||||||
@@ -48,7 +62,7 @@ function initializeEncounter(): Encounter {
|
|||||||
function deriveNextId(encounter: Encounter): number {
|
function deriveNextId(encounter: Encounter): number {
|
||||||
let max = 0;
|
let max = 0;
|
||||||
for (const c of encounter.combatants) {
|
for (const c of encounter.combatants) {
|
||||||
const match = /^c-(\d+)$/.exec(c.id);
|
const match = COMBATANT_ID_REGEX.exec(c.id);
|
||||||
if (match) {
|
if (match) {
|
||||||
const n = Number.parseInt(match[1], 10);
|
const n = Number.parseInt(match[1], 10);
|
||||||
if (n > max) max = n;
|
if (n > max) max = n;
|
||||||
@@ -57,43 +71,24 @@ function deriveNextId(encounter: Encounter): number {
|
|||||||
return max;
|
return max;
|
||||||
}
|
}
|
||||||
|
|
||||||
interface CombatantOpts {
|
|
||||||
initiative?: number;
|
|
||||||
ac?: number;
|
|
||||||
maxHp?: number;
|
|
||||||
}
|
|
||||||
|
|
||||||
function applyCombatantOpts(
|
|
||||||
makeStore: () => EncounterStore,
|
|
||||||
id: ReturnType<typeof combatantId>,
|
|
||||||
opts: CombatantOpts,
|
|
||||||
): DomainEvent[] {
|
|
||||||
const events: DomainEvent[] = [];
|
|
||||||
if (opts.maxHp !== undefined) {
|
|
||||||
const r = setHpUseCase(makeStore(), id, opts.maxHp);
|
|
||||||
if (!isDomainError(r)) events.push(...r);
|
|
||||||
}
|
|
||||||
if (opts.ac !== undefined) {
|
|
||||||
const r = setAcUseCase(makeStore(), id, opts.ac);
|
|
||||||
if (!isDomainError(r)) events.push(...r);
|
|
||||||
}
|
|
||||||
if (opts.initiative !== undefined) {
|
|
||||||
const r = setInitiativeUseCase(makeStore(), id, opts.initiative);
|
|
||||||
if (!isDomainError(r)) events.push(...r);
|
|
||||||
}
|
|
||||||
return events;
|
|
||||||
}
|
|
||||||
|
|
||||||
export function useEncounter() {
|
export function useEncounter() {
|
||||||
const [encounter, setEncounter] = useState<Encounter>(initializeEncounter);
|
const [encounter, setEncounter] = useState<Encounter>(initializeEncounter);
|
||||||
const [events, setEvents] = useState<DomainEvent[]>([]);
|
const [events, setEvents] = useState<DomainEvent[]>([]);
|
||||||
|
const [undoRedoState, setUndoRedoState] =
|
||||||
|
useState<UndoRedoState>(loadUndoRedoStacks);
|
||||||
const encounterRef = useRef(encounter);
|
const encounterRef = useRef(encounter);
|
||||||
encounterRef.current = encounter;
|
encounterRef.current = encounter;
|
||||||
|
const undoRedoRef = useRef(undoRedoState);
|
||||||
|
undoRedoRef.current = undoRedoState;
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
saveEncounter(encounter);
|
saveEncounter(encounter);
|
||||||
}, [encounter]);
|
}, [encounter]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
saveUndoRedoStacks(undoRedoState);
|
||||||
|
}, [undoRedoState]);
|
||||||
|
|
||||||
const makeStore = useCallback((): EncounterStore => {
|
const makeStore = useCallback((): EncounterStore => {
|
||||||
return {
|
return {
|
||||||
get: () => encounterRef.current,
|
get: () => encounterRef.current,
|
||||||
@@ -104,52 +99,68 @@ export function useEncounter() {
|
|||||||
};
|
};
|
||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
|
const makeUndoRedoStore = useCallback((): UndoRedoStore => {
|
||||||
|
return {
|
||||||
|
get: () => undoRedoRef.current,
|
||||||
|
save: (s) => {
|
||||||
|
undoRedoRef.current = s;
|
||||||
|
setUndoRedoState(s);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const withUndo = useCallback(<T>(action: () => T): T => {
|
||||||
|
const snapshot = encounterRef.current;
|
||||||
|
const result = action();
|
||||||
|
if (!isDomainError(result)) {
|
||||||
|
const newState = pushUndo(undoRedoRef.current, snapshot);
|
||||||
|
undoRedoRef.current = newState;
|
||||||
|
setUndoRedoState(newState);
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}, []);
|
||||||
|
|
||||||
const advanceTurn = useCallback(() => {
|
const advanceTurn = useCallback(() => {
|
||||||
const result = advanceTurnUseCase(makeStore());
|
const result = withUndo(() => advanceTurnUseCase(makeStore()));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
}, [makeStore]);
|
}, [makeStore, withUndo]);
|
||||||
|
|
||||||
const retreatTurn = useCallback(() => {
|
const retreatTurn = useCallback(() => {
|
||||||
const result = retreatTurnUseCase(makeStore());
|
const result = withUndo(() => retreatTurnUseCase(makeStore()));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
}, [makeStore]);
|
}, [makeStore, withUndo]);
|
||||||
|
|
||||||
const nextId = useRef(deriveNextId(encounter));
|
const nextId = useRef(deriveNextId(encounter));
|
||||||
|
|
||||||
const addCombatant = useCallback(
|
const addCombatant = useCallback(
|
||||||
(name: string, opts?: CombatantOpts) => {
|
(name: string, init?: CombatantInit) => {
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
const id = combatantId(`c-${++nextId.current}`);
|
||||||
const result = addCombatantUseCase(makeStore(), id, name);
|
const result = withUndo(() =>
|
||||||
|
addCombatantUseCase(makeStore(), id, name, init),
|
||||||
|
);
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (opts) {
|
|
||||||
const optEvents = applyCombatantOpts(makeStore, id, opts);
|
|
||||||
if (optEvents.length > 0) {
|
|
||||||
setEvents((prev) => [...prev, ...optEvents]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const removeCombatant = useCallback(
|
const removeCombatant = useCallback(
|
||||||
(id: CombatantId) => {
|
(id: CombatantId) => {
|
||||||
const result = removeCombatantUseCase(makeStore(), id);
|
const result = withUndo(() => removeCombatantUseCase(makeStore(), id));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -157,12 +168,14 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const editCombatant = useCallback(
|
const editCombatant = useCallback(
|
||||||
(id: CombatantId, newName: string) => {
|
(id: CombatantId, newName: string) => {
|
||||||
const result = editCombatantUseCase(makeStore(), id, newName);
|
const result = withUndo(() =>
|
||||||
|
editCombatantUseCase(makeStore(), id, newName),
|
||||||
|
);
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -170,12 +183,14 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const setInitiative = useCallback(
|
const setInitiative = useCallback(
|
||||||
(id: CombatantId, value: number | undefined) => {
|
(id: CombatantId, value: number | undefined) => {
|
||||||
const result = setInitiativeUseCase(makeStore(), id, value);
|
const result = withUndo(() =>
|
||||||
|
setInitiativeUseCase(makeStore(), id, value),
|
||||||
|
);
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -183,12 +198,12 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const setHp = useCallback(
|
const setHp = useCallback(
|
||||||
(id: CombatantId, maxHp: number | undefined) => {
|
(id: CombatantId, maxHp: number | undefined) => {
|
||||||
const result = setHpUseCase(makeStore(), id, maxHp);
|
const result = withUndo(() => setHpUseCase(makeStore(), id, maxHp));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -196,12 +211,12 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const adjustHp = useCallback(
|
const adjustHp = useCallback(
|
||||||
(id: CombatantId, delta: number) => {
|
(id: CombatantId, delta: number) => {
|
||||||
const result = adjustHpUseCase(makeStore(), id, delta);
|
const result = withUndo(() => adjustHpUseCase(makeStore(), id, delta));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -209,12 +224,25 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
|
);
|
||||||
|
|
||||||
|
const setTempHp = useCallback(
|
||||||
|
(id: CombatantId, tempHp: number | undefined) => {
|
||||||
|
const result = withUndo(() => setTempHpUseCase(makeStore(), id, tempHp));
|
||||||
|
|
||||||
|
if (isDomainError(result)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
setEvents((prev) => [...prev, ...result]);
|
||||||
|
},
|
||||||
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const setAc = useCallback(
|
const setAc = useCallback(
|
||||||
(id: CombatantId, value: number | undefined) => {
|
(id: CombatantId, value: number | undefined) => {
|
||||||
const result = setAcUseCase(makeStore(), id, value);
|
const result = withUndo(() => setAcUseCase(makeStore(), id, value));
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -222,12 +250,14 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const toggleCondition = useCallback(
|
const toggleCondition = useCallback(
|
||||||
(id: CombatantId, conditionId: ConditionId) => {
|
(id: CombatantId, conditionId: ConditionId) => {
|
||||||
const result = toggleConditionUseCase(makeStore(), id, conditionId);
|
const result = withUndo(() =>
|
||||||
|
toggleConditionUseCase(makeStore(), id, conditionId),
|
||||||
|
);
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -235,12 +265,14 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const toggleConcentration = useCallback(
|
const toggleConcentration = useCallback(
|
||||||
(id: CombatantId) => {
|
(id: CombatantId) => {
|
||||||
const result = toggleConcentrationUseCase(makeStore(), id);
|
const result = withUndo(() =>
|
||||||
|
toggleConcentrationUseCase(makeStore(), id),
|
||||||
|
);
|
||||||
|
|
||||||
if (isDomainError(result)) {
|
if (isDomainError(result)) {
|
||||||
return;
|
return;
|
||||||
@@ -248,7 +280,7 @@ export function useEncounter() {
|
|||||||
|
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore],
|
[makeStore, withUndo],
|
||||||
);
|
);
|
||||||
|
|
||||||
const clearEncounter = useCallback(() => {
|
const clearEncounter = useCallback(() => {
|
||||||
@@ -258,12 +290,18 @@ export function useEncounter() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const cleared = clearHistory();
|
||||||
|
undoRedoRef.current = cleared;
|
||||||
|
setUndoRedoState(cleared);
|
||||||
|
|
||||||
nextId.current = 0;
|
nextId.current = 0;
|
||||||
setEvents((prev) => [...prev, ...result]);
|
setEvents((prev) => [...prev, ...result]);
|
||||||
}, [makeStore]);
|
}, [makeStore]);
|
||||||
|
|
||||||
const addFromBestiary = useCallback(
|
const addOneFromBestiary = useCallback(
|
||||||
(entry: BestiaryIndexEntry) => {
|
(
|
||||||
|
entry: BestiaryIndexEntry,
|
||||||
|
): { cId: CreatureId; events: DomainEvent[] } | null => {
|
||||||
const store = makeStore();
|
const store = makeStore();
|
||||||
const existingNames = store.get().combatants.map((c) => c.name);
|
const existingNames = store.get().combatants.map((c) => c.name);
|
||||||
const { newName, renames } = resolveCreatureName(
|
const { newName, renames } = resolveCreatureName(
|
||||||
@@ -271,7 +309,6 @@ export function useEncounter() {
|
|||||||
existingNames,
|
existingNames,
|
||||||
);
|
);
|
||||||
|
|
||||||
// Apply renames (e.g., "Goblin" → "Goblin 1")
|
|
||||||
for (const { from, to } of renames) {
|
for (const { from, to } of renames) {
|
||||||
const target = store.get().combatants.find((c) => c.name === from);
|
const target = store.get().combatants.find((c) => c.name === from);
|
||||||
if (target) {
|
if (target) {
|
||||||
@@ -279,48 +316,75 @@ export function useEncounter() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add combatant with resolved name
|
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
|
||||||
const addResult = addCombatantUseCase(makeStore(), id, newName);
|
|
||||||
if (isDomainError(addResult)) return;
|
|
||||||
|
|
||||||
// Set HP
|
|
||||||
const hpResult = setHpUseCase(makeStore(), id, entry.hp);
|
|
||||||
if (!isDomainError(hpResult)) {
|
|
||||||
setEvents((prev) => [...prev, ...hpResult]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set AC
|
|
||||||
if (entry.ac > 0) {
|
|
||||||
const acResult = setAcUseCase(makeStore(), id, entry.ac);
|
|
||||||
if (!isDomainError(acResult)) {
|
|
||||||
setEvents((prev) => [...prev, ...acResult]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Derive creatureId from source + name
|
|
||||||
const slug = entry.name
|
const slug = entry.name
|
||||||
.toLowerCase()
|
.toLowerCase()
|
||||||
.replace(/[^a-z0-9]+/g, "-")
|
.replaceAll(/[^a-z0-9]+/g, "-")
|
||||||
.replace(/(^-|-$)/g, "");
|
.replaceAll(/(^-|-$)/g, "");
|
||||||
const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`);
|
const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`);
|
||||||
|
|
||||||
// Set creatureId on the combatant (use store.save to keep ref in sync for batch calls)
|
const id = combatantId(`c-${++nextId.current}`);
|
||||||
const currentEncounter = store.get();
|
const result = addCombatantUseCase(makeStore(), id, newName, {
|
||||||
store.save({
|
maxHp: entry.hp,
|
||||||
...currentEncounter,
|
ac: entry.ac > 0 ? entry.ac : undefined,
|
||||||
combatants: currentEncounter.combatants.map((c) =>
|
creatureId: cId,
|
||||||
c.id === id ? { ...c, creatureId: cId } : c,
|
|
||||||
),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...addResult]);
|
if (isDomainError(result)) return null;
|
||||||
|
|
||||||
|
return { cId, events: result };
|
||||||
},
|
},
|
||||||
[makeStore, editCombatant],
|
[makeStore],
|
||||||
|
);
|
||||||
|
|
||||||
|
const addFromBestiary = useCallback(
|
||||||
|
(entry: BestiaryIndexEntry): CreatureId | null => {
|
||||||
|
const snapshot = encounterRef.current;
|
||||||
|
const added = addOneFromBestiary(entry);
|
||||||
|
|
||||||
|
if (!added) {
|
||||||
|
makeStore().save(snapshot);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
const newState = pushUndo(undoRedoRef.current, snapshot);
|
||||||
|
undoRedoRef.current = newState;
|
||||||
|
setUndoRedoState(newState);
|
||||||
|
|
||||||
|
setEvents((prev) => [...prev, ...added.events]);
|
||||||
|
return added.cId;
|
||||||
|
},
|
||||||
|
[makeStore, addOneFromBestiary],
|
||||||
|
);
|
||||||
|
|
||||||
|
const addMultipleFromBestiary = useCallback(
|
||||||
|
(entry: BestiaryIndexEntry, count: number): CreatureId | null => {
|
||||||
|
const snapshot = encounterRef.current;
|
||||||
|
const allEvents: DomainEvent[] = [];
|
||||||
|
let lastCId: CreatureId | null = null;
|
||||||
|
|
||||||
|
for (let i = 0; i < count; i++) {
|
||||||
|
const added = addOneFromBestiary(entry);
|
||||||
|
if (!added) {
|
||||||
|
makeStore().save(snapshot);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
allEvents.push(...added.events);
|
||||||
|
lastCId = added.cId;
|
||||||
|
}
|
||||||
|
|
||||||
|
const newState = pushUndo(undoRedoRef.current, snapshot);
|
||||||
|
undoRedoRef.current = newState;
|
||||||
|
setUndoRedoState(newState);
|
||||||
|
|
||||||
|
setEvents((prev) => [...prev, ...allEvents]);
|
||||||
|
return lastCId;
|
||||||
|
},
|
||||||
|
[makeStore, addOneFromBestiary],
|
||||||
);
|
);
|
||||||
|
|
||||||
const addFromPlayerCharacter = useCallback(
|
const addFromPlayerCharacter = useCallback(
|
||||||
(pc: PlayerCharacter) => {
|
(pc: PlayerCharacter) => {
|
||||||
|
const snapshot = encounterRef.current;
|
||||||
const store = makeStore();
|
const store = makeStore();
|
||||||
const existingNames = store.get().combatants.map((c) => c.name);
|
const existingNames = store.get().combatants.map((c) => c.name);
|
||||||
const { newName, renames } = resolveCreatureName(pc.name, existingNames);
|
const { newName, renames } = resolveCreatureName(pc.name, existingNames);
|
||||||
@@ -333,47 +397,60 @@ export function useEncounter() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const id = combatantId(`c-${++nextId.current}`);
|
const id = combatantId(`c-${++nextId.current}`);
|
||||||
const addResult = addCombatantUseCase(makeStore(), id, newName);
|
const result = addCombatantUseCase(makeStore(), id, newName, {
|
||||||
if (isDomainError(addResult)) return;
|
maxHp: pc.maxHp,
|
||||||
|
ac: pc.ac > 0 ? pc.ac : undefined,
|
||||||
// Set HP
|
|
||||||
const hpResult = setHpUseCase(makeStore(), id, pc.maxHp);
|
|
||||||
if (!isDomainError(hpResult)) {
|
|
||||||
setEvents((prev) => [...prev, ...hpResult]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set AC
|
|
||||||
if (pc.ac > 0) {
|
|
||||||
const acResult = setAcUseCase(makeStore(), id, pc.ac);
|
|
||||||
if (!isDomainError(acResult)) {
|
|
||||||
setEvents((prev) => [...prev, ...acResult]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set color, icon, and playerCharacterId on the combatant
|
|
||||||
const currentEncounter = store.get();
|
|
||||||
store.save({
|
|
||||||
...currentEncounter,
|
|
||||||
combatants: currentEncounter.combatants.map((c) =>
|
|
||||||
c.id === id
|
|
||||||
? {
|
|
||||||
...c,
|
|
||||||
color: pc.color,
|
color: pc.color,
|
||||||
icon: pc.icon,
|
icon: pc.icon,
|
||||||
playerCharacterId: pc.id,
|
playerCharacterId: pc.id,
|
||||||
}
|
|
||||||
: c,
|
|
||||||
),
|
|
||||||
});
|
});
|
||||||
|
|
||||||
setEvents((prev) => [...prev, ...addResult]);
|
if (isDomainError(result)) {
|
||||||
|
store.save(snapshot);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
const newState = pushUndo(undoRedoRef.current, snapshot);
|
||||||
|
undoRedoRef.current = newState;
|
||||||
|
setUndoRedoState(newState);
|
||||||
|
|
||||||
|
setEvents((prev) => [...prev, ...result]);
|
||||||
},
|
},
|
||||||
[makeStore, editCombatant],
|
[makeStore],
|
||||||
|
);
|
||||||
|
|
||||||
|
const undoAction = useCallback(() => {
|
||||||
|
undoUseCase(makeStore(), makeUndoRedoStore());
|
||||||
|
}, [makeStore, makeUndoRedoStore]);
|
||||||
|
|
||||||
|
const redoAction = useCallback(() => {
|
||||||
|
redoUseCase(makeStore(), makeUndoRedoStore());
|
||||||
|
}, [makeStore, makeUndoRedoStore]);
|
||||||
|
|
||||||
|
const canUndo = undoRedoState.undoStack.length > 0;
|
||||||
|
const canRedo = undoRedoState.redoStack.length > 0;
|
||||||
|
|
||||||
|
const hasTempHp = encounter.combatants.some(
|
||||||
|
(c) => c.tempHp !== undefined && c.tempHp > 0,
|
||||||
|
);
|
||||||
|
|
||||||
|
const isEmpty = encounter.combatants.length === 0;
|
||||||
|
const hasCreatureCombatants = encounter.combatants.some(
|
||||||
|
(c) => c.creatureId != null,
|
||||||
|
);
|
||||||
|
const canRollAllInitiative = encounter.combatants.some(
|
||||||
|
(c) => c.creatureId != null && c.initiative == null,
|
||||||
);
|
);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
encounter,
|
encounter,
|
||||||
events,
|
events,
|
||||||
|
isEmpty,
|
||||||
|
hasTempHp,
|
||||||
|
hasCreatureCombatants,
|
||||||
|
canRollAllInitiative,
|
||||||
|
canUndo,
|
||||||
|
canRedo,
|
||||||
advanceTurn,
|
advanceTurn,
|
||||||
retreatTurn,
|
retreatTurn,
|
||||||
addCombatant,
|
addCombatant,
|
||||||
@@ -383,11 +460,16 @@ export function useEncounter() {
|
|||||||
setInitiative,
|
setInitiative,
|
||||||
setHp,
|
setHp,
|
||||||
adjustHp,
|
adjustHp,
|
||||||
|
setTempHp,
|
||||||
setAc,
|
setAc,
|
||||||
toggleCondition,
|
toggleCondition,
|
||||||
toggleConcentration,
|
toggleConcentration,
|
||||||
addFromBestiary,
|
addFromBestiary,
|
||||||
|
addMultipleFromBestiary,
|
||||||
addFromPlayerCharacter,
|
addFromPlayerCharacter,
|
||||||
|
undo: undoAction,
|
||||||
|
redo: redoAction,
|
||||||
makeStore,
|
makeStore,
|
||||||
|
withUndo,
|
||||||
} as const;
|
} as const;
|
||||||
}
|
}
|
||||||
|
|||||||
68
apps/web/src/hooks/use-initiative-rolls.ts
Normal file
68
apps/web/src/hooks/use-initiative-rolls.ts
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
import {
|
||||||
|
rollAllInitiativeUseCase,
|
||||||
|
rollInitiativeUseCase,
|
||||||
|
} from "@initiative/application";
|
||||||
|
import {
|
||||||
|
type CombatantId,
|
||||||
|
isDomainError,
|
||||||
|
type RollMode,
|
||||||
|
} from "@initiative/domain";
|
||||||
|
import { useCallback, useState } from "react";
|
||||||
|
import { useBestiaryContext } from "../contexts/bestiary-context.js";
|
||||||
|
import { useEncounterContext } from "../contexts/encounter-context.js";
|
||||||
|
import { useSidePanelContext } from "../contexts/side-panel-context.js";
|
||||||
|
|
||||||
|
function rollDice(): number {
|
||||||
|
return Math.floor(Math.random() * 20) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useInitiativeRolls() {
|
||||||
|
const { encounter, makeStore, withUndo } = useEncounterContext();
|
||||||
|
const { getCreature } = useBestiaryContext();
|
||||||
|
const { showCreature } = useSidePanelContext();
|
||||||
|
|
||||||
|
const [rollSkippedCount, setRollSkippedCount] = useState(0);
|
||||||
|
const [rollSingleSkipped, setRollSingleSkipped] = useState(false);
|
||||||
|
|
||||||
|
const handleRollInitiative = useCallback(
|
||||||
|
(id: CombatantId, mode: RollMode = "normal") => {
|
||||||
|
const diceRolls: [number, ...number[]] =
|
||||||
|
mode === "normal" ? [rollDice()] : [rollDice(), rollDice()];
|
||||||
|
const result = withUndo(() =>
|
||||||
|
rollInitiativeUseCase(makeStore(), id, diceRolls, getCreature, mode),
|
||||||
|
);
|
||||||
|
if (isDomainError(result)) {
|
||||||
|
setRollSingleSkipped(true);
|
||||||
|
const combatant = encounter.combatants.find((c) => c.id === id);
|
||||||
|
if (combatant?.creatureId) {
|
||||||
|
showCreature(combatant.creatureId);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[makeStore, getCreature, withUndo, encounter.combatants, showCreature],
|
||||||
|
);
|
||||||
|
|
||||||
|
const handleRollAllInitiative = useCallback(
|
||||||
|
(mode: RollMode = "normal") => {
|
||||||
|
const result = withUndo(() =>
|
||||||
|
rollAllInitiativeUseCase(makeStore(), rollDice, getCreature, mode),
|
||||||
|
);
|
||||||
|
if (!isDomainError(result) && result.skippedNoSource > 0) {
|
||||||
|
setRollSkippedCount(result.skippedNoSource);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
[makeStore, getCreature, withUndo],
|
||||||
|
);
|
||||||
|
|
||||||
|
return {
|
||||||
|
rollSkippedCount,
|
||||||
|
rollSingleSkipped,
|
||||||
|
dismissRollSkipped: useCallback(() => setRollSkippedCount(0), []),
|
||||||
|
dismissRollSingleSkipped: useCallback(
|
||||||
|
() => setRollSingleSkipped(false),
|
||||||
|
[],
|
||||||
|
),
|
||||||
|
handleRollInitiative,
|
||||||
|
handleRollAllInitiative,
|
||||||
|
} as const;
|
||||||
|
}
|
||||||
32
apps/web/src/hooks/use-long-press.ts
Normal file
32
apps/web/src/hooks/use-long-press.ts
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
import { useCallback, useRef } from "react";
|
||||||
|
|
||||||
|
const LONG_PRESS_MS = 500;
|
||||||
|
|
||||||
|
export function useLongPress(onLongPress: (e: React.TouchEvent) => void) {
|
||||||
|
const timerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
|
||||||
|
const firedRef = useRef(false);
|
||||||
|
|
||||||
|
const onTouchStart = useCallback(
|
||||||
|
(e: React.TouchEvent) => {
|
||||||
|
firedRef.current = false;
|
||||||
|
timerRef.current = setTimeout(() => {
|
||||||
|
firedRef.current = true;
|
||||||
|
onLongPress(e);
|
||||||
|
}, LONG_PRESS_MS);
|
||||||
|
},
|
||||||
|
[onLongPress],
|
||||||
|
);
|
||||||
|
|
||||||
|
const onTouchEnd = useCallback((e: React.TouchEvent) => {
|
||||||
|
clearTimeout(timerRef.current);
|
||||||
|
if (firedRef.current) {
|
||||||
|
e.preventDefault();
|
||||||
|
}
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const onTouchMove = useCallback(() => {
|
||||||
|
clearTimeout(timerRef.current);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return { onTouchStart, onTouchEnd, onTouchMove };
|
||||||
|
}
|
||||||
@@ -26,8 +26,8 @@ interface EditFields {
|
|||||||
readonly name?: string;
|
readonly name?: string;
|
||||||
readonly ac?: number;
|
readonly ac?: number;
|
||||||
readonly maxHp?: number;
|
readonly maxHp?: number;
|
||||||
readonly color?: string;
|
readonly color?: string | null;
|
||||||
readonly icon?: string;
|
readonly icon?: string | null;
|
||||||
}
|
}
|
||||||
|
|
||||||
export function usePlayerCharacters() {
|
export function usePlayerCharacters() {
|
||||||
@@ -51,7 +51,13 @@ export function usePlayerCharacters() {
|
|||||||
}, []);
|
}, []);
|
||||||
|
|
||||||
const createCharacter = useCallback(
|
const createCharacter = useCallback(
|
||||||
(name: string, ac: number, maxHp: number, color: string, icon: string) => {
|
(
|
||||||
|
name: string,
|
||||||
|
ac: number,
|
||||||
|
maxHp: number,
|
||||||
|
color: string | undefined,
|
||||||
|
icon: string | undefined,
|
||||||
|
) => {
|
||||||
const id = generatePcId();
|
const id = generatePcId();
|
||||||
const result = createPlayerCharacterUseCase(
|
const result = createPlayerCharacterUseCase(
|
||||||
makeStore(),
|
makeStore(),
|
||||||
|
|||||||
52
apps/web/src/hooks/use-rules-edition.ts
Normal file
52
apps/web/src/hooks/use-rules-edition.ts
Normal file
@@ -0,0 +1,52 @@
|
|||||||
|
import type { RulesEdition } from "@initiative/domain";
|
||||||
|
import { useCallback, useSyncExternalStore } from "react";
|
||||||
|
|
||||||
|
const STORAGE_KEY = "initiative:rules-edition";
|
||||||
|
|
||||||
|
const listeners = new Set<() => void>();
|
||||||
|
let currentEdition: RulesEdition = loadEdition();
|
||||||
|
|
||||||
|
function loadEdition(): RulesEdition {
|
||||||
|
try {
|
||||||
|
const raw = localStorage.getItem(STORAGE_KEY);
|
||||||
|
if (raw === "5e" || raw === "5.5e") return raw;
|
||||||
|
} catch {
|
||||||
|
// storage unavailable
|
||||||
|
}
|
||||||
|
return "5.5e";
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveEdition(edition: RulesEdition): void {
|
||||||
|
try {
|
||||||
|
localStorage.setItem(STORAGE_KEY, edition);
|
||||||
|
} catch {
|
||||||
|
// quota exceeded or storage unavailable
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function notifyAll(): void {
|
||||||
|
for (const listener of listeners) {
|
||||||
|
listener();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribe(callback: () => void): () => void {
|
||||||
|
listeners.add(callback);
|
||||||
|
return () => listeners.delete(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getSnapshot(): RulesEdition {
|
||||||
|
return currentEdition;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useRulesEdition() {
|
||||||
|
const edition = useSyncExternalStore(subscribe, getSnapshot);
|
||||||
|
|
||||||
|
const setEdition = useCallback((next: RulesEdition) => {
|
||||||
|
currentEdition = next;
|
||||||
|
saveEdition(next);
|
||||||
|
notifyAll();
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return { edition, setEdition } as const;
|
||||||
|
}
|
||||||
107
apps/web/src/hooks/use-side-panel-state.ts
Normal file
107
apps/web/src/hooks/use-side-panel-state.ts
Normal file
@@ -0,0 +1,107 @@
|
|||||||
|
import type { CreatureId } from "@initiative/domain";
|
||||||
|
import { useCallback, useEffect, useState } from "react";
|
||||||
|
|
||||||
|
type PanelView =
|
||||||
|
| { mode: "closed" }
|
||||||
|
| { mode: "creature"; creatureId: CreatureId }
|
||||||
|
| { mode: "bulk-import" }
|
||||||
|
| { mode: "source-manager" };
|
||||||
|
|
||||||
|
interface SidePanelState {
|
||||||
|
panelView: PanelView;
|
||||||
|
selectedCreatureId: CreatureId | null;
|
||||||
|
bulkImportMode: boolean;
|
||||||
|
sourceManagerMode: boolean;
|
||||||
|
isRightPanelCollapsed: boolean;
|
||||||
|
pinnedCreatureId: CreatureId | null;
|
||||||
|
isWideDesktop: boolean;
|
||||||
|
}
|
||||||
|
|
||||||
|
interface SidePanelActions {
|
||||||
|
showCreature: (creatureId: CreatureId) => void;
|
||||||
|
updateCreature: (creatureId: CreatureId) => void;
|
||||||
|
showBulkImport: () => void;
|
||||||
|
showSourceManager: () => void;
|
||||||
|
dismissPanel: () => void;
|
||||||
|
toggleCollapse: () => void;
|
||||||
|
togglePin: () => void;
|
||||||
|
unpin: () => void;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useSidePanelState(): SidePanelState & SidePanelActions {
|
||||||
|
const [panelView, setPanelView] = useState<PanelView>({ mode: "closed" });
|
||||||
|
const [isRightPanelCollapsed, setIsRightPanelCollapsed] = useState(false);
|
||||||
|
const [pinnedCreatureId, setPinnedCreatureId] = useState<CreatureId | null>(
|
||||||
|
null,
|
||||||
|
);
|
||||||
|
const [isWideDesktop, setIsWideDesktop] = useState(
|
||||||
|
() => globalThis.matchMedia("(min-width: 1280px)").matches,
|
||||||
|
);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const mq = globalThis.matchMedia("(min-width: 1280px)");
|
||||||
|
const handler = (e: MediaQueryListEvent) => setIsWideDesktop(e.matches);
|
||||||
|
mq.addEventListener("change", handler);
|
||||||
|
return () => mq.removeEventListener("change", handler);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const selectedCreatureId =
|
||||||
|
panelView.mode === "creature" ? panelView.creatureId : null;
|
||||||
|
|
||||||
|
const showCreature = useCallback((creatureId: CreatureId) => {
|
||||||
|
setPanelView({ mode: "creature", creatureId });
|
||||||
|
setIsRightPanelCollapsed(false);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const updateCreature = useCallback((creatureId: CreatureId) => {
|
||||||
|
setPanelView({ mode: "creature", creatureId });
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const showBulkImport = useCallback(() => {
|
||||||
|
setPanelView({ mode: "bulk-import" });
|
||||||
|
setIsRightPanelCollapsed(false);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const showSourceManager = useCallback(() => {
|
||||||
|
setPanelView({ mode: "source-manager" });
|
||||||
|
setIsRightPanelCollapsed(false);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const dismissPanel = useCallback(() => {
|
||||||
|
setPanelView({ mode: "closed" });
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const toggleCollapse = useCallback(() => {
|
||||||
|
setIsRightPanelCollapsed((f) => !f);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
const togglePin = useCallback(() => {
|
||||||
|
if (selectedCreatureId) {
|
||||||
|
setPinnedCreatureId((prev) =>
|
||||||
|
prev === selectedCreatureId ? null : selectedCreatureId,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}, [selectedCreatureId]);
|
||||||
|
|
||||||
|
const unpin = useCallback(() => {
|
||||||
|
setPinnedCreatureId(null);
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return {
|
||||||
|
panelView,
|
||||||
|
selectedCreatureId,
|
||||||
|
bulkImportMode: panelView.mode === "bulk-import",
|
||||||
|
sourceManagerMode: panelView.mode === "source-manager",
|
||||||
|
isRightPanelCollapsed,
|
||||||
|
pinnedCreatureId,
|
||||||
|
isWideDesktop,
|
||||||
|
showCreature,
|
||||||
|
updateCreature,
|
||||||
|
showBulkImport,
|
||||||
|
showSourceManager,
|
||||||
|
dismissPanel,
|
||||||
|
toggleCollapse,
|
||||||
|
togglePin,
|
||||||
|
unpin,
|
||||||
|
};
|
||||||
|
}
|
||||||
93
apps/web/src/hooks/use-theme.ts
Normal file
93
apps/web/src/hooks/use-theme.ts
Normal file
@@ -0,0 +1,93 @@
|
|||||||
|
import { useCallback, useEffect, useSyncExternalStore } from "react";
|
||||||
|
|
||||||
|
type ThemePreference = "system" | "light" | "dark";
|
||||||
|
type ResolvedTheme = "light" | "dark";
|
||||||
|
|
||||||
|
const STORAGE_KEY = "initiative:theme";
|
||||||
|
|
||||||
|
const listeners = new Set<() => void>();
|
||||||
|
let currentPreference: ThemePreference = loadPreference();
|
||||||
|
|
||||||
|
function loadPreference(): ThemePreference {
|
||||||
|
try {
|
||||||
|
const raw = localStorage.getItem(STORAGE_KEY);
|
||||||
|
if (raw === "light" || raw === "dark" || raw === "system") return raw;
|
||||||
|
} catch {
|
||||||
|
// storage unavailable
|
||||||
|
}
|
||||||
|
return "system";
|
||||||
|
}
|
||||||
|
|
||||||
|
function savePreference(pref: ThemePreference): void {
|
||||||
|
try {
|
||||||
|
localStorage.setItem(STORAGE_KEY, pref);
|
||||||
|
} catch {
|
||||||
|
// quota exceeded or storage unavailable
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getSystemTheme(): ResolvedTheme {
|
||||||
|
if (typeof globalThis.matchMedia !== "function") return "dark";
|
||||||
|
return globalThis.matchMedia("(prefers-color-scheme: light)").matches
|
||||||
|
? "light"
|
||||||
|
: "dark";
|
||||||
|
}
|
||||||
|
|
||||||
|
function resolve(pref: ThemePreference): ResolvedTheme {
|
||||||
|
return pref === "system" ? getSystemTheme() : pref;
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyTheme(resolved: ResolvedTheme): void {
|
||||||
|
document.documentElement.dataset.theme = resolved;
|
||||||
|
document
|
||||||
|
.querySelector('meta[name="theme-color"]')
|
||||||
|
?.setAttribute("content", resolved === "light" ? "#eeecea" : "#0e1a2e");
|
||||||
|
}
|
||||||
|
|
||||||
|
function notifyAll(): void {
|
||||||
|
for (const listener of listeners) {
|
||||||
|
listener();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Apply on load
|
||||||
|
applyTheme(resolve(currentPreference));
|
||||||
|
|
||||||
|
// Listen for OS preference changes
|
||||||
|
if (typeof globalThis.matchMedia === "function") {
|
||||||
|
globalThis
|
||||||
|
.matchMedia("(prefers-color-scheme: light)")
|
||||||
|
.addEventListener("change", () => {
|
||||||
|
if (currentPreference === "system") {
|
||||||
|
applyTheme(resolve("system"));
|
||||||
|
notifyAll();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function subscribe(callback: () => void): () => void {
|
||||||
|
listeners.add(callback);
|
||||||
|
return () => listeners.delete(callback);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getSnapshot(): ThemePreference {
|
||||||
|
return currentPreference;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useTheme() {
|
||||||
|
const preference = useSyncExternalStore(subscribe, getSnapshot);
|
||||||
|
const resolved = resolve(preference);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
applyTheme(resolved);
|
||||||
|
}, [resolved]);
|
||||||
|
|
||||||
|
const setPreference = useCallback((pref: ThemePreference) => {
|
||||||
|
currentPreference = pref;
|
||||||
|
savePreference(pref);
|
||||||
|
applyTheme(resolve(pref));
|
||||||
|
notifyAll();
|
||||||
|
}, []);
|
||||||
|
|
||||||
|
return { preference, resolved, setPreference } as const;
|
||||||
|
}
|
||||||
42
apps/web/src/hooks/use-undo-redo-shortcuts.ts
Normal file
42
apps/web/src/hooks/use-undo-redo-shortcuts.ts
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
import { useEffect } from "react";
|
||||||
|
|
||||||
|
const SUPPRESSED_TAGS = new Set(["INPUT", "TEXTAREA", "SELECT"]);
|
||||||
|
|
||||||
|
function isTextInputFocused(): boolean {
|
||||||
|
const active = document.activeElement;
|
||||||
|
if (!active) return false;
|
||||||
|
if (SUPPRESSED_TAGS.has(active.tagName)) return true;
|
||||||
|
return active instanceof HTMLElement && active.isContentEditable;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isUndoShortcut(e: KeyboardEvent): boolean {
|
||||||
|
return (e.ctrlKey || e.metaKey) && e.key.toLowerCase() === "z" && !e.shiftKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
function isRedoShortcut(e: KeyboardEvent): boolean {
|
||||||
|
return (e.ctrlKey || e.metaKey) && e.key.toLowerCase() === "z" && e.shiftKey;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function useUndoRedoShortcuts(
|
||||||
|
undo: () => void,
|
||||||
|
redo: () => void,
|
||||||
|
canUndo: boolean,
|
||||||
|
canRedo: boolean,
|
||||||
|
): void {
|
||||||
|
useEffect(() => {
|
||||||
|
function handleKeyDown(e: KeyboardEvent) {
|
||||||
|
if (isTextInputFocused()) return;
|
||||||
|
|
||||||
|
if (isUndoShortcut(e) && canUndo) {
|
||||||
|
e.preventDefault();
|
||||||
|
undo();
|
||||||
|
} else if (isRedoShortcut(e) && canRedo) {
|
||||||
|
e.preventDefault();
|
||||||
|
redo();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("keydown", handleKeyDown);
|
||||||
|
return () => document.removeEventListener("keydown", handleKeyDown);
|
||||||
|
}, [undo, redo, canUndo, canRedo]);
|
||||||
|
}
|
||||||
@@ -1,14 +1,14 @@
|
|||||||
@import "tailwindcss";
|
@import "tailwindcss";
|
||||||
|
|
||||||
@theme {
|
@theme {
|
||||||
--color-background: #0f172a;
|
--color-background: #0e1a2e;
|
||||||
--color-foreground: #e2e8f0;
|
--color-foreground: #e2e8f0;
|
||||||
--color-muted: #64748b;
|
--color-muted: #7a8ba4;
|
||||||
--color-muted-foreground: #94a3b8;
|
--color-muted-foreground: #94a3b8;
|
||||||
--color-card: #1e293b;
|
--color-card: #1a2e4a;
|
||||||
--color-card-foreground: #e2e8f0;
|
--color-card-foreground: #e2e8f0;
|
||||||
--color-border: #334155;
|
--color-border: #2a5088;
|
||||||
--color-input: #334155;
|
--color-input: #2a5088;
|
||||||
--color-primary: #3b82f6;
|
--color-primary: #3b82f6;
|
||||||
--color-primary-foreground: #ffffff;
|
--color-primary-foreground: #ffffff;
|
||||||
--color-accent: #3b82f6;
|
--color-accent: #3b82f6;
|
||||||
@@ -16,15 +16,50 @@
|
|||||||
--color-hover-neutral: var(--color-primary);
|
--color-hover-neutral: var(--color-primary);
|
||||||
--color-hover-action: var(--color-primary);
|
--color-hover-action: var(--color-primary);
|
||||||
--color-hover-destructive: var(--color-destructive);
|
--color-hover-destructive: var(--color-destructive);
|
||||||
--color-hover-neutral-bg: var(--color-card);
|
--color-hover-neutral-bg: oklch(0.623 0.214 259 / 0.15);
|
||||||
--color-hover-action-bg: var(--color-muted);
|
--color-hover-action-bg: var(--color-muted);
|
||||||
--color-hover-destructive-bg: transparent;
|
--color-hover-destructive-bg: transparent;
|
||||||
|
--color-stat-heading: #fbbf24;
|
||||||
|
--color-stat-divider-from: oklch(0.5 0.1 65 / 0.6);
|
||||||
|
--color-stat-divider-via: oklch(0.5 0.1 65 / 0.4);
|
||||||
|
--color-hp-damage-hover-bg: oklch(0.25 0.05 25);
|
||||||
|
--color-hp-heal-hover-bg: oklch(0.25 0.05 155);
|
||||||
|
--color-active-row-bg: oklch(0.623 0.214 259 / 0.1);
|
||||||
|
--color-active-row-border: oklch(0.623 0.214 259 / 0.4);
|
||||||
--radius-sm: 0.25rem;
|
--radius-sm: 0.25rem;
|
||||||
--radius-md: 0.375rem;
|
--radius-md: 0.5rem;
|
||||||
--radius-lg: 0.5rem;
|
--radius-lg: 0.75rem;
|
||||||
--font-sans: "Inter", ui-sans-serif, system-ui, sans-serif;
|
--font-sans: "Inter", ui-sans-serif, system-ui, sans-serif;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[data-theme="light"] {
|
||||||
|
--color-background: #eeecea;
|
||||||
|
--color-foreground: #374151;
|
||||||
|
--color-muted: #e0ddd9;
|
||||||
|
--color-muted-foreground: #6b7280;
|
||||||
|
--color-card: #f7f6f4;
|
||||||
|
--color-card-foreground: #374151;
|
||||||
|
--color-border: #ddd9d5;
|
||||||
|
--color-input: #cdc8c3;
|
||||||
|
--color-primary: #2563eb;
|
||||||
|
--color-primary-foreground: #ffffff;
|
||||||
|
--color-accent: #2563eb;
|
||||||
|
--color-destructive: #dc2626;
|
||||||
|
--color-hover-neutral: var(--color-primary);
|
||||||
|
--color-hover-action: var(--color-primary);
|
||||||
|
--color-hover-destructive: var(--color-destructive);
|
||||||
|
--color-hover-neutral-bg: oklch(0.623 0.214 259 / 0.08);
|
||||||
|
--color-hover-action-bg: var(--color-muted);
|
||||||
|
--color-hover-destructive-bg: transparent;
|
||||||
|
--color-stat-heading: #92400e;
|
||||||
|
--color-stat-divider-from: oklch(0.55 0.1 65 / 0.5);
|
||||||
|
--color-stat-divider-via: oklch(0.55 0.1 65 / 0.25);
|
||||||
|
--color-hp-damage-hover-bg: #fef2f2;
|
||||||
|
--color-hp-heal-hover-bg: #ecfdf5;
|
||||||
|
--color-active-row-bg: oklch(0.623 0.214 259 / 0.08);
|
||||||
|
--color-active-row-border: oklch(0.623 0.214 259 / 0.25);
|
||||||
|
}
|
||||||
|
|
||||||
@keyframes concentration-shake {
|
@keyframes concentration-shake {
|
||||||
0% {
|
0% {
|
||||||
translate: 0;
|
translate: 0;
|
||||||
@@ -80,20 +115,73 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@keyframes breathe {
|
@keyframes settle-to-bottom {
|
||||||
0%,
|
from {
|
||||||
100% {
|
transform: translateY(-40vh);
|
||||||
opacity: 0.4;
|
opacity: 0;
|
||||||
scale: 0.9;
|
|
||||||
}
|
}
|
||||||
50% {
|
40% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: translateY(0);
|
||||||
opacity: 1;
|
opacity: 1;
|
||||||
scale: 1.1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@utility animate-breathe {
|
@utility animate-settle-to-bottom {
|
||||||
animation: breathe 3s ease-in-out infinite;
|
animation: settle-to-bottom 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes rise-to-center {
|
||||||
|
from {
|
||||||
|
transform: translateY(40vh);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
40% {
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: translateY(0);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@utility animate-rise-to-center {
|
||||||
|
animation: rise-to-center 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes slide-down-in {
|
||||||
|
from {
|
||||||
|
transform: translateY(-100%);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: translateY(0);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@utility animate-slide-down-in {
|
||||||
|
animation: slide-down-in 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes slide-up-out {
|
||||||
|
from {
|
||||||
|
transform: translateY(0);
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
60% {
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: translateY(-100%);
|
||||||
|
opacity: 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@utility animate-slide-up-out {
|
||||||
|
animation: slide-up-out 700ms cubic-bezier(0.22, 1, 0.36, 1) forwards;
|
||||||
}
|
}
|
||||||
|
|
||||||
@custom-variant pointer-coarse (@media (pointer: coarse));
|
@custom-variant pointer-coarse (@media (pointer: coarse));
|
||||||
@@ -116,6 +204,38 @@
|
|||||||
concentration-glow 1200ms ease-out;
|
concentration-glow 1200ms ease-out;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@utility card-glow {
|
||||||
|
background-image: radial-gradient(
|
||||||
|
ellipse at 50% 50%,
|
||||||
|
oklch(0.35 0.05 250 / 0.5) 0%,
|
||||||
|
transparent 70%
|
||||||
|
);
|
||||||
|
box-shadow:
|
||||||
|
0 0 15px -2px oklch(0.623 0.214 259 / 0.2),
|
||||||
|
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
|
||||||
|
|
||||||
|
[data-theme="light"] & {
|
||||||
|
background-image: none;
|
||||||
|
box-shadow: 0 1px 3px 0 oklch(0 0 0 / 0.08);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@utility panel-glow {
|
||||||
|
background-image: linear-gradient(
|
||||||
|
to bottom,
|
||||||
|
oklch(0.35 0.05 250 / 0.4) 0%,
|
||||||
|
transparent 40%
|
||||||
|
);
|
||||||
|
box-shadow:
|
||||||
|
0 0 20px -2px oklch(0.623 0.214 259 / 0.15),
|
||||||
|
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
|
||||||
|
|
||||||
|
[data-theme="light"] & {
|
||||||
|
background-image: none;
|
||||||
|
box-shadow: -1px 0 6px 0 oklch(0 0 0 / 0.1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
* {
|
* {
|
||||||
scrollbar-color: var(--color-border) transparent;
|
scrollbar-color: var(--color-border) transparent;
|
||||||
scrollbar-width: thin;
|
scrollbar-width: thin;
|
||||||
@@ -123,6 +243,16 @@
|
|||||||
|
|
||||||
body {
|
body {
|
||||||
background-color: var(--color-background);
|
background-color: var(--color-background);
|
||||||
|
background-image: radial-gradient(
|
||||||
|
ellipse at 50% 40%,
|
||||||
|
oklch(0.26 0.055 250) 0%,
|
||||||
|
var(--color-background) 70%
|
||||||
|
);
|
||||||
|
background-attachment: fixed;
|
||||||
color: var(--color-foreground);
|
color: var(--color-foreground);
|
||||||
font-family: var(--font-sans);
|
font-family: var(--font-sans);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[data-theme="light"] body {
|
||||||
|
background-image: none;
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,13 +1,39 @@
|
|||||||
import { StrictMode } from "react";
|
import { StrictMode } from "react";
|
||||||
import { createRoot } from "react-dom/client";
|
import { createRoot } from "react-dom/client";
|
||||||
import { App } from "./App";
|
import { App } from "./App.js";
|
||||||
|
import {
|
||||||
|
BestiaryProvider,
|
||||||
|
BulkImportProvider,
|
||||||
|
EncounterProvider,
|
||||||
|
InitiativeRollsProvider,
|
||||||
|
PlayerCharactersProvider,
|
||||||
|
RulesEditionProvider,
|
||||||
|
SidePanelProvider,
|
||||||
|
ThemeProvider,
|
||||||
|
} from "./contexts/index.js";
|
||||||
import "./index.css";
|
import "./index.css";
|
||||||
|
|
||||||
const root = document.getElementById("root");
|
const root = document.getElementById("root");
|
||||||
if (root) {
|
if (root) {
|
||||||
createRoot(root).render(
|
createRoot(root).render(
|
||||||
<StrictMode>
|
<StrictMode>
|
||||||
|
<ThemeProvider>
|
||||||
|
<RulesEditionProvider>
|
||||||
|
<EncounterProvider>
|
||||||
|
<BestiaryProvider>
|
||||||
|
<PlayerCharactersProvider>
|
||||||
|
<BulkImportProvider>
|
||||||
|
<SidePanelProvider>
|
||||||
|
<InitiativeRollsProvider>
|
||||||
<App />
|
<App />
|
||||||
|
</InitiativeRollsProvider>
|
||||||
|
</SidePanelProvider>
|
||||||
|
</BulkImportProvider>
|
||||||
|
</PlayerCharactersProvider>
|
||||||
|
</BestiaryProvider>
|
||||||
|
</EncounterProvider>
|
||||||
|
</RulesEditionProvider>
|
||||||
|
</ThemeProvider>
|
||||||
</StrictMode>,
|
</StrictMode>,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -108,13 +108,7 @@ function isValidCombatantEntry(c: unknown): boolean {
|
|||||||
return typeof entry.id === "string" && typeof entry.name === "string";
|
return typeof entry.id === "string" && typeof entry.name === "string";
|
||||||
}
|
}
|
||||||
|
|
||||||
export function loadEncounter(): Encounter | null {
|
export function rehydrateEncounter(parsed: unknown): Encounter | null {
|
||||||
try {
|
|
||||||
const raw = localStorage.getItem(STORAGE_KEY);
|
|
||||||
if (raw === null) return null;
|
|
||||||
|
|
||||||
const parsed: unknown = JSON.parse(raw);
|
|
||||||
|
|
||||||
if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed))
|
if (typeof parsed !== "object" || parsed === null || Array.isArray(parsed))
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
@@ -139,14 +133,19 @@ export function loadEncounter(): Encounter | null {
|
|||||||
|
|
||||||
const rehydrated = combatants.map(rehydrateCombatant);
|
const rehydrated = combatants.map(rehydrateCombatant);
|
||||||
|
|
||||||
const result = createEncounter(
|
const result = createEncounter(rehydrated, obj.activeIndex, obj.roundNumber);
|
||||||
rehydrated,
|
|
||||||
obj.activeIndex,
|
|
||||||
obj.roundNumber,
|
|
||||||
);
|
|
||||||
if (isDomainError(result)) return null;
|
if (isDomainError(result)) return null;
|
||||||
|
|
||||||
return result;
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
export function loadEncounter(): Encounter | null {
|
||||||
|
try {
|
||||||
|
const raw = localStorage.getItem(STORAGE_KEY);
|
||||||
|
if (raw === null) return null;
|
||||||
|
|
||||||
|
const parsed: unknown = JSON.parse(raw);
|
||||||
|
return rehydrateEncounter(parsed);
|
||||||
} catch {
|
} catch {
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -15,6 +15,13 @@ export function savePlayerCharacters(characters: PlayerCharacter[]): void {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function isValidOptionalMember(
|
||||||
|
value: unknown,
|
||||||
|
valid: ReadonlySet<string>,
|
||||||
|
): boolean {
|
||||||
|
return value === undefined || (typeof value === "string" && valid.has(value));
|
||||||
|
}
|
||||||
|
|
||||||
function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
|
function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
|
||||||
if (typeof raw !== "object" || raw === null || Array.isArray(raw))
|
if (typeof raw !== "object" || raw === null || Array.isArray(raw))
|
||||||
return null;
|
return null;
|
||||||
@@ -35,10 +42,8 @@ function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
|
|||||||
entry.maxHp < 1
|
entry.maxHp < 1
|
||||||
)
|
)
|
||||||
return null;
|
return null;
|
||||||
if (typeof entry.color !== "string" || !VALID_PLAYER_COLORS.has(entry.color))
|
if (!isValidOptionalMember(entry.color, VALID_PLAYER_COLORS)) return null;
|
||||||
return null;
|
if (!isValidOptionalMember(entry.icon, VALID_PLAYER_ICONS)) return null;
|
||||||
if (typeof entry.icon !== "string" || !VALID_PLAYER_ICONS.has(entry.icon))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
id: playerCharacterId(entry.id),
|
id: playerCharacterId(entry.id),
|
||||||
|
|||||||
45
apps/web/src/persistence/undo-redo-storage.ts
Normal file
45
apps/web/src/persistence/undo-redo-storage.ts
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
import type { Encounter, UndoRedoState } from "@initiative/domain";
|
||||||
|
import { EMPTY_UNDO_REDO_STATE } from "@initiative/domain";
|
||||||
|
import { rehydrateEncounter } from "./encounter-storage.js";
|
||||||
|
|
||||||
|
const UNDO_KEY = "initiative:encounter:undo";
|
||||||
|
const REDO_KEY = "initiative:encounter:redo";
|
||||||
|
|
||||||
|
export function saveUndoRedoStacks(state: UndoRedoState): void {
|
||||||
|
try {
|
||||||
|
localStorage.setItem(UNDO_KEY, JSON.stringify(state.undoStack));
|
||||||
|
localStorage.setItem(REDO_KEY, JSON.stringify(state.redoStack));
|
||||||
|
} catch {
|
||||||
|
// Silently swallow errors (quota exceeded, storage unavailable)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function loadStack(key: string): readonly Encounter[] {
|
||||||
|
try {
|
||||||
|
const raw = localStorage.getItem(key);
|
||||||
|
if (raw === null) return [];
|
||||||
|
|
||||||
|
const parsed: unknown = JSON.parse(raw);
|
||||||
|
if (!Array.isArray(parsed)) return [];
|
||||||
|
|
||||||
|
const valid: Encounter[] = [];
|
||||||
|
for (const entry of parsed) {
|
||||||
|
const rehydrated = rehydrateEncounter(entry);
|
||||||
|
if (rehydrated !== null) {
|
||||||
|
valid.push(rehydrated);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return valid;
|
||||||
|
} catch {
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function loadUndoRedoStacks(): UndoRedoState {
|
||||||
|
const undoStack = loadStack(UNDO_KEY);
|
||||||
|
const redoStack = loadStack(REDO_KEY);
|
||||||
|
if (undoStack.length === 0 && redoStack.length === 0) {
|
||||||
|
return EMPTY_UNDO_REDO_STATE;
|
||||||
|
}
|
||||||
|
return { undoStack, redoStack };
|
||||||
|
}
|
||||||
104
biome.json
104
biome.json
@@ -1,14 +1,16 @@
|
|||||||
{
|
{
|
||||||
"$schema": "https://biomejs.dev/schemas/2.0.0/schema.json",
|
"$schema": "https://biomejs.dev/schemas/2.4.8/schema.json",
|
||||||
"files": {
|
"files": {
|
||||||
"includes": [
|
"includes": [
|
||||||
"**",
|
"**",
|
||||||
"!**/dist/**",
|
"!**/dist",
|
||||||
"!.claude/**",
|
"!.claude",
|
||||||
"!.specify/**",
|
"!.specify",
|
||||||
"!specs/**",
|
"!specs",
|
||||||
"!coverage/**",
|
"!coverage",
|
||||||
"!.pnpm-store/**"
|
"!.pnpm-store",
|
||||||
|
"!.rodney",
|
||||||
|
"!.agent-tests"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"assist": {
|
"assist": {
|
||||||
@@ -21,6 +23,12 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
"css": {
|
||||||
|
"parser": {
|
||||||
|
"cssModules": false,
|
||||||
|
"tailwindDirectives": true
|
||||||
|
}
|
||||||
|
},
|
||||||
"formatter": {
|
"formatter": {
|
||||||
"enabled": true,
|
"enabled": true,
|
||||||
"indentStyle": "tab",
|
"indentStyle": "tab",
|
||||||
@@ -30,13 +38,93 @@
|
|||||||
"enabled": true,
|
"enabled": true,
|
||||||
"rules": {
|
"rules": {
|
||||||
"recommended": true,
|
"recommended": true,
|
||||||
|
"a11y": {
|
||||||
|
"noNoninteractiveElementInteractions": "error"
|
||||||
|
},
|
||||||
"complexity": {
|
"complexity": {
|
||||||
"noExcessiveCognitiveComplexity": {
|
"noExcessiveCognitiveComplexity": {
|
||||||
"level": "error",
|
"level": "error",
|
||||||
"options": {
|
"options": {
|
||||||
"maxAllowedComplexity": 15
|
"maxAllowedComplexity": 15
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
"noUselessStringConcat": "error"
|
||||||
|
},
|
||||||
|
"correctness": {
|
||||||
|
"noNestedComponentDefinitions": "error",
|
||||||
|
"noReactPropAssignments": "error"
|
||||||
|
},
|
||||||
|
"nursery": {
|
||||||
|
"noConditionalExpect": "error",
|
||||||
|
"noDuplicatedSpreadProps": "error",
|
||||||
|
"noFloatingPromises": "error",
|
||||||
|
"noLeakedRender": "error",
|
||||||
|
"noMisusedPromises": "error",
|
||||||
|
"noNestedPromises": "error",
|
||||||
|
"noReturnAssign": "error",
|
||||||
|
"noScriptUrl": "error",
|
||||||
|
"noShadow": "error",
|
||||||
|
"noUnnecessaryConditions": "error",
|
||||||
|
"noUselessReturn": "error",
|
||||||
|
"useArraySome": "error",
|
||||||
|
"useArraySortCompare": "error",
|
||||||
|
"useAwaitThenable": "error",
|
||||||
|
"useErrorCause": "error",
|
||||||
|
"useExhaustiveSwitchCases": "error",
|
||||||
|
"useFind": "error",
|
||||||
|
"useGlobalThis": "error",
|
||||||
|
"useNullishCoalescing": "error",
|
||||||
|
"useRegexpExec": "error",
|
||||||
|
"useSortedClasses": "error",
|
||||||
|
"useSpread": "error"
|
||||||
|
},
|
||||||
|
"performance": {
|
||||||
|
"noAwaitInLoops": "error",
|
||||||
|
"useTopLevelRegex": "error"
|
||||||
|
},
|
||||||
|
"style": {
|
||||||
|
"noCommonJs": "error",
|
||||||
|
"noDoneCallback": "error",
|
||||||
|
"noExportedImports": "error",
|
||||||
|
"noInferrableTypes": "error",
|
||||||
|
"noNamespace": "error",
|
||||||
|
"noNegationElse": "error",
|
||||||
|
"noNestedTernary": "error",
|
||||||
|
"noParameterAssign": "error",
|
||||||
|
"noSubstr": "error",
|
||||||
|
"noUnusedTemplateLiteral": "error",
|
||||||
|
"noUselessElse": "error",
|
||||||
|
"noYodaExpression": "error",
|
||||||
|
"useAsConstAssertion": "error",
|
||||||
|
"useAtIndex": "error",
|
||||||
|
"useCollapsedElseIf": "error",
|
||||||
|
"useCollapsedIf": "error",
|
||||||
|
"useConsistentBuiltinInstantiation": "error",
|
||||||
|
"useDefaultParameterLast": "error",
|
||||||
|
"useExplicitLengthCheck": "error",
|
||||||
|
"useForOf": "error",
|
||||||
|
"useFragmentSyntax": "error",
|
||||||
|
"useNumberNamespace": "error",
|
||||||
|
"useSelfClosingElements": "error",
|
||||||
|
"useShorthandAssign": "error",
|
||||||
|
"useThrowNewError": "error",
|
||||||
|
"useThrowOnlyError": "error",
|
||||||
|
"useTrimStartEnd": "error"
|
||||||
|
},
|
||||||
|
"suspicious": {
|
||||||
|
"noAlert": "error",
|
||||||
|
"noConstantBinaryExpressions": "error",
|
||||||
|
"noDeprecatedImports": "error",
|
||||||
|
"noEvolvingTypes": "error",
|
||||||
|
"noImportCycles": "error",
|
||||||
|
"noReactForwardRef": "error",
|
||||||
|
"noSkippedTests": "error",
|
||||||
|
"noTemplateCurlyInString": "error",
|
||||||
|
"noTsIgnore": "error",
|
||||||
|
"noUnusedExpressions": "error",
|
||||||
|
"noVar": "error",
|
||||||
|
"useAwait": "error",
|
||||||
|
"useErrorMessage": "error"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
20
docs/adr/000-template.md
Normal file
20
docs/adr/000-template.md
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
# ADR-NNN: [Title]
|
||||||
|
|
||||||
|
**Date**: YYYY-MM-DD
|
||||||
|
**Status**: accepted | superseded | deprecated
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
What is the problem or situation that motivates this decision?
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
What did we decide, and why?
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
What other approaches were evaluated?
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
What are the trade-offs — both positive and negative?
|
||||||
45
docs/adr/001-errors-as-values.md
Normal file
45
docs/adr/001-errors-as-values.md
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
# ADR-001: Errors as Values, Not Exceptions
|
||||||
|
|
||||||
|
**Date**: 2026-03-25
|
||||||
|
**Status**: accepted
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
Domain functions need to communicate failure (invalid input, missing combatant, violated invariants). The standard JavaScript approach is to throw exceptions, but thrown exceptions are invisible to TypeScript's type system — nothing in a function's signature tells the caller that it can fail or what errors to expect.
|
||||||
|
|
||||||
|
This project's domain layer is designed to be pure and deterministic. Thrown exceptions break both properties: they alter control flow (a side effect) and make the function's output unpredictable from the caller's perspective.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
All domain functions return `SuccessType | DomainError` unions. `DomainError` is a plain data object with a `kind` discriminant, a machine-readable `code`, and a human-readable `message`:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
interface DomainError {
|
||||||
|
readonly kind: "domain-error";
|
||||||
|
readonly code: string;
|
||||||
|
readonly message: string;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Callers check results with the `isDomainError()` type guard before accessing success data. Errors are never thrown in the domain layer (adapter-layer code may throw for programmer errors like missing providers).
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
**Thrown exceptions** — the JavaScript default. Simpler to write (`throw new Error(...)`) but error paths are invisible to the type system. The caller has no compile-time indication that a function can fail, and `catch` blocks lose type information about which errors are possible. Would also make domain functions impure.
|
||||||
|
|
||||||
|
**Result wrapper types** (e.g., `neverthrow`, `ts-results`) — formalizes the pattern with `.map()`, `.unwrap()`, `.match()` methods. More ergonomic for chaining operations, but adds a library dependency and a layer of indirection. The project's use cases are simple enough (call domain function, check error, save or return) that raw unions are sufficient.
|
||||||
|
|
||||||
|
**Validation libraries** (Zod, io-ts) — useful for input parsing but don't cover domain logic errors like "combatant not found" or "no previous turn". Would only address a subset of the problem.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
**Positive:**
|
||||||
|
- Error handling is compiler-enforced. Forgetting to check for an error produces a type error when accessing success fields.
|
||||||
|
- Domain functions remain pure — they return data, never alter control flow.
|
||||||
|
- Error codes are stable, machine-readable identifiers that UI code can match on.
|
||||||
|
- Testing is straightforward: assert the return value, no try/catch in tests.
|
||||||
|
|
||||||
|
**Negative:**
|
||||||
|
- Every call site must check `isDomainError()` before proceeding. This is slightly more verbose than a try/catch that wraps multiple calls.
|
||||||
|
- Composing multiple fallible operations requires manual chaining (check error, then call next function). A Result wrapper would make this more ergonomic if the codebase grows significantly.
|
||||||
|
- Contributors familiar with JavaScript conventions may initially find the pattern unfamiliar.
|
||||||
46
docs/adr/002-domain-events-as-plain-data.md
Normal file
46
docs/adr/002-domain-events-as-plain-data.md
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
# ADR-002: Domain Events as Plain Data Objects
|
||||||
|
|
||||||
|
**Date**: 2026-03-25
|
||||||
|
**Status**: accepted
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
Domain state transitions need to communicate what happened (not just the new state) so the UI layer can react — showing toasts, auto-scrolling, opening panels, etc. The project needs an event mechanism that stays consistent with the pure, deterministic domain core.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
Domain events are plain data objects with a `type` string discriminant. They form a discriminated union (`DomainEvent`) of 18 event types. Events are returned alongside the new state from domain functions, not emitted through a pub/sub system:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
// Example event
|
||||||
|
{ type: "TurnAdvanced", previousCombatantId: "abc", newCombatantId: "def", roundNumber: 2 }
|
||||||
|
|
||||||
|
// Domain function returns both state and events
|
||||||
|
function advanceTurn(encounter: Encounter): { encounter: Encounter; events: DomainEvent[] } | DomainError
|
||||||
|
```
|
||||||
|
|
||||||
|
Events are consumed ephemerally by the UI layer and are not persisted.
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
**Class-based events** (e.g., `class TurnAdvanced extends DomainEvent { ... }`) — common in OOP-style domain-driven design. Adds inheritance hierarchies, constructors, and `instanceof` checks. No benefit here: TypeScript's discriminated union narrowing (`switch (event.type)`) provides the same exhaustiveness checking without classes. Classes also can't be serialized/deserialized without custom logic.
|
||||||
|
|
||||||
|
**Event emitter / pub-sub** (Node `EventEmitter`, custom bus, RxJS) — events are broadcast and listeners subscribe. Decouples producers from consumers, but introduces implicit coupling (who's listening?), ordering concerns, and makes the domain impure (emitting is a side effect). Harder to test — you'd need to set up listeners and collect results instead of just asserting on a return value.
|
||||||
|
|
||||||
|
**Observable streams** (RxJS) — powerful for async event processing and composition. Massive overkill for this use case: events are synchronous, produced one batch at a time, and consumed immediately. Would add a significant dependency and conceptual overhead.
|
||||||
|
|
||||||
|
**No events** (just compare old and new state) — the UI could diff states to determine what changed. Works for simple cases, but can't express intent (did HP drop because of damage or because max HP was lowered?) and gets unwieldy as the state model grows.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
**Positive:**
|
||||||
|
- Events are serializable (JSON-compatible). If the project ever adds undo/redo or event logging, no changes to the event format are needed.
|
||||||
|
- TypeScript's `switch (event.type)` provides exhaustiveness checking — the compiler warns if a new event type is added but not handled.
|
||||||
|
- No framework coupling. Events are just data; any consumer (React, a test, a CLI) can process them identically.
|
||||||
|
- Domain functions remain pure — events are returned, not emitted.
|
||||||
|
- Testing is trivial: assert that `result.events` contains the expected objects.
|
||||||
|
|
||||||
|
**Negative:**
|
||||||
|
- Events are currently consumed and discarded. There is no event log, replay, or undo capability. The architecture supports it, but it's not built.
|
||||||
|
- Adding a new event type requires updating the `DomainEvent` union, which touches a central file. This is intentional (forces explicit acknowledgment) but adds friction.
|
||||||
|
- No built-in mechanism for event handlers to communicate back (e.g., "veto this event"). Events are informational, not transactional.
|
||||||
53
docs/adr/003-branded-types-for-identity.md
Normal file
53
docs/adr/003-branded-types-for-identity.md
Normal file
@@ -0,0 +1,53 @@
|
|||||||
|
# ADR-003: Branded Types for Identity Safety
|
||||||
|
|
||||||
|
**Date**: 2026-03-25
|
||||||
|
**Status**: accepted
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
The domain model has multiple entity types with string-based identifiers: combatants, creatures, and player characters. All IDs are strings at runtime (UUIDs or slug-based), making it easy to accidentally pass one ID type where another is expected. Such bugs are silent — the code compiles, runs, and only fails at runtime when a lookup returns `undefined` or mutates the wrong entity.
|
||||||
|
|
||||||
|
TypeScript's structural type system treats all `string` values as interchangeable, so a plain `string` type alias provides no protection.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
Identity types use TypeScript branded types — a `string` intersected with a phantom `readonly __brand` property that exists only at the type level:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
type CombatantId = string & { readonly __brand: "CombatantId" };
|
||||||
|
type CreatureId = string & { readonly __brand: "CreatureId" };
|
||||||
|
type PlayerCharacterId = string & { readonly __brand: "PlayerCharacterId" };
|
||||||
|
```
|
||||||
|
|
||||||
|
Each type has a factory function that casts a plain string into the branded type:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
function combatantId(id: string): CombatantId {
|
||||||
|
return id as CombatantId;
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
The `__brand` property is never assigned at runtime — it's a compile-time-only construct. The cast in the factory is the single point where the type system is "convinced" that the string carries the brand.
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
**Plain `string` type aliases** (`type CombatantId = string`) — provides documentation value but zero type safety. TypeScript treats the alias as fully interchangeable with `string` and with all other string aliases. This is what most TypeScript codebases do, accepting the risk of ID confusion.
|
||||||
|
|
||||||
|
**Opaque types via unique symbols** (`declare const brand: unique symbol; type CombatantId = string & { [brand]: void }`) — stricter than the `__brand` approach because the symbol is truly unique and unexportable. Slightly more boilerplate and harder to read. The simpler `__brand` string approach provides sufficient safety for this codebase's scale.
|
||||||
|
|
||||||
|
**Wrapper classes** (`class CombatantId { constructor(public readonly value: string) {} }`) — provides nominal typing naturally, but introduces runtime overhead (object allocation, `.value` access everywhere), breaks JSON serialization, and doesn't play well with the project's preference for plain data over classes.
|
||||||
|
|
||||||
|
**Runtime validation** (check ID format at every function boundary) — catches errors at runtime but not at compile time. Adds overhead and doesn't prevent the bug from being written in the first place.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
**Positive:**
|
||||||
|
- Passing a `CreatureId` where a `CombatantId` is expected produces a compile-time error — the bug is caught before the code runs.
|
||||||
|
- Zero runtime cost. The brand is erased during compilation; at runtime, IDs are plain strings.
|
||||||
|
- JSON serialization works naturally — no custom serializers needed for persistence or network transport.
|
||||||
|
- Factory functions (`combatantId()`, `creatureId()`) serve as explicit construction points, making it clear where IDs originate.
|
||||||
|
|
||||||
|
**Negative:**
|
||||||
|
- The `as CombatantId` cast in factory functions is an escape hatch from the type system. If misused (casting arbitrary strings elsewhere), the safety guarantee is undermined. In practice, casts are confined to factory functions and adapter-layer deserialization.
|
||||||
|
- The `__brand` property appears in IDE autocomplete and hover tooltips, which can be confusing for developers unfamiliar with the pattern.
|
||||||
|
- Branded types are a community convention, not a TypeScript language feature. There is no official syntax or standard library support.
|
||||||
42
docs/adr/004-on-demand-bestiary-loading.md
Normal file
42
docs/adr/004-on-demand-bestiary-loading.md
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
# ADR-004: On-Demand Bestiary Loading via Compact Index and IndexedDB Cache
|
||||||
|
|
||||||
|
**Date**: 2026-03-25
|
||||||
|
**Status**: accepted
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
The application integrates a D&D creature bestiary containing 3,300+ creatures from the 5etools dataset. The full bestiary data (stat blocks, traits, actions, spellcasting) is several megabytes of JSON. Bundling it directly into the application would create two problems: a large initial download for every user, and the distribution of copyrighted game content as part of the application bundle.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
The bestiary is split into two tiers:
|
||||||
|
|
||||||
|
1. **Compact search index** (`data/bestiary/index.json`, ~350KB) — shipped with the application bundle. Contains only the fields needed for search and display in the autocomplete dropdown: name, source, AC, HP, DEX, CR, initiative proficiency, size, and type. Field names are abbreviated (`n`, `s`, `ac`, `hp`, `dx`, `cr`, `ip`, `sz`, `tp`) to minimize file size. Generated offline by `scripts/generate-bestiary-index.mjs` from a local clone of the 5etools repository.
|
||||||
|
|
||||||
|
2. **On-demand source data** — full creature stat blocks are fetched per-source when a user first needs them (e.g., when viewing a stat block or adding a creature with HP/AC pre-fill). Fetched data is cached in IndexedDB (`initiative-bestiary` database) via the `idb` library, with an in-memory Map fallback when IndexedDB is unavailable. Users can also upload source files directly or bulk-import all sources.
|
||||||
|
|
||||||
|
The application never bundles or redistributes the full creature data. Users fetch it themselves from their own configured source URLs.
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
**Bundle all bestiary data** — simplest approach, used during early development. Eliminated because it would distribute copyrighted content in the application bundle and inflate the initial download by several megabytes. Most users only need a fraction of the available sources.
|
||||||
|
|
||||||
|
**Server-side API** — a backend service could serve creature data on demand. This would keep the client lightweight and solve the bundle size concern, but the copyright issue remains — we would still be distributing copyrighted content, just from a server instead of a bundle. It also contradicts the project's local-first, single-user, no-backend architecture and would require hosting infrastructure and a network dependency for basic functionality.
|
||||||
|
|
||||||
|
**Service Worker with lazy caching** — fetch and cache bestiary data transparently via a Service Worker. More complex to implement and debug than explicit IndexedDB caching. The explicit approach gives users visibility and control over which sources are cached (via the source manager UI).
|
||||||
|
|
||||||
|
**localStorage for caching** — simpler API than IndexedDB, but localStorage has a ~5MB limit per origin, which is insufficient for multiple bestiary sources. IndexedDB has no practical storage limit.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
**Positive:**
|
||||||
|
- The application does not distribute copyrighted game content. Users fetch data from their own sources.
|
||||||
|
- Initial bundle stays small (~350KB for the search index). The full bestiary data is only downloaded when needed and then cached locally.
|
||||||
|
- Offline capability: once sources are cached in IndexedDB, creature data is available without network access.
|
||||||
|
- Users have explicit control over cached sources (import, clear, manage via UI).
|
||||||
|
|
||||||
|
**Negative:**
|
||||||
|
- First-time use requires fetching source data before full stat blocks are available. The bulk import feature mitigates this but requires an initial download.
|
||||||
|
- The search index must be regenerated manually when the upstream 5etools dataset changes. In practice this is infrequent (new D&D source books release a few times per year), so a manual process triggered by a new book release is sufficient at this scale.
|
||||||
|
- Two separate data representations (compact index vs full source) must be kept conceptually in sync. A creature that appears in the index but whose source hasn't been fetched will show limited information until the source is cached.
|
||||||
|
- IndexedDB adds adapter complexity (async API, database versioning, migration handling) compared to the synchronous localStorage used for encounter persistence.
|
||||||
58
docs/adr/005-all-quality-gates-at-pre-commit.md
Normal file
58
docs/adr/005-all-quality-gates-at-pre-commit.md
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
# ADR-005: All Quality Gates at Pre-Commit
|
||||||
|
|
||||||
|
**Date**: 2026-03-25
|
||||||
|
**Status**: accepted
|
||||||
|
|
||||||
|
## Context
|
||||||
|
|
||||||
|
This project is developed primarily through agentic coding — AI coding agents generate and modify code under human supervision. Agents are highly productive but can drift from established conventions, introduce subtle style inconsistencies, or produce code that compiles but doesn't meet the project's quality standards.
|
||||||
|
|
||||||
|
The conventional approach in most software projects is to keep pre-commit hooks lightweight (formatting, maybe linting) and defer heavier checks (tests, type checking, coverage, copy-paste detection) to CI pipelines. This optimizes for developer speed at commit time.
|
||||||
|
|
||||||
|
However, when working with AI agents, the dynamics are different. Agents iterate quickly and can fix issues immediately — but only if they receive feedback immediately. A failing CI pipeline minutes later breaks the feedback loop: the agent's context has moved on, and the human must re-engage to address the failure.
|
||||||
|
|
||||||
|
## Decision
|
||||||
|
|
||||||
|
All quality gates run at pre-commit via Lefthook, as a single sequential `pnpm check` command. No gate may exist only as a CI step or as a manual process. The full gate sequence is:
|
||||||
|
|
||||||
|
1. `pnpm audit --audit-level=high` — security vulnerability scan
|
||||||
|
2. `knip` — unused code detection
|
||||||
|
3. `biome check .` — linting and formatting (50+ rules)
|
||||||
|
4. `oxlint --tsconfig ... --type-aware` — type-aware linting
|
||||||
|
5. `check-lint-ignores.mjs` — caps biome-ignore directives
|
||||||
|
6. `check-cn-classnames.mjs` — bans template-literal classNames
|
||||||
|
7. `check-component-props.mjs` — max 8 props per component
|
||||||
|
8. `tsc --build` — TypeScript type checking
|
||||||
|
9. `vitest run` — tests with per-path coverage thresholds
|
||||||
|
10. `jscpd` — copy-paste detection
|
||||||
|
|
||||||
|
Layer boundary enforcement runs as a Vitest test within step 9.
|
||||||
|
|
||||||
|
This takes ~8 seconds on the current codebase. Every commit is guaranteed to pass all checks.
|
||||||
|
|
||||||
|
## Alternatives Considered
|
||||||
|
|
||||||
|
**Lightweight pre-commit, full checks in CI** — the industry default. Pre-commit runs only formatting and basic linting; tests, type checking, and coverage run in a CI pipeline. This is faster at commit time but creates a delayed feedback loop. For agentic coding workflows, this delay is costly: the agent produces a commit, moves on, and the CI failure arrives minutes later when context has shifted. The human must re-engage the agent with the failure context, losing the tight iteration loop.
|
||||||
|
|
||||||
|
**No pre-commit hooks, CI only** — maximum commit speed, all enforcement in CI. Risks accumulating multiple broken commits before issues surface. Particularly problematic with agents that commit frequently.
|
||||||
|
|
||||||
|
**Selective pre-commit (fast checks only)** — run formatting, linting, and type checking at pre-commit; defer tests and coverage to CI as a compromise. Still breaks the feedback loop for test failures and coverage regressions, which are the checks most likely to catch agent-introduced bugs.
|
||||||
|
|
||||||
|
**Per-change hooks (e.g., Claude Code hooks)** — run checks after every file edit or tool call, not just at commit time. This is an even tighter feedback loop than pre-commit: the agent learns about a violation seconds after introducing it, before more code is written on top of it. Claude Code supports hooks that trigger on events like `PostToolUse`, which could run linting or type checking after every file write.
|
||||||
|
|
||||||
|
However, running the full gate after every edit breaks test-driven workflows: writing a test before its implementation, or updating implementation before updating tests, produces intermediate states that legitimately fail type checking or tests. Scoping hooks to only fast, non-breaking checks (formatting, linting) would avoid this, but splits the gate into two tiers — adding complexity for unclear benefit when pre-commit already catches everything within ~8 seconds.
|
||||||
|
|
||||||
|
Pre-commit is the current sweet spot: tight enough that agents get feedback in the same context window, but not so tight that it interferes with red-green-refactor or incremental editing. Per-change hooks remain a future option if the codebase grows to a point where pre-commit becomes too slow.
|
||||||
|
|
||||||
|
## Consequences
|
||||||
|
|
||||||
|
**Positive:**
|
||||||
|
- Early backpressure in short feedback loops. Agents receive immediate, comprehensive feedback on every commit attempt. If a check fails, the agent can fix it in the same context window, maintaining continuity.
|
||||||
|
- Every commit on `main` is guaranteed to pass all quality gates. There is no state where "it compiled but the tests are broken" or "formatting drifted."
|
||||||
|
- No CI/local divergence. The same checks run everywhere, eliminating "works on my machine" or "CI caught something pre-commit didn't."
|
||||||
|
- Enforces discipline incrementally: each commit is small, clean, and complete rather than "I'll fix the tests later."
|
||||||
|
|
||||||
|
**Negative:**
|
||||||
|
- ~8 seconds per commit attempt. This is acceptable for the current codebase size but will grow with the test suite. If it exceeds ~15 seconds, selective pre-commit with CI for the rest may become necessary.
|
||||||
|
- Developers (or agents) cannot make quick "WIP" or "checkpoint" commits without passing all gates. This is intentional — every commit should be a valid state — but it prevents some workflows like committing broken code to switch branches.
|
||||||
|
- The sequential chain means a failure in step 1 (audit) prevents discovering failures in step 9 (tests). In practice, this rarely matters because failures are fixed immediately and the chain is re-run.
|
||||||
176
docs/agents/research/2026-03-13-action-bars-and-buttons.md
Normal file
176
docs/agents/research/2026-03-13-action-bars-and-buttons.md
Normal file
@@ -0,0 +1,176 @@
|
|||||||
|
---
|
||||||
|
date: "2026-03-13T14:39:15.661886+00:00"
|
||||||
|
git_commit: 75778884bd1be7d135b2f5ea9b8a8e77a0149f7b
|
||||||
|
branch: main
|
||||||
|
topic: "Action Bars Setup — Top Bar and Bottom Bar Buttons"
|
||||||
|
tags: [research, codebase, action-bar, turn-navigation, layout, buttons]
|
||||||
|
status: complete
|
||||||
|
---
|
||||||
|
|
||||||
|
# Research: Action Bars Setup — Top Bar and Bottom Bar Buttons
|
||||||
|
|
||||||
|
## Research Question
|
||||||
|
|
||||||
|
How are the top and bottom action bars set up, what buttons do they contain, and how are their actions wired?
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
The application has two primary bar components that frame the encounter tracker UI:
|
||||||
|
|
||||||
|
1. **Top bar** — `TurnNavigation` (`turn-navigation.tsx`) — turn controls, round/combatant display, and encounter-wide actions.
|
||||||
|
2. **Bottom bar** — `ActionBar` (`action-bar.tsx`) — combatant input, bestiary search, stat block browsing, bulk import, and player character management.
|
||||||
|
|
||||||
|
Both bars share the same visual container styling (`flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3`). They are laid out in `App.tsx` within a flex column, with a scrollable combatant list between them. When the encounter is empty, only the ActionBar is shown (centered in the viewport); the TurnNavigation appears with an animation when the first combatant is added.
|
||||||
|
|
||||||
|
## Detailed Findings
|
||||||
|
|
||||||
|
### Layout Structure (`App.tsx:243-344`)
|
||||||
|
|
||||||
|
The bars live inside a `max-w-2xl` centered column:
|
||||||
|
|
||||||
|
```
|
||||||
|
┌──────────────────────────────────┐
|
||||||
|
│ TurnNavigation (pt-8, shrink-0) │ ← top bar, conditionally shown
|
||||||
|
├──────────────────────────────────┤
|
||||||
|
│ SourceManager (optional inline) │ ← toggled by Library button in top bar
|
||||||
|
├──────────────────────────────────┤
|
||||||
|
│ Combatant list (flex-1, │ ← scrollable
|
||||||
|
│ overflow-y-auto) │
|
||||||
|
├──────────────────────────────────┤
|
||||||
|
│ ActionBar (pb-8, shrink-0) │ ← bottom bar
|
||||||
|
└──────────────────────────────────┘
|
||||||
|
```
|
||||||
|
|
||||||
|
**Empty state**: When `encounter.combatants.length === 0`, the top bar is hidden and the ActionBar is vertically centered in a `flex items-center justify-center` wrapper with `pb-[15%]` offset. It receives `autoFocus` in this state.
|
||||||
|
|
||||||
|
**Animation** (`useActionBarAnimation`, `App.tsx:30-66`): Manages transitions between empty and populated states:
|
||||||
|
- Empty → populated: ActionBar plays `animate-settle-to-bottom`, TurnNavigation plays `animate-slide-down-in`.
|
||||||
|
- Populated → empty: ActionBar plays `animate-rise-to-center`, TurnNavigation plays `animate-slide-up-out` (with `absolute` positioning during exit).
|
||||||
|
|
||||||
|
The `showTopBar` flag is `true` when either combatants exist or the top bar exit animation is still running.
|
||||||
|
|
||||||
|
### Top Bar — TurnNavigation (`turn-navigation.tsx`)
|
||||||
|
|
||||||
|
**Props interface** (`turn-navigation.tsx:7-14`):
|
||||||
|
- `encounter: Encounter` — full encounter state
|
||||||
|
- `onAdvanceTurn`, `onRetreatTurn` — turn navigation callbacks
|
||||||
|
- `onClearEncounter` — destructive clear with confirmation
|
||||||
|
- `onRollAllInitiative` — rolls initiative for all combatants
|
||||||
|
- `onOpenSourceManager` — toggles source manager panel
|
||||||
|
|
||||||
|
**Layout**: Left–Center–Right structure:
|
||||||
|
|
||||||
|
```
|
||||||
|
[ ◀ Prev ] | [ R1 Active Combatant Name ] | [ 🎲 📚 🗑 ] [ Next ▶ ]
|
||||||
|
```
|
||||||
|
|
||||||
|
**Buttons (left to right)**:
|
||||||
|
|
||||||
|
| # | Icon | Component | Variant | Action | Disabled when |
|
||||||
|
|---|------|-----------|---------|--------|---------------|
|
||||||
|
| 1 | `StepBack` | `Button` | default | `onRetreatTurn` | No combatants OR at round 1 index 0 |
|
||||||
|
| 2 | `D20Icon` | `Button` | ghost | `onRollAllInitiative` | Never |
|
||||||
|
| 3 | `Library` | `Button` | ghost | `onOpenSourceManager` | Never |
|
||||||
|
| 4 | `Trash2` | `ConfirmButton` | — | `onClearEncounter` | No combatants |
|
||||||
|
| 5 | `StepForward` | `Button` | default | `onAdvanceTurn` | No combatants |
|
||||||
|
|
||||||
|
**Center section** (`turn-navigation.tsx:40-49`): Displays a round badge (`R{n}` in a `rounded-full bg-muted` span) and the active combatant's name (truncated). Falls back to "No combatants" in muted text.
|
||||||
|
|
||||||
|
**Button grouping**: Buttons 2-4 are grouped in a `gap-0` div (tight spacing), while button 5 (Next) is separated by the outer `gap-3`.
|
||||||
|
|
||||||
|
**Wiring in App.tsx** (`App.tsx:251-258`):
|
||||||
|
- `onAdvanceTurn` → `advanceTurn` from `useEncounter()`
|
||||||
|
- `onRetreatTurn` → `retreatTurn` from `useEncounter()`
|
||||||
|
- `onClearEncounter` → `clearEncounter` from `useEncounter()`
|
||||||
|
- `onRollAllInitiative` → `handleRollAllInitiative` → calls `rollAllInitiativeUseCase(makeStore(), rollDice, getCreature)`
|
||||||
|
- `onOpenSourceManager` → toggles `sourceManagerOpen` state
|
||||||
|
|
||||||
|
### Bottom Bar — ActionBar (`action-bar.tsx`)
|
||||||
|
|
||||||
|
**Props interface** (`action-bar.tsx:20-36`):
|
||||||
|
- `onAddCombatant` — adds custom combatant with optional init/AC/maxHP
|
||||||
|
- `onAddFromBestiary` — adds creature from search result
|
||||||
|
- `bestiarySearch` — search function returning `SearchResult[]`
|
||||||
|
- `bestiaryLoaded` — whether bestiary index is loaded
|
||||||
|
- `onViewStatBlock` — opens stat block panel for a creature
|
||||||
|
- `onBulkImport` — triggers bulk source import mode
|
||||||
|
- `bulkImportDisabled` — disables import button during loading
|
||||||
|
- `inputRef` — external ref to the name input
|
||||||
|
- `playerCharacters` — list of player characters for quick-add
|
||||||
|
- `onAddFromPlayerCharacter` — adds a player character to encounter
|
||||||
|
- `onManagePlayers` — opens player management modal
|
||||||
|
- `autoFocus` — auto-focuses input (used in empty state)
|
||||||
|
|
||||||
|
**Layout**: Form with input, contextual fields, submit button, and action icons:
|
||||||
|
|
||||||
|
```
|
||||||
|
[ + Add combatants... ] [ Init ] [ AC ] [ MaxHP ] [ Add ] [ 👥 👁 📥 ]
|
||||||
|
```
|
||||||
|
|
||||||
|
The Init/AC/MaxHP fields only appear when the input has 2+ characters and no bestiary suggestions are showing.
|
||||||
|
|
||||||
|
**Buttons (left to right)**:
|
||||||
|
|
||||||
|
| # | Icon | Component | Variant | Action | Condition |
|
||||||
|
|---|------|-----------|---------|--------|-----------|
|
||||||
|
| 1 | — | `Button` | sm | Form submit → `handleAdd` | Always shown |
|
||||||
|
| 2 | `Users` | `Button` | ghost | `onManagePlayers` | Only if `onManagePlayers` provided |
|
||||||
|
| 3 | `Eye` | `Button` | ghost | Toggle stat block viewer dropdown | Only if `bestiaryLoaded && onViewStatBlock` |
|
||||||
|
| 4 | `Import` | `Button` | ghost | `onBulkImport` | Only if `bestiaryLoaded && onBulkImport` |
|
||||||
|
|
||||||
|
**Button grouping**: Buttons 2-4 are grouped in a `gap-0` div, mirroring the top bar's icon button grouping.
|
||||||
|
|
||||||
|
**Suggestion dropdown** (`action-bar.tsx:267-410`): Opens above the input when 2+ chars are typed and results exist. Contains:
|
||||||
|
- A "Add as custom" escape row at the top (with `Esc` keyboard hint)
|
||||||
|
- **Players section**: Lists matching player characters with colored icons; clicking adds them directly via `onAddFromPlayerCharacter`
|
||||||
|
- **Bestiary section**: Lists search results; clicking queues a creature. Queued creatures show:
|
||||||
|
- `Minus` button — decrements count (removes queue at 0)
|
||||||
|
- Count badge — current queued count
|
||||||
|
- `Plus` button — increments count
|
||||||
|
- `Check` button — confirms and adds all queued copies
|
||||||
|
|
||||||
|
**Stat block viewer dropdown** (`action-bar.tsx:470-513`): A separate search dropdown anchored to the Eye button. Has its own input, search results, and keyboard navigation. Selecting a result calls `onViewStatBlock`.
|
||||||
|
|
||||||
|
**Keyboard handling** (`action-bar.tsx:168-186`):
|
||||||
|
- Arrow Up/Down — navigate suggestion list
|
||||||
|
- Enter — queue selected suggestion or confirm queued batch
|
||||||
|
- Escape — clear suggestions and queue
|
||||||
|
|
||||||
|
**Wiring in App.tsx** (`App.tsx:269-282` and `328-340`):
|
||||||
|
- `onAddCombatant` → `addCombatant` from `useEncounter()`
|
||||||
|
- `onAddFromBestiary` → `handleAddFromBestiary` → `addFromBestiary` from `useEncounter()`
|
||||||
|
- `bestiarySearch` → `search` from `useBestiary()`
|
||||||
|
- `onViewStatBlock` → `handleViewStatBlock` → constructs `CreatureId` and sets `selectedCreatureId`
|
||||||
|
- `onBulkImport` → `handleBulkImport` → sets `bulkImportMode` and clears selection
|
||||||
|
- `onAddFromPlayerCharacter` → `addFromPlayerCharacter` from `useEncounter()`
|
||||||
|
- `onManagePlayers` → opens `managementOpen` state (shows `PlayerManagement` modal)
|
||||||
|
|
||||||
|
### Shared UI Primitives
|
||||||
|
|
||||||
|
**`Button`** (`ui/button.tsx`): CVA-based component with variants (`default`, `outline`, `ghost`) and sizes (`default`, `sm`, `icon`). Both bars use `size="icon"` with `variant="ghost"` for their icon button clusters, and `size="icon"` with default variant for the primary navigation buttons (Prev/Next in top bar).
|
||||||
|
|
||||||
|
**`ConfirmButton`** (`ui/confirm-button.tsx`): Two-click destructive action button. First click shows a red pulsing confirmation state with a Check icon; second click fires `onConfirm`. Auto-reverts after 5 seconds. Supports Escape and click-outside cancellation. Used for Clear Encounter in the top bar.
|
||||||
|
|
||||||
|
### Hover Color Convention
|
||||||
|
|
||||||
|
Both bars use consistent hover color classes on their ghost icon buttons:
|
||||||
|
- `hover:text-hover-action` — used on the D20 (roll initiative) button, suggesting an action/accent color
|
||||||
|
- `hover:text-hover-neutral` — used on Library, Users, Eye, Import buttons, suggesting a neutral/informational color
|
||||||
|
|
||||||
|
## Code References
|
||||||
|
|
||||||
|
- `apps/web/src/components/turn-navigation.tsx` — Top bar component (93 lines)
|
||||||
|
- `apps/web/src/components/action-bar.tsx` — Bottom bar component (533 lines)
|
||||||
|
- `apps/web/src/App.tsx:30-66` — `useActionBarAnimation` hook for bar transitions
|
||||||
|
- `apps/web/src/App.tsx:243-344` — Layout structure with both bars
|
||||||
|
- `apps/web/src/components/ui/button.tsx` — Shared Button component
|
||||||
|
- `apps/web/src/components/ui/confirm-button.tsx` — Two-step confirmation button
|
||||||
|
- `apps/web/src/components/d20-icon.tsx` — Custom D20 dice SVG icon
|
||||||
|
|
||||||
|
## Architecture Documentation
|
||||||
|
|
||||||
|
The bars follow the app's adapter-layer convention: they are pure presentational React components that receive all behavior via callback props. No business logic lives in either bar — they delegate to handlers defined in `App.tsx`, which in turn call use-case functions from the application layer or manipulate local UI state.
|
||||||
|
|
||||||
|
Both bars are rendered twice in `App.tsx` (once in the empty-state branch, once in the populated branch) rather than being conditionally repositioned, which simplifies the animation logic.
|
||||||
|
|
||||||
|
The `ActionBar` is the more complex of the two, managing multiple pieces of local state (input value, suggestions, queued creatures, custom fields, stat block viewer) while `TurnNavigation` is fully stateless — all its data comes from the `encounter` prop.
|
||||||
188
docs/agents/research/2026-03-13-css-classes-buttons-hover.md
Normal file
188
docs/agents/research/2026-03-13-css-classes-buttons-hover.md
Normal file
@@ -0,0 +1,188 @@
|
|||||||
|
---
|
||||||
|
date: "2026-03-13T15:35:07.699570+00:00"
|
||||||
|
git_commit: bd398080008349b47726d0016f4b03587f453833
|
||||||
|
branch: main
|
||||||
|
topic: "CSS class usage, button categorization, and hover effects across all components"
|
||||||
|
tags: [research, codebase, css, tailwind, buttons, hover, ui]
|
||||||
|
status: complete
|
||||||
|
---
|
||||||
|
|
||||||
|
# Research: CSS Class Usage, Button Categorization, and Hover Effects
|
||||||
|
|
||||||
|
## Research Question
|
||||||
|
How are CSS classes used across all components? How are buttons categorized — are there primary and secondary buttons? What hover effects exist, and are they unified?
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
The project uses **Tailwind CSS v4** with a custom dark theme defined in `index.css` via `@theme`. All class merging goes through a `cn()` utility (clsx + tailwind-merge). Buttons are built on a shared `Button` component using **class-variance-authority (CVA)** with three variants: **default** (primary), **outline**, and **ghost**. Hover effects are partially unified through semantic color tokens (`hover-neutral`, `hover-action`, `hover-destructive`) defined in the theme, but several components use **one-off hardcoded hover colors** that bypass the token system.
|
||||||
|
|
||||||
|
## Detailed Findings
|
||||||
|
|
||||||
|
### Theme System (`index.css`)
|
||||||
|
|
||||||
|
All colors are defined as CSS custom properties via Tailwind v4's `@theme` directive (`index.css:3-26`):
|
||||||
|
|
||||||
|
| Token | Value | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| `--color-background` | `#0f172a` | Page background |
|
||||||
|
| `--color-foreground` | `#e2e8f0` | Default text |
|
||||||
|
| `--color-muted` | `#64748b` | Subdued elements |
|
||||||
|
| `--color-muted-foreground` | `#94a3b8` | Secondary text |
|
||||||
|
| `--color-card` | `#1e293b` | Card/panel surfaces |
|
||||||
|
| `--color-border` | `#334155` | Borders |
|
||||||
|
| `--color-primary` | `#3b82f6` | Primary actions (blue) |
|
||||||
|
| `--color-accent` | `#3b82f6` | Accent (same as primary) |
|
||||||
|
| `--color-destructive` | `#ef4444` | Destructive actions (red) |
|
||||||
|
|
||||||
|
**Hover tokens** (semantic layer for hover states):
|
||||||
|
|
||||||
|
| Token | Resolves to | Usage |
|
||||||
|
|---|---|---|
|
||||||
|
| `hover-neutral` | `primary` (blue) | Text color on neutral hover |
|
||||||
|
| `hover-action` | `primary` (blue) | Text color on action hover |
|
||||||
|
| `hover-destructive` | `destructive` (red) | Text color on destructive hover |
|
||||||
|
| `hover-neutral-bg` | `card` (slate) | Background on neutral hover |
|
||||||
|
| `hover-action-bg` | `muted` | Background on action hover |
|
||||||
|
| `hover-destructive-bg` | `transparent` | Background on destructive hover |
|
||||||
|
|
||||||
|
### Button Component (`components/ui/button.tsx`)
|
||||||
|
|
||||||
|
Uses CVA with three variants and three sizes:
|
||||||
|
|
||||||
|
**Variants:**
|
||||||
|
|
||||||
|
| Variant | Base styles | Hover |
|
||||||
|
|---|---|---|
|
||||||
|
| `default` (primary) | `bg-primary text-primary-foreground` | `hover:bg-primary/90` |
|
||||||
|
| `outline` | `border border-border bg-transparent` | `hover:bg-hover-neutral-bg hover:text-hover-neutral` |
|
||||||
|
| `ghost` | (no background/border) | `hover:bg-hover-neutral-bg hover:text-hover-neutral` |
|
||||||
|
|
||||||
|
**Sizes:**
|
||||||
|
|
||||||
|
| Size | Classes |
|
||||||
|
|---|---|
|
||||||
|
| `default` | `h-9 px-4 py-2` |
|
||||||
|
| `sm` | `h-8 px-3 text-xs` |
|
||||||
|
| `icon` | `h-8 w-8` |
|
||||||
|
|
||||||
|
All variants share: `rounded-md text-sm font-medium transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-primary disabled:pointer-events-none disabled:opacity-50`.
|
||||||
|
|
||||||
|
There is **no "secondary" variant** — the outline variant is the closest equivalent.
|
||||||
|
|
||||||
|
### Composite Button Components
|
||||||
|
|
||||||
|
**ConfirmButton** (`components/ui/confirm-button.tsx`):
|
||||||
|
- Wraps `Button variant="ghost" size="icon"`
|
||||||
|
- Default state: `hover:text-hover-destructive` (uses token)
|
||||||
|
- Confirming state: `bg-destructive text-primary-foreground animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground`
|
||||||
|
|
||||||
|
**OverflowMenu** (`components/ui/overflow-menu.tsx`):
|
||||||
|
- Trigger: `Button variant="ghost" size="icon"` with `text-muted-foreground hover:text-hover-neutral`
|
||||||
|
- Menu items: raw `<button>` elements with `hover:bg-muted/20` (**not using the token system**)
|
||||||
|
|
||||||
|
### Button Usage Across Components
|
||||||
|
|
||||||
|
| Component | Button type | Variant/Style |
|
||||||
|
|---|---|---|
|
||||||
|
| `action-bar.tsx:556` | `<Button type="submit">` | default (primary) — "Add" |
|
||||||
|
| `action-bar.tsx:561` | `<Button type="button">` | default (primary) — "Roll all" |
|
||||||
|
| `turn-navigation.tsx:25,54` | `<Button size="icon">` | default — prev/next turn |
|
||||||
|
| `turn-navigation.tsx:47` | `<ConfirmButton>` | ghost+destructive — clear encounter |
|
||||||
|
| `source-fetch-prompt.tsx:91` | `<Button size="sm">` | default — "Load" |
|
||||||
|
| `source-fetch-prompt.tsx:106` | `<Button size="sm" variant="outline">` | outline — "Upload file" |
|
||||||
|
| `bulk-import-prompt.tsx:31,45,106` | `<Button size="sm">` | default — "Done"/"Load All" |
|
||||||
|
| `source-manager.tsx:50` | `<Button size="sm" variant="outline">` | outline — "Clear all" |
|
||||||
|
| `hp-adjust-popover.tsx:112` | `<Button variant="ghost" size="icon">` | ghost + custom red — damage |
|
||||||
|
| `hp-adjust-popover.tsx:124` | `<Button variant="ghost" size="icon">` | ghost + custom green — heal |
|
||||||
|
| `player-management.tsx:67` | `<Button>` | default — "Create first player" |
|
||||||
|
| `player-management.tsx:113` | `<Button variant="ghost">` | ghost — "Add player" |
|
||||||
|
| `create-player-modal.tsx:177` | `<Button variant="ghost">` | ghost — "Cancel" |
|
||||||
|
| `create-player-modal.tsx:180` | `<Button type="submit">` | default — "Save"/"Create" |
|
||||||
|
| `combatant-row.tsx:625` | `<ConfirmButton>` | ghost+destructive — remove combatant |
|
||||||
|
|
||||||
|
**Raw `<button>` elements** (not using the Button component):
|
||||||
|
- `action-bar.tsx` — suggestion items, count increment/decrement, browse toggle, custom add (all inline-styled)
|
||||||
|
- `combatant-row.tsx` — editable name, HP display, AC, initiative, concentration toggle
|
||||||
|
- `stat-block-panel.tsx` — fold/close/pin/unpin buttons
|
||||||
|
- `condition-picker.tsx` — condition items
|
||||||
|
- `condition-tags.tsx` — condition tags, add condition button
|
||||||
|
- `toast.tsx` — dismiss button
|
||||||
|
- `player-management.tsx` — close modal, edit player
|
||||||
|
- `create-player-modal.tsx` — close modal
|
||||||
|
- `color-palette.tsx` — color swatches
|
||||||
|
- `icon-grid.tsx` — icon options
|
||||||
|
|
||||||
|
### Hover Effects Inventory
|
||||||
|
|
||||||
|
**Using semantic tokens (unified):**
|
||||||
|
|
||||||
|
| Hover class | Meaning | Used in |
|
||||||
|
|---|---|---|
|
||||||
|
| `hover:bg-hover-neutral-bg` | Neutral background highlight | button.tsx (outline/ghost), action-bar.tsx, condition-picker.tsx, condition-tags.tsx |
|
||||||
|
| `hover:text-hover-neutral` | Text turns primary blue | button.tsx (outline/ghost), action-bar.tsx, combatant-row.tsx, stat-block-panel.tsx, ac-shield.tsx, toast.tsx, overflow-menu.tsx, condition-tags.tsx |
|
||||||
|
| `hover:text-hover-action` | Action text (same as neutral) | action-bar.tsx (overflow trigger) |
|
||||||
|
| `hover:text-hover-destructive` | Destructive text turns red | confirm-button.tsx, source-manager.tsx |
|
||||||
|
| `hover:bg-hover-destructive-bg` | Destructive background (transparent) | source-manager.tsx |
|
||||||
|
|
||||||
|
**One-off / hardcoded hover colors (NOT using tokens):**
|
||||||
|
|
||||||
|
| Hover class | Used in | Context |
|
||||||
|
|---|---|---|
|
||||||
|
| `hover:bg-primary/90` | button.tsx (default variant) | Primary button darken |
|
||||||
|
| `hover:bg-accent/20` | action-bar.tsx | Suggestion highlight, custom add |
|
||||||
|
| `hover:bg-accent/40` | action-bar.tsx | Count +/- buttons, confirm queued |
|
||||||
|
| `hover:bg-muted/20` | overflow-menu.tsx | Menu item highlight |
|
||||||
|
| `hover:bg-red-950` | hp-adjust-popover.tsx | Damage button |
|
||||||
|
| `hover:text-red-300` | hp-adjust-popover.tsx | Damage button text |
|
||||||
|
| `hover:bg-emerald-950` | hp-adjust-popover.tsx | Heal button |
|
||||||
|
| `hover:text-emerald-300` | hp-adjust-popover.tsx | Heal button text |
|
||||||
|
| `hover:text-foreground` | player-management.tsx, create-player-modal.tsx, icon-grid.tsx | Close/edit buttons |
|
||||||
|
| `hover:bg-background/50` | player-management.tsx | Player row hover |
|
||||||
|
| `hover:bg-card` | icon-grid.tsx | Icon option hover |
|
||||||
|
| `hover:border-hover-destructive` | source-manager.tsx | Clear all button border |
|
||||||
|
| `hover:scale-110` | color-palette.tsx | Color swatch enlarge |
|
||||||
|
| `hover:bg-destructive` | confirm-button.tsx (confirming state) | Maintain red bg on hover |
|
||||||
|
| `hover:text-primary-foreground` | confirm-button.tsx (confirming state) | Maintain white text on hover |
|
||||||
|
|
||||||
|
### Hover unification assessment
|
||||||
|
|
||||||
|
The hover token system (`hover-neutral`, `hover-action`, `hover-destructive`) provides a consistent pattern for the most common interactions. The `Button` component's outline and ghost variants use these tokens, and many inline buttons in action-bar, combatant-row, stat-block-panel, and condition components also use them.
|
||||||
|
|
||||||
|
However, there are notable gaps:
|
||||||
|
1. **HP adjust popover** uses hardcoded red/green colors (`red-950`, `emerald-950`) instead of tokens
|
||||||
|
2. **Overflow menu items** use `hover:bg-muted/20` instead of `hover:bg-hover-neutral-bg`
|
||||||
|
3. **Player management modals** use `hover:text-foreground` and `hover:bg-background/50` instead of the semantic tokens
|
||||||
|
4. **Action-bar suggestion items** use `hover:bg-accent/20` and `hover:bg-accent/40` — accent-specific patterns not in the token system
|
||||||
|
5. **Icon grid** and **color palette** use their own hover patterns (`hover:bg-card`, `hover:scale-110`)
|
||||||
|
|
||||||
|
## Code References
|
||||||
|
|
||||||
|
- `apps/web/src/index.css:3-26` — Theme color definitions including hover tokens
|
||||||
|
- `apps/web/src/components/ui/button.tsx:1-38` — Button component with CVA variants
|
||||||
|
- `apps/web/src/components/ui/confirm-button.tsx:93-115` — ConfirmButton with destructive hover states
|
||||||
|
- `apps/web/src/components/ui/overflow-menu.tsx:38-72` — OverflowMenu with non-token hover
|
||||||
|
- `apps/web/src/components/hp-adjust-popover.tsx:117-129` — Hardcoded red/green hover colors
|
||||||
|
- `apps/web/src/components/action-bar.tsx:80-188` — Mixed token and accent-based hovers
|
||||||
|
- `apps/web/src/components/combatant-row.tsx:147-629` — Inline buttons with token hovers
|
||||||
|
- `apps/web/src/components/player-management.tsx:58-98` — Non-token hover patterns
|
||||||
|
- `apps/web/src/components/stat-block-panel.tsx:55-109` — Consistent token usage
|
||||||
|
- `apps/web/src/lib/utils.ts:1-5` — `cn()` utility (clsx + twMerge)
|
||||||
|
|
||||||
|
## Architecture Documentation
|
||||||
|
|
||||||
|
The styling architecture follows this pattern:
|
||||||
|
|
||||||
|
1. **Theme layer**: `index.css` defines all color tokens via `@theme`, including semantic hover tokens
|
||||||
|
2. **Component layer**: `Button` (CVA) provides the shared button abstraction with three variants
|
||||||
|
3. **Composite layer**: `ConfirmButton` and `OverflowMenu` wrap `Button` with additional behavior
|
||||||
|
4. **Usage layer**: Components use either `Button` component or raw `<button>` elements with inline Tailwind classes
|
||||||
|
|
||||||
|
The `cn()` utility from `lib/utils.ts` is used in 9+ components for conditional class merging.
|
||||||
|
|
||||||
|
Custom animations are defined in `index.css` via `@keyframes` + `@utility` pairs: slide-in-right, confirm-pulse, settle-to-bottom, rise-to-center, slide-down-in, slide-up-out, concentration-pulse.
|
||||||
|
|
||||||
|
## Open Questions
|
||||||
|
|
||||||
|
1. The `hover-action` and `hover-action-bg` tokens are defined but rarely used — `hover-action` appears only once in `action-bar.tsx:565`. Is this intentional or an incomplete migration?
|
||||||
|
2. The `accent` color (`#3b82f6`) is identical to `primary` — are they intended to diverge in the future, or is this redundancy?
|
||||||
|
3. Should the hardcoded HP adjust colors (red/emerald) be promoted to theme tokens (e.g., `hover-damage`, `hover-heal`)?
|
||||||
256
docs/agents/research/2026-03-24-rules-edition-settings-modal.md
Normal file
256
docs/agents/research/2026-03-24-rules-edition-settings-modal.md
Normal file
@@ -0,0 +1,256 @@
|
|||||||
|
---
|
||||||
|
date: "2026-03-24T10:22:04.341906+00:00"
|
||||||
|
git_commit: cfd4aef724487a681e425cedfa08f3e89255f91a
|
||||||
|
branch: main
|
||||||
|
topic: "Rules edition setting for condition tooltips + settings modal"
|
||||||
|
tags: [research, codebase, conditions, settings, theme, modal, issue-12]
|
||||||
|
status: complete
|
||||||
|
---
|
||||||
|
|
||||||
|
# Research: Rules Edition Setting for Condition Tooltips + Settings Modal
|
||||||
|
|
||||||
|
## Research Question
|
||||||
|
|
||||||
|
Map the codebase for implementing issue #12: a rules edition setting (5e 2014 / 5.5e 2024) that controls condition tooltip descriptions, delivered via a new settings modal that also absorbs the existing theme toggle. Target spec: `specs/003-combatant-state/spec.md` (stories CC-3, CC-8, FR-095–FR-102).
|
||||||
|
|
||||||
|
## Summary
|
||||||
|
|
||||||
|
The implementation touches five areas: (1) the domain condition definitions, (2) the tooltip rendering in two web components, (3) the kebab overflow menu in the action bar, (4) the theme system (hook + context), and (5) a new settings modal following existing `<dialog>` patterns. The localStorage persistence pattern is well-established with a consistent `"initiative:<key>"` convention. The context provider tree in `main.tsx` is the integration point for a new settings context.
|
||||||
|
|
||||||
|
## Detailed Findings
|
||||||
|
|
||||||
|
### 1. Condition Definitions and Tooltip Data Flow
|
||||||
|
|
||||||
|
**Domain layer** — `packages/domain/src/conditions.ts`
|
||||||
|
|
||||||
|
The `ConditionDefinition` interface (line 18) carries a single `description: string` field. The `CONDITION_DEFINITIONS` array (line 26) holds all 15 conditions as `readonly` objects with `id`, `label`, `description`, `iconName`, and `color`. This is the single source of truth for condition data.
|
||||||
|
|
||||||
|
Exported types: `ConditionId` (union of 15 string literals), `ConditionDefinition`, `CONDITION_DEFINITIONS`, `VALID_CONDITION_IDS`.
|
||||||
|
|
||||||
|
**Web layer — condition-tags.tsx** (`apps/web/src/components/condition-tags.tsx`)
|
||||||
|
|
||||||
|
- Line 69: Looks up definition via `CONDITION_DEFINITIONS.find((d) => d.id === condId)`
|
||||||
|
- Line 75: Passes tooltip content as `` `${def.label}: ${def.description}` `` — combines label + description into a single string
|
||||||
|
- This is the tooltip shown when hovering active condition icons in the combatant row
|
||||||
|
|
||||||
|
**Web layer — condition-picker.tsx** (`apps/web/src/components/condition-picker.tsx`)
|
||||||
|
|
||||||
|
- Line 119: Iterates `CONDITION_DEFINITIONS.map(...)` directly
|
||||||
|
- Line 125: Passes `content={def.description}` to Tooltip — description only, no label prefix
|
||||||
|
- This is the tooltip shown when hovering conditions in the dropdown picker
|
||||||
|
|
||||||
|
**Key observation:** Both components read `def.description` directly from the imported domain constant. To make descriptions edition-aware, either (a) the domain type needs dual descriptions and consumers select by edition, or (b) a higher-level hook resolves the correct description before passing to components.
|
||||||
|
|
||||||
|
### 2. Tooltip Component
|
||||||
|
|
||||||
|
**File:** `apps/web/src/components/ui/tooltip.tsx`
|
||||||
|
|
||||||
|
- Props: `content: string`, `children: ReactNode`, optional `className`
|
||||||
|
- Positioning: Uses `getBoundingClientRect()` to place tooltip 4px above the trigger element, centered horizontally
|
||||||
|
- Rendered via `createPortal` to `document.body` at z-index 60
|
||||||
|
- Max width: `max-w-64` (256px / 16rem) with `text-xs leading-snug`
|
||||||
|
- Text wraps naturally within the max-width constraint — no explicit truncation
|
||||||
|
- The tooltip accepts only `string` content, not ReactNode
|
||||||
|
|
||||||
|
The current descriptions are short (1-2 sentences). The 5e (2014) exhaustion description will be longer (6-level table as text), which may benefit from the existing 256px wrapping. No changes to the tooltip component itself should be needed.
|
||||||
|
|
||||||
|
### 3. Kebab Menu (Overflow Menu)
|
||||||
|
|
||||||
|
**OverflowMenu component** — `apps/web/src/components/ui/overflow-menu.tsx`
|
||||||
|
|
||||||
|
- Generic menu component accepting `items: readonly OverflowMenuItem[]`
|
||||||
|
- Each item has: `icon: ReactNode`, `label: string`, `onClick: () => void`, optional `disabled` and `keepOpen`
|
||||||
|
- Opens upward (`bottom-full`) from the kebab button, right-aligned
|
||||||
|
- Close on click-outside (mousedown) and Escape key
|
||||||
|
|
||||||
|
**ActionBar integration** — `apps/web/src/components/action-bar.tsx`
|
||||||
|
|
||||||
|
- `buildOverflowItems()` function (line 231) constructs the menu items array
|
||||||
|
- Current items in order:
|
||||||
|
1. **Player Characters** (Users icon) — calls `opts.onManagePlayers`
|
||||||
|
2. **Manage Sources** (Library icon) — calls `opts.onOpenSourceManager`
|
||||||
|
3. **Import All Sources** (Import icon) — conditional on bestiary loaded
|
||||||
|
4. **Theme cycle** (Monitor/Sun/Moon icon) — calls `opts.onCycleTheme`, uses `keepOpen: true`
|
||||||
|
- Theme constants at lines 219-229: `THEME_ICONS` and `THEME_LABELS` maps
|
||||||
|
- Line 293: `useThemeContext()` provides `preference` and `cycleTheme`
|
||||||
|
- Line 529-537: Overflow items built with all options passed in
|
||||||
|
|
||||||
|
**To add a "Settings" item:** Add a new entry to `buildOverflowItems()` and remove the theme cycle entry. The new item would call a callback to open the settings modal.
|
||||||
|
|
||||||
|
### 4. Theme System
|
||||||
|
|
||||||
|
**Hook** — `apps/web/src/hooks/use-theme.ts`
|
||||||
|
|
||||||
|
- Module-level state: `currentPreference` initialized from localStorage on import (line 9)
|
||||||
|
- `ThemePreference` type: `"system" | "light" | "dark"`
|
||||||
|
- `ResolvedTheme` type: `"light" | "dark"`
|
||||||
|
- Storage key: `"initiative:theme"` (line 6)
|
||||||
|
- `loadPreference()` — reads localStorage, defaults to `"system"` (lines 11-19)
|
||||||
|
- `savePreference()` — writes to localStorage, silent on error (lines 21-27)
|
||||||
|
- `resolve()` — resolves "system" via `matchMedia("(prefers-color-scheme: light)")` (lines 29-38)
|
||||||
|
- `applyTheme()` — sets `document.documentElement.dataset.theme` (lines 40-42)
|
||||||
|
- Uses `useSyncExternalStore` for React integration (line 77)
|
||||||
|
- Exposes: `preference`, `resolved`, `setPreference`, `cycleTheme`
|
||||||
|
- OS preference change listener updates theme when preference is "system" (lines 54-63)
|
||||||
|
|
||||||
|
**Context** — `apps/web/src/contexts/theme-context.tsx`
|
||||||
|
|
||||||
|
- Simple wrapper: `ThemeProvider` calls `useTheme()` and provides via React context
|
||||||
|
- `useThemeContext()` hook for consumers (line 15)
|
||||||
|
|
||||||
|
**For settings modal:** The theme system already exposes `setPreference(pref)` which is exactly what the settings modal needs — direct selection instead of cycling.
|
||||||
|
|
||||||
|
### 5. localStorage Persistence Patterns
|
||||||
|
|
||||||
|
All storage follows a consistent pattern:
|
||||||
|
|
||||||
|
| Key | Content | Format |
|
||||||
|
|-----|---------|--------|
|
||||||
|
| `initiative:encounter` | Full encounter state | JSON object |
|
||||||
|
| `initiative:player-characters` | Player character array | JSON array |
|
||||||
|
| `initiative:theme` | Theme preference | Plain string |
|
||||||
|
|
||||||
|
**Common patterns:**
|
||||||
|
- Read: `try { localStorage.getItem(key) } catch { return default }`
|
||||||
|
- Write: `try { localStorage.setItem(key, value) } catch { /* silent */ }`
|
||||||
|
- Validation on read: type-check, range-check, reject invalid, return fallback
|
||||||
|
- Bootstrap: `useState(initializeFunction)` where initializer loads from storage
|
||||||
|
- Persistence: `useEffect([data], () => saveToStorage(data))`
|
||||||
|
|
||||||
|
**For rules edition:** Key would be `"initiative:rules-edition"`. Value would be a plain string (`"5e"` or `"5.5e"`), matching the theme pattern (simple string, not JSON). Default: `"5.5e"`.
|
||||||
|
|
||||||
|
### 6. Modal Patterns
|
||||||
|
|
||||||
|
Two modal implementations exist, both using HTML `<dialog>`:
|
||||||
|
|
||||||
|
**PlayerManagement** (`apps/web/src/components/player-management.tsx`)
|
||||||
|
- Controlled by `open` prop
|
||||||
|
- `useEffect` calls `dialog.showModal()` / `dialog.close()` based on `open`
|
||||||
|
- Cancel event (Escape) prevented and routed to `onClose`
|
||||||
|
- Backdrop click (mousedown on dialog element itself) routes to `onClose`
|
||||||
|
- Styling: `card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50`
|
||||||
|
- Header: title + X close button (ghost variant, muted foreground)
|
||||||
|
|
||||||
|
**CreatePlayerModal** (`apps/web/src/components/create-player-modal.tsx`)
|
||||||
|
- Same `<dialog>` pattern with identical open/close/cancel/backdrop handling
|
||||||
|
- Has form submission with validation and error display
|
||||||
|
- Same styling as PlayerManagement
|
||||||
|
|
||||||
|
**Shared dialog pattern (extract from both):**
|
||||||
|
```tsx
|
||||||
|
const dialogRef = useRef<HTMLDialogElement>(null);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
if (open && !dialog.open) dialog.showModal();
|
||||||
|
else if (!open && dialog.open) dialog.close();
|
||||||
|
}, [open]);
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
const dialog = dialogRef.current;
|
||||||
|
if (!dialog) return;
|
||||||
|
const handleCancel = (e: Event) => { e.preventDefault(); onClose(); };
|
||||||
|
const handleBackdropClick = (e: MouseEvent) => { if (e.target === dialog) onClose(); };
|
||||||
|
dialog.addEventListener("cancel", handleCancel);
|
||||||
|
dialog.addEventListener("mousedown", handleBackdropClick);
|
||||||
|
return () => { /* cleanup */ };
|
||||||
|
}, [onClose]);
|
||||||
|
```
|
||||||
|
|
||||||
|
### 7. Context Provider Tree
|
||||||
|
|
||||||
|
**File:** `apps/web/src/main.tsx`
|
||||||
|
|
||||||
|
Provider nesting order (outermost first):
|
||||||
|
1. `ThemeProvider`
|
||||||
|
2. `EncounterProvider`
|
||||||
|
3. `BestiaryProvider`
|
||||||
|
4. `PlayerCharactersProvider`
|
||||||
|
5. `BulkImportProvider`
|
||||||
|
6. `SidePanelProvider`
|
||||||
|
7. `InitiativeRollsProvider`
|
||||||
|
|
||||||
|
A new `SettingsProvider` (or `RulesEditionProvider`) would slot in early — before any component that reads condition descriptions. Since `ThemeProvider` is already the outermost, and the settings modal manages both theme and rules edition, one option is a `SettingsProvider` that wraps or replaces `ThemeProvider`.
|
||||||
|
|
||||||
|
### 8. 5e vs 5.5e Condition Text Differences
|
||||||
|
|
||||||
|
Based on research, here are the conditions with meaningful mechanical differences between editions. Conditions not listed are functionally identical across editions.
|
||||||
|
|
||||||
|
**Major changes:**
|
||||||
|
|
||||||
|
| Condition | 5e (2014) | 5.5e (2024) — current text |
|
||||||
|
|---|---|---|
|
||||||
|
| **Exhaustion** | 6 escalating levels: L1 disadvantage on ability checks, L2 speed halved, L3 disadvantage on attacks/saves, L4 HP max halved, L5 speed 0, L6 death | −level from d20 tests and spell save DCs. Speed reduced by 5 ft. × level. Death at 10 levels. (current) |
|
||||||
|
| **Grappled** | Speed 0. Ends if grappler incapacitated or moved out of reach. | Speed 0, can't benefit from speed bonuses. Ends if grappler incapacitated or moved out of reach. (current — but 2024 also adds disadvantage on attacks vs non-grappler) |
|
||||||
|
| **Invisible** | Can't be seen without magic/special sense. Heavily obscured. Advantage on attacks; disadvantage on attacks against. | 2024 broadened: can be gained from Hide action; grants Surprise (advantage on initiative), Concealed (unaffected by sight effects), attacks advantage/disadvantage. (current text is closer to 2014) |
|
||||||
|
| **Stunned** | Incapacitated. Can't move. Speak falteringly. Auto-fail Str/Dex saves. Attacks against have advantage. | 2024: same but can still move (controversial). (current text says "Can't move" — matches 2014) |
|
||||||
|
|
||||||
|
**Moderate changes:**
|
||||||
|
|
||||||
|
| Condition | 5e (2014) | 5.5e (2024) |
|
||||||
|
|---|---|---|
|
||||||
|
| **Incapacitated** | Can't take actions or reactions. | Can't take actions, bonus actions, or reactions. Speed 0. Auto-fail Str/Dex saves. Attacks against have advantage. Concentration broken. (current is partial 2024) |
|
||||||
|
| **Petrified** | Unaware of surroundings. | Aware of surroundings (2024 change). Current text doesn't mention awareness. |
|
||||||
|
| **Poisoned** | Disadvantage on attacks and ability checks. | Same, but 2024 consolidates disease into poisoned. |
|
||||||
|
|
||||||
|
**Minor/identical:**
|
||||||
|
|
||||||
|
Blinded, Charmed ("harmful" → "damaging"), Deafened, Frightened, Paralyzed, Prone, Restrained, Unconscious — functionally identical between editions.
|
||||||
|
|
||||||
|
**Note on current descriptions:** The existing `conditions.ts` descriptions are a mix — exhaustion is clearly 2024, but stunned says "Can't move" which matches 2014. A full audit of each description against both editions will be needed during implementation to ensure accuracy.
|
||||||
|
|
||||||
|
## Code References
|
||||||
|
|
||||||
|
- `packages/domain/src/conditions.ts:18-24` — `ConditionDefinition` interface (single `description` field)
|
||||||
|
- `packages/domain/src/conditions.ts:26-145` — `CONDITION_DEFINITIONS` array with current (mixed edition) descriptions
|
||||||
|
- `apps/web/src/components/condition-tags.tsx:75` — Tooltip with `${def.label}: ${def.description}`
|
||||||
|
- `apps/web/src/components/condition-picker.tsx:125` — Tooltip with `def.description`
|
||||||
|
- `apps/web/src/components/ui/tooltip.tsx:1-55` — Tooltip component (string content, 256px max-width)
|
||||||
|
- `apps/web/src/components/ui/overflow-menu.tsx:1-73` — Generic overflow menu
|
||||||
|
- `apps/web/src/components/action-bar.tsx:231-274` — `buildOverflowItems()` (current menu items)
|
||||||
|
- `apps/web/src/components/action-bar.tsx:293` — `useThemeContext()` usage in ActionBar
|
||||||
|
- `apps/web/src/hooks/use-theme.ts:1-98` — Theme hook with localStorage, `useSyncExternalStore`, cycle/set
|
||||||
|
- `apps/web/src/contexts/theme-context.tsx:1-19` — Theme context provider
|
||||||
|
- `apps/web/src/main.tsx:17-35` — Provider nesting order
|
||||||
|
- `apps/web/src/components/player-management.tsx:55-131` — `<dialog>` modal pattern (reference for settings modal)
|
||||||
|
- `apps/web/src/components/create-player-modal.tsx:106-191` — Form-based `<dialog>` modal pattern
|
||||||
|
- `apps/web/src/persistence/encounter-storage.ts` — localStorage persistence pattern (read/write/validate)
|
||||||
|
- `apps/web/src/persistence/player-character-storage.ts` — localStorage persistence pattern
|
||||||
|
|
||||||
|
## Architecture Documentation
|
||||||
|
|
||||||
|
### Data Flow: Condition Description → Tooltip
|
||||||
|
|
||||||
|
```
|
||||||
|
Domain: CONDITION_DEFINITIONS[].description (single string)
|
||||||
|
↓ imported by
|
||||||
|
Web: condition-tags.tsx → Tooltip content={`${label}: ${description}`}
|
||||||
|
Web: condition-picker.tsx → Tooltip content={description}
|
||||||
|
↓ rendered by
|
||||||
|
UI: tooltip.tsx → createPortal → fixed-position div (max-w-64)
|
||||||
|
```
|
||||||
|
|
||||||
|
### Settings/Preference Architecture
|
||||||
|
|
||||||
|
```
|
||||||
|
localStorage → use-theme.ts (useSyncExternalStore) → theme-context.tsx → consumers
|
||||||
|
localStorage → encounter-storage.ts → use-encounter.ts (useState) → encounter-context.tsx
|
||||||
|
localStorage → player-character-storage.ts → use-player-characters.ts (useState) → pc-context.tsx
|
||||||
|
```
|
||||||
|
|
||||||
|
### Modal Triggering Pattern
|
||||||
|
|
||||||
|
```
|
||||||
|
ActionBar overflow menu item click
|
||||||
|
→ callback prop (e.g., onManagePlayers)
|
||||||
|
→ App.tsx calls imperative handle (e.g., playerCharacterRef.current.openManagement())
|
||||||
|
→ Section component sets open state
|
||||||
|
→ <dialog>.showModal() via useEffect
|
||||||
|
```
|
||||||
|
|
||||||
|
## Open Questions
|
||||||
|
|
||||||
|
1. **Current description accuracy:** The existing descriptions are a mix of 2014 and 2024 text (e.g., exhaustion is 2024, stunned "Can't move" is 2014). Both sets of descriptions need careful authoring against official sources during implementation.
|
||||||
|
2. **Domain type change:** Should `ConditionDefinition` carry `description5e` and `description55e` fields, or should description resolution happen at the application/web layer? The domain-level approach is simpler and keeps the data co-located with condition definitions.
|
||||||
|
3. **Settings context scope:** Should a new `SettingsProvider` manage both rules edition and theme, or should rules edition be its own context? The theme system already has its own well-structured hook/context; combining them may add unnecessary coupling.
|
||||||
@@ -5,6 +5,6 @@
|
|||||||
"entry": ["scripts/*.mjs"]
|
"entry": ["scripts/*.mjs"]
|
||||||
},
|
},
|
||||||
"packages/*": {},
|
"packages/*": {},
|
||||||
"apps/*": {}
|
"apps/web": {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
26
package.json
26
package.json
@@ -1,14 +1,22 @@
|
|||||||
{
|
{
|
||||||
"private": true,
|
"private": true,
|
||||||
"packageManager": "pnpm@10.6.0",
|
"packageManager": "pnpm@10.32.1+sha512.a706938f0e89ac1456b6563eab4edf1d1faf3368d1191fc5c59790e96dc918e4456ab2e67d613de1043d2e8c81f87303e6b40d4ffeca9df15ef1ad567348f2be",
|
||||||
|
"pnpm": {
|
||||||
|
"overrides": {
|
||||||
|
"undici": ">=7.24.0",
|
||||||
|
"picomatch": ">=4.0.4"
|
||||||
|
}
|
||||||
|
},
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"@biomejs/biome": "2.0.0",
|
"@biomejs/biome": "2.4.8",
|
||||||
"@vitest/coverage-v8": "^3.2.4",
|
"@vitest/coverage-v8": "^4.1.0",
|
||||||
"jscpd": "^4.0.8",
|
"jscpd": "^4.0.8",
|
||||||
"knip": "^5.85.0",
|
"knip": "^5.88.1",
|
||||||
"lefthook": "^1.11.0",
|
"lefthook": "^2.1.4",
|
||||||
|
"oxlint": "^1.56.0",
|
||||||
|
"oxlint-tsgolint": "^0.17.1",
|
||||||
"typescript": "^5.8.0",
|
"typescript": "^5.8.0",
|
||||||
"vitest": "^3.0.0"
|
"vitest": "^4.1.0"
|
||||||
},
|
},
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"prepare": "lefthook install",
|
"prepare": "lefthook install",
|
||||||
@@ -21,6 +29,10 @@
|
|||||||
"test:watch": "vitest",
|
"test:watch": "vitest",
|
||||||
"knip": "knip",
|
"knip": "knip",
|
||||||
"jscpd": "jscpd",
|
"jscpd": "jscpd",
|
||||||
"check": "pnpm audit --audit-level=high && knip && biome check . && tsc --build && vitest run && jscpd"
|
"oxlint": "oxlint --tsconfig apps/web/tsconfig.json --type-aware",
|
||||||
|
"check:ignores": "node scripts/check-lint-ignores.mjs",
|
||||||
|
"check:classnames": "node scripts/check-cn-classnames.mjs",
|
||||||
|
"check:props": "node scripts/check-component-props.mjs",
|
||||||
|
"check": "pnpm audit --audit-level=high && knip && biome check . && oxlint --tsconfig apps/web/tsconfig.json --type-aware && node scripts/check-lint-ignores.mjs && node scripts/check-cn-classnames.mjs && node scripts/check-component-props.mjs && tsc --build && vitest run && jscpd"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user