Shift the dark theme from neutral gray to a richer blue-tinted palette inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue card surfaces, and visible blue borders create more depth and visual layering. - Update design tokens: background, card, border, input, muted colors - Add card-glow utility (radial gradient + blue box-shadow) for card surfaces - Add panel-glow utility (top-down gradient) for tall panels like stat blocks - Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts - Give outline buttons a subtle fill instead of transparent background - Active combatant row now uses full border with glow instead of left accent Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
193 lines
4.9 KiB
TypeScript
193 lines
4.9 KiB
TypeScript
import type { PlayerCharacter } from "@initiative/domain";
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import { X } from "lucide-react";
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import { useEffect, useRef, useState } from "react";
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import { ColorPalette } from "./color-palette";
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import { IconGrid } from "./icon-grid";
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import { Button } from "./ui/button";
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import { Input } from "./ui/input";
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interface CreatePlayerModalProps {
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open: boolean;
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onClose: () => void;
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onSave: (
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name: string,
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ac: number,
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maxHp: number,
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color: string | undefined,
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icon: string | undefined,
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) => void;
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playerCharacter?: PlayerCharacter;
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}
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export function CreatePlayerModal({
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open,
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onClose,
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onSave,
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playerCharacter,
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}: Readonly<CreatePlayerModalProps>) {
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const dialogRef = useRef<HTMLDialogElement>(null);
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const [name, setName] = useState("");
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const [ac, setAc] = useState("10");
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const [maxHp, setMaxHp] = useState("10");
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const [color, setColor] = useState("blue");
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const [icon, setIcon] = useState("sword");
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const [error, setError] = useState("");
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const isEdit = !!playerCharacter;
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useEffect(() => {
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if (open) {
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if (playerCharacter) {
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setName(playerCharacter.name);
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setAc(String(playerCharacter.ac));
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setMaxHp(String(playerCharacter.maxHp));
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setColor(playerCharacter.color ?? "");
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setIcon(playerCharacter.icon ?? "");
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} else {
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setName("");
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setAc("10");
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setMaxHp("10");
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setColor("");
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setIcon("");
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}
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setError("");
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}
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}, [open, playerCharacter]);
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useEffect(() => {
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const dialog = dialogRef.current;
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if (!dialog) return;
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if (open && !dialog.open) {
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dialog.showModal();
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} else if (!open && dialog.open) {
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dialog.close();
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}
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}, [open]);
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useEffect(() => {
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const dialog = dialogRef.current;
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if (!dialog) return;
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function handleCancel(e: Event) {
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e.preventDefault();
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onClose();
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}
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function handleBackdropClick(e: MouseEvent) {
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if (e.target === dialog) onClose();
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}
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dialog.addEventListener("cancel", handleCancel);
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dialog.addEventListener("mousedown", handleBackdropClick);
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return () => {
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dialog.removeEventListener("cancel", handleCancel);
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dialog.removeEventListener("mousedown", handleBackdropClick);
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};
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}, [onClose]);
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const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
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e.preventDefault();
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const trimmed = name.trim();
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if (trimmed === "") {
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setError("Name is required");
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return;
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}
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const acNum = Number.parseInt(ac, 10);
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if (Number.isNaN(acNum) || acNum < 0) {
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setError("AC must be a non-negative number");
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return;
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}
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const hpNum = Number.parseInt(maxHp, 10);
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if (Number.isNaN(hpNum) || hpNum < 1) {
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setError("Max HP must be at least 1");
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return;
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}
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onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
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onClose();
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};
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return (
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<dialog
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ref={dialogRef}
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className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
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>
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<div className="mb-4 flex items-center justify-between">
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<h2 className="font-semibold text-foreground text-lg">
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{isEdit ? "Edit Player" : "Create Player"}
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</h2>
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<Button
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variant="ghost"
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size="icon"
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onClick={onClose}
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className="text-muted-foreground"
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>
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<X size={20} />
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</Button>
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</div>
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<form onSubmit={handleSubmit} className="flex flex-col gap-4">
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<div>
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<span className="mb-1 block text-muted-foreground text-sm">Name</span>
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<Input
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type="text"
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value={name}
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onChange={(e) => {
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setName(e.target.value);
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setError("");
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}}
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placeholder="Character name"
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aria-label="Name"
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autoFocus
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/>
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{!!error && <p className="mt-1 text-destructive text-sm">{error}</p>}
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</div>
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<div className="flex gap-3">
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<div className="flex-1">
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<span className="mb-1 block text-muted-foreground text-sm">AC</span>
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<Input
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type="text"
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inputMode="numeric"
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value={ac}
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onChange={(e) => setAc(e.target.value)}
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placeholder="AC"
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aria-label="AC"
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className="text-center"
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/>
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</div>
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<div className="flex-1">
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<span className="mb-1 block text-muted-foreground text-sm">
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Max HP
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</span>
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<Input
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type="text"
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inputMode="numeric"
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value={maxHp}
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onChange={(e) => setMaxHp(e.target.value)}
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placeholder="Max HP"
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aria-label="Max HP"
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className="text-center"
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/>
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</div>
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</div>
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<div>
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<span className="mb-2 block text-muted-foreground text-sm">
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Color
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</span>
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<ColorPalette value={color} onChange={setColor} />
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</div>
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<div>
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<span className="mb-2 block text-muted-foreground text-sm">Icon</span>
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<IconGrid value={icon} onChange={setIcon} />
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</div>
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<div className="flex justify-end gap-2 pt-2">
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<Button type="button" variant="ghost" onClick={onClose}>
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Cancel
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</Button>
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<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
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</div>
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</form>
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</dialog>
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);
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}
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