Files
initiative/apps/web/src/hooks/use-auto-stat-block.ts
Lukas 5e5812bcaa Fix stat block panel showing wrong creature on first open
useAutoStatBlock was overriding the user's creature selection when
the panel transitioned from closed to open. Now only auto-updates
when the active turn index changes (advance/retreat), not when the
panel mode changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:18:49 +01:00

28 lines
987 B
TypeScript

import { useEffect, useRef } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
export function useAutoStatBlock(): void {
const { encounter } = useEncounterContext();
const { panelView, updateCreature } = useSidePanelContext();
const activeCreatureId =
encounter.combatants[encounter.activeIndex]?.creatureId;
const prevActiveIndexRef = useRef(encounter.activeIndex);
useEffect(() => {
const prevIndex = prevActiveIndexRef.current;
prevActiveIndexRef.current = encounter.activeIndex;
// Only auto-update when the active turn changes (advance/retreat),
// not when the panel mode changes (user clicking a different creature).
if (
encounter.activeIndex !== prevIndex &&
activeCreatureId &&
panelView.mode === "creature"
) {
updateCreature(activeCreatureId);
}
}, [encounter.activeIndex, activeCreatureId, panelView.mode, updateCreature]);
}