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initiative/specs/003-remove-combatant/spec.md

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Feature Specification: Remove Combatant

Feature Branch: 003-remove-combatant Created: 2026-03-03 Status: Draft Input: User description: "RemoveCombatant: allow removing a combatant by id from Encounter (adjust activeIndex correctly, keep roundNumber, emit CombatantRemoved, error if id not found) and wire through application + minimal UI."

User Scenarios & Testing (mandatory)

User Story 1 - Remove a Combatant from an Active Encounter (Priority: P1)

A game master is running a combat encounter and a combatant is defeated or leaves. The GM removes that combatant by clicking a remove action. The combatant disappears from the initiative order and the turn continues correctly without disruption.

Why this priority: Core functionality — removing combatants is the primary purpose of this feature and must work correctly to maintain encounter integrity.

Independent Test: Can be fully tested by adding combatants to an encounter, removing one, and verifying the combatant list, activeIndex, and roundNumber are correct.

Acceptance Scenarios:

  1. Given an encounter with combatants [A, B, C] and activeIndex 1 (B's turn), When the GM removes combatant C (index 2, after active), Then the encounter has [A, B], activeIndex remains 1, roundNumber unchanged, and a CombatantRemoved event is emitted.
  2. Given an encounter with combatants [A, B, C] and activeIndex 2 (C's turn), When the GM removes combatant A (index 0, before active), Then the encounter has [B, C], activeIndex becomes 1 (still C's turn), roundNumber unchanged.
  3. Given an encounter with combatants [A, B, C] and activeIndex 1 (B's turn), When the GM removes combatant B (the active combatant), Then the encounter has [A, C], activeIndex becomes 1 (C is now active — the next combatant takes over), roundNumber unchanged.
  4. Given an encounter with combatants [A, B, C] and activeIndex 2 (C's turn, last position), When the GM removes combatant C (active and last), Then the encounter has [A, B], activeIndex wraps to 0 (A is now active), roundNumber unchanged.
  5. Given an encounter with combatants [A] and activeIndex 0, When the GM removes combatant A, Then the encounter has [], activeIndex is 0, roundNumber unchanged.
  6. Given an encounter with combatants [A, B, C], When the GM attempts to remove a combatant with an ID that does not exist, Then a domain error is returned with a descriptive error code, and the encounter is unchanged.

User Story 2 - Remove Combatant via UI (Priority: P2)

A game master sees a list of combatants in the encounter UI. Each combatant has a remove action. Clicking it removes the combatant and the UI updates to reflect the new initiative order.

Why this priority: Provides the user-facing interaction for the core domain functionality. Without UI, the feature is not accessible.

Independent Test: Can be tested by rendering the encounter UI, clicking the remove action on a combatant, and verifying the combatant disappears from the list.

Acceptance Scenarios:

  1. Given an encounter with combatants displayed in the UI, When the GM clicks the remove action on a combatant, Then that combatant is removed from the displayed list.
  2. Given an encounter displayed in the UI, When a removal results in a domain error (ID not found), Then the removal is silently ignored and the encounter state remains unchanged.

Edge Cases

  • What happens when removing the only combatant? The encounter becomes empty with activeIndex 0.
  • What happens when removing the active combatant who is last in the list? activeIndex wraps to 0.
  • What happens when removing from an empty encounter? This is covered by the "ID not found" error since no combatant IDs exist.
  • What happens if the same ID is passed twice in sequence? The first call succeeds; the second returns an error (ID not found).

Requirements (mandatory)

Functional Requirements

  • FR-001: System MUST remove a combatant identified by CombatantId from the encounter's combatant list.
  • FR-002: System MUST return a domain error with code "combatant-not-found" when the given CombatantId does not match any combatant in the encounter.
  • FR-003: System MUST preserve the roundNumber unchanged after removal.
  • FR-004: System MUST adjust activeIndex so that the same combatant remains active after removal when the removed combatant is before the active one (activeIndex decrements by 1).
  • FR-005: System MUST keep activeIndex unchanged when the removed combatant is after the active one.
  • FR-006: System MUST advance activeIndex to the next combatant (same index position) when the active combatant is removed, allowing the next-in-line to take over.
  • FR-007: System MUST wrap activeIndex to 0 when the active combatant is removed and it was the last in the list.
  • FR-008: System MUST set activeIndex to 0 when the last remaining combatant is removed (empty encounter).
  • FR-009: System MUST emit exactly one CombatantRemoved event on successful removal, containing the removed combatant's ID and name.
  • FR-010: System MUST expose the remove-combatant operation through the application layer via a use case / port interface.
  • FR-011: System MUST provide a UI control for each combatant that triggers removal.

Key Entities

  • Encounter: The combat encounter containing an ordered list of combatants, an activeIndex, and a roundNumber.
  • Combatant: A participant in the encounter identified by a unique CombatantId and a name.
  • CombatantRemoved (event): A domain event recording the removal, carrying the removed combatant's ID and name.

Success Criteria (mandatory)

Measurable Outcomes

  • SC-001: Removing a combatant from any position in the initiative order preserves correct turn tracking (the intended combatant remains or becomes active).
  • SC-002: All six acceptance scenarios pass as automated tests.
  • SC-003: The round number never changes as a result of removal.
  • SC-004: The UI reflects combatant removal immediately after the action, with no stale state displayed.

Assumptions

  • ID generation and lookup is the caller's responsibility, consistent with the addCombatant pattern.
  • Removal does not trigger a round advance — roundNumber is always preserved.
  • The domain function is pure: deterministic given identical inputs, no I/O.
  • The CombatantRemoved event follows the same plain-data-object pattern as existing domain events.
  • When the active combatant is removed, the next combatant in order inherits the turn (no automatic turn advance or round increment occurs).
  • Error feedback for invalid removal is a silent no-op for MVP. MVP baseline does not include user-visible error messages for removal failures.

Constitution Check

Principle Status Evidence
I. Deterministic Domain Core PASS removeCombatant is a pure state transition with no I/O
II. Layered Architecture PASS Domain function → use case → UI adapter
III. Agent Boundary N/A No agent layer involved
IV. Clarification-First PASS All activeIndex rules fully specified; no ambiguity
V. Escalation Gates PASS All requirements within original spec scope
VI. MVP Baseline Language PASS No permanent bans; confirmation dialog excluded via MVP baseline language
VII. No Gameplay Rules PASS Encounter management only, no game mechanics