Files
initiative/specs/034-topbar-redesign/data-model.md
Lukas 95cb2edc23 Redesign top bar with dedicated round badge and centered combatant name
Replace the combined "Round N — Name" string with a three-zone flex layout:
left (prev button + R{n} pill badge), center (prominent combatant name with
truncation), right (action buttons + next button). Adds 13 unit tests
covering all user stories including layout robustness and empty state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 12:39:57 +01:00

1.1 KiB

Data Model: Redesign Top Bar with Dedicated Round and Turn Fields

Feature: 034-topbar-redesign | Date: 2026-03-11

Summary

No data model changes required. This feature is a purely presentational refactor of the TurnNavigation component. All data needed for the new layout already exists in the Encounter type:

  • encounter.roundNumber — displayed in the round badge
  • encounter.combatants[encounter.activeIndex].name — displayed as the centered combatant name
  • encounter.combatants.length — used to determine the no-combatants state

Existing Entities (no changes)

  • Encounter: Contains roundNumber (number), activeIndex (number), and combatants (array). Already passed to TurnNavigation as a prop.
  • Combatant: Contains name (string). Already accessed via encounter.combatants[encounter.activeIndex].

Component Interface (no changes)

The TurnNavigationProps interface remains unchanged:

encounter: Encounter
onAdvanceTurn: () => void
onRetreatTurn: () => void
onClearEncounter: () => void
onRollAllInitiative: () => void
onOpenSourceManager: () => void