Implements PF2e as an alternative game system alongside D&D 5e/5.5e. Settings modal "Game System" selector switches conditions, bestiary, stat block layout, and initiative calculation between systems. - Valued conditions with increment/decrement UX (Clumsy 2, Frightened 3) - 2,502 PF2e creatures from bundled search index (77 sources) - PF2e stat block: level, traits, Perception, Fort/Ref/Will, ability mods - Perception-based initiative rolling - System-scoped source cache (D&D and PF2e sources don't collide) - Backwards-compatible condition rehydration (ConditionId[] → ConditionEntry[]) - Difficulty indicator hidden in PF2e mode (excluded from MVP) Closes dostulata/initiative#19 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
28 lines
569 B
TypeScript
28 lines
569 B
TypeScript
import type {
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AnyCreature,
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CreatureId,
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Encounter,
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PlayerCharacter,
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UndoRedoState,
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} from "@initiative/domain";
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export interface EncounterStore {
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get(): Encounter;
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save(encounter: Encounter): void;
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}
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export interface BestiarySourceCache {
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getCreature(creatureId: CreatureId): AnyCreature | undefined;
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isSourceCached(sourceCode: string): boolean;
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}
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export interface PlayerCharacterStore {
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getAll(): PlayerCharacter[];
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save(characters: PlayerCharacter[]): void;
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}
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export interface UndoRedoStore {
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get(): UndoRedoState;
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save(state: UndoRedoState): void;
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}
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