Commit Graph
100 Commits
Author SHA1 Message Date
LukasandClaude Opus 4.6 ef76b9c90b Add encounter difficulty indicator (5.5e XP budget)
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Live 3-bar difficulty indicator in the top bar showing encounter
difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP
budget system. Automatically derived from PC levels and bestiary
creature CRs.

- Add optional level field (1-20) to PlayerCharacter
- Add CR-to-XP and XP Budget per Character lookup tables in domain
- Add calculateEncounterDifficulty pure function
- Add DifficultyIndicator component with color-coded bars and tooltip
- Add useDifficulty hook composing encounter, PC, and bestiary contexts
- Indicator hidden when no PCs with levels or no bestiary-linked monsters
- Level field in PC create/edit forms, persisted in storage

Closes #18

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:55:48 +01:00
LukasandClaude Opus 4.6 36122b500b Add import/export to README, research scope guidance to CLAUDE.md
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Add import/export feature bullet to README.md (constitution requires
README updates when user-facing capabilities change). Add research
scope note to CLAUDE.md RPI section: research phases should scan for
existing patterns and consolidation opportunities, not just what the
feature needs. Remove auto-generated Active Technologies / Recent
Changes sections that duplicated Tech Stack.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:04:32 +01:00
LukasandClaude Opus 4.6 f4355a8675 Add optional export filename, tests for post-implement features
Add optional filename field to export dialog with automatic .json
extension handling. Extract resolveFilename() for testability. Add
tests for includeHistory flag, bundleToJson, and filename resolution.
Add export format compatibility note to CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 15:42:50 +01:00
LukasandClaude Opus 4.6 209df13c32 Add export method dialog, extract shared Dialog primitive
Add export dialog with download/clipboard options and optional
undo/redo history inclusion (default off). Extract shared Dialog
component to ui/dialog.tsx, consolidating open/close lifecycle,
backdrop click, and escape key handling from all 6 dialog components.
Update spec to reflect export method dialog and optional history.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:57:31 +01:00
LukasandClaude Opus 4.6 4969ed069b Add import method dialog with file upload and paste options
Replace direct file picker trigger with a modal offering two import
methods: file upload and paste JSON content. Uses a textarea instead
of navigator.clipboard.readText() to avoid browser permission prompts.
Also centers both import dialogs and updates spec for clipboard import.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:43:22 +01:00
LukasandClaude Opus 4.6 fba83bebd6 Add JSON import/export for full encounter state
Export and import encounter, undo/redo history, and player characters
as a downloadable .json file. Export/import actions are in the action
bar overflow menu. Import validates using existing rehydration functions
and shows a confirmation dialog when replacing a non-empty encounter.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:28:39 +01:00
LukasandClaude Opus 4.6 f6766b729d Rename spec 037-undo-redo to 006-undo-redo for sequential numbering
Delete merged feature branches (005–037) that inflated the auto-increment
counter in create-new-feature.sh, and renumber the undo-redo spec to
follow the existing 001–005 sequence.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 11:32:29 +01:00
LukasandClaude Opus 4.6 f10c67a5ba Dismiss side panel when encounter becomes empty
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Closes the stat block / source manager panel when the last combatant
is removed or the encounter is cleared, giving a fully clean state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:16:32 +01:00
LukasandClaude Opus 4.6 9437272fe0 Batch bestiary add produces a single undo entry
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Extract addOneFromBestiary (no undo) and build addMultipleFromBestiary
on top so confirming N creatures from the bestiary panel creates one
undo entry that restores the entire batch, not N individual entries.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:07:25 +01:00
LukasandClaude Opus 4.6 541e04b732 Wrap initiative rolls with undo so they produce undo entries
Initiative rolls (single and bulk) called makeStore() directly from
useInitiativeRolls, bypassing the withUndo wrapper. Expose withUndo
from the encounter context and wrap both roll paths.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:06:50 +01:00
LukasandClaude Opus 4.6 e9fd896934 Clean up gitignore and CLAUDE.md
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Add .rodney/ to gitignore. Remove redundant Active Technologies and
Recent Changes sections from CLAUDE.md — info already covered by
Tech Stack and Data & Storage sections.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:36:52 +01:00
LukasandClaude Opus 4.6 29cdd19cab Roll back renames on failed compound add operations
addFromBestiary and addFromPlayerCharacter rename existing combatants
before adding the new one. If the add fails, the renames were applied
without an undo entry. Restore the pre-operation snapshot on failure.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:31:11 +01:00
LukasandClaude Opus 4.6 17cc6ed72c Add undo/redo for all encounter actions
Memento-based undo/redo with full encounter snapshots. Undo stack
capped at 50 entries, persisted to localStorage. Triggered via
buttons in the top bar (inboard of turn navigation) and keyboard
shortcuts (Ctrl+Z / Ctrl+Shift+Z, Cmd on Mac, case-insensitive key
matching). Clear encounter resets both stacks.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:30:33 +01:00
LukasandClaude Opus 4.6 9d81c8ad27 Atomic addCombatant with optional CombatantInit bag
addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.

This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.

Closes #15

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 22:13:20 +01:00
LukasandClaude Opus 4.6 7199b9d2d9 Add browser-interactive-testing skill and fix Biome/audit config
Integrate the rodney/showboat browser automation skill for headless
Chrome screenshots and testing. Exclude .rodney and .agent-tests
from Biome file scanning. Add picomatch override to resolve
high-severity ReDoS vulnerability in knip/jscpd transitive deps.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 20:10:57 +01:00
LukasandClaude Opus 4.6 158bcf1468 Add ADRs for branded types, bestiary loading, and pre-commit gates
ADR-003: Branded types for compile-time identity safety at zero
runtime cost.
ADR-004: On-demand bestiary via compact index + IndexedDB cache,
avoiding distribution of copyrighted content.
ADR-005: All quality gates at pre-commit for tight agent feedback
loops, with analysis of per-change hooks as a future option.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:02:48 +01:00
LukasandClaude Opus 4.6 fab9301b20 Decompose ActionBar into hook and focused sub-components
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Extract useActionBarState hook with all search/queue/mode state and
handlers. Extract RollAllButton (context-consuming, zero props),
BrowseSuggestions, CustomStatFields, and refactor AddModeSuggestions
to use grouped SuggestionActions interface (11 props → 6).

ActionBar is now a ~120-line layout shell.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:41:35 +01:00
LukasandClaude Opus 4.6 d653cfe489 Add ADR template and first two architecture decision records
Document the errors-as-values pattern (ADR-001) and domain events
as plain data objects (ADR-002) to capture the reasoning behind
these foundational design choices.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:19:54 +01:00
LukasandClaude Opus 4.6 228a2603e8 Add Sapped and Slowed conditions for 5.5e weapon mastery
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These D&D 2024 weapon mastery conditions are edition-gated: they only
appear in the condition picker when 5.5e rules are selected. Applied
conditions still render correctly regardless of edition setting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:31:41 +01:00
LukasandClaude Opus 4.6 27ff8ba1ad Collapse hover-only buttons to zero width when hidden
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Edit and add-condition buttons now take no space when not hovered,
eliminating the gap between name and condition icons. They slide in
smoothly on hover with a 150ms transition.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:19:47 +01:00
LukasandClaude Opus 4.6 4cfcefe6c3 Hide custom stat fields on mobile, fix action bar gap consistency
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Init/AC/MaxHP inputs are hidden on phones — users set these values
directly in the combatant row after adding. Fixes uneven spacing
between action bar elements by using consistent gap-3.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:41:18 +01:00
Lukas 8baccf3cd3 Merge 006-mobile-touch-targets: mobile foundation and bug fixes
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- iOS zoom fix (16px input font)
- Safe area insets for notched phones
- viewport-fit=cover
- Action bar flex-wrap for narrow screens
- Slightly increased row padding on mobile
- Fix stat block panel showing wrong creature on first open
- Skip auto-opening stat block when adding on mobile
2026-03-24 23:26:33 +01:00
LukasandClaude Opus 4.6 a9ca31e9bc Skip auto-opening stat block panel when adding creatures on mobile
On desktop the panel has room alongside the combatant list, but on
mobile it covers the screen and disrupts the add-combatant flow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:22:54 +01:00
LukasandClaude Opus 4.6 64a1f0b8db Add mobile foundation: iOS zoom fix, safe area insets, row padding
- Input base font 16px on mobile to prevent iOS Safari auto-zoom
- Safe area insets for notched phones (top/bottom bars)
- viewport-fit=cover to enable safe area env() values
- Action bar flex-wrap for custom stat field overflow
- Slightly increased row padding on mobile (py-3 sm:py-2)
- Removed redundant font-size classes from Input usages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:19:10 +01:00
LukasandClaude Opus 4.6 5e5812bcaa Fix stat block panel showing wrong creature on first open
useAutoStatBlock was overriding the user's creature selection when
the panel transitioned from closed to open. Now only auto-updates
when the active turn index changes (advance/retreat), not when the
panel mode changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:18:49 +01:00
LukasandClaude Opus 4.6 9e09c8ae2a Sync theme-color meta tag with active light/dark theme
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:59:13 +01:00
LukasandClaude Opus 4.6 4d0ec0c7b2 Add Open Graph meta tags for link previews in messengers
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:54:05 +01:00
LukasandClaude Opus 4.6 fe62f2eb2f Add PWA manifest, app icons, and favicon
D20-themed icon in app color scheme for home screen installation,
favicon, and apple-touch-icon. Standalone display mode makes the
app feel native when launched from home screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:51:28 +01:00
LukasandClaude Opus 4.6 7092677273 Make layout full-width on mobile with docked top/bottom bars
Remove max-width constraint and horizontal padding on small screens
so content goes edge-to-edge. Turn navigation and action bar lose
rounded corners on mobile and dock flush to top/bottom edges.
Desktop layout (sm: and up) is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:36:01 +01:00
LukasandClaude Opus 4.6 e1a06c9d59 Tighten combatant row grid on mobile for better name visibility
Reduce grid gap and initiative column width on small screens,
restoring full layout at the sm breakpoint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:35:42 +01:00
LukasandClaude Opus 4.6 4043612ccf Add rules edition setting for condition tooltips (5e/5.5e)
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Introduce a settings modal (opened from the kebab menu) with a rules
edition selector for condition tooltip descriptions and a theme picker
replacing the inline cycle button. About half the conditions have
meaningful mechanical differences between editions.

- Add description5e field to ConditionDefinition with 5e (2014) text
- Add RulesEditionProvider context with localStorage persistence
- Create SettingsModal with Conditions and Theme sections
- Wire condition tooltips to edition-aware descriptions
- Fix 6 inaccurate 5.5e condition descriptions
- Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102

Closes #12

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:08:41 +01:00
LukasandClaude Opus 4.6 cfd4aef724 Expand pre-2024 {@atk} tags to full attack type labels in stat blocks
Old 5etools data uses {@atk mw} instead of {@atkr m}, which the generic
tag handler was reducing to bare "mw" text. Adds dedicated handling for
all {@atk} variants and bumps the bestiary cache version to clear stale
processed data.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:11:54 +01:00
LukasandClaude Opus 4.6 968cc7239b Downgrade Knip 6 to 5 for CI compatibility
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Knip 6 uses oxc-parser which attempts a 6GB ArrayBuffer allocation
that fails on the CI runner (3.7GB RAM, no swap). This is a known
oxc allocator issue (oxc-project/oxc#20513) with no fix yet.
Revert to Knip 5 which uses TypeScript's parser. Also revert the
NODE_OPTIONS workaround since it's no longer needed.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 16:31:58 +01:00
LukasandClaude Opus 4.6 d9562f850c Inline NODE_OPTIONS for CI check step
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Step-level env may not propagate to pnpm subprocesses in Gitea
Actions. Inline the variable directly in the command instead.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:48:33 +01:00
LukasandClaude Opus 4.6 ec9f2e7877 Increase Node heap limit for CI check step
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oxc-parser (used by Knip) fails with ArrayBuffer allocation
error on the CI runner's default heap size. Set max-old-space-size
to 2048MB to accommodate the buffer allocation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:40:33 +01:00
LukasandClaude Opus 4.6 c4079c384b Fix initiative input clipping inside container
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Widen initiative grid column from 3rem to 3.5rem and use w-full
on the editing input so it fits within the rounded background
container without overflowing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:26:39 +01:00
LukasandClaude Opus 4.6 a4285fc415 Polish stat containers and optical alignment
Refine AC shield to use filled shape with border color instead of
stroke outline. Add subtle muted background to initiative container.
Apply optical vertical centering to round badge text (-3px) and
AC shield number (-2px). Unify round badge corners to rounded-md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:23:22 +01:00
LukasandClaude Opus 4.6 9c0e3398f1 Move AC shield next to initiative and refine shield style
Place AC between initiative and name to group static reference
stats on the left, leaving HP as the sole dynamic element on
the right. Dim the shield outline to 40% opacity so it recedes
visually, and nudge the number up 2px toward the visual center.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:54:20 +01:00
LukasandClaude Opus 4.6 9cdf004c15 Restyle HP display as compact rounded pill
Group current HP, temp HP, and max HP into a single bordered
pill container with a subtle slash separator. Removes the
scattered layout with separate elements and gaps. Temp HP +N
only renders when present (no invisible spacer).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:11:28 +01:00
LukasandClaude Opus 4.6 8bf69fd47d Add temporary hit points as a separate damage buffer
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:39:47 +01:00
LukasandClaude Opus 4.6 7b83e3c3ea Upgrade pnpm 10.6.0 to 10.32.1
Fixes Node DEP0169 url.parse() deprecation warning

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:17:07 +01:00
LukasandClaude Opus 4.6 c3c2cad798 Upgrade lefthook 1 to 2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:15:23 +01:00
LukasandClaude Opus 4.6 3f6140303d Upgrade knip 5 to 6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:09:56 +01:00
LukasandClaude Opus 4.6 fd30278474 Upgrade jsdom 28 to 29
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:09:11 +01:00
LukasandClaude Opus 4.6 278c06221f Upgrade Vite 8, plugin-react 6, Vitest 4
Vite 6→8 (Rolldown/Oxc), @vitejs/plugin-react 4→6 (Babel-free), Vitest 3→4 (AST coverage)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 09:41:14 +01:00
LukasandClaude Opus 4.6 722e8cc627 Update patch/minor dev dependencies
Biome 2.4.7→2.4.8, Tailwind 4.2.1→4.2.2, oxlint 1.55→1.56, oxlint-tsgolint 0.16→0.17.1

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 09:17:26 +01:00
LukasandClaude Opus 4.6 64741956dd Preserve search input and focus when toggling browse mode
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 23:25:40 +01:00
LukasandClaude Opus 4.6 6336dec38a Add condition tooltips with 5.5e descriptions
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:48:23 +01:00
LukasandClaude Opus 4.6 9def2d7c24 Fix condition picker clipping out of viewport
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Render condition picker via React portal with fixed positioning so it
is no longer clipped by the overflow-y-auto combatant list container.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:34:15 +01:00
LukasandClaude Opus 4.6 f729e37689 Replace book icon with name-click stat block toggle and pencil rename
Name click now opens/collapses the stat block panel; a hover-visible
pencil icon next to the name handles renaming. Removes the standalone
book icon for a cleaner, more intuitive combatant row.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:29:56 +01:00
LukasandClaude Opus 4.6 86768842ff Refactor App.tsx from god component to context-based architecture
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 15:33:33 +01:00
LukasandClaude Opus 4.6 6584d8d064 Add advantage/disadvantage rolling for initiative
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Right-click or long-press the d20 button (per-combatant or Roll All)
to open a context menu with Advantage and Disadvantage options.
Normal left-click behavior is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 09:16:04 +01:00
LukasandClaude Opus 4.6 7f38cbab73 Preserve stat block panel collapsed state on turn advance
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 23:23:52 +01:00
LukasandClaude Opus 4.6 2971898f0c Add dark and light theme with OS preference support
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Follow OS color scheme by default, with a three-way toggle
(System / Light / Dark) in the kebab menu. Light theme uses warm,
neutral tones with soft card-to-background contrast. Semantic colors
(damage, healing, conditions) keep their hue across themes.

Closes #10

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:24:18 +01:00
LukasandClaude Opus 4.6 43780772f6 Improve bestiary icon UX and auto-update stat block on turn change
- Use Book/BookOpen icons to indicate stat block open state
- Bump combatant icons (bestiary + PC) from 14px to 16px
- Use text-foreground for bestiary icon visibility
- Auto-update stat block panel to active combatant's creature on turn advance
- Update bestiary spec edge case to reflect new behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:48:38 +01:00
LukasandClaude Opus 4.6 7b3dbe2069 Use ghost buttons for turn navigation to blend with top bar
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:18:31 +01:00
LukasandClaude Opus 4.6 827a3978e9 Show toast and open source panel when rolling initiative without loaded source
When a user clicks the d20 to roll initiative for a single combatant whose
bestiary source isn't cached, show an informative toast and open the stat
block panel so they can load the source directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:11:20 +01:00
LukasandClaude Opus 4.6 f024562a7d Auto-open stat block panel when adding first bestiary creature
When the side panel is in its initial closed state (not user-collapsed),
adding a combatant from the bestiary now opens the panel to show its
stat block. This makes the panel discoverable without overriding a
deliberate collapse.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:03:34 +01:00
LukasandClaude Opus 4.6 dfef2194a5 Add subtle radial gradient to app background
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Apply a soft blue radial glow centered on the viewport to add depth
to the dark background, replacing the flat solid color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 14:27:38 +01:00
LukasandClaude Opus 4.6 502adca81b Fix layout shift on turn change and restore concentration border width
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Give all combatant rows a consistent border-l-2 + border on all sides
(transparent when inactive) so toggling active/concentration states
never changes the row's box size. Show purple left border when a
combatant is both active and concentrating.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:57:02 +01:00
LukasandClaude Opus 4.6 12e8bf6e69 Constrain rename input width to prevent row layout breakage
Cap the editable name input at max-w-48 so it doesn't stretch the
full column width and push icons/conditions onto separate lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:50:48 +01:00
LukasandClaude Opus 4.6 472574ac31 Bump border radius tokens for rounder UI surfaces
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Increase radius-md from 6px to 8px and radius-lg from 8px to 12px
for a more modern, polished look on buttons, inputs, and card surfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:48:23 +01:00
LukasandClaude Opus 4.6 f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
LukasandClaude Opus 4.6 8aec460ee4 Fix production class extraction by replacing template-literal classNames with cn()
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Tailwind v4's static extractor missed classes adjacent to ${} in template
literals (e.g. `pb-8${...}`), causing missing styles in production builds.
Migrated all dynamic classNames to cn() and added a check script to prevent
regressions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:56:15 +01:00
LukasandClaude Opus 4.6 6e10238fe0 Add filter input to source manager for searching cached sources by name
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:05:45 +01:00
LukasandClaude Opus 4.6 b6e882add2 Add explicit text-foreground to ghost and outline button variants
Buttons should declare their own text color rather than relying on
inheritance, which breaks in contexts like native <dialog>. Remove
the text-foreground workaround from the dialog elements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:57:27 +01:00
LukasandClaude Opus 4.6 7a87d979bf Fix native dialog centering and text color
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Tailwind v4 preflight resets dialog margins and color inheritance.
Add m-auto to restore showModal() centering, and text-foreground
so ghost buttons inherit the correct color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:55:18 +01:00
LukasandClaude Opus 4.6 02096bcee6 Fix bottom bar clipping on hosted deployment
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Use h-dvh (100dvh) instead of h-screen (100vh) so the layout
accounts for browser chrome (address bar, bottom toolbar).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:50:59 +01:00
LukasandClaude Opus 4.6 c092192b0e Add _copy field to RawMonster, remove noExplicitAny biome-ignore
The _copy field is a real property in the raw bestiary JSON — adding it
to the interface is more accurate than casting through any. Ratchet
source ignore threshold from 3 to 2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:31:34 +01:00
LukasandClaude Opus 4.6 4d1a7c6420 Remove noAwaitInLoops biome-ignore by chaining batches with reduce
Replace the for-loop with await-in-loop with a .reduce() chain that
sequences Promise.allSettled batches without triggering the lint rule.
Ratchet source ignore threshold from 4 to 3.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:24:31 +01:00
LukasandClaude Opus 4.6 46b444caba Refactor combatant row: single-click rename, book icon for stat blocks
Replace 250ms click timer and double-click detection with immediate
single-click rename for all combatant types. Add a BookOpen icon before
the name on bestiary rows as the dedicated stat block trigger. Remove
auto-show stat block on turn advance. Update specs to match: consistent
collapse/expand terminology, book icon requirements, no row-click stat
block behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:14:28 +01:00
LukasandClaude Opus 4.6 e68145319f Add biome-ignore backpressure script, convert modals to native <dialog>
Adds scripts/check-lint-ignores.mjs with four enforcement mechanisms:
ratcheting count cap (12 source / 3 test), banned rule prefixes,
required justification, and separate test thresholds. Wired into
pnpm check.

Converts player-management and create-player-modal from div-based
modals to native <dialog> with showModal()/close(), removing 8
biome-ignore comments. Remaining ignores are legitimate (Biome
false positives or stopPropagation wrappers with no fitting role).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 16:21:46 +01:00
LukasandClaude Opus 4.6 d64e1f5e4a Add integration tests for App.tsx with accessible HP status labels
3 integration tests render the full <App /> and exercise multi-component
flows: add/remove combatant, turn tracking across two combatants, and
HP adjustment with unconscious state. Add aria-label to the clickable HP
button so tests query accessible names instead of CSS classes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 01:46:32 +01:00
LukasandClaude Opus 4.6 ef0b755eec Add coverage thresholds for all tested directories, exclude dist from coverage
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Adds threshold entries for application, hooks, components, and components/ui
directories. Ratchets existing thresholds to match actual coverage. Excludes
**/dist/** from coverage to remove build output noise.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 16:19:56 +01:00
LukasandClaude Opus 4.6 4be816d10f Add test coverage for 5 components: HpAdjustPopover, ConditionPicker, CombatantRow, ActionBar, SourceManager
Adds aria-label attributes to HP placeholder and source delete buttons
for both accessibility and testability.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:53:01 +01:00
LukasandClaude Opus 4.6 e531d82d1b Add test coverage for 3 hooks: useEncounter, usePlayerCharacters, useSidePanelState
29 tests covering state transitions, persistence sync, domain error
propagation, bestiary/PC add flows, and panel state machine logic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:38:51 +01:00
LukasandClaude Opus 4.6 5a262c66cd Add test coverage for all 17 application layer use cases
Tests verify the get→call→save wiring and error propagation for each
use case. The 15 formulaic use cases share a test file; rollInitiative
and rollAllInitiative have dedicated suites covering their multi-step
logic (creature lookup, modifier calculation, iteration, early return).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:31:35 +01:00
LukasandClaude Opus 4.6 32b69f8df1 Use Readonly props and optional chaining/nullish coalescing
Mark component props as Readonly<> across 15 component files and
simplify edit-player-character field access with optional chaining
and nullish coalescing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:13:39 +01:00
LukasandClaude Opus 4.6 8efba288f7 Use String.raw and RegExp.exec, add prefer-regexp-exec oxlint rule
Replace escaped backslash in template literal with String.raw in
auto-number.ts. Use RegExp#exec() instead of String#match() in
bestiary-adapter.ts. Enable typescript/prefer-regexp-exec in oxlint
for automated enforcement.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:55:54 +01:00
LukasandClaude Opus 4.6 c94c30e459 Add oxlint for type-aware linting that Biome cannot cover
Install oxlint with tsgolint for TypeScript type information. Enable
rules for unnecessary type assertions, deprecated API usage, preferring
replaceAll over replace with global regex, and String.raw for escaped
backslashes. Fix all violations: remove redundant as-casts, replace
deprecated FormEvent with SubmitEvent, convert replace(/g) to
replaceAll, and use String.raw in escapeRegExp. Add oxlint to the
pnpm check gate alongside Biome.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:41:30 +01:00
LukasandClaude Opus 4.6 36768d3aa1 Upgrade Biome to 2.4.7 and enable 54 additional lint rules
Add rules covering bug prevention (noLeakedRender, noFloatingPromises,
noImportCycles, noReactForwardRef), security (noScriptUrl, noAlert),
performance (noAwaitInLoops, useTopLevelRegex), and code style
(noNestedTernary, useGlobalThis, useNullishCoalescing, useSortedClasses,
plus ~40 more). Fix all violations: extract top-level regex constants,
guard React && renders with boolean coercion, refactor nested ternaries,
replace window with globalThis, sort Tailwind classes, and introduce
expectDomainError test helper to eliminate conditional expects.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:25:09 +01:00
LukasandClaude Opus 4.6 473f1eaefe Exclude agent plan files from version control
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:10:18 +01:00
LukasandClaude Opus 4.6 971e0ded49 Replace ref+tick workaround with proper state in useBestiary
Store creature map in useState instead of useRef with a dummy
tick counter. React now re-renders naturally when the map changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
LukasandClaude Opus 4.6 36dcfc5076 Use useOptimistic for instant source manager cache clearing
Source rows disappear immediately when cleared instead of waiting
for the IndexedDB operation to complete. Real state syncs after.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
LukasandClaude Opus 4.6 127ed01064 Add self-review checklist to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
LukasandClaude Opus 4.6 179c3658ad Use useDeferredValue for search dropdown rendering
Defer rendering of bestiary suggestions and player character matches
in ActionBar so the input stays responsive as the bestiary grows.
Keyboard navigation and selection logic still use the latest values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
LukasandClaude Opus 4.6 01f2bb3ff1 Move derived encounter flags into useEncounter() hook
Relocate isEmpty, hasCreatureCombatants, and canRollAllInitiative
from App.tsx into useEncounter(), reducing inline derivations in
the component (Phase 5 of App decomposition plan).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
LukasandClaude Opus 4.6 930301de71 Rename fold/unfold to collapse/expand across panel code
Aligns terminology with standard UI conventions. Renames props,
state, handlers, aria-labels, test descriptions, and the test file.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
LukasandClaude Opus 4.6 aa806d4fb9 Show bulk import toast when panel is folded
Previously the toast only showed when the panel was not in bulk-import
mode. Now it also shows when the panel is folded, since the user can't
see the in-panel progress indicator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
LukasandClaude Opus 4.6 61bc274715 Extract BulkImportToasts component from App.tsx
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
LukasandClaude Opus 4.6 1932e837fb Extract PlayerCharacterSection component from App.tsx
Move player character modal state (createPlayerOpen, managementOpen,
editingPlayer) into a self-contained component with an imperative ref
handle. Closing the create/edit modal now returns to management.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:14 +01:00
LukasandClaude Opus 4.6 cce87318fb Extract useSidePanelState hook from App.tsx
Move panel view state, fold/pin state, isWideDesktop media query,
and all related handlers into a dedicated hook, reducing App.tsx
by ~80 lines of state management boilerplate.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
LukasandClaude Opus 4.6 3ef2370a34 Replace panel mode booleans with discriminated union
Three mutually exclusive state variables (selectedCreatureId,
bulkImportMode, sourceManagerMode) replaced with a single PanelView
union type, eliminating impossible states and boolean-clearing
boilerplate in handlers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
LukasandClaude Opus 4.6 c75d148d1e Fix high-severity undici vulnerability via pnpm override
Override undici to >=7.24.0 to resolve GHSA-v9p9-hfj2-hcw8
(WebSocket 64-bit length overflow). The vulnerable version was
pulled in transitively via jsdom@28.1.0.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
LukasandClaude Opus 4.6 63e233bd8d Switch side panel to stat block when advancing turns
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Previously the import/sources view would stay open when navigating to
the next combatant. Now advancing turns clears those modes so the active
creature's stat block is shown.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:03:11 +01:00
LukasandClaude Opus 4.6 8c62ec28f2 Rename "Bulk Import" to "Import All Sources" and remove file size mention
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:01:03 +01:00
LukasandClaude Opus 4.6 72195e90f6 Show toast when roll-all-initiative skips combatants without loaded sources
Previously the button silently did nothing for creatures whose bestiary
source wasn't loaded. Now it reports how many were skipped and why. Also
keeps the roll-all button visible (but disabled) when there's nothing
left to roll, and moves toasts to the bottom-left corner.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:58:25 +01:00
LukasandClaude Opus 4.6 6ac8e67970 Move source manager from combatant area to side panel
Source management now opens in the right side panel (like bulk import
and stat blocks) instead of rendering inline above the combatant list.
All three panel modes properly clear each other on activation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:40:28 +01:00
LukasandClaude Opus 4.6 a4797d5b15 Unfold side panel when triggering bulk import from overflow menu
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:33:05 +01:00
LukasandClaude Opus 4.6 d48e39ced4 Fix input not clearing after adding player character from suggestions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:30:24 +01:00