50 Commits

Author SHA1 Message Date
Lukas
472574ac31 Bump border radius tokens for rounder UI surfaces
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Increase radius-md from 6px to 8px and radius-lg from 8px to 12px
for a more modern, polished look on buttons, inputs, and card surfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:48:23 +01:00
Lukas
f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
Lukas
8aec460ee4 Fix production class extraction by replacing template-literal classNames with cn()
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Tailwind v4's static extractor missed classes adjacent to ${} in template
literals (e.g. `pb-8${...}`), causing missing styles in production builds.
Migrated all dynamic classNames to cn() and added a check script to prevent
regressions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:56:15 +01:00
Lukas
6e10238fe0 Add filter input to source manager for searching cached sources by name
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 12:05:45 +01:00
Lukas
b6e882add2 Add explicit text-foreground to ghost and outline button variants
Buttons should declare their own text color rather than relying on
inheritance, which breaks in contexts like native <dialog>. Remove
the text-foreground workaround from the dialog elements.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:57:27 +01:00
Lukas
7a87d979bf Fix native dialog centering and text color
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Tailwind v4 preflight resets dialog margins and color inheritance.
Add m-auto to restore showModal() centering, and text-foreground
so ghost buttons inherit the correct color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:55:18 +01:00
Lukas
02096bcee6 Fix bottom bar clipping on hosted deployment
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Use h-dvh (100dvh) instead of h-screen (100vh) so the layout
accounts for browser chrome (address bar, bottom toolbar).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:50:59 +01:00
Lukas
c092192b0e Add _copy field to RawMonster, remove noExplicitAny biome-ignore
The _copy field is a real property in the raw bestiary JSON — adding it
to the interface is more accurate than casting through any. Ratchet
source ignore threshold from 3 to 2.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:31:34 +01:00
Lukas
4d1a7c6420 Remove noAwaitInLoops biome-ignore by chaining batches with reduce
Replace the for-loop with await-in-loop with a .reduce() chain that
sequences Promise.allSettled batches without triggering the lint rule.
Ratchet source ignore threshold from 4 to 3.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:24:31 +01:00
Lukas
46b444caba Refactor combatant row: single-click rename, book icon for stat blocks
Replace 250ms click timer and double-click detection with immediate
single-click rename for all combatant types. Add a BookOpen icon before
the name on bestiary rows as the dedicated stat block trigger. Remove
auto-show stat block on turn advance. Update specs to match: consistent
collapse/expand terminology, book icon requirements, no row-click stat
block behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 11:14:28 +01:00
Lukas
e68145319f Add biome-ignore backpressure script, convert modals to native <dialog>
Adds scripts/check-lint-ignores.mjs with four enforcement mechanisms:
ratcheting count cap (12 source / 3 test), banned rule prefixes,
required justification, and separate test thresholds. Wired into
pnpm check.

Converts player-management and create-player-modal from div-based
modals to native <dialog> with showModal()/close(), removing 8
biome-ignore comments. Remaining ignores are legitimate (Biome
false positives or stopPropagation wrappers with no fitting role).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 16:21:46 +01:00
Lukas
d64e1f5e4a Add integration tests for App.tsx with accessible HP status labels
3 integration tests render the full <App /> and exercise multi-component
flows: add/remove combatant, turn tracking across two combatants, and
HP adjustment with unconscious state. Add aria-label to the clickable HP
button so tests query accessible names instead of CSS classes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 01:46:32 +01:00
Lukas
ef0b755eec Add coverage thresholds for all tested directories, exclude dist from coverage
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Adds threshold entries for application, hooks, components, and components/ui
directories. Ratchets existing thresholds to match actual coverage. Excludes
**/dist/** from coverage to remove build output noise.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 16:19:56 +01:00
Lukas
4be816d10f Add test coverage for 5 components: HpAdjustPopover, ConditionPicker, CombatantRow, ActionBar, SourceManager
Adds aria-label attributes to HP placeholder and source delete buttons
for both accessibility and testability.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:53:01 +01:00
Lukas
e531d82d1b Add test coverage for 3 hooks: useEncounter, usePlayerCharacters, useSidePanelState
29 tests covering state transitions, persistence sync, domain error
propagation, bestiary/PC add flows, and panel state machine logic.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:38:51 +01:00
Lukas
5a262c66cd Add test coverage for all 17 application layer use cases
Tests verify the get→call→save wiring and error propagation for each
use case. The 15 formulaic use cases share a test file; rollInitiative
and rollAllInitiative have dedicated suites covering their multi-step
logic (creature lookup, modifier calculation, iteration, early return).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:31:35 +01:00
Lukas
32b69f8df1 Use Readonly props and optional chaining/nullish coalescing
Mark component props as Readonly<> across 15 component files and
simplify edit-player-character field access with optional chaining
and nullish coalescing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 15:13:39 +01:00
Lukas
8efba288f7 Use String.raw and RegExp.exec, add prefer-regexp-exec oxlint rule
Replace escaped backslash in template literal with String.raw in
auto-number.ts. Use RegExp#exec() instead of String#match() in
bestiary-adapter.ts. Enable typescript/prefer-regexp-exec in oxlint
for automated enforcement.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:55:54 +01:00
Lukas
c94c30e459 Add oxlint for type-aware linting that Biome cannot cover
Install oxlint with tsgolint for TypeScript type information. Enable
rules for unnecessary type assertions, deprecated API usage, preferring
replaceAll over replace with global regex, and String.raw for escaped
backslashes. Fix all violations: remove redundant as-casts, replace
deprecated FormEvent with SubmitEvent, convert replace(/g) to
replaceAll, and use String.raw in escapeRegExp. Add oxlint to the
pnpm check gate alongside Biome.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:41:30 +01:00
Lukas
36768d3aa1 Upgrade Biome to 2.4.7 and enable 54 additional lint rules
Add rules covering bug prevention (noLeakedRender, noFloatingPromises,
noImportCycles, noReactForwardRef), security (noScriptUrl, noAlert),
performance (noAwaitInLoops, useTopLevelRegex), and code style
(noNestedTernary, useGlobalThis, useNullishCoalescing, useSortedClasses,
plus ~40 more). Fix all violations: extract top-level regex constants,
guard React && renders with boolean coercion, refactor nested ternaries,
replace window with globalThis, sort Tailwind classes, and introduce
expectDomainError test helper to eliminate conditional expects.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 14:25:09 +01:00
Lukas
473f1eaefe Exclude agent plan files from version control
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:10:18 +01:00
Lukas
971e0ded49 Replace ref+tick workaround with proper state in useBestiary
Store creature map in useState instead of useRef with a dummy
tick counter. React now re-renders naturally when the map changes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
Lukas
36dcfc5076 Use useOptimistic for instant source manager cache clearing
Source rows disappear immediately when cleared instead of waiting
for the IndexedDB operation to complete. Real state syncs after.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
Lukas
127ed01064 Add self-review checklist to CLAUDE.md
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:24 +01:00
Lukas
179c3658ad Use useDeferredValue for search dropdown rendering
Defer rendering of bestiary suggestions and player character matches
in ActionBar so the input stays responsive as the bestiary grows.
Keyboard navigation and selection logic still use the latest values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
01f2bb3ff1 Move derived encounter flags into useEncounter() hook
Relocate isEmpty, hasCreatureCombatants, and canRollAllInitiative
from App.tsx into useEncounter(), reducing inline derivations in
the component (Phase 5 of App decomposition plan).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
930301de71 Rename fold/unfold to collapse/expand across panel code
Aligns terminology with standard UI conventions. Renames props,
state, handlers, aria-labels, test descriptions, and the test file.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
aa806d4fb9 Show bulk import toast when panel is folded
Previously the toast only showed when the panel was not in bulk-import
mode. Now it also shows when the panel is folded, since the user can't
see the in-panel progress indicator.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
61bc274715 Extract BulkImportToasts component from App.tsx
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:23 +01:00
Lukas
1932e837fb Extract PlayerCharacterSection component from App.tsx
Move player character modal state (createPlayerOpen, managementOpen,
editingPlayer) into a self-contained component with an imperative ref
handle. Closing the create/edit modal now returns to management.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:14 +01:00
Lukas
cce87318fb Extract useSidePanelState hook from App.tsx
Move panel view state, fold/pin state, isWideDesktop media query,
and all related handlers into a dedicated hook, reducing App.tsx
by ~80 lines of state management boilerplate.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
Lukas
3ef2370a34 Replace panel mode booleans with discriminated union
Three mutually exclusive state variables (selectedCreatureId,
bulkImportMode, sourceManagerMode) replaced with a single PanelView
union type, eliminating impossible states and boolean-clearing
boilerplate in handlers.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
Lukas
c75d148d1e Fix high-severity undici vulnerability via pnpm override
Override undici to >=7.24.0 to resolve GHSA-v9p9-hfj2-hcw8
(WebSocket 64-bit length overflow). The vulnerable version was
pulled in transitively via jsdom@28.1.0.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:02:03 +01:00
Lukas
63e233bd8d Switch side panel to stat block when advancing turns
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Previously the import/sources view would stay open when navigating to
the next combatant. Now advancing turns clears those modes so the active
creature's stat block is shown.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:03:11 +01:00
Lukas
8c62ec28f2 Rename "Bulk Import" to "Import All Sources" and remove file size mention
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 19:01:03 +01:00
Lukas
72195e90f6 Show toast when roll-all-initiative skips combatants without loaded sources
Previously the button silently did nothing for creatures whose bestiary
source wasn't loaded. Now it reports how many were skipped and why. Also
keeps the roll-all button visible (but disabled) when there's nothing
left to roll, and moves toasts to the bottom-left corner.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:58:25 +01:00
Lukas
6ac8e67970 Move source manager from combatant area to side panel
Source management now opens in the right side panel (like bulk import
and stat blocks) instead of rendering inline above the combatant list.
All three panel modes properly clear each other on activation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:40:28 +01:00
Lukas
a4797d5b15 Unfold side panel when triggering bulk import from overflow menu
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:33:05 +01:00
Lukas
d48e39ced4 Fix input not clearing after adding player character from suggestions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:30:24 +01:00
Lukas
b7406c4b54 Make player character color and icon optional
Clicking an already-selected color or icon in the create/edit form now
deselects it. PCs without a color use the default combatant styling;
PCs without an icon show no icon. Domain, application, persistence,
and display layers all updated to handle the optional fields.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 18:01:20 +01:00
Lukas
07cdd4867a Fix custom combatant form disappearing when dismissing suggestions
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The "Add as custom" button and Escape key were clearing the name input
along with the suggestions, preventing the custom fields (Init, AC,
MaxHP) from ever appearing. Now only the suggestions are dismissed,
keeping the typed name intact so the custom combatant form renders.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:30:17 +01:00
Lukas
85acb5c185 Migrate icon buttons to Button component and simplify size variants
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Replace raw <button> elements with Button variant="ghost" in stat-block
panel, toast, player modals. Add icon-sm size variant (h-6 w-6) for
compact contexts. Consolidate text button sizes into a single default
(h-8 px-3), removing the redundant sm variant. Add size prop to
ConfirmButton for consistent sizing.

Button now has three sizes: default (text), icon, icon-sm.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 17:22:00 +01:00
Lukas
f9ef64bb00 Unify hover effects via semantic theme tokens
Replace one-off hover colors with hover-neutral/hover-destructive tokens
so all interactive elements respond consistently to theme changes. Fix
hover-neutral-bg token value (was identical to card surface, making hover
invisible on card backgrounds) to a semi-transparent primary tint. Switch
turn nav buttons to outline variant for visible hover feedback. Convert HP
popover damage/heal to plain buttons to avoid ghost variant hover conflict
with tailwind-merge.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:58:01 +01:00
Lukas
bd39808000 Declutter action bars: overflow menu, browse toggle, conditional D20
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Top bar stripped to turn navigation only (Prev, round badge, Clear, Next).
Roll All Initiative, Manage Sources, and Bulk Import moved to a new
overflow menu in the bottom bar. Player Characters also moved there.

Browse stat blocks is now an Eye/EyeOff toggle inside the search input
that switches between add mode and browse mode. Add button only appears
when entering a custom creature name. Roll All Initiative button shows
conditionally — only when bestiary creatures lack initiative values.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:31:25 +01:00
Lukas
75778884bd Hide top bar in empty state and animate it in with first combatant
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The turn navigation bar is now hidden when no combatants exist, keeping
the empty state clean. It slides down from above when the first
combatant is added, synchronized with the action bar settling animation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 14:43:41 +01:00
Lukas
72d4f30e60 Center action bar in empty state for better onboarding UX
Replace the abstract + icon with the actual input field centered at the
optical center when no combatants exist. Animate the transition in both
directions: settling down when the first combatant is added, rising up
when all combatants are removed.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 14:29:51 +01:00
Lukas
96b37d4bdd Color player character names instead of left border
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Player characters now show their chosen color on their name text
rather than as a left border glow. Left border is reserved for
active row (accent) and concentration (purple).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:52:09 +01:00
Lukas
76ca78c169 Improve player modals: Escape to close, trash icon for delete
Both player management and create/edit modals now close on Escape.
Delete player character button uses Trash2 icon instead of X to
distinguish permanent deletion from dismissal.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:51:58 +01:00
Lukas
b0c27b8ab9 Add red hover effect to destructive buttons
ConfirmButton now shows hover:text-hover-destructive in its default
state. Source manager delete buttons and Clear All get matching
destructive hover styling.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:51:34 +01:00
Lukas
458c277e9f Polish UI: consistent icon buttons, tooltips, modal backdrop close, and top bar layout
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- Standardize icon button sizing (size="icon") and color (text-muted-foreground) across top and bottom bars
- Group bottom bar icon buttons with gap-0 to match top bar style
- Add missing tooltips/aria-labels for stat block viewer, bulk import buttons
- Replace Settings icon with Library for source manager
- Make step forward/back buttons use primary (solid) variant
- Move round badge next to combatant name in center of top bar
- Close player create/edit and management modals on backdrop click

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 18:47:47 +01:00
93 changed files with 5002 additions and 1607 deletions

1
.gitignore vendored
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@@ -11,3 +11,4 @@ Thumbs.db
.idea/
coverage/
*.tsbuildinfo
docs/agents/plans/

27
.oxlintrc.json Normal file
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@@ -0,0 +1,27 @@
{
"$schema": "https://raw.githubusercontent.com/nicolo-ribaudo/tc39-proposal-type-annotations/refs/heads/main/packages/oxlint/configuration_file_schema.json",
"plugins": ["typescript", "unicorn", "jest"],
"categories": {},
"rules": {
"typescript/no-unnecessary-type-assertion": "error",
"typescript/no-deprecated": "warn",
"typescript/prefer-regexp-exec": "error",
"unicorn/prefer-string-replace-all": "error",
"unicorn/prefer-string-raw": "error",
"jest/expect-expect": [
"error",
{
"assertFunctionNames": ["expect", "expectDomainError"]
}
]
},
"ignorePatterns": [
"dist",
"coverage",
".claude",
".specify",
"specs",
".pnpm-store",
"scripts"
]
}

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@@ -5,7 +5,8 @@ This file provides guidance to Claude Code (claude.ai/code) when working with co
## Commands
```bash
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + typecheck + test/coverage + jscpd)
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd)
pnpm oxlint # Type-aware linting (oxlint — complements Biome)
pnpm knip # Unused code detection (Knip)
pnpm test # Run all tests (Vitest)
pnpm test:watch # Tests in watch mode
@@ -58,12 +59,13 @@ docs/agents/ RPI skill artifacts (research reports, plans)
- React 19, Vite 6, Tailwind CSS v4
- Lucide React (icons)
- `idb` (IndexedDB wrapper for bestiary cache)
- Biome 2.0 (formatting + linting), Knip (unused code), jscpd (copy-paste detection)
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection)
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
## Conventions
- **Biome 2.0** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
- **Biome 2.4** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
- **oxlint** for type-aware linting that Biome can't do (unnecessary type assertions, deprecated APIs, `replaceAll` preference, `String.raw`). Configured in `.oxlintrc.json`.
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports when required by the repo's ESM settings (e.g., `./types.js`).
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
- **Domain events** are plain data objects with a `type` discriminant — no classes.
@@ -71,6 +73,14 @@ docs/agents/ RPI skill artifacts (research reports, plans)
- **Feature specs** live in `specs/NNN-feature-name/` with spec.md (and optionally plan.md, tasks.md for new work). Specs describe features, not individual changes. The project constitution is at `.specify/memory/constitution.md`.
- **Quality gates** are enforced at pre-commit via Lefthook's `pnpm check` — the project's single earliest enforcement point. No gate may exist only as a CI step or manual process.
## Self-Review Checklist
Before finishing a change, consider:
- Is this the simplest approach that solves the current problem?
- Is there duplication that hurts readability? (But don't abstract prematurely.)
- Are errors handled correctly and communicated sensibly to the user?
- Does the UI follow modern patterns and feel intuitive to interact with?
## Speckit Workflow
Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Specs are **living documents** that describe features, not individual changes.

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@@ -23,6 +23,7 @@
"@tailwindcss/vite": "^4.2.1",
"@testing-library/jest-dom": "^6.9.1",
"@testing-library/react": "^16.3.2",
"@testing-library/user-event": "^14.6.1",
"@types/react": "^19.0.0",
"@types/react-dom": "^19.0.0",
"@vitejs/plugin-react": "^4.3.0",

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@@ -2,14 +2,26 @@ import {
rollAllInitiativeUseCase,
rollInitiativeUseCase,
} from "@initiative/application";
import type { CombatantId, Creature, CreatureId } from "@initiative/domain";
import { Plus } from "lucide-react";
import { useCallback, useEffect, useRef, useState } from "react";
import {
type CombatantId,
type Creature,
type CreatureId,
isDomainError,
} from "@initiative/domain";
import {
useCallback,
useEffect,
useLayoutEffect,
useRef,
useState,
} from "react";
import { ActionBar } from "./components/action-bar";
import { BulkImportToasts } from "./components/bulk-import-toasts";
import { CombatantRow } from "./components/combatant-row";
import { CreatePlayerModal } from "./components/create-player-modal";
import { PlayerManagement } from "./components/player-management";
import { SourceManager } from "./components/source-manager";
import {
PlayerCharacterSection,
type PlayerCharacterSectionHandle,
} from "./components/player-character-section";
import { StatBlockPanel } from "./components/stat-block-panel";
import { Toast } from "./components/toast";
import { TurnNavigation } from "./components/turn-navigation";
@@ -17,14 +29,56 @@ import { type SearchResult, useBestiary } from "./hooks/use-bestiary";
import { useBulkImport } from "./hooks/use-bulk-import";
import { useEncounter } from "./hooks/use-encounter";
import { usePlayerCharacters } from "./hooks/use-player-characters";
import { useSidePanelState } from "./hooks/use-side-panel-state";
import { cn } from "./lib/utils";
function rollDice(): number {
return Math.floor(Math.random() * 20) + 1;
}
function useActionBarAnimation(combatantCount: number) {
const wasEmptyRef = useRef(combatantCount === 0);
const [settling, setSettling] = useState(false);
const [rising, setRising] = useState(false);
const [topBarExiting, setTopBarExiting] = useState(false);
useLayoutEffect(() => {
const nowEmpty = combatantCount === 0;
if (wasEmptyRef.current && !nowEmpty) {
setSettling(true);
} else if (!wasEmptyRef.current && nowEmpty) {
setRising(true);
setTopBarExiting(true);
}
wasEmptyRef.current = nowEmpty;
}, [combatantCount]);
const empty = combatantCount === 0;
const risingClass = rising ? "animate-rise-to-center" : "";
const settlingClass = settling ? "animate-settle-to-bottom" : "";
const exitingClass = topBarExiting
? "absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
: "";
const topBarClass = settling ? "animate-slide-down-in" : exitingClass;
const showTopBar = !empty || topBarExiting;
return {
risingClass,
settlingClass,
topBarClass,
showTopBar,
onSettleEnd: () => setSettling(false),
onRiseEnd: () => setRising(false),
onTopBarExitEnd: () => setTopBarExiting(false),
};
}
export function App() {
const {
encounter,
isEmpty,
hasCreatureCombatants,
canRollAllInitiative,
advanceTurn,
retreatTurn,
addCombatant,
@@ -49,12 +103,6 @@ export function App() {
deleteCharacter: deletePlayerCharacter,
} = usePlayerCharacters();
const [createPlayerOpen, setCreatePlayerOpen] = useState(false);
const [managementOpen, setManagementOpen] = useState(false);
const [editingPlayer, setEditingPlayer] = useState<
(typeof playerCharacters)[number] | undefined
>(undefined);
const {
search,
getCreature,
@@ -66,32 +114,16 @@ export function App() {
} = useBestiary();
const bulkImport = useBulkImport();
const sidePanel = useSidePanelState();
const [selectedCreatureId, setSelectedCreatureId] =
useState<CreatureId | null>(null);
const [bulkImportMode, setBulkImportMode] = useState(false);
const [sourceManagerOpen, setSourceManagerOpen] = useState(false);
const [isRightPanelFolded, setIsRightPanelFolded] = useState(false);
const [pinnedCreatureId, setPinnedCreatureId] = useState<CreatureId | null>(
null,
);
const [isWideDesktop, setIsWideDesktop] = useState(
() => window.matchMedia("(min-width: 1280px)").matches,
);
const [rollSkippedCount, setRollSkippedCount] = useState(0);
useEffect(() => {
const mq = window.matchMedia("(min-width: 1280px)");
const handler = (e: MediaQueryListEvent) => setIsWideDesktop(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
}, []);
const selectedCreature: Creature | null = selectedCreatureId
? (getCreature(selectedCreatureId) ?? null)
const selectedCreature: Creature | null = sidePanel.selectedCreatureId
? (getCreature(sidePanel.selectedCreatureId) ?? null)
: null;
const pinnedCreature: Creature | null = pinnedCreatureId
? (getCreature(pinnedCreatureId) ?? null)
const pinnedCreature: Creature | null = sidePanel.pinnedCreatureId
? (getCreature(sidePanel.pinnedCreatureId) ?? null)
: null;
const handleAddFromBestiary = useCallback(
@@ -101,10 +133,12 @@ export function App() {
[addFromBestiary],
);
const handleCombatantStatBlock = useCallback((creatureId: string) => {
setSelectedCreatureId(creatureId as CreatureId);
setIsRightPanelFolded(false);
}, []);
const handleCombatantStatBlock = useCallback(
(creatureId: string) => {
sidePanel.showCreature(creatureId as CreatureId);
},
[sidePanel.showCreature],
);
const handleRollInitiative = useCallback(
(id: CombatantId) => {
@@ -114,23 +148,23 @@ export function App() {
);
const handleRollAllInitiative = useCallback(() => {
rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
const result = rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
if (!isDomainError(result) && result.skippedNoSource > 0) {
setRollSkippedCount(result.skippedNoSource);
}
}, [makeStore, getCreature]);
const handleViewStatBlock = useCallback((result: SearchResult) => {
const slug = result.name
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/(^-|-$)/g, "");
const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
setSelectedCreatureId(cId);
setIsRightPanelFolded(false);
}, []);
const handleBulkImport = useCallback(() => {
setBulkImportMode(true);
setSelectedCreatureId(null);
}, []);
const handleViewStatBlock = useCallback(
(result: SearchResult) => {
const slug = result.name
.toLowerCase()
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
sidePanel.showCreature(cId);
},
[sidePanel.showCreature],
);
const handleStartBulkImport = useCallback(
(baseUrl: string) => {
@@ -145,32 +179,13 @@ export function App() {
);
const handleBulkImportDone = useCallback(() => {
setBulkImportMode(false);
sidePanel.dismissPanel();
bulkImport.reset();
}, [bulkImport.reset]);
const handleDismissBrowsePanel = useCallback(() => {
setSelectedCreatureId(null);
setBulkImportMode(false);
}, []);
const handleToggleFold = useCallback(() => {
setIsRightPanelFolded((f) => !f);
}, []);
const handlePin = useCallback(() => {
if (selectedCreatureId) {
setPinnedCreatureId((prev) =>
prev === selectedCreatureId ? null : selectedCreatureId,
);
}
}, [selectedCreatureId]);
const handleUnpin = useCallback(() => {
setPinnedCreatureId(null);
}, []);
}, [sidePanel.dismissPanel, bulkImport.reset]);
const actionBarInputRef = useRef<HTMLInputElement>(null);
const playerCharacterRef = useRef<PlayerCharacterSectionHandle>(null);
const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
// Auto-scroll to the active combatant when the turn changes
const activeRowRef = useRef<HTMLDivElement>(null);
@@ -179,116 +194,129 @@ export function App() {
block: "nearest",
behavior: "smooth",
});
}, [encounter.activeIndex]);
// Auto-show stat block for the active combatant when turn changes,
// but only when the viewport is wide enough to show it alongside the tracker.
// Only react to activeIndex changes — not combatant reordering (e.g. Roll All).
const prevActiveIndexRef = useRef(encounter.activeIndex);
useEffect(() => {
if (prevActiveIndexRef.current === encounter.activeIndex) return;
prevActiveIndexRef.current = encounter.activeIndex;
if (!window.matchMedia("(min-width: 1024px)").matches) return;
const active = encounter.combatants[encounter.activeIndex];
if (!active?.creatureId || !isLoaded) return;
setSelectedCreatureId(active.creatureId as CreatureId);
}, [encounter.activeIndex, encounter.combatants, isLoaded]);
}, []);
return (
<div className="flex h-screen flex-col">
<div className="mx-auto flex w-full max-w-2xl flex-1 flex-col gap-3 px-4 min-h-0">
{/* Turn Navigation — fixed at top */}
<div className="shrink-0 pt-8">
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
onClearEncounter={clearEncounter}
onRollAllInitiative={handleRollAllInitiative}
onOpenSourceManager={() => setSourceManagerOpen((o) => !o)}
/>
</div>
{sourceManagerOpen && (
<div className="shrink-0 rounded-md border border-border bg-card px-4 py-3">
<SourceManager onCacheCleared={refreshCache} />
<div className="flex h-dvh flex-col">
<div className="relative mx-auto flex min-h-0 w-full max-w-2xl flex-1 flex-col gap-3 px-4">
{!!actionBarAnim.showTopBar && (
<div
className={cn("shrink-0 pt-8", actionBarAnim.topBarClass)}
onAnimationEnd={actionBarAnim.onTopBarExitEnd}
>
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
onClearEncounter={clearEncounter}
/>
</div>
)}
{/* Scrollable area — combatant list */}
<div className="flex-1 overflow-y-auto min-h-0">
<div
className={`flex flex-col px-2 py-2${encounter.combatants.length === 0 ? " h-full items-center justify-center" : ""}`}
>
{encounter.combatants.length === 0 ? (
<button
type="button"
onClick={() => actionBarInputRef.current?.focus()}
className="animate-breathe cursor-pointer text-muted-foreground transition-colors hover:text-primary"
>
<Plus className="size-14" />
</button>
) : (
encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
ref={i === encounter.activeIndex ? activeRowRef : null}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
onRollInitiative={
c.creatureId ? handleRollInitiative : undefined
}
/>
))
)}
{isEmpty ? (
/* Empty state — ActionBar centered */
<div className="flex min-h-0 flex-1 items-center justify-center pt-8 pb-[15%]">
<div
className={cn("w-full", actionBarAnim.risingClass)}
onAnimationEnd={actionBarAnim.onRiseEnd}
>
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onViewStatBlock={handleViewStatBlock}
onBulkImport={sidePanel.showBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
inputRef={actionBarInputRef}
playerCharacters={playerCharacters}
onAddFromPlayerCharacter={addFromPlayerCharacter}
onManagePlayers={() =>
playerCharacterRef.current?.openManagement()
}
onRollAllInitiative={handleRollAllInitiative}
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
autoFocus
/>
</div>
</div>
</div>
) : (
<>
{/* Scrollable area — combatant list */}
<div className="min-h-0 flex-1 overflow-y-auto">
<div className="flex flex-col px-2 py-2">
{encounter.combatants.map((c, i) => (
<CombatantRow
key={c.id}
ref={i === encounter.activeIndex ? activeRowRef : null}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
onRollInitiative={
c.creatureId ? handleRollInitiative : undefined
}
/>
))}
</div>
</div>
{/* Action Bar — fixed at bottom */}
<div className="shrink-0 pb-8">
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onViewStatBlock={handleViewStatBlock}
onBulkImport={handleBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
inputRef={actionBarInputRef}
playerCharacters={playerCharacters}
onAddFromPlayerCharacter={addFromPlayerCharacter}
onManagePlayers={() => setManagementOpen(true)}
/>
</div>
{/* Action Bar — fixed at bottom */}
<div
className={cn("shrink-0 pb-8", actionBarAnim.settlingClass)}
onAnimationEnd={actionBarAnim.onSettleEnd}
>
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onViewStatBlock={handleViewStatBlock}
onBulkImport={sidePanel.showBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
inputRef={actionBarInputRef}
playerCharacters={playerCharacters}
onAddFromPlayerCharacter={addFromPlayerCharacter}
onManagePlayers={() =>
playerCharacterRef.current?.openManagement()
}
onRollAllInitiative={handleRollAllInitiative}
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
/>
</div>
</>
)}
</div>
{/* Pinned Stat Block Panel (left) */}
{pinnedCreatureId && isWideDesktop && (
{!!sidePanel.pinnedCreatureId && sidePanel.isWideDesktop && (
<StatBlockPanel
creatureId={pinnedCreatureId}
creatureId={sidePanel.pinnedCreatureId}
creature={pinnedCreature}
isSourceCached={isSourceCached}
fetchAndCacheSource={fetchAndCacheSource}
uploadAndCacheSource={uploadAndCacheSource}
refreshCache={refreshCache}
panelRole="pinned"
isFolded={false}
onToggleFold={() => {}}
isCollapsed={false}
onToggleCollapse={() => {}}
onPin={() => {}}
onUnpin={handleUnpin}
onUnpin={sidePanel.unpin}
showPinButton={false}
side="left"
onDismiss={() => {}}
@@ -297,90 +325,47 @@ export function App() {
{/* Browse Stat Block Panel (right) */}
<StatBlockPanel
creatureId={selectedCreatureId}
creatureId={sidePanel.selectedCreatureId}
creature={selectedCreature}
isSourceCached={isSourceCached}
fetchAndCacheSource={fetchAndCacheSource}
uploadAndCacheSource={uploadAndCacheSource}
refreshCache={refreshCache}
panelRole="browse"
isFolded={isRightPanelFolded}
onToggleFold={handleToggleFold}
onPin={handlePin}
isCollapsed={sidePanel.isRightPanelCollapsed}
onToggleCollapse={sidePanel.toggleCollapse}
onPin={sidePanel.togglePin}
onUnpin={() => {}}
showPinButton={isWideDesktop && !!selectedCreature}
showPinButton={sidePanel.isWideDesktop && !!selectedCreature}
side="right"
onDismiss={handleDismissBrowsePanel}
bulkImportMode={bulkImportMode}
onDismiss={sidePanel.dismissPanel}
bulkImportMode={sidePanel.bulkImportMode}
bulkImportState={bulkImport.state}
onStartBulkImport={handleStartBulkImport}
onBulkImportDone={handleBulkImportDone}
sourceManagerMode={sidePanel.sourceManagerMode}
/>
{/* Toast for bulk import progress when panel is closed */}
{bulkImport.state.status === "loading" && !bulkImportMode && (
<Toast
message={`Loading sources... ${bulkImport.state.completed + bulkImport.state.failed}/${bulkImport.state.total}`}
progress={
bulkImport.state.total > 0
? (bulkImport.state.completed + bulkImport.state.failed) /
bulkImport.state.total
: 0
}
onDismiss={() => {}}
/>
)}
{bulkImport.state.status === "complete" && !bulkImportMode && (
<Toast
message="All sources loaded"
onDismiss={bulkImport.reset}
autoDismissMs={3000}
/>
)}
{bulkImport.state.status === "partial-failure" && !bulkImportMode && (
<Toast
message={`Loaded ${bulkImport.state.completed}/${bulkImport.state.total} sources (${bulkImport.state.failed} failed)`}
onDismiss={bulkImport.reset}
/>
)}
<CreatePlayerModal
open={createPlayerOpen}
onClose={() => {
setCreatePlayerOpen(false);
setEditingPlayer(undefined);
}}
onSave={(name, ac, maxHp, color, icon) => {
if (editingPlayer) {
editPlayerCharacter?.(editingPlayer.id, {
name,
ac,
maxHp,
color,
icon,
});
} else {
createPlayerCharacter(name, ac, maxHp, color, icon);
}
}}
playerCharacter={editingPlayer}
<BulkImportToasts
state={bulkImport.state}
visible={!sidePanel.bulkImportMode || sidePanel.isRightPanelCollapsed}
onReset={bulkImport.reset}
/>
<PlayerManagement
open={managementOpen}
onClose={() => setManagementOpen(false)}
{rollSkippedCount > 0 && (
<Toast
message={`${rollSkippedCount} skipped — bestiary source not loaded`}
onDismiss={() => setRollSkippedCount(0)}
autoDismissMs={4000}
/>
)}
<PlayerCharacterSection
ref={playerCharacterRef}
characters={playerCharacters}
onEdit={(pc) => {
setEditingPlayer(pc);
setCreatePlayerOpen(true);
setManagementOpen(false);
}}
onDelete={(id) => deletePlayerCharacter?.(id)}
onCreate={() => {
setEditingPlayer(undefined);
setCreatePlayerOpen(true);
setManagementOpen(false);
}}
onCreateCharacter={createPlayerCharacter}
onEditCharacter={editPlayerCharacter}
onDeleteCharacter={deletePlayerCharacter}
/>
</div>
);

View File

@@ -0,0 +1,163 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { App } from "../App";
// Mock persistence — no localStorage interaction
vi.mock("../persistence/encounter-storage.js", () => ({
loadEncounter: () => null,
saveEncounter: () => {},
}));
vi.mock("../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: () => [],
savePlayerCharacters: () => {},
}));
// Mock bestiary — no IndexedDB or JSON index
vi.mock("../adapters/bestiary-cache.js", () => ({
loadAllCachedCreatures: () => Promise.resolve(new Map()),
isSourceCached: () => Promise.resolve(false),
cacheSource: () => Promise.resolve(),
getCachedSources: () => Promise.resolve([]),
clearSource: () => Promise.resolve(),
clearAll: () => Promise.resolve(),
}));
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
// DOM API stubs — jsdom doesn't implement these
beforeAll(() => {
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
Element.prototype.scrollIntoView = vi.fn();
});
afterEach(cleanup);
async function addCombatant(
user: ReturnType<typeof userEvent.setup>,
name: string,
opts?: { maxHp?: string },
) {
const inputs = screen.getAllByPlaceholderText("+ Add combatants");
// biome-ignore lint/style/noNonNullAssertion: getAllBy always returns at least one
const input = inputs.at(-1)!;
await user.type(input, name);
if (opts?.maxHp) {
const maxHpInput = screen.getByPlaceholderText("MaxHP");
await user.type(maxHpInput, opts.maxHp);
}
const addButton = screen.getByRole("button", { name: "Add" });
await user.click(addButton);
}
describe("App integration", () => {
it("adds a combatant and removes it, returning to empty state", async () => {
const user = userEvent.setup();
render(<App />);
// Empty state: centered input visible, no TurnNavigation
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
expect(screen.queryByText("R1")).not.toBeInTheDocument();
// Add a combatant
await addCombatant(user, "Goblin");
// Verify combatant appears and TurnNavigation shows
expect(screen.getByRole("button", { name: "Goblin" })).toBeInTheDocument();
expect(screen.getByText("R1")).toBeInTheDocument();
expect(screen.getAllByText("Goblin").length).toBeGreaterThanOrEqual(2);
// Remove combatant via ConfirmButton (two clicks)
const removeBtn = screen.getByRole("button", {
name: "Remove combatant",
});
await user.click(removeBtn);
const confirmBtn = screen.getByRole("button", {
name: "Confirm remove combatant",
});
await user.click(confirmBtn);
// Back to empty state (R1 badge may linger due to exit animation in jsdom)
expect(
screen.queryByRole("button", { name: "Goblin" }),
).not.toBeInTheDocument();
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
});
it("advances and retreats turns across two combatants", async () => {
const user = userEvent.setup();
render(<App />);
await addCombatant(user, "Fighter");
await addCombatant(user, "Wizard");
// Initial state — R1, Fighter active (Previous turn disabled)
expect(screen.getByText("R1")).toBeInTheDocument();
expect(
screen.getByRole("button", { name: "Previous turn" }),
).toBeDisabled();
// Advance turn — Wizard becomes active
await user.click(screen.getByRole("button", { name: "Next turn" }));
expect(screen.getByText("R1")).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Previous turn" })).toBeEnabled();
// Advance again — wraps to R2, Fighter active
await user.click(screen.getByRole("button", { name: "Next turn" }));
expect(screen.getByText("R2")).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Previous turn" })).toBeEnabled();
// Retreat — back to R1, Wizard active
await user.click(screen.getByRole("button", { name: "Previous turn" }));
expect(screen.getByText("R1")).toBeInTheDocument();
});
it("adds a combatant with HP, applies damage, and shows unconscious state", async () => {
const user = userEvent.setup();
render(<App />);
await addCombatant(user, "Ogre", { maxHp: "59" });
// Verify HP displays — currentHp and maxHp both show "59"
expect(screen.getByText("/")).toBeInTheDocument();
const hpButton = screen.getByRole("button", {
name: "Current HP: 59 (healthy)",
});
expect(hpButton).toBeInTheDocument();
// Click currentHp to open HpAdjustPopover, apply full damage
await user.click(hpButton);
const hpInput = screen.getByPlaceholderText("HP");
expect(hpInput).toBeInTheDocument();
await user.type(hpInput, "59");
await user.click(screen.getByRole("button", { name: "Apply damage" }));
// Verify HP decreased to 0 and unconscious state
expect(
screen.getByRole("button", { name: "Current HP: 0 (unconscious)" }),
).toBeInTheDocument();
});
});

View File

@@ -200,6 +200,7 @@ describe("ConfirmButton", () => {
const parentHandler = vi.fn();
render(
// biome-ignore lint/a11y/noStaticElementInteractions: test wrapper
// biome-ignore lint/a11y/noNoninteractiveElementInteractions: test wrapper
<div onKeyDown={parentHandler}>
<ConfirmButton
icon={<XIcon />}

View File

@@ -6,6 +6,9 @@ import { cleanup, fireEvent, render, screen } from "@testing-library/react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { StatBlockPanel } from "../components/stat-block-panel";
const CLOSE_REGEX = /close/i;
const COLLAPSE_REGEX = /collapse/i;
const CREATURE_ID = "srd:goblin" as CreatureId;
const CREATURE: Creature = {
id: CREATURE_ID,
@@ -26,7 +29,7 @@ const CREATURE: Creature = {
};
function mockMatchMedia(matches: boolean) {
Object.defineProperty(window, "matchMedia", {
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches,
@@ -45,8 +48,8 @@ interface PanelProps {
creatureId?: CreatureId | null;
creature?: Creature | null;
panelRole?: "browse" | "pinned";
isFolded?: boolean;
onToggleFold?: () => void;
isCollapsed?: boolean;
onToggleCollapse?: () => void;
onPin?: () => void;
onUnpin?: () => void;
showPinButton?: boolean;
@@ -64,8 +67,8 @@ function renderPanel(overrides: PanelProps = {}) {
uploadAndCacheSource: vi.fn(),
refreshCache: vi.fn(),
panelRole: "browse" as const,
isFolded: false,
onToggleFold: vi.fn(),
isCollapsed: false,
onToggleCollapse: vi.fn(),
onPin: vi.fn(),
onUnpin: vi.fn(),
showPinButton: false,
@@ -78,21 +81,21 @@ function renderPanel(overrides: PanelProps = {}) {
return props;
}
describe("Stat Block Panel Fold/Unfold and Pin", () => {
describe("Stat Block Panel Collapse/Expand and Pin", () => {
beforeEach(() => {
mockMatchMedia(true); // desktop by default
});
afterEach(cleanup);
describe("US1: Fold and Unfold", () => {
it("shows fold button instead of close button on desktop", () => {
describe("US1: Collapse and Expand", () => {
it("shows collapse button instead of close button on desktop", () => {
renderPanel();
expect(
screen.getByRole("button", { name: "Fold stat block panel" }),
screen.getByRole("button", { name: "Collapse stat block panel" }),
).toBeInTheDocument();
expect(
screen.queryByRole("button", { name: /close/i }),
screen.queryByRole("button", { name: CLOSE_REGEX }),
).not.toBeInTheDocument();
});
@@ -101,42 +104,42 @@ describe("Stat Block Panel Fold/Unfold and Pin", () => {
expect(screen.queryByText("Stat Block")).not.toBeInTheDocument();
});
it("renders folded tab with creature name when isFolded is true", () => {
renderPanel({ isFolded: true });
it("renders collapsed tab with creature name when isCollapsed is true", () => {
renderPanel({ isCollapsed: true });
expect(screen.getByText("Goblin")).toBeInTheDocument();
expect(
screen.getByRole("button", { name: "Unfold stat block panel" }),
screen.getByRole("button", { name: "Expand stat block panel" }),
).toBeInTheDocument();
});
it("calls onToggleFold when fold button is clicked", () => {
it("calls onToggleCollapse when collapse button is clicked", () => {
const props = renderPanel();
fireEvent.click(
screen.getByRole("button", { name: "Fold stat block panel" }),
screen.getByRole("button", { name: "Collapse stat block panel" }),
);
expect(props.onToggleFold).toHaveBeenCalledTimes(1);
expect(props.onToggleCollapse).toHaveBeenCalledTimes(1);
});
it("calls onToggleFold when folded tab is clicked", () => {
const props = renderPanel({ isFolded: true });
it("calls onToggleCollapse when collapsed tab is clicked", () => {
const props = renderPanel({ isCollapsed: true });
fireEvent.click(
screen.getByRole("button", { name: "Unfold stat block panel" }),
screen.getByRole("button", { name: "Expand stat block panel" }),
);
expect(props.onToggleFold).toHaveBeenCalledTimes(1);
expect(props.onToggleCollapse).toHaveBeenCalledTimes(1);
});
it("applies translate-x class when folded (right side)", () => {
renderPanel({ isFolded: true, side: "right" });
it("applies translate-x class when collapsed (right side)", () => {
renderPanel({ isCollapsed: true, side: "right" });
const panel = screen
.getByRole("button", { name: "Unfold stat block panel" })
.getByRole("button", { name: "Expand stat block panel" })
.closest("div");
expect(panel?.className).toContain("translate-x-[calc(100%-40px)]");
});
it("applies translate-x-0 when expanded", () => {
renderPanel({ isFolded: false });
renderPanel({ isCollapsed: false });
const foldBtn = screen.getByRole("button", {
name: "Fold stat block panel",
name: "Collapse stat block panel",
});
const panel = foldBtn.closest("div.fixed") as HTMLElement;
expect(panel?.className).toContain("translate-x-0");
@@ -148,12 +151,12 @@ describe("Stat Block Panel Fold/Unfold and Pin", () => {
mockMatchMedia(false); // mobile
});
it("shows fold button instead of X close button on mobile drawer", () => {
it("shows collapse button instead of X close button on mobile drawer", () => {
renderPanel();
expect(
screen.getByRole("button", { name: "Fold stat block panel" }),
screen.getByRole("button", { name: "Collapse stat block panel" }),
).toBeInTheDocument();
// No X close icon button — only backdrop dismiss and fold toggle
// No X close icon button — only backdrop dismiss and collapse toggle
const buttons = screen.getAllByRole("button");
const buttonLabels = buttons.map((b) => b.getAttribute("aria-label"));
expect(buttonLabels).not.toContain("Close");
@@ -175,8 +178,8 @@ describe("Stat Block Panel Fold/Unfold and Pin", () => {
uploadAndCacheSource={vi.fn()}
refreshCache={vi.fn()}
panelRole="pinned"
isFolded={false}
onToggleFold={vi.fn()}
isCollapsed={false}
onToggleCollapse={vi.fn()}
onPin={vi.fn()}
onUnpin={vi.fn()}
showPinButton={false}
@@ -235,7 +238,7 @@ describe("Stat Block Panel Fold/Unfold and Pin", () => {
it("positions browse panel on the right side", () => {
renderPanel({ panelRole: "browse", side: "right" });
const foldBtn = screen.getByRole("button", {
name: "Fold stat block panel",
name: "Collapse stat block panel",
});
const panel = foldBtn.closest("div.fixed") as HTMLElement;
expect(panel?.className).toContain("right-0");
@@ -243,16 +246,16 @@ describe("Stat Block Panel Fold/Unfold and Pin", () => {
});
});
describe("US3: Fold independence with pinned panel", () => {
it("pinned panel has no fold button", () => {
describe("US3: Collapse independence with pinned panel", () => {
it("pinned panel has no collapse button", () => {
renderPanel({ panelRole: "pinned", side: "left" });
expect(
screen.queryByRole("button", { name: /fold/i }),
screen.queryByRole("button", { name: COLLAPSE_REGEX }),
).not.toBeInTheDocument();
});
it("pinned panel is always expanded (no translate offset)", () => {
renderPanel({ panelRole: "pinned", side: "left", isFolded: false });
renderPanel({ panelRole: "pinned", side: "left", isCollapsed: false });
const unpinBtn = screen.getByRole("button", {
name: "Unpin creature",
});

View File

@@ -30,11 +30,11 @@ describe("stripTags", () => {
expect(stripTags("{@hit 5}")).toBe("+5");
});
it("strips {@h} to Hit: ", () => {
it("strips {@h} to Hit:", () => {
expect(stripTags("{@h}")).toBe("Hit: ");
});
it("strips {@hom} to Hit or Miss: ", () => {
it("strips {@hom} to Hit or Miss:", () => {
expect(stripTags("{@hom}")).toBe("Hit or Miss: ");
});

View File

@@ -9,6 +9,8 @@ import type {
import { creatureId, proficiencyBonus } from "@initiative/domain";
import { stripTags } from "./strip-tags.js";
const LEADING_DIGITS_REGEX = /^(\d+)/;
// --- Raw 5etools types (minimal, for parsing) ---
interface RawMonster {
@@ -49,6 +51,7 @@ interface RawMonster {
legendaryHeader?: string[];
spellcasting?: RawSpellcasting[];
initiative?: { proficiency?: number };
_copy?: unknown;
}
interface RawEntry {
@@ -168,7 +171,7 @@ function extractAc(ac: RawMonster["ac"]): {
}
if ("special" in first) {
// Variable AC (e.g. spell summons) — parse leading number if possible
const match = first.special.match(/^(\d+)/);
const match = LEADING_DIGITS_REGEX.exec(first.special);
return {
value: match ? Number(match[1]) : 0,
source: first.special,
@@ -371,8 +374,8 @@ function extractCr(cr: string | { cr: string } | undefined): string {
function makeCreatureId(source: string, name: string): CreatureId {
const slug = name
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/(^-|-$)/g, "");
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
return creatureId(`${source.toLowerCase()}:${slug}`);
}
@@ -383,8 +386,7 @@ export function normalizeBestiary(raw: { monster: RawMonster[] }): Creature[] {
// Filter out _copy entries (reference another source's monster) and
// monsters missing required fields (ac, hp, size, type)
const monsters = raw.monster.filter((m) => {
// biome-ignore lint/suspicious/noExplicitAny: raw JSON may have _copy field
if ((m as any)._copy) return false;
if (m._copy) return false;
return (
Array.isArray(m.ac) &&
m.ac.length > 0 &&

View File

@@ -25,55 +25,58 @@ export function stripTags(text: string): string {
let result = text;
// {@h} → "Hit: "
result = result.replace(/\{@h\}/g, "Hit: ");
result = result.replaceAll("{@h}", "Hit: ");
// {@hom} → "Hit or Miss: "
result = result.replace(/\{@hom\}/g, "Hit or Miss: ");
result = result.replaceAll("{@hom}", "Hit or Miss: ");
// {@actTrigger} → "Trigger:"
result = result.replace(/\{@actTrigger\}/g, "Trigger:");
result = result.replaceAll("{@actTrigger}", "Trigger:");
// {@actResponse} → "Response:"
result = result.replace(/\{@actResponse\}/g, "Response:");
result = result.replaceAll("{@actResponse}", "Response:");
// {@actSaveSuccess} → "Success:"
result = result.replace(/\{@actSaveSuccess\}/g, "Success:");
result = result.replaceAll("{@actSaveSuccess}", "Success:");
// {@actSaveSuccessOrFail} → handled below as parameterized
// {@recharge 5} → "(Recharge 5-6)", {@recharge} → "(Recharge 6)"
result = result.replace(/\{@recharge\s+(\d)\}/g, "(Recharge $1-6)");
result = result.replace(/\{@recharge\}/g, "(Recharge 6)");
result = result.replaceAll(/\{@recharge\s+(\d)\}/g, "(Recharge $1-6)");
result = result.replaceAll("{@recharge}", "(Recharge 6)");
// {@dc N} → "DC N"
result = result.replace(/\{@dc\s+(\d+)\}/g, "DC $1");
result = result.replaceAll(/\{@dc\s+(\d+)\}/g, "DC $1");
// {@hit N} → "+N"
result = result.replace(/\{@hit\s+(\d+)\}/g, "+$1");
result = result.replaceAll(/\{@hit\s+(\d+)\}/g, "+$1");
// {@atkr type} → mapped attack roll text
result = result.replace(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
return ATKR_MAP[type.trim()] ?? `Attack Roll:`;
result = result.replaceAll(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
return ATKR_MAP[type.trim()] ?? "Attack Roll:";
});
// {@actSave ability} → "Ability saving throw"
result = result.replace(/\{@actSave\s+([^}]+)\}/g, (_, ability: string) => {
const name = ABILITY_MAP[ability.trim().toLowerCase()];
return name ? `${name} saving throw` : `${ability} saving throw`;
});
result = result.replaceAll(
/\{@actSave\s+([^}]+)\}/g,
(_, ability: string) => {
const name = ABILITY_MAP[ability.trim().toLowerCase()];
return name ? `${name} saving throw` : `${ability} saving throw`;
},
);
// {@actSaveFail} → "Failure:" or {@actSaveFail N} → "Failure by N or More:"
result = result.replace(
result = result.replaceAll(
/\{@actSaveFail\s+(\d+)\}/g,
"Failure by $1 or More:",
);
result = result.replace(/\{@actSaveFail\}/g, "Failure:");
result = result.replaceAll("{@actSaveFail}", "Failure:");
// {@actSaveSuccessOrFail} → keep as-is label
result = result.replace(/\{@actSaveSuccessOrFail\}/g, "Success or Failure:");
result = result.replaceAll("{@actSaveSuccessOrFail}", "Success or Failure:");
// {@actSaveFailBy N} → "Failure by N or More:"
result = result.replace(
result = result.replaceAll(
/\{@actSaveFailBy\s+(\d+)\}/g,
"Failure by $1 or More:",
);
@@ -81,7 +84,7 @@ export function stripTags(text: string): string {
// Generic tags: {@tag Display|Source|...} → Display (first segment before |)
// Covers: spell, condition, damage, dice, variantrule, action, skill,
// creature, hazard, status, plus any unknown tags
result = result.replace(
result = result.replaceAll(
/\{@(\w+)\s+([^}]+)\}/g,
(_, tag: string, content: string) => {
// For tags with Display|Source format, extract first segment

View File

@@ -0,0 +1,88 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { ActionBar } from "../action-bar";
afterEach(cleanup);
const defaultProps = {
onAddCombatant: vi.fn(),
onAddFromBestiary: vi.fn(),
bestiarySearch: () => [],
bestiaryLoaded: false,
};
function renderBar(overrides: Partial<Parameters<typeof ActionBar>[0]> = {}) {
const props = { ...defaultProps, ...overrides };
return render(<ActionBar {...props} />);
}
describe("ActionBar", () => {
it("renders input with placeholder '+ Add combatants'", () => {
renderBar();
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
});
it("submitting with a name calls onAddCombatant", async () => {
const user = userEvent.setup();
const onAddCombatant = vi.fn();
renderBar({ onAddCombatant });
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Goblin");
// The Add button appears when name >= 2 chars and no suggestions
const addButton = screen.getByRole("button", { name: "Add" });
await user.click(addButton);
expect(onAddCombatant).toHaveBeenCalledWith("Goblin", undefined);
});
it("submitting with empty name does nothing", async () => {
const user = userEvent.setup();
const onAddCombatant = vi.fn();
renderBar({ onAddCombatant });
// Submit the form directly (Enter on empty input)
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "{Enter}");
expect(onAddCombatant).not.toHaveBeenCalled();
});
it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
const user = userEvent.setup();
renderBar();
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Go");
expect(screen.getByPlaceholderText("Init")).toBeInTheDocument();
expect(screen.getByPlaceholderText("AC")).toBeInTheDocument();
expect(screen.getByPlaceholderText("MaxHP")).toBeInTheDocument();
});
it("shows Add button when name >= 2 chars and no suggestions", async () => {
const user = userEvent.setup();
renderBar();
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Go");
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
});
it("shows roll all initiative button when showRollAllInitiative is true", () => {
const onRollAllInitiative = vi.fn();
renderBar({ showRollAllInitiative: true, onRollAllInitiative });
expect(
screen.getByRole("button", { name: "Roll all initiative" }),
).toBeInTheDocument();
});
it("roll all initiative button is disabled when rollAllInitiativeDisabled is true", () => {
const onRollAllInitiative = vi.fn();
renderBar({
showRollAllInitiative: true,
onRollAllInitiative,
rollAllInitiativeDisabled: true,
});
expect(
screen.getByRole("button", { name: "Roll all initiative" }),
).toBeDisabled();
});
});

View File

@@ -0,0 +1,164 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { combatantId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { CombatantRow } from "../combatant-row";
import { PLAYER_COLOR_HEX } from "../player-icon-map";
afterEach(cleanup);
const defaultProps = {
onRename: vi.fn(),
onSetInitiative: vi.fn(),
onRemove: vi.fn(),
onSetHp: vi.fn(),
onAdjustHp: vi.fn(),
onSetAc: vi.fn(),
onToggleCondition: vi.fn(),
onToggleConcentration: vi.fn(),
};
function renderRow(
overrides: Partial<{
combatant: Parameters<typeof CombatantRow>[0]["combatant"];
isActive: boolean;
onRollInitiative: (id: ReturnType<typeof combatantId>) => void;
onRemove: (id: ReturnType<typeof combatantId>) => void;
onShowStatBlock: () => void;
}> = {},
) {
const combatant = overrides.combatant ?? {
id: combatantId("1"),
name: "Goblin",
initiative: 15,
maxHp: 10,
currentHp: 10,
ac: 13,
};
const props = {
...defaultProps,
combatant,
isActive: overrides.isActive ?? false,
onRollInitiative: overrides.onRollInitiative,
onShowStatBlock: overrides.onShowStatBlock,
onRemove: overrides.onRemove ?? defaultProps.onRemove,
};
return render(<CombatantRow {...props} />);
}
describe("CombatantRow", () => {
it("renders combatant name", () => {
renderRow();
expect(screen.getByText("Goblin")).toBeInTheDocument();
});
it("renders initiative value", () => {
renderRow();
expect(screen.getByText("15")).toBeInTheDocument();
});
it("renders current HP", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 10,
currentHp: 7,
},
});
expect(screen.getByText("7")).toBeInTheDocument();
});
it("active combatant gets active border styling", () => {
const { container } = renderRow({ isActive: true });
const row = container.firstElementChild;
expect(row?.className).toContain("border-accent/40");
});
it("unconscious combatant (currentHp === 0) gets dimmed styling", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 10,
currentHp: 0,
},
});
// The name area should have opacity-50
const nameEl = screen.getByText("Goblin");
const nameContainer = nameEl.closest(".opacity-50");
expect(nameContainer).not.toBeNull();
});
it("shows '--' for current HP when no maxHp is set", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
},
});
expect(screen.getByLabelText("No HP set")).toBeInTheDocument();
});
it("shows concentration icon when isConcentrating is true", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
isConcentrating: true,
},
});
const concButton = screen.getByRole("button", {
name: "Toggle concentration",
});
expect(concButton.className).toContain("text-purple-400");
});
it("shows player character icon and color when set", () => {
const { container } = renderRow({
combatant: {
id: combatantId("1"),
name: "Aragorn",
color: "red",
icon: "sword",
},
});
// The icon should be rendered with the player color
const svgIcon = container.querySelector("svg[style]");
expect(svgIcon).not.toBeNull();
expect(svgIcon).toHaveStyle({ color: PLAYER_COLOR_HEX.red });
});
it("remove button calls onRemove after confirmation", async () => {
const user = userEvent.setup();
const onRemove = vi.fn();
renderRow({ onRemove });
const removeBtn = screen.getByRole("button", {
name: "Remove combatant",
});
// First click enters confirm state
await user.click(removeBtn);
// Second click confirms
const confirmBtn = screen.getByRole("button", {
name: "Confirm remove combatant",
});
await user.click(confirmBtn);
expect(onRemove).toHaveBeenCalledWith(combatantId("1"));
});
it("shows d20 roll button when initiative is undefined and onRollInitiative is provided", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
},
onRollInitiative: vi.fn(),
});
expect(
screen.getByRole("button", { name: "Roll initiative" }),
).toBeInTheDocument();
});
});

View File

@@ -0,0 +1,63 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { ConditionPicker } from "../condition-picker";
afterEach(cleanup);
function renderPicker(
overrides: Partial<{
activeConditions: readonly ConditionId[];
onToggle: (conditionId: ConditionId) => void;
onClose: () => void;
}> = {},
) {
const onToggle = overrides.onToggle ?? vi.fn();
const onClose = overrides.onClose ?? vi.fn();
const result = render(
<ConditionPicker
activeConditions={overrides.activeConditions ?? []}
onToggle={onToggle}
onClose={onClose}
/>,
);
return { ...result, onToggle, onClose };
}
describe("ConditionPicker", () => {
it("renders all condition definitions from domain", () => {
renderPicker();
for (const def of CONDITION_DEFINITIONS) {
expect(screen.getByText(def.label)).toBeInTheDocument();
}
});
it("active conditions are visually distinguished", () => {
renderPicker({ activeConditions: ["blinded"] });
const blindedButton = screen.getByText("Blinded").closest("button");
expect(blindedButton?.className).toContain("bg-card/50");
});
it("clicking a condition calls onToggle with that condition's ID", async () => {
const user = userEvent.setup();
const { onToggle } = renderPicker();
await user.click(screen.getByText("Poisoned"));
expect(onToggle).toHaveBeenCalledWith("poisoned");
});
it("non-active conditions render with muted styling", () => {
renderPicker({ activeConditions: [] });
const label = screen.getByText("Charmed");
expect(label.className).toContain("text-muted-foreground");
});
it("active condition labels use foreground color", () => {
renderPicker({ activeConditions: ["charmed"] });
const label = screen.getByText("Charmed");
expect(label.className).toContain("text-foreground");
});
});

View File

@@ -0,0 +1,115 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { HpAdjustPopover } from "../hp-adjust-popover";
afterEach(cleanup);
function renderPopover(
overrides: Partial<{
onAdjust: (delta: number) => void;
onClose: () => void;
}> = {},
) {
const onAdjust = overrides.onAdjust ?? vi.fn();
const onClose = overrides.onClose ?? vi.fn();
const result = render(
<HpAdjustPopover onAdjust={onAdjust} onClose={onClose} />,
);
return { ...result, onAdjust, onClose };
}
describe("HpAdjustPopover", () => {
it("renders input with placeholder 'HP'", () => {
renderPopover();
expect(screen.getByPlaceholderText("HP")).toBeInTheDocument();
});
it("damage and heal buttons are disabled when input is empty", () => {
renderPopover();
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).toBeDisabled();
});
it("damage and heal buttons are disabled when input is '0'", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "0");
expect(screen.getByRole("button", { name: "Apply damage" })).toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).toBeDisabled();
});
it("typing a valid number enables both buttons", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "5");
expect(
screen.getByRole("button", { name: "Apply damage" }),
).not.toBeDisabled();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).not.toBeDisabled();
});
it("clicking damage button calls onAdjust with negative value and onClose", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "7");
await user.click(screen.getByRole("button", { name: "Apply damage" }));
expect(onAdjust).toHaveBeenCalledWith(-7);
expect(onClose).toHaveBeenCalled();
});
it("clicking heal button calls onAdjust with positive value and onClose", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "3");
await user.click(screen.getByRole("button", { name: "Apply healing" }));
expect(onAdjust).toHaveBeenCalledWith(3);
expect(onClose).toHaveBeenCalled();
});
it("Enter key applies damage (negative)", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "4");
await user.keyboard("{Enter}");
expect(onAdjust).toHaveBeenCalledWith(-4);
expect(onClose).toHaveBeenCalled();
});
it("Shift+Enter applies healing (positive)", async () => {
const user = userEvent.setup();
const { onAdjust, onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "6");
await user.keyboard("{Shift>}{Enter}{/Shift}");
expect(onAdjust).toHaveBeenCalledWith(6);
expect(onClose).toHaveBeenCalled();
});
it("Escape key calls onClose", async () => {
const user = userEvent.setup();
const { onClose } = renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "2");
await user.keyboard("{Escape}");
expect(onClose).toHaveBeenCalled();
});
it("only accepts digit characters in input", async () => {
const user = userEvent.setup();
renderPopover();
const input = screen.getByPlaceholderText("HP");
await user.type(input, "12abc34");
expect(input).toHaveValue("1234");
});
});

View File

@@ -0,0 +1,127 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen, waitFor } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
vi.mock("../../adapters/bestiary-cache.js", () => ({
getCachedSources: vi.fn(),
clearSource: vi.fn(),
clearAll: vi.fn(),
}));
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
import { SourceManager } from "../source-manager";
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
afterEach(() => {
cleanup();
vi.clearAllMocks();
});
describe("SourceManager", () => {
it("shows 'No cached sources' empty state when no sources", async () => {
mockGetCachedSources.mockResolvedValue([]);
render(<SourceManager onCacheCleared={vi.fn()} />);
await waitFor(() => {
expect(screen.getByText("No cached sources")).toBeInTheDocument();
});
});
it("lists cached sources with display name and creature count", async () => {
mockGetCachedSources.mockResolvedValue([
{
sourceCode: "mm",
displayName: "Monster Manual",
creatureCount: 300,
cachedAt: Date.now(),
},
{
sourceCode: "vgm",
displayName: "Volo's Guide",
creatureCount: 100,
cachedAt: Date.now(),
},
]);
render(<SourceManager onCacheCleared={vi.fn()} />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
expect(screen.getByText("300 creatures")).toBeInTheDocument();
expect(screen.getByText("Volo's Guide")).toBeInTheDocument();
expect(screen.getByText("100 creatures")).toBeInTheDocument();
});
it("Clear All button calls cache clear and onCacheCleared", async () => {
const user = userEvent.setup();
const onCacheCleared = vi.fn();
mockGetCachedSources
.mockResolvedValueOnce([
{
sourceCode: "mm",
displayName: "Monster Manual",
creatureCount: 300,
cachedAt: Date.now(),
},
])
.mockResolvedValue([]);
mockClearAll.mockResolvedValue(undefined);
render(<SourceManager onCacheCleared={onCacheCleared} />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
await user.click(screen.getByRole("button", { name: "Clear All" }));
await waitFor(() => {
expect(mockClearAll).toHaveBeenCalled();
});
expect(onCacheCleared).toHaveBeenCalled();
});
it("individual source delete button calls clear for that source", async () => {
const user = userEvent.setup();
const onCacheCleared = vi.fn();
mockGetCachedSources
.mockResolvedValueOnce([
{
sourceCode: "mm",
displayName: "Monster Manual",
creatureCount: 300,
cachedAt: Date.now(),
},
{
sourceCode: "vgm",
displayName: "Volo's Guide",
creatureCount: 100,
cachedAt: Date.now(),
},
])
.mockResolvedValue([
{
sourceCode: "vgm",
displayName: "Volo's Guide",
creatureCount: 100,
cachedAt: Date.now(),
},
]);
mockClearSource.mockResolvedValue(undefined);
render(<SourceManager onCacheCleared={onCacheCleared} />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
await user.click(
screen.getByRole("button", { name: "Remove Monster Manual" }),
);
await waitFor(() => {
expect(mockClearSource).toHaveBeenCalledWith("mm");
});
expect(onCacheCleared).toHaveBeenCalled();
});
});

View File

@@ -26,8 +26,6 @@ function renderNav(overrides: Partial<Encounter> = {}) {
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
onRollAllInitiative={vi.fn()}
onOpenSourceManager={vi.fn()}
/>,
);
}
@@ -54,11 +52,11 @@ describe("TurnNavigation", () => {
expect(container.textContent).not.toContain("—");
});
it("round badge and combatant name are in separate DOM elements", () => {
it("round badge and combatant name are siblings in the center area", () => {
renderNav();
const badge = screen.getByText("R1");
const name = screen.getByText("Goblin");
expect(badge.parentElement).not.toBe(name.parentElement);
expect(badge.parentElement).toBe(name.parentElement);
});
it("updates the round badge when round changes", () => {
@@ -72,8 +70,6 @@ describe("TurnNavigation", () => {
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
onRollAllInitiative={vi.fn()}
onOpenSourceManager={vi.fn()}
/>,
);
expect(screen.getByText("R2")).toBeInTheDocument();
@@ -88,8 +84,6 @@ describe("TurnNavigation", () => {
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
onRollAllInitiative={vi.fn()}
onOpenSourceManager={vi.fn()}
/>,
);
expect(screen.getByText("R3")).toBeInTheDocument();
@@ -110,8 +104,6 @@ describe("TurnNavigation", () => {
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
onRollAllInitiative={vi.fn()}
onOpenSourceManager={vi.fn()}
/>,
);
expect(screen.getByText("Goblin")).toBeInTheDocument();
@@ -129,8 +121,6 @@ describe("TurnNavigation", () => {
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
onRollAllInitiative={vi.fn()}
onOpenSourceManager={vi.fn()}
/>,
);
expect(screen.getByText("Conjurer")).toBeInTheDocument();
@@ -173,16 +163,6 @@ describe("TurnNavigation", () => {
expect(
screen.getByRole("button", { name: "Next turn" }),
).toBeInTheDocument();
expect(
screen.getByRole("button", {
name: "Roll all initiative",
}),
).toBeInTheDocument();
expect(
screen.getByRole("button", {
name: "Manage cached sources",
}),
).toBeInTheDocument();
});
it("renders a 40-character name without truncation class issues", () => {

View File

@@ -12,7 +12,7 @@ export function AcShield({ value, onClick, className }: AcShieldProps) {
type="button"
onClick={onClick}
className={cn(
"relative inline-flex items-center justify-center text-sm tabular-nums text-muted-foreground transition-colors hover:text-hover-neutral",
"relative inline-flex items-center justify-center text-muted-foreground text-sm tabular-nums transition-colors hover:text-hover-neutral",
className,
)}
style={{ width: 28, height: 32 }}
@@ -29,8 +29,8 @@ export function AcShield({ value, onClick, className }: AcShieldProps) {
>
<path d="M14 1.5 L2.5 6.5 L2.5 15 Q2.5 25 14 30.5 Q25.5 25 25.5 15 L25.5 6.5 Z" />
</svg>
<span className="relative text-xs font-medium leading-none">
{value !== undefined ? value : "\u2014"}
<span className="relative font-medium text-xs leading-none">
{value == null ? "\u2014" : String(value)}
</span>
</button>
);

View File

@@ -1,16 +1,22 @@
import type { PlayerCharacter, PlayerIcon } from "@initiative/domain";
import { Check, Eye, Import, Minus, Plus, Users } from "lucide-react";
import type { PlayerCharacter } from "@initiative/domain";
import {
type FormEvent,
type RefObject,
useEffect,
useRef,
useState,
} from "react";
Check,
Eye,
EyeOff,
Import,
Library,
Minus,
Plus,
Users,
} from "lucide-react";
import React, { type RefObject, useDeferredValue, useState } from "react";
import type { SearchResult } from "../hooks/use-bestiary.js";
import { cn } from "../lib/utils.js";
import { D20Icon } from "./d20-icon.js";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
interface QueuedCreature {
result: SearchResult;
@@ -32,12 +38,216 @@ interface ActionBarProps {
playerCharacters?: readonly PlayerCharacter[];
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
onManagePlayers?: () => void;
onRollAllInitiative?: () => void;
showRollAllInitiative?: boolean;
rollAllInitiativeDisabled?: boolean;
onOpenSourceManager?: () => void;
autoFocus?: boolean;
}
function creatureKey(r: SearchResult): string {
return `${r.source}:${r.name}`;
}
function AddModeSuggestions({
nameInput,
suggestions,
pcMatches,
suggestionIndex,
queued,
onDismiss,
onClickSuggestion,
onSetSuggestionIndex,
onSetQueued,
onConfirmQueued,
onAddFromPlayerCharacter,
onClear,
}: Readonly<{
nameInput: string;
suggestions: SearchResult[];
pcMatches: PlayerCharacter[];
suggestionIndex: number;
queued: QueuedCreature | null;
onDismiss: () => void;
onClear: () => void;
onClickSuggestion: (result: SearchResult) => void;
onSetSuggestionIndex: (i: number) => void;
onSetQueued: (q: QueuedCreature | null) => void;
onConfirmQueued: () => void;
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
}>) {
return (
<div className="card-glow absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-lg border border-border bg-card">
<button
type="button"
className="flex w-full items-center gap-1.5 border-border border-b px-3 py-2 text-left text-accent text-sm hover:bg-accent/20"
onMouseDown={(e) => e.preventDefault()}
onClick={onDismiss}
>
<Plus className="h-3.5 w-3.5" />
<span className="flex-1">Add "{nameInput}" as custom</span>
<kbd className="rounded border border-border px-1.5 py-0.5 text-muted-foreground text-xs">
Esc
</kbd>
</button>
<div className="max-h-48 overflow-y-auto py-1">
{pcMatches.length > 0 && (
<>
<div className="px-3 py-1 font-medium text-muted-foreground text-xs">
Players
</div>
<ul>
{pcMatches.map((pc) => {
const PcIcon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
const pcColor = pc.color
? PLAYER_COLOR_HEX[pc.color]
: undefined;
return (
<li key={pc.id}>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onMouseDown={(e) => e.preventDefault()}
onClick={() => {
onAddFromPlayerCharacter?.(pc);
onClear();
}}
>
{!!PcIcon && (
<PcIcon size={14} style={{ color: pcColor }} />
)}
<span className="flex-1 truncate">{pc.name}</span>
<span className="text-muted-foreground text-xs">
Player
</span>
</button>
</li>
);
})}
</ul>
</>
)}
{suggestions.length > 0 && (
<ul>
{suggestions.map((result, i) => {
const key = creatureKey(result);
const isQueued =
queued !== null && creatureKey(queued.result) === key;
return (
<li key={key}>
<button
type="button"
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-foreground text-sm",
isQueued && "bg-accent/30",
!isQueued && i === suggestionIndex && "bg-accent/20",
!isQueued &&
i !== suggestionIndex &&
"hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => onClickSuggestion(result)}
onMouseEnter={() => onSetSuggestionIndex(i)}
>
<span>{result.name}</span>
<span className="flex items-center gap-1 text-muted-foreground text-xs">
{isQueued ? (
<>
<button
type="button"
className="rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
if (queued.count <= 1) {
onSetQueued(null);
} else {
onSetQueued({
...queued,
count: queued.count - 1,
});
}
}}
>
<Minus className="h-3 w-3" />
</button>
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
{queued.count}
</span>
<button
type="button"
className="rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
onSetQueued({
...queued,
count: queued.count + 1,
});
}}
>
<Plus className="h-3 w-3" />
</button>
<button
type="button"
className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
onConfirmQueued();
}}
>
<Check className="h-3.5 w-3.5" />
</button>
</>
) : (
result.sourceDisplayName
)}
</span>
</button>
</li>
);
})}
</ul>
)}
</div>
</div>
);
}
function buildOverflowItems(opts: {
onManagePlayers?: () => void;
onOpenSourceManager?: () => void;
bestiaryLoaded: boolean;
onBulkImport?: () => void;
bulkImportDisabled?: boolean;
}): OverflowMenuItem[] {
const items: OverflowMenuItem[] = [];
if (opts.onManagePlayers) {
items.push({
icon: <Users className="h-4 w-4" />,
label: "Player Characters",
onClick: opts.onManagePlayers,
});
}
if (opts.onOpenSourceManager) {
items.push({
icon: <Library className="h-4 w-4" />,
label: "Manage Sources",
onClick: opts.onOpenSourceManager,
});
}
if (opts.bestiaryLoaded && opts.onBulkImport) {
items.push({
icon: <Import className="h-4 w-4" />,
label: "Import All Sources",
onClick: opts.onBulkImport,
disabled: opts.bulkImportDisabled,
});
}
return items;
}
export function ActionBar({
onAddCombatant,
onAddFromBestiary,
@@ -50,23 +260,23 @@ export function ActionBar({
playerCharacters,
onAddFromPlayerCharacter,
onManagePlayers,
}: ActionBarProps) {
onRollAllInitiative,
showRollAllInitiative,
rollAllInitiativeDisabled,
onOpenSourceManager,
autoFocus,
}: Readonly<ActionBarProps>) {
const [nameInput, setNameInput] = useState("");
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
const deferredSuggestions = useDeferredValue(suggestions);
const deferredPcMatches = useDeferredValue(pcMatches);
const [suggestionIndex, setSuggestionIndex] = useState(-1);
const [queued, setQueued] = useState<QueuedCreature | null>(null);
const [customInit, setCustomInit] = useState("");
const [customAc, setCustomAc] = useState("");
const [customMaxHp, setCustomMaxHp] = useState("");
// Stat block viewer: separate dropdown
const [viewerOpen, setViewerOpen] = useState(false);
const [viewerQuery, setViewerQuery] = useState("");
const [viewerResults, setViewerResults] = useState<SearchResult[]>([]);
const [viewerIndex, setViewerIndex] = useState(-1);
const viewerRef = useRef<HTMLDivElement>(null);
const viewerInputRef = useRef<HTMLInputElement>(null);
const [browseMode, setBrowseMode] = useState(false);
const clearCustomFields = () => {
setCustomInit("");
@@ -74,16 +284,27 @@ export function ActionBar({
setCustomMaxHp("");
};
const clearInput = () => {
setNameInput("");
setSuggestions([]);
setPcMatches([]);
setQueued(null);
setSuggestionIndex(-1);
};
const dismissSuggestions = () => {
setSuggestions([]);
setPcMatches([]);
setQueued(null);
setSuggestionIndex(-1);
};
const confirmQueued = () => {
if (!queued) return;
for (let i = 0; i < queued.count; i++) {
onAddFromBestiary(queued.result);
}
setQueued(null);
setNameInput("");
setSuggestions([]);
setPcMatches([]);
setSuggestionIndex(-1);
clearInput();
};
const parseNum = (v: string): number | undefined => {
@@ -92,8 +313,9 @@ export function ActionBar({
return Number.isNaN(n) ? undefined : n;
};
const handleAdd = (e: FormEvent) => {
const handleAdd = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
if (browseMode) return;
if (queued) {
confirmQueued();
return;
@@ -113,9 +335,11 @@ export function ActionBar({
clearCustomFields();
};
const handleNameChange = (value: string) => {
setNameInput(value);
setSuggestionIndex(-1);
const handleBrowseSearch = (value: string) => {
setSuggestions(value.length >= 2 ? bestiarySearch(value) : []);
};
const handleAddSearch = (value: string) => {
let newSuggestions: SearchResult[] = [];
let newPcMatches: PlayerCharacter[] = [];
if (value.length >= 2) {
@@ -144,6 +368,16 @@ export function ActionBar({
}
};
const handleNameChange = (value: string) => {
setNameInput(value);
setSuggestionIndex(-1);
if (browseMode) {
handleBrowseSearch(value);
} else {
handleAddSearch(value);
}
};
const handleClickSuggestion = (result: SearchResult) => {
const key = creatureKey(result);
if (queued && creatureKey(queued.result) === key) {
@@ -161,7 +395,8 @@ export function ActionBar({
}
};
const hasSuggestions = suggestions.length > 0 || pcMatches.length > 0;
const hasSuggestions =
deferredSuggestions.length > 0 || deferredPcMatches.length > 0;
const handleKeyDown = (e: React.KeyboardEvent) => {
if (!hasSuggestions) return;
@@ -176,237 +411,138 @@ export function ActionBar({
e.preventDefault();
handleEnter();
} else if (e.key === "Escape") {
setQueued(null);
setSuggestionIndex(-1);
setSuggestions([]);
setPcMatches([]);
dismissSuggestions();
}
};
// Stat block viewer dropdown handlers
const openViewer = () => {
setViewerOpen(true);
setViewerQuery("");
setViewerResults([]);
setViewerIndex(-1);
requestAnimationFrame(() => viewerInputRef.current?.focus());
};
const closeViewer = () => {
setViewerOpen(false);
setViewerQuery("");
setViewerResults([]);
setViewerIndex(-1);
};
const handleViewerQueryChange = (value: string) => {
setViewerQuery(value);
setViewerIndex(-1);
if (value.length >= 2) {
setViewerResults(bestiarySearch(value));
} else {
setViewerResults([]);
}
};
const handleViewerSelect = (result: SearchResult) => {
onViewStatBlock?.(result);
closeViewer();
};
const handleViewerKeyDown = (e: React.KeyboardEvent) => {
const handleBrowseKeyDown = (e: React.KeyboardEvent) => {
if (e.key === "Escape") {
closeViewer();
setBrowseMode(false);
clearInput();
return;
}
if (viewerResults.length === 0) return;
if (suggestions.length === 0) return;
if (e.key === "ArrowDown") {
e.preventDefault();
setViewerIndex((i) => (i < viewerResults.length - 1 ? i + 1 : 0));
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setViewerIndex((i) => (i > 0 ? i - 1 : viewerResults.length - 1));
} else if (e.key === "Enter" && viewerIndex >= 0) {
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
} else if (e.key === "Enter" && suggestionIndex >= 0) {
e.preventDefault();
handleViewerSelect(viewerResults[viewerIndex]);
onViewStatBlock?.(suggestions[suggestionIndex]);
setBrowseMode(false);
clearInput();
}
};
// Close viewer on outside click
useEffect(() => {
if (!viewerOpen) return;
function handleClickOutside(e: MouseEvent) {
if (viewerRef.current && !viewerRef.current.contains(e.target as Node)) {
closeViewer();
}
}
document.addEventListener("mousedown", handleClickOutside);
return () => document.removeEventListener("mousedown", handleClickOutside);
}, [viewerOpen]);
const handleBrowseSelect = (result: SearchResult) => {
onViewStatBlock?.(result);
setBrowseMode(false);
clearInput();
};
const toggleBrowseMode = () => {
setBrowseMode((m) => !m);
clearInput();
clearCustomFields();
};
const overflowItems = buildOverflowItems({
onManagePlayers,
onOpenSourceManager,
bestiaryLoaded,
onBulkImport,
bulkImportDisabled,
});
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<form
onSubmit={handleAdd}
className="relative flex flex-1 items-center gap-2"
>
<div className="relative flex-1">
<Input
ref={inputRef}
type="text"
value={nameInput}
onChange={(e) => handleNameChange(e.target.value)}
onKeyDown={handleKeyDown}
placeholder="+ Add combatants"
className="max-w-xs"
/>
{hasSuggestions && (
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
<div className="flex-1">
<div className="relative max-w-xs">
<Input
ref={inputRef}
type="text"
value={nameInput}
onChange={(e) => handleNameChange(e.target.value)}
onKeyDown={browseMode ? handleBrowseKeyDown : handleKeyDown}
placeholder={
browseMode ? "Search stat blocks..." : "+ Add combatants"
}
className="pr-8"
autoFocus={autoFocus}
/>
{bestiaryLoaded && !!onViewStatBlock && (
<button
type="button"
className="flex w-full items-center gap-1.5 border-b border-border px-3 py-2 text-left text-sm text-accent hover:bg-accent/20"
onMouseDown={(e) => e.preventDefault()}
onClick={() => {
setSuggestions([]);
setPcMatches([]);
setQueued(null);
setSuggestionIndex(-1);
}}
tabIndex={-1}
className={cn(
"absolute top-1/2 right-2 -translate-y-1/2 text-muted-foreground hover:text-hover-neutral",
browseMode && "text-accent",
)}
onClick={toggleBrowseMode}
title={browseMode ? "Switch to add mode" : "Browse stat blocks"}
aria-label={
browseMode ? "Switch to add mode" : "Browse stat blocks"
}
>
<Plus className="h-3.5 w-3.5" />
<span className="flex-1">Add "{nameInput}" as custom</span>
<kbd className="rounded border border-border px-1.5 py-0.5 text-xs text-muted-foreground">
Esc
</kbd>
{browseMode ? (
<EyeOff className="h-4 w-4" />
) : (
<Eye className="h-4 w-4" />
)}
</button>
<div className="max-h-48 overflow-y-auto py-1">
{pcMatches.length > 0 && (
<>
<div className="px-3 py-1 text-xs font-medium text-muted-foreground">
Players
</div>
<ul>
{pcMatches.map((pc) => {
const PcIcon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
const pcColor =
PLAYER_COLOR_HEX[
pc.color as keyof typeof PLAYER_COLOR_HEX
];
return (
<li key={pc.id}>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-sm text-foreground hover:bg-hover-neutral-bg"
onMouseDown={(e) => e.preventDefault()}
onClick={() => {
onAddFromPlayerCharacter?.(pc);
setNameInput("");
setSuggestions([]);
setPcMatches([]);
}}
>
{PcIcon && (
<PcIcon size={14} style={{ color: pcColor }} />
)}
<span className="flex-1 truncate">{pc.name}</span>
<span className="text-xs text-muted-foreground">
Player
</span>
</button>
</li>
);
})}
</ul>
</>
)}
{suggestions.length > 0 && (
<ul>
{suggestions.map((result, i) => {
const key = creatureKey(result);
const isQueued =
queued !== null && creatureKey(queued.result) === key;
return (
<li key={key}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
isQueued
? "bg-accent/30 text-foreground"
: i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg"
}`}
onMouseDown={(e) => e.preventDefault()}
onClick={() => handleClickSuggestion(result)}
onMouseEnter={() => setSuggestionIndex(i)}
>
<span>{result.name}</span>
<span className="flex items-center gap-1 text-xs text-muted-foreground">
{isQueued ? (
<>
<button
type="button"
className="rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
if (queued.count <= 1) {
setQueued(null);
} else {
setQueued({
...queued,
count: queued.count - 1,
});
}
}}
>
<Minus className="h-3 w-3" />
</button>
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
{queued.count}
</span>
<button
type="button"
className="rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
setQueued({
...queued,
count: queued.count + 1,
});
}}
>
<Plus className="h-3 w-3" />
</button>
<button
type="button"
className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
confirmQueued();
}}
>
<Check className="h-3.5 w-3.5" />
</button>
</>
) : (
result.sourceDisplayName
)}
</span>
</button>
</li>
);
})}
</ul>
)}
)}
{browseMode && deferredSuggestions.length > 0 && (
<div className="card-glow absolute bottom-full z-50 mb-1 w-full rounded-lg border border-border bg-card">
<ul className="max-h-48 overflow-y-auto py-1">
{deferredSuggestions.map((result, i) => (
<li key={creatureKey(result)}>
<button
type="button"
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-sm",
i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => handleBrowseSelect(result)}
onMouseEnter={() => setSuggestionIndex(i)}
>
<span>{result.name}</span>
<span className="text-muted-foreground text-xs">
{result.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
</div>
</div>
)}
)}
{!browseMode && hasSuggestions && (
<AddModeSuggestions
nameInput={nameInput}
suggestions={deferredSuggestions}
pcMatches={deferredPcMatches}
suggestionIndex={suggestionIndex}
queued={queued}
onDismiss={dismissSuggestions}
onClear={clearInput}
onClickSuggestion={handleClickSuggestion}
onSetSuggestionIndex={setSuggestionIndex}
onSetQueued={setQueued}
onConfirmQueued={confirmQueued}
onAddFromPlayerCharacter={onAddFromPlayerCharacter}
/>
)}
</div>
</div>
{nameInput.length >= 2 && !hasSuggestions && (
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
<div className="flex items-center gap-2">
<Input
type="text"
@@ -434,86 +570,24 @@ export function ActionBar({
/>
</div>
)}
<Button type="submit" size="sm">
Add
</Button>
{onManagePlayers && (
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
<Button type="submit">Add</Button>
)}
{showRollAllInitiative && !!onRollAllInitiative && (
<Button
type="button"
size="sm"
size="icon"
variant="ghost"
onClick={onManagePlayers}
title="Player characters"
className="text-muted-foreground hover:text-hover-action"
onClick={onRollAllInitiative}
disabled={rollAllInitiativeDisabled}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<Users className="h-4 w-4" />
</Button>
)}
{bestiaryLoaded && onViewStatBlock && (
<div ref={viewerRef} className="relative">
<Button
type="button"
size="sm"
variant="ghost"
onClick={() => (viewerOpen ? closeViewer() : openViewer())}
>
<Eye className="h-4 w-4" />
</Button>
{viewerOpen && (
<div className="absolute bottom-full right-0 z-50 mb-1 w-64 rounded-md border border-border bg-card shadow-lg">
<div className="p-2">
<Input
ref={viewerInputRef}
type="text"
value={viewerQuery}
onChange={(e) => handleViewerQueryChange(e.target.value)}
onKeyDown={handleViewerKeyDown}
placeholder="Search stat blocks..."
className="w-full"
/>
</div>
{viewerResults.length > 0 && (
<ul className="max-h-48 overflow-y-auto border-t border-border py-1">
{viewerResults.map((result, i) => (
<li key={creatureKey(result)}>
<button
type="button"
className={`flex w-full items-center justify-between px-3 py-1.5 text-left text-sm ${
i === viewerIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg"
}`}
onClick={() => handleViewerSelect(result)}
onMouseEnter={() => setViewerIndex(i)}
>
<span>{result.name}</span>
<span className="text-xs text-muted-foreground">
{result.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
)}
{viewerQuery.length >= 2 && viewerResults.length === 0 && (
<div className="border-t border-border px-3 py-2 text-sm text-muted-foreground">
No creatures found
</div>
)}
</div>
)}
</div>
)}
{bestiaryLoaded && onBulkImport && (
<Button
type="button"
size="sm"
variant="ghost"
onClick={onBulkImport}
disabled={bulkImportDisabled}
>
<Import className="h-4 w-4" />
<D20Icon className="h-6 w-6" />
</Button>
)}
{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
</form>
</div>
);

View File

@@ -1,5 +1,5 @@
import { Loader2 } from "lucide-react";
import { useState } from "react";
import { useId, useState } from "react";
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { Button } from "./ui/button.js";
@@ -18,19 +18,18 @@ export function BulkImportPrompt({
importState,
onStartImport,
onDone,
}: BulkImportPromptProps) {
}: Readonly<BulkImportPromptProps>) {
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
const baseUrlId = useId();
const totalSources = getAllSourceCodes().length;
if (importState.status === "complete") {
return (
<div className="flex flex-col gap-4">
<div className="rounded-md border border-green-500/50 bg-green-500/10 px-3 py-2 text-sm text-green-400">
<div className="rounded-md border border-green-500/50 bg-green-500/10 px-3 py-2 text-green-400 text-sm">
All sources loaded
</div>
<Button size="sm" onClick={onDone}>
Done
</Button>
<Button onClick={onDone}>Done</Button>
</div>
);
}
@@ -42,9 +41,7 @@ export function BulkImportPrompt({
Loaded {importState.completed}/{importState.total} sources (
{importState.failed} failed)
</div>
<Button size="sm" onClick={onDone}>
Done
</Button>
<Button onClick={onDone}>Done</Button>
</div>
);
}
@@ -58,7 +55,7 @@ export function BulkImportPrompt({
return (
<div className="flex flex-col gap-4">
<div className="flex items-center gap-2 text-sm text-muted-foreground">
<div className="flex items-center gap-2 text-muted-foreground text-sm">
<Loader2 className="h-4 w-4 animate-spin" />
Loading sources... {processed}/{importState.total}
</div>
@@ -78,24 +75,20 @@ export function BulkImportPrompt({
return (
<div className="flex flex-col gap-4">
<div>
<h3 className="text-sm font-semibold text-foreground">
Bulk Import Sources
<h3 className="font-semibold text-foreground text-sm">
Import All Sources
</h3>
<p className="mt-1 text-xs text-muted-foreground">
Load stat block data for all {totalSources} sources at once. This will
download approximately 12.5 MB of data.
<p className="mt-1 text-muted-foreground text-xs">
Load stat block data for all {totalSources} sources at once.
</p>
</div>
<div className="flex flex-col gap-2">
<label
htmlFor="bulk-base-url"
className="text-xs text-muted-foreground"
>
<label htmlFor={baseUrlId} className="text-muted-foreground text-xs">
Base URL
</label>
<Input
id="bulk-base-url"
id={baseUrlId}
type="url"
value={baseUrl}
onChange={(e) => setBaseUrl(e.target.value)}
@@ -103,11 +96,7 @@ export function BulkImportPrompt({
/>
</div>
<Button
size="sm"
onClick={() => onStartImport(baseUrl)}
disabled={isDisabled}
>
<Button onClick={() => onStartImport(baseUrl)} disabled={isDisabled}>
Load All
</Button>
</div>

View File

@@ -0,0 +1,49 @@
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { Toast } from "./toast.js";
interface BulkImportToastsProps {
state: BulkImportState;
visible: boolean;
onReset: () => void;
}
export function BulkImportToasts({
state,
visible,
onReset,
}: Readonly<BulkImportToastsProps>) {
if (!visible) return null;
if (state.status === "loading") {
return (
<Toast
message={`Loading sources... ${state.completed + state.failed}/${state.total}`}
progress={
state.total > 0 ? (state.completed + state.failed) / state.total : 0
}
onDismiss={() => {}}
/>
);
}
if (state.status === "complete") {
return (
<Toast
message="All sources loaded"
onDismiss={onReset}
autoDismissMs={3000}
/>
);
}
if (state.status === "partial-failure") {
return (
<Toast
message={`Loaded ${state.completed}/${state.total} sources (${state.failed} failed)`}
onDismiss={onReset}
/>
);
}
return null;
}

View File

@@ -9,18 +9,18 @@ interface ColorPaletteProps {
const COLORS = [...VALID_PLAYER_COLORS] as string[];
export function ColorPalette({ value, onChange }: ColorPaletteProps) {
export function ColorPalette({ value, onChange }: Readonly<ColorPaletteProps>) {
return (
<div className="flex flex-wrap gap-2">
{COLORS.map((color) => (
<button
key={color}
type="button"
onClick={() => onChange(color)}
onClick={() => onChange(value === color ? "" : color)}
className={cn(
"h-8 w-8 rounded-full transition-all",
value === color
? "ring-2 ring-foreground ring-offset-2 ring-offset-background scale-110"
? "scale-110 ring-2 ring-foreground ring-offset-2 ring-offset-background"
: "hover:scale-110",
)}
style={{

View File

@@ -4,7 +4,7 @@ import {
deriveHpStatus,
type PlayerIcon,
} from "@initiative/domain";
import { Brain, X } from "lucide-react";
import { BookOpen, Brain, X } from "lucide-react";
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { AcShield } from "./ac-shield";
@@ -48,19 +48,16 @@ function EditableName({
name,
combatantId,
onRename,
onShowStatBlock,
}: {
color,
}: Readonly<{
name: string;
combatantId: CombatantId;
onRename: (id: CombatantId, newName: string) => void;
onShowStatBlock?: () => void;
}) {
color?: string;
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(name);
const inputRef = useRef<HTMLInputElement>(null);
const clickTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
const longPressTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
const longPressTriggeredRef = useRef(false);
const commit = useCallback(() => {
const trimmed = draft.trim();
@@ -76,46 +73,6 @@ function EditableName({
requestAnimationFrame(() => inputRef.current?.select());
}, [name]);
useEffect(() => {
return () => {
clearTimeout(clickTimerRef.current);
clearTimeout(longPressTimerRef.current);
};
}, []);
const handleClick = useCallback(
(e: React.MouseEvent) => {
e.stopPropagation();
if (longPressTriggeredRef.current) {
longPressTriggeredRef.current = false;
return;
}
if (clickTimerRef.current) {
clearTimeout(clickTimerRef.current);
clickTimerRef.current = undefined;
startEditing();
} else {
clickTimerRef.current = setTimeout(() => {
clickTimerRef.current = undefined;
onShowStatBlock?.();
}, 250);
}
},
[startEditing, onShowStatBlock],
);
const handleTouchStart = useCallback(() => {
longPressTriggeredRef.current = false;
longPressTimerRef.current = setTimeout(() => {
longPressTriggeredRef.current = true;
startEditing();
}, 500);
}, [startEditing]);
const cancelLongPress = useCallback(() => {
clearTimeout(longPressTimerRef.current);
}, []);
if (editing) {
return (
<Input
@@ -134,29 +91,24 @@ function EditableName({
}
return (
<>
<button
type="button"
onClick={handleClick}
onTouchStart={handleTouchStart}
onTouchEnd={cancelLongPress}
onTouchCancel={cancelLongPress}
onTouchMove={cancelLongPress}
className="truncate text-left text-sm text-foreground cursor-text hover:text-hover-neutral transition-colors"
>
{name}
</button>
</>
<button
type="button"
onClick={startEditing}
className="cursor-text truncate text-left text-foreground text-sm transition-colors hover:text-hover-neutral"
style={color ? { color } : undefined}
>
{name}
</button>
);
}
function MaxHpDisplay({
maxHp,
onCommit,
}: {
}: Readonly<{
maxHp: number | undefined;
onCommit: (value: number | undefined) => void;
}) {
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(maxHp?.toString() ?? "");
const inputRef = useRef<HTMLInputElement>(null);
@@ -202,7 +154,7 @@ function MaxHpDisplay({
<button
type="button"
onClick={startEditing}
className="inline-block h-7 min-w-[3ch] text-center text-sm leading-7 tabular-nums text-muted-foreground transition-colors hover:text-hover-neutral"
className="inline-block h-7 min-w-[3ch] text-center text-muted-foreground text-sm tabular-nums leading-7 transition-colors hover:text-hover-neutral"
>
{maxHp ?? "Max"}
</button>
@@ -214,12 +166,12 @@ function ClickableHp({
maxHp,
onAdjust,
dimmed,
}: {
}: Readonly<{
currentHp: number | undefined;
maxHp: number | undefined;
onAdjust: (delta: number) => void;
dimmed?: boolean;
}) {
}>) {
const [popoverOpen, setPopoverOpen] = useState(false);
const status = deriveHpStatus(currentHp, maxHp);
@@ -227,9 +179,11 @@ function ClickableHp({
return (
<span
className={cn(
"inline-block h-7 w-[4ch] text-center text-sm leading-7 tabular-nums text-muted-foreground",
"inline-block h-7 w-[4ch] text-center text-muted-foreground text-sm tabular-nums leading-7",
dimmed && "opacity-50",
)}
role="status"
aria-label="No HP set"
>
--
</span>
@@ -241,8 +195,9 @@ function ClickableHp({
<button
type="button"
onClick={() => setPopoverOpen(true)}
aria-label={`Current HP: ${currentHp} (${status})`}
className={cn(
"inline-block h-7 min-w-[3ch] text-center text-sm font-medium leading-7 tabular-nums transition-colors hover:text-hover-neutral",
"inline-block h-7 min-w-[3ch] text-center font-medium text-sm tabular-nums leading-7 transition-colors hover:text-hover-neutral",
status === "bloodied" && "text-amber-400",
status === "unconscious" && "text-red-400",
status === "healthy" && "text-foreground",
@@ -251,7 +206,7 @@ function ClickableHp({
>
{currentHp}
</button>
{popoverOpen && (
{!!popoverOpen && (
<HpAdjustPopover
onAdjust={onAdjust}
onClose={() => setPopoverOpen(false)}
@@ -264,10 +219,10 @@ function ClickableHp({
function AcDisplay({
ac,
onCommit,
}: {
}: Readonly<{
ac: number | undefined;
onCommit: (value: number | undefined) => void;
}) {
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(ac?.toString() ?? "");
const inputRef = useRef<HTMLInputElement>(null);
@@ -318,13 +273,13 @@ function InitiativeDisplay({
dimmed,
onSetInitiative,
onRollInitiative,
}: {
}: Readonly<{
initiative: number | undefined;
combatantId: CombatantId;
dimmed: boolean;
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
onRollInitiative?: (id: CombatantId) => void;
}) {
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(initiative?.toString() ?? "");
const inputRef = useRef<HTMLInputElement>(null);
@@ -394,10 +349,10 @@ function InitiativeDisplay({
type="button"
onClick={startEditing}
className={cn(
"h-7 w-full text-center text-sm leading-7 tabular-nums transition-colors",
initiative !== undefined
? "font-medium text-foreground hover:text-hover-neutral"
: "text-muted-foreground hover:text-hover-neutral",
"h-7 w-full text-center text-sm tabular-nums leading-7 transition-colors",
initiative === undefined
? "text-muted-foreground hover:text-hover-neutral"
: "font-medium text-foreground hover:text-hover-neutral",
dimmed && "opacity-50",
)}
>
@@ -410,7 +365,7 @@ function rowBorderClass(
isActive: boolean,
isConcentrating: boolean | undefined,
): string {
if (isActive) return "border-l-2 border-l-accent bg-accent/10";
if (isActive) return "border border-accent/40 bg-accent/10 card-glow";
if (isConcentrating) return "border-l-2 border-l-purple-400";
return "border-l-2 border-l-transparent";
}
@@ -424,17 +379,6 @@ function concentrationIconClass(
return dimmed ? "opacity-50 text-purple-400" : "opacity-100 text-purple-400";
}
function activateOnKeyDown(
handler: () => void,
): (e: { key: string; preventDefault: () => void }) => void {
return (e) => {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
handler();
}
};
}
export function CombatantRow({
ref,
combatant,
@@ -482,41 +426,28 @@ export function CombatantRow({
}
}, [combatant.isConcentrating]);
const pcColor =
combatant.color && !isActive && !combatant.isConcentrating
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
: undefined;
const pcColor = combatant.color
? PLAYER_COLOR_HEX[combatant.color as keyof typeof PLAYER_COLOR_HEX]
: undefined;
return (
/* biome-ignore lint/a11y/noStaticElementInteractions: role="button" is set conditionally when onShowStatBlock exists */
<div
ref={ref}
role={onShowStatBlock ? "button" : undefined}
tabIndex={onShowStatBlock ? 0 : undefined}
className={cn(
"group rounded-md pr-3 transition-colors",
"group rounded-lg pr-3 transition-colors",
rowBorderClass(isActive, combatant.isConcentrating),
isPulsing && "animate-concentration-pulse",
onShowStatBlock && "cursor-pointer",
)}
style={pcColor ? { borderLeftColor: pcColor } : undefined}
onClick={onShowStatBlock}
onKeyDown={
onShowStatBlock ? activateOnKeyDown(onShowStatBlock) : undefined
}
>
<div className="grid grid-cols-[2rem_3rem_1fr_auto_auto_2rem] items-center gap-3 py-2">
{/* Concentration */}
<button
type="button"
onClick={(e) => {
e.stopPropagation();
onToggleConcentration(id);
}}
onClick={() => onToggleConcentration(id)}
title="Concentrating"
aria-label="Toggle concentration"
className={cn(
"flex w-full items-center justify-center self-stretch -my-2 -ml-[2px] pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
"-my-2 -ml-[2px] flex w-full items-center justify-center self-stretch pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
concentrationIconClass(combatant.isConcentrating, dimmed),
)}
>
@@ -524,39 +455,44 @@ export function CombatantRow({
</button>
{/* Initiative */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
<div
onClick={(e) => e.stopPropagation()}
onKeyDown={(e) => e.stopPropagation()}
>
<InitiativeDisplay
initiative={initiative}
combatantId={id}
dimmed={dimmed}
onSetInitiative={onSetInitiative}
onRollInitiative={onRollInitiative}
/>
</div>
<InitiativeDisplay
initiative={initiative}
combatantId={id}
dimmed={dimmed}
onSetInitiative={onSetInitiative}
onRollInitiative={onRollInitiative}
/>
{/* Name + Conditions */}
<div
className={cn(
"relative flex flex-wrap items-center gap-1 min-w-0",
"relative flex min-w-0 flex-wrap items-center gap-1",
dimmed && "opacity-50",
)}
>
{combatant.icon &&
combatant.color &&
{!!onShowStatBlock && (
<button
type="button"
onClick={onShowStatBlock}
title="View stat block"
aria-label="View stat block"
className="shrink-0 text-muted-foreground transition-colors hover:text-hover-neutral"
>
<BookOpen size={14} />
</button>
)}
{!!combatant.icon &&
!!combatant.color &&
(() => {
const PcIcon = PLAYER_ICON_MAP[combatant.icon as PlayerIcon];
const pcColor =
const iconColor =
PLAYER_COLOR_HEX[
combatant.color as keyof typeof PLAYER_COLOR_HEX
];
return PcIcon ? (
<PcIcon
size={14}
style={{ color: pcColor }}
style={{ color: iconColor }}
className="shrink-0"
/>
) : null;
@@ -565,14 +501,14 @@ export function CombatantRow({
name={name}
combatantId={id}
onRename={onRename}
onShowStatBlock={onShowStatBlock}
color={pcColor}
/>
<ConditionTags
conditions={combatant.conditions}
onRemove={(conditionId) => onToggleCondition(id, conditionId)}
onOpenPicker={() => setPickerOpen((prev) => !prev)}
/>
{pickerOpen && (
{!!pickerOpen && (
<ConditionPicker
activeConditions={combatant.conditions}
onToggle={(conditionId) => onToggleCondition(id, conditionId)}
@@ -582,22 +518,12 @@ export function CombatantRow({
</div>
{/* AC */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
<div
className={cn(dimmed && "opacity-50")}
onClick={(e) => e.stopPropagation()}
onKeyDown={(e) => e.stopPropagation()}
>
<div className={cn(dimmed && "opacity-50")}>
<AcDisplay ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
</div>
{/* HP */}
{/* biome-ignore lint/a11y/noStaticElementInteractions: stopPropagation wrapper for interactive children */}
<div
className="flex items-center gap-1"
onClick={(e) => e.stopPropagation()}
onKeyDown={(e) => e.stopPropagation()}
>
<div className="flex items-center gap-1">
<ClickableHp
currentHp={currentHp}
maxHp={maxHp}
@@ -607,7 +533,7 @@ export function CombatantRow({
{maxHp !== undefined && (
<span
className={cn(
"text-sm tabular-nums text-muted-foreground",
"text-muted-foreground text-sm tabular-nums",
dimmed && "opacity-50",
)}
>
@@ -624,7 +550,7 @@ export function CombatantRow({
icon={<X size={16} />}
label="Remove combatant"
onConfirm={() => onRemove(id)}
className="h-7 w-7 text-muted-foreground opacity-0 pointer-events-none group-hover:opacity-100 group-hover:pointer-events-auto focus:opacity-100 focus:pointer-events-auto pointer-coarse:opacity-100 pointer-coarse:pointer-events-auto transition-opacity"
className="pointer-events-none pointer-coarse:pointer-events-auto h-7 w-7 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-opacity focus:pointer-events-auto focus:opacity-100 group-hover:pointer-events-auto group-hover:opacity-100"
/>
</div>
</div>

View File

@@ -61,7 +61,7 @@ export function ConditionPicker({
activeConditions,
onToggle,
onClose,
}: ConditionPickerProps) {
}: Readonly<ConditionPickerProps>) {
const ref = useRef<HTMLDivElement>(null);
const [flipped, setFlipped] = useState(false);
const [maxHeight, setMaxHeight] = useState<number | undefined>(undefined);
@@ -97,7 +97,7 @@ export function ConditionPicker({
<div
ref={ref}
className={cn(
"absolute left-0 z-10 w-fit overflow-y-auto rounded-md border border-border bg-background p-1 shadow-lg",
"card-glow absolute left-0 z-10 w-fit overflow-y-auto rounded-lg border border-border bg-background p-1",
flipped ? "bottom-full mb-1" : "top-full mt-1",
)}
style={maxHeight ? { maxHeight } : undefined}

View File

@@ -18,6 +18,7 @@ import {
Sparkles,
ZapOff,
} from "lucide-react";
import { cn } from "../lib/utils.js";
const ICON_MAP: Record<string, LucideIcon> = {
EyeOff,
@@ -60,7 +61,7 @@ export function ConditionTags({
conditions,
onRemove,
onOpenPicker,
}: ConditionTagsProps) {
}: Readonly<ConditionTagsProps>) {
return (
<div className="flex flex-wrap items-center gap-0.5">
{conditions?.map((condId) => {
@@ -75,7 +76,10 @@ export function ConditionTags({
type="button"
title={def.label}
aria-label={`Remove ${def.label}`}
className={`inline-flex items-center rounded p-0.5 hover:bg-hover-neutral-bg transition-colors ${colorClass}`}
className={cn(
"inline-flex items-center rounded p-0.5 transition-colors hover:bg-hover-neutral-bg",
colorClass,
)}
onClick={(e) => {
e.stopPropagation();
onRemove(condId);
@@ -89,7 +93,7 @@ export function ConditionTags({
type="button"
title="Add condition"
aria-label="Add condition"
className="inline-flex items-center rounded p-0.5 text-muted-foreground hover:text-hover-neutral hover:bg-hover-neutral-bg transition-colors opacity-0 group-hover:opacity-100 focus:opacity-100 pointer-coarse:opacity-100 transition-opacity"
className="inline-flex items-center rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-colors transition-opacity hover:bg-hover-neutral-bg hover:text-hover-neutral focus:opacity-100 group-hover:opacity-100"
onClick={(e) => {
e.stopPropagation();
onOpenPicker();

View File

@@ -1,6 +1,6 @@
import type { PlayerCharacter } from "@initiative/domain";
import { X } from "lucide-react";
import { type FormEvent, useEffect, useState } from "react";
import { useEffect, useRef, useState } from "react";
import { ColorPalette } from "./color-palette";
import { IconGrid } from "./icon-grid";
import { Button } from "./ui/button";
@@ -13,8 +13,8 @@ interface CreatePlayerModalProps {
name: string,
ac: number,
maxHp: number,
color: string,
icon: string,
color: string | undefined,
icon: string | undefined,
) => void;
playerCharacter?: PlayerCharacter;
}
@@ -24,7 +24,8 @@ export function CreatePlayerModal({
onClose,
onSave,
playerCharacter,
}: CreatePlayerModalProps) {
}: Readonly<CreatePlayerModalProps>) {
const dialogRef = useRef<HTMLDialogElement>(null);
const [name, setName] = useState("");
const [ac, setAc] = useState("10");
const [maxHp, setMaxHp] = useState("10");
@@ -40,22 +41,48 @@ export function CreatePlayerModal({
setName(playerCharacter.name);
setAc(String(playerCharacter.ac));
setMaxHp(String(playerCharacter.maxHp));
setColor(playerCharacter.color);
setIcon(playerCharacter.icon);
setColor(playerCharacter.color ?? "");
setIcon(playerCharacter.icon ?? "");
} else {
setName("");
setAc("10");
setMaxHp("10");
setColor("blue");
setIcon("sword");
setColor("");
setIcon("");
}
setError("");
}
}, [open, playerCharacter]);
if (!open) return null;
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
}, [open]);
const handleSubmit = (e: FormEvent) => {
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
const trimmed = name.trim();
if (trimmed === "") {
@@ -72,98 +99,94 @@ export function CreatePlayerModal({
setError("Max HP must be at least 1");
return;
}
onSave(trimmed, acNum, hpNum, color, icon);
onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
onClose();
};
return (
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
<div className="mb-4 flex items-center justify-between">
<h2 className="text-lg font-semibold text-foreground">
{isEdit ? "Edit Player" : "Create Player"}
</h2>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground transition-colors"
>
<X size={20} />
</button>
<dialog
ref={dialogRef}
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
{isEdit ? "Edit Player" : "Create Player"}
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<div>
<span className="mb-1 block text-muted-foreground text-sm">Name</span>
<Input
type="text"
value={name}
onChange={(e) => {
setName(e.target.value);
setError("");
}}
placeholder="Character name"
aria-label="Name"
autoFocus
/>
{!!error && <p className="mt-1 text-destructive text-sm">{error}</p>}
</div>
<form onSubmit={handleSubmit} className="flex flex-col gap-4">
<div>
<span className="mb-1 block text-sm text-muted-foreground">
Name
<div className="flex gap-3">
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">AC</span>
<Input
type="text"
inputMode="numeric"
value={ac}
onChange={(e) => setAc(e.target.value)}
placeholder="AC"
aria-label="AC"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Max HP
</span>
<Input
type="text"
value={name}
onChange={(e) => {
setName(e.target.value);
setError("");
}}
placeholder="Character name"
aria-label="Name"
autoFocus
inputMode="numeric"
value={maxHp}
onChange={(e) => setMaxHp(e.target.value)}
placeholder="Max HP"
aria-label="Max HP"
className="text-center"
/>
{error && <p className="mt-1 text-sm text-destructive">{error}</p>}
</div>
</div>
<div className="flex gap-3">
<div className="flex-1">
<span className="mb-1 block text-sm text-muted-foreground">
AC
</span>
<Input
type="text"
inputMode="numeric"
value={ac}
onChange={(e) => setAc(e.target.value)}
placeholder="AC"
aria-label="AC"
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-sm text-muted-foreground">
Max HP
</span>
<Input
type="text"
inputMode="numeric"
value={maxHp}
onChange={(e) => setMaxHp(e.target.value)}
placeholder="Max HP"
aria-label="Max HP"
className="text-center"
/>
</div>
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">
Color
</span>
<ColorPalette value={color} onChange={setColor} />
</div>
<div>
<span className="mb-2 block text-sm text-muted-foreground">
Color
</span>
<ColorPalette value={color} onChange={setColor} />
</div>
<div>
<span className="mb-2 block text-muted-foreground text-sm">Icon</span>
<IconGrid value={icon} onChange={setIcon} />
</div>
<div>
<span className="mb-2 block text-sm text-muted-foreground">
Icon
</span>
<IconGrid value={icon} onChange={setIcon} />
</div>
<div className="flex justify-end gap-2 pt-2">
<Button type="button" variant="ghost" onClick={onClose}>
Cancel
</Button>
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</div>
</div>
<div className="flex justify-end gap-2 pt-2">
<Button type="button" variant="ghost" onClick={onClose}>
Cancel
</Button>
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</dialog>
);
}

View File

@@ -6,9 +6,10 @@ import {
useRef,
useState,
} from "react";
import { Button } from "./ui/button";
import { Input } from "./ui/input";
const DIGITS_ONLY_REGEX = /^\d+$/;
interface HpAdjustPopoverProps {
readonly onAdjust: (delta: number) => void;
readonly onClose: () => void;
@@ -86,7 +87,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
return (
<div
ref={ref}
className="fixed z-10 rounded-md border border-border bg-background p-2 shadow-lg"
className="card-glow fixed z-10 rounded-lg border border-border bg-background p-2"
style={
pos
? { top: pos.top, left: pos.left }
@@ -103,36 +104,32 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
className="h-7 w-[7ch] text-center text-sm tabular-nums"
onChange={(e) => {
const v = e.target.value;
if (v === "" || /^\d+$/.test(v)) {
if (v === "" || DIGITS_ONLY_REGEX.test(v)) {
setInputValue(v);
}
}}
onKeyDown={handleKeyDown}
/>
<Button
<button
type="button"
variant="ghost"
size="icon"
disabled={!isValid}
className="h-7 w-7 shrink-0 text-red-400 hover:bg-red-950 hover:text-red-300"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-red-950 hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(-1)}
title="Apply damage"
aria-label="Apply damage"
>
<Sword size={14} />
</Button>
<Button
</button>
<button
type="button"
variant="ghost"
size="icon"
disabled={!isValid}
className="h-7 w-7 shrink-0 text-emerald-400 hover:bg-emerald-950 hover:text-emerald-300"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-emerald-950 hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(1)}
title="Apply healing"
aria-label="Apply healing"
>
<Heart size={14} />
</Button>
</button>
</div>
</div>
);

View File

@@ -10,7 +10,7 @@ interface IconGridProps {
const ICONS = [...VALID_PLAYER_ICONS] as PlayerIcon[];
export function IconGrid({ value, onChange }: IconGridProps) {
export function IconGrid({ value, onChange }: Readonly<IconGridProps>) {
return (
<div className="flex flex-wrap gap-2">
{ICONS.map((iconId) => {
@@ -19,11 +19,11 @@ export function IconGrid({ value, onChange }: IconGridProps) {
<button
key={iconId}
type="button"
onClick={() => onChange(iconId)}
onClick={() => onChange(value === iconId ? "" : iconId)}
className={cn(
"flex h-9 w-9 items-center justify-center rounded-md transition-all",
value === iconId
? "bg-primary/20 ring-2 ring-primary text-foreground"
? "bg-primary/20 text-foreground ring-2 ring-primary"
: "text-muted-foreground hover:bg-card hover:text-foreground",
)}
aria-label={iconId}

View File

@@ -0,0 +1,93 @@
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import { type RefObject, useImperativeHandle, useState } from "react";
import { CreatePlayerModal } from "./create-player-modal.js";
import { PlayerManagement } from "./player-management.js";
export interface PlayerCharacterSectionHandle {
openManagement: () => void;
}
interface PlayerCharacterSectionProps {
characters: readonly PlayerCharacter[];
onCreateCharacter: (
name: string,
ac: number,
maxHp: number,
color: string | undefined,
icon: string | undefined,
) => void;
onEditCharacter: (
id: PlayerCharacterId,
fields: {
name?: string;
ac?: number;
maxHp?: number;
color?: string | null;
icon?: string | null;
},
) => void;
onDeleteCharacter: (id: PlayerCharacterId) => void;
}
export const PlayerCharacterSection = function PlayerCharacterSectionInner({
characters,
onCreateCharacter,
onEditCharacter,
onDeleteCharacter,
ref,
}: PlayerCharacterSectionProps & {
ref?: RefObject<PlayerCharacterSectionHandle | null>;
}) {
const [managementOpen, setManagementOpen] = useState(false);
const [createOpen, setCreateOpen] = useState(false);
const [editingPlayer, setEditingPlayer] = useState<
PlayerCharacter | undefined
>();
useImperativeHandle(ref, () => ({
openManagement: () => setManagementOpen(true),
}));
return (
<>
<CreatePlayerModal
open={createOpen}
onClose={() => {
setCreateOpen(false);
setEditingPlayer(undefined);
setManagementOpen(true);
}}
onSave={(name, ac, maxHp, color, icon) => {
if (editingPlayer) {
onEditCharacter(editingPlayer.id, {
name,
ac,
maxHp,
color: color ?? null,
icon: icon ?? null,
});
} else {
onCreateCharacter(name, ac, maxHp, color, icon);
}
}}
playerCharacter={editingPlayer}
/>
<PlayerManagement
open={managementOpen}
onClose={() => setManagementOpen(false)}
characters={characters}
onEdit={(pc) => {
setEditingPlayer(pc);
setCreateOpen(true);
setManagementOpen(false);
}}
onDelete={(id) => onDeleteCharacter(id)}
onCreate={() => {
setEditingPlayer(undefined);
setCreateOpen(true);
setManagementOpen(false);
}}
/>
</>
);
};

View File

@@ -1,9 +1,6 @@
import type {
PlayerCharacter,
PlayerCharacterId,
PlayerIcon,
} from "@initiative/domain";
import { Pencil, Plus, X } from "lucide-react";
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import { Pencil, Plus, Trash2, X } from "lucide-react";
import { useEffect, useRef } from "react";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
@@ -24,82 +21,113 @@ export function PlayerManagement({
onEdit,
onDelete,
onCreate,
}: PlayerManagementProps) {
if (!open) return null;
}: Readonly<PlayerManagementProps>) {
const dialogRef = useRef<HTMLDialogElement>(null);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
}, [open]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
return (
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/50">
<div className="w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl">
<div className="mb-4 flex items-center justify-between">
<h2 className="text-lg font-semibold text-foreground">
Player Characters
</h2>
<button
type="button"
onClick={onClose}
className="text-muted-foreground hover:text-foreground transition-colors"
>
<X size={20} />
</button>
</div>
<dialog
ref={dialogRef}
className="card-glow m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 backdrop:bg-black/50"
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
Player Characters
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
<p className="text-muted-foreground">No player characters yet</p>
<Button onClick={onCreate} size="sm">
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
<p className="text-muted-foreground">No player characters yet</p>
<Button onClick={onCreate}>
<Plus size={16} />
Create your first player character
</Button>
</div>
) : (
<div className="flex flex-col gap-1">
{characters.map((pc) => {
const Icon = pc.icon ? PLAYER_ICON_MAP[pc.icon] : undefined;
const color = pc.color ? PLAYER_COLOR_HEX[pc.color] : undefined;
return (
<div
key={pc.id}
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-hover-neutral-bg"
>
{!!Icon && (
<Icon size={18} style={{ color }} className="shrink-0" />
)}
<span className="flex-1 truncate text-foreground text-sm">
{pc.name}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
AC {pc.ac}
</span>
<span className="text-muted-foreground text-xs tabular-nums">
HP {pc.maxHp}
</span>
<Button
variant="ghost"
size="icon-sm"
onClick={() => onEdit(pc)}
className="text-muted-foreground"
title="Edit"
>
<Pencil size={14} />
</Button>
<ConfirmButton
icon={<Trash2 size={14} />}
label="Delete player character"
onConfirm={() => onDelete(pc.id)}
size="icon-sm"
className="text-muted-foreground"
/>
</div>
);
})}
<div className="mt-2 flex justify-end">
<Button onClick={onCreate} variant="ghost">
<Plus size={16} />
Create your first player character
Add
</Button>
</div>
) : (
<div className="flex flex-col gap-1">
{characters.map((pc) => {
const Icon = PLAYER_ICON_MAP[pc.icon as PlayerIcon];
const color =
PLAYER_COLOR_HEX[pc.color as keyof typeof PLAYER_COLOR_HEX];
return (
<div
key={pc.id}
className="group flex items-center gap-3 rounded-md px-3 py-2 hover:bg-background/50"
>
{Icon && (
<Icon size={18} style={{ color }} className="shrink-0" />
)}
<span className="flex-1 truncate text-sm text-foreground">
{pc.name}
</span>
<span className="text-xs tabular-nums text-muted-foreground">
AC {pc.ac}
</span>
<span className="text-xs tabular-nums text-muted-foreground">
HP {pc.maxHp}
</span>
<button
type="button"
onClick={() => onEdit(pc)}
className="text-muted-foreground hover:text-foreground transition-colors"
title="Edit"
>
<Pencil size={14} />
</button>
<ConfirmButton
icon={<X size={14} />}
label="Delete player character"
onConfirm={() => onDelete(pc.id)}
className="h-6 w-6 text-muted-foreground"
/>
</div>
);
})}
<div className="mt-2 flex justify-end">
<Button onClick={onCreate} size="sm" variant="ghost">
<Plus size={16} />
Add
</Button>
</div>
</div>
)}
</div>
</div>
</div>
)}
</dialog>
);
}

View File

@@ -1,5 +1,5 @@
import { Download, Loader2, Upload } from "lucide-react";
import { useRef, useState } from "react";
import { useId, useRef, useState } from "react";
import { getDefaultFetchUrl } from "../adapters/bestiary-index-adapter.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
@@ -18,11 +18,12 @@ export function SourceFetchPrompt({
fetchAndCacheSource,
onSourceLoaded,
onUploadSource,
}: SourceFetchPromptProps) {
}: Readonly<SourceFetchPromptProps>) {
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
const [error, setError] = useState<string>("");
const fileInputRef = useRef<HTMLInputElement>(null);
const sourceUrlId = useId();
const handleFetch = async () => {
setStatus("fetching");
@@ -64,21 +65,21 @@ export function SourceFetchPrompt({
return (
<div className="flex flex-col gap-4">
<div>
<h3 className="text-sm font-semibold text-foreground">
<h3 className="font-semibold text-foreground text-sm">
Load {sourceDisplayName}
</h3>
<p className="mt-1 text-xs text-muted-foreground">
<p className="mt-1 text-muted-foreground text-xs">
Stat block data for this source needs to be loaded. Enter a URL or
upload a JSON file.
</p>
</div>
<div className="flex flex-col gap-2">
<label htmlFor="source-url" className="text-xs text-muted-foreground">
<label htmlFor={sourceUrlId} className="text-muted-foreground text-xs">
Source URL
</label>
<Input
id="source-url"
id={sourceUrlId}
type="url"
value={url}
onChange={(e) => setUrl(e.target.value)}
@@ -88,11 +89,7 @@ export function SourceFetchPrompt({
</div>
<div className="flex items-center gap-2">
<Button
size="sm"
onClick={handleFetch}
disabled={status === "fetching" || !url}
>
<Button onClick={handleFetch} disabled={status === "fetching" || !url}>
{status === "fetching" ? (
<Loader2 className="mr-1 h-3 w-3 animate-spin" />
) : (
@@ -101,10 +98,9 @@ export function SourceFetchPrompt({
{status === "fetching" ? "Loading..." : "Load"}
</Button>
<span className="text-xs text-muted-foreground">or</span>
<span className="text-muted-foreground text-xs">or</span>
<Button
size="sm"
variant="outline"
onClick={() => fileInputRef.current?.click()}
disabled={status === "fetching"}
@@ -122,7 +118,7 @@ export function SourceFetchPrompt({
</div>
{status === "error" && (
<div className="rounded-md border border-destructive/50 bg-destructive/10 px-3 py-2 text-xs text-destructive">
<div className="rounded-md border border-destructive/50 bg-destructive/10 px-3 py-2 text-destructive text-xs">
{error}
</div>
)}

View File

@@ -1,15 +1,35 @@
import { Database, Trash2 } from "lucide-react";
import { useCallback, useEffect, useState } from "react";
import { Database, Search, Trash2 } from "lucide-react";
import {
useCallback,
useEffect,
useMemo,
useOptimistic,
useState,
} from "react";
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
import * as bestiaryCache from "../adapters/bestiary-cache.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
interface SourceManagerProps {
onCacheCleared: () => void;
}
export function SourceManager({ onCacheCleared }: SourceManagerProps) {
export function SourceManager({
onCacheCleared,
}: Readonly<SourceManagerProps>) {
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
const [filter, setFilter] = useState("");
const [optimisticSources, applyOptimistic] = useOptimistic(
sources,
(
state,
action: { type: "remove"; sourceCode: string } | { type: "clear" },
) =>
action.type === "clear"
? []
: state.filter((s) => s.sourceCode !== action.sourceCode),
);
const loadSources = useCallback(async () => {
const cached = await bestiaryCache.getCachedSources();
@@ -17,26 +37,37 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
}, []);
useEffect(() => {
loadSources();
void loadSources();
}, [loadSources]);
const handleClearSource = async (sourceCode: string) => {
applyOptimistic({ type: "remove", sourceCode });
await bestiaryCache.clearSource(sourceCode);
await loadSources();
onCacheCleared();
};
const handleClearAll = async () => {
applyOptimistic({ type: "clear" });
await bestiaryCache.clearAll();
await loadSources();
onCacheCleared();
};
if (sources.length === 0) {
const filteredSources = useMemo(() => {
const term = filter.toLowerCase();
return term
? optimisticSources.filter((s) =>
s.displayName.toLowerCase().includes(term),
)
: optimisticSources;
}, [optimisticSources, filter]);
if (optimisticSources.length === 0) {
return (
<div className="flex flex-col items-center gap-2 py-8 text-center">
<Database className="h-8 w-8 text-muted-foreground" />
<p className="text-sm text-muted-foreground">No cached sources</p>
<p className="text-muted-foreground text-sm">No cached sources</p>
</div>
);
}
@@ -44,32 +75,46 @@ export function SourceManager({ onCacheCleared }: SourceManagerProps) {
return (
<div className="flex flex-col gap-3">
<div className="flex items-center justify-between">
<span className="text-sm font-semibold text-foreground">
<span className="font-semibold text-foreground text-sm">
Cached Sources
</span>
<Button size="sm" variant="outline" onClick={handleClearAll}>
<Button
variant="outline"
className="hover:border-hover-destructive hover:text-hover-destructive"
onClick={handleClearAll}
>
<Trash2 className="mr-1 h-3 w-3" />
Clear All
</Button>
</div>
<div className="relative">
<Search className="pointer-events-none absolute top-1/2 left-3 h-3.5 w-3.5 -translate-y-1/2 text-muted-foreground" />
<Input
placeholder="Filter sources…"
value={filter}
onChange={(e) => setFilter(e.target.value)}
className="pl-8"
/>
</div>
<ul className="flex flex-col gap-1">
{sources.map((source) => (
{filteredSources.map((source) => (
<li
key={source.sourceCode}
className="flex items-center justify-between rounded-md border border-border px-3 py-2"
>
<div>
<span className="text-sm text-foreground">
<span className="text-foreground text-sm">
{source.displayName}
</span>
<span className="ml-2 text-xs text-muted-foreground">
<span className="ml-2 text-muted-foreground text-xs">
{source.creatureCount} creatures
</span>
</div>
<button
type="button"
onClick={() => handleClearSource(source.sourceCode)}
className="text-muted-foreground hover:text-hover-danger"
className="rounded-md p-1 text-muted-foreground transition-colors hover:bg-hover-destructive-bg hover:text-hover-destructive"
aria-label={`Remove ${source.displayName}`}
>
<Trash2 className="h-3.5 w-3.5" />
</button>

View File

@@ -5,9 +5,12 @@ import { useEffect, useState } from "react";
import { getSourceDisplayName } from "../adapters/bestiary-index-adapter.js";
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
import { cn } from "../lib/utils.js";
import { BulkImportPrompt } from "./bulk-import-prompt.js";
import { SourceFetchPrompt } from "./source-fetch-prompt.js";
import { SourceManager } from "./source-manager.js";
import { StatBlock } from "./stat-block.js";
import { Button } from "./ui/button.js";
interface StatBlockPanelProps {
creatureId: CreatureId | null;
@@ -20,8 +23,8 @@ interface StatBlockPanelProps {
) => Promise<void>;
refreshCache: () => Promise<void>;
panelRole: "browse" | "pinned";
isFolded: boolean;
onToggleFold: () => void;
isCollapsed: boolean;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
showPinButton: boolean;
@@ -31,6 +34,7 @@ interface StatBlockPanelProps {
bulkImportState?: BulkImportState;
onStartBulkImport?: (baseUrl: string) => void;
onBulkImportDone?: () => void;
sourceManagerMode?: boolean;
}
function extractSourceCode(cId: CreatureId): string {
@@ -39,25 +43,26 @@ function extractSourceCode(cId: CreatureId): string {
return cId.slice(0, colonIndex).toUpperCase();
}
function FoldedTab({
function CollapsedTab({
creatureName,
side,
onToggleFold,
}: {
onToggleCollapse,
}: Readonly<{
creatureName: string;
side: "left" | "right";
onToggleFold: () => void;
}) {
onToggleCollapse: () => void;
}>) {
return (
<button
type="button"
onClick={onToggleFold}
className={`flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral ${
side === "right" ? "self-start" : "self-end"
}`}
aria-label="Unfold stat block panel"
onClick={onToggleCollapse}
className={cn(
"flex h-full w-[40px] cursor-pointer items-center justify-center text-muted-foreground hover:text-hover-neutral",
side === "right" ? "self-start" : "self-end",
)}
aria-label="Expand stat block panel"
>
<span className="writing-vertical-rl text-sm font-medium">
<span className="writing-vertical-rl font-medium text-sm">
{creatureName}
</span>
</button>
@@ -67,50 +72,53 @@ function FoldedTab({
function PanelHeader({
panelRole,
showPinButton,
onToggleFold,
onToggleCollapse,
onPin,
onUnpin,
}: {
}: Readonly<{
panelRole: "browse" | "pinned";
showPinButton: boolean;
onToggleFold: () => void;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
}) {
}>) {
return (
<div className="flex items-center justify-between border-b border-border px-4 py-2">
<div className="flex items-center justify-between border-border border-b px-4 py-2">
<div className="flex items-center gap-1">
{panelRole === "browse" && (
<button
type="button"
onClick={onToggleFold}
className="text-muted-foreground hover:text-hover-neutral"
aria-label="Fold stat block panel"
<Button
variant="ghost"
size="icon-sm"
onClick={onToggleCollapse}
className="text-muted-foreground"
aria-label="Collapse stat block panel"
>
<PanelRightClose className="h-4 w-4" />
</button>
</Button>
)}
</div>
<div className="flex items-center gap-1">
{panelRole === "browse" && showPinButton && (
<button
type="button"
<Button
variant="ghost"
size="icon-sm"
onClick={onPin}
className="text-muted-foreground hover:text-hover-neutral"
className="text-muted-foreground"
aria-label="Pin creature"
>
<Pin className="h-4 w-4" />
</button>
</Button>
)}
{panelRole === "pinned" && (
<button
type="button"
<Button
variant="ghost"
size="icon-sm"
onClick={onUnpin}
className="text-muted-foreground hover:text-hover-neutral"
className="text-muted-foreground"
aria-label="Unpin creature"
>
<PinOff className="h-4 w-4" />
</button>
</Button>
)}
</div>
</div>
@@ -118,48 +126,52 @@ function PanelHeader({
}
function DesktopPanel({
isFolded,
isCollapsed,
side,
creatureName,
panelRole,
showPinButton,
onToggleFold,
onToggleCollapse,
onPin,
onUnpin,
children,
}: {
isFolded: boolean;
}: Readonly<{
isCollapsed: boolean;
side: "left" | "right";
creatureName: string;
panelRole: "browse" | "pinned";
showPinButton: boolean;
onToggleFold: () => void;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
children: ReactNode;
}) {
}>) {
const sideClasses = side === "left" ? "left-0 border-r" : "right-0 border-l";
const foldedTranslate =
const collapsedTranslate =
side === "right"
? "translate-x-[calc(100%-40px)]"
: "translate-x-[calc(-100%+40px)]";
return (
<div
className={`fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel ${sideClasses} ${isFolded ? foldedTranslate : "translate-x-0"}`}
className={cn(
"panel-glow fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
sideClasses,
isCollapsed ? collapsedTranslate : "translate-x-0",
)}
>
{isFolded ? (
<FoldedTab
{isCollapsed ? (
<CollapsedTab
creatureName={creatureName}
side={side}
onToggleFold={onToggleFold}
onToggleCollapse={onToggleCollapse}
/>
) : (
<>
<PanelHeader
panelRole={panelRole}
showPinButton={showPinButton}
onToggleFold={onToggleFold}
onToggleCollapse={onToggleCollapse}
onPin={onPin}
onUnpin={onUnpin}
/>
@@ -173,36 +185,40 @@ function DesktopPanel({
function MobileDrawer({
onDismiss,
children,
}: {
}: Readonly<{
onDismiss: () => void;
children: ReactNode;
}) {
}>) {
const { offsetX, isSwiping, handlers } = useSwipeToDismiss(onDismiss);
return (
<div className="fixed inset-0 z-50">
<button
type="button"
className="absolute inset-0 bg-black/50 animate-in fade-in"
className="fade-in absolute inset-0 animate-in bg-black/50"
onClick={onDismiss}
aria-label="Close stat block"
/>
<div
className={`absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-l border-border bg-card shadow-xl ${isSwiping ? "" : "animate-slide-in-right"}`}
className={cn(
"panel-glow absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card",
!isSwiping && "animate-slide-in-right",
)}
style={
isSwiping ? { transform: `translateX(${offsetX}px)` } : undefined
}
{...handlers}
>
<div className="flex items-center justify-between border-b border-border px-4 py-2">
<button
type="button"
<div className="flex items-center justify-between border-border border-b px-4 py-2">
<Button
variant="ghost"
size="icon-sm"
onClick={onDismiss}
className="text-muted-foreground hover:text-hover-neutral"
aria-label="Fold stat block panel"
className="text-muted-foreground"
aria-label="Collapse stat block panel"
>
<PanelRightClose className="h-4 w-4" />
</button>
</Button>
</div>
<div className="h-[calc(100%-41px)] overflow-y-auto p-4">
{children}
@@ -220,8 +236,8 @@ export function StatBlockPanel({
uploadAndCacheSource,
refreshCache,
panelRole,
isFolded,
onToggleFold,
isCollapsed,
onToggleCollapse,
onPin,
onUnpin,
showPinButton,
@@ -231,15 +247,16 @@ export function StatBlockPanel({
bulkImportState,
onStartBulkImport,
onBulkImportDone,
}: StatBlockPanelProps) {
sourceManagerMode,
}: Readonly<StatBlockPanelProps>) {
const [isDesktop, setIsDesktop] = useState(
() => window.matchMedia("(min-width: 1024px)").matches,
() => globalThis.matchMedia("(min-width: 1024px)").matches,
);
const [needsFetch, setNeedsFetch] = useState(false);
const [checkingCache, setCheckingCache] = useState(false);
useEffect(() => {
const mq = window.matchMedia("(min-width: 1024px)");
const mq = globalThis.matchMedia("(min-width: 1024px)");
const handler = (e: MediaQueryListEvent) => setIsDesktop(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
@@ -258,13 +275,13 @@ export function StatBlockPanel({
}
setCheckingCache(true);
isSourceCached(sourceCode).then((cached) => {
void isSourceCached(sourceCode).then((cached) => {
setNeedsFetch(!cached);
setCheckingCache(false);
});
}, [creatureId, creature, isSourceCached]);
if (!creatureId && !bulkImportMode) return null;
if (!creatureId && !bulkImportMode && !sourceManagerMode) return null;
const sourceCode = creatureId ? extractSourceCode(creatureId) : "";
@@ -274,6 +291,10 @@ export function StatBlockPanel({
};
const renderContent = () => {
if (sourceManagerMode) {
return <SourceManager onCacheCleared={refreshCache} />;
}
if (
bulkImportMode &&
bulkImportState &&
@@ -291,7 +312,7 @@ export function StatBlockPanel({
if (checkingCache) {
return (
<div className="p-4 text-sm text-muted-foreground">Loading...</div>
<div className="p-4 text-muted-foreground text-sm">Loading...</div>
);
}
@@ -312,24 +333,26 @@ export function StatBlockPanel({
}
return (
<div className="p-4 text-sm text-muted-foreground">
<div className="p-4 text-muted-foreground text-sm">
No stat block available
</div>
);
};
const creatureName =
creature?.name ?? (bulkImportMode ? "Bulk Import" : "Creature");
let fallbackName = "Creature";
if (sourceManagerMode) fallbackName = "Sources";
else if (bulkImportMode) fallbackName = "Import All Sources";
const creatureName = creature?.name ?? fallbackName;
if (isDesktop) {
return (
<DesktopPanel
isFolded={isFolded}
isCollapsed={isCollapsed}
side={side}
creatureName={creatureName}
panelRole={panelRole}
showPinButton={showPinButton}
onToggleFold={onToggleFold}
onToggleCollapse={onToggleCollapse}
onPin={onPin}
onUnpin={onUnpin}
>
@@ -338,7 +361,7 @@ export function StatBlockPanel({
);
}
if (panelRole === "pinned") return null;
if (panelRole === "pinned" || isCollapsed) return null;
return <MobileDrawer onDismiss={onDismiss}>{renderContent()}</MobileDrawer>;
}

View File

@@ -16,10 +16,10 @@ function abilityMod(score: number): string {
function PropertyLine({
label,
value,
}: {
}: Readonly<{
label: string;
value: string | undefined;
}) {
}>) {
if (!value) return null;
return (
<div className="text-sm">
@@ -34,7 +34,7 @@ function SectionDivider() {
);
}
export function StatBlock({ creature }: StatBlockProps) {
export function StatBlock({ creature }: Readonly<StatBlockProps>) {
const abilities = [
{ label: "STR", score: creature.abilities.str },
{ label: "DEX", score: creature.abilities.dex },
@@ -54,11 +54,11 @@ export function StatBlock({ creature }: StatBlockProps) {
<div className="space-y-1 text-foreground">
{/* Header */}
<div>
<h2 className="text-xl font-bold text-amber-400">{creature.name}</h2>
<p className="text-sm italic text-muted-foreground">
<h2 className="font-bold text-amber-400 text-xl">{creature.name}</h2>
<p className="text-muted-foreground text-sm italic">
{creature.size} {creature.type}, {creature.alignment}
</p>
<p className="text-xs text-muted-foreground">
<p className="text-muted-foreground text-xs">
{creature.sourceDisplayName}
</p>
</div>
@@ -69,7 +69,7 @@ export function StatBlock({ creature }: StatBlockProps) {
<div className="space-y-0.5 text-sm">
<div>
<span className="font-semibold">Armor Class</span> {creature.ac}
{creature.acSource && (
{!!creature.acSource && (
<span className="text-muted-foreground">
{" "}
({creature.acSource})
@@ -194,7 +194,7 @@ export function StatBlock({ creature }: StatBlockProps) {
{creature.actions && creature.actions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Actions</h3>
<h3 className="font-bold text-amber-400 text-base">Actions</h3>
<div className="space-y-2">
{creature.actions.map((a) => (
<div key={a.name} className="text-sm">
@@ -209,7 +209,7 @@ export function StatBlock({ creature }: StatBlockProps) {
{creature.bonusActions && creature.bonusActions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Bonus Actions</h3>
<h3 className="font-bold text-amber-400 text-base">Bonus Actions</h3>
<div className="space-y-2">
{creature.bonusActions.map((a) => (
<div key={a.name} className="text-sm">
@@ -224,7 +224,7 @@ export function StatBlock({ creature }: StatBlockProps) {
{creature.reactions && creature.reactions.length > 0 && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">Reactions</h3>
<h3 className="font-bold text-amber-400 text-base">Reactions</h3>
<div className="space-y-2">
{creature.reactions.map((a) => (
<div key={a.name} className="text-sm">
@@ -236,13 +236,13 @@ export function StatBlock({ creature }: StatBlockProps) {
)}
{/* Legendary Actions */}
{creature.legendaryActions && (
{!!creature.legendaryActions && (
<>
<SectionDivider />
<h3 className="text-base font-bold text-amber-400">
<h3 className="font-bold text-amber-400 text-base">
Legendary Actions
</h3>
<p className="text-sm italic text-muted-foreground">
<p className="text-muted-foreground text-sm italic">
{creature.legendaryActions.preamble}
</p>
<div className="space-y-2">

View File

@@ -1,6 +1,7 @@
import { X } from "lucide-react";
import { useEffect } from "react";
import { createPortal } from "react-dom";
import { Button } from "./ui/button.js";
interface ToastProps {
message: string;
@@ -22,9 +23,9 @@ export function Toast({
}, [autoDismissMs, onDismiss]);
return createPortal(
<div className="fixed bottom-4 left-1/2 z-50 -translate-x-1/2">
<div className="flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3 shadow-lg">
<span className="text-sm text-foreground">{message}</span>
<div className="fixed bottom-4 left-4 z-50">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<span className="text-foreground text-sm">{message}</span>
{progress !== undefined && (
<div className="h-2 w-24 overflow-hidden rounded-full bg-muted">
<div
@@ -33,13 +34,14 @@ export function Toast({
/>
</div>
)}
<button
type="button"
<Button
variant="ghost"
size="icon-sm"
onClick={onDismiss}
className="text-muted-foreground hover:text-hover-neutral"
className="text-muted-foreground"
>
<X className="h-3 w-3" />
</button>
</Button>
</div>
</div>,
document.body,

View File

@@ -1,6 +1,5 @@
import type { Encounter } from "@initiative/domain";
import { Settings, StepBack, StepForward, Trash2 } from "lucide-react";
import { D20Icon } from "./d20-icon";
import { StepBack, StepForward, Trash2 } from "lucide-react";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
@@ -9,8 +8,6 @@ interface TurnNavigationProps {
onAdvanceTurn: () => void;
onRetreatTurn: () => void;
onClearEncounter: () => void;
onRollAllInitiative: () => void;
onOpenSourceManager: () => void;
}
export function TurnNavigation({
@@ -18,76 +15,46 @@ export function TurnNavigation({
onAdvanceTurn,
onRetreatTurn,
onClearEncounter,
onRollAllInitiative,
onOpenSourceManager,
}: TurnNavigationProps) {
}: Readonly<TurnNavigationProps>) {
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
const activeCombatant = encounter.combatants[encounter.activeIndex];
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="flex flex-shrink-0 items-center gap-3">
<Button
variant="outline"
size="icon"
className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
onClick={onRetreatTurn}
disabled={!hasCombatants || isAtStart}
title="Previous turn"
aria-label="Previous turn"
>
<StepBack className="h-5 w-5" />
</Button>
<span className="rounded-full bg-muted text-foreground text-sm px-2 py-0.5 font-semibold">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<Button
variant="outline"
size="icon"
onClick={onRetreatTurn}
disabled={!hasCombatants || isAtStart}
title="Previous turn"
aria-label="Previous turn"
>
<StepBack className="h-5 w-5" />
</Button>
<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
<span className="shrink-0 rounded-full bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
R{encounter.roundNumber}
</span>
</div>
<div className="min-w-0 flex-1 text-center text-sm">
{activeCombatant ? (
<span className="truncate block font-medium">
{activeCombatant.name}
</span>
<span className="truncate font-medium">{activeCombatant.name}</span>
) : (
<span className="text-muted-foreground">No combatants</span>
)}
</div>
<div className="flex flex-shrink-0 items-center gap-3">
<div className="flex items-center gap-0">
<Button
variant="ghost"
size="icon"
className="h-8 w-8 text-muted-foreground hover:text-hover-action"
onClick={onRollAllInitiative}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
<Button
variant="ghost"
size="icon"
className="h-8 w-8 text-muted-foreground hover:text-hover-neutral"
onClick={onOpenSourceManager}
title="Manage cached sources"
aria-label="Manage cached sources"
>
<Settings className="h-5 w-5" />
</Button>
<ConfirmButton
icon={<Trash2 className="h-5 w-5" />}
label="Clear encounter"
onConfirm={onClearEncounter}
disabled={!hasCombatants}
className="h-8 w-8 text-muted-foreground"
/>
</div>
<ConfirmButton
icon={<Trash2 className="h-5 w-5" />}
label="Clear encounter"
onConfirm={onClearEncounter}
disabled={!hasCombatants}
className="text-muted-foreground"
/>
<Button
variant="outline"
size="icon"
className="h-8 w-8 text-foreground border-foreground hover:text-hover-action hover:border-hover-action hover:bg-transparent"
onClick={onAdvanceTurn}
disabled={!hasCombatants}
title="Next turn"

View File

@@ -9,13 +9,14 @@ const buttonVariants = cva(
variant: {
default: "bg-primary text-primary-foreground hover:bg-primary/90",
outline:
"border border-border bg-transparent hover:bg-hover-neutral-bg hover:text-hover-neutral",
ghost: "hover:bg-hover-neutral-bg hover:text-hover-neutral",
"border border-border bg-background/50 text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
ghost:
"text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
},
size: {
default: "h-9 px-4 py-2",
sm: "h-8 px-3 text-xs",
default: "h-8 px-3 text-xs",
icon: "h-8 w-8",
"icon-sm": "h-6 w-6",
},
},
defaultVariants: {

View File

@@ -13,6 +13,7 @@ interface ConfirmButtonProps {
readonly onConfirm: () => void;
readonly icon: ReactElement;
readonly label: string;
readonly size?: "icon" | "icon-sm";
readonly className?: string;
readonly disabled?: boolean;
}
@@ -23,6 +24,7 @@ export function ConfirmButton({
onConfirm,
icon,
label,
size = "icon",
className,
disabled,
}: ConfirmButtonProps) {
@@ -53,17 +55,17 @@ export function ConfirmButton({
}
}
function handleKeyDown(e: KeyboardEvent) {
function handleEscapeKey(e: KeyboardEvent) {
if (e.key === "Escape") {
revert();
}
}
document.addEventListener("mousedown", handleMouseDown);
document.addEventListener("keydown", handleKeyDown);
document.addEventListener("keydown", handleEscapeKey);
return () => {
document.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("keydown", handleKeyDown);
document.removeEventListener("keydown", handleEscapeKey);
};
}, [isConfirming, revert]);
@@ -94,11 +96,12 @@ export function ConfirmButton({
<div ref={wrapperRef} className="inline-flex">
<Button
variant="ghost"
size="icon"
size={size}
className={cn(
className,
isConfirming &&
"bg-destructive text-primary-foreground rounded-md animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground",
isConfirming
? "animate-confirm-pulse rounded-md bg-destructive text-primary-foreground hover:bg-destructive hover:text-primary-foreground"
: "hover:text-hover-destructive",
)}
onClick={handleClick}
onKeyDown={handleKeyDown}
@@ -107,7 +110,8 @@ export function ConfirmButton({
aria-label={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
title={isConfirming ? `Confirm ${label.toLowerCase()}` : label}
>
{isConfirming ? <Check size={16} /> : icon}
{isConfirming ? <Check size={16} /> : null}
{!isConfirming && icon}
</Button>
</div>
);

View File

@@ -1,19 +1,21 @@
import { forwardRef, type InputHTMLAttributes } from "react";
import type { InputHTMLAttributes, RefObject } from "react";
import { cn } from "../../lib/utils";
type InputProps = InputHTMLAttributes<HTMLInputElement>;
export const Input = forwardRef<HTMLInputElement, InputProps>(
({ className, ...props }, ref) => {
return (
<input
ref={ref}
className={cn(
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-sm text-foreground shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50",
className,
)}
{...props}
/>
);
},
);
export const Input = ({
className,
ref,
...props
}: InputProps & { ref?: RefObject<HTMLInputElement | null> }) => {
return (
<input
ref={ref}
className={cn(
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-foreground text-sm shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50",
className,
)}
{...props}
/>
);
};

View File

@@ -0,0 +1,72 @@
import { EllipsisVertical } from "lucide-react";
import { type ReactNode, useEffect, useRef, useState } from "react";
import { Button } from "./button";
export interface OverflowMenuItem {
readonly icon: ReactNode;
readonly label: string;
readonly onClick: () => void;
readonly disabled?: boolean;
}
interface OverflowMenuProps {
readonly items: readonly OverflowMenuItem[];
}
export function OverflowMenu({ items }: OverflowMenuProps) {
const [open, setOpen] = useState(false);
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
if (!open) return;
function handleMouseDown(e: MouseEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
setOpen(false);
}
}
function handleKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") setOpen(false);
}
document.addEventListener("mousedown", handleMouseDown);
document.addEventListener("keydown", handleKeyDown);
return () => {
document.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("keydown", handleKeyDown);
};
}, [open]);
return (
<div ref={ref} className="relative">
<Button
type="button"
variant="ghost"
size="icon"
className="text-muted-foreground hover:text-hover-neutral"
onClick={() => setOpen((o) => !o)}
aria-label="More actions"
title="More actions"
>
<EllipsisVertical className="h-5 w-5" />
</Button>
{!!open && (
<div className="card-glow absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-lg border border-border bg-card py-1">
{items.map((item) => (
<button
key={item.label}
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-foreground text-sm hover:bg-hover-neutral-bg disabled:pointer-events-none disabled:opacity-50"
disabled={item.disabled}
onClick={() => {
item.onClick();
setOpen(false);
}}
>
{item.icon}
{item.label}
</button>
))}
</div>
)}
</div>
);
}

View File

@@ -0,0 +1,217 @@
// @vitest-environment jsdom
import type { BestiaryIndexEntry, PlayerCharacter } from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { act, renderHook } from "@testing-library/react";
import { beforeEach, describe, expect, it, vi } from "vitest";
import { useEncounter } from "../use-encounter.js";
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: vi.fn().mockReturnValue(null),
saveEncounter: vi.fn(),
}));
const { loadEncounter: mockLoad, saveEncounter: mockSave } =
await vi.importMock<typeof import("../../persistence/encounter-storage.js")>(
"../../persistence/encounter-storage.js",
);
describe("useEncounter", () => {
beforeEach(() => {
vi.clearAllMocks();
mockLoad.mockReturnValue(null);
});
it("initializes with empty encounter when persistence returns null", () => {
const { result } = renderHook(() => useEncounter());
expect(result.current.encounter.combatants).toEqual([]);
expect(result.current.encounter.activeIndex).toBe(0);
expect(result.current.encounter.roundNumber).toBe(1);
expect(result.current.isEmpty).toBe(true);
});
it("initializes from stored encounter", () => {
const stored = {
combatants: [{ id: combatantId("c-1"), name: "Goblin" }],
activeIndex: 0,
roundNumber: 2,
};
mockLoad.mockReturnValue(stored);
const { result } = renderHook(() => useEncounter());
expect(result.current.encounter.combatants).toHaveLength(1);
expect(result.current.encounter.roundNumber).toBe(2);
expect(result.current.isEmpty).toBe(false);
});
it("addCombatant adds a combatant with incremental IDs and persists", () => {
const { result } = renderHook(() => useEncounter());
act(() => result.current.addCombatant("Goblin"));
act(() => result.current.addCombatant("Orc"));
expect(result.current.encounter.combatants).toHaveLength(2);
expect(result.current.encounter.combatants[0].name).toBe("Goblin");
expect(result.current.encounter.combatants[1].name).toBe("Orc");
expect(result.current.isEmpty).toBe(false);
expect(mockSave).toHaveBeenCalled();
});
it("removeCombatant removes a combatant and persists", () => {
const { result } = renderHook(() => useEncounter());
act(() => result.current.addCombatant("Goblin"));
const id = result.current.encounter.combatants[0].id;
act(() => result.current.removeCombatant(id));
expect(result.current.encounter.combatants).toHaveLength(0);
expect(result.current.isEmpty).toBe(true);
});
it("advanceTurn and retreatTurn update encounter state", () => {
const { result } = renderHook(() => useEncounter());
act(() => result.current.addCombatant("Goblin"));
act(() => result.current.addCombatant("Orc"));
const initialActive = result.current.encounter.activeIndex;
act(() => result.current.advanceTurn());
expect(result.current.encounter.activeIndex).not.toBe(initialActive);
act(() => result.current.retreatTurn());
expect(result.current.encounter.activeIndex).toBe(initialActive);
});
it("clearEncounter resets to empty and resets ID counter", () => {
const { result } = renderHook(() => useEncounter());
act(() => result.current.addCombatant("Goblin"));
act(() => result.current.clearEncounter());
expect(result.current.encounter.combatants).toHaveLength(0);
expect(result.current.isEmpty).toBe(true);
// After clear, IDs restart from c-1
act(() => result.current.addCombatant("Orc"));
expect(result.current.encounter.combatants[0].id).toBe("c-1");
});
it("addCombatant with opts applies initiative, ac, maxHp", () => {
const { result } = renderHook(() => useEncounter());
act(() =>
result.current.addCombatant("Goblin", {
initiative: 15,
ac: 13,
maxHp: 7,
}),
);
const goblin = result.current.encounter.combatants[0];
expect(goblin.initiative).toBe(15);
expect(goblin.ac).toBe(13);
expect(goblin.maxHp).toBe(7);
expect(goblin.currentHp).toBe(7);
});
it("derived flags: hasCreatureCombatants and canRollAllInitiative", () => {
const { result } = renderHook(() => useEncounter());
// No creatures yet
expect(result.current.hasCreatureCombatants).toBe(false);
expect(result.current.canRollAllInitiative).toBe(false);
// Add from bestiary to get a creature combatant
const entry: BestiaryIndexEntry = {
name: "Goblin",
source: "MM",
ac: 15,
hp: 7,
dex: 14,
cr: "1/4",
initiativeProficiency: 0,
size: "Small",
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
expect(result.current.hasCreatureCombatants).toBe(true);
expect(result.current.canRollAllInitiative).toBe(true);
});
it("addFromBestiary adds combatant with HP, AC, creatureId", () => {
const { result } = renderHook(() => useEncounter());
const entry: BestiaryIndexEntry = {
name: "Goblin",
source: "MM",
ac: 15,
hp: 7,
dex: 14,
cr: "1/4",
initiativeProficiency: 0,
size: "Small",
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
const combatant = result.current.encounter.combatants[0];
expect(combatant.name).toBe("Goblin");
expect(combatant.maxHp).toBe(7);
expect(combatant.currentHp).toBe(7);
expect(combatant.ac).toBe(15);
expect(combatant.creatureId).toBe(creatureId("mm:goblin"));
});
it("addFromBestiary auto-numbers duplicate names", () => {
const { result } = renderHook(() => useEncounter());
const entry: BestiaryIndexEntry = {
name: "Goblin",
source: "MM",
ac: 15,
hp: 7,
dex: 14,
cr: "1/4",
initiativeProficiency: 0,
size: "Small",
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => result.current.addFromBestiary(entry));
const names = result.current.encounter.combatants.map((c) => c.name);
expect(names).toContain("Goblin 1");
expect(names).toContain("Goblin 2");
});
it("addFromPlayerCharacter adds combatant with HP, AC, color, icon", () => {
const { result } = renderHook(() => useEncounter());
const pc: PlayerCharacter = {
id: playerCharacterId("pc-1"),
name: "Aria",
ac: 16,
maxHp: 30,
color: "blue",
icon: "sword",
};
act(() => result.current.addFromPlayerCharacter(pc));
const combatant = result.current.encounter.combatants[0];
expect(combatant.name).toBe("Aria");
expect(combatant.maxHp).toBe(30);
expect(combatant.currentHp).toBe(30);
expect(combatant.ac).toBe(16);
expect(combatant.color).toBe("blue");
expect(combatant.icon).toBe("sword");
expect(combatant.playerCharacterId).toBe(playerCharacterId("pc-1"));
});
});

View File

@@ -0,0 +1,100 @@
// @vitest-environment jsdom
import { playerCharacterId } from "@initiative/domain";
import { act, renderHook } from "@testing-library/react";
import { beforeEach, describe, expect, it, vi } from "vitest";
import { usePlayerCharacters } from "../use-player-characters.js";
vi.mock("../../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: vi.fn().mockReturnValue([]),
savePlayerCharacters: vi.fn(),
}));
const { loadPlayerCharacters: mockLoad, savePlayerCharacters: mockSave } =
await vi.importMock<
typeof import("../../persistence/player-character-storage.js")
>("../../persistence/player-character-storage.js");
describe("usePlayerCharacters", () => {
beforeEach(() => {
vi.clearAllMocks();
mockLoad.mockReturnValue([]);
});
it("initializes with characters from persistence", () => {
const stored = [
{
id: playerCharacterId("pc-1"),
name: "Aria",
ac: 16,
maxHp: 30,
color: undefined,
icon: undefined,
},
];
mockLoad.mockReturnValue(stored);
const { result } = renderHook(() => usePlayerCharacters());
expect(result.current.characters).toEqual(stored);
});
it("createCharacter adds a character and persists", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
});
expect(result.current.characters).toHaveLength(1);
expect(result.current.characters[0].name).toBe("Vex");
expect(result.current.characters[0].ac).toBe(15);
expect(result.current.characters[0].maxHp).toBe(28);
expect(mockSave).toHaveBeenCalled();
});
it("createCharacter returns domain error for empty name", () => {
const { result } = renderHook(() => usePlayerCharacters());
let error: unknown;
act(() => {
error = result.current.createCharacter("", 15, 28, undefined, undefined);
});
expect(error).toMatchObject({ kind: "domain-error" });
expect(result.current.characters).toHaveLength(0);
});
it("editCharacter updates character and persists", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
});
const id = result.current.characters[0].id;
act(() => {
result.current.editCharacter(id, { name: "Vex'ahlia" });
});
expect(result.current.characters[0].name).toBe("Vex'ahlia");
expect(mockSave).toHaveBeenCalled();
});
it("deleteCharacter removes character and persists", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
});
const id = result.current.characters[0].id;
act(() => {
result.current.deleteCharacter(id);
});
expect(result.current.characters).toHaveLength(0);
expect(mockSave).toHaveBeenCalled();
});
});

View File

@@ -0,0 +1,159 @@
// @vitest-environment jsdom
import { creatureId } from "@initiative/domain";
import { act, renderHook } from "@testing-library/react";
import { describe, expect, it, vi } from "vitest";
import { useSidePanelState } from "../use-side-panel-state.js";
function mockMatchMedia(matches: boolean) {
const listeners: Array<(e: MediaQueryListEvent) => void> = [];
const mql = {
matches,
addEventListener: vi.fn(
(_event: string, handler: (e: MediaQueryListEvent) => void) => {
listeners.push(handler);
},
),
removeEventListener: vi.fn(),
};
globalThis.matchMedia = vi.fn().mockReturnValue(mql) as typeof matchMedia;
return { mql, listeners };
}
const CREATURE_A = creatureId("creature-a");
describe("useSidePanelState", () => {
it("starts with closed panel, no selection, not collapsed", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
expect(result.current.panelView).toEqual({ mode: "closed" });
expect(result.current.selectedCreatureId).toBeNull();
expect(result.current.isRightPanelCollapsed).toBe(false);
expect(result.current.bulkImportMode).toBe(false);
expect(result.current.sourceManagerMode).toBe(false);
expect(result.current.pinnedCreatureId).toBeNull();
});
it("showCreature sets creature mode and selectedCreatureId", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showCreature(CREATURE_A));
expect(result.current.panelView).toEqual({
mode: "creature",
creatureId: CREATURE_A,
});
expect(result.current.selectedCreatureId).toBe(CREATURE_A);
});
it("showBulkImport sets bulk-import mode, selectedCreatureId null", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showBulkImport());
expect(result.current.panelView).toEqual({ mode: "bulk-import" });
expect(result.current.selectedCreatureId).toBeNull();
expect(result.current.bulkImportMode).toBe(true);
});
it("showSourceManager sets source-manager mode", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showSourceManager());
expect(result.current.panelView).toEqual({ mode: "source-manager" });
expect(result.current.sourceManagerMode).toBe(true);
});
it("dismissPanel sets mode to closed", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showCreature(CREATURE_A));
act(() => result.current.dismissPanel());
expect(result.current.panelView).toEqual({ mode: "closed" });
});
it("toggleCollapse flips isRightPanelCollapsed", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
expect(result.current.isRightPanelCollapsed).toBe(false);
act(() => result.current.toggleCollapse());
expect(result.current.isRightPanelCollapsed).toBe(true);
act(() => result.current.toggleCollapse());
expect(result.current.isRightPanelCollapsed).toBe(false);
});
it("showCreature resets collapse state", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.toggleCollapse());
expect(result.current.isRightPanelCollapsed).toBe(true);
act(() => result.current.showCreature(CREATURE_A));
expect(result.current.isRightPanelCollapsed).toBe(false);
});
it("togglePin pins the selected creature", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showCreature(CREATURE_A));
act(() => result.current.togglePin());
expect(result.current.pinnedCreatureId).toBe(CREATURE_A);
});
it("togglePin unpins when already pinned to same creature", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showCreature(CREATURE_A));
act(() => result.current.togglePin());
act(() => result.current.togglePin());
expect(result.current.pinnedCreatureId).toBeNull();
});
it("togglePin does nothing when no creature is selected", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.togglePin());
expect(result.current.pinnedCreatureId).toBeNull();
});
it("unpin clears pinned creature", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
act(() => result.current.showCreature(CREATURE_A));
act(() => result.current.togglePin());
act(() => result.current.unpin());
expect(result.current.pinnedCreatureId).toBeNull();
});
it("isWideDesktop reflects matchMedia result", () => {
mockMatchMedia(true);
const { result } = renderHook(() => useSidePanelState());
expect(result.current.isWideDesktop).toBe(true);
});
it("isWideDesktop is false on narrow viewport", () => {
mockMatchMedia(false);
const { result } = renderHook(() => useSidePanelState());
expect(result.current.isWideDesktop).toBe(false);
});
});

View File

@@ -3,7 +3,7 @@ import type {
Creature,
CreatureId,
} from "@initiative/domain";
import { useCallback, useEffect, useRef, useState } from "react";
import { useCallback, useEffect, useState } from "react";
import {
normalizeBestiary,
setSourceDisplayNames,
@@ -33,8 +33,9 @@ interface BestiaryHook {
export function useBestiary(): BestiaryHook {
const [isLoaded, setIsLoaded] = useState(false);
const creatureMapRef = useRef<Map<CreatureId, Creature>>(new Map());
const [, setTick] = useState(0);
const [creatureMap, setCreatureMap] = useState(
() => new Map<CreatureId, Creature>(),
);
useEffect(() => {
const index = loadBestiaryIndex();
@@ -43,9 +44,8 @@ export function useBestiary(): BestiaryHook {
setIsLoaded(true);
}
bestiaryCache.loadAllCachedCreatures().then((map) => {
creatureMapRef.current = map;
setTick((t) => t + 1);
void bestiaryCache.loadAllCachedCreatures().then((map) => {
setCreatureMap(map);
});
}, []);
@@ -63,9 +63,12 @@ export function useBestiary(): BestiaryHook {
}));
}, []);
const getCreature = useCallback((id: CreatureId): Creature | undefined => {
return creatureMapRef.current.get(id);
}, []);
const getCreature = useCallback(
(id: CreatureId): Creature | undefined => {
return creatureMap.get(id);
},
[creatureMap],
);
const isSourceCachedFn = useCallback(
(sourceCode: string): Promise<boolean> => {
@@ -86,10 +89,13 @@ export function useBestiary(): BestiaryHook {
const creatures = normalizeBestiary(json);
const displayName = getSourceDisplayName(sourceCode);
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
for (const c of creatures) {
creatureMapRef.current.set(c.id, c);
}
setTick((t) => t + 1);
setCreatureMap((prev) => {
const next = new Map(prev);
for (const c of creatures) {
next.set(c.id, c);
}
return next;
});
},
[],
);
@@ -100,18 +106,20 @@ export function useBestiary(): BestiaryHook {
const creatures = normalizeBestiary(jsonData as any);
const displayName = getSourceDisplayName(sourceCode);
await bestiaryCache.cacheSource(sourceCode, displayName, creatures);
for (const c of creatures) {
creatureMapRef.current.set(c.id, c);
}
setTick((t) => t + 1);
setCreatureMap((prev) => {
const next = new Map(prev);
for (const c of creatures) {
next.set(c.id, c);
}
return next;
});
},
[],
);
const refreshCache = useCallback(async (): Promise<void> => {
const map = await bestiaryCache.loadAllCachedCreatures();
creatureMapRef.current = map;
setTick((t) => t + 1);
setCreatureMap(map);
}, []);
return {

View File

@@ -48,7 +48,7 @@ export function useBulkImport(): BulkImportHook {
countersRef.current = { completed: 0, failed: 0 };
setState({ status: "loading", total, completed: 0, failed: 0 });
(async () => {
void (async () => {
const cacheChecks = await Promise.all(
allCodes.map(async (code) => ({
code,
@@ -73,31 +73,39 @@ export function useBulkImport(): BulkImportHook {
setState((s) => ({ ...s, completed: alreadyCached }));
const batches: { code: string }[][] = [];
for (let i = 0; i < uncached.length; i += BATCH_SIZE) {
const batch = uncached.slice(i, i + BATCH_SIZE);
await Promise.allSettled(
batch.map(async ({ code }) => {
const url = getDefaultFetchUrl(code, baseUrl);
try {
await fetchAndCacheSource(code, url);
countersRef.current.completed++;
} catch (err) {
countersRef.current.failed++;
console.warn(
`[bulk-import] FAILED ${code} (${url}):`,
err instanceof Error ? err.message : err,
);
}
setState({
status: "loading",
total,
completed: countersRef.current.completed,
failed: countersRef.current.failed,
});
}),
);
batches.push(uncached.slice(i, i + BATCH_SIZE));
}
await batches.reduce(
(chain, batch) =>
chain.then(() =>
Promise.allSettled(
batch.map(async ({ code }) => {
const url = getDefaultFetchUrl(code, baseUrl);
try {
await fetchAndCacheSource(code, url);
countersRef.current.completed++;
} catch (err) {
countersRef.current.failed++;
console.warn(
`[bulk-import] FAILED ${code} (${url}):`,
err instanceof Error ? err.message : err,
);
}
setState({
status: "loading",
total,
completed: countersRef.current.completed,
failed: countersRef.current.failed,
});
}),
),
),
Promise.resolve() as Promise<unknown>,
);
await refreshCache();
const { completed, failed } = countersRef.current;

View File

@@ -33,6 +33,8 @@ import {
saveEncounter,
} from "../persistence/encounter-storage.js";
const COMBATANT_ID_REGEX = /^c-(\d+)$/;
const EMPTY_ENCOUNTER: Encounter = {
combatants: [],
activeIndex: 0,
@@ -48,7 +50,7 @@ function initializeEncounter(): Encounter {
function deriveNextId(encounter: Encounter): number {
let max = 0;
for (const c of encounter.combatants) {
const match = /^c-(\d+)$/.exec(c.id);
const match = COMBATANT_ID_REGEX.exec(c.id);
if (match) {
const n = Number.parseInt(match[1], 10);
if (n > max) max = n;
@@ -301,8 +303,8 @@ export function useEncounter() {
// Derive creatureId from source + name
const slug = entry.name
.toLowerCase()
.replace(/[^a-z0-9]+/g, "-")
.replace(/(^-|-$)/g, "");
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
const cId = makeCreatureId(`${entry.source.toLowerCase()}:${slug}`);
// Set creatureId on the combatant (use store.save to keep ref in sync for batch calls)
@@ -316,7 +318,7 @@ export function useEncounter() {
setEvents((prev) => [...prev, ...addResult]);
},
[makeStore, editCombatant],
[makeStore],
);
const addFromPlayerCharacter = useCallback(
@@ -368,12 +370,23 @@ export function useEncounter() {
setEvents((prev) => [...prev, ...addResult]);
},
[makeStore, editCombatant],
[makeStore],
);
const isEmpty = encounter.combatants.length === 0;
const hasCreatureCombatants = encounter.combatants.some(
(c) => c.creatureId != null,
);
const canRollAllInitiative = encounter.combatants.some(
(c) => c.creatureId != null && c.initiative == null,
);
return {
encounter,
events,
isEmpty,
hasCreatureCombatants,
canRollAllInitiative,
advanceTurn,
retreatTurn,
addCombatant,

View File

@@ -26,8 +26,8 @@ interface EditFields {
readonly name?: string;
readonly ac?: number;
readonly maxHp?: number;
readonly color?: string;
readonly icon?: string;
readonly color?: string | null;
readonly icon?: string | null;
}
export function usePlayerCharacters() {
@@ -51,7 +51,13 @@ export function usePlayerCharacters() {
}, []);
const createCharacter = useCallback(
(name: string, ac: number, maxHp: number, color: string, icon: string) => {
(
name: string,
ac: number,
maxHp: number,
color: string | undefined,
icon: string | undefined,
) => {
const id = generatePcId();
const result = createPlayerCharacterUseCase(
makeStore(),

View File

@@ -0,0 +1,101 @@
import type { CreatureId } from "@initiative/domain";
import { useCallback, useEffect, useState } from "react";
type PanelView =
| { mode: "closed" }
| { mode: "creature"; creatureId: CreatureId }
| { mode: "bulk-import" }
| { mode: "source-manager" };
interface SidePanelState {
panelView: PanelView;
selectedCreatureId: CreatureId | null;
bulkImportMode: boolean;
sourceManagerMode: boolean;
isRightPanelCollapsed: boolean;
pinnedCreatureId: CreatureId | null;
isWideDesktop: boolean;
}
interface SidePanelActions {
showCreature: (creatureId: CreatureId) => void;
showBulkImport: () => void;
showSourceManager: () => void;
dismissPanel: () => void;
toggleCollapse: () => void;
togglePin: () => void;
unpin: () => void;
}
export function useSidePanelState(): SidePanelState & SidePanelActions {
const [panelView, setPanelView] = useState<PanelView>({ mode: "closed" });
const [isRightPanelCollapsed, setIsRightPanelCollapsed] = useState(false);
const [pinnedCreatureId, setPinnedCreatureId] = useState<CreatureId | null>(
null,
);
const [isWideDesktop, setIsWideDesktop] = useState(
() => globalThis.matchMedia("(min-width: 1280px)").matches,
);
useEffect(() => {
const mq = globalThis.matchMedia("(min-width: 1280px)");
const handler = (e: MediaQueryListEvent) => setIsWideDesktop(e.matches);
mq.addEventListener("change", handler);
return () => mq.removeEventListener("change", handler);
}, []);
const selectedCreatureId =
panelView.mode === "creature" ? panelView.creatureId : null;
const showCreature = useCallback((creatureId: CreatureId) => {
setPanelView({ mode: "creature", creatureId });
setIsRightPanelCollapsed(false);
}, []);
const showBulkImport = useCallback(() => {
setPanelView({ mode: "bulk-import" });
setIsRightPanelCollapsed(false);
}, []);
const showSourceManager = useCallback(() => {
setPanelView({ mode: "source-manager" });
setIsRightPanelCollapsed(false);
}, []);
const dismissPanel = useCallback(() => {
setPanelView({ mode: "closed" });
}, []);
const toggleCollapse = useCallback(() => {
setIsRightPanelCollapsed((f) => !f);
}, []);
const togglePin = useCallback(() => {
if (selectedCreatureId) {
setPinnedCreatureId((prev) =>
prev === selectedCreatureId ? null : selectedCreatureId,
);
}
}, [selectedCreatureId]);
const unpin = useCallback(() => {
setPinnedCreatureId(null);
}, []);
return {
panelView,
selectedCreatureId,
bulkImportMode: panelView.mode === "bulk-import",
sourceManagerMode: panelView.mode === "source-manager",
isRightPanelCollapsed,
pinnedCreatureId,
isWideDesktop,
showCreature,
showBulkImport,
showSourceManager,
dismissPanel,
toggleCollapse,
togglePin,
unpin,
};
}

View File

@@ -1,14 +1,14 @@
@import "tailwindcss";
@theme {
--color-background: #0f172a;
--color-background: #0e1a2e;
--color-foreground: #e2e8f0;
--color-muted: #64748b;
--color-muted: #7a8ba4;
--color-muted-foreground: #94a3b8;
--color-card: #1e293b;
--color-card: #1a2e4a;
--color-card-foreground: #e2e8f0;
--color-border: #334155;
--color-input: #334155;
--color-border: #2a5088;
--color-input: #2a5088;
--color-primary: #3b82f6;
--color-primary-foreground: #ffffff;
--color-accent: #3b82f6;
@@ -16,12 +16,12 @@
--color-hover-neutral: var(--color-primary);
--color-hover-action: var(--color-primary);
--color-hover-destructive: var(--color-destructive);
--color-hover-neutral-bg: var(--color-card);
--color-hover-neutral-bg: oklch(0.623 0.214 259 / 0.15);
--color-hover-action-bg: var(--color-muted);
--color-hover-destructive-bg: transparent;
--radius-sm: 0.25rem;
--radius-md: 0.375rem;
--radius-lg: 0.5rem;
--radius-md: 0.5rem;
--radius-lg: 0.75rem;
--font-sans: "Inter", ui-sans-serif, system-ui, sans-serif;
}
@@ -80,20 +80,73 @@
}
}
@keyframes breathe {
0%,
100% {
opacity: 0.4;
scale: 0.9;
@keyframes settle-to-bottom {
from {
transform: translateY(-40vh);
opacity: 0;
}
50% {
40% {
opacity: 1;
}
to {
transform: translateY(0);
opacity: 1;
scale: 1.1;
}
}
@utility animate-breathe {
animation: breathe 3s ease-in-out infinite;
@utility animate-settle-to-bottom {
animation: settle-to-bottom 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
}
@keyframes rise-to-center {
from {
transform: translateY(40vh);
opacity: 0;
}
40% {
opacity: 1;
}
to {
transform: translateY(0);
opacity: 1;
}
}
@utility animate-rise-to-center {
animation: rise-to-center 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
}
@keyframes slide-down-in {
from {
transform: translateY(-100%);
opacity: 0;
}
to {
transform: translateY(0);
opacity: 1;
}
}
@utility animate-slide-down-in {
animation: slide-down-in 700ms cubic-bezier(0.22, 1, 0.36, 1) backwards;
}
@keyframes slide-up-out {
from {
transform: translateY(0);
opacity: 1;
}
60% {
opacity: 0;
}
to {
transform: translateY(-100%);
opacity: 0;
}
}
@utility animate-slide-up-out {
animation: slide-up-out 700ms cubic-bezier(0.22, 1, 0.36, 1) forwards;
}
@custom-variant pointer-coarse (@media (pointer: coarse));
@@ -116,6 +169,28 @@
concentration-glow 1200ms ease-out;
}
@utility card-glow {
background-image: radial-gradient(
ellipse at 50% 50%,
oklch(0.35 0.05 250 / 0.5) 0%,
transparent 70%
);
box-shadow:
0 0 15px -2px oklch(0.623 0.214 259 / 0.2),
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
}
@utility panel-glow {
background-image: linear-gradient(
to bottom,
oklch(0.35 0.05 250 / 0.4) 0%,
transparent 40%
);
box-shadow:
0 0 20px -2px oklch(0.623 0.214 259 / 0.15),
inset 0 1px 0 0 oklch(0.7 0.15 259 / 0.1);
}
* {
scrollbar-color: var(--color-border) transparent;
scrollbar-width: thin;

View File

@@ -15,6 +15,13 @@ export function savePlayerCharacters(characters: PlayerCharacter[]): void {
}
}
function isValidOptionalMember(
value: unknown,
valid: ReadonlySet<string>,
): boolean {
return value === undefined || (typeof value === "string" && valid.has(value));
}
function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
if (typeof raw !== "object" || raw === null || Array.isArray(raw))
return null;
@@ -35,10 +42,8 @@ function rehydrateCharacter(raw: unknown): PlayerCharacter | null {
entry.maxHp < 1
)
return null;
if (typeof entry.color !== "string" || !VALID_PLAYER_COLORS.has(entry.color))
return null;
if (typeof entry.icon !== "string" || !VALID_PLAYER_ICONS.has(entry.icon))
return null;
if (!isValidOptionalMember(entry.color, VALID_PLAYER_COLORS)) return null;
if (!isValidOptionalMember(entry.icon, VALID_PLAYER_ICONS)) return null;
return {
id: playerCharacterId(entry.id),

View File

@@ -1,14 +1,14 @@
{
"$schema": "https://biomejs.dev/schemas/2.0.0/schema.json",
"$schema": "https://biomejs.dev/schemas/2.4.7/schema.json",
"files": {
"includes": [
"**",
"!**/dist/**",
"!.claude/**",
"!.specify/**",
"!specs/**",
"!coverage/**",
"!.pnpm-store/**"
"!**/dist",
"!.claude",
"!.specify",
"!specs",
"!coverage",
"!.pnpm-store"
]
},
"assist": {
@@ -21,6 +21,12 @@
}
}
},
"css": {
"parser": {
"cssModules": false,
"tailwindDirectives": true
}
},
"formatter": {
"enabled": true,
"indentStyle": "tab",
@@ -30,13 +36,93 @@
"enabled": true,
"rules": {
"recommended": true,
"a11y": {
"noNoninteractiveElementInteractions": "error"
},
"complexity": {
"noExcessiveCognitiveComplexity": {
"level": "error",
"options": {
"maxAllowedComplexity": 15
}
}
},
"noUselessStringConcat": "error"
},
"correctness": {
"noNestedComponentDefinitions": "error",
"noReactPropAssignments": "error"
},
"nursery": {
"noConditionalExpect": "error",
"noDuplicatedSpreadProps": "error",
"noFloatingPromises": "error",
"noLeakedRender": "error",
"noMisusedPromises": "error",
"noNestedPromises": "error",
"noReturnAssign": "error",
"noScriptUrl": "error",
"noShadow": "error",
"noUnnecessaryConditions": "error",
"noUselessReturn": "error",
"useArraySome": "error",
"useArraySortCompare": "error",
"useAwaitThenable": "error",
"useErrorCause": "error",
"useExhaustiveSwitchCases": "error",
"useFind": "error",
"useGlobalThis": "error",
"useNullishCoalescing": "error",
"useRegexpExec": "error",
"useSortedClasses": "error",
"useSpread": "error"
},
"performance": {
"noAwaitInLoops": "error",
"useTopLevelRegex": "error"
},
"style": {
"noCommonJs": "error",
"noDoneCallback": "error",
"noExportedImports": "error",
"noInferrableTypes": "error",
"noNamespace": "error",
"noNegationElse": "error",
"noNestedTernary": "error",
"noParameterAssign": "error",
"noSubstr": "error",
"noUnusedTemplateLiteral": "error",
"noUselessElse": "error",
"noYodaExpression": "error",
"useAsConstAssertion": "error",
"useAtIndex": "error",
"useCollapsedElseIf": "error",
"useCollapsedIf": "error",
"useConsistentBuiltinInstantiation": "error",
"useDefaultParameterLast": "error",
"useExplicitLengthCheck": "error",
"useForOf": "error",
"useFragmentSyntax": "error",
"useNumberNamespace": "error",
"useSelfClosingElements": "error",
"useShorthandAssign": "error",
"useThrowNewError": "error",
"useThrowOnlyError": "error",
"useTrimStartEnd": "error"
},
"suspicious": {
"noAlert": "error",
"noConstantBinaryExpressions": "error",
"noDeprecatedImports": "error",
"noEvolvingTypes": "error",
"noImportCycles": "error",
"noReactForwardRef": "error",
"noSkippedTests": "error",
"noTemplateCurlyInString": "error",
"noTsIgnore": "error",
"noUnusedExpressions": "error",
"noVar": "error",
"useAwait": "error",
"useErrorMessage": "error"
}
}
}

View File

@@ -0,0 +1,176 @@
---
date: "2026-03-13T14:39:15.661886+00:00"
git_commit: 75778884bd1be7d135b2f5ea9b8a8e77a0149f7b
branch: main
topic: "Action Bars Setup — Top Bar and Bottom Bar Buttons"
tags: [research, codebase, action-bar, turn-navigation, layout, buttons]
status: complete
---
# Research: Action Bars Setup — Top Bar and Bottom Bar Buttons
## Research Question
How are the top and bottom action bars set up, what buttons do they contain, and how are their actions wired?
## Summary
The application has two primary bar components that frame the encounter tracker UI:
1. **Top bar**`TurnNavigation` (`turn-navigation.tsx`) — turn controls, round/combatant display, and encounter-wide actions.
2. **Bottom bar**`ActionBar` (`action-bar.tsx`) — combatant input, bestiary search, stat block browsing, bulk import, and player character management.
Both bars share the same visual container styling (`flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3`). They are laid out in `App.tsx` within a flex column, with a scrollable combatant list between them. When the encounter is empty, only the ActionBar is shown (centered in the viewport); the TurnNavigation appears with an animation when the first combatant is added.
## Detailed Findings
### Layout Structure (`App.tsx:243-344`)
The bars live inside a `max-w-2xl` centered column:
```
┌──────────────────────────────────┐
│ TurnNavigation (pt-8, shrink-0) │ ← top bar, conditionally shown
├──────────────────────────────────┤
│ SourceManager (optional inline) │ ← toggled by Library button in top bar
├──────────────────────────────────┤
│ Combatant list (flex-1, │ ← scrollable
│ overflow-y-auto) │
├──────────────────────────────────┤
│ ActionBar (pb-8, shrink-0) │ ← bottom bar
└──────────────────────────────────┘
```
**Empty state**: When `encounter.combatants.length === 0`, the top bar is hidden and the ActionBar is vertically centered in a `flex items-center justify-center` wrapper with `pb-[15%]` offset. It receives `autoFocus` in this state.
**Animation** (`useActionBarAnimation`, `App.tsx:30-66`): Manages transitions between empty and populated states:
- Empty → populated: ActionBar plays `animate-settle-to-bottom`, TurnNavigation plays `animate-slide-down-in`.
- Populated → empty: ActionBar plays `animate-rise-to-center`, TurnNavigation plays `animate-slide-up-out` (with `absolute` positioning during exit).
The `showTopBar` flag is `true` when either combatants exist or the top bar exit animation is still running.
### Top Bar — TurnNavigation (`turn-navigation.tsx`)
**Props interface** (`turn-navigation.tsx:7-14`):
- `encounter: Encounter` — full encounter state
- `onAdvanceTurn`, `onRetreatTurn` — turn navigation callbacks
- `onClearEncounter` — destructive clear with confirmation
- `onRollAllInitiative` — rolls initiative for all combatants
- `onOpenSourceManager` — toggles source manager panel
**Layout**: LeftCenterRight structure:
```
[ ◀ Prev ] | [ R1 Active Combatant Name ] | [ 🎲 📚 🗑 ] [ Next ▶ ]
```
**Buttons (left to right)**:
| # | Icon | Component | Variant | Action | Disabled when |
|---|------|-----------|---------|--------|---------------|
| 1 | `StepBack` | `Button` | default | `onRetreatTurn` | No combatants OR at round 1 index 0 |
| 2 | `D20Icon` | `Button` | ghost | `onRollAllInitiative` | Never |
| 3 | `Library` | `Button` | ghost | `onOpenSourceManager` | Never |
| 4 | `Trash2` | `ConfirmButton` | — | `onClearEncounter` | No combatants |
| 5 | `StepForward` | `Button` | default | `onAdvanceTurn` | No combatants |
**Center section** (`turn-navigation.tsx:40-49`): Displays a round badge (`R{n}` in a `rounded-full bg-muted` span) and the active combatant's name (truncated). Falls back to "No combatants" in muted text.
**Button grouping**: Buttons 2-4 are grouped in a `gap-0` div (tight spacing), while button 5 (Next) is separated by the outer `gap-3`.
**Wiring in App.tsx** (`App.tsx:251-258`):
- `onAdvanceTurn``advanceTurn` from `useEncounter()`
- `onRetreatTurn``retreatTurn` from `useEncounter()`
- `onClearEncounter``clearEncounter` from `useEncounter()`
- `onRollAllInitiative``handleRollAllInitiative` → calls `rollAllInitiativeUseCase(makeStore(), rollDice, getCreature)`
- `onOpenSourceManager` → toggles `sourceManagerOpen` state
### Bottom Bar — ActionBar (`action-bar.tsx`)
**Props interface** (`action-bar.tsx:20-36`):
- `onAddCombatant` — adds custom combatant with optional init/AC/maxHP
- `onAddFromBestiary` — adds creature from search result
- `bestiarySearch` — search function returning `SearchResult[]`
- `bestiaryLoaded` — whether bestiary index is loaded
- `onViewStatBlock` — opens stat block panel for a creature
- `onBulkImport` — triggers bulk source import mode
- `bulkImportDisabled` — disables import button during loading
- `inputRef` — external ref to the name input
- `playerCharacters` — list of player characters for quick-add
- `onAddFromPlayerCharacter` — adds a player character to encounter
- `onManagePlayers` — opens player management modal
- `autoFocus` — auto-focuses input (used in empty state)
**Layout**: Form with input, contextual fields, submit button, and action icons:
```
[ + Add combatants... ] [ Init ] [ AC ] [ MaxHP ] [ Add ] [ 👥 👁 📥 ]
```
The Init/AC/MaxHP fields only appear when the input has 2+ characters and no bestiary suggestions are showing.
**Buttons (left to right)**:
| # | Icon | Component | Variant | Action | Condition |
|---|------|-----------|---------|--------|-----------|
| 1 | — | `Button` | sm | Form submit → `handleAdd` | Always shown |
| 2 | `Users` | `Button` | ghost | `onManagePlayers` | Only if `onManagePlayers` provided |
| 3 | `Eye` | `Button` | ghost | Toggle stat block viewer dropdown | Only if `bestiaryLoaded && onViewStatBlock` |
| 4 | `Import` | `Button` | ghost | `onBulkImport` | Only if `bestiaryLoaded && onBulkImport` |
**Button grouping**: Buttons 2-4 are grouped in a `gap-0` div, mirroring the top bar's icon button grouping.
**Suggestion dropdown** (`action-bar.tsx:267-410`): Opens above the input when 2+ chars are typed and results exist. Contains:
- A "Add as custom" escape row at the top (with `Esc` keyboard hint)
- **Players section**: Lists matching player characters with colored icons; clicking adds them directly via `onAddFromPlayerCharacter`
- **Bestiary section**: Lists search results; clicking queues a creature. Queued creatures show:
- `Minus` button — decrements count (removes queue at 0)
- Count badge — current queued count
- `Plus` button — increments count
- `Check` button — confirms and adds all queued copies
**Stat block viewer dropdown** (`action-bar.tsx:470-513`): A separate search dropdown anchored to the Eye button. Has its own input, search results, and keyboard navigation. Selecting a result calls `onViewStatBlock`.
**Keyboard handling** (`action-bar.tsx:168-186`):
- Arrow Up/Down — navigate suggestion list
- Enter — queue selected suggestion or confirm queued batch
- Escape — clear suggestions and queue
**Wiring in App.tsx** (`App.tsx:269-282` and `328-340`):
- `onAddCombatant``addCombatant` from `useEncounter()`
- `onAddFromBestiary``handleAddFromBestiary``addFromBestiary` from `useEncounter()`
- `bestiarySearch``search` from `useBestiary()`
- `onViewStatBlock``handleViewStatBlock` → constructs `CreatureId` and sets `selectedCreatureId`
- `onBulkImport``handleBulkImport` → sets `bulkImportMode` and clears selection
- `onAddFromPlayerCharacter``addFromPlayerCharacter` from `useEncounter()`
- `onManagePlayers` → opens `managementOpen` state (shows `PlayerManagement` modal)
### Shared UI Primitives
**`Button`** (`ui/button.tsx`): CVA-based component with variants (`default`, `outline`, `ghost`) and sizes (`default`, `sm`, `icon`). Both bars use `size="icon"` with `variant="ghost"` for their icon button clusters, and `size="icon"` with default variant for the primary navigation buttons (Prev/Next in top bar).
**`ConfirmButton`** (`ui/confirm-button.tsx`): Two-click destructive action button. First click shows a red pulsing confirmation state with a Check icon; second click fires `onConfirm`. Auto-reverts after 5 seconds. Supports Escape and click-outside cancellation. Used for Clear Encounter in the top bar.
### Hover Color Convention
Both bars use consistent hover color classes on their ghost icon buttons:
- `hover:text-hover-action` — used on the D20 (roll initiative) button, suggesting an action/accent color
- `hover:text-hover-neutral` — used on Library, Users, Eye, Import buttons, suggesting a neutral/informational color
## Code References
- `apps/web/src/components/turn-navigation.tsx` — Top bar component (93 lines)
- `apps/web/src/components/action-bar.tsx` — Bottom bar component (533 lines)
- `apps/web/src/App.tsx:30-66``useActionBarAnimation` hook for bar transitions
- `apps/web/src/App.tsx:243-344` — Layout structure with both bars
- `apps/web/src/components/ui/button.tsx` — Shared Button component
- `apps/web/src/components/ui/confirm-button.tsx` — Two-step confirmation button
- `apps/web/src/components/d20-icon.tsx` — Custom D20 dice SVG icon
## Architecture Documentation
The bars follow the app's adapter-layer convention: they are pure presentational React components that receive all behavior via callback props. No business logic lives in either bar — they delegate to handlers defined in `App.tsx`, which in turn call use-case functions from the application layer or manipulate local UI state.
Both bars are rendered twice in `App.tsx` (once in the empty-state branch, once in the populated branch) rather than being conditionally repositioned, which simplifies the animation logic.
The `ActionBar` is the more complex of the two, managing multiple pieces of local state (input value, suggestions, queued creatures, custom fields, stat block viewer) while `TurnNavigation` is fully stateless — all its data comes from the `encounter` prop.

View File

@@ -0,0 +1,188 @@
---
date: "2026-03-13T15:35:07.699570+00:00"
git_commit: bd398080008349b47726d0016f4b03587f453833
branch: main
topic: "CSS class usage, button categorization, and hover effects across all components"
tags: [research, codebase, css, tailwind, buttons, hover, ui]
status: complete
---
# Research: CSS Class Usage, Button Categorization, and Hover Effects
## Research Question
How are CSS classes used across all components? How are buttons categorized — are there primary and secondary buttons? What hover effects exist, and are they unified?
## Summary
The project uses **Tailwind CSS v4** with a custom dark theme defined in `index.css` via `@theme`. All class merging goes through a `cn()` utility (clsx + tailwind-merge). Buttons are built on a shared `Button` component using **class-variance-authority (CVA)** with three variants: **default** (primary), **outline**, and **ghost**. Hover effects are partially unified through semantic color tokens (`hover-neutral`, `hover-action`, `hover-destructive`) defined in the theme, but several components use **one-off hardcoded hover colors** that bypass the token system.
## Detailed Findings
### Theme System (`index.css`)
All colors are defined as CSS custom properties via Tailwind v4's `@theme` directive (`index.css:3-26`):
| Token | Value | Purpose |
|---|---|---|
| `--color-background` | `#0f172a` | Page background |
| `--color-foreground` | `#e2e8f0` | Default text |
| `--color-muted` | `#64748b` | Subdued elements |
| `--color-muted-foreground` | `#94a3b8` | Secondary text |
| `--color-card` | `#1e293b` | Card/panel surfaces |
| `--color-border` | `#334155` | Borders |
| `--color-primary` | `#3b82f6` | Primary actions (blue) |
| `--color-accent` | `#3b82f6` | Accent (same as primary) |
| `--color-destructive` | `#ef4444` | Destructive actions (red) |
**Hover tokens** (semantic layer for hover states):
| Token | Resolves to | Usage |
|---|---|---|
| `hover-neutral` | `primary` (blue) | Text color on neutral hover |
| `hover-action` | `primary` (blue) | Text color on action hover |
| `hover-destructive` | `destructive` (red) | Text color on destructive hover |
| `hover-neutral-bg` | `card` (slate) | Background on neutral hover |
| `hover-action-bg` | `muted` | Background on action hover |
| `hover-destructive-bg` | `transparent` | Background on destructive hover |
### Button Component (`components/ui/button.tsx`)
Uses CVA with three variants and three sizes:
**Variants:**
| Variant | Base styles | Hover |
|---|---|---|
| `default` (primary) | `bg-primary text-primary-foreground` | `hover:bg-primary/90` |
| `outline` | `border border-border bg-transparent` | `hover:bg-hover-neutral-bg hover:text-hover-neutral` |
| `ghost` | (no background/border) | `hover:bg-hover-neutral-bg hover:text-hover-neutral` |
**Sizes:**
| Size | Classes |
|---|---|
| `default` | `h-9 px-4 py-2` |
| `sm` | `h-8 px-3 text-xs` |
| `icon` | `h-8 w-8` |
All variants share: `rounded-md text-sm font-medium transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-primary disabled:pointer-events-none disabled:opacity-50`.
There is **no "secondary" variant** — the outline variant is the closest equivalent.
### Composite Button Components
**ConfirmButton** (`components/ui/confirm-button.tsx`):
- Wraps `Button variant="ghost" size="icon"`
- Default state: `hover:text-hover-destructive` (uses token)
- Confirming state: `bg-destructive text-primary-foreground animate-confirm-pulse hover:bg-destructive hover:text-primary-foreground`
**OverflowMenu** (`components/ui/overflow-menu.tsx`):
- Trigger: `Button variant="ghost" size="icon"` with `text-muted-foreground hover:text-hover-neutral`
- Menu items: raw `<button>` elements with `hover:bg-muted/20` (**not using the token system**)
### Button Usage Across Components
| Component | Button type | Variant/Style |
|---|---|---|
| `action-bar.tsx:556` | `<Button type="submit">` | default (primary) — "Add" |
| `action-bar.tsx:561` | `<Button type="button">` | default (primary) — "Roll all" |
| `turn-navigation.tsx:25,54` | `<Button size="icon">` | default — prev/next turn |
| `turn-navigation.tsx:47` | `<ConfirmButton>` | ghost+destructive — clear encounter |
| `source-fetch-prompt.tsx:91` | `<Button size="sm">` | default — "Load" |
| `source-fetch-prompt.tsx:106` | `<Button size="sm" variant="outline">` | outline — "Upload file" |
| `bulk-import-prompt.tsx:31,45,106` | `<Button size="sm">` | default — "Done"/"Load All" |
| `source-manager.tsx:50` | `<Button size="sm" variant="outline">` | outline — "Clear all" |
| `hp-adjust-popover.tsx:112` | `<Button variant="ghost" size="icon">` | ghost + custom red — damage |
| `hp-adjust-popover.tsx:124` | `<Button variant="ghost" size="icon">` | ghost + custom green — heal |
| `player-management.tsx:67` | `<Button>` | default — "Create first player" |
| `player-management.tsx:113` | `<Button variant="ghost">` | ghost — "Add player" |
| `create-player-modal.tsx:177` | `<Button variant="ghost">` | ghost — "Cancel" |
| `create-player-modal.tsx:180` | `<Button type="submit">` | default — "Save"/"Create" |
| `combatant-row.tsx:625` | `<ConfirmButton>` | ghost+destructive — remove combatant |
**Raw `<button>` elements** (not using the Button component):
- `action-bar.tsx` — suggestion items, count increment/decrement, browse toggle, custom add (all inline-styled)
- `combatant-row.tsx` — editable name, HP display, AC, initiative, concentration toggle
- `stat-block-panel.tsx` — fold/close/pin/unpin buttons
- `condition-picker.tsx` — condition items
- `condition-tags.tsx` — condition tags, add condition button
- `toast.tsx` — dismiss button
- `player-management.tsx` — close modal, edit player
- `create-player-modal.tsx` — close modal
- `color-palette.tsx` — color swatches
- `icon-grid.tsx` — icon options
### Hover Effects Inventory
**Using semantic tokens (unified):**
| Hover class | Meaning | Used in |
|---|---|---|
| `hover:bg-hover-neutral-bg` | Neutral background highlight | button.tsx (outline/ghost), action-bar.tsx, condition-picker.tsx, condition-tags.tsx |
| `hover:text-hover-neutral` | Text turns primary blue | button.tsx (outline/ghost), action-bar.tsx, combatant-row.tsx, stat-block-panel.tsx, ac-shield.tsx, toast.tsx, overflow-menu.tsx, condition-tags.tsx |
| `hover:text-hover-action` | Action text (same as neutral) | action-bar.tsx (overflow trigger) |
| `hover:text-hover-destructive` | Destructive text turns red | confirm-button.tsx, source-manager.tsx |
| `hover:bg-hover-destructive-bg` | Destructive background (transparent) | source-manager.tsx |
**One-off / hardcoded hover colors (NOT using tokens):**
| Hover class | Used in | Context |
|---|---|---|
| `hover:bg-primary/90` | button.tsx (default variant) | Primary button darken |
| `hover:bg-accent/20` | action-bar.tsx | Suggestion highlight, custom add |
| `hover:bg-accent/40` | action-bar.tsx | Count +/- buttons, confirm queued |
| `hover:bg-muted/20` | overflow-menu.tsx | Menu item highlight |
| `hover:bg-red-950` | hp-adjust-popover.tsx | Damage button |
| `hover:text-red-300` | hp-adjust-popover.tsx | Damage button text |
| `hover:bg-emerald-950` | hp-adjust-popover.tsx | Heal button |
| `hover:text-emerald-300` | hp-adjust-popover.tsx | Heal button text |
| `hover:text-foreground` | player-management.tsx, create-player-modal.tsx, icon-grid.tsx | Close/edit buttons |
| `hover:bg-background/50` | player-management.tsx | Player row hover |
| `hover:bg-card` | icon-grid.tsx | Icon option hover |
| `hover:border-hover-destructive` | source-manager.tsx | Clear all button border |
| `hover:scale-110` | color-palette.tsx | Color swatch enlarge |
| `hover:bg-destructive` | confirm-button.tsx (confirming state) | Maintain red bg on hover |
| `hover:text-primary-foreground` | confirm-button.tsx (confirming state) | Maintain white text on hover |
### Hover unification assessment
The hover token system (`hover-neutral`, `hover-action`, `hover-destructive`) provides a consistent pattern for the most common interactions. The `Button` component's outline and ghost variants use these tokens, and many inline buttons in action-bar, combatant-row, stat-block-panel, and condition components also use them.
However, there are notable gaps:
1. **HP adjust popover** uses hardcoded red/green colors (`red-950`, `emerald-950`) instead of tokens
2. **Overflow menu items** use `hover:bg-muted/20` instead of `hover:bg-hover-neutral-bg`
3. **Player management modals** use `hover:text-foreground` and `hover:bg-background/50` instead of the semantic tokens
4. **Action-bar suggestion items** use `hover:bg-accent/20` and `hover:bg-accent/40` — accent-specific patterns not in the token system
5. **Icon grid** and **color palette** use their own hover patterns (`hover:bg-card`, `hover:scale-110`)
## Code References
- `apps/web/src/index.css:3-26` — Theme color definitions including hover tokens
- `apps/web/src/components/ui/button.tsx:1-38` — Button component with CVA variants
- `apps/web/src/components/ui/confirm-button.tsx:93-115` — ConfirmButton with destructive hover states
- `apps/web/src/components/ui/overflow-menu.tsx:38-72` — OverflowMenu with non-token hover
- `apps/web/src/components/hp-adjust-popover.tsx:117-129` — Hardcoded red/green hover colors
- `apps/web/src/components/action-bar.tsx:80-188` — Mixed token and accent-based hovers
- `apps/web/src/components/combatant-row.tsx:147-629` — Inline buttons with token hovers
- `apps/web/src/components/player-management.tsx:58-98` — Non-token hover patterns
- `apps/web/src/components/stat-block-panel.tsx:55-109` — Consistent token usage
- `apps/web/src/lib/utils.ts:1-5``cn()` utility (clsx + twMerge)
## Architecture Documentation
The styling architecture follows this pattern:
1. **Theme layer**: `index.css` defines all color tokens via `@theme`, including semantic hover tokens
2. **Component layer**: `Button` (CVA) provides the shared button abstraction with three variants
3. **Composite layer**: `ConfirmButton` and `OverflowMenu` wrap `Button` with additional behavior
4. **Usage layer**: Components use either `Button` component or raw `<button>` elements with inline Tailwind classes
The `cn()` utility from `lib/utils.ts` is used in 9+ components for conditional class merging.
Custom animations are defined in `index.css` via `@keyframes` + `@utility` pairs: slide-in-right, confirm-pulse, settle-to-bottom, rise-to-center, slide-down-in, slide-up-out, concentration-pulse.
## Open Questions
1. The `hover-action` and `hover-action-bg` tokens are defined but rarely used — `hover-action` appears only once in `action-bar.tsx:565`. Is this intentional or an incomplete migration?
2. The `accent` color (`#3b82f6`) is identical to `primary` — are they intended to diverge in the future, or is this redundancy?
3. Should the hardcoded HP adjust colors (red/emerald) be promoted to theme tokens (e.g., `hover-damage`, `hover-heal`)?

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@@ -1,12 +1,19 @@
{
"private": true,
"packageManager": "pnpm@10.6.0",
"pnpm": {
"overrides": {
"undici": ">=7.24.0"
}
},
"devDependencies": {
"@biomejs/biome": "2.0.0",
"@biomejs/biome": "2.4.7",
"@vitest/coverage-v8": "^3.2.4",
"jscpd": "^4.0.8",
"knip": "^5.85.0",
"lefthook": "^1.11.0",
"oxlint": "^1.55.0",
"oxlint-tsgolint": "^0.16.0",
"typescript": "^5.8.0",
"vitest": "^3.0.0"
},
@@ -21,6 +28,9 @@
"test:watch": "vitest",
"knip": "knip",
"jscpd": "jscpd",
"check": "pnpm audit --audit-level=high && knip && biome check . && tsc --build && vitest run && jscpd"
"oxlint": "oxlint --tsconfig apps/web/tsconfig.json --type-aware",
"check:ignores": "node scripts/check-lint-ignores.mjs",
"check:classnames": "node scripts/check-cn-classnames.mjs",
"check": "pnpm audit --audit-level=high && knip && biome check . && oxlint --tsconfig apps/web/tsconfig.json --type-aware && node scripts/check-lint-ignores.mjs && node scripts/check-cn-classnames.mjs && tsc --build && vitest run && jscpd"
}
}

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@@ -0,0 +1,54 @@
import type { Encounter, PlayerCharacter } from "@initiative/domain";
import { isDomainError } from "@initiative/domain";
import type { EncounterStore, PlayerCharacterStore } from "../ports.js";
export function requireSaved<T>(value: T | null): T {
if (value === null) throw new Error("Expected store.saved to be non-null");
return value;
}
export function expectSuccess<T>(
result: T,
): asserts result is Exclude<T, { kind: "domain-error" }> {
if (isDomainError(result)) {
throw new Error(`Expected success, got domain error: ${result.message}`);
}
}
export function expectError(result: unknown): asserts result is {
kind: "domain-error";
code: string;
message: string;
} {
if (!isDomainError(result)) {
throw new Error("Expected domain error");
}
}
export function stubEncounterStore(
initial: Encounter,
): EncounterStore & { saved: Encounter | null } {
const stub = {
saved: null as Encounter | null,
get: () => initial,
save: (e: Encounter) => {
stub.saved = e;
stub.get = () => e;
},
};
return stub;
}
export function stubPlayerCharacterStore(
initial: readonly PlayerCharacter[],
): PlayerCharacterStore & { saved: readonly PlayerCharacter[] | null } {
const stub = {
saved: null as readonly PlayerCharacter[] | null,
getAll: () => [...initial],
save: (characters: PlayerCharacter[]) => {
stub.saved = characters;
stub.getAll = () => [...characters];
},
};
return stub;
}

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@@ -0,0 +1,195 @@
import {
type Creature,
combatantId,
createEncounter,
creatureId,
isDomainError,
} from "@initiative/domain";
import { describe, expect, it } from "vitest";
import { rollAllInitiativeUseCase } from "../roll-all-initiative-use-case.js";
import {
expectError,
expectSuccess,
requireSaved,
stubEncounterStore,
} from "./helpers.js";
const CREATURE_A = creatureId("creature-a");
const CREATURE_B = creatureId("creature-b");
function makeCreature(id: string, dex = 14): Creature {
return {
id: creatureId(id),
name: `Creature ${id}`,
source: "mm",
sourceDisplayName: "Monster Manual",
size: "Medium",
type: "humanoid",
alignment: "neutral",
ac: 12,
hp: { average: 10, formula: "2d8+2" },
speed: "30 ft.",
abilities: { str: 10, dex, con: 10, int: 10, wis: 10, cha: 10 },
cr: "1",
initiativeProficiency: 0,
proficiencyBonus: 2,
passive: 10,
};
}
function encounterWithCombatants(
combatants: Array<{
name: string;
creatureId?: string;
initiative?: number;
}>,
) {
const result = createEncounter(
combatants.map((c) => ({
id: combatantId(c.name),
name: c.name,
creatureId: c.creatureId ? creatureId(c.creatureId) : undefined,
initiative: c.initiative,
})),
);
if (isDomainError(result)) throw new Error("Setup failed");
return result;
}
describe("rollAllInitiativeUseCase", () => {
it("skips combatants without creatureId", () => {
const enc = encounterWithCombatants([
{ name: "Fighter" },
{ name: "Goblin", creatureId: "creature-a" },
]);
const store = stubEncounterStore(enc);
const creature = makeCreature("creature-a");
const result = rollAllInitiativeUseCase(
store,
() => 10,
(id) => (id === CREATURE_A ? creature : undefined),
);
expectSuccess(result);
expect(result.events.length).toBeGreaterThan(0);
const saved = requireSaved(store.saved);
const fighter = saved.combatants.find((c) => c.name === "Fighter");
const goblin = saved.combatants.find((c) => c.name === "Goblin");
expect(fighter?.initiative).toBeUndefined();
expect(goblin?.initiative).toBeDefined();
});
it("skips combatants that already have initiative", () => {
const enc = encounterWithCombatants([
{ name: "Goblin", creatureId: "creature-a", initiative: 15 },
]);
const store = stubEncounterStore(enc);
const result = rollAllInitiativeUseCase(
store,
() => 10,
() => makeCreature("creature-a"),
);
expectSuccess(result);
expect(result.events).toHaveLength(0);
expect(requireSaved(store.saved).combatants[0].initiative).toBe(15);
});
it("counts skippedNoSource when creature lookup returns undefined", () => {
const enc = encounterWithCombatants([
{ name: "Unknown", creatureId: "missing" },
]);
const store = stubEncounterStore(enc);
const result = rollAllInitiativeUseCase(
store,
() => 10,
() => undefined,
);
expectSuccess(result);
expect(result.skippedNoSource).toBe(1);
expect(result.events).toHaveLength(0);
});
it("accumulates events from multiple setInitiative calls", () => {
const enc = encounterWithCombatants([
{ name: "A", creatureId: "creature-a" },
{ name: "B", creatureId: "creature-b" },
]);
const store = stubEncounterStore(enc);
const creatureA = makeCreature("creature-a");
const creatureB = makeCreature("creature-b");
const result = rollAllInitiativeUseCase(
store,
() => 10,
(id) => {
if (id === CREATURE_A) return creatureA;
if (id === CREATURE_B) return creatureB;
return undefined;
},
);
expectSuccess(result);
expect(result.events).toHaveLength(2);
});
it("returns early with domain error on invalid dice roll", () => {
const enc = encounterWithCombatants([
{ name: "A", creatureId: "creature-a" },
{ name: "B", creatureId: "creature-b" },
]);
const store = stubEncounterStore(enc);
// rollDice returns 0 (invalid — must be 120), triggers early return
const result = rollAllInitiativeUseCase(
store,
() => 0,
(id) => {
if (id === CREATURE_A) return makeCreature("creature-a");
if (id === CREATURE_B) return makeCreature("creature-b");
return undefined;
},
);
expectError(result);
expect(result.code).toBe("invalid-dice-roll");
// Store should NOT have been saved since the loop aborted
expect(store.saved).toBeNull();
});
it("saves encounter once at the end", () => {
const enc = encounterWithCombatants([
{ name: "A", creatureId: "creature-a" },
{ name: "B", creatureId: "creature-b" },
]);
const store = stubEncounterStore(enc);
const creatureA = makeCreature("creature-a");
const creatureB = makeCreature("creature-b");
let saveCount = 0;
const originalSave = store.save.bind(store);
store.save = (e) => {
saveCount++;
originalSave(e);
};
rollAllInitiativeUseCase(
store,
() => 10,
(id) => {
if (id === CREATURE_A) return creatureA;
if (id === CREATURE_B) return creatureB;
return undefined;
},
);
expect(saveCount).toBe(1);
const saved = requireSaved(store.saved);
expect(saved.combatants[0].initiative).toBeDefined();
expect(saved.combatants[1].initiative).toBeDefined();
});
});

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@@ -0,0 +1,155 @@
import {
type Creature,
type CreatureId,
combatantId,
createEncounter,
creatureId,
isDomainError,
} from "@initiative/domain";
import { describe, expect, it } from "vitest";
import { addCombatantUseCase } from "../add-combatant-use-case.js";
import { rollInitiativeUseCase } from "../roll-initiative-use-case.js";
import { expectError, requireSaved, stubEncounterStore } from "./helpers.js";
const GOBLIN_ID = creatureId("goblin");
function makeCreature(overrides?: Partial<Creature>): Creature {
return {
id: GOBLIN_ID,
name: "Goblin",
source: "mm",
sourceDisplayName: "Monster Manual",
size: "Small",
type: "humanoid",
alignment: "neutral evil",
ac: 15,
hp: { average: 7, formula: "2d6" },
speed: "30 ft.",
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
cr: "1/4",
initiativeProficiency: 0,
proficiencyBonus: 2,
passive: 9,
...overrides,
};
}
function encounterWithCreatureLink(name: string, creature: CreatureId) {
const enc = createEncounter([]);
if (isDomainError(enc)) throw new Error("Setup failed");
const id = combatantId(name);
const store = stubEncounterStore(enc);
addCombatantUseCase(store, id, name);
const saved = requireSaved(store.saved);
const result = createEncounter(
saved.combatants.map((c) =>
c.id === id ? { ...c, creatureId: creature } : c,
),
saved.activeIndex,
saved.roundNumber,
);
if (isDomainError(result)) throw new Error("Setup failed");
return result;
}
describe("rollInitiativeUseCase", () => {
it("returns domain error when combatant not found", () => {
const enc = createEncounter([]);
if (isDomainError(enc)) throw new Error("Setup failed");
const store = stubEncounterStore(enc);
const result = rollInitiativeUseCase(
store,
combatantId("unknown"),
10,
() => undefined,
);
expectError(result);
expect(result.code).toBe("combatant-not-found");
expect(store.saved).toBeNull();
});
it("returns domain error when combatant has no creature link", () => {
const enc = createEncounter([]);
if (isDomainError(enc)) throw new Error("Setup failed");
const store1 = stubEncounterStore(enc);
addCombatantUseCase(store1, combatantId("Fighter"), "Fighter");
const store = stubEncounterStore(requireSaved(store1.saved));
const result = rollInitiativeUseCase(
store,
combatantId("Fighter"),
10,
() => undefined,
);
expectError(result);
expect(result.code).toBe("no-creature-link");
expect(store.saved).toBeNull();
});
it("returns domain error when creature not found in getter", () => {
const enc = encounterWithCreatureLink("Goblin", GOBLIN_ID);
const store = stubEncounterStore(enc);
const result = rollInitiativeUseCase(
store,
combatantId("Goblin"),
10,
() => undefined,
);
expectError(result);
expect(result.code).toBe("creature-not-found");
expect(store.saved).toBeNull();
});
it("calculates initiative from creature and saves", () => {
const creature = makeCreature();
const enc = encounterWithCreatureLink("Goblin", GOBLIN_ID);
const store = stubEncounterStore(enc);
// Dex 14 -> modifier +2, CR 1/4 -> PB 2, initiativeProficiency 0
// So initiative modifier = 2 + 0*2 = 2
// Roll 10 + modifier 2 = 12
const result = rollInitiativeUseCase(
store,
combatantId("Goblin"),
10,
(id) => (id === GOBLIN_ID ? creature : undefined),
);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].initiative).toBe(12);
});
it("applies initiative proficiency bonus correctly", () => {
// CR 5 -> PB 3, dex 16 -> mod +3, initiativeProficiency 1
// modifier = 3 + 1*3 = 6, roll 8 + 6 = 14
const creature = makeCreature({
abilities: {
str: 10,
dex: 16,
con: 10,
int: 10,
wis: 10,
cha: 10,
},
cr: "5",
initiativeProficiency: 1,
});
const enc = encounterWithCreatureLink("Monster", GOBLIN_ID);
const store = stubEncounterStore(enc);
const result = rollInitiativeUseCase(
store,
combatantId("Monster"),
8,
(id) => (id === GOBLIN_ID ? creature : undefined),
);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].initiative).toBe(14);
});
});

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@@ -0,0 +1,388 @@
import {
type ConditionId,
combatantId,
createEncounter,
isDomainError,
playerCharacterId,
} from "@initiative/domain";
import { describe, expect, it } from "vitest";
import { addCombatantUseCase } from "../add-combatant-use-case.js";
import { adjustHpUseCase } from "../adjust-hp-use-case.js";
import { advanceTurnUseCase } from "../advance-turn-use-case.js";
import { clearEncounterUseCase } from "../clear-encounter-use-case.js";
import { createPlayerCharacterUseCase } from "../create-player-character-use-case.js";
import { deletePlayerCharacterUseCase } from "../delete-player-character-use-case.js";
import { editCombatantUseCase } from "../edit-combatant-use-case.js";
import { editPlayerCharacterUseCase } from "../edit-player-character-use-case.js";
import { removeCombatantUseCase } from "../remove-combatant-use-case.js";
import { retreatTurnUseCase } from "../retreat-turn-use-case.js";
import { setAcUseCase } from "../set-ac-use-case.js";
import { setHpUseCase } from "../set-hp-use-case.js";
import { setInitiativeUseCase } from "../set-initiative-use-case.js";
import { toggleConcentrationUseCase } from "../toggle-concentration-use-case.js";
import { toggleConditionUseCase } from "../toggle-condition-use-case.js";
import {
requireSaved,
stubEncounterStore,
stubPlayerCharacterStore,
} from "./helpers.js";
const ID_A = combatantId("a");
function emptyEncounter() {
const result = createEncounter([]);
if (isDomainError(result)) throw new Error("Test setup failed");
return result;
}
function encounterWith(...names: string[]) {
let enc = emptyEncounter();
for (const name of names) {
const id = combatantId(name);
const store = stubEncounterStore(enc);
const result = addCombatantUseCase(store, id, name);
if (isDomainError(result)) throw new Error(`Setup failed: ${name}`);
enc = requireSaved(store.saved);
}
return enc;
}
function encounterWithHp(name: string, maxHp: number) {
const enc = encounterWith(name);
const store = stubEncounterStore(enc);
const id = combatantId(name);
setHpUseCase(store, id, maxHp);
return requireSaved(store.saved);
}
function createPc(name: string) {
const store = stubPlayerCharacterStore([]);
const id = playerCharacterId("pc-1");
createPlayerCharacterUseCase(store, id, name, 15, 40, undefined, undefined);
return { id, characters: requireSaved(store.saved) };
}
describe("addCombatantUseCase", () => {
it("adds a combatant and saves", () => {
const store = stubEncounterStore(emptyEncounter());
const result = addCombatantUseCase(store, ID_A, "Goblin");
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.combatants).toHaveLength(1);
expect(saved.combatants[0].name).toBe("Goblin");
});
it("returns domain error for empty name", () => {
const store = stubEncounterStore(emptyEncounter());
const result = addCombatantUseCase(store, ID_A, "");
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("adjustHpUseCase", () => {
it("adjusts HP and saves", () => {
const enc = encounterWithHp("Goblin", 10);
const store = stubEncounterStore(enc);
const result = adjustHpUseCase(store, combatantId("Goblin"), -3);
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.combatants[0].currentHp).toBe(7);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = adjustHpUseCase(store, ID_A, -5);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("advanceTurnUseCase", () => {
it("advances turn and saves", () => {
const enc = encounterWith("A", "B");
const store = stubEncounterStore(enc);
const result = advanceTurnUseCase(store);
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.activeIndex).toBe(1);
});
it("returns domain error on empty encounter", () => {
const store = stubEncounterStore(emptyEncounter());
const result = advanceTurnUseCase(store);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("clearEncounterUseCase", () => {
it("clears encounter and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = clearEncounterUseCase(store);
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.combatants).toHaveLength(0);
});
});
describe("editCombatantUseCase", () => {
it("edits combatant name and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = editCombatantUseCase(
store,
combatantId("Goblin"),
"Hobgoblin",
);
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.combatants[0].name).toBe("Hobgoblin");
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = editCombatantUseCase(store, ID_A, "X");
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("removeCombatantUseCase", () => {
it("removes combatant and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = removeCombatantUseCase(store, combatantId("Goblin"));
expect(isDomainError(result)).toBe(false);
const saved = requireSaved(store.saved);
expect(saved.combatants).toHaveLength(0);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = removeCombatantUseCase(store, ID_A);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("retreatTurnUseCase", () => {
it("retreats turn and saves", () => {
const enc = encounterWith("A", "B");
const store1 = stubEncounterStore(enc);
advanceTurnUseCase(store1);
const store = stubEncounterStore(requireSaved(store1.saved));
const result = retreatTurnUseCase(store);
expect(isDomainError(result)).toBe(false);
expect(store.saved).not.toBeNull();
});
it("returns domain error on empty encounter", () => {
const store = stubEncounterStore(emptyEncounter());
const result = retreatTurnUseCase(store);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("setAcUseCase", () => {
it("sets AC and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = setAcUseCase(store, combatantId("Goblin"), 15);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].ac).toBe(15);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = setAcUseCase(store, ID_A, 15);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("setHpUseCase", () => {
it("sets max HP and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = setHpUseCase(store, combatantId("Goblin"), 20);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].maxHp).toBe(20);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = setHpUseCase(store, ID_A, 20);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("setInitiativeUseCase", () => {
it("sets initiative and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = setInitiativeUseCase(store, combatantId("Goblin"), 15);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].initiative).toBe(15);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = setInitiativeUseCase(store, ID_A, 15);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("toggleConcentrationUseCase", () => {
it("toggles concentration and saves", () => {
const enc = encounterWith("Wizard");
const store = stubEncounterStore(enc);
const result = toggleConcentrationUseCase(store, combatantId("Wizard"));
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].isConcentrating).toBe(true);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = toggleConcentrationUseCase(store, ID_A);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("toggleConditionUseCase", () => {
it("toggles condition and saves", () => {
const enc = encounterWith("Goblin");
const store = stubEncounterStore(enc);
const result = toggleConditionUseCase(
store,
combatantId("Goblin"),
"blinded" as ConditionId,
);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved).combatants[0].conditions).toContain(
"blinded",
);
});
it("returns domain error for unknown combatant", () => {
const store = stubEncounterStore(emptyEncounter());
const result = toggleConditionUseCase(
store,
ID_A,
"blinded" as ConditionId,
);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("createPlayerCharacterUseCase", () => {
it("creates a player character and saves", () => {
const store = stubPlayerCharacterStore([]);
const id = playerCharacterId("pc-1");
const result = createPlayerCharacterUseCase(
store,
id,
"Gandalf",
15,
40,
undefined,
undefined,
);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved)).toHaveLength(1);
});
it("returns domain error for invalid input", () => {
const store = stubPlayerCharacterStore([]);
const id = playerCharacterId("pc-1");
const result = createPlayerCharacterUseCase(
store,
id,
"",
15,
40,
undefined,
undefined,
);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("deletePlayerCharacterUseCase", () => {
it("deletes a player character and saves", () => {
const { id, characters } = createPc("Gandalf");
const store = stubPlayerCharacterStore(characters);
const result = deletePlayerCharacterUseCase(store, id);
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved)).toHaveLength(0);
});
it("returns domain error for unknown character", () => {
const store = stubPlayerCharacterStore([]);
const result = deletePlayerCharacterUseCase(
store,
playerCharacterId("unknown"),
);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});
describe("editPlayerCharacterUseCase", () => {
it("edits a player character and saves", () => {
const { id, characters } = createPc("Gandalf");
const store = stubPlayerCharacterStore(characters);
const result = editPlayerCharacterUseCase(store, id, {
name: "Gandalf the White",
});
expect(isDomainError(result)).toBe(false);
expect(requireSaved(store.saved)[0].name).toBe("Gandalf the White");
});
it("returns domain error for unknown character", () => {
const store = stubPlayerCharacterStore([]);
const result = editPlayerCharacterUseCase(
store,
playerCharacterId("unknown"),
{ name: "X" },
);
expect(isDomainError(result)).toBe(true);
expect(store.saved).toBeNull();
});
});

View File

@@ -13,8 +13,8 @@ export function createPlayerCharacterUseCase(
name: string,
ac: number,
maxHp: number,
color: string,
icon: string,
color: string | undefined,
icon: string | undefined,
): DomainEvent[] | DomainError {
const characters = store.getAll();
const result = createPlayerCharacter(

View File

@@ -11,8 +11,8 @@ interface EditFields {
readonly name?: string;
readonly ac?: number;
readonly maxHp?: number;
readonly color?: string;
readonly icon?: string;
readonly color?: string | null;
readonly icon?: string | null;
}
export function editPlayerCharacterUseCase(

View File

@@ -13,7 +13,10 @@ export type {
} from "./ports.js";
export { removeCombatantUseCase } from "./remove-combatant-use-case.js";
export { retreatTurnUseCase } from "./retreat-turn-use-case.js";
export { rollAllInitiativeUseCase } from "./roll-all-initiative-use-case.js";
export {
type RollAllResult,
rollAllInitiativeUseCase,
} from "./roll-all-initiative-use-case.js";
export { rollInitiativeUseCase } from "./roll-initiative-use-case.js";
export { setAcUseCase } from "./set-ac-use-case.js";
export { setHpUseCase } from "./set-hp-use-case.js";

View File

@@ -10,20 +10,29 @@ import {
} from "@initiative/domain";
import type { EncounterStore } from "./ports.js";
export interface RollAllResult {
events: DomainEvent[];
skippedNoSource: number;
}
export function rollAllInitiativeUseCase(
store: EncounterStore,
rollDice: () => number,
getCreature: (id: CreatureId) => Creature | undefined,
): DomainEvent[] | DomainError {
): RollAllResult | DomainError {
let encounter = store.get();
const allEvents: DomainEvent[] = [];
let skippedNoSource = 0;
for (const combatant of encounter.combatants) {
if (!combatant.creatureId) continue;
if (combatant.initiative !== undefined) continue;
const creature = getCreature(combatant.creatureId);
if (!creature) continue;
if (!creature) {
skippedNoSource++;
continue;
}
const { modifier } = calculateInitiative({
dexScore: creature.abilities.dex,
@@ -47,5 +56,5 @@ export function rollAllInitiativeUseCase(
}
store.save(encounter);
return allEvents;
return { events: allEvents, skippedNoSource };
}

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { addCombatant } from "../add-combatant.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -112,20 +113,14 @@ describe("addCombatant", () => {
const e = enc([A, B]);
const result = addCombatant(e, combatantId("x"), "");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("scenario 6: whitespace-only name returns error", () => {
const e = enc([A, B]);
const result = addCombatant(e, combatantId("x"), " ");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
});
@@ -146,12 +141,10 @@ describe("addCombatant", () => {
for (const e of scenarios) {
const result = successResult(e, "new", "New");
const { combatants, activeIndex } = result.encounter;
if (combatants.length > 0) {
expect(activeIndex).toBeGreaterThanOrEqual(0);
expect(activeIndex).toBeLessThan(combatants.length);
} else {
expect(activeIndex).toBe(0);
}
// After adding a combatant, list is always non-empty
expect(combatants.length).toBeGreaterThan(0);
expect(activeIndex).toBeGreaterThanOrEqual(0);
expect(activeIndex).toBeLessThan(combatants.length);
}
});
@@ -188,7 +181,7 @@ describe("addCombatant", () => {
it("INV-7: new combatant is always appended at the end", () => {
const e = enc([A, B]);
const { encounter } = successResult(e, "C", "C");
expect(encounter.combatants[encounter.combatants.length - 1]).toEqual({
expect(encounter.combatants.at(-1)).toEqual({
id: combatantId("C"),
name: "C",
});

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { adjustHp } from "../adjust-hp.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
function makeCombatant(
name: string,
@@ -101,37 +102,25 @@ describe("adjustHp", () => {
it("returns error for nonexistent combatant", () => {
const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 10 })]);
const result = adjustHp(e, combatantId("Z"), -1);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("returns error when combatant has no HP tracking", () => {
const e = enc([makeCombatant("A")]);
const result = adjustHp(e, combatantId("A"), -1);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("no-hp-tracking");
}
expectDomainError(result, "no-hp-tracking");
});
it("returns error for zero delta", () => {
const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 10 })]);
const result = adjustHp(e, combatantId("A"), 0);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("zero-delta");
}
expectDomainError(result, "zero-delta");
});
it("returns error for non-integer delta", () => {
const e = enc([makeCombatant("A", { maxHp: 20, currentHp: 10 })]);
const result = adjustHp(e, combatantId("A"), 1.5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-delta");
}
expectDomainError(result, "invalid-delta");
});
});

View File

@@ -7,6 +7,7 @@ import {
createEncounter,
type Encounter,
} from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -150,10 +151,7 @@ describe("advanceTurn", () => {
};
const result = advanceTurn(enc);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-encounter");
}
expectDomainError(result, "invalid-encounter");
});
it("scenario 8: three advances on [A,B,C] completes a full round cycle", () => {

View File

@@ -3,6 +3,7 @@ import { createPlayerCharacter } from "../create-player-character.js";
import type { PlayerCharacter } from "../player-character-types.js";
import { playerCharacterId } from "../player-character-types.js";
import { isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
const id = playerCharacterId("pc-1");
@@ -80,10 +81,7 @@ describe("createPlayerCharacter", () => {
it("rejects empty name", () => {
const result = createPlayerCharacter([], id, "", 10, 50, "blue", "sword");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("rejects whitespace-only name", () => {
@@ -96,10 +94,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("rejects negative AC", () => {
@@ -112,10 +107,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-ac");
}
expectDomainError(result, "invalid-ac");
});
it("rejects non-integer AC", () => {
@@ -128,10 +120,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-ac");
}
expectDomainError(result, "invalid-ac");
});
it("allows AC of 0", () => {
@@ -149,10 +138,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects negative maxHp", () => {
@@ -165,10 +151,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects non-integer maxHp", () => {
@@ -181,10 +164,7 @@ describe("createPlayerCharacter", () => {
"blue",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects invalid color", () => {
@@ -197,10 +177,7 @@ describe("createPlayerCharacter", () => {
"neon",
"sword",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-color");
}
expectDomainError(result, "invalid-color");
});
it("rejects invalid icon", () => {
@@ -213,10 +190,50 @@ describe("createPlayerCharacter", () => {
"blue",
"banana",
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-icon");
}
expectDomainError(result, "invalid-icon");
});
it("allows undefined color", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
undefined,
"sword",
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].color).toBeUndefined();
});
it("allows undefined icon", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
"blue",
undefined,
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].icon).toBeUndefined();
});
it("allows both color and icon undefined", () => {
const result = createPlayerCharacter(
[],
id,
"Test",
10,
50,
undefined,
undefined,
);
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].color).toBeUndefined();
expect(result.characters[0].icon).toBeUndefined();
});
it("emits exactly one event on success", () => {

View File

@@ -3,6 +3,7 @@ import { deletePlayerCharacter } from "../delete-player-character.js";
import type { PlayerCharacter } from "../player-character-types.js";
import { playerCharacterId } from "../player-character-types.js";
import { isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
const id1 = playerCharacterId("pc-1");
const id2 = playerCharacterId("pc-2");
@@ -28,10 +29,7 @@ describe("deletePlayerCharacter", () => {
it("returns error for not-found id", () => {
const result = deletePlayerCharacter([makePC()], id2);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("player-character-not-found");
}
expectDomainError(result, "player-character-not-found");
});
it("emits PlayerCharacterDeleted event", () => {

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { editCombatant } from "../edit-combatant.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -124,40 +125,28 @@ describe("editCombatant", () => {
const e = enc([Alice, Bob]);
const result = editCombatant(e, combatantId("nonexistent"), "NewName");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("empty name returns invalid-name error", () => {
const e = enc([Alice, Bob]);
const result = editCombatant(e, combatantId("Alice"), "");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("whitespace-only name returns invalid-name error", () => {
const e = enc([Alice, Bob]);
const result = editCombatant(e, combatantId("Alice"), " ");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("empty encounter returns combatant-not-found for any id", () => {
const e = enc([]);
const result = editCombatant(e, combatantId("any"), "Name");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
});
});

View File

@@ -3,6 +3,7 @@ import { editPlayerCharacter } from "../edit-player-character.js";
import type { PlayerCharacter } from "../player-character-types.js";
import { playerCharacterId } from "../player-character-types.js";
import { isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
const id = playerCharacterId("pc-1");
@@ -42,50 +43,32 @@ describe("editPlayerCharacter", () => {
playerCharacterId("pc-999"),
{ name: "Nope" },
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("player-character-not-found");
}
expectDomainError(result, "player-character-not-found");
});
it("rejects empty name", () => {
const result = editPlayerCharacter([makePC()], id, { name: "" });
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-name");
}
expectDomainError(result, "invalid-name");
});
it("rejects invalid AC", () => {
const result = editPlayerCharacter([makePC()], id, { ac: -1 });
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-ac");
}
expectDomainError(result, "invalid-ac");
});
it("rejects invalid maxHp", () => {
const result = editPlayerCharacter([makePC()], id, { maxHp: 0 });
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects invalid color", () => {
const result = editPlayerCharacter([makePC()], id, { color: "neon" });
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-color");
}
expectDomainError(result, "invalid-color");
});
it("rejects invalid icon", () => {
const result = editPlayerCharacter([makePC()], id, { icon: "banana" });
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-icon");
}
expectDomainError(result, "invalid-icon");
});
it("returns error when no fields changed", () => {
@@ -94,10 +77,7 @@ describe("editPlayerCharacter", () => {
name: pc.name,
ac: pc.ac,
});
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("no-changes");
}
expectDomainError(result, "no-changes");
});
it("emits exactly one event on success", () => {
@@ -106,6 +86,22 @@ describe("editPlayerCharacter", () => {
expect(result.events).toHaveLength(1);
});
it("clears color when set to null", () => {
const result = editPlayerCharacter([makePC({ color: "green" })], id, {
color: null,
});
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].color).toBeUndefined();
});
it("clears icon when set to null", () => {
const result = editPlayerCharacter([makePC({ icon: "sword" })], id, {
icon: null,
});
if (isDomainError(result)) throw new Error(result.message);
expect(result.characters[0].icon).toBeUndefined();
});
it("event includes old and new name", () => {
const result = editPlayerCharacter([makePC()], id, { name: "Strider" });
if (isDomainError(result)) throw new Error(result.message);

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { removeCombatant } from "../remove-combatant.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -92,10 +93,7 @@ describe("removeCombatant", () => {
const e = enc([A, B], 0, 1);
const result = removeCombatant(e, combatantId("nonexistent"));
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
});

View File

@@ -8,6 +8,7 @@ import {
type Encounter,
isDomainError,
} from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -83,10 +84,7 @@ describe("retreatTurn", () => {
const enc = encounter([A, B, C], 0, 1);
const result = retreatTurn(enc);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("no-previous-turn");
}
expectDomainError(result, "no-previous-turn");
});
it("scenario 4: single-combatant retreat — wraps to same combatant, decrements round", () => {
@@ -117,10 +115,7 @@ describe("retreatTurn", () => {
};
const result = retreatTurn(enc);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-encounter");
}
expectDomainError(result, "invalid-encounter");
});
});

View File

@@ -1,6 +1,7 @@
import { describe, expect, it } from "vitest";
import { rollInitiative } from "../roll-initiative.js";
import { isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
describe("rollInitiative", () => {
describe("valid rolls", () => {
@@ -32,18 +33,12 @@ describe("rollInitiative", () => {
describe("invalid dice rolls", () => {
it("rejects 0", () => {
const result = rollInitiative(0, 5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-dice-roll");
}
expectDomainError(result, "invalid-dice-roll");
});
it("rejects 21", () => {
const result = rollInitiative(21, 5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-dice-roll");
}
expectDomainError(result, "invalid-dice-roll");
});
it("rejects non-integer (3.5)", () => {

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { setAc } from "../set-ac.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
function makeCombatant(name: string, ac?: number): Combatant {
return ac === undefined
@@ -67,30 +68,21 @@ describe("setAc", () => {
const e = enc([makeCombatant("A")]);
const result = setAc(e, combatantId("nonexistent"), 10);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("returns error for negative AC", () => {
const e = enc([makeCombatant("A")]);
const result = setAc(e, combatantId("A"), -1);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-ac");
}
expectDomainError(result, "invalid-ac");
});
it("returns error for non-integer AC", () => {
const e = enc([makeCombatant("A")]);
const result = setAc(e, combatantId("A"), 3.5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-ac");
}
expectDomainError(result, "invalid-ac");
});
it("returns error for NaN", () => {

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { setHp } from "../set-hp.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
function makeCombatant(
name: string,
@@ -10,9 +11,9 @@ function makeCombatant(
return {
id: combatantId(name),
name,
...(opts?.maxHp !== undefined
? { maxHp: opts.maxHp, currentHp: opts.currentHp ?? opts.maxHp }
: {}),
...(opts?.maxHp === undefined
? {}
: { maxHp: opts.maxHp, currentHp: opts.currentHp ?? opts.maxHp }),
};
}
@@ -116,37 +117,25 @@ describe("setHp", () => {
it("returns error for nonexistent combatant", () => {
const e = enc([makeCombatant("A")]);
const result = setHp(e, combatantId("Z"), 10);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("rejects maxHp of 0", () => {
const e = enc([makeCombatant("A")]);
const result = setHp(e, combatantId("A"), 0);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects negative maxHp", () => {
const e = enc([makeCombatant("A")]);
const result = setHp(e, combatantId("A"), -5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
it("rejects non-integer maxHp", () => {
const e = enc([makeCombatant("A")]);
const result = setHp(e, combatantId("A"), 3.5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-max-hp");
}
expectDomainError(result, "invalid-max-hp");
});
});

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { setInitiative } from "../set-initiative.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
// --- Helpers ---
@@ -73,10 +74,7 @@ describe("setInitiative", () => {
const e = enc([A, B], 0);
const result = setInitiative(e, combatantId("A"), 3.5);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("invalid-initiative");
}
expectDomainError(result, "invalid-initiative");
});
it("AS-3b: reject NaN", () => {
@@ -109,10 +107,7 @@ describe("setInitiative", () => {
const e = enc([A, B], 0);
const result = setInitiative(e, combatantId("nonexistent"), 10);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
});

View File

@@ -0,0 +1,9 @@
import { expect } from "vitest";
import { type DomainError, isDomainError } from "../types.js";
export function expectDomainError(result: unknown, code: string): DomainError {
expect(isDomainError(result)).toBe(true);
if (!isDomainError(result)) throw new Error("unreachable");
expect(result.code).toBe(code);
return result;
}

View File

@@ -2,6 +2,7 @@ import { describe, expect, it } from "vitest";
import { toggleConcentration } from "../toggle-concentration.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
function makeCombatant(name: string, isConcentrating?: boolean): Combatant {
return isConcentrating
@@ -46,10 +47,7 @@ describe("toggleConcentration", () => {
const e = enc([makeCombatant("A")]);
const result = toggleConcentration(e, combatantId("missing"));
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("does not mutate input encounter", () => {

View File

@@ -4,6 +4,7 @@ import { CONDITION_DEFINITIONS } from "../conditions.js";
import { toggleCondition } from "../toggle-condition.js";
import type { Combatant, Encounter } from "../types.js";
import { combatantId, isDomainError } from "../types.js";
import { expectDomainError } from "./test-helpers.js";
function makeCombatant(
name: string,
@@ -77,20 +78,14 @@ describe("toggleCondition", () => {
"flying" as ConditionId,
);
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("unknown-condition");
}
expectDomainError(result, "unknown-condition");
});
it("returns error for nonexistent combatant", () => {
const e = enc([makeCombatant("A")]);
const result = toggleCondition(e, combatantId("missing"), "blinded");
expect(isDomainError(result)).toBe(true);
if (isDomainError(result)) {
expect(result.code).toBe("combatant-not-found");
}
expectDomainError(result, "combatant-not-found");
});
it("does not mutate input encounter", () => {

View File

@@ -1,6 +1,5 @@
import type { DomainEvent } from "./events.js";
import type { DomainError, Encounter } from "./types.js";
import { isDomainError } from "./types.js";
interface AdvanceTurnSuccess {
readonly encounter: Encounter;
@@ -62,4 +61,4 @@ export function advanceTurn(
};
}
export { isDomainError };
export { isDomainError } from "./types.js";

View File

@@ -23,7 +23,10 @@ export function resolveCreatureName(
if (name === baseName) {
exactMatches.push(i);
} else {
const match = new RegExp(`^${escapeRegExp(baseName)} (\\d+)$`).exec(name);
const match = new RegExp(
String.raw`^${escapeRegExp(baseName)} (\d+)$`,
).exec(name);
// biome-ignore lint/nursery/noUnnecessaryConditions: RegExp.exec() returns null on no match — false positive
if (match) {
const num = Number.parseInt(match[1], 10);
if (num > maxNumber) maxNumber = num;
@@ -50,5 +53,5 @@ export function resolveCreatureName(
}
function escapeRegExp(s: string): string {
return s.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
return s.replaceAll(/[.*+?^${}()|[\]\\]/g, String.raw`\$&`);
}

View File

@@ -20,8 +20,8 @@ export function createPlayerCharacter(
name: string,
ac: number,
maxHp: number,
color: string,
icon: string,
color: string | undefined,
icon: string | undefined,
): CreatePlayerCharacterSuccess | DomainError {
const trimmed = name.trim();
@@ -49,7 +49,7 @@ export function createPlayerCharacter(
};
}
if (!VALID_PLAYER_COLORS.has(color)) {
if (color !== undefined && !VALID_PLAYER_COLORS.has(color)) {
return {
kind: "domain-error",
code: "invalid-color",
@@ -57,7 +57,7 @@ export function createPlayerCharacter(
};
}
if (!VALID_PLAYER_ICONS.has(icon)) {
if (icon !== undefined && !VALID_PLAYER_ICONS.has(icon)) {
return {
kind: "domain-error",
code: "invalid-icon",

View File

@@ -18,12 +18,12 @@ interface EditFields {
readonly name?: string;
readonly ac?: number;
readonly maxHp?: number;
readonly color?: string;
readonly icon?: string;
readonly color?: string | null;
readonly icon?: string | null;
}
function validateFields(fields: EditFields): DomainError | null {
if (fields.name !== undefined && fields.name.trim() === "") {
if (fields.name?.trim() === "") {
return {
kind: "domain-error",
code: "invalid-name",
@@ -50,14 +50,22 @@ function validateFields(fields: EditFields): DomainError | null {
message: "Max HP must be a positive integer",
};
}
if (fields.color !== undefined && !VALID_PLAYER_COLORS.has(fields.color)) {
if (
fields.color !== undefined &&
fields.color !== null &&
!VALID_PLAYER_COLORS.has(fields.color)
) {
return {
kind: "domain-error",
code: "invalid-color",
message: `Invalid color: ${fields.color}`,
};
}
if (fields.icon !== undefined && !VALID_PLAYER_ICONS.has(fields.icon)) {
if (
fields.icon !== undefined &&
fields.icon !== null &&
!VALID_PLAYER_ICONS.has(fields.icon)
) {
return {
kind: "domain-error",
code: "invalid-icon",
@@ -73,17 +81,17 @@ function applyFields(
): PlayerCharacter {
return {
id: existing.id,
name: fields.name !== undefined ? fields.name.trim() : existing.name,
ac: fields.ac !== undefined ? fields.ac : existing.ac,
maxHp: fields.maxHp !== undefined ? fields.maxHp : existing.maxHp,
name: fields.name?.trim() ?? existing.name,
ac: fields.ac ?? existing.ac,
maxHp: fields.maxHp ?? existing.maxHp,
color:
fields.color !== undefined
? (fields.color as PlayerCharacter["color"])
: existing.color,
fields.color === undefined
? existing.color
: ((fields.color as PlayerCharacter["color"]) ?? undefined),
icon:
fields.icon !== undefined
? (fields.icon as PlayerCharacter["icon"])
: existing.icon,
fields.icon === undefined
? existing.icon
: ((fields.icon as PlayerCharacter["icon"]) ?? undefined),
};
}

View File

@@ -72,8 +72,8 @@ export interface PlayerCharacter {
readonly name: string;
readonly ac: number;
readonly maxHp: number;
readonly color: PlayerColor;
readonly icon: PlayerIcon;
readonly color?: PlayerColor;
readonly icon?: PlayerIcon;
}
export interface PlayerCharacterList {

View File

@@ -21,14 +21,12 @@ export function setAc(
};
}
if (value !== undefined) {
if (!Number.isInteger(value) || value < 0) {
return {
kind: "domain-error",
code: "invalid-ac",
message: `AC must be a non-negative integer, got ${value}`,
};
}
if (value !== undefined && (!Number.isInteger(value) || value < 0)) {
return {
kind: "domain-error",
code: "invalid-ac",
message: `AC must be a non-negative integer, got ${value}`,
};
}
const target = encounter.combatants[targetIdx];

View File

@@ -28,14 +28,12 @@ export function setHp(
};
}
if (maxHp !== undefined) {
if (!Number.isInteger(maxHp) || maxHp < 1) {
return {
kind: "domain-error",
code: "invalid-max-hp",
message: `Max HP must be a positive integer, got ${maxHp}`,
};
}
if (maxHp !== undefined && (!Number.isInteger(maxHp) || maxHp < 1)) {
return {
kind: "domain-error",
code: "invalid-max-hp",
message: `Max HP must be a positive integer, got ${maxHp}`,
};
}
const target = encounter.combatants[targetIdx];

View File

@@ -65,7 +65,7 @@ export function setInitiative(
const aInit = a.c.initiative as number;
const bInit = b.c.initiative as number;
const diff = bInit - aInit;
return diff !== 0 ? diff : a.i - b.i;
return diff === 0 ? a.i - b.i : diff;
}
if (aHas && !bHas) return -1;
if (!aHas && bHas) return 1;

369
pnpm-lock.yaml generated
View File

@@ -4,13 +4,16 @@ settings:
autoInstallPeers: true
excludeLinksFromLockfile: false
overrides:
undici: '>=7.24.0'
importers:
.:
devDependencies:
'@biomejs/biome':
specifier: 2.0.0
version: 2.0.0
specifier: 2.4.7
version: 2.4.7
'@vitest/coverage-v8':
specifier: ^3.2.4
version: 3.2.4(vitest@3.2.4(@types/node@25.3.3)(jiti@2.6.1)(jsdom@28.1.0)(lightningcss@1.31.1))
@@ -23,6 +26,12 @@ importers:
lefthook:
specifier: ^1.11.0
version: 1.13.6
oxlint:
specifier: ^1.55.0
version: 1.55.0(oxlint-tsgolint@0.16.0)
oxlint-tsgolint:
specifier: ^0.16.0
version: 0.16.0
typescript:
specifier: ^5.8.0
version: 5.9.3
@@ -69,6 +78,9 @@ importers:
'@testing-library/react':
specifier: ^16.3.2
version: 16.3.2(@testing-library/dom@10.4.1)(@types/react-dom@19.2.3(@types/react@19.2.14))(@types/react@19.2.14)(react-dom@19.2.4(react@19.2.4))(react@19.2.4)
'@testing-library/user-event':
specifier: ^14.6.1
version: 14.6.1(@testing-library/dom@10.4.1)
'@types/react':
specifier: ^19.0.0
version: 19.2.14
@@ -209,55 +221,55 @@ packages:
resolution: {integrity: sha512-6zABk/ECA/QYSCQ1NGiVwwbQerUCZ+TQbp64Q3AgmfNvurHH0j8TtXa1qbShXA6qqkpAj4V5W8pP6mLe1mcMqA==}
engines: {node: '>=18'}
'@biomejs/biome@2.0.0':
resolution: {integrity: sha512-BlUoXEOI/UQTDEj/pVfnkMo8SrZw3oOWBDrXYFT43V7HTkIUDkBRY53IC5Jx1QkZbaB+0ai1wJIfYwp9+qaJTQ==}
'@biomejs/biome@2.4.7':
resolution: {integrity: sha512-vXrgcmNGZ4lpdwZSpMf1hWw1aWS6B+SyeSYKTLrNsiUsAdSRN0J4d/7mF3ogJFbIwFFSOL3wT92Zzxia/d5/ng==}
engines: {node: '>=14.21.3'}
hasBin: true
'@biomejs/cli-darwin-arm64@2.0.0':
resolution: {integrity: sha512-QvqWYtFFhhxdf8jMAdJzXW+Frc7X8XsnHQLY+TBM1fnT1TfeV/v9vsFI5L2J7GH6qN1+QEEJ19jHibCY2Ypplw==}
'@biomejs/cli-darwin-arm64@2.4.7':
resolution: {integrity: sha512-Oo0cF5mHzmvDmTXw8XSjhCia8K6YrZnk7aCS54+/HxyMdZMruMO3nfpDsrlar/EQWe41r1qrwKiCa2QDYHDzWA==}
engines: {node: '>=14.21.3'}
cpu: [arm64]
os: [darwin]
'@biomejs/cli-darwin-x64@2.0.0':
resolution: {integrity: sha512-5JFhls1EfmuIH4QGFPlNpxJQFC6ic3X1ltcoLN+eSRRIPr6H/lUS1ttuD0Fj7rPgPhZqopK/jfH8UVj/1hIsQw==}
'@biomejs/cli-darwin-x64@2.4.7':
resolution: {integrity: sha512-I+cOG3sd/7HdFtvDSnF9QQPrWguUH7zrkIMMykM3PtfWU9soTcS2yRb9Myq6MHmzbeCT08D1UmY+BaiMl5CcoQ==}
engines: {node: '>=14.21.3'}
cpu: [x64]
os: [darwin]
'@biomejs/cli-linux-arm64-musl@2.0.0':
resolution: {integrity: sha512-Bxsz8ki8+b3PytMnS5SgrGV+mbAWwIxI3ydChb/d1rURlJTMdxTTq5LTebUnlsUWAX6OvJuFeiVq9Gjn1YbCyA==}
'@biomejs/cli-linux-arm64-musl@2.4.7':
resolution: {integrity: sha512-I2NvM9KPb09jWml93O2/5WMfNR7Lee5Latag1JThDRMURVhPX74p9UDnyTw3Ae6cE1DgXfw7sqQgX7rkvpc0vw==}
engines: {node: '>=14.21.3'}
cpu: [arm64]
os: [linux]
'@biomejs/cli-linux-arm64@2.0.0':
resolution: {integrity: sha512-BAH4QVi06TzAbVchXdJPsL0Z/P87jOfes15rI+p3EX9/EGTfIjaQ9lBVlHunxcmoptaA5y1Hdb9UYojIhmnjIw==}
'@biomejs/cli-linux-arm64@2.4.7':
resolution: {integrity: sha512-om6FugwmibzfP/6ALj5WRDVSND4H2G9X0nkI1HZpp2ySf9lW2j0X68oQSaHEnls6666oy4KDsc5RFjT4m0kV0w==}
engines: {node: '>=14.21.3'}
cpu: [arm64]
os: [linux]
'@biomejs/cli-linux-x64-musl@2.0.0':
resolution: {integrity: sha512-tiQ0ABxMJb9I6GlfNp0ulrTiQSFacJRJO8245FFwE3ty3bfsfxlU/miblzDIi+qNrgGsLq5wIZcVYGp4c+HXZA==}
'@biomejs/cli-linux-x64-musl@2.4.7':
resolution: {integrity: sha512-00kx4YrBMU8374zd2wHuRV5wseh0rom5HqRND+vDldJPrWwQw+mzd/d8byI9hPx926CG+vWzq6AeiT7Yi5y59g==}
engines: {node: '>=14.21.3'}
cpu: [x64]
os: [linux]
'@biomejs/cli-linux-x64@2.0.0':
resolution: {integrity: sha512-09PcOGYTtkopWRm6mZ/B6Mr6UHdkniUgIG/jLBv+2J8Z61ezRE+xQmpi3yNgUrFIAU4lPA9atg7mhvE/5Bo7Wg==}
'@biomejs/cli-linux-x64@2.4.7':
resolution: {integrity: sha512-bV8/uo2Tj+gumnk4sUdkerWyCPRabaZdv88IpbmDWARQQoA/Q0YaqPz1a+LSEDIL7OfrnPi9Hq1Llz4ZIGyIQQ==}
engines: {node: '>=14.21.3'}
cpu: [x64]
os: [linux]
'@biomejs/cli-win32-arm64@2.0.0':
resolution: {integrity: sha512-vrTtuGu91xNTEQ5ZcMJBZuDlqr32DWU1r14UfePIGndF//s2WUAmer4FmgoPgruo76rprk37e8S2A2c0psXdxw==}
'@biomejs/cli-win32-arm64@2.4.7':
resolution: {integrity: sha512-hOUHBMlFCvDhu3WCq6vaBoG0dp0LkWxSEnEEsxxXvOa9TfT6ZBnbh72A/xBM7CBYB7WgwqboetzFEVDnMxelyw==}
engines: {node: '>=14.21.3'}
cpu: [arm64]
os: [win32]
'@biomejs/cli-win32-x64@2.0.0':
resolution: {integrity: sha512-2USVQ0hklNsph/KIR72ZdeptyXNnQ3JdzPn3NbjI4Sna34CnxeiYAaZcZzXPDl5PYNFBivV4xmvT3Z3rTmyDBg==}
'@biomejs/cli-win32-x64@2.4.7':
resolution: {integrity: sha512-qEpGjSkPC3qX4ycbMUthXvi9CkRq7kZpkqMY1OyhmYlYLnANnooDQ7hDerM8+0NJ+DZKVnsIc07h30XOpt7LtQ==}
engines: {node: '>=14.21.3'}
cpu: [x64]
os: [win32]
@@ -629,6 +641,150 @@ packages:
cpu: [x64]
os: [win32]
'@oxlint-tsgolint/darwin-arm64@0.16.0':
resolution: {integrity: sha512-WQt5lGwRPJBw7q2KNR0mSPDAaMmZmVvDlEEti96xLO7ONhyomQc6fBZxxwZ4qTFedjJnrHX94sFelZ4OKzS7UQ==}
cpu: [arm64]
os: [darwin]
'@oxlint-tsgolint/darwin-x64@0.16.0':
resolution: {integrity: sha512-VJo29XOzdkalvCTiE2v6FU3qZlgHaM8x8hUEVJGPU2i5W+FlocPpmn00+Ld2n7Q0pqIjyD5EyvZ5UmoIEJMfqg==}
cpu: [x64]
os: [darwin]
'@oxlint-tsgolint/linux-arm64@0.16.0':
resolution: {integrity: sha512-MPfqRt1+XRHv9oHomcBMQ3KpTE+CSkZz14wUxDQoqTNdUlV0HWdzwIE9q65I3D9YyxEnqpM7j4qtDQ3apqVvbQ==}
cpu: [arm64]
os: [linux]
'@oxlint-tsgolint/linux-x64@0.16.0':
resolution: {integrity: sha512-XQSwVUsnwLokMhe1TD6IjgvW5WMTPzOGGkdFDtXWQmlN2YeTw94s/NN0KgDrn2agM1WIgAenEkvnm0u7NgwEyw==}
cpu: [x64]
os: [linux]
'@oxlint-tsgolint/win32-arm64@0.16.0':
resolution: {integrity: sha512-EWdlspQiiFGsP2AiCYdhg5dTYyAlj6y1nRyNI2dQWq4Q/LITFHiSRVPe+7m7K7lcsZCEz2icN/bCeSkZaORqIg==}
cpu: [arm64]
os: [win32]
'@oxlint-tsgolint/win32-x64@0.16.0':
resolution: {integrity: sha512-1ufk8cgktXJuJZHKF63zCHAkaLMwZrEXnZ89H2y6NO85PtOXqu4zbdNl0VBpPP3fCUuUBu9RvNqMFiv0VsbXWA==}
cpu: [x64]
os: [win32]
'@oxlint/binding-android-arm-eabi@1.55.0':
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cpu: [x64]
os: [linux]
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engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64]
os: [openharmony]
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engines: {node: ^20.19.0 || >=22.12.0}
cpu: [arm64]
os: [win32]
'@oxlint/binding-win32-ia32-msvc@1.55.0':
resolution: {integrity: sha512-gzkk4zE2zsE+WmRxFOiAZHpCpUNDFytEakqNXoNHW+PnYEOTPKDdW6nrzgSeTbGKVPXNAKQnRnMgrh7+n3Xueg==}
engines: {node: ^20.19.0 || >=22.12.0}
cpu: [ia32]
os: [win32]
'@oxlint/binding-win32-x64-msvc@1.55.0':
resolution: {integrity: sha512-ZFALNow2/og75gvYzNP7qe+rREQ5xunktwA+lgykoozHZ6hw9bqg4fn5j2UvG4gIn1FXqrZHkOAXuPf5+GOYTQ==}
engines: {node: ^20.19.0 || >=22.12.0}
cpu: [x64]
os: [win32]
'@pkgjs/parseargs@0.11.0':
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engines: {node: '>=14'}
@@ -874,6 +1030,12 @@ packages:
'@types/react-dom':
optional: true
'@testing-library/user-event@14.6.1':
resolution: {integrity: sha512-vq7fv0rnt+QTXgPxr5Hjc210p6YKq2kmdziLgnsZGgLJ9e6VAShx1pACLuRjd/AS/sr7phAR58OIIpf0LlmQNw==}
engines: {node: '>=12', npm: '>=6'}
peerDependencies:
'@testing-library/dom': '>=7.21.4'
'@tybys/wasm-util@0.10.1':
resolution: {integrity: sha512-9tTaPJLSiejZKx+Bmog4uSubteqTvFrVrURwkmHixBo0G4seD0zUxp98E1DzUBJxLQ3NPwXrGKDiVjwx/DpPsg==}
@@ -1709,6 +1871,20 @@ packages:
oxc-resolver@11.19.1:
resolution: {integrity: sha512-qE/CIg/spwrTBFt5aKmwe3ifeDdLfA2NESN30E42X/lII5ClF8V7Wt6WIJhcGZjp0/Q+nQ+9vgxGk//xZNX2hg==}
oxlint-tsgolint@0.16.0:
resolution: {integrity: sha512-4RuJK2jP08XwqtUu+5yhCbxEauCm6tv2MFHKEMsjbosK2+vy5us82oI3VLuHwbNyZG7ekZA26U2LLHnGR4frIA==}
hasBin: true
oxlint@1.55.0:
resolution: {integrity: sha512-T+FjepiyWpaZMhekqRpH8Z3I4vNM610p6w+Vjfqgj5TZUxHXl7N8N5IPvmOU8U4XdTRxqtNNTh9Y4hLtr7yvFg==}
engines: {node: ^20.19.0 || >=22.12.0}
hasBin: true
peerDependencies:
oxlint-tsgolint: '>=0.15.0'
peerDependenciesMeta:
oxlint-tsgolint:
optional: true
package-json-from-dist@1.0.1:
resolution: {integrity: sha512-UEZIS3/by4OC8vL3P2dTXRETpebLI2NiI5vIrjaD/5UtrkFX/tNbwjTSRAGC/+7CAo2pIcBaRgWmcBBHcsaCIw==}
@@ -2011,8 +2187,8 @@ packages:
undici-types@7.18.2:
resolution: {integrity: sha512-AsuCzffGHJybSaRrmr5eHr81mwJU3kjw6M+uprWvCXiNeN9SOGwQ3Jn8jb8m3Z6izVgknn1R0FTCEAP2QrLY/w==}
undici@7.22.0:
resolution: {integrity: sha512-RqslV2Us5BrllB+JeiZnK4peryVTndy9Dnqq62S3yYRRTj0tFQCwEniUy2167skdGOy3vqRzEvl1Dm4sV2ReDg==}
undici@7.24.2:
resolution: {integrity: sha512-P9J1HWYV/ajFr8uCqk5QixwiRKmB1wOamgS0e+o2Z4A44Ej2+thFVRLG/eA7qprx88XXhnV5Bl8LHXTURpzB3Q==}
engines: {node: '>=20.18.1'}
universalify@2.0.1:
@@ -2305,39 +2481,39 @@ snapshots:
'@bcoe/v8-coverage@1.0.2': {}
'@biomejs/biome@2.0.0':
'@biomejs/biome@2.4.7':
optionalDependencies:
'@biomejs/cli-darwin-arm64': 2.0.0
'@biomejs/cli-darwin-x64': 2.0.0
'@biomejs/cli-linux-arm64': 2.0.0
'@biomejs/cli-linux-arm64-musl': 2.0.0
'@biomejs/cli-linux-x64': 2.0.0
'@biomejs/cli-linux-x64-musl': 2.0.0
'@biomejs/cli-win32-arm64': 2.0.0
'@biomejs/cli-win32-x64': 2.0.0
'@biomejs/cli-darwin-arm64': 2.4.7
'@biomejs/cli-darwin-x64': 2.4.7
'@biomejs/cli-linux-arm64': 2.4.7
'@biomejs/cli-linux-arm64-musl': 2.4.7
'@biomejs/cli-linux-x64': 2.4.7
'@biomejs/cli-linux-x64-musl': 2.4.7
'@biomejs/cli-win32-arm64': 2.4.7
'@biomejs/cli-win32-x64': 2.4.7
'@biomejs/cli-darwin-arm64@2.0.0':
'@biomejs/cli-darwin-arm64@2.4.7':
optional: true
'@biomejs/cli-darwin-x64@2.0.0':
'@biomejs/cli-darwin-x64@2.4.7':
optional: true
'@biomejs/cli-linux-arm64-musl@2.0.0':
'@biomejs/cli-linux-arm64-musl@2.4.7':
optional: true
'@biomejs/cli-linux-arm64@2.0.0':
'@biomejs/cli-linux-arm64@2.4.7':
optional: true
'@biomejs/cli-linux-x64-musl@2.0.0':
'@biomejs/cli-linux-x64-musl@2.4.7':
optional: true
'@biomejs/cli-linux-x64@2.0.0':
'@biomejs/cli-linux-x64@2.4.7':
optional: true
'@biomejs/cli-win32-arm64@2.0.0':
'@biomejs/cli-win32-arm64@2.4.7':
optional: true
'@biomejs/cli-win32-x64@2.0.0':
'@biomejs/cli-win32-x64@2.4.7':
optional: true
'@bramus/specificity@2.4.2':
@@ -2611,6 +2787,81 @@ snapshots:
'@oxc-resolver/binding-win32-x64-msvc@11.19.1':
optional: true
'@oxlint-tsgolint/darwin-arm64@0.16.0':
optional: true
'@oxlint-tsgolint/darwin-x64@0.16.0':
optional: true
'@oxlint-tsgolint/linux-arm64@0.16.0':
optional: true
'@oxlint-tsgolint/linux-x64@0.16.0':
optional: true
'@oxlint-tsgolint/win32-arm64@0.16.0':
optional: true
'@oxlint-tsgolint/win32-x64@0.16.0':
optional: true
'@oxlint/binding-android-arm-eabi@1.55.0':
optional: true
'@oxlint/binding-android-arm64@1.55.0':
optional: true
'@oxlint/binding-darwin-arm64@1.55.0':
optional: true
'@oxlint/binding-darwin-x64@1.55.0':
optional: true
'@oxlint/binding-freebsd-x64@1.55.0':
optional: true
'@oxlint/binding-linux-arm-gnueabihf@1.55.0':
optional: true
'@oxlint/binding-linux-arm-musleabihf@1.55.0':
optional: true
'@oxlint/binding-linux-arm64-gnu@1.55.0':
optional: true
'@oxlint/binding-linux-arm64-musl@1.55.0':
optional: true
'@oxlint/binding-linux-ppc64-gnu@1.55.0':
optional: true
'@oxlint/binding-linux-riscv64-gnu@1.55.0':
optional: true
'@oxlint/binding-linux-riscv64-musl@1.55.0':
optional: true
'@oxlint/binding-linux-s390x-gnu@1.55.0':
optional: true
'@oxlint/binding-linux-x64-gnu@1.55.0':
optional: true
'@oxlint/binding-linux-x64-musl@1.55.0':
optional: true
'@oxlint/binding-openharmony-arm64@1.55.0':
optional: true
'@oxlint/binding-win32-arm64-msvc@1.55.0':
optional: true
'@oxlint/binding-win32-ia32-msvc@1.55.0':
optional: true
'@oxlint/binding-win32-x64-msvc@1.55.0':
optional: true
'@pkgjs/parseargs@0.11.0':
optional: true
@@ -2789,6 +3040,10 @@ snapshots:
'@types/react': 19.2.14
'@types/react-dom': 19.2.3(@types/react@19.2.14)
'@testing-library/user-event@14.6.1(@testing-library/dom@10.4.1)':
dependencies:
'@testing-library/dom': 10.4.1
'@tybys/wasm-util@0.10.1':
dependencies:
tslib: 2.8.1
@@ -3420,7 +3675,7 @@ snapshots:
saxes: 6.0.0
symbol-tree: 3.2.4
tough-cookie: 6.0.0
undici: 7.22.0
undici: 7.24.2
w3c-xmlserializer: 5.0.0
webidl-conversions: 8.0.1
whatwg-mimetype: 5.0.0
@@ -3665,6 +3920,38 @@ snapshots:
'@oxc-resolver/binding-win32-ia32-msvc': 11.19.1
'@oxc-resolver/binding-win32-x64-msvc': 11.19.1
oxlint-tsgolint@0.16.0:
optionalDependencies:
'@oxlint-tsgolint/darwin-arm64': 0.16.0
'@oxlint-tsgolint/darwin-x64': 0.16.0
'@oxlint-tsgolint/linux-arm64': 0.16.0
'@oxlint-tsgolint/linux-x64': 0.16.0
'@oxlint-tsgolint/win32-arm64': 0.16.0
'@oxlint-tsgolint/win32-x64': 0.16.0
oxlint@1.55.0(oxlint-tsgolint@0.16.0):
optionalDependencies:
'@oxlint/binding-android-arm-eabi': 1.55.0
'@oxlint/binding-android-arm64': 1.55.0
'@oxlint/binding-darwin-arm64': 1.55.0
'@oxlint/binding-darwin-x64': 1.55.0
'@oxlint/binding-freebsd-x64': 1.55.0
'@oxlint/binding-linux-arm-gnueabihf': 1.55.0
'@oxlint/binding-linux-arm-musleabihf': 1.55.0
'@oxlint/binding-linux-arm64-gnu': 1.55.0
'@oxlint/binding-linux-arm64-musl': 1.55.0
'@oxlint/binding-linux-ppc64-gnu': 1.55.0
'@oxlint/binding-linux-riscv64-gnu': 1.55.0
'@oxlint/binding-linux-riscv64-musl': 1.55.0
'@oxlint/binding-linux-s390x-gnu': 1.55.0
'@oxlint/binding-linux-x64-gnu': 1.55.0
'@oxlint/binding-linux-x64-musl': 1.55.0
'@oxlint/binding-openharmony-arm64': 1.55.0
'@oxlint/binding-win32-arm64-msvc': 1.55.0
'@oxlint/binding-win32-ia32-msvc': 1.55.0
'@oxlint/binding-win32-x64-msvc': 1.55.0
oxlint-tsgolint: 0.16.0
package-json-from-dist@1.0.1: {}
parse5@8.0.0:
@@ -3973,7 +4260,7 @@ snapshots:
undici-types@7.18.2: {}
undici@7.22.0: {}
undici@7.24.2: {}
universalify@2.0.1: {}

View File

@@ -0,0 +1,47 @@
/**
* Ban template-literal classNames in TSX files.
*
* Tailwind v4's production content extractor does static analysis on source
* files to discover utility classes. Template literals like
* className={`foo ${bar}`}
* can cause the extractor to miss classes adjacent to `${`, leading to
* styles that work in dev (JIT) but break in production.
*
* Rule: always use cn() for dynamic class composition instead.
*/
import { execSync } from "node:child_process";
import { readFileSync } from "node:fs";
const PATTERN = /className\s*=\s*\{`/;
function findFiles() {
return execSync("git ls-files -- '*.tsx'", { encoding: "utf-8" })
.trim()
.split("\n")
.filter(Boolean);
}
let errors = 0;
for (const file of findFiles()) {
const lines = readFileSync(file, "utf-8").split("\n");
for (let i = 0; i < lines.length; i++) {
if (PATTERN.test(lines[i])) {
console.error(
`${file}:${i + 1}: className uses template literal — use cn() instead`,
);
errors++;
}
}
}
if (errors > 0) {
console.error(
`\n${errors} template-literal className(s) found. Use cn() for dynamic classes.`,
);
process.exit(1);
} else {
console.log("No template-literal classNames found.");
}

View File

@@ -0,0 +1,108 @@
/**
* Backpressure check for biome-ignore comments.
*
* 1. Ratcheting cap — source and test files have separate max counts.
* Lower these numbers as you fix ignores; they can never go up silently.
* 2. Banned rules — ignoring certain rule categories is never allowed.
* 3. Justification — every ignore must have a non-empty explanation after
* the rule name.
*/
import { execSync } from "node:child_process";
import { readFileSync } from "node:fs";
// ── Configuration ──────────────────────────────────────────────────────
const MAX_SOURCE_IGNORES = 2;
const MAX_TEST_IGNORES = 3;
/** Rule prefixes that must never be suppressed. */
const BANNED_PREFIXES = [
"lint/security/",
"lint/correctness/noGlobalObjectCalls",
"lint/correctness/noUnsafeFinally",
];
// ───────────────────────────────────────────────────────────────────────
const IGNORE_PATTERN = /biome-ignore\s+([\w/]+)(?::\s*(.*))?/;
function findFiles() {
return execSync("git ls-files -- '*.ts' '*.tsx'", { encoding: "utf-8" })
.trim()
.split("\n")
.filter(Boolean);
}
function isTestFile(path) {
return (
path.includes("__tests__/") ||
path.endsWith(".test.ts") ||
path.endsWith(".test.tsx")
);
}
let errors = 0;
let sourceCount = 0;
let testCount = 0;
for (const file of findFiles()) {
const lines = readFileSync(file, "utf-8").split("\n");
for (let i = 0; i < lines.length; i++) {
const match = lines[i].match(IGNORE_PATTERN);
if (!match) continue;
const rule = match[1];
const justification = (match[2] ?? "").trim();
const loc = `${file}:${i + 1}`;
// Count by category
if (isTestFile(file)) {
testCount++;
} else {
sourceCount++;
}
// Banned rules
for (const prefix of BANNED_PREFIXES) {
if (rule.startsWith(prefix)) {
console.error(`BANNED: ${loc}${rule} must not be suppressed`);
errors++;
}
}
// Justification required
if (!justification) {
console.error(
`MISSING JUSTIFICATION: ${loc} — biome-ignore ${rule} needs an explanation after the colon`,
);
errors++;
}
}
}
// Ratcheting caps
if (sourceCount > MAX_SOURCE_IGNORES) {
console.error(
`SOURCE CAP EXCEEDED: ${sourceCount} biome-ignore comments in source (max ${MAX_SOURCE_IGNORES}). Fix issues and lower the cap.`,
);
errors++;
}
if (testCount > MAX_TEST_IGNORES) {
console.error(
`TEST CAP EXCEEDED: ${testCount} biome-ignore comments in tests (max ${MAX_TEST_IGNORES}). Fix issues and lower the cap.`,
);
errors++;
}
// Summary
console.log(
`biome-ignore: ${sourceCount} source (max ${MAX_SOURCE_IGNORES}), ${testCount} test (max ${MAX_TEST_IGNORES})`,
);
if (errors > 0) {
console.error(`\n${errors} problem(s) found.`);
process.exit(1);
} else {
console.log("All checks passed.");
}

View File

@@ -116,19 +116,17 @@ A user attempts to edit a combatant that no longer exists or provides an invalid
**Story C3 — Rename trigger UX (Priority: P1)**
A user wants to rename a combatant. Single-clicking the name opens the stat block panel instead of entering edit mode. To rename, the user double-clicks the name or long-presses on touch devices. A `cursor-text` cursor on hover signals that the name is editable.
A user wants to rename a combatant. Clicking the combatant's name immediately enters inline edit mode — no delay, no timer, consistent for all combatant types. A `cursor-text` cursor on hover signals that the name is editable. Stat block access is handled separately via a dedicated book icon (see `specs/004-bestiary/spec.md`, FR-062).
**Acceptance Scenarios**:
1. **Given** a combatant row is visible, **When** the user single-clicks the combatant name, **Then** the stat block panel opens or toggles — inline edit mode is NOT entered.
1. **Given** a combatant row is visible, **When** the user clicks the combatant name, **Then** inline edit mode is entered immediately for that combatant's name — no delay or timer.
2. **Given** a combatant row is visible, **When** the user double-clicks the combatant name, **Then** inline edit mode is entered for that combatant's name.
2. **Given** a combatant row is visible on a pointer device, **When** the user hovers over the combatant name, **Then** the cursor changes to a text cursor (`cursor-text`) to signal editability.
3. **Given** a combatant row is visible on a pointer device, **When** the user hovers over the combatant name, **Then** the cursor changes to a text cursor (`cursor-text`) to signal editability.
3. **Given** inline edit mode has been entered, **When** the user types a new name and presses Enter or blurs the field, **Then** the name is committed. **When** the user presses Escape, **Then** the edit is cancelled and the original name is restored.
4. **Given** a combatant row is visible on a touch device, **When** the user long-presses the combatant name, **Then** inline edit mode is entered for that combatant's name.
7. **Given** inline edit mode has been entered (via any trigger), **When** the user types a new name and presses Enter or blurs the field, **Then** the name is committed. **When** the user presses Escape, **Then** the edit is cancelled and the original name is restored.
4. **Given** a bestiary combatant row and a custom combatant row, **When** the user clicks either combatant's name, **Then** the behavior is identical — inline edit mode is entered immediately in both cases.
---
@@ -291,7 +289,7 @@ EditCombatant MUST return an `"invalid-name"` error when the new name is empty o
EditCombatant MUST preserve the combatant's position in the list, `activeIndex`, and `roundNumber`. Setting a name to the same value it already has is treated as a valid update; a `CombatantUpdated` event is still emitted.
#### FR-024 — Edit: UI
The UI MUST provide an inline name-edit mechanism for each combatant, activated by double-clicking the name or long-pressing on touch devices. The name MUST display a `cursor-text` cursor on hover to signal editability. Single-clicking the name MUST open/toggle the stat block panel, not enter edit mode. The updated name MUST be immediately visible after submission.
The UI MUST provide an inline name-edit mechanism for each combatant, activated by a single click on the name. Clicking the name MUST enter inline edit mode immediately — no delay, no timer, consistent for all combatant types. The name MUST display a `cursor-text` cursor on hover to signal editability. The updated name MUST be immediately visible after submission. The 250ms click timer and double-click detection logic MUST be removed entirely.
#### FR-025 — ConfirmButton: Reusable component
The system MUST provide a reusable `ConfirmButton` component that wraps any icon button to add a two-step confirmation flow.
@@ -364,9 +362,7 @@ All domain events MUST be returned as plain data values from operations, not dis
- **ConfirmButton: component unmounts in confirm state**: The auto-revert timer MUST be cleaned up to prevent memory leaks or stale state updates.
- **ConfirmButton: two instances in confirm state simultaneously**: Each manages its own state independently.
- **ConfirmButton: combatant row re-renders while in confirm state**: Confirm state persists through re-renders as long as combatant identity is stable.
- **Name single-click vs double-click**: A single click on the combatant name opens the stat block panel; only a completed double-click enters inline edit mode. The system must disambiguate between the two gestures.
- **Touch edit affordance**: No hover-dependent affordance is shown on touch devices. Long-press is the touch equivalent for entering edit mode.
- **Long-press threshold**: The long-press duration should follow platform conventions (typically ~500ms). A short tap must not trigger edit mode.
- **Name click behavior is uniform**: A single click on any combatant's name enters inline edit mode immediately. There is no gesture disambiguation (no timer, no double-click detection). Stat block access is handled via the dedicated book icon on bestiary rows (see `specs/004-bestiary/spec.md`, FR-062).
---
@@ -401,4 +397,4 @@ All domain events MUST be returned as plain data values from operations, not dis
- Cross-tab synchronization is not required for the MVP baseline.
- The `ConfirmButton` 5-second timeout is a fixed value and is not configurable in the MVP baseline.
- The `Check` icon from the Lucide icon library is used for the `ConfirmButton` confirm state.
- The inline name-edit mechanism is activated by double-click or long-press (touch). A `cursor-text` cursor on hover signals editability. Single-clicking the name opens the stat block panel.
- The inline name-edit mechanism is activated by a single click on the name. A `cursor-text` cursor on hover signals editability. There is no double-click or long-press gesture; stat block access uses a dedicated book icon on bestiary rows.

View File

@@ -419,16 +419,15 @@ Acceptance scenarios:
3. **Given** any combatant row, **When** hovered and concentration is inactive, **Then** the Brain icon becomes visible.
4. **Given** the remove button appears on hover, **Then** no layout shift occurs — space is reserved.
**Story ROW-3 — Row Click Opens Stat Block (P1)**
As a DM, I want to click anywhere on a bestiary combatant row to open its stat block so I have a large click target and a cleaner row without a dedicated book icon.
**Story ROW-3 — Book Icon Opens Stat Block (P1)**
As a DM, I want a dedicated book icon on bestiary combatant rows so I can open the stat block with an explicit, discoverable control — while clicking the name always starts a rename.
Acceptance scenarios:
1. **Given** a combatant has a linked bestiary creature, **When** the user clicks the name text or empty row space, **Then** the stat block panel opens.
2. **Given** the user clicks an interactive element (initiative, HP, AC, condition icon, "+", "x", concentration), **Then** the stat block does NOT open — the element's own action fires.
3. **Given** a combatant does NOT have a linked creature, **When** the row is clicked, **Then** nothing happens.
4. **Given** viewing any bestiary combatant row, **Then** no BookOpen icon is visible.
5. **Given** a bestiary combatant row, **When** the user hovers over non-interactive areas, **Then** the cursor indicates clickability.
6. **Given** the stat block is already open for a creature, **When** the same row is clicked, **Then** the panel closes (toggle behavior).
1. **Given** a combatant has a linked bestiary creature, **When** the user views the row, **Then** a small BookOpen icon is visible next to the name.
2. **Given** a combatant does NOT have a linked creature, **When** the user views the row, **Then** no BookOpen icon is displayed.
3. **Given** a bestiary combatant row, **When** the user clicks the BookOpen icon, **Then** the stat block panel opens for that creature.
4. **Given** the user clicks the combatant's name, **Then** inline rename mode is entered — the stat block does NOT open.
5. **Given** the stat block is already open for a creature, **When** the user clicks its BookOpen icon again, **Then** the panel closes (toggle behavior).
### Requirements
@@ -436,10 +435,10 @@ Acceptance scenarios:
- **FR-081**: The "+" condition button MUST be hidden at rest and appear on row hover (or touch/focus on touch devices).
- **FR-082**: The remove (x) button MUST be hidden at rest and appear on row hover (or touch/focus on touch devices).
- **FR-083**: Layout space for the remove button MUST be reserved so appearing/disappearing does not cause layout shifts.
- **FR-084**: Clicking non-interactive areas of a bestiary combatant row MUST open the stat block panel.
- **FR-085**: Clicking interactive elements (initiative, HP, AC, conditions, "+", "x", concentration) MUST NOT trigger the stat block — only the element's own action.
- **FR-086**: The BookOpen icon MUST be removed from the combatant row.
- **FR-087**: Bestiary combatant rows MUST show a pointer cursor on hover over non-interactive areas.
- **FR-084**: Bestiary-linked combatant rows MUST display a BookOpen icon as the dedicated stat block trigger (see also `specs/004-bestiary/spec.md`, FR-062).
- **FR-085**: Clicking the combatant name MUST enter inline rename mode, not open the stat block.
- **FR-086**: Non-bestiary combatant rows MUST NOT display the BookOpen icon.
- **FR-087**: The BookOpen icon MUST have a tooltip ("View stat block") and `aria-label="View stat block"` for accessibility.
- **FR-088**: All existing interactions (condition add/remove, HP adjustment, AC editing, initiative editing/rolling, concentration toggle, combatant removal) MUST continue to work.
- **FR-089**: Browser scrollbars MUST be styled to match the dark UI theme (thin, dark-colored scrollbar thumbs).
- **FR-090**: Turn navigation (Previous/Next) MUST use StepBack/StepForward icons in outline button style with foreground-colored borders. Utility actions (d20/trash) MUST use ghost button style to create clear visual hierarchy.
@@ -452,8 +451,8 @@ Acceptance scenarios:
- When a combatant has so many conditions that they exceed the available inline space, they wrap within the name column; row height increases but width does not.
- The condition picker dropdown positions relative to the "+" button, flipping vertically if near the viewport edge.
- When the stat block panel is already open and the user clicks the same row again, the panel closes.
- Clicking the initiative area starts editing; it does not open the stat block.
- When the stat block panel is already open and the user clicks the same BookOpen icon again, the panel closes.
- Clicking the combatant name starts inline rename; it does not open the stat block.
- Tablet-width screens (>= 768 px / Tailwind `md`): popovers and inline edits MUST remain accessible and not overflow or clip.
---

View File

@@ -8,7 +8,7 @@
## Overview
The Bestiary feature provides creature search across a pre-indexed library of 3,312+ creatures from 102+ D&D sources, stat block display for full creature reference during combat, source data management via on-demand fetch or file upload, and a dual-panel UX with fold/unfold and pin capabilities. Creatures can be added individually or in batch from a search dropdown, with stats pre-filled from the index.
The Bestiary feature provides creature search across a pre-indexed library of 3,312+ creatures from 102+ D&D sources, stat block display for full creature reference during combat, source data management via on-demand fetch or file upload, and a dual-panel UX with collapse/expand and pin capabilities. Creatures can be added individually or in batch from a search dropdown, with stats pre-filled from the index.
The architecture uses a two-tier design: a lightweight search index (`data/bestiary/index.json`) shipped with the app containing mechanical facts for all creatures, and full stat block data loaded on-demand at the source level, normalized, and cached in IndexedDB.
@@ -84,7 +84,7 @@ When the search input has no bestiary matches (or fewer than 2 characters typed)
**US-D1 — View Full Stat Block in Side Panel (P2)**
As a DM, I want to see the full stat block of a creature displayed in a side panel so that I can reference its abilities, actions, and traits during combat without switching to another tool.
When a creature is selected from search results or when clicking a bestiary-linked combatant in the tracker, a stat block panel appears showing the creature's full information in the classic D&D stat block layout. Clicking a different combatant updates the panel to that creature's data.
When a creature is selected from search results or when clicking the book icon on a bestiary-linked combatant row, a stat block panel appears showing the creature's full information in the classic D&D stat block layout. Clicking the book icon on a different combatant updates the panel to that creature's data. The book icon is the only way to manually open a stat block from the tracker — clicking the combatant's name always enters inline rename mode (see `specs/001-combatant-management/spec.md`, FR-024).
**US-D2 — Preview Stat Block from Search Dropdown (P3)**
As a DM, I want to preview a creature's stat block directly from the search dropdown so I can review creature details before deciding to add them to the encounter.
@@ -103,18 +103,22 @@ As a DM using the app on different devices, I want the layout to adapt between s
- **FR-020**: On wide viewports (desktop), the layout MUST be side-by-side with the encounter tracker on the left and stat block on the right.
- **FR-021**: On narrow viewports (mobile), the stat block MUST appear as a dismissible drawer or slide-over.
- **FR-022**: The stat block panel MUST scroll independently of the encounter tracker.
- **FR-023**: When the user clicks a different bestiary-linked combatant in the tracker, the stat block panel MUST update to show that creature's data.
- **FR-023**: When the user clicks the book icon on a different bestiary-linked combatant row, the stat block panel MUST update to show that creature's data.
- **FR-024**: The existing search/view button MUST be repurposed to open the stat block for the currently focused/selected creature in the dropdown.
- **FR-062**: Bestiary-linked combatant rows MUST display a small book icon (Lucide `BookOpen`) as the dedicated stat block trigger. The icon MUST have a tooltip ("View stat block") and an `aria-label="View stat block"` for accessibility. The book icon is the only way to manually open a stat block from the tracker — clicking the combatant name always enters inline rename mode. Non-bestiary combatant rows MUST NOT display the book icon.
### Acceptance Scenarios
1. **Given** a creature is selected from the bestiary search, **When** the stat block panel opens, **Then** it displays: name, size, type, alignment, AC, HP (average and formula), speed, ability scores with modifiers, saving throws, skills, damage resistances/immunities, condition immunities, senses, languages, challenge rating, traits, actions, and legendary actions (if applicable).
2. **Given** the stat block panel is open on desktop (wide viewport), **Then** the layout is side-by-side: encounter tracker on the left, stat block panel on the right.
3. **Given** the stat block panel is open on mobile (narrow viewport), **Then** the stat block appears as a slide-over drawer that can be dismissed.
4. **Given** a stat block is displayed, **When** the user clicks a different bestiary-linked combatant in the tracker, **Then** the stat block panel updates to show that creature's data.
4. **Given** a stat block is displayed, **When** the user clicks the book icon on a different bestiary-linked combatant row, **Then** the stat block panel updates to show that creature's data.
5. **Given** a creature entry contains markup tags (e.g., spell references, dice notation), **Then** they render as plain text.
6. **Given** the dropdown is showing bestiary results, **When** the user clicks the stat block view button, **Then** the stat block panel opens for the currently focused/highlighted creature in the dropdown.
7. **Given** no creature is focused in the dropdown, **When** the user clicks the stat block view button, **Then** nothing happens (button is disabled or no-op).
8. **Given** a bestiary-linked combatant row is visible, **When** the user looks at the row, **Then** a small book icon is visible as the stat block trigger with a tooltip "View stat block".
9. **Given** a custom (non-bestiary) combatant row is visible, **When** the user looks at the row, **Then** no book icon is displayed.
10. **Given** a bestiary-linked combatant row is visible, **When** the user clicks the combatant's name, **Then** inline rename mode is entered — the stat block does NOT open.
### Edge Cases
@@ -144,7 +148,7 @@ While the bulk import is in progress, the user sees a text counter ("Loading sou
If the user closes the side panel while a bulk import is still in progress, a persistent toast notification appears at the bottom-center of the screen showing the same progress text and progress bar.
**US-M6 — Manage Cached Sources (P4)**
A DM wants to see which sources are cached, clear a specific source's cache, or clear all cached data. A management UI provides this visibility and control.
A DM wants to see which sources are cached, find a specific source, clear a specific source's cache, or clear all cached data. A management UI provides this visibility and control, including a filter input to quickly locate sources by name when many are cached.
### Requirements
@@ -170,7 +174,7 @@ A DM wants to see which sources are cached, clear a specific source's cache, or
- **FR-044**: The bulk import MUST run asynchronously and not block the rest of the app.
- **FR-045**: The user MUST explicitly provide/confirm the URL before any fetches occur — the app never auto-fetches content.
- **FR-046**: The "Load All" button MUST be disabled when the URL field is empty or while a bulk import is already in progress.
- **FR-047**: The app MUST provide a management UI showing cached sources with options to clear individual sources or all cached data.
- **FR-047**: The app MUST provide a management UI showing cached sources with a filter input for searching by display name and options to clear individual sources or all cached data.
- **FR-048**: The normalization adapter and tag-stripping utility MUST remain the canonical pipeline for all fetched and uploaded data.
- **FR-049**: The distributed app bundle MUST contain zero copyrighted prose content — only mechanical facts and creature names in the search index.
@@ -194,6 +198,7 @@ A DM wants to see which sources are cached, clear a specific source's cache, or
16. **Given** two sources have been cached, **When** the DM opens the source management UI, **Then** both sources are listed with their display names.
17. **Given** the source management UI is open, **When** the DM clears a single source, **Then** that source's data is removed; stat blocks for its creatures require re-fetching, while other cached sources remain.
18. **Given** the source management UI is open, **When** the DM clears all cached data, **Then** all source data is removed and all stat blocks require re-fetching.
19. **Given** many sources are cached, **When** the DM types a partial name in the filter input, **Then** only sources whose display name matches (case-insensitive) are shown.
### Edge Cases
@@ -210,58 +215,58 @@ A DM wants to see which sources are cached, clear a specific source's cache, or
---
## Panel UX (Fold, Pin, Second Panel)
## Panel UX (Collapse, Pin, Second Panel)
### User Stories
**US-P1 — Fold and Unfold Stat Block Panel (P1)**
**US-P1 — Collapse and Expand Stat Block Panel (P1)**
As a DM running an encounter, I want to collapse the stat block panel to a slim tab so I can temporarily reclaim screen space without losing my place, then quickly expand it again to reference creature stats.
The close button is replaced with a fold/unfold toggle. Folding slides the panel out to the right edge, leaving a slim vertical tab displaying the creature's name. Clicking the tab unfolds the panel, showing the same creature that was displayed before folding. No "Stat Block" heading text is shown in the panel header.
The close button is replaced with a collapse/expand toggle. Collapsing slides the panel out to the right edge, leaving a slim vertical tab displaying the creature's name. Clicking the tab expands the panel, showing the same creature that was displayed before collapsing. No "Stat Block" heading text is shown in the panel header.
**US-P2 — Pin Creature to Second Panel (P2)**
As a DM comparing creatures or referencing one creature while browsing others, I want to pin the current creature to a secondary panel on the left side of the screen so I can keep it visible while browsing different creatures in the right panel.
Clicking the pin button copies the current creature to a new left panel. The right panel remains active for browsing different creatures independently. The left panel has an unpin button that removes it.
**US-P3 — Fold Behavior with Pinned Panel (P3)**
As a DM with a creature pinned, I want to fold the right (browse) panel independently so I can focus on just the pinned creature, or fold both panels to see the full encounter list.
**US-P3 — Collapse Behavior with Pinned Panel (P3)**
As a DM with a creature pinned, I want to collapse the right (browse) panel independently so I can focus on just the pinned creature, or collapse both panels to see the full encounter list.
### Requirements
- **FR-050**: The system MUST replace the close button on the stat block panel with a fold/unfold toggle control.
- **FR-050**: The system MUST replace the close button on the stat block panel with a collapse/expand toggle control.
- **FR-051**: The system MUST remove the "Stat Block" heading text from the panel header.
- **FR-052**: When folded, the panel MUST collapse to a slim vertical tab anchored to the right edge of the screen displaying the creature's name.
- **FR-053**: Folding and unfolding MUST use a smooth CSS slide animation (~200ms ease-out).
- **FR-054**: The fold/unfold toggle MUST preserve the currently displayed creature — unfolding shows the same creature that was visible when folded.
- **FR-052**: When collapsed, the panel MUST reduce to a slim vertical tab anchored to the right edge of the screen displaying the creature's name.
- **FR-053**: Collapsing and expanding MUST use a smooth CSS slide animation (~200ms ease-out).
- **FR-054**: The collapse/expand toggle MUST preserve the currently displayed creature — expanding shows the same creature that was visible when collapsed.
- **FR-055**: The panel MUST include a pin button that copies the current creature to a new panel on the left side of the screen.
- **FR-056**: After pinning, the right panel MUST remain active for browsing different creatures independently.
- **FR-057**: The pinned (left) panel MUST include an unpin button that removes it when clicked.
- **FR-058**: The pin button MUST be hidden on viewports where dual panels would not fit (small screens / mobile).
- **FR-059**: The pin button MUST be hidden when the panel is showing a source fetch prompt (no creature data displayed yet).
- **FR-060**: On mobile viewports, the existing drawer/backdrop behavior MUST be preserved — fold/unfold replaces only the close button behavior for the desktop layout; the backdrop click still dismisses the panel.
- **FR-061**: Both the browse (right) and pinned (left) panels MUST have independent fold states.
- **FR-060**: On mobile viewports, the existing drawer/backdrop behavior MUST be preserved — collapse/expand replaces only the close button behavior for the desktop layout; the backdrop click still dismisses the panel.
- **FR-061**: Both the browse (right) and pinned (left) panels MUST have independent collapsed states.
### Acceptance Scenarios
1. **Given** the stat block panel is open showing a creature, **When** the user clicks the fold button, **Then** the panel slides out to the right edge and a slim vertical tab appears showing the creature's name.
2. **Given** the stat block panel is folded to a tab, **When** the user clicks the tab, **Then** the panel slides back in showing the same creature that was displayed before folding.
3. **Given** the stat block panel is open, **When** the user looks for a close button, **Then** no close button is present — only a fold toggle.
1. **Given** the stat block panel is open showing a creature, **When** the user clicks the collapse button, **Then** the panel slides out to the right edge and a slim vertical tab appears showing the creature's name.
2. **Given** the stat block panel is collapsed to a tab, **When** the user clicks the tab, **Then** the panel slides back in showing the same creature that was displayed before collapsing.
3. **Given** the stat block panel is open, **When** the user looks for a close button, **Then** no close button is present — only a collapse toggle.
4. **Given** the stat block panel is open, **When** the user looks at the panel header, **Then** no "Stat Block" heading text is visible.
5. **Given** the panel is folding or unfolding, **When** the animation plays, **Then** it completes with a smooth slide transition (~200ms ease-out).
5. **Given** the panel is collapsing or expanding, **When** the animation plays, **Then** it completes with a smooth slide transition (~200ms ease-out).
6. **Given** the stat block panel is showing a creature on a wide screen, **When** the user clicks the pin button, **Then** the current creature appears in a new panel on the left side of the screen.
7. **Given** a creature is pinned to the left panel, **When** the user clicks a different combatant in the encounter list, **Then** the right panel updates to show the new creature while the left panel continues showing the pinned creature.
7. **Given** a creature is pinned to the left panel, **When** the user clicks the book icon on a different bestiary combatant, **Then** the right panel updates to show the new creature while the left panel continues showing the pinned creature.
8. **Given** a creature is pinned to the left panel, **When** the user clicks the unpin button on the left panel, **Then** the left panel is removed and only the right panel remains.
9. **Given** the user is on a small screen or mobile viewport, **When** the stat block panel is displayed, **Then** the pin button is not visible.
10. **Given** both pinned (left) and browse (right) panels are open, **When** the user folds the right panel, **Then** the left pinned panel remains visible and the right panel collapses to a tab.
11. **Given** the right panel is folded and the left panel is pinned, **When** the user unfolds the right panel, **Then** it slides back showing the last browsed creature.
10. **Given** both pinned (left) and browse (right) panels are open, **When** the user collapses the right panel, **Then** the left pinned panel remains visible and the right panel reduces to a tab.
11. **Given** the right panel is collapsed and the left panel is pinned, **When** the user expands the right panel, **Then** it slides back showing the last browsed creature.
### Edge Cases
- User pins a creature and then that creature is removed from the encounter: the pinned panel continues displaying the creature's stat block (data is already loaded).
- User folds the panel and then the active combatant changes (auto-show logic on desktop): the panel stays folded but updates the selected creature internally; unfolding shows the current active combatant's stat block. The fold state is respected — advancing turns does not override a user-chosen fold.
- Active combatant changes while panel is open or collapsed: advancing turns does not auto-show or update the stat block panel. The panel only changes when the user explicitly clicks a book icon. If the panel is collapsed, it stays collapsed.
- Viewport resized from wide to narrow while a creature is pinned: the pinned (left) panel is hidden and the pin button disappears; resizing back to wide restores the pinned panel.
- User is in bulk import mode and tries to fold: the fold/unfold behavior applies to the bulk import panel identically.
- User is in bulk import mode and tries to collapse: the collapse/expand behavior applies to the bulk import panel identically.
- Panel showing a source fetch prompt: the pin button is hidden.
---
@@ -276,7 +281,7 @@ As a DM with a creature pinned, I want to fold the right (browse) panel independ
- **Queued Creature**: Transient UI-only state representing a bestiary creature selected for batch-add, containing the creature reference and a count (1+). Not persisted.
- **Bulk Import Operation**: Tracks total sources, completed count, failed count, and current status (idle / loading / complete / partial-failure).
- **Toast Notification**: Lightweight custom UI element at bottom-center of screen with text, optional progress bar, and optional dismiss button.
- **Panel State**: Represents whether a stat block panel is expanded, folded, or absent. The browse (right) and pinned (left) panels each have independent state.
- **Panel State**: Represents whether a stat block panel is expanded, collapsed, or absent. The browse (right) and pinned (left) panels each have independent state.
---
@@ -295,7 +300,7 @@ As a DM with a creature pinned, I want to fold the right (browse) panel independ
- **SC-011**: Users can load all bestiary sources with a single confirmation action; real-time progress is visible during the operation.
- **SC-012**: Already-cached sources are skipped during bulk import, reducing redundant data transfer on repeat imports.
- **SC-013**: The rest of the app remains fully interactive during the bulk import operation.
- **SC-014**: Users can fold the stat block panel in a single click and unfold it in a single click, with the transition completing in under 300ms.
- **SC-014**: Users can collapse the stat block panel in a single click and expand it in a single click, with the transition completing in under 300ms.
- **SC-015**: Users can pin a creature and browse a different creature's stat block simultaneously, without any additional navigation steps.
- **SC-016**: The pinned panel is never visible on screens narrower than the dual-panel breakpoint, ensuring mobile usability is not degraded.
- **SC-017**: All fold/unfold and pin/unpin interactions are discoverable through visible button controls without requiring documentation or tooltips.
- **SC-017**: All collapse/expand and pin/unpin interactions are discoverable through visible button controls without requiring documentation or tooltips.

View File

@@ -7,19 +7,36 @@ export default defineConfig({
coverage: {
provider: "v8",
enabled: true,
exclude: ["**/dist/**"],
thresholds: {
autoUpdate: true,
"packages/domain/src": {
lines: 96,
branches: 96,
lines: 99,
branches: 97,
},
"packages/application/src": {
lines: 97,
branches: 94,
},
"apps/web/src/adapters": {
lines: 71,
lines: 72,
branches: 78,
},
"apps/web/src/persistence": {
lines: 87,
branches: 67,
lines: 90,
branches: 71,
},
"apps/web/src/hooks": {
lines: 59,
branches: 85,
},
"apps/web/src/components": {
lines: 52,
branches: 64,
},
"apps/web/src/components/ui": {
lines: 73,
branches: 96,
},
},
},