85 Commits

Author SHA1 Message Date
Lukas
228c1c667f Fix bestiary creatures with zero HP silently failing to add
All checks were successful
CI / check (push) Successful in 2m7s
CI / build-image (push) Successful in 23s
Bestiary sources like AWM store 0 for unknown HP. Passing maxHp: 0
into addCombatant triggered domain validation rejection, silently
dropping the creature. Treat hp: 0 as undefined, matching existing
ac: 0 handling.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 09:15:38 +02:00
Lukas
300d4b1f73 Convert /commit command to skill
Adds disable-model-invocation and allowed-tools restrictions
that structurally enforce commit safety.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 08:32:19 +02:00
Lukas
43546aaa7b Add artifact lifecycle guidance to constitution (v3.2.0)
All checks were successful
CI / check (push) Successful in 2m8s
CI / build-image (push) Has been skipped
Clarify that spec.md is a living capability document, plan.md/tasks.md
are bounded work packages, and tests are the executable ground truth.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 01:06:35 +02:00
Lukas
09da9a8dfc Reduce pre-commit context noise, gitignore agent artifacts
Slim Vitest pre-commit output with dot reporter and coverage summary.
Ignore .agent-tests/ and docs/agents/research/ in git.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:57:01 +02:00
Lukas
b229a0dac7 Add missing component and hook tests, raise coverage thresholds
13 new test files for untested components (color-palette, player-management,
stat-block, settings-modal, export/import dialogs, bulk-import-prompt,
source-fetch-prompt, player-character-section) and hooks (use-long-press,
use-swipe-to-dismiss, use-bulk-import, use-initiative-rolls). Expand
combatant-row tests with inline editing, HP popover, and condition picker.

Component coverage: 59% → 80% lines, 55% → 71% branches
Hook coverage: 72% → 83% lines, 55% → 66% branches

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:55:21 +02:00
Lukas
08b5db81ad Add /commit skill to bypass sandbox for Lefthook hooks
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:18:27 +02:00
Lukas
a89fac5c23 Slim CLAUDE.md with progressive disclosure, add project purpose
Move niche conventions (component props, export compat) to
docs/conventions.md, trim Speckit/Constitution sections to link to
source files, and add a one-line project description.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 23:07:18 +02:00
Lukas
b6ee4c8c86 Fix oxlint warnings, extract dialog polyfill, deny warnings in gate
All checks were successful
CI / check (push) Successful in 1m38s
CI / build-image (push) Has been skipped
Adds void to floating promise in bestiary-cache.ts, extracts shared
polyfillDialog() helper to eliminate unbound-method warnings in 3 test
files. Adds --deny warnings to oxlint so future warnings fail the
build.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 22:38:57 +02:00
Lukas
c295840b7b Update CLAUDE.md for jsinspect, TS compiler props, parallel lefthook
All checks were successful
CI / check (push) Successful in 1m39s
CI / build-image (push) Has been skipped
Adds jsinspect to check description and tech stack, removes incorrect
routing mention, notes prop checker uses TS compiler API, updates
quality gates to reflect parallel lefthook jobs.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 22:29:48 +02:00
Lukas
d13641152f Update README with setup guide, contributing workflow, and bestiary docs
Fixes packages/app → packages/application path, expands scripts table,
documents the parallel merge gate, adds contributing workflow with
spec-driven process and Claude Code skills, and documents bestiary
index regeneration.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 20:48:11 +02:00
Lukas
110f4726ae Add tests for Dialog and Tooltip, raise components/ui threshold to 93%
Dialog: open/close lifecycle, cancel event handling, DialogHeader.
Tooltip: show on pointer enter, hide on pointer leave. Raises
components/ui coverage threshold to enforce testing of future
primitives.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 17:22:17 +02:00
Lukas
2bc22369ce Add tests for ConditionTags and CreatePlayerModal
ConditionTags: rendering, remove callback, add picker callback.
CreatePlayerModal: create/edit modes, form validation (name, AC, HP,
level), error display and clearing, onSave/onClose callbacks.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 12:36:07 +02:00
Lukas
2971d32f45 Add action-bar tests for overflow menu, dialogs, and custom stats
Tests browse mode toggle, export/import dialog opening, overflow menu
callbacks (manage players, settings), and custom stat field submission.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 03:26:57 +02:00
Lukas
a97044ec3e Add tests for useActionBarState hook
Tests search/suggestion filtering, queued creature counting, form
submission with custom stats, browse mode, and dismiss/clear behavior.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 00:16:54 +01:00
Lukas
a77db0eeee Add quick-win tests for components and hooks
Adds tests for DifficultyIndicator, Toast, RollModeMenu, OverflowMenu,
useTheme, and useRulesEdition. Covers rendering, user interactions,
auto-dismiss timers, external store sync, and localStorage persistence.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 19:32:15 +01:00
Lukas
d8c8a0c44d Add direct reducer tests for encounterReducer
Exports encounterReducer and EncounterState for testing. Adds 26
pure-function tests covering all action types: CRUD, turn navigation,
HP/AC/conditions, undo/redo, bestiary add with auto-numbering,
player character add, import, and event accumulation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:50:45 +01:00
Lukas
80dd68752e Refactor useEncounter from useState to useReducer
Replaces 18 useCallback wrappers with a typed action union and
encounterReducer. Undo/redo wrapping is now systematic per-case in
the reducer instead of ad-hoc per operation. Complex cases (undo/redo,
bestiary add, player character add) are extracted into helper functions.

The stat block auto-show on bestiary add now uses lastCreatureId from
reducer state instead of the synchronous return value, with a useEffect
in use-action-bar-state to react to changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:41:40 +01:00
Lukas
896fd427ed Add tests for undo/redo/setTempHp use cases, fix coverage thresholds
Adds missing tests for undoUseCase, redoUseCase, and setTempHpUseCase,
bringing application layer coverage from ~81% to 97%. Removes
autoUpdate from coverage thresholds and sets floors to actual values
so they enforce a real minimum.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:19:15 +01:00
Lukas
01b1bba6d6 Replace regex prop counter with TypeScript compiler API
Uses ts.createProgram to parse real AST instead of regex + brace-depth
state machine. Immune to comments, strings, and complex type syntax.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:11:34 +01:00
Lukas
b7a97c3d88 Parallelize pre-commit checks via lefthook jobs
Independent checks (audit, knip, biome, jscpd, jsinspect, custom
scripts) now run in parallel. Type-dependent checks (oxlint, vitest)
remain sequential after tsc --build via a piped group. Also reorder
pnpm check for fast-fail on cheap checks first.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 18:07:38 +01:00
Lukas
1de00e3d8e Move entity rehydration to domain layer, fix tempHp gap
All checks were successful
CI / check (push) Successful in 1m16s
CI / build-image (push) Has been skipped
Rehydration functions (reconstructing typed domain objects from untyped
JSON) lived in persistence adapters, duplicating domain validation.
Adding a field required updating both the domain type and a separate
adapter function — the adapter was missed for `level`, silently dropping
it on reload. Now adding a field only requires updating the domain type
and its co-located rehydration function.

- Add `rehydratePlayerCharacter` and `rehydrateCombatant` to domain
- Persistence adapters delegate to domain instead of reimplementing
- Add `tempHp` validation (was silently dropped during rehydration)
- Tighten initiative validation to integer-only
- Exhaustive domain tests (53 cases); adapter tests slimmed to round-trip
- Remove stale `jsinspect-plus` Knip ignoreDependencies entry

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 11:12:41 +01:00
Lukas
f4fb69dbc7 Add jsinspect-plus structural duplication gate, extract shared helpers
All checks were successful
CI / check (push) Successful in 1m13s
CI / build-image (push) Has been skipped
Add jsinspect-plus (AST-based structural duplication detector) to pnpm
check with threshold 50 / min 3 instances. Fix all findings:

- Extract condition icon/color maps to shared condition-styles.ts
- Extract useClickOutside hook (5 components)
- Extract dispatchAction + resolveAndRename in use-encounter
- Extract runEncounterAction in application layer (13 use cases)
- Extract findCombatant helper in domain (9 functions)
- Extract TraitSection in stat-block (4 trait rendering blocks)
- Extract DialogHeader in dialog.tsx (4 dialogs)

Net result: -263 lines across 40 files.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 02:16:54 +01:00
Lukas
ef76b9c90b Add encounter difficulty indicator (5.5e XP budget)
All checks were successful
CI / check (push) Successful in 1m13s
CI / build-image (push) Successful in 16s
Live 3-bar difficulty indicator in the top bar showing encounter
difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP
budget system. Automatically derived from PC levels and bestiary
creature CRs.

- Add optional level field (1-20) to PlayerCharacter
- Add CR-to-XP and XP Budget per Character lookup tables in domain
- Add calculateEncounterDifficulty pure function
- Add DifficultyIndicator component with color-coded bars and tooltip
- Add useDifficulty hook composing encounter, PC, and bestiary contexts
- Indicator hidden when no PCs with levels or no bestiary-linked monsters
- Level field in PC create/edit forms, persisted in storage

Closes #18

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 22:55:48 +01:00
Lukas
36122b500b Add import/export to README, research scope guidance to CLAUDE.md
All checks were successful
CI / check (push) Successful in 1m11s
CI / build-image (push) Successful in 16s
Add import/export feature bullet to README.md (constitution requires
README updates when user-facing capabilities change). Add research
scope note to CLAUDE.md RPI section: research phases should scan for
existing patterns and consolidation opportunities, not just what the
feature needs. Remove auto-generated Active Technologies / Recent
Changes sections that duplicated Tech Stack.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 16:04:32 +01:00
Lukas
f4355a8675 Add optional export filename, tests for post-implement features
Add optional filename field to export dialog with automatic .json
extension handling. Extract resolveFilename() for testability. Add
tests for includeHistory flag, bundleToJson, and filename resolution.
Add export format compatibility note to CLAUDE.md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 15:42:50 +01:00
Lukas
209df13c32 Add export method dialog, extract shared Dialog primitive
Add export dialog with download/clipboard options and optional
undo/redo history inclusion (default off). Extract shared Dialog
component to ui/dialog.tsx, consolidating open/close lifecycle,
backdrop click, and escape key handling from all 6 dialog components.
Update spec to reflect export method dialog and optional history.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:57:31 +01:00
Lukas
4969ed069b Add import method dialog with file upload and paste options
Replace direct file picker trigger with a modal offering two import
methods: file upload and paste JSON content. Uses a textarea instead
of navigator.clipboard.readText() to avoid browser permission prompts.
Also centers both import dialogs and updates spec for clipboard import.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:43:22 +01:00
Lukas
fba83bebd6 Add JSON import/export for full encounter state
Export and import encounter, undo/redo history, and player characters
as a downloadable .json file. Export/import actions are in the action
bar overflow menu. Import validates using existing rehydration functions
and shows a confirmation dialog when replacing a non-empty encounter.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 14:28:39 +01:00
Lukas
f6766b729d Rename spec 037-undo-redo to 006-undo-redo for sequential numbering
Delete merged feature branches (005–037) that inflated the auto-increment
counter in create-new-feature.sh, and renumber the undo-redo spec to
follow the existing 001–005 sequence.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 11:32:29 +01:00
Lukas
f10c67a5ba Dismiss side panel when encounter becomes empty
All checks were successful
CI / check (push) Successful in 1m7s
CI / build-image (push) Successful in 15s
Closes the stat block / source manager panel when the last combatant
is removed or the encounter is cleared, giving a fully clean state.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:16:32 +01:00
Lukas
9437272fe0 Batch bestiary add produces a single undo entry
All checks were successful
CI / check (push) Successful in 1m10s
CI / build-image (push) Successful in 15s
Extract addOneFromBestiary (no undo) and build addMultipleFromBestiary
on top so confirming N creatures from the bestiary panel creates one
undo entry that restores the entire batch, not N individual entries.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:07:25 +01:00
Lukas
541e04b732 Wrap initiative rolls with undo so they produce undo entries
Initiative rolls (single and bulk) called makeStore() directly from
useInitiativeRolls, bypassing the withUndo wrapper. Expose withUndo
from the encounter context and wrap both roll paths.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 00:06:50 +01:00
Lukas
e9fd896934 Clean up gitignore and CLAUDE.md
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 30s
Add .rodney/ to gitignore. Remove redundant Active Technologies and
Recent Changes sections from CLAUDE.md — info already covered by
Tech Stack and Data & Storage sections.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:36:52 +01:00
Lukas
29cdd19cab Roll back renames on failed compound add operations
addFromBestiary and addFromPlayerCharacter rename existing combatants
before adding the new one. If the add fails, the renames were applied
without an undo entry. Restore the pre-operation snapshot on failure.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:31:11 +01:00
Lukas
17cc6ed72c Add undo/redo for all encounter actions
Memento-based undo/redo with full encounter snapshots. Undo stack
capped at 50 entries, persisted to localStorage. Triggered via
buttons in the top bar (inboard of turn navigation) and keyboard
shortcuts (Ctrl+Z / Ctrl+Shift+Z, Cmd on Mac, case-insensitive key
matching). Clear encounter resets both stacks.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:30:33 +01:00
Lukas
9d81c8ad27 Atomic addCombatant with optional CombatantInit bag
addCombatant now accepts an optional init parameter for pre-filled stats
(HP, AC, initiative, creatureId, color, icon, playerCharacterId), making
combatant creation a single atomic operation with domain validation.

This eliminates the multi-step store.save() bypass in addFromBestiary and
addFromPlayerCharacter, and removes the CombatantOpts/applyCombatantOpts
helpers. Also extracts shared initiative sort logic into initiative-sort.ts
used by both addCombatant and setInitiative.

Closes #15

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 22:13:20 +01:00
Lukas
7199b9d2d9 Add browser-interactive-testing skill and fix Biome/audit config
Integrate the rodney/showboat browser automation skill for headless
Chrome screenshots and testing. Exclude .rodney and .agent-tests
from Biome file scanning. Add picomatch override to resolve
high-severity ReDoS vulnerability in knip/jscpd transitive deps.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 20:10:57 +01:00
Lukas
158bcf1468 Add ADRs for branded types, bestiary loading, and pre-commit gates
ADR-003: Branded types for compile-time identity safety at zero
runtime cost.
ADR-004: On-demand bestiary via compact index + IndexedDB cache,
avoiding distribution of copyrighted content.
ADR-005: All quality gates at pre-commit for tight agent feedback
loops, with analysis of per-change hooks as a future option.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 15:02:48 +01:00
Lukas
fab9301b20 Decompose ActionBar into hook and focused sub-components
All checks were successful
CI / check (push) Successful in 1m7s
CI / build-image (push) Has been skipped
Extract useActionBarState hook with all search/queue/mode state and
handlers. Extract RollAllButton (context-consuming, zero props),
BrowseSuggestions, CustomStatFields, and refactor AddModeSuggestions
to use grouped SuggestionActions interface (11 props → 6).

ActionBar is now a ~120-line layout shell.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:41:35 +01:00
Lukas
d653cfe489 Add ADR template and first two architecture decision records
Document the errors-as-values pattern (ADR-001) and domain events
as plain data objects (ADR-002) to capture the reasoning behind
these foundational design choices.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 11:19:54 +01:00
Lukas
228a2603e8 Add Sapped and Slowed conditions for 5.5e weapon mastery
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 15s
These D&D 2024 weapon mastery conditions are edition-gated: they only
appear in the condition picker when 5.5e rules are selected. Applied
conditions still render correctly regardless of edition setting.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:31:41 +01:00
Lukas
27ff8ba1ad Collapse hover-only buttons to zero width when hidden
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 16s
Edit and add-condition buttons now take no space when not hovered,
eliminating the gap between name and condition icons. They slide in
smoothly on hover with a 150ms transition.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-25 00:19:47 +01:00
Lukas
4cfcefe6c3 Hide custom stat fields on mobile, fix action bar gap consistency
All checks were successful
CI / check (push) Successful in 1m7s
CI / build-image (push) Successful in 16s
Init/AC/MaxHP inputs are hidden on phones — users set these values
directly in the combatant row after adding. Fixes uneven spacing
between action bar elements by using consistent gap-3.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:41:18 +01:00
Lukas
8baccf3cd3 Merge 006-mobile-touch-targets: mobile foundation and bug fixes
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 16s
- iOS zoom fix (16px input font)
- Safe area insets for notched phones
- viewport-fit=cover
- Action bar flex-wrap for narrow screens
- Slightly increased row padding on mobile
- Fix stat block panel showing wrong creature on first open
- Skip auto-opening stat block when adding on mobile
2026-03-24 23:26:33 +01:00
Lukas
a9ca31e9bc Skip auto-opening stat block panel when adding creatures on mobile
On desktop the panel has room alongside the combatant list, but on
mobile it covers the screen and disrupts the add-combatant flow.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:22:54 +01:00
Lukas
64a1f0b8db Add mobile foundation: iOS zoom fix, safe area insets, row padding
- Input base font 16px on mobile to prevent iOS Safari auto-zoom
- Safe area insets for notched phones (top/bottom bars)
- viewport-fit=cover to enable safe area env() values
- Action bar flex-wrap for custom stat field overflow
- Slightly increased row padding on mobile (py-3 sm:py-2)
- Removed redundant font-size classes from Input usages

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:19:10 +01:00
Lukas
5e5812bcaa Fix stat block panel showing wrong creature on first open
useAutoStatBlock was overriding the user's creature selection when
the panel transitioned from closed to open. Now only auto-updates
when the active turn index changes (advance/retreat), not when the
panel mode changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 23:18:49 +01:00
Lukas
9e09c8ae2a Sync theme-color meta tag with active light/dark theme
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:59:13 +01:00
Lukas
4d0ec0c7b2 Add Open Graph meta tags for link previews in messengers
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 15s
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:54:05 +01:00
Lukas
fe62f2eb2f Add PWA manifest, app icons, and favicon
D20-themed icon in app color scheme for home screen installation,
favicon, and apple-touch-icon. Standalone display mode makes the
app feel native when launched from home screen.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:51:28 +01:00
Lukas
7092677273 Make layout full-width on mobile with docked top/bottom bars
Remove max-width constraint and horizontal padding on small screens
so content goes edge-to-edge. Turn navigation and action bar lose
rounded corners on mobile and dock flush to top/bottom edges.
Desktop layout (sm: and up) is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:36:01 +01:00
Lukas
e1a06c9d59 Tighten combatant row grid on mobile for better name visibility
Reduce grid gap and initiative column width on small screens,
restoring full layout at the sm breakpoint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:35:42 +01:00
Lukas
4043612ccf Add rules edition setting for condition tooltips (5e/5.5e)
All checks were successful
CI / check (push) Successful in 1m8s
CI / build-image (push) Successful in 16s
Introduce a settings modal (opened from the kebab menu) with a rules
edition selector for condition tooltip descriptions and a theme picker
replacing the inline cycle button. About half the conditions have
meaningful mechanical differences between editions.

- Add description5e field to ConditionDefinition with 5e (2014) text
- Add RulesEditionProvider context with localStorage persistence
- Create SettingsModal with Conditions and Theme sections
- Wire condition tooltips to edition-aware descriptions
- Fix 6 inaccurate 5.5e condition descriptions
- Update spec 003 with stories CC-3, CC-8 and FR-095–FR-102

Closes #12

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 17:08:41 +01:00
Lukas
cfd4aef724 Expand pre-2024 {@atk} tags to full attack type labels in stat blocks
Old 5etools data uses {@atk mw} instead of {@atkr m}, which the generic
tag handler was reducing to bare "mw" text. Adds dedicated handling for
all {@atk} variants and bumps the bestiary cache version to clear stale
processed data.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-24 10:11:54 +01:00
Lukas
968cc7239b Downgrade Knip 6 to 5 for CI compatibility
All checks were successful
CI / check (push) Successful in 1m6s
CI / build-image (push) Successful in 22s
Knip 6 uses oxc-parser which attempts a 6GB ArrayBuffer allocation
that fails on the CI runner (3.7GB RAM, no swap). This is a known
oxc allocator issue (oxc-project/oxc#20513) with no fix yet.
Revert to Knip 5 which uses TypeScript's parser. Also revert the
NODE_OPTIONS workaround since it's no longer needed.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 16:31:58 +01:00
Lukas
d9562f850c Inline NODE_OPTIONS for CI check step
Some checks failed
CI / check (push) Failing after 18s
CI / build-image (push) Has been skipped
Step-level env may not propagate to pnpm subprocesses in Gitea
Actions. Inline the variable directly in the command instead.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:48:33 +01:00
Lukas
ec9f2e7877 Increase Node heap limit for CI check step
Some checks failed
CI / check (push) Failing after 16s
CI / build-image (push) Has been skipped
oxc-parser (used by Knip) fails with ArrayBuffer allocation
error on the CI runner's default heap size. Set max-old-space-size
to 2048MB to accommodate the buffer allocation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:40:33 +01:00
Lukas
c4079c384b Fix initiative input clipping inside container
Some checks failed
CI / check (push) Failing after 17s
CI / build-image (push) Has been skipped
Widen initiative grid column from 3rem to 3.5rem and use w-full
on the editing input so it fits within the rounded background
container without overflowing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:26:39 +01:00
Lukas
a4285fc415 Polish stat containers and optical alignment
Refine AC shield to use filled shape with border color instead of
stroke outline. Add subtle muted background to initiative container.
Apply optical vertical centering to round badge text (-3px) and
AC shield number (-2px). Unify round badge corners to rounded-md.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 14:23:22 +01:00
Lukas
9c0e3398f1 Move AC shield next to initiative and refine shield style
Place AC between initiative and name to group static reference
stats on the left, leaving HP as the sole dynamic element on
the right. Dim the shield outline to 40% opacity so it recedes
visually, and nudge the number up 2px toward the visual center.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:54:20 +01:00
Lukas
9cdf004c15 Restyle HP display as compact rounded pill
Group current HP, temp HP, and max HP into a single bordered
pill container with a subtle slash separator. Removes the
scattered layout with separate elements and gaps. Temp HP +N
only renders when present (no invisible spacer).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:11:28 +01:00
Lukas
8bf69fd47d Add temporary hit points as a separate damage buffer
Temp HP absorbs damage before current HP, cannot be healed, and
does not stack (higher value wins). Displayed as cyan +N after
current HP with a Shield button in the HP adjustment popover.
Column space is reserved across all rows only when any combatant
has temp HP. Concentration pulse fires on any damage, including
damage fully absorbed by temp HP.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 11:39:47 +01:00
Lukas
7b83e3c3ea Upgrade pnpm 10.6.0 to 10.32.1
Fixes Node DEP0169 url.parse() deprecation warning

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:17:07 +01:00
Lukas
c3c2cad798 Upgrade lefthook 1 to 2
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:15:23 +01:00
Lukas
3f6140303d Upgrade knip 5 to 6
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:09:56 +01:00
Lukas
fd30278474 Upgrade jsdom 28 to 29
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 10:09:11 +01:00
Lukas
278c06221f Upgrade Vite 8, plugin-react 6, Vitest 4
Vite 6→8 (Rolldown/Oxc), @vitejs/plugin-react 4→6 (Babel-free), Vitest 3→4 (AST coverage)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 09:41:14 +01:00
Lukas
722e8cc627 Update patch/minor dev dependencies
Biome 2.4.7→2.4.8, Tailwind 4.2.1→4.2.2, oxlint 1.55→1.56, oxlint-tsgolint 0.16→0.17.1

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 09:17:26 +01:00
Lukas
64741956dd Preserve search input and focus when toggling browse mode
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 23:25:40 +01:00
Lukas
6336dec38a Add condition tooltips with 5.5e descriptions
All checks were successful
CI / check (push) Successful in 1m22s
CI / build-image (push) Successful in 19s
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:48:23 +01:00
Lukas
9def2d7c24 Fix condition picker clipping out of viewport
All checks were successful
CI / check (push) Successful in 1m17s
CI / build-image (push) Successful in 27s
Render condition picker via React portal with fixed positioning so it
is no longer clipped by the overflow-y-auto combatant list container.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:34:15 +01:00
Lukas
f729e37689 Replace book icon with name-click stat block toggle and pencil rename
Name click now opens/collapses the stat block panel; a hover-visible
pencil icon next to the name handles renaming. Removes the standalone
book icon for a cleaner, more intuitive combatant row.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-22 22:29:56 +01:00
Lukas
86768842ff Refactor App.tsx from god component to context-based architecture
All checks were successful
CI / check (push) Successful in 1m18s
CI / build-image (push) Has been skipped
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 15:33:33 +01:00
Lukas
6584d8d064 Add advantage/disadvantage rolling for initiative
All checks were successful
CI / check (push) Successful in 1m17s
CI / build-image (push) Successful in 19s
Right-click or long-press the d20 button (per-combatant or Roll All)
to open a context menu with Advantage and Disadvantage options.
Normal left-click behavior is unchanged.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 09:16:04 +01:00
Lukas
7f38cbab73 Preserve stat block panel collapsed state on turn advance
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 23:23:52 +01:00
Lukas
2971898f0c Add dark and light theme with OS preference support
All checks were successful
CI / check (push) Successful in 1m22s
CI / build-image (push) Successful in 36s
Follow OS color scheme by default, with a three-way toggle
(System / Light / Dark) in the kebab menu. Light theme uses warm,
neutral tones with soft card-to-background contrast. Semantic colors
(damage, healing, conditions) keep their hue across themes.

Closes #10

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 13:24:18 +01:00
Lukas
43780772f6 Improve bestiary icon UX and auto-update stat block on turn change
- Use Book/BookOpen icons to indicate stat block open state
- Bump combatant icons (bestiary + PC) from 14px to 16px
- Use text-foreground for bestiary icon visibility
- Auto-update stat block panel to active combatant's creature on turn advance
- Update bestiary spec edge case to reflect new behavior

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:48:38 +01:00
Lukas
7b3dbe2069 Use ghost buttons for turn navigation to blend with top bar
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 12:18:31 +01:00
Lukas
827a3978e9 Show toast and open source panel when rolling initiative without loaded source
When a user clicks the d20 to roll initiative for a single combatant whose
bestiary source isn't cached, show an informative toast and open the stat
block panel so they can load the source directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:11:20 +01:00
Lukas
f024562a7d Auto-open stat block panel when adding first bestiary creature
When the side panel is in its initial closed state (not user-collapsed),
adding a combatant from the bestiary now opens the panel to show its
stat block. This makes the panel discoverable without overriding a
deliberate collapse.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 12:03:34 +01:00
Lukas
dfef2194a5 Add subtle radial gradient to app background
All checks were successful
CI / check (push) Successful in 1m25s
CI / build-image (push) Successful in 20s
Apply a soft blue radial glow centered on the viewport to add depth
to the dark background, replacing the flat solid color.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 14:27:38 +01:00
Lukas
502adca81b Fix layout shift on turn change and restore concentration border width
All checks were successful
CI / check (push) Successful in 1m26s
CI / build-image (push) Successful in 21s
Give all combatant rows a consistent border-l-2 + border on all sides
(transparent when inactive) so toggling active/concentration states
never changes the row's box size. Show purple left border when a
combatant is both active and concentrating.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:57:02 +01:00
Lukas
12e8bf6e69 Constrain rename input width to prevent row layout breakage
Cap the editable name input at max-w-48 so it doesn't stretch the
full column width and push icons/conditions onto separate lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:50:48 +01:00
Lukas
472574ac31 Bump border radius tokens for rounder UI surfaces
All checks were successful
CI / check (push) Successful in 1m23s
CI / build-image (push) Successful in 20s
Increase radius-md from 6px to 8px and radius-lg from 8px to 12px
for a more modern, polished look on buttons, inputs, and card surfaces.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:48:23 +01:00
Lukas
f4a7b53393 Restyle dark theme with blue-tinted palette, card glow, and rounded surfaces
Shift the dark theme from neutral gray to a richer blue-tinted palette
inspired by CharBuilder-style TTRPG apps. Deeper navy background, steel-blue
card surfaces, and visible blue borders create more depth and visual layering.

- Update design tokens: background, card, border, input, muted colors
- Add card-glow utility (radial gradient + blue box-shadow) for card surfaces
- Add panel-glow utility (top-down gradient) for tall panels like stat blocks
- Apply glow and rounded-lg to all card surfaces, dropdowns, dialogs, toasts
- Give outline buttons a subtle fill instead of transparent background
- Active combatant row now uses full border with glow instead of left accent

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-16 13:39:44 +01:00
224 changed files with 15217 additions and 4244 deletions

View File

@@ -0,0 +1,206 @@
---
name: browser-interactive-testing
description: >
This skill should be used when the user asks to "test a web page",
"take a screenshot of a site", "automate browser interaction",
"create a test report", "verify a page works", or mentions
rodney, showboat, headless Chrome testing, or browser automation.
version: 0.1.0
---
# Browser Interactive Testing
Test web pages interactively using **rodney** (headless Chrome automation) and document results with **showboat** (executable demo reports).
## Prerequisites
Ensure `uv` is installed. If missing, instruct the user to run:
```bash
curl -LsSf https://astral.sh/uv/install.sh | sh
```
Do NOT install rodney or showboat globally. Run them via `uvx`:
```bash
uvx rodney <command>
uvx showboat <command>
```
## Rodney Quick Reference
### Start a browser session
```bash
uvx rodney start # Launch headless Chrome
uvx rodney start --show # Launch visible browser (for debugging)
uvx rodney connect host:port # Connect to existing Chrome with remote debugging
```
Use `--local` on all commands to scope the session to the current directory.
### Navigate and inspect
```bash
uvx rodney open "https://example.com"
uvx rodney waitload
uvx rodney title
uvx rodney url
uvx rodney text "h1"
uvx rodney html "#content"
```
### Interact with elements
```bash
uvx rodney click "#submit-btn"
uvx rodney input "#email" "user@example.com"
uvx rodney select "#country" "US"
uvx rodney js "document.querySelector('#app').dataset.ready"
```
### Assert and verify
```bash
uvx rodney assert "document.title" "My App" -m "Title must match"
uvx rodney exists ".error-banner"
uvx rodney visible "#loading-spinner"
uvx rodney count ".list-item"
```
Exit code `0` = pass, `1` = fail, `2` = error.
### Screenshots and cleanup
```bash
uvx rodney screenshot -w 1280 -h 720 page.png
uvx rodney screenshot-el "#chart" chart.png
uvx rodney stop
```
Run `uvx rodney --help` for the full command list, including tab management, navigation, waiting, accessibility tree inspection, and PDF export.
## Showboat Quick Reference
```bash
uvx showboat init report.md "Test Report Title"
uvx showboat note report.md "Description of what we are testing."
uvx showboat exec report.md bash "uvx rodney title --local"
uvx showboat image report.md '![Page screenshot](screenshot.png)'
uvx showboat pop report.md # Remove last entry (fix mistakes)
uvx showboat verify report.md # Re-run all code blocks and diff
uvx showboat extract report.md # Print commands that recreate the document
```
Run `uvx showboat --help` for details on `--workdir`, `--output`, `--filename`, and stdin piping.
## Output Directory
Save all reports under `.agent-tests/` in the project root:
```
.agent-tests/
└── YYYY-MM-DD-<slug>/
├── report.md
└── screenshots/
```
Derive the slug from the test subject (e.g., `login-flow`, `homepage-layout`). Keep it lowercase, hyphen-separated, max ~30 chars. If a directory with the same date and slug already exists, append a numeric suffix (e.g., `tetris-game-2`) or choose a more specific slug (e.g., `tetris-controls` instead of reusing `tetris-game`).
### Setup Script
Run the bundled `scripts/setup.py` to create the directory, init the report, start the browser, and capture `DIR` in one step. Replace `<SKILL_DIR>` with the actual path to the directory containing this skill's files:
```bash
DIR=$(python3 <SKILL_DIR>/scripts/setup.py "<slug>" "<Report Title>")
```
This single command:
1. Creates `.agent-tests/YYYY-MM-DD-<slug>/screenshots/`
2. Adds `.rodney/` to `.gitignore` (if `.gitignore` exists)
3. Runs `showboat init` for the report
4. Starts a browser (connects to existing, launches system Chrome/Chromium, or falls back to rodney's built-in launcher)
5. Prints the directory path to stdout (all status messages go to stderr)
After setup, `$DIR` is ready for use with all subsequent commands.
**Important:** The `--local` flag stores session data in `.rodney/` relative to the current working directory. Do NOT `cd` to a different directory during the session, or rodney will lose the connection. Use absolute paths for file arguments instead.
## Workflow
1. **Setup** — Run the setup script to create the dir, init the report, start the browser, and set `$DIR`
2. **Describe the test**`uvx showboat note "$DIR/report.md" "Testing [subject] for [goals]."` so the report has context up front
3. **Open page**`uvx showboat exec "$DIR/report.md" bash "uvx rodney open --local 'URL' && uvx rodney waitload --local"`
4. **Add a note** before each test group — Use a heading followed by a short explanation of what the tests in this section verify and why it matters. Use unique section titles; avoid duplicating headings within the same report.
```bash
uvx showboat note "$DIR/report.md" "## Keyboard Controls"
uvx showboat note "$DIR/report.md" "Verify arrow keys move and rotate the active piece, and that soft/hard drop work correctly."
```
5. **Run assertions** — Before each assertion, add a short `showboat note` explaining what it checks. Then wrap the `rodney assert` / `rodney js` call in `showboat exec`:
```bash
uvx showboat note "$DIR/report.md" "The left arrow key should move the piece one cell to the left."
uvx showboat exec "$DIR/report.md" bash "uvx rodney assert --local '...' '...' -m 'Piece moved left'"
```
6. **Capture screenshots** — Take the screenshot with `rodney screenshot`, then embed with `showboat image`. **Important:** `showboat image` resolves image paths relative to the current working directory, NOT relative to the report file. Always use absolute paths (`$DIR/screenshots/...`) in the markdown image reference to avoid "image file not found" errors:
```bash
uvx rodney screenshot --local -w 1280 -h 720 "$DIR/screenshots/01-initial-load.png"
uvx showboat image "$DIR/report.md" "![Initial load]($DIR/screenshots/01-initial-load.png)"
```
Number screenshots sequentially (`01-`, `02-`, ...) and use descriptive filenames.
7. **Pop on failure** — If a command fails, run `showboat pop` then retry
8. **Stop browser** — `uvx rodney stop --local`
9. **Write summary** — Add a final `showboat note` with a summary section listing all pass/fail results and any bugs found. Every report must end with a summary.
10. **Verify report** — `uvx showboat verify "$DIR/report.md"`
### Best Practices
- Use `uvx rodney waitload` or `uvx rodney wait <selector>` before interacting with page content.
- Run `uvx showboat pop` immediately after a failed `exec` to keep the report clean.
- Prefer `rodney assert` for checks — clear exit codes and self-documenting output.
- Use `rodney js` only for complex checks or state manipulation that `assert` cannot express.
- Take screenshots at key stages (initial load, after interaction, error states) for visual evidence.
- Add a `showboat note` before each logical group of tests with a heading and a short explanation of what the section tests. Use unique heading titles — duplicate headings make the report confusing.
- Always end reports with a summary `showboat note` listing pass/fail results and any bugs found. This is required, not optional.
## Quoting Rules for `rodney js`
`rodney js` evaluates a single JS **expression** (not statements). Nested shell quoting with `showboat exec` causes most errors. Follow these rules strictly:
1. **Wrap multi-statement JS in an IIFE** — bare `const`, `let`, `for` fail at top level:
```bash
# WRONG
uvx rodney js --local 'const x = 1; x + 2'
# CORRECT
uvx rodney js --local '(function(){ var x = 1; return x + 2; })()'
```
2. **Use `var` instead of `const`/`let`** inside IIFEs to avoid strict-mode eval scoping issues.
3. **Direct `rodney js` calls** — use single quotes for the outer shell, double quotes inside JS:
```bash
uvx rodney js --local '(function(){ var el = document.querySelector("#app"); return el.textContent; })()'
```
4. **Inside `showboat exec`** — use a heredoc with a **quoted delimiter** (`<<'JSEOF'`) to prevent all shell expansion (`$`, backticks, etc.):
```bash
uvx showboat exec "$DIR/report.md" bash "$(cat <<'JSEOF'
uvx rodney js --local '
(function(){
var x = score;
hardDrop();
return "before:" + x + ",after:" + score;
})()
'
JSEOF
)"
```
For simple one-liners, single quotes inside the double-quoted bash arg also work:
```bash
uvx showboat exec "$DIR/report.md" bash "uvx rodney js --local '(function(){ return String(score); })()'"
```
5. **Avoid without heredoc**: backticks, `$` signs, unescaped double quotes. The heredoc pattern avoids all of these.
6. **Prefer `rodney assert` over `rodney js`** when possible — separate arguments avoid quoting entirely.
7. **Pop after syntax errors** — always `showboat pop` before retrying to keep the report clean.

View File

@@ -0,0 +1,160 @@
#!/usr/bin/env python3
"""Set up a browser-interactive-testing session.
Creates the output directory, inits the showboat report, starts a browser,
and prints the DIR path. Automatically detects whether rodney can launch
its own Chromium or falls back to a system-installed browser.
"""
import datetime
import os
import shutil
import socket
import subprocess
import sys
import time
REMOTE_DEBUG_PORT = 9222
def find_system_browser():
"""Return the path to a system Chrome/Chromium binary, or None."""
for name in ["chromium", "chromium-browser", "google-chrome", "google-chrome-stable"]:
path = shutil.which(name)
if path:
return path
return None
def port_listening(port):
"""Check if something is already listening on the given port."""
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
s.settimeout(1)
return s.connect_ex(("localhost", port)) == 0
def try_connect(port):
"""Try to connect rodney to a browser on the given port. Returns True on success."""
result = subprocess.run(
["uvx", "rodney", "connect", "--local", f"localhost:{port}"],
capture_output=True,
text=True,
)
if result.returncode == 0:
print(f"Connected to existing browser on port {port}", file=sys.stderr)
return True
return False
def launch_system_browser(browser_path):
"""Launch a system browser with remote debugging and wait for it to be ready."""
subprocess.Popen(
[
browser_path,
"--headless",
"--disable-gpu",
f"--remote-debugging-port={REMOTE_DEBUG_PORT}",
"--no-sandbox",
],
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL,
)
# Wait for the browser to start listening
for _ in range(20):
if port_listening(REMOTE_DEBUG_PORT):
return True
time.sleep(0.25)
return False
def start_browser():
"""Start a headless browser and connect rodney to it.
Strategy order (fastest path first):
1. Connect to an already-running browser on the debug port.
2. Launch a system Chrome/Chromium (avoids rodney's Chromium download,
which fails on some architectures like Linux ARM64).
3. Let rodney launch its own browser as a last resort.
"""
# Strategy 1: connect to an already-running browser
if port_listening(REMOTE_DEBUG_PORT) and try_connect(REMOTE_DEBUG_PORT):
return
# Strategy 2: launch a system browser (most reliable on Linux)
browser = find_system_browser()
if browser:
print(f"Launching system browser: {browser}", file=sys.stderr)
if launch_system_browser(browser):
if try_connect(REMOTE_DEBUG_PORT):
return
print("WARNING: system browser started but rodney could not connect", file=sys.stderr)
else:
print("WARNING: system browser did not start in time", file=sys.stderr)
# Strategy 3: let rodney try its built-in launcher
result = subprocess.run(
["uvx", "rodney", "start", "--local"],
capture_output=True,
text=True,
)
if result.returncode == 0:
print("Browser started via rodney", file=sys.stderr)
return
print(
"ERROR: Could not start a browser. Tried:\n"
f" - Connecting to localhost:{REMOTE_DEBUG_PORT} (no browser found)\n"
f" - System browser: {browser or 'not found'}\n"
" - rodney start (failed)\n"
"Install chromium or google-chrome and try again.",
file=sys.stderr,
)
sys.exit(1)
def ensure_gitignore_entry(entry):
"""Add entry to .gitignore if the file exists and the entry is missing."""
gitignore = ".gitignore"
if not os.path.isfile(gitignore):
return
with open(gitignore, "r") as f:
content = f.read()
# Check if the entry (with or without trailing slash/newline variations) is already present
lines = content.splitlines()
if any(line.strip() == entry or line.strip() == entry.rstrip("/") for line in lines):
return
# Append the entry
with open(gitignore, "a") as f:
if content and not content.endswith("\n"):
f.write("\n")
f.write(f"{entry}\n")
print(f"Added '{entry}' to .gitignore", file=sys.stderr)
def main():
if len(sys.argv) < 3:
print(f"Usage: {sys.argv[0]} <slug> <report-title>", file=sys.stderr)
sys.exit(1)
slug = sys.argv[1]
title = sys.argv[2]
# Create output directory
d = f".agent-tests/{datetime.date.today()}-{slug}"
os.makedirs(f"{d}/screenshots", exist_ok=True)
# Ensure .rodney/ is in .gitignore (rodney stores session files there)
ensure_gitignore_entry(".rodney/")
# Init showboat report
subprocess.run(["uvx", "showboat", "init", f"{d}/report.md", title], check=True)
# Start browser
start_browser()
# Print the directory path (only real stdout, everything else goes to stderr)
print(d)
if __name__ == "__main__":
main()

View File

@@ -0,0 +1,75 @@
---
name: commit
description: Create a git commit with pre-commit hooks (bypasses sandbox restrictions).
disable-model-invocation: true
allowed-tools: Bash(git *), Bash(pnpm *)
---
## Instructions
Create a git commit for the current staged and/or unstaged changes.
### Step 1 — Assess changes
Run these in parallel:
```bash
git status
```
```bash
git diff
```
```bash
git log --oneline -5
```
### Step 2 — Draft commit message
- Summarize the nature of the changes (new feature, enhancement, bug fix, refactor, test, docs, etc.)
- Keep the first line concise (under 72 chars), use imperative mood
- Add a blank line and a short body if the "why" isn't obvious from the first line
- Match the style of recent commits in the log
- Do not commit files that likely contain secrets (.env, credentials, etc.)
### Step 3 — Stage and commit
Stage relevant files by name (avoid `git add -A` or `git add .`). Then commit.
**CRITICAL:** Always use `dangerouslyDisableSandbox: true` for the commit command. Lefthook pre-commit hooks spawn subprocesses (biome, oxlint, vitest, etc.) that require filesystem access beyond what the sandbox allows. They will always fail with "operation not permitted" in sandbox mode.
Append the co-author trailer:
```
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
```
Use a HEREDOC for the commit message:
```bash
git commit -m "$(cat <<'EOF'
<first line>
<optional body>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
EOF
)"
```
### Step 4 — Verify
Run `git status` after the commit to confirm success.
### If the commit fails
If a pre-commit hook fails, fix the issue, re-stage, and create a **new** commit. Never amend unless explicitly asked — amending after a hook failure would modify the previous commit.
## User arguments
```text
$ARGUMENTS
```
If the user provided arguments, treat them as the commit message or guidance for what to commit.

3
.gitignore vendored
View File

@@ -12,3 +12,6 @@ Thumbs.db
coverage/
*.tsbuildinfo
docs/agents/plans/
docs/agents/research/
.agent-tests/
.rodney/

9
.jsinspectrc Normal file
View File

@@ -0,0 +1,9 @@
{
"threshold": 50,
"minInstances": 3,
"identifiers": false,
"literals": false,
"ignore": "dist|__tests__|node_modules",
"reporter": "default",
"truncate": 100
}

View File

@@ -1,9 +1,9 @@
<!--
Sync Impact Report
───────────────────
Version change: 2.2.1 → 3.0.0 (MAJOR — specs describe features not changes, proportional workflow)
Version change: 3.1.0 → 3.2.0 (MINOR — artifact lifecycle guidance)
Modified sections:
- Development Workflow: specs are living feature documents; full pipeline for new features only
- Development Workflow: added artifact lifecycle rules (spec.md living, plan/tasks bounded, tests authoritative)
Templates requiring updates: none
-->
# Encounter Console Constitution
@@ -38,6 +38,22 @@ dependency direction:
A module in an inner layer MUST NOT import from an outer layer.
### II-A. Context-Based State Flow
UI components MUST consume shared application state via React context
providers, not prop drilling. Props are reserved for per-instance
configuration (e.g., a specific data item, a layout variant, a ref).
- Components MUST NOT declare more than 8 explicit props in their
own interface. This is enforced by `scripts/check-component-props.mjs`
at pre-commit.
- Generic UI primitives (`components/ui/`) that extend HTML element
attributes are exempt — only explicitly declared props count, not
inherited HTML attributes.
- Coordinating hooks that consume multiple contexts (e.g.,
`useInitiativeRolls`) are preferred over wiring callbacks through
a parent component.
### III. Clarification-First
Before making any non-trivial assumption during specification,
@@ -97,6 +113,18 @@ architecture, and quality — not product behavior.
(which creates a feature branch for the full speckit pipeline);
changes to existing features update the existing spec via
`/integrate-issue`.
- **Artifact lifecycles differ by type**:
- `spec.md` is a **living capability document** — it describes what
the feature does and is updated whenever the feature meaningfully
changes. It survives across multiple rounds of work.
- `plan.md` and `tasks.md` are **bounded work packages** — they
describe what to do for a specific increment of work. After
completion they become historical records. The next round of work
on the same feature gets a new plan, not an update to the old one.
- Tests are the **executable ground truth**. When a spec's
acceptance criteria and the tests disagree, the tests are
authoritative. Spec prose captures intent and context; tests
capture actual behavior.
- The full pipeline (spec → plan → tasks → implement) applies to new
features and significant additions. Bug fixes, tooling changes,
and trivial UI adjustments do not require specs.
@@ -140,4 +168,4 @@ MUST comply with its principles.
**Compliance review**: Every spec and plan MUST include a
Constitution Check section validating adherence to all principles.
**Version**: 3.0.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-11
**Version**: 3.2.0 | **Ratified**: 2026-03-03 | **Last Amended**: 2026-03-30

View File

@@ -1,11 +1,11 @@
# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
**Initiative** is a browser-based combat encounter tracker for tabletop RPGs (D&D 5.5e, Pathfinder 2e). It runs entirely client-side — no backend, no accounts — with localStorage and IndexedDB for persistence.
## Commands
```bash
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd)
pnpm check # Merge gate — must pass before every commit (audit + knip + biome + oxlint + typecheck + test/coverage + jscpd + jsinspect)
pnpm oxlint # Type-aware linting (oxlint — complements Biome)
pnpm knip # Unused code detection (Knip)
pnpm test # Run all tests (Vitest)
@@ -13,6 +13,7 @@ pnpm test:watch # Tests in watch mode
pnpm typecheck # tsc --build (project references)
pnpm lint # Biome lint
pnpm format # Biome format (writes)
pnpm check:props # Component prop count enforcement (max 8)
pnpm --filter web dev # Vite dev server (localhost:5173)
pnpm --filter web build # Production build
```
@@ -29,7 +30,7 @@ apps/web (React 19 + Vite) → packages/application (use cases) → packages
- **Domain** — Pure functions, no I/O, no framework imports. All state transitions are deterministic. Errors returned as values (`DomainError`), never thrown. Adapters may throw only for programmer errors.
- **Application** — Orchestrates domain calls via port interfaces (`EncounterStore`, `BestiarySourceCache`). No business logic here.
- **Web** — React adapter. Implements ports using hooks/state. All UI components, routing, and user interaction live here.
- **Web** — React adapter. Implements ports using hooks/state. All UI components and user interaction live here.
Layer boundaries are enforced by `scripts/check-layer-boundaries.mjs`, which runs as a Vitest test. Domain and application must never import from React, Vite, or upper layers.
@@ -59,19 +60,20 @@ docs/agents/ RPI skill artifacts (research reports, plans)
- React 19, Vite 6, Tailwind CSS v4
- Lucide React (icons)
- `idb` (IndexedDB wrapper for bestiary cache)
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection)
- Biome 2.4 (formatting + linting), oxlint (type-aware linting), Knip (unused code), jscpd (copy-paste detection), jsinspect-plus (structural duplication)
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
## Conventions
- **Biome 2.4** for formatting and linting (no Prettier, no ESLint). Tab indentation, 80-char lines. Imports are auto-organized alphabetically.
- **oxlint** for type-aware linting that Biome can't do (unnecessary type assertions, deprecated APIs, `replaceAll` preference, `String.raw`). Configured in `.oxlintrc.json`.
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports when required by the repo's ESM settings (e.g., `./types.js`).
- **oxlint** for type-aware linting that Biome can't do. Configured in `.oxlintrc.json`.
- **TypeScript strict mode** with `verbatimModuleSyntax`. Use `.js` extensions in relative imports.
- **Branded types** for identity values (e.g., `CombatantId`). Prefer immutability/`readonly` where practical.
- **Domain events** are plain data objects with a `type` discriminant — no classes.
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios and invariants from specs to individual `it()` blocks.
- **Feature specs** live in `specs/NNN-feature-name/` with spec.md (and optionally plan.md, tasks.md for new work). Specs describe features, not individual changes. The project constitution is at `.specify/memory/constitution.md`.
- **Quality gates** are enforced at pre-commit via Lefthook's `pnpm check` — the project's single earliest enforcement point. No gate may exist only as a CI step or manual process.
- **Tests** live in `packages/*/src/__tests__/*.test.ts`. Test pure functions directly; map acceptance scenarios from specs to individual `it()` blocks.
- **Quality gates** are enforced at pre-commit via Lefthook (parallel jobs). No gate may exist only as a CI step or manual process.
For component prop rules, export format compatibility, and ADRs, see [`docs/conventions.md`](docs/conventions.md).
## Self-Review Checklist
@@ -83,19 +85,7 @@ Before finishing a change, consider:
## Speckit Workflow
Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Specs are **living documents** that describe features, not individual changes.
### Issue-driven workflow
- `/write-issue` — create a well-structured Gitea issue via interactive interview
- `/integrate-issue <number>` — fetch an issue, route it to the right spec, and update the spec with the new/changed requirements. Then implement directly.
- `/sync-issue <number>` — push acceptance criteria from the spec back to the Gitea issue
### RPI skills (Research → Plan → Implement)
- `rpi-research` — deep codebase research producing a written report in `docs/agents/research/`
- `rpi-plan` — interactive phased implementation plan in `docs/agents/plans/`
- `rpi-implement` — execute a plan file phase by phase with automated + manual verification
### Choosing the right workflow by scope
Specs are **living documents** in `specs/NNN-feature-name/` that describe features, not individual changes. Use `/speckit.*` and RPI skills (`rpi-research`, `rpi-plan`, `rpi-implement`) to manage them — skill descriptions have full usage details.
| Scope | Workflow |
|---|---|
@@ -104,28 +94,8 @@ Speckit (`/speckit.*` skills) manages the spec-driven development pipeline. Spec
| Larger addition to existing feature | `/integrate-issue``rpi-research``rpi-plan``rpi-implement` |
| New feature | `/speckit.specify``/speckit.clarify``/speckit.plan``/speckit.tasks``/speckit.implement` |
Speckit manages **what** to build (specs as living documents). RPI manages **how** to build it (research, planning, execution). The full speckit pipeline is for new features. For changes to existing features, update the spec via `/integrate-issue`, then use RPI skills if the change is non-trivial.
**Research scope**: Always scan for existing patterns similar to what the feature needs. Identify extraction and consolidation opportunities before implementation, not during.
### Current feature specs
- `specs/001-combatant-management/` — CRUD, persistence, clear, batch add, confirm buttons
- `specs/002-turn-tracking/` — rounds, turn order, advance/retreat, top bar
- `specs/003-combatant-state/` — HP, AC, conditions, concentration, initiative
- `specs/004-bestiary/` — search index, stat blocks, source management, panel UX
- `specs/005-player-characters/` — persistent player character templates (CRUD), search & add to encounters, color/icon visual distinction, `PlayerCharacterStore` port
## Constitution
## Constitution (key principles)
The constitution (`.specify/memory/constitution.md`) governs all feature work:
1. **Deterministic Domain Core** — Pure state transitions only; no I/O, randomness, or clocks in domain.
2. **Layered Architecture** — Domain → Application → Adapters. Never skip layers or reverse dependencies.
3. **Clarification-First** — Ask before making non-trivial assumptions.
4. **MVP Baseline** — Say "MVP baseline does not include X", never permanent bans.
5. **Spec-driven features** — Features are described in living specs; evolve existing specs via `/integrate-issue`, create new ones via `/speckit.specify`. Bug fixes and tooling changes do not require specs.
## Active Technologies
- TypeScript 5.8 (strict mode, `verbatimModuleSyntax`) + React 19, Vite 6, Tailwind CSS v4, Lucide Reac (005-player-characters)
- localStorage (new key `"initiative:player-characters"`) (005-player-characters)
## Recent Changes
- 005-player-characters: Added TypeScript 5.8 (strict mode, `verbatimModuleSyntax`) + React 19, Vite 6, Tailwind CSS v4, Lucide Reac
Project principles governing all feature work are in [`.specify/memory/constitution.md`](.specify/memory/constitution.md). Key rules: deterministic domain core, strict layer boundaries, clarification before assumptions.

View File

@@ -1,4 +1,4 @@
# Encounter Console
# Initiative
A local-first initiative tracker and encounter manager for tabletop RPGs (D&D 5e / 2024). Runs entirely in the browser — no server, no account, no data leaves your machine.
@@ -7,7 +7,10 @@ A local-first initiative tracker and encounter manager for tabletop RPGs (D&D 5e
- **Initiative tracking** — add combatants (batch-add from bestiary, custom creatures with optional stats), roll initiative (manual or d20), cycle turns and rounds
- **Encounter state** — HP, AC, conditions, concentration tracking with visual status indicators
- **Bestiary integration** — import bestiary JSON sources, search creatures, and view full stat blocks
- **Player characters** — create reusable player character templates with name, AC, HP, color, and icon; search and add them to encounters with pre-filled stats; manage (edit/delete) from a dedicated panel
- **Player characters** — create reusable player character templates with name, AC, HP, level, color, and icon; search and add them to encounters with pre-filled stats; manage (edit/delete) from a dedicated panel
- **Encounter difficulty** — live 3-bar indicator in the top bar showing encounter difficulty (Trivial/Low/Moderate/High) based on the 2024 5.5e XP budget system; automatically derived from PC levels and bestiary creature CRs
- **Undo/redo** — reverse any encounter action with Undo/Redo buttons or keyboard shortcuts (Ctrl+Z / Ctrl+Shift+Z, Cmd on Mac); history persists across page reloads
- **Import/export** — export the full encounter state (combatants, undo/redo history, player characters) as a JSON file or copy to clipboard; import from file upload or pasted JSON with validation and confirmation
- **Persistent** — encounters survive page reloads via localStorage; bestiary data cached in IndexedDB; player characters stored independently
## Prerequisites
@@ -31,16 +34,42 @@ Open `http://localhost:5173`.
| `pnpm --filter web dev` | Start the dev server |
| `pnpm --filter web build` | Production build |
| `pnpm test` | Run all tests (Vitest) |
| `pnpm check` | Full merge gate (knip, biome, typecheck, test, jscpd) |
| `pnpm test:watch` | Tests in watch mode |
| `pnpm vitest run path/to/test.ts` | Run a single test file |
| `pnpm typecheck` | TypeScript type checking |
| `pnpm lint` | Biome lint |
| `pnpm format` | Biome format (writes changes) |
| `pnpm check` | Full merge gate (see below) |
### Merge gate (`pnpm check`)
All of these run at pre-commit via Lefthook (in parallel where possible):
- `pnpm audit` — security audit
- `knip` — unused code detection
- `biome check` — formatting + linting
- `oxlint` — type-aware linting (complements Biome)
- Custom scripts — lint-ignore caps, className enforcement, component prop limits
- `tsc --build` — TypeScript strict mode
- `vitest run` — tests with per-path coverage thresholds
- `jscpd` + `jsinspect` — copy-paste and structural duplication detection
## Tech Stack
- TypeScript 5.8 (strict mode), React 19, Vite 6
- Tailwind CSS v4 (dark/light theme)
- Biome 2.4 (formatting + linting), oxlint (type-aware linting)
- Vitest (testing, v8 coverage), Lefthook (pre-commit hooks)
- Knip (unused code), jscpd + jsinspect (duplication detection)
## Project Structure
```
apps/web/ React 19 + Vite — UI components, hooks, adapters
packages/domain/ Pure functions — state transitions, types, validation
packages/app/ Use cases — orchestrates domain via port interfaces
data/bestiary/ Bestiary index for creature search
scripts/ Build tooling (layer boundary checks, index generation)
packages/application/ Use cases — orchestrates domain via port interfaces
data/bestiary/ Pre-built bestiary search index (~10k creatures)
scripts/ Build tooling (layer checks, index generation)
specs/ Feature specifications (spec → plan → tasks)
```
@@ -52,5 +81,45 @@ Strict layered architecture with enforced dependency direction:
apps/web (adapters) → packages/application (use cases) → packages/domain (pure logic)
```
Domain is pure no I/O, no randomness, no framework imports. Layer boundaries are enforced by automated import checks that run as part of the test suite. See [CLAUDE.md](./CLAUDE.md) for full conventions.
- **Domain** — pure functions, no I/O, no randomness, no framework imports. Errors returned as values (`DomainError`), never thrown.
- **Application** — orchestrates domain calls via port interfaces (`EncounterStore`, `PlayerCharacterStore`, etc.). No business logic.
- **Web** — React adapter. Implements ports using hooks/state. All UI components, persistence, and external data access live here.
Layer boundaries are enforced by automated import checks that run as part of the test suite.
## Contributing
### Workflow
Development is spec-driven. Feature specs live in `specs/NNN-feature-name/` and are managed through Claude Code skills (see [CLAUDE.md](./CLAUDE.md) for full details).
| Scope | What to do |
|-------|-----------|
| Bug fix / CSS tweak | Fix it, run `pnpm check`, commit. Optionally use `/browser-interactive-testing` for visual verification. |
| Change to existing feature | Update the feature spec, then implement |
| Larger change to existing feature | Update the spec → `/rpi-research``/rpi-plan``/rpi-implement` |
| New feature | `/speckit.specify``/speckit.clarify``/speckit.plan``/speckit.tasks``/speckit.implement` |
Use `/write-issue` to create well-structured Gitea issues, and `/integrate-issue` to pull an existing issue's requirements into the relevant feature spec.
### Before committing
Run `pnpm check` — Lefthook runs this automatically at pre-commit, but running it manually first saves time. All checks must pass.
### Conventions
- **Biome** for formatting and linting — tab indentation, 80-char lines
- **TypeScript strict mode** with `verbatimModuleSyntax` (type-only imports must use `import type`)
- **Max 8 props** per component interface — use React context for shared state
- **Tests** in `__tests__/` directories — test pure functions directly, use `renderHook` for hooks
See [CLAUDE.md](./CLAUDE.md) for the full conventions and project constitution.
## Bestiary Index
The bestiary search index (`data/bestiary/index.json`) is pre-built and checked into the repo. To regenerate it (e.g., after a new source book release):
1. Clone [5etools-mirror-3/5etools-src](https://github.com/5etools-mirror-3/5etools-src) locally
2. Run `node scripts/generate-bestiary-index.mjs /path/to/5etools-src`
The script extracts creature names, stats, and source info into a compact search index.

View File

@@ -2,7 +2,16 @@
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, viewport-fit=cover" />
<meta name="theme-color" content="#0e1a2e" />
<link rel="manifest" href="/manifest.json" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png" />
<meta property="og:title" content="Initiative Tracker" />
<meta property="og:description" content="D&D combat initiative tracker" />
<meta property="og:image" content="https://initiative.dostulata.rocks/icon-512.png" />
<meta property="og:url" content="https://initiative.dostulata.rocks/" />
<meta property="og:type" content="website" />
<title>Initiative Tracker</title>
</head>
<body>

View File

@@ -20,15 +20,15 @@
"tailwind-merge": "^3.5.0"
},
"devDependencies": {
"@tailwindcss/vite": "^4.2.1",
"@tailwindcss/vite": "^4.2.2",
"@testing-library/jest-dom": "^6.9.1",
"@testing-library/react": "^16.3.2",
"@testing-library/user-event": "^14.6.1",
"@types/react": "^19.0.0",
"@types/react-dom": "^19.0.0",
"@vitejs/plugin-react": "^4.3.0",
"jsdom": "^28.1.0",
"tailwindcss": "^4.2.1",
"vite": "^6.2.0"
"@vitejs/plugin-react": "^6.0.1",
"jsdom": "^29.0.1",
"tailwindcss": "^4.2.2",
"vite": "^8.0.1"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

View File

@@ -0,0 +1,21 @@
<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" viewBox="0 0 32 32">
<defs>
<linearGradient id="f" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#60a5fa"/>
<stop offset="100%" stop-color="#2563eb"/>
</linearGradient>
</defs>
<g transform="translate(16 15) scale(1.55)" fill="none" stroke="url(#f)" stroke-width="1.4" stroke-linecap="round" stroke-linejoin="round">
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76" fill="url(#f)" fill-opacity="0.15"/>
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49" fill="url(#f)" fill-opacity="0.25"/>
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44" fill="url(#f)" fill-opacity="0.2"/>
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44" fill="url(#f)" fill-opacity="0.1"/>
<line x1="-4.75" y1="-2.74" x2="-8.19" y2="-4.74"/>
<line x1="8.18" y1="-4.74" x2="4.75" y2="-2.74"/>
<line x1="-0.01" y1="5.44" x2="-0.01" y2="9.51"/>
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76"/>
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49"/>
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44"/>
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 1.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 42 KiB

31
apps/web/public/icon.svg Normal file
View File

@@ -0,0 +1,31 @@
<svg xmlns="http://www.w3.org/2000/svg" width="512" height="512" viewBox="0 0 512 512">
<defs>
<radialGradient id="bg" cx="50%" cy="40%" r="70%">
<stop offset="0%" stop-color="#1a2e4a"/>
<stop offset="100%" stop-color="#0e1a2e"/>
</radialGradient>
<linearGradient id="d20fill" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#60a5fa"/>
<stop offset="100%" stop-color="#2563eb"/>
</linearGradient>
<linearGradient id="d20stroke" x1="0" y1="0" x2="0" y2="1">
<stop offset="0%" stop-color="#93c5fd"/>
<stop offset="100%" stop-color="#3b82f6"/>
</linearGradient>
</defs>
<rect width="512" height="512" rx="96" fill="url(#bg)"/>
<g transform="translate(256 256) scale(8.5)" fill="none" stroke="url(#d20stroke)" stroke-width="1.2" stroke-linecap="round" stroke-linejoin="round">
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76" fill="url(#d20fill)" fill-opacity="0.15"/>
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49" fill="url(#d20fill)" fill-opacity="0.25"/>
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44" fill="url(#d20fill)" fill-opacity="0.2"/>
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44" fill="url(#d20fill)" fill-opacity="0.1"/>
<line x1="-4.75" y1="-2.74" x2="-8.19" y2="-4.74"/>
<line x1="8.18" y1="-4.74" x2="4.75" y2="-2.74"/>
<line x1="-0.01" y1="5.44" x2="-0.01" y2="9.51"/>
<polygon points="8.18 4.76 8.18 -4.74 -0.01 -9.49 -8.19 -4.74 -8.19 4.76 -0.01 9.51 8.18 4.76"/>
<polygon points="-0.01 -9.49 -4.75 -2.74 4.75 -2.74 -0.01 -9.49"/>
<polygon points="-0.01 5.44 8.18 4.76 4.75 -2.74 -0.01 5.44"/>
<polygon points="-0.01 5.44 -4.75 -2.74 -8.19 4.76 -0.01 5.44"/>
</g>
<text x="256" y="278" text-anchor="middle" dominant-baseline="central" font-family="Inter, system-ui, sans-serif" font-weight="700" font-size="52" fill="#93c5fd" letter-spacing="1">20</text>
</svg>

After

Width:  |  Height:  |  Size: 2.0 KiB

View File

@@ -0,0 +1,21 @@
{
"name": "Initiative Tracker",
"short_name": "Initiative",
"description": "D&D combat initiative tracker",
"start_url": "/",
"display": "standalone",
"background_color": "#0e1a2e",
"theme_color": "#0e1a2e",
"icons": [
{
"src": "/icon-192.png",
"sizes": "192x192",
"type": "image/png"
},
{
"src": "/icon-512.png",
"sizes": "512x512",
"type": "image/png"
}
]
}

View File

@@ -1,250 +1,86 @@
import {
rollAllInitiativeUseCase,
rollInitiativeUseCase,
} from "@initiative/application";
import {
type CombatantId,
type Creature,
type CreatureId,
isDomainError,
} from "@initiative/domain";
import {
useCallback,
useEffect,
useLayoutEffect,
useRef,
useState,
} from "react";
import { ActionBar } from "./components/action-bar";
import { BulkImportToasts } from "./components/bulk-import-toasts";
import { CombatantRow } from "./components/combatant-row";
import { useEffect, useRef, useState } from "react";
import { ActionBar } from "./components/action-bar.js";
import { BulkImportToasts } from "./components/bulk-import-toasts.js";
import { CombatantRow } from "./components/combatant-row.js";
import {
PlayerCharacterSection,
type PlayerCharacterSectionHandle,
} from "./components/player-character-section";
import { StatBlockPanel } from "./components/stat-block-panel";
import { Toast } from "./components/toast";
import { TurnNavigation } from "./components/turn-navigation";
import { type SearchResult, useBestiary } from "./hooks/use-bestiary";
import { useBulkImport } from "./hooks/use-bulk-import";
import { useEncounter } from "./hooks/use-encounter";
import { usePlayerCharacters } from "./hooks/use-player-characters";
import { useSidePanelState } from "./hooks/use-side-panel-state";
import { cn } from "./lib/utils";
function rollDice(): number {
return Math.floor(Math.random() * 20) + 1;
}
function useActionBarAnimation(combatantCount: number) {
const wasEmptyRef = useRef(combatantCount === 0);
const [settling, setSettling] = useState(false);
const [rising, setRising] = useState(false);
const [topBarExiting, setTopBarExiting] = useState(false);
useLayoutEffect(() => {
const nowEmpty = combatantCount === 0;
if (wasEmptyRef.current && !nowEmpty) {
setSettling(true);
} else if (!wasEmptyRef.current && nowEmpty) {
setRising(true);
setTopBarExiting(true);
}
wasEmptyRef.current = nowEmpty;
}, [combatantCount]);
const empty = combatantCount === 0;
const risingClass = rising ? "animate-rise-to-center" : "";
const settlingClass = settling ? "animate-settle-to-bottom" : "";
const exitingClass = topBarExiting
? "absolute inset-x-0 top-0 z-10 px-4 animate-slide-up-out"
: "";
const topBarClass = settling ? "animate-slide-down-in" : exitingClass;
const showTopBar = !empty || topBarExiting;
return {
risingClass,
settlingClass,
topBarClass,
showTopBar,
onSettleEnd: () => setSettling(false),
onRiseEnd: () => setRising(false),
onTopBarExitEnd: () => setTopBarExiting(false),
};
}
} from "./components/player-character-section.js";
import { SettingsModal } from "./components/settings-modal.js";
import { StatBlockPanel } from "./components/stat-block-panel.js";
import { Toast } from "./components/toast.js";
import { TurnNavigation } from "./components/turn-navigation.js";
import { useEncounterContext } from "./contexts/encounter-context.js";
import { useInitiativeRollsContext } from "./contexts/initiative-rolls-context.js";
import { useSidePanelContext } from "./contexts/side-panel-context.js";
import { useActionBarAnimation } from "./hooks/use-action-bar-animation.js";
import { useAutoStatBlock } from "./hooks/use-auto-stat-block.js";
import { cn } from "./lib/utils.js";
export function App() {
const {
encounter,
isEmpty,
hasCreatureCombatants,
canRollAllInitiative,
advanceTurn,
retreatTurn,
addCombatant,
clearEncounter,
removeCombatant,
editCombatant,
setInitiative,
setHp,
adjustHp,
setAc,
toggleCondition,
toggleConcentration,
addFromBestiary,
addFromPlayerCharacter,
makeStore,
} = useEncounter();
const { encounter, isEmpty } = useEncounterContext();
const sidePanel = useSidePanelContext();
const rolls = useInitiativeRollsContext();
const {
characters: playerCharacters,
createCharacter: createPlayerCharacter,
editCharacter: editPlayerCharacter,
deleteCharacter: deletePlayerCharacter,
} = usePlayerCharacters();
useAutoStatBlock();
const {
search,
getCreature,
isLoaded,
isSourceCached,
fetchAndCacheSource,
uploadAndCacheSource,
refreshCache,
} = useBestiary();
const bulkImport = useBulkImport();
const sidePanel = useSidePanelState();
const [rollSkippedCount, setRollSkippedCount] = useState(0);
const selectedCreature: Creature | null = sidePanel.selectedCreatureId
? (getCreature(sidePanel.selectedCreatureId) ?? null)
: null;
const pinnedCreature: Creature | null = sidePanel.pinnedCreatureId
? (getCreature(sidePanel.pinnedCreatureId) ?? null)
: null;
const handleAddFromBestiary = useCallback(
(result: SearchResult) => {
addFromBestiary(result);
},
[addFromBestiary],
);
const handleCombatantStatBlock = useCallback(
(creatureId: string) => {
sidePanel.showCreature(creatureId as CreatureId);
},
[sidePanel.showCreature],
);
const handleRollInitiative = useCallback(
(id: CombatantId) => {
rollInitiativeUseCase(makeStore(), id, rollDice(), getCreature);
},
[makeStore, getCreature],
);
const handleRollAllInitiative = useCallback(() => {
const result = rollAllInitiativeUseCase(makeStore(), rollDice, getCreature);
if (!isDomainError(result) && result.skippedNoSource > 0) {
setRollSkippedCount(result.skippedNoSource);
}
}, [makeStore, getCreature]);
const handleViewStatBlock = useCallback(
(result: SearchResult) => {
const slug = result.name
.toLowerCase()
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
const cId = `${result.source.toLowerCase()}:${slug}` as CreatureId;
sidePanel.showCreature(cId);
},
[sidePanel.showCreature],
);
const handleStartBulkImport = useCallback(
(baseUrl: string) => {
bulkImport.startImport(
baseUrl,
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
},
[bulkImport.startImport, fetchAndCacheSource, isSourceCached, refreshCache],
);
const handleBulkImportDone = useCallback(() => {
sidePanel.dismissPanel();
bulkImport.reset();
}, [sidePanel.dismissPanel, bulkImport.reset]);
const actionBarInputRef = useRef<HTMLInputElement>(null);
const [settingsOpen, setSettingsOpen] = useState(false);
const playerCharacterRef = useRef<PlayerCharacterSectionHandle>(null);
const actionBarInputRef = useRef<HTMLInputElement>(null);
const activeRowRef = useRef<HTMLDivElement>(null);
const actionBarAnim = useActionBarAnimation(encounter.combatants.length);
// Auto-scroll to the active combatant when the turn changes
const activeRowRef = useRef<HTMLDivElement>(null);
// Close the side panel when the encounter becomes empty
useEffect(() => {
if (isEmpty) {
sidePanel.dismissPanel();
}
}, [isEmpty, sidePanel.dismissPanel]);
// Auto-scroll to active combatant when turn changes
const activeIndex = encounter.activeIndex;
useEffect(() => {
if (activeIndex >= 0) {
activeRowRef.current?.scrollIntoView({
block: "nearest",
behavior: "smooth",
});
}, []);
}
}, [activeIndex]);
return (
<div className="flex h-dvh flex-col">
<div className="relative mx-auto flex min-h-0 w-full max-w-2xl flex-1 flex-col gap-3 px-4">
<div className="relative mx-auto flex min-h-0 w-full flex-1 flex-col gap-3 sm:max-w-2xl sm:px-4">
{!!actionBarAnim.showTopBar && (
<div
className={cn("shrink-0 pt-8", actionBarAnim.topBarClass)}
className={cn(
"shrink-0 pt-[env(safe-area-inset-top)] sm:pt-[max(env(safe-area-inset-top),2rem)]",
actionBarAnim.topBarClass,
)}
onAnimationEnd={actionBarAnim.onTopBarExitEnd}
>
<TurnNavigation
encounter={encounter}
onAdvanceTurn={advanceTurn}
onRetreatTurn={retreatTurn}
onClearEncounter={clearEncounter}
/>
<TurnNavigation />
</div>
)}
{isEmpty ? (
/* Empty state — ActionBar centered */
<div className="flex min-h-0 flex-1 items-center justify-center pt-8 pb-[15%]">
<div
className={cn("w-full", actionBarAnim.risingClass)}
onAnimationEnd={actionBarAnim.onRiseEnd}
>
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onViewStatBlock={handleViewStatBlock}
onBulkImport={sidePanel.showBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
inputRef={actionBarInputRef}
playerCharacters={playerCharacters}
onAddFromPlayerCharacter={addFromPlayerCharacter}
onManagePlayers={() =>
playerCharacterRef.current?.openManagement()
}
onRollAllInitiative={handleRollAllInitiative}
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
onOpenSettings={() => setSettingsOpen(true)}
autoFocus
/>
</div>
</div>
) : (
<>
{/* Scrollable area — combatant list */}
<div className="min-h-0 flex-1 overflow-y-auto">
<div className="flex flex-col px-2 py-2">
{encounter.combatants.map((c, i) => (
@@ -253,120 +89,59 @@ export function App() {
ref={i === encounter.activeIndex ? activeRowRef : null}
combatant={c}
isActive={i === encounter.activeIndex}
onRename={editCombatant}
onSetInitiative={setInitiative}
onRemove={removeCombatant}
onSetHp={setHp}
onAdjustHp={adjustHp}
onSetAc={setAc}
onToggleCondition={toggleCondition}
onToggleConcentration={toggleConcentration}
onShowStatBlock={
c.creatureId
? () => handleCombatantStatBlock(c.creatureId as string)
: undefined
}
onRollInitiative={
c.creatureId ? handleRollInitiative : undefined
}
/>
))}
</div>
</div>
{/* Action Bar — fixed at bottom */}
<div
className={cn("shrink-0 pb-8", actionBarAnim.settlingClass)}
className={cn(
"shrink-0 pb-[env(safe-area-inset-bottom)] sm:pb-[max(env(safe-area-inset-bottom),2rem)]",
actionBarAnim.settlingClass,
)}
onAnimationEnd={actionBarAnim.onSettleEnd}
>
<ActionBar
onAddCombatant={addCombatant}
onAddFromBestiary={handleAddFromBestiary}
bestiarySearch={search}
bestiaryLoaded={isLoaded}
onViewStatBlock={handleViewStatBlock}
onBulkImport={sidePanel.showBulkImport}
bulkImportDisabled={bulkImport.state.status === "loading"}
inputRef={actionBarInputRef}
playerCharacters={playerCharacters}
onAddFromPlayerCharacter={addFromPlayerCharacter}
onManagePlayers={() =>
playerCharacterRef.current?.openManagement()
}
onRollAllInitiative={handleRollAllInitiative}
showRollAllInitiative={hasCreatureCombatants}
rollAllInitiativeDisabled={!canRollAllInitiative}
onOpenSourceManager={sidePanel.showSourceManager}
onOpenSettings={() => setSettingsOpen(true)}
/>
</div>
</>
)}
</div>
{/* Pinned Stat Block Panel (left) */}
{!!sidePanel.pinnedCreatureId && sidePanel.isWideDesktop && (
<StatBlockPanel
creatureId={sidePanel.pinnedCreatureId}
creature={pinnedCreature}
isSourceCached={isSourceCached}
fetchAndCacheSource={fetchAndCacheSource}
uploadAndCacheSource={uploadAndCacheSource}
refreshCache={refreshCache}
panelRole="pinned"
isCollapsed={false}
onToggleCollapse={() => {}}
onPin={() => {}}
onUnpin={sidePanel.unpin}
showPinButton={false}
side="left"
onDismiss={() => {}}
/>
<StatBlockPanel panelRole="pinned" side="left" />
)}
{/* Browse Stat Block Panel (right) */}
<StatBlockPanel
creatureId={sidePanel.selectedCreatureId}
creature={selectedCreature}
isSourceCached={isSourceCached}
fetchAndCacheSource={fetchAndCacheSource}
uploadAndCacheSource={uploadAndCacheSource}
refreshCache={refreshCache}
panelRole="browse"
isCollapsed={sidePanel.isRightPanelCollapsed}
onToggleCollapse={sidePanel.toggleCollapse}
onPin={sidePanel.togglePin}
onUnpin={() => {}}
showPinButton={sidePanel.isWideDesktop && !!selectedCreature}
side="right"
onDismiss={sidePanel.dismissPanel}
bulkImportMode={sidePanel.bulkImportMode}
bulkImportState={bulkImport.state}
onStartBulkImport={handleStartBulkImport}
onBulkImportDone={handleBulkImportDone}
sourceManagerMode={sidePanel.sourceManagerMode}
/>
<StatBlockPanel panelRole="browse" side="right" />
<BulkImportToasts
state={bulkImport.state}
visible={!sidePanel.bulkImportMode || sidePanel.isRightPanelCollapsed}
onReset={bulkImport.reset}
/>
<BulkImportToasts />
{rollSkippedCount > 0 && (
{rolls.rollSkippedCount > 0 && (
<Toast
message={`${rollSkippedCount} skipped — bestiary source not loaded`}
onDismiss={() => setRollSkippedCount(0)}
message={`${rolls.rollSkippedCount} skipped — bestiary source not loaded`}
onDismiss={rolls.dismissRollSkipped}
autoDismissMs={4000}
/>
)}
<PlayerCharacterSection
ref={playerCharacterRef}
characters={playerCharacters}
onCreateCharacter={createPlayerCharacter}
onEditCharacter={editPlayerCharacter}
onDeleteCharacter={deletePlayerCharacter}
{!!rolls.rollSingleSkipped && (
<Toast
message="Can't roll — bestiary source not loaded"
onDismiss={rolls.dismissRollSingleSkipped}
autoDismissMs={4000}
/>
)}
<SettingsModal
open={settingsOpen}
onClose={() => setSettingsOpen(false)}
/>
<PlayerCharacterSection ref={playerCharacterRef} />
</div>
);
}

View File

@@ -4,7 +4,8 @@ import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { App } from "../App";
import { App } from "../App.js";
import { AllProviders } from "./test-providers.js";
// Mock persistence — no localStorage interaction
vi.mock("../persistence/encounter-storage.js", () => ({
@@ -76,7 +77,7 @@ async function addCombatant(
describe("App integration", () => {
it("adds a combatant and removes it, returning to empty state", async () => {
const user = userEvent.setup();
render(<App />);
render(<App />, { wrapper: AllProviders });
// Empty state: centered input visible, no TurnNavigation
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
@@ -109,7 +110,7 @@ describe("App integration", () => {
it("advances and retreats turns across two combatants", async () => {
const user = userEvent.setup();
render(<App />);
render(<App />, { wrapper: AllProviders });
await addCombatant(user, "Fighter");
await addCombatant(user, "Wizard");
@@ -137,12 +138,11 @@ describe("App integration", () => {
it("adds a combatant with HP, applies damage, and shows unconscious state", async () => {
const user = userEvent.setup();
render(<App />);
render(<App />, { wrapper: AllProviders });
await addCombatant(user, "Ogre", { maxHp: "59" });
// Verify HP displays — currentHp and maxHp both show "59"
expect(screen.getByText("/")).toBeInTheDocument();
const hpButton = screen.getByRole("button", {
name: "Current HP: 59 (healthy)",
});

View File

@@ -0,0 +1,233 @@
import {
combatantId,
type Encounter,
type ExportBundle,
type PlayerCharacter,
playerCharacterId,
type UndoRedoState,
} from "@initiative/domain";
import { describe, expect, it } from "vitest";
import {
assembleExportBundle,
bundleToJson,
resolveFilename,
validateImportBundle,
} from "../persistence/export-import.js";
const ISO_TIMESTAMP_RE = /^\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}/;
const DEFAULT_FILENAME_RE = /^initiative-export-\d{4}-\d{2}-\d{2}\.json$/;
const encounter: Encounter = {
combatants: [
{
id: combatantId("c-1"),
name: "Goblin",
initiative: 15,
maxHp: 7,
currentHp: 7,
ac: 15,
},
{
id: combatantId("c-2"),
name: "Aria",
initiative: 18,
maxHp: 45,
currentHp: 40,
ac: 16,
color: "blue",
icon: "sword",
playerCharacterId: playerCharacterId("pc-1"),
},
],
activeIndex: 0,
roundNumber: 2,
};
const undoRedoState: UndoRedoState = {
undoStack: [
{
combatants: [{ id: combatantId("c-1"), name: "Goblin", initiative: 15 }],
activeIndex: 0,
roundNumber: 1,
},
],
redoStack: [],
};
const playerCharacters: PlayerCharacter[] = [
{
id: playerCharacterId("pc-1"),
name: "Aria",
ac: 16,
maxHp: 45,
color: "blue",
icon: "sword",
},
];
describe("assembleExportBundle", () => {
it("returns a bundle with version 1", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.version).toBe(1);
});
it("includes an ISO timestamp", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.exportedAt).toMatch(ISO_TIMESTAMP_RE);
});
it("includes the encounter", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.encounter).toEqual(encounter);
});
it("includes undo and redo stacks", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.undoStack).toEqual(undoRedoState.undoStack);
expect(bundle.redoStack).toEqual(undoRedoState.redoStack);
});
it("includes player characters", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.playerCharacters).toEqual(playerCharacters);
});
});
describe("assembleExportBundle with includeHistory", () => {
it("excludes undo/redo stacks when includeHistory is false", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
false,
);
expect(bundle.undoStack).toHaveLength(0);
expect(bundle.redoStack).toHaveLength(0);
});
it("includes undo/redo stacks when includeHistory is true", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
true,
);
expect(bundle.undoStack).toEqual(undoRedoState.undoStack);
expect(bundle.redoStack).toEqual(undoRedoState.redoStack);
});
it("includes undo/redo stacks by default", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
expect(bundle.undoStack).toEqual(undoRedoState.undoStack);
});
});
describe("bundleToJson", () => {
it("produces valid JSON that round-trips through validateImportBundle", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
const json = bundleToJson(bundle);
const parsed: unknown = JSON.parse(json);
const result = validateImportBundle(parsed);
expect(typeof result).toBe("object");
});
});
describe("resolveFilename", () => {
it("uses date-based default when no name provided", () => {
const result = resolveFilename();
expect(result).toMatch(DEFAULT_FILENAME_RE);
});
it("uses date-based default for empty string", () => {
const result = resolveFilename("");
expect(result).toMatch(DEFAULT_FILENAME_RE);
});
it("uses date-based default for whitespace-only string", () => {
const result = resolveFilename(" ");
expect(result).toMatch(DEFAULT_FILENAME_RE);
});
it("appends .json to a custom name", () => {
expect(resolveFilename("my-encounter")).toBe("my-encounter.json");
});
it("does not double-append .json", () => {
expect(resolveFilename("my-encounter.json")).toBe("my-encounter.json");
});
it("trims whitespace from custom name", () => {
expect(resolveFilename(" my-encounter ")).toBe("my-encounter.json");
});
});
describe("round-trip: export then import", () => {
it("produces identical state after round-trip", () => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
);
const serialized = JSON.parse(JSON.stringify(bundle));
const result = validateImportBundle(serialized);
expect(typeof result).toBe("object");
const imported = result as ExportBundle;
expect(imported.version).toBe(bundle.version);
expect(imported.encounter).toEqual(bundle.encounter);
expect(imported.undoStack).toEqual(bundle.undoStack);
expect(imported.redoStack).toEqual(bundle.redoStack);
expect(imported.playerCharacters).toEqual(bundle.playerCharacters);
});
it("round-trips an empty encounter", () => {
const emptyEncounter: Encounter = {
combatants: [],
activeIndex: 0,
roundNumber: 1,
};
const emptyUndoRedo: UndoRedoState = {
undoStack: [],
redoStack: [],
};
const bundle = assembleExportBundle(emptyEncounter, emptyUndoRedo, []);
const serialized = JSON.parse(JSON.stringify(bundle));
const result = validateImportBundle(serialized);
expect(typeof result).toBe("object");
const imported = result as ExportBundle;
expect(imported.encounter.combatants).toHaveLength(0);
expect(imported.undoStack).toHaveLength(0);
expect(imported.redoStack).toHaveLength(0);
expect(imported.playerCharacters).toHaveLength(0);
});
});

View File

@@ -0,0 +1,16 @@
/**
* jsdom doesn't implement HTMLDialogElement.showModal/close.
* Call this in beforeAll() for tests that render <Dialog>.
*/
export function polyfillDialog(): void {
if (typeof HTMLDialogElement.prototype.showModal !== "function") {
HTMLDialogElement.prototype.showModal = function showModal() {
this.setAttribute("open", "");
};
}
if (typeof HTMLDialogElement.prototype.close !== "function") {
HTMLDialogElement.prototype.close = function close() {
this.removeAttribute("open");
};
}
}

View File

@@ -4,11 +4,33 @@ import "@testing-library/jest-dom/vitest";
import type { Creature, CreatureId } from "@initiative/domain";
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { StatBlockPanel } from "../components/stat-block-panel";
// Mock the context modules
vi.mock("../contexts/side-panel-context.js", () => ({
useSidePanelContext: vi.fn(),
}));
vi.mock("../contexts/bestiary-context.js", () => ({
useBestiaryContext: vi.fn(),
}));
// Mock adapters to avoid IndexedDB
vi.mock("../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
import { StatBlockPanel } from "../components/stat-block-panel.js";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
const mockUseSidePanelContext = vi.mocked(useSidePanelContext);
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
const CLOSE_REGEX = /close/i;
const COLLAPSE_REGEX = /collapse/i;
const CREATURE_ID = "srd:goblin" as CreatureId;
const CREATURE: Creature = {
id: CREATURE_ID,
@@ -44,41 +66,65 @@ function mockMatchMedia(matches: boolean) {
});
}
interface PanelProps {
interface PanelOverrides {
creatureId?: CreatureId | null;
creature?: Creature | null;
panelRole?: "browse" | "pinned";
isCollapsed?: boolean;
onToggleCollapse?: () => void;
onPin?: () => void;
onUnpin?: () => void;
showPinButton?: boolean;
side?: "left" | "right";
onDismiss?: () => void;
bulkImportMode?: boolean;
}
function renderPanel(overrides: PanelProps = {}) {
const props = {
creatureId: CREATURE_ID,
creature: CREATURE,
function setupMocks(overrides: PanelOverrides = {}) {
const panelRole = overrides.panelRole ?? "browse";
const creatureId = overrides.creatureId ?? CREATURE_ID;
const creature = overrides.creature ?? CREATURE;
const isCollapsed = overrides.isCollapsed ?? false;
const onToggleCollapse = vi.fn();
const onPin = vi.fn();
const onUnpin = vi.fn();
const onDismiss = vi.fn();
mockUseSidePanelContext.mockReturnValue({
selectedCreatureId: panelRole === "browse" ? creatureId : null,
pinnedCreatureId: panelRole === "pinned" ? creatureId : null,
isRightPanelCollapsed: panelRole === "browse" ? isCollapsed : false,
isWideDesktop: false,
bulkImportMode: overrides.bulkImportMode ?? false,
sourceManagerMode: false,
panelView: creatureId
? { mode: "creature" as const, creatureId }
: { mode: "closed" as const },
showCreature: vi.fn(),
updateCreature: vi.fn(),
showBulkImport: vi.fn(),
showSourceManager: vi.fn(),
dismissPanel: onDismiss,
toggleCollapse: onToggleCollapse,
togglePin: onPin,
unpin: onUnpin,
} as ReturnType<typeof useSidePanelContext>);
mockUseBestiaryContext.mockReturnValue({
getCreature: (id: CreatureId) => (id === creatureId ? creature : undefined),
isSourceCached: vi.fn().mockResolvedValue(true),
search: vi.fn().mockReturnValue([]),
isLoaded: true,
fetchAndCacheSource: vi.fn(),
uploadAndCacheSource: vi.fn(),
refreshCache: vi.fn(),
panelRole: "browse" as const,
isCollapsed: false,
onToggleCollapse: vi.fn(),
onPin: vi.fn(),
onUnpin: vi.fn(),
showPinButton: false,
side: "right" as const,
onDismiss: vi.fn(),
...overrides,
};
} as ReturnType<typeof useBestiaryContext>);
render(<StatBlockPanel {...props} />);
return props;
return { onToggleCollapse, onPin, onUnpin, onDismiss };
}
function renderPanel(overrides: PanelOverrides = {}) {
const callbacks = setupMocks(overrides);
const panelRole = overrides.panelRole ?? "browse";
const side = overrides.side ?? (panelRole === "pinned" ? "left" : "right");
render(<StatBlockPanel panelRole={panelRole} side={side} />);
return callbacks;
}
describe("Stat Block Panel Collapse/Expand and Pin", () => {
@@ -113,19 +159,19 @@ describe("Stat Block Panel Collapse/Expand and Pin", () => {
});
it("calls onToggleCollapse when collapse button is clicked", () => {
const props = renderPanel();
const callbacks = renderPanel();
fireEvent.click(
screen.getByRole("button", { name: "Collapse stat block panel" }),
);
expect(props.onToggleCollapse).toHaveBeenCalledTimes(1);
expect(callbacks.onToggleCollapse).toHaveBeenCalledTimes(1);
});
it("calls onToggleCollapse when collapsed tab is clicked", () => {
const props = renderPanel({ isCollapsed: true });
const callbacks = renderPanel({ isCollapsed: true });
fireEvent.click(
screen.getByRole("button", { name: "Expand stat block panel" }),
);
expect(props.onToggleCollapse).toHaveBeenCalledTimes(1);
expect(callbacks.onToggleCollapse).toHaveBeenCalledTimes(1);
});
it("applies translate-x class when collapsed (right side)", () => {
@@ -163,53 +209,58 @@ describe("Stat Block Panel Collapse/Expand and Pin", () => {
});
it("calls onDismiss when backdrop is clicked on mobile", () => {
const props = renderPanel();
const callbacks = renderPanel();
fireEvent.click(screen.getByRole("button", { name: "Close stat block" }));
expect(props.onDismiss).toHaveBeenCalledTimes(1);
expect(callbacks.onDismiss).toHaveBeenCalledTimes(1);
});
it("does not render pinned panel on mobile", () => {
const { container } = render(
<StatBlockPanel
creatureId={CREATURE_ID}
creature={CREATURE}
isSourceCached={vi.fn().mockResolvedValue(true)}
fetchAndCacheSource={vi.fn()}
uploadAndCacheSource={vi.fn()}
refreshCache={vi.fn()}
panelRole="pinned"
isCollapsed={false}
onToggleCollapse={vi.fn()}
onPin={vi.fn()}
onUnpin={vi.fn()}
showPinButton={false}
side="left"
onDismiss={vi.fn()}
/>,
(() => {
setupMocks({ panelRole: "pinned" });
return <StatBlockPanel panelRole="pinned" side="left" />;
})(),
);
expect(container.innerHTML).toBe("");
});
});
describe("US2: Pin and Unpin", () => {
it("shows pin button when showPinButton is true on desktop", () => {
renderPanel({ showPinButton: true });
it("shows pin button when isWideDesktop is true on desktop", () => {
setupMocks();
// Override to set isWideDesktop
const ctx = mockUseSidePanelContext.mock.results[0]?.value as ReturnType<
typeof useSidePanelContext
>;
mockUseSidePanelContext.mockReturnValue({
...ctx,
isWideDesktop: true,
});
render(<StatBlockPanel panelRole="browse" side="right" />);
expect(
screen.getByRole("button", { name: "Pin creature" }),
).toBeInTheDocument();
});
it("hides pin button when showPinButton is false", () => {
renderPanel({ showPinButton: false });
it("hides pin button when isWideDesktop is false", () => {
renderPanel();
expect(
screen.queryByRole("button", { name: "Pin creature" }),
).not.toBeInTheDocument();
});
it("calls onPin when pin button is clicked", () => {
const props = renderPanel({ showPinButton: true });
setupMocks();
const ctx = mockUseSidePanelContext.mock.results[0]?.value as ReturnType<
typeof useSidePanelContext
>;
mockUseSidePanelContext.mockReturnValue({
...ctx,
isWideDesktop: true,
});
render(<StatBlockPanel panelRole="browse" side="right" />);
fireEvent.click(screen.getByRole("button", { name: "Pin creature" }));
expect(props.onPin).toHaveBeenCalledTimes(1);
expect(ctx.togglePin).toHaveBeenCalledTimes(1);
});
it("shows unpin button for pinned role", () => {
@@ -220,9 +271,9 @@ describe("Stat Block Panel Collapse/Expand and Pin", () => {
});
it("calls onUnpin when unpin button is clicked", () => {
const props = renderPanel({ panelRole: "pinned", side: "left" });
const callbacks = renderPanel({ panelRole: "pinned", side: "left" });
fireEvent.click(screen.getByRole("button", { name: "Unpin creature" }));
expect(props.onUnpin).toHaveBeenCalledTimes(1);
expect(callbacks.onUnpin).toHaveBeenCalledTimes(1);
});
it("positions pinned panel on the left side", () => {
@@ -255,7 +306,7 @@ describe("Stat Block Panel Collapse/Expand and Pin", () => {
});
it("pinned panel is always expanded (no translate offset)", () => {
renderPanel({ panelRole: "pinned", side: "left", isCollapsed: false });
renderPanel({ panelRole: "pinned", side: "left" });
const unpinBtn = screen.getByRole("button", {
name: "Unpin creature",
});

View File

@@ -0,0 +1,31 @@
import type { ReactNode } from "react";
import {
BestiaryProvider,
BulkImportProvider,
EncounterProvider,
InitiativeRollsProvider,
PlayerCharactersProvider,
RulesEditionProvider,
SidePanelProvider,
ThemeProvider,
} from "../contexts/index.js";
export function AllProviders({ children }: { children: ReactNode }) {
return (
<ThemeProvider>
<RulesEditionProvider>
<EncounterProvider>
<BestiaryProvider>
<PlayerCharactersProvider>
<BulkImportProvider>
<SidePanelProvider>
<InitiativeRollsProvider>{children}</InitiativeRollsProvider>
</SidePanelProvider>
</BulkImportProvider>
</PlayerCharactersProvider>
</BestiaryProvider>
</EncounterProvider>
</RulesEditionProvider>
</ThemeProvider>
);
}

View File

@@ -0,0 +1,249 @@
import type { ExportBundle } from "@initiative/domain";
import { describe, expect, it } from "vitest";
import { validateImportBundle } from "../persistence/export-import.js";
function validBundle(): Record<string, unknown> {
return {
version: 1,
exportedAt: "2026-03-27T12:00:00.000Z",
encounter: {
combatants: [{ id: "c-1", name: "Goblin", initiative: 15 }],
activeIndex: 0,
roundNumber: 1,
},
undoStack: [],
redoStack: [],
playerCharacters: [],
};
}
describe("validateImportBundle", () => {
it("accepts a valid bundle", () => {
const result = validateImportBundle(validBundle());
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.version).toBe(1);
expect(bundle.encounter.combatants).toHaveLength(1);
expect(bundle.encounter.combatants[0].name).toBe("Goblin");
});
it("accepts a valid bundle with empty encounter", () => {
const input = {
...validBundle(),
encounter: { combatants: [], activeIndex: 0, roundNumber: 1 },
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.encounter.combatants).toHaveLength(0);
});
it("accepts a bundle with undo/redo stacks", () => {
const enc = {
combatants: [{ id: "c-1", name: "Orc" }],
activeIndex: 0,
roundNumber: 1,
};
const input = {
...validBundle(),
undoStack: [enc],
redoStack: [enc],
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.undoStack).toHaveLength(1);
expect(bundle.redoStack).toHaveLength(1);
});
it("accepts a bundle with player characters", () => {
const input = {
...validBundle(),
playerCharacters: [
{
id: "pc-1",
name: "Aria",
ac: 16,
maxHp: 45,
color: "blue",
icon: "sword",
},
],
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.playerCharacters).toHaveLength(1);
expect(bundle.playerCharacters[0].name).toBe("Aria");
});
it("rejects non-object input", () => {
expect(validateImportBundle(null)).toBe("Invalid file format");
expect(validateImportBundle(42)).toBe("Invalid file format");
expect(validateImportBundle("string")).toBe("Invalid file format");
expect(validateImportBundle([])).toBe("Invalid file format");
expect(validateImportBundle(undefined)).toBe("Invalid file format");
});
it("rejects missing version field", () => {
const input = validBundle();
delete input.version;
expect(validateImportBundle(input)).toBe("Invalid file format");
});
it("rejects version 0 or negative", () => {
expect(validateImportBundle({ ...validBundle(), version: 0 })).toBe(
"Invalid file format",
);
expect(validateImportBundle({ ...validBundle(), version: -1 })).toBe(
"Invalid file format",
);
});
it("rejects unknown version", () => {
expect(validateImportBundle({ ...validBundle(), version: 99 })).toBe(
"Invalid file format",
);
});
it("rejects missing encounter field", () => {
const input = validBundle();
delete input.encounter;
expect(validateImportBundle(input)).toBe("Invalid encounter data");
});
it("rejects invalid encounter data", () => {
expect(
validateImportBundle({ ...validBundle(), encounter: "not an object" }),
).toBe("Invalid encounter data");
});
it("rejects missing undoStack", () => {
const input = validBundle();
delete input.undoStack;
expect(validateImportBundle(input)).toBe("Invalid file format");
});
it("rejects missing redoStack", () => {
const input = validBundle();
delete input.redoStack;
expect(validateImportBundle(input)).toBe("Invalid file format");
});
it("rejects missing playerCharacters", () => {
const input = validBundle();
delete input.playerCharacters;
expect(validateImportBundle(input)).toBe("Invalid file format");
});
it("rejects non-string exportedAt", () => {
expect(validateImportBundle({ ...validBundle(), exportedAt: 12345 })).toBe(
"Invalid file format",
);
});
it("drops invalid entries from undo stack", () => {
const valid = {
combatants: [{ id: "c-1", name: "Orc" }],
activeIndex: 0,
roundNumber: 1,
};
const input = {
...validBundle(),
undoStack: [valid, "invalid", { bad: true }, valid],
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.undoStack).toHaveLength(2);
});
it("drops invalid player characters", () => {
const input = {
...validBundle(),
playerCharacters: [
{ id: "pc-1", name: "Valid", ac: 10, maxHp: 20 },
{ id: "", name: "Bad ID" },
"not an object",
{ id: "pc-3", name: "Also Valid", ac: 15, maxHp: 30 },
],
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.playerCharacters).toHaveLength(2);
});
it("rejects JSON array instead of object", () => {
expect(validateImportBundle([1, 2, 3])).toBe("Invalid file format");
});
it("rejects encounter that fails rehydration (missing combatant fields)", () => {
const input = {
...validBundle(),
encounter: {
combatants: [{ noId: true }],
activeIndex: 0,
roundNumber: 1,
},
};
expect(validateImportBundle(input)).toBe("Invalid encounter data");
});
it("strips invalid color/icon from player characters but keeps the character", () => {
const input = {
...validBundle(),
playerCharacters: [
{
id: "pc-1",
name: "Test",
ac: 10,
maxHp: 20,
color: "neon-pink",
icon: "bazooka",
},
],
};
const result = validateImportBundle(input);
// rehydrateCharacter rejects characters with invalid color/icon members
// that are not in the valid sets, so this character is dropped
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.playerCharacters).toHaveLength(0);
});
it("keeps player characters with valid optional color and icon", () => {
const input = {
...validBundle(),
playerCharacters: [
{
id: "pc-1",
name: "Aria",
ac: 16,
maxHp: 45,
color: "blue",
icon: "sword",
},
],
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.playerCharacters).toHaveLength(1);
expect(bundle.playerCharacters[0].color).toBe("blue");
expect(bundle.playerCharacters[0].icon).toBe("sword");
});
it("ignores unknown extra fields on the bundle", () => {
const input = {
...validBundle(),
unknownField: "should be ignored",
anotherExtra: 42,
};
const result = validateImportBundle(input);
expect(typeof result).toBe("object");
const bundle = result as ExportBundle;
expect(bundle.version).toBe(1);
expect("unknownField" in bundle).toBe(false);
});
});

View File

@@ -300,6 +300,44 @@ describe("normalizeBestiary", () => {
expect(creatures[0].proficiencyBonus).toBe(6);
});
it("normalizes pre-2024 {@atk mw} tags to full attack type text", () => {
const raw = {
monster: [
{
name: "Adult Black Dragon",
source: "MM",
size: ["H"],
type: "dragon",
ac: [19],
hp: { average: 195, formula: "17d12 + 85" },
speed: { walk: 40, fly: 80, swim: 40 },
str: 23,
dex: 14,
con: 21,
int: 14,
wis: 13,
cha: 17,
passive: 21,
cr: "14",
action: [
{
name: "Bite",
entries: [
"{@atk mw} {@hit 11} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage plus 4 ({@damage 1d8}) acid damage.",
],
},
],
},
],
};
const creatures = normalizeBestiary(raw);
const bite = creatures[0].actions?.[0];
expect(bite?.text).toContain("Melee Weapon Attack:");
expect(bite?.text).not.toContain("mw");
expect(bite?.text).not.toContain("{@");
});
it("handles fly speed with hover condition", () => {
const raw = {
monster: [

View File

@@ -50,6 +50,26 @@ describe("stripTags", () => {
expect(stripTags("{@atkr m,r}")).toBe("Melee or Ranged Attack Roll:");
});
it("strips {@atk mw} to Melee Weapon Attack:", () => {
expect(stripTags("{@atk mw}")).toBe("Melee Weapon Attack:");
});
it("strips {@atk rw} to Ranged Weapon Attack:", () => {
expect(stripTags("{@atk rw}")).toBe("Ranged Weapon Attack:");
});
it("strips {@atk ms} to Melee Spell Attack:", () => {
expect(stripTags("{@atk ms}")).toBe("Melee Spell Attack:");
});
it("strips {@atk rs} to Ranged Spell Attack:", () => {
expect(stripTags("{@atk rs}")).toBe("Ranged Spell Attack:");
});
it("strips {@atk mw,rw} to Melee or Ranged Weapon Attack:", () => {
expect(stripTags("{@atk mw,rw}")).toBe("Melee or Ranged Weapon Attack:");
});
it("strips {@recharge 5} to (Recharge 5-6)", () => {
expect(stripTags("{@recharge 5}")).toBe("(Recharge 5-6)");
});

View File

@@ -3,7 +3,7 @@ import { type IDBPDatabase, openDB } from "idb";
const DB_NAME = "initiative-bestiary";
const STORE_NAME = "sources";
const DB_VERSION = 1;
const DB_VERSION = 2;
export interface CachedSourceInfo {
readonly sourceCode: string;
@@ -32,12 +32,16 @@ async function getDb(): Promise<IDBPDatabase | null> {
try {
db = await openDB(DB_NAME, DB_VERSION, {
upgrade(database) {
if (!database.objectStoreNames.contains(STORE_NAME)) {
upgrade(database, oldVersion, _newVersion, transaction) {
if (oldVersion < 1) {
database.createObjectStore(STORE_NAME, {
keyPath: "sourceCode",
});
}
if (oldVersion < 2 && database.objectStoreNames.contains(STORE_NAME)) {
// Clear cached creatures to pick up improved tag processing
void transaction.objectStore(STORE_NAME).clear();
}
},
});
return db;

View File

@@ -14,6 +14,15 @@ const ATKR_MAP: Record<string, string> = {
"r,m": "Melee or Ranged Attack Roll:",
};
const ATK_MAP: Record<string, string> = {
mw: "Melee Weapon Attack:",
rw: "Ranged Weapon Attack:",
ms: "Melee Spell Attack:",
rs: "Ranged Spell Attack:",
"mw,rw": "Melee or Ranged Weapon Attack:",
"rw,mw": "Melee or Ranged Weapon Attack:",
};
/**
* Strips 5etools {@tag ...} markup from text, converting to plain readable text.
*
@@ -51,11 +60,16 @@ export function stripTags(text: string): string {
// {@hit N} → "+N"
result = result.replaceAll(/\{@hit\s+(\d+)\}/g, "+$1");
// {@atkr type} → mapped attack roll text
// {@atkr type} → mapped attack roll text (2024 rules)
result = result.replaceAll(/\{@atkr\s+([^}]+)\}/g, (_, type: string) => {
return ATKR_MAP[type.trim()] ?? "Attack Roll:";
});
// {@atk type} → mapped attack type text (pre-2024 data)
result = result.replaceAll(/\{@atk\s+([^}]+)\}/g, (_, type: string) => {
return ATK_MAP[type.trim()] ?? "Attack:";
});
// {@actSave ability} → "Ability saving throw"
result = result.replaceAll(
/\{@actSave\s+([^}]+)\}/g,

View File

@@ -3,21 +3,61 @@ import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { ActionBar } from "../action-bar";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { ActionBar } from "../action-bar.js";
// Mock persistence — no localStorage interaction
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: () => null,
saveEncounter: () => {},
}));
vi.mock("../../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: () => [],
savePlayerCharacters: () => {},
}));
// Mock bestiary — no IndexedDB or JSON index
vi.mock("../../adapters/bestiary-cache.js", () => ({
loadAllCachedCreatures: () => Promise.resolve(new Map()),
isSourceCached: () => Promise.resolve(false),
cacheSource: () => Promise.resolve(),
getCachedSources: () => Promise.resolve([]),
clearSource: () => Promise.resolve(),
clearAll: () => Promise.resolve(),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
// DOM API stubs — jsdom doesn't implement these
beforeAll(() => {
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
polyfillDialog();
});
afterEach(cleanup);
const defaultProps = {
onAddCombatant: vi.fn(),
onAddFromBestiary: vi.fn(),
bestiarySearch: () => [],
bestiaryLoaded: false,
};
function renderBar(overrides: Partial<Parameters<typeof ActionBar>[0]> = {}) {
const props = { ...defaultProps, ...overrides };
return render(<ActionBar {...props} />);
function renderBar(props: Partial<Parameters<typeof ActionBar>[0]> = {}) {
return render(<ActionBar {...props} />, { wrapper: AllProviders });
}
describe("ActionBar", () => {
@@ -26,26 +66,26 @@ describe("ActionBar", () => {
expect(screen.getByPlaceholderText("+ Add combatants")).toBeInTheDocument();
});
it("submitting with a name calls onAddCombatant", async () => {
it("submitting with a name adds a combatant", async () => {
const user = userEvent.setup();
const onAddCombatant = vi.fn();
renderBar({ onAddCombatant });
renderBar();
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Goblin");
// The Add button appears when name >= 2 chars and no suggestions
const addButton = screen.getByRole("button", { name: "Add" });
await user.click(addButton);
expect(onAddCombatant).toHaveBeenCalledWith("Goblin", undefined);
// Input is cleared after adding (context handles the state)
expect(input).toHaveValue("");
});
it("submitting with empty name does nothing", async () => {
const user = userEvent.setup();
const onAddCombatant = vi.fn();
renderBar({ onAddCombatant });
renderBar();
// Submit the form directly (Enter on empty input)
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "{Enter}");
expect(onAddCombatant).not.toHaveBeenCalled();
// Input stays empty, no error
expect(input).toHaveValue("");
});
it("shows custom fields (Init, AC, MaxHP) when name >= 2 chars and no bestiary suggestions", async () => {
@@ -66,23 +106,75 @@ describe("ActionBar", () => {
expect(screen.getByRole("button", { name: "Add" })).toBeInTheDocument();
});
it("shows roll all initiative button when showRollAllInitiative is true", () => {
const onRollAllInitiative = vi.fn();
renderBar({ showRollAllInitiative: true, onRollAllInitiative });
it("does not show roll all initiative button when no creature combatants", () => {
renderBar();
expect(
screen.getByRole("button", { name: "Roll all initiative" }),
screen.queryByRole("button", { name: "Roll all initiative" }),
).not.toBeInTheDocument();
});
it("shows overflow menu items", () => {
renderBar({ onManagePlayers: vi.fn() });
// The overflow menu should be present (it contains Player Characters etc.)
expect(
screen.getByRole("button", { name: "More actions" }),
).toBeInTheDocument();
});
it("roll all initiative button is disabled when rollAllInitiativeDisabled is true", () => {
const onRollAllInitiative = vi.fn();
renderBar({
showRollAllInitiative: true,
onRollAllInitiative,
rollAllInitiativeDisabled: true,
});
it("opens export method dialog via overflow menu", async () => {
const user = userEvent.setup();
renderBar();
await user.click(screen.getByRole("button", { name: "More actions" }));
// Click the menu item
const items = screen.getAllByText("Export Encounter");
await user.click(items[0]);
// Dialog should now be open — it renders a second "Export Encounter" as heading
expect(
screen.getByRole("button", { name: "Roll all initiative" }),
).toBeDisabled();
screen.getAllByText("Export Encounter").length,
).toBeGreaterThanOrEqual(1);
});
it("opens import method dialog via overflow menu", async () => {
const user = userEvent.setup();
renderBar();
await user.click(screen.getByRole("button", { name: "More actions" }));
const items = screen.getAllByText("Import Encounter");
await user.click(items[0]);
expect(
screen.getAllByText("Import Encounter").length,
).toBeGreaterThanOrEqual(1);
});
it("calls onManagePlayers from overflow menu", async () => {
const onManagePlayers = vi.fn();
const user = userEvent.setup();
renderBar({ onManagePlayers });
await user.click(screen.getByRole("button", { name: "More actions" }));
await user.click(screen.getByText("Player Characters"));
expect(onManagePlayers).toHaveBeenCalledOnce();
});
it("calls onOpenSettings from overflow menu", async () => {
const onOpenSettings = vi.fn();
const user = userEvent.setup();
renderBar({ onOpenSettings });
await user.click(screen.getByRole("button", { name: "More actions" }));
await user.click(screen.getByText("Settings"));
expect(onOpenSettings).toHaveBeenCalledOnce();
});
it("submits custom stats with combatant", async () => {
const user = userEvent.setup();
renderBar();
const input = screen.getByPlaceholderText("+ Add combatants");
await user.type(input, "Fighter");
const initInput = screen.getByPlaceholderText("Init");
const acInput = screen.getByPlaceholderText("AC");
const hpInput = screen.getByPlaceholderText("MaxHP");
await user.type(initInput, "15");
await user.type(acInput, "18");
await user.type(hpInput, "45");
await user.click(screen.getByRole("button", { name: "Add" }));
expect(input).toHaveValue("");
});
});

View File

@@ -0,0 +1,146 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { BulkImportPrompt } from "../bulk-import-prompt.js";
const THREE_SOURCES_REGEX = /3 sources/;
const GITHUB_URL_REGEX = /raw\.githubusercontent/;
const LOADING_PROGRESS_REGEX = /Loading sources\.\.\. 4\/10/;
const SEVEN_OF_TEN_REGEX = /7\/10 sources/;
const THREE_FAILED_REGEX = /3 failed/;
afterEach(cleanup);
const mockFetchAndCacheSource = vi.fn();
const mockIsSourceCached = vi.fn().mockResolvedValue(false);
const mockRefreshCache = vi.fn();
const mockStartImport = vi.fn();
const mockReset = vi.fn();
const mockDismissPanel = vi.fn();
let mockImportState = {
status: "idle" as string,
total: 0,
completed: 0,
failed: 0,
};
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: () => ({
fetchAndCacheSource: mockFetchAndCacheSource,
isSourceCached: mockIsSourceCached,
refreshCache: mockRefreshCache,
}),
}));
vi.mock("../../contexts/bulk-import-context.js", () => ({
useBulkImportContext: () => ({
state: mockImportState,
startImport: mockStartImport,
reset: mockReset,
}),
}));
vi.mock("../../contexts/side-panel-context.js", () => ({
useSidePanelContext: () => ({
dismissPanel: mockDismissPanel,
}),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
}));
describe("BulkImportPrompt", () => {
afterEach(() => {
vi.clearAllMocks();
mockImportState = { status: "idle", total: 0, completed: 0, failed: 0 };
});
it("idle: shows base URL input, source count, Load All button", () => {
render(<BulkImportPrompt />);
expect(screen.getByText(THREE_SOURCES_REGEX)).toBeInTheDocument();
expect(screen.getByDisplayValue(GITHUB_URL_REGEX)).toBeInTheDocument();
expect(
screen.getByRole("button", { name: "Load All" }),
).toBeInTheDocument();
});
it("idle: clearing URL disables the button", async () => {
const user = userEvent.setup();
render(<BulkImportPrompt />);
const input = screen.getByDisplayValue(GITHUB_URL_REGEX);
await user.clear(input);
expect(screen.getByRole("button", { name: "Load All" })).toBeDisabled();
});
it("idle: clicking Load All calls startImport with URL", async () => {
const user = userEvent.setup();
render(<BulkImportPrompt />);
await user.click(screen.getByRole("button", { name: "Load All" }));
expect(mockStartImport).toHaveBeenCalledWith(
expect.stringContaining("raw.githubusercontent"),
mockFetchAndCacheSource,
mockIsSourceCached,
mockRefreshCache,
);
});
it("loading: shows progress text and progress bar", () => {
mockImportState = {
status: "loading",
total: 10,
completed: 3,
failed: 1,
};
render(<BulkImportPrompt />);
expect(screen.getByText(LOADING_PROGRESS_REGEX)).toBeInTheDocument();
});
it("complete: shows success message and Done button", () => {
mockImportState = {
status: "complete",
total: 10,
completed: 10,
failed: 0,
};
render(<BulkImportPrompt />);
expect(screen.getByText("All sources loaded")).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Done" })).toBeInTheDocument();
});
it("complete: Done calls dismissPanel and reset", async () => {
mockImportState = {
status: "complete",
total: 10,
completed: 10,
failed: 0,
};
const user = userEvent.setup();
render(<BulkImportPrompt />);
await user.click(screen.getByRole("button", { name: "Done" }));
expect(mockDismissPanel).toHaveBeenCalled();
expect(mockReset).toHaveBeenCalled();
});
it("partial-failure: shows loaded/failed counts", () => {
mockImportState = {
status: "partial-failure",
total: 10,
completed: 7,
failed: 3,
};
render(<BulkImportPrompt />);
expect(screen.getByText(SEVEN_OF_TEN_REGEX)).toBeInTheDocument();
expect(screen.getByText(THREE_FAILED_REGEX)).toBeInTheDocument();
});
});

View File

@@ -0,0 +1,56 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { VALID_PLAYER_COLORS } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
afterEach(cleanup);
import { ColorPalette } from "../color-palette.js";
describe("ColorPalette", () => {
it("renders a button for each valid color", () => {
render(<ColorPalette value="" onChange={() => {}} />);
const buttons = screen.getAllByRole("button");
expect(buttons).toHaveLength(VALID_PLAYER_COLORS.size);
});
it("each button has an aria-label matching the color name", () => {
render(<ColorPalette value="" onChange={() => {}} />);
for (const color of VALID_PLAYER_COLORS) {
expect(screen.getByRole("button", { name: color })).toBeInTheDocument();
}
});
it("clicking a color calls onChange with that color", async () => {
const user = userEvent.setup();
const onChange = vi.fn();
render(<ColorPalette value="" onChange={onChange} />);
await user.click(screen.getByRole("button", { name: "blue" }));
expect(onChange).toHaveBeenCalledWith("blue");
});
it("clicking the selected color deselects it", async () => {
const user = userEvent.setup();
const onChange = vi.fn();
render(<ColorPalette value="red" onChange={onChange} />);
await user.click(screen.getByRole("button", { name: "red" }));
expect(onChange).toHaveBeenCalledWith("");
});
it("selected color has ring styling", () => {
render(<ColorPalette value="green" onChange={() => {}} />);
const selected = screen.getByRole("button", { name: "green" });
expect(selected.className).toContain("ring-2");
});
it("non-selected colors do not have ring styling", () => {
render(<ColorPalette value="green" onChange={() => {}} />);
const other = screen.getByRole("button", { name: "blue" });
expect(other.className).not.toContain("ring-2");
});
});

View File

@@ -1,33 +1,69 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { combatantId } from "@initiative/domain";
import { type CreatureId, combatantId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { CombatantRow } from "../combatant-row";
import { PLAYER_COLOR_HEX } from "../player-icon-map";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { AllProviders } from "../../__tests__/test-providers.js";
import { CombatantRow } from "../combatant-row.js";
import { PLAYER_COLOR_HEX } from "../player-icon-map.js";
const TEMP_HP_REGEX = /^\+\d/;
const CURRENT_HP_7_REGEX = /Current HP: 7/;
const CURRENT_HP_REGEX = /Current HP/;
// Mock persistence — no localStorage interaction
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: () => null,
saveEncounter: () => {},
}));
vi.mock("../../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: () => [],
savePlayerCharacters: () => {},
}));
// Mock bestiary — no IndexedDB or JSON index
vi.mock("../../adapters/bestiary-cache.js", () => ({
loadAllCachedCreatures: () => Promise.resolve(new Map()),
isSourceCached: () => Promise.resolve(false),
cacheSource: () => Promise.resolve(),
getCachedSources: () => Promise.resolve([]),
clearSource: () => Promise.resolve(),
clearAll: () => Promise.resolve(),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
// DOM API stubs
beforeAll(() => {
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
});
afterEach(cleanup);
const defaultProps = {
onRename: vi.fn(),
onSetInitiative: vi.fn(),
onRemove: vi.fn(),
onSetHp: vi.fn(),
onAdjustHp: vi.fn(),
onSetAc: vi.fn(),
onToggleCondition: vi.fn(),
onToggleConcentration: vi.fn(),
};
function renderRow(
overrides: Partial<{
combatant: Parameters<typeof CombatantRow>[0]["combatant"];
isActive: boolean;
onRollInitiative: (id: ReturnType<typeof combatantId>) => void;
onRemove: (id: ReturnType<typeof combatantId>) => void;
onShowStatBlock: () => void;
}> = {},
) {
const combatant = overrides.combatant ?? {
@@ -38,15 +74,13 @@ function renderRow(
currentHp: 10,
ac: 13,
};
const props = {
...defaultProps,
combatant,
isActive: overrides.isActive ?? false,
onRollInitiative: overrides.onRollInitiative,
onShowStatBlock: overrides.onShowStatBlock,
onRemove: overrides.onRemove ?? defaultProps.onRemove,
};
return render(<CombatantRow {...props} />);
return render(
<CombatantRow
combatant={combatant}
isActive={overrides.isActive ?? false}
/>,
{ wrapper: AllProviders },
);
}
describe("CombatantRow", () => {
@@ -75,7 +109,7 @@ describe("CombatantRow", () => {
it("active combatant gets active border styling", () => {
const { container } = renderRow({ isActive: true });
const row = container.firstElementChild;
expect(row?.className).toContain("border-l-accent");
expect(row?.className).toContain("border-active-row-border");
});
it("unconscious combatant (currentHp === 0) gets dimmed styling", () => {
@@ -93,14 +127,14 @@ describe("CombatantRow", () => {
expect(nameContainer).not.toBeNull();
});
it("shows '--' for current HP when no maxHp is set", () => {
it("shows 'Max' placeholder when no maxHp is set", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
},
});
expect(screen.getByLabelText("No HP set")).toBeInTheDocument();
expect(screen.getByText("Max")).toBeInTheDocument();
});
it("shows concentration icon when isConcentrating is true", () => {
@@ -132,10 +166,9 @@ describe("CombatantRow", () => {
expect(svgIcon).toHaveStyle({ color: PLAYER_COLOR_HEX.red });
});
it("remove button calls onRemove after confirmation", async () => {
it("remove button removes after confirmation", async () => {
const user = userEvent.setup();
const onRemove = vi.fn();
renderRow({ onRemove });
renderRow();
const removeBtn = screen.getByRole("button", {
name: "Remove combatant",
});
@@ -146,19 +179,290 @@ describe("CombatantRow", () => {
name: "Confirm remove combatant",
});
await user.click(confirmBtn);
expect(onRemove).toHaveBeenCalledWith(combatantId("1"));
// After confirming, the button returns to its initial state
expect(
screen.queryByRole("button", { name: "Confirm remove combatant" }),
).not.toBeInTheDocument();
});
it("shows d20 roll button when initiative is undefined and onRollInitiative is provided", () => {
it("shows d20 roll button when initiative is undefined and combatant has creatureId", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
creatureId: "srd:goblin" as CreatureId,
},
onRollInitiative: vi.fn(),
});
expect(
screen.getByRole("button", { name: "Roll initiative" }),
).toBeInTheDocument();
});
describe("concentration pulse", () => {
it("pulses when currentHp drops on a concentrating combatant", () => {
const combatant = {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
isConcentrating: true,
};
const { rerender, container } = renderRow({ combatant });
rerender(
<CombatantRow
combatant={{ ...combatant, currentHp: 10 }}
isActive={false}
/>,
);
const row = container.firstElementChild;
expect(row?.className).toContain("animate-concentration-pulse");
});
it("does not pulse when not concentrating", () => {
const combatant = {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
isConcentrating: false,
};
const { rerender, container } = renderRow({ combatant });
rerender(
<CombatantRow
combatant={{ ...combatant, currentHp: 10 }}
isActive={false}
/>,
);
const row = container.firstElementChild;
expect(row?.className).not.toContain("animate-concentration-pulse");
});
it("pulses when temp HP absorbs all damage on a concentrating combatant", () => {
const combatant = {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
tempHp: 8,
isConcentrating: true,
};
const { rerender, container } = renderRow({ combatant });
// Temp HP absorbs all damage, currentHp unchanged
rerender(
<CombatantRow
combatant={{ ...combatant, tempHp: 3 }}
isActive={false}
/>,
);
const row = container.firstElementChild;
expect(row?.className).toContain("animate-concentration-pulse");
});
});
describe("inline name editing", () => {
it("click rename → type new name → blur commits rename", async () => {
const user = userEvent.setup();
renderRow();
await user.click(screen.getByRole("button", { name: "Rename" }));
const input = screen.getByDisplayValue("Goblin");
await user.clear(input);
await user.type(input, "Hobgoblin");
await user.tab(); // blur
// The input should be gone, name committed
expect(screen.queryByDisplayValue("Hobgoblin")).not.toBeInTheDocument();
});
it("Escape cancels without renaming", async () => {
const user = userEvent.setup();
renderRow();
await user.click(screen.getByRole("button", { name: "Rename" }));
const input = screen.getByDisplayValue("Goblin");
await user.clear(input);
await user.type(input, "Changed");
await user.keyboard("{Escape}");
// Should revert to showing the original name
expect(screen.getByText("Goblin")).toBeInTheDocument();
});
});
describe("inline AC editing", () => {
it("click AC → type value → Enter commits", async () => {
const user = userEvent.setup();
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
ac: 13,
},
});
// Click the AC shield button
const acButton = screen.getByText("13").closest("button");
expect(acButton).not.toBeNull();
await user.click(acButton as HTMLElement);
const input = screen.getByDisplayValue("13");
await user.clear(input);
await user.type(input, "16");
await user.keyboard("{Enter}");
expect(screen.queryByDisplayValue("16")).not.toBeInTheDocument();
});
});
describe("inline max HP editing", () => {
it("click max HP → type value → blur commits", async () => {
const user = userEvent.setup();
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 10,
currentHp: 10,
},
});
// The max HP button shows "10" as muted text
const maxHpButton = screen
.getAllByText("10")
.find(
(el) => el.closest("button") && el.className.includes("text-muted"),
);
expect(maxHpButton).toBeDefined();
const maxHpBtn = (maxHpButton as HTMLElement).closest("button");
expect(maxHpBtn).not.toBeNull();
await user.click(maxHpBtn as HTMLElement);
const input = screen.getByDisplayValue("10");
await user.clear(input);
await user.type(input, "25");
await user.tab();
expect(screen.queryByDisplayValue("25")).not.toBeInTheDocument();
});
});
describe("inline initiative editing", () => {
it("click initiative → type value → Enter commits", async () => {
const user = userEvent.setup();
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
initiative: 15,
},
});
await user.click(screen.getByText("15"));
const input = screen.getByDisplayValue("15");
await user.clear(input);
await user.type(input, "20");
await user.keyboard("{Enter}");
expect(screen.queryByDisplayValue("20")).not.toBeInTheDocument();
});
it("clearing initiative and pressing Enter commits the edit", async () => {
const user = userEvent.setup();
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
initiative: 15,
},
});
await user.click(screen.getByText("15"));
const input = screen.getByDisplayValue("15");
await user.clear(input);
await user.keyboard("{Enter}");
// Input should be dismissed (editing mode exited)
expect(screen.queryByRole("textbox")).not.toBeInTheDocument();
});
});
describe("HP popover", () => {
it("clicking current HP opens the HP adjust popover", async () => {
const user = userEvent.setup();
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 10,
currentHp: 7,
},
});
const hpButton = screen.getByLabelText(CURRENT_HP_7_REGEX);
await user.click(hpButton);
// The popover should appear with damage/heal controls
expect(
screen.getByRole("button", { name: "Apply damage" }),
).toBeInTheDocument();
expect(
screen.getByRole("button", { name: "Apply healing" }),
).toBeInTheDocument();
});
it("HP section is absent when maxHp is undefined", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
},
});
expect(screen.queryByLabelText(CURRENT_HP_REGEX)).not.toBeInTheDocument();
});
});
describe("condition picker", () => {
it("clicking Add condition button opens the picker", async () => {
const user = userEvent.setup();
renderRow();
const addButton = screen.getByRole("button", {
name: "Add condition",
});
await user.click(addButton);
// Condition picker should render with condition options
expect(screen.getByText("Blinded")).toBeInTheDocument();
});
});
describe("temp HP display", () => {
it("shows +N when combatant has temp HP", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
tempHp: 5,
},
});
expect(screen.getByText("+5")).toBeInTheDocument();
});
it("does not show +N when combatant has no temp HP", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
},
});
expect(screen.queryByText(TEMP_HP_REGEX)).not.toBeInTheDocument();
});
it("temp HP display uses cyan color", () => {
renderRow({
combatant: {
id: combatantId("1"),
name: "Goblin",
maxHp: 20,
currentHp: 15,
tempHp: 8,
},
});
const tempHpEl = screen.getByText("+8");
expect(tempHpEl.className).toContain("text-cyan-400");
});
});
});

View File

@@ -4,7 +4,9 @@ import "@testing-library/jest-dom/vitest";
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { createRef, type RefObject } from "react";
import { afterEach, describe, expect, it, vi } from "vitest";
import { RulesEditionProvider } from "../../contexts/index.js";
import { ConditionPicker } from "../condition-picker";
afterEach(cleanup);
@@ -18,12 +20,19 @@ function renderPicker(
) {
const onToggle = overrides.onToggle ?? vi.fn();
const onClose = overrides.onClose ?? vi.fn();
const anchorRef = createRef<HTMLElement>() as RefObject<HTMLElement>;
const anchor = document.createElement("div");
document.body.appendChild(anchor);
(anchorRef as { current: HTMLElement }).current = anchor;
const result = render(
<RulesEditionProvider>
<ConditionPicker
anchorRef={anchorRef}
activeConditions={overrides.activeConditions ?? []}
onToggle={onToggle}
onClose={onClose}
/>,
/>
</RulesEditionProvider>,
);
return { ...result, onToggle, onClose };
}

View File

@@ -0,0 +1,87 @@
// @vitest-environment jsdom
import type { ConditionId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { ConditionTags } from "../condition-tags.js";
vi.mock("../../contexts/rules-edition-context.js", () => ({
useRulesEditionContext: () => ({ edition: "5.5e" }),
}));
afterEach(cleanup);
describe("ConditionTags", () => {
it("renders nothing when conditions is undefined", () => {
const { container } = render(
<ConditionTags
conditions={undefined}
onRemove={() => {}}
onOpenPicker={() => {}}
/>,
);
// Only the add button should be present
expect(container.querySelectorAll("button")).toHaveLength(1);
});
it("renders a button per condition", () => {
const conditions: ConditionId[] = ["blinded", "prone"];
render(
<ConditionTags
conditions={conditions}
onRemove={() => {}}
onOpenPicker={() => {}}
/>,
);
expect(
screen.getByRole("button", { name: "Remove Blinded" }),
).toBeDefined();
expect(screen.getByRole("button", { name: "Remove Prone" })).toBeDefined();
});
it("calls onRemove with condition id when clicked", async () => {
const onRemove = vi.fn();
render(
<ConditionTags
conditions={["blinded"] as ConditionId[]}
onRemove={onRemove}
onOpenPicker={() => {}}
/>,
);
await userEvent.click(
screen.getByRole("button", { name: "Remove Blinded" }),
);
expect(onRemove).toHaveBeenCalledWith("blinded");
});
it("calls onOpenPicker when add button is clicked", async () => {
const onOpenPicker = vi.fn();
render(
<ConditionTags
conditions={[]}
onRemove={() => {}}
onOpenPicker={onOpenPicker}
/>,
);
await userEvent.click(
screen.getByRole("button", { name: "Add condition" }),
);
expect(onOpenPicker).toHaveBeenCalledOnce();
});
it("renders empty conditions array without errors", () => {
render(
<ConditionTags
conditions={[]}
onRemove={() => {}}
onOpenPicker={() => {}}
/>,
);
// Only add button
expect(screen.getByRole("button", { name: "Add condition" })).toBeDefined();
});
});

View File

@@ -0,0 +1,165 @@
// @vitest-environment jsdom
import type { PlayerCharacter } from "@initiative/domain";
import { playerCharacterId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { CreatePlayerModal } from "../create-player-modal.js";
beforeAll(() => {
polyfillDialog();
});
afterEach(cleanup);
function renderModal(
overrides: Partial<Parameters<typeof CreatePlayerModal>[0]> = {},
) {
const defaults = {
open: true,
onClose: vi.fn(),
onSave: vi.fn(),
};
const props = { ...defaults, ...overrides };
return { ...render(<CreatePlayerModal {...props} />), ...props };
}
describe("CreatePlayerModal", () => {
it("renders create form with defaults", () => {
renderModal();
expect(screen.getByText("Create Player")).toBeDefined();
expect(screen.getByLabelText("Name")).toBeDefined();
expect(screen.getByLabelText("AC")).toBeDefined();
expect(screen.getByLabelText("Max HP")).toBeDefined();
expect(screen.getByLabelText("Level")).toBeDefined();
expect(screen.getByRole("button", { name: "Create" })).toBeDefined();
});
it("renders edit form when playerCharacter is provided", () => {
const pc: PlayerCharacter = {
id: playerCharacterId("pc-1"),
name: "Gandalf",
ac: 15,
maxHp: 40,
color: "blue",
icon: "wand",
level: 10,
};
renderModal({ playerCharacter: pc });
expect(screen.getByText("Edit Player")).toBeDefined();
expect(screen.getByLabelText("Name")).toHaveProperty("value", "Gandalf");
expect(screen.getByLabelText("AC")).toHaveProperty("value", "15");
expect(screen.getByLabelText("Max HP")).toHaveProperty("value", "40");
expect(screen.getByLabelText("Level")).toHaveProperty("value", "10");
expect(screen.getByRole("button", { name: "Save" })).toBeDefined();
});
it("calls onSave with valid data", async () => {
const { onSave, onClose } = renderModal();
const user = userEvent.setup();
await user.type(screen.getByLabelText("Name"), "Aria");
await user.clear(screen.getByLabelText("AC"));
await user.type(screen.getByLabelText("AC"), "16");
await user.clear(screen.getByLabelText("Max HP"));
await user.type(screen.getByLabelText("Max HP"), "30");
await user.type(screen.getByLabelText("Level"), "5");
await user.click(screen.getByRole("button", { name: "Create" }));
expect(onSave).toHaveBeenCalledWith(
"Aria",
16,
30,
undefined,
undefined,
5,
);
expect(onClose).toHaveBeenCalled();
});
it("shows error for empty name", async () => {
const { onSave } = renderModal();
const user = userEvent.setup();
await user.click(screen.getByRole("button", { name: "Create" }));
expect(screen.getByText("Name is required")).toBeDefined();
expect(onSave).not.toHaveBeenCalled();
});
it("shows error for invalid AC", async () => {
const { onSave } = renderModal();
const user = userEvent.setup();
await user.type(screen.getByLabelText("Name"), "Test");
await user.clear(screen.getByLabelText("AC"));
await user.type(screen.getByLabelText("AC"), "abc");
await user.click(screen.getByRole("button", { name: "Create" }));
expect(screen.getByText("AC must be a non-negative number")).toBeDefined();
expect(onSave).not.toHaveBeenCalled();
});
it("shows error for invalid Max HP", async () => {
const { onSave } = renderModal();
const user = userEvent.setup();
await user.type(screen.getByLabelText("Name"), "Test");
await user.clear(screen.getByLabelText("Max HP"));
await user.type(screen.getByLabelText("Max HP"), "0");
await user.click(screen.getByRole("button", { name: "Create" }));
expect(screen.getByText("Max HP must be at least 1")).toBeDefined();
expect(onSave).not.toHaveBeenCalled();
});
it("shows error for invalid level", async () => {
const { onSave } = renderModal();
const user = userEvent.setup();
await user.type(screen.getByLabelText("Name"), "Test");
await user.type(screen.getByLabelText("Level"), "25");
await user.click(screen.getByRole("button", { name: "Create" }));
expect(screen.getByText("Level must be between 1 and 20")).toBeDefined();
expect(onSave).not.toHaveBeenCalled();
});
it("clears error when name is edited", async () => {
renderModal();
const user = userEvent.setup();
await user.click(screen.getByRole("button", { name: "Create" }));
expect(screen.getByText("Name is required")).toBeDefined();
await user.type(screen.getByLabelText("Name"), "A");
expect(screen.queryByText("Name is required")).toBeNull();
});
it("calls onClose when cancel is clicked", async () => {
const { onClose } = renderModal();
const user = userEvent.setup();
await user.click(screen.getByRole("button", { name: "Cancel" }));
expect(onClose).toHaveBeenCalledOnce();
});
it("omits level when field is empty", async () => {
const { onSave } = renderModal();
const user = userEvent.setup();
await user.type(screen.getByLabelText("Name"), "Aria");
await user.click(screen.getByRole("button", { name: "Create" }));
expect(onSave).toHaveBeenCalledWith(
"Aria",
10,
10,
undefined,
undefined,
undefined,
);
});
});

View File

@@ -0,0 +1,63 @@
// @vitest-environment jsdom
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { Dialog, DialogHeader } from "../ui/dialog.js";
beforeAll(() => {
polyfillDialog();
});
afterEach(cleanup);
describe("Dialog", () => {
it("opens when open=true", () => {
render(
<Dialog open={true} onClose={() => {}}>
Content
</Dialog>,
);
expect(screen.getByText("Content")).toBeDefined();
});
it("closes when open changes from true to false", () => {
const { rerender } = render(
<Dialog open={true} onClose={() => {}}>
Content
</Dialog>,
);
const dialog = document.querySelector("dialog");
expect(dialog?.hasAttribute("open")).toBe(true);
rerender(
<Dialog open={false} onClose={() => {}}>
Content
</Dialog>,
);
expect(dialog?.hasAttribute("open")).toBe(false);
});
it("calls onClose on cancel event", () => {
const onClose = vi.fn();
render(
<Dialog open={true} onClose={onClose}>
Content
</Dialog>,
);
const dialog = document.querySelector("dialog");
dialog?.dispatchEvent(new Event("cancel"));
expect(onClose).toHaveBeenCalledOnce();
});
});
describe("DialogHeader", () => {
it("renders title and close button", async () => {
const onClose = vi.fn();
render(<DialogHeader title="Test Title" onClose={onClose} />);
expect(screen.getByText("Test Title")).toBeDefined();
await userEvent.click(screen.getByRole("button"));
expect(onClose).toHaveBeenCalledOnce();
});
});

View File

@@ -0,0 +1,59 @@
// @vitest-environment jsdom
import type { DifficultyResult } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { DifficultyIndicator } from "../difficulty-indicator.js";
afterEach(cleanup);
function makeResult(tier: DifficultyResult["tier"]): DifficultyResult {
return {
tier,
totalMonsterXp: 100,
partyBudget: { low: 50, moderate: 100, high: 200 },
};
}
describe("DifficultyIndicator", () => {
it("renders 3 bars", () => {
const { container } = render(
<DifficultyIndicator result={makeResult("moderate")} />,
);
const bars = container.querySelectorAll("[class*='rounded-sm']");
expect(bars).toHaveLength(3);
});
it("shows 'Trivial encounter difficulty' label for trivial tier", () => {
render(<DifficultyIndicator result={makeResult("trivial")} />);
expect(
screen.getByRole("img", {
name: "Trivial encounter difficulty",
}),
).toBeDefined();
});
it("shows 'Low encounter difficulty' label for low tier", () => {
render(<DifficultyIndicator result={makeResult("low")} />);
expect(
screen.getByRole("img", { name: "Low encounter difficulty" }),
).toBeDefined();
});
it("shows 'Moderate encounter difficulty' label for moderate tier", () => {
render(<DifficultyIndicator result={makeResult("moderate")} />);
expect(
screen.getByRole("img", {
name: "Moderate encounter difficulty",
}),
).toBeDefined();
});
it("shows 'High encounter difficulty' label for high tier", () => {
render(<DifficultyIndicator result={makeResult("high")} />);
expect(
screen.getByRole("img", {
name: "High encounter difficulty",
}),
).toBeDefined();
});
});

View File

@@ -0,0 +1,86 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen, waitFor } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { ExportMethodDialog } from "../export-method-dialog.js";
afterEach(cleanup);
beforeAll(() => {
polyfillDialog();
});
function renderDialog(open = true) {
const onDownload = vi.fn();
const onCopyToClipboard = vi.fn();
const onClose = vi.fn();
const result = render(
<ExportMethodDialog
open={open}
onDownload={onDownload}
onCopyToClipboard={onCopyToClipboard}
onClose={onClose}
/>,
);
return { ...result, onDownload, onCopyToClipboard, onClose };
}
describe("ExportMethodDialog", () => {
it("renders filename input and unchecked history checkbox", () => {
renderDialog();
expect(
screen.getByPlaceholderText("Filename (optional)"),
).toBeInTheDocument();
const checkbox = screen.getByRole("checkbox");
expect(checkbox).not.toBeChecked();
});
it("download button calls onDownload with defaults", async () => {
const user = userEvent.setup();
const { onDownload } = renderDialog();
await user.click(screen.getByText("Download file"));
expect(onDownload).toHaveBeenCalledWith(false, "");
});
it("download with filename and history checked", async () => {
const user = userEvent.setup();
const { onDownload } = renderDialog();
await user.type(
screen.getByPlaceholderText("Filename (optional)"),
"my-encounter",
);
await user.click(screen.getByRole("checkbox"));
await user.click(screen.getByText("Download file"));
expect(onDownload).toHaveBeenCalledWith(true, "my-encounter");
});
it("copy to clipboard calls onCopyToClipboard and shows Copied", async () => {
const user = userEvent.setup();
const { onCopyToClipboard } = renderDialog();
await user.click(screen.getByText("Copy to clipboard"));
expect(onCopyToClipboard).toHaveBeenCalledWith(false);
expect(screen.getByText("Copied!")).toBeInTheDocument();
});
it("Copied! reverts after 2 seconds", async () => {
const user = userEvent.setup();
renderDialog();
await user.click(screen.getByText("Copy to clipboard"));
expect(screen.getByText("Copied!")).toBeInTheDocument();
await waitFor(
() => {
expect(screen.queryByText("Copied!")).not.toBeInTheDocument();
},
{ timeout: 3000 },
);
expect(screen.getByText("Copy to clipboard")).toBeInTheDocument();
});
});

View File

@@ -11,15 +11,21 @@ afterEach(cleanup);
function renderPopover(
overrides: Partial<{
onAdjust: (delta: number) => void;
onSetTempHp: (value: number) => void;
onClose: () => void;
}> = {},
) {
const onAdjust = overrides.onAdjust ?? vi.fn();
const onSetTempHp = overrides.onSetTempHp ?? vi.fn();
const onClose = overrides.onClose ?? vi.fn();
const result = render(
<HpAdjustPopover onAdjust={onAdjust} onClose={onClose} />,
<HpAdjustPopover
onAdjust={onAdjust}
onSetTempHp={onSetTempHp}
onClose={onClose}
/>,
);
return { ...result, onAdjust, onClose };
return { ...result, onAdjust, onSetTempHp, onClose };
}
describe("HpAdjustPopover", () => {
@@ -112,4 +118,31 @@ describe("HpAdjustPopover", () => {
await user.type(input, "12abc34");
expect(input).toHaveValue("1234");
});
describe("temp HP", () => {
it("shield button calls onSetTempHp with entered value and closes", async () => {
const user = userEvent.setup();
const { onSetTempHp, onClose } = renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "8");
await user.click(screen.getByRole("button", { name: "Set temp HP" }));
expect(onSetTempHp).toHaveBeenCalledWith(8);
expect(onClose).toHaveBeenCalled();
});
it("shield button is disabled when input is empty", () => {
renderPopover();
expect(
screen.getByRole("button", { name: "Set temp HP" }),
).toBeDisabled();
});
it("shield button is disabled when input is '0'", async () => {
const user = userEvent.setup();
renderPopover();
await user.type(screen.getByPlaceholderText("HP"), "0");
expect(
screen.getByRole("button", { name: "Set temp HP" }),
).toBeDisabled();
});
});
});

View File

@@ -0,0 +1,98 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { ImportMethodDialog } from "../import-method-dialog.js";
beforeAll(() => {
polyfillDialog();
});
afterEach(cleanup);
function renderDialog(open = true) {
const onSelectFile = vi.fn();
const onSubmitClipboard = vi.fn();
const onClose = vi.fn();
const result = render(
<ImportMethodDialog
open={open}
onSelectFile={onSelectFile}
onSubmitClipboard={onSubmitClipboard}
onClose={onClose}
/>,
);
return { ...result, onSelectFile, onSubmitClipboard, onClose };
}
describe("ImportMethodDialog", () => {
it("opens in pick mode with two method buttons", () => {
renderDialog();
expect(screen.getByText("From file")).toBeInTheDocument();
expect(screen.getByText("Paste content")).toBeInTheDocument();
});
it("From file button calls onSelectFile and closes", async () => {
const user = userEvent.setup();
const { onSelectFile, onClose } = renderDialog();
await user.click(screen.getByText("From file"));
expect(onSelectFile).toHaveBeenCalled();
expect(onClose).toHaveBeenCalled();
});
it("Paste content button switches to paste mode", async () => {
const user = userEvent.setup();
renderDialog();
await user.click(screen.getByText("Paste content"));
expect(
screen.getByPlaceholderText("Paste exported JSON here..."),
).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Import" })).toBeDisabled();
});
it("typing text enables Import button", async () => {
const user = userEvent.setup();
renderDialog();
await user.click(screen.getByText("Paste content"));
const textarea = screen.getByPlaceholderText("Paste exported JSON here...");
await user.type(textarea, "test-data");
expect(screen.getByRole("button", { name: "Import" })).not.toBeDisabled();
});
it("Import calls onSubmitClipboard with text and closes", async () => {
const user = userEvent.setup();
const { onSubmitClipboard, onClose } = renderDialog();
await user.click(screen.getByText("Paste content"));
await user.type(
screen.getByPlaceholderText("Paste exported JSON here..."),
"some-json-content",
);
await user.click(screen.getByRole("button", { name: "Import" }));
expect(onSubmitClipboard).toHaveBeenCalledWith("some-json-content");
expect(onClose).toHaveBeenCalled();
});
it("Back button returns to pick mode and clears text", async () => {
const user = userEvent.setup();
renderDialog();
await user.click(screen.getByText("Paste content"));
await user.type(
screen.getByPlaceholderText("Paste exported JSON here..."),
"some text",
);
await user.click(screen.getByRole("button", { name: "Back" }));
expect(screen.getByText("From file")).toBeInTheDocument();
expect(
screen.queryByPlaceholderText("Paste exported JSON here..."),
).not.toBeInTheDocument();
});
});

View File

@@ -0,0 +1,89 @@
// @vitest-environment jsdom
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { Circle } from "lucide-react";
import { afterEach, describe, expect, it, vi } from "vitest";
import { OverflowMenu } from "../ui/overflow-menu.js";
afterEach(cleanup);
const items = [
{ icon: <Circle />, label: "Action A", onClick: vi.fn() },
{ icon: <Circle />, label: "Action B", onClick: vi.fn() },
];
describe("OverflowMenu", () => {
it("renders toggle button", () => {
render(<OverflowMenu items={items} />);
expect(screen.getByRole("button", { name: "More actions" })).toBeDefined();
});
it("does not show menu items when closed", () => {
render(<OverflowMenu items={items} />);
expect(screen.queryByText("Action A")).toBeNull();
});
it("shows menu items when toggled open", async () => {
render(<OverflowMenu items={items} />);
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
expect(screen.getByText("Action A")).toBeDefined();
expect(screen.getByText("Action B")).toBeDefined();
});
it("closes menu after clicking an item", async () => {
const onClick = vi.fn();
render(
<OverflowMenu items={[{ icon: <Circle />, label: "Do it", onClick }]} />,
);
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
await userEvent.click(screen.getByText("Do it"));
expect(onClick).toHaveBeenCalledOnce();
expect(screen.queryByText("Do it")).toBeNull();
});
it("keeps menu open when keepOpen is true", async () => {
const onClick = vi.fn();
render(
<OverflowMenu
items={[
{
icon: <Circle />,
label: "Stay",
onClick,
keepOpen: true,
},
]}
/>,
);
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
await userEvent.click(screen.getByText("Stay"));
expect(onClick).toHaveBeenCalledOnce();
expect(screen.getByText("Stay")).toBeDefined();
});
it("disables items when disabled is true", async () => {
const onClick = vi.fn();
render(
<OverflowMenu
items={[
{
icon: <Circle />,
label: "Nope",
onClick,
disabled: true,
},
]}
/>,
);
await userEvent.click(screen.getByRole("button", { name: "More actions" }));
const item = screen.getByText("Nope");
expect(item.closest("button")?.hasAttribute("disabled")).toBe(true);
});
});

View File

@@ -0,0 +1,134 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { act, cleanup, render, screen, waitFor } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { createRef } from "react";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import {
PlayerCharacterSection,
type PlayerCharacterSectionHandle,
} from "../player-character-section.js";
const CREATE_FIRST_PC_REGEX = /create your first player character/i;
beforeAll(() => {
polyfillDialog();
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
});
afterEach(cleanup);
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: () => null,
saveEncounter: () => {},
}));
vi.mock("../../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: () => [],
savePlayerCharacters: () => {},
}));
vi.mock("../../adapters/bestiary-cache.js", () => ({
loadAllCachedCreatures: () => Promise.resolve(new Map()),
isSourceCached: () => Promise.resolve(false),
cacheSource: () => Promise.resolve(),
getCachedSources: () => Promise.resolve([]),
clearSource: () => Promise.resolve(),
clearAll: () => Promise.resolve(),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
function renderSection() {
const ref = createRef<PlayerCharacterSectionHandle>();
const result = render(<PlayerCharacterSection ref={ref} />, {
wrapper: AllProviders,
});
return { ...result, ref };
}
describe("PlayerCharacterSection", () => {
it("openManagement ref handle opens the management dialog", async () => {
const { ref } = renderSection();
const handle = ref.current;
if (!handle) throw new Error("ref not set");
act(() => handle.openManagement());
// Management dialog should now be open with its title visible
await waitFor(() => {
const dialogs = document.querySelectorAll("dialog");
const managementDialog = Array.from(dialogs).find((d) =>
d.textContent?.includes("Player Characters"),
);
expect(managementDialog).toHaveAttribute("open");
});
});
it("creating a character from management opens create modal", async () => {
const user = userEvent.setup();
const { ref } = renderSection();
const handle = ref.current;
if (!handle) throw new Error("ref not set");
act(() => handle.openManagement());
await user.click(
screen.getByRole("button", {
name: CREATE_FIRST_PC_REGEX,
}),
);
// Create modal should now be visible
await waitFor(() => {
expect(screen.getByPlaceholderText("Character name")).toBeInTheDocument();
});
});
it("saving a new character and returning to management", async () => {
const user = userEvent.setup();
const { ref } = renderSection();
const handle = ref.current;
if (!handle) throw new Error("ref not set");
act(() => handle.openManagement());
await user.click(
screen.getByRole("button", {
name: CREATE_FIRST_PC_REGEX,
}),
);
// Fill in the create form
await user.type(screen.getByPlaceholderText("Character name"), "Aria");
await user.type(screen.getByPlaceholderText("AC"), "16");
await user.type(screen.getByPlaceholderText("Max HP"), "30");
await user.click(screen.getByRole("button", { name: "Create" }));
// Should return to management dialog showing the new character
await waitFor(() => {
expect(screen.getByText("Aria")).toBeInTheDocument();
});
});
});

View File

@@ -0,0 +1,120 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { type PlayerCharacter, playerCharacterId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
afterEach(cleanup);
const CREATE_FIRST_PC_REGEX = /create your first player character/i;
const LEVEL_REGEX = /^Lv /;
import { PlayerManagement } from "../player-management.js";
beforeAll(() => {
polyfillDialog();
});
const PC_WARRIOR: PlayerCharacter = {
id: playerCharacterId("pc-1"),
name: "Thorin",
ac: 18,
maxHp: 45,
color: "red",
icon: "sword",
};
const PC_WIZARD: PlayerCharacter = {
id: playerCharacterId("pc-2"),
name: "Gandalf",
ac: 12,
maxHp: 30,
color: "blue",
icon: "wand",
level: 10,
};
function renderManagement(
overrides: Partial<Parameters<typeof PlayerManagement>[0]> = {},
) {
const props = {
open: true,
onClose: vi.fn(),
characters: [] as readonly PlayerCharacter[],
onEdit: vi.fn(),
onDelete: vi.fn(),
onCreate: vi.fn(),
...overrides,
};
return { ...render(<PlayerManagement {...props} />), props };
}
describe("PlayerManagement", () => {
it("shows empty state when no characters", () => {
renderManagement();
expect(screen.getByText("No player characters yet")).toBeInTheDocument();
});
it("shows create button in empty state that calls onCreate", async () => {
const user = userEvent.setup();
const { props } = renderManagement();
await user.click(
screen.getByRole("button", {
name: CREATE_FIRST_PC_REGEX,
}),
);
expect(props.onCreate).toHaveBeenCalled();
});
it("renders each character with name, AC, HP", () => {
renderManagement({ characters: [PC_WARRIOR, PC_WIZARD] });
expect(screen.getByText("Thorin")).toBeInTheDocument();
expect(screen.getByText("Gandalf")).toBeInTheDocument();
expect(screen.getByText("AC 18")).toBeInTheDocument();
expect(screen.getByText("HP 45")).toBeInTheDocument();
expect(screen.getByText("AC 12")).toBeInTheDocument();
expect(screen.getByText("HP 30")).toBeInTheDocument();
});
it("shows level when present, omits when undefined", () => {
renderManagement({ characters: [PC_WARRIOR, PC_WIZARD] });
expect(screen.getByText("Lv 10")).toBeInTheDocument();
// Thorin has no level — there should be only one "Lv" text
expect(screen.queryAllByText(LEVEL_REGEX)).toHaveLength(1);
});
it("edit button calls onEdit with the character", async () => {
const user = userEvent.setup();
const { props } = renderManagement({ characters: [PC_WARRIOR] });
await user.click(screen.getByRole("button", { name: "Edit" }));
expect(props.onEdit).toHaveBeenCalledWith(PC_WARRIOR);
});
it("delete button calls onDelete after confirmation", async () => {
const user = userEvent.setup();
const { props } = renderManagement({ characters: [PC_WARRIOR] });
const deleteBtn = screen.getByRole("button", {
name: "Delete player character",
});
await user.click(deleteBtn);
const confirmBtn = screen.getByRole("button", {
name: "Confirm delete player character",
});
await user.click(confirmBtn);
expect(props.onDelete).toHaveBeenCalledWith(PC_WARRIOR.id);
});
it("add button calls onCreate", async () => {
const user = userEvent.setup();
const { props } = renderManagement({ characters: [PC_WARRIOR] });
await user.click(screen.getByRole("button", { name: "Add" }));
expect(props.onCreate).toHaveBeenCalled();
});
});

View File

@@ -0,0 +1,55 @@
// @vitest-environment jsdom
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { RollModeMenu } from "../roll-mode-menu.js";
afterEach(cleanup);
describe("RollModeMenu", () => {
it("renders advantage and disadvantage buttons", () => {
render(
<RollModeMenu
position={{ x: 100, y: 100 }}
onSelect={() => {}}
onClose={() => {}}
/>,
);
expect(screen.getByText("Advantage")).toBeDefined();
expect(screen.getByText("Disadvantage")).toBeDefined();
});
it("calls onSelect with 'advantage' and onClose when clicked", async () => {
const onSelect = vi.fn();
const onClose = vi.fn();
render(
<RollModeMenu
position={{ x: 100, y: 100 }}
onSelect={onSelect}
onClose={onClose}
/>,
);
await userEvent.click(screen.getByText("Advantage"));
expect(onSelect).toHaveBeenCalledWith("advantage");
expect(onClose).toHaveBeenCalled();
});
it("calls onSelect with 'disadvantage' and onClose when clicked", async () => {
const onSelect = vi.fn();
const onClose = vi.fn();
render(
<RollModeMenu
position={{ x: 100, y: 100 }}
onSelect={onSelect}
onClose={onClose}
/>,
);
await userEvent.click(screen.getByText("Disadvantage"));
expect(onSelect).toHaveBeenCalledWith("disadvantage");
expect(onClose).toHaveBeenCalled();
});
});

View File

@@ -0,0 +1,110 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
afterEach(cleanup);
import { polyfillDialog } from "../../__tests__/polyfill-dialog.js";
import { AllProviders } from "../../__tests__/test-providers.js";
import { SettingsModal } from "../settings-modal.js";
beforeAll(() => {
polyfillDialog();
Object.defineProperty(globalThis, "matchMedia", {
writable: true,
value: vi.fn().mockImplementation((query: string) => ({
matches: false,
media: query,
onchange: null,
addListener: vi.fn(),
removeListener: vi.fn(),
addEventListener: vi.fn(),
removeEventListener: vi.fn(),
dispatchEvent: vi.fn(),
})),
});
});
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: () => null,
saveEncounter: () => {},
}));
vi.mock("../../persistence/player-character-storage.js", () => ({
loadPlayerCharacters: () => [],
savePlayerCharacters: () => {},
}));
vi.mock("../../adapters/bestiary-cache.js", () => ({
loadAllCachedCreatures: () => Promise.resolve(new Map()),
isSourceCached: () => Promise.resolve(false),
cacheSource: () => Promise.resolve(),
getCachedSources: () => Promise.resolve([]),
clearSource: () => Promise.resolve(),
clearAll: () => Promise.resolve(),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
getDefaultFetchUrl: () => "",
getSourceDisplayName: (code: string) => code,
}));
function renderModal(open = true) {
const onClose = vi.fn();
const result = render(<SettingsModal open={open} onClose={onClose} />, {
wrapper: AllProviders,
});
return { ...result, onClose };
}
describe("SettingsModal", () => {
it("renders edition toggle buttons", () => {
renderModal();
expect(
screen.getByRole("button", { name: "5e (2014)" }),
).toBeInTheDocument();
expect(
screen.getByRole("button", { name: "5.5e (2024)" }),
).toBeInTheDocument();
});
it("renders theme toggle buttons", () => {
renderModal();
expect(screen.getByRole("button", { name: "System" })).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Light" })).toBeInTheDocument();
expect(screen.getByRole("button", { name: "Dark" })).toBeInTheDocument();
});
it("clicking an edition button switches the active edition", async () => {
const user = userEvent.setup();
renderModal();
const btn5e = screen.getByRole("button", { name: "5e (2014)" });
await user.click(btn5e);
// After clicking 5e, it should have the active style
expect(btn5e.className).toContain("bg-accent");
});
it("clicking a theme button switches the active theme", async () => {
const user = userEvent.setup();
renderModal();
const darkBtn = screen.getByRole("button", { name: "Dark" });
await user.click(darkBtn);
expect(darkBtn.className).toContain("bg-accent");
});
it("close button calls onClose", async () => {
const user = userEvent.setup();
const { onClose } = renderModal();
// DialogHeader renders an X button
const buttons = screen.getAllByRole("button");
const closeBtn = buttons.find((b) => b.querySelector(".h-4.w-4") !== null);
expect(closeBtn).toBeDefined();
await user.click(closeBtn as HTMLElement);
expect(onClose).toHaveBeenCalled();
});
});

View File

@@ -0,0 +1,124 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { cleanup, render, screen, waitFor } from "@testing-library/react";
import userEvent from "@testing-library/user-event";
import { afterEach, describe, expect, it, vi } from "vitest";
import { SourceFetchPrompt } from "../source-fetch-prompt.js";
const MONSTER_MANUAL_REGEX = /Monster Manual/;
afterEach(cleanup);
const mockFetchAndCacheSource = vi.fn();
const mockUploadAndCacheSource = vi.fn();
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: () => ({
fetchAndCacheSource: mockFetchAndCacheSource,
uploadAndCacheSource: mockUploadAndCacheSource,
}),
}));
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
getDefaultFetchUrl: (code: string) =>
`https://example.com/bestiary/${code}.json`,
getSourceDisplayName: (code: string) =>
code === "MM" ? "Monster Manual" : code,
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getAllSourceCodes: () => [],
}));
function renderPrompt(sourceCode = "MM") {
const onSourceLoaded = vi.fn();
const result = render(
<SourceFetchPrompt
sourceCode={sourceCode}
onSourceLoaded={onSourceLoaded}
/>,
);
return { ...result, onSourceLoaded };
}
describe("SourceFetchPrompt", () => {
afterEach(() => {
vi.clearAllMocks();
});
it("renders source name, URL input, Load and Upload buttons", () => {
renderPrompt();
expect(screen.getByText(MONSTER_MANUAL_REGEX)).toBeInTheDocument();
expect(
screen.getByDisplayValue("https://example.com/bestiary/MM.json"),
).toBeInTheDocument();
expect(screen.getByText("Load")).toBeInTheDocument();
expect(screen.getByText("Upload file")).toBeInTheDocument();
});
it("Load calls fetchAndCacheSource and onSourceLoaded on success", async () => {
mockFetchAndCacheSource.mockResolvedValueOnce(undefined);
const user = userEvent.setup();
const { onSourceLoaded } = renderPrompt();
await user.click(screen.getByText("Load"));
await waitFor(() => {
expect(mockFetchAndCacheSource).toHaveBeenCalledWith(
"MM",
"https://example.com/bestiary/MM.json",
);
expect(onSourceLoaded).toHaveBeenCalled();
});
});
it("fetch error shows error message", async () => {
mockFetchAndCacheSource.mockRejectedValueOnce(new Error("Network error"));
const user = userEvent.setup();
renderPrompt();
await user.click(screen.getByText("Load"));
await waitFor(() => {
expect(screen.getByText("Network error")).toBeInTheDocument();
});
});
it("upload file calls uploadAndCacheSource and onSourceLoaded", async () => {
mockUploadAndCacheSource.mockResolvedValueOnce(undefined);
const user = userEvent.setup();
const { onSourceLoaded } = renderPrompt();
const file = new File(['{"monster":[]}'], "bestiary-mm.json", {
type: "application/json",
});
const fileInput = document.querySelector(
'input[type="file"]',
) as HTMLInputElement;
await user.upload(fileInput, file);
await waitFor(() => {
expect(mockUploadAndCacheSource).toHaveBeenCalledWith("MM", {
monster: [],
});
expect(onSourceLoaded).toHaveBeenCalled();
});
});
it("upload error shows error message", async () => {
mockUploadAndCacheSource.mockRejectedValueOnce(new Error("Invalid format"));
const user = userEvent.setup();
renderPrompt();
const file = new File(['{"bad": true}'], "bad.json", {
type: "application/json",
});
const fileInput = document.querySelector(
'input[type="file"]',
) as HTMLInputElement;
await user.upload(fileInput, file);
await waitFor(() => {
expect(screen.getByText("Invalid format")).toBeInTheDocument();
});
});
});

View File

@@ -11,28 +11,51 @@ vi.mock("../../adapters/bestiary-cache.js", () => ({
clearAll: vi.fn(),
}));
// Mock the context module
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: vi.fn(),
}));
import * as bestiaryCache from "../../adapters/bestiary-cache.js";
import { SourceManager } from "../source-manager";
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
import { SourceManager } from "../source-manager.js";
const mockGetCachedSources = vi.mocked(bestiaryCache.getCachedSources);
const mockClearSource = vi.mocked(bestiaryCache.clearSource);
const mockClearAll = vi.mocked(bestiaryCache.clearAll);
const mockUseBestiaryContext = vi.mocked(useBestiaryContext);
afterEach(() => {
cleanup();
vi.clearAllMocks();
});
function setupMockContext() {
const refreshCache = vi.fn().mockResolvedValue(undefined);
mockUseBestiaryContext.mockReturnValue({
refreshCache,
search: vi.fn().mockReturnValue([]),
getCreature: vi.fn(),
isLoaded: true,
isSourceCached: vi.fn().mockResolvedValue(false),
fetchAndCacheSource: vi.fn(),
uploadAndCacheSource: vi.fn(),
} as ReturnType<typeof useBestiaryContext>);
return { refreshCache };
}
describe("SourceManager", () => {
it("shows 'No cached sources' empty state when no sources", async () => {
setupMockContext();
mockGetCachedSources.mockResolvedValue([]);
render(<SourceManager onCacheCleared={vi.fn()} />);
render(<SourceManager />);
await waitFor(() => {
expect(screen.getByText("No cached sources")).toBeInTheDocument();
});
});
it("lists cached sources with display name and creature count", async () => {
setupMockContext();
mockGetCachedSources.mockResolvedValue([
{
sourceCode: "mm",
@@ -47,7 +70,7 @@ describe("SourceManager", () => {
cachedAt: Date.now(),
},
]);
render(<SourceManager onCacheCleared={vi.fn()} />);
render(<SourceManager />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
@@ -56,9 +79,9 @@ describe("SourceManager", () => {
expect(screen.getByText("100 creatures")).toBeInTheDocument();
});
it("Clear All button calls cache clear and onCacheCleared", async () => {
it("Clear All button calls cache clear and refreshCache", async () => {
const user = userEvent.setup();
const onCacheCleared = vi.fn();
const { refreshCache } = setupMockContext();
mockGetCachedSources
.mockResolvedValueOnce([
{
@@ -70,7 +93,7 @@ describe("SourceManager", () => {
])
.mockResolvedValue([]);
mockClearAll.mockResolvedValue(undefined);
render(<SourceManager onCacheCleared={onCacheCleared} />);
render(<SourceManager />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
@@ -80,12 +103,12 @@ describe("SourceManager", () => {
await waitFor(() => {
expect(mockClearAll).toHaveBeenCalled();
});
expect(onCacheCleared).toHaveBeenCalled();
expect(refreshCache).toHaveBeenCalled();
});
it("individual source delete button calls clear for that source", async () => {
const user = userEvent.setup();
const onCacheCleared = vi.fn();
const { refreshCache } = setupMockContext();
mockGetCachedSources
.mockResolvedValueOnce([
{
@@ -111,7 +134,7 @@ describe("SourceManager", () => {
]);
mockClearSource.mockResolvedValue(undefined);
render(<SourceManager onCacheCleared={onCacheCleared} />);
render(<SourceManager />);
await waitFor(() => {
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
@@ -122,6 +145,6 @@ describe("SourceManager", () => {
await waitFor(() => {
expect(mockClearSource).toHaveBeenCalledWith("mm");
});
expect(onCacheCleared).toHaveBeenCalled();
expect(refreshCache).toHaveBeenCalled();
});
});

View File

@@ -0,0 +1,273 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import type { Creature } from "@initiative/domain";
import { creatureId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { StatBlock } from "../stat-block.js";
afterEach(cleanup);
const ARMOR_CLASS_REGEX = /Armor Class/;
const DEX_PLUS_4_REGEX = /Dex \+4/;
const CR_QUARTER_REGEX = /1\/4/;
const PROF_BONUS_2_REGEX = /Proficiency Bonus \+2/;
const NIMBLE_ESCAPE_REGEX = /Nimble Escape\./;
const SCIMITAR_REGEX = /Scimitar\./;
const DETECT_REGEX = /Detect\./;
const TAIL_ATTACK_REGEX = /Tail Attack\./;
const INNATE_SPELLCASTING_REGEX = /Innate Spellcasting\./;
const AT_WILL_REGEX = /At Will:/;
const DETECT_MAGIC_REGEX = /detect magic, suggestion/;
const DAILY_REGEX = /3\/day each:/;
const FIREBALL_REGEX = /fireball, wall of fire/;
const LONG_REST_REGEX = /1\/long rest:/;
const WISH_REGEX = /wish/;
const GOBLIN: Creature = {
id: creatureId("srd:goblin"),
name: "Goblin",
source: "MM",
sourceDisplayName: "Monster Manual",
size: "Small",
type: "humanoid",
alignment: "neutral evil",
ac: 15,
acSource: "leather armor, shield",
hp: { average: 7, formula: "2d6" },
speed: "30 ft.",
abilities: { str: 8, dex: 14, con: 10, int: 10, wis: 8, cha: 8 },
cr: "1/4",
initiativeProficiency: 0,
proficiencyBonus: 2,
passive: 9,
savingThrows: "Dex +4",
skills: "Stealth +6",
senses: "darkvision 60 ft., passive Perception 9",
languages: "Common, Goblin",
traits: [{ name: "Nimble Escape", text: "Disengage or Hide as bonus." }],
actions: [{ name: "Scimitar", text: "Melee: +4 to hit, 5 slashing." }],
bonusActions: [{ name: "Nimble", text: "Disengage or Hide." }],
reactions: [{ name: "Redirect", text: "Redirect attack to ally." }],
};
const DRAGON: Creature = {
id: creatureId("srd:dragon"),
name: "Ancient Red Dragon",
source: "MM",
sourceDisplayName: "Monster Manual",
size: "Gargantuan",
type: "dragon",
alignment: "chaotic evil",
ac: 22,
hp: { average: 546, formula: "28d20 + 252" },
speed: "40 ft., climb 40 ft., fly 80 ft.",
abilities: { str: 30, dex: 10, con: 29, int: 18, wis: 15, cha: 23 },
cr: "24",
initiativeProficiency: 0,
proficiencyBonus: 7,
passive: 26,
resist: "fire",
immune: "fire",
vulnerable: "cold",
conditionImmune: "frightened",
legendaryActions: {
preamble: "The dragon can take 3 legendary actions.",
entries: [
{ name: "Detect", text: "Wisdom (Perception) check." },
{ name: "Tail Attack", text: "Tail attack." },
],
},
spellcasting: [
{
name: "Innate Spellcasting",
headerText: "The dragon's spellcasting ability is Charisma.",
atWill: ["detect magic", "suggestion"],
daily: [{ uses: 3, each: true, spells: ["fireball", "wall of fire"] }],
restLong: [{ uses: 1, each: false, spells: ["wish"] }],
},
],
};
function renderStatBlock(creature: Creature) {
return render(<StatBlock creature={creature} />);
}
describe("StatBlock", () => {
describe("header", () => {
it("renders creature name", () => {
renderStatBlock(GOBLIN);
expect(
screen.getByRole("heading", { name: "Goblin" }),
).toBeInTheDocument();
});
it("renders size, type, alignment", () => {
renderStatBlock(GOBLIN);
expect(
screen.getByText("Small humanoid, neutral evil"),
).toBeInTheDocument();
});
it("renders source display name", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("Monster Manual")).toBeInTheDocument();
});
});
describe("stats bar", () => {
it("renders AC with source", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText(ARMOR_CLASS_REGEX)).toBeInTheDocument();
expect(screen.getByText("15")).toBeInTheDocument();
expect(screen.getByText("(leather armor, shield)")).toBeInTheDocument();
});
it("renders AC without source when acSource is undefined", () => {
renderStatBlock(DRAGON);
expect(screen.getByText("22")).toBeInTheDocument();
});
it("renders HP average and formula", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("7")).toBeInTheDocument();
expect(screen.getByText("(2d6)")).toBeInTheDocument();
});
it("renders speed", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("30 ft.")).toBeInTheDocument();
});
});
describe("ability scores", () => {
it("renders all 6 ability labels", () => {
renderStatBlock(GOBLIN);
for (const label of ["STR", "DEX", "CON", "INT", "WIS", "CHA"]) {
expect(screen.getByText(label)).toBeInTheDocument();
}
});
it("renders ability scores with modifier notation", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("(+2)")).toBeInTheDocument();
});
});
describe("properties", () => {
it("renders saving throws when present", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("Saving Throws")).toBeInTheDocument();
expect(screen.getByText(DEX_PLUS_4_REGEX)).toBeInTheDocument();
});
it("renders skills when present", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("Skills")).toBeInTheDocument();
});
it("renders damage resistances, immunities, vulnerabilities", () => {
renderStatBlock(DRAGON);
expect(screen.getByText("Damage Resistances")).toBeInTheDocument();
expect(screen.getByText("Damage Immunities")).toBeInTheDocument();
expect(screen.getByText("Damage Vulnerabilities")).toBeInTheDocument();
expect(screen.getByText("Condition Immunities")).toBeInTheDocument();
});
it("omits properties when undefined", () => {
renderStatBlock(GOBLIN);
expect(screen.queryByText("Damage Resistances")).not.toBeInTheDocument();
expect(screen.queryByText("Damage Immunities")).not.toBeInTheDocument();
});
it("renders CR and proficiency bonus", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText("Challenge")).toBeInTheDocument();
expect(screen.getByText(CR_QUARTER_REGEX)).toBeInTheDocument();
expect(screen.getByText(PROF_BONUS_2_REGEX)).toBeInTheDocument();
});
});
describe("traits", () => {
it("renders trait entries", () => {
renderStatBlock(GOBLIN);
expect(screen.getByText(NIMBLE_ESCAPE_REGEX)).toBeInTheDocument();
});
});
describe("actions / bonus actions / reactions", () => {
it("renders actions heading and entries", () => {
renderStatBlock(GOBLIN);
expect(
screen.getByRole("heading", { name: "Actions" }),
).toBeInTheDocument();
expect(screen.getByText(SCIMITAR_REGEX)).toBeInTheDocument();
});
it("renders bonus actions heading and entries", () => {
renderStatBlock(GOBLIN);
expect(
screen.getByRole("heading", { name: "Bonus Actions" }),
).toBeInTheDocument();
});
it("renders reactions heading and entries", () => {
renderStatBlock(GOBLIN);
expect(
screen.getByRole("heading", { name: "Reactions" }),
).toBeInTheDocument();
});
});
describe("legendary actions", () => {
it("renders legendary actions with preamble", () => {
renderStatBlock(DRAGON);
expect(
screen.getByRole("heading", { name: "Legendary Actions" }),
).toBeInTheDocument();
expect(
screen.getByText("The dragon can take 3 legendary actions."),
).toBeInTheDocument();
expect(screen.getByText(DETECT_REGEX)).toBeInTheDocument();
expect(screen.getByText(TAIL_ATTACK_REGEX)).toBeInTheDocument();
});
it("omits legendary actions when undefined", () => {
renderStatBlock(GOBLIN);
expect(
screen.queryByRole("heading", { name: "Legendary Actions" }),
).not.toBeInTheDocument();
});
});
describe("spellcasting", () => {
it("renders spellcasting block with header", () => {
renderStatBlock(DRAGON);
expect(screen.getByText(INNATE_SPELLCASTING_REGEX)).toBeInTheDocument();
});
it("renders at-will spells", () => {
renderStatBlock(DRAGON);
expect(screen.getByText(AT_WILL_REGEX)).toBeInTheDocument();
expect(screen.getByText(DETECT_MAGIC_REGEX)).toBeInTheDocument();
});
it("renders daily spells", () => {
renderStatBlock(DRAGON);
expect(screen.getByText(DAILY_REGEX)).toBeInTheDocument();
expect(screen.getByText(FIREBALL_REGEX)).toBeInTheDocument();
});
it("renders long rest spells", () => {
renderStatBlock(DRAGON);
expect(screen.getByText(LONG_REST_REGEX)).toBeInTheDocument();
expect(screen.getByText(WISH_REGEX)).toBeInTheDocument();
});
it("omits spellcasting when undefined", () => {
renderStatBlock(GOBLIN);
expect(screen.queryByText(AT_WILL_REGEX)).not.toBeInTheDocument();
});
});
});

View File

@@ -0,0 +1,68 @@
// @vitest-environment jsdom
import { cleanup, render, screen } from "@testing-library/react";
import { userEvent } from "@testing-library/user-event";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { Toast } from "../toast.js";
afterEach(cleanup);
describe("Toast", () => {
it("renders message text", () => {
render(<Toast message="Hello" onDismiss={() => {}} />);
expect(screen.getByText("Hello")).toBeDefined();
});
it("renders progress bar when progress is provided", () => {
render(<Toast message="Loading" progress={0.5} onDismiss={() => {}} />);
const bar = document.body.querySelector("[style*='width']") as HTMLElement;
expect(bar).not.toBeNull();
expect(bar.style.width).toBe("50%");
});
it("does not render progress bar when progress is omitted", () => {
render(<Toast message="Done" onDismiss={() => {}} />);
const bar = document.body.querySelector("[style*='width']");
expect(bar).toBeNull();
});
it("calls onDismiss when close button is clicked", async () => {
const onDismiss = vi.fn();
render(<Toast message="Hi" onDismiss={onDismiss} />);
const toast = screen.getByText("Hi").closest("div");
const button = toast?.querySelector("button");
expect(button).not.toBeNull();
await userEvent.click(button as HTMLElement);
expect(onDismiss).toHaveBeenCalledOnce();
});
describe("auto-dismiss", () => {
beforeEach(() => {
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
});
it("auto-dismisses after specified timeout", () => {
const onDismiss = vi.fn();
render(
<Toast message="Auto" onDismiss={onDismiss} autoDismissMs={3000} />,
);
expect(onDismiss).not.toHaveBeenCalled();
vi.advanceTimersByTime(3000);
expect(onDismiss).toHaveBeenCalledOnce();
});
it("does not auto-dismiss when autoDismissMs is omitted", () => {
const onDismiss = vi.fn();
render(<Toast message="Stay" onDismiss={onDismiss} />);
vi.advanceTimersByTime(10000);
expect(onDismiss).not.toHaveBeenCalled();
});
});
});

View File

@@ -0,0 +1,42 @@
// @vitest-environment jsdom
import { cleanup, fireEvent, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { Tooltip } from "../ui/tooltip.js";
afterEach(cleanup);
describe("Tooltip", () => {
it("renders children", () => {
render(
<Tooltip content="Hint">
<button type="button">Hover me</button>
</Tooltip>,
);
expect(screen.getByText("Hover me")).toBeDefined();
});
it("does not show tooltip initially", () => {
render(
<Tooltip content="Hint">
<span>Target</span>
</Tooltip>,
);
expect(screen.queryByRole("tooltip")).toBeNull();
});
it("shows tooltip on pointer enter and hides on pointer leave", () => {
render(
<Tooltip content="Hint text">
<span>Target</span>
</Tooltip>,
);
const wrapper = screen.getByText("Target").closest("span");
fireEvent.pointerEnter(wrapper as HTMLElement);
expect(screen.getByRole("tooltip")).toBeDefined();
expect(screen.getByText("Hint text")).toBeDefined();
fireEvent.pointerLeave(wrapper as HTMLElement);
expect(screen.queryByRole("tooltip")).toBeNull();
});
});

View File

@@ -5,11 +5,31 @@ import type { Encounter } from "@initiative/domain";
import { combatantId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it, vi } from "vitest";
import { TurnNavigation } from "../turn-navigation";
afterEach(cleanup);
// Mock the context modules
vi.mock("../../contexts/encounter-context.js", () => ({
useEncounterContext: vi.fn(),
}));
function renderNav(overrides: Partial<Encounter> = {}) {
vi.mock("../../contexts/player-characters-context.js", () => ({
usePlayerCharactersContext: vi.fn().mockReturnValue({ characters: [] }),
}));
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: vi.fn().mockReturnValue({ getCreature: () => undefined }),
}));
import { useEncounterContext } from "../../contexts/encounter-context.js";
import { TurnNavigation } from "../turn-navigation.js";
const mockUseEncounterContext = vi.mocked(useEncounterContext);
afterEach(() => {
cleanup();
vi.clearAllMocks();
});
function mockContext(overrides: Partial<Encounter> = {}) {
const encounter: Encounter = {
combatants: [
{ id: combatantId("1"), name: "Goblin" },
@@ -20,14 +40,50 @@ function renderNav(overrides: Partial<Encounter> = {}) {
...overrides,
};
return render(
<TurnNavigation
encounter={encounter}
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
/>,
const value = {
encounter,
advanceTurn: vi.fn(),
retreatTurn: vi.fn(),
clearEncounter: vi.fn(),
isEmpty: encounter.combatants.length === 0,
hasCreatureCombatants: false,
canRollAllInitiative: false,
addCombatant: vi.fn(),
removeCombatant: vi.fn(),
editCombatant: vi.fn(),
setInitiative: vi.fn(),
setHp: vi.fn(),
adjustHp: vi.fn(),
setTempHp: vi.fn(),
hasTempHp: false,
setAc: vi.fn(),
toggleCondition: vi.fn(),
toggleConcentration: vi.fn(),
addFromBestiary: vi.fn(),
addMultipleFromBestiary: vi.fn(),
addFromPlayerCharacter: vi.fn(),
makeStore: vi.fn(),
withUndo: vi.fn((action: () => unknown) => action()),
undo: vi.fn(),
redo: vi.fn(),
canUndo: false,
canRedo: false,
undoRedoState: { undoStack: [], redoStack: [] },
setEncounter: vi.fn(),
setUndoRedoState: vi.fn(),
events: [],
lastCreatureId: null,
};
mockUseEncounterContext.mockReturnValue(
value as ReturnType<typeof useEncounterContext>,
);
return value;
}
function renderNav(overrides: Partial<Encounter> = {}) {
mockContext(overrides);
return render(<TurnNavigation />);
}
describe("TurnNavigation", () => {
@@ -49,80 +105,39 @@ describe("TurnNavigation", () => {
it("does not render an em dash between round and name", () => {
const { container } = renderNav();
expect(container.textContent).not.toContain("");
expect(container.textContent).not.toContain("\u2014");
});
it("round badge and combatant name are siblings in the center area", () => {
renderNav();
const badge = screen.getByText("R1");
const name = screen.getByText("Goblin");
expect(badge.parentElement).toBe(name.parentElement);
// badge text is inside inner span > outer span, name is a direct child
expect(badge.closest(".flex")).toBe(name.parentElement);
});
it("updates the round badge when round changes", () => {
const { rerender } = render(
<TurnNavigation
encounter={{
combatants: [{ id: combatantId("1"), name: "Goblin" }],
activeIndex: 0,
roundNumber: 2,
}}
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
/>,
);
mockContext({ roundNumber: 2 });
const { rerender } = render(<TurnNavigation />);
expect(screen.getByText("R2")).toBeInTheDocument();
rerender(
<TurnNavigation
encounter={{
combatants: [{ id: combatantId("1"), name: "Goblin" }],
activeIndex: 0,
roundNumber: 3,
}}
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
/>,
);
mockContext({ roundNumber: 3 });
rerender(<TurnNavigation />);
expect(screen.getByText("R3")).toBeInTheDocument();
expect(screen.queryByText("R2")).not.toBeInTheDocument();
});
it("renders the next combatant name when turn advances", () => {
const { rerender } = render(
<TurnNavigation
encounter={{
combatants: [
const combatants = [
{ id: combatantId("1"), name: "Goblin" },
{ id: combatantId("2"), name: "Conjurer" },
],
activeIndex: 0,
roundNumber: 1,
}}
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
/>,
);
];
mockContext({ combatants, activeIndex: 0 });
const { rerender } = render(<TurnNavigation />);
expect(screen.getByText("Goblin")).toBeInTheDocument();
rerender(
<TurnNavigation
encounter={{
combatants: [
{ id: combatantId("1"), name: "Goblin" },
{ id: combatantId("2"), name: "Conjurer" },
],
activeIndex: 1,
roundNumber: 1,
}}
onAdvanceTurn={vi.fn()}
onRetreatTurn={vi.fn()}
onClearEncounter={vi.fn()}
/>,
);
mockContext({ combatants, activeIndex: 1 });
rerender(<TurnNavigation />);
expect(screen.getByText("Conjurer")).toBeInTheDocument();
});
});

View File

@@ -19,17 +19,15 @@ export function AcShield({ value, onClick, className }: AcShieldProps) {
>
<svg
viewBox="0 0 28 32"
fill="none"
stroke="currentColor"
strokeWidth={1.5}
strokeLinecap="round"
strokeLinejoin="round"
fill="var(--color-border)"
fillOpacity={0.5}
stroke="none"
className="absolute inset-0 h-full w-full"
aria-hidden="true"
>
<path d="M14 1.5 L2.5 6.5 L2.5 15 Q2.5 25 14 30.5 Q25.5 25 25.5 15 L25.5 6.5 Z" />
</svg>
<span className="relative font-medium text-xs leading-none">
<span className="relative -mt-0.5 font-medium text-xs leading-none">
{value == null ? "\u2014" : String(value)}
</span>
</button>

View File

@@ -1,52 +1,63 @@
import type { PlayerCharacter } from "@initiative/domain";
import {
Check,
Download,
Eye,
EyeOff,
Import,
Library,
Minus,
Plus,
Settings,
Upload,
Users,
} from "lucide-react";
import React, { type RefObject, useDeferredValue, useState } from "react";
import type { SearchResult } from "../hooks/use-bestiary.js";
import React, { type RefObject, useCallback, useRef, useState } from "react";
import type { SearchResult } from "../contexts/bestiary-context.js";
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
import {
creatureKey,
type QueuedCreature,
type SuggestionActions,
useActionBarState,
} from "../hooks/use-action-bar-state.js";
import { useLongPress } from "../hooks/use-long-press.js";
import { cn } from "../lib/utils.js";
import {
assembleExportBundle,
bundleToJson,
readImportFile,
triggerDownload,
validateImportBundle,
} from "../persistence/export-import.js";
import { D20Icon } from "./d20-icon.js";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { ExportMethodDialog } from "./export-method-dialog.js";
import { ImportConfirmDialog } from "./import-confirm-prompt.js";
import { ImportMethodDialog } from "./import-method-dialog.js";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
import { RollModeMenu } from "./roll-mode-menu.js";
import { Toast } from "./toast.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
import { OverflowMenu, type OverflowMenuItem } from "./ui/overflow-menu.js";
interface QueuedCreature {
result: SearchResult;
count: number;
}
interface ActionBarProps {
onAddCombatant: (
name: string,
opts?: { initiative?: number; ac?: number; maxHp?: number },
) => void;
onAddFromBestiary: (result: SearchResult) => void;
bestiarySearch: (query: string) => SearchResult[];
bestiaryLoaded: boolean;
onViewStatBlock?: (result: SearchResult) => void;
onBulkImport?: () => void;
bulkImportDisabled?: boolean;
inputRef?: RefObject<HTMLInputElement | null>;
playerCharacters?: readonly PlayerCharacter[];
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
onManagePlayers?: () => void;
onRollAllInitiative?: () => void;
showRollAllInitiative?: boolean;
rollAllInitiativeDisabled?: boolean;
onOpenSourceManager?: () => void;
autoFocus?: boolean;
onManagePlayers?: () => void;
onOpenSettings?: () => void;
}
function creatureKey(r: SearchResult): string {
return `${r.source}:${r.name}`;
interface AddModeSuggestionsProps {
nameInput: string;
suggestions: SearchResult[];
pcMatches: PlayerCharacter[];
suggestionIndex: number;
queued: QueuedCreature | null;
actions: SuggestionActions;
}
function AddModeSuggestions({
@@ -55,34 +66,15 @@ function AddModeSuggestions({
pcMatches,
suggestionIndex,
queued,
onDismiss,
onClickSuggestion,
onSetSuggestionIndex,
onSetQueued,
onConfirmQueued,
onAddFromPlayerCharacter,
onClear,
}: Readonly<{
nameInput: string;
suggestions: SearchResult[];
pcMatches: PlayerCharacter[];
suggestionIndex: number;
queued: QueuedCreature | null;
onDismiss: () => void;
onClear: () => void;
onClickSuggestion: (result: SearchResult) => void;
onSetSuggestionIndex: (i: number) => void;
onSetQueued: (q: QueuedCreature | null) => void;
onConfirmQueued: () => void;
onAddFromPlayerCharacter?: (pc: PlayerCharacter) => void;
}>) {
actions,
}: Readonly<AddModeSuggestionsProps>) {
return (
<div className="absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-md border border-border bg-card shadow-lg">
<div className="card-glow absolute bottom-full z-50 mb-1 w-full max-w-xs rounded-lg border border-border bg-card">
<button
type="button"
className="flex w-full items-center gap-1.5 border-border border-b px-3 py-2 text-left text-accent text-sm hover:bg-accent/20"
onMouseDown={(e) => e.preventDefault()}
onClick={onDismiss}
onClick={actions.dismiss}
>
<Plus className="h-3.5 w-3.5" />
<span className="flex-1">Add "{nameInput}" as custom</span>
@@ -109,8 +101,8 @@ function AddModeSuggestions({
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onMouseDown={(e) => e.preventDefault()}
onClick={() => {
onAddFromPlayerCharacter?.(pc);
onClear();
actions.addFromPlayerCharacter?.(pc);
actions.clear();
}}
>
{!!PcIcon && (
@@ -146,8 +138,8 @@ function AddModeSuggestions({
"hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => onClickSuggestion(result)}
onMouseEnter={() => onSetSuggestionIndex(i)}
onClick={() => actions.clickSuggestion(result)}
onMouseEnter={() => actions.setSuggestionIndex(i)}
>
<span>{result.name}</span>
<span className="flex items-center gap-1 text-muted-foreground text-xs">
@@ -160,9 +152,9 @@ function AddModeSuggestions({
onClick={(e) => {
e.stopPropagation();
if (queued.count <= 1) {
onSetQueued(null);
actions.setQueued(null);
} else {
onSetQueued({
actions.setQueued({
...queued,
count: queued.count - 1,
});
@@ -171,7 +163,7 @@ function AddModeSuggestions({
>
<Minus className="h-3 w-3" />
</button>
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-foreground">
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground">
{queued.count}
</span>
<button
@@ -180,7 +172,7 @@ function AddModeSuggestions({
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
onSetQueued({
actions.setQueued({
...queued,
count: queued.count + 1,
});
@@ -194,7 +186,7 @@ function AddModeSuggestions({
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
onConfirmQueued();
actions.confirmQueued();
}}
>
<Check className="h-3.5 w-3.5" />
@@ -215,12 +207,161 @@ function AddModeSuggestions({
);
}
interface BrowseSuggestionsProps {
suggestions: SearchResult[];
suggestionIndex: number;
onSelect: (result: SearchResult) => void;
onHover: (index: number) => void;
}
function BrowseSuggestions({
suggestions,
suggestionIndex,
onSelect,
onHover,
}: Readonly<BrowseSuggestionsProps>) {
if (suggestions.length === 0) return null;
return (
<div className="card-glow absolute bottom-full z-50 mb-1 w-full rounded-lg border border-border bg-card">
<ul className="max-h-48 overflow-y-auto py-1">
{suggestions.map((result, i) => (
<li key={creatureKey(result)}>
<button
type="button"
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-sm",
i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => onSelect(result)}
onMouseEnter={() => onHover(i)}
>
<span>{result.name}</span>
<span className="text-muted-foreground text-xs">
{result.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
</div>
);
}
interface CustomStatFieldsProps {
customInit: string;
customAc: string;
customMaxHp: string;
onInitChange: (v: string) => void;
onAcChange: (v: string) => void;
onMaxHpChange: (v: string) => void;
}
function CustomStatFields({
customInit,
customAc,
customMaxHp,
onInitChange,
onAcChange,
onMaxHpChange,
}: Readonly<CustomStatFieldsProps>) {
return (
<div className="hidden items-center gap-2 sm:flex">
<Input
type="text"
inputMode="numeric"
value={customInit}
onChange={(e) => onInitChange(e.target.value)}
placeholder="Init"
className="w-16 text-center"
/>
<Input
type="text"
inputMode="numeric"
value={customAc}
onChange={(e) => onAcChange(e.target.value)}
placeholder="AC"
className="w-16 text-center"
/>
<Input
type="text"
inputMode="numeric"
value={customMaxHp}
onChange={(e) => onMaxHpChange(e.target.value)}
placeholder="MaxHP"
className="w-18 text-center"
/>
</div>
);
}
function RollAllButton() {
const { hasCreatureCombatants, canRollAllInitiative } = useEncounterContext();
const { handleRollAllInitiative } = useInitiativeRollsContext();
const [menuPos, setMenuPos] = useState<{
x: number;
y: number;
} | null>(null);
const openMenu = useCallback((x: number, y: number) => {
setMenuPos({ x, y });
}, []);
const longPress = useLongPress(
useCallback(
(e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) openMenu(touch.clientX, touch.clientY);
},
[openMenu],
),
);
if (!hasCreatureCombatants) return null;
return (
<>
<Button
type="button"
size="icon"
variant="ghost"
className="text-muted-foreground hover:text-hover-action"
onClick={() => handleRollAllInitiative()}
onContextMenu={(e) => {
e.preventDefault();
openMenu(e.clientX, e.clientY);
}}
{...longPress}
disabled={!canRollAllInitiative}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
{!!menuPos && (
<RollModeMenu
position={menuPos}
onSelect={(mode) => handleRollAllInitiative(mode)}
onClose={() => setMenuPos(null)}
/>
)}
</>
);
}
function buildOverflowItems(opts: {
onManagePlayers?: () => void;
onOpenSourceManager?: () => void;
bestiaryLoaded: boolean;
onBulkImport?: () => void;
bulkImportDisabled?: boolean;
onExportEncounter: () => void;
onImportEncounter: () => void;
onOpenSettings?: () => void;
}): OverflowMenuItem[] {
const items: OverflowMenuItem[] = [];
if (opts.onManagePlayers) {
@@ -245,222 +386,186 @@ function buildOverflowItems(opts: {
disabled: opts.bulkImportDisabled,
});
}
items.push({
icon: <Download className="h-4 w-4" />,
label: "Export Encounter",
onClick: opts.onExportEncounter,
});
items.push({
icon: <Upload className="h-4 w-4" />,
label: "Import Encounter",
onClick: opts.onImportEncounter,
});
if (opts.onOpenSettings) {
items.push({
icon: <Settings className="h-4 w-4" />,
label: "Settings",
onClick: opts.onOpenSettings,
});
}
return items;
}
export function ActionBar({
onAddCombatant,
onAddFromBestiary,
bestiarySearch,
bestiaryLoaded,
onViewStatBlock,
onBulkImport,
bulkImportDisabled,
inputRef,
playerCharacters,
onAddFromPlayerCharacter,
onManagePlayers,
onRollAllInitiative,
showRollAllInitiative,
rollAllInitiativeDisabled,
onOpenSourceManager,
autoFocus,
onManagePlayers,
onOpenSettings,
}: Readonly<ActionBarProps>) {
const [nameInput, setNameInput] = useState("");
const [suggestions, setSuggestions] = useState<SearchResult[]>([]);
const [pcMatches, setPcMatches] = useState<PlayerCharacter[]>([]);
const deferredSuggestions = useDeferredValue(suggestions);
const deferredPcMatches = useDeferredValue(pcMatches);
const [suggestionIndex, setSuggestionIndex] = useState(-1);
const [queued, setQueued] = useState<QueuedCreature | null>(null);
const [customInit, setCustomInit] = useState("");
const [customAc, setCustomAc] = useState("");
const [customMaxHp, setCustomMaxHp] = useState("");
const [browseMode, setBrowseMode] = useState(false);
const {
nameInput,
suggestions,
pcMatches,
suggestionIndex,
queued,
customInit,
customAc,
customMaxHp,
browseMode,
bestiaryLoaded,
hasSuggestions,
showBulkImport,
showSourceManager,
suggestionActions,
handleNameChange,
handleKeyDown,
handleBrowseKeyDown,
handleAdd,
handleBrowseSelect,
toggleBrowseMode,
setCustomInit,
setCustomAc,
setCustomMaxHp,
} = useActionBarState();
const clearCustomFields = () => {
setCustomInit("");
setCustomAc("");
setCustomMaxHp("");
};
const { state: bulkImportState } = useBulkImportContext();
const {
encounter,
undoRedoState,
isEmpty: encounterIsEmpty,
setEncounter,
setUndoRedoState,
} = useEncounterContext();
const { characters: playerCharacters, replacePlayerCharacters } =
usePlayerCharactersContext();
const clearInput = () => {
setNameInput("");
setSuggestions([]);
setPcMatches([]);
setQueued(null);
setSuggestionIndex(-1);
};
const importFileRef = useRef<HTMLInputElement>(null);
const [importError, setImportError] = useState<string | null>(null);
const [showExportMethod, setShowExportMethod] = useState(false);
const [showImportMethod, setShowImportMethod] = useState(false);
const [showImportConfirm, setShowImportConfirm] = useState(false);
const pendingBundleRef = useRef<
import("@initiative/domain").ExportBundle | null
>(null);
const dismissSuggestions = () => {
setSuggestions([]);
setPcMatches([]);
setQueued(null);
setSuggestionIndex(-1);
};
const confirmQueued = () => {
if (!queued) return;
for (let i = 0; i < queued.count; i++) {
onAddFromBestiary(queued.result);
}
clearInput();
};
const parseNum = (v: string): number | undefined => {
if (v.trim() === "") return undefined;
const n = Number(v);
return Number.isNaN(n) ? undefined : n;
};
const handleAdd = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
if (browseMode) return;
if (queued) {
confirmQueued();
return;
}
if (nameInput.trim() === "") return;
const opts: { initiative?: number; ac?: number; maxHp?: number } = {};
const init = parseNum(customInit);
const ac = parseNum(customAc);
const maxHp = parseNum(customMaxHp);
if (init !== undefined) opts.initiative = init;
if (ac !== undefined) opts.ac = ac;
if (maxHp !== undefined) opts.maxHp = maxHp;
onAddCombatant(nameInput, Object.keys(opts).length > 0 ? opts : undefined);
setNameInput("");
setSuggestions([]);
setPcMatches([]);
clearCustomFields();
};
const handleBrowseSearch = (value: string) => {
setSuggestions(value.length >= 2 ? bestiarySearch(value) : []);
};
const handleAddSearch = (value: string) => {
let newSuggestions: SearchResult[] = [];
let newPcMatches: PlayerCharacter[] = [];
if (value.length >= 2) {
newSuggestions = bestiarySearch(value);
setSuggestions(newSuggestions);
if (playerCharacters && playerCharacters.length > 0) {
const lower = value.toLowerCase();
newPcMatches = playerCharacters.filter((pc) =>
pc.name.toLowerCase().includes(lower),
const handleExportDownload = useCallback(
(includeHistory: boolean, filename: string) => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
includeHistory,
);
triggerDownload(bundle, filename);
},
[encounter, undoRedoState, playerCharacters],
);
}
setPcMatches(newPcMatches);
} else {
setSuggestions([]);
setPcMatches([]);
}
if (newSuggestions.length > 0 || newPcMatches.length > 0) {
clearCustomFields();
}
if (queued) {
const qKey = creatureKey(queued.result);
const stillVisible = newSuggestions.some((s) => creatureKey(s) === qKey);
if (!stillVisible) {
setQueued(null);
}
}
};
const handleNameChange = (value: string) => {
setNameInput(value);
setSuggestionIndex(-1);
if (browseMode) {
handleBrowseSearch(value);
} else {
handleAddSearch(value);
}
};
const handleExportClipboard = useCallback(
(includeHistory: boolean) => {
const bundle = assembleExportBundle(
encounter,
undoRedoState,
playerCharacters,
includeHistory,
);
void navigator.clipboard.writeText(bundleToJson(bundle));
},
[encounter, undoRedoState, playerCharacters],
);
const handleClickSuggestion = (result: SearchResult) => {
const key = creatureKey(result);
if (queued && creatureKey(queued.result) === key) {
setQueued({ ...queued, count: queued.count + 1 });
} else {
setQueued({ result, count: 1 });
}
};
const applyImport = useCallback(
(bundle: import("@initiative/domain").ExportBundle) => {
setEncounter(bundle.encounter);
setUndoRedoState({
undoStack: bundle.undoStack,
redoStack: bundle.redoStack,
});
replacePlayerCharacters([...bundle.playerCharacters]);
},
[setEncounter, setUndoRedoState, replacePlayerCharacters],
);
const handleEnter = () => {
if (queued) {
confirmQueued();
} else if (suggestionIndex >= 0) {
handleClickSuggestion(suggestions[suggestionIndex]);
}
};
const hasSuggestions =
deferredSuggestions.length > 0 || deferredPcMatches.length > 0;
const handleKeyDown = (e: React.KeyboardEvent) => {
if (!hasSuggestions) return;
if (e.key === "ArrowDown") {
e.preventDefault();
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
} else if (e.key === "Enter") {
e.preventDefault();
handleEnter();
} else if (e.key === "Escape") {
dismissSuggestions();
}
};
const handleBrowseKeyDown = (e: React.KeyboardEvent) => {
if (e.key === "Escape") {
setBrowseMode(false);
clearInput();
const handleValidatedBundle = useCallback(
(result: import("@initiative/domain").ExportBundle | string) => {
if (typeof result === "string") {
setImportError(result);
return;
}
if (suggestions.length === 0) return;
if (e.key === "ArrowDown") {
e.preventDefault();
setSuggestionIndex((i) => (i < suggestions.length - 1 ? i + 1 : 0));
} else if (e.key === "ArrowUp") {
e.preventDefault();
setSuggestionIndex((i) => (i > 0 ? i - 1 : suggestions.length - 1));
} else if (e.key === "Enter" && suggestionIndex >= 0) {
e.preventDefault();
onViewStatBlock?.(suggestions[suggestionIndex]);
setBrowseMode(false);
clearInput();
if (encounterIsEmpty) {
applyImport(result);
} else {
pendingBundleRef.current = result;
setShowImportConfirm(true);
}
};
},
[encounterIsEmpty, applyImport],
);
const handleBrowseSelect = (result: SearchResult) => {
onViewStatBlock?.(result);
setBrowseMode(false);
clearInput();
};
const handleImportFile = useCallback(
async (e: React.ChangeEvent<HTMLInputElement>) => {
const file = e.target.files?.[0];
if (!file) return;
if (importFileRef.current) importFileRef.current.value = "";
const toggleBrowseMode = () => {
setBrowseMode((m) => !m);
clearInput();
clearCustomFields();
};
setImportError(null);
handleValidatedBundle(await readImportFile(file));
},
[handleValidatedBundle],
);
const handleImportClipboard = useCallback(
(text: string) => {
setImportError(null);
try {
const parsed: unknown = JSON.parse(text);
handleValidatedBundle(validateImportBundle(parsed));
} catch {
setImportError("Invalid file format");
}
},
[handleValidatedBundle],
);
const handleImportConfirm = useCallback(() => {
if (pendingBundleRef.current) {
applyImport(pendingBundleRef.current);
pendingBundleRef.current = null;
}
setShowImportConfirm(false);
}, [applyImport]);
const handleImportCancel = useCallback(() => {
pendingBundleRef.current = null;
setShowImportConfirm(false);
}, []);
const overflowItems = buildOverflowItems({
onManagePlayers,
onOpenSourceManager,
onOpenSourceManager: showSourceManager,
bestiaryLoaded,
onBulkImport,
bulkImportDisabled,
onBulkImport: showBulkImport,
bulkImportDisabled: bulkImportState.status === "loading",
onExportEncounter: () => setShowExportMethod(true),
onImportEncounter: () => setShowImportMethod(true),
onOpenSettings,
});
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="card-glow flex items-center gap-3 border-border border-t bg-card px-4 py-3 sm:rounded-lg sm:border">
<form
onSubmit={handleAdd}
className="relative flex flex-1 items-center gap-2"
className="relative flex flex-1 flex-wrap items-center gap-3 sm:flex-nowrap"
>
<div className="flex-1">
<div className="relative max-w-xs">
@@ -476,7 +581,7 @@ export function ActionBar({
className="pr-8"
autoFocus={autoFocus}
/>
{bestiaryLoaded && !!onViewStatBlock && (
{!!bestiaryLoaded && (
<button
type="button"
tabIndex={-1}
@@ -484,6 +589,7 @@ export function ActionBar({
"absolute top-1/2 right-2 -translate-y-1/2 text-muted-foreground hover:text-hover-neutral",
browseMode && "text-accent",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={toggleBrowseMode}
title={browseMode ? "Switch to add mode" : "Browse stat blocks"}
aria-label={
@@ -497,98 +603,73 @@ export function ActionBar({
)}
</button>
)}
{browseMode && deferredSuggestions.length > 0 && (
<div className="absolute bottom-full z-50 mb-1 w-full rounded-md border border-border bg-card shadow-lg">
<ul className="max-h-48 overflow-y-auto py-1">
{deferredSuggestions.map((result, i) => (
<li key={creatureKey(result)}>
<button
type="button"
className={cn(
"flex w-full items-center justify-between px-3 py-1.5 text-left text-sm",
i === suggestionIndex
? "bg-accent/20 text-foreground"
: "text-foreground hover:bg-hover-neutral-bg",
)}
onMouseDown={(e) => e.preventDefault()}
onClick={() => handleBrowseSelect(result)}
onMouseEnter={() => setSuggestionIndex(i)}
>
<span>{result.name}</span>
<span className="text-muted-foreground text-xs">
{result.sourceDisplayName}
</span>
</button>
</li>
))}
</ul>
</div>
{!!browseMode && (
<BrowseSuggestions
suggestions={suggestions}
suggestionIndex={suggestionIndex}
onSelect={handleBrowseSelect}
onHover={suggestionActions.setSuggestionIndex}
/>
)}
{!browseMode && hasSuggestions && (
<AddModeSuggestions
nameInput={nameInput}
suggestions={deferredSuggestions}
pcMatches={deferredPcMatches}
suggestions={suggestions}
pcMatches={pcMatches}
suggestionIndex={suggestionIndex}
queued={queued}
onDismiss={dismissSuggestions}
onClear={clearInput}
onClickSuggestion={handleClickSuggestion}
onSetSuggestionIndex={setSuggestionIndex}
onSetQueued={setQueued}
onConfirmQueued={confirmQueued}
onAddFromPlayerCharacter={onAddFromPlayerCharacter}
actions={suggestionActions}
/>
)}
</div>
</div>
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
<div className="flex items-center gap-2">
<Input
type="text"
inputMode="numeric"
value={customInit}
onChange={(e) => setCustomInit(e.target.value)}
placeholder="Init"
className="w-16 text-center"
<CustomStatFields
customInit={customInit}
customAc={customAc}
customMaxHp={customMaxHp}
onInitChange={setCustomInit}
onAcChange={setCustomAc}
onMaxHpChange={setCustomMaxHp}
/>
<Input
type="text"
inputMode="numeric"
value={customAc}
onChange={(e) => setCustomAc(e.target.value)}
placeholder="AC"
className="w-16 text-center"
/>
<Input
type="text"
inputMode="numeric"
value={customMaxHp}
onChange={(e) => setCustomMaxHp(e.target.value)}
placeholder="MaxHP"
className="w-18 text-center"
/>
</div>
)}
{!browseMode && nameInput.length >= 2 && !hasSuggestions && (
<Button type="submit">Add</Button>
)}
{showRollAllInitiative && !!onRollAllInitiative && (
<Button
type="button"
size="icon"
variant="ghost"
className="text-muted-foreground hover:text-hover-action"
onClick={onRollAllInitiative}
disabled={rollAllInitiativeDisabled}
title="Roll all initiative"
aria-label="Roll all initiative"
>
<D20Icon className="h-6 w-6" />
</Button>
)}
<RollAllButton />
{overflowItems.length > 0 && <OverflowMenu items={overflowItems} />}
</form>
<input
ref={importFileRef}
type="file"
accept=".json"
className="hidden"
onChange={handleImportFile}
/>
{!!importError && (
<Toast
message={importError}
onDismiss={() => setImportError(null)}
autoDismissMs={5000}
/>
)}
<ExportMethodDialog
open={showExportMethod}
onDownload={handleExportDownload}
onCopyToClipboard={handleExportClipboard}
onClose={() => setShowExportMethod(false)}
/>
<ImportMethodDialog
open={showImportMethod}
onSelectFile={() => importFileRef.current?.click()}
onSubmitClipboard={handleImportClipboard}
onClose={() => setShowImportMethod(false)}
/>
<ImportConfirmDialog
open={showImportConfirm}
onConfirm={handleImportConfirm}
onCancel={handleImportCancel}
/>
</div>
);
}

View File

@@ -1,35 +1,41 @@
import { Loader2 } from "lucide-react";
import { useId, useState } from "react";
import { getAllSourceCodes } from "../adapters/bestiary-index-adapter.js";
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
const DEFAULT_BASE_URL =
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
interface BulkImportPromptProps {
importState: BulkImportState;
onStartImport: (baseUrl: string) => void;
onDone: () => void;
}
export function BulkImportPrompt() {
const { fetchAndCacheSource, isSourceCached, refreshCache } =
useBestiaryContext();
const { state: importState, startImport, reset } = useBulkImportContext();
const { dismissPanel } = useSidePanelContext();
export function BulkImportPrompt({
importState,
onStartImport,
onDone,
}: Readonly<BulkImportPromptProps>) {
const [baseUrl, setBaseUrl] = useState(DEFAULT_BASE_URL);
const baseUrlId = useId();
const totalSources = getAllSourceCodes().length;
const handleStart = (url: string) => {
startImport(url, fetchAndCacheSource, isSourceCached, refreshCache);
};
const handleDone = () => {
dismissPanel();
reset();
};
if (importState.status === "complete") {
return (
<div className="flex flex-col gap-4">
<div className="rounded-md border border-green-500/50 bg-green-500/10 px-3 py-2 text-green-400 text-sm">
All sources loaded
</div>
<Button onClick={onDone}>Done</Button>
<Button onClick={handleDone}>Done</Button>
</div>
);
}
@@ -41,7 +47,7 @@ export function BulkImportPrompt({
Loaded {importState.completed}/{importState.total} sources (
{importState.failed} failed)
</div>
<Button onClick={onDone}>Done</Button>
<Button onClick={handleDone}>Done</Button>
</div>
);
}
@@ -96,7 +102,7 @@ export function BulkImportPrompt({
/>
</div>
<Button onClick={() => onStartImport(baseUrl)} disabled={isDisabled}>
<Button onClick={() => handleStart(baseUrl)} disabled={isDisabled}>
Load All
</Button>
</div>

View File

@@ -1,17 +1,12 @@
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { useBulkImportContext } from "../contexts/bulk-import-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { Toast } from "./toast.js";
interface BulkImportToastsProps {
state: BulkImportState;
visible: boolean;
onReset: () => void;
}
export function BulkImportToasts() {
const { state, reset } = useBulkImportContext();
const { bulkImportMode, isRightPanelCollapsed } = useSidePanelContext();
const visible = !bulkImportMode || isRightPanelCollapsed;
export function BulkImportToasts({
state,
visible,
onReset,
}: Readonly<BulkImportToastsProps>) {
if (!visible) return null;
if (state.status === "loading") {
@@ -30,7 +25,7 @@ export function BulkImportToasts({
return (
<Toast
message="All sources loaded"
onDismiss={onReset}
onDismiss={reset}
autoDismissMs={3000}
/>
);
@@ -40,7 +35,7 @@ export function BulkImportToasts({
return (
<Toast
message={`Loaded ${state.completed}/${state.total} sources (${state.failed} failed)`}
onDismiss={onReset}
onDismiss={reset}
/>
);
}

View File

@@ -1,20 +1,27 @@
import {
type CombatantId,
type ConditionId,
type CreatureId,
deriveHpStatus,
type PlayerIcon,
type RollMode,
} from "@initiative/domain";
import { BookOpen, Brain, X } from "lucide-react";
import { Brain, Pencil, X } from "lucide-react";
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
import { cn } from "../lib/utils";
import { AcShield } from "./ac-shield";
import { ConditionPicker } from "./condition-picker";
import { ConditionTags } from "./condition-tags";
import { D20Icon } from "./d20-icon";
import { HpAdjustPopover } from "./hp-adjust-popover";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { ConfirmButton } from "./ui/confirm-button";
import { Input } from "./ui/input";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { useLongPress } from "../hooks/use-long-press.js";
import { cn } from "../lib/utils.js";
import { AcShield } from "./ac-shield.js";
import { ConditionPicker } from "./condition-picker.js";
import { ConditionTags } from "./condition-tags.js";
import { D20Icon } from "./d20-icon.js";
import { HpAdjustPopover } from "./hp-adjust-popover.js";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map.js";
import { RollModeMenu } from "./roll-mode-menu.js";
import { ConfirmButton } from "./ui/confirm-button.js";
import { Input } from "./ui/input.js";
interface Combatant {
readonly id: CombatantId;
@@ -22,26 +29,18 @@ interface Combatant {
readonly initiative?: number;
readonly maxHp?: number;
readonly currentHp?: number;
readonly tempHp?: number;
readonly ac?: number;
readonly conditions?: readonly ConditionId[];
readonly isConcentrating?: boolean;
readonly color?: string;
readonly icon?: string;
readonly creatureId?: CreatureId;
}
interface CombatantRowProps {
combatant: Combatant;
isActive: boolean;
onRename: (id: CombatantId, newName: string) => void;
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
onRemove: (id: CombatantId) => void;
onSetHp: (id: CombatantId, maxHp: number | undefined) => void;
onAdjustHp: (id: CombatantId, delta: number) => void;
onSetAc: (id: CombatantId, value: number | undefined) => void;
onToggleCondition: (id: CombatantId, conditionId: ConditionId) => void;
onToggleConcentration: (id: CombatantId) => void;
onShowStatBlock?: () => void;
onRollInitiative?: (id: CombatantId) => void;
}
function EditableName({
@@ -49,11 +48,13 @@ function EditableName({
combatantId,
onRename,
color,
onToggleStatBlock,
}: Readonly<{
name: string;
combatantId: CombatantId;
onRename: (id: CombatantId, newName: string) => void;
color?: string;
onToggleStatBlock?: () => void;
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(name);
@@ -79,7 +80,7 @@ function EditableName({
ref={inputRef}
type="text"
value={draft}
className="h-7 text-sm"
className="h-7 max-w-48 text-sm"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -91,14 +92,31 @@ function EditableName({
}
return (
<>
<button
type="button"
onClick={startEditing}
className="cursor-text truncate text-left text-foreground text-sm transition-colors hover:text-hover-neutral"
onClick={onToggleStatBlock}
disabled={!onToggleStatBlock}
className={cn(
"truncate text-left text-sm transition-colors",
onToggleStatBlock
? "cursor-pointer text-foreground hover:text-hover-neutral"
: "cursor-default text-foreground",
)}
style={color ? { color } : undefined}
>
{name}
</button>
<button
type="button"
onClick={startEditing}
title="Rename"
aria-label="Rename"
className="inline-flex pointer-coarse:w-auto w-0 shrink-0 items-center overflow-hidden pointer-coarse:overflow-visible rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-all duration-150 hover:bg-hover-neutral-bg hover:text-hover-neutral focus:w-auto focus:overflow-visible focus:opacity-100 group-hover:w-auto group-hover:overflow-visible group-hover:opacity-100"
>
<Pencil size={14} />
</button>
</>
);
}
@@ -139,7 +157,7 @@ function MaxHpDisplay({
inputMode="numeric"
value={draft}
placeholder="Max"
className="h-7 w-[7ch] text-center text-sm tabular-nums"
className="h-7 w-[7ch] text-center tabular-nums"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -154,7 +172,12 @@ function MaxHpDisplay({
<button
type="button"
onClick={startEditing}
className="inline-block h-7 min-w-[3ch] text-center text-muted-foreground text-sm tabular-nums leading-7 transition-colors hover:text-hover-neutral"
className={cn(
"inline-block h-7 min-w-[3ch] text-center leading-7 transition-colors hover:text-hover-neutral",
maxHp === undefined
? "text-muted-foreground text-sm"
: "text-muted-foreground text-xs",
)}
>
{maxHp ?? "Max"}
</button>
@@ -164,51 +187,47 @@ function MaxHpDisplay({
function ClickableHp({
currentHp,
maxHp,
tempHp,
onAdjust,
dimmed,
onSetTempHp,
}: Readonly<{
currentHp: number | undefined;
maxHp: number | undefined;
tempHp: number | undefined;
onAdjust: (delta: number) => void;
dimmed?: boolean;
onSetTempHp: (value: number) => void;
}>) {
const [popoverOpen, setPopoverOpen] = useState(false);
const status = deriveHpStatus(currentHp, maxHp);
if (maxHp === undefined) {
return (
<span
className={cn(
"inline-block h-7 w-[4ch] text-center text-muted-foreground text-sm tabular-nums leading-7",
dimmed && "opacity-50",
)}
role="status"
aria-label="No HP set"
>
--
</span>
);
return null;
}
return (
<div className="relative">
<div className="relative flex items-center">
<button
type="button"
onClick={() => setPopoverOpen(true)}
aria-label={`Current HP: ${currentHp} (${status})`}
aria-label={`Current HP: ${currentHp}${tempHp ? ` (+${tempHp} temp)` : ""} (${status})`}
className={cn(
"inline-block h-7 min-w-[3ch] text-center font-medium text-sm tabular-nums leading-7 transition-colors hover:text-hover-neutral",
"inline-block h-7 min-w-[3ch] text-center font-medium text-sm leading-7 transition-colors hover:text-hover-neutral",
status === "bloodied" && "text-amber-400",
status === "unconscious" && "text-red-400",
status === "healthy" && "text-foreground",
dimmed && "opacity-50",
)}
>
{currentHp}
</button>
{!!tempHp && (
<span className="font-medium text-cyan-400 text-sm leading-7">
+{tempHp}
</span>
)}
{!!popoverOpen && (
<HpAdjustPopover
onAdjust={onAdjust}
onSetTempHp={onSetTempHp}
onClose={() => setPopoverOpen(false)}
/>
)}
@@ -253,7 +272,7 @@ function AcDisplay({
inputMode="numeric"
value={draft}
placeholder="AC"
className="h-7 w-[6ch] text-center text-sm tabular-nums"
className="h-7 w-[6ch] text-center tabular-nums"
onChange={(e) => setDraft(e.target.value)}
onBlur={commit}
onKeyDown={(e) => {
@@ -278,11 +297,29 @@ function InitiativeDisplay({
combatantId: CombatantId;
dimmed: boolean;
onSetInitiative: (id: CombatantId, value: number | undefined) => void;
onRollInitiative?: (id: CombatantId) => void;
onRollInitiative?: (id: CombatantId, mode?: RollMode) => void;
}>) {
const [editing, setEditing] = useState(false);
const [draft, setDraft] = useState(initiative?.toString() ?? "");
const inputRef = useRef<HTMLInputElement>(null);
const [menuPos, setMenuPos] = useState<{
x: number;
y: number;
} | null>(null);
const openMenu = useCallback((x: number, y: number) => {
setMenuPos({ x, y });
}, []);
const longPress = useLongPress(
useCallback(
(e: React.TouchEvent) => {
const touch = e.touches[0];
if (touch) openMenu(touch.clientX, touch.clientY);
},
[openMenu],
),
);
const commit = useCallback(() => {
if (draft === "") {
@@ -311,7 +348,7 @@ function InitiativeDisplay({
value={draft}
placeholder="--"
className={cn(
"h-7 w-[6ch] text-center text-sm tabular-nums",
"h-7 w-full text-center tabular-nums",
dimmed && "opacity-50",
)}
onChange={(e) => setDraft(e.target.value)}
@@ -324,12 +361,18 @@ function InitiativeDisplay({
);
}
// Empty + bestiary creature d20 roll button
// Empty + bestiary creature -> d20 roll button
if (initiative === undefined && onRollInitiative) {
return (
<>
<button
type="button"
onClick={() => onRollInitiative(combatantId)}
onContextMenu={(e) => {
e.preventDefault();
openMenu(e.clientX, e.clientY);
}}
{...longPress}
className={cn(
"flex h-7 w-full items-center justify-center text-muted-foreground transition-colors hover:text-hover-neutral",
dimmed && "opacity-50",
@@ -339,11 +382,19 @@ function InitiativeDisplay({
>
<D20Icon className="h-7 w-7" />
</button>
{!!menuPos && (
<RollModeMenu
position={menuPos}
onSelect={(mode) => onRollInitiative(combatantId, mode)}
onClose={() => setMenuPos(null)}
/>
)}
</>
);
}
// Has value bold number, click to edit
// Empty + manual "--" placeholder, click to edit
// Has value -> bold number, click to edit
// Empty + manual -> "--" placeholder, click to edit
return (
<button
type="button"
@@ -365,9 +416,13 @@ function rowBorderClass(
isActive: boolean,
isConcentrating: boolean | undefined,
): string {
if (isActive) return "border-l-2 border-l-accent bg-accent/10";
if (isConcentrating) return "border-l-2 border-l-purple-400";
return "border-l-2 border-l-transparent";
if (isActive && isConcentrating)
return "border border-l-2 border-active-row-border border-l-purple-400 bg-active-row-bg card-glow";
if (isActive)
return "border border-l-2 border-active-row-border bg-active-row-bg card-glow";
if (isConcentrating)
return "border border-l-2 border-transparent border-l-purple-400";
return "border border-l-2 border-transparent";
}
function concentrationIconClass(
@@ -383,41 +438,67 @@ export function CombatantRow({
ref,
combatant,
isActive,
onRename,
onSetInitiative,
onRemove,
onSetHp,
onAdjustHp,
onSetAc,
onToggleCondition,
onToggleConcentration,
onShowStatBlock,
onRollInitiative,
}: CombatantRowProps & { ref?: Ref<HTMLDivElement> }) {
const {
editCombatant,
setInitiative,
removeCombatant,
setHp,
adjustHp,
setTempHp,
setAc,
toggleCondition,
toggleConcentration,
} = useEncounterContext();
const { selectedCreatureId, showCreature, toggleCollapse } =
useSidePanelContext();
const { handleRollInitiative } = useInitiativeRollsContext();
// Derive what was previously conditional props
const isStatBlockOpen = combatant.creatureId === selectedCreatureId;
const { creatureId } = combatant;
const hasStatBlock = !!creatureId;
const onToggleStatBlock = hasStatBlock
? () => {
if (isStatBlockOpen) {
toggleCollapse();
} else {
showCreature(creatureId);
}
}
: undefined;
const onRollInitiative = combatant.creatureId
? handleRollInitiative
: undefined;
const { id, name, initiative, maxHp, currentHp } = combatant;
const status = deriveHpStatus(currentHp, maxHp);
const dimmed = status === "unconscious";
const [pickerOpen, setPickerOpen] = useState(false);
const conditionAnchorRef = useRef<HTMLDivElement>(null);
const prevHpRef = useRef(currentHp);
const prevTempHpRef = useRef(combatant.tempHp);
const [isPulsing, setIsPulsing] = useState(false);
const pulseTimerRef = useRef<ReturnType<typeof setTimeout>>(undefined);
useEffect(() => {
const prevHp = prevHpRef.current;
const prevTempHp = prevTempHpRef.current;
prevHpRef.current = currentHp;
prevTempHpRef.current = combatant.tempHp;
if (
prevHp !== undefined &&
currentHp !== undefined &&
currentHp < prevHp &&
combatant.isConcentrating
) {
const realHpDropped =
prevHp !== undefined && currentHp !== undefined && currentHp < prevHp;
const tempHpDropped =
prevTempHp !== undefined && (combatant.tempHp ?? 0) < prevTempHp;
if ((realHpDropped || tempHpDropped) && combatant.isConcentrating) {
setIsPulsing(true);
clearTimeout(pulseTimerRef.current);
pulseTimerRef.current = setTimeout(() => setIsPulsing(false), 1200);
}
}, [currentHp, combatant.isConcentrating]);
}, [currentHp, combatant.tempHp, combatant.isConcentrating]);
useEffect(() => {
if (!combatant.isConcentrating) {
@@ -434,16 +515,16 @@ export function CombatantRow({
<div
ref={ref}
className={cn(
"group rounded-md pr-3 transition-colors",
"group rounded-lg pr-3 transition-colors",
rowBorderClass(isActive, combatant.isConcentrating),
isPulsing && "animate-concentration-pulse",
)}
>
<div className="grid grid-cols-[2rem_3rem_1fr_auto_auto_2rem] items-center gap-3 py-2">
<div className="grid grid-cols-[2rem_3rem_auto_1fr_auto_2rem] items-center gap-1.5 py-3 sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem] sm:gap-3 sm:py-2">
{/* Concentration */}
<button
type="button"
onClick={() => onToggleConcentration(id)}
onClick={() => toggleConcentration(id)}
title="Concentrating"
aria-label="Toggle concentration"
className={cn(
@@ -455,13 +536,20 @@ export function CombatantRow({
</button>
{/* Initiative */}
<div className="rounded-md bg-muted/30 px-1">
<InitiativeDisplay
initiative={initiative}
combatantId={id}
dimmed={dimmed}
onSetInitiative={onSetInitiative}
onSetInitiative={setInitiative}
onRollInitiative={onRollInitiative}
/>
</div>
{/* AC */}
<div className={cn(dimmed && "opacity-50")}>
<AcDisplay ac={combatant.ac} onCommit={(v) => setAc(id, v)} />
</div>
{/* Name + Conditions */}
<div
@@ -470,17 +558,6 @@ export function CombatantRow({
dimmed && "opacity-50",
)}
>
{!!onShowStatBlock && (
<button
type="button"
onClick={onShowStatBlock}
title="View stat block"
aria-label="View stat block"
className="shrink-0 text-muted-foreground transition-colors hover:text-hover-neutral"
>
<BookOpen size={14} />
</button>
)}
{!!combatant.icon &&
!!combatant.color &&
(() => {
@@ -491,7 +568,7 @@ export function CombatantRow({
];
return PcIcon ? (
<PcIcon
size={14}
size={16}
style={{ color: iconColor }}
className="shrink-0"
/>
@@ -500,56 +577,55 @@ export function CombatantRow({
<EditableName
name={name}
combatantId={id}
onRename={onRename}
onRename={editCombatant}
color={pcColor}
onToggleStatBlock={onToggleStatBlock}
/>
<div ref={conditionAnchorRef}>
<ConditionTags
conditions={combatant.conditions}
onRemove={(conditionId) => onToggleCondition(id, conditionId)}
onRemove={(conditionId) => toggleCondition(id, conditionId)}
onOpenPicker={() => setPickerOpen((prev) => !prev)}
/>
</div>
{!!pickerOpen && (
<ConditionPicker
anchorRef={conditionAnchorRef}
activeConditions={combatant.conditions}
onToggle={(conditionId) => onToggleCondition(id, conditionId)}
onToggle={(conditionId) => toggleCondition(id, conditionId)}
onClose={() => setPickerOpen(false)}
/>
)}
</div>
{/* AC */}
<div className={cn(dimmed && "opacity-50")}>
<AcDisplay ac={combatant.ac} onCommit={(v) => onSetAc(id, v)} />
</div>
{/* HP */}
<div className="flex items-center gap-1">
<ClickableHp
currentHp={currentHp}
maxHp={maxHp}
onAdjust={(delta) => onAdjustHp(id, delta)}
dimmed={dimmed}
/>
{maxHp !== undefined && (
<span
<div
className={cn(
"text-muted-foreground text-sm tabular-nums",
"flex items-center rounded-md tabular-nums",
maxHp === undefined
? ""
: "gap-0.5 border border-border/50 bg-muted/30 px-1.5",
dimmed && "opacity-50",
)}
>
/
</span>
<ClickableHp
currentHp={currentHp}
maxHp={maxHp}
tempHp={combatant.tempHp}
onAdjust={(delta) => adjustHp(id, delta)}
onSetTempHp={(value) => setTempHp(id, value)}
/>
{maxHp !== undefined && (
<span className="text-muted-foreground/50 text-xs">/</span>
)}
<div className={cn(dimmed && "opacity-50")}>
<MaxHpDisplay maxHp={maxHp} onCommit={(v) => onSetHp(id, v)} />
</div>
<MaxHpDisplay maxHp={maxHp} onCommit={(v) => setHp(id, v)} />
</div>
{/* Actions */}
<ConfirmButton
icon={<X size={16} />}
label="Remove combatant"
onConfirm={() => onRemove(id)}
onConfirm={() => removeCombatant(id)}
className="pointer-events-none pointer-coarse:pointer-events-auto h-7 w-7 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-opacity focus:pointer-events-auto focus:opacity-100 group-hover:pointer-events-auto group-hover:opacity-100"
/>
</div>

View File

@@ -1,115 +1,89 @@
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
import type { LucideIcon } from "lucide-react";
import {
ArrowDown,
Ban,
BatteryLow,
Droplet,
EarOff,
EyeOff,
Gem,
Ghost,
Hand,
Heart,
Link,
Moon,
Siren,
Sparkles,
ZapOff,
} from "lucide-react";
import { useEffect, useLayoutEffect, useRef, useState } from "react";
type ConditionId,
getConditionDescription,
getConditionsForEdition,
} from "@initiative/domain";
import { useLayoutEffect, useRef, useState } from "react";
import { createPortal } from "react-dom";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
import { useClickOutside } from "../hooks/use-click-outside.js";
import { cn } from "../lib/utils";
const ICON_MAP: Record<string, LucideIcon> = {
EyeOff,
Heart,
EarOff,
BatteryLow,
Siren,
Hand,
Ban,
Ghost,
ZapOff,
Gem,
Droplet,
ArrowDown,
Link,
Sparkles,
Moon,
};
const COLOR_CLASSES: Record<string, string> = {
neutral: "text-muted-foreground",
pink: "text-pink-400",
amber: "text-amber-400",
orange: "text-orange-400",
gray: "text-gray-400",
violet: "text-violet-400",
yellow: "text-yellow-400",
slate: "text-slate-400",
green: "text-green-400",
indigo: "text-indigo-400",
};
import {
CONDITION_COLOR_CLASSES,
CONDITION_ICON_MAP,
} from "./condition-styles.js";
import { Tooltip } from "./ui/tooltip.js";
interface ConditionPickerProps {
anchorRef: React.RefObject<HTMLElement | null>;
activeConditions: readonly ConditionId[] | undefined;
onToggle: (conditionId: ConditionId) => void;
onClose: () => void;
}
export function ConditionPicker({
anchorRef,
activeConditions,
onToggle,
onClose,
}: Readonly<ConditionPickerProps>) {
const ref = useRef<HTMLDivElement>(null);
const [flipped, setFlipped] = useState(false);
const [maxHeight, setMaxHeight] = useState<number | undefined>(undefined);
const [pos, setPos] = useState<{
top: number;
left: number;
maxHeight: number;
} | null>(null);
useLayoutEffect(() => {
const anchor = anchorRef.current;
const el = ref.current;
if (!el) return;
const rect = el.getBoundingClientRect();
const spaceBelow = window.innerHeight - rect.top;
const spaceAbove = rect.bottom;
const shouldFlip =
rect.bottom > window.innerHeight && spaceAbove > spaceBelow;
setFlipped(shouldFlip);
const available = shouldFlip ? spaceAbove : spaceBelow;
if (rect.height > available) {
setMaxHeight(available - 16);
}
}, []);
if (!anchor || !el) return;
useEffect(() => {
function handleClickOutside(e: MouseEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
onClose();
}
}
document.addEventListener("mousedown", handleClickOutside);
return () => document.removeEventListener("mousedown", handleClickOutside);
}, [onClose]);
const anchorRect = anchor.getBoundingClientRect();
const menuHeight = el.scrollHeight;
const pad = 8;
const spaceBelow = window.innerHeight - anchorRect.bottom - pad;
const spaceAbove = anchorRect.top - pad;
const openBelow = spaceBelow >= menuHeight || spaceBelow >= spaceAbove;
const top = openBelow
? anchorRect.bottom + 4
: Math.max(pad, anchorRect.top - Math.min(menuHeight, spaceAbove) - 4);
const maxHeight = openBelow ? spaceBelow : Math.min(menuHeight, spaceAbove);
setPos({ top, left: anchorRect.left, maxHeight });
}, [anchorRef]);
useClickOutside(ref, onClose);
const { edition } = useRulesEditionContext();
const conditions = getConditionsForEdition(edition);
const active = new Set(activeConditions ?? []);
return (
return createPortal(
<div
ref={ref}
className={cn(
"absolute left-0 z-10 w-fit overflow-y-auto rounded-md border border-border bg-background p-1 shadow-lg",
flipped ? "bottom-full mb-1" : "top-full mt-1",
)}
style={maxHeight ? { maxHeight } : undefined}
className="card-glow fixed z-50 w-fit overflow-y-auto rounded-lg border border-border bg-background p-1"
style={
pos
? { top: pos.top, left: pos.left, maxHeight: pos.maxHeight }
: { visibility: "hidden" as const }
}
>
{CONDITION_DEFINITIONS.map((def) => {
const Icon = ICON_MAP[def.iconName];
{conditions.map((def) => {
const Icon = CONDITION_ICON_MAP[def.iconName];
if (!Icon) return null;
const isActive = active.has(def.id);
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
const colorClass =
CONDITION_COLOR_CLASSES[def.color] ?? "text-muted-foreground";
return (
<button
<Tooltip
key={def.id}
content={getConditionDescription(def, edition)}
className="block"
>
<button
type="button"
className={cn(
"flex w-full items-center gap-2 rounded px-2 py-1 text-sm transition-colors hover:bg-hover-neutral-bg",
@@ -122,13 +96,17 @@ export function ConditionPicker({
className={isActive ? colorClass : "text-muted-foreground"}
/>
<span
className={isActive ? "text-foreground" : "text-muted-foreground"}
className={
isActive ? "text-foreground" : "text-muted-foreground"
}
>
{def.label}
</span>
</button>
</Tooltip>
);
})}
</div>
</div>,
document.body,
);
}

View File

@@ -0,0 +1,54 @@
import type { LucideIcon } from "lucide-react";
import {
ArrowDown,
Ban,
BatteryLow,
Droplet,
EarOff,
EyeOff,
Gem,
Ghost,
Hand,
Heart,
Link,
Moon,
ShieldMinus,
Siren,
Snail,
Sparkles,
ZapOff,
} from "lucide-react";
export const CONDITION_ICON_MAP: Record<string, LucideIcon> = {
EyeOff,
Heart,
EarOff,
BatteryLow,
Siren,
Hand,
Ban,
Ghost,
ZapOff,
Gem,
Droplet,
ArrowDown,
Link,
ShieldMinus,
Snail,
Sparkles,
Moon,
};
export const CONDITION_COLOR_CLASSES: Record<string, string> = {
neutral: "text-muted-foreground",
pink: "text-pink-400",
amber: "text-amber-400",
orange: "text-orange-400",
gray: "text-gray-400",
violet: "text-violet-400",
yellow: "text-yellow-400",
slate: "text-slate-400",
green: "text-green-400",
indigo: "text-indigo-400",
sky: "text-sky-400",
};

View File

@@ -1,55 +1,16 @@
import { CONDITION_DEFINITIONS, type ConditionId } from "@initiative/domain";
import type { LucideIcon } from "lucide-react";
import {
ArrowDown,
Ban,
BatteryLow,
Droplet,
EarOff,
EyeOff,
Gem,
Ghost,
Hand,
Heart,
Link,
Moon,
Plus,
Siren,
Sparkles,
ZapOff,
} from "lucide-react";
CONDITION_DEFINITIONS,
type ConditionId,
getConditionDescription,
} from "@initiative/domain";
import { Plus } from "lucide-react";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
import { cn } from "../lib/utils.js";
const ICON_MAP: Record<string, LucideIcon> = {
EyeOff,
Heart,
EarOff,
BatteryLow,
Siren,
Hand,
Ban,
Ghost,
ZapOff,
Gem,
Droplet,
ArrowDown,
Link,
Sparkles,
Moon,
};
const COLOR_CLASSES: Record<string, string> = {
neutral: "text-muted-foreground",
pink: "text-pink-400",
amber: "text-amber-400",
orange: "text-orange-400",
gray: "text-gray-400",
violet: "text-violet-400",
yellow: "text-yellow-400",
slate: "text-slate-400",
green: "text-green-400",
indigo: "text-indigo-400",
};
import {
CONDITION_COLOR_CLASSES,
CONDITION_ICON_MAP,
} from "./condition-styles.js";
import { Tooltip } from "./ui/tooltip.js";
interface ConditionTagsProps {
conditions: readonly ConditionId[] | undefined;
@@ -62,19 +23,23 @@ export function ConditionTags({
onRemove,
onOpenPicker,
}: Readonly<ConditionTagsProps>) {
const { edition } = useRulesEditionContext();
return (
<div className="flex flex-wrap items-center gap-0.5">
{conditions?.map((condId) => {
const def = CONDITION_DEFINITIONS.find((d) => d.id === condId);
if (!def) return null;
const Icon = ICON_MAP[def.iconName];
const Icon = CONDITION_ICON_MAP[def.iconName];
if (!Icon) return null;
const colorClass = COLOR_CLASSES[def.color] ?? "text-muted-foreground";
const colorClass =
CONDITION_COLOR_CLASSES[def.color] ?? "text-muted-foreground";
return (
<button
<Tooltip
key={condId}
content={`${def.label}:\n${getConditionDescription(def, edition)}`}
>
<button
type="button"
title={def.label}
aria-label={`Remove ${def.label}`}
className={cn(
"inline-flex items-center rounded p-0.5 transition-colors hover:bg-hover-neutral-bg",
@@ -87,13 +52,14 @@ export function ConditionTags({
>
<Icon size={14} />
</button>
</Tooltip>
);
})}
<button
type="button"
title="Add condition"
aria-label="Add condition"
className="inline-flex items-center rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-colors transition-opacity hover:bg-hover-neutral-bg hover:text-hover-neutral focus:opacity-100 group-hover:opacity-100"
className="inline-flex pointer-coarse:w-auto w-0 items-center overflow-hidden pointer-coarse:overflow-visible rounded p-0.5 text-muted-foreground opacity-0 pointer-coarse:opacity-100 transition-all duration-150 hover:bg-hover-neutral-bg hover:text-hover-neutral focus:w-auto focus:overflow-visible focus:opacity-100 group-hover:w-auto group-hover:overflow-visible group-hover:opacity-100"
onClick={(e) => {
e.stopPropagation();
onOpenPicker();

View File

@@ -1,11 +1,19 @@
import type { PlayerCharacter } from "@initiative/domain";
import { X } from "lucide-react";
import { useEffect, useRef, useState } from "react";
import { useEffect, useState } from "react";
import { ColorPalette } from "./color-palette";
import { IconGrid } from "./icon-grid";
import { Button } from "./ui/button";
import { Dialog } from "./ui/dialog";
import { Input } from "./ui/input";
function parseLevel(value: string): number | undefined | "invalid" {
if (value.trim() === "") return undefined;
const n = Number.parseInt(value, 10);
if (Number.isNaN(n) || n < 1 || n > 20) return "invalid";
return n;
}
interface CreatePlayerModalProps {
open: boolean;
onClose: () => void;
@@ -15,6 +23,7 @@ interface CreatePlayerModalProps {
maxHp: number,
color: string | undefined,
icon: string | undefined,
level: number | undefined,
) => void;
playerCharacter?: PlayerCharacter;
}
@@ -25,12 +34,12 @@ export function CreatePlayerModal({
onSave,
playerCharacter,
}: Readonly<CreatePlayerModalProps>) {
const dialogRef = useRef<HTMLDialogElement>(null);
const [name, setName] = useState("");
const [ac, setAc] = useState("10");
const [maxHp, setMaxHp] = useState("10");
const [color, setColor] = useState("blue");
const [icon, setIcon] = useState("sword");
const [level, setLevel] = useState("");
const [error, setError] = useState("");
const isEdit = !!playerCharacter;
@@ -43,45 +52,23 @@ export function CreatePlayerModal({
setMaxHp(String(playerCharacter.maxHp));
setColor(playerCharacter.color ?? "");
setIcon(playerCharacter.icon ?? "");
setLevel(
playerCharacter.level === undefined
? ""
: String(playerCharacter.level),
);
} else {
setName("");
setAc("10");
setMaxHp("10");
setColor("");
setIcon("");
setLevel("");
}
setError("");
}
}, [open, playerCharacter]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
}, [open]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
const handleSubmit = (e: React.SubmitEvent<HTMLFormElement>) => {
e.preventDefault();
const trimmed = name.trim();
@@ -99,15 +86,24 @@ export function CreatePlayerModal({
setError("Max HP must be at least 1");
return;
}
onSave(trimmed, acNum, hpNum, color || undefined, icon || undefined);
const levelNum = parseLevel(level);
if (levelNum === "invalid") {
setError("Level must be between 1 and 20");
return;
}
onSave(
trimmed,
acNum,
hpNum,
color || undefined,
icon || undefined,
levelNum,
);
onClose();
};
return (
<dialog
ref={dialogRef}
className="m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
>
<Dialog open={open} onClose={onClose} className="card-glow w-full max-w-md">
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
{isEdit ? "Edit Player" : "Create Player"}
@@ -166,6 +162,20 @@ export function CreatePlayerModal({
className="text-center"
/>
</div>
<div className="flex-1">
<span className="mb-1 block text-muted-foreground text-sm">
Level
</span>
<Input
type="text"
inputMode="numeric"
value={level}
onChange={(e) => setLevel(e.target.value)}
placeholder="1-20"
aria-label="Level"
className="text-center"
/>
</div>
</div>
<div>
@@ -187,6 +197,6 @@ export function CreatePlayerModal({
<Button type="submit">{isEdit ? "Save" : "Create"}</Button>
</div>
</form>
</dialog>
</Dialog>
);
}

View File

@@ -0,0 +1,39 @@
import type { DifficultyResult, DifficultyTier } from "@initiative/domain";
import { cn } from "../lib/utils.js";
const TIER_CONFIG: Record<
DifficultyTier,
{ filledBars: number; color: string; label: string }
> = {
trivial: { filledBars: 0, color: "", label: "Trivial" },
low: { filledBars: 1, color: "bg-green-500", label: "Low" },
moderate: { filledBars: 2, color: "bg-yellow-500", label: "Moderate" },
high: { filledBars: 3, color: "bg-red-500", label: "High" },
};
const BAR_HEIGHTS = ["h-2", "h-3", "h-4"] as const;
export function DifficultyIndicator({ result }: { result: DifficultyResult }) {
const config = TIER_CONFIG[result.tier];
const tooltip = `${config.label} encounter difficulty`;
return (
<div
className="flex items-end gap-0.5"
title={tooltip}
role="img"
aria-label={tooltip}
>
{BAR_HEIGHTS.map((height, i) => (
<div
key={height}
className={cn(
"w-1 rounded-sm",
height,
i < config.filledBars ? config.color : "bg-muted",
)}
/>
))}
</div>
);
}

View File

@@ -0,0 +1,93 @@
import { Check, ClipboardCopy, Download } from "lucide-react";
import { useCallback, useState } from "react";
import { Dialog, DialogHeader } from "./ui/dialog.js";
import { Input } from "./ui/input.js";
interface ExportMethodDialogProps {
open: boolean;
onDownload: (includeHistory: boolean, filename: string) => void;
onCopyToClipboard: (includeHistory: boolean) => void;
onClose: () => void;
}
export function ExportMethodDialog({
open,
onDownload,
onCopyToClipboard,
onClose,
}: Readonly<ExportMethodDialogProps>) {
const [includeHistory, setIncludeHistory] = useState(false);
const [filename, setFilename] = useState("");
const [copied, setCopied] = useState(false);
const handleClose = useCallback(() => {
setIncludeHistory(false);
setFilename("");
setCopied(false);
onClose();
}, [onClose]);
return (
<Dialog open={open} onClose={handleClose} className="w-80">
<DialogHeader title="Export Encounter" onClose={handleClose} />
<div className="mb-3">
<Input
type="text"
value={filename}
onChange={(e) => setFilename(e.target.value)}
placeholder="Filename (optional)"
/>
</div>
<label className="mb-4 flex items-center gap-2 text-sm">
<input
type="checkbox"
checked={includeHistory}
onChange={(e) => setIncludeHistory(e.target.checked)}
className="accent-accent"
/>
<span className="text-foreground">Include undo/redo history</span>
</label>
<div className="flex flex-col gap-2">
<button
type="button"
className="flex items-center gap-3 rounded-lg border border-border px-4 py-3 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onDownload(includeHistory, filename);
handleClose();
}}
>
<Download className="h-5 w-5 text-muted-foreground" />
<div>
<div className="font-medium">Download file</div>
<div className="text-muted-foreground text-xs">
Save as a JSON file
</div>
</div>
</button>
<button
type="button"
className="flex items-center gap-3 rounded-lg border border-border px-4 py-3 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onCopyToClipboard(includeHistory);
setCopied(true);
setTimeout(() => setCopied(false), 2000);
}}
>
{copied ? (
<Check className="h-5 w-5 text-green-400" />
) : (
<ClipboardCopy className="h-5 w-5 text-muted-foreground" />
)}
<div>
<div className="font-medium">
{copied ? "Copied!" : "Copy to clipboard"}
</div>
<div className="text-muted-foreground text-xs">
Copy JSON to your clipboard
</div>
</div>
</button>
</div>
</Dialog>
);
}

View File

@@ -1,4 +1,4 @@
import { Heart, Sword } from "lucide-react";
import { Heart, ShieldPlus, Sword } from "lucide-react";
import {
useCallback,
useEffect,
@@ -6,16 +6,22 @@ import {
useRef,
useState,
} from "react";
import { useClickOutside } from "../hooks/use-click-outside.js";
import { Input } from "./ui/input";
const DIGITS_ONLY_REGEX = /^\d+$/;
interface HpAdjustPopoverProps {
readonly onAdjust: (delta: number) => void;
readonly onSetTempHp: (value: number) => void;
readonly onClose: () => void;
}
export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
export function HpAdjustPopover({
onAdjust,
onSetTempHp,
onClose,
}: HpAdjustPopoverProps) {
const [inputValue, setInputValue] = useState("");
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
const ref = useRef<HTMLDivElement>(null);
@@ -43,15 +49,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
requestAnimationFrame(() => inputRef.current?.focus());
}, []);
useEffect(() => {
function handleClickOutside(e: MouseEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
onClose();
}
}
document.addEventListener("mousedown", handleClickOutside);
return () => document.removeEventListener("mousedown", handleClickOutside);
}, [onClose]);
useClickOutside(ref, onClose);
const parsedValue =
inputValue === "" ? null : Number.parseInt(inputValue, 10);
@@ -87,7 +85,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
return (
<div
ref={ref}
className="fixed z-10 rounded-md border border-border bg-background p-2 shadow-lg"
className="card-glow fixed z-10 rounded-lg border border-border bg-background p-2"
style={
pos
? { top: pos.top, left: pos.left }
@@ -101,7 +99,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
inputMode="numeric"
value={inputValue}
placeholder="HP"
className="h-7 w-[7ch] text-center text-sm tabular-nums"
className="h-7 w-[7ch] text-center tabular-nums"
onChange={(e) => {
const v = e.target.value;
if (v === "" || DIGITS_ONLY_REGEX.test(v)) {
@@ -113,7 +111,7 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
<button
type="button"
disabled={!isValid}
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-red-950 hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-red-400 transition-colors hover:bg-hp-damage-hover-bg hover:text-red-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(-1)}
title="Apply damage"
aria-label="Apply damage"
@@ -123,13 +121,28 @@ export function HpAdjustPopover({ onAdjust, onClose }: HpAdjustPopoverProps) {
<button
type="button"
disabled={!isValid}
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-emerald-950 hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-emerald-400 transition-colors hover:bg-hp-heal-hover-bg hover:text-emerald-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => applyDelta(1)}
title="Apply healing"
aria-label="Apply healing"
>
<Heart size={14} />
</button>
<button
type="button"
disabled={!isValid}
className="inline-flex h-7 w-7 shrink-0 items-center justify-center rounded-md text-cyan-400 transition-colors hover:bg-cyan-400/10 hover:text-cyan-300 disabled:pointer-events-none disabled:opacity-50"
onClick={() => {
if (isValid && parsedValue) {
onSetTempHp(parsedValue);
onClose();
}
}}
title="Set temp HP"
aria-label="Set temp HP"
>
<ShieldPlus size={14} />
</button>
</div>
</div>
);

View File

@@ -0,0 +1,32 @@
import { Button } from "./ui/button.js";
import { Dialog } from "./ui/dialog.js";
interface ImportConfirmDialogProps {
open: boolean;
onConfirm: () => void;
onCancel: () => void;
}
export function ImportConfirmDialog({
open,
onConfirm,
onCancel,
}: Readonly<ImportConfirmDialogProps>) {
return (
<Dialog open={open} onClose={onCancel}>
<h2 className="mb-2 font-semibold text-lg">Replace current encounter?</h2>
<p className="mb-4 text-muted-foreground text-sm">
Importing will replace your current encounter, undo/redo history, and
player characters. This cannot be undone.
</p>
<div className="flex justify-end gap-2">
<Button type="button" variant="ghost" onClick={onCancel}>
Cancel
</Button>
<Button type="button" onClick={onConfirm}>
Import
</Button>
</div>
</Dialog>
);
}

View File

@@ -0,0 +1,114 @@
import { ClipboardPaste, FileUp } from "lucide-react";
import { useCallback, useEffect, useRef, useState } from "react";
import { Button } from "./ui/button.js";
import { Dialog, DialogHeader } from "./ui/dialog.js";
interface ImportMethodDialogProps {
open: boolean;
onSelectFile: () => void;
onSubmitClipboard: (text: string) => void;
onClose: () => void;
}
export function ImportMethodDialog({
open,
onSelectFile,
onSubmitClipboard,
onClose,
}: Readonly<ImportMethodDialogProps>) {
const textareaRef = useRef<HTMLTextAreaElement>(null);
const [mode, setMode] = useState<"pick" | "paste">("pick");
const [pasteText, setPasteText] = useState("");
const handleClose = useCallback(() => {
setMode("pick");
setPasteText("");
onClose();
}, [onClose]);
useEffect(() => {
if (!open) {
setMode("pick");
setPasteText("");
}
}, [open]);
useEffect(() => {
if (mode === "paste") {
textareaRef.current?.focus();
}
}, [mode]);
return (
<Dialog open={open} onClose={handleClose} className="w-80">
<DialogHeader title="Import Encounter" onClose={handleClose} />
{mode === "pick" && (
<div className="flex flex-col gap-2">
<button
type="button"
className="flex items-center gap-3 rounded-lg border border-border px-4 py-3 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onClick={() => {
handleClose();
onSelectFile();
}}
>
<FileUp className="h-5 w-5 text-muted-foreground" />
<div>
<div className="font-medium">From file</div>
<div className="text-muted-foreground text-xs">
Upload a JSON file
</div>
</div>
</button>
<button
type="button"
className="flex items-center gap-3 rounded-lg border border-border px-4 py-3 text-left text-foreground text-sm hover:bg-hover-neutral-bg"
onClick={() => setMode("paste")}
>
<ClipboardPaste className="h-5 w-5 text-muted-foreground" />
<div>
<div className="font-medium">Paste content</div>
<div className="text-muted-foreground text-xs">
Paste JSON content directly
</div>
</div>
</button>
</div>
)}
{mode === "paste" && (
<div className="flex flex-col gap-3">
<textarea
ref={textareaRef}
value={pasteText}
onChange={(e) => setPasteText(e.target.value)}
placeholder="Paste exported JSON here..."
className="h-32 w-full resize-none rounded-md border border-border bg-background px-3 py-2 font-mono text-foreground text-xs placeholder:text-muted-foreground focus:border-accent focus:outline-none"
/>
<div className="flex justify-end gap-2">
<Button
type="button"
variant="ghost"
onClick={() => {
setMode("pick");
setPasteText("");
}}
>
Back
</Button>
<Button
type="button"
disabled={pasteText.trim().length === 0}
onClick={() => {
const text = pasteText;
handleClose();
onSubmitClipboard(text);
}}
>
Import
</Button>
</div>
</div>
)}
</Dialog>
);
}

View File

@@ -1,5 +1,6 @@
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import type { PlayerCharacter } from "@initiative/domain";
import { type RefObject, useImperativeHandle, useState } from "react";
import { usePlayerCharactersContext } from "../contexts/player-characters-context.js";
import { CreatePlayerModal } from "./create-player-modal.js";
import { PlayerManagement } from "./player-management.js";
@@ -7,37 +8,14 @@ export interface PlayerCharacterSectionHandle {
openManagement: () => void;
}
interface PlayerCharacterSectionProps {
characters: readonly PlayerCharacter[];
onCreateCharacter: (
name: string,
ac: number,
maxHp: number,
color: string | undefined,
icon: string | undefined,
) => void;
onEditCharacter: (
id: PlayerCharacterId,
fields: {
name?: string;
ac?: number;
maxHp?: number;
color?: string | null;
icon?: string | null;
},
) => void;
onDeleteCharacter: (id: PlayerCharacterId) => void;
}
export const PlayerCharacterSection = function PlayerCharacterSectionInner({
characters,
onCreateCharacter,
onEditCharacter,
onDeleteCharacter,
ref,
}: PlayerCharacterSectionProps & {
}: {
ref?: RefObject<PlayerCharacterSectionHandle | null>;
}) {
const { characters, createCharacter, editCharacter, deleteCharacter } =
usePlayerCharactersContext();
const [managementOpen, setManagementOpen] = useState(false);
const [createOpen, setCreateOpen] = useState(false);
const [editingPlayer, setEditingPlayer] = useState<
@@ -57,17 +35,18 @@ export const PlayerCharacterSection = function PlayerCharacterSectionInner({
setEditingPlayer(undefined);
setManagementOpen(true);
}}
onSave={(name, ac, maxHp, color, icon) => {
onSave={(name, ac, maxHp, color, icon, level) => {
if (editingPlayer) {
onEditCharacter(editingPlayer.id, {
editCharacter(editingPlayer.id, {
name,
ac,
maxHp,
color: color ?? null,
icon: icon ?? null,
level: level ?? null,
});
} else {
onCreateCharacter(name, ac, maxHp, color, icon);
createCharacter(name, ac, maxHp, color, icon, level);
}
}}
playerCharacter={editingPlayer}
@@ -81,7 +60,7 @@ export const PlayerCharacterSection = function PlayerCharacterSectionInner({
setCreateOpen(true);
setManagementOpen(false);
}}
onDelete={(id) => onDeleteCharacter(id)}
onDelete={(id) => deleteCharacter(id)}
onCreate={() => {
setEditingPlayer(undefined);
setCreateOpen(true);

View File

@@ -1,9 +1,9 @@
import type { PlayerCharacter, PlayerCharacterId } from "@initiative/domain";
import { Pencil, Plus, Trash2, X } from "lucide-react";
import { useEffect, useRef } from "react";
import { Pencil, Plus, Trash2 } from "lucide-react";
import { PLAYER_COLOR_HEX, PLAYER_ICON_MAP } from "./player-icon-map";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
import { Dialog, DialogHeader } from "./ui/dialog";
interface PlayerManagementProps {
open: boolean;
@@ -22,54 +22,9 @@ export function PlayerManagement({
onDelete,
onCreate,
}: Readonly<PlayerManagementProps>) {
const dialogRef = useRef<HTMLDialogElement>(null);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) {
dialog.showModal();
} else if (!open && dialog.open) {
dialog.close();
}
}, [open]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
return (
<dialog
ref={dialogRef}
className="m-auto w-full max-w-md rounded-lg border border-border bg-card p-6 shadow-xl backdrop:bg-black/50"
>
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">
Player Characters
</h2>
<Button
variant="ghost"
size="icon"
onClick={onClose}
className="text-muted-foreground"
>
<X size={20} />
</Button>
</div>
<Dialog open={open} onClose={onClose} className="card-glow w-full max-w-md">
<DialogHeader title="Player Characters" onClose={onClose} />
{characters.length === 0 ? (
<div className="flex flex-col items-center gap-3 py-8 text-center">
@@ -101,6 +56,11 @@ export function PlayerManagement({
<span className="text-muted-foreground text-xs tabular-nums">
HP {pc.maxHp}
</span>
{pc.level !== undefined && (
<span className="text-muted-foreground text-xs tabular-nums">
Lv {pc.level}
</span>
)}
<Button
variant="ghost"
size="icon-sm"
@@ -128,6 +88,6 @@ export function PlayerManagement({
</div>
</div>
)}
</dialog>
</Dialog>
);
}

View File

@@ -0,0 +1,74 @@
import type { RollMode } from "@initiative/domain";
import { ChevronsDown, ChevronsUp } from "lucide-react";
import { useLayoutEffect, useRef, useState } from "react";
import { useClickOutside } from "../hooks/use-click-outside.js";
interface RollModeMenuProps {
readonly position: { x: number; y: number };
readonly onSelect: (mode: RollMode) => void;
readonly onClose: () => void;
}
export function RollModeMenu({
position,
onSelect,
onClose,
}: RollModeMenuProps) {
const ref = useRef<HTMLDivElement>(null);
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
useLayoutEffect(() => {
const el = ref.current;
if (!el) return;
const rect = el.getBoundingClientRect();
const vw = document.documentElement.clientWidth;
const vh = document.documentElement.clientHeight;
let left = position.x;
let top = position.y;
if (left + rect.width > vw) left = vw - rect.width - 8;
if (left < 8) left = 8;
if (top + rect.height > vh) top = position.y - rect.height;
if (top < 8) top = 8;
setPos({ top, left });
}, [position.x, position.y]);
useClickOutside(ref, onClose);
return (
<div
ref={ref}
className="card-glow fixed z-50 min-w-40 rounded-lg border border-border bg-card py-1"
style={
pos
? { top: pos.top, left: pos.left }
: { visibility: "hidden" as const }
}
>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-emerald-400 text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onSelect("advantage");
onClose();
}}
>
<ChevronsUp className="h-4 w-4" />
Advantage
</button>
<button
type="button"
className="flex w-full items-center gap-2 px-3 py-1.5 text-left text-red-400 text-sm hover:bg-hover-neutral-bg"
onClick={() => {
onSelect("disadvantage");
onClose();
}}
>
<ChevronsDown className="h-4 w-4" />
Disadvantage
</button>
</div>
);
}

View File

@@ -0,0 +1,89 @@
import type { RulesEdition } from "@initiative/domain";
import { Monitor, Moon, Sun } from "lucide-react";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
import { useThemeContext } from "../contexts/theme-context.js";
import { cn } from "../lib/utils.js";
import { Dialog, DialogHeader } from "./ui/dialog.js";
interface SettingsModalProps {
open: boolean;
onClose: () => void;
}
const EDITION_OPTIONS: { value: RulesEdition; label: string }[] = [
{ value: "5e", label: "5e (2014)" },
{ value: "5.5e", label: "5.5e (2024)" },
];
const THEME_OPTIONS: {
value: "system" | "light" | "dark";
label: string;
icon: typeof Sun;
}[] = [
{ value: "system", label: "System", icon: Monitor },
{ value: "light", label: "Light", icon: Sun },
{ value: "dark", label: "Dark", icon: Moon },
];
export function SettingsModal({ open, onClose }: Readonly<SettingsModalProps>) {
const { edition, setEdition } = useRulesEditionContext();
const { preference, setPreference } = useThemeContext();
return (
<Dialog open={open} onClose={onClose} className="card-glow w-full max-w-sm">
<DialogHeader title="Settings" onClose={onClose} />
<div className="flex flex-col gap-5">
<div>
<span className="mb-2 block font-medium text-muted-foreground text-sm">
Conditions
</span>
<div className="flex gap-1">
{EDITION_OPTIONS.map((opt) => (
<button
key={opt.value}
type="button"
className={cn(
"flex-1 rounded-md px-3 py-1.5 text-sm transition-colors",
edition === opt.value
? "bg-accent text-primary-foreground"
: "bg-card text-muted-foreground hover:bg-hover-neutral-bg hover:text-foreground",
)}
onClick={() => setEdition(opt.value)}
>
{opt.label}
</button>
))}
</div>
</div>
<div>
<span className="mb-2 block font-medium text-muted-foreground text-sm">
Theme
</span>
<div className="flex gap-1">
{THEME_OPTIONS.map((opt) => {
const Icon = opt.icon;
return (
<button
key={opt.value}
type="button"
className={cn(
"flex flex-1 items-center justify-center gap-1.5 rounded-md px-3 py-1.5 text-sm transition-colors",
preference === opt.value
? "bg-accent text-primary-foreground"
: "bg-card text-muted-foreground hover:bg-hover-neutral-bg hover:text-foreground",
)}
onClick={() => setPreference(opt.value)}
>
<Icon size={14} />
{opt.label}
</button>
);
})}
</div>
</div>
</div>
</Dialog>
);
}

View File

@@ -1,24 +1,24 @@
import { Download, Loader2, Upload } from "lucide-react";
import { useId, useRef, useState } from "react";
import { getDefaultFetchUrl } from "../adapters/bestiary-index-adapter.js";
import {
getDefaultFetchUrl,
getSourceDisplayName,
} from "../adapters/bestiary-index-adapter.js";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
interface SourceFetchPromptProps {
sourceCode: string;
sourceDisplayName: string;
fetchAndCacheSource: (sourceCode: string, url: string) => Promise<void>;
onSourceLoaded: () => void;
onUploadSource: (sourceCode: string, jsonData: unknown) => Promise<void>;
}
export function SourceFetchPrompt({
sourceCode,
sourceDisplayName,
fetchAndCacheSource,
onSourceLoaded,
onUploadSource,
}: Readonly<SourceFetchPromptProps>) {
const { fetchAndCacheSource, uploadAndCacheSource } = useBestiaryContext();
const sourceDisplayName = getSourceDisplayName(sourceCode);
const [url, setUrl] = useState(() => getDefaultFetchUrl(sourceCode));
const [status, setStatus] = useState<"idle" | "fetching" | "error">("idle");
const [error, setError] = useState<string>("");
@@ -47,7 +47,7 @@ export function SourceFetchPrompt({
try {
const text = await file.text();
const json = JSON.parse(text);
await onUploadSource(sourceCode, json);
await uploadAndCacheSource(sourceCode, json);
onSourceLoaded();
} catch (err) {
setStatus("error");

View File

@@ -8,16 +8,12 @@ import {
} from "react";
import type { CachedSourceInfo } from "../adapters/bestiary-cache.js";
import * as bestiaryCache from "../adapters/bestiary-cache.js";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { Button } from "./ui/button.js";
import { Input } from "./ui/input.js";
interface SourceManagerProps {
onCacheCleared: () => void;
}
export function SourceManager({
onCacheCleared,
}: Readonly<SourceManagerProps>) {
export function SourceManager() {
const { refreshCache } = useBestiaryContext();
const [sources, setSources] = useState<CachedSourceInfo[]>([]);
const [filter, setFilter] = useState("");
const [optimisticSources, applyOptimistic] = useOptimistic(
@@ -44,14 +40,14 @@ export function SourceManager({
applyOptimistic({ type: "remove", sourceCode });
await bestiaryCache.clearSource(sourceCode);
await loadSources();
onCacheCleared();
void refreshCache();
};
const handleClearAll = async () => {
applyOptimistic({ type: "clear" });
await bestiaryCache.clearAll();
await loadSources();
onCacheCleared();
void refreshCache();
};
const filteredSources = useMemo(() => {

View File

@@ -1,9 +1,9 @@
import type { Creature, CreatureId } from "@initiative/domain";
import type { CreatureId } from "@initiative/domain";
import { PanelRightClose, Pin, PinOff } from "lucide-react";
import type { ReactNode } from "react";
import { useEffect, useState } from "react";
import { getSourceDisplayName } from "../adapters/bestiary-index-adapter.js";
import type { BulkImportState } from "../hooks/use-bulk-import.js";
import { useBestiaryContext } from "../contexts/bestiary-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { useSwipeToDismiss } from "../hooks/use-swipe-to-dismiss.js";
import { cn } from "../lib/utils.js";
import { BulkImportPrompt } from "./bulk-import-prompt.js";
@@ -13,28 +13,8 @@ import { StatBlock } from "./stat-block.js";
import { Button } from "./ui/button.js";
interface StatBlockPanelProps {
creatureId: CreatureId | null;
creature: Creature | null;
isSourceCached: (sourceCode: string) => Promise<boolean>;
fetchAndCacheSource: (sourceCode: string, url: string) => Promise<void>;
uploadAndCacheSource: (
sourceCode: string,
jsonData: unknown,
) => Promise<void>;
refreshCache: () => Promise<void>;
panelRole: "browse" | "pinned";
isCollapsed: boolean;
onToggleCollapse: () => void;
onPin: () => void;
onUnpin: () => void;
showPinButton: boolean;
side: "left" | "right";
onDismiss: () => void;
bulkImportMode?: boolean;
bulkImportState?: BulkImportState;
onStartBulkImport?: (baseUrl: string) => void;
onBulkImportDone?: () => void;
sourceManagerMode?: boolean;
}
function extractSourceCode(cId: CreatureId): string {
@@ -155,7 +135,7 @@ function DesktopPanel({
return (
<div
className={cn(
"fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
"panel-glow fixed top-0 bottom-0 flex w-[400px] flex-col border-border bg-card transition-slide-panel",
sideClasses,
isCollapsed ? collapsedTranslate : "translate-x-0",
)}
@@ -201,7 +181,7 @@ function MobileDrawer({
/>
<div
className={cn(
"absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card shadow-xl",
"panel-glow absolute top-0 right-0 bottom-0 w-[85%] max-w-md border-border border-l bg-card",
!isSwiping && "animate-slide-in-right",
)}
style={
@@ -228,27 +208,49 @@ function MobileDrawer({
);
}
export function StatBlockPanel({
function usePanelRole(panelRole: "browse" | "pinned") {
const sidePanel = useSidePanelContext();
const { getCreature } = useBestiaryContext();
const creatureId =
panelRole === "browse"
? sidePanel.selectedCreatureId
: sidePanel.pinnedCreatureId;
const creature = creatureId ? (getCreature(creatureId) ?? null) : null;
const isBrowse = panelRole === "browse";
return {
creatureId,
creature,
isSourceCached,
fetchAndCacheSource,
uploadAndCacheSource,
refreshCache,
isCollapsed: isBrowse ? sidePanel.isRightPanelCollapsed : false,
onToggleCollapse: isBrowse ? sidePanel.toggleCollapse : () => {},
onDismiss: isBrowse ? sidePanel.dismissPanel : () => {},
onPin: isBrowse ? sidePanel.togglePin : () => {},
onUnpin: panelRole === "pinned" ? sidePanel.unpin : () => {},
showPinButton: isBrowse && sidePanel.isWideDesktop && !!creature,
bulkImportMode: isBrowse && sidePanel.bulkImportMode,
sourceManagerMode: isBrowse && sidePanel.sourceManagerMode,
};
}
export function StatBlockPanel({
panelRole,
side,
}: Readonly<StatBlockPanelProps>) {
const { isSourceCached } = useBestiaryContext();
const {
creatureId,
creature,
isCollapsed,
onToggleCollapse,
onDismiss,
onPin,
onUnpin,
showPinButton,
side,
onDismiss,
bulkImportMode,
bulkImportState,
onStartBulkImport,
onBulkImportDone,
sourceManagerMode,
}: Readonly<StatBlockPanelProps>) {
} = usePanelRole(panelRole);
const [isDesktop, setIsDesktop] = useState(
() => globalThis.matchMedia("(min-width: 1024px)").matches,
);
@@ -285,29 +287,17 @@ export function StatBlockPanel({
const sourceCode = creatureId ? extractSourceCode(creatureId) : "";
const handleSourceLoaded = async () => {
await refreshCache();
const handleSourceLoaded = () => {
setNeedsFetch(false);
};
const renderContent = () => {
if (sourceManagerMode) {
return <SourceManager onCacheCleared={refreshCache} />;
return <SourceManager />;
}
if (
bulkImportMode &&
bulkImportState &&
onStartBulkImport &&
onBulkImportDone
) {
return (
<BulkImportPrompt
importState={bulkImportState}
onStartImport={onStartBulkImport}
onDone={onBulkImportDone}
/>
);
if (bulkImportMode) {
return <BulkImportPrompt />;
}
if (checkingCache) {
@@ -324,10 +314,7 @@ export function StatBlockPanel({
return (
<SourceFetchPrompt
sourceCode={sourceCode}
sourceDisplayName={getSourceDisplayName(sourceCode)}
fetchAndCacheSource={fetchAndCacheSource}
onSourceLoaded={handleSourceLoaded}
onUploadSource={uploadAndCacheSource}
/>
);
}

View File

@@ -30,7 +30,32 @@ function PropertyLine({
function SectionDivider() {
return (
<div className="my-2 h-px bg-gradient-to-r from-amber-800/60 via-amber-700/40 to-transparent" />
<div className="my-2 h-px bg-gradient-to-r from-stat-divider-from via-stat-divider-via to-transparent" />
);
}
function TraitSection({
entries,
heading,
}: Readonly<{
entries: readonly { name: string; text: string }[] | undefined;
heading?: string;
}>) {
if (!entries || entries.length === 0) return null;
return (
<>
<SectionDivider />
{heading ? (
<h3 className="font-bold text-base text-stat-heading">{heading}</h3>
) : null}
<div className="space-y-2">
{entries.map((e) => (
<div key={e.name} className="text-sm">
<span className="font-semibold italic">{e.name}.</span> {e.text}
</div>
))}
</div>
</>
);
}
@@ -54,7 +79,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
<div className="space-y-1 text-foreground">
{/* Header */}
<div>
<h2 className="font-bold text-amber-400 text-xl">{creature.name}</h2>
<h2 className="font-bold text-stat-heading text-xl">{creature.name}</h2>
<p className="text-muted-foreground text-sm italic">
{creature.size} {creature.type}, {creature.alignment}
</p>
@@ -134,19 +159,7 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
</div>
</div>
{/* Traits */}
{creature.traits && creature.traits.length > 0 && (
<>
<SectionDivider />
<div className="space-y-2">
{creature.traits.map((t) => (
<div key={t.name} className="text-sm">
<span className="font-semibold italic">{t.name}.</span> {t.text}
</div>
))}
</div>
</>
)}
<TraitSection entries={creature.traits} />
{/* Spellcasting */}
{creature.spellcasting && creature.spellcasting.length > 0 && (
@@ -190,56 +203,15 @@ export function StatBlock({ creature }: Readonly<StatBlockProps>) {
</>
)}
{/* Actions */}
{creature.actions && creature.actions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Actions</h3>
<div className="space-y-2">
{creature.actions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
{/* Bonus Actions */}
{creature.bonusActions && creature.bonusActions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Bonus Actions</h3>
<div className="space-y-2">
{creature.bonusActions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
{/* Reactions */}
{creature.reactions && creature.reactions.length > 0 && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">Reactions</h3>
<div className="space-y-2">
{creature.reactions.map((a) => (
<div key={a.name} className="text-sm">
<span className="font-semibold italic">{a.name}.</span> {a.text}
</div>
))}
</div>
</>
)}
<TraitSection entries={creature.actions} heading="Actions" />
<TraitSection entries={creature.bonusActions} heading="Bonus Actions" />
<TraitSection entries={creature.reactions} heading="Reactions" />
{/* Legendary Actions */}
{!!creature.legendaryActions && (
<>
<SectionDivider />
<h3 className="font-bold text-amber-400 text-base">
<h3 className="font-bold text-base text-stat-heading">
Legendary Actions
</h3>
<p className="text-muted-foreground text-sm italic">

View File

@@ -24,7 +24,7 @@ export function Toast({
return createPortal(
<div className="fixed bottom-4 left-4 z-50">
<div className="flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3 shadow-lg">
<div className="card-glow flex items-center gap-3 rounded-lg border border-border bg-card px-4 py-3">
<span className="text-foreground text-sm">{message}</span>
{progress !== undefined && (
<div className="h-2 w-24 overflow-hidden rounded-full bg-muted">

View File

@@ -1,31 +1,33 @@
import type { Encounter } from "@initiative/domain";
import { StepBack, StepForward, Trash2 } from "lucide-react";
import { Button } from "./ui/button";
import { ConfirmButton } from "./ui/confirm-button";
import { Redo2, StepBack, StepForward, Trash2, Undo2 } from "lucide-react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useDifficulty } from "../hooks/use-difficulty.js";
import { DifficultyIndicator } from "./difficulty-indicator.js";
import { Button } from "./ui/button.js";
import { ConfirmButton } from "./ui/confirm-button.js";
interface TurnNavigationProps {
encounter: Encounter;
onAdvanceTurn: () => void;
onRetreatTurn: () => void;
onClearEncounter: () => void;
}
export function TurnNavigation({
export function TurnNavigation() {
const {
encounter,
onAdvanceTurn,
onRetreatTurn,
onClearEncounter,
}: Readonly<TurnNavigationProps>) {
advanceTurn,
retreatTurn,
clearEncounter,
undo,
redo,
canUndo,
canRedo,
} = useEncounterContext();
const difficulty = useDifficulty();
const hasCombatants = encounter.combatants.length > 0;
const isAtStart = encounter.roundNumber === 1 && encounter.activeIndex === 0;
const activeCombatant = encounter.combatants[encounter.activeIndex];
return (
<div className="flex items-center gap-3 rounded-md border border-border bg-card px-4 py-3">
<div className="card-glow flex items-center gap-3 border-border border-b bg-card px-4 py-3 sm:rounded-lg sm:border">
<Button
variant="outline"
variant="ghost"
size="icon"
onClick={onRetreatTurn}
onClick={retreatTurn}
disabled={!hasCombatants || isAtStart}
title="Previous turn"
aria-label="Previous turn"
@@ -33,29 +35,55 @@ export function TurnNavigation({
<StepBack className="h-5 w-5" />
</Button>
<div className="flex items-center gap-1">
<Button
variant="ghost"
size="icon"
onClick={undo}
disabled={!canUndo}
title="Undo"
aria-label="Undo"
>
<Undo2 className="h-4 w-4" />
</Button>
<Button
variant="ghost"
size="icon"
onClick={redo}
disabled={!canRedo}
title="Redo"
aria-label="Redo"
>
<Redo2 className="h-4 w-4" />
</Button>
</div>
<div className="flex min-w-0 flex-1 items-center justify-center gap-2 text-sm">
<span className="shrink-0 rounded-full bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
<span className="shrink-0 rounded-md bg-muted px-2 py-0.5 font-semibold text-foreground text-sm">
<span className="-mt-[3px] inline-block">
R{encounter.roundNumber}
</span>
</span>
{activeCombatant ? (
<span className="truncate font-medium">{activeCombatant.name}</span>
) : (
<span className="text-muted-foreground">No combatants</span>
)}
{difficulty && <DifficultyIndicator result={difficulty} />}
</div>
<div className="flex flex-shrink-0 items-center gap-3">
<ConfirmButton
icon={<Trash2 className="h-5 w-5" />}
label="Clear encounter"
onConfirm={onClearEncounter}
onConfirm={clearEncounter}
disabled={!hasCombatants}
className="text-muted-foreground"
/>
<Button
variant="outline"
variant="ghost"
size="icon"
onClick={onAdvanceTurn}
onClick={advanceTurn}
disabled={!hasCombatants}
title="Next turn"
aria-label="Next turn"

View File

@@ -9,7 +9,7 @@ const buttonVariants = cva(
variant: {
default: "bg-primary text-primary-foreground hover:bg-primary/90",
outline:
"border border-border bg-transparent text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
"border border-border bg-background/50 text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
ghost:
"text-foreground hover:bg-hover-neutral-bg hover:text-hover-neutral",
},

View File

@@ -6,6 +6,7 @@ import {
useRef,
useState,
} from "react";
import { useClickOutside } from "../../hooks/use-click-outside.js";
import { cn } from "../../lib/utils";
import { Button } from "./button";
@@ -42,32 +43,7 @@ export function ConfirmButton({
return () => clearTimeout(timerRef.current);
}, []);
// Click-outside listener when confirming
useEffect(() => {
if (!isConfirming) return;
function handleMouseDown(e: MouseEvent) {
if (
wrapperRef.current &&
!wrapperRef.current.contains(e.target as Node)
) {
revert();
}
}
function handleEscapeKey(e: KeyboardEvent) {
if (e.key === "Escape") {
revert();
}
}
document.addEventListener("mousedown", handleMouseDown);
document.addEventListener("keydown", handleEscapeKey);
return () => {
document.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("keydown", handleEscapeKey);
};
}, [isConfirming, revert]);
useClickOutside(wrapperRef, revert, isConfirming);
const handleKeyDown = useCallback((e: React.KeyboardEvent) => {
if (e.key === "Enter" || e.key === " ") {

View File

@@ -0,0 +1,71 @@
import { X } from "lucide-react";
import { type ReactNode, useEffect, useRef } from "react";
import { cn } from "../../lib/utils.js";
import { Button } from "./button.js";
interface DialogProps {
open: boolean;
onClose: () => void;
className?: string;
children: ReactNode;
}
export function Dialog({ open, onClose, className, children }: DialogProps) {
const dialogRef = useRef<HTMLDialogElement>(null);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
if (open && !dialog.open) dialog.showModal();
else if (!open && dialog.open) dialog.close();
}, [open]);
useEffect(() => {
const dialog = dialogRef.current;
if (!dialog) return;
function handleCancel(e: Event) {
e.preventDefault();
onClose();
}
function handleBackdropClick(e: MouseEvent) {
if (e.target === dialog) onClose();
}
dialog.addEventListener("cancel", handleCancel);
dialog.addEventListener("mousedown", handleBackdropClick);
return () => {
dialog.removeEventListener("cancel", handleCancel);
dialog.removeEventListener("mousedown", handleBackdropClick);
};
}, [onClose]);
return (
<dialog
ref={dialogRef}
className={cn(
"m-auto rounded-lg border border-border bg-card text-foreground shadow-xl backdrop:bg-black/50",
className,
)}
>
<div className="p-6">{children}</div>
</dialog>
);
}
export function DialogHeader({
title,
onClose,
}: Readonly<{ title: string; onClose: () => void }>) {
return (
<div className="mb-4 flex items-center justify-between">
<h2 className="font-semibold text-foreground text-lg">{title}</h2>
<Button
variant="ghost"
size="icon-sm"
onClick={onClose}
className="text-muted-foreground"
>
<X className="h-4 w-4" />
</Button>
</div>
);
}

View File

@@ -12,7 +12,7 @@ export const Input = ({
<input
ref={ref}
className={cn(
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-foreground text-sm shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50",
"flex h-9 w-full rounded-md border border-input bg-transparent px-3 py-1 text-base text-foreground shadow-sm transition-colors placeholder:text-muted-foreground focus-visible:outline-none focus-visible:ring-1 focus-visible:ring-primary disabled:cursor-not-allowed disabled:opacity-50 sm:text-sm",
className,
)}
{...props}

View File

@@ -1,5 +1,6 @@
import { EllipsisVertical } from "lucide-react";
import { type ReactNode, useEffect, useRef, useState } from "react";
import { type ReactNode, useRef, useState } from "react";
import { useClickOutside } from "../../hooks/use-click-outside.js";
import { Button } from "./button";
export interface OverflowMenuItem {
@@ -7,6 +8,7 @@ export interface OverflowMenuItem {
readonly label: string;
readonly onClick: () => void;
readonly disabled?: boolean;
readonly keepOpen?: boolean;
}
interface OverflowMenuProps {
@@ -17,23 +19,7 @@ export function OverflowMenu({ items }: OverflowMenuProps) {
const [open, setOpen] = useState(false);
const ref = useRef<HTMLDivElement>(null);
useEffect(() => {
if (!open) return;
function handleMouseDown(e: MouseEvent) {
if (ref.current && !ref.current.contains(e.target as Node)) {
setOpen(false);
}
}
function handleKeyDown(e: KeyboardEvent) {
if (e.key === "Escape") setOpen(false);
}
document.addEventListener("mousedown", handleMouseDown);
document.addEventListener("keydown", handleKeyDown);
return () => {
document.removeEventListener("mousedown", handleMouseDown);
document.removeEventListener("keydown", handleKeyDown);
};
}, [open]);
useClickOutside(ref, () => setOpen(false), open);
return (
<div ref={ref} className="relative">
@@ -49,7 +35,7 @@ export function OverflowMenu({ items }: OverflowMenuProps) {
<EllipsisVertical className="h-5 w-5" />
</Button>
{!!open && (
<div className="absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-md border border-border bg-card py-1 shadow-lg">
<div className="card-glow absolute right-0 bottom-full z-50 mb-1 min-w-48 rounded-lg border border-border bg-card py-1">
{items.map((item) => (
<button
key={item.label}
@@ -58,7 +44,7 @@ export function OverflowMenu({ items }: OverflowMenuProps) {
disabled={item.disabled}
onClick={() => {
item.onClick();
setOpen(false);
if (!item.keepOpen) setOpen(false);
}}
>
{item.icon}

View File

@@ -0,0 +1,55 @@
import { type ReactNode, useRef, useState } from "react";
import { createPortal } from "react-dom";
interface TooltipProps {
content: string;
children: ReactNode;
className?: string;
}
export function Tooltip({
content,
children,
className,
}: Readonly<TooltipProps>) {
const ref = useRef<HTMLSpanElement>(null);
const [pos, setPos] = useState<{ top: number; left: number } | null>(null);
function show() {
const el = ref.current;
if (!el) return;
const rect = el.getBoundingClientRect();
setPos({
top: rect.top - 4,
left: rect.left + rect.width / 2,
});
}
function hide() {
setPos(null);
}
return (
<>
<span
ref={ref}
onPointerEnter={show}
onPointerLeave={hide}
className={className ?? "inline-flex"}
>
{children}
</span>
{pos !== null &&
createPortal(
<div
role="tooltip"
className="pointer-events-none fixed z-[60] max-w-64 -translate-x-1/2 -translate-y-full whitespace-pre-line rounded-md border border-border bg-background px-2.5 py-1.5 text-foreground text-xs leading-snug shadow-lg"
style={{ top: pos.top, left: pos.left }}
>
{content}
</div>,
document.body,
)}
</>
);
}

View File

@@ -0,0 +1,23 @@
import { createContext, type ReactNode, useContext } from "react";
import { useBestiary } from "../hooks/use-bestiary.js";
export type { SearchResult } from "../hooks/use-bestiary.js";
type BestiaryContextValue = ReturnType<typeof useBestiary>;
const BestiaryContext = createContext<BestiaryContextValue | null>(null);
export function BestiaryProvider({ children }: { children: ReactNode }) {
const value = useBestiary();
return (
<BestiaryContext.Provider value={value}>
{children}
</BestiaryContext.Provider>
);
}
export function useBestiaryContext(): BestiaryContextValue {
const ctx = useContext(BestiaryContext);
if (!ctx) throw new Error("useBestiaryContext requires BestiaryProvider");
return ctx;
}

View File

@@ -0,0 +1,21 @@
import { createContext, type ReactNode, useContext } from "react";
import { useBulkImport } from "../hooks/use-bulk-import.js";
type BulkImportContextValue = ReturnType<typeof useBulkImport>;
const BulkImportContext = createContext<BulkImportContextValue | null>(null);
export function BulkImportProvider({ children }: { children: ReactNode }) {
const value = useBulkImport();
return (
<BulkImportContext.Provider value={value}>
{children}
</BulkImportContext.Provider>
);
}
export function useBulkImportContext(): BulkImportContextValue {
const ctx = useContext(BulkImportContext);
if (!ctx) throw new Error("useBulkImportContext requires BulkImportProvider");
return ctx;
}

View File

@@ -0,0 +1,23 @@
import { createContext, type ReactNode, useContext } from "react";
import { useEncounter } from "../hooks/use-encounter.js";
import { useUndoRedoShortcuts } from "../hooks/use-undo-redo-shortcuts.js";
type EncounterContextValue = ReturnType<typeof useEncounter>;
const EncounterContext = createContext<EncounterContextValue | null>(null);
export function EncounterProvider({ children }: { children: ReactNode }) {
const value = useEncounter();
useUndoRedoShortcuts(value.undo, value.redo, value.canUndo, value.canRedo);
return (
<EncounterContext.Provider value={value}>
{children}
</EncounterContext.Provider>
);
}
export function useEncounterContext(): EncounterContextValue {
const ctx = useContext(EncounterContext);
if (!ctx) throw new Error("useEncounterContext requires EncounterProvider");
return ctx;
}

View File

@@ -0,0 +1,8 @@
export { BestiaryProvider } from "./bestiary-context.js";
export { BulkImportProvider } from "./bulk-import-context.js";
export { EncounterProvider } from "./encounter-context.js";
export { InitiativeRollsProvider } from "./initiative-rolls-context.js";
export { PlayerCharactersProvider } from "./player-characters-context.js";
export { RulesEditionProvider } from "./rules-edition-context.js";
export { SidePanelProvider } from "./side-panel-context.js";
export { ThemeProvider } from "./theme-context.js";

View File

@@ -0,0 +1,25 @@
import { createContext, type ReactNode, useContext } from "react";
import { useInitiativeRolls } from "../hooks/use-initiative-rolls.js";
type InitiativeRollsContextValue = ReturnType<typeof useInitiativeRolls>;
const InitiativeRollsContext =
createContext<InitiativeRollsContextValue | null>(null);
export function InitiativeRollsProvider({ children }: { children: ReactNode }) {
const value = useInitiativeRolls();
return (
<InitiativeRollsContext.Provider value={value}>
{children}
</InitiativeRollsContext.Provider>
);
}
export function useInitiativeRollsContext(): InitiativeRollsContextValue {
const ctx = useContext(InitiativeRollsContext);
if (!ctx)
throw new Error(
"useInitiativeRollsContext requires InitiativeRollsProvider",
);
return ctx;
}

View File

@@ -0,0 +1,29 @@
import { createContext, type ReactNode, useContext } from "react";
import { usePlayerCharacters } from "../hooks/use-player-characters.js";
type PlayerCharactersContextValue = ReturnType<typeof usePlayerCharacters>;
const PlayerCharactersContext =
createContext<PlayerCharactersContextValue | null>(null);
export function PlayerCharactersProvider({
children,
}: {
children: ReactNode;
}) {
const value = usePlayerCharacters();
return (
<PlayerCharactersContext.Provider value={value}>
{children}
</PlayerCharactersContext.Provider>
);
}
export function usePlayerCharactersContext(): PlayerCharactersContextValue {
const ctx = useContext(PlayerCharactersContext);
if (!ctx)
throw new Error(
"usePlayerCharactersContext requires PlayerCharactersProvider",
);
return ctx;
}

View File

@@ -0,0 +1,24 @@
import { createContext, type ReactNode, useContext } from "react";
import { useRulesEdition } from "../hooks/use-rules-edition.js";
type RulesEditionContextValue = ReturnType<typeof useRulesEdition>;
const RulesEditionContext = createContext<RulesEditionContextValue | null>(
null,
);
export function RulesEditionProvider({ children }: { children: ReactNode }) {
const value = useRulesEdition();
return (
<RulesEditionContext.Provider value={value}>
{children}
</RulesEditionContext.Provider>
);
}
export function useRulesEditionContext(): RulesEditionContextValue {
const ctx = useContext(RulesEditionContext);
if (!ctx)
throw new Error("useRulesEditionContext requires RulesEditionProvider");
return ctx;
}

View File

@@ -0,0 +1,21 @@
import { createContext, type ReactNode, useContext } from "react";
import { useSidePanelState } from "../hooks/use-side-panel-state.js";
type SidePanelContextValue = ReturnType<typeof useSidePanelState>;
const SidePanelContext = createContext<SidePanelContextValue | null>(null);
export function SidePanelProvider({ children }: { children: ReactNode }) {
const value = useSidePanelState();
return (
<SidePanelContext.Provider value={value}>
{children}
</SidePanelContext.Provider>
);
}
export function useSidePanelContext(): SidePanelContextValue {
const ctx = useContext(SidePanelContext);
if (!ctx) throw new Error("useSidePanelContext requires SidePanelProvider");
return ctx;
}

View File

@@ -0,0 +1,19 @@
import { createContext, type ReactNode, useContext } from "react";
import { useTheme } from "../hooks/use-theme.js";
type ThemeContextValue = ReturnType<typeof useTheme>;
const ThemeContext = createContext<ThemeContextValue | null>(null);
export function ThemeProvider({ children }: { children: ReactNode }) {
const value = useTheme();
return (
<ThemeContext.Provider value={value}>{children}</ThemeContext.Provider>
);
}
export function useThemeContext(): ThemeContextValue {
const ctx = useContext(ThemeContext);
if (!ctx) throw new Error("useThemeContext requires ThemeProvider");
return ctx;
}

View File

@@ -0,0 +1,416 @@
import type {
BestiaryIndexEntry,
ConditionId,
PlayerCharacter,
} from "@initiative/domain";
import {
combatantId,
createEncounter,
EMPTY_UNDO_REDO_STATE,
isDomainError,
playerCharacterId,
} from "@initiative/domain";
import { describe, expect, it, vi } from "vitest";
import { type EncounterState, encounterReducer } from "../use-encounter.js";
vi.mock("../../persistence/encounter-storage.js", () => ({
loadEncounter: vi.fn().mockReturnValue(null),
saveEncounter: vi.fn(),
}));
vi.mock("../../persistence/undo-redo-storage.js", () => ({
loadUndoRedoStacks: vi.fn().mockReturnValue(EMPTY_UNDO_REDO_STATE),
saveUndoRedoStacks: vi.fn(),
}));
function emptyState(): EncounterState {
return {
encounter: {
combatants: [],
activeIndex: 0,
roundNumber: 1,
},
undoRedoState: EMPTY_UNDO_REDO_STATE,
events: [],
nextId: 0,
lastCreatureId: null,
};
}
function stateWith(...names: string[]): EncounterState {
let state = emptyState();
for (const name of names) {
state = encounterReducer(state, { type: "add-combatant", name });
}
return state;
}
function stateWithHp(name: string, maxHp: number): EncounterState {
const state = stateWith(name);
const id = state.encounter.combatants[0].id;
return encounterReducer(state, {
type: "set-hp",
id,
maxHp,
});
}
const BESTIARY_ENTRY: BestiaryIndexEntry = {
name: "Goblin",
source: "MM",
ac: 15,
hp: 7,
dex: 14,
cr: "1/4",
initiativeProficiency: 0,
size: "Small",
type: "humanoid",
};
describe("encounterReducer", () => {
describe("add-combatant", () => {
it("adds a combatant and pushes undo", () => {
const next = encounterReducer(emptyState(), {
type: "add-combatant",
name: "Goblin",
});
expect(next.encounter.combatants).toHaveLength(1);
expect(next.encounter.combatants[0].name).toBe("Goblin");
expect(next.undoRedoState.undoStack).toHaveLength(1);
expect(next.nextId).toBe(1);
});
it("applies optional init values", () => {
const next = encounterReducer(emptyState(), {
type: "add-combatant",
name: "Goblin",
init: { initiative: 15, ac: 13, maxHp: 7 },
});
const c = next.encounter.combatants[0];
expect(c.initiative).toBe(15);
expect(c.ac).toBe(13);
expect(c.maxHp).toBe(7);
expect(c.currentHp).toBe(7);
});
it("increments IDs", () => {
const s1 = encounterReducer(emptyState(), {
type: "add-combatant",
name: "A",
});
const s2 = encounterReducer(s1, {
type: "add-combatant",
name: "B",
});
expect(s2.encounter.combatants[0].id).toBe("c-1");
expect(s2.encounter.combatants[1].id).toBe("c-2");
});
it("returns unchanged state for invalid name", () => {
const state = emptyState();
const next = encounterReducer(state, {
type: "add-combatant",
name: "",
});
expect(next).toBe(state);
});
});
describe("remove-combatant", () => {
it("removes combatant and pushes undo", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "remove-combatant",
id,
});
expect(next.encounter.combatants).toHaveLength(0);
expect(next.undoRedoState.undoStack).toHaveLength(2);
});
});
describe("edit-combatant", () => {
it("renames combatant", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "edit-combatant",
id,
newName: "Hobgoblin",
});
expect(next.encounter.combatants[0].name).toBe("Hobgoblin");
});
});
describe("advance-turn / retreat-turn", () => {
it("advances and retreats turn", () => {
const state = stateWith("A", "B");
const advanced = encounterReducer(state, {
type: "advance-turn",
});
expect(advanced.encounter.activeIndex).toBe(1);
const retreated = encounterReducer(advanced, {
type: "retreat-turn",
});
expect(retreated.encounter.activeIndex).toBe(0);
});
it("returns unchanged state on empty encounter", () => {
const state = emptyState();
const next = encounterReducer(state, { type: "advance-turn" });
expect(next).toBe(state);
});
});
describe("set-hp / adjust-hp / set-temp-hp", () => {
it("sets max HP", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "set-hp",
id,
maxHp: 20,
});
expect(next.encounter.combatants[0].maxHp).toBe(20);
expect(next.encounter.combatants[0].currentHp).toBe(20);
});
it("adjusts HP", () => {
const state = stateWithHp("Goblin", 20);
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "adjust-hp",
id,
delta: -5,
});
expect(next.encounter.combatants[0].currentHp).toBe(15);
});
it("sets temp HP", () => {
const state = stateWithHp("Goblin", 20);
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "set-temp-hp",
id,
tempHp: 5,
});
expect(next.encounter.combatants[0].tempHp).toBe(5);
});
});
describe("set-ac", () => {
it("sets AC", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "set-ac",
id,
value: 15,
});
expect(next.encounter.combatants[0].ac).toBe(15);
});
});
describe("set-initiative", () => {
it("sets initiative", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "set-initiative",
id,
value: 18,
});
expect(next.encounter.combatants[0].initiative).toBe(18);
});
});
describe("toggle-condition / toggle-concentration", () => {
it("toggles condition", () => {
const state = stateWith("Goblin");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "toggle-condition",
id,
conditionId: "blinded" as ConditionId,
});
expect(next.encounter.combatants[0].conditions).toContain("blinded");
});
it("toggles concentration", () => {
const state = stateWith("Wizard");
const id = state.encounter.combatants[0].id;
const next = encounterReducer(state, {
type: "toggle-concentration",
id,
});
expect(next.encounter.combatants[0].isConcentrating).toBe(true);
});
});
describe("clear-encounter", () => {
it("clears combatants, resets history and nextId", () => {
const state = stateWith("A", "B");
const next = encounterReducer(state, {
type: "clear-encounter",
});
expect(next.encounter.combatants).toHaveLength(0);
expect(next.undoRedoState.undoStack).toHaveLength(0);
expect(next.undoRedoState.redoStack).toHaveLength(0);
expect(next.nextId).toBe(0);
});
});
describe("undo / redo", () => {
it("undo restores previous state", () => {
const state = stateWith("Goblin");
const next = encounterReducer(state, { type: "undo" });
expect(next.encounter.combatants).toHaveLength(0);
expect(next.undoRedoState.undoStack).toHaveLength(0);
expect(next.undoRedoState.redoStack).toHaveLength(1);
});
it("redo restores undone state", () => {
const state = stateWith("Goblin");
const undone = encounterReducer(state, { type: "undo" });
const redone = encounterReducer(undone, { type: "redo" });
expect(redone.encounter.combatants).toHaveLength(1);
expect(redone.encounter.combatants[0].name).toBe("Goblin");
});
it("undo returns unchanged state when stack is empty", () => {
const state = emptyState();
const next = encounterReducer(state, { type: "undo" });
expect(next).toBe(state);
});
it("redo returns unchanged state when stack is empty", () => {
const state = emptyState();
const next = encounterReducer(state, { type: "redo" });
expect(next).toBe(state);
});
});
describe("add-from-bestiary", () => {
it("adds creature with HP, AC, and creatureId", () => {
const next = encounterReducer(emptyState(), {
type: "add-from-bestiary",
entry: BESTIARY_ENTRY,
});
const c = next.encounter.combatants[0];
expect(c.name).toBe("Goblin");
expect(c.maxHp).toBe(7);
expect(c.ac).toBe(15);
expect(c.creatureId).toBe("mm:goblin");
expect(next.lastCreatureId).toBe("mm:goblin");
expect(next.undoRedoState.undoStack).toHaveLength(1);
});
it("auto-numbers duplicate names", () => {
const s1 = encounterReducer(emptyState(), {
type: "add-from-bestiary",
entry: BESTIARY_ENTRY,
});
const s2 = encounterReducer(s1, {
type: "add-from-bestiary",
entry: BESTIARY_ENTRY,
});
const names = s2.encounter.combatants.map((c) => c.name);
expect(names).toContain("Goblin 1");
expect(names).toContain("Goblin 2");
});
});
describe("add-multiple-from-bestiary", () => {
it("adds multiple creatures in one action", () => {
const next = encounterReducer(emptyState(), {
type: "add-multiple-from-bestiary",
entry: BESTIARY_ENTRY,
count: 3,
});
expect(next.encounter.combatants).toHaveLength(3);
expect(next.undoRedoState.undoStack).toHaveLength(1);
expect(next.lastCreatureId).toBe("mm:goblin");
});
});
describe("add-from-player-character", () => {
it("adds combatant with PC attributes", () => {
const pc: PlayerCharacter = {
id: playerCharacterId("pc-1"),
name: "Aria",
ac: 16,
maxHp: 30,
color: "blue",
icon: "sword",
};
const next = encounterReducer(emptyState(), {
type: "add-from-player-character",
pc,
});
const c = next.encounter.combatants[0];
expect(c.name).toBe("Aria");
expect(c.maxHp).toBe(30);
expect(c.ac).toBe(16);
expect(c.color).toBe("blue");
expect(c.icon).toBe("sword");
expect(c.playerCharacterId).toBe("pc-1");
expect(next.lastCreatureId).toBeNull();
});
});
describe("import", () => {
it("replaces encounter and undo/redo state", () => {
const state = stateWith("A", "B");
const enc = createEncounter([
{ id: combatantId("c-5"), name: "Imported" },
]);
if (isDomainError(enc)) throw new Error("Setup failed");
const next = encounterReducer(state, {
type: "import",
encounter: enc,
undoRedoState: EMPTY_UNDO_REDO_STATE,
});
expect(next.encounter.combatants).toHaveLength(1);
expect(next.encounter.combatants[0].name).toBe("Imported");
expect(next.nextId).toBe(5);
});
});
describe("events accumulation", () => {
it("accumulates events across actions", () => {
const s1 = encounterReducer(emptyState(), {
type: "add-combatant",
name: "A",
});
const s2 = encounterReducer(s1, {
type: "add-combatant",
name: "B",
});
expect(s2.events.length).toBeGreaterThanOrEqual(2);
});
});
});

View File

@@ -0,0 +1,328 @@
// @vitest-environment jsdom
import type { PlayerCharacter } from "@initiative/domain";
import { playerCharacterId } from "@initiative/domain";
import { act, renderHook } from "@testing-library/react";
import { beforeEach, describe, expect, it, vi } from "vitest";
import type { SearchResult } from "../../contexts/bestiary-context.js";
import { useActionBarState } from "../use-action-bar-state.js";
const mockAddCombatant = vi.fn();
const mockAddFromBestiary = vi.fn();
const mockAddMultipleFromBestiary = vi.fn();
const mockAddFromPlayerCharacter = vi.fn();
const mockBestiarySearch = vi.fn<(q: string) => SearchResult[]>();
const mockShowCreature = vi.fn();
const mockShowBulkImport = vi.fn();
const mockShowSourceManager = vi.fn();
vi.mock("../../contexts/encounter-context.js", () => ({
useEncounterContext: () => ({
addCombatant: mockAddCombatant,
addFromBestiary: mockAddFromBestiary,
addMultipleFromBestiary: mockAddMultipleFromBestiary,
addFromPlayerCharacter: mockAddFromPlayerCharacter,
lastCreatureId: null,
}),
}));
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: () => ({
search: mockBestiarySearch,
isLoaded: true,
}),
}));
vi.mock("../../contexts/player-characters-context.js", () => ({
usePlayerCharactersContext: () => ({
characters: mockPlayerCharacters,
}),
}));
vi.mock("../../contexts/side-panel-context.js", () => ({
useSidePanelContext: () => ({
showCreature: mockShowCreature,
showBulkImport: mockShowBulkImport,
showSourceManager: mockShowSourceManager,
panelView: { mode: "closed" },
}),
}));
let mockPlayerCharacters: PlayerCharacter[] = [];
const GOBLIN: SearchResult = {
name: "Goblin",
source: "MM",
sourceDisplayName: "Monster Manual",
ac: 15,
hp: 7,
dex: 14,
cr: "1/4",
initiativeProficiency: 0,
size: "Small",
type: "humanoid",
};
const ORC: SearchResult = {
name: "Orc",
source: "MM",
sourceDisplayName: "Monster Manual",
ac: 13,
hp: 15,
dex: 12,
cr: "1/2",
initiativeProficiency: 0,
size: "Medium",
type: "humanoid",
};
function renderActionBar() {
return renderHook(() => useActionBarState());
}
describe("useActionBarState", () => {
beforeEach(() => {
vi.clearAllMocks();
mockBestiarySearch.mockReturnValue([]);
mockPlayerCharacters = [];
});
describe("search and suggestions", () => {
it("starts with empty state", () => {
const { result } = renderActionBar();
expect(result.current.nameInput).toBe("");
expect(result.current.suggestions).toEqual([]);
expect(result.current.queued).toBeNull();
expect(result.current.browseMode).toBe(false);
});
it("searches bestiary when input >= 2 chars", () => {
mockBestiarySearch.mockReturnValue([GOBLIN]);
const { result } = renderActionBar();
act(() => result.current.handleNameChange("go"));
expect(mockBestiarySearch).toHaveBeenCalledWith("go");
expect(result.current.nameInput).toBe("go");
});
it("does not search when input < 2 chars", () => {
const { result } = renderActionBar();
act(() => result.current.handleNameChange("g"));
expect(mockBestiarySearch).not.toHaveBeenCalled();
});
it("matches player characters by name", () => {
mockPlayerCharacters = [
{
id: playerCharacterId("pc-1"),
name: "Gandalf",
ac: 15,
maxHp: 40,
},
];
mockBestiarySearch.mockReturnValue([]);
const { result } = renderActionBar();
act(() => result.current.handleNameChange("gan"));
expect(result.current.pcMatches).toHaveLength(1);
});
});
describe("queued creatures", () => {
it("queues a creature on click", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
expect(result.current.queued).toEqual({
result: GOBLIN,
count: 1,
});
});
it("increments count when same creature clicked again", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
expect(result.current.queued?.count).toBe(2);
});
it("resets queue when different creature clicked", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.clickSuggestion(ORC));
expect(result.current.queued).toEqual({
result: ORC,
count: 1,
});
});
it("confirmQueued calls addFromBestiary for count=1", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.confirmQueued());
expect(mockAddFromBestiary).toHaveBeenCalledWith(GOBLIN);
expect(result.current.queued).toBeNull();
});
it("confirmQueued calls addMultipleFromBestiary for count>1", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.confirmQueued());
expect(mockAddMultipleFromBestiary).toHaveBeenCalledWith(GOBLIN, 3);
});
it("clears queued when search text changes and creature no longer visible", () => {
mockBestiarySearch.mockReturnValue([GOBLIN]);
const { result } = renderActionBar();
act(() => result.current.handleNameChange("go"));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
// Change search to something that won't match
mockBestiarySearch.mockReturnValue([]);
act(() => result.current.handleNameChange("xyz"));
expect(result.current.queued).toBeNull();
});
});
describe("form submission", () => {
it("adds custom combatant on submit", () => {
const { result } = renderActionBar();
act(() => result.current.handleNameChange("Fighter"));
const event = {
preventDefault: vi.fn(),
} as unknown as React.SubmitEvent<HTMLFormElement>;
act(() => result.current.handleAdd(event));
expect(mockAddCombatant).toHaveBeenCalledWith("Fighter", undefined);
expect(result.current.nameInput).toBe("");
});
it("does not add when name is empty", () => {
const { result } = renderActionBar();
const event = {
preventDefault: vi.fn(),
} as unknown as React.SubmitEvent<HTMLFormElement>;
act(() => result.current.handleAdd(event));
expect(mockAddCombatant).not.toHaveBeenCalled();
});
it("passes custom init/ac/maxHp when set", () => {
const { result } = renderActionBar();
act(() => result.current.handleNameChange("Fighter"));
act(() => result.current.setCustomInit("15"));
act(() => result.current.setCustomAc("18"));
act(() => result.current.setCustomMaxHp("45"));
const event = {
preventDefault: vi.fn(),
} as unknown as React.SubmitEvent<HTMLFormElement>;
act(() => result.current.handleAdd(event));
expect(mockAddCombatant).toHaveBeenCalledWith("Fighter", {
initiative: 15,
ac: 18,
maxHp: 45,
});
});
it("does not submit in browse mode", () => {
const { result } = renderActionBar();
act(() => result.current.toggleBrowseMode());
act(() => result.current.handleNameChange("Fighter"));
const event = {
preventDefault: vi.fn(),
} as unknown as React.SubmitEvent<HTMLFormElement>;
act(() => result.current.handleAdd(event));
expect(mockAddCombatant).not.toHaveBeenCalled();
});
it("confirms queued on submit instead of adding by name", () => {
const { result } = renderActionBar();
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
const event = {
preventDefault: vi.fn(),
} as unknown as React.SubmitEvent<HTMLFormElement>;
act(() => result.current.handleAdd(event));
expect(mockAddFromBestiary).toHaveBeenCalledWith(GOBLIN);
expect(mockAddCombatant).not.toHaveBeenCalled();
});
});
describe("browse mode", () => {
it("toggles browse mode", () => {
const { result } = renderActionBar();
act(() => result.current.toggleBrowseMode());
expect(result.current.browseMode).toBe(true);
act(() => result.current.toggleBrowseMode());
expect(result.current.browseMode).toBe(false);
});
it("handleBrowseSelect shows creature and exits browse mode", () => {
const { result } = renderActionBar();
act(() => result.current.toggleBrowseMode());
act(() => result.current.handleBrowseSelect(GOBLIN));
expect(mockShowCreature).toHaveBeenCalledWith("mm:goblin");
expect(result.current.browseMode).toBe(false);
expect(result.current.nameInput).toBe("");
});
});
describe("dismiss and clear", () => {
it("dismissSuggestions clears suggestions and queued", () => {
mockBestiarySearch.mockReturnValue([GOBLIN]);
const { result } = renderActionBar();
act(() => result.current.handleNameChange("go"));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.dismiss());
expect(result.current.queued).toBeNull();
expect(result.current.suggestionIndex).toBe(-1);
});
it("clear resets everything", () => {
mockBestiarySearch.mockReturnValue([GOBLIN]);
const { result } = renderActionBar();
act(() => result.current.handleNameChange("go"));
act(() => result.current.suggestionActions.clickSuggestion(GOBLIN));
act(() => result.current.suggestionActions.clear());
expect(result.current.nameInput).toBe("");
expect(result.current.queued).toBeNull();
expect(result.current.suggestionIndex).toBe(-1);
});
});
});

View File

@@ -0,0 +1,145 @@
// @vitest-environment jsdom
import { act, renderHook } from "@testing-library/react";
import { describe, expect, it, vi } from "vitest";
import { useBulkImport } from "../use-bulk-import.js";
vi.mock("../../adapters/bestiary-index-adapter.js", () => ({
getAllSourceCodes: () => ["MM", "VGM", "XGE"],
getDefaultFetchUrl: (code: string, baseUrl: string) =>
`${baseUrl}${code}.json`,
loadBestiaryIndex: () => ({ sources: {}, creatures: [] }),
getSourceDisplayName: (code: string) => code,
}));
/** Flush microtasks so the internal async IIFE inside startImport settles. */
function flushMicrotasks(): Promise<void> {
return new Promise((resolve) => {
setTimeout(resolve, 0);
});
}
describe("useBulkImport", () => {
it("starts in idle state with all counters at 0", () => {
const { result } = renderHook(() => useBulkImport());
expect(result.current.state).toEqual({
status: "idle",
total: 0,
completed: 0,
failed: 0,
});
});
it("reset returns to idle state", async () => {
const { result } = renderHook(() => useBulkImport());
const isSourceCached = vi.fn().mockResolvedValue(true);
const fetchAndCacheSource = vi.fn();
const refreshCache = vi.fn();
await act(async () => {
result.current.startImport(
"https://example.com/",
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
await flushMicrotasks();
});
act(() => result.current.reset());
expect(result.current.state.status).toBe("idle");
});
it("goes straight to complete when all sources are cached", async () => {
const { result } = renderHook(() => useBulkImport());
const isSourceCached = vi.fn().mockResolvedValue(true);
const fetchAndCacheSource = vi.fn();
const refreshCache = vi.fn();
await act(async () => {
result.current.startImport(
"https://example.com/",
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
await flushMicrotasks();
});
expect(result.current.state.status).toBe("complete");
expect(result.current.state.completed).toBe(3);
expect(fetchAndCacheSource).not.toHaveBeenCalled();
});
it("fetches uncached sources and completes", async () => {
const { result } = renderHook(() => useBulkImport());
const isSourceCached = vi.fn().mockResolvedValue(false);
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
const refreshCache = vi.fn().mockResolvedValue(undefined);
await act(async () => {
result.current.startImport(
"https://example.com/",
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
await flushMicrotasks();
});
expect(result.current.state.status).toBe("complete");
expect(result.current.state.completed).toBe(3);
expect(result.current.state.failed).toBe(0);
expect(fetchAndCacheSource).toHaveBeenCalledTimes(3);
expect(refreshCache).toHaveBeenCalled();
});
it("reports partial-failure when some sources fail", async () => {
const { result } = renderHook(() => useBulkImport());
const isSourceCached = vi.fn().mockResolvedValue(false);
const fetchAndCacheSource = vi
.fn()
.mockResolvedValueOnce(undefined)
.mockRejectedValueOnce(new Error("fail"))
.mockResolvedValueOnce(undefined);
const refreshCache = vi.fn().mockResolvedValue(undefined);
await act(async () => {
result.current.startImport(
"https://example.com/",
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
await flushMicrotasks();
});
expect(result.current.state.status).toBe("partial-failure");
expect(result.current.state.completed).toBe(2);
expect(result.current.state.failed).toBe(1);
expect(refreshCache).toHaveBeenCalled();
});
it("calls refreshCache after all batches complete", async () => {
const { result } = renderHook(() => useBulkImport());
const isSourceCached = vi.fn().mockResolvedValue(false);
const fetchAndCacheSource = vi.fn().mockResolvedValue(undefined);
const refreshCache = vi.fn().mockResolvedValue(undefined);
await act(async () => {
result.current.startImport(
"https://example.com/",
fetchAndCacheSource,
isSourceCached,
refreshCache,
);
await flushMicrotasks();
});
expect(refreshCache).toHaveBeenCalledOnce();
});
});

View File

@@ -0,0 +1,220 @@
// @vitest-environment jsdom
import type {
Combatant,
CreatureId,
Encounter,
PlayerCharacter,
} from "@initiative/domain";
import { combatantId, creatureId, playerCharacterId } from "@initiative/domain";
import { renderHook } from "@testing-library/react";
import { beforeEach, describe, expect, it, vi } from "vitest";
vi.mock("../../contexts/encounter-context.js", () => ({
useEncounterContext: vi.fn(),
}));
vi.mock("../../contexts/player-characters-context.js", () => ({
usePlayerCharactersContext: vi.fn(),
}));
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: vi.fn(),
}));
import { useBestiaryContext } from "../../contexts/bestiary-context.js";
import { useEncounterContext } from "../../contexts/encounter-context.js";
import { usePlayerCharactersContext } from "../../contexts/player-characters-context.js";
import { useDifficulty } from "../use-difficulty.js";
const mockEncounterContext = vi.mocked(useEncounterContext);
const mockPlayerCharactersContext = vi.mocked(usePlayerCharactersContext);
const mockBestiaryContext = vi.mocked(useBestiaryContext);
const pcId1 = playerCharacterId("pc-1");
const pcId2 = playerCharacterId("pc-2");
const crId1 = creatureId("creature-1");
const _crId2 = creatureId("creature-2");
function setup(options: {
combatants: Combatant[];
characters: PlayerCharacter[];
creatures: Map<CreatureId, { cr: string }>;
}) {
const encounter = {
combatants: options.combatants,
activeIndex: 0,
roundNumber: 1,
} as Encounter;
mockEncounterContext.mockReturnValue({
encounter,
} as ReturnType<typeof useEncounterContext>);
mockPlayerCharactersContext.mockReturnValue({
characters: options.characters,
} as ReturnType<typeof usePlayerCharactersContext>);
mockBestiaryContext.mockReturnValue({
getCreature: (id: CreatureId) => options.creatures.get(id),
} as ReturnType<typeof useBestiaryContext>);
}
beforeEach(() => {
vi.clearAllMocks();
});
describe("useDifficulty", () => {
it("returns difficulty result for leveled PCs and bestiary monsters", () => {
setup({
combatants: [
{ id: combatantId("c1"), name: "Hero", playerCharacterId: pcId1 },
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
],
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
creatures: new Map([[crId1, { cr: "1/4" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).not.toBeNull();
expect(result.current?.tier).toBe("low");
expect(result.current?.totalMonsterXp).toBe(50);
});
describe("returns null when data is insufficient (ED-2)", () => {
it("returns null when encounter has no combatants", () => {
setup({ combatants: [], characters: [], creatures: new Map() });
const { result } = renderHook(() => useDifficulty());
expect(result.current).toBeNull();
});
it("returns null when only custom combatants (no creatureId)", () => {
setup({
combatants: [
{
id: combatantId("c1"),
name: "Custom",
playerCharacterId: pcId1,
},
],
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 5 }],
creatures: new Map(),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).toBeNull();
});
it("returns null when bestiary monsters present but no PC combatants", () => {
setup({
combatants: [
{ id: combatantId("c1"), name: "Goblin", creatureId: crId1 },
],
characters: [],
creatures: new Map([[crId1, { cr: "1" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).toBeNull();
});
it("returns null when PC combatants have no level", () => {
setup({
combatants: [
{
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId1,
},
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
],
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30 }],
creatures: new Map([[crId1, { cr: "1" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).toBeNull();
});
it("returns null when PC combatant references unknown player character", () => {
setup({
combatants: [
{
id: combatantId("c1"),
name: "Hero",
playerCharacterId: pcId2,
},
{ id: combatantId("c2"), name: "Goblin", creatureId: crId1 },
],
characters: [{ id: pcId1, name: "Other", ac: 15, maxHp: 30, level: 5 }],
creatures: new Map([[crId1, { cr: "1" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).toBeNull();
});
});
it("handles mixed combatants: only leveled PCs and bestiary monsters contribute", () => {
// Party: one leveled PC, one without level (excluded)
// Monsters: one bestiary creature, one custom (excluded)
setup({
combatants: [
{
id: combatantId("c1"),
name: "Leveled",
playerCharacterId: pcId1,
},
{
id: combatantId("c2"),
name: "No Level",
playerCharacterId: pcId2,
},
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
{ id: combatantId("c4"), name: "Custom Monster" },
],
characters: [
{ id: pcId1, name: "Leveled", ac: 15, maxHp: 30, level: 1 },
{ id: pcId2, name: "No Level", ac: 12, maxHp: 20 },
],
creatures: new Map([[crId1, { cr: "1" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).not.toBeNull();
// 1 level-1 PC: budget low=50, mod=75, high=100
// 1 CR 1 monster: 200 XP → high (200 >= 100)
expect(result.current?.tier).toBe("high");
expect(result.current?.totalMonsterXp).toBe(200);
expect(result.current?.partyBudget.low).toBe(50);
});
it("includes duplicate PC combatants in budget", () => {
// Same PC added twice → counts twice
setup({
combatants: [
{
id: combatantId("c1"),
name: "Hero 1",
playerCharacterId: pcId1,
},
{
id: combatantId("c2"),
name: "Hero 2",
playerCharacterId: pcId1,
},
{ id: combatantId("c3"), name: "Goblin", creatureId: crId1 },
],
characters: [{ id: pcId1, name: "Hero", ac: 15, maxHp: 30, level: 1 }],
creatures: new Map([[crId1, { cr: "1/4" }]]),
});
const { result } = renderHook(() => useDifficulty());
expect(result.current).not.toBeNull();
// 2x level 1: budget low=100
expect(result.current?.partyBudget.low).toBe(100);
});
});

View File

@@ -137,7 +137,9 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
expect(result.current.hasCreatureCombatants).toBe(true);
expect(result.current.canRollAllInitiative).toBe(true);
@@ -158,7 +160,9 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
const combatant = result.current.encounter.combatants[0];
expect(combatant.name).toBe("Goblin");
@@ -183,8 +187,12 @@ describe("useEncounter", () => {
type: "humanoid",
};
act(() => result.current.addFromBestiary(entry));
act(() => result.current.addFromBestiary(entry));
act(() => {
result.current.addFromBestiary(entry);
});
act(() => {
result.current.addFromBestiary(entry);
});
const names = result.current.encounter.combatants.map((c) => c.name);
expect(names).toContain("Goblin 1");

View File

@@ -0,0 +1,118 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import { type CreatureId, combatantId } from "@initiative/domain";
import { act, renderHook } from "@testing-library/react";
import type { ReactNode } from "react";
import { afterEach, describe, expect, it, vi } from "vitest";
import { useInitiativeRolls } from "../use-initiative-rolls.js";
const mockMakeStore = vi.fn(() => ({}));
const mockWithUndo = vi.fn((fn: () => unknown) => fn());
const mockGetCreature = vi.fn();
const mockShowCreature = vi.fn();
vi.mock("../../contexts/encounter-context.js", () => ({
useEncounterContext: () => ({
encounter: {
combatants: [
{
id: combatantId("c1"),
name: "Goblin",
creatureId: "srd:goblin" as CreatureId,
},
],
activeIndex: 0,
roundNumber: 1,
},
makeStore: mockMakeStore,
withUndo: mockWithUndo,
}),
}));
vi.mock("../../contexts/bestiary-context.js", () => ({
useBestiaryContext: () => ({
getCreature: mockGetCreature,
}),
}));
vi.mock("../../contexts/side-panel-context.js", () => ({
useSidePanelContext: () => ({
showCreature: mockShowCreature,
}),
}));
const mockRollInitiativeUseCase = vi.fn();
const mockRollAllInitiativeUseCase = vi.fn();
vi.mock("@initiative/application", () => ({
rollInitiativeUseCase: (...args: unknown[]) =>
mockRollInitiativeUseCase(...args),
rollAllInitiativeUseCase: (...args: unknown[]) =>
mockRollAllInitiativeUseCase(...args),
}));
function wrapper({ children }: { children: ReactNode }) {
return children;
}
describe("useInitiativeRolls", () => {
afterEach(() => {
vi.clearAllMocks();
});
it("handleRollInitiative calls rollInitiativeUseCase via withUndo", () => {
mockRollInitiativeUseCase.mockReturnValue({ initiative: 15 });
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
act(() => result.current.handleRollInitiative(combatantId("c1")));
expect(mockWithUndo).toHaveBeenCalled();
expect(mockRollInitiativeUseCase).toHaveBeenCalled();
});
it("sets rollSingleSkipped on domain error", () => {
mockRollInitiativeUseCase.mockReturnValue({
kind: "domain-error",
code: "missing-source",
message: "no source",
});
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
act(() => result.current.handleRollInitiative(combatantId("c1")));
expect(result.current.rollSingleSkipped).toBe(true);
expect(mockShowCreature).toHaveBeenCalledWith("srd:goblin");
});
it("dismissRollSingleSkipped resets the flag", () => {
mockRollInitiativeUseCase.mockReturnValue({
kind: "domain-error",
code: "missing-source",
message: "no source",
});
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
act(() => result.current.handleRollInitiative(combatantId("c1")));
expect(result.current.rollSingleSkipped).toBe(true);
act(() => result.current.dismissRollSingleSkipped());
expect(result.current.rollSingleSkipped).toBe(false);
});
it("handleRollAllInitiative sets rollSkippedCount when sources missing", () => {
mockRollAllInitiativeUseCase.mockReturnValue({ skippedNoSource: 3 });
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
act(() => result.current.handleRollAllInitiative());
expect(result.current.rollSkippedCount).toBe(3);
});
it("dismissRollSkipped resets the count", () => {
mockRollAllInitiativeUseCase.mockReturnValue({ skippedNoSource: 2 });
const { result } = renderHook(() => useInitiativeRolls(), { wrapper });
act(() => result.current.handleRollAllInitiative());
act(() => result.current.dismissRollSkipped());
expect(result.current.rollSkippedCount).toBe(0);
});
});

View File

@@ -0,0 +1,104 @@
// @vitest-environment jsdom
import { act, renderHook } from "@testing-library/react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { useLongPress } from "../use-long-press.js";
function touchEvent(overrides?: Partial<React.TouchEvent>): React.TouchEvent {
return {
preventDefault: vi.fn(),
...overrides,
} as unknown as React.TouchEvent;
}
describe("useLongPress", () => {
beforeEach(() => {
vi.useFakeTimers();
});
afterEach(() => {
vi.useRealTimers();
});
it("returns onTouchStart, onTouchEnd, onTouchMove handlers", () => {
const { result } = renderHook(() => useLongPress(vi.fn()));
expect(result.current.onTouchStart).toBeInstanceOf(Function);
expect(result.current.onTouchEnd).toBeInstanceOf(Function);
expect(result.current.onTouchMove).toBeInstanceOf(Function);
});
it("fires onLongPress after 500ms hold", () => {
const onLongPress = vi.fn();
const { result } = renderHook(() => useLongPress(onLongPress));
const e = touchEvent();
act(() => result.current.onTouchStart(e));
expect(onLongPress).not.toHaveBeenCalled();
act(() => {
vi.advanceTimersByTime(500);
});
expect(onLongPress).toHaveBeenCalledOnce();
});
it("does not fire if released before 500ms", () => {
const onLongPress = vi.fn();
const { result } = renderHook(() => useLongPress(onLongPress));
act(() => result.current.onTouchStart(touchEvent()));
act(() => {
vi.advanceTimersByTime(300);
});
act(() => result.current.onTouchEnd(touchEvent()));
act(() => {
vi.advanceTimersByTime(500);
});
expect(onLongPress).not.toHaveBeenCalled();
});
it("cancels on touch move", () => {
const onLongPress = vi.fn();
const { result } = renderHook(() => useLongPress(onLongPress));
act(() => result.current.onTouchStart(touchEvent()));
act(() => {
vi.advanceTimersByTime(200);
});
act(() => result.current.onTouchMove());
act(() => {
vi.advanceTimersByTime(500);
});
expect(onLongPress).not.toHaveBeenCalled();
});
it("onTouchEnd calls preventDefault after long press fires", () => {
const onLongPress = vi.fn();
const { result } = renderHook(() => useLongPress(onLongPress));
act(() => result.current.onTouchStart(touchEvent()));
act(() => {
vi.advanceTimersByTime(500);
});
const preventDefaultSpy = vi.fn();
const endEvent = touchEvent({ preventDefault: preventDefaultSpy });
act(() => result.current.onTouchEnd(endEvent));
expect(preventDefaultSpy).toHaveBeenCalled();
});
it("onTouchEnd does not preventDefault when long press did not fire", () => {
const onLongPress = vi.fn();
const { result } = renderHook(() => useLongPress(onLongPress));
act(() => result.current.onTouchStart(touchEvent()));
act(() => {
vi.advanceTimersByTime(100);
});
const preventDefaultSpy = vi.fn();
const endEvent = touchEvent({ preventDefault: preventDefaultSpy });
act(() => result.current.onTouchEnd(endEvent));
expect(preventDefaultSpy).not.toHaveBeenCalled();
});
});

View File

@@ -42,7 +42,14 @@ describe("usePlayerCharacters", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
result.current.createCharacter(
"Vex",
15,
28,
undefined,
undefined,
undefined,
);
});
expect(result.current.characters).toHaveLength(1);
@@ -57,7 +64,14 @@ describe("usePlayerCharacters", () => {
let error: unknown;
act(() => {
error = result.current.createCharacter("", 15, 28, undefined, undefined);
error = result.current.createCharacter(
"",
15,
28,
undefined,
undefined,
undefined,
);
});
expect(error).toMatchObject({ kind: "domain-error" });
@@ -68,7 +82,14 @@ describe("usePlayerCharacters", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
result.current.createCharacter(
"Vex",
15,
28,
undefined,
undefined,
undefined,
);
});
const id = result.current.characters[0].id;
@@ -85,7 +106,14 @@ describe("usePlayerCharacters", () => {
const { result } = renderHook(() => usePlayerCharacters());
act(() => {
result.current.createCharacter("Vex", 15, 28, undefined, undefined);
result.current.createCharacter(
"Vex",
15,
28,
undefined,
undefined,
undefined,
);
});
const id = result.current.characters[0].id;

View File

@@ -0,0 +1,45 @@
// @vitest-environment jsdom
import { act, renderHook } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { useRulesEdition } from "../use-rules-edition.js";
const STORAGE_KEY = "initiative:rules-edition";
describe("useRulesEdition", () => {
afterEach(() => {
// Reset to default
const { result } = renderHook(() => useRulesEdition());
act(() => result.current.setEdition("5.5e"));
localStorage.removeItem(STORAGE_KEY);
});
it("defaults to 5.5e", () => {
const { result } = renderHook(() => useRulesEdition());
expect(result.current.edition).toBe("5.5e");
});
it("setEdition updates value", () => {
const { result } = renderHook(() => useRulesEdition());
act(() => result.current.setEdition("5e"));
expect(result.current.edition).toBe("5e");
});
it("setEdition persists to localStorage", () => {
const { result } = renderHook(() => useRulesEdition());
act(() => result.current.setEdition("5e"));
expect(localStorage.getItem(STORAGE_KEY)).toBe("5e");
});
it("multiple hooks stay in sync", () => {
const { result: r1 } = renderHook(() => useRulesEdition());
const { result: r2 } = renderHook(() => useRulesEdition());
act(() => r1.current.setEdition("5e"));
expect(r2.current.edition).toBe("5e");
});
});

View File

@@ -0,0 +1,116 @@
// @vitest-environment jsdom
import { act, renderHook } from "@testing-library/react";
import { afterEach, beforeEach, describe, expect, it, vi } from "vitest";
import { useSwipeToDismiss } from "../use-swipe-to-dismiss.js";
const PANEL_WIDTH = 300;
function makeTouchEvent(clientX: number, clientY = 0): React.TouchEvent {
return {
touches: [{ clientX, clientY }],
currentTarget: {
getBoundingClientRect: () => ({ width: PANEL_WIDTH }),
},
} as unknown as React.TouchEvent;
}
describe("useSwipeToDismiss", () => {
beforeEach(() => {
vi.spyOn(Date, "now").mockReturnValue(0);
});
afterEach(() => {
vi.restoreAllMocks();
});
it("starts with offsetX 0 and isSwiping false", () => {
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
expect(result.current.offsetX).toBe(0);
expect(result.current.isSwiping).toBe(false);
});
it("horizontal drag updates offsetX and sets isSwiping", () => {
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
act(() => result.current.handlers.onTouchMove(makeTouchEvent(50)));
expect(result.current.offsetX).toBe(50);
expect(result.current.isSwiping).toBe(true);
});
it("vertical drag is ignored after direction lock", () => {
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0, 0)));
// Move vertically > 10px to lock vertical
act(() => result.current.handlers.onTouchMove(makeTouchEvent(0, 20)));
expect(result.current.offsetX).toBe(0);
});
it("small movement does not lock direction", () => {
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
act(() => result.current.handlers.onTouchMove(makeTouchEvent(5)));
// No direction locked yet, no update
expect(result.current.offsetX).toBe(0);
expect(result.current.isSwiping).toBe(false);
});
it("leftward drag is clamped to 0", () => {
const { result } = renderHook(() => useSwipeToDismiss(vi.fn()));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(100)));
act(() => result.current.handlers.onTouchMove(makeTouchEvent(50)));
expect(result.current.offsetX).toBe(0);
});
it("calls onDismiss when ratio exceeds threshold", () => {
const onDismiss = vi.fn();
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
// Move > 35% of panel width (300 * 0.35 = 105)
act(() => result.current.handlers.onTouchMove(makeTouchEvent(120)));
vi.spyOn(Date, "now").mockReturnValue(5000); // slow swipe
act(() => result.current.handlers.onTouchEnd());
expect(onDismiss).toHaveBeenCalled();
});
it("calls onDismiss with fast velocity", () => {
const onDismiss = vi.fn();
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
// Small distance but fast
act(() => result.current.handlers.onTouchMove(makeTouchEvent(30)));
// Very fast: 30px in 0.1s = 300px/s, velocity = 300/300 = 1.0 > 0.5
vi.spyOn(Date, "now").mockReturnValue(100);
act(() => result.current.handlers.onTouchEnd());
expect(onDismiss).toHaveBeenCalled();
});
it("does not dismiss when below thresholds", () => {
const onDismiss = vi.fn();
const { result } = renderHook(() => useSwipeToDismiss(onDismiss));
act(() => result.current.handlers.onTouchStart(makeTouchEvent(0)));
// Small distance, slow speed
act(() => result.current.handlers.onTouchMove(makeTouchEvent(20)));
vi.spyOn(Date, "now").mockReturnValue(5000);
act(() => result.current.handlers.onTouchEnd());
expect(onDismiss).not.toHaveBeenCalled();
expect(result.current.offsetX).toBe(0);
expect(result.current.isSwiping).toBe(false);
});
});

View File

@@ -0,0 +1,63 @@
// @vitest-environment jsdom
import { act, renderHook } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { useTheme } from "../use-theme.js";
const STORAGE_KEY = "initiative:theme";
describe("useTheme", () => {
afterEach(() => {
// Reset to default
const { result } = renderHook(() => useTheme());
act(() => result.current.setPreference("system"));
localStorage.removeItem(STORAGE_KEY);
});
it("defaults to system preference", () => {
const { result } = renderHook(() => useTheme());
expect(result.current.preference).toBe("system");
});
it("setPreference updates to light", () => {
const { result } = renderHook(() => useTheme());
act(() => result.current.setPreference("light"));
expect(result.current.preference).toBe("light");
expect(result.current.resolved).toBe("light");
});
it("setPreference updates to dark", () => {
const { result } = renderHook(() => useTheme());
act(() => result.current.setPreference("dark"));
expect(result.current.preference).toBe("dark");
expect(result.current.resolved).toBe("dark");
});
it("persists preference to localStorage", () => {
const { result } = renderHook(() => useTheme());
act(() => result.current.setPreference("light"));
expect(localStorage.getItem(STORAGE_KEY)).toBe("light");
});
it("applies theme to document element", () => {
const { result } = renderHook(() => useTheme());
act(() => result.current.setPreference("light"));
expect(document.documentElement.dataset.theme).toBe("light");
});
it("multiple hooks stay in sync", () => {
const { result: r1 } = renderHook(() => useTheme());
const { result: r2 } = renderHook(() => useTheme());
act(() => r1.current.setPreference("dark"));
expect(r2.current.preference).toBe("dark");
});
});

Some files were not shown because too many files have changed in this diff Show More