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11 Commits

Author SHA1 Message Date
Lukas
5cb5721a6f Redesign PF2e action icons with diamond-parallel geometry
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Align cutout edges to 45° angles parallel to outer diamond shape.
Multi-action icons use outlined diamonds with matched border width.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 01:07:45 +02:00
Lukas
48795071f7 Hide concentration UI in PF2e mode
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PF2e uses action-based spell sustaining, not damage-triggered
concentration checks. The Brain icon, purple border accent, and
damage pulse animation are now hidden when PF2e is active, and
the freed gutter column is reclaimed for row content. Concentration
state is preserved so switching back to D&D restores it.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 00:25:54 +02:00
Lukas
f721d7e5da Allow /commit skill to be invoked by other skills
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Remove disable-model-invocation so /ship can delegate to /commit.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 00:13:59 +02:00
Lukas
e7930a1431 Add /ship skill for commit, tag, and push workflow
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 00:09:03 +02:00
Lukas
553e09f280 Enforce maximum values for PF2e numbered conditions
Cap dying (4), doomed (3), wounded (3), and slowed (3) at their
rule-defined maximums. The domain clamps values in setConditionValue
and the condition picker disables the [+] button at the cap.

Closes #31

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 00:04:47 +02:00
Lukas
1c107a500b Switch PF2e data source from Pf2eTools to Foundry VTT PF2e
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Replace the stagnant Pf2eTools bestiary with Foundry VTT PF2e system
data (github.com/foundryvtt/pf2e, v13-dev branch). This gives us 4,355
remaster-era creatures across 49 sources including Monster Core 1+2 and
all adventure paths.

Changes:
- Rewrite index generation script to walk Foundry pack directories
- Rewrite PF2e normalization adapter for Foundry JSON shape (system.*
  fields, items[] for attacks/abilities/spells)
- Add stripFoundryTags utility for Foundry HTML + enrichment syntax
- Implement multi-file source fetching (one request per creature file)
- Add spellcasting section to PF2e stat block (ranked spells + cantrips)
- Add saveConditional and hpDetails to PF2e domain type and stat block
- Add size and rarity to PF2e trait tags
- Filter redundant glossary abilities (healing when in hp.details,
  spell mechanic reminders, allSaves duplicates)
- Add PF2e stat block component tests (22 tests)
- Bump IndexedDB cache version to 5 for clean migration

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 21:05:00 +02:00
Lukas
0c235112ee Improve PF2e stat block action icons, triggers, and tag handling
- Replace unicode action cost chars with custom SVG icons (diamond
  with chevron for actions, outlined diamond for free, curved arrow
  for reaction) rendered inline via ActivityCost on TraitBlock
- Add activity icons to attacks (all Strikes default to single action)
- Add trigger/effect rendering for reaction abilities (bold labels)
- Fix nested tag stripping ({@b ...{@spell ...}...}) by looping
- Move icon after ability name to match AoN format

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 10:36:30 +02:00
Lukas
57278e0c82 Add PF2e action cost icons to ability names
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Show Unicode action icons (◆/◆◆/◆◆◆ for actions, ◇ for free,
↺ for reaction) in ability names from the activity field.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 16:31:24 +02:00
Lukas
f9cfaa2570 Include traits on PF2e ability blocks
Parse and display traits (concentrate, divine, polymorph, etc.)
on ability entries, matching how attack traits are already shown.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 16:29:08 +02:00
Lukas
3e62e54274 Strip all angle brackets in PF2e attack traits and damage
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Broaden stripDiceBrackets to stripAngleBrackets to handle all
PF2e tools angle-bracket formatting (e.g. <10 feet>, <15 feet>),
not just dice notation. Also strip in damage text.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 15:34:28 +02:00
Lukas
12a089dfd7 Fix PF2e condition tooltip descriptions and sort picker alphabetically
Correct inaccurate PF2e condition descriptions against official AoN
rules (blinded, deafened, confused, grabbed, hidden, paralyzed,
unconscious, drained, fascinated, enfeebled, stunned). Sort condition
picker alphabetically per game system.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 14:29:49 +02:00
32 changed files with 2249 additions and 25730 deletions

View File

@@ -1,7 +1,6 @@
---
name: commit
description: Create a git commit with pre-commit hooks (bypasses sandbox restrictions).
disable-model-invocation: true
allowed-tools: Bash(git *), Bash(pnpm *)
---

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@@ -0,0 +1,54 @@
---
name: ship
description: Commit, tag with the next version, and push to remote.
disable-model-invocation: true
allowed-tools: Bash(git *), Bash(pnpm *), Skill
---
## Instructions
Commit current changes, create the next version tag, and push everything to remote.
### Step 1 — Commit
Use the `/commit` skill to stage and commit changes. Pass along any user arguments as the commit message.
```
/commit $ARGUMENTS
```
### Step 2 — Tag
Get the latest tag and increment the patch number (e.g., `0.9.27``0.9.28`). Create the tag:
```bash
git tag --sort=-v:refname | head -1
```
```bash
git tag <next-version>
```
### Step 3 — Push
Push the commit and tag to remote:
```bash
git push && git push --tags
```
### Step 4 — Verify
Confirm the tag exists on the pushed commit:
```bash
git log --oneline -1 --decorate
```
## User arguments
```text
$ARGUMENTS
```
If the user provided arguments, treat them as the commit message or guidance for what to commit.

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@@ -115,6 +115,7 @@ export function createTestAdapters(options?: {
getDefaultFetchUrl: (sourceCode) =>
`https://example.com/creatures-${sourceCode.toLowerCase()}.json`,
getSourceDisplayName: (sourceCode) => sourceCode,
getCreaturePathsForSource: () => [],
},
};
}

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@@ -1,172 +1,645 @@
import { describe, expect, it } from "vitest";
import { normalizePf2eBestiary } from "../pf2e-bestiary-adapter.js";
import { normalizeFoundryCreature } from "../pf2e-bestiary-adapter.js";
function minimalCreature(overrides?: Record<string, unknown>) {
return {
_id: "test-id",
name: "Test Creature",
source: "TST",
type: "npc",
system: {
abilities: {
str: { mod: 3 },
dex: { mod: 2 },
con: { mod: 1 },
int: { mod: 0 },
wis: { mod: -1 },
cha: { mod: -2 },
},
attributes: {
ac: { value: 18 },
hp: { max: 45 },
speed: { value: 25 },
},
details: {
level: { value: 3 },
languages: { value: ["common"] },
publication: {
license: "ORC",
remaster: true,
title: "Test Source",
},
},
perception: { mod: 8 },
saves: {
fortitude: { value: 10 },
reflex: { value: 8 },
will: { value: 6 },
},
skills: {},
traits: { rarity: "common", size: { value: "med" }, value: [] },
},
items: [],
...overrides,
};
}
describe("normalizePf2eBestiary", () => {
describe("weaknesses formatting", () => {
it("formats weakness with numeric amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "fire", amount: 5 }],
},
}),
],
});
expect(creature.weaknesses).toBe("Fire 5");
describe("normalizeFoundryCreature", () => {
describe("basic fields", () => {
it("maps top-level fields correctly", () => {
const creature = normalizeFoundryCreature(minimalCreature());
expect(creature.system).toBe("pf2e");
expect(creature.name).toBe("Test Creature");
expect(creature.level).toBe(3);
expect(creature.ac).toBe(18);
expect(creature.hp).toBe(45);
expect(creature.perception).toBe(8);
expect(creature.saveFort).toBe(10);
expect(creature.saveRef).toBe(8);
expect(creature.saveWill).toBe(6);
});
it("formats weakness without amount (qualitative)", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility" }],
},
}),
],
it("maps ability modifiers", () => {
const creature = normalizeFoundryCreature(minimalCreature());
expect(creature.abilityMods).toEqual({
str: 3,
dex: 2,
con: 1,
int: 0,
wis: -1,
cha: -2,
});
expect(creature.weaknesses).toBe("Smoke susceptibility");
});
it("formats weakness with note and amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [
{ name: "cold iron", amount: 5, note: "except daggers" },
],
it("maps AC conditional from details", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
ac: { value: 20, details: "+2 with shield raised" },
},
}),
],
});
expect(creature.weaknesses).toBe("Cold iron 5 (except daggers)");
});
it("formats weakness with note but no amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
weaknesses: [{ name: "smoke susceptibility", note: "see below" }],
},
}),
],
});
expect(creature.weaknesses).toBe("Smoke susceptibility (see below)");
});
it("returns undefined when no weaknesses", () => {
const [creature] = normalizePf2eBestiary({
creature: [minimalCreature({})],
});
expect(creature.weaknesses).toBeUndefined();
},
}),
);
expect(creature.acConditional).toBe("+2 with shield raised");
});
});
describe("senses formatting", () => {
it("strips tags and includes type and range", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [
{
type: "imprecise",
name: "{@ability tremorsense}",
range: 30,
},
],
}),
],
});
expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
});
it("formats sense with only a name", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "darkvision" }],
}),
],
});
it("formats darkvision", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
perception: {
mod: 8,
senses: [{ type: "darkvision" }],
},
},
}),
);
expect(creature.senses).toBe("Darkvision");
});
it("formats sense with name and range but no type", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
senses: [{ name: "scent", range: 60 }],
}),
],
});
it("formats sense with acuity and range", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
perception: {
mod: 8,
senses: [{ type: "tremorsense", acuity: "imprecise", range: 30 }],
},
},
}),
);
expect(creature.senses).toBe("Tremorsense (imprecise) 30 feet");
});
it("omits precise acuity", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
perception: {
mod: 8,
senses: [{ type: "scent", acuity: "precise", range: 60 }],
},
},
}),
);
expect(creature.senses).toBe("Scent 60 feet");
});
});
describe("attack traits formatting", () => {
it("strips angle-bracket dice notation from traits", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
attacks: [
{
name: "stinger",
range: "Melee",
attack: 11,
traits: ["deadly <d8>"],
damage: "1d6+4 piercing",
describe("languages formatting", () => {
it("formats language list", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
details: {
...minimalCreature().system.details,
languages: { value: ["common", "draconic"] },
},
},
}),
);
expect(creature.languages).toBe("Common, Draconic");
});
it("includes details", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
details: {
...minimalCreature().system.details,
languages: {
value: ["common"],
details: "telepathy 100 feet",
},
],
}),
],
});
},
},
}),
);
expect(creature.languages).toBe("Common (telepathy 100 feet)");
});
});
describe("skills formatting", () => {
it("formats and sorts skills", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
skills: {
stealth: { base: 10 },
athletics: { base: 8 },
},
},
}),
);
expect(creature.skills).toBe("Athletics +8, Stealth +10");
});
});
describe("defenses formatting", () => {
it("formats immunities with exceptions", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
immunities: [
{ type: "paralyzed", exceptions: [] },
{
type: "physical",
exceptions: ["adamantine"],
},
],
},
},
}),
);
expect(creature.immunities).toBe(
"Paralyzed, Physical (except Adamantine)",
);
});
it("formats resistances with value", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
resistances: [{ type: "fire", value: 10, exceptions: [] }],
},
},
}),
);
expect(creature.resistances).toBe("Fire 10");
});
it("formats weaknesses", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
weaknesses: [{ type: "cold-iron", value: 5 }],
},
},
}),
);
expect(creature.weaknesses).toBe("Cold iron 5");
});
});
describe("speed formatting", () => {
it("formats base speed", () => {
const creature = normalizeFoundryCreature(minimalCreature());
expect(creature.speed).toBe("25 feet");
});
it("includes other speeds", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
speed: {
value: 40,
otherSpeeds: [
{ type: "fly", value: 120 },
{ type: "swim", value: 40 },
],
},
},
},
}),
);
expect(creature.speed).toBe("40 feet, Fly 120 feet, Swim 40 feet");
});
it("includes speed details", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
system: {
...minimalCreature().system,
attributes: {
...minimalCreature().system.attributes,
speed: {
value: 25,
details: "ignores difficult terrain",
},
},
},
}),
);
expect(creature.speed).toBe("25 feet (ignores difficult terrain)");
});
});
describe("attack normalization", () => {
it("normalizes melee attacks with traits and damage", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "atk1",
name: "dogslicer",
type: "melee",
system: {
bonus: { value: 7 },
damageRolls: {
abc: {
damage: "1d6",
damageType: "slashing",
},
},
traits: {
value: ["agile", "backstabber", "finesse"],
},
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack).toBeDefined();
expect(attack?.name).toBe("Dogslicer");
expect(attack?.activity).toEqual({ number: 1, unit: "action" });
expect(attack?.segments[0]).toEqual({
type: "text",
value: "+7 (agile, backstabber, finesse), 1d6 slashing",
});
});
it("expands slugified trait names", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "atk1",
name: "claw",
type: "melee",
system: {
bonus: { value: 18 },
damageRolls: {
abc: {
damage: "2d8+6",
damageType: "slashing",
},
},
traits: {
value: ["reach-10", "deadly-d10", "versatile-p"],
},
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack?.segments[0]).toEqual({
type: "text",
value: "+18 (reach 10 feet, deadly d10, versatile P), 2d8+6 slashing",
});
});
it("handles multiple damage types", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "atk1",
name: "flaming sword",
type: "melee",
system: {
bonus: { value: 15 },
damageRolls: {
abc: {
damage: "2d8+5",
damageType: "slashing",
},
def: {
damage: "1d6",
damageType: "fire",
},
},
traits: { value: [] },
},
},
],
}),
);
const attack = creature.attacks?.[0];
expect(attack?.segments[0]).toEqual(
expect.objectContaining({
type: "text",
value: expect.stringContaining("(deadly d8)"),
value: "+15, 2d8+5 slashing plus 1d6 fire",
}),
);
});
});
describe("resistances formatting", () => {
it("formats resistance without amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "physical" }],
describe("ability normalization", () => {
it("routes abilities by category", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Sense Motive",
type: "action",
system: {
category: "interaction",
actionType: { value: "passive" },
actions: { value: null },
traits: { value: [] },
description: { value: "<p>Can sense lies.</p>" },
},
},
}),
],
{
_id: "a2",
name: "Shield Block",
type: "action",
system: {
category: "defensive",
actionType: { value: "reaction" },
actions: { value: null },
traits: { value: [] },
description: {
value: "<p>Blocks with shield.</p>",
},
},
},
{
_id: "a3",
name: "Breath Weapon",
type: "action",
system: {
category: "offensive",
actionType: { value: "action" },
actions: { value: 2 },
traits: { value: ["arcane", "fire"] },
description: {
value:
"<p>@Damage[8d6[fire]] in a @Template[cone|distance:40].</p>",
},
},
},
],
}),
);
expect(creature.abilitiesTop).toHaveLength(1);
expect(creature.abilitiesTop?.[0]?.name).toBe("Sense Motive");
expect(creature.abilitiesTop?.[0]?.activity).toBeUndefined();
expect(creature.abilitiesMid).toHaveLength(1);
expect(creature.abilitiesMid?.[0]?.name).toBe("Shield Block");
expect(creature.abilitiesMid?.[0]?.activity).toEqual({
number: 1,
unit: "reaction",
});
expect(creature.abilitiesBot).toHaveLength(1);
expect(creature.abilitiesBot?.[0]?.name).toBe("Breath Weapon");
expect(creature.abilitiesBot?.[0]?.activity).toEqual({
number: 2,
unit: "action",
});
expect(creature.resistances).toBe("Physical");
});
it("formats resistance with amount", () => {
const [creature] = normalizePf2eBestiary({
creature: [
minimalCreature({
defenses: {
resistances: [{ name: "fire", amount: 10 }],
it("strips Foundry enrichment tags from descriptions", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Flame Burst",
type: "action",
system: {
category: "offensive",
actionType: { value: "action" },
actions: { value: 2 },
traits: { value: [] },
description: {
value:
"<p>Deal @Damage[3d6[fire]] damage, @Check[reflex|dc:20|basic] save.</p>",
},
},
},
}),
],
],
}),
);
expect(
creature.abilitiesBot?.[0]?.segments[0]?.type === "text"
? creature.abilitiesBot[0].segments[0].value
: undefined,
).toBe("Deal 3d6 fire damage, DC 20 basic Reflex save.");
});
it("parses free action activity", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Quick Draw",
type: "action",
system: {
category: "offensive",
actionType: { value: "free" },
actions: { value: null },
traits: { value: [] },
description: { value: "" },
},
},
],
}),
);
expect(creature.abilitiesBot?.[0]?.activity).toEqual({
number: 1,
unit: "free",
});
expect(creature.resistances).toBe("Fire 10");
});
it("includes traits in ability text", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "a1",
name: "Change Shape",
type: "action",
system: {
category: "offensive",
actionType: { value: "action" },
actions: { value: 1 },
traits: {
value: ["concentrate", "polymorph"],
},
description: {
value: "<p>Takes a new form.</p>",
},
},
},
],
}),
);
expect(
creature.abilitiesBot?.[0]?.segments[0]?.type === "text"
? creature.abilitiesBot[0].segments[0].value
: undefined,
).toBe("(Concentrate, Polymorph) Takes a new form.");
});
});
describe("spellcasting normalization", () => {
it("normalizes prepared spells by rank", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "entry1",
name: "Primal Prepared Spells",
type: "spellcastingEntry",
system: {
tradition: { value: "primal" },
prepared: { value: "prepared" },
spelldc: { dc: 30, value: 22 },
},
},
{
_id: "s1",
name: "Earthquake",
type: "spell",
system: {
location: { value: "entry1" },
level: { value: 6 },
traits: { value: [] },
},
},
{
_id: "s2",
name: "Heal",
type: "spell",
system: {
location: { value: "entry1" },
level: { value: 3 },
traits: { value: [] },
},
},
{
_id: "s3",
name: "Detect Magic",
type: "spell",
system: {
location: { value: "entry1" },
level: { value: 1 },
traits: { value: ["cantrip"] },
},
},
],
}),
);
expect(creature.spellcasting).toHaveLength(1);
const sc = creature.spellcasting?.[0];
expect(sc?.name).toBe("Primal Prepared Spells");
expect(sc?.headerText).toBe("DC 30, attack +22");
expect(sc?.daily).toEqual([
{ uses: 6, each: true, spells: ["Earthquake"] },
{ uses: 3, each: true, spells: ["Heal"] },
]);
expect(sc?.atWill).toEqual(["Detect Magic"]);
});
it("normalizes innate spells with uses", () => {
const creature = normalizeFoundryCreature(
minimalCreature({
items: [
{
_id: "entry1",
name: "Divine Innate Spells",
type: "spellcastingEntry",
system: {
tradition: { value: "divine" },
prepared: { value: "innate" },
spelldc: { dc: 32 },
},
},
{
_id: "s1",
name: "Sure Strike",
type: "spell",
system: {
location: {
value: "entry1",
heightenedLevel: 1,
uses: { max: 3, value: 3 },
},
level: { value: 1 },
traits: { value: [] },
},
},
],
}),
);
const sc = creature.spellcasting?.[0];
expect(sc?.headerText).toBe("DC 32");
expect(sc?.daily).toEqual([
{
uses: 1,
each: true,
spells: ["Sure Strike (\u00d73)"],
},
]);
});
});
});

View File

@@ -1,6 +1,11 @@
import { describe, expect, it } from "vitest";
const PACK_DIR_PREFIX = /^pathfinder-monster-core\//;
const JSON_EXTENSION = /\.json$/;
import {
getAllPf2eSourceCodes,
getCreaturePathsForSource,
getDefaultPf2eFetchUrl,
getPf2eSourceDisplayName,
loadPf2eBestiaryIndex,
@@ -30,7 +35,15 @@ describe("loadPf2eBestiaryIndex", () => {
it("contains a substantial number of creatures", () => {
const index = loadPf2eBestiaryIndex();
expect(index.creatures.length).toBeGreaterThan(2000);
expect(index.creatures.length).toBeGreaterThan(2500);
});
it("creatures have size and type populated", () => {
const index = loadPf2eBestiaryIndex();
const withSize = index.creatures.filter((c) => c.size !== "");
const withType = index.creatures.filter((c) => c.type !== "");
expect(withSize.length).toBeGreaterThan(index.creatures.length * 0.9);
expect(withType.length).toBeGreaterThan(index.creatures.length * 0.8);
});
it("returns the same cached instance on subsequent calls", () => {
@@ -49,20 +62,42 @@ describe("getAllPf2eSourceCodes", () => {
});
describe("getDefaultPf2eFetchUrl", () => {
it("returns Pf2eTools GitHub URL with lowercase source code", () => {
const url = getDefaultPf2eFetchUrl("B1");
it("returns Foundry VTT PF2e base URL", () => {
const url = getDefaultPf2eFetchUrl("pathfinder-monster-core");
expect(url).toBe(
"https://raw.githubusercontent.com/Pf2eToolsOrg/Pf2eTools/dev/data/bestiary/creatures-b1.json",
"https://raw.githubusercontent.com/foundryvtt/pf2e/v13-dev/packs/pf2e/",
);
});
it("normalizes custom base URL with trailing slash", () => {
const url = getDefaultPf2eFetchUrl(
"pathfinder-monster-core",
"https://example.com/pf2e",
);
expect(url).toBe("https://example.com/pf2e/");
});
});
describe("getPf2eSourceDisplayName", () => {
it("returns display name for a known source", () => {
expect(getPf2eSourceDisplayName("B1")).toBe("Bestiary");
const name = getPf2eSourceDisplayName("pathfinder-monster-core");
expect(name).toBe("Monster Core");
});
it("falls back to source code for unknown source", () => {
expect(getPf2eSourceDisplayName("UNKNOWN")).toBe("UNKNOWN");
});
});
describe("getCreaturePathsForSource", () => {
it("returns file paths for a known source", () => {
const paths = getCreaturePathsForSource("pathfinder-monster-core");
expect(paths.length).toBeGreaterThan(100);
expect(paths[0]).toMatch(PACK_DIR_PREFIX);
expect(paths[0]).toMatch(JSON_EXTENSION);
});
it("returns empty array for unknown source", () => {
expect(getCreaturePathsForSource("nonexistent")).toEqual([]);
});
});

View File

@@ -0,0 +1,162 @@
import { describe, expect, it } from "vitest";
import { stripFoundryTags } from "../strip-foundry-tags.js";
describe("stripFoundryTags", () => {
describe("@Damage tags", () => {
it("formats damage with type bracket", () => {
expect(stripFoundryTags("@Damage[3d6+10[fire]]")).toBe("3d6+10 fire");
});
it("prefers display text when present", () => {
expect(
stripFoundryTags("@Damage[3d6+10[fire]]{3d6+10 fire damage}"),
).toBe("3d6+10 fire damage");
});
it("handles multiple damage types", () => {
expect(
stripFoundryTags("@Damage[2d8+5[slashing]] plus @Damage[1d6[fire]]"),
).toBe("2d8+5 slashing plus 1d6 fire");
});
});
describe("@Check tags", () => {
it("formats basic saving throw", () => {
expect(stripFoundryTags("@Check[reflex|dc:33|basic]")).toBe(
"DC 33 basic Reflex",
);
});
it("formats non-basic check", () => {
expect(stripFoundryTags("@Check[athletics|dc:25]")).toBe(
"DC 25 Athletics",
);
});
it("formats check without DC", () => {
expect(stripFoundryTags("@Check[fortitude]")).toBe("Fortitude");
});
});
describe("@UUID tags", () => {
it("extracts display text", () => {
expect(
stripFoundryTags(
"@UUID[Compendium.pf2e.conditionitems.Item.Grabbed]{Grabbed}",
),
).toBe("Grabbed");
});
it("extracts last segment when no display text", () => {
expect(
stripFoundryTags("@UUID[Compendium.pf2e.conditionitems.Item.Grabbed]"),
).toBe("Grabbed");
});
});
describe("@Template tags", () => {
it("formats cone template", () => {
expect(stripFoundryTags("@Template[cone|distance:40]")).toBe(
"40-foot cone",
);
});
it("formats emanation template", () => {
expect(stripFoundryTags("@Template[emanation|distance:10]")).toBe(
"10-foot emanation",
);
});
it("prefers display text", () => {
expect(
stripFoundryTags("@Template[cone|distance:40]{40-foot cone}"),
).toBe("40-foot cone");
});
});
describe("unknown @Tag patterns", () => {
it("uses display text for unknown tags", () => {
expect(stripFoundryTags("@Localize[some.key]{Some Text}")).toBe(
"Some Text",
);
});
it("strips unknown tags without display text", () => {
expect(stripFoundryTags("@Localize[some.key]")).toBe("");
});
});
describe("HTML stripping", () => {
it("strips paragraph tags", () => {
expect(stripFoundryTags("<p>text</p>")).toBe("text");
});
it("converts br to newline", () => {
expect(stripFoundryTags("line1<br />line2")).toBe("line1\nline2");
});
it("converts hr to newline", () => {
expect(stripFoundryTags("before<hr />after")).toBe("before\nafter");
});
it("strips strong and em tags", () => {
expect(stripFoundryTags("<strong>bold</strong> <em>italic</em>")).toBe(
"bold italic",
);
});
it("converts p-to-p transitions to newlines", () => {
expect(stripFoundryTags("<p>first</p><p>second</p>")).toBe(
"first\nsecond",
);
});
it("strips action-glyph spans", () => {
expect(
stripFoundryTags('<span class="action-glyph">1</span> Strike'),
).toBe("Strike");
});
});
describe("HTML entities", () => {
it("decodes &amp;", () => {
expect(stripFoundryTags("fire &amp; ice")).toBe("fire & ice");
});
it("decodes &lt; and &gt;", () => {
expect(stripFoundryTags("&lt;tag&gt;")).toBe("<tag>");
});
it("decodes &quot;", () => {
expect(stripFoundryTags("&quot;hello&quot;")).toBe('"hello"');
});
});
describe("whitespace handling", () => {
it("collapses multiple spaces", () => {
expect(stripFoundryTags("a b c")).toBe("a b c");
});
it("collapses multiple blank lines", () => {
expect(stripFoundryTags("a\n\n\nb")).toBe("a\nb");
});
it("trims leading and trailing whitespace", () => {
expect(stripFoundryTags(" hello ")).toBe("hello");
});
});
describe("combined/edge cases", () => {
it("handles enrichment tags inside HTML", () => {
expect(
stripFoundryTags(
"<p>Deal @Damage[2d6[fire]] damage, @Check[reflex|dc:20|basic] save.</p>",
),
).toBe("Deal 2d6 fire damage, DC 20 basic Reflex save.");
});
it("handles empty string", () => {
expect(stripFoundryTags("")).toBe("");
});
});
});

View File

@@ -138,12 +138,20 @@ describe("stripTags", () => {
);
});
it("handles nested tags gracefully", () => {
it("handles sibling tags in the same string", () => {
expect(
stripTags("The spell {@spell Fireball|XPHB} deals {@damage 8d6}."),
).toBe("The spell Fireball deals 8d6.");
});
it("handles nested tags (outer wrapping inner)", () => {
expect(
stripTags(
"{@b Arcane Innate Spells DC 24; 3rd {@spell fireball}, {@spell slow}}",
),
).toBe("Arcane Innate Spells DC 24; 3rd fireball, slow");
});
it("handles text with no tags", () => {
expect(stripTags("Just plain text.")).toBe("Just plain text.");
});

View File

@@ -3,7 +3,7 @@ import { type IDBPDatabase, openDB } from "idb";
const DB_NAME = "initiative-bestiary";
const STORE_NAME = "sources";
const DB_VERSION = 4;
const DB_VERSION = 5;
interface CachedSourceInfo {
readonly sourceCode: string;

View File

@@ -1,348 +1,531 @@
import type {
CreatureId,
Pf2eCreature,
SpellcastingBlock,
TraitBlock,
TraitSegment,
} from "@initiative/domain";
import { creatureId } from "@initiative/domain";
import { stripTags } from "./strip-tags.js";
import { stripFoundryTags } from "./strip-foundry-tags.js";
// -- Raw Pf2eTools types (minimal, for parsing) --
// -- Raw Foundry VTT types (minimal, for parsing) --
interface RawPf2eCreature {
interface RawFoundryCreature {
_id: string;
name: string;
source: string;
level?: number;
traits?: string[];
perception?: { std?: number };
senses?: { name?: string; type?: string; range?: number }[];
languages?: { languages?: string[] };
skills?: Record<string, { std?: number }>;
abilityMods?: Record<string, number>;
items?: string[];
defenses?: RawDefenses;
speed?: Record<string, number | { number: number }>;
attacks?: RawAttack[];
abilities?: {
top?: RawAbility[];
mid?: RawAbility[];
bot?: RawAbility[];
type: string;
system: {
abilities: Record<string, { mod: number }>;
attributes: {
ac: { value: number; details?: string };
hp: { max: number; details?: string };
speed: {
value: number;
otherSpeeds?: { type: string; value: number }[];
details?: string;
};
immunities?: { type: string; exceptions?: string[] }[];
resistances?: { type: string; value: number; exceptions?: string[] }[];
weaknesses?: { type: string; value: number }[];
allSaves?: { value: string };
};
details: {
level: { value: number };
languages: { value?: string[]; details?: string };
publication: { license: string; remaster: boolean; title: string };
};
perception: {
mod: number;
details?: string;
senses?: { type: string; acuity?: string; range?: number }[];
};
saves: {
fortitude: { value: number; saveDetail?: string };
reflex: { value: number; saveDetail?: string };
will: { value: number; saveDetail?: string };
};
skills: Record<string, { base: number; note?: string }>;
traits: { rarity: string; size: { value: string }; value: string[] };
};
_copy?: unknown;
items: RawFoundryItem[];
}
interface RawDefenses {
ac?: Record<string, unknown>;
savingThrows?: {
fort?: { std?: number };
ref?: { std?: number };
will?: { std?: number };
};
hp?: { hp?: number }[];
immunities?: (string | { name: string })[];
resistances?: { amount?: number; name: string; note?: string }[];
weaknesses?: { amount?: number; name: string; note?: string }[];
}
interface RawAbility {
name?: string;
entries?: RawEntry[];
}
interface RawAttack {
range?: string;
interface RawFoundryItem {
_id: string;
name: string;
attack?: number;
traits?: string[];
damage?: string;
type: string;
system: Record<string, unknown>;
sort?: number;
}
type RawEntry = string | RawEntryObject;
interface RawEntryObject {
type?: string;
items?: (string | { name?: string; entry?: string })[];
entries?: RawEntry[];
interface MeleeSystem {
bonus?: { value: number };
damageRolls?: Record<string, { damage: string; damageType: string }>;
traits?: { value: string[] };
}
// -- Module state --
let sourceDisplayNames: Record<string, string> = {};
export function setPf2eSourceDisplayNames(names: Record<string, string>): void {
sourceDisplayNames = names;
interface ActionSystem {
category?: string;
actionType?: { value: string };
actions?: { value: number | null };
traits?: { value: string[] };
description?: { value: string };
}
interface SpellcastingEntrySystem {
tradition?: { value: string };
prepared?: { value: string };
spelldc?: { dc: number; value?: number };
}
interface SpellSystem {
location?: {
value: string;
heightenedLevel?: number;
uses?: { max: number; value: number };
};
level?: { value: number };
traits?: { value: string[] };
}
const SIZE_MAP: Record<string, string> = {
tiny: "tiny",
sm: "small",
med: "medium",
lg: "large",
huge: "huge",
grg: "gargantuan",
};
// -- Helpers --
function capitalize(s: string): string {
return s.charAt(0).toUpperCase() + s.slice(1);
}
function stripDiceBrackets(s: string): string {
return s.replaceAll(/<(\d*d\d+)>/g, "$1");
}
function makeCreatureId(source: string, name: string): CreatureId {
const slug = name
.toLowerCase()
.replaceAll(/[^a-z0-9]+/g, "-")
.replaceAll(/(^-|-$)/g, "");
return creatureId(`${source.toLowerCase()}:${slug}`);
return creatureId(`${source}:${slug}`);
}
function formatSpeed(
speed: Record<string, number | { number: number }> | undefined,
): string {
if (!speed) return "";
const parts: string[] = [];
for (const [mode, value] of Object.entries(speed)) {
if (typeof value === "number") {
parts.push(
mode === "walk" ? `${value} feet` : `${capitalize(mode)} ${value} feet`,
);
} else if (typeof value === "object" && "number" in value) {
parts.push(
mode === "walk"
? `${value.number} feet`
: `${capitalize(mode)} ${value.number} feet`,
);
}
const NUMERIC_SLUG = /^(.+)-(\d+)$/;
const LETTER_SLUG = /^(.+)-([a-z])$/;
/** Format rules for traits with a numeric suffix: "reach-10" → "reach 10 feet" */
const NUMERIC_TRAIT_FORMATS: Record<string, (n: string) => string> = {
reach: (n) => `reach ${n} feet`,
range: (n) => `range ${n} feet`,
"range-increment": (n) => `range increment ${n} feet`,
versatile: (n) => `versatile ${n}`,
deadly: (n) => `deadly d${n}`,
fatal: (n) => `fatal d${n}`,
"fatal-aim": (n) => `fatal aim d${n}`,
reload: (n) => `reload ${n}`,
};
/** Format rules for traits with a letter suffix: "versatile-p" → "versatile P" */
const LETTER_TRAIT_FORMATS: Record<string, (l: string) => string> = {
versatile: (l) => `versatile ${l.toUpperCase()}`,
deadly: (l) => `deadly d${l}`,
};
/** Expand slugified trait names: "reach-10" → "reach 10 feet" */
function formatTrait(slug: string): string {
const numMatch = NUMERIC_SLUG.exec(slug);
if (numMatch) {
const [, base, num] = numMatch;
const fmt = NUMERIC_TRAIT_FORMATS[base];
return fmt ? fmt(num) : `${base} ${num}`;
}
return parts.join(", ");
const letterMatch = LETTER_SLUG.exec(slug);
if (letterMatch) {
const [, base, letter] = letterMatch;
const fmt = LETTER_TRAIT_FORMATS[base];
if (fmt) return fmt(letter);
}
return slug.replaceAll("-", " ");
}
function formatSkills(
skills: Record<string, { std?: number }> | undefined,
): string | undefined {
if (!skills) return undefined;
const parts = Object.entries(skills)
.map(([name, val]) => `${capitalize(name)} +${val.std ?? 0}`)
.sort();
return parts.length > 0 ? parts.join(", ") : undefined;
}
// -- Formatting --
function formatSenses(
senses:
| readonly { name?: string; type?: string; range?: number }[]
| undefined,
senses: { type: string; acuity?: string; range?: number }[] | undefined,
): string | undefined {
if (!senses || senses.length === 0) return undefined;
return senses
.map((s) => {
const label = stripTags(s.name ?? s.type ?? "");
if (!label) return "";
const parts = [capitalize(label)];
if (s.type && s.name) parts.push(`(${s.type})`);
const parts = [capitalize(s.type.replaceAll("-", " "))];
if (s.acuity && s.acuity !== "precise") {
parts.push(`(${s.acuity})`);
}
if (s.range != null) parts.push(`${s.range} feet`);
return parts.join(" ");
})
.filter(Boolean)
.join(", ");
}
function formatLanguages(
languages: { languages?: string[] } | undefined,
languages: { value?: string[]; details?: string } | undefined,
): string | undefined {
if (!languages?.languages || languages.languages.length === 0)
return undefined;
return languages.languages.map(capitalize).join(", ");
if (!languages?.value || languages.value.length === 0) return undefined;
const list = languages.value.map(capitalize).join(", ");
return languages.details ? `${list} (${languages.details})` : list;
}
function formatSkills(
skills: Record<string, { base: number; note?: string }> | undefined,
): string | undefined {
if (!skills) return undefined;
const entries = Object.entries(skills);
if (entries.length === 0) return undefined;
return entries
.map(([name, val]) => {
const label = capitalize(name.replaceAll("-", " "));
return `${label} +${val.base}`;
})
.sort()
.join(", ");
}
function formatImmunities(
immunities: readonly (string | { name: string })[] | undefined,
immunities: { type: string; exceptions?: string[] }[] | undefined,
): string | undefined {
if (!immunities || immunities.length === 0) return undefined;
return immunities
.map((i) => capitalize(typeof i === "string" ? i : i.name))
.map((i) => {
const base = capitalize(i.type.replaceAll("-", " "));
if (i.exceptions && i.exceptions.length > 0) {
return `${base} (except ${i.exceptions.map((e) => capitalize(e.replaceAll("-", " "))).join(", ")})`;
}
return base;
})
.join(", ");
}
function formatResistances(
resistances:
| readonly { amount?: number; name: string; note?: string }[]
| { type: string; value: number; exceptions?: string[] }[]
| undefined,
): string | undefined {
if (!resistances || resistances.length === 0) return undefined;
return resistances
.map((r) => {
const base =
r.amount == null
? capitalize(r.name)
: `${capitalize(r.name)} ${r.amount}`;
return r.note ? `${base} (${r.note})` : base;
const base = `${capitalize(r.type.replaceAll("-", " "))} ${r.value}`;
if (r.exceptions && r.exceptions.length > 0) {
return `${base} (except ${r.exceptions.map((e) => capitalize(e.replaceAll("-", " "))).join(", ")})`;
}
return base;
})
.join(", ");
}
function formatWeaknesses(
weaknesses:
| readonly { amount?: number; name: string; note?: string }[]
| undefined,
weaknesses: { type: string; value: number }[] | undefined,
): string | undefined {
if (!weaknesses || weaknesses.length === 0) return undefined;
return weaknesses
.map((w) => {
const base =
w.amount == null
? capitalize(w.name)
: `${capitalize(w.name)} ${w.amount}`;
return w.note ? `${base} (${w.note})` : base;
})
.map((w) => `${capitalize(w.type.replaceAll("-", " "))} ${w.value}`)
.join(", ");
}
// -- Entry parsing --
function segmentizeEntries(entries: unknown): TraitSegment[] {
if (!Array.isArray(entries)) return [];
const segments: TraitSegment[] = [];
for (const entry of entries) {
if (typeof entry === "string") {
segments.push({ type: "text", value: stripTags(entry) });
} else if (typeof entry === "object" && entry !== null) {
const obj = entry as RawEntryObject;
if (obj.type === "list" && Array.isArray(obj.items)) {
segments.push({
type: "list",
items: obj.items.map((item) => {
if (typeof item === "string") {
return { text: stripTags(item) };
}
return { label: item.name, text: stripTags(item.entry ?? "") };
}),
});
} else if (Array.isArray(obj.entries)) {
segments.push(...segmentizeEntries(obj.entries));
}
function formatSpeed(speed: {
value: number;
otherSpeeds?: { type: string; value: number }[];
details?: string;
}): string {
const parts = [`${speed.value} feet`];
if (speed.otherSpeeds) {
for (const s of speed.otherSpeeds) {
parts.push(`${capitalize(s.type)} ${s.value} feet`);
}
}
return segments;
const base = parts.join(", ");
return speed.details ? `${base} (${speed.details})` : base;
}
function formatAffliction(a: Record<string, unknown>): TraitSegment[] {
const parts: string[] = [];
if (a.note) parts.push(stripTags(String(a.note)));
if (a.DC) parts.push(`DC ${a.DC}`);
if (a.savingThrow) parts.push(String(a.savingThrow));
const stages = a.stages as
| { stage: number; entry: string; duration: string }[]
| undefined;
if (stages) {
for (const s of stages) {
parts.push(`Stage ${s.stage}: ${stripTags(s.entry)} (${s.duration})`);
}
}
return parts.length > 0 ? [{ type: "text", value: parts.join("; ") }] : [];
}
// -- Attack normalization --
function normalizeAbilities(
abilities: readonly RawAbility[] | undefined,
): TraitBlock[] | undefined {
if (!abilities || abilities.length === 0) return undefined;
return abilities
.filter((a) => a.name)
.map((a) => {
const raw = a as Record<string, unknown>;
return {
name: stripTags(a.name as string),
segments: Array.isArray(a.entries)
? segmentizeEntries(a.entries)
: formatAffliction(raw),
};
});
}
function normalizeAttacks(
attacks: readonly RawAttack[] | undefined,
): TraitBlock[] | undefined {
if (!attacks || attacks.length === 0) return undefined;
return attacks.map((a) => {
const parts: string[] = [];
if (a.range) parts.push(a.range);
const attackMod = a.attack == null ? "" : ` +${a.attack}`;
const traits =
a.traits && a.traits.length > 0
? ` (${a.traits.map((t) => stripDiceBrackets(stripTags(t))).join(", ")})`
: "";
const damage = a.damage ? `, ${stripTags(a.damage)}` : "";
return {
name: capitalize(stripTags(a.name)),
segments: [
{
type: "text" as const,
value: `${parts.join(" ")}${attackMod}${traits}${damage}`,
},
],
};
});
}
// -- Defenses extraction --
function extractDefenses(defenses: RawDefenses | undefined) {
const acRecord = defenses?.ac ?? {};
const acStd = (acRecord.std as number | undefined) ?? 0;
const acEntries = Object.entries(acRecord).filter(([k]) => k !== "std");
function normalizeAttack(item: RawFoundryItem): TraitBlock {
const sys = item.system as unknown as MeleeSystem;
const bonus = sys.bonus?.value ?? 0;
const traits = sys.traits?.value ?? [];
const damageEntries = Object.values(sys.damageRolls ?? {});
const damage = damageEntries
.map((d) => `${d.damage} ${d.damageType}`)
.join(" plus ");
const traitStr =
traits.length > 0 ? ` (${traits.map(formatTrait).join(", ")})` : "";
return {
ac: acStd,
acConditional:
acEntries.length > 0
? acEntries.map(([k, v]) => `${v} ${k}`).join(", ")
: undefined,
saveFort: defenses?.savingThrows?.fort?.std ?? 0,
saveRef: defenses?.savingThrows?.ref?.std ?? 0,
saveWill: defenses?.savingThrows?.will?.std ?? 0,
hp: defenses?.hp?.[0]?.hp ?? 0,
immunities: formatImmunities(defenses?.immunities),
resistances: formatResistances(defenses?.resistances),
weaknesses: formatWeaknesses(defenses?.weaknesses),
name: capitalize(item.name),
activity: { number: 1, unit: "action" },
segments: [
{
type: "text",
value: `+${bonus}${traitStr}, ${damage}`,
},
],
};
}
function parseActivity(
actionType: string | undefined,
actionCount: number | null | undefined,
): { number: number; unit: "action" | "free" | "reaction" } | undefined {
if (actionType === "action") {
return { number: actionCount ?? 1, unit: "action" };
}
if (actionType === "reaction") {
return { number: 1, unit: "reaction" };
}
if (actionType === "free") {
return { number: 1, unit: "free" };
}
return undefined;
}
// -- Ability normalization --
function normalizeAbility(item: RawFoundryItem): TraitBlock {
const sys = item.system as unknown as ActionSystem;
const actionType = sys.actionType?.value;
const actionCount = sys.actions?.value;
const description = stripFoundryTags(sys.description?.value ?? "");
const traits = sys.traits?.value ?? [];
const activity = parseActivity(actionType, actionCount);
const traitStr =
traits.length > 0
? `(${traits.map((t) => capitalize(formatTrait(t))).join(", ")}) `
: "";
const text = traitStr ? `${traitStr}${description}` : description;
const segments: { type: "text"; value: string }[] = text
? [{ type: "text", value: text }]
: [];
return { name: item.name, activity, segments };
}
// -- Spellcasting normalization --
function classifySpell(spell: RawFoundryItem): {
isCantrip: boolean;
rank: number;
label: string;
} {
const sys = spell.system as unknown as SpellSystem;
const isCantrip = (sys.traits?.value ?? []).includes("cantrip");
const rank = sys.location?.heightenedLevel ?? sys.level?.value ?? 0;
const uses = sys.location?.uses;
const label =
uses && uses.max > 1 ? `${spell.name} (\u00d7${uses.max})` : spell.name;
return { isCantrip, rank, label };
}
function normalizeSpellcastingEntry(
entry: RawFoundryItem,
allSpells: readonly RawFoundryItem[],
): SpellcastingBlock {
const sys = entry.system as unknown as SpellcastingEntrySystem;
const tradition = capitalize(sys.tradition?.value ?? "");
const prepared = sys.prepared?.value ?? "";
const dc = sys.spelldc?.dc ?? 0;
const attack = sys.spelldc?.value ?? 0;
const name = entry.name || `${tradition} ${capitalize(prepared)} Spells`;
const headerText = `DC ${dc}${attack ? `, attack +${attack}` : ""}`;
const linkedSpells = allSpells.filter(
(s) => (s.system as unknown as SpellSystem).location?.value === entry._id,
);
const byRank = new Map<number, string[]>();
const cantrips: string[] = [];
for (const spell of linkedSpells) {
const { isCantrip, rank, label } = classifySpell(spell);
if (isCantrip) {
cantrips.push(spell.name);
continue;
}
const existing = byRank.get(rank) ?? [];
existing.push(label);
byRank.set(rank, existing);
}
const daily = [...byRank.entries()]
.sort(([a], [b]) => b - a)
.map(([rank, spellNames]) => ({
uses: rank,
each: true,
spells: spellNames,
}));
return {
name,
headerText,
atWill: orUndefined(cantrips),
daily: orUndefined(daily),
};
}
function normalizeSpellcasting(
items: readonly RawFoundryItem[],
): SpellcastingBlock[] {
const entries = items.filter((i) => i.type === "spellcastingEntry");
const spells = items.filter((i) => i.type === "spell");
return entries.map((entry) => normalizeSpellcastingEntry(entry, spells));
}
// -- Main normalization --
function normalizeCreature(raw: RawPf2eCreature): Pf2eCreature {
const source = raw.source ?? "";
const defenses = extractDefenses(raw.defenses);
const mods = raw.abilityMods ?? {};
function orUndefined<T>(arr: T[]): T[] | undefined {
return arr.length > 0 ? arr : undefined;
}
/** Build display traits: [rarity (if not common), size, ...type traits] */
function buildTraits(traits: {
rarity: string;
size: { value: string };
value: string[];
}): string[] {
const result: string[] = [];
if (traits.rarity && traits.rarity !== "common") {
result.push(traits.rarity);
}
const size = SIZE_MAP[traits.size.value] ?? "medium";
result.push(size);
result.push(...traits.value);
return result;
}
const HEALING_GLOSSARY =
/^<p>@Localize\[PF2E\.NPC\.Abilities\.Glossary\.(FastHealing|Regeneration|NegativeHealing)\]/;
/** Glossary-only abilities that duplicate structured data shown elsewhere. */
const REDUNDANT_GLOSSARY =
/^<p>@Localize\[PF2E\.NPC\.Abilities\.Glossary\.(ConstantSpells|AtWillSpells)\]/;
const STRIP_GLOSSARY_AND_P = /<p>@Localize\[[^\]]+\]<\/p>|<\/?p>/g;
/** True when the description has no user-visible content beyond glossary tags. */
function isGlossaryOnly(desc: string | undefined): boolean {
if (!desc) return true;
return desc.replace(STRIP_GLOSSARY_AND_P, "").trim() === "";
}
function isRedundantAbility(
item: RawFoundryItem,
excludeName: string | undefined,
hpDetails: string | undefined,
): boolean {
const sys = item.system as unknown as ActionSystem;
const desc = sys.description?.value;
// Ability duplicates the allSaves line — suppress only if glossary-only
if (excludeName && item.name.toLowerCase() === excludeName.toLowerCase()) {
return isGlossaryOnly(desc);
}
if (!desc) return false;
// Healing/regen glossary when hp.details already shows the info
if (hpDetails && HEALING_GLOSSARY.test(desc)) return true;
// Spell mechanic glossary reminders shown in the spellcasting section
if (REDUNDANT_GLOSSARY.test(desc)) return true;
return false;
}
function actionsByCategory(
items: readonly RawFoundryItem[],
category: string,
excludeName?: string,
hpDetails?: string,
): TraitBlock[] {
return items
.filter(
(a) =>
a.type === "action" &&
(a.system as unknown as ActionSystem).category === category &&
!isRedundantAbility(a, excludeName, hpDetails),
)
.map(normalizeAbility);
}
function extractAbilityMods(
mods: Record<string, { mod: number }>,
): Pf2eCreature["abilityMods"] {
return {
system: "pf2e",
id: makeCreatureId(source, raw.name),
name: raw.name,
source,
sourceDisplayName: sourceDisplayNames[source] ?? source,
level: raw.level ?? 0,
traits: raw.traits ?? [],
perception: raw.perception?.std ?? 0,
senses: formatSenses(raw.senses),
languages: formatLanguages(raw.languages),
skills: formatSkills(raw.skills),
abilityMods: {
str: mods.str ?? 0,
dex: mods.dex ?? 0,
con: mods.con ?? 0,
int: mods.int ?? 0,
wis: mods.wis ?? 0,
cha: mods.cha ?? 0,
},
...defenses,
speed: formatSpeed(raw.speed),
attacks: normalizeAttacks(raw.attacks),
abilitiesTop: normalizeAbilities(raw.abilities?.top),
abilitiesMid: normalizeAbilities(raw.abilities?.mid),
abilitiesBot: normalizeAbilities(raw.abilities?.bot),
str: mods.str?.mod ?? 0,
dex: mods.dex?.mod ?? 0,
con: mods.con?.mod ?? 0,
int: mods.int?.mod ?? 0,
wis: mods.wis?.mod ?? 0,
cha: mods.cha?.mod ?? 0,
};
}
export function normalizePf2eBestiary(raw: {
creature: unknown[];
}): Pf2eCreature[] {
return (raw.creature ?? [])
.filter((c: unknown) => {
const obj = c as { _copy?: unknown };
return !obj._copy;
})
.map((c) => normalizeCreature(c as RawPf2eCreature));
export function normalizeFoundryCreature(
raw: unknown,
sourceCode?: string,
sourceDisplayName?: string,
): Pf2eCreature {
const r = raw as RawFoundryCreature;
const sys = r.system;
const publication = sys.details?.publication;
const source = sourceCode ?? publication?.title ?? "";
const items = r.items ?? [];
const allSavesText = sys.attributes.allSaves?.value ?? "";
return {
system: "pf2e",
id: makeCreatureId(source, r.name),
name: r.name,
source,
sourceDisplayName: sourceDisplayName ?? publication?.title ?? "",
level: sys.details?.level?.value ?? 0,
traits: buildTraits(sys.traits),
perception: sys.perception?.mod ?? 0,
senses: formatSenses(sys.perception?.senses),
languages: formatLanguages(sys.details?.languages),
skills: formatSkills(sys.skills),
abilityMods: extractAbilityMods(sys.abilities ?? {}),
ac: sys.attributes.ac.value,
acConditional: sys.attributes.ac.details || undefined,
saveFort: sys.saves.fortitude.value,
saveRef: sys.saves.reflex.value,
saveWill: sys.saves.will.value,
saveConditional: allSavesText || undefined,
hp: sys.attributes.hp.max,
hpDetails: sys.attributes.hp.details || undefined,
immunities: formatImmunities(sys.attributes.immunities),
resistances: formatResistances(sys.attributes.resistances),
weaknesses: formatWeaknesses(sys.attributes.weaknesses),
speed: formatSpeed(sys.attributes.speed),
attacks: orUndefined(
items.filter((i) => i.type === "melee").map(normalizeAttack),
),
abilitiesTop: orUndefined(actionsByCategory(items, "interaction")),
abilitiesMid: orUndefined(
actionsByCategory(
items,
"defensive",
allSavesText || undefined,
sys.attributes.hp.details || undefined,
),
),
abilitiesBot: orUndefined(actionsByCategory(items, "offensive")),
spellcasting: orUndefined(normalizeSpellcasting(items)),
};
}
export function normalizeFoundryCreatures(
rawCreatures: unknown[],
sourceCode?: string,
sourceDisplayName?: string,
): Pf2eCreature[] {
return rawCreatures.map((raw) =>
normalizeFoundryCreature(raw, sourceCode, sourceDisplayName),
);
}

View File

@@ -14,6 +14,8 @@ interface CompactCreature {
readonly pc: number;
readonly sz: string;
readonly tp: string;
readonly f: string;
readonly li: string;
}
interface CompactIndex {
@@ -53,15 +55,18 @@ export function getAllPf2eSourceCodes(): string[] {
}
export function getDefaultPf2eFetchUrl(
sourceCode: string,
_sourceCode: string,
baseUrl?: string,
): string {
const filename = `creatures-${sourceCode.toLowerCase()}.json`;
if (baseUrl !== undefined) {
const normalized = baseUrl.endsWith("/") ? baseUrl : `${baseUrl}/`;
return `${normalized}${filename}`;
return baseUrl.endsWith("/") ? baseUrl : `${baseUrl}/`;
}
return `https://raw.githubusercontent.com/Pf2eToolsOrg/Pf2eTools/dev/data/bestiary/${filename}`;
return "https://raw.githubusercontent.com/foundryvtt/pf2e/v13-dev/packs/pf2e/";
}
export function getCreaturePathsForSource(sourceCode: string): string[] {
const compact = rawIndex as unknown as CompactIndex;
return compact.creatures.filter((c) => c.s === sourceCode).map((c) => c.f);
}
export function getPf2eSourceDisplayName(sourceCode: string): string {

View File

@@ -56,4 +56,5 @@ export interface Pf2eBestiaryIndexPort {
getAllSourceCodes(): string[];
getDefaultFetchUrl(sourceCode: string, baseUrl?: string): string;
getSourceDisplayName(sourceCode: string): string;
getCreaturePathsForSource(sourceCode: string): string[];
}

View File

@@ -47,5 +47,6 @@ export const productionAdapters: Adapters = {
getAllSourceCodes: pf2eBestiaryIndex.getAllPf2eSourceCodes,
getDefaultFetchUrl: pf2eBestiaryIndex.getDefaultPf2eFetchUrl,
getSourceDisplayName: pf2eBestiaryIndex.getPf2eSourceDisplayName,
getCreaturePathsForSource: pf2eBestiaryIndex.getCreaturePathsForSource,
},
};

View File

@@ -0,0 +1,99 @@
/**
* Strips Foundry VTT HTML descriptions with enrichment syntax to plain
* readable text. Handles @Damage, @Check, @UUID, @Template and generic
* @Tag patterns as well as common HTML elements.
*/
// -- Enrichment-param helpers --
function formatDamage(params: string): string {
// "3d6+10[fire]" → "3d6+10 fire"
return params.replaceAll(/\[([^\]]*)\]/g, " $1").trim();
}
function formatCheck(params: string): string {
// "reflex|dc:33|basic" → "DC 33 basic Reflex"
const parts = params.split("|");
const type = parts[0] ?? "";
let dc = "";
let basic = false;
for (const part of parts.slice(1)) {
if (part.startsWith("dc:")) {
dc = part.slice(3);
} else if (part === "basic") {
basic = true;
}
}
const label = type.charAt(0).toUpperCase() + type.slice(1);
const dcStr = dc ? `DC ${dc} ` : "";
const basicStr = basic ? "basic " : "";
return `${dcStr}${basicStr}${label}`;
}
function formatTemplate(params: string): string {
// "cone|distance:40" → "40-foot cone"
const parts = params.split("|");
const shape = parts[0] ?? "";
let distance = "";
for (const part of parts.slice(1)) {
if (part.startsWith("distance:")) {
distance = part.slice(9);
}
}
return distance ? `${distance}-foot ${shape}` : shape;
}
export function stripFoundryTags(html: string): string {
if (typeof html !== "string") return String(html);
let result = html;
// Strip Foundry enrichment tags (with optional display text)
// @Tag[params]{display} → display (prefer display text)
// @Tag[params] → extracted content
// @Damage has nested brackets: @Damage[3d6+10[fire]]
result = result.replaceAll(
/@Damage\[((?:[^[\]]|\[[^\]]*\])*)\](?:\{([^}]+)\})?/g,
(_, params: string, display: string | undefined) =>
display ?? formatDamage(params),
);
result = result.replaceAll(
/@Check\[([^\]]+)\](?:\{([^}]*)\})?/g,
(_, params: string) => formatCheck(params),
);
result = result.replaceAll(
/@UUID\[[^\]]+?([^./\]]+)\](?:\{([^}]+)\})?/g,
(_, lastSegment: string, display: string | undefined) =>
display ?? lastSegment,
);
result = result.replaceAll(
/@Template\[([^\]]+)\](?:\{([^}]+)\})?/g,
(_, params: string, display: string | undefined) =>
display ?? formatTemplate(params),
);
// Catch-all for unknown @Tag patterns
result = result.replaceAll(
/@\w+\[[^\]]*\](?:\{([^}]+)\})?/g,
(_, display: string | undefined) => display ?? "",
);
// Strip action-glyph spans (content is a number the renderer handles)
result = result.replaceAll(/<span class="action-glyph">[^<]*<\/span>/gi, "");
// Strip HTML tags
result = result.replaceAll(/<br\s*\/?>/gi, "\n");
result = result.replaceAll(/<hr\s*\/?>/gi, "\n");
result = result.replaceAll(/<\/p>\s*<p[^>]*>/gi, "\n");
result = result.replaceAll(/<[^>]+>/g, "");
// Decode common HTML entities
result = result.replaceAll("&amp;", "&");
result = result.replaceAll("&lt;", "<");
result = result.replaceAll("&gt;", ">");
result = result.replaceAll("&quot;", '"');
// Collapse whitespace
result = result.replaceAll(/[ \t]+/g, " ");
result = result.replaceAll(/\n\s*\n/g, "\n");
return result.trim();
}

View File

@@ -98,20 +98,26 @@ export function stripTags(text: string): string {
// Generic tags: {@tag Display|Source|...} → Display (first segment before |)
// Covers: spell, condition, damage, dice, variantrule, action, skill,
// creature, hazard, status, plus any unknown tags
result = result.replaceAll(
/\{@(\w+)\s+([^}]+)\}/g,
(_, tag: string, content: string) => {
// For tags with Display|Source format, extract first segment
const segments = content.split("|");
// Run in a loop to resolve nested tags (e.g. {@b ... {@spell fireball} ...})
// from innermost to outermost.
const tagPattern = /\{@(\w+)\s+([^}]+)\}/g;
while (tagPattern.test(result)) {
result = result.replaceAll(
tagPattern,
(_, tag: string, content: string) => {
const segments = content.split("|");
// Some tags have a third segment as display text: {@variantrule Name|Source|Display}
if ((tag === "variantrule" || tag === "action") && segments.length >= 3) {
return segments[2];
}
if (
(tag === "variantrule" || tag === "action") &&
segments.length >= 3
) {
return segments[2];
}
return segments[0];
},
);
return segments[0];
},
);
}
return result;
}

View File

@@ -0,0 +1,280 @@
// @vitest-environment jsdom
import "@testing-library/jest-dom/vitest";
import type { Pf2eCreature } from "@initiative/domain";
import { creatureId } from "@initiative/domain";
import { cleanup, render, screen } from "@testing-library/react";
import { afterEach, describe, expect, it } from "vitest";
import { Pf2eStatBlock } from "../pf2e-stat-block.js";
afterEach(cleanup);
const PERCEPTION_SENSES_REGEX = /\+2.*Darkvision/;
const SKILLS_REGEX = /Acrobatics \+5.*Stealth \+5/;
const SAVE_CONDITIONAL_REGEX = /\+12.*\+1 status to all saves vs\. magic/;
const SAVE_CONDITIONAL_ABSENT_REGEX = /status to all saves/;
const HP_DETAILS_REGEX = /115.*regeneration 20/;
const REGEN_REGEX = /regeneration/;
const ATTACK_NAME_REGEX = /Dogslicer/;
const ATTACK_DAMAGE_REGEX = /1d6 slashing/;
const SPELLCASTING_ENTRY_REGEX = /Divine Innate Spells\./;
const ABILITY_MID_NAME_REGEX = /Goblin Scuttle/;
const ABILITY_MID_DESC_REGEX = /The goblin Steps\./;
const CANTRIPS_REGEX = /Cantrips:/;
const AC_REGEX = /16/;
const GOBLIN_WARRIOR: Pf2eCreature = {
system: "pf2e",
id: creatureId("pathfinder-monster-core:goblin-warrior"),
name: "Goblin Warrior",
source: "pathfinder-monster-core",
sourceDisplayName: "Monster Core",
level: -1,
traits: ["small", "goblin", "humanoid"],
perception: 2,
senses: "Darkvision",
languages: "Common, Goblin",
skills: "Acrobatics +5, Athletics +2, Nature +1, Stealth +5",
abilityMods: { str: 0, dex: 3, con: 1, int: 0, wis: -1, cha: 1 },
ac: 16,
saveFort: 5,
saveRef: 7,
saveWill: 3,
hp: 6,
speed: "25 feet",
attacks: [
{
name: "Dogslicer",
activity: { number: 1, unit: "action" },
segments: [
{
type: "text",
value: "+7 (agile, backstabber, finesse), 1d6 slashing",
},
],
},
],
abilitiesMid: [
{
name: "Goblin Scuttle",
activity: { number: 1, unit: "reaction" },
segments: [{ type: "text", value: "The goblin Steps." }],
},
],
};
const NAUNET: Pf2eCreature = {
system: "pf2e",
id: creatureId("pathfinder-monster-core-2:naunet"),
name: "Naunet",
source: "pathfinder-monster-core-2",
sourceDisplayName: "Monster Core 2",
level: 7,
traits: ["large", "monitor", "protean"],
perception: 14,
senses: "Darkvision",
languages: "Chthonian, Empyrean, Protean",
skills:
"Acrobatics +14, Athletics +16, Intimidation +16, Stealth +14, Survival +12",
abilityMods: { str: 5, dex: 3, con: 5, int: 0, wis: 3, cha: 3 },
ac: 24,
saveFort: 18,
saveRef: 14,
saveWill: 12,
saveConditional: "+1 status to all saves vs. magic",
hp: 120,
resistances: "Precision 5, Protean anatomy 10",
speed: "25 feet, Fly 30 feet, Swim 25 feet (unfettered movement)",
spellcasting: [
{
name: "Divine Innate Spells",
headerText: "DC 25, attack +17",
daily: [
{ uses: 4, each: true, spells: ["Unfettered Movement (Constant)"] },
],
atWill: ["Detect Magic"],
},
],
};
const TROLL: Pf2eCreature = {
system: "pf2e",
id: creatureId("pathfinder-monster-core:forest-troll"),
name: "Forest Troll",
source: "pathfinder-monster-core",
sourceDisplayName: "Monster Core",
level: 5,
traits: ["large", "giant", "troll"],
perception: 11,
senses: "Darkvision",
languages: "Jotun",
skills: "Athletics +12, Intimidation +12",
abilityMods: { str: 5, dex: 2, con: 6, int: -2, wis: 0, cha: -2 },
ac: 20,
saveFort: 17,
saveRef: 11,
saveWill: 7,
hp: 115,
hpDetails: "regeneration 20 (deactivated by acid or fire)",
weaknesses: "Fire 10",
speed: "30 feet",
};
function renderStatBlock(creature: Pf2eCreature) {
return render(<Pf2eStatBlock creature={creature} />);
}
describe("Pf2eStatBlock", () => {
describe("header", () => {
it("renders creature name and level", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(
screen.getByRole("heading", { name: "Goblin Warrior" }),
).toBeInTheDocument();
expect(screen.getByText("Level -1")).toBeInTheDocument();
});
it("renders traits as tags", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Small")).toBeInTheDocument();
expect(screen.getByText("Goblin")).toBeInTheDocument();
expect(screen.getByText("Humanoid")).toBeInTheDocument();
});
it("renders source display name", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Monster Core")).toBeInTheDocument();
});
});
describe("perception and senses", () => {
it("renders perception modifier and senses", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Perception")).toBeInTheDocument();
expect(screen.getByText(PERCEPTION_SENSES_REGEX)).toBeInTheDocument();
});
it("renders languages", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Languages")).toBeInTheDocument();
expect(screen.getByText("Common, Goblin")).toBeInTheDocument();
});
it("renders skills", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Skills")).toBeInTheDocument();
expect(screen.getByText(SKILLS_REGEX)).toBeInTheDocument();
});
});
describe("ability modifiers", () => {
it("renders all six ability labels", () => {
renderStatBlock(GOBLIN_WARRIOR);
for (const label of ["Str", "Dex", "Con", "Int", "Wis", "Cha"]) {
expect(screen.getByText(label)).toBeInTheDocument();
}
});
it("renders positive and negative modifiers", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("+3")).toBeInTheDocument();
expect(screen.getByText("-1")).toBeInTheDocument();
});
});
describe("defenses", () => {
it("renders AC and saves", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("AC")).toBeInTheDocument();
expect(screen.getByText(AC_REGEX)).toBeInTheDocument();
expect(screen.getByText("Fort")).toBeInTheDocument();
expect(screen.getByText("Ref")).toBeInTheDocument();
expect(screen.getByText("Will")).toBeInTheDocument();
});
it("renders HP", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("HP")).toBeInTheDocument();
expect(screen.getByText("6")).toBeInTheDocument();
});
it("renders saveConditional inline with saves", () => {
renderStatBlock(NAUNET);
expect(screen.getByText(SAVE_CONDITIONAL_REGEX)).toBeInTheDocument();
});
it("omits saveConditional when absent", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(
screen.queryByText(SAVE_CONDITIONAL_ABSENT_REGEX),
).not.toBeInTheDocument();
});
it("renders hpDetails in parentheses after HP", () => {
renderStatBlock(TROLL);
expect(screen.getByText(HP_DETAILS_REGEX)).toBeInTheDocument();
});
it("omits hpDetails when absent", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.queryByText(REGEN_REGEX)).not.toBeInTheDocument();
});
it("renders resistances and weaknesses", () => {
renderStatBlock(NAUNET);
expect(screen.getByText("Resistances")).toBeInTheDocument();
expect(
screen.getByText("Precision 5, Protean anatomy 10"),
).toBeInTheDocument();
});
});
describe("abilities", () => {
it("renders mid (defensive) abilities", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText(ABILITY_MID_NAME_REGEX)).toBeInTheDocument();
expect(screen.getByText(ABILITY_MID_DESC_REGEX)).toBeInTheDocument();
});
});
describe("speed and attacks", () => {
it("renders speed", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText("Speed")).toBeInTheDocument();
expect(screen.getByText("25 feet")).toBeInTheDocument();
});
it("renders attacks", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.getByText(ATTACK_NAME_REGEX)).toBeInTheDocument();
expect(screen.getByText(ATTACK_DAMAGE_REGEX)).toBeInTheDocument();
});
});
describe("spellcasting", () => {
it("renders spellcasting entry with header", () => {
renderStatBlock(NAUNET);
expect(screen.getByText(SPELLCASTING_ENTRY_REGEX)).toBeInTheDocument();
expect(screen.getByText("DC 25, attack +17")).toBeInTheDocument();
});
it("renders ranked spells", () => {
renderStatBlock(NAUNET);
expect(screen.getByText("Rank 4:")).toBeInTheDocument();
expect(
screen.getByText("Unfettered Movement (Constant)"),
).toBeInTheDocument();
});
it("renders cantrips", () => {
renderStatBlock(NAUNET);
expect(screen.getByText("Cantrips:")).toBeInTheDocument();
expect(screen.getByText("Detect Magic")).toBeInTheDocument();
});
it("omits spellcasting when absent", () => {
renderStatBlock(GOBLIN_WARRIOR);
expect(screen.queryByText(CANTRIPS_REGEX)).not.toBeInTheDocument();
});
});
});

View File

@@ -12,7 +12,7 @@ const DND_BASE_URL =
"https://raw.githubusercontent.com/5etools-mirror-3/5etools-src/main/data/bestiary/";
const PF2E_BASE_URL =
"https://raw.githubusercontent.com/Pf2eToolsOrg/Pf2eTools/dev/data/bestiary/";
"https://raw.githubusercontent.com/foundryvtt/pf2e/v13-dev/packs/pf2e/";
export function BulkImportPrompt() {
const { bestiaryIndex, pf2eBestiaryIndex } = useAdapters();

View File

@@ -10,6 +10,7 @@ import { Brain, Pencil, X } from "lucide-react";
import { type Ref, useCallback, useEffect, useRef, useState } from "react";
import { useEncounterContext } from "../contexts/encounter-context.js";
import { useInitiativeRollsContext } from "../contexts/initiative-rolls-context.js";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
import { useSidePanelContext } from "../contexts/side-panel-context.js";
import { useLongPress } from "../hooks/use-long-press.js";
import { cn } from "../lib/utils.js";
@@ -415,12 +416,14 @@ function InitiativeDisplay({
function rowBorderClass(
isActive: boolean,
isConcentrating: boolean | undefined,
isPf2e: boolean,
): string {
if (isActive && isConcentrating)
const showConcentration = isConcentrating && !isPf2e;
if (isActive && showConcentration)
return "border border-l-2 border-active-row-border border-l-purple-400 bg-active-row-bg card-glow";
if (isActive)
return "border border-l-2 border-active-row-border bg-active-row-bg card-glow";
if (isConcentrating)
if (showConcentration)
return "border border-l-2 border-transparent border-l-purple-400";
return "border border-l-2 border-transparent";
}
@@ -455,6 +458,8 @@ export function CombatantRow({
const { selectedCreatureId, showCreature, toggleCollapse } =
useSidePanelContext();
const { handleRollInitiative } = useInitiativeRollsContext();
const { edition } = useRulesEditionContext();
const isPf2e = edition === "pf2e";
// Derive what was previously conditional props
const isStatBlockOpen = combatant.creatureId === selectedCreatureId;
@@ -495,12 +500,16 @@ export function CombatantRow({
const tempHpDropped =
prevTempHp !== undefined && (combatant.tempHp ?? 0) < prevTempHp;
if ((realHpDropped || tempHpDropped) && combatant.isConcentrating) {
if (
(realHpDropped || tempHpDropped) &&
combatant.isConcentrating &&
!isPf2e
) {
setIsPulsing(true);
clearTimeout(pulseTimerRef.current);
pulseTimerRef.current = setTimeout(() => setIsPulsing(false), 1200);
}
}, [currentHp, combatant.tempHp, combatant.isConcentrating]);
}, [currentHp, combatant.tempHp, combatant.isConcentrating, isPf2e]);
useEffect(() => {
if (!combatant.isConcentrating) {
@@ -518,24 +527,33 @@ export function CombatantRow({
ref={ref}
className={cn(
"group rounded-lg pr-3 transition-colors",
rowBorderClass(isActive, combatant.isConcentrating),
rowBorderClass(isActive, combatant.isConcentrating, isPf2e),
isPulsing && "animate-concentration-pulse",
)}
>
<div className="grid grid-cols-[2rem_3rem_auto_1fr_auto_2rem] items-center gap-1.5 py-3 sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem] sm:gap-3 sm:py-2">
{/* Concentration */}
<button
type="button"
onClick={() => toggleConcentration(id)}
title="Concentrating"
aria-label="Toggle concentration"
className={cn(
"-my-2 -ml-[2px] flex w-full items-center justify-center self-stretch pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
concentrationIconClass(combatant.isConcentrating, dimmed),
)}
>
<Brain size={16} />
</button>
<div
className={cn(
"grid items-center gap-1.5 py-3 sm:gap-3 sm:py-2",
isPf2e
? "grid-cols-[3rem_auto_1fr_auto_2rem] pl-3 sm:grid-cols-[3.5rem_auto_1fr_auto_2rem]"
: "grid-cols-[2rem_3rem_auto_1fr_auto_2rem] sm:grid-cols-[2rem_3.5rem_auto_1fr_auto_2rem]",
)}
>
{/* Concentration — hidden in PF2e mode */}
{!isPf2e && (
<button
type="button"
onClick={() => toggleConcentration(id)}
title="Concentrating"
aria-label="Toggle concentration"
className={cn(
"-my-2 -ml-[2px] flex w-full items-center justify-center self-stretch pl-[14px] transition-opacity hover:text-hover-neutral hover:opacity-100",
concentrationIconClass(combatant.isConcentrating, dimmed),
)}
>
<Brain size={16} />
</button>
)}
{/* Initiative */}
<div className="rounded-md bg-muted/30 px-1">

View File

@@ -162,20 +162,35 @@ export function ConditionPicker({
<span className="min-w-5 rounded-full bg-accent px-1.5 py-0.5 text-center font-medium text-primary-foreground text-xs">
{editing.value}
</span>
<button
type="button"
className="rounded p-0.5 text-foreground hover:bg-accent/40"
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
setEditing({
...editing,
value: editing.value + 1,
});
}}
>
<Plus className="h-3 w-3" />
</button>
{(() => {
const atMax =
def.maxValue !== undefined &&
editing.value >= def.maxValue;
return (
<button
type="button"
className={cn(
"rounded p-0.5",
atMax
? "cursor-not-allowed text-muted-foreground opacity-50"
: "text-foreground hover:bg-accent/40",
)}
disabled={atMax}
onMouseDown={(e) => e.preventDefault()}
onClick={(e) => {
e.stopPropagation();
if (!atMax) {
setEditing({
...editing,
value: editing.value + 1,
});
}
}}
>
<Plus className="h-3 w-3" />
</button>
);
})()}
<button
type="button"
className="ml-0.5 rounded p-0.5 text-foreground hover:bg-accent/40"

View File

@@ -114,9 +114,11 @@ export function Pf2eStatBlock({ creature }: Readonly<Pf2eStatBlockProps>) {
{formatMod(creature.saveRef)},{" "}
<span className="font-semibold">Will</span>{" "}
{formatMod(creature.saveWill)}
{creature.saveConditional ? `; ${creature.saveConditional}` : ""}
</div>
<div>
<span className="font-semibold">HP</span> {creature.hp}
{creature.hpDetails ? ` (${creature.hpDetails})` : ""}
</div>
<PropertyLine label="Immunities" value={creature.immunities} />
<PropertyLine label="Resistances" value={creature.resistances} />
@@ -138,6 +140,35 @@ export function Pf2eStatBlock({ creature }: Readonly<Pf2eStatBlockProps>) {
{/* Bottom abilities (active abilities) */}
<TraitSection entries={creature.abilitiesBot} />
{/* Spellcasting */}
{creature.spellcasting && creature.spellcasting.length > 0 && (
<>
<SectionDivider />
{creature.spellcasting.map((sc) => (
<div key={sc.name} className="space-y-1 text-sm">
<div>
<span className="font-semibold italic">{sc.name}.</span>{" "}
{sc.headerText}
</div>
{sc.daily?.map((d) => (
<div key={d.uses} className="pl-2">
<span className="font-semibold">
{d.uses === 0 ? "Cantrips" : `Rank ${d.uses}`}:
</span>{" "}
{d.spells.join(", ")}
</div>
))}
{sc.atWill && sc.atWill.length > 0 && (
<div className="pl-2">
<span className="font-semibold">Cantrips:</span>{" "}
{sc.atWill.join(", ")}
</div>
)}
</div>
))}
</>
)}
</div>
);
}

View File

@@ -21,7 +21,10 @@ interface StatBlockPanelProps {
function extractSourceCode(cId: CreatureId): string {
const colonIndex = cId.indexOf(":");
if (colonIndex === -1) return "";
return cId.slice(0, colonIndex).toUpperCase();
const prefix = cId.slice(0, colonIndex);
// D&D source codes are short uppercase (e.g. "mm" from "MM").
// PF2e source codes use hyphens (e.g. "pathfinder-monster-core").
return prefix.includes("-") ? prefix : prefix.toUpperCase();
}
function CollapsedTab({

View File

@@ -1,4 +1,8 @@
import type { TraitBlock, TraitSegment } from "@initiative/domain";
import type {
ActivityCost,
TraitBlock,
TraitSegment,
} from "@initiative/domain";
export function PropertyLine({
label,
@@ -57,10 +61,93 @@ function TraitSegments({
);
}
const ACTION_DIAMOND = "M50 2 L96 50 L50 98 L4 50 Z M48 27 L71 50 L48 73 Z";
const ACTION_DIAMOND_SOLID = "M50 2 L96 50 L50 98 L4 50 Z";
const ACTION_DIAMOND_OUTLINE =
"M90 2 L136 50 L90 98 L44 50 Z M90 29 L111 50 L90 71 L69 50 Z";
const FREE_ACTION_DIAMOND =
"M50 2 L96 50 L50 98 L4 50 Z M50 12 L12 50 L50 88 L88 50 Z";
const FREE_ACTION_CHEVRON = "M48 27 L71 50 L48 73 Z";
const REACTION_ARROW =
"M75 15 A42 42 0 1 0 85 55 L72 55 A30 30 0 1 1 65 25 L65 40 L92 20 L65 0 L65 15 Z";
function ActivityIcon({ activity }: Readonly<{ activity: ActivityCost }>) {
const cls = "inline-block h-[1em] align-[-0.1em]";
if (activity.unit === "free") {
return (
<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
<path d={FREE_ACTION_DIAMOND} fill="currentColor" fillRule="evenodd" />
<path d={FREE_ACTION_CHEVRON} fill="currentColor" />
</svg>
);
}
if (activity.unit === "reaction") {
return (
<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
<g transform="translate(100,100) rotate(180)">
<path d={REACTION_ARROW} fill="currentColor" />
</g>
</svg>
);
}
const count = activity.number;
if (count === 1) {
return (
<svg aria-hidden="true" className={cls} viewBox="0 0 100 100">
<path d={ACTION_DIAMOND} fill="currentColor" fillRule="evenodd" />
</svg>
);
}
if (count === 2) {
return (
<svg aria-hidden="true" className={cls} viewBox="0 0 140 100">
<path d={ACTION_DIAMOND_SOLID} fill="currentColor" />
<path
d={ACTION_DIAMOND_OUTLINE}
fill="currentColor"
fillRule="evenodd"
/>
</svg>
);
}
return (
<svg aria-hidden="true" className={cls} viewBox="0 0 180 100">
<path d={ACTION_DIAMOND_SOLID} fill="currentColor" />
<path d="M90 2 L136 50 L90 98 L44 50 Z" fill="currentColor" />
<path
d="M130 2 L176 50 L130 98 L84 50 Z M130 29 L151 50 L130 71 L109 50 Z"
fill="currentColor"
fillRule="evenodd"
/>
</svg>
);
}
export function TraitEntry({ trait }: Readonly<{ trait: TraitBlock }>) {
return (
<div className="text-sm">
<span className="font-semibold italic">{trait.name}.</span>
<span className="font-semibold italic">
{trait.name}
{trait.activity ? null : "."}
{trait.activity ? (
<>
{" "}
<ActivityIcon activity={trait.activity} />
</>
) : null}
</span>
{trait.trigger ? (
<>
{" "}
<span className="font-semibold">Trigger</span> {trait.trigger}
{trait.segments.length > 0 ? (
<>
{" "}
<span className="font-semibold">Effect</span>
</>
) : null}
</>
) : null}
<TraitSegments segments={trait.segments} />
</div>
);

View File

@@ -9,10 +9,7 @@ import {
normalizeBestiary,
setSourceDisplayNames,
} from "../adapters/bestiary-adapter.js";
import {
normalizePf2eBestiary,
setPf2eSourceDisplayNames,
} from "../adapters/pf2e-bestiary-adapter.js";
import { normalizeFoundryCreatures } from "../adapters/pf2e-bestiary-adapter.js";
import { useAdapters } from "../contexts/adapter-context.js";
import { useRulesEditionContext } from "../contexts/rules-edition-context.js";
@@ -52,7 +49,6 @@ export function useBestiary(): BestiaryHook {
setSourceDisplayNames(index.sources as Record<string, string>);
const pf2eIndex = pf2eBestiaryIndex.loadIndex();
setPf2eSourceDisplayNames(pf2eIndex.sources as Record<string, string>);
if (index.creatures.length > 0 || pf2eIndex.creatures.length > 0) {
setIsLoaded(true);
@@ -113,17 +109,40 @@ export function useBestiary(): BestiaryHook {
const fetchAndCacheSource = useCallback(
async (sourceCode: string, url: string): Promise<void> => {
const response = await fetch(url);
if (!response.ok) {
throw new Error(
`Failed to fetch: ${response.status} ${response.statusText}`,
let creatures: AnyCreature[];
if (edition === "pf2e") {
// PF2e: url is a base URL; fetch each creature file in parallel
const paths = pf2eBestiaryIndex.getCreaturePathsForSource(sourceCode);
const baseUrl = url.endsWith("/") ? url : `${url}/`;
const responses = await Promise.all(
paths.map(async (path) => {
const response = await fetch(`${baseUrl}${path}`);
if (!response.ok) {
throw new Error(
`Failed to fetch ${path}: ${response.status} ${response.statusText}`,
);
}
return response.json();
}),
);
const displayName = pf2eBestiaryIndex.getSourceDisplayName(sourceCode);
creatures = normalizeFoundryCreatures(
responses,
sourceCode,
displayName,
);
} else {
const response = await fetch(url);
if (!response.ok) {
throw new Error(
`Failed to fetch: ${response.status} ${response.statusText}`,
);
}
const json = await response.json();
creatures = normalizeBestiary(json);
}
const json = await response.json();
const creatures =
edition === "pf2e"
? normalizePf2eBestiary(json)
: normalizeBestiary(json);
const displayName =
edition === "pf2e"
? pf2eBestiaryIndex.getSourceDisplayName(sourceCode)
@@ -149,7 +168,11 @@ export function useBestiary(): BestiaryHook {
async (sourceCode: string, jsonData: unknown): Promise<void> => {
const creatures =
edition === "pf2e"
? normalizePf2eBestiary(jsonData as { creature: unknown[] })
? normalizeFoundryCreatures(
Array.isArray(jsonData) ? jsonData : [jsonData],
sourceCode,
pf2eBestiaryIndex.getSourceDisplayName(sourceCode),
)
: normalizeBestiary(
jsonData as Parameters<typeof normalizeBestiary>[0],
);

View File

@@ -10,7 +10,8 @@
"!coverage",
"!.pnpm-store",
"!.rodney",
"!.agent-tests"
"!.agent-tests",
"!data"
]
},
"assist": {

File diff suppressed because one or more lines are too long

View File

@@ -169,6 +169,60 @@ describe("setConditionValue", () => {
);
expectDomainError(result, "unknown-condition");
});
it("clamps value to maxValue for capped conditions", () => {
const e = enc([makeCombatant("A")]);
const result = setConditionValue(e, combatantId("A"), "dying", 6);
if (isDomainError(result)) throw new Error(result.message);
expect(result.encounter.combatants[0].conditions).toEqual([
{ id: "dying", value: 4 },
]);
expect(result.events[0]).toMatchObject({
type: "ConditionAdded",
value: 4,
});
});
it("allows value at exactly the max", () => {
const e = enc([makeCombatant("A")]);
const result = setConditionValue(e, combatantId("A"), "doomed", 3);
if (isDomainError(result)) throw new Error(result.message);
expect(result.encounter.combatants[0].conditions).toEqual([
{ id: "doomed", value: 3 },
]);
});
it("allows value below the max", () => {
const e = enc([makeCombatant("A")]);
const result = setConditionValue(e, combatantId("A"), "wounded", 2);
if (isDomainError(result)) throw new Error(result.message);
expect(result.encounter.combatants[0].conditions).toEqual([
{ id: "wounded", value: 2 },
]);
});
it("does not cap conditions without a maxValue", () => {
const e = enc([makeCombatant("A")]);
const result = setConditionValue(e, combatantId("A"), "frightened", 10);
if (isDomainError(result)) throw new Error(result.message);
expect(result.encounter.combatants[0].conditions).toEqual([
{ id: "frightened", value: 10 },
]);
});
it("clamps when updating an existing capped condition", () => {
const e = enc([makeCombatant("A", [{ id: "slowed-pf2e", value: 2 }])]);
const result = setConditionValue(e, combatantId("A"), "slowed-pf2e", 5);
if (isDomainError(result)) throw new Error(result.message);
expect(result.encounter.combatants[0].conditions).toEqual([
{ id: "slowed-pf2e", value: 3 },
]);
});
});
describe("decrementCondition", () => {

View File

@@ -57,6 +57,8 @@ export interface ConditionDefinition {
/** When set, the condition only appears in these systems' pickers. */
readonly systems?: readonly RulesEdition[];
readonly valued?: boolean;
/** Rule-defined maximum value for PF2e valued conditions. */
readonly maxValue?: number;
}
export function getConditionDescription(
@@ -77,7 +79,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description5e:
"Can't see. Auto-fail sight checks. Attacks have Disadvantage; attacks against have Advantage.",
descriptionPf2e:
"Can't see. All terrain is difficult terrain. 4 status penalty to Perception checks involving sight. Immune to visual effects. Auto-fail checks requiring sight. Off-guard.",
"Can't see. All terrain is difficult terrain. Auto-fail checks requiring sight. Immune to visual effects. Overrides dazzled.",
iconName: "EyeOff",
color: "neutral",
},
@@ -98,7 +100,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "Can't hear. Auto-fail hearing checks.",
description5e: "Can't hear. Auto-fail hearing checks.",
descriptionPf2e:
"Can't hear. 2 status penalty to Perception checks and Initiative. Auto-fail hearing checks. Immune to auditory effects.",
"Can't hear. Auto-critically-fail hearing checks. 2 status penalty to Perception. Auditory actions require DC 5 flat check. Immune to auditory effects.",
iconName: "EarOff",
color: "neutral",
},
@@ -166,7 +168,8 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
description5e:
"Incapacitated. Can't move or speak. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
descriptionPf2e: "Can't act. Off-guard. 4 status penalty to AC.",
descriptionPf2e:
"Can't act. Off-guard. Can only Recall Knowledge or use mental actions.",
iconName: "ZapOff",
color: "yellow",
},
@@ -243,7 +246,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description5e:
"Incapacitated. Can't move. Can speak only falteringly. Auto-fail Str/Dex saves. Attacks against have Advantage.",
descriptionPf2e:
"Can't act. X value to actions per turn while the value counts down.",
"Can't act. Lose X total actions across turns, then the condition ends. Overrides slowed.",
iconName: "Sparkles",
color: "yellow",
valued: true,
@@ -256,7 +259,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description5e:
"Incapacitated. Speed 0. Can't move or speak. Unaware of surroundings. Drops held items, falls Prone. Auto-fail Str/Dex saves. Attacks against have Advantage. Hits within 5 ft. are critical.",
descriptionPf2e:
"Can't act. Off-guard. 4 status penalty to AC. 3 to Perception. Fall prone, drop items.",
"Can't act. Off-guard. Blinded. 4 status penalty to AC, Perception, and Reflex saves. Fall prone, drop items.",
iconName: "Moon",
color: "indigo",
},
@@ -290,7 +293,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"Off-guard. Can't Delay, Ready, or use reactions. GM determines targets randomly. Flat check DC 11 to act normally each turn.",
"Off-guard. Can't Delay, Ready, or use reactions. Must Strike or cast offensive cantrips at random targets. DC 11 flat check when damaged to end.",
iconName: "CircleHelp",
color: "pink",
systems: ["pf2e"],
@@ -328,6 +331,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
color: "red",
systems: ["pf2e"],
valued: true,
maxValue: 3,
},
{
id: "drained",
@@ -335,7 +339,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"X status penalty to Con-based checks and DCs. Lose X × Hit Die in max HP. Decreases by 1 on full night's rest.",
"X status penalty to Con-based checks and DCs. Lose X × level in max HP. Decreases by 1 on full night's rest.",
iconName: "Droplets",
color: "red",
systems: ["pf2e"],
@@ -352,6 +356,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
color: "red",
systems: ["pf2e"],
valued: true,
maxValue: 4,
},
{
id: "enfeebled",
@@ -359,7 +364,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"X status penalty to Str-based rolls, including melee attack and damage rolls.",
"X status penalty to Str-based rolls and DCs, including melee attack and damage rolls and Athletics checks.",
iconName: "TrendingDown",
color: "amber",
systems: ["pf2e"],
@@ -371,7 +376,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"2 status penalty to all checks. Can't use hostile actions. Ends if hostile action is used against you.",
"2 status penalty to Perception and skill checks. Can't use concentrate actions unless related to the fascination. Ends if hostile action is used against you or allies.",
iconName: "Eye",
color: "violet",
systems: ["pf2e"],
@@ -404,7 +409,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"Immobilized. Off-guard. Can't use actions with the move trait unless to Break Grapple.",
"Off-guard. Immobilized. Manipulate actions require DC 5 flat check or are wasted.",
iconName: "Hand",
color: "neutral",
systems: ["pf2e"],
@@ -415,7 +420,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
description: "",
description5e: "",
descriptionPf2e:
"Known location but can't be seen. DC 11 flat check to target. Can use Seek to find.",
"Known location but can't be seen. Off-guard to that creature. DC 11 flat check to target or miss.",
iconName: "EyeOff",
color: "slate",
systems: ["pf2e"],
@@ -474,6 +479,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
color: "sky",
systems: ["pf2e"],
valued: true,
maxValue: 3,
},
{
id: "stupefied",
@@ -509,6 +515,7 @@ export const CONDITION_DEFINITIONS: readonly ConditionDefinition[] = [
color: "red",
systems: ["pf2e"],
valued: true,
maxValue: 3,
},
] as const;
@@ -521,5 +528,7 @@ export function getConditionsForEdition(
): readonly ConditionDefinition[] {
return CONDITION_DEFINITIONS.filter(
(d) => d.systems === undefined || d.systems.includes(edition),
);
)
.slice()
.sort((a, b) => a.label.localeCompare(b.label));
}

View File

@@ -14,8 +14,15 @@ export interface TraitListItem {
readonly text: string;
}
export interface ActivityCost {
readonly number: number;
readonly unit: "action" | "free" | "reaction";
}
export interface TraitBlock {
readonly name: string;
readonly activity?: ActivityCost;
readonly trigger?: string;
readonly segments: readonly TraitSegment[];
}
@@ -127,7 +134,9 @@ export interface Pf2eCreature {
readonly saveFort: number;
readonly saveRef: number;
readonly saveWill: number;
readonly saveConditional?: string;
readonly hp: number;
readonly hpDetails?: string;
readonly immunities?: string;
readonly resistances?: string;
readonly weaknesses?: string;

View File

@@ -24,6 +24,7 @@ export {
createPlayerCharacter,
} from "./create-player-character.js";
export {
type ActivityCost,
type AnyCreature,
type BestiaryIndex,
type BestiaryIndexEntry,

View File

@@ -92,7 +92,11 @@ export function setConditionValue(
const { combatant: target } = found;
const current = target.conditions ?? [];
if (value <= 0) {
const def = CONDITION_DEFINITIONS.find((d) => d.id === conditionId);
const clampedValue =
def?.maxValue === undefined ? value : Math.min(value, def.maxValue);
if (clampedValue <= 0) {
const filtered = current.filter((c) => c.id !== conditionId);
const newConditions = filtered.length > 0 ? filtered : undefined;
return {
@@ -106,7 +110,7 @@ export function setConditionValue(
const existing = current.find((c) => c.id === conditionId);
if (existing) {
const updated = current.map((c) =>
c.id === conditionId ? { ...c, value } : c,
c.id === conditionId ? { ...c, value: clampedValue } : c,
);
return {
encounter: applyConditions(encounter, combatantId, updated),
@@ -115,17 +119,25 @@ export function setConditionValue(
type: "ConditionAdded",
combatantId,
condition: conditionId,
value,
value: clampedValue,
},
],
};
}
const added = sortByDefinitionOrder([...current, { id: conditionId, value }]);
const added = sortByDefinitionOrder([
...current,
{ id: conditionId, value: clampedValue },
]);
return {
encounter: applyConditions(encounter, combatantId, added),
events: [
{ type: "ConditionAdded", combatantId, condition: conditionId, value },
{
type: "ConditionAdded",
combatantId,
condition: conditionId,
value: clampedValue,
},
],
};
}

View File

@@ -1,123 +1,103 @@
import { readdirSync, readFileSync, writeFileSync } from "node:fs";
import { join } from "node:path";
import { join, relative } from "node:path";
// Usage: node scripts/generate-pf2e-bestiary-index.mjs <path-to-Pf2eTools>
// Usage: node scripts/generate-pf2e-bestiary-index.mjs <path-to-foundry-pf2e>
//
// Requires a local clone/checkout of https://github.com/Pf2eToolsOrg/Pf2eTools (dev branch)
// with at least data/bestiary/.
// Requires a local clone of https://github.com/foundryvtt/pf2e (v13-dev branch).
//
// Example:
// git clone --depth 1 --branch dev --sparse https://github.com/Pf2eToolsOrg/Pf2eTools.git /tmp/pf2etools
// cd /tmp/pf2etools && git sparse-checkout set data/bestiary data
// node scripts/generate-pf2e-bestiary-index.mjs /tmp/pf2etools
// git clone --depth 1 --branch v13-dev https://github.com/foundryvtt/pf2e.git /tmp/foundry-pf2e
// node scripts/generate-pf2e-bestiary-index.mjs /tmp/foundry-pf2e
const TOOLS_ROOT = process.argv[2];
if (!TOOLS_ROOT) {
const FOUNDRY_ROOT = process.argv[2];
if (!FOUNDRY_ROOT) {
console.error(
"Usage: node scripts/generate-pf2e-bestiary-index.mjs <Pf2eTools-path>",
"Usage: node scripts/generate-pf2e-bestiary-index.mjs <foundry-pf2e-path>",
);
process.exit(1);
}
const PROJECT_ROOT = join(import.meta.dirname, "..");
const BESTIARY_DIR = join(TOOLS_ROOT, "data/bestiary");
const PACKS_DIR = join(FOUNDRY_ROOT, "packs/pf2e");
const OUTPUT_PATH = join(PROJECT_ROOT, "data/bestiary/pf2e-index.json");
// --- Source display names ---
// Pf2eTools doesn't have a single books.json with all adventure paths.
// We map known source codes to display names here.
const SOURCE_NAMES = {
B1: "Bestiary",
B2: "Bestiary 2",
B3: "Bestiary 3",
CRB: "Core Rulebook",
GMG: "Gamemastery Guide",
LOME: "Lost Omens: The Mwangi Expanse",
LOMM: "Lost Omens: Monsters of Myth",
LOIL: "Lost Omens: Impossible Lands",
LOCG: "Lost Omens: Character Guide",
LOSK: "Lost Omens: Knights of Lastwall",
LOTXWG: "Lost Omens: Travel Guide",
LOACLO: "Lost Omens: Absalom, City of Lost Omens",
LOHh: "Lost Omens: Highhelm",
AoA1: "Age of Ashes #1: Hellknight Hill",
AoA2: "Age of Ashes #2: Cult of Cinders",
AoA3: "Age of Ashes #3: Tomorrow Must Burn",
AoA4: "Age of Ashes #4: Fires of the Haunted City",
AoA5: "Age of Ashes #5: Against the Scarlet Triad",
AoA6: "Age of Ashes #6: Broken Promises",
AoE1: "Agents of Edgewatch #1",
AoE2: "Agents of Edgewatch #2",
AoE3: "Agents of Edgewatch #3",
AoE4: "Agents of Edgewatch #4",
AoE5: "Agents of Edgewatch #5",
AoE6: "Agents of Edgewatch #6",
EC1: "Extinction Curse #1",
EC2: "Extinction Curse #2",
EC3: "Extinction Curse #3",
EC4: "Extinction Curse #4",
EC5: "Extinction Curse #5",
EC6: "Extinction Curse #6",
AV1: "Abomination Vaults #1",
AV2: "Abomination Vaults #2",
AV3: "Abomination Vaults #3",
FRP1: "Fists of the Ruby Phoenix #1",
FRP2: "Fists of the Ruby Phoenix #2",
FRP3: "Fists of the Ruby Phoenix #3",
SoT1: "Strength of Thousands #1",
SoT2: "Strength of Thousands #2",
SoT3: "Strength of Thousands #3",
SoT4: "Strength of Thousands #4",
SoT5: "Strength of Thousands #5",
SoT6: "Strength of Thousands #6",
OoA1: "Outlaws of Alkenstar #1",
OoA2: "Outlaws of Alkenstar #2",
OoA3: "Outlaws of Alkenstar #3",
BotD: "Book of the Dead",
DA: "Dark Archive",
FoP: "The Fall of Plaguestone",
LTiBA: "Little Trouble in Big Absalom",
Sli: "The Slithering",
TiO: "Troubles in Otari",
NGD: "Night of the Gray Death",
BB: "Beginner Box",
SoG1: "Sky King's Tomb #1",
SoG2: "Sky King's Tomb #2",
SoG3: "Sky King's Tomb #3",
GW1: "Gatewalkers #1",
GW2: "Gatewalkers #2",
GW3: "Gatewalkers #3",
WoW1: "Wardens of Wildwood #1",
WoW2: "Wardens of Wildwood #2",
WoW3: "Wardens of Wildwood #3",
SF1: "Season of Ghosts #1",
SF2: "Season of Ghosts #2",
SF3: "Season of Ghosts #3",
POS1: "Pathfinder One-Shots",
AFoF: "A Fistful of Flowers",
TaL: "Threshold of Knowledge",
ToK: "Threshold of Knowledge",
DaLl: "Dinner at Lionlodge",
MotM: "Monsters of the Multiverse",
Mal: "Malevolence",
TEC: "The Enmity Cycle",
SaS: "Shadows at Sundown",
Rust: "Rusthenge",
CotT: "Crown of the Kobold King",
SoM: "Secrets of Magic",
};
// --- Size extraction from traits ---
const SIZES = new Set([
"tiny",
"small",
"medium",
"large",
"huge",
"gargantuan",
// Legacy bestiaries superseded by Monster Core / Monster Core 2
const EXCLUDED_PACKS = new Set([
"pathfinder-bestiary",
"pathfinder-bestiary-2",
"pathfinder-bestiary-3",
]);
// Creature type traits (PF2e types are lowercase in the traits array)
// PFS (Pathfinder Society) scenario packs — organized play content not on
// Archives of Nethys, mostly reskinned variants for specific scenarios.
const isPfsPack = (name) => name.startsWith("pfs-");
// Pack directory → display name mapping. Foundry pack directories are stable
// identifiers; new ones are added ~2-3 times per year with new AP volumes.
// Run the script with an unknown pack to see unmapped entries in the output.
const SOURCE_NAMES = {
"abomination-vaults-bestiary": "Abomination Vaults",
"age-of-ashes-bestiary": "Age of Ashes",
"agents-of-edgewatch-bestiary": "Agents of Edgewatch",
"battlecry-bestiary": "Battlecry!",
"blog-bestiary": "Pathfinder Blog",
"blood-lords-bestiary": "Blood Lords",
"book-of-the-dead-bestiary": "Book of the Dead",
"claws-of-the-tyrant-bestiary": "Claws of the Tyrant",
"crown-of-the-kobold-king-bestiary": "Crown of the Kobold King",
"curtain-call-bestiary": "Curtain Call",
"extinction-curse-bestiary": "Extinction Curse",
"fall-of-plaguestone": "The Fall of Plaguestone",
"fists-of-the-ruby-phoenix-bestiary": "Fists of the Ruby Phoenix",
"gatewalkers-bestiary": "Gatewalkers",
"hellbreakers-bestiary": "Hellbreakers",
"howl-of-the-wild-bestiary": "Howl of the Wild",
"kingmaker-bestiary": "Kingmaker",
"lost-omens-bestiary": "Lost Omens",
"malevolence-bestiary": "Malevolence",
"menace-under-otari-bestiary": "Beginner Box",
"myth-speaker-bestiary": "Myth Speaker",
"night-of-the-gray-death-bestiary": "Night of the Gray Death",
"npc-gallery": "NPC Gallery",
"one-shot-bestiary": "One-Shots",
"outlaws-of-alkenstar-bestiary": "Outlaws of Alkenstar",
"pathfinder-dark-archive": "Dark Archive",
"pathfinder-monster-core": "Monster Core",
"pathfinder-monster-core-2": "Monster Core 2",
"pathfinder-npc-core": "NPC Core",
"prey-for-death-bestiary": "Prey for Death",
"quest-for-the-frozen-flame-bestiary": "Quest for the Frozen Flame",
"rage-of-elements-bestiary": "Rage of Elements",
"revenge-of-the-runelords-bestiary": "Revenge of the Runelords",
"rusthenge-bestiary": "Rusthenge",
"season-of-ghosts-bestiary": "Season of Ghosts",
"seven-dooms-for-sandpoint-bestiary": "Seven Dooms for Sandpoint",
"shades-of-blood-bestiary": "Shades of Blood",
"shadows-at-sundown-bestiary": "Shadows at Sundown",
"sky-kings-tomb-bestiary": "Sky King's Tomb",
"spore-war-bestiary": "Spore War",
"standalone-adventures": "Standalone Adventures",
"stolen-fate-bestiary": "Stolen Fate",
"strength-of-thousands-bestiary": "Strength of Thousands",
"the-enmity-cycle-bestiary": "The Enmity Cycle",
"the-slithering-bestiary": "The Slithering",
"triumph-of-the-tusk-bestiary": "Triumph of the Tusk",
"troubles-in-otari-bestiary": "Troubles in Otari",
"war-of-immortals-bestiary": "War of Immortals",
"wardens-of-wildwood-bestiary": "Wardens of Wildwood",
};
// Size code mapping from Foundry abbreviations to full names
const SIZE_MAP = {
tiny: "tiny",
sm: "small",
med: "medium",
lg: "large",
huge: "huge",
grg: "gargantuan",
};
// Creature type traits
const CREATURE_TYPES = new Set([
"aberration",
"animal",
@@ -143,64 +123,99 @@ const CREATURE_TYPES = new Set([
"undead",
]);
function extractSize(traits) {
if (!Array.isArray(traits)) return "medium";
const found = traits.find((t) => SIZES.has(t.toLowerCase()));
return found ? found.toLowerCase() : "medium";
}
// --- Helpers ---
function extractType(traits) {
if (!Array.isArray(traits)) return "";
const found = traits.find((t) => CREATURE_TYPES.has(t.toLowerCase()));
return found ? found.toLowerCase() : "";
/** Recursively collect all .json files (excluding _*.json metadata files). */
function collectJsonFiles(dir) {
const results = [];
for (const entry of readdirSync(dir, { withFileTypes: true })) {
if (entry.name.startsWith("_")) continue;
const full = join(dir, entry.name);
if (entry.isDirectory()) {
results.push(...collectJsonFiles(full));
} else if (entry.name.endsWith(".json")) {
results.push(full);
}
}
return results;
}
// --- Main ---
const files = readdirSync(BESTIARY_DIR).filter(
(f) => f.startsWith("creatures-") && f.endsWith(".json"),
);
const packDirs = readdirSync(PACKS_DIR, { withFileTypes: true })
.filter(
(d) => d.isDirectory() && !EXCLUDED_PACKS.has(d.name) && !isPfsPack(d.name),
)
.map((d) => d.name)
.sort();
const creatures = [];
const seenSources = new Set();
const sources = {};
const missingData = [];
for (const file of files.sort()) {
const raw = JSON.parse(readFileSync(join(BESTIARY_DIR, file), "utf-8"));
const entries = raw.creature ?? [];
for (const packDir of packDirs) {
const packPath = join(PACKS_DIR, packDir);
let files;
try {
files = collectJsonFiles(packPath).sort();
} catch {
continue;
}
for (const c of entries) {
// Skip copies/references
if (c._copy) continue;
for (const filePath of files) {
let raw;
try {
raw = JSON.parse(readFileSync(filePath, "utf-8"));
} catch {
continue;
}
const source = c.source ?? "";
seenSources.add(source);
// Only include NPC-type creatures
if (raw.type !== "npc") continue;
const ac = c.defenses?.ac?.std ?? 0;
const hp = c.defenses?.hp?.[0]?.hp ?? 0;
const perception = c.perception?.std ?? 0;
const system = raw.system;
if (!system) continue;
const name = raw.name;
const level = system.details?.level?.value ?? 0;
const ac = system.attributes?.ac?.value ?? 0;
const hp = system.attributes?.hp?.max ?? 0;
const perception = system.perception?.mod ?? 0;
const sizeCode = system.traits?.size?.value ?? "med";
const size = SIZE_MAP[sizeCode] ?? "medium";
const traits = system.traits?.value ?? [];
const type =
traits.find((t) => CREATURE_TYPES.has(t.toLowerCase()))?.toLowerCase() ??
"";
const relativePath = relative(PACKS_DIR, filePath);
const license = system.details?.publication?.license ?? "";
if (!name || ac === 0 || hp === 0) {
missingData.push(`${relativePath}: name=${name} ac=${ac} hp=${hp}`);
}
creatures.push({
n: c.name,
s: source,
lv: c.level ?? 0,
n: name,
s: packDir,
lv: level,
ac,
hp,
pc: perception,
sz: extractSize(c.traits),
tp: extractType(c.traits),
sz: size,
tp: type,
f: relativePath,
li: license,
});
}
if (creatures.some((c) => c.s === packDir)) {
sources[packDir] = SOURCE_NAMES[packDir] ?? packDir;
}
}
// Sort by name then source for stable output
creatures.sort((a, b) => a.n.localeCompare(b.n) || a.s.localeCompare(b.s));
// Build source map from seen sources
const sources = {};
for (const code of [...seenSources].sort()) {
sources[code] = SOURCE_NAMES[code] ?? code;
}
const output = { sources, creatures };
writeFileSync(OUTPUT_PATH, JSON.stringify(output));
@@ -209,7 +224,19 @@ console.log(`Sources: ${Object.keys(sources).length}`);
console.log(`Creatures: ${creatures.length}`);
console.log(`Output size: ${(rawSize / 1024).toFixed(1)} KB`);
const unmapped = [...seenSources].filter((s) => !SOURCE_NAMES[s]);
const unmapped = Object.keys(sources).filter((s) => !SOURCE_NAMES[s]);
if (unmapped.length > 0) {
console.log(`Unmapped sources: ${unmapped.sort().join(", ")}`);
console.log(
`\nUnmapped packs (using directory name as-is): ${unmapped.join(", ")}`,
);
}
if (missingData.length > 0) {
console.log(`\nCreatures with missing data (${missingData.length}):`);
for (const msg of missingData.slice(0, 20)) {
console.log(` ${msg}`);
}
if (missingData.length > 20) {
console.log(` ... and ${missingData.length - 20} more`);
}
}

View File

@@ -260,6 +260,8 @@ Acceptance scenarios:
4. **Given** concentration is active and the row is not hovered, **Then** the Brain icon remains visible.
5. **Given** concentration is active, **When** the user clicks the Brain icon again, **Then** concentration deactivates and the icon hides (unless the row is still hovered).
6. **Given** the Brain icon is visible, **When** the user hovers over it, **Then** a tooltip reading "Concentrating" appears.
7. **Given** the game system is Pathfinder 2e, **When** viewing any combatant row (hovered or not), **Then** the Brain icon is not shown — even if `isConcentrating` is true.
8. **Given** a combatant has `isConcentrating` true and the game system is PF2e, **When** the user switches to a D&D system, **Then** the Brain icon appears with active styling (concentration state was preserved).
**Story CC-6 — Visual Feedback for Concentration (P2)**
As a DM, I want concentrating combatants to have a visible row accent so I can identify them at a glance without interacting.
@@ -268,6 +270,7 @@ Acceptance scenarios:
1. **Given** concentration is active, **When** viewing the encounter tracker, **Then** the combatant row shows a colored left border accent (`border-l-purple-400`).
2. **Given** concentration is inactive, **Then** no concentration accent is shown.
3. **Given** concentration is toggled off, **Then** the left border accent disappears immediately.
4. **Given** the game system is Pathfinder 2e and a combatant has `isConcentrating` true, **When** viewing the encounter tracker, **Then** no purple left border accent is shown on that row.
**Story CC-7 — Damage Pulse Alert (P3)**
As a DM, I want a visual alert when a concentrating combatant takes damage so I remember to call for a concentration check.
@@ -277,6 +280,7 @@ Acceptance scenarios:
2. **Given** a combatant is concentrating, **When** the combatant is healed, **Then** no pulse/flash occurs.
3. **Given** a combatant is NOT concentrating, **When** damage is taken, **Then** no pulse/flash occurs.
4. **Given** a concentrating combatant takes damage, **When** the animation completes, **Then** the row returns to its normal concentration-active appearance.
5. **Given** the game system is Pathfinder 2e and a combatant has `isConcentrating` true, **When** the combatant takes damage, **Then** no pulse/flash animation occurs.
**Story CC-8 — Game System Setting (P2)**
As a DM who runs games across D&D 5e, 5.5e, and Pathfinder 2e, I want to choose which game system the tracker uses so that conditions, bestiary search, stat block layout, and initiative calculation all match the game I am running.
@@ -310,6 +314,16 @@ Acceptance scenarios:
9. **Given** a combatant has Clumsy 3, **When** the user hovers over the condition icon, **Then** the tooltip shows the condition name, the current value, and the PF2e rules description.
10. **Given** a valued condition counter is showing, **When** the user clicks a different valued condition, **Then** the previous counter is replaced (only one counter at a time).
**Story CC-10 — Condition Value Maximums (P2)**
As a DM running a PF2e encounter, I want valued conditions to be capped at their rule-defined maximum so I cannot accidentally increment them beyond their meaningful range.
Acceptance scenarios:
1. **Given** the game system is Pathfinder 2e, **When** a valued condition reaches its maximum (dying 4, doomed 3, wounded 3, slowed 3), **Then** the `[+]` button in the condition picker counter is disabled.
2. **Given** a combatant has Dying 4, **When** the user opens the condition picker, **Then** the counter shows 4 and `[+]` is disabled; `[-]` and `[✓]` remain active.
3. **Given** a combatant has Slowed 3, **When** the user clicks the Slowed icon tag on the row, **Then** the value decrements to 2 (decrement is unaffected by the cap).
4. **Given** the game system is D&D (5e or 5.5e), **When** interacting with conditions, **Then** no maximum enforcement is applied.
5. **Given** a PF2e valued condition without a defined maximum (e.g., Frightened, Clumsy), **When** incrementing, **Then** no cap is enforced — the value can increase without limit.
### Requirements
- **FR-032**: When a D&D game system is active, the system MUST support the following 15 standard D&D 5e/5.5e conditions: blinded, charmed, deafened, exhaustion, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious. When Pathfinder 2e is active, the system MUST support the PF2e condition set (see FR-103).
@@ -360,6 +374,11 @@ Acceptance scenarios:
- **FR-105**: For PF2e valued conditions, the condition icon tag MUST display the current value as a small numeric badge (e.g., "2" next to the Frightened icon). Non-valued PF2e conditions display without a badge.
- **FR-106**: The condition data model MUST use `ConditionEntry` objects (`{ id: ConditionId, value?: number }`) instead of bare `ConditionId` values. D&D conditions MUST be stored without a `value` field (backwards-compatible).
- **FR-107**: Switching the game system MUST NOT clear existing combatant conditions. Conditions from the previous game system that are not valid in the new system remain stored but are hidden from display until the user switches back.
- **FR-108**: The following PF2e valued conditions MUST have maximum values enforced: dying (max 4), doomed (max 3), wounded (max 3), slowed (max 3). All other valued conditions have no enforced maximum.
- **FR-109**: When a PF2e valued condition is at its maximum value, the `[+]` increment button in the condition picker counter MUST be disabled (visually dimmed and non-interactive).
- **FR-110**: Maximum value enforcement MUST only apply when the Pathfinder 2e game system is active. D&D conditions are unaffected.
- **FR-111**: When Pathfinder 2e is the active game system, the concentration UI (Brain icon toggle, purple left border accent, damage pulse animation) MUST be hidden entirely. The Brain icon MUST NOT be shown on hover or at rest, and the concentration toggle MUST NOT be interactive.
- **FR-112**: Switching the game system MUST NOT clear or modify `isConcentrating` state on any combatant. The state MUST be preserved in storage and restored to the UI when switching back to a D&D game system.
### Edge Cases
@@ -375,8 +394,9 @@ Acceptance scenarios:
- The settings modal is app-level UI; it does not interact with encounter state.
- When the game system is switched from D&D to PF2e, existing D&D conditions on combatants are hidden (not deleted). Switching back to D&D restores them.
- PF2e valued condition at value 0 is treated as removed — it MUST NOT appear on the row.
- Dying 4 in PF2e has special mechanical significance (death), but the system does not enforce this automatically — it displays the value only.
- Dying, doomed, wounded, and slowed have enforced maximum values in PF2e (4, 3, 3, 3 respectively). The `[+]` button is disabled at the cap. The dynamic dying cap based on doomed value (dying max = 4 doomed) is not enforced — only the static maximum applies.
- Persistent damage is excluded from the PF2e MVP condition set. It can be added as a follow-up feature.
- When PF2e is active, concentration state (`isConcentrating`) is preserved in storage but the entire concentration UI is hidden. Switching back to D&D restores Brain icons, purple borders, and pulse behavior without data loss.
---

View File

@@ -8,7 +8,7 @@
## Overview
The Bestiary feature provides creature search across pre-indexed creature libraries: 3,312+ D&D creatures from 102+ sources and ~2,700+ Pathfinder 2e creatures from 79 Pf2eTools sources. The active game system setting (see `specs/003-combatant-state/spec.md`, FR-096) determines which index the search operates against. Stat block display, source management, and creature pre-fill all adapt to the active game system.
The Bestiary feature provides creature search across pre-indexed creature libraries: 3,312+ D&D creatures from 102+ sources and 2,500+ Pathfinder 2e creatures from the Foundry VTT PF2e system (remaster-era content: Monster Core, Monster Core 2, and post-remaster books). The active game system setting (see `specs/003-combatant-state/spec.md`, FR-096) determines which index the search operates against. Stat block display, source management, and creature pre-fill all adapt to the active game system.
The feature also includes full creature reference via stat block display during combat, source data management via on-demand fetch or file upload, and a dual-panel UX with collapse/expand and pin capabilities. Creatures can be added individually or in batch from a search dropdown, with stats pre-filled from the index.
@@ -113,8 +113,8 @@ As a DM using the app on different devices, I want the layout to adapt between s
- **FR-064**: PF2e stat blocks MUST display level in place of challenge rating. Level MUST appear in the stat block header.
- **FR-065**: PF2e stat blocks MUST display three saving throws (Fortitude, Reflex, Will) instead of D&D's six ability-based saves.
- **FR-066**: PF2e stat blocks MUST display ability modifiers directly (e.g., "Str +4") rather than ability scores with derived modifiers.
- **FR-067**: PF2e stat blocks MUST organize abilities into three sections: top (above defenses), mid (reactions and auras), and bot (active abilities), matching the Pf2eTools source structure.
- **FR-068**: PF2e stat blocks MUST strip Pf2eTools markup tags (e.g., `{@damage 1d8+7}`, `{@condition frightened}`) and render them as plain readable text, using the same tag-stripping approach as D&D (FR-019).
- **FR-067**: PF2e stat blocks MUST organize abilities into three sections: top (above defenses), mid (reactions and auras), and bot (active abilities), matching the Foundry VTT PF2e item categorization.
- **FR-068**: PF2e stat blocks MUST strip HTML tags from Foundry VTT ability descriptions and render them as plain readable text. The HTML-to-text conversion serves the same role as the D&D tag-stripping approach (FR-019).
- **FR-062**: Bestiary-linked combatant rows MUST display a small book icon (Lucide `BookOpen`) as the dedicated stat block trigger. The icon MUST have a tooltip ("View stat block") and an `aria-label="View stat block"` for accessibility. The book icon is the only way to manually open a stat block from the tracker — clicking the combatant name always enters inline rename mode. Non-bestiary combatant rows MUST NOT display the book icon.
### Acceptance Scenarios
@@ -176,7 +176,7 @@ A DM wants to see which sources are cached, find a specific source, clear a spec
- **FR-034**: An import button (Lucide Import icon) in the top bar MUST open the stat block side panel with the bulk import prompt.
- **FR-035**: The bulk import prompt MUST show a descriptive text explaining the operation, including approximate data volume (~12.5 MB) and the dynamic number of sources derived from the bestiary index at runtime.
- **FR-036**: The system MUST pre-fill a base URL that the user can edit.
- **FR-037**: The system MUST construct individual fetch URLs by appending the appropriate filename pattern to the base URL: `bestiary-{sourceCode}.json` for D&D sources, `creatures-{sourceCode}.json` for PF2e sources (matching the Pf2eTools naming convention).
- **FR-037**: The system MUST construct individual fetch URLs by appending the appropriate filename pattern to the base URL: `bestiary-{sourceCode}.json` for D&D sources, and the Foundry VTT PF2e per-creature file pattern for PF2e sources.
- **FR-038**: All fetch requests during bulk import MUST fire concurrently (browser handles connection pooling).
- **FR-039**: Already-cached sources MUST be skipped during bulk import.
- **FR-040**: The system MUST show a text counter ("Loading sources... N/T") and progress bar during bulk import.
@@ -189,10 +189,14 @@ A DM wants to see which sources are cached, find a specific source, clear a spec
- **FR-047**: The app MUST provide a management UI showing cached sources with a filter input for searching by display name and options to clear individual sources or all cached data.
- **FR-048**: The normalization adapter and tag-stripping utility MUST remain the canonical pipeline for all fetched and uploaded data.
- **FR-049**: The distributed app bundle MUST contain zero copyrighted prose content — only mechanical facts and creature names in the search index.
- **FR-069**: The system MUST use a separate normalization pipeline for PF2e source data, mapping the Pf2eTools JSON structure to the PF2e creature type. Both pipelines (D&D and PF2e) MUST use the canonical tag-stripping utility.
- **FR-069**: The system MUST use a separate normalization pipeline for PF2e source data, mapping the Foundry VTT PF2e JSON structure (`system.*` fields and `items[]` array) to the PF2e creature type. Both pipelines (D&D and PF2e) MUST use the canonical tag-stripping utility (HTML-to-text for PF2e, markup-to-text for D&D).
- **FR-070**: The source cache MUST be scoped by game system. D&D and PF2e sources MUST NOT collide in IndexedDB (e.g., both may have a source code "B1" but they are different sources).
- **FR-071**: The bulk import prompt MUST adapt to the active game system: showing the correct source count, base URL (Pf2eTools for PF2e, 5etools for D&D), and approximate data volume for the active system.
- **FR-071**: The bulk import prompt MUST adapt to the active game system: showing the correct source count, base URL (Foundry VTT PF2e repo for PF2e, 5etools for D&D), and approximate data volume for the active system.
- **FR-072**: The source management UI MUST show only sources for the active game system.
- **FR-073**: The PF2e index generation script MUST read Foundry VTT PF2e one-file-per-creature JSON from the `packs/pf2e/` directory structure.
- **FR-074**: The PF2e index MUST exclude legacy/pre-remaster creatures based on the `publication.remaster` field — only remaster-era content is included by default.
- **FR-075**: PF2e creature abilities MUST have complete descriptive text in stat blocks. Stubs, generic feat references, and unresolved copy entries are not acceptable.
- **FR-076**: The PF2e index SHOULD carry per-creature license tagging (ORC/OGL) derived from the Foundry VTT source data.
### Acceptance Scenarios
@@ -215,7 +219,7 @@ A DM wants to see which sources are cached, find a specific source, clear a spec
17. **Given** the source management UI is open, **When** the DM clears a single source, **Then** that source's data is removed; stat blocks for its creatures require re-fetching, while other cached sources remain.
18. **Given** the source management UI is open, **When** the DM clears all cached data, **Then** all source data is removed and all stat blocks require re-fetching.
19. **Given** many sources are cached, **When** the DM types a partial name in the filter input, **Then** only sources whose display name matches (case-insensitive) are shown.
20. **Given** the game system is Pathfinder 2e, **When** the user clicks the import button, **Then** the bulk import prompt shows the PF2e source count (~79), a Pf2eTools-based URL, and a PF2e-appropriate data volume estimate.
20. **Given** the game system is Pathfinder 2e, **When** the user clicks the import button, **Then** the bulk import prompt shows the PF2e source count, a Foundry VTT PF2e-based URL, and a PF2e-appropriate data volume estimate.
21. **Given** the game system is Pathfinder 2e and a PF2e source is cached, **When** the user opens a PF2e creature's stat block from that source, **Then** the PF2e stat block renders correctly from cached data.
### Edge Cases
@@ -306,7 +310,7 @@ As a DM with a creature pinned, I want to collapse the right (browse) panel inde
## Success Criteria *(mandatory)*
- **SC-001**: All indexed creatures for the active game system (3,312+ D&D or ~2,700+ PF2e) are searchable immediately on app load, with search results appearing within 100ms of typing.
- **SC-001**: All indexed creatures for the active game system (3,312+ D&D or 2,500+ PF2e) are searchable immediately on app load, with search results appearing within 100ms of typing.
- **SC-002**: Adding a creature from search to the encounter completes without any network request and within 200ms.
- **SC-003**: After a source is cached, stat blocks for any creature from that source display within 200ms with no additional prompt.
- **SC-004**: The distributed app bundle contains zero copyrighted prose content — only mechanical facts and creature names in the search index.
@@ -323,7 +327,7 @@ As a DM with a creature pinned, I want to collapse the right (browse) panel inde
- **SC-015**: Users can pin a creature and browse a different creature's stat block simultaneously, without any additional navigation steps.
- **SC-016**: The pinned panel is never visible on screens narrower than the dual-panel breakpoint, ensuring mobile usability is not degraded.
- **SC-017**: All collapse/expand and pin/unpin interactions are discoverable through visible button controls without requiring documentation or tooltips.
- **SC-018**: All ~2,700+ PF2e indexed creatures are searchable when PF2e is the active game system, with search results appearing within 100ms of typing.
- **SC-018**: All 2,500+ PF2e indexed creatures (remaster-era content from Foundry VTT PF2e) are searchable when PF2e is the active game system, with search results appearing within 100ms of typing.
- **SC-019**: PF2e stat blocks render the correct layout (level, three saves, ability modifiers, ability sections) for all PF2e creatures — no D&D-specific fields (CR, ability scores, legendary actions) are shown.
- **SC-020**: Switching game system immediately changes which creatures appear in search — no page reload required.
- **SC-021**: Both D&D and PF2e search indexes ship bundled with the app; no network fetch is required to search creatures in either system.