Files
initiative/specs/034-topbar-redesign/quickstart.md
Lukas 95cb2edc23 Redesign top bar with dedicated round badge and centered combatant name
Replace the combined "Round N — Name" string with a three-zone flex layout:
left (prev button + R{n} pill badge), center (prominent combatant name with
truncation), right (action buttons + next button). Adds 13 unit tests
covering all user stories including layout robustness and empty state.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-11 12:39:57 +01:00

1.3 KiB

Quickstart: Redesign Top Bar with Dedicated Round and Turn Fields

Feature: 034-topbar-redesign | Date: 2026-03-11

What This Feature Does

Replaces the combined "Round 1 — Conjurer" status display in the encounter top bar with two separate visual elements: a compact round badge/pill on the left and a prominent centered combatant name. The layout shifts from a simple centered text to a structured left-center-right arrangement.

Files to Modify

File Change
apps/web/src/components/turn-navigation.tsx Refactor layout to three-zone flex structure with round badge and centered name

Files to Create

File Purpose
apps/web/src/components/__tests__/turn-navigation.test.tsx Unit tests for the refactored component

How to Verify

# Run the dev server and view an active encounter
pnpm --filter web dev

# Run tests
pnpm vitest run apps/web/src/components/__tests__/turn-navigation.test.tsx

# Run full quality gate
pnpm check

Key Design Decisions

  1. "R1" format for the round badge (compact, saves space)
  2. CSS truncation for long combatant names (no JS needed)
  3. Three-zone flexbox layout: left (prev + badge), center (name), right (actions + next)
  4. No prop changes — all data already available in Encounter type