2025-11-06 - 2026-05-06
Overview
62 Releases published by 1 user
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0.9.41
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0.9.40
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0.9.37
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0.1.0
31 Issues closed from 1 user
Closed
#28 PF2e encounter difficulty calculation
Closed
#35 Display focus point pool on PF2e stat blocks
Closed
#27 PF2e persistent damage as condition tags
Closed
#25 PF2e weak/elite creature adjustments in search
Closed
#34 Show attack effects, ability frequency, and perception details
Closed
#33 Display NPC equipment and consumables on PF2e stat blocks
Closed
#32 Show Recall Knowledge DC and skill on PF2e stat blocks
Closed
#26 Hide concentration UI in PF2e mode
Closed
#31 Enforce maximum values for PF2e numbered conditions
Closed
#30 Switch PF2e data source from Pf2eTools to Foundry VTT
Closed
#19 Pathfinder 2e game system mode
Closed
#23 2014 DMG encounter difficulty calculation
Closed
#22 Combatant side assignment for encounter difficulty
Closed
#21 Manual CR assignment for custom combatants
Closed
#24 Expand test coverage for action bar, bestiary hook, and remaining gaps
Closed
#20 Move entity rehydration to domain layer
Closed
#18 Encounter difficulty indicator (5.5e XP budget)
Closed
#17 JSON import/export for full encounter state
Closed
#16 Undo/redo for encounter actions
Closed
#15 Atomic addCombatant with optional initial state
Closed
#12 Add rules edition setting for condition tooltips
Closed
#10 Add dark and light theme with OS preference support
Closed
#9 Replace double-click rename with single-click and add stat block icon
Closed
#7 Player character management with color and icon
Closed
#8 Add CI/CD pipeline and Docker deployment
Closed
#2 Overhaul bottom bar: batch add, stat block view, custom creature fields
Closed
#6 Replace single-click rename with double-click and hover pencil icon
Closed
#3 Stat block panel: fold/unfold and pin to second panel
Closed
#4 Redesign top bar with dedicated round and turn fields
Closed
#5 Fix concentration shake glow clipped at container edges
Closed
#1 Inline confirmation buttons replace modals for destructive actions
36 Issues created by 1 user
Opened
#1 Inline confirmation buttons replace modals for destructive actions
Opened
#2 Overhaul bottom bar: batch add, stat block view, custom creature fields
Opened
#3 Stat block panel: fold/unfold and pin to second panel
Opened
#4 Redesign top bar with dedicated round and turn fields
Opened
#5 Fix concentration shake glow clipped at container edges
Opened
#6 Replace single-click rename with double-click and hover pencil icon
Opened
#7 Player character management with color and icon
Opened
#8 Add CI/CD pipeline and Docker deployment
Opened
#9 Replace double-click rename with single-click and add stat block icon
Opened
#10 Add dark and light theme with OS preference support
Opened
#11 Upgrade Knip back to 6 once oxc allocator supports constrained environments
Opened
#12 Add rules edition setting for condition tooltips
Opened
#13 Mobile-native touch targets and spacious row layout
Opened
#14 Scheduled CI job to regenerate bestiary search index
Opened
#15 Atomic addCombatant with optional initial state
Opened
#16 Undo/redo for encounter actions
Opened
#17 JSON import/export for full encounter state
Opened
#18 Encounter difficulty indicator (5.5e XP budget)
Opened
#19 Pathfinder 2e game system mode
Opened
#20 Move entity rehydration to domain layer
Opened
#21 Manual CR assignment for custom combatants
Opened
#22 Combatant side assignment for encounter difficulty
Opened
#23 2014 DMG encounter difficulty calculation
Opened
#24 Expand test coverage for action bar, bestiary hook, and remaining gaps
Opened
#25 PF2e weak/elite creature adjustments in search
Opened
#26 Hide concentration UI in PF2e mode
Opened
#27 PF2e persistent damage as condition tags
Opened
#28 PF2e encounter difficulty calculation
Opened
#29 Evaluate RPG-themed condition icons
Opened
#30 Switch PF2e data source from Pf2eTools to Foundry VTT
Opened
#31 Enforce maximum values for PF2e numbered conditions
Opened
#32 Show Recall Knowledge DC and skill on PF2e stat blocks
Opened
#33 Display NPC equipment and consumables on PF2e stat blocks
Opened
#34 Show attack effects, ability frequency, and perception details
Opened
#35 Display focus point pool on PF2e stat blocks
Opened
#36 Add D&D 5e spell description display on stat blocks